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    FAQ/Move List by Goh_Billy

    Version: 4.0 | Updated: 04/04/07 | Printable Version | Search Guide | Bookmark Guide

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                                 World Heroes 2
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 4.0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Sections
    --------
          1. Legend
          2. System
             2.1  Basics
             2.2  Deathmatch
          3. Characters
             3.1  Hanzou
             3.2  Kim Dragon  
             3.3  Rasputin  
             3.4  Brocken
             3.5  Captain Kidd  
             3.6  Ryoko 
             3.7  Mudman
             3.8  Fuuma  
             3.9  Julius Carn  
             3.10 Janne 
             3.11 Muscle Power  
             3.12 Erick 
             3.13 Shura
             3.14 Johnny Maximum   
          ---------------------
             3.15 Neo Geegus
             3.16 Dio
          4. Misc. And Easter Eggs
             4.1  Victories
             4.2  Stages
          5. Conclusion
             5.1  What's Missing/Needed
             5.2  Credits
    				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
      ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
        \ | /          b - Back           LP - Light Punch     K - Any Kick
      b--   --f        u - Up             HK - Heavy Kick      + - And  
        / | \          d - Down           LK - Light Kick      / - Or  
      db  d  df                           TB - Throw Button    , - Then 
                                       
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    2.1 Basics
    ----------
    Light Punch (LP)         Done by tapping the punch button very lightly.
    Heavy Punch (HP)         Done by pressing the punch button down.
    Light Kick (LK)          Done by tapping the kick button very lightly.
    Heavy Kick (HK)          Done by pressing the kick button down.
    Throw Button (TB)        Can be used while standing or while ducking.  If 
                               close enough the character will perform a throw.
    
    Throws                   f/b + TB/HP close 
    Throw Reversal           f/b + HP (or HK if character  it is possible to 
                               has a throw with HK) right    "battle" for the 
                               at the moment you are         throw; so if the
                               being grabbed by the          opponent attempts a
                               opponent's throw              throw, and you
                                                             reverse, they also
                                                             have a chance to
                                                             reverse back
    
    Taunt                    TB far  
    
    Block High               b
    Block Low                db                            will not block overheads
    
    Dizzy Recovery           Shake joystick and tap P and
                               K rapidly when dizzied
    Projectile Reflect       Block at the very last        if done right, you will
                               moment when a projectile      reflect the same
                               reaches you                   projectile back at the
                                                             opponent
           
    
    2.2 Deathmatch
    --------------
       Selecting this pits the opponents in battle with a stage of modified 
    properties (excluding Janne's and Captain Kidd's deathmatch stage).  
    Land mines, laser beam spots, saws, and slippery floors modify the ground.  
    Stepping on a land mine will take damage and ground you.  If in a laser beam
    spot at the wrong time you will be shocked.  A saw will maneuver back and 
    forth and if you run into it you will take damage and fall down. Slippery 
    floors will slide and bog your character down.  Explosive and spike arenas 
    modify the corners.  They both have the same property in that once you touch 
    the corner you will take damage and be knocked away from it.  One final 
    modifier is the ring size.  Both Erick and Neo Geegus have deathmatch stages
    that are much much smaller than normal.
    
      Also in Deathmatch mode is one long bar.  One side is red, and the other
    is blue.  When you strike the opponent, your color becomes longer.  When
    you take a strike, your color decreases.  The idea is to eventually consume
    the entire large bar with your color.  In doing so, your opponent will be
    knocked down.  They will have to get back up before the ref counts to ten.
    If knocked down, mash the buttons and wiggle the joystick to return to your
    feet.
    
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    *******************************************************************************
    * 3.1 Hanzou                                                                  *
    *******************************************************************************
    Colors
    ------
    P - Blue costume               Stage: Japan forest
    K - Blue-Purple costume        Deathmatch Stage: Japan warehouse (spike 
                                                                       corners)
    
               
    
    Throws
    ------
    Diving Power Bomb        f + TB/HP close              
    Flying Arm Drag          b + TB/HP close / TB close
    
    
    Basic Moves
    -----------
    Double Jump              ub/u/uf after initial jump
    Punch, Knee,             LP, LP, LP, LP close
      Roundhouse, High Kick  
    
    
    Command Move
    ------------
    Roundhouse               f/b + HK
    
    
    Special Moves
    -------------
    Rekko Zan                qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Double Rekko             qcf, qcf + P                  LP=small, HP=large; 
                                                             will collide with 
                                                             other projectiles 
                                                             as both will be 
                                                             "destroyed"in the 
                                                             process
    Kou Ryuu Ha              f, d, df + P                  LP=short, HP=further
    Nin Pou Hou Rin Kyaku    qcb + K                       LK=short, HK=long
    Leg Lariot               qcf + K                       LK=short, HK=further
    
    
    ``````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Fuuma - So, Fuuma, care to try again?  Heh, heh, heh.
    ~I do not refuse challenges.  I take on all.  Even a loser such as yourself.
    ~To reach the top, I seek the strongest in the world.  You don't even rank in
      the weenie category.
    
