=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             World Heroes 2
               FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Deathmatch
      3. Characters
         3.1  Hanzou
         3.2  Kim Dragon  
         3.3  Rasputin  
         3.4  Brocken
         3.5  Captain Kidd  
         3.6  Ryoko 
         3.7  Mudman
         3.8  Fuuma  
         3.9  Julius Carn  
         3.10 Janne 
         3.11 Muscle Power  
         3.12 Erick 
         3.13 Shura
         3.14 Johnny Maximum   
      ---------------------
         3.15 Neo Geegus
         3.16 Dio
      4. Misc. And Easter Eggs
         4.1  Victories
         4.2  Stages
      5. Conclusion
         5.1  What's Missing/Needed
         5.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
    \ | /          b - Back           LP - Light Punch     K - Any Kick
  b--   --f        u - Up             HK - Heavy Kick      + - And  
    / | \          d - Down           LK - Light Kick      / - Or  
  db  d  df                           TB - Throw Button    , - Then 
                                   
                                     

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

2.1 Basics
----------
Light Punch (LP)         Done by tapping the punch button very lightly.
Heavy Punch (HP)         Done by pressing the punch button down.
Light Kick (LK)          Done by tapping the kick button very lightly.
Heavy Kick (HK)          Done by pressing the kick button down.
Throw Button (TB)        Can be used while standing or while ducking.  If 
                           close enough the character will perform a throw.

Throws                   f/b + TB/HP close 
Throw Reversal           f/b + HP (or HK if character  it is possible to 
                           has a throw with HK) right    "battle" for the 
                           at the moment you are         throw; so if the
                           being grabbed by the          opponent attempts a
                           opponent's throw              throw, and you
                                                         reverse, they also
                                                         have a chance to
                                                         reverse back

Taunt                    TB far  

Block High               b
Block Low                db                            will not block overheads

Dizzy Recovery           Shake joystick and tap P and
                           K rapidly when dizzied
Projectile Reflect       Block at the very last        if done right, you will
                           moment when a projectile      reflect the same
                           reaches you                   projectile back at the
                                                         opponent
       

2.2 Deathmatch
--------------
   Selecting this pits the opponents in battle with a stage of modified 
properties (excluding Janne's and Captain Kidd's deathmatch stage).  
Land mines, laser beam spots, saws, and slippery floors modify the ground.  
Stepping on a land mine will take damage and ground you.  If in a laser beam
spot at the wrong time you will be shocked.  A saw will maneuver back and 
forth and if you run into it you will take damage and fall down. Slippery 
floors will slide and bog your character down.  Explosive and spike arenas 
modify the corners.  They both have the same property in that once you touch 
the corner you will take damage and be knocked away from it.  One final 
modifier is the ring size.  Both Erick and Neo Geegus have deathmatch stages
that are much much smaller than normal.

  Also in Deathmatch mode is one long bar.  One side is red, and the other
is blue.  When you strike the opponent, your color becomes longer.  When
you take a strike, your color decreases.  The idea is to eventually consume
the entire large bar with your color.  In doing so, your opponent will be
knocked down.  They will have to get back up before the ref counts to ten.
If knocked down, mash the buttons and wiggle the joystick to return to your
feet.




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Hanzou                                                                  *
*******************************************************************************
Colors
------
P - Blue costume               Stage: Japan forest
K - Blue-Purple costume        Deathmatch Stage: Japan warehouse (spike 
                                                                   corners)

           

Throws
------
Diving Power Bomb        f + TB/HP close              
Flying Arm Drag          b + TB/HP close / TB close


Basic Moves
-----------
Double Jump              ub/u/uf after initial jump
Punch, Knee,             LP, LP, LP, LP close
  Roundhouse, High Kick  


Command Move
------------
Roundhouse               f/b + HK


Special Moves
-------------
Rekko Zan                qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Double Rekko             qcf, qcf + P                  LP=small, HP=large; 
                                                         will collide with 
                                                         other projectiles 
                                                         as both will be 
                                                         "destroyed"in the 
                                                         process
Kou Ryuu Ha              f, d, df + P                  LP=short, HP=further
Nin Pou Hou Rin Kyaku    qcb + K                       LK=short, HK=long
Leg Lariot               qcf + K                       LK=short, HK=further


``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Fuuma - So, Fuuma, care to try again?  Heh, heh, heh.
~I do not refuse challenges.  I take on all.  Even a loser such as yourself.
~To reach the top, I seek the strongest in the world.  You don't even rank in
  the weenie category.

