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    FAQ/Move List by Goh_Billy

    Version: 3.0 | Updated: 09/26/08 | Printable Version | Search This Guide

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                                  Savage Reign
                                      AKA
                                Fu'un Mokushiroku
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 3.0
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    Sections
    --------
          1. Legend
          2. System
             2.1  Basics
             2.2  Planes
             2.3  Stage Dangers
          3. Characters
             3.1  Sho Hayate       
             3.2  Gozu     
             3.3  Carol Stanzack  
             3.4  Mezu 
             3.5  Max Eagle
             3.6  Nicola Zaza 
             3.7  Chung Paifu
             3.8  Kage "King Lion" Shishioh
             3.9  Gordon Bowman
             3.10 Joker
      -----------------------------------------
             3.11 Shin "King Leo" Shishioh 
          4. Conclusion
             4.1  What's Missing/Needed 
             4.2  Credits
            				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
    
      ub  u  uf        f - Forward        LP - Light Punch         P - Any Punch
        \ | /          b - Back           HP - Heavy Punch         K - Any Kick
      b--   --f        u - Up             LK - Light Kick          + - And 
        / | \          d - Down           HK - Heavy Kick          / - Or 
      db  d  df                           WA - Weapon Attack       , - Then    
                                          DA - Dimensional Attack
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    **************
    * 2.1 Basics *
    **************
    
    Throw                  f/b + WA close 
    Throw Escape           tap K rapidly just         timing is very tight
                             before opponent
                             grabs you
    Throw Reverse          f/b + WA just as you       allows you to counter and
                             are being thrown           perform a throw on your
                                                        opponent instead
    
    
    Dash Forward           f, f
    Long Dash Forward      db, f, f
    Dash Backward          b, b
    Long Dash Backward     df, b, b
    
    Block High             b
    Block Low              db                         will not block overheads
    
    
    Light Punch (LP)       done by tapping the
                             punch button very 
                             lightly
    Heavy Punch (HP)       done by pressing the
                             punch button down
    Light Kick (LK)        done by tapping the
                             kick button very 
                             lightly
    Heavy Kick (HK)        done by pressing the
                             kick button down
    
    
    Dimensional Attack     DA/P+K                     overhead
    Dimensional Retreat A. b + DA/P+K                 overhead
    Charge Dimensional A.  qcf + DA/P+K               can hit opponent in either
                                                        plane; overhead in both
                                                        situations
    Backtrack D. Attack    qcb + DA/P+K               can hit opponent in either
                                                        plane; overhead in both
                                                        situations
    High Drop D. Attack    d, u + DA/P+K              overhead
    Hyper Dimensional A.   f, b, db, d + DA/P+K       overhead
    
    
    Short Weapon Toss      K+WA                       weapon flies to or in 
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process      
    Long Weapon Toss       P+K+WA                     weapon flies to or in 
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process   
    Weapon Reflect         WA/WA in air/d + WA
                             just before weapon
                             toss strikes
    Dizzy Recovery         shake joystick and tap
                             the buttons rapidly
                             when dizzied
    Defensive Attack       f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
    Desperation            perform when your          occurs when your lifebar
                             lifebar is flashing        depletes to around 1/4
                             red                        left
    
    
    
    **************
    * 2.2 Planes *
    ************** 
    
      Each stage has two planes in which you can fight in.  Using DA/P+K will allow
    you to jump back and forth from one plane to another.  While in an opposite
    plane as your opponent, only projectile attacks will cross over from one plane
    to another.  Both Eagle and Chung's stage have poles in the back plane.  These
    poles have objects attached to them.  If your jump toward the pole strikes one
    of these objects, it will fall to the front plane where it can hurt the
    opponent.  You may also move along the pole and strike the objects with an
    attack to make them fall down as well.  While on the poll you can still block,
    dash, and long dash.  Your attacks, however, are limited to a single strike
    (P/K/WA), or your weapon tosses.  Like in other situations, your weapon toss
    will fly to or in whatever plane the opponent is in.  If you are struck at 
    anytime while hanging from the pole, you will fall back down to the front
    plane.  Note that if you are in the front plane of Eagle or Chung's stage and
    receive a move that normally knocks an opponent to the back plane (ie. King 
    Lion's K version of the Beast Blow), you will NOT end up on the pole, but
    instead fall slightly outside the front plane and bounce back in.
    
    
    
    *********************
    * 2.3 Stage Dangers *
    *********************
    
      Many stages have dangers that can hurt a character (such as falling objects,
    etc.)  Nearly all these dangers can, however, be destroyed before they get
    a chance to strike your character.  Simply use a special move or heavy attack
    before the danger strikes you to destroy it.  Here are list of the stage
    dangers:
    
    Gozu's lava cove:  Lava pillars that burst between the back and front plane.
                       These CANNOT be destroyed.
    
    Carol's carnival:  A car will come by on the upper track and can strike your
                       character.  The car itself can be destroyed.
    
    Mezu's ice cavern: If you stay idle away from your opponent near the center
                       part of the stage (on the front plane), piranhas will
                       jump out of the water and attack you.  You can't destroy
                       these as far as I know.  Also, large icicles will fall
                       from the ceiling onto both planes.  These can be 
                       destroyed.
    
