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    Kim Team Combo by m00nrun

    Updated: 05/16/98 | Printable Version | Search This Guide

    King of Fighters 97
    Kim team
    Combo FAQ
    Last updated on 16/05/1998
    
    Warning: This FAQ is copyright 1997-98 by mOOnrun COMBO PAGE.  All information
    in this FAQ should not by any means be used as a source of profit. 
    Non-commercial products may use the information in this FAQ for "FREE" but 
    provided that credit is given to the author where credit is due.  But please 
    inform me first before doing so.
    
    General Combo notations:
    
    A = light punch        B = light kick
    C = heavy punch        D = heavy kick
    dn/dwn = down joystick direction
    up = up joystick motion
    bk = hold joystick in blocking direction
    fw = joystick forward motion
    s = store for few seconds
    QCB = quarter cirlce back joystick motion
    QCF = quarter circle forward joystick motion
    HCB = half circle back joystick motion
    HCF = half circle forward joystick motion
    DP = uppercut joystick motion
    RDP = reverse uppercut joystick motion
            
    (C) - corner combos, combos that only work in the corner.
    (DM) - DM combos, combos that involve super moves or desperation moves.
    
    (HD) - High damage combos, each combo can do more then 3/4 life damage.
    (XX) - Difficult to do combos.
    (INF)- infinite combos, combos that can be repeated and result in a continued
           combo
    (MAX)- must be maxed out or POWered up for this combo to work
    (MID)- opponent must be mid-air for this to work
    ***- refer to explanations
    
    Chain combo notations:
    
    * = chain combos that won't connect with the command attack but can still 
        be done.
    I.E when Benimaru does dn B, then fw + B, the down B won't be considered a 
        combo with the fw + B
    ** = combos that can be done only when opponent blocks
    
    Kim Khapwan
    
    Chain Combos:
    Command attacks:
    Fw + A, fw + B(overhead)
    
    Chain Combos:
    Dn + B x 2, dn + A
    *dn + B x 2, dn + A, fw + A
    *dn + B x 2, dn + A, fw + B
    dn + C, fw + A
    Jump C/D, stand C(1 hit), fw + A
    *Jump C/D, stand C(1 hit), fw + B
    
    
    General Combos:
    
    Jump C/D, Stand C(1 hit), then either ***
    jumping heavy punch or kick, stand heavy punch combo-ed into either;
    i)"RyuSeiRaku", bk, s, fw + B/D
    ii)"HanGetsuZan", qcb + B/D
    
    Dn + B x 2, dn + A then either ***
    crouching light kick twice, light punch then do either;
    i)"Kusajin", dn s up + A/C
    ii)"Hienzan", dn s up + B/D, then dn + D
    
    Jump C/D, dn + B, dn + A, then either ***
    Jumping heavy punch or kick, crouching light kick, light punch then do either;
    i)"Kusajin", dn s up + A/C
    ii)"Hienzan", dn s up + B/D, then dn + D
    
    (DM)
    Dn + B, stand A, QCB, QCF + B
    crouch light kick, stand light punch combo-ed into "Phoenix Kick", qcb, qcf + B
    
    (DM)
    Dn + C, fw + A, QCB, QCF + B
    crouching heavy punch, forward light punch combo-ed into "Phoenix Kick", qcb,
    qcf + B
    
    (DM)
    Jump D, Stand C (one hit), fw + A, QCB, QCF + B
    jumping heavy punch or kick, stand heavy punch, forward light punch combo-ed in
    to "Phoenix Kick", qcb qcf + B
    
    (DM)(MID)
    mid-air, QCF + B, QCB,HCF + B/D
    while opponent and Kim in mid-air, execute Kim's "stepping kick", qcf + B, then
    as soon as Kim lands first, execute the "Phoenix Kick" DM, qcb,hcf + B/D
    
    Chang Koehan
    
    Chain Combos:
    Command attacks:
    Dnfw + A
    
    Chain Combos
    Dn + A x 2
    *Dn + A x 2, dnfw + A
    Stand D, dnfw + A
    Dn + C(1 hit), dnfw + A
    **Dn + D, dnfw + A
    
    
    General Combos:
    
    Jump D, Stand D/Crouch C, repeat C
    jumping heavy kick, standing heavy kick or crouching heavy punch combo-ed into
    "Iron Ball Revolve", repeat C
    
    Jump D, Crouch B, dn s up + B
    jumping heavy kick, crouch light kick combo-ed into "Iron Ball Flying Slash" dn
    s up + B
    
    Jump D, Stand D/Crouch C, HCB, FW + C
    jumping heavy kick, standing heavy kick or crouching heavy punch combo-ed into
    "Big Destroyer Throw", hcb, fw + C
    
    (DM)
    Jump A, stand A, QCF x 2 + A
    jump light punch, light punch combo-ed into "Iron Ball Killer", qcf x 2 + A
    Courtesy of GAMEPLAYERS mag.
    