Ending
------
Hanzou: The battle is over, and again I am the strongest.  Yet, the world is
        wide, so my voyage continues.  Later, dudes...




*******************************************************************************
* 3.2 Kim Dragon                                                              *
*******************************************************************************
Colors
------
P - Black pants w/ Red trim    Stage: Korea street 
K - Blue pants w/ White trim   Deathmatch Stage: Korea factory (laser beam)



Throws
------
Head Plant               f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown
Leg Scissors             f/b + HK close                tap b and f and 
                                                         mash buttons for 
                                                         longer hold
Air Toss                 f/b + HP close in air         f or b determine where
                                                         opponent is thrown


Basic Moves
-----------
Triangle Jump            jump towards wall and then 
                           away
Quick Split              u, HK                         overhead; will knock
                                                         opponent out of the
                                                         air
Punch, Punch, Elbow,     LP, LP, LP, LP close
  Backfist
Backfist                 HP close                      2 hits
Axe Kick                 HK close                      2 hits
Sobat                    HK far                        low dodge


Command Moves
-------------
Axe Kick                 f/b + HK
Gut Punch                f/b + HP in combo or close
                           when opponent is standing
                           up


Special Moves
-------------
Dragon Kick              Charge d, u + K / d, u + K  
Leaping Foot Slice       P+K                           LP+LK=short, HP+HK=long
Hundred Blows            tap P rapidly


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Ha-cho!  Did you really think you had a chance?
~Ya-chaah!  To call me strong would be an understatement.  Titan would be a 
  fair description.
~Hoh!  After this fight, you can call me master!

Ending
------
Kim: Yes.  Victorious again.
Earl: Hey, you.  Your hot voice sends me gyrating.  How about debuting with me 
      as the next hit making duo, Dragon and Earl?
Kim: Sound interesting.  I'll give it a shot.
Narrator: Disenchanted with motion pictures, Dragon enters the singing 
          business.  Will he, at last, find happiness...?




*******************************************************************************
* 3.3 Rasputin                                                                *
*******************************************************************************
Colors
------
P - Green w/ Yellow trim       Stage: Russia snowy street
K - Purple w/ Pink trim        Deathmatch Stage: Russia ring (explosive corner)



Throws
------
Giant Squeeze            f/b + TB/HP close / TB        tap b and f and 
                           close                         mash buttons for 
                                                         longer hold
Multi Slam               f/b + HK close                tap b and f and 
                                                         mash buttons for 
                                                         longer throw


Basic Moves
-----------
Punch Twice And Kick     LP, LP, LP close
Giant Flick              HP far                        knocks opponent down


Command Moves
-------------
Big Hand Push            f/b + HP
Knee Strike              f/b + HK in combo or close
                           when opponent is standing
                           up
Hop Kick                 d + LK                        must be blocked low
Russian Trip             d + HK                        both parts must be
                                                         blocked low


Special Moves
-------------
Fireball                 qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Air Fireball             qcf + P in air                LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Thunderball              hcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Kossak Dance             qcf + K                       move with b or f;
                                                         LK=short, HK=further
Axle Spin                qcb + K                       move with b or f; 
                                                         HK=longer spin
Air Axle Spin            qcb + K in air                move with b or f


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~My magic of brotherhood is inescapable in its power.
~Don't make me angry.  If I get angry, I might have to hug you to death.

