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                              Savage Reign
                                  AKA
                            Fu'un Mokushiroku
               FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 3.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Planes
         2.3  Stage Dangers
      3. Characters
         3.1  Sho Hayate       
         3.2  Gozu     
         3.3  Carol Stanzack  
         3.4  Mezu 
         3.5  Max Eagle
         3.6  Nicola Zaza 
         3.7  Chung Paifu
         3.8  Kage "King Lion" Shishioh
         3.9  Gordon Bowman
         3.10 Joker
  -----------------------------------------
         3.11 Shin "King Leo" Shishioh 
      4. Conclusion
         4.1  What's Missing/Needed 
         4.2  Credits
        				
	
===============================================================================
1. Legend
===============================================================================



  ub  u  uf        f - Forward        LP - Light Punch         P - Any Punch
    \ | /          b - Back           HP - Heavy Punch         K - Any Kick
  b--   --f        u - Up             LK - Light Kick          + - And 
    / | \          d - Down           HK - Heavy Kick          / - Or 
  db  d  df                           WA - Weapon Attack       , - Then    
                                      DA - Dimensional Attack
                                     

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)




===============================================================================
2. System
===============================================================================

**************
* 2.1 Basics *
**************

Throw                  f/b + WA close 
Throw Escape           tap K rapidly just         timing is very tight
                         before opponent
                         grabs you
Throw Reverse          f/b + WA just as you       allows you to counter and
                         are being thrown           perform a throw on your
                                                    opponent instead


Dash Forward           f, f
Long Dash Forward      db, f, f
Dash Backward          b, b
Long Dash Backward     df, b, b

Block High             b
Block Low              db                         will not block overheads


Light Punch (LP)       done by tapping the
                         punch button very 
                         lightly
Heavy Punch (HP)       done by pressing the
                         punch button down
Light Kick (LK)        done by tapping the
                         kick button very 
                         lightly
Heavy Kick (HK)        done by pressing the
                         kick button down


Dimensional Attack     DA/P+K                     overhead
Dimensional Retreat A. b + DA/P+K                 overhead
Charge Dimensional A.  qcf + DA/P+K               can hit opponent in either
                                                    plane; overhead in both
                                                    situations
Backtrack D. Attack    qcb + DA/P+K               can hit opponent in either
                                                    plane; overhead in both
                                                    situations
High Drop D. Attack    d, u + DA/P+K              overhead
Hyper Dimensional A.   f, b, db, d + DA/P+K       overhead


Short Weapon Toss      K+WA                       weapon flies to or in 
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process      
Long Weapon Toss       P+K+WA                     weapon flies to or in 
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process   
Weapon Reflect         WA/WA in air/d + WA
                         just before weapon
                         toss strikes
Dizzy Recovery         shake joystick and tap
                         the buttons rapidly
                         when dizzied
Defensive Attack       f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)

Desperation            perform when your          occurs when your lifebar
                         lifebar is flashing        depletes to around 1/4
                         red                        left



**************
* 2.2 Planes *
************** 

  Each stage has two planes in which you can fight in.  Using DA/P+K will allow
you to jump back and forth from one plane to another.  While in an opposite
plane as your opponent, only projectile attacks will cross over from one plane
to another.  Both Eagle and Chung's stage have poles in the back plane.  These
poles have objects attached to them.  If your jump toward the pole strikes one
of these objects, it will fall to the front plane where it can hurt the
opponent.  You may also move along the pole and strike the objects with an
attack to make them fall down as well.  While on the poll you can still block,
dash, and long dash.  Your attacks, however, are limited to a single strike
(P/K/WA), or your weapon tosses.  Like in other situations, your weapon toss
will fly to or in whatever plane the opponent is in.  If you are struck at 
anytime while hanging from the pole, you will fall back down to the front
plane.  Note that if you are in the front plane of Eagle or Chung's stage and
receive a move that normally knocks an opponent to the back plane (ie. King 
Lion's K version of the Beast Blow), you will NOT end up on the pole, but
instead fall slightly outside the front plane and bounce back in.



*********************
* 2.3 Stage Dangers *
*********************

  Many stages have dangers that can hurt a character (such as falling objects,
etc.)  Nearly all these dangers can, however, be destroyed before they get
a chance to strike your character.  Simply use a special move or heavy attack
before the danger strikes you to destroy it.  Here are list of the stage
dangers:

Gozu's lava cove:  Lava pillars that burst between the back and front plane.
                   These CANNOT be destroyed.

Carol's carnival:  A car will come by on the upper track and can strike your
                   character.  The car itself can be destroyed.

Mezu's ice cavern: If you stay idle away from your opponent near the center
                   part of the stage (on the front plane), piranhas will
                   jump out of the water and attack you.  You can't destroy
                   these as far as I know.  Also, large icicles will fall
                   from the ceiling onto both planes.  These can be 
                   destroyed.