    Eagle's arena:     The spotlights hanging from the pole can be knocked to the
                       front plane to hurt an opponent.  These can be destroyed.
    
    Nicola's lab:      At the center of the back plane, there is a trap floor that
                       will release.  If standing on it, you will simply fall back
                       to the front plane, taking no damage.
    
    Chung's street:    The lanterns hanging from the pole can be knocked to the
                       front plane to hurt an opponent.  These can be destroyed.
    
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    *******************************************************************************
    * 3.1 Sho Hayate                                                              *
    *******************************************************************************
    Colors
    ------
    P - Red top and bandanna
    K - Blue top and bandanna
    
    
    
    Throw
    -----
    Palm Driver            f/b + WA close             f and b determine where 
                                                        opponent is thrown
    
    
    Basic Moves
    -----------
    Air Boomerang Chop     WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Boomerang Chop         WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Front Kick     P/K/WA when hanging
                             from a pole
    Driving Knee           HK close                   2 hits
    
    
    Plane Moves
    -----------
    Side Swipe             DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Direct Kick            DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Side Swipe     b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Direct Kick    b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Side Swipe   qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Side Swipe can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Charge To Direct Kick  qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Direct Kick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Side S.   qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Side Swipe can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Backtrack To Direct K. qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Direct Kick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Side Swipe   d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Direct Kick  d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Hyper Side Swipe       f, b, db, d + DA/P+K       switches to back plane;
                             from front plane           overhead
    Hyper Direct Kick      f, b, db, d + DA/P+K       switches to front plane;
                             from back plane            overhead
    
    
    Command Moves
    -------------
    Short Air Boomerang T. K+WA in air                boomerang flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Long Air Boomerang T.  P+K+WA in air              boomerang flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Short Boomerang Toss   K+WA                       boomerang flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Long Boomerang Toss    P+K+WA                     boomerang flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Short Low Boomerang T. d + K+WA                   boomerang flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Long Low Boomerang T.  d + P+K+WA                 boomerang flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Low Boomerang          d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Low Rising Boomerang   d + WA close               must be blocked low
    Short Elbow            f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
    
    Special Moves
    ------------- 
    Reppuu Satsu           d + P in air (at the       dive punch must connect (not
                             peak of your jump)         blocked) to perform the
                                                        entire maneuver; has a
                                                        slightly steeper dive then
                                                        the Shin Reppuu Satsu
    Shin Reppuu Satsu      d + K in air (at the       dive punch must connect (not
                             peak of your jump)         blocked) to perform the
                                                        entire maneuver
    Hitenshooh Kyaku       qcb + P/K                  P=short, K=long
    Kyoretsu Zan           qcf + WA                   the second part of the move
                                                        will come out after a
                                                        considerable dash forward,
                                                        or come out directly if the
                                                        dash touches the opponent
    Genei Hikon            f, d, df + K+WA/P+K+WA     boomerangs fly to or in
                                                        whatever plane the opponent
                                                        is in; has slight homing
                                                        ability when flying to
                                                        opposite plane; if an
                                                        opponent tries to knock
                                                        this away with a WA 
                                                        maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other 
                                                        projectiles as both will
                                                        be returned/destroyed in
                                                        the process
    Nendou Hikon           f, b, f + K+WA/P+K+WA      boomerang flies to or in
                                                        whatever plane the opponent
                                                        is in; has slight homing
                                                        ability when flying to
                                                        opposite plane; if an
                                                        opponent tries to knock
                                                        this away with a WA 
                                                        maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other 
                                                        projectiles as both will
                                                        be returned/destroyed in
                                                        the process
    
    
    Desperation
    -----------
    Hioh Musou Ranbu       qcb, hcf + P               dash in must connect (not
                                                        blocked) to perform the
                                                        entire super desperation
    
    
    
    
    
    *******************************************************************************
    * 3.2 Gozu                                                                    *
    *******************************************************************************
    Colors
    ------
    P - Orange costume
    K - Yellow costume
    
    
    
    Throw
    -----
    Flipping Tiger Bomb    f/b + WA close             f and b determine where 
                                                        opponent is thrown
    
    
    Basic Moves
    -----------
    X Slice                WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Double Bleeder         WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Short Claw     P/K/WA when hanging
                             from a pole
    
    
    Plane Moves
    -----------
    Bladed Kick            DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Double Claw            DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Bladed Kick    b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Double Claw    b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Bladed Kick  qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Bladed Kick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Charge To Double Claw  qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Double Claw can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Bladed K. qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Bladed Kick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Double C. qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Double Claw can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Bladed Kick  d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Double Claw  d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Hyper Bladed Kick      f, b, db, d + DA/P+K       switches to back plane;
                             from front plane           overhead
    Hyper Double Claw      f, b, db, d + DA/P+K       switches to front plane;
                             from back plane            overhead
    
