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                              World Heroes
               FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 4.0
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Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Deathmatch
      3. Characters
         3.1  Hanzo
         3.2  Fuuma
         3.3  Kim Dragon
         3.4  Janne
         3.5  Julius Carn
         3.6  Muscle Power
         3.7  Brocken
         3.8  Rasputin
      ---------------------
         3.9  Geegus
      4. Misc. And Easter Eggs
      5. Conclusion
         5.1  What's Missing/Needed
         5.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
    \ | /          b - Back           LP - Light Punch     K - Any Kick
  b--   --f        u - Up             HK - Heavy Kick      + - And  
    / | \          d - Down           LK - Light Kick      / - Or  
  db  d  df                           TB - Throw Button    , - Then 
                                   
                                     

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

2.1 Basics
----------
Light Punch (LP)         done by tapping the punch button very lightly
Heavy Punch (HP)         done by pressing the punch button down
Light Kick (LK)          done by tapping the kick button very lightly
Heavy Kick (HK)          done by pressing the kick button down
Throw Button (TB)        can be used while standing or while ducking; if close 
                           enough the character will perform a throw

Throw                    f/b + TB/HP close    

Block High               b
Block Low                db                            will not block overheads

Dizzy Recovery           shake joystick and tap P and
                           K rapidly when dizzied       


2.2 Deathmatch
--------------
  Selecting this pits the opponents in battle with a stage of modified 
properties (excluding Janne's deathmatch stage).  Land mines and slip spots
modify the ground.  Stepping on a land mine will take damage and ground you.
Stepping on a slip spot will slide your character.  Electric, flame, and 
spike corners modify the corners.  They all have the same property in that
once you touch the corner you will take damage and be knocked away from it.



===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Hanzo                                                                   *
*******************************************************************************
Stage: Japan gate              Deathmatch Stage: Japan ring (electric corners)



Throw
-----
Diving Power Bomb        f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown


Basic Move
----------
Double Jump              ub/u/uf after initial jump


Command Moves
-------------
Hard Chop                d + HP                        knocks opponent down
Weak Head Kick           f/b + LK close
Close Turn Kick          f/b + HK close


Special Moves
-------------
Rekko Zan                qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Double Rekko             qcf, qcf + P                  will collide with other 
                                                         projectiles as both 
                                                         will be "destroyed" 
                                                         in the process
Kou Ryuu Ha              f, d, df + P                  LP=short, HP=further
Nin Pou Hou Rin Kyaku    qcb + K                       LK=short, HK=long


``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Thou wants discipline.  Get to the gym!
~Can you now fathom the power of the Iga Ninja?

Ending
------
Announcer: He did it!  Hanzo has won!!  Hey? Where did Hanzo go?
Fuuma:  Everyone!  At my place, a letter...
Hanzo's Letter: In order to find stronger opponents, I must leave...  I am 
                afraid this is "Sayonara."



*******************************************************************************
* 3.2 Fuuma                                                                   *
*******************************************************************************
Stage: Japan monkey park       Deathmatch Stage: Japan cage (slip spots; spike
                                                              corners)



Throw
-----
Diving Power Bomb         f/b + TB/HP close / TB       f or b determine where
                            close                        opponent is thrown


Basic Move
----------
Double Jump              ub/u/uf after initial jump


Command Moves
-------------
Hard Chop                d + HP                        knocks opponent down
Weak Head Kick           f/b + LK close


Special Moves
-------------
Reppu Zan                qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Double Reppu             qcf, qcf + P                  will collide with other 
                                                         projectiles as both 
                                                         will be "destroyed" 
                                                         in the process
Kou Ryuu Ha              f, d, df + P                  LP=short, HP=further
Nin Pou Hou Rin Kyaku    qcb + K                       LK=short, HK=long


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Thou hast been vanquished.  Make like a Bonsai and leave!
~The Fuuma Ninja knows no equal.

