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    FAQ/Move List by Goh_Billy

    Version: 4.0 | Updated: 04/04/07 | Printable Version | Search This Guide

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                                  World Heroes
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 4.0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Sections
    --------
          1. Legend
          2. System
             2.1  Basics
             2.2  Deathmatch
          3. Characters
             3.1  Hanzo
             3.2  Fuuma
             3.3  Kim Dragon
             3.4  Janne
             3.5  Julius Carn
             3.6  Muscle Power
             3.7  Brocken
             3.8  Rasputin
          ---------------------
             3.9  Geegus
          4. Misc. And Easter Eggs
          5. Conclusion
             5.1  What's Missing/Needed
             5.2  Credits
    				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
      ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
        \ | /          b - Back           LP - Light Punch     K - Any Kick
      b--   --f        u - Up             HK - Heavy Kick      + - And  
        / | \          d - Down           LK - Light Kick      / - Or  
      db  d  df                           TB - Throw Button    , - Then 
                                       
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    2.1 Basics
    ----------
    Light Punch (LP)         done by tapping the punch button very lightly
    Heavy Punch (HP)         done by pressing the punch button down
    Light Kick (LK)          done by tapping the kick button very lightly
    Heavy Kick (HK)          done by pressing the kick button down
    Throw Button (TB)        can be used while standing or while ducking; if close 
                               enough the character will perform a throw
    
    Throw                    f/b + TB/HP close    
    
    Block High               b
    Block Low                db                            will not block overheads
    
    Dizzy Recovery           shake joystick and tap P and
                               K rapidly when dizzied       
    
    
    2.2 Deathmatch
    --------------
      Selecting this pits the opponents in battle with a stage of modified 
    properties (excluding Janne's deathmatch stage).  Land mines and slip spots
    modify the ground.  Stepping on a land mine will take damage and ground you.
    Stepping on a slip spot will slide your character.  Electric, flame, and 
    spike corners modify the corners.  They all have the same property in that
    once you touch the corner you will take damage and be knocked away from it.
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    *******************************************************************************
    * 3.1 Hanzo                                                                   *
    *******************************************************************************
    Stage: Japan gate              Deathmatch Stage: Japan ring (electric corners)
    
    
    
    Throw
    -----
    Diving Power Bomb        f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    
    
    Basic Move
    ----------
    Double Jump              ub/u/uf after initial jump
    
    
    Command Moves
    -------------
    Hard Chop                d + HP                        knocks opponent down
    Weak Head Kick           f/b + LK close
    Close Turn Kick          f/b + HK close
    
    
    Special Moves
    -------------
    Rekko Zan                qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Double Rekko             qcf, qcf + P                  will collide with other 
                                                             projectiles as both 
                                                             will be "destroyed" 
                                                             in the process
    Kou Ryuu Ha              f, d, df + P                  LP=short, HP=further
    Nin Pou Hou Rin Kyaku    qcb + K                       LK=short, HK=long
    
    
    ``````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Thou wants discipline.  Get to the gym!
    ~Can you now fathom the power of the Iga Ninja?
    
    Ending
    ------
    Announcer: He did it!  Hanzo has won!!  Hey? Where did Hanzo go?
    Fuuma:  Everyone!  At my place, a letter...
    Hanzo's Letter: In order to find stronger opponents, I must leave...  I am 
                    afraid this is "Sayonara."
    
    
    
    *******************************************************************************
    * 3.2 Fuuma                                                                   *
    *******************************************************************************
    Stage: Japan monkey park       Deathmatch Stage: Japan cage (slip spots; spike
                                                                  corners)
    
    
    
    Throw
    -----
    Diving Power Bomb         f/b + TB/HP close / TB       f or b determine where
                                close                        opponent is thrown
    
    
    Basic Move
    ----------
    Double Jump              ub/u/uf after initial jump
    
    
    Command Moves
    -------------
    Hard Chop                d + HP                        knocks opponent down
    Weak Head Kick           f/b + LK close
    
    
    Special Moves
    -------------
    Reppu Zan                qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Double Reppu             qcf, qcf + P                  will collide with other 
                                                             projectiles as both 
                                                             will be "destroyed" 
                                                             in the process
    Kou Ryuu Ha              f, d, df + P                  LP=short, HP=further
    Nin Pou Hou Rin Kyaku    qcb + K                       LK=short, HK=long
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Thou hast been vanquished.  Make like a Bonsai and leave!
    ~The Fuuma Ninja knows no equal.
    
