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    Iori Combo by m00nrun

    Updated: 12/21/97 | Printable Version | Search This Guide

    King of Fighters 97
    Iori Yagami
    Combo FAQ
    Last updated on 21/12/1997
    
    Warning: This FAQ is copyright 1997 by mOOnrun COMBO PAGE. All information in 
    this FAQ should not by any means be used as a source of profit. Non-commercial
    products may use the information in this FAQ for "FREE" but provided that 
    credit is given to the author where credit is due. But please inform me first 
    before doing so.
    
    General Combo notations:
    
    A = light punch        B = light kick
    C = heavy punch        D = heavy kick
    dn/dwn = down joysatick direction
    up = up joystick motion
    bk = hold joystick in blocking direction
    fw = joystick forward motion
    s = store for few seconds
    QCB = quarter cirlce back joystick motion
    QCF = quarter circle forward joystick motion
    HCB = half circle back joystick motion
    HCF = half circle forward joystick motion
    DP = uppercut joystick motion
    RDP = reverse uppercut joystick motion
            
    (C) - corner combos, combos that only work in the corner.
    (DM) - DM combos, combos that involve super moves or desperation moves.
    
    (HD) - High damage combos, each combo can do more then 3/4 life damage.
    (XX) - Difficult to do combos.
    (INF)- infinite combos, combos that can be repeated and result in a continued 
      combo
    (MAX)- must be maxed out or POWered up for this combo to work
    (MID)- opponent must be mid-air for this to work
    ***- refer to explanations
    
    Chain combo notations:
    
    * = chain combos that won't connect with the command attack
    but can still be done.
    I.E when Benimaru does dn B, then fw + B, the down B won't be considered a 
    combo with the fw + B
    
    ** = combos that can be done only when opponent blocks
    
    Iori Yagami
    
    Chain Combos:
    Command attacks:
    Fw + A x 2, fw + B, bk + B(in air)
    
    Chain combo:
    dn + B x 2, dn + A
    dn + B , dn + A, fw + A, fw + A
    Jump C/D, stand C, fw + A, fw + A
    *Jump C/D, stand C, fw + B
    * dn + B x 2, dn + A, fw + B
    
    General Combos:
    
    Jump C/D, Stand C, QCF + A/C
    jumping heavy punch or kick, then standing heavy punch combo-ed into "style 108
    Yamiharai", qcf + A/C
    
    Jump C/D, dwn B x 2, dwn A, QCF + A/C
    jumping heavy punch or kick, then crouch light kick twice, crouch light  punch
    combo-ed into "style 108 Yamiharai", qcf + A/C
    
    Jump C/D, Stand C, DP + A/C
    jumping heavy punch or kick, then standing heavy punch combo-ed into "style 100
    Oniyaki", uppercut motion + A/C
    
    Jump C/D, Stand C, HCB + B/D
    jumping heavy punch or kick, then standing heavy punch combo-ed into "style 212
    Kototuki In ", hcb + B/D
    
    Jump C/D, Stand C, QCB + A/C  x 3
    jumping heavy punch or kick, then standing heavy punch combo-ed into "style Aoi
    Hana", qcb  + A/C x 3
    
    Jump C/D, Stand/Crouch C, HCF + P, then Stand C, QCB + P x 3
    jumping heavy punch or kick, stand or crouching heavy punch combo-ed into "Scum
    Gale", then stand(far) heavy punch combo-ed into style Aoi Hana", qcb + A/C x 3
    
    (C)
    Jump C/D, Stand C, QCB + A/C x 2, Stand C
    jumping heavy punch or kick, then standing heavy punch combo-ed into "style Aoi
     Hana", qcb + A/C x 2,then standing heavy punch.
    
    Jump C/D, dwn B x 2, dwn A, QCB + A/C  x 3
    jumping heavy punch or kick, then crouch light kick twice, crouch light  punch
    combo-ed into "style Aoi Hana", qcb  + A/C x 3
    
    (DM)
    Jump C/D, dwn B , dwn A, "Maiden Masher", QCF, QCB + A/C
    jumping heavy punch or kick, then crouch light kick , crouch light  punch 
    combo-ed into "style 1211 Kin Yaotome"(Maiden Masher), qcb, qcf + A/C.
    
    (DM)
    Jump C/D, Stand C,  "Maiden Masher", QCF, QCB + A/C
    jumping heavy punch or kick, then standing heavy punch combo-ed into "style 
    1211 Kin Yaotome" (Maiden Masher), qcb, qcf + A/C.
    
    (DM)(XX)
    Crossup bk + B, stand/crouch A, fw + A, fw + A, "Maiden Masher", QCF, QCB + P
    crossup with the command attack(hold back and light kick), standing or 
    crouching light punch chained with forward light punch twice combo-ed into 
    "Maiden Masher", qcf, qcb + P
    
    (DM)
    Stand B, fw + A, fw + A, "Maiden Masher", QCF, QCB, + P
    standing B(must block down), forward light punch twice combo-ed into "Maiden 
    Masher", qcf, qcb + P
    
    (C)(DM)(XX)
    HCF + A/C, fw + A, fw + A, QCB + A, QCB + A, "Maiden Masher" QCF, QCB + P
    Iori must be in corner, opponent near iori. Do "scum gale" hcf + A/C, opponent
    now thrown to corner, with some timing, do fw + A, fw + A, fast...timing is 
    fast for this part, then do "Aoi Hana", qcb + A, qcb + A, slowly, timing is 
    slow for this part because the opponent has to be hit up to a certain high, 
    then finally do "Maiden Masher", qcf, qcb + A/C.
    
    (MID)(C)(DM)
    Iori 4 x hit Deadly Flower:
    Conditions
    - opponent in mid-air
    - accuracy needed
    - opponent in corner or near corner
    - 1 stock of super
    
    QCB + A, QCB + C, dn + A, QCB + A, QCB + C, "Maiden Masher", QCF,QCB + P 2/3 "
    deadly flower", qcb + A, qcb + C then pause awhile before executing down light
    punch cancelled into another 2/3 set of "deadly flower", qcb + A, qcb + C, 
    then before opponent lands do "Maiden Masher"qcf, qcb + P 
    Note:A change from qcf A then qcf C is because the qcf C will hit the opponent
    higher.  I am not sure if this trick can be an infinite for iori or not since 
    after the second set of deadly flower, i cannot do another down A cancelled 
    into a set of deadly flower again.
    
    
    Credits:
    
    KoF Mailing List (kof-ml@umich.edu)
    - for several interesting info
    - some combos also
    
    Kao Megura (kmegura@yahoo.com )
    - some move names are taken from his kof97faq.txt
    
    Darklancer (lancer@pacific.net.sg)
    - also some move names from him
    
    Darren (darren03@mbox3.singnet.com.sg)
    - for several good combos
    - the infinite combos for Kyo Kusanagi and Terry Bogard of course
    
    Rafee ( no e-mail)
    - for lotsa other combo info and tactic tips
    
    Charles ( nghouse@hkstar.com)
    - for giving me the idea of the COMBO PAGE
    
    Hashakku Iori ( iori@chez.com )
    - for being an internet pal and a fellow KoF fanatic.
    - helped with several html and graphic stuff.
    
    Sephiroth( sephiroth@pacific.net.sg )
    - for borrowing me the KoF'97 Cartridge and other stuff.
    
    SNK(c) Japan, SNK(c) America
    - for making KoF'97, the greatest series of fighting games this era
    
    
    Done by
    mOOnrun
    moonrun@pacific.net.sg
    http://www.geocities.com/Colosseum/Loge/6316/index.html
    21/12/1997