Ending
------
Rasputin: My wretched flock, I have come to deliver you from your basest
          instincts.  Rasputin opens the Church of Love and Humanity.
Kid 1: Chew glass, pal!
Kid 2: Go play in traffic!
Narrator: Alas, the world seems unprepared for his teachings.




*******************************************************************************
* 3.4 Brocken                                                                 *
*******************************************************************************
Colors
------
P - Blue w/ Red trim           Stage: Germany war zone
K - Green w/ Orange trim       Deathmatch Stage: Germany warehouse (spike 
                                                                     corners)



Throws
------
Suplex                   b + TB/HP close / TB close          
High Drop Suplex         f + TB/HP close


Basic Moves
-----------
Diagonal Stretch Punch   HP in air                     overhead
Diagonal Stretch Kick    HK in air                     overhead
Stretch Arm              HP far


Command Moves
-------------
Jet Attack               P+K in air                    control flight with u 
                                                         or d
Air Stretch Roundhouse   df + HK in air
Stretch Push             d + HP
Stretch Roundhouse       f/b + HK far
Metal Knee               f/b + HK close
Low Stretch Kick         d + HK                        must be blocked low


Special Moves
-------------
Rocket Punch             qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
German Missile           qcf + K                       LK=slow, HK=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Hurricane Arm            d, f, df + P
Spark Thunder            tap P rapidly


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~You fight well, but you are no match for a cyborg superman like myself.
~Invincible am I who threw my life away to become a cyborg gladiator!  
  Invincible, but a little lonely.

Ending
------
Doctor Herr: Mein mechanoid mensch.  Well done.  To celebrate your victory, I
             will present you with a new body.
Brocken: The honor is uniquely mine, Herr Doctor!  What in the realm of Himmel
         is this?
Doctor Herr: This body is a thousand times more powerful than the last.
Brocken: Powerful, maybe.  Presentable, never!  What will my cyborg sweetie 
         say?




*******************************************************************************
* 3.5 Captain Kidd                                                            *
*******************************************************************************
Colors
------
P - Blue costume               Stage: At Sea cove
K - Red costume                Deathmatch Stage: At Sea ring (loser shaved 
                                                               bald)



Throws
------
One Arm Toss             f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown
Face Slaps               f/b + TB/HP a step away /     tap b and f and 
                           TB a step away                mash buttons for 
                                                         longer hold


Basic Moves
-----------
Captain Punches          LP, LP, LP, LP close
Pirate Trip              HK close                      knocks opponent down


Command Moves
-------------
Kime                     P+K+TB
Pirate Knuckle           f/b + HP
Flying Kick              f/b + HK


Special Moves
-------------
Pirate Ship Blast        qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Shark Knuckle            Charge b for 2 seconds,       LP=slow, HP=fast; will
                           f + P                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Shark Upper              Charge d for 2 seconds,       LP=slow, HP=fast; 
                           u + P                         absorbs projectiles
Spiral Kick              Charge b for 2 seconds,
                           f + K
Hyper Dash Kick          P+K                           LP+LK=short, HP+HK=long


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~What?  Over so soon?  You sadden me.
~A sublime scrap, my friend.  I hope we shall meet again.

Ending
------
Kidd: At last, I have found the treasure of Diego del Fuego Gonzales!  Load
      it on the ship quickly, ye swabbies!
Mates: Aye, aye, your saltiness.
Kidd: To sea, my swabbies!  What? My treasure...!




*******************************************************************************
* 3.6 Ryoko                                                                   *
*******************************************************************************
Colors
------
P - Light Blue costume         Stage: Japan drum area
K - Pink costume               Deathmatch Stage: Japan factory (laser beam)



Throws
------
Shoulder Toss            f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown
Fireman's Carry          d + HP close
Air Shoulder Toss        f/b + HP close in air         f or b determine where
                                                         opponent is thrown   
Choke Hold               f/b + TB/HP a step away /     tap b and f and 
                           TB a step away                mash buttons for 
                                                         longer hold  
Leg Toss                 f/b + HK close                f or b determine where
                                                         opponent is thrown 