    Ending
    ------
    Hanzou: The battle is over, and again I am the strongest.  Yet, the world is
            wide, so my voyage continues.  Later, dudes...
    
    
    
    
    *******************************************************************************
    * 3.2 Kim Dragon                                                              *
    *******************************************************************************
    Colors
    ------
    P - Black pants w/ Red trim    Stage: Korea street 
    K - Blue pants w/ White trim   Deathmatch Stage: Korea factory (laser beam)
    
    
    
    Throws
    ------
    Head Plant               f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    Leg Scissors             f/b + HK close                tap b and f and 
                                                             mash buttons for 
                                                             longer hold
    Air Toss                 f/b + HP close in air         f or b determine where
                                                             opponent is thrown
    
    
    Basic Moves
    -----------
    Triangle Jump            jump towards wall and then 
                               away
    Quick Split              u, HK                         overhead; will knock
                                                             opponent out of the
                                                             air
    Punch, Punch, Elbow,     LP, LP, LP, LP close
      Backfist
    Backfist                 HP close                      2 hits
    Axe Kick                 HK close                      2 hits
    Sobat                    HK far                        low dodge
    
    
    Command Moves
    -------------
    Axe Kick                 f/b + HK
    Gut Punch                f/b + HP in combo or close
                               when opponent is standing
                               up
    
    
    Special Moves
    -------------
    Dragon Kick              Charge d, u + K / d, u + K  
    Leaping Foot Slice       P+K                           LP+LK=short, HP+HK=long
    Hundred Blows            tap P rapidly
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Ha-cho!  Did you really think you had a chance?
    ~Ya-chaah!  To call me strong would be an understatement.  Titan would be a 
      fair description.
    ~Hoh!  After this fight, you can call me master!
    
    Ending
    ------
    Kim: Yes.  Victorious again.
    Earl: Hey, you.  Your hot voice sends me gyrating.  How about debuting with me 
          as the next hit making duo, Dragon and Earl?
    Kim: Sound interesting.  I'll give it a shot.
    Narrator: Disenchanted with motion pictures, Dragon enters the singing 
              business.  Will he, at last, find happiness...?
    
    
    
    
    *******************************************************************************
    * 3.3 Rasputin                                                                *
    *******************************************************************************
    Colors
    ------
    P - Green w/ Yellow trim       Stage: Russia snowy street
    K - Purple w/ Pink trim        Deathmatch Stage: Russia ring (explosive corner)
    
    
    
    Throws
    ------
    Giant Squeeze            f/b + TB/HP close / TB        tap b and f and 
                               close                         mash buttons for 
                                                             longer hold
    Multi Slam               f/b + HK close                tap b and f and 
                                                             mash buttons for 
                                                             longer throw
    
    
    Basic Moves
    -----------
    Punch Twice And Kick     LP, LP, LP close
    Giant Flick              HP far                        knocks opponent down
    
    
    Command Moves
    -------------
    Big Hand Push            f/b + HP
    Knee Strike              f/b + HK in combo or close
                               when opponent is standing
                               up
    Hop Kick                 d + LK                        must be blocked low
    Russian Trip             d + HK                        both parts must be
                                                             blocked low
    
    
    Special Moves
    -------------
    Fireball                 qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Air Fireball             qcf + P in air                LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Thunderball              hcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Kossak Dance             qcf + K                       move with b or f;
                                                             LK=short, HK=further
    Axle Spin                qcb + K                       move with b or f; 
                                                             HK=longer spin
    Air Axle Spin            qcb + K in air                move with b or f
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~My magic of brotherhood is inescapable in its power.
    ~Don't make me angry.  If I get angry, I might have to hug you to death.
    
