=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             Karnov's Revenge
                                   AKA
                        Fighter's History Dynamite
               FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 3.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Weak Point
      3. Characters
         3.1  Ray McDougal 
         3.2  Liu Feilin 
         3.3  Kano Ryoko 
         3.4  Matlok Jade 
         3.5  Samchay Tomyamgun
         3.6  Lee Diendo
         3.7  Mizoguchi Makoto 
         3.8  Jean Pierre
         3.9  Marstorius
         3.10 Liu Yungmie
         3.11 Zazie Muhaba
         3.12 Clown 
         3.13 Karnov 
  ------------------------------------
         3.14 Ox 
      4. Misc. And Easter Eggs
      5. Conclusion
         5.1  What's Missing/Needed
         5.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
    \ | /          b - Back           LP - Light Punch     K - Any Kick
  b--   --f        u - Up             HK - Heavy Kick      + - And  
    / | \          d - Down           LK - Light Kick      / - Or  
  db  d  df                                                , - Then 
                                     
                                     

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

**************
* 2.1 Basics *
**************


Throw                f/b + HP close               f and b determine where 
                                                    opponent is thrown 

Block High           b
Block Low            db                           will not block overheads

Backdash             b, b
Air Attack Cancel    have a normal air attack
                       touch the opponent and
                       then immediately perform
                       an air special
Dizzy Recovery       shake joystick and tap P
                       and K rapidly when
                       dizzied



******************
* 2.2 Weak Point *
******************

  In Karnov's Revenge, a character can only be dizzied once per round.  There
is a unique way in which a character is dizzied in the game.  Every character
has their own weak point.  This weak point (usually a piece of clothing) will
begin to flash once it has been struck a few times.  Once it flashes, the next
successful strike to that area will cause that item to pop off the character,
and in the process, causing the character to become dizzied.  Every
character's weak zone is listed in the character's movelist next to their
color selection as well as here for convenience:

Ray:        lightning bolt
Feilin:     breastplate 
Ryoko:      headband
Matlok:     headgear
Samchay:    armband
Lee:        knees
Mizoguchi:  headband
Jean:       leg band
Marstorius: leg warmers
Yungmie:    waistband
Zazie:      headband
Clown:      mask
Karnov:     necklace
Ox:         horns




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Ray McDougal                                                            *
*******************************************************************************
Colors                                      Weak Point: lightning bolt
------
P - Blue jeans w/ Red lightning bolt
K - Gray jeans w/ Blue lightning bolt



Throws
------
DDT                  f/b + HP close               f and b determine where 
                                                    opponent is thrown  
Air DDT              f/b + HP close in air        f and b determine where 
                                                    opponent is thrown 
 

Basic Move
----------
N/A


Command Move
------------
N/A


Special Moves
-------------
Big Tornado          qcf + P                      LP=slow, HP=fast; will 
                                                    collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process
Dynamite Tackle      f, f + P / f, f, P           LP=short, HP=long
Thunder D. Tackle    Charge b for 3 seconds,      LP=short, HP=long
                       f, f + P
Wheel Kick           qcb + K                      LK=short, HK=far
Air Wheel Kick       qcb + K in air               LK=short, HK=far


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - So long, sucker!
~To Feilin - It's curtains for you, baby!    
~To Ryoko - Listen kid, better get home before your mommy gets angry!   
~To Matlok - I think all that moshing is getting to your head, freak!  
~To Samchay - Feel free to come around again, champ!
~To Lee - Some Kung Fu master...  Maybe you better think about a career change!
~To Mizoguchi - I'll put my Tornado up against your Tiger Bazooka any day!
~To Jean - Hey fancy pants, I don't want to see your face around here again!
~To Marstorius - Hey Brutus, your breath is stronger than your punches!
~To Yungmie - Why don't you go on home like a good little girl!
~To Zazie - Get off the streets you long-haired wimp!
~To Clown - Look who's laughing now, wimp!
~To Karnov - Time to go on a diet, don't you think? 

Ending
------
Ray: I beat you again you worthless slug and now I'm the best fighter around!
     But I don't have time to stick around here, there's more important work
     for me to do.
Narrator: Ray returned to his home in Los Angeles...  For special detective
          Ray McDougal, the fight continues.  He proved he was better than
          Karnov, but can he prove himself out in the real world?  Good luck,
          Ray!
     




*******************************************************************************
* 3.2 Liu Feilin                                                              *
*******************************************************************************
Colors                                      Weak Point: breastplate
------
P - Red top w/ Purple bottoms
K - Dark Gray top w/ Pink bottoms



Throw
-----
Mantis Slam          f/b + HP close               f and b determine where 
                                                    opponent is thrown  


Basic Move
----------
N/A


Command Moves
-------------
Flying Kick          d + HK in air (at the        overhead
                       peak of the jump)
Crescent Slash       f/b + HK far
Face Cracker         f/b + HK close


Special Moves
-------------
Touroh Zan           qcf + P                      LP=slow, HP=fast; will 
                                                    collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process
Diving Touroh Zan    b, db, d + P in air (at      LP=slow, HP=fast; will
                       the peak of the jump)        collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process; even though it
                                                    states that you can only
                                                    perform this at the peak of
                                                    a jump, there is an 
                                                    exception, and that is if
                                                    you use a jumping normal
                                                    that touches the opponent
                                                    you can immediately perform
                                                    the Diving Touroh Zan 
                                                    motion and pull the maneuver
                                                    off; overhead
Hakkaku Soubi Ken    Charge d for 1.5 seconds,    LP=short, HP=far
                       u + P
Kakkou H. Soubi Ken  Charge db for 1.5 seconds,   LP=short, HP=long
                       qcf, uf + P / Charge d
                       for 1 second, db, qcf,
                       uf + P


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - You are a little too slow for me, yankee!  On to the next round!
~To Feilin - You might be as beautiful as I am, but you will never be as 
             strong!
~To Ryoko - The winner's circle is no place for children...  Go on home!
~To Matlok - You belong in a circus, not in the fighter's ring!
~To Samchay - You are so weak it is embarrassing just to be seen with you!
~To Lee - Master of Kung Fu?  Apparently you still need a bit more practice!
~To Mizoguchi - You really worked up a sweat...  next time use a little 
                deodorant before you show up here!
~To Jean - Give up gymnastics and try something a little less strenuous, wimp!
~To Marstorius - Pro-Wrestling, hah!  I always knew you guys were just acting!
~To Yungmie - You didn't scare me for a second.  Now get out of here before I
              get angry!
~To Zazie - Over so soon...  And I was just starting to enjoy myself!
~To Clown - That was good for a few laughs!  Next time get serious.
~To Karnov - Even you must admit I am the best fighter of them all!

Ending
------
Feilin: Whatever tricks you have up your sleeve, they'll never work against me!
        Once again I've proven myself as a fighter, now all that's left is to
        prove myself on the stage.  Today Beijing, tomorrow the world!





*******************************************************************************
* 3.3 Kano Ryoko                                                              *
*******************************************************************************
Colors                                      Weak Point: headband
------
P - Off White costume w/ Red trim
K - Orange costume w/ Green trim



Throws
------
Side Slam            f/b + HP close               f and b determine where 
                                                    opponent is thrown  
Layback Toss         df/db + HP close             df throws the opponent in
                                                    front of Ryoko while db
                                                    throws the opponent 
                                                    behind Ryoko
  Submission Hold    d, d + P                     shake joystick and tap P
                                                    and K rapidly for more
                                                    chest crunches
Izuna Drop           f/b + HP close in air        f and b determine where 
                                                    opponent is thrown  


Basic Move
----------
Short Sweep          LK                           must be blocked low; grounds
                                                    opponent
Axe Kick             HK close                     2 hits


Command Move
------------
Double Fist Sweep    df/db + HP                   must be blocked low


Special Moves
-------------
Cho Yama Arashi      hcf/hcb + P close            unblockable
Ippon Seoi           hcf/hcb + P at about         Ryoko will fly forward to
                       sweep distance               grab the opponent; dash in
                                                    is unblockable
Air Ippon Seoi       hcf/hcb + P in air           unblockable
                       next to opponent
                       (the grab will work
                       close to the opponent
                       or at a sweep distance
                       away and at any 
                       distance between those
                       two points)
Kata Guruma          b, ub, u, uf, f + P          using the command that starts
                       close / f, uf, u, ub,        with b throws the opponent
                       b + P close                  in front of Ryoko while 
                                                    using the command that 
                                                    starts with f throws the
                                                    opponent behind Ryoko; this
                                                    move inflicts no damage of
                                                    its own (it instead sets
                                                    the opponent up in the air
                                                    where they can be 
                                                    attacked); unblockable
Single Zenten Ukemi  Charge b for 1.5 seconds,    can use this to get in close
                       f + LK                       for your special move 
                                                    throws
Double Zenten Ukemi  Charge b for 1.5 seconds,    can use this to get in close
                       f + HK                       for your special move
                                                    throws


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - Give up that ridiculous way of fighting!  It's getting you nowhere!
~To Feilin - You might have won...  If I had one arm tied behind my back!
~To Ryoko - You are a disgrace to the Judo profession!
~To Matlok - No matter what you try you'll never beat me!
~To Samchay - Call me anytime you want to experience my "Super Mountain Storm."
~To Lee - My Judo beats your Kenpo anytime!
~To Mizoguchi - My Judo is unstoppable!
~To Jean - I knew I would win the second you stepped into the ring!
~To Marstorius - When will you learn that brains will always beat brawn!
~To Yungmie - All those kicking maneuvers are worthless against my Judo!
~To Zazie - What's the problem?  Embarrassed that a girl beat you?
~To Clown - I never expected to fight against someone as weak as you!
~To Karnov - You'd better get to the gym and work off some of that fat!