Basic Moves
-----------
Triangle Jump            jump towards wall and then 
                           away
Forward Roll             f, f
  Palm of Destruction    P
  Foot of Destruction    K                             must be blocked low
Triple Elbow, Chop       LP, LP, LP, LP close


Command Moves
-------------
Quick Chop               f/b + HP
Palm Attack              d + HP                        knocks opponent down


Special Moves
------------- 
Bosatsusho               d, f, df + P                  will will collide with
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Winging Kick             P+K                           LP+LK=high, HP+HK=low
Super Shoulder Throw     hcf + P close                 unblockable             
Cannonball Drop          hcb, f + K close              unblockable


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - Hanzou, I hope we can battle each other again someday, you ninja
  cutie, you.
~Yes!  Can I kick butt or can I kick butt!
~Wow, you were tough.  I like that in a man.

Ending
------
Ryoko: Hyaaah!
Narrator: Since her return to Japan, Ryoko has been bouncing bodies on the mats
          of Judo gyms all over the country.
Ryoko: That's my win.  I'll take my money now.
Narrator: Sixteen and a Judo hustler.  What has become of the world's youth 
          in these difficult times?




*******************************************************************************
* 3.7 Mudman                                                                  *
*******************************************************************************
Colors
------
P - Green w/ Red trim          Stage: Papua village
K - Yellow w/ Blue trim        Deathmatch Stage: Papua warehouse (floor saw)
   


Throws
------
Face Pound               f + TB/HP close               tap b and f and 
                                                         mash buttons for 
                                                         longer hold    
Mask Toss                b + TB/HP close / TB close
Mudman Dance             f/b + HK close                tap b and f and 
                                                         mash buttons for 
                                                         longer hold 


Basic Moves
-----------
Knee Dive                LK in air                     overhead
Mask Push                HP close                      2 hits
Swift Face               HP far                        knocks opponent down
Heavenly Dropkick        HK far                        low dodge


Command Moves
-------------
Dance                    P+K+TB
Slide Fist               f/b + LP far
Mask Uppercut            f/b + LP close
Forward Mask Attack      f/b + HP
Slide Kick               f/b + LK far
Butt Strike              f/b + LK close
Flying Dropkick          f/b + HK far
Leg Mask                 f/b + HK in combo or close
                           when opponent is standing
                           up
Cross Leg Slide          d + HK                        must be blocked low


Special Moves
-------------
Mudman Attack            qcf + P                       LP=slow, HP=fast
Mud Cutter               qcb + P                       move with b or f; 
                                                         HP=longer spin
Mud Gyro                 Charge d, u + P / d, u + P


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~The Holy Spirit courses through my mass.  Any attack, and I will absorb it.
~You're strong.  But I, the mucky messenger of God, was stronger.

Ending
------
Mudman: Oh lord, I have ridded the world of the evil Dio.
Lord: Well done, my pious clod of swamp slime.  For your efforts, I invite you
      to the heavens...
Narrator: And so, Mudman rose to the heights of the eternal kingdom, a slimy 
          servant to the will of the great Mover.




*******************************************************************************
* 3.8 Fuuma                                                                   *
*******************************************************************************
Colors
------
P - Orange-Red costume         Stage: Japan temple front
K - Yellow costume             Deathmatch Stage: Japan camp (land mines) 
   


Throws
------
Diving Power Bomb        f + TB/HP close              
Flying Arm Drag          b + TB/HP close / TB close
Flip Toss                f/b + HP close in air         f or b determine where
                                                         opponent is thrown


Basic Moves
-----------
Double Jump              ub/u/uf after initial jump
Punch, Punch, Knee,      LP, LP, LP, LP close
  Palm 


Command Move
------------
Roundhouse               f/b + HK


Special Moves
-------------
Reppu Zan                qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Double Reppu             qcf, qcf + P                  LP=small, HP=large; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Kou Ryuu Ha              f, d, df + P                  LP=short, HP=further
Air Kou Ryuu Ha          f, d, df + P in air
Nin Pou Hou Rin Kyaku    qcb + K                       LK=short, HK=long


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - Hanzou, you disappoint me with your weakness.  Come at me again!
~With my ninja training, a maggot like you had no chance.
~Duwaaah!  Your punches don't hurt, dont tickle;  my 90 year old grandmother
  who's bedridden fights better than you.

