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    Robert Garcia by Dagwon

    Version: 1 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

                                  T H E  R A G I N G  T I G E R  F A Q
                                 A Robert Garcia Guide ver.1 by Ryuusei
    Warning:  This is may used for those who want to know closely about Robert 
    Garcia and wants to use him in battling with other contenders/characters. 
    Also this is for those who is curious about his once-under-estimated 
    fighting style (Kyokugenryuu Karate, which is translated as Karate Of The 
    Extreme Style).  c. 1998 by Ryuusei.  This is a non-profit guide and will 
    never be produced in any profitable media, 'cause I'm doing this for free. 
    For those who violate this, I will put an special punishment in an extreme 
    style. So please email me at acoi95@bdg.centrin.net.id before doing anything 
    worse, OK ?!
     C O N T E N T S :
       1.1. Note from author
       1.2. Robert Garcia's profile
       2.1. Special Moves
       2.2. Ultimate Moves
       2.3. Other Moves (which includes normal, command and throwing)
       2.4. Combos
       3.1. Mode Selecions
       3.2. Quotes and stuff (which is when he prepares to fight, wins, loses,   
       3.3  Mueishippuujyuudankyaku section
       4.1. Conclusion
       4.2. More To Come
       4.3. Credits and Inspiration
       1.1. Note from author
    You maybe reading this either bored or just want to find out about Robert
    Garcia ..... whatever.  Mostly those who uses Robert, often neglecting few 
    of his other cool and latest moves. Mostly do HaOuShouKouKen and RyuuKoRanBu 
    which both is the best DM/SDM around, but his other moves are cool and not 
    to be underestimated. Please take note that this is based on the PSX 
    version, which it has a cool preview of an upcoming PSX only The King Of 
    Fighters Kyo (Hehe, a little promo!)
    Firstly, I'll assume that who ever read this should know KOF'97 or KOF in 
    general. You could be an intermediate or better by now. But if you're a 
    rookie or beginner, never fear!  I (mostly other freelance KOF FAQ authors) 
    highly recommended EX Andy's Beginner Reference Guide for more in depth 
    info. If you confused to find it, come and get it at:
       1.2. Robert Garcia's profile
    Full name      : Robert Garcia
    Birthdate      : 12/25/73
    Birthplace     : Italy
    Age            : 24
    Height         : 180 cm
    Weight         : 85 kg
    Blood type     : AB
    Hobby          : Car collecting
    Fave food      : Sushi and yakisoba
    Fave sport     : Motor sports
    Most valued    : His car collection
    Most hated     : Rakkyou, which Ryo Sakazaki forced him to eat one.
    Fighting style : Kyokugenryuu karate, with his kicks.
    Voiced by      : Koichi Mantarou
       2.1. Special Moves (Hissatsu Waza)
    Please take note that most of the move names are came from other sources, 
    but some translations are purely my own and try to follow the art of 
    Nihongo. This is goes to all, in cluding DMs/SDMs, throwing and command 
       1. RyuuGekiKen
    Translate   : Dragon Attack Fist
    Motion      : QCB + Punch
    Quote       : "Ryuugekiken!"
    Hits        : Weak 1, Strong 1
    Description : Robert steps forward while firing a golden energy blast in 
                  front of him.
    Comments    : The weak RyuuGekiKen is useful for negating two projectiles 
                  for a minute or two.
       2. RyuuGa
    Translate   : Dragon Fang
    Motion      : F,D,DF + Punch
    Quote       : "Soriya!" (This is a Japanese war cry)
    Hits        : Weak 1, Strong 2
    Description : An uppercut move.
    Comments    : The strong version rarely knocks down, which is best used as 
                  an anti-air by dashing towards a jumping opponent and give it 
                  to 'em.
       3. RyuuZanShou (mostly known as the Flip Kick)
    Translate   : Dragon Slash Flight
    Motion      : F,D,DF + Kick
    Quote       : "Soriya!"
    Hits        : Weak 1, Strong 1
    Description : A flippping kick attack.
    Comments    : Never seems to knock down, though it's OK as an anti-air if 
                  used early.
       4. HiEnSenPuuKyaku
    Translate   : Soaring Whirlwind Kick
    Motion      : HCB + Kick
    Quote       : "Hiensenpuukyaku!"