Ending
------
Narrator: Once again, Ryoko proved herself as the strongest human alive.  But
          there was a surprise waiting for her when she got back home...  Her
          long lost father suddenly re-appeared, healthier and stronger than
          even before.
Ryoko's Father: Ryoko, you've done very well for yourself, you've beaten the
                evil Karnov.  But you know you'll never beat your old man!
Narrator: Ryoko's real journey was just beginning.  Next stop, Atlanta!





*******************************************************************************
* 3.4 Matlok Jade                                                             *
*******************************************************************************
Colors                                      Weak Point: headgear
------
P - Blue pants w/ Orange hair
K - Steel Blue pants w/  Green hair



Throw
-----
Monkey Flip          f/b + HP close               f and b determine where 
                                                    opponent is thrown


Basic Move
----------
Break Beat           HK close                     2 hits


Command Moves
-------------
Head Press           d + K in air                 can perform another air 
                                                    attack after move (but not
                                                    another Head Press; can
                                                    guide descent slightly with
                                                    b/f; overhead
Hop Spear            d + HP                       quick low dodge


Special Moves
-------------
Spinning Wave        Charge b for 1.5 seconds,    LP=slow, HP=fast; will 
                       f + P                        collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process
Overhead Kick        Charge b for 1.5 seconds,    LK=short, HK=far; overhead
                       f + K
Road Hurricane       Charge d for 1.5 seconds,    LK=short, HK=far
                       u + K
Loop Hurricane       Charge d for 1.5 seconds,    tapping K maintains the Loop 
                       u + LK+HK (tap K to          Hurricane; using b/f will
                       continue move and guide      move the Loop Hurricane
                       move with b/f)               along the ground


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - I'm just too fast for you, mate!
~To Feilin - Dig the make-up, but your fightin' moves need some work!
~To Ryoko - You gotta learn to enjoy life, little girl!
~To Matlok - You got some nice moves, mate!  Still need a little work though!
~To Samchay - Are you sure you're getting enough calories, champ?
~To Lee - Kung Fu always looks better on T.V. than it does in real life!
~To Mizoguchi - I always expected you samurai guys to be a lot stronger!
~To Jean - You know what they say, "Winning is everything!"
~To Marstorius - You big burly types never impress me.  You gotta have style!
~To Yungmie - Finished so soon?  And I was just beginning to like you!
~To Zazie - Even me mum could beat you, sport!
~To Clown - You'd better stick to handin' out balloons at birthday parties!
~To Karnov - My boots will be stompin' on your face if you come 'round again.

Ending
------
Narrator: And so the battle of the century was over, and Matlok was deemed the
          strongest man alive.  To show his appreciation for all the support
          his fans gave him, Matlok took his band on an unprecedented world
          tour.  Matlok-mania swept the world, and our hero lived happily ever
          after in fame and fortune.





*******************************************************************************
* 3.5 Samchay Tomyamgun                                                       *
*******************************************************************************
Colors                                      Weak Point: armband
------
P - Green costume w/ Orange trim
K - Light Gray costume w/ Red trim



Throws
------
Head Crush           f/b + HP close               f and b determine where 
                                                    opponent is thrown; shake
                                                    joystick and tap P and K
                                                    rapidly for more elbows
Deadly Knees         f/b + HK close               f and b determine where 
                                                    opponent is thrown; shake
                                                    joystick and tap P and K
                                                    rapidly for more knees
 

Basic Move
----------
Rising Snap          HK close                     2 hits


Command Moves
-------------
Gut Punch            f + HP
Shin Destroyer       f + HK


Special Moves
-------------
Maddron Jusarop      qcf + P                      LP=slow, HP=fast; will 
                                                    collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process
Ti Kaukoun           qcf + K                      LK=short, HK=long
Ti Kauroi            f, db, d, df + K             LK=low, HK=high
Pap Soukau           LP+LK / HP+HK                LP+LK=short, HP+HK=long


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - That was quick.  Bring on the next victim!
~To Feilin - Do not dare to oppose me again.  You will be severely punished!
~To Ryoko - That was hardly a match.  I hope the remaining opponents are more
            worthy.
~To Matlok - I trust you have learned your lesson well, you worthless slug.
~To Samchay - I almost worked up a sweat that time.
~To Lee - Such a pity to shame you in front of all your friends.
~To Mizoguchi - And you were so arrogant a second ago...
~To Jean - I would never lose to a snobbish brat such as you!
~To Marstorius - Now you know the meaning of the word "respect!"
~To Yungmie - Another worthless opponent.  I hope you will be the last!
~To Zazie - You need more than muscle to defeat one such as I!
~To Clown - Your trickery will never defeat my punishing kicks!
~To Karnov - Your inferiority is obvious to everyone now!