Eagle's arena:     The spotlights hanging from the pole can be knocked to the
                   front plane to hurt an opponent.  These can be destroyed.

Nicola's lab:      At the center of the back plane, there is a trap floor that
                   will release.  If standing on it, you will simply fall back
                   to the front plane, taking no damage.

Chung's street:    The lanterns hanging from the pole can be knocked to the
                   front plane to hurt an opponent.  These can be destroyed.




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Sho Hayate                                                              *
*******************************************************************************
Colors
------
P - Red top and bandanna
K - Blue top and bandanna



Throw
-----
Palm Driver            f/b + WA close             f and b determine where 
                                                    opponent is thrown


Basic Moves
-----------
Air Boomerang Chop     WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Boomerang Chop         WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Front Kick     P/K/WA when hanging
                         from a pole
Driving Knee           HK close                   2 hits


Plane Moves
-----------
Side Swipe             DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Direct Kick            DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Side Swipe     b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Direct Kick    b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Side Swipe   qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Side Swipe can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Charge To Direct Kick  qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Direct Kick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Side S.   qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Side Swipe can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Backtrack To Direct K. qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Direct Kick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Side Swipe   d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Direct Kick  d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Hyper Side Swipe       f, b, db, d + DA/P+K       switches to back plane;
                         from front plane           overhead
Hyper Direct Kick      f, b, db, d + DA/P+K       switches to front plane;
                         from back plane            overhead


Command Moves
-------------
Short Air Boomerang T. K+WA in air                boomerang flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Long Air Boomerang T.  P+K+WA in air              boomerang flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Short Boomerang Toss   K+WA                       boomerang flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Long Boomerang Toss    P+K+WA                     boomerang flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Short Low Boomerang T. d + K+WA                   boomerang flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Long Low Boomerang T.  d + P+K+WA                 boomerang flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Low Boomerang          d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Low Rising Boomerang   d + WA close               must be blocked low
Short Elbow            f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)


Special Moves
------------- 
Reppuu Satsu           d + P in air (at the       dive punch must connect (not
                         peak of your jump)         blocked) to perform the
                                                    entire maneuver; has a
                                                    slightly steeper dive then
                                                    the Shin Reppuu Satsu
Shin Reppuu Satsu      d + K in air (at the       dive punch must connect (not
                         peak of your jump)         blocked) to perform the
                                                    entire maneuver
Hitenshooh Kyaku       qcb + P/K                  P=short, K=long
Kyoretsu Zan           qcf + WA                   the second part of the move
                                                    will come out after a
                                                    considerable dash forward,
                                                    or come out directly if the
                                                    dash touches the opponent
Genei Hikon            f, d, df + K+WA/P+K+WA     boomerangs fly to or in
                                                    whatever plane the opponent
                                                    is in; has slight homing
                                                    ability when flying to
                                                    opposite plane; if an
                                                    opponent tries to knock
                                                    this away with a WA 
                                                    maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other 
                                                    projectiles as both will
                                                    be returned/destroyed in
                                                    the process
Nendou Hikon           f, b, f + K+WA/P+K+WA      boomerang flies to or in
                                                    whatever plane the opponent
                                                    is in; has slight homing
                                                    ability when flying to
                                                    opposite plane; if an
                                                    opponent tries to knock
                                                    this away with a WA 
                                                    maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other 
                                                    projectiles as both will
                                                    be returned/destroyed in
                                                    the process


Desperation
-----------
Hioh Musou Ranbu       qcb, hcf + P               dash in must connect (not
                                                    blocked) to perform the
                                                    entire super desperation





*******************************************************************************
* 3.2 Gozu                                                                    *
*******************************************************************************
Colors
------
P - Orange costume
K - Yellow costume



Throw
-----
Flipping Tiger Bomb    f/b + WA close             f and b determine where 
                                                    opponent is thrown


Basic Moves
-----------
X Slice                WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Double Bleeder         WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Short Claw     P/K/WA when hanging
                         from a pole


Plane Moves
-----------
Bladed Kick            DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Double Claw            DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Bladed Kick    b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Double Claw    b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Bladed Kick  qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Bladed Kick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Charge To Double Claw  qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Double Claw can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Bladed K. qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Bladed Kick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Double C. qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Double Claw can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Bladed Kick  d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Double Claw  d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Hyper Bladed Kick      f, b, db, d + DA/P+K       switches to back plane;
                         from front plane           overhead
Hyper Double Claw      f, b, db, d + DA/P+K       switches to front plane;
                         from back plane            overhead


Command Moves
-------------
Long Air Flame Talon   K+WA in air                talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Air Flame T.   P+K+WA in air              talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Flame Talon       K+WA                       talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Flame Talon    P+K+WA                     talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Low Flame Talon   d + K+WA                   talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Low Flame T.   d + P+K+WA                 talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Low Reach Cutter       d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Low Cutter             d + WA close               must be blocked low
Slide                  d + HK                     must be blocked low
Short Forearm          f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)