Ending
------
Fuuma: Oooh, Unnnnh.  A thousand pardons for being late...
Boss: Where have you been?
Fuuma: I guess I overslept...



*******************************************************************************
* 3.3 Kim Dragon                                                              *
*******************************************************************************
Stage: China temple            Deathmatch Stage: China ring (slip spots) 



Throws
------
Head Plant               f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown
Air Toss                 f/b + HP close in air         f or b determine where
                                                         opponent is thrown

  
Basic Moves
-----------
Triangle Jump            jump towards wall and then 
                           away
Backfist                 HP close                      2 hits
Axe Kick                 HK close                      2 hits
Sobat                    HK far                        low dodge


Command Moves
-------------
Small Uppercut           f/b + LP far
Short Elbow              f/b + LP close
Gut Punch                f/b + HP in combo or close
                           when opponent is standing
                           up
Command Swing Kick       f/b + LK


Special Moves
-------------
Dragon Kick              Charge b, f + K / b, f + K    can perform a Triangle  
                                                         Jump right after if 
                                                         move ends near the 
                                                         wall
Hundred Blows            tap P rapidly


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Over so soon?  One look.
~I was no match for you.  My skill is too great.

Ending
------
Kim: Victory is mine.
Man: Hey kid, you're a natural.  How about being in my next flick? With a face
     like yours, you're sure to be a big star.  Let's do it.
Narrator: A new legend is born in tinseltown!



*******************************************************************************
* 3.4 Janne                                                                   *
*******************************************************************************
Stage: France circus           Deathmatch Stage: France ring (loser is shaved 
                                                               bald)



Throws
------
Sword Slam               f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown
Face Slaps               f/b + HK close                tap b and f and 
                                                         mash buttons for 
                                                         longer hold 


Basic Move
----------
N/A


Command Moves
-------------
Down Sword               d + P in air                  can follow with another
                                                         air move; overhead
Slide                    df + LK                       must be blocked low
Strong Slide             df + HK                       must be blocked low


Special Moves
-------------
Aura Bird                Charge b for 2 seconds,       LP=slow, HP=fast; will 
                           f + P                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed" 
                                                         in the process
Flash Sword              Charge d for 2 seconds,       LK=fast, HK=slow
                           u + K


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Ha, ha, ha.  Would you like to make any other comments about my place being 
  in the kitchen?
~Ha, ha, ha.  From now on, call me Goddess Janne. 

Ending
------
Janne: Alas, it seems I have no equal among men.   Will I ever find my partner 
       in life?  My search for a suitable mate continues...  a woman's work is 
       never done.



*******************************************************************************
* 3.5 Julius Carn                                                             *
*******************************************************************************
Stage: Mongolia castle         Deathmatch Stage: Mongolia ring (flame corners)



Throw
-----
Grab And Toss            f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown
            

Basic Move
----------
Prop Drop                K                             knocks opponent down


Command Moves
-------------
Headbutt                 f/b + HP in combo or close
                           when opponent is standing
                           up
Hand Dive                df + LK                       must be blocked low 
Strong Hand Dive         df + HK                       must be blocked low


Special Moves
-------------
Mongolian Tiger Flash    Charge b for 2 seconds,       LP=short, HP=long
                           f + P
Mongolian Dynamite       Charge d for 2 seconds,       LP=fast, HP=slow
                           u + P


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~With an ego like mine, there is no way I can lose!
~Hero?  I am the true hero!

Ending
------
Carn: I won!   Huh?
Janne: I've devoted my life searching for someone as strong as you.  Kiss me,
       you fool!
Carn: You're not my type, babe.
Janne: Wait Mr. Carn!!!  
Carn: No way!!!