    
    Command Moves
    -------------
    Long Air Flame Talon   K+WA in air                talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Air Flame T.   P+K+WA in air              talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Flame Talon       K+WA                       talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Flame Talon    P+K+WA                     talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Low Flame Talon   d + K+WA                   talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Low Flame T.   d + P+K+WA                 talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Low Reach Cutter       d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Low Cutter             d + WA close               must be blocked low
    Slide                  d + HK                     must be blocked low
    Short Forearm          f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
    
    Special Moves
    ------------- 
    Youen Ken              tap P rapidly        
    Mudoh Goenha           f, df, d, u + P/K          absorbs projectiles
    Gohten                 qcf, uf + WA               if the move doesn't initially
                                                        touch the opponent, then it
                                                        will hop straight up into
                                                        the air, and then charge
                                                        along the ground
    Gouen Dan              f, d, df + K+WA/P+K+WA     K+WA=short, P+K+WA=long; 
                                                        bullets fly to or in
                                                        whatever plane the opponent
                                                        is in; opponent CANNOT
                                                        knock this attack back
                                                        toward you or destroy it
                                                        with a WA maneuver (ie. WA,
                                                        WA in air, or d + WA); the
                                                        bullets or the ground blast
                                                        they create when hitting
                                                        the floor can strike the
                                                        opponent; absorbs 
                                                        projectiles
    
    
    Desperation
    -----------
    Jaga Rangeki Shoh      charge db for 2 seconds,               
                             f + P (then tap P 
                             rapidly)
    
    
    
    
    
    *******************************************************************************
    * 3.3 Carol Stanzack                                                          *
    *******************************************************************************
    Colors
    ------
    P - Blue costume w/ Pink ball
    K - Pink costume w/ Blue ball
    
    
    
    Throw
    -----
    Twist Toss             f/b + WA close             using f will toss opponent
                                                        behind Carol, while using
                                                        b will toss opponent in
                                                        front of Carol
                                                      
    
    Basic Moves
    -----------
    Frog Leap              WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Backfist Ball          WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Double Boot    P/K/WA when hanging
                             from a pole
    Kick Retreat           HK close                   causes Carol to attack and
                                                        then flip away from her
                                                        opponent
    
    
    Plane Moves
    -----------
    Butt Strike            DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Prance Kick            DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Butt Strike    b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Prance Kick    b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Butt Strike  qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Butt Strike can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Charge To Prance Kick  qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Prance Kick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Butt S.   qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Butt Strike can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Prance K. qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Prance Kick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Butt Strike  d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Prance Kick  d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Hyper Cyclone          f, b, db, d + DA/P+K       switches to opposite plane;
                                                        overhead
    
    
    Command Moves
    -------------
    Long Air Ball Toss     K+WA in air                ball flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Air Ball Toss  P+K+WA in air              ball flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Ball Toss         K+WA                       ball flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Ball Toss      P+K+WA                     ball flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Low Ball Toss     d + K+WA                   ball flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Low Ball Toss  d + P+K+WA                 ball flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Elegant Smash          d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Short Smash            d + WA close               must be blocked low
    Low Riser              f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
    
    Special Moves
    ------------- 
    Spinning Top           qcb + P/K                  P=short, K=long
    Swan Diving            Charge db for 2 seconds,
                             f + P
    Double Swan Diving     Charge db for 2 seconds,
                             f + K
    Dream Angel            d, WA in air               move must touch opponent in
                                                        order to fully execute; if
                                                        you miss the initial part,
                                                        Carol will taunt when she
                                                        lands on the ground, 
                                                        leaving her completely 
                                                        vulnerable            
    Rainbow Attack         f, d, df + K+WA/P+K+WA     K+WA=short, P+K+WA=long; ball
                                                        will fly to or in whatever
                                                        plane the opponent is in;
                                                        if an opponent tries to
                                                        knock this away with a WA 
                                                        maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply destroy the ball
                                                        instead of sending it back
                                                        toward you to strike you;
                                                        note that the opponent
                                                        can NOT prevent damage with
                                                        a WA maneuver once the 
                                                        Rainbow Attack starts 
                                                        exploding; will collide
                                                        with other projectiles as
                                                        both will be 
                                                        returned/destroyed in the
                                                        process
    Fast Ball Flash        hcf + K+WA/P+K+WA          K+WA=short, P+K+WA=long; ball
                                                        will fly to or in whatever
                                                        plane the opponent is in;
                                                        if an opponent tries to
                                                        knock this away with a WA 
                                                        maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply destroy the ball
                                                        instead of sending it back
                                                        toward you to strike you;
                                                        if move connects (not 
                                                        blocked), the opponent will
                                                        be struck and sent to the
                                                        opposite plane from where
                                                        they are; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    
    
    Desperation
    -----------
    Naughty Ball           f, b, d, u + P             super hits in either plane;
                                                        the ball itself is 
                                                        unblockable
    
    
    
    
    
    *******************************************************************************
    * 3.4 Mezu                                                                    *
    *******************************************************************************
    Colors
    ------
    P - Blue costume
    K - Green costume
    
    
    
    Throw
    -----
    Flipping Tiger Bomb    f/b + WA close             f and b determine where 
                                                        opponent is thrown
    