Ending
------
Little Girl: I wonder where Samchay is?  He's been gone so long...  Maybe 
             he's...
Samchay: What's all this?  My own family think I would let a shameless dog like
         Karnov beat me?
Children: Never!  The magnificent Samchay is invincible!





*******************************************************************************
* 3.6 Lee Diendo                                                              *
*******************************************************************************
Colors                                      Weak Point: knees
------
P - Purple costume
K - Gray costume



Throw
-----
Fireman's Carry      f/b + HP close               f and b determine where 
                                                    opponent is thrown  

 
Basic Move
----------
N/A


Command Move
------------
N/A


Special Moves
-------------
Zesshou Hou          qcf + P                      LP=short, HP=long
  Choshin Kou        f + LP                       Zesshou Hou must touch the
                                                    opponent for this follow
                                                    up to be possible
  Tetsuzan Kou       f + HP                       Zesshou Hou must touch the
                                                    opponent for this follow
                                                    up to be possible
Super Zesshou Hou    qcf, b + P                   LP=short, HP=very long
  Choshin Kou        f, f + LP                    Super Zesshou Hou must touch
                                                    the opponent for this 
                                                    follow up to be possible
  Tetsuzan Kou       f, f + HP                    Super Zesshou Hou must touch
                                                    the opponent for this 
                                                    follow up to be possible
Senkyuu Tai          qcf + K                      LK=short, HK=far
Mouko Kouhazan       b, f, db, d, df + LP+HP      absorbs projectiles 
                                                    (including Mizoguchi's    
                                                    Gottsui Tiger Bazooka)


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - Your complete lack of skill is an offense to all fighters!
~To Feilin - Do no insult me with your crude attempts at martial arts!
~To Ryoko - Did you really think you could beat me?  Hah...  Never!
~To Matlok - Another easy victory for me!
~To Samchay - How could you expect to defeat a martial arts master like me?
~To Lee - You obviously need a few more years of practice!
~To Mizoguchi - I do not see what makes you so special.  To me you are an 
                insect!
~To Jean - You will carry the shame of this defeat with you for a long time!
~To Marstorius - Fighting takes more than brute strength!
~To Yungmie - Your fighting style leaves much to be desired!
~To Zazie - Feel free to challenge me again anytime!
~To Clown - I can't be bothered by weaklings such as you!
~To Karnov - I knew you would lose in the end!

Ending
------
Lee: Father, I have proven myself as the strongest man alive!  Perhaps I have
     even surpassed you?
Lee's Master: Don't be silly, you will never surpass your father, but you must
              never stop trying!  Continue to strive for excellence and
              perfection!





*******************************************************************************
* 3.7 Mizoguchi Makoto                                                        *
*******************************************************************************
Colors                                      Weak Point: headband
------
P - Black pants w/ Red trim
K - Blue pants w/ Green trim



Throws
------
Neckringer Slam      f/b + HP close               f and b determine where 
                                                    opponent is thrown 
Shuffle Kick         f/b + HK close               f and b determine where 
                                                    opponent is thrown  


Basic Move
----------
Axe Kick             HK close                     2 hits


Command Move
------------
N/A


Special Moves
-------------
Tiger Bazooka        qcf + P                      LP=slow, HP=fast; will 
                                                    collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process
Koryuu Sai           b, db, d + P                 LP=short, HP=long
Ren Zoku Keri        qcf + K                      LK=short, HK=long; mashing K
                                                    with the qcf motion is a 
                                                    good way to make sure all
                                                    the follow ups come out
  Heat Kick          K
    Double Follow    qcf + K
      Finish         qcf + K
  Double Follow      qcf + K
    Kick And Finish  qcf + K
Air Ren Zoku Keri    have an air normal touch     mashing K with the qcf motion
                       the opponent, then           is a good way to make sure
                       qcf + K                      all the follow up come outs
  Kick And Finish    qcf + K
Gottsui T. Bazooka   qcf + LP+LK+HP+HK            long start up time; absorbs
                                                    projectiles
Shoten Sai           b, db, d + LP+LK+HP+HK       perform close and connect
                                                    move (not blocked) to have
                                                    the entire maneuver come
                                                    out


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - No more Japan bashing out of you, wimp!
~To Feilin - There is no possible way I could lose to one such as you!
~To Ryoko - Don't cry you spoiled brat.  Just go home!
~To Matlok - I don't have time to be fighting fools like you!
~To Samchay - Come on and fight like a real man!
~To Lee - I play by my own rules...  That's why I'm the best!
~To Mizoguchi - It's almost like I'm fighting myself.  Only I'm much better
                than you!
~To Jean - My fists are made of Iron.  You will never defeat me!
~To Marstorius - That was easier than swatting a fly!
~To Yungmie - No one can stop my Tiger Bazooka attack!
~To Zazie - You don't have what it takes to be as good as I am!
~To Clown - Get out of my sight you disgusting worm!
~To Karnov - At last, I have proven myself to be the strongest fighter around!