    Ending
    ------
    Rasputin: My wretched flock, I have come to deliver you from your basest
              instincts.  Rasputin opens the Church of Love and Humanity.
    Kid 1: Chew glass, pal!
    Kid 2: Go play in traffic!
    Narrator: Alas, the world seems unprepared for his teachings.
    
    
    
    
    *******************************************************************************
    * 3.4 Brocken                                                                 *
    *******************************************************************************
    Colors
    ------
    P - Blue w/ Red trim           Stage: Germany war zone
    K - Green w/ Orange trim       Deathmatch Stage: Germany warehouse (spike 
                                                                         corners)
    
    
    
    Throws
    ------
    Suplex                   b + TB/HP close / TB close          
    High Drop Suplex         f + TB/HP close
    
    
    Basic Moves
    -----------
    Diagonal Stretch Punch   HP in air                     overhead
    Diagonal Stretch Kick    HK in air                     overhead
    Stretch Arm              HP far
    
    
    Command Moves
    -------------
    Jet Attack               P+K in air                    control flight with u 
                                                             or d
    Air Stretch Roundhouse   df + HK in air
    Stretch Push             d + HP
    Stretch Roundhouse       f/b + HK far
    Metal Knee               f/b + HK close
    Low Stretch Kick         d + HK                        must be blocked low
    
    
    Special Moves
    -------------
    Rocket Punch             qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    German Missile           qcf + K                       LK=slow, HK=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Hurricane Arm            d, f, df + P
    Spark Thunder            tap P rapidly
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~You fight well, but you are no match for a cyborg superman like myself.
    ~Invincible am I who threw my life away to become a cyborg gladiator!  
      Invincible, but a little lonely.
    
    Ending
    ------
    Doctor Herr: Mein mechanoid mensch.  Well done.  To celebrate your victory, I
                 will present you with a new body.
    Brocken: The honor is uniquely mine, Herr Doctor!  What in the realm of Himmel
             is this?
    Doctor Herr: This body is a thousand times more powerful than the last.
    Brocken: Powerful, maybe.  Presentable, never!  What will my cyborg sweetie 
             say?
    
    
    
    
    *******************************************************************************
    * 3.5 Captain Kidd                                                            *
    *******************************************************************************
    Colors
    ------
    P - Blue costume               Stage: At Sea cove
    K - Red costume                Deathmatch Stage: At Sea ring (loser shaved 
                                                                   bald)
    
    
    
    Throws
    ------
    One Arm Toss             f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    Face Slaps               f/b + TB/HP a step away /     tap b and f and 
                               TB a step away                mash buttons for 
                                                             longer hold
    
    
    Basic Moves
    -----------
    Captain Punches          LP, LP, LP, LP close
    Pirate Trip              HK close                      knocks opponent down
    
    
    Command Moves
    -------------
    Kime                     P+K+TB
    Pirate Knuckle           f/b + HP
    Flying Kick              f/b + HK
    
    
    Special Moves
    -------------
    Pirate Ship Blast        qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Shark Knuckle            Charge b for 2 seconds,       LP=slow, HP=fast; will
                               f + P                         collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Shark Upper              Charge d for 2 seconds,       LP=slow, HP=fast; 
                               u + P                         absorbs projectiles
    Spiral Kick              Charge b for 2 seconds,
                               f + K
    Hyper Dash Kick          P+K                           LP+LK=short, HP+HK=long
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~What?  Over so soon?  You sadden me.
    ~A sublime scrap, my friend.  I hope we shall meet again.
    
    Ending
    ------
    Kidd: At last, I have found the treasure of Diego del Fuego Gonzales!  Load
          it on the ship quickly, ye swabbies!
    Mates: Aye, aye, your saltiness.
    Kidd: To sea, my swabbies!  What? My treasure...!
    
    
    
    
    *******************************************************************************
    * 3.6 Ryoko                                                                   *
    *******************************************************************************
    Colors
    ------
    P - Light Blue costume         Stage: Japan drum area
    K - Pink costume               Deathmatch Stage: Japan factory (laser beam)
    
    
    
    Throws
    ------
    Shoulder Toss            f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    Fireman's Carry          d + HP close
    Air Shoulder Toss        f/b + HP close in air         f or b determine where
                                                             opponent is thrown   
    Choke Hold               f/b + TB/HP a step away /     tap b and f and 
                               TB a step away                mash buttons for 
                                                             longer hold  
    Leg Toss                 f/b + HK close                f or b determine where
                                                             opponent is thrown 
    
