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                           Fatal Fury Special
               FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Planes
         2.3  Obstacles
      3. Characters
         3.1  Terry Bogard       
         3.2  Andy Bogard     
         3.3  Joe Higashi          
         3.4  Big Bear 
         3.5  Jubei Yamada
         3.6  Cheng Sinzan
         3.7  Kim Kaphwan  
         3.8  Mai Shiranui
         3.9  Duck King   
         3.10 Tung Fu Rue   
         3.11 Billy Kane
         3.12 Axel Hawk   
         3.13 Laurence Blood
         3.14 Geese Howard  
         3.15 Wolfgang Krauser  
      ----------------------------
         3.16 Ryo Sakazaki
      4. Misc. And Easter Eggs
         4.1  Stages
         4.2  Other
      5. Conclusion
         5.1  What's Missing/Needed 
         5.2  Credits
        				
	
===============================================================================
1. Legend
===============================================================================



  ub  u  uf        f - Forward        LP - Light Punch       P - Any Punch
    \ | /          b - Back           HP - Heavy Punch       K - Any Kick
  b--   --f        u - Up             LK - Light Kick        + - And
    / | \          d - Down           HK - Heavy Kick        / - Or
  db  d  df                                                  , - Then 
                                     
                                     

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)






===============================================================================
2. System
===============================================================================

++++++++++++++
| 2.1 Basics | 
++++++++++++++


Throw                    f/b + HP close 
Avoid Obstacle Toss      shake joystick and tap
                           P and K rapidly when
                           being thrown by Billy
                           Kane, Axel Hawk, or   
                           Laurence Blood on an
                           obstacle stage

Crawl                    hold df
Dash Backward            b, b                     invulnerable for a second

Block High               b
Block Low                db                       will not block overheads

Taunt                    HP from far
Dizzy Recovery           shake joystick and tap
                           P and K rapidly when
                           dizzied

Strong Attack            HP+HK                    knocks opponent to opposite
                                                    plane
Defensive Attack         f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation

Desperation              perform when your        occurs when your lifebar
                           lifebar is flashing      depletes to around 1/4
                           red                      left



++++++++++++++
| 2.2 Planes |
++++++++++++++


Jump To Opposite Plane   LP+LK
  Low Dive Attack        LP / LK / LP+LK from     overhead
                           opposite plane  
  Back Low Dive Attack   b + LP / LK / LP+LK      overhead
                           from opposite plane
  Short Low Dive Attack  f + LP / LK / LP+LK      overhead
                           from opposite plane
  High Dive Attack       HP / HK from             overhead  
                           opposite plane
  Back High Dive Attack  b + HP / HK from         overhead
                           opposite plane
  Short High Dive Attack f + HP / HK from         overhead
                           opposite plane
  Roll To Back Plane     u from back plane
  Roll To Front Plane    d from front plane


            ---when both characters are in opposing planes---

front plane character:
*can duck but cannot perform any ducking maneuvers
*can roll to back plane by pressing u
*cannot jump
*cannot perform normals, basic moves, command moves, special moves, or supers 
 (the button presses will send them to the opposing plane)
*cannot dash backwards
*cannot crawl

back plane character:
*can jump but cannot perform any jumping maneuvers
*can roll to front plane by pressing d
*cannot duck
*cannot perform normals, basic moves, command moves, special moves, or supers 
 (the button presses will send them to the opposing plane)
*cannot dash backwards
*cannot crawl



+++++++++++++++++
| 2.3 Obstacles |
+++++++++++++++++


  In Fatal Fury Special there are two kinds of levels, one line and two line
stages.  In two line stages you are able to fight in both planes.  In a one
line battle, maneuvers that knock the opponent to the opposite plane will 
instead send them into an obstacle.  They will strike it and fall back into
the front plane.  Some characters (such as Billy Kane) have throws that will
toss the opponent into the background obstacle that would normally not toss
an opponent back there in a two line stage.  They are marked in each of
these character's movelist.