Ending
------
Mizoguchi: At long last I can return home to Japan and live the rest of my
           days in Peace!
Man: Mizoguchi?  Where do you think you're going?  Come on boy, there's no time
     to waste, you gotta start training again.  Next time you fight these guys
     they're going to be ready for all your tricks...  Stop fooling around and
     get back to the gym!
Mizoguchi: Augh!  Gimme a break!  Let me go!  Help!!!





*******************************************************************************
* 3.8 Jean Pierre                                                             *
*******************************************************************************
Colors                                      Weak Point: leg band
------
P - Dark Green top w/ Green bottoms and Red trim
K - Gray top w/ Light Gray bottoms and Blue trim



Throws
------
H. Frankensteiner    f/b + HP/HK close            f and b determine where 
                                                    opponent is thrown  
Flying Mayor         f/b + HP close in air        f and b determine where 
                                                    opponent is thrown 
 

Basic Move
----------
N/A


Command Moves
-------------
Slide                df + LK                      must be blocked low
Heavy Slide          df + HK                      must be blocked low


Special Moves
-------------
Needle Shower        tap P rapidly                can use b/f to guide move
                                                    VERY slightly
Ball Rose            Charge b for 1.5 seconds,    LP=slow, HP=fast; will 
                       f + P                        collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process
Flic Flac            Charge d for 1.5 seconds,    LK=low, HK=high
                       u + K 
Rondato              Charge df/f for 2 seconds,   second part is an overhead
                       qcb + K
Chojaku Needle S.    LP+LK+HP+HK, then tap P      this basically allows the
                       rapidly to continue          player to start the Needle
                       maneuver                     Shower without the use of
                                                    tapping rapidly; can use
                                                    b/f to guide move VERY
                                                    slightly


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - I simply cannot stand the sight of you any longer, monsieur!
~To Feilin - Sorry we didn't have time to chat longer, my sweet!
~To Ryoko - Consider yourself lucky my friend.  Next time I will not be so 
            gentle!
~To Matlok - As usual, your dancing is simply awful, and your fighting is 
             worse!
~To Samchay - It's a shame you came such a long way to face such a miserable
              defeat!
~To Lee - The fact is, your Kung Fu means nothing to me!
~To Mizoguchi - If your punches were as fierce as your breath, you would be 
                scary!
~To Jean - You have a certain style, but compared to me you are nothing but a
           shadow!
~To Marstorius - It is silly for me to fight such an inferior opponent! 
~To Yungmie - You would be such a nice girl if only you had a bit more class!
~To Zazie - Another magnificent victory for me!  My skill is truly amazing!
~To Clown - I was looking forward to this fight so much.  It's a shame it ended
            so quickly!
~To Karnov - I laugh at you and your feeble attempts to overpower me!

Ending
------
Jean: Cafe au lait, s'il vous plait.  Ah, this is the life!
Narrator: With the winnings from the tournament, Jean bought himself a small
          chalet in the south of France, and lived like a king...  At least for
          a little while.





*******************************************************************************
* 3.9 Marstorius                                                              *
*******************************************************************************
Colors                                      Weak Point: leg warmers
------
P - Brown top w/ White bottom
K - Black top w/ Yellow bottom



Throws
------
German Suplex        f/b + HP close               f and b determine where 
                                                    opponent is thrown  
Turn Slam            df/db + HP close             df throws the opponent in
                                                    front of Marstorius while
                                                    db throws the opponent 
                                                    behind Marstorius
 

Basic Move
----------
N/A


Command Moves
-------------
Body Slash           d + HP in air                overhead
Dropkick             d + HK in air                overhead
Single Foot Dropkick uf + HK                      overhead; low dodge


Special Moves
-------------
Dash Lariat          Charge b for 2 seconds,      LP=short, HP=long
                       f + P far
Catch German         Charge b for 2 seconds,      unblockable
                       f + P close
Moonsault Press      Charge d for 1.5 seconds,    LP=short, HP=far; overhead
                       u + P
Double German        hcf/hcb + P from close to    unblockable; the range of the
                       a sweep distance away        grab is quite large, as it
                                                    can grab from a sweep 
                                                    distance away
Drill Power Slam     b, ub, u, uf, f + P /        causes Marstorius to dash in
                       f, uf, u, ub, b + P          with a grab; grab must
                                                    connect (not blocked) to
                                                    perform the entire maneuver
Heel Kick            Charge b for 2 seconds,      LK=short, HK=long
                       f + K
Jumping Knee Press   Charge d for 1.5 seconds,    LK=short, HK=far; second part
                       u + K                        is an overhead


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - Well boy, still think Pro-Wrestling is a joke?
~To Feilin - Maybe that will shut you up for awhile!
~To Ryoko - Why don't you give up Judo and try some honest Wrestling!?
~To Matlok - What's the matter?  Don't you want to stick around for my encore?
~To Samchay - Your fighting is a joke!  Hah!
~To Lee - Ancient fightin' secrets, huh?  Don't make me laugh!
~To Mizoguchi - Tell me when you're ready for seconds, pal!
~To Jean - What's the matter boy?  Did I mess up your hair style?
~To Marstorius - Why, you ain't nothin' but a beginner!
~To Yungmie - I didn't even feel a thing!
~To Zazie - Don't come around here again, pipsqueak!
~To Clown - Looks like I got the last laugh!  Har!
~To Karnov - And I was just gettin' warmed up!