    
    Basic Moves
    -----------
    Triangle Jump            jump towards wall and then 
                               away
    Forward Roll             f, f
      Palm of Destruction    P
      Foot of Destruction    K                             must be blocked low
    Triple Elbow, Chop       LP, LP, LP, LP close
    
    
    Command Moves
    -------------
    Quick Chop               f/b + HP
    Palm Attack              d + HP                        knocks opponent down
    
    
    Special Moves
    ------------- 
    Bosatsusho               d, f, df + P                  will will collide with
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Winging Kick             P+K                           LP+LK=high, HP+HK=low
    Super Shoulder Throw     hcf + P close                 unblockable             
    Cannonball Drop          hcb, f + K close              unblockable
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Hanzou - Hanzou, I hope we can battle each other again someday, you ninja
      cutie, you.
    ~Yes!  Can I kick butt or can I kick butt!
    ~Wow, you were tough.  I like that in a man.
    
    Ending
    ------
    Ryoko: Hyaaah!
    Narrator: Since her return to Japan, Ryoko has been bouncing bodies on the mats
              of Judo gyms all over the country.
    Ryoko: That's my win.  I'll take my money now.
    Narrator: Sixteen and a Judo hustler.  What has become of the world's youth 
              in these difficult times?
    
    
    
    
    *******************************************************************************
    * 3.7 Mudman                                                                  *
    *******************************************************************************
    Colors
    ------
    P - Green w/ Red trim          Stage: Papua village
    K - Yellow w/ Blue trim        Deathmatch Stage: Papua warehouse (floor saw)
       
    
    
    Throws
    ------
    Face Pound               f + TB/HP close               tap b and f and 
                                                             mash buttons for 
                                                             longer hold    
    Mask Toss                b + TB/HP close / TB close
    Mudman Dance             f/b + HK close                tap b and f and 
                                                             mash buttons for 
                                                             longer hold 
    
    
    Basic Moves
    -----------
    Knee Dive                LK in air                     overhead
    Mask Push                HP close                      2 hits
    Swift Face               HP far                        knocks opponent down
    Heavenly Dropkick        HK far                        low dodge
    
    
    Command Moves
    -------------
    Dance                    P+K+TB
    Slide Fist               f/b + LP far
    Mask Uppercut            f/b + LP close
    Forward Mask Attack      f/b + HP
    Slide Kick               f/b + LK far
    Butt Strike              f/b + LK close
    Flying Dropkick          f/b + HK far
    Leg Mask                 f/b + HK in combo or close
                               when opponent is standing
                               up
    Cross Leg Slide          d + HK                        must be blocked low
    
    
    Special Moves
    -------------
    Mudman Attack            qcf + P                       LP=slow, HP=fast
    Mud Cutter               qcb + P                       move with b or f; 
                                                             HP=longer spin
    Mud Gyro                 Charge d, u + P / d, u + P
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~The Holy Spirit courses through my mass.  Any attack, and I will absorb it.
    ~You're strong.  But I, the mucky messenger of God, was stronger.
    
    Ending
    ------
    Mudman: Oh lord, I have ridded the world of the evil Dio.
    Lord: Well done, my pious clod of swamp slime.  For your efforts, I invite you
          to the heavens...
    Narrator: And so, Mudman rose to the heights of the eternal kingdom, a slimy 
              servant to the will of the great Mover.
    
    
    
    
    *******************************************************************************
    * 3.8 Fuuma                                                                   *
    *******************************************************************************
    Colors
    ------
    P - Orange-Red costume         Stage: Japan temple front
    K - Yellow costume             Deathmatch Stage: Japan camp (land mines) 
       
    
    
    Throws
    ------
    Diving Power Bomb        f + TB/HP close              
    Flying Arm Drag          b + TB/HP close / TB close
    Flip Toss                f/b + HP close in air         f or b determine where
                                                             opponent is thrown
    
    
    Basic Moves
    -----------
    Double Jump              ub/u/uf after initial jump
    Punch, Punch, Knee,      LP, LP, LP, LP close
      Palm 
    
    
    Command Move
    ------------
    Roundhouse               f/b + HK
    
    
    Special Moves
    -------------
    Reppu Zan                qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Double Reppu             qcf, qcf + P                  LP=small, HP=large; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Kou Ryuu Ha              f, d, df + P                  LP=short, HP=further
    Air Kou Ryuu Ha          f, d, df + P in air
    Nin Pou Hou Rin Kyaku    qcb + K                       LK=short, HK=long
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~To Hanzou - Hanzou, you disappoint me with your weakness.  Come at me again!
    ~With my ninja training, a maggot like you had no chance.
    ~Duwaaah!  Your punches don't hurt, dont tickle;  my 90 year old grandmother
      who's bedridden fights better than you.
    