*******************************************************************************
* 3.6 Muscle Power                                                            *
*******************************************************************************
Stage: USA wrestle cage        Deathmatch Stage: USA ring (land mines)



Throws
------
Knee Drop                f + TB/HP close / TB close
Power Bomb               f + HK close
Vertical Suplex          b + TB/HP/HK close
Choke Hold               f/b + TB/HP a step away /     tap b and f and 
                           TB a step away                mash buttons for 
                                                         longer hold 
Headbutt                 f/b + HK a step away


Basic Move
----------
Leg Drop                 u, HK                         overhead


Command Move
------------
N/A


Special Moves
-------------
Muscle Bomber            Charge b for 2 seconds,       LP=hits and backs away,
                           f + P                         HP=hits and stays 
                                                         closer
Tornado Breaker          360 + P close                 unblockable


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~I'll take on any challenge, anytime!!
~You can find my picture in the dictionary, under the word "ultimate."

Ending
------
M. Power: Yaaah!   Even on the Pro-wrestling Circuit Muscle Power is a force 
          to be reckoned with.
Announcer: Yeah.  He's always bragging about taking all of the championship
           belts.
M. Power: Yah, hah, hah, haaaaaah!



*******************************************************************************
* 3.7 Brocken                                                                 *
*******************************************************************************
Stage: Germany elevator        Deathmatch Stage: Germany cage (spike corners)



Throw
-----
Suplex                   f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown


Basic Moves
-----------
Diagonal Stretch Punch   HP in air                     overhead
Diagonal Stretch Kick    HK in air                     overhead
Stretch Arm              HP far


Command Moves
-------------
Jet Attack               f/b + HP in air               overhead
Stretch Push             d + HP
Forward Flip             f/b + HK far
Metal Knee               f/b + HK close
Low Stretch Kick         d + HK                        must be blocked low


Special Moves
-------------
Rocket Punch             Charge b, f + P / b, f + P    LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed" 
                                                         in the process
Hurricane Arm            d, f, df + P
Spark Thunder            tap P rapidly


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~If I had my arms and legs broken and tied together, then maybe you could win.
  Maybe!!!
~Someday you'll beat me.  That is, someday in a million years!!!

Ending
------
Brocken: Gee, I didn't even work up a sweat!



*******************************************************************************
* 3.8 Rasputin                                                                *
*******************************************************************************
Stage: Russia clock tower      Deathmatch Stage: Russia ring (slip spots; 
                                                               electric 
                                                               corners)



Throw
-----
Giant Squeeze            f/b + TB/HP close / TB        tap b and f and 
                           close                         mash buttons for 
                                                         longer hold 


Basic Move
----------
N/A


Command Moves
-------------
Knee Strike              f/b + HK close
Stationary Russian Trip  d + HK                        both parts must be
                                                         blocked low


Special Moves
-------------
Fireball                 qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Air Fireball             qcf + P in air                LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed" 
                                                         in the process
Axle Spin                qcb + K                       move with b or f; 
                                                         HK=longer spin


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~You lack maturity my son.  Nyah!  Nyah!
~As I thought, you are just another hurt soul, crying out for understanding.

Ending
------
Rasputin: Having vanquished the villains, the world is a safer place...  It's
          time to rev up the machine and head back home.   Wh...  What 
          the...?!!!!  Wh, where....?  Whaaaaah!!!

------------------------------------------------------------------------------


*******************************************************************************
* 3.9 Geegus                                                                  *
*******************************************************************************
Stage: Outer Space ship         Deathmatch Stage: ring (land mines; electric
                                                        corners)



Throw
-----
N/A


Basic Move
----------
N/A


Command Move
------------
N/A


Special Move
------------
Unsuccessful Morph       any button


```````````````````````````````````````````````````````````````````````````````
Win Quote
---------
~Ha, ha, ha, ha....

Ending
------
N/A

Hacked Geegus has no moves.  He can't be thrown, dizzied, tripped, and he 
can't even jump.  Basically he can't do anything...




===============================================================================
4. Misc. And Easter Eggs
===============================================================================


Victories 
---------
Win a round with more than 1/2 your life to get pose 1
Win a round with less than 1/2 your life to get pose 2



===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Clean up and corrections         
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


5.2  Credits
-ADK
-Gamefaqs
-And me for writing this faq