Ending
------
Marstorius: I may be the strongest around, but if I don't get back home...
            Hi honey, I'm home.
Marstorius's Wife: Where have you been, do you know what time it is?
Marstorius: Augh!  Ow!  Ouch!
Narrator: And thus we leave our hero to fight the one opponent who can never be
          conquered...  Good luck Marstorius!  





*******************************************************************************
* 3.10 Liu Yungmie                                                            *
*******************************************************************************
Colors                                      Weak Point: waistband
------ 
P - Gray costume w/ Red trim and Blue belt
K - Dark Gray costume w/ Blue trim and Red belt


Throw
------
Kick Toss            f/b + HP close               f and b determine where 
                                                    opponent is thrown  

 
Basic Move
----------
One Two Kick         HP close                     2 hits


Command Move
------------
N/A


Special Moves
-------------
Fire Kick            tap any P along with any     b/f will allow Fire Kick to
                       K rapidly (use b/f to        slide across the ground
                       guide move)
Aura Smash           qcf, uf + P                  LP=slow, HP=fast; will 
                                                    collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process
Aura Smash           qcf + P in air               LP=slow, HP=fast; will 
                                                    collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process
Nerichagi            f, db, d, df + K             LK=short, HK=far
Wall Jump            jump toward the wall, then   holding b or f can slightly
                       press a direction away       change the descent; can
                       from the                     perform any air normal
                       wall + LP/LK/HP/HK           after maneuver
  Split              d + HK                       overhead
  Aura Smash         have an air normal touch     
                       the opponent, then           
                       qcf + P   
  

```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - Now you know the power of Tae-Kwon-Do!
~To Feilin - Proving my superiority is child's play!
~To Ryoko - Your Judo moves are worthless against me!
~To Matlok - I don't know if you're a rocker or a punk, but you'll never beat
             me!
~To Samchay - Once again the power of Tae-Kwon-Do is proven!
~To Lee - Do you accept your defeat, or shall I shame you again?
~To Mizoguchi - That was like fighting a schoolboy!  You need more practice!
~To Jean - A professional gymnast?  You must be joking!
~To Marstorius - You are nothing more than an uncivilized barbarian!
~To Yungmie - You will never be as strong as I am!
~To Zazie - I don't think you were cut out for fighting!
~To Clown - Don't waste my precious time with your stupid tricks!
~To Karnov - I thought you were supposed to be the strongest man alive, but you
             are just a wimp!

Ending
------
Yungmie: I've proven that nothing is stronger than Tae-Kwon-Do.  I only wish
         my parents could be here to share this moment with me...  
Karnov: Urgh...  I remember your mother and father...  They were quite 
        strong...  It was three years ago, after losing to me your father 
        couldn't bear the shame, and so he disappeared from this world!  Your
        mother, she just left the desert without a trace...  Try to find her if
        you like, hah!
Narrator: Without a word, Yungmie turned and left Karnov to suffer alone.  Her
          battle was just beginning.





*******************************************************************************
* 3.11 Zazie Muhaba                                                           *
*******************************************************************************
Colors                                      Weak Point: headband
------
P - Orange costume
K - Ecru costume



Throw
-----
Choke Suplex         f/b + HP close               f and b determine where 
                                                    opponent is thrown  


Basic Move
----------
N/A


Command Moves
-------------
Reaching Straight    b/f + HP far
Wild Swing           b/f + HP close               try performing during a 
                                                    combo, thus allowing this
                                                    to come out instead of
                                                    Zazie's throw


Special Moves
-------------
Vulcan Hook          tap P rapidly                can use b/f to guide move
                                                    VERY slightly
Hellfire             b, db, d + P
Deshikakato          u, d + LK
Axe Deshikakato      u, d + HK
Ducking              f, f + K / f, f, K           LK=short, HK=long; 
                                                    invulnerable for a split
                                                    second (except you can 
                                                    still be thrown)
  Hellfire           b, db, d + P
Double Backstep      f, b + LK                    completely invulnerable
                                                    during the fist hop portion
                                                    of the maneuver
Tricky Feet          f, b + HK                    completely invulnerable
                                                    during the fist hop portion
                                                    of the maneuver
Chojaku Vulcan Hook  LP+LK+HP+HK, then tap P      this basically allows the
                       rapidly to continue          player to start the Vulcan
                       maneuver                     Hook without the use of
                                                    tapping rapidly; can use
                                                    b/f to guide move VERY
                                                    slightly


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - The only fierce thing about you, yankee, is your body odor!
~To Feilin - You're nothing but an amateur!
~To Ryoko - Don't come around here again, brat!