    Ending
    ------
    Narrator: Fuuma's martial arts emporium. America.  B, b, but.
    Fuuma: Hey, my little cream wad.  How about a cup of tea after practice?
    Female: That's cream puff, idiot.  And the answer is no!
    Fuuma: Yeeeeow! Of all the mysterious of the universe.  There is none more
           perplexing than of western women!
    
    
    
    
    *******************************************************************************
    * 3.9 Julius Carn                                                             *
    *******************************************************************************
    Colors
    ------
    P - Yellow trim w/ Red helmet  Stage: Mongolia stronghold
    K - Silver trim w/ Pink helmet Deathmatch Stage: Mongolia warehouse (floor saw)
    
    
    
    Throws
    ------
    Gut Stab                 f + TB/HP close
    Grab And Toss            b + TB/HP close / TB close
               
                
    Basic Moves
    -----------
    One, Two, Palms          LP, LP, LP close
    Prop Drop                HK                            knocks opponent down
    
    
    Command Moves
    -------------
    Headbutt                 f/b + HP in combo or close
                               when opponent is standing
                               up
    Low Hand                 d + LP                        knocks opponent down
    Strong Low Hand          d + HP                        knocks opponent down
    Hand Dive                df + LK                       must be blocked low
    Strong Hand Dive         df + HK                       must be blocked low
    
    
    Special Moves
    -------------
    Mongolian Tiger Flash    Charge b for 2 seconds,       LP=slow, HP=fast
                               f + P
    Mongolian Dynamite       Charge d for 2 seconds,       
                               u + P
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~With the strength of 1,000 men, your defeat was a foregone conclusion.
    ~Ga, hah, hah.  It seems I have won again.  I'm too much.
    
    Ending
    ------
    J. Carn: Oh, gosh.  It's over all ready?  Geez, back to the old boring job of
             ruling over the world.  For some, life is never enough.
    
    
    
    
    *******************************************************************************
    * 3.10 Janne                                                                  *
    *******************************************************************************
    Colors
    ------
    P - Silver costume             Stage: France castle 
    K - Blue costume               Deathmatch Stage: France ring (loser shaved 
                                                                   bald)
    
    
    
    Throws
    ------
    Sword Slam               f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    Face Slaps               f/b + HK close                tap b and f and 
                                                             mash buttons for 
                                                             longer hold 
    
    
    Basic Move
    ----------
    Slash Twice, Swipe       LP, LP, LP close
    
    
    Command Moves
    -------------
    Down Sword               d + P in air                  can follow with another
                                                             air move; overhead
    Slide                    df + LK                       must be blocked low
    Strong Slide             df + HK                       must be blocked low
    
    
    Special Moves
    -------------
    Aura Bird                Charge b for 2 seconds,       LP=slow, HP=fast; will
                               f + P                         collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Justice Sword            Charge b for 2 seconds,       LK=short, HK=further
                               f + K
    Flash Sword              Charge d for 2 seconds,       LK=fast, HK=slow
                               u + K
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Oh, hoh, hoh, hoh.  If you kneel down before me and propose I just may let 
      you win. 
    ~Oh, hoh, hoh, hoh.  A natural outcome.
    
    Ending
    ------
    Janne: Oh, hoh, hoh, hoh, hoh...  As I had thought, I again emerge triumphant.
           Triumphant, but, sadly, still single...  Will I ever find my suitable 
           life partner?  Eureka!  If I conquer the world...  Yeah, I could have 
           any man I want...but is it worth it?  Conscience doth make bachelors 
           and spinsters of us all.
    