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Terry Bogard                                                            *
*******************************************************************************
Colors
------
LP/LK/HP - Red jacket and hat
HK - Black jacket and hat



Throw
-----
Buster Throw             f/b + HP close  


Basic Moves
-----------
Crawl                    hold df
Gut Crunch               HP close                 2 hits


Plane Moves
-----------
Low Clothesline          LP / LP+LK from          overhead
                           opposite plane  
High Clothesline         HP from opposite plane   overhead  
Low Dive Kick            LK from opposite plane   overhead
High Dive Kick           HK from opposite plane   overhead


Command Moves
-------------
Hop Kick                 HP+HK                    knocks opponent to opposite
                                                    plane
Uppercut                 f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
Power Wave               qcf + P                  LP=slow, HP=fast; will 
                                                    collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Burning Knuckle          qcb + P                  LP=short, HP=long
Rising Tackle            Charge d for 2 seconds,  LP=short, HP=further
                           u + P
Crack Shoot              qcb, ub + K              LK=short, HK=long


Desperation
-----------
Power Geyser             qcb, db, f + LK+HP       absorbs projectiles

  



*******************************************************************************
* 3.2 Andy Bogard                                                             *
*******************************************************************************
Colors
------
LP/LK/HP - White costume w/ Red trim
HK - Green costume w/ Pink trim



Throw
-----
Shoulder Toss            f/b + HP close  


Basic Move
----------
Crawl                    hold df


Plane Moves
-----------
Low Palm Strike          LP / LP+LK from          overhead
                           opposite plane  
High Palm Strike         HP from opposite plane   overhead  
Low Flip Strike          LK from opposite plane   overhead
High Flip Strike         HK from opposite plane   overhead


Command Moves
-------------
Spin Kick                HP+HK                    knocks opponent to opposite
                                                    plane
Stomach Slap             f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
Hi Sho Ken               qcb + P                  LP=slow, HP=fast; will
                                                    collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Shoryudan                qcf + P                  LP=short, HP=further 
Zanei Ken                Charge db, f + P /       LP=short, HP=long
                           db, f + P
Kuhadan                  Charge db, uf + K /      LK=short, HK=further
                           db, uf + K


Desperation
-----------
Choreppa Dan             Charge d for 2 seconds,
                           df, f + LK+HK           





*******************************************************************************
* 3.3 Joe Higashi                                                             *
*******************************************************************************
Colors
------
LP/LK/HP - Orange-Red shorts w/ Yellow trim
HK - Purple shorts w/ White trim



Throws
------
Leg Throw                f/b + HP close  
Rapid Knees              f/b + HK close


Basic Move
----------
Crawl                    hold df


Plane Moves
-----------
Low Dive Punch           LP / LP+LK from          overhead
                           opposite plane  
High Dive Punch          HP from opposite plane   overhead  
Low Thai Kick            LK from opposite plane   overhead
High Thai Kick           HK from opposite plane   overhead


Command Moves
-------------
Stomach Kick/Wheel Kick  HP+HK                    knocks opponent to opposite
                                                    plane
Slide                    d + HK                   must be blocked low
High Kick                f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
------------- 
Hurricane Upper          hcf + P                  LP=slow, HP=fast; will 
                                                    collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
TNT Punch                tap P repeatedly
  Dynamite Fist          stop tapping P           works for HP version only
Tiger Kick               qcf, uf + K              LK=short, HK=further
Slash Kick               Charge db, uf + K /      LK=short, HK=long
                           db, uf + K


Desperation
-----------
Screw Upper              f, hcf + LK+HP           absorbs projectiles





*******************************************************************************
* 3.4 Big Bear                                                                *
*******************************************************************************
Colors
------
LP/LK/HP - Black costume
HK - Red costume



Throws
------
Power Bomb               f + HP close  
German Suplex            b + HP close
Lariot Drop              df + HP close
Choke Hold               f + HK close
Headbutts                b + HK close
Overhead Toss            df + HK close
Bear Hug                 uf + HK close


Basic Moves
-----------
Crawl                    hold df
Dropkick                 HK far                   low dodge


Plane Moves
-----------
Low Dropkick             LP / LK / LP+LK from     overhead
                           opposite plane  
High Dropkick            HP / HK from             overhead  
                           opposite plane