    Hits        : Weak 1, Strong 4
    Description : Robert leaps forward while performing rapid roundhouse kicks.
    Comments    : The weak HiEnSenPuuKyaku will cause an instant knockdown, if   
                  it hits. However it will never pass any projectiles. Best in 
       5. HiEnRyuuJinKyaku
    Translate   : Soaring Dragon God Kick
    Motion      : In the air, QCB + Kick
    Quote       : "Hienryuujinkyaku!"
    Hits        : Weak 1, Strong 1
    Description : Robert dives down with one leg extended.
    Comments    : Robert will jump back if his HiEnRyuuJinKyaku is blocked.
       6. KyokugenryuuRenBuKyaku (mostly known as the Kick Dance)
    Translate   : Extreme Style Consecutive Kicks
    Motion      : Close, HCF + Kick
    Quote       : "Toriya!" 4X (This is also a Japanese war cry)
    Hits        : Weak 4, Strong 4
    Description : Robert performing four swift consecutive kicks.
    Comments    : Can be followed by any move you want, it's best for juggles.
       2.2. Ultimate Moves / Ougi (Hissatsu Ougi(DM) / Chou Hissatsu Ougi(SDM))
       1. HaOuShouKouKen
    Translate   : Ruling King Flying Gap Fist
    Motion      : F,HCF + Punch
    Quote       : "Haoushoukouken!"
    Hits        : Weak 1, Strong 5 (Hissatsu Ougi)
                  Weak 1, Strong 5 (Chou Hissatsu Ougi)
    Description : Robert extends both arms, blasting a wall of energy to his 
    Comments    : This is a long range projectile. It can negate and also passes 
                   certain small projectiles.
       2. RyuuKoRanBu
    Translate   : Dragon Tiger Rumble
    Motion      : QCF,HCB + Punch
    Quote       : "Kyokugenryuu Ougi!" then "Soriya soriya soriya!!"/"Donaiya?!"
                  "Secret Technique Of The Extreme Style!" (war cries) "How 
                  about  that?!"
    Hits        : Weak 15, Strong 15 (Hissatsu Ougi)
                  Weak 25, Strong 25 (Chou Hissatsu Ougi)
    Description : Robert dashes forward and perform a barrage of punches and 
                   If it is blocked, he'll stop, otherwise he finishes with a 
    Comments    : none
       3. MuEiShippuuJyuuDanKyaku
    Translate   : Heavy No Shadow Gale Kick
    Motion      : QCF,QCF + Kick
    Quote       : "Mueishippuujyuudankyaku!"
    Hits        : Weak 7, Strong 7   (Hissatsu Ougi)
                  Weak 12, Strong 12 (Chou Hissatsu Ougi)
    Description : Robert performing rapid kicks while flying towards the 
                  As a Chou Hissastu Ougi, Robert perform a HiEnSenPuuKyaku 
                  before kicking.
                  If it isn't blocked, he'll finishes with a RyuuZanShou, also 
                  as a Chou Hissatsu Ougi.
    Comments    : A GenEiKyaku memorial.
       2.3. OTHER MOVES
       1. Standing light punch.
    It's a normal front hand jab like in boxing, even in a regular or close 
    range.  You'll may use it as in close range attack, as in a combo 
       2. Standing light kick.
    By regular range, it's a short middle kick with a front leg. But in a close 
    range, it turns into a downward kick with the back leg. You may use the 
    regular range for multi-hits (or in combo), 'cause try to arrange both close 
    and regular range will not be put as a multi-hits.
       3. Standing strong punch.
    By regular range, it's a straight punch. But in a close range, it turns into 
    an uppercut. For combo arrangements, close range C would be appropriate. As 
    for the regular range, use it when you just blocked a close range moves from 
    an opponent and you wanna keep  him away from you.
       4. Standing strong kick.
    By regular range, it's a powerful roundhouse kick with the back leg. But in 
    close range, it's an axe kick. Maybe you can use a close range axe kick for 
    a two-hit mayhem and buffered it with any thing you got.
       5. Crouching light punch.
    In both range, it's a crouching jab. Also best if you put it in a combo 
    arrangement, like buffer it into RyuuKoRanBu, MuEiShippuuJyuuDanKyaku, even 
       6. Crouching light kick.
    In both range, it's a crouching kick thrust. Also good in combo arrangement 
    as above.
       7. Crouching strong punch.
    It's an uppercut, like standing close range. It's a combo arrangable too.
       8. Crouching strong kick.
    Your regular sweep attack. If it is blocked, you can cancel it into a move 
    of your choice.
       9. Jumping light punch.
    A jumping front hand punch.
      10. Jumping light kick.
    A jumping front leg kick.
      11. Jumping strong punch.
    A jumping strong punch, good as in a combo arrangement.
      12. Jumping strong kick.
    A jumping downward spinning roundhouse kick, also good as in a combo 
      13. Standing strike.
    A spinning roundhouse kick. An instant knockdown, though it causes a lag 
    when blocked.
      14. Jumping strike.
    A drop kick. Same as for standing strike.
    * From no.15 onwards is a command and throwing, so it may look like special 
    and ultimate moves criteria.
      15. RyuuHanShuu (command move)
    Translated  : Dragon Fluttering Kick
    Motion      : fw + light kick
    Description : Robert performs a spinning back kick at his opponent
    Comments    : One of a few comboable command moves. Use this chance to put 
                  Ryuu HanShuu in combo.
      16. RyuuTobiKyaku (a throw)
    Translated  : Dragon Spring Kick
    Motion      : close, fw/bw + strong punch
    Description : Robert grabs his opponent and kicked his/her chest with both 
                  feet, while flipping  back afterwards
    Comments    : none
      17. KubiKiriNage (a throw)
    Translated  : Neck Cutting Throw
    Motion      : close, fw/bw + strong kick
    Description : Robert grabs his opponent in one hand, as he truns back and 
                  flipped him/her into an opposite direction.
    Comments    : none
       2.4. COMBOS
    Combos for him are specially divided into :
    (Please note that (*) means is difficult to arrange in a combo.)
       1. Chain combos
    - Crouching light kick x 3
    - Crouching light kick x 2, crouching light punch
    - Crouching light kick x 2, crouching light punch, RyuuHanShuu
    - Jumping strong punch/kick, crouching light punch, crouching light kick, 
    - Jumping strong punch/kick, standing strong punch, RyuuHanShuu
    - Jumping srtong punch/kick, crouching light kick, RyuuHanShuu
    (Please note that the last can only be used when the opponent blocks!)
       2. Regular/General combos
    - Jumping strong punch/kick, standing/crouching strong punch into   
    - Jumping strong punch/kick, standing/crouching strong punch into 
    - Jumping strong punch/kick, standing/crouching strong punch into RyuuGa
    - Jumping strong punch/kick, standing/crouching strong punch into 
    - Jumping string punch/kick, standing/crouching strong punch, RyuuHanShuu 
      into HiEnSenPuuKyaku
       3. Regular/General combos, which can be after the KyokugenryuuRenBuKyaku
    Below are combos that includes moves which can be done after 
    KyokugenryuuRenBuKyaku. For more, here's the main string below:
    Jumping strong punch/kick, standing/crouching strong punch, 
    After that, you can follow by these following moves:
    1. RyuuGa
    2. RyuuZanShou
    3. Jumping CD (the drop kick)
    4. MuEiShippuuJyuuDanKyaku (this is included as a Desperation Combo)
       4. Desperation Combos
    Below are combos that uses Hissatsu Ougi for more deadly touch and these 
     are speak for themselves.
    - Jumping strong punch/kick, standing/crouching strong punch into
    - Jumping strong punch/kick, standing/crouching strong punch into 
    - Jumping strong punch/kick, crouching light kick twice into
    - Jumping strong punch/kick, standing/crouching strong punch, RyuuHanShuu 
      into RyuuKoRanBu
    This is a "bug" combo, which is also a Desperation Combo. Can be done 
    anywhere (High Damage)
    (*)KyokugenryuuRenBuKyaku, as soon as he move, do crouching light 
    punch/sweep into RyuuKoRanBu.
    Note: The crouching light punch and the sweeping cannot hit the opponent, 
    but must be buffered into RyuuKoRanBu.
       5. While-in-the-corner Combos
    Below are combos that can only used while in the corner. This can be a 
    Regular or a Desperation Combo, and a possibility there's (*) included.
    First, this is a high damaging Desperation Combo. Used only as a Chou 
    Hissatsu Ougi (SDM).
    Jumping strong kick, standing strong punch, RyuuHanShuu into 
    Secondly, a (*), need a perfect timing.
    Jumping strong punch/kick, standing strong punch into 
    KyokugenryuuRenBuKyaku, then jump and do HiEnRyuuJinKyaku, before opponent 
    lands, finish him/her with a strong RyuuGa.
       3.1. Mode Selections
    There are two modes available in KOF '97, Advanced and Extra. For most 
    players, they played the Advanced Mode. I myself based on my experience, 
    chooses the Advanced mode for him. For those who played him in geisens (a 
    Japanese word for game center or arcade), mostly chooses Advanced Mode always 
    for his ability to gain points for the power gauge (most characters do
    have that chance) by few of his special moves, especially the strong version 
    of the Hiensenpuukyaku.  So to this, I personally stated that Robert are 
    best as an Advanced character, for there's a chance for him to maxed out his 
    power point to add more deadly damaging Ougis (DMs or SDMs). But as an 
    Extra, I think I have doubts about him as an Extra character, for he can
    do SDMs only in a near death stage. If there's anyone who played as Robert 
    in Extra and want to correct this, will you please email me for it. If I had 
    time, maybe I'll update this and give anyone who do that a fair credit. For 
    now, the way to use Robert is in Advanced because he can use his 
    Kyokugenryuu Karate skills in an extreme style.
       3.2. Quotes and stuff
    Below are things that Robert used to say and do when he fights, wins, loses, 
    etc. Please excuse me if the translation is a bit strange, because the 
    translations are done by myself.
       3.2.1. Initiation to fight (As first, second, and third chosen fighter).
    Robert fixes his gloves and stands with one hand streches towards his 
    opponent, gesturing.
    Quote for that : "Hona, ikimase."
    Translated     : "Well, let's get to it."
       3.2.2. Special initiation.
    This is done when he is facing Sie Kensou with Kensou in his chohatsu 
    (taunt) position first, while Robert does his afterwards. I put in both 
    quotes in here to make this clear enough.
    Kensou's quote : "Donai de ka?"
    Translated     : "How's it hangin'?"
    Robert's quote : "Bochi bochi, denna."
    Translated     : "Pretty well, kinda."
    Note : These two talks in an Osaka-Kansai dialect, which is really wierd. 
    Since when these two can get along by this dialect, altough there's have no 
    relationship between them?
       3.2.3. Quotes and stuff while in the battlefield.
   While provoking (taunting, to be exact)
    Robert stands with one hand stretches towards his opponent, gesturing.
    Quote for that : "Donai shitan ya?"
    Translated     : "What's a matter?"
   After winning a round.
    1. Robert stands with one hand pointing up for a while and he brings it down 
    in to a thumbs up.
       Quote for that : "Yosha!"
       Translated     : "Yeah!"
    2. Robert flip his coin into the air and turn around as he grab back his 
    coin, fist clenched.   
    (No quote)
    3. Robert turn his back and thumbs up to himself, his head turn towards the 
       Quote for that : "Donai ya?"
       Translated     : "How about that?"
    1. In a KO,
       Quote for that : "Kusottare--!"
       Translated     : "Damn--!"
    2. In a time out,
       Robert pulls out one of his gloves, slams it in front of him, an angry 
     (No quote)
       3.3. MuEiShippuuJyuuDanKyaku section
    This is Robert Garcia's latest Ultimate Move (Ougi) that now is used as a 
    few of his deadly and powerful assaults (beside HaOuShouKouKen and 
    RyuuKoRanBu). As a Hissatsu Ougi (DM), Robert do rapid kick attacks. But as 
    a Chou Hissatsu Ougi (SDM), Robert launches a HiEnSenPuuKyaku before those 
    rapid kicks, also if it isn't blocked, he finishes with a RyuuZanShou.
    There are some opinions about this move and most of them in various 
    expressions about it. I pick the best and most appreciative about this move. 
    Here's the summary, along with my words:
    The Mueishippuujyuudankyaku (SDM) is just as speccy, if not better. The DM 
    version doesn't seem to finish, but he just let them go. Perhaps in '98 
    they'll add a roundhouse kick at the end of it, though it would be strange 
    since he's in the air. Also said that there's a combo with MESJDK (that's an 
    acronym for MuEiShippuuJyuuDanKyaku, for those who like acronyms.), which is 
    made up a question, is it a while-in-the-corner combo or just a regular 
    combo? By the way the combo is like this :
    Any jump attack, close strong punch, Kick Dance into Mueishippuujyuudankyaku
    Isn't it like one of the combos that I put in my regular combo list, is it? 
    For those who like to help us answer this mystery, please email me as it 
    will be my top priority in updating this.
    Also if there's any doubt about the damage this move can do, why don't you 
    try this combo? It's in the sub-section 5 of the combo section, and it's a 
    while-in-the-corner combo, also a high damaging Desperation Combo. Use this 
    only as an SDM.
    Jumping strong kick, standing strong punch, RyuuHanShuu into 
    Mainly, this move is ressenbles to his old GenEiKyaku (Illusion Kick). Do 
    you remember while in '94-'95 Robert used to kick rapidly and ends it with a 
    roundhouse kick and Geneikyaku used to be just like a normal special move? 
    In '96, that move is gone along with Ryo's ZanRetsuKen but Yuri keeps her 
    HyakkuRetsuBinta (her slapping move). Way back there's a rumored move in 
    '96, which Robert perform a Hiensenpuukyaku followed by mid-air kick attacks 
    that similar to Geneikyaku and it turned out to be a hoax. But when '97 is 
    out, I searched around and found out that there is a brand new secret 
    technique for Robert and it is known as the Mueishippuujyuudan kyaku as we 
    know today.
    I think that this move deserves as a Geneikyaku memorial, for its similarity 
    and for the fact that it can cause a pretty good damage, although 
    Ryuukoranbu is in the first place for damaging (MESJDK is a runnerup, yet 
    the SDM version rocks!)
       4.1. Conlusion
    Although it's kinda late for a KOF FAQ, but I suddenly notice that there's 
    no guide for Robert in every pages. Since he is used to win or there's 
    nothing new about him, I don't know. I hope this FAQ can give a clue and a 
    kinda information about Robert Garcia that is hopefuly useful for those who 
    want to know more about this guy. At last, but not least .... HEAR THE TIGER 
       4.2. More To Come
    - Vs. character guide
    - More cool combos
    - More strategy
    - More opinions for the MuEiShippuuJyuuDanKyaku section
       4.3. Credits And Inspiration
    Below are everybody that inspired and helped me for building this guide. 
    Without them, this FAQ
    will never been accomplished.
    - Kao Megura (kmegura@yahoo.com) for move name and more useful info taken 
    from his KOF FAQs and please check out his site at:  
    - Chikako Jenifer Ishikawa aka Orochika (iorin@aol.com) for an inspiration 
    to do and improve some of the moves translations myself. Find out what 
    Chika-chan has to offer on Chika's KOF Zone at:
    - Andrew Seyoon Park aka EX Andy (asp@slip.net) for a helpful discussion 
    about RyuuGa and RyuuZan Shou.
      Also thanks to you, maybe I will more cool Hiensenpuukyaku/Kick Dance 
      stringable combos.  Check his KOF Beginner's Refference Guide directly at:
    - Matt Hall (kensou@aol.com) for his Shingo Character Guide, which inspired 
      me to build a KOF character guide.
    - The King Of Fighters Mailing List (kof@dhp.com) for without them, this 
      would never happen.
      The guys that helped me are :
      - Alan 'Shlomo' Abraham (72604.551@compuserve.com) for his first welcome 
        for me at the KOF Mailing List.
      - Lester C. (Lump_23@Hotmail.com) for another first welcome and a few 
        laughs too.
      - Punny (punyanit@tartarus.uwa.edu.au) for the first opinion yet a fun 
        discussion too.
        You're a true friend to me and your oppinion is the best, also the 
    MESJDK section partialy  dedicated to you. And I personally gonna help you 
    with your future combo FAQ after you've your exams, OK?
    - The arcade centers that I walked into. Thanks to the fellow KOFers in 
    there, I learn how to do a combo and learned also how to handle them. I 
    deepfully thank them for keeping up with me from '95 till '97.
    - SNK for making one of the most arcade top hits and making one of my 
    coolest characters (I'm talking about Robert, Terry and Shiiingo 
    Kiiiikku!!). And make sure those three characters are back in '98, along 
    with my favourite baby Toudou Kasumi.
    - And YOU (you know who you are!) for carefully reading this from the 
    beginning till the end.
    Jya, mata ne .....