    
    Basic Moves
    -----------
    X Slice                WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Double Bleeder         WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Stationary Dropkick    HK far                     low dodge
    Hanging Short Claw     P/K/WA when hanging
                             from a pole
    
    
    Plane Moves
    -----------
    Bladed Kick            DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Double Claw            DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Bladed Kick    b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Double Claw    b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Bladed Kick  qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Bladed Kick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Charge To Double Claw  qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Double Claw can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Bladed K. qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Bladed Kick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Double C. qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Double Claw can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Bladed Kick  d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Double Claw  d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Hyper Bladed Kick      f, b, db, d + DA/P+K       switches to back plane;
                             from front plane           overhead
    Hyper Double Claw      f, b, db, d + DA/P+K       switches to front plane;
                             from back plane            overhead
    
    
    Command Moves
    -------------
    Long Air Ice Talon     K+WA in air                talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Air Ice Talon  P+K+WA in air              talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Ice Talon         K+WA                       talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Ice Talon      P+K+WA                     talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Low Ice Talon     d + K+WA                   talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Low Ice Talon  d + P+K+WA                 talon flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Low Reach Cutter       d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Low Cutter             d + WA close               must be blocked low
    Slide                  d + HK                     must be blocked low
    Short Forearm          f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
               
    Special Moves
    ------------- 
    Youen Kyaku            tap K rapidly  
    Mudoh Suiryuuha        f, df, d, u + P/K, then    absorbs projectiles (but once
                             use b/f to guide           this happens the water
                                                        tornado automatically 
                                                        ends); move must connect
                                                        (not blocked) to perform
                                                        the entire maneuver
    Gohten                 qcf, uf + WA               if the move doesn't initially
                                                        touch the opponent, then it
                                                        will spin in place and then
                                                        charge along the ground
    Ryuuhyou Dan           f, d, df + K+WA/P+K+WA     K+WA=short, P+K+WA=long; 
                                                        bullets fly to or in
                                                        whatever plane the opponent
                                                        is in; opponent CANNOT
                                                        knock this attack back
                                                        toward you or destroy it
                                                        with a WA maneuver (ie. WA,
                                                        WA in air, or d + WA); the
                                                        bullets or the ground blast
                                                        they create when hitting
                                                        the floor can strike the
                                                        opponent; absorbs 
                                                        projectiles
    
    
    Desperation
    -----------
    Jaga Rangeki Kyaku     charge db for 2 seconds,               
                             f + K (then tap K 
                             rapidly)
    
    
    
    
    
    *******************************************************************************
    * 3.5 Max Eagle                                                               *
    *******************************************************************************
    Colors
    ------
    P - Blue costume w/ Red trim
    K - Purple costume w/ Orange trim
    
    
    
    Throws
    ------
    German Suplex          f + WA close  
    Reverse Power Slam     b + WA close               opponent ends up behind Eagle
    Falling Power Slam     f + WA close in air           
    
    
    Basic Moves
    -----------
    Axe Edge               WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Axe Snap               WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Knee Strike    P/K/WA when hanging
                             from a pole
    Forearm Dig            HP close                   2 hits
    
    
    Plane Moves
    -----------
    Side Kick              DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Rage Dropkick          DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Side Kick      b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Rage Dropkick  b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Side Kick    qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Side Kick can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Charge To Rage Drop.   qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Rage Dropkick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Side K.   qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Side Kick can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Backtrack To Rage D.   qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Rage Dropkick can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Side Kick    d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Rage Drop.   d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Hyper Side Kick        f, b, db, d + DA/P+K       switches to back plane;
                             from front plane           overhead
    Hyper Rage Dropkick    f, b, db, d + DA/P+K       switches to front plane;
                             from back plane            overhead
    
    
    Command Moves
    -------------
    Short Air Axe Toss     K+WA in air                axe flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Air Axe Toss      P+K+WA in air              axe flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Short Axe Toss         K+WA                       axe flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Axe Toss          P+K+WA                     axe flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Short Low Axe Toss     d + K+WA                   axe flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Low Axe Toss      d + P+K+WA                 axe flies to or in whatever
                                                        plane the opponent is in; 
                                                        will collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Low Axe Snap           d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Handle Spike           d + WA close
    Backfist               f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
               
    Special Moves
    ------------- 
    Flash Wing             qcf, uf + P/K              P=short, K=far
    American Screw         qcb + P/K                  P=short, K=long
    Axe Boom               hcf + K+WA/P+K+WA          axe flies to or in whatever
                                                        plane the opponent is in;
                                                        has slight homing ability
                                                        when flying to opposite
                                                        plane; if an opponent tries
                                                        to knock this away with a
                                                        WA maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    
    
    Desperation
    -----------
    Eagle Special          hcb, f + WA close          unblockable
    
    
    
    
    
    *******************************************************************************
    * 3.6 Nicola Zaza                                                             *
    *******************************************************************************
    Colors
    ------
    P - Red costume trim w/ Blue and Green shield
    K - Blue costume trim w/ Red and Yellow shield
    