Command Moves
-------------
Big Boot                 HP+HK                    knocks opponent to opposite
                                                    plane
Ducking Palm             f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
------------- 
Giant Bomb               Charge db for 2 seconds, LP=short, HP=long; start up
                           f + P                    is a high dodge
Super Dropkick           Charge HK for 8 seconds,
                           release
Bear Bomber              f, b, d, u + HP close    unblockable


Desperation
-----------
Fire Breath              hcb, f + LK+HP           absorbs projectiles





*******************************************************************************
* 3.5 Jubei Yamada                                                            *
*******************************************************************************
Colors
------
LP/LK/HP - Red vest
HK - Blue vest



Throws
------
Ippon Seoi               f/b + HP close  
Tawara Nage              df + HP close
Kumo Koroshi             uf + HP close
Benkei Nakashi           f + HK close
Tomoe Nage               b + HK close
Izuna Otoshi             d + HK close in air


Basic Move
----------
Crawl                    hold df


Plane Moves
-----------
Low Jump Kick            LP / LK / LP+LK from     overhead
                           opposite plane  
High Jump Kick           HP / HK from             overhead  
                           opposite plane


Command Moves
-------------
Rabbit Punch             HP+HK                    knocks opponent to opposite
                                                    plane
Slide                    d + HK                   must be blocked low
Low Poke                 f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
------------- 
Senbe Shuriken           Charge b for 2 seconds,  LP=slow, HP=fast; will 
                           f + P                    collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Ooizuna Otoshi           Charge d for 2 seconds,  unblockable
                           u + P close 
Nihon Seoi Dash          Charge b for 2 seconds,  LK=short, HK=long; dash in
                           f + K                    is unblockable 
Neko Jarashi             hcb + HP close           unblockable  


Desperation
-----------
Dynamite Izuna Otoshi    Charge db for 2          unblockable 
                           seconds, d, 
                           df + LK+HP close          





*******************************************************************************
* 3.6 Cheng Sinzan                                                            *
*******************************************************************************
Colors
------
LP/LK/HP - Green shirt
HK - Blue shirt



Throws
------
Double Hand Toss         f/b + HP close  
Headbutts                f/b + HK close


Basic Move
----------
Crawl                    hold df


Plane Moves
-----------
Low Forward Palm         LP / LP+LK from          overhead
                           opposite plane  
High Forward Palm        HP from opposite plane   overhead  
Low Down Palm            LK from opposite plane   overhead
High Down Palm           HK from opposite plane   overhead


Command Moves
-------------
Glowing Orb              HP+HK                    knocks opponent to opposite 
                                                    plane
Double Prop Kick         d + HK                   both parts must be blocked
                                                    low
Side Swipe               f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
Kiten Hinzan             qcf + P                  LP=short, HP=long; will
                                                    collide with other 
                                                    projectiles as both
                                                    will be "destroyed" in 
                                                    the process; can hit low
                                                    enough the move must be
                                                    blocked low
Belly Drum Blast         Charge d for 2 seconds,  LP=slow, HP=fast; use b or f
                           u + P                    to move the LP version

Avalanche Crunch         Charge b for 2 seconds,  LK=short, HK=long   
                           f + K                    


Desperation
-----------
Bursting Heavens         Charge db for 2 seconds, will collide with other
                           qcf + LK+HP              projectiles as both
                                                    will be "destroyed" in 
                                                    the process





*******************************************************************************
* 3.7 Kim Kaphwan                                                             *
*******************************************************************************
Colors
------
LP/LK/HP - White costume w/ Blue trim
HK - Red costume w/ Black trim



Throw
-----
Sakkyaku Nage            f/b + S close 


Basic Moves
-----------
Crawl                    hold df
Curve Axe                HP far                   2 hits
Axe Kick                 HK close                 2 hits
Double High              HK far                   


Plane Moves
-----------
Low Jump Kick            LP / LK / LP+LK from     overhead
                           opposite plane  
High Jump Kick           HP / HK from             overhead  
                           opposite plane