    (DM)(HD)(C)
    QCF,QCB + A/C, then QCF x 2 + P
    execute Chang's RUSH DM, then depending whether Chang's final move of the DM 
    must be a standing Kick then execute Chang's other DM.  Courtesy of NeoGeo 
    Freak mag.
    
    Choi Bounge
    
    Chain Combos:
    Command attacks:
    fw + B, fw + A
    
    Chain combos:
    dn + B, dn + A x 2
    dn + B, dn + A, fw + B
    Jump C/D, stand/crouch C, fw + B
    *Jump C/D, stand/crouch C, fw + A
    
    General Combos:
    
    Jump C, Dn + B, Dn + A, dn s up + A/C
    jumping heavy punch, crouch light kick, crouch light punch combo-ed into 
    "Tornado Gale Slash", dn s up + A/C
    
    Jump C, Crouch C, dn s up +A/C
    jumping heavy punch, crouching heavy punch combo-ed into "Tornado Gale Slash",
    dn s up + A/C
    
    (DM)
    Jump C, Dn + B, Dn + A, QCF, QCB + B/D
    jumping heavy punch, crouch light kick, crouch light punch combo-ed into 
    "Phoenix Kick", qcf, qcb + B/D
    
    (DM)
    Jump C, Crouch C, QCF, QCB + B/D
    jumping heavy punch, crouching heavy punch combo-ed into "Phoenix Kick", qcf, 
    qcb + B/D
    
    (NEW)(HD)(XX)(DM)(C)
    - opponent must be near corner
    
    Crossup + C, Crouch C, dn s up + D, diagonal dnfw + D, Crouch C, fw + B, Stand
    A, QCF, HCB + B/D crossup jump heavy punch, crouching heavy punch combo-ed 
    into dn s up + D, then point joystick to diagonal forward down + D, followed 
    with crouching heavy punch, forward ligh t kick, standing light punch combo-ed
    into "Phoenix Kick", qcf, hcb + B/D
    
    (NEW)(HD)(DM)
    Crossup C, Crouch C, fw + B, stand A, QCF, HCB + B/D
    crossup jump with heavy punch, crouching heavy punch, forward light kick, 
    standing light punch combo-ed into "Phoenix Kick", qcf, hcb + B/D
    
    (NEW)(HD)(DIZZY)(MID)
    dn s up + D, fw + D, diagonal upfw + D, diagonal upfw + D, then as Choi lands,
    opponent still in mid-air, bk s fw + B, fw + B, fw + B fw + B...usually 
    opponent dizzies by then. 
    Note: mid air combo!
    
    (DM)(C)(HD)(MID)
    dn s up + D, fw + D, fw + D, fw + D, QCF, QCB + B/D
    "Flying Slash", dn s up + D, hold D then forward D x 3 combo-ed into "Phoenix 
    Kick", qcf, qcb + B/D
    Note: must hit opponent in mid-air
    
    Credits:
    
    KoF Mailing List (kof-ml@umich.edu)
    - for several interesting info
    - some combos also
    
    Kao Megura (kmegura@yahoo.com )
    - some move names are taken from his kof97faq.txt
    
    Darklancer (lancer@pacific.net.sg)
    - also some move names from him
    
    Darren (darren03@mbox3.singnet.com.sg)
    - for several good combos
    - the infinite combos for Kyo Kusanagi and Terry Bogard of course
    
    Rafee (jefee98@mbox5.singnet.com.sg)
    - for lotsa other combo info and tactic tips
    
    Charles ( nghouse@hkstar.com)
    - for giving me the idea of the COMBO PAGE
    
    Hashakku Iori ( iori@chez.com )
    - for being an internet pal and a fellow KoF fanatic.
    - helped with several html and graphic stuff.
    
    SNK(c) Japan, SNK(c) America
    - for making KoF'97, the greatest series of fighting games this era
    
    
    Done by
    mOOnrun(p9643062@sp.edu.sg)
    mOOnrun COMBO PAGE
    http://www.geocities.com/Colosseum/Loge/6316/index.html
    16/05/1998