-=( The King of Fighters 2001 Movelist v2.23 )=-
       by Moriya <indiana129@hotmail.com>

Thanks to Vincent Chua (www.kofonline.com) for some move names.

-=[ MOVELIST NOTATIONS ]=-

Moves marked with * are Super Cancels.
 - they can be cancelled into a DM/SDM at the cost of one extra power stock.
Moves marked with # are Critical Wire Attacks.
 - whenever they hit, the character will bounce back on the wall.
Moves marked with @ are Counter Wire Attacks.
 - the enemy will only bounce back on the wall if you counter his/her attack.
When a move is marked with a letter, only that version has an effect.
 - (B)# means that only the B version of the move is a Critical Wire.


-=[ K' ]=-                                         -=[ K' Team ]=-

 Spot Pile            Close to the opponent, b/f + C
 Knee Strike          Close to the opponent, b/f + D

 One Inch          @  f + A
 Knee Assault         f + B

 Iron Trigger         qcf + A/C
  Second Shoot        During Iron Trigger, f + B
  Second Shell        During Iron Trigger, f + D
  Blackout            During Iron Trigger, b + B/D
 Crow Bites        *  f,d,df + A/C
  Crow Bites Plus     During Crow Bites (C version), f + B/D
   Minute Spike       During Secondary Crow Bites, qcb + B/D
 Blackout             qcf + B/D
 Minute Spike         qcb + B/D (can be done in the air)
  Narrow Spike     *  During Minute Spike (ground version only), qcb + B/D

 [DM] Heat Drive      qcf,qcf + A/C (can be held)
 [DM] Chain Drive     qcf,hcb + A/C
 [SDM] Chain Drive    qcf,hcb + AC


-=[ MAXIMA ]=-                                     -=[ K' Team ]=-

 Dynamite Drop                        Close to the opponent, b/f + C
 Choking Vise                         Close to the opponent, b/f + D

 Mongolian                            f + A
 M9 Maxima Missile (Prototype)        df + C

 System 1-2: Maxima Scramble          qcf + A/C
  Double Bomber                    *  During Maxima Scramble, qcf + A/C
   Bulldog Press                      During Double Bomber, qcf + A/C
 System 3: Maxima Lift                hcb + B/D
  Centaur Press                       During System 3: Maxima Lift, f + B/D
 M4 Vapour Cannon                  @  qcb + A/C
 M11 Dangerous Arch                   Close to the opponent, hcf + B/D
 M19 Blitz Cannon                     f,d,df + B/D

 [DM] Bunker Buster                   qcf,hcb + A/C (can be held)
 [DM] Maxima Revenger                 Close to the opponent, hcb,hcb + B/D
 [SDM] Maxima Revenger                Close to the opponent, hcb,hcb + BD


-=[ WHIP ]=-                                       -=[ K' Team ]=-

 Alpha                                    Close to the opponent, b/f + C
 Zed                                      Close to the opponent, b/f + D

 Whip Shot                                f + A (press A 5 times)

 Desert Eagle                             b,d,db + A/C (press A/C 8 times)
 Assassin Strike "CODE: BB"               f,d,df + A/B/C/D
 Boomerang Shot "CODE: SC"             *  hcf + A/C
 Hook Shot "CODE: TEMPEST"                In the air, qcb + A/C
 Strength Shot Type A "CODE: SUPERIOR" *  hcb + A (can be held)
 Strength Shot Type B "CODE: FORCE"    *  hcb + B (can be held)
 Strength Shot Type C "CODE: VICTORY"  *  hcb + C (can be held)
  Strength Shot Type D "Code: RAIN"       While holding a Strength Shot, D

 [DM] Sonic Slaughter "Code: KW"          qcb,hcf + A/C
 [SDM] Sonic Slaughter "Code: KW"         qcb,hcf + AC


-=[ LIN ]=-                                        -=[ K' Team ]=-

 Akuzan                                   Close to the opponent, b/f + C
 Akuzan Ki                                Close to the opponent, b/f + D

 Benpatsu Ken                             f + A
 Higi Hakkyoku Ken: Dakai                 df + C

 Tetsuzanbu Rasetsu                    *@ qcf + A/C (perform 3 times)
 Kasumi                                *  qcb + A/C
 Muei Kusashu                             f,d,df + A/C
 Himon Kyaku                              hcf + B/D
 Hiten Kyaku                              hcb + B/D
 Jatotsuga                                b,d,db + A/B/C/D (D is a fake)

 [DM] Hizoku Ougi Ranbu: Dokuga           qcb,hcf + A/C
 [SDM] Hizoku Ougi Ranbu: Dokuga          qcb,hcf + AC
 [SDM] Hizoku Ougi Senjura: Kansatsu      d,d,d + AC


-=[ KYO KUSANAGI ]=-                               -=[ Kyo Team ]=-

 Hatsugane                          Close to the opponent, b/f + C
 Issetsu Seoi Nage                  Close to the opponent, b/f + D

 Goufu You                          f + B
 Naraku Otoshi                      In the air, d + C
 88 Hachi                           df + D

 75 Shiki: Kai                      qcf + B/D, B/D
 100 Shiki: Oniyaki              *  f,d,df + A/C
 114 Shiki: Aragami                 qcf + A
  128 Shiki: Kono Kizu              During 114 Shiki Aragami, qcf + A/C
   127 Shiki: Yano Sabi             During 128 Shiki Kono Kizu, press A/C
   125 Shiki: Nana Se               During 128 Shiki Kono Kizu, press B/D
  127 Shiki: Yano Sabi              During 114 Shiki Aragami, hcb + A/C
   Ge Shiki: Migiri Ugachi          During 127 Shiki Yano Sabi, press A/C
    125 Shiki: Nana Se              During 127 Shiki Yano Sabi, press B/D
    212 Shiki: Kototsuki You        During 127 Shiki Yano Sabi, hcb + B/D
 115 Shiki: Dokugami                qcf + C
  401 Shiki: Tsumi Yomi             During 115 Shiki Dokugami, hcb + A/C
   402 Shiki: Batsu Yomi            During 401 Shiki Tsumi Yomi, f + A/C
    100 Shiki: Oniyaki              During 402 Shiki Batsu Yomi, f,d,df + A/C
 707 Shiki: R.E.D. KicK             b,d,db + B/D
 427 Shiki: Hikigane          (B)*  hcb + B/D

 [DM] Ura 108 Shiki: Orochinagi     qcf,hcb + A/C (can be held)
 [SDM] Ura 108 Shiki: Orochinagi    qcf,hcb + AC (can be held)
 [SDM] 524 Shiki: Kamukura          Close to the opponent, hcb,hcb + AC


-=[ BENIMARU NIKAIDO ]=-                           -=[ Kyo Team ]=-

 Catch and Shoot          Close to the opponent, b/f + C
 Front Suplex             Close to the opponent, b/f + D

 Spinning Knee Drop       In the air, close to the opponent, b/db/d/df/f + C/D
 Jackknife                f + B

 Flying Drill             In the air, d + D
 Raijin Ken               qcf + A/C
 Taikuu Raijin Ken        In the air, qcf + A/C
 Shinkuu Katategoma     * qcb + A/C
 Iai Geri                 qcf + B/D
  Handou Sandan Geri   *# During Iai Geri, d,u + B

 [DM] Gen'ei Hurricane    qcb,qcb + B/D
 [DM] Raikou Ken          qcf,qcf + A/C
 [SDM] Raikou Ken         qcf,qcf + AC


-=[ GORO DAIMON ]=-                                -=[ Kyo Team ]=-

 Juuji Shime                        Close to the opponent, b/f + C
 Okuri Ashi Barai                   Close to the opponent, b/f + D
 Tsukami Tataki Tsuke               Very close to the opponent, b/f + C

 Tamatsubushi                       f + A
 Zujou Barai                        df + C

 Jiraishin                          f,d,df + A/C (C is a fake)
 Kumo Tsukami Nage                  hcf + A
 Kirikabu Gaeshi                    hcf + C
 Tenchi Gaeshi                      Close to the opponent, hcb,f + A/C
 Nekko Gaeshi                       qcf + B/D
 Chou Ukemi                         qcb + B/D
 Chou Oosotogari                    Close to the opponent, f,d,df + B/D
 Uranage                            hcb,f + B/D

 [DM] Jigoku Gokuraku Otoshi        Close to the opponent, hcb,hcb + A/C
 [DM] Arashi no Yama (Nekko Nuki)   hcf,hcf + B/D
  Zoku: Kirikabu Gaeshi             After Nekko Nuki, hcf + B/D
   Bukko Nuki Uranage               After Kirikabu Gaeshi, f,d,df + B/D
 [SDM] Jigoku Gokuraku Otoshi       Close to the opponent, hcb,hcb + AC
 [SDM] Arashi no Yama (Nekko Nuki)  hcf,hcf + BD
  Tsuzuku Kirikabu Kaeshi           After Nekko Nuki, hcf + B/D
   Tsuzuku Tenchi Kaeshi            After Kirikabu Gaeshi, f,d,df + B/D


-=[ SHINGO YABUKI ]=-                              -=[ Kyo Team ]=-

 Hatsugane                           Close to the opponent, b/f + C
 Issetsu Seoi Nage Fukanzen          Close to the opponent, b/f + D

 Goufu Kakko Dake                    f + B

 100 Shiki: Oniyaki Mikansei         f,d,df + A/C
 101 Shiki: Oborogurama Mikansei     b,d,db + B/D
 114 Shiki: Aragami Mikansei         qcf + A
 115 Shiki: Dokugami Mikansei        qcf + C
 212 Shiki: Kototsuki Mikansei    *  hcb + B/D
 Shingo Kinsei Ore Shiki: Gecchuu @  qcb + A/C
 Shingo Kinsei Ore Shiki: Nietogi    Close to the opponent, f,d,df + B/D
 Shingo Kick                         hcf + B/D

 [DM] Shingo Kinsei Ore: Mu Shiki    qcf,hcb + A/C
 [DM] Kake Hourin                    qcf,qcf + A/C
 [SDM] Kake Hourin                   qcf,qcf + AC


-=[ IORI YAGAMI ]=-                                -=[ Iori Team ]=-

 Sakahagi                         Close to the opponent, b/f + C
 Saka Sakahagi                    Close to the opponent, b/f + D

 Yumebiki                         f + A, A
 Goufu In "Shinigami"             f + B
 Yuri Ori                         In the air, b + B

 Kuzukaze                         Close to the opponent, hcb,f + A/C
 100 Shiki: Oniyaki            *  f,d,df + A/C
 108 Shiki: Yami Barai            qcf + A/C
 147 Shiki: Aoi Bana           *  qcb + A/C (perform 3 times)
 404 Shiki: Koto Tsuki In         hcb + B/D

 [DM] Kin 1211 Shiki: Ya Otome    qcf,hcb + A/C
 [SDM] Ura 316 Shiki: Saika       During Ya Otome, qcf,qcf,qcf,qcf + AC


-=[ VANESSA ]=-                                    -=[ Iori Team ]=-

 Dynamite Puncher           Close to the opponent, b/f + C
 Clinch Puncher             Close to the opponent, b/f + D

 One-Two Puncher            f + A
 Sliding Puncher            df + B

 Puncher Weaving            qcb + A/C (can be held)
  Dash Puncher              While holding Puncher Weaving, f + A/C
  Parrying Puncher          While holding Puncher Weaving, b + A/C
  Puncher Vision (front)    While holding Puncher Weaving, f + B/D
  Puncher Vision (back)     While holding Puncher Weaving, b + B/D
 Puncher Vision (front)     qcf + B/D
 Puncher Vision (back)      qcb + B/D
  Puncher Upper             During any Puncher Vision, f + A
  Puncher Straight       #  During any Puncher Vision, f + C
  Puncher Weaving           During any Puncher Vision, b + A/C (can be held)
 Parrying Puncher     (C)*  f,d,df + A/C
 Machine Gun Puncher        hcf + A/C (press A/C repeatedly)
 Dash Puncher               Charge b,f + A/C

 [DM] Champion Puncher      Close to the opponent, qcf,qcf + A/C 
 [DM] Crazy Puncher         qcb,hcf + A/C 
 [SDM] Crazy Puncher        qcb,hcf + AC 


-=[ SETH ]=-                                       -=[ Iori Team ]=-

 Hijiate Hadoh Uchi               Close to the opponent, b/f + C
 Hinage                           Close to the opponent, b/f + D

 Tackle                           f + A
 Reverse Blow                     b + A
 Mae Age Geri                     f + B
 Sobat                            b + B
 Sliding Kick                     df + B

 Sho-Yoh                       *  qcf + A/C
 Ashi-Tori                        d,d + A/C
 Doh-Kuzushi                      hcf + B/D
 Raku-Getsu                       In the air, qcf + B
 An-Getsu                         In the air, qcf + D
 Kyu-Getsu                        hcb + B/D
  Ya-Getsu                        During Kyu-Getsu, f + B/D
  Gen-Getsu                       During Kyu-Getsu, d + B/D

 [DM] Morote Sho-Yoh              qcf,qcf + A/C
 [DM] Irimi-Nadazuki              qcf,hcb + B/D
 [SDM] Doh-Tori-Shichimonsatsu    qcf,hcb + AC


-=[ RAMON ]=-                                      -=[ Iori Team ]=-

 Arm Whip                         Close to the opponent, b/f + C
 Flying Major                     Close to the opponent, b/f + D

 Stealth Drop Kick                df + B

 Feint Step                       qcb + A/C (can be held)
 Tiger Neck Chancery              Close to the opponent, hcf + A/C
 Rolling Sobat                 @  f,d,df + B/D
  Flying Body Attack              During Rolling Sobbat, f,d,df + B/D
   Set-It-Off Smack            *  During Flying Body Attack, d,d + C
 Tiger Load                       b,d,db + B/D
  Close Chop                      During Tiger Load, at the corner, b + D
  Tiger Load (stop)               During Tiger Load, press ABC
 Somersault                       hcf + B/D
  Somersault (stop)               During Somersault, press ABC

 [DM] El Diablo Amarillo Ramon    qcb,hcf + B/D
 [DM] Tiger Spin                  Close to the opponent, hcb,hcb + A/C
 [SDM] Tiger Spin                 Close to the opponent, hcb,hcb + AC


-=[ LEONA HEIDERN ]=-                              -=[ Ikari Warriors Team]=-

 Leona Crash           Close to the opponent, b/f + C
 Order Backlash        Close to the opponent, b/f + D
 Heidern Inferno       In the air, close to the opponent, b/db/d/df/f + C/D

 Strike Arch           b/f + B

 X-Calibur             In the air, qcb + A/C
 Baltic Launcher       Charge b,f + A/C
 Moon Slasher          Charge d,u + A/C
 Ground Slasher        Charge b,f + B/D
  Gliding Buster       During Ground Slasher (D), f + D
 Earring Bakudan 1     qcb + B/D
 Earring Bakudan 2     b,d,db + B/D
  Heart Attack         Anytime after Earring Bakudan 2 hits, b,d,db + B/D

 [DM] Grateful Dead    qcf,qcf + A/C
 [DM] Rebel Spark      qcb,hcf + B/D
 [DM] V-Slasher        In the air, qcf,hcb + A/C
 [SDM] V-Slasher       In the air, qcf,hcb + AC


-=[ RALF JONES ]=-                                 -=[ Ikari Warriors Team ]=-

 Dynamite Headbutt                    Close to the opponent, b/f + C
 Northern Lights Bomb                 Close to the opponent, b/f + D

 Vulcan Punch                         f,d,df + A/C
 Gattling Attack                   *  Charge b,f + A/C
 Kyuukouka Bakudan Punch (ground)     Charge d,u + A/C
 Kyuukouka Bakudan Punch (mid-air)    In the air, qcf + A/C
 Super Argentine Backbreaker          Close to the opponent, hcf + B/D
 Ralf Kick                            hcb + B
 Ralf Tackle                          hcb + D
 Galactica Phantom                 #  qcf,qcf + A/C

 [DM] Umanori Vulcan Punch            qcb,hcf + B/D
 [DM] Baribari Vulcan Punch           qcf,hcb + A/C
 [SDM] Baribari Vulcan Punch          qcf,hcb + AC


-=[ CLARK STEEL ]=-                                -=[ Ikari Warriors Team ]=-

 Gallanting German                    Close to the opponent, b/f + C
 Fisherman Buster                     Close to the opponent, b/f + D
 Death Lake Drive                     In the air, close to the opponent, b/db/d/df/f + C/D

 Stomping                             b/f + B

 Gattling Attack                   *  Charge b,f + A/C
 Mount Tackle                         hcf + A/C
  Clark Lift                          During Mount Tackle, d,d + A
  Sleeper Lift (D.D.T.)               During Mount Tackle, d,d + C
  Rolling Cradle                      During Mount Tackle, d,d + B/D
 Napalm Stretch                       f,d,df + A/C
 Frankensteiner                       f,d,df + B/D
 Super Argentine Backbreaker          Close to the opponent, hcf + B/D
  Flashing Elbow                      After any special throw, qcf + A/C

 [DM] Running Three                   hcf,hcf + B/D
 [DM] Ultra Argentine Backbreaker     Close to the opponent, hcb,hcb + A/C
 [SDM] Ultra Argentine Backbreaker    Close to the opponent, hcb,hcb + AC


-=[ HEIDERN ]=-                                    -=[ Ikari Warriors Team ]=-

 Lead Belcher           Close to the opponent, b/f + C
 Back Stabber           Close to the opponent, b/f + D
 Critical Drive         In the air, close to the opponent, b/db/d/df/f + C/D

 Shooter Napalm         f + B

 Cross Cutter           qcf + A/C
 Moon Slasher        *  f,d,df + A/C
 Neck Rolling           f,d,df + B/D
 Storm Bringer          Close to the opponent, hcb + A/C
 Kill Bringer           hcb + B/D

 [DM] Heidern Finale    qcb,hcf + B/D
 [DM] Final Bringer     qcf,qcf + A/C
 [SDM] Final Bringer    qcf,qcf + AC


-=[ TERRY BOGARD ]=-                               -=[ Fatal Fury Team ]=-

 Grasping Upper            Close to the opponent, b/f + C
 Buster Throw              Close to the opponent, b/f + D

 Hammer Punch              f + A
 Rising Upper              df + C

 Power Wave                qcf + A
 Round Wave             *  qcf + C
 Burn Knuckle              qcb + A/C
 Rising Tackle          *  Charge d,u + A/C
 Crack Shoot               qcb + B/D
 Power Dunk                f,d,df + B/D

 [DM] High Angle Geyser    qcf,qcf + B/D
 [DM] Power Geyser         qcb,db,f + A/C
 [SDM] Power Geyser        qcb,db,f + AC


-=[ ANDY BOGARD ]=-                                -=[ Fatal Fury Team ]=-

 Gourin Kai                 Close to the opponent, b/f + C
 Hug and Throw              Close to the opponent, b/f + D

 Uwa Agito                  f + B
 Age Omote                  df + A

 Hishou Ken                 qcb + A
 Geki Hishou Ken            qcb + C
 Shoryudan                  f,d,df + A/C
 Kuuhadan                   hcf + B/D
 Ukabe Haisuishou           Close to the opponent, hcf + A/C
 Zan'ei Ken                 db,f + A/C
  Shippu Ouken           *  During Zan Ei Ken, qcf + A/C
 Gen'ei Shiranui            In the air, qcf + B/D
  Shimo Agito            *  After Gen'ei Shiranui, A/C
  Uwa Agito                 After Gen'ei Shiranui, B/D

 [DM] Zan'ei Ryuusei Ken    qcb,hcf + A/C
 [DM] Chou Reppadan         qcb,db,f + B/D
 [SDM] Chou Reppadan        qcb,db,f + BD


-=[ JOE HIGASHI ]=-                                -=[ Fatal Fury Team ]=-

 Knees of Hades                         Close to the opponent, b/f + C
 Leg Throw                              Close to the opponent, b/f + D

 Low Kick                               f + B
 Sliding                                df + B

 Bakuretsu Ken                          Press A/C repeatedly
  Bakuretsu Finish (punch)           *  During Bakuretsu Ken, qcf + A
  Bakuretsu Finish (kick)               During Bakuretsu Ken, qcf + C
 Hurricane Upper                        hcf + A/C
 Ougon no Kakato (Golden Heel)          qcb + B/D
 Tiger Kick                          *  f,d,df + B/D
 Slash Kick                             hcf + B/D

 [DM] Bakuretsu Hurricane Tiger Heel    qcf,hcb + A/C
 [DM] The World's Strongest Low Kick    qcf,qcf + B/D (can be held)
 [DM] Golden Tiger Kick                 qcf,uf + B/D
 [DM] Screw Upper                       qcf,qcf + A/C
 [SDM] Screw Upper                      qcf,qcf + AC


-=[ BLUE MARY ]=-                                  -=[ Fatal Fury Team ]=-

 Vector Toss                Close to the opponent, b/f + C
 Head Throw                 Close to the opponent, b/f + D

 Hammer Arch                b/f + A
 Double Rolling             b/f + B
 Climbing Arrow             df + B

 Spin Fall                  qcf + A/C
  M. Spider                 During Spin Fall, qcf + A/C
 Real Counter               qcb + A/C
  Backdrop Real             During Real Counter, hcf + A/C
  Head Crush                During Real Counter, hcf + B/D
 M. Reverse Facelock        qcb + B
 M. Head Buster             qcb + D
 Vertical Arrow             f,d,df + B/D
  M. Snatcher            *  During Vertical Arrow, f,d,df + B/D
 Straight Slicer         *  Charge b,f + B/D
  Crab Clutch               During Straight Slicer, qcf + B/D

 [DM] M. Splash Rose     *  qcf,hcb + A/C
 [DM] M. Dynamite Swing     A,A,f,B,C
 [SDM] M. Dynamite Swing    A,A,b,B,C


-=[ RYO SAKAZAKI ]=-                               -=[ Art of Fighting Team ]=-

 Tani Otoshi                Close to the opponent, b/f + C
 Sakazaki Nage              Close to the opponent, b/f + D

 Hyouchuu Wari              f + A
 Joudan Uke                 f + B
 Gedan Uke                  df + B

 Ko'oh Ken                  qcf + A
 Kohou Shippu Ken        *  qcb + A/C
 Kohou                   *  f,d,df + A/C
 Zanretsu Ken         (A)#  f,b,f + A/C
 Moh Koh Raijin Setsu       qcf + B/D
 Hien Shippu Kyaku          hcb + B/D

 [DM] Tenchi Haoh Ken       qcf,qcf + A/C
 [DM] Haoh Shokou Ken       f,hcf + A/C
 [DM] Ryuuko Ranbu          qcf,hcb + A/C
 [SDM] Ryuuko Ranbu         qcf + C,A


-=[ ROBERT GARCIA ]=-                              -=[ Art of Fighting Team ]=-

 Ryuutobi Kyaku            Close to the opponent, b/f + C
 Kubikiri Nage             Close to the opponent, b/f + D

 Ura Kobushi               f + A
 Kouryuu Kokyaku Geri      b + A
 Ryuu Hanshuu              b/f + B
 Nidan Sokudou Geri        df + B
 Hien Ryuujin Kyaku        In the air, df + B/D

 Ryuu Geki Ken             qcf + A/C
 Ryuu Ga                *  f,d,df + A/C
 Hien Senpuu Kyaku         hcf + B/D
 Sen'en Renbu Kyaku     *# Close to the opponent, hcb + B/D
 Gen'ei Kyaku              f,b,f + B/D

 [DM] Haiga Ryuu           qcf,qcf + A/C
 [DM] Haoh Shokou Ken      f,hcf + A/C
 [DM] Ryuuko Ranbu         qcf,hcb + A/C
 [SDM] Ryuuko Ranbu        qcf,hcb + AC


-=[ YURI SAKAZAKI ]=-                              -=[ Art of Fighting Team ]=-

 Oni Harite                    Close to the opponent, b/f + C
 Silent Throw                  Close to the opponent, b/f + D
 Tsubame Otoshi                In the air, close to the opponent, b/db/d/df/f + C/D

 Triangle Jump                 Jump at a wall, then jump from it

 Tsubame Yoku                  f + A
 Senkai Kyaku                  f + B, f + B

 Ko'oh Ken                     qcf + A/C
  Haou Shokou Ken              Hold A/C during Ko'oh Ken
 Yuri Chou Knuckle             qcb + A/C (can be held to power up)
 Yuri Chou Upper            *  f,d,df + A/C
  Kuuga                        During Yuri Chou Upper (C), f,d,df + A/C
 Rai'oh Ken                    qcf + B/D
 Yuri Chou Mawashi Geri        qcb + B/D
 Hyakuretsu Binta              hcb,f + B/D

 [DM] Metsuki Zan Kuuga     *  qcf,qcf + B/D
 [DM] Hien Hou'ou Kyaku        qcf,hcb + B/D
 [SDM] Hien Hou'ou Kyaku       qcf,hcb + BD
 [SDM] Yuri Chou Tsubamemai    A,A,f,B,C


-=[ TAKUMA SAKAZAKI ]=-                            -=[ Art of Fighting Team ]=-

 Oosotogari               Close to the opponent, b/f + C
 Ippon Seoi Nage          Close to the opponent, b/f + D

 Oni Guruma               f + A
 Hi Shya Otoshi           b + A
 Kawara Wari              f + B
 Keima Uchi               df + B

 Ko'oh Ken                qcf + A/C
 Moh Koh Senkai Kyaku  *  qcb + A/C
 Zanretsu Ken             f,b,f + A/C
 Shoran Kyaku             hcb + B/D
 Hien Shippuu Kyaku       Charge db,f + B/D

 [DM] Shin Kishin Geki    Close to the opponent, qcf,qcf + A/C
 [DM] Haoh Shikou Ken     f,hcf + A/C
 [DM] Ryuuko Ranbu        qcf,hcb + A/C
 [SDM] Ryuuko Ranbu       qcf,hcb + AC


-=[ KING ]=-                                       -=[ Female Team ]=-

 Hold Rush               Close to the opponent, b/f + C
 Hook Buster             Close to the opponent, b/f + D

 Trap Kick               f + B
 Sliding Kick            df + D

 Mirage Dance            Close to the opponent, hcf + A/C
 Mirage Kick          *  hcb + A/C
 Venom Strike            qcf + B
 Double Strike           qcf + D
 Trap Shot               f,d,df + B/D
 Tornado Kick            hcb + B/D

 [DM] Surprise Rose      b,f,df,d + B/D
 [DM] Illusion Dance     qcf,hcb + B/D
 [SDM] Illusion Dance    qcf,hcb + BD


-=[ MAI SHIRANUI ]=-                               -=[ Female Team ]=-

 Shiranui Gourin                      Close to the opponent, b/f + C
 Fuusha Kuzushi                       Close to the opponent, b/f + D
 Yume-zakura                          In air, when close, b/db/d/df/f + C/D

 Triangle Jump                        Jump at a wall, then jump from it

 Koku'en no Mai                       f + B
 Benitsuru no Mai                     df + B
 Daiwa Fuusha Otoshi                  In the air, d + A
 Ukiha                                In the air, d + B
 Yurazaume                            In the air, d + D

 Kachou Sen                           qcf + A/C
 Ryuu Enbu                         *  qcb + A/C
 Musasabi no Mai                      In the air, qcb + A/C
 Musasabi no Mai (ground)             Charge d,ub/u/uf + A/C (can be held)
  Attack                              Hold A/C during Musasabi no Mai (ground)
  Ukihane                             During Musasabi no Mai, d + A/C
  Toukajou Tsubute                    During Musasabi no Mai, when close, d + B/D
 Koyasen Tori                         qcb + B/D
 Hissatsu Shinobi Bachi               hcf + B/D

 [DM] Hana Arashi                     qcf,qcf + A/C
 [DM] Hou'ou no Mai                   qcb,qcb + A/C
 [DM] Chou Hissatsu Shinobi Bachi     qcb,hcf + B/D
 [SDM] Chou Hissatsu Shinobi Bachi    qcb,hcf + BD


-=[ HINAKO SHIJOU ]=-                              -=[ Female Team ]=-

 Uwate Nage              Close to the opponent, b/f + C
 Tasuki Nage             Close to the opponent, b/f + D

 Maemitsu Tataki         df + A
 Ketaguri                df + D

 Tsukidashi              Press A/C repeatedly
 Tsuki Otoshi            qcb + A/C
 Kaburi Yori             Close to the opponent, hcb,f + A/C
  Hatakikomi          #  During Kaburi Yori, f,d,df + A/C
  Ketaguri            *  During Kaburi Yori, b,d,db + B/D
 Yorigiri                Close to the opponent, f,d,df + B/D
 Kote Nage               Close to the opponent, hcf + B/D
 Kake Nage               Close to the opponent, hcb,f + B/D

 [DM] Ooichiban          qcf,qcf + A/C
 [DM] Gasshou Hineri     hcf,hcf + B/D
 [SDM] Gasshou Hineri    hcf,hcf + BD


-=[ LI XIANGFEI ]=-                                -=[ Female Team ]=-

 Hua Nu Ma                         Close to the opponent, b/f + C
 Li Qian Hou Yan                   Close to the opponent, b/f + D

 Shuang Zhang Da                   f + A
 Gong Bu Hou Xuan Tui              f + B
 Fu Bu Hou Xuan Tui                df + D

 Na Meng Bo                        qcf + A/C
 Wan Bo Hou Yan                    Close to the opponent, hcb,f + A/C
  Wei Qi Chong Pao              *  During Wan Bo Hou Yan, qcb + A/C
 Shan Li Zhong Huang               qcf + B
  Shan Li Zhong Huang Guan Kong    During Shan Li Zhong Huang, qcf + B
 Shan Li Zhong Huang Xin Sui Bo    qcf + D
 Tian Beng Shan                 *  f,d,df + B/D

 [DM] Chao Bai Long             #  AC, b,df + C, b + C
 [DM] Da Tie Ren                   qcf,hcb + B/D
 [SDM] Da Tie Ren                  qcf,hcb + BD
 [SDM] Zhen Xin Ya                 Close to the opponent, hcb,hcb + BD


-=[ KULA DIAMOND ]=-                               -=[ NESTS Team ]=-

 Ice Coffin                Close to the opponent, b/f + C
 Behind Slash              Close to the opponent, b/f + D

 One Inch               @  f + A
 Slider Shoot              df + B
 Critical Ice              df + C

 Diamond Breath            qcf + A/C
 Counter Shell          @  qcb + A/C
 Crow Bites             *  f,d,df + A/C
 Lay Spin                  qcb + B/D
  Counter Shoot         *  During Lay Spin, f + B
  Slider Shoot             During Lay Spin, f + D

 [DM] Diamond Edge         qcf,qcf + A/C
 [SDM] Diamond Edge        qcf,qcf + AC
 [SDM] Freeze Execution    hcb,hcb + AC


-=[ FOXY ]=-                                       -=[ NESTS Team ]=-

 The Third Key                 Close to the opponent, b/f + C
 The Twelfth Key               Close to the opponent, b/f + D

 The Seven Metals              f + A
 The Seven Cycles              f + B
 The Seven Ores                df + A
 The Seven Distilations        df + B

 Horn of the Unicorn           qcf + A/C
 Plenelinium                *  f,d,df + A/C
 The First Tree                hcb + A/C
  Noah's Memory                During The First Tree, press A/C
  Seven Stars                  During The First Tree, b + B/D
 Tree of Wisdom                qcf + B/D
  Key of the Moon              Before hitting the opponent, f + A/C
 Atmosphere of Yearning        f,d,df + B/D

 [DM] Poem of the White Mare   qcf,qcf + A/C
  Silver of the Moon           Before hitting the opponent, f + A/C
  Tree of Knowledge            Before hitting the opponent, d + B/D
 [SDM] Prayer of the Planet    In the air, qcf,qcf + AC
 [SDM] Honey Bee               qcf,qcf,qcf,qcf + BD


-=[ K9999 ]=-                                      -=[ NESTS Team ]=-

 Get lost!                                    Close to the opponent, b/f + C
 Quit playing!                                Close to the opponent, b/f + D

 Shut up!                                  *  f + A

 Get out of my sight!                      *  qcf + A/C
 Split!                                    *  f,d,df + A/C

 [DM] Moon...                                 db,hcb,df + A/C
 [DM] You get lost too!                       db,hcb,df + B/D
 [SDM] Power... losing control!... YAH!       d,f,df + ABCD


-=[ ANGEL ]=-                                      -=[ NESTS Team ]=-

   -=( NORMAL MOVES )=-
 Go Go Futen Girl                              Close to the opponent, b/f + C
 Starlit Field                                 Close to the opponent, b/f + D

 Senseless Chatter                             f + B
 At the Wasteland                              In the air, d + D

 Formalist Blue                                df + B
 Red Sky of Yaponesia                          hcb + B/D
 Mad Murder Roulette                           Close to the opponent, b,d,db + B/D

 [DM] Consciousness of Unidentified Victims    b,f,d,df + B/D

   -=( CHAIN CIRCLE STARTING MOVES )=-

  Welcome to the Rogue                         During Formalist Blue, press A
  Citizen of the World                         During Formalist Blue, press B
 Repun Kamui                                   qcb + A/C (only C version is a starter)
 Beyond the Flames                             hcf + B/D

   -=( CHAIN CIRCLE MOVES )=-
   * NOTE: You cannot repeat a direction or a button twice in a row. *

 Bye Bye Rogue                                 u + A/C
 Buggy and Coffin                              f + A/C
 A Train to See Cherry Blossoms                d + A/C
 Shelter From the Storm                        u + B/D
 With a Lamp for the Pathway                   f + B/D
 Important Symptom                             d + B/D

   -=( CHAIN CIRCLE FINISHING MOVES )=-

 Crown Under the Sky                           f,f + A/C
 State of Heat Haze                            f,f + B/D
 A Full-Moon Evening                           qcb + A/C
 A Garden to Play With The Ghosts              b,d,db + B/D
 Ride Your Cycle                               hcf + B/D
 Red Sky of Yaponesia                          hcb + B/D

 [DM] Loyalty Test for the Liberalists         b,f,d,df + A/C
 [SDM] Loyalty Test for the Liberalists        b,f,d,df + AC


-=[ ATHENA ASAMIYA ]=-                             -=[ Psycho Soldier Team ]=-

 Psychic Throw                Close to the opponent, b/f + C
 Psychic Shoot                Close to the opponent, b/f + D
 Bit Throw                    In the air, close to the opponent, b/db/d/df/f + C/D

 Triangle Jump                Jump at a wall, then jump from it

 Renkantai                    f + B
 Phoenix Bomb                 In the air, d + B

 Psycho Ball                  qcb + A/C
 Psycho Sword              *  f,d,df + A/C (can be done in the air)
 Psychic Teleport             qcf + B/D
 Phoenix Arrow             *  In the air, qcb + B/D
 Psycho Reflector             hcb + B
 Nu Psycho Reflector          hcb + D

 [DM] Phoenix Fang Arrow      In the air, qcf,qcf + B/D
 [DM] Shining Crystal Bit     hcb,hcb + A/C (can be done in the air)
  Cancel                      During Shining Crystal Bit, press ABCD
  Crystal Shoot               During Shining Crystal Bit, qcf + A/C
 [SDM] Shining Crystal Bit    hcb,hcb + AC (can be done in the air)
  Cancel                      During Shining Crystal Bit, press ABCD
  Crystal Shoot               During Shining Crystal Bit, qcf + A/C
 [SDM] Psychic 9              hcb,f + AC,A,B,C,A,B,C,D
  Sailor Punch             #  During the last hit of Psychic 9, qcf + A/C
  Psycho Sword                During the last hit of Psychic 9, f,d,df + A/C
  Flaming Sword               During the last hit of Psychic 9, hcb + B/D


-=[ SIE KENSOU ]=-                                 -=[ Psycho Soldier Team ]=-

 Hakkei                          Close to the opponent, b/f + C
 Tomoe Nage                      Close to the opponent, b/f + D

 Kobokushu                       f + A
 Kosentai                        f + B

 Choukyuu Dan                    qcb + A/C
 Ryuu Sou Geki                   In the air, qcb + A/C
 Ryuu Renga Chiryuu              hcf + A
 Ryuu Renga Tenryuu              hcf + C
 Ryuu Gakusai                 *  b,d,db + B/D
 Senkyuu Tai                     qcf + B/D

 [DM] Shinryuu Seioh Rekkyaku    qcf,hcb + B
 [DM] Shinryuu Tenbu Kyaku       qcf,hcb + D
 [SDM] Senki Hakkei              Close to the opponent, qcf,qcf + AC


-=[ CHIN GENTSAI ]=-                               -=[ Psycho Soldier Team ]=-

 Gou Inshu                   Close to the opponent, b/f + C
 Sakaashi Nage               Close to the opponent, b/f + D

 Suibo Hyotan Geki           f + A

 Suihai Sho                  qcf + A/C
  Fun'en Kou                 After Suihai Sho, qcf + A/C
  Gou'en Shourai: Kai     *  After Suihai Sho, f,d,df + B/D
  Kaiten-teki Kuutotsuken    After Suihai Sho, hcf + B/D
 Hyotan Geki                 qcb + A/C
 Bogetsu Sui                 d,d + B/D
  Ryuda Hanyou            *  During Bogetsu Sui, u + B
  Rigyou Hanyou              During Bogetsu Sui, u + D

 [DM] Gou'en Shourai         qcf,hcb + B/D
 [DM] Gouran Enpou           qcf,qcf + A/C
 [SDM] Gouran Enpou          qcf,qcf + AC


-=[ BAO ]=-                                        -=[ Psycho Soldier Team ]=-

 Gen'ei Tougi                         Close to the opponent, b/f + C
 Critical Throw                       Close to the opponent, b/f + D

 Triangle Jump                        Jump at a wall, then jump from it

 Soushou                              In the air, d + A
 Hikida                               In the air, d + B
 Kawasaki                             f + A
 Senheki Shu                          f + B
 Senhso Shu                           df + B
 Rikatsu Shu                          df + D
 Sliding                              d + D

 Psycho Ball Attack                   qcf + A
 Psycho Ball Crash: Rising         *  qcf + C
 Psycho Ball Crash: Front          *  qcb + A/C
 Psycho Ball Crash: Bounding          qcf + B/D
 Psycho Ball Crash: Reflecting        qcb + B/D
 Psycho Ball Crash: Forward Aerial    In the air, qcb + A/C
 Psycho Ball Crash: Airbound       *  In the air, qcf + B/D

 [DM] Psycho Ball Crash: SP           qcb,qcb + B/D
 [SDM] Psycho Ball Attack III         f,hcf + AC


-=[ KIM KAPHWAN ]=-                                -=[ Kim Team ]=-

 Kubikime Otoshi            Close to the opponent, b/f + C
 Sakkyaku Nage              Close to the opponent, b/f + D

 Tora Yopuchagi             f + A
 Nerichagi                  f + B

 Hishou Kyaku            *  In the air, qcf + B/D
 Han Getsu Zan              qcb + B/D
 Hien Zan                   Charge d,u + B/D
  Tenshou Zan               During Hien Zan (D), d + D
 Haki Kyaku              *  d,d + B/D
  Kuusajin               *  During Haki Kyaku (B), f,d,df + B/D

 [DM] Hou'ou Hiten Kyaku    qcf,qcf + B/D
 [DM] Hou'ou Tenbu Kyaku    In the air, qcf,qcf + B/D
 [DM] Hou'ou Kyaku          qcb,db,f + B/D (can be done in the air)
 [SDM] Hou'ou Kyaku         qcb,db,f + BD (can be done in the air)


-=[ CHANG KOEHAN ]=-                               -=[ Kim Team ]=-

 Hagan Geki                 Close to the opponent, b/f + C
 Kusari Jime                Close to the opponent, b/f + D

 Hiki Nige                  df + A

 Tekkyuu Funsai Geki     *  qcb + A/C
 Tekkyuu Dai Kaiten         f,d,df + A/C
 Tekkyuu Taiko Uchi         hcf + B/D
 Dai Hakai Nage             Close to the opponent, hcb,f + A/C

 [DM] Tekkyuu Dai Bousou    qcf,hcb + A/C
 [DM] Tekkyuu Dai Assatsu   qcf,qcf + A/C
 [SDM] Tekkyuu Dai Assatsu  qcf,qcf + AC


-=[ CHOI BOUNGE ]=-                                -=[ Kim Team ]=-

 Zujou Sashi                     Close to the opponent, b/f + C
 Geketsu Tsuki                   Close to the opponent, b/f + D

 Triangle Jump                   Jump at a wall, then jump from it

 Toorima Geri                    f + B

 Kaiten Tobisaru Zan             qcb + A/C
  Kishuu Tobisaru Tsuki          During Kaiten Tobisaru Zan, press A/C
 Tatsumaki Shippuu Zan           Charge d,u + A/C
 Senpuu Tobisaru Satotsu         Charge b,f + A/C
  Houkou Tenkan                  Press any direction + A/B/C/D (up to twice)
 Hishou Kuu Retsu Zan            Charge d,u + B/D (hold the button)
  Houkou Tenkan                  Press any direction + A/B/C/D (up to twice)
 Hishou Kyaku                  * In the air, qcf + B/D
 Hien Sen                        f,d,df + B/D

 [DM] Shin! C. T. Shinkuu Zan    hcb,hcb + A/C
 [DM] Zan! Saru Tsukiwa          hcf,hcf + A/C (can be held)
 [SDM] Hou'ou Kyaku              qcf,hcb + BD


-=[ MAY LEE ]=-                                    -=[ Kim Team ]=-

 Defense Posture Shift            ABC

   -=( STANDARD MODE )=-
 OBS: Triple Kick (D version) makes May Lee change to Hero Mode.

 Surface Razzmatazz                Close to the opponent, b/f + C
 Backward Razzmatazz               Close to the opponent, b/f + D

 Aerial Slayer Attack              f + B

 Triple Kick 1 (Twister Kick)      qcf + B/D
 Triple Kick 2 (Heel Drop)         f,d,df + B
 Triple Kick 2 (Low Swipe)      *  f,d,df + D
  Triple Kick 3 (Standard)      *  During Triple Kick 2, hcb + B
  Triple Kick 3 (Metamorphosis) *  During Triple Kick 2, hcb + D
 Self Rebellion                 *  hcb + B/D

 [DM] Beast God Kick            #  qcb,qcb + B/D
 [DM] Comet Crunch Kick            qcf,qcf + B/D

   -=( HERO MODE )=-

 Hero's Welcome                   f + A
 Sliding                          df + B

 Full-Swing Chop            (C)#  qcf + A/C
 May Lee: Chop!                *  qcb + A/C
 May Lee: Kick!                *  In the air, qcf + B/D
 May Lee: Break!                  Close to the opponent, hcb,f + A/C

 [DM] May Lee: Dynamic!           In the air, qcf,qcf + A/C
 [SDM] May Lee: The End           Close to the opponent, qcf,qcf + AC

===============================================================================

    Copyright 2001-2004 Filipe Xavier
    This document is for personal use only. It may not be modified, sold, used 
for profitable purposes or reproduced in any sort of media without my express 
permition.

 End of file. Thanks for reading.