Special Moves
------------- 
Youen Ken              tap P rapidly        
Mudoh Goenha           f, df, d, u + P/K          absorbs projectiles
Gohten                 qcf, uf + WA               if the move doesn't initially
                                                    touch the opponent, then it
                                                    will hop straight up into
                                                    the air, and then charge
                                                    along the ground
Gouen Dan              f, d, df + K+WA/P+K+WA     K+WA=short, P+K+WA=long; 
                                                    bullets fly to or in
                                                    whatever plane the opponent
                                                    is in; opponent CANNOT
                                                    knock this attack back
                                                    toward you or destroy it
                                                    with a WA maneuver (ie. WA,
                                                    WA in air, or d + WA); the
                                                    bullets or the ground blast
                                                    they create when hitting
                                                    the floor can strike the
                                                    opponent; absorbs 
                                                    projectiles


Desperation
-----------
Jaga Rangeki Shoh      charge db for 2 seconds,               
                         f + P (then tap P 
                         rapidly)





*******************************************************************************
* 3.3 Carol Stanzack                                                          *
*******************************************************************************
Colors
------
P - Blue costume w/ Pink ball
K - Pink costume w/ Blue ball



Throw
-----
Twist Toss             f/b + WA close             using f will toss opponent
                                                    behind Carol, while using
                                                    b will toss opponent in
                                                    front of Carol
                                                  

Basic Moves
-----------
Frog Leap              WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Backfist Ball          WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Double Boot    P/K/WA when hanging
                         from a pole
Kick Retreat           HK close                   causes Carol to attack and
                                                    then flip away from her
                                                    opponent


Plane Moves
-----------
Butt Strike            DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Prance Kick            DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Butt Strike    b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Prance Kick    b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Butt Strike  qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Butt Strike can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Charge To Prance Kick  qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Prance Kick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Butt S.   qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Butt Strike can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Prance K. qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Prance Kick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Butt Strike  d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Prance Kick  d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Hyper Cyclone          f, b, db, d + DA/P+K       switches to opposite plane;
                                                    overhead


Command Moves
-------------
Long Air Ball Toss     K+WA in air                ball flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Air Ball Toss  P+K+WA in air              ball flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Ball Toss         K+WA                       ball flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Ball Toss      P+K+WA                     ball flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Low Ball Toss     d + K+WA                   ball flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Low Ball Toss  d + P+K+WA                 ball flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Elegant Smash          d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Short Smash            d + WA close               must be blocked low
Low Riser              f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)


Special Moves
------------- 
Spinning Top           qcb + P/K                  P=short, K=long
Swan Diving            Charge db for 2 seconds,
                         f + P
Double Swan Diving     Charge db for 2 seconds,
                         f + K
Dream Angel            d, WA in air               move must touch opponent in
                                                    order to fully execute; if
                                                    you miss the initial part,
                                                    Carol will taunt when she
                                                    lands on the ground, 
                                                    leaving her completely 
                                                    vulnerable            
Rainbow Attack         f, d, df + K+WA/P+K+WA     K+WA=short, P+K+WA=long; ball
                                                    will fly to or in whatever
                                                    plane the opponent is in;
                                                    if an opponent tries to
                                                    knock this away with a WA 
                                                    maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply destroy the ball
                                                    instead of sending it back
                                                    toward you to strike you;
                                                    note that the opponent
                                                    can NOT prevent damage with
                                                    a WA maneuver once the 
                                                    Rainbow Attack starts 
                                                    exploding; will collide
                                                    with other projectiles as
                                                    both will be 
                                                    returned/destroyed in the
                                                    process
Fast Ball Flash        hcf + K+WA/P+K+WA          K+WA=short, P+K+WA=long; ball
                                                    will fly to or in whatever
                                                    plane the opponent is in;
                                                    if an opponent tries to
                                                    knock this away with a WA 
                                                    maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply destroy the ball
                                                    instead of sending it back
                                                    toward you to strike you;
                                                    if move connects (not 
                                                    blocked), the opponent will
                                                    be struck and sent to the
                                                    opposite plane from where
                                                    they are; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process


Desperation
-----------
Naughty Ball           f, b, d, u + P             super hits in either plane;
                                                    the ball itself is 
                                                    unblockable





*******************************************************************************
* 3.4 Mezu                                                                    *
*******************************************************************************
Colors
------
P - Blue costume
K - Green costume



Throw
-----
Flipping Tiger Bomb    f/b + WA close             f and b determine where 
                                                    opponent is thrown