    
    
    Throws
    ------
    Stomping               f + WA close             
    Tornado Driver         b + WA close               opponent ends up behind 
                                                        Nicola
    Air Tornado Driver     b + WA close in air        opponent ends up behind
                                                        Nicola
    
    
    Basic Moves
    -----------
    Discus Smash           WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Discus Swing           WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging High Kick      P/K/WA when hanging
                             from a pole
    
    
    Plane Moves
    -----------
    Shielded Knee          DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Shield Surfer          DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Shielded Knee  b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Shield Surfer  b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Shielded K.  qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Shielded Knee can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Charge To Shield S.    qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Shield Surfer can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To S. Knee   qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Shielded Knee can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Shield S. qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Shield Surfer can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Shielded K.  d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Shield S.    d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Hyper Shielded Knee    f, b, db, d + DA/P+K       switches to back plane;
                             from front plane           overhead
    Hyper Shield Surfer    f, b, db, d + DA/P+K       switches to front plane;
                             from back plane            overhead
    
    
    Command Moves
    -------------
    Short Air Shield Toss  K+WA in air                shield flies to or in 
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Long Air Shield Toss   P+K+WA in air              shield flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Short Shield Toss      K+WA                       shield flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Long Shield Toss       P+K+WA                     shield flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Short Low Shield Toss  d + K+WA                   shield flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Long Low Shield Toss   d + P+K+WA                 shield flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Low Discus Swing       d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Discus Push            d + WA close               must be blocked low
    Short Straight         f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
               
    Special Moves
    ------------- 
    Discus Driver         qcb + P/K                   P=short, K=long with extra
                                                        attack when move touches
                                                        the opponent
    Galvanic Smash        qcf, uf + WA
    Flying Saucer         b, d, db + K+WA/P+K+WA     shield flies to or in whatever
                                                        plane the opponent is in;
                                                        has slight homing ability
                                                        when flying to opposite 
                                                        plane; if an opponent tries
                                                        to knock this away with a
                                                        WA maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Samson Spirit          hcb, f + K+WA/P+K+WA       K+WA=short, P+K+WA=long; 
                                                        shield flies to or in
                                                        whatever plane the opponent
                                                        is in; if an opponent tries
                                                        to knock this away with a
                                                        WA maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will 
                                                        collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    
    
    Desperation
    -----------
    Laser Of Hell          qcb, hcf, uf + P
    
    
    
    
    
    *******************************************************************************
    * 3.7 Chung Paifu                                                             *
    *******************************************************************************
    Colors
    ------
    P - Yellow shirt w/ Blue trim
    K - Blue shirt w/ Pink trim
    
    
    
    Throw
    -----
    Cane Toss              f/b + WA close             using f will toss opponent
                                                        behind Chung, while using
                                                        b will toss opponent in
                                                        front of Chung
    
    
    Basic Moves
    -----------
    Handle Stab            WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Split Kick             HK in air                  overhead; good for crossups
    Rising Scrape          WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Handle Poke    P/K/WA when hanging
                             from a pole
    
    
    Plane Moves
    -----------
    Cane Charge            DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Cane Dive              DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Cane Charge    b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Cane Dive      b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Cane Charge  qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Cane Charge can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Charge To Cane Dive    qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Cane Dive can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Backtrack To Cane C.   qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Cane Charge can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Cane Dive qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Cane Dive can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    High Drop Cane Charge  d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Cane Dive    d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Deadly Wheel           f, b, db, d + DA/P+K       switches to opposite plane;
                                                        overhead
    
    
    Command Moves
    -------------
    Long Air Fireball      K+WA in air                fireball flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Longest Air Fireball   P+K+WA in air              fireball flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Long Fireball          K+WA                       fireball flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Longest Fireball       P+K+WA                     fireball flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Long Low Fireball      d + K+WA                   fireball flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Longest Low Fireball   d + P+K+WA                 fireball flies to or in
                                                        whatever plane the opponent
                                                        is in; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    Low Cane               d + WA                     must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Short Knee             f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
    