Command Moves
------------- 
Side Kick                HP+HK                    knocks opponent to opposite 
                                                    plane
Face Kick                f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------       
Crescent Moon Slash      qcb + K                  LK=short, HK=long
Flying Swallow Slice     Charge d for 2 seconds,  LK=short, HK=further
                           u + K
Hi Sho Kyaku             d + K in air             HK=steeper angle; move must
                                                    connect (not blocked) to
                                                    perform the entire 
                                                    maneuver

   
Desperation
-----------
Phoenix Flattner         qcb, db, f + LK+HK       dash in must connect (not
                                                    blocked) to perform entire
                                                    desperation





*******************************************************************************
* 3.8 Mai Shiranui                                                            *
*******************************************************************************
Colors
------
LP/LK/HP - Red costume
HK - Blue costume



Throws
------
Fuushakuzushi            f/b + HP close 
Yumezakura               d + HK close in air


Basic Move
----------
Crawl                    hold df


Plane Moves
-----------
Low Needle Kick          LP / LK / LP+LK from     overhead
                           opposite plane  
High Needle Kick         HP / HK from             overhead  
                           opposite plane
                                                   

Command Moves
-------------
Spin Kick                HP+HK                    knocks opponent to opposite 
                                                    plane
Double Foot              f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
Ka Cho Sen               qcf + P                  LP=slow, HP=fast; will 
                                                    collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Ryu Em Bu                qcb + P                  LP=fast, HP=slow; absorbs
                                                    projectiles
Musasabi Mai             Charge d for 2 seconds,  if battle is on Mai's own
                           u + P                    stage, she will perform
                                                    the maneuver off the 
                                                    poles if near them instead
                                                    of the back wall
Shinobi Bachi            hcf + HK


Desperation
-----------
Cho Shinobi Bachi        f, db, f + LK+HP /
                           f, hcf + LK+HP





*******************************************************************************
* 3.9 Duck King                                                               *
*******************************************************************************
Colors
------
LP/LK/HP - Orange top 
HK - Yellow top 



Throws
------
Rolling Neck             f/b + HP close
Neck Slam                d + HP close in air


Basic Moves
-----------
Crawl                    hold df
Break Dance              HK far                   must be blocked low


Plane Moves
-----------
Low Cannonball           LP / LK / LP+LK from     overhead
                           opposite plane  
High Cannonball          HP / HK from             overhead  
                           opposite plane


Command Moves
-------------
Roundhouse               HP+HK                    knocks opponent to opposite
                                                    plane
Rising Mohawk            d + HP                   2 hits
Slide Kick               df + HK                  must be blocked low
Split                    f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
Head Spin Attack         Charge b for 2 seconds,  LP=slow, HP=fast
                           f + P
Break Storm              qcf, uf + K              LK=short, HK=further
Dancing Dive             qcb + K                  LK=short, HK=long
Beat Rush                f, b, f + HP

                                                    
Desperation
-----------
Break Spiral             hcf, uf, d + LK+HP       unblockable 
                           close





*******************************************************************************
* 3.10 Tung Fu Rue                                                            *
*******************************************************************************
Colors
------
P - Green costume
L - Blue costume


Throw
-----
Rapid Punches            f/b + S close


Basic Moves
-----------
Crawl                    hold df
Heavy Foot               HK close                 2 hits


Plane Moves
-----------
Low Spin Punch           LP / LK / LP+LK from     overhead
                           opposite plane  
High Spin Punch          HP / HK from             overhead  
                           opposite plane


Command Moves
-------------
Rotating Blade           HP+HK                     knocks opponent to opposite
                                                    plane
Rising Palm              f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
Shin Shippu              qcb + P                  LP=short, HP=long



Surge Blast              Charge db for 2          LP=short, HP=long; absorbs
                           seconds, f + P           projectiles
Geki Hou                 tap HP repeatedly        high projectiles will pass
                                                    over him; to avoid using
                                                    a taunt when far away,
                                                    try holding b or f while
                                                    tapping HP; Tung "ghost"
                                                    will cause damage if 
                                                    opponent touches him
  Blast Release          stop tapping HP


Thousand Kicks           Charge db for 2 seconds, unblockable
                           uf + K close