Ending
------
Narrator: Fuuma's martial arts emporium. America.  B, b, but.
Fuuma: Hey, my little cream wad.  How about a cup of tea after practice?
Female: That's cream puff, idiot.  And the answer is no!
Fuuma: Yeeeeow! Of all the mysterious of the universe.  There is none more
       perplexing than of western women!




*******************************************************************************
* 3.9 Julius Carn                                                             *
*******************************************************************************
Colors
------
P - Yellow trim w/ Red helmet  Stage: Mongolia stronghold
K - Silver trim w/ Pink helmet Deathmatch Stage: Mongolia warehouse (floor saw)



Throws
------
Gut Stab                 f + TB/HP close
Grab And Toss            b + TB/HP close / TB close
           
            
Basic Moves
-----------
One, Two, Palms          LP, LP, LP close
Prop Drop                HK                            knocks opponent down


Command Moves
-------------
Headbutt                 f/b + HP in combo or close
                           when opponent is standing
                           up
Low Hand                 d + LP                        knocks opponent down
Strong Low Hand          d + HP                        knocks opponent down
Hand Dive                df + LK                       must be blocked low
Strong Hand Dive         df + HK                       must be blocked low


Special Moves
-------------
Mongolian Tiger Flash    Charge b for 2 seconds,       LP=slow, HP=fast
                           f + P
Mongolian Dynamite       Charge d for 2 seconds,       
                           u + P


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~With the strength of 1,000 men, your defeat was a foregone conclusion.
~Ga, hah, hah.  It seems I have won again.  I'm too much.

Ending
------
J. Carn: Oh, gosh.  It's over all ready?  Geez, back to the old boring job of
         ruling over the world.  For some, life is never enough.




*******************************************************************************
* 3.10 Janne                                                                  *
*******************************************************************************
Colors
------
P - Silver costume             Stage: France castle 
K - Blue costume               Deathmatch Stage: France ring (loser shaved 
                                                               bald)



Throws
------
Sword Slam               f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown
Face Slaps               f/b + HK close                tap b and f and 
                                                         mash buttons for 
                                                         longer hold 


Basic Move
----------
Slash Twice, Swipe       LP, LP, LP close


Command Moves
-------------
Down Sword               d + P in air                  can follow with another
                                                         air move; overhead
Slide                    df + LK                       must be blocked low
Strong Slide             df + HK                       must be blocked low


Special Moves
-------------
Aura Bird                Charge b for 2 seconds,       LP=slow, HP=fast; will
                           f + P                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Justice Sword            Charge b for 2 seconds,       LK=short, HK=further
                           f + K
Flash Sword              Charge d for 2 seconds,       LK=fast, HK=slow
                           u + K


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Oh, hoh, hoh, hoh.  If you kneel down before me and propose I just may let 
  you win. 
~Oh, hoh, hoh, hoh.  A natural outcome.

Ending
------
Janne: Oh, hoh, hoh, hoh, hoh...  As I had thought, I again emerge triumphant.
       Triumphant, but, sadly, still single...  Will I ever find my suitable 
       life partner?  Eureka!  If I conquer the world...  Yeah, I could have 
       any man I want...but is it worth it?  Conscience doth make bachelors 
       and spinsters of us all.