    
    
    
    *******************************************************************************
    * 3.11 Muscle Power                                                           *
    *******************************************************************************
    Colors
    ------
    P - Red, White and Blue        Stage: USA construction site 
    K - Green, White, and Orange   Deathmatch Stage: USA sewer (slick ground)
    
    
    
    Throws
    ------
    Knee Drop                f + TB/HP close
    Power Bomb               f + HK close
    Vertical Suplex          b + TB/HP/HK close / TB 
                               close
    Fireman's Carry          d + HP close
    Choke Hold               f/b + TB/HP a step away /     tap b and f and 
                               TB a step away                mash buttons for 
                                                             longer hold 
    Headbutt                 f/b + HK a step away
    
    
    Basic Moves
    -----------
    Leg Drop                 u, HK                         overhead; knocks
                                                             opponent out of the
                                                             air
    One, Two, Axle           LP, LP, LP close
    
    
    Command Moves
    -------------
    Fake Axe Handle          P+K+TB
    Elbow Drop               d + P in air                  overhead
    
    
    Special Moves
    -------------
    Muscle Bomber            Charge b for 2 seconds,       LP=short, HP=long
                               f + P                         
    Super Drop Kick          qcf, uf + K                   LK=short, HK=long
    Tornado Breaker          360 + P close                 unblockable
    Giant Swing              360 + K close                 tap b and f and mash
                                                             buttons for longer
                                                             hold; unblockable 
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Simply, with my awesome body, challenging me was insane.
    
    Ending
    ------
    Muscle Power: The battle is over.  Face it, we're all dumb, brawny warriors in
                  a post-cold war society.  So how do we make a living?
    Announcer: Here now, the pro-wrestling champions "World Heroes" live at the
               megadome for one night only.  Seats $24.95.  The brutality, 
               the blood, the excitement.  Don't miss it!
    
    
    
    
    *******************************************************************************
    * 3.12 Erick                                                                  *
    *******************************************************************************
    Colors
    ------
    P - Green w/ Silver trim       Stage: Norway ship
    K - Blue w/ Gold trim          Deathmatch Stage: Norway cage (small arena)
    
    
    
    Throws
    ------
    Choke Slam               f + TB/HP close             
    Horn Toss                b + TB/HP close / TB close
    Grab And Slam            f/b + TB/HP a step away /  
                               TB a step away   
    
    
    Basic Move
    ----------
    Butt Drop                ub/uf, LK                     overhead; knocks
                                                             opponent out of the
                                                             air
    
    
    Command Moves
    -------------
    Body Splash              d + K in air
    Low Slash                f/b + HP
    Shield Hit               f/b + LP close
    Slash Sweep              d + HP                        knocks opponent down
    Slide                    d + HK                        must be blocked low
    
    
    Special Moves
    -------------
    Thor's Hammer            Charge d for 2 seconds, 
                               u + P
    Long Horn                Charge b for 2 seconds,       LP=short, HP=long
                               f + P    
    Blizzard Breath          hcf + P                       will collide with 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Aegyr's Halberd          hcf + K                       LK=slow, HK=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Be courageous!  To know fear and to be afraid and run away are two completely 
      different things.  Now, be prepared to die.
    ~I'd like to dedicate this fight to my wonderful wife Leia.  Honey, this head
      is for you.
    ~Don't stop the fight yet.  You have courage and strength.  But you fight like
      a geek.
    
    Ending
    ------
    Erick: Honey, I'm home...
    Wife: Erick. My great horned one!
    Son: Papa. You're back!
    Erick: What about my back?  Oh yeah...  Anyway, that little girl with the red
           shoes, whom I met during my journys was right...  There's no place like 
           home.  Hah, hah, hah...
    
    
    
    
    *******************************************************************************
    * 3.13 Shura                                                                  *
    *******************************************************************************
    Colors
    ------
    P - Yellow w/ Red trim         Stage: Thailand temple
    K - Black w/ Blue trim         Deathmatch Stage: Thailand camp (land mines)
    
    
    
    Throws
    ------
    Hard Slam                f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    Rapid Knees              f/b + HK close                tap b and f and 
                                                             mash buttons for 
                                                             longer hold 
    
    
    Basic Moves
    -----------
    Swayback                 b, b
    Punch, Knee, High Kick   LP, LP, LP close
    
    
    Command Moves
    -------------
    Short Elbow              f/b + LP
    Quick Knee               f/b + LK close
    Face Kick                f/b + HK in combo or close
                               when opponent is standing
                               up
    
    
    Special Moves
    -------------
    Tiger Fang               Charge b for 2 seconds,       LP=short, HP=long
                               f + P
    Tiger Claw               Charge b for 2 seconds,       LK=short, HK=long
                               f + K
    Muetai Kick              Charge d, u + K / d, u + K
    Twirl Kick               Charge db for 2 seconds,      LK=short, HK=further
                               uf + K
    Nige Punch               P+K                           LP+LK=short, HP+HK=long
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~I haven't begun to use my full power.  Come on, you pansy!
    ~To avenge my brother, I must fight on!
    