Desperation
-----------
Senpu Gouken             f, df, d, u + LK+HP      





*******************************************************************************
* 3.11 Billy Kane                                                             *
*******************************************************************************
Colors
------
LP/LK/HP - Blue costume 
HK - Teal costume 



Throws
------
Pole Toss                f/b + HP close 
Pole Strangle            f/b + HK close           if at his own stage, Axel's
                                                    stage, or Laurence's stage
                                                    he will toss them into 
                                                    the obstacle in the
                                                    background


Basic Moves
-----------
Crawl                    hold df
Pole Kick                LK far                   low dodge


Plane Moves
-----------
Low Charge Pole          LP / LP+LK from          overhead
                           opposite plane  
High Charge Pole         HP from opposite plane   overhead  
Low Spin Pole            LK from opposite plane   overhead
High Spin Pole           HK from opposite plane   overhead


Command Moves
-------------
Twisting Smack           HP+HK                    knocks opponent to opposite
                                                    plane
Jaw Strike               f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
San Setsu Kon            Charge b for 2 seconds,  LP=short, HP=long; absorbs
                           f + P                    projectiles
Sparrow Drop             Charge db for 2 seconds,
                           uf + P
Whirlwind Pole           tap P repeatedly         HP=faster spins; absorbs 
                                                    projectiles
Power Hi Sho Bonk        db, qcf + K              HK=in air longer before 
                                                    descent; control descent
                                                    with b or f


Desperation
-----------
Super Fire Wheel         qcf, hcb, ub + LP+HP     will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process





*******************************************************************************
* 3.12 Axel Hawk                                                              *
*******************************************************************************
Colors
------
LP/LK/HP - Orange-Red gloves and boots w/ Light skin
HK - Green gloves and boots w/ Dark skin



Throws
------
Hell Bomber              f + HK close 
Head Crush               b + HK close             if at his own stage, Billy's
                                                    stage, or Laurence's stage
                                                    he will knock them into 
                                                    the obstacle in the
                                                    background
Rolling Buster           uf + HK close


Basic Moves
-----------
Crawl                    hold df
Driving Swing            LK close                 2 hits


Plane Moves
-----------
Low Dive Glove           LP / LK / LP+LK from     overhead
                           opposite plane  
High Dive Glove          HP / HK from             overhead  
                           opposite plane


Command Moves
-------------
Power Blow               HP+HK                    knocks opponent to opposite
                                                    plane
Low Blow                 f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
Tornado Upper            qcf + P                  LP=slow, HP=fast; will 
                                                    collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Smash Bomber             Charge db for 2 seconds, LP=short, HP=long
                           f + P
Axel Dance               tap P repeatedly         LP=faster punches


Desperation
-----------
Axel Rush                b, hcb, uf + LK+HP





*******************************************************************************
* 3.13 Laurence Blood                                                         *
*******************************************************************************
Colors
------
LP/LK/HP - Teal costume 
HK - Purple costume 



Throws
------
Poncho Through           f/b + HP close
Poncho Breaker           f/b + HK close           if at his own stage, Billy's
                                                    stage, or Axel's stage
                                                    he will throw them into
                                                    the obstacle in the
                                                    background
Backbreaker              d + HP close in air


Basic Move
----------
Crawl                    hold df


Plane Moves
-----------
Low Jump Kick            LP / LK / LP+LK from     overhead
                           opposite plane  
High Jump Kick           HP / HK from             overhead  
                           opposite plane


Command Moves
-------------
Low Shin/Swiping Kick    HP+HK                    knocks opponent to opposite
                                                    plane
Slide                    d + HK                   must be blocked low
Ole Kick                 f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation
 
   
Special Moves
-------------
Bloody Saber             hcf + P                  LP=stationary, HP=long    
Bloody Spin              Charge b for 2 seconds,  LK=short, HK=long
                           f + K
Bloody Cutter            Charge d for 2 seconds,
                           u + HP

                                
Desperation
-----------
Bloody Slash             df, hcf, hcf + LK+HK   
          




*******************************************************************************
* 3.14 Geese Howard                                                           *
*******************************************************************************
Colors
------
LP/LK/HP - Red pants
HK - Purple pants