    Special Moves
    ------------- 
    Senshushou Uchi        qcf, uf + P/K              P=short time; K=long time
    Hakukoh Dan            Charge db for 1 second,    K=rises higher
                             f + P/K
    Kiden Dama             d, u, d, u + P/K when      can be useful in that it
                             hanging from a pole        will knock two objects (one
                                                        on each side) off the pole
                                                        at the same time
    Shien Ryu              f, d, df + K+WA/P+K+WA     fireball will fly to or in
                                                        whatever plane the opponent
                                                        is in; has slight homing
                                                        ability when flying to
                                                        opposite plane; if an
                                                        opponent tries to knock
                                                        this away with a WA 
                                                        maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply destroy the fireball
                                                        instead of sending it back
                                                        toward you to strike you; 
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    ~Raged Chung           the opponent must          Chung will fall down and lose
                             deplete your lifebar       his hat, thus getting angry
                             with Special Moves         and charging into a "red" 
                             and heavy attacks          version of himself (during
                                                        the charge, he is 
                                                        invulnerable); An opponent
                                                        CAN go a round without
                                                        raging Chung, usually by
                                                        using mostly weak normals
                                                        instead of heavy ones
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~ Raged Chung (Added Special Moves) ~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Senpuu Enbu            qcb, ub + WA, then use     
                             b/f to guide 
                             levitation
      Early Descent        WA
    Chocho Henka           f, b, f + K+WA/P+K+WA      K+WA=long, P+K+WA=even 
                                                        longer; dust cloud flies to
                                                        or in whatever plane the
                                                        opponent is in; if an
                                                        opponent tries to knock
                                                        this away with a WA 
                                                        maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply destroy the dust
                                                        cloud instead of sending it
                                                        back toward you to strike
                                                        you; if this move connects
                                                        (not blocked) the opponent
                                                        will be transformed into a
                                                        chicken where they are 
                                                        completely vulnerable; they
                                                        will morph back once they
                                                        are hit or after 4 seconds;
                                                        while morphed into a 
                                                        chicken, the opponent can
                                                        walk back and forth as well
                                                        as jump (but they cannot
                                                        attack); will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    
    
    Desperation
    -----------
    Sennin Happa           d, d, d, d, u + P          note that you MUST be in 
                                                        Raged Cheng mode to perform
                                                        this; dive in must connect
                                                        (not blocked) to perform 
                                                        the entire desperation
    
    
    
    
    
    *******************************************************************************
    * 3.8 Kage "King Lion" Shishioh                                               *
    *******************************************************************************
    Colors
    ------
    P - Red costume w/ Silver armor
    K - Orange costume w/ Blue-Green armor
    
    
    
    Throw
    -----
    Hanging Upper          f/b + WA close             f and b determine where 
                                                        opponent is thrown
    
    
    Basic Moves
    -----------
    Sword Pierce           WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Sword Slash            WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Turn Knee      P/K/WA when hanging
                             from a pole
    King Axe               HK close                   2 hits
    
    
    Plane Moves
    -----------
    Knee Riser             DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Elbow And Knee         DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Knee Riser     b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Elbow And Knee b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Knee Riser   qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Knee Riser can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Charge To Elbow A. K.  qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Elbow And Knee can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Knee R.   qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Knee Riser can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Backtrack To E. A. K.  qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Elbow And Knee can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Knee Riser   d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Elbow A. K.  d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Giga Sword Carry       f, b, db, d + DA/P+K       switches to back plane;
                             from front plane           overhead
    Giga Sword Slice       f, b, db, d + DA/P+K       switches to front plane;
                             from back plane            overhead
    
    
    Command Moves
    -------------
    Short Air Sword Toss   K+WA in air                sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Air Sword Toss    P+K+WA in air              sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Short Sword Toss       K+WA                       sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Sword Toss        P+K+WA                     sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Short Low Sword Toss   d + K+WA                   sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Low Sword Toss    d + P+K+WA                 sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Low Sword Slash        d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Low Handle             d + WA close               must be blocked low
    Very Short Forearm     f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
               
    Special Moves
    ------------- 
    Beast Blow             qcb, f + P/K               P=short dash in, K=long dash
                                                        in; dash in must connect
                                                        (not blocked) in order to
                                                        perform the entire 
                                                        maneuver; King Lion 
                                                        uppercuts the opponent to
                                                        the opposite plane with the
                                                        K version
    Nightmare Knocker      qcf, uf + WA               high counter attack
    Earth Chopper          qcb, ub + WA               if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Silent Storm           f, df, d, u + K+WA/P+K+WA  swords fly to or in whatever
                                                        plane the opponent is in;
                                                        has slight homing ability
                                                        when flying to opposite
                                                        plane; if an opponent tries
                                                        to knock this away with a
                                                        WA maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other 
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    God Breath             Charge d for 1 second,     K+WA=short, P+K+WA=long; 
                             u + K+WA/P+K+WA            swords fly to or in 
                                                        whatever plane the opponent
                                                        is in; if an opponent tries
                                                        to knock this away with a 
                                                        WA  maneuver (ie. WA, WA in
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    
    
    Desperation
    -----------
    King Straight          hcb, f, b, f + P              
    
    
    
    
    
    *******************************************************************************
    * 3.9 Gordon Bowman                                                           *
    *******************************************************************************
    Colors
    ------
    P - Blue costume w/ Orange-Red billy club
    K - Green costume w/ Purple billy club
    
    
    
    Throws
    ------
    Backbreaker            f/b + WA close             f and b determine where 
                                                        opponent is thrown
    Ton Press              f + WA close in air
    
    
    Basic Moves
    -----------
    Diagonal Spark         WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Shock Club             WA                         if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Big Boot       P/K/WA when hanging
                             from a pole
    
    
    Plane Moves
    -----------
    Police Tackle          DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Butt Drop              DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Police Tackle  b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Butt Drop      b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Police T.    qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Police Tackle can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Charge To Butt Drop    qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Butt Drop can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Backtrack To Police T. qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Police Tackle can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Butt Drop qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Butt Drop can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    High Drop Police T.    d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Butt Drop    d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Cannonball             f, b, db, d + DA/P+K       switches to opposite plane;
                                                        overhead
    
