King of Fighters 97
Kim team
Combo FAQ
Last updated on 16/05/1998

Warning: This FAQ is copyright 1997-98 by mOOnrun COMBO PAGE.  All information
in this FAQ should not by any means be used as a source of profit. 
Non-commercial products may use the information in this FAQ for "FREE" but 
provided that credit is given to the author where credit is due.  But please 
inform me first before doing so.

General Combo notations:

A = light punch        B = light kick
C = heavy punch        D = heavy kick
dn/dwn = down joystick direction
up = up joystick motion
bk = hold joystick in blocking direction
fw = joystick forward motion
s = store for few seconds
QCB = quarter cirlce back joystick motion
QCF = quarter circle forward joystick motion
HCB = half circle back joystick motion
HCF = half circle forward joystick motion
DP = uppercut joystick motion
RDP = reverse uppercut joystick motion
        
(C) - corner combos, combos that only work in the corner.
(DM) - DM combos, combos that involve super moves or desperation moves.

(HD) - High damage combos, each combo can do more then 3/4 life damage.
(XX) - Difficult to do combos.
(INF)- infinite combos, combos that can be repeated and result in a continued
       combo
(MAX)- must be maxed out or POWered up for this combo to work
(MID)- opponent must be mid-air for this to work
***- refer to explanations

Chain combo notations:

* = chain combos that won't connect with the command attack but can still 
    be done.
I.E when Benimaru does dn B, then fw + B, the down B won't be considered a 
    combo with the fw + B
** = combos that can be done only when opponent blocks

Kim Khapwan

Chain Combos:
Command attacks:
Fw + A, fw + B(overhead)

Chain Combos:
Dn + B x 2, dn + A
*dn + B x 2, dn + A, fw + A
*dn + B x 2, dn + A, fw + B
dn + C, fw + A
Jump C/D, stand C(1 hit), fw + A
*Jump C/D, stand C(1 hit), fw + B


General Combos:

Jump C/D, Stand C(1 hit), then either ***
jumping heavy punch or kick, stand heavy punch combo-ed into either;
i)"RyuSeiRaku", bk, s, fw + B/D
ii)"HanGetsuZan", qcb + B/D

Dn + B x 2, dn + A then either ***
crouching light kick twice, light punch then do either;
i)"Kusajin", dn s up + A/C
ii)"Hienzan", dn s up + B/D, then dn + D

Jump C/D, dn + B, dn + A, then either ***
Jumping heavy punch or kick, crouching light kick, light punch then do either;
i)"Kusajin", dn s up + A/C
ii)"Hienzan", dn s up + B/D, then dn + D

(DM)
Dn + B, stand A, QCB, QCF + B
crouch light kick, stand light punch combo-ed into "Phoenix Kick", qcb, qcf + B

(DM)
Dn + C, fw + A, QCB, QCF + B
crouching heavy punch, forward light punch combo-ed into "Phoenix Kick", qcb,
qcf + B

(DM)
Jump D, Stand C (one hit), fw + A, QCB, QCF + B
jumping heavy punch or kick, stand heavy punch, forward light punch combo-ed in
to "Phoenix Kick", qcb qcf + B

(DM)(MID)
mid-air, QCF + B, QCB,HCF + B/D
while opponent and Kim in mid-air, execute Kim's "stepping kick", qcf + B, then
as soon as Kim lands first, execute the "Phoenix Kick" DM, qcb,hcf + B/D

Chang Koehan

Chain Combos:
Command attacks:
Dnfw + A

Chain Combos
Dn + A x 2
*Dn + A x 2, dnfw + A
Stand D, dnfw + A
Dn + C(1 hit), dnfw + A
**Dn + D, dnfw + A


General Combos:

Jump D, Stand D/Crouch C, repeat C
jumping heavy kick, standing heavy kick or crouching heavy punch combo-ed into
"Iron Ball Revolve", repeat C

Jump D, Crouch B, dn s up + B
jumping heavy kick, crouch light kick combo-ed into "Iron Ball Flying Slash" dn
s up + B

Jump D, Stand D/Crouch C, HCB, FW + C
jumping heavy kick, standing heavy kick or crouching heavy punch combo-ed into
"Big Destroyer Throw", hcb, fw + C

(DM)
Jump A, stand A, QCF x 2 + A
jump light punch, light punch combo-ed into "Iron Ball Killer", qcf x 2 + A
Courtesy of GAMEPLAYERS mag.