~To Matlok - You belong in the gutter, with the rest of the trash!
~To Samchay - You don't belong in this class, lightweight!
~To Lee - Feel free to come back for more!  I'll take you anytime!
~To Mizoguchi - You are a lousy fighter, and your feet stink!
~To Jean - You are all looks and no action!
~To Marstorius - I knew fighting you would be easy, but I didn't expect it to
                 be over so quickly!
~To Yungmie - I am embarrassed for you!  I expected more!
~To Zazie - I think I'll let the vultures finish the job!
~To Clown - A warrior does not belong in the same room as a clown!
~To Karnov - Looks like the "King Of The Desert" has finally met his match!

Ending
------
Zazie: My work is done at last!  Now I can return to Africa!
Karnov: Wait...  Before you leave...  You must tell me, what is the secret of
        your power?
Zazie: One who lives by violence alone would never understand.  Maybe one day
       you will learn, the secret of true strength does not lie in how hard a
       man's punch is.





*******************************************************************************
* 3.12 Clown                                                                  *
*******************************************************************************
Colors                                      Weak Point: mask
------
P - Purple w/ Red trim
K - Red w/ Green trim



Throw
-----
Circus Tumble        f/b + HP close               f and b determine where 
                                                    opponent is thrown; shake
                                                    joystick and tap P and K
                                                    rapidly for more rolls

 
Basic Moves
-----------
Hand Flick           LP far                       2 hits
Driving Headbutt     HP close                     2 hits
Happy Twirl          HK far                       low dodge


Command Move
------------
N/A


Special Moves
-------------
Pick A Card          Charge b for 1.5 seconds,    LP=slow, HP=fast; will 
                       f + P                        collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the 
                                                    process          
Homing Head Stamp    Charge db for 1.5 seconds,   slight homing ability;
                       uf + LP, the b/f after       overhead; if the move
                       head stamp to guide          touches the opponent you
                                                    can use b/f to guide 
                                                    Clown's descent
Long Head Stamp      Charge db for 1.5 seconds,   will fly past opponent if 
                       uf + HP, the b/f after       they are ducking; overhead;
                       head stamp to guide          if the move touches the 
                                                    opponent you can use b/f to
                                                    guide Clown's descent
Spin Attack          Charge db for 1.5 seconds,   LK=slow, HK=fast; if this 
                       f + K                        misses the opponent, Clown
                                                    will hit the edge of the
                                                    screen and bounce back to
                                                    land
Spin Drop            Charge db for 1.5 seconds,   LK=short, HK=far; overhead
                       u + K


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - Did you think I would let you win?  Hee hee!
~To Feilin - You'll never be a star with moves like that, honey!
~To Ryoko - What a horrible brat!  Stay in school!
~To Matlok - Your fighting is as bad as your guitar playing!
~To Samchay - Once a loser, always a loser!
~To Lee - Of all the wimps I've ever fought, you are the wimpiest!
~To Mizoguchi - Can't you lose a little more quietly?
~To Jean - I think you're going to need some first aid for those nasty cuts!
~To Marstorius - My poodle is stronger than you!
~To Yungmie - Give up fighting and try to find a rich husband, dearie!
~To Zazie - I think there's an opening in the sideshow if you're interested!
~To Clown - I was expecting more from you!  What a disappointment!
~To Karnov - See you later, alligator!  Hee hee!

Ending
------
Clown: Hey kid, can you spare some change for an out of work clown?  Hee, hee,
       hee?
Kid: Uh, sorry mister...
Ray: Augh, I can't believe it!  That creep not only beat every one of us and
     took all the winnings, but now he's hitting up kids for spare change...
     Next time I fight the clown he's going to be sorry he ever saw me!
Narrator: Thus the clown was not only throughly hated by all fighters, but
          continued to be a menace to society...  Can no one stop him?





*******************************************************************************
* 3.13 Karnov                                                                 *
*******************************************************************************
Colors                                      Weak Point: necklace
------
P - Red pants w/ Light Blue trim
K - Dark Gray pants w/ Blue trim



Throw
-----
Finishing Headbutt   f/b + HP close               f and b determine where 
                                                    opponent is thrown  


Basic Move
----------
N/A


Command Move
------------
Head Slide           d + HK                       must be blocked low


Special Moves
-------------
Fireball             qcf + P                      LP=low bounce, HP=high 
                                                    bounce; will collide with
                                                    other projectiles as both
                                                    will be "destroyed" in the
                                                    process
Fire Breath          f, f + P / f, f, P           HP=stays out longer; absorbs
                                                    projectiles
Low Fire Breath      f, f + K / f, f, K           HK=stays out longer; absorbs
                                                    projectiles
Balloon Attack       hcb, ub + P, then use b/f    HP=longer inflation time;
                       to guide move                during the inflation, 
                                                    Karnov is invulnerable
                                                    (except to air throws); the
                                                    attack happens after the
                                                    inflation, which is an 
                                                    overhead; b/f can be used
                                                    to guide move during 
                                                    inflation and during the
                                                    descent; can perform an air
                                                    attack directly after the
                                                    belly flop that occurs
                                                    after Karnov deflates
Air Balloon Attack   hcb, ub + P in air, then    HP=longer inflation time;
                       use b/f to guide move        during the inflation, 
                                                    Karnov is invulnerable
                                                    (except to air throws); the
                                                    attack happens after the
                                                    inflation, which is an 
                                                    overhead; b/f can be used
                                                    to guide move during 
                                                    inflation and during the
                                                    descent; can perform an air
                                                    attack directly after the
                                                    belly flop that occurs
                                                    after Karnov deflates 
Super 100 Kick       Charge b for 1.5 seconds,    LK=short, HK=long
                       f + K


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Ray - This is the end of the line for you my friend!
~To Feilin - I refuse to waste anymore of my precious energy on you! 
~To Ryoko - You are an embarrassment to the human race!
~To Matlok - Don't make me laugh!
~To Samchay - When will you learn...  I am invincible!
~To Lee - I ought to have you stuffed and framed!
~To Mizoguchi - Go on home...  Your mommy is calling you!
~To Jean - You think I'd let a scarecrow like you beat me?  Hah!
~To Marstorius - No matter what you use against me, you'll never win!
~To Yungmie - Never forget the name Karnov!
~To Zazie - You are nothing but a flea to me!
~To Clown - You are unfit to fight with champions!
~To Karnov - This town ain't big enough for the both of us!

Ending
------
Karnov: Hah, just as I predicted.  All those weaklings fell before me like
        flies.
Narrator: Karnov continued his reign as the world's strongest man.  And to
          ensure the name of Karnov would never be forgotten, he established
          his own training camp for fighters, gladiators, and other heroes.
          Long live the legacy of Karnov!





*******************************************************************************
* 3.14 Ox                                                                     *
*******************************************************************************
Colors                                      Weak Point: horns
------
Any - Dark Brown



Throw
-----
Gore Toss            f + LP/LK/HK close           using f throws the opponent
                                                    behind Ox while using b 
                                                    throws the opponent in 
                                                    front of Ox

 
Basic Move
----------
N/A


Command Move
------------
N/A


Special Move
------------
Bull Charging        d + HK


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
N/A

Ending
------
N/A





===============================================================================
4. Misc. And Easter Eggs
===============================================================================


*Face Ox - Defeat the game with no continues or losses on difficulty 4 or 
          higher

*Every character has a unique object that circles their head when dizzied.  
 Here is a list of what dizzy objects occur for each character:

  Ray:        stars
  Feilin:     fairies
  Ryoko:      penguins
  Matlok:     music notes
  Samchay:    ballerinas
  Lee:        crescent moons
  Mizoguchi:  octopuses
  Jean:       roses
  Marstorius: angels
  Yungmie:    carousel horses
  Zazie:      roosters
  Clown:      red flowers
  Karnov:     spacemen
  Ox:         chicks hatching

*Nearly every stage has a breakable item (like in Street Fighter II).  Have the
 opponent fall on the object to break it.  Here is a list of all the breakable
 objects in each stage: 

  Ray's city scape
   - trash can in the left corner (all rounds)
  Feilin's festival
   - bird stand in the right corner (1st round)
   - sign stand in the left corner (1st round)
   - kabuki statues in both the left and right corners (2nd and 3rd round)
  Ryoko's market
   - tanuki statues in both the left and right corners (all rounds)
  Matlok's concert
   - speaker in the right corner (all rounds)
  Samchay's temple
   - N/A (all rounds)
  Lee's fortress
   - engraved rock in the left corner (all rounds)
  Mizoguchi's street
   - rotating sign in the right corner (all rounds)
  Jean's restaurant
   - car in the right corner (1st round)
   - broken down car in right corner (2nd and 3rd round)
  Marstorius's ring
   - the ref, who moves in between both characters, will fall down if opponent
     falls on top of him (all rounds)
  Yungmie's river
   - wooden signs in both the left and right corners (1st round)
   - N/A (2nd and 3rd round)
  Zazie's African terrain
   - animal bones in the right corner (all rounds)
  Clown's castle
   - large pots in both the left and right corners (all rounds)
  Karnov's tower
   - large Karnov statue in the right corner
   - treasure chests in the left corner (all rounds)



===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Cleanup and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.

5.2  Credits
-Data East
-Gamefaqs
-And me for writing this faq