    Ending
    ------
    Fuuma: Oooh, Unnnnh.  A thousand pardons for being late...
    Boss: Where have you been?
    Fuuma: I guess I overslept...
    
    
    
    *******************************************************************************
    * 3.3 Kim Dragon                                                              *
    *******************************************************************************
    Stage: China temple            Deathmatch Stage: China ring (slip spots) 
    
    
    
    Throws
    ------
    Head Plant               f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    Air Toss                 f/b + HP close in air         f or b determine where
                                                             opponent is thrown
    
      
    Basic Moves
    -----------
    Triangle Jump            jump towards wall and then 
                               away
    Backfist                 HP close                      2 hits
    Axe Kick                 HK close                      2 hits
    Sobat                    HK far                        low dodge
    
    
    Command Moves
    -------------
    Small Uppercut           f/b + LP far
    Short Elbow              f/b + LP close
    Gut Punch                f/b + HP in combo or close
                               when opponent is standing
                               up
    Command Swing Kick       f/b + LK
    
    
    Special Moves
    -------------
    Dragon Kick              Charge b, f + K / b, f + K    can perform a Triangle  
                                                             Jump right after if 
                                                             move ends near the 
                                                             wall
    Hundred Blows            tap P rapidly
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Over so soon?  One look.
    ~I was no match for you.  My skill is too great.
    
    Ending
    ------
    Kim: Victory is mine.
    Man: Hey kid, you're a natural.  How about being in my next flick? With a face
         like yours, you're sure to be a big star.  Let's do it.
    Narrator: A new legend is born in tinseltown!
    
    
    
    *******************************************************************************
    * 3.4 Janne                                                                   *
    *******************************************************************************
    Stage: France circus           Deathmatch Stage: France ring (loser is shaved 
                                                                   bald)
    
    
    
    Throws
    ------
    Sword Slam               f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    Face Slaps               f/b + HK close                tap b and f and 
                                                             mash buttons for 
                                                             longer hold 
    
    
    Basic Move
    ----------
    N/A
    
    
    Command Moves
    -------------
    Down Sword               d + P in air                  can follow with another
                                                             air move; overhead
    Slide                    df + LK                       must be blocked low
    Strong Slide             df + HK                       must be blocked low
    
    
    Special Moves
    -------------
    Aura Bird                Charge b for 2 seconds,       LP=slow, HP=fast; will 
                               f + P                         collide with other 
                                                             projectiles as both 
                                                             will be "destroyed" 
                                                             in the process
    Flash Sword              Charge d for 2 seconds,       LK=fast, HK=slow
                               u + K
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Ha, ha, ha.  Would you like to make any other comments about my place being 
      in the kitchen?
    ~Ha, ha, ha.  From now on, call me Goddess Janne. 
    
    Ending
    ------
    Janne: Alas, it seems I have no equal among men.   Will I ever find my partner 
           in life?  My search for a suitable mate continues...  a woman's work is 
           never done.
    
    
    
    *******************************************************************************
    * 3.5 Julius Carn                                                             *
    *******************************************************************************
    Stage: Mongolia castle         Deathmatch Stage: Mongolia ring (flame corners)
    
    
    
    Throw
    -----
    Grab And Toss            f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
                
    
    Basic Move
    ----------
    Prop Drop                K                             knocks opponent down
    
    
    Command Moves
    -------------
    Headbutt                 f/b + HP in combo or close
                               when opponent is standing
                               up
    Hand Dive                df + LK                       must be blocked low 
    Strong Hand Dive         df + HK                       must be blocked low
    
    
    Special Moves
    -------------
    Mongolian Tiger Flash    Charge b for 2 seconds,       LP=short, HP=long
                               f + P
    Mongolian Dynamite       Charge d for 2 seconds,       LP=fast, HP=slow
                               u + P
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~With an ego like mine, there is no way I can lose!
    ~Hero?  I am the true hero!
    
    Ending
    ------
    Carn: I won!   Huh?
    Janne: I've devoted my life searching for someone as strong as you.  Kiss me,
           you fool!
    Carn: You're not my type, babe.
    Janne: Wait Mr. Carn!!!  
    Carn: No way!!!
    