(DM)(HD)(C)
QCF,QCB + A/C, then QCF x 2 + P
execute Chang's RUSH DM, then depending whether Chang's final move of the DM 
must be a standing Kick then execute Chang's other DM.  Courtesy of NeoGeo 
Freak mag.

Choi Bounge

Chain Combos:
Command attacks:
fw + B, fw + A

Chain combos:
dn + B, dn + A x 2
dn + B, dn + A, fw + B
Jump C/D, stand/crouch C, fw + B
*Jump C/D, stand/crouch C, fw + A

General Combos:

Jump C, Dn + B, Dn + A, dn s up + A/C
jumping heavy punch, crouch light kick, crouch light punch combo-ed into 
"Tornado Gale Slash", dn s up + A/C

Jump C, Crouch C, dn s up +A/C
jumping heavy punch, crouching heavy punch combo-ed into "Tornado Gale Slash",
dn s up + A/C

(DM)
Jump C, Dn + B, Dn + A, QCF, QCB + B/D
jumping heavy punch, crouch light kick, crouch light punch combo-ed into 
"Phoenix Kick", qcf, qcb + B/D

(DM)
Jump C, Crouch C, QCF, QCB + B/D
jumping heavy punch, crouching heavy punch combo-ed into "Phoenix Kick", qcf, 
qcb + B/D

(NEW)(HD)(XX)(DM)(C)
- opponent must be near corner

Crossup + C, Crouch C, dn s up + D, diagonal dnfw + D, Crouch C, fw + B, Stand
A, QCF, HCB + B/D crossup jump heavy punch, crouching heavy punch combo-ed 
into dn s up + D, then point joystick to diagonal forward down + D, followed 
with crouching heavy punch, forward ligh t kick, standing light punch combo-ed
into "Phoenix Kick", qcf, hcb + B/D

(NEW)(HD)(DM)
Crossup C, Crouch C, fw + B, stand A, QCF, HCB + B/D
crossup jump with heavy punch, crouching heavy punch, forward light kick, 
standing light punch combo-ed into "Phoenix Kick", qcf, hcb + B/D

(NEW)(HD)(DIZZY)(MID)
dn s up + D, fw + D, diagonal upfw + D, diagonal upfw + D, then as Choi lands,
opponent still in mid-air, bk s fw + B, fw + B, fw + B fw + B...usually 
opponent dizzies by then. 
Note: mid air combo!

(DM)(C)(HD)(MID)
dn s up + D, fw + D, fw + D, fw + D, QCF, QCB + B/D
"Flying Slash", dn s up + D, hold D then forward D x 3 combo-ed into "Phoenix 
Kick", qcf, qcb + B/D
Note: must hit opponent in mid-air

Credits:

KoF Mailing List (kof-ml@umich.edu)
- for several interesting info
- some combos also

Kao Megura (kmegura@yahoo.com )
- some move names are taken from his kof97faq.txt

Darklancer (lancer@pacific.net.sg)
- also some move names from him

Darren (darren03@mbox3.singnet.com.sg)
- for several good combos
- the infinite combos for Kyo Kusanagi and Terry Bogard of course

Rafee (jefee98@mbox5.singnet.com.sg)
- for lotsa other combo info and tactic tips

Charles ( nghouse@hkstar.com)
- for giving me the idea of the COMBO PAGE

Hashakku Iori ( iori@chez.com )
- for being an internet pal and a fellow KoF fanatic.
- helped with several html and graphic stuff.

SNK(c) Japan, SNK(c) America
- for making KoF'97, the greatest series of fighting games this era


Done by
mOOnrun(p9643062@sp.edu.sg)
mOOnrun COMBO PAGE
http://www.geocities.com/Colosseum/Loge/6316/index.html
16/05/1998