    
    Command Moves
    -------------
    Long Air Spark Shot    K+WA in air                spark flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Air Spark Shot P+K+WA in air              spark flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Spark Shot        K+WA                       spark flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Spark Shot     P+K+WA                     spark flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Low Spark Shot    d + K+WA                   spark flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Low Spark Shot d + P+K+WA                 spark flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Low Club Spin          d + WA                     must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Tumble                 d + HK                     both parts must be blocked
                                                        low
    Short Arm Uppercut     f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
    
    
    Special Moves
    ------------- 
    Moon-Shot Upper        qcb, f + P/K               P=short dash in, K=long dash
                                                        in; dash in must connect
                                                        (not blocked) in order to
                                                        perform the entire 
                                                        maneuver; Gordon knocks the
                                                        opponent to the opposite
                                                        plane with the K version
    Friction Heater        hcb + P/K                  K=longer with slight hop at
                                                        the beginning of the 
                                                        maneuver; Gordon rubs his
                                                        stomach after the maneuver,
                                                        so if you miss, you are
                                                        completely vulnerable
    Spark Bolt             f, b, f + K+WA/P+K+WA      K+WA=short, P+K+WA=long; 
                                                        spark flies to or in
                                                        whatever plane the opponent
                                                        is in; if an opponent tries
                                                        to knock this away with a
                                                        WA maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply destroy the spark
                                                        instead of sending it back
                                                        toward you to strike you;
                                                        both the large spark and
                                                        the spark blasts can be
                                                        destroyed with a WA 
                                                        maneuver; will collide with
                                                        other projectiles as both
                                                        will be returned/destroyed
                                                        in the process
    
    
    Desperation
    -----------
    Mad Police             hcb, f + WA close          unblockable
    
    
    
    
    
    *******************************************************************************
    * 3.10 Joker                                                                  *
    *******************************************************************************
    Colors
    ------
    P - Green vest w/ Red trim
    K - Blue vest w/ Pink trim
    
    
    
    Throw
    -----
    Roller Rage            f/b + WA close             f and b determine where 
                                                        opponent is thrown
    
    
    Basic Moves
    -----------
    Air Hammer             WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Hammer Smash           WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Knee Strike    P/K/WA when hanging
                             from a pole
    
    
    Plane Moves
    -----------
    Clown Dive             DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Giant Gloves           DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Clown Dive     b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Giant Gloves   b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Clown Dive   qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Clown Dive can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Charge To Giant Gloves qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Giant Gloves can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Clown D.  qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Clown Dive can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Backtrack To Giant G.  qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Giant Gloves can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Clown Dive   d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Giant Gloves d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Insane Spin            f, b, db, d + DA/P+K       switches to opposite plane;
                                                        overhead
    
    
    Command Moves
    -------------
    Long Air Trick Card    K+WA in air                card flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Air Trick Card P+K+WA in air              card flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Trick Card        K+WA                       card flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Trick Card     P+K+WA                     card flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Low Trick Card    d + K+WA                   card flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Longest Low Trick Card d + P+K+WA                 card flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Low Hammer             d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Low Tap Hammer         d + WA close               must be blocked low
    Reverse Skate          f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
               
    
    Special Moves
    ------------- 
    Blood Parasol          qcb + P/K in air           K=longer and sweeps across
                                                        the floor
    Roller Dash            Charge db for 1 second,    P=short, K=long
                             f + P/K
    Transporter            d, d + P/K                 P=teleports forward and to
                                                        the opposite plane, 
                                                        K=teleports forward but
                                                        remains in the same plane
    Shocking Toy           qcf, uf + WA
    Mad Hatter Heave       hcb, f + K+WA/P+K+WA       P+K+WA=longer start up time,
                                                        but deals more damage;
                                                        hat flies to or in whatever
                                                        plane the opponent is in;
                                                        has slight homing ability
                                                        when flying to opposite
                                                        plane; if an opponent tries
                                                        to knock this away with a
                                                        WA maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply destroy the hat
                                                        instead of sending it back
                                                        toward you to strike you;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    
    
    Desperation
    -----------
    Good Face              qcb, hcf, uf + P           absorbs projectiles
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    *******************************************************************************
    * 3.11 Shin "King Leo" Shishioh                                               *
    *******************************************************************************
    Colors
    ------
    P - Red costume w/ Gold armor
    K - Purple costume w/ Gold armor
    
    
    
    Throw
    -----
    Hanging Upper          f/b + WA close             f and b determine where 
                                                        opponent is thrown
    
    
    Basic Moves
    -----------
    Sword Pierce           WA in air                  overhead; knocks opponent out
                                                        of the air; if you time it
                                                        right, you can knock an 
                                                        opponent's weapon toss
                                                        right back at them with
                                                        this
    Sword Slash            WA far                     if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Hanging Turn Knee      P/K/WA when hanging
                             from a pole
    Lightning Axe          HK close                   2 hits
    