*******************************************************************************
* 3.11 Muscle Power                                                           *
*******************************************************************************
Colors
------
P - Red, White and Blue        Stage: USA construction site 
K - Green, White, and Orange   Deathmatch Stage: USA sewer (slick ground)



Throws
------
Knee Drop                f + TB/HP close
Power Bomb               f + HK close
Vertical Suplex          b + TB/HP/HK close / TB 
                           close
Fireman's Carry          d + HP close
Choke Hold               f/b + TB/HP a step away /     tap b and f and 
                           TB a step away                mash buttons for 
                                                         longer hold 
Headbutt                 f/b + HK a step away


Basic Moves
-----------
Leg Drop                 u, HK                         overhead; knocks
                                                         opponent out of the
                                                         air
One, Two, Axle           LP, LP, LP close


Command Moves
-------------
Fake Axe Handle          P+K+TB
Elbow Drop               d + P in air                  overhead


Special Moves
-------------
Muscle Bomber            Charge b for 2 seconds,       LP=short, HP=long
                           f + P                         
Super Drop Kick          qcf, uf + K                   LK=short, HK=long
Tornado Breaker          360 + P close                 unblockable
Giant Swing              360 + K close                 tap b and f and mash
                                                         buttons for longer
                                                         hold; unblockable 


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Simply, with my awesome body, challenging me was insane.

Ending
------
Muscle Power: The battle is over.  Face it, we're all dumb, brawny warriors in
              a post-cold war society.  So how do we make a living?
Announcer: Here now, the pro-wrestling champions "World Heroes" live at the
           megadome for one night only.  Seats $24.95.  The brutality, 
           the blood, the excitement.  Don't miss it!




*******************************************************************************
* 3.12 Erick                                                                  *
*******************************************************************************
Colors
------
P - Green w/ Silver trim       Stage: Norway ship
K - Blue w/ Gold trim          Deathmatch Stage: Norway cage (small arena)



Throws
------
Choke Slam               f + TB/HP close             
Horn Toss                b + TB/HP close / TB close
Grab And Slam            f/b + TB/HP a step away /  
                           TB a step away   


Basic Move
----------
Butt Drop                ub/uf, LK                     overhead; knocks
                                                         opponent out of the
                                                         air


Command Moves
-------------
Body Splash              d + K in air
Low Slash                f/b + HP
Shield Hit               f/b + LP close
Slash Sweep              d + HP                        knocks opponent down
Slide                    d + HK                        must be blocked low


Special Moves
-------------
Thor's Hammer            Charge d for 2 seconds, 
                           u + P
Long Horn                Charge b for 2 seconds,       LP=short, HP=long
                           f + P    
Blizzard Breath          hcf + P                       will collide with 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Aegyr's Halberd          hcf + K                       LK=slow, HK=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Be courageous!  To know fear and to be afraid and run away are two completely 
  different things.  Now, be prepared to die.
~I'd like to dedicate this fight to my wonderful wife Leia.  Honey, this head
  is for you.
~Don't stop the fight yet.  You have courage and strength.  But you fight like
  a geek.

Ending
------
Erick: Honey, I'm home...
Wife: Erick. My great horned one!
Son: Papa. You're back!
Erick: What about my back?  Oh yeah...  Anyway, that little girl with the red
       shoes, whom I met during my journys was right...  There's no place like 
       home.  Hah, hah, hah...




*******************************************************************************
* 3.13 Shura                                                                  *
*******************************************************************************
Colors
------
P - Yellow w/ Red trim         Stage: Thailand temple
K - Black w/ Blue trim         Deathmatch Stage: Thailand camp (land mines)



Throws
------
Hard Slam                f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown
Rapid Knees              f/b + HK close                tap b and f and 
                                                         mash buttons for 
                                                         longer hold 


Basic Moves
-----------
Swayback                 b, b
Punch, Knee, High Kick   LP, LP, LP close


Command Moves
-------------
Short Elbow              f/b + LP
Quick Knee               f/b + LK close
Face Kick                f/b + HK in combo or close
                           when opponent is standing
                           up


Special Moves
-------------
Tiger Fang               Charge b for 2 seconds,       LP=short, HP=long
                           f + P
Tiger Claw               Charge b for 2 seconds,       LK=short, HK=long
                           f + K
Muetai Kick              Charge d, u + K / d, u + K
Twirl Kick               Charge db for 2 seconds,      LK=short, HK=further
                           uf + K
Nige Punch               P+K                           LP+LK=short, HP+HK=long


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~I haven't begun to use my full power.  Come on, you pansy!
~To avenge my brother, I must fight on!

Ending
------
Shura: Oh, brother.  I have at long last avenged your foul.  Rest tranquilly, 
       my dear brother...
Shura's brother: Shura!  What in the name of Gods are you talking about?  I am
                 not dead, never was dead, and will not be dead for a long time.
                 What under the azure skies have you been doing for all of this 
                 while?
Shura: I...  I've been fighting my way to the title of number one in the
       world...
Shura's Brother: Oh, shut up and stop these childish fantasies. Let's get back
                 home quick. Mom is having babies worrying where you are!




*******************************************************************************
* 3.14 Johnny Maximum                                                         *
*******************************************************************************
Colors
------
P - Red pads                   Stage: USA slum
K - Light Blue pads            Deathmatch Stage: USA sewer (slick ground)



Throws
------
Touchdown                f + TB/HP close             
Back Toss                b + TB/HP close / TB close
Bearhug                  f/b + TB/HP a step away /     tap b and f and 
                           TB a step away                mash buttons for 
                                                         longer hold 


Basic Move
----------
Shin Crush               HK close                      must be blocked low


Command Moves
-------------
Duck Hammering           d + HP                        knocks opponent down
Short Punt               f/b + HK
Slide                    df + LK                       must be blocked low
Strong Slide             df + HK                       must be blocked low


Special Moves
-------------
Pigskin Thunderspirit    qcf + P                       LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Penetration Point        qcf + K                       LK=slow, HK=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Shoulder Charging        f, f + P                      LP=short, HP=long
Lighting Tackle          f, d, df + P                  LP=short, HP=further
Head Crash               Charge d, u + P / d, u + P    LP=short, HP=long


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Don't think of me as a football player.  Think of me as a blood thirsty beast 
  with a hunger for you!
~Live my child, so I may smack you around again someday!
~In any circumstances, the strong always survive.  Just call me strong.

Ending
------
J. Maximum: The forth quarter is over.  Yet, for me, wherever there are people
            banging heads together, wherever fingers are being snapped like 
            pretzels over a glass of beer...  Wherever the crowd roars at a 
            lineman's head being rent from his body, I'll be there, protecting 
            my reputation as the number one master of mayhem.  Goodbye for 
            now, my fans.  Till the play by play begins again...


------------------------------------------------------------------------------


*******************************************************************************
* 3.15 Neo Geegus                                                             *
*******************************************************************************

-Neo Geegus can't be thrown, can't jump, can't throw, ect. So basically even 
 with hacking to use him, you can't do anything...UNLESS you do the following:

1) Select Neo Geegus in the cheat menu as the world map screen comes up.
2) During the match, go back to the cheat menu and switch your selected
   character to someone else
3) You now have access to some morphs.  The morphs are directly assigned to
   the special move motions of the character you swtiched to.  For example, if
   you switched to Janne, charging b for 2 seconds, f + P will produce a morph.
   If you switched to Johnny, qcf + P will produce a morph, and so on.  As you
   can see, because of this, you cannot have all the morphs available to you at
   one time.  It purely depends on how many special move commands the character
   you switched to has.  Not to mention, a similar motion does not equate the
   same morph for each hacked character switch.  Also note that once morphed,
   it will last the entire round.                 



Colors
------
P - Silver                     Stage: Italy coliseum 
K - Gold                       Deathmatch Stage: Italy cage (small arena)



Throw
-----
N/A


Basic Move
----------
N/A


Command Move
------------
N/A                 


Special Moves
-------------
Puddle Slide             hold b or f
Brag And Crash           TB                            game crashes


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~The strong rule.  The winners are just.  That is my belief.  But then again,
  I think the Democrats can save America. 
~There can only, at any one time, be one ultimate warrior.  Sadly, you are not
  it. 