Basic Moves
-----------
X Slice                WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Double Bleeder         WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Stationary Dropkick    HK far                     low dodge
Hanging Short Claw     P/K/WA when hanging
                         from a pole


Plane Moves
-----------
Bladed Kick            DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Double Claw            DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Bladed Kick    b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Double Claw    b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Bladed Kick  qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Bladed Kick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Charge To Double Claw  qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Double Claw can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Bladed K. qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Bladed Kick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Double C. qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Double Claw can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Bladed Kick  d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Double Claw  d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Hyper Bladed Kick      f, b, db, d + DA/P+K       switches to back plane;
                         from front plane           overhead
Hyper Double Claw      f, b, db, d + DA/P+K       switches to front plane;
                         from back plane            overhead


Command Moves
-------------
Long Air Ice Talon     K+WA in air                talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Air Ice Talon  P+K+WA in air              talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Ice Talon         K+WA                       talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Ice Talon      P+K+WA                     talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Low Ice Talon     d + K+WA                   talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Low Ice Talon  d + P+K+WA                 talon flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Low Reach Cutter       d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Low Cutter             d + WA close               must be blocked low
Slide                  d + HK                     must be blocked low
Short Forearm          f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)

           
Special Moves
------------- 
Youen Kyaku            tap K rapidly  
Mudoh Suiryuuha        f, df, d, u + P/K, then    absorbs projectiles (but once
                         use b/f to guide           this happens the water
                                                    tornado automatically 
                                                    ends); move must connect
                                                    (not blocked) to perform
                                                    the entire maneuver
Gohten                 qcf, uf + WA               if the move doesn't initially
                                                    touch the opponent, then it
                                                    will spin in place and then
                                                    charge along the ground
Ryuuhyou Dan           f, d, df + K+WA/P+K+WA     K+WA=short, P+K+WA=long; 
                                                    bullets fly to or in
                                                    whatever plane the opponent
                                                    is in; opponent CANNOT
                                                    knock this attack back
                                                    toward you or destroy it
                                                    with a WA maneuver (ie. WA,
                                                    WA in air, or d + WA); the
                                                    bullets or the ground blast
                                                    they create when hitting
                                                    the floor can strike the
                                                    opponent; absorbs 
                                                    projectiles


Desperation
-----------
Jaga Rangeki Kyaku     charge db for 2 seconds,               
                         f + K (then tap K 
                         rapidly)





*******************************************************************************
* 3.5 Max Eagle                                                               *
*******************************************************************************
Colors
------
P - Blue costume w/ Red trim
K - Purple costume w/ Orange trim



Throws
------
German Suplex          f + WA close  
Reverse Power Slam     b + WA close               opponent ends up behind Eagle
Falling Power Slam     f + WA close in air           


Basic Moves
-----------
Axe Edge               WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Axe Snap               WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Knee Strike    P/K/WA when hanging
                         from a pole
Forearm Dig            HP close                   2 hits


Plane Moves
-----------
Side Kick              DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Rage Dropkick          DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Side Kick      b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Rage Dropkick  b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Side Kick    qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Side Kick can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Charge To Rage Drop.   qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Rage Dropkick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Side K.   qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Side Kick can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Backtrack To Rage D.   qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Rage Dropkick can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Side Kick    d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Rage Drop.   d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Hyper Side Kick        f, b, db, d + DA/P+K       switches to back plane;
                         from front plane           overhead
Hyper Rage Dropkick    f, b, db, d + DA/P+K       switches to front plane;
                         from back plane            overhead


Command Moves
-------------
Short Air Axe Toss     K+WA in air                axe flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Air Axe Toss      P+K+WA in air              axe flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Short Axe Toss         K+WA                       axe flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Axe Toss          P+K+WA                     axe flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Short Low Axe Toss     d + K+WA                   axe flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Low Axe Toss      d + P+K+WA                 axe flies to or in whatever
                                                    plane the opponent is in; 
                                                    will collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Low Axe Snap           d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Handle Spike           d + WA close
Backfist               f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)

           
Special Moves
------------- 
Flash Wing             qcf, uf + P/K              P=short, K=far
American Screw         qcb + P/K                  P=short, K=long
Axe Boom               hcf + K+WA/P+K+WA          axe flies to or in whatever
                                                    plane the opponent is in;
                                                    has slight homing ability
                                                    when flying to opposite
                                                    plane; if an opponent tries
                                                    to knock this away with a
                                                    WA maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process


Desperation
-----------
Eagle Special          hcb, f + WA close          unblockable





*******************************************************************************
* 3.6 Nicola Zaza                                                             *
*******************************************************************************
Colors
------
P - Red costume trim w/ Blue and Green shield
K - Blue costume trim w/ Red and Yellow shield



Throws
------
Stomping               f + WA close             
Tornado Driver         b + WA close               opponent ends up behind 
                                                    Nicola
Air Tornado Driver     b + WA close in air        opponent ends up behind
                                                    Nicola