    Ending
    ------
    Shura: Oh, brother.  I have at long last avenged your foul.  Rest tranquilly, 
           my dear brother...
    Shura's brother: Shura!  What in the name of Gods are you talking about?  I am
                     not dead, never was dead, and will not be dead for a long time.
                     What under the azure skies have you been doing for all of this 
                     while?
    Shura: I...  I've been fighting my way to the title of number one in the
           world...
    Shura's Brother: Oh, shut up and stop these childish fantasies. Let's get back
                     home quick. Mom is having babies worrying where you are!
    
    
    
    
    *******************************************************************************
    * 3.14 Johnny Maximum                                                         *
    *******************************************************************************
    Colors
    ------
    P - Red pads                   Stage: USA slum
    K - Light Blue pads            Deathmatch Stage: USA sewer (slick ground)
    
    
    
    Throws
    ------
    Touchdown                f + TB/HP close             
    Back Toss                b + TB/HP close / TB close
    Bearhug                  f/b + TB/HP a step away /     tap b and f and 
                               TB a step away                mash buttons for 
                                                             longer hold 
    
    
    Basic Move
    ----------
    Shin Crush               HK close                      must be blocked low
    
    
    Command Moves
    -------------
    Duck Hammering           d + HP                        knocks opponent down
    Short Punt               f/b + HK
    Slide                    df + LK                       must be blocked low
    Strong Slide             df + HK                       must be blocked low
    
    
    Special Moves
    -------------
    Pigskin Thunderspirit    qcf + P                       LP=slow, HP=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Penetration Point        qcf + K                       LK=slow, HK=fast; will
                                                             collide with other 
                                                             projectiles as both 
                                                             will be "destroyed"
                                                             in the process
    Shoulder Charging        f, f + P                      LP=short, HP=long
    Lighting Tackle          f, d, df + P                  LP=short, HP=further
    Head Crash               Charge d, u + P / d, u + P    LP=short, HP=long
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~Don't think of me as a football player.  Think of me as a blood thirsty beast 
      with a hunger for you!
    ~Live my child, so I may smack you around again someday!
    ~In any circumstances, the strong always survive.  Just call me strong.
    
    Ending
    ------
    J. Maximum: The forth quarter is over.  Yet, for me, wherever there are people
                banging heads together, wherever fingers are being snapped like 
                pretzels over a glass of beer...  Wherever the crowd roars at a 
                lineman's head being rent from his body, I'll be there, protecting 
                my reputation as the number one master of mayhem.  Goodbye for 
                now, my fans.  Till the play by play begins again...
    
    
    ------------------------------------------------------------------------------
    
    
    *******************************************************************************
    * 3.15 Neo Geegus                                                             *
    *******************************************************************************
    
    -Neo Geegus can't be thrown, can't jump, can't throw, ect. So basically even 
     with hacking to use him, you can't do anything...UNLESS you do the following:
    
    1) Select Neo Geegus in the cheat menu as the world map screen comes up.
    2) During the match, go back to the cheat menu and switch your selected
       character to someone else
    3) You now have access to some morphs.  The morphs are directly assigned to
       the special move motions of the character you swtiched to.  For example, if
       you switched to Janne, charging b for 2 seconds, f + P will produce a morph.
       If you switched to Johnny, qcf + P will produce a morph, and so on.  As you
       can see, because of this, you cannot have all the morphs available to you at
       one time.  It purely depends on how many special move commands the character
       you switched to has.  Not to mention, a similar motion does not equate the
       same morph for each hacked character switch.  Also note that once morphed,
       it will last the entire round.                 
    
    
    
    Colors
    ------
    P - Silver                     Stage: Italy coliseum 
    K - Gold                       Deathmatch Stage: Italy cage (small arena)
    
    
    
    Throw
    -----
    N/A
    
    
    Basic Move
    ----------
    N/A
    
    
    Command Move
    ------------
    N/A                 
    
    
    Special Moves
    -------------
    Puddle Slide             hold b or f
    Brag And Crash           TB                            game crashes
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~The strong rule.  The winners are just.  That is my belief.  But then again,
      I think the Democrats can save America. 
    ~There can only, at any one time, be one ultimate warrior.  Sadly, you are not
      it. 
    