    
    Plane Moves
    -----------
    Knee Riser             DA / P+K from front        switches to the back plane; 
                             plane                      overhead
    Elbow And Knee         DA / P+K from back         switches to the front plane; 
                             plane                      overhead
    Retreat Knee Riser     b + DA/P+K from front      switches to the back plane; 
                             plane                      overhead
    Retreat Elbow And Knee b + DA/P+K from back       switches to the front plane; 
                             plane                      overhead
    Charge To Knee Riser   qcf + DA/P+K from front    dashes forward and then
                             plane                      switches to back plane; 
                                                        Knee Riser can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Charge To Elbow A. K.  qcf + DA/P+K from back     dashes forward and then
                             plane                      switches to front plane; 
                                                        Elbow And Knee can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    Backtrack To Knee R.   qcb + DA/P+K from front    dashes backward and then
                             plane                      switches to back plane;
                                                        Knee Riser can hit opponent
                                                        in either plane; overhead
                                                        in both situations
    Backtrack To E. A. K.  qcb + DA/P+K from back     dashes backward and then
                             plane                      switches to front plane;
                                                        Elbow And Knee can hit 
                                                        opponent in either plane;
                                                        overhead in both situations
    High Drop Knee Riser   d, u + DA/P+K from front   jumps very high and comes
                             plane                      down in the back plane;
                                                        overhead
    High Drop Elbow A. K.  d, u + DA/P+K from back    jumps very high and comes
                             plane                      down in the front plane;
                                                        overhead
    Giga Sword Carry       f, b, db, d + DA/P+K       switches to back plane;
                             from front plane           overhead
    Giga Sword Slice       f, b, db, d + DA/P+K       switches to front plane;
                             from back plane            overhead
    
    
    Command Moves
    -------------
    Short Air Sword Toss   K+WA in air                sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Air Sword Toss    P+K+WA in air              sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Short Sword Toss       K+WA                       sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Sword Toss        P+K+WA                     sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Short Low Sword Toss   d + K+WA                   sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Long Low Sword Toss    d + P+K+WA                 sword flies to or in whatever
                                                        plane the opponent is in;
                                                        will collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Low Sword Slash        d + WA far                 must be blocked low; if you
                                                        time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Low Handle             d + WA close               must be blocked low
    Very Short Forearm     f + P while blocking       you will find this will
                                                        work if you perform it
                                                        while blocking a whiffed
                                                        attack or perform directly
                                                        after an attack hits your
                                                        block animation; has a
                                                        small window where you are
                                                        invulnerable; you can use
                                                        this to completely avoid
                                                        a projectile and any block
                                                        damage from it (simply 
                                                        block and wait until the
                                                        projectile makes it to you,
                                                        then press f + P)
               
    
    Special Moves
    ------------- 
    Hunter Killer          qcb + P/K                  P=short, K=long; dive kick
                                                        must connect (not blocked)
                                                        to perform the entire
                                                        maneuver
    Beast Blow             qcb, f + P/K               P=short dash in, K=long dash
                                                        in; dash in must connect
                                                        (not blocked) in order to
                                                        perform the entire 
                                                        maneuver; King Leo 
                                                        uppercuts the opponent to
                                                        the opposite plane with the
                                                        K version
    Nightmare Knocker      qcf, uf + WA               high counter attack
    Earth Chopper          qcb, ub + WA               if you time it right, you can
                                                        knock an opponent's weapon
                                                        toss right back at them
                                                        with this
    Silent Storm           f, df, d, u + K+WA/P+K+WA  swords fly to or in whatever
                                                        plane the opponent is in;
                                                        has slight homing ability
                                                        when flying to opposite
                                                        plane; if an opponent tries
                                                        to knock this away with a
                                                        WA maneuver (ie. WA, WA in 
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    God Breath             Charge d for 1 second,     K+WA=short, P+K+WA=long; 
                             u + K+WA/P+K+WA            swords fly to or in 
                                                        whatever plane the opponent
                                                        is in; if an opponent tries
                                                        to knock this away with a 
                                                        WA  maneuver (ie. WA, WA in
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    Thunder God Breath     b, d, db + K+WA/P+K+WA     K+WA=short, P+K+WA=long;
                                                        swords fly to or in 
                                                        whatever plane the opponent
                                                        is in; if an opponent tries
                                                        to knock this away with a 
                                                        WA  maneuver (ie. WA, WA in
                                                        air, or d + WA), it will
                                                        simply send your weapon
                                                        back to you normally
                                                        instead of flying toward
                                                        you to strike you; will
                                                        collide with other
                                                        projectiles as both will be
                                                        returned/destroyed in the
                                                        process
    
    
    Desperations
    ------------
    King Straight          hcb, f, b, f + P              
    King Upper             hcb, f, b, f + K           King Leo uppercuts the
                                                        opponent to the opposite
                                                        plane
    
    
    
    
    
    ===============================================================================
    4. Conclusion
    ===============================================================================
    
    4.1  What's Missing/Needed
    -Cleanup and corrections
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    
    4.2  Credits
    -SNK
    -Gamefaqs
    -And me for writing this faq