Basic Moves
-----------
Discus Smash           WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Discus Swing           WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging High Kick      P/K/WA when hanging
                         from a pole


Plane Moves
-----------
Shielded Knee          DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Shield Surfer          DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Shielded Knee  b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Shield Surfer  b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Shielded K.  qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Shielded Knee can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Charge To Shield S.    qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Shield Surfer can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To S. Knee   qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Shielded Knee can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Shield S. qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Shield Surfer can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Shielded K.  d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Shield S.    d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Hyper Shielded Knee    f, b, db, d + DA/P+K       switches to back plane;
                         from front plane           overhead
Hyper Shield Surfer    f, b, db, d + DA/P+K       switches to front plane;
                         from back plane            overhead


Command Moves
-------------
Short Air Shield Toss  K+WA in air                shield flies to or in 
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Long Air Shield Toss   P+K+WA in air              shield flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Short Shield Toss      K+WA                       shield flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Long Shield Toss       P+K+WA                     shield flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Short Low Shield Toss  d + K+WA                   shield flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Long Low Shield Toss   d + P+K+WA                 shield flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Low Discus Swing       d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Discus Push            d + WA close               must be blocked low
Short Straight         f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)

           
Special Moves
------------- 
Discus Driver         qcb + P/K                   P=short, K=long with extra
                                                    attack when move touches
                                                    the opponent
Galvanic Smash        qcf, uf + WA
Flying Saucer         b, d, db + K+WA/P+K+WA     shield flies to or in whatever
                                                    plane the opponent is in;
                                                    has slight homing ability
                                                    when flying to opposite 
                                                    plane; if an opponent tries
                                                    to knock this away with a
                                                    WA maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Samson Spirit          hcb, f + K+WA/P+K+WA       K+WA=short, P+K+WA=long; 
                                                    shield flies to or in
                                                    whatever plane the opponent
                                                    is in; if an opponent tries
                                                    to knock this away with a
                                                    WA maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will 
                                                    collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process


Desperation
-----------
Laser Of Hell          qcb, hcf, uf + P





*******************************************************************************
* 3.7 Chung Paifu                                                             *
*******************************************************************************
Colors
------
P - Yellow shirt w/ Blue trim
K - Blue shirt w/ Pink trim



Throw
-----
Cane Toss              f/b + WA close             using f will toss opponent
                                                    behind Chung, while using
                                                    b will toss opponent in
                                                    front of Chung


Basic Moves
-----------
Handle Stab            WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Split Kick             HK in air                  overhead; good for crossups
Rising Scrape          WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Handle Poke    P/K/WA when hanging
                         from a pole


Plane Moves
-----------
Cane Charge            DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Cane Dive              DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Cane Charge    b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Cane Dive      b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Cane Charge  qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Cane Charge can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Charge To Cane Dive    qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Cane Dive can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Backtrack To Cane C.   qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Cane Charge can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Cane Dive qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Cane Dive can hit opponent
                                                    in either plane; overhead
                                                    in both situations
High Drop Cane Charge  d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Cane Dive    d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Deadly Wheel           f, b, db, d + DA/P+K       switches to opposite plane;
                                                    overhead


Command Moves
-------------
Long Air Fireball      K+WA in air                fireball flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Longest Air Fireball   P+K+WA in air              fireball flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Long Fireball          K+WA                       fireball flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Longest Fireball       P+K+WA                     fireball flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Long Low Fireball      d + K+WA                   fireball flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Longest Low Fireball   d + P+K+WA                 fireball flies to or in
                                                    whatever plane the opponent
                                                    is in; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process
Low Cane               d + WA                     must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Short Knee             f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)


Special Moves
------------- 
Senshushou Uchi        qcf, uf + P/K              P=short time; K=long time
Hakukoh Dan            Charge db for 1 second,    K=rises higher
                         f + P/K
Kiden Dama             d, u, d, u + P/K when      can be useful in that it
                         hanging from a pole        will knock two objects (one
                                                    on each side) off the pole
                                                    at the same time
Shien Ryu              f, d, df + K+WA/P+K+WA     fireball will fly to or in
                                                    whatever plane the opponent
                                                    is in; has slight homing
                                                    ability when flying to
                                                    opposite plane; if an
                                                    opponent tries to knock
                                                    this away with a WA 
                                                    maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply destroy the fireball
                                                    instead of sending it back
                                                    toward you to strike you; 
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
~Raged Chung           the opponent must          Chung will fall down and lose
                         deplete your lifebar       his hat, thus getting angry
                         with Special Moves         and charging into a "red" 
                         and heavy attacks          version of himself (during
                                                    the charge, he is 
                                                    invulnerable); An opponent
                                                    CAN go a round without
                                                    raging Chung, usually by
                                                    using mostly weak normals
                                                    instead of heavy ones


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Raged Chung (Added Special Moves) ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Senpuu Enbu            qcb, ub + WA, then use     
                         b/f to guide 
                         levitation
  Early Descent        WA
Chocho Henka           f, b, f + K+WA/P+K+WA      K+WA=long, P+K+WA=even 
                                                    longer; dust cloud flies to
                                                    or in whatever plane the
                                                    opponent is in; if an
                                                    opponent tries to knock
                                                    this away with a WA 
                                                    maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply destroy the dust
                                                    cloud instead of sending it
                                                    back toward you to strike
                                                    you; if this move connects
                                                    (not blocked) the opponent
                                                    will be transformed into a
                                                    chicken where they are 
                                                    completely vulnerable; they
                                                    will morph back once they
                                                    are hit or after 4 seconds;
                                                    while morphed into a 
                                                    chicken, the opponent can
                                                    walk back and forth as well
                                                    as jump (but they cannot
                                                    attack); will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process


Desperation
-----------
Sennin Happa           d, d, d, d, u + P          note that you MUST be in 
                                                    Raged Cheng mode to perform
                                                    this; dive in must connect
                                                    (not blocked) to perform 
                                                    the entire desperation





*******************************************************************************
* 3.8 Kage "King Lion" Shishioh                                               *
*******************************************************************************
Colors
------
P - Red costume w/ Silver armor
K - Orange costume w/ Blue-Green armor



Throw
-----
Hanging Upper          f/b + WA close             f and b determine where 
                                                    opponent is thrown


Basic Moves
-----------
Sword Pierce           WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Sword Slash            WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Turn Knee      P/K/WA when hanging
                         from a pole
King Axe               HK close                   2 hits


Plane Moves
-----------
Knee Riser             DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Elbow And Knee         DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Knee Riser     b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Elbow And Knee b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Knee Riser   qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Knee Riser can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Charge To Elbow A. K.  qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Elbow And Knee can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Knee R.   qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Knee Riser can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Backtrack To E. A. K.  qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Elbow And Knee can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Knee Riser   d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Elbow A. K.  d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Giga Sword Carry       f, b, db, d + DA/P+K       switches to back plane;
                         from front plane           overhead
Giga Sword Slice       f, b, db, d + DA/P+K       switches to front plane;
                         from back plane            overhead


Command Moves
-------------
Short Air Sword Toss   K+WA in air                sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Air Sword Toss    P+K+WA in air              sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Short Sword Toss       K+WA                       sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Sword Toss        P+K+WA                     sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Short Low Sword Toss   d + K+WA                   sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Low Sword Toss    d + P+K+WA                 sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Low Sword Slash        d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Low Handle             d + WA close               must be blocked low
Very Short Forearm     f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)

           
Special Moves
------------- 
Beast Blow             qcb, f + P/K               P=short dash in, K=long dash
                                                    in; dash in must connect
                                                    (not blocked) in order to
                                                    perform the entire 
                                                    maneuver; King Lion 
                                                    uppercuts the opponent to
                                                    the opposite plane with the
                                                    K version
Nightmare Knocker      qcf, uf + WA               high counter attack
Earth Chopper          qcb, ub + WA               if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Silent Storm           f, df, d, u + K+WA/P+K+WA  swords fly to or in whatever
                                                    plane the opponent is in;
                                                    has slight homing ability
                                                    when flying to opposite
                                                    plane; if an opponent tries
                                                    to knock this away with a
                                                    WA maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other 
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
God Breath             Charge d for 1 second,     K+WA=short, P+K+WA=long; 
                         u + K+WA/P+K+WA            swords fly to or in 
                                                    whatever plane the opponent
                                                    is in; if an opponent tries
                                                    to knock this away with a 
                                                    WA  maneuver (ie. WA, WA in
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process


Desperation
-----------
King Straight          hcb, f, b, f + P              





*******************************************************************************
* 3.9 Gordon Bowman                                                           *
*******************************************************************************
Colors
------
P - Blue costume w/ Orange-Red billy club
K - Green costume w/ Purple billy club



Throws
------
Backbreaker            f/b + WA close             f and b determine where 
                                                    opponent is thrown
Ton Press              f + WA close in air


Basic Moves
-----------
Diagonal Spark         WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Shock Club             WA                         if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Big Boot       P/K/WA when hanging
                         from a pole


Plane Moves
-----------
Police Tackle          DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Butt Drop              DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Police Tackle  b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Butt Drop      b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Police T.    qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Police Tackle can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Charge To Butt Drop    qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Butt Drop can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Backtrack To Police T. qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Police Tackle can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Butt Drop qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Butt Drop can hit opponent
                                                    in either plane; overhead
                                                    in both situations
High Drop Police T.    d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Butt Drop    d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Cannonball             f, b, db, d + DA/P+K       switches to opposite plane;
                                                    overhead


Command Moves
-------------
Long Air Spark Shot    K+WA in air                spark flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Air Spark Shot P+K+WA in air              spark flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Spark Shot        K+WA                       spark flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Spark Shot     P+K+WA                     spark flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Low Spark Shot    d + K+WA                   spark flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Low Spark Shot d + P+K+WA                 spark flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Low Club Spin          d + WA                     must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Tumble                 d + HK                     both parts must be blocked
                                                    low
Short Arm Uppercut     f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)


Special Moves
------------- 
Moon-Shot Upper        qcb, f + P/K               P=short dash in, K=long dash
                                                    in; dash in must connect
                                                    (not blocked) in order to
                                                    perform the entire 
                                                    maneuver; Gordon knocks the
                                                    opponent to the opposite
                                                    plane with the K version
Friction Heater        hcb + P/K                  K=longer with slight hop at
                                                    the beginning of the 
                                                    maneuver; Gordon rubs his
                                                    stomach after the maneuver,
                                                    so if you miss, you are
                                                    completely vulnerable
Spark Bolt             f, b, f + K+WA/P+K+WA      K+WA=short, P+K+WA=long; 
                                                    spark flies to or in
                                                    whatever plane the opponent
                                                    is in; if an opponent tries
                                                    to knock this away with a
                                                    WA maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply destroy the spark
                                                    instead of sending it back
                                                    toward you to strike you;
                                                    both the large spark and
                                                    the spark blasts can be
                                                    destroyed with a WA 
                                                    maneuver; will collide with
                                                    other projectiles as both
                                                    will be returned/destroyed
                                                    in the process


Desperation
-----------
Mad Police             hcb, f + WA close          unblockable





*******************************************************************************
* 3.10 Joker                                                                  *
*******************************************************************************
Colors
------
P - Green vest w/ Red trim
K - Blue vest w/ Pink trim



Throw
-----
Roller Rage            f/b + WA close             f and b determine where 
                                                    opponent is thrown


Basic Moves
-----------
Air Hammer             WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Hammer Smash           WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Knee Strike    P/K/WA when hanging
                         from a pole


Plane Moves
-----------
Clown Dive             DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Giant Gloves           DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Clown Dive     b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Giant Gloves   b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Clown Dive   qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Clown Dive can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Charge To Giant Gloves qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Giant Gloves can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Clown D.  qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Clown Dive can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Backtrack To Giant G.  qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Giant Gloves can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Clown Dive   d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Giant Gloves d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Insane Spin            f, b, db, d + DA/P+K       switches to opposite plane;
                                                    overhead


Command Moves
-------------
Long Air Trick Card    K+WA in air                card flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Air Trick Card P+K+WA in air              card flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Trick Card        K+WA                       card flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Trick Card     P+K+WA                     card flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Low Trick Card    d + K+WA                   card flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Longest Low Trick Card d + P+K+WA                 card flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Low Hammer             d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Low Tap Hammer         d + WA close               must be blocked low
Reverse Skate          f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)
           

Special Moves
------------- 
Blood Parasol          qcb + P/K in air           K=longer and sweeps across
                                                    the floor
Roller Dash            Charge db for 1 second,    P=short, K=long
                         f + P/K
Transporter            d, d + P/K                 P=teleports forward and to
                                                    the opposite plane, 
                                                    K=teleports forward but
                                                    remains in the same plane
Shocking Toy           qcf, uf + WA
Mad Hatter Heave       hcb, f + K+WA/P+K+WA       P+K+WA=longer start up time,
                                                    but deals more damage;
                                                    hat flies to or in whatever
                                                    plane the opponent is in;
                                                    has slight homing ability
                                                    when flying to opposite
                                                    plane; if an opponent tries
                                                    to knock this away with a
                                                    WA maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply destroy the hat
                                                    instead of sending it back
                                                    toward you to strike you;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process


Desperation
-----------
Good Face              qcb, hcf, uf + P           absorbs projectiles



-------------------------------------------------------------------------------



*******************************************************************************
* 3.11 Shin "King Leo" Shishioh                                               *
*******************************************************************************
Colors
------
P - Red costume w/ Gold armor
K - Purple costume w/ Gold armor



Throw
-----
Hanging Upper          f/b + WA close             f and b determine where 
                                                    opponent is thrown


Basic Moves
-----------
Sword Pierce           WA in air                  overhead; knocks opponent out
                                                    of the air; if you time it
                                                    right, you can knock an 
                                                    opponent's weapon toss
                                                    right back at them with
                                                    this
Sword Slash            WA far                     if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Hanging Turn Knee      P/K/WA when hanging
                         from a pole
Lightning Axe          HK close                   2 hits


Plane Moves
-----------
Knee Riser             DA / P+K from front        switches to the back plane; 
                         plane                      overhead
Elbow And Knee         DA / P+K from back         switches to the front plane; 
                         plane                      overhead
Retreat Knee Riser     b + DA/P+K from front      switches to the back plane; 
                         plane                      overhead
Retreat Elbow And Knee b + DA/P+K from back       switches to the front plane; 
                         plane                      overhead
Charge To Knee Riser   qcf + DA/P+K from front    dashes forward and then
                         plane                      switches to back plane; 
                                                    Knee Riser can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Charge To Elbow A. K.  qcf + DA/P+K from back     dashes forward and then
                         plane                      switches to front plane; 
                                                    Elbow And Knee can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
Backtrack To Knee R.   qcb + DA/P+K from front    dashes backward and then
                         plane                      switches to back plane;
                                                    Knee Riser can hit opponent
                                                    in either plane; overhead
                                                    in both situations
Backtrack To E. A. K.  qcb + DA/P+K from back     dashes backward and then
                         plane                      switches to front plane;
                                                    Elbow And Knee can hit 
                                                    opponent in either plane;
                                                    overhead in both situations
High Drop Knee Riser   d, u + DA/P+K from front   jumps very high and comes
                         plane                      down in the back plane;
                                                    overhead
High Drop Elbow A. K.  d, u + DA/P+K from back    jumps very high and comes
                         plane                      down in the front plane;
                                                    overhead
Giga Sword Carry       f, b, db, d + DA/P+K       switches to back plane;
                         from front plane           overhead
Giga Sword Slice       f, b, db, d + DA/P+K       switches to front plane;
                         from back plane            overhead


Command Moves
-------------
Short Air Sword Toss   K+WA in air                sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Air Sword Toss    P+K+WA in air              sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Short Sword Toss       K+WA                       sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Sword Toss        P+K+WA                     sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Short Low Sword Toss   d + K+WA                   sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Long Low Sword Toss    d + P+K+WA                 sword flies to or in whatever
                                                    plane the opponent is in;
                                                    will collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Low Sword Slash        d + WA far                 must be blocked low; if you
                                                    time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Low Handle             d + WA close               must be blocked low
Very Short Forearm     f + P while blocking       you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; has a
                                                    small window where you are
                                                    invulnerable; you can use
                                                    this to completely avoid
                                                    a projectile and any block
                                                    damage from it (simply 
                                                    block and wait until the
                                                    projectile makes it to you,
                                                    then press f + P)
           

Special Moves
------------- 
Hunter Killer          qcb + P/K                  P=short, K=long; dive kick
                                                    must connect (not blocked)
                                                    to perform the entire
                                                    maneuver
Beast Blow             qcb, f + P/K               P=short dash in, K=long dash
                                                    in; dash in must connect
                                                    (not blocked) in order to
                                                    perform the entire 
                                                    maneuver; King Leo 
                                                    uppercuts the opponent to
                                                    the opposite plane with the
                                                    K version
Nightmare Knocker      qcf, uf + WA               high counter attack
Earth Chopper          qcb, ub + WA               if you time it right, you can
                                                    knock an opponent's weapon
                                                    toss right back at them
                                                    with this
Silent Storm           f, df, d, u + K+WA/P+K+WA  swords fly to or in whatever
                                                    plane the opponent is in;
                                                    has slight homing ability
                                                    when flying to opposite
                                                    plane; if an opponent tries
                                                    to knock this away with a
                                                    WA maneuver (ie. WA, WA in 
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
God Breath             Charge d for 1 second,     K+WA=short, P+K+WA=long; 
                         u + K+WA/P+K+WA            swords fly to or in 
                                                    whatever plane the opponent
                                                    is in; if an opponent tries
                                                    to knock this away with a 
                                                    WA  maneuver (ie. WA, WA in
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process
Thunder God Breath     b, d, db + K+WA/P+K+WA     K+WA=short, P+K+WA=long;
                                                    swords fly to or in 
                                                    whatever plane the opponent
                                                    is in; if an opponent tries
                                                    to knock this away with a 
                                                    WA  maneuver (ie. WA, WA in
                                                    air, or d + WA), it will
                                                    simply send your weapon
                                                    back to you normally
                                                    instead of flying toward
                                                    you to strike you; will
                                                    collide with other
                                                    projectiles as both will be
                                                    returned/destroyed in the
                                                    process


Desperations
------------
King Straight          hcb, f, b, f + P              
King Upper             hcb, f, b, f + K           King Leo uppercuts the
                                                    opponent to the opposite
                                                    plane





===============================================================================
4. Conclusion
===============================================================================

4.1  What's Missing/Needed
-Cleanup and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


4.2  Credits
-SNK
-Gamefaqs
-And me for writing this faq