Throws
------
Katate Nage              f/b + HP close
Shinkuu Nage             df + HP close 
Mauling Tiger Crunch     f/b + HK close


Basic Moves
-----------
Crawl                    hold df
Double Kick              HK close


Plane Moves
-----------
Low Body Dive            LP / LP+LK from          overhead
                           opposite plane  
High Body Dive           HP from opposite plane   overhead  
Low Charging Knee        LK from opposite plane   overhead
High Charging Knee       HK from opposite plane   overhead


Command Moves
-------------
Backfist                 HP+HK                    knocks opponent to opposite
                                                    plane
Skyward Uppercut         d + HP                   2 hits
Slash Uppercut           f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation

                                                          
Special Moves
-------------
Reppu Ken                qcf + LP                 will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Double Reppu Ken         qcf + HP                 will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Shippu Ken               qcb + P in air           will collide with other 
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Dragon Throw             hcf + LK                 counter attack to jump 
                                                    maneuvers and special
                                                    moves (not projectiles)
Dragon Throw II          hcf + HK                 high counter
                                                    
                                                                
Desperation
-----------
Raging Storm             db, hcb, df + LK+HP      absorbs projectiles





*******************************************************************************
* 3.15 Wolfgang Krauser                                                       *
*******************************************************************************
Colors
------
LP/LK/HP - Red pants w/ Purple hair
HK - Yellow pants w/ Blue hair



Throws
------
Knee Thrust              f/b + HP close
To The Moon Blow         df + HP close
Rapid Destruction        f/b + HK close


Basic Move
----------
Crawl                    hold df


Plane Moves
-----------
Low Body Splash          LP / LK / LP+LK from     overhead
                           opposite plane  
High Body Splash         HP / HK from             overhead  
                           opposite plane


Command Moves
-------------
Swipe Away               HP+HK                    knocks opponent to opposite
                                                    plane
Quick Chop               f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
High Blitz Ball          qcb + P                  LP=slow, HP=fast; will 
                                                    collide with other 
                                                    projectiles as both
                                                    will be "destroyed" in 
                                                    the process
Low Blitz Ball           qcb + K                  LK=slow, HK=fast; will 
                                                    collide with other 
                                                    projectiles as both
                                                    will be "destroyed" in 
                                                    the process
Leg Tomahawk             qcf + K                  LK=short, HK=long
Catch And Toss           hcf + P                  high counter; attack must
                                                   touch his fists for this
                                                   to work


Desperation
-----------
Kaiser Wave              Charge b for 2           will collide with other
                           seconds, uf + LP+HP      projectiles as both
                                                    will be "destroyed" in 
                                                    the process

                                                    

------------------------------------------------------------------------------

              ---to face Ryo in a 1 player game:---
            ---Finish the game without losing a round---



*******************************************************************************
* 3.16 Ryo Sakazaki                                                           *
*******************************************************************************
Colors
------
LP/LK/HP - Orange costume
HK - Black costume



Throw
-----
Shoulder Roll            f/b + HP close


Basic Move
----------
Crawl                    hold df


Plane Moves
-----------
Low Jump Kick            LP / LK / LP+LK from     overhead
                           opposite plane  
High Jump Kick           HP / HK from             overhead  
                           opposite plane


Command Moves
-------------
Side Kick                HP+HK                    knocks opponent to opposite
                                                    plane
Lean Back Kick           f + LP while blocking    you will find this will work
                                                    if you perform it while 
                                                    blocking a whiffed attack,
                                                    not one that is striking
                                                    your block animation


Special Moves
-------------
Koh Ken                  qcf + P                  LP=slow, HP=fast; will 
                                                    collide with other 
                                                    projectiles as both
                                                    will be "destroyed" in 
                                                    the process
Kohoh                    f, d, df + P             LP=short, HP=further
Hienshippuu Kyaku        Charge db, f + K /       LK=short, HK=long; move
                           db, f + K                must touch the opponent to
                                                    perform the entire 
                                                    maneuver
Zanretsu Ken             tap HP repeatedly
  Punch Finish           stop tapping HP
Haoh Shoh Koh Ken        f, hcf + HP              will collide with other 
                                                    projectiles as both
                                                    will be "destroyed" in 
                                                    the process


