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    Throw FAQ by Sun

    Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    The King of Fighters 95 throwing FAQ
    by Sun
    
    I know that many people consider throwing being "cheap", but I
    don't really think so.  Throwing are here to stay in fighting
    games and we should really learn to throw rather than banning
    them from arcades.  I hope these information on the KOF 95
    throwing system would help people use throw more often.
    
    
    
    KEYS:
    
    For air throws (H) represent horizontal throw range and (V)
    represent vertical throw range.
    
    
    
    11*(3~7) means 11 points of damage per hit and the throw does
    3 to 7 hits.  ie some throws are knee or bite throws.
    36+20 means the throw has 2 stages which does 36 and 20
    points of damage respectively.
    
    Damage are represented in points.  A full energy bar is about
    140 points.
    
    Range is measured according to Kyo Kusanagi's dash forward
    and backwards which travels a distance of 100.
    
    
    
    Goro Daimon's -O \  |  / O- -O +C move has a range of 60.
                      O O O
    
    
    
    
    
                            Damage          Range           Points
    Kyo Kusanagi            36+20           26              1000
    
    Benimaru Nikaido        60              20              1000
    
    Benimaru Nikaido (air)  56              (H)20 (V)42     1000
    
    Goro Daimon (C-close)   11*(3~7)        15              @200
    
    Goro Daimon (C-far)     64              16~34           1000
    
    Goro Daimon (D)         56              24              1000
    
    
    Terry Bogard            64              26              1000
    
    Andy Bogard             62              24              1000
    
    Joe Higashi (C)         60              24              1000
    
    Joe Higashi (D)         ??              ??              1000
    
    
    
    Ryo Sakazaki            64              26              1000
    
    Robert Garcia           64              26              1000
    
    Takuma Sakazaki         64              26              1000
    
    
    
    Heidern                 64              24              1000
    
    Heidern (air)           64              (H)20 (V)40     1000
    
    Ralf                    66              24              1000
    
    Clark                   64              24              1000
    
    
    
    Athena Asamiya          56              20              1000
    
    Athena Asamiya (air)    58              (H)20 (V)40     1000
    
    Sei Kensou (C)          52              24              1000
    
    Sei Kensou (D)          56              24              1000
    
    Chin Gentsia (C)        9*(3~7)         22              @200
    
    Chin Gentsia (D)        54              22              1000
    
    
    
    Kim Kaphwan             62              24              1000
    
    Chang Koehan (C)        14*5            32              1200
    
    Chang Koehan (D)        10*(2~7)        32              200/@2
    
    Choi Bounge             10*(3~7)        18              200/@2
    
    
    
    Yuri Sakazaki           58              22              1000
    
    Yuri Sakazaki (air)     54              (H)28 (H)50     1000
    
    Mai Shiranui            60              24              1000
    
    Mai Shiranui  (air)     62              (H)20 (H)46     1000
    
    King                    62              26              1000
    
    
    
    Iori Yagami (C)         66              26              1000
    Iori Yagami (D)         64              26              1000
    
    Eji Kisaragi            60              24              1000
    
    Billy Kane              62              24              1000
    
    
    
    Saisyu Kusanagi         35+35           28              1000
    
    Rugal Bernstein         12*7            30              1000
    
    
    
    Couldn't really work out how points are calculated for
    Chang's (D) throw and Choi's throw.
    
    I haven't included command throws in here.  Mainly because
    they are somewhat different to normal throws and generally
    not considered as a throw by many non throwers.  I am more
    than happy to include them if anyone requeseted them.
    
    
    HINTS & TIPS ON THROWING: (your contribution needed)
    
    1) A good way to surprise throw your opponent is to do it
       after a dash forward.
    
    2) When using Yuri use her air throw quite often.  As it
       has got good range to overcome other's air throw
       attempts.
    
    
    This is the first time that I've ever done anything like
    this.  Please send any comments, suggestions and
    corrections to sun@daemon.apana.org.au
    
    Thanx........