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    FAQ/Move List by Goh_Billy

    Version: 4.0 | Updated: 07/09/08 | Printable Version | Search Guide | Bookmark Guide

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                               Fatal Fury Special
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 4.0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Sections
    --------
          1. Legend
          2. System
             2.1  Basics
             2.2  Planes
             2.3  Obstacles
          3. Characters
             3.1  Terry Bogard       
             3.2  Andy Bogard     
             3.3  Joe Higashi          
             3.4  Big Bear 
             3.5  Jubei Yamada
             3.6  Cheng Sinzan
             3.7  Kim Kaphwan  
             3.8  Mai Shiranui
             3.9  Duck King   
             3.10 Tung Fu Rue   
             3.11 Billy Kane
             3.12 Axel Hawk   
             3.13 Laurence Blood
             3.14 Geese Howard  
             3.15 Wolfgang Krauser  
          ----------------------------
             3.16 Ryo Sakazaki
          4. Misc. And Easter Eggs
             4.1  Stages
             4.2  Other
          5. Conclusion
             5.1  What's Missing/Needed 
             5.2  Credits
            				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
    
      ub  u  uf        f - Forward        LP - Light Punch       P - Any Punch
        \ | /          b - Back           HP - Heavy Punch       K - Any Kick
      b--   --f        u - Up             LK - Light Kick        + - And
        / | \          d - Down           HK - Heavy Kick        / - Or
      db  d  df                                                  , - Then 
                                         
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    
    
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    ++++++++++++++
    | 2.1 Basics | 
    ++++++++++++++
    
    
    Throw                    f/b + HP close 
    Avoid Obstacle Toss      shake joystick and tap
                               P and K rapidly when
                               being thrown by Billy
                               Kane, Axel Hawk, or   
                               Laurence Blood on an
                               obstacle stage
    
    Crawl                    hold df
    Dash Backward            b, b                     invulnerable for a second
    
    Block High               b
    Block Low                db                       will not block overheads
    
    Taunt                    HP from far
    Dizzy Recovery           shake joystick and tap
                               P and K rapidly when
                               dizzied
    
    Strong Attack            HP+HK                    knocks opponent to opposite
                                                        plane
    Defensive Attack         f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    Desperation              perform when your        occurs when your lifebar
                               lifebar is flashing      depletes to around 1/4
                               red                      left
    
    
    
    ++++++++++++++
    | 2.2 Planes |
    ++++++++++++++
    
    
    Jump To Opposite Plane   LP+LK
      Low Dive Attack        LP / LK / LP+LK from     overhead
                               opposite plane  
      Back Low Dive Attack   b + LP / LK / LP+LK      overhead
                               from opposite plane
      Short Low Dive Attack  f + LP / LK / LP+LK      overhead
                               from opposite plane
      High Dive Attack       HP / HK from             overhead  
                               opposite plane
      Back High Dive Attack  b + HP / HK from         overhead
                               opposite plane
      Short High Dive Attack f + HP / HK from         overhead
                               opposite plane
      Roll To Back Plane     u from back plane
      Roll To Front Plane    d from front plane
    
    
                ---when both characters are in opposing planes---
    
    front plane character:
    *can duck but cannot perform any ducking maneuvers
    *can roll to back plane by pressing u
    *cannot jump
    *cannot perform normals, basic moves, command moves, special moves, or supers 
     (the button presses will send them to the opposing plane)
    *cannot dash backwards
    *cannot crawl
    
    back plane character:
    *can jump but cannot perform any jumping maneuvers
    *can roll to front plane by pressing d
    *cannot duck
    *cannot perform normals, basic moves, command moves, special moves, or supers 
     (the button presses will send them to the opposing plane)
    *cannot dash backwards
    *cannot crawl
    
    
    
    +++++++++++++++++
    | 2.3 Obstacles |
    +++++++++++++++++
    
    
      In Fatal Fury Special there are two kinds of levels, one line and two line
    stages.  In two line stages you are able to fight in both planes.  In a one
    line battle, maneuvers that knock the opponent to the opposite plane will 
    instead send them into an obstacle.  They will strike it and fall back into
    the front plane.  Some characters (such as Billy Kane) have throws that will
    toss the opponent into the background obstacle that would normally not toss
    an opponent back there in a two line stage.  They are marked in each of
    these character's movelist.
    
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    *******************************************************************************
    * 3.1 Terry Bogard                                                            *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Red jacket and hat
    HK - Black jacket and hat
    
    
    
    Throw
    -----
    Buster Throw             f/b + HP close  
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Gut Crunch               HP close                 2 hits
    
    
    Plane Moves
    -----------
    Low Clothesline          LP / LP+LK from          overhead
                               opposite plane  
    High Clothesline         HP from opposite plane   overhead  
    Low Dive Kick            LK from opposite plane   overhead
    High Dive Kick           HK from opposite plane   overhead
    
    
    Command Moves
    -------------
    Hop Kick                 HP+HK                    knocks opponent to opposite
                                                        plane
    Uppