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    Move List by Mai

    Updated: 01/01/70 | Printable Version | Search This Guide

    K.O.F. 97 Moves List
    
    Contact: Mai@hehe.com
    Newest Version: http://mai.home.ml.org
    
    -=Format=-
    Teams in official 97 order using original names.
    Move & character names are in abbreviated/common form.
    No word wrap.
    Motions are SNK released. [Chinese version]
    
    -Directions-
    u = up          d = down
    f = forward     b = back
    df = down forward
    db = down back
    
    -Buttons-
    P = Punch (small - A, big - C)
    K = Kick (small - B, big - D)
    
    -Motions-
    qcf = d, df, f
    qcb = d, db, b
    hcf = b, db, d, df, f
    hcb = f, df, d, db, b
    dp = f, d, df
    rdp = b, d, db
    (ch)d, u =  charge d then u
    (ch)b, f = charge b then f
    mash = press repeatedly
    
    -Other-
    (close) = beside opponent
    --- = optional "follow previous move with"
    (hold ...) = continue pressing button down
    (counter) = counter attacks when hit
    
    -Direction + Button Attacks-
    Indicated with ~
    
    -Super/POW/MAX/DM Moves-
    Indicated with *
    
    
    -=Team Japan=-
    
    <Kyo>
    
    ~f + B
    ~df + D
    ~jump, d + C
    
    100 type = dp + P
    
    R.E.D Kick = rdp + K
    
    212 type = hcb + K
    
    75 type = qcf + K * K
    
    [114 type] qcf + A ---[128 type] qcf + P ---[foreign type] P
                       ---[127 type] hcb + P ---[foreign type] P
                       ---[128 type] qcf + P ---[125 type] K
                       ---[127 type] hcb + P ---[125 type] K
    
    [115 type] qcf + C ---[401 type] hcb + P ---[402 type] f + P
    
    910 type = (counter) qcb + P
    
    *Reverse 108 type = qcb, hcf + P (hold P to delay)---if connected, mash P for e
    xtra taunt
    
    *"Non Type" = qcf, qcf + P ---if connected, mash P for extra taunt
    
    <Benimaru>
    
    ~f + B
    ~jump, d + D
    
    Raijinken = (can be done in air) qcf + P
    
    Shinkuu Katategoma = qcb + P
    
    Super Inazuma Kyaku = dp + K
    
    Iai Geri = qcf + K ---[Handou Sandangeri] d, u + K
    
    Handou Sandangeri = hcb + K
    
    Benimaru Collider = (close) hcb, f + P
    
    *Raikouken = qcf, qcf + P
    
    *Electrigger = hcb, hcb + P
    
    <Daimon>
    
    ~f + A
    ~df + C
    
    Earthquake = dp + P
    
    Super Body Tumble = qcb + K
    
    Grab Cloud Throw = hcf + A
    
    Cut Stump Return = hcf + C
    
    Super Trip = (close) dp + K
    
    Root Return = (counter) qcf + K
    
    Heaven and Earth Return = (close) hcb, f + P
    
    Reverse Throw = hcb, f + K
    
    *Heaven to Hell Drop = (close) hcb, hcb + P
    
    *Mountain Storm
    [Root Extract] = (close) hcf, hcf + K ---[Continue Cut Stump Return] hcf + K --
    -[Extract Back Throw]/[Continue Heaven and Earth Return if on MAX] dp + K
                                          ---[Continue Cut Stump Return] hcf + K --
    -[Cut Stump Return] hcf + C (escapable, but does better damage than dp + K)
    
    
    -=New Face Team=-
    
    <Yashiro>
    
    ~f + B
    
    Missile Might Bash = hcb + P
    
    Upper Duel = (counter) dp + P
    
    Sledge Hammer = qcb + P
    
    Jet Counter = hcf + P
    
    *Million Bash Stream = qcb, hcf + P
    
    *Final Impact = qcf, qcf + P (hold P to make attack more powerful)
    
    <Shermie>
    
    ~f + B
    
    Shermie Spiral = (close) hcf + P
    
    Shermie Whip = dp + K
    
    Shermie Shoot = hcf + K
    
    Axel Spin Kick = qcb + K
    
    *Shermie Flash = (close) hcb, hcb + P
    
    *Shermie Carnival = (close) hcf, hcf + P
    
    <Chris>
    
    ~f + A
    
    Slide Touch = qcf + P
    
    Haunting Air = dp + K
    
    Shooting Dancer Thrust = hcb + P ---[palm] P
    
    Shooting Dancer Step = hcb + K  ---[palm] K
    
    Glider Stamp = jump, qcf + K
    
    *Twister Drive = qcb, qcb + K
    
    *Chain Slide Touch = qcf, qcf + P
    
    
    -=Team Italy=-
    
    <Terry>
    
    ~f + A
    ~df + C
    
    Burn Knuckle = qcb + P
    
    Power Wave = qcf + P
    
    Crack Shoot = qcb + K
    
    Rising Tackle = dp + P
    
    Power Dunk = dp + K
    
    Power Charge = hcf + K
    
    *Power Geyser = qcb, db, f + P
    
    *High Angle Geyser = qcf, qcf + K
    
    <Andy>
    
    ~f + B
    
    Hishouken = qcb + P
    
    Zan'eiken = db, f + P ---[Gadankou] qcf + P
    
    Shouryuudan = dp + P
    
    Kuuhadan = hcf + K
    
    Gekihekihaisuishou = (close) hcf + P
    
    Gen'ei Shiranui = jump, qcf + K ---[Shimo Agito] f + P (during landing)
                                    ---[Uwa Agito] f + K (during landing)
    
    *Choreppadan = qcb, hcf + K
    
    *Hishou Ryuseiken = qcf, qcf + P
            
    <Joe>
    
    ~f + B
    ~df + B
    
    Hurricane Upper = hcf + P
    
    Bakuretsuken = mash P ---[Finish] qcf + P
    
    Tiger Kick = dp + K
    
    Slash Kick = hcf + K
    
    Golden Heel = qcb + K
    
    *Screw Upper = qcf, qcf + P
    
    *Bakuretsu Hurricane Tiger Heel = qcf, hcb + P
    
    
    -=Team Mexico=-
    
    <Ryo>
    
    ~f + A
    
    Koouken = qcf + P
    
    Kohou = dp + P
    
    Hienshippuukyaku = hcb + K
    
    Kyokugen Renbuken = (close) hcf + P
    
    Mokou Raijingou = qcb + P ---[Kohou] dp + P
    
    Mokou Raijinsatsu = qcf + K
    
    *Ryuukoranbu = qcf, hcb + P
    
    *Haohshoukouken = f, hcf + P
    
    *Tenchihakouken = qcf, qcf + P
    
    <Robert>
    
    ~f + B
    
    Ryuugekiken = qcf + P
    
    Ryuuga = dp + P
    
    Hiensenpuukyaku = hcb + K
    
    Hienryuujinkyaku = jump, qcb + K
    
    Kyokugen Renbukyaku = (close) hcf + K
    
    Ryuuzanshou = dp + K
    
    *Ryuukoranbu = qcf, hcb + P
    
    *Haohshoukouken = f, hcf + P
    
    *Mueishippuujuudankyaku = qcf, qcf + K
    
    <Yuri>
    
    ~f + B
    
    Koouken = qcf + P
    
    Chou Upper = dp + P ---[Double] dp + P after C Upper
    
    Raiouken = qcf + K
    
    Hyakuretsu Binta = hcb + P
    
    Chou Knuckle = qcb + P
    
    Chou Mawashigeri = qcb + K
    
    *Hien Hououkyaku = qcf, hcb + K
    
    *Haohshoukouken = f, hcf + P
    
    *Yuri Cho Reppa = qcf, qcf + P
    
    
    -=Team Brazil=-
    
    <Leona>
    
    Moon Slasher = (ch)d, u + P
    
    Grand Saber = (ch)b, f + K ---[Sonic Kick] f + D
    
    X-Caliber = (ch)d, u + K
    
    Baltic Launcher = (ch)b, f + P
    
    Eye Slasher = qcb + P
    
    *V Slasher = jump, qcf, hcb + P
    
    *Revolve Spark = qcb, hcf + K
    
    *Gravity Storm = qcf, qcf + P
    
    <Ralf>
    
    Vulcan Punch = mash P
    
    Gatling Attack = (ch)b, f + P
    
    Blitzkrieg Punch = (ch)d, u + P OR jump, qcf + P
    
    Super Argentine Back Breaker = (close) hcf + K
    
    Ralf Kick = (ch)b, f + K
    
    *Bari Bari Vulcan Punch = qcf, hcb + P
    
    *Mount Position Vulcan Punch = qcb, hcf + K
    
    *Galactic Phantom = qcf, qcf + P
    
    <Clark>
    
    ~f + B
    
    Vulcan Punch = mash P
    
    Rolling Cradle = hcf + P
    
    Super Argentine Back Breaker = (close) hcf + D
    
    Napalm Stretch = dp + P
    
    Frankensteiner = dp + K
    
    After any special throw ---[Flash Elbow] qcf + P
    
    *Ultra Argentine Back Breaker = hcb, hcb + P
    
    *Running Spree = hcf, hcf + K
    
    
    -=Team China=-
    
    <Athena>
    
    ~f + B
    ~jump, d + B
    
    Psycho Ball = qcb + P
    
    Phoenix Arrow = jump, qcb + P
    
    New Psycho Reflector = hcb + K
    
    Psycho Sword = (can be done in air) dp + P
    
    Psychic Teleport = qcf + K
    
    Super Psychic Through = (close) hcf + C
    
    *Shining Crystal Bit = (can be done in air) b, hcb + P ---[Crystal Shoot] qcb +
     P (hold P to delay shoot)
    
    *Phoenix Fang Arrow = jump, qcf, qcf + P
    
    <Kensou>
    
    ~f + A
    ~f + B
    
    Choukyuudan ya = qcb + P
    
    Ryuugakusai ya = rdp + K
    
    Ryuurenga Chiryuu = hcf + A
    
    Ryuurenga Tenryuu = hcf + C
    
    Ryuusougeki = jump, qcf + P
    
    Ryuurenda = (close) dp + P (mash P for more hits)
    
    *Shinryuu Seikourekkyaku = qcf, hcb + B
    
    *Shinryuu Tenbukyaku = qcf, hcb + D
    
    *Senkihagin = (close) qcf, qcf + P
    
    *Mighty Bun = qcb, qcb + A
    (C version fakes, you can manually counter with another super OR if the opponen
    t attacks Kensou, Kensou will counterattack with Senkihagin)
    Counter info: Jerome G. Ebuenga (jerogebu@USTCC.ust.edu.ph)
    
    <Chin>
    
    ~f + A
    
    Gourd Attack = qcb + P
    
    Ryuurin Hourai = dp + P
    
    Yokkorasai = hcf + K
    
    Choushuurikugyo = qcf + P (hold P)
    
    Suikankanou qcf + P ---[cancel] A+B+C+D
                        ---[Kaitenteki Kuutotsuken] f + K
                        ---[Choushuurikugyo] f + P
    
    Bogetsusui qcb + K ---[cancel] A+B+C+D
                       ---[Kaitenteki Kuutotsuken] f + K
                       ---[Roja Hanou] u + B
                       ---[Rigyo Hanou] u + D
    
    *Goranenpou = qcf, qcf + P
    
    *Goenshourai = qcf, hcb + P
    
    
    -=Team England=-
    
    <Chizuru>
    
    100 resurrection = dp + P
    
    212 resurrection = hcb + P/K ---[212 resurrection 2nd type] qcb + P/K (same but
    ton)
    
    108 resurrection = hcf + P
    
    212 resurrection = qcf + P/K
    
    *Inter Mask 85 Resurrection = qcb, hcf + P (opponent cannot use special attacks
    )
    
    *Inter Mask 1st Resurrection = qcf, qcf + K ---do anything but special attacks
    
    <Mai>
    
    ~df + B
    
    Kachousen = qcf + P
    
    Ryuuenbu = qcb + P
    
    Hishouryuuenjin = dp + K
    
    Hissatsu Shinobibachi = hcf + K
    
    Musasabi no Mai = (ch)d, u + P (Hold P to continue attack) OR jump, qcb + P
    
    Hakurou no Mai = dp + P
    
    *Chou Hissatsu Shinobibachi = qcb, hcf + K
    
    *Houou Ryusei = qcb, qcb + P
    
    *Suichou no Mai = qcf, qcf + P
    
    <King>
    
    ~df + D
    
    Venom Strike = qcf + K
    
    Double Strike = qcf, qcf + K
    
    Trap Shot = dp + K
    
    Tornado Kick = hcb + K
    
    Surprise Rose = dp + P
    
    Mirage Kick = hcf + K
    
    *Illusion Dance = qcf, hcb + K
    
    *Silent Flash = qcb, qcb + K
    
    
    -=Team Korea=-
    
    <Kim>
    
    ~f + A
    ~f + B
    
    Hien Zan = (ch)d, u + K ---[Finish] d + D
    
    Hangetsuzan = qcb + K
    
    Hishoukyaku = jump, qcf + K
    
    Ryuuseiraku = (ch)b, f + K
    
    Kuusajin = (ch)d, u + P
    
    *Hououkyaku = qcb, db, f + K
    
    *Hououtenbukyaku = jump, qcf, hcb + K
    
    <Chang>
    
    ~df + A
    
    Tekkyuu Funsaigeki = (ch)b, f + P
    
    Tekkyuu Daikaiten = mash P
    
    Tekkyuu Hien Zan = (ch)d, u + K
    
    Daihakai Nage = hcb, f + C
    
    *Tekkyuu Daibousou = qcf, hcb + P (different finishers)
    
    *Tekkyuu Daiasatsu = qcf, qcf + P
    
    <Choi>
    
    ~f + B
    
    Tatsumakishippuuzan = (ch)d, u + P
    
    Hishoukuretsuzan = (ch)d, u + K (hold K to continue attack)
    
    Hishoukyaku = jump, qcf + K
    
    Senpuu Hien Shitotsu = (ch)b, f + K ---[Houkoutenkan] lever + Button (to change
     directions)
    
    Shisouhishouzan = (ch)b, f + P
    
    *Shin! Chouzetsu Tatsumaki Shinkuuzan = hcb, hcb + P
    
    *Hououkyaku = qcf, hcb + K
    
    
    -=97' Special Team=-
    
    <Yamazaki>
    
    ~f + A
    
    Hebi Tsukai = qcb + A/B/C ---[delay] hold button
                              ---[cancel] D
    
    Sadomasochism = (counter) hcf + K
    
    Bai Kaeshi = (counter projectile) qcf + P (hold P to delay)
    
    Sabaki no Aikubi = dp + P
    
    Budan Bachiki = (close) hcf + P
    
    Sunakake = dp + K
    
    *Guillotine = qcf, qcf + P
    
    *Drill = (close) hcb, hcb + P (mash P for more damage)
    
    <Mary>
    
    ~df + B
    ~f + A
    
    Spin-Fall = qcf + K
    
    M * Spider = qcf + P
    
    Straight Slicer = (ch)b, f + K ---[Crab Clutch] qcf + K
    
    Vertical Arrow = dp + K ---[M * Snatcher] dp + K
    
    M * Reverse Facelock = (counter) qcb + B
    
    M * Head Buster = (counter) qcb + D
    
    Backdrop Real = (close) hcf + P
    
    *M * Typhoon = (close) hcb, hcb + K
    
    *Splash Rose = qcf, hcb + P
    
    *M * Dynamite Swing = qcf, qcf + K
    
    <Billy>
    
    ~f + A
    ~f + B
    
    Sansetsukon Chuudanuchi = hcf + P ---[Kaen Sansetsukon Chuudanuchi] qcf + P
    
    Senpuu Kon = mash A
    
    Shuutenreha Kon = mash C
    
    Kyoushuuhishou Kon = dp + K
    
    Karyuu Tsuigeki Kon = (counter) qcb + B
    
    Suiryuu Tsuigeki Kon = (counter) qcb + D
    
    Senensa Kon = dp + P
    
    *Chou Kaen Senpuu Kon = qcf, hcb + P
    
    *Taisenpuu = qcf, qcf + P
    
    
    -=Team Edit / Self Entry=-
    
    <Iori>
    
    ~f + A, A
    ~f + B
    ~jump, b + B
    
    100 type= dp + P
    
    212 type = hcb + K
    
    207 type = qcb + P ---can be done 3 times
    
    108 type = qcf + P
    
    KuzuKaze = (close) hcf + P
    
    *Forbidden 1211 type = qcf, hcb + P
    
    *Reverse 108 type = qcb, hcf + P
    
    <Shingo>
    
    ~f + B
    
    100 type = dp + P
    
    114 type = qcf + A
    
    115 type = qcf + C
    
    101 type = qcb + K
    
    Shingo Kick = hcf + K
    
    *Foreign Type = qcf, qcf + P
    
    *Burning Shingo = qcb, hcf + P
    
    
    -=Bosses=-
    
    <Orochi Iori>
    
    Same as Iori but faster.
    
    <Orochi Leona>
    
    Same as Leona but faster.
    
    -=Other Characters=-
    
    <94 Kyo>
    
    ~f + B
    ~df + D
    
    100 type = dp + P
    
    108 type = qcf + P
    
    R.E.D Kick = rdp + K
    
    *Reverse 108 type = qcb, hcf + P (hold P to delay)
    
    FIN