    
    
    *******************************************************************************
    * 3.6 Muscle Power                                                            *
    *******************************************************************************
    Stage: USA wrestle cage        Deathmatch Stage: USA ring (land mines)
    
    
    
    Throws
    ------
    Knee Drop                f + TB/HP close / TB close
    Power Bomb               f + HK close
    Vertical Suplex          b + TB/HP/HK close
    Choke Hold               f/b + TB/HP a step away /     tap b and f and 
                               TB a step away                mash buttons for 
                                                             longer hold 
    Headbutt                 f/b + HK a step away
    
    
    Basic Move
    ----------
    Leg Drop                 u, HK                         overhead
    
    
    Command Move
    ------------
    N/A
    
    
    Special Moves
    -------------
    Muscle Bomber            Charge b for 2 seconds,       LP=hits and backs away,
                               f + P                         HP=hits and stays 
                                                             closer
    Tornado Breaker          360 + P close                 unblockable
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~I'll take on any challenge, anytime!!
    ~You can find my picture in the dictionary, under the word "ultimate."
    
    Ending
    ------
    M. Power: Yaaah!   Even on the Pro-wrestling Circuit Muscle Power is a force 
              to be reckoned with.
    Announcer: Yeah.  He's always bragging about taking all of the championship
               belts.
    M. Power: Yah, hah, hah, haaaaaah!
    
    
    
    *******************************************************************************
    * 3.7 Brocken                                                                 *
    *******************************************************************************
    Stage: Germany elevator        Deathmatch Stage: Germany cage (spike corners)
    
    
    
    Throw
    -----
    Suplex                   f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    
    
    Basic Moves
    -----------
    Diagonal Stretch Punch   HP in air                     overhead
    Diagonal Stretch Kick    HK in air                     overhead
    Stretch Arm              HP far
    
    
    Command Moves
    -------------
    Jet Attack               f/b + HP in air               overhead
    Stretch Push             d + HP
    Forward Flip             f/b + HK far
    Metal Knee               f/b + HK close
    Low Stretch Kick         d + HK                        must be blocked low
    
    
    Special Moves
    -------------
    Rocket Punch             Charge b, f + P / b, f + P    LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed" 
                                                             in the process
    Hurricane Arm            d, f, df + P
    Spark Thunder            tap P rapidly
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~If I had my arms and legs broken and tied together, then maybe you could win.
      Maybe!!!
    ~Someday you'll beat me.  That is, someday in a million years!!!
    
    Ending
    ------
    Brocken: Gee, I didn't even work up a sweat!
    
    
    
    *******************************************************************************
    * 3.8 Rasputin                                                                *
    *******************************************************************************
    Stage: Russia clock tower      Deathmatch Stage: Russia ring (slip spots; 
                                                                   electric 
                                                                   corners)
    
    
    
    Throw
    -----
    Giant Squeeze            f/b + TB/HP close / TB        tap b and f and 
                               close                         mash buttons for 
                                                             longer hold 
    
    
    Basic Move
    ----------
    N/A
    
    
    Command Moves
    -------------
    Knee Strike              f/b + HK close
    Stationary Russian Trip  d + HK                        both parts must be
                                                             blocked low
    
    
    Special Moves
    -------------
    Fireball                 qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Air Fireball             qcf + P in air                LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed" 
                                                             in the process
    Axle Spin                qcb + K                       move with b or f; 
                                                             HK=longer spin
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~You lack maturity my son.  Nyah!  Nyah!
    ~As I thought, you are just another hurt soul, crying out for understanding.
    
    Ending
    ------
    Rasputin: Having vanquished the villains, the world is a safer place...  It's
              time to rev up the machine and head back home.   Wh...  What 
              the...?!!!!  Wh, where....?  Whaaaaah!!!
    
    ------------------------------------------------------------------------------
    
    
    *******************************************************************************
    * 3.9 Geegus                                                                  *
    *******************************************************************************
    Stage: Outer Space ship         Deathmatch Stage: ring (land mines; electric
                                                            corners)
    
    
    
    Throw
    -----
    N/A
    
    
    Basic Move
    ----------
    N/A
    
    
    Command Move
    ------------
    N/A
    
    
    Special Move
    ------------
    Unsuccessful Morph       any button
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quote
    ---------
    ~Ha, ha, ha, ha....
    
    Ending
    ------
    N/A
    
    Hacked Geegus has no moves.  He can't be thrown, dizzied, tripped, and he 
    can't even jump.  Basically he can't do anything...
    
    
    
    
    ===============================================================================
    4. Misc. And Easter Eggs
    ===============================================================================
    
    
    Victories 
    ---------
    Win a round with more than 1/2 your life to get pose 1
    Win a round with less than 1/2 your life to get pose 2
    
    
    
    ===============================================================================
    5. Conclusion
    ===============================================================================
    
    5.1  What's Missing/Needed
    -Clean up and corrections         
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    
    5.2  Credits
    -ADK
    -Gamefaqs
    -And me for writing this faq