    Ending
    ------
    N/A
    
    
    
    
    *******************************************************************************
    * 3.16 Dio                                                                    *
    *******************************************************************************
    Colors
    ------
    P - Blue-Silver                Stage: Italy trashed coliseum
    K - Gray                       Deathmatch Stage: Italy ring (explosive corner)
    
    
    
    Throw
    -----
    Frankensteiner           f/b + TB/HP close / TB        f or b determine where
                               close                         opponent is thrown
    
    
    Basic Moves
    -----------
    Triple Slashes           TB far
    Double Slash             HP close                      2 hits
    Slash Sobat              HK far                        low dodge
    
    
    Command Moves
    -------------
    Double Slash             f/b + HP
    Stationary Trips         d + HP                        second part knocks
                                                             opponent down
    Axe Kick                 f/b + HK
    Slide                    d + LK                        must be blocked low
    Strong Slide             d + HK                        both parts must be 
                                                             blocked low
    
    
    Special Moves
    -------------
    Sonic Saber              qcf + P                       LP=short, HP=long
    Gran Saber               qcf + K                       LK=short, HK=long
    Quick Fireball           Charge b, f + K / b, f + K    HK=fireball lasts
                                                             longer; will collide
                                                             with projectiles as
                                                             both will be 
                                                             "destroyed" in the 
                                                             process
    Flaming Claw             qcb, f + P close              unblockable
    
    
    ```````````````````````````````````````````````````````````````````````````````
    Win Quotes
    ----------
    ~No.  No.  No.  You simply are too weak.  Now go back home and become a good
      little couch potato.
    ~Scum.  Did you actually think you could even stand in opposition to me?  You
      make me sad.
    ~Had enough?  Or have you come here to die like a dog?
    
    Ending
    ------
    N/A
    
    
    
    
    ===============================================================================
    4. Misc. And Easter Eggs
    ===============================================================================
    
    *****************
    * 4.1 Victories *
    *****************
    
    Win a round with more than 1/2 your life to get pose 1
    Win a round with less than 1/2 your life to get pose 2
    
    
    
    **************
    * 4.2 Stages *
    **************
    
    Hanzou's Stage
    ``````````````
    -Have Hanzou win a round to have the ninjas come out and cheer.
    -Have Hanzou lose a round to have the ninjas come out and cry.
    
    Kim's Stage
    ```````````
    -Finish the round to have the far right girl in the corner clap and the one 
     next to her pull out a chicken.
    
    Rasputin's Stage
    ````````````````
    -Knock or slam the opponent to the ground to have the snowman's head pop off.
    
    Brocken's Stage
    ```````````````
    -At 93 seconds, a tank will rumble and than blast through the wall.
    
    Kidd's Stage
    ````````````
    -Finsh the round to have the skeleton's head fall off.
    
    Ryoko's Stage
    `````````````
    -Knock or slam the opponent to the ground to have pink leaves flutter to the
     ground.
    -Have Ryoko win to have the two girls on the left cheer.
    -Finish the round to have pink leaves rain from the sky.
    
    Mudman's Stage
    ``````````````
    -Knock or slam the opponent to the ground to have the tribe person on the right
     lose his loin cloth and the tribe person to the right of him react.
    
    Fuuma's Stage 
    `````````````
    -Knock or slam the opponent to the ground to have a monkey fall from the sky.
    -Finish the round to have a fish sign drop down.
    -Finish the round to have the left guard smile.
    
    Carn's Stage
    ````````````
    -The man with the spear will follow you.
    -Finish the round to have the man with the spear flex.
    
    Janne's Stage
    `````````````
    -Have Janne win to have the cannon shoot a flag out.
    
    M. Power's Stage
    ````````````````
    -Knock or slam the opponent to the ground to have the construction worker with
     the shovel fall to the ground.
    
    Erick's Stage
    `````````````
    -Knock or slam the opponent to the ground to have the man with the hammer bow
     his head (doesn't work everytime).
    
    Shura's Stage
    `````````````
    -Knock or slam the opponent to the ground to have the monks hop off the ground.
    -Knock or slam the opponent to the ground to have the cat in the left corner
     climb up the pole and fall off.
    
    J. Max's Stage
    ``````````````
    -Knock or slam the opponent to the ground to have the two thugs clap and cheer.
    
    
    
    
    ===============================================================================
    5. Conclusion
    ===============================================================================
    
    5.1  What's Missing/Needed
    -Clean up and corrections  
    -Missing win quotes I'm sure
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    5.2  Credits
    -ADK
    -Gamefaqs
    -And me for writing this faq