Ending
------
N/A




*******************************************************************************
* 3.16 Dio                                                                    *
*******************************************************************************
Colors
------
P - Blue-Silver                Stage: Italy trashed coliseum
K - Gray                       Deathmatch Stage: Italy ring (explosive corner)



Throw
-----
Frankensteiner           f/b + TB/HP close / TB        f or b determine where
                           close                         opponent is thrown


Basic Moves
-----------
Triple Slashes           TB far
Double Slash             HP close                      2 hits
Slash Sobat              HK far                        low dodge


Command Moves
-------------
Double Slash             f/b + HP
Stationary Trips         d + HP                        second part knocks
                                                         opponent down
Axe Kick                 f/b + HK
Slide                    d + LK                        must be blocked low
Strong Slide             d + HK                        both parts must be 
                                                         blocked low


Special Moves
-------------
Sonic Saber              qcf + P                       LP=short, HP=long
Gran Saber               qcf + K                       LK=short, HK=long
Quick Fireball           Charge b, f + K / b, f + K    HK=fireball lasts
                                                         longer; will collide
                                                         with projectiles as
                                                         both will be 
                                                         "destroyed" in the 
                                                         process
Flaming Claw             qcb, f + P close              unblockable


```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~No.  No.  No.  You simply are too weak.  Now go back home and become a good
  little couch potato.
~Scum.  Did you actually think you could even stand in opposition to me?  You
  make me sad.
~Had enough?  Or have you come here to die like a dog?

Ending
------
N/A




===============================================================================
4. Misc. And Easter Eggs
===============================================================================

*****************
* 4.1 Victories *
*****************

Win a round with more than 1/2 your life to get pose 1
Win a round with less than 1/2 your life to get pose 2



**************
* 4.2 Stages *
**************

Hanzou's Stage
``````````````
-Have Hanzou win a round to have the ninjas come out and cheer.
-Have Hanzou lose a round to have the ninjas come out and cry.

Kim's Stage
```````````
-Finish the round to have the far right girl in the corner clap and the one 
 next to her pull out a chicken.

Rasputin's Stage
````````````````
-Knock or slam the opponent to the ground to have the snowman's head pop off.

Brocken's Stage
```````````````
-At 93 seconds, a tank will rumble and than blast through the wall.

Kidd's Stage
````````````
-Finsh the round to have the skeleton's head fall off.

Ryoko's Stage
`````````````
-Knock or slam the opponent to the ground to have pink leaves flutter to the
 ground.
-Have Ryoko win to have the two girls on the left cheer.
-Finish the round to have pink leaves rain from the sky.

Mudman's Stage
``````````````
-Knock or slam the opponent to the ground to have the tribe person on the right
 lose his loin cloth and the tribe person to the right of him react.

Fuuma's Stage 
`````````````
-Knock or slam the opponent to the ground to have a monkey fall from the sky.
-Finish the round to have a fish sign drop down.
-Finish the round to have the left guard smile.

Carn's Stage
````````````
-The man with the spear will follow you.
-Finish the round to have the man with the spear flex.

Janne's Stage
`````````````
-Have Janne win to have the cannon shoot a flag out.

M. Power's Stage
````````````````
-Knock or slam the opponent to the ground to have the construction worker with
 the shovel fall to the ground.

Erick's Stage
`````````````
-Knock or slam the opponent to the ground to have the man with the hammer bow
 his head (doesn't work everytime).

Shura's Stage
`````````````
-Knock or slam the opponent to the ground to have the monks hop off the ground.
-Knock or slam the opponent to the ground to have the cat in the left corner
 climb up the pole and fall off.

J. Max's Stage
``````````````
-Knock or slam the opponent to the ground to have the two thugs clap and cheer.




===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Clean up and corrections  
-Missing win quotes I'm sure
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.

5.2  Credits
-ADK
-Gamefaqs
-And me for writing this faq