Desperation
-----------
Ryuuko Ranbu             qcb, db, f + LK+HK       dash in is unblockable; must
                                                    touch opponent to perform
                                                    the entire desperation





===============================================================================
4. Misc. And Easter Eggs
===============================================================================

**************
* 4.1 Stages *
**************


Terry's Stage
`````````````
-Kim will fly next to the train when the timer hits 20 in round 4.


Andy's Stage
````````````
-Two chicks can be seen in round 1
-Four chicks can be seen in round 2 and 3
-Eight chicks can be seen in round 4
-Terry and Mai by the Ice Cream stand in the background
-If the 10,000 digit is 0 at the beginning of round 4, you will be treated to
 a special stage intro where you will see a scooter drive into the water in 
 the background.  A sample score that will give you this effect is 205,712.
 I've tried this with a score of simply 105,805 or so, and it didn't work.
 It seems you not only have to have the 10,000 digit be zero, but the score
 must be over 200,000.  Remember, you must have the score with the 10,000 
 digit being 0 as you are entering round 4.  In two player mode you have a few
 more options.  The two players 10,000 digit must equal 0 or 16 when added 
 together.  If one player has not reached a 10,000 digit score yet, assume the
 number to be 0.  It should still work.


Joe's Stage
```````````
-A silhouette appears in the lake in round 4.
-Women bow away from the screen in round 4.


Jubei's Stage
`````````````
-Screen paintings display his name in round 4.


Big Bear's Stage
````````````````
-In arcade mode, win a round against Big Bear with the timer at
a muliple of 11.  If done right, you will see Kim in the far
background fly through the sky.


Cheng's Stage
`````````````
-The boat in the back sinks towards the end of round 4.


Kim's Stage
```````````
-Can knock people off scooter with a line change if timed right.
-On rare occasions chicks will pass by instead of a scooter.
-On rare occasions a scooter will zip by very, very fast.


Mai's Stage
```````````
-Mysterious ninja surfs by on finish at the start of the first round. 


Duck's Stage
````````````
-Dancers in back are replaced with chicks in round 4.


Tung's Stage
````````````
-Special stage intro.
-If Duck is fighting on this stage and wins in round 4 a chick will
 appear from the crevice in the back.


Billy's Stage
`````````````
-Laundry will appear in round 4.


Axel's Stage 
````````````
-If Duck is fighting on this stage, two chicks will appear on the ring posts
 in round 4.


Laurance's Stage
`````````````````
-On rare occasions a chick will fly by.


Geese's Stage
`````````````
-Special stage intro.


Krauser's Stage
```````````````
-Special stage intro.


Ryo's Stage
```````````
-Todo is in the center of the stage.
-Lee is spinning in the tree to the right.
-Micky is in the tree on the left side.
-John is in the tree to the left of Micky.




*************
* 4.2 Other *
*************

-Sometimes chicks will burst out of the broken barrels or baskets
-Mai can lose with an explosion of fans and Jubei can lose with an explosion
 of senbei.  This is kind of tricky to explain but I'll try my best.  As shown
 in another guide (GKomatsu's), you have your score equal 59 with the equation
 AAB,Bxx.  Thus A+B should = 59.  Assume that your score is 302,901.  That
 means that 30 is the A portion....29 is the B portion.  The 01 on the end is
 ignored.  30 plus 29 equals 59 so you will get the explosion to work.
 Remember, Mai/Jubei must have this kind of score when they are KO'd.  Trying
 these other combinations will also work....5,913....15,802.  Even though you
 don't have a score in the 100,000 range...the digits before these score will
 assume to be 0.  So for 5,913...there are no numbers for the A portion so 
 they equal 0.  B=59 and the 13 portion is ignored. Thus 0+59 equals 59.  For
 15,802...A=01 or just 1, and B equals 58, and 02 is ignored.  58 plus 1 
 equals 59, and again the combination will work.




===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Cleanup and corrections
-Any other misc. or easter eggs?
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.

5.2  Credits
-SNK
-Gamefaqs
-GKomatsu for his explanation on the explosion easter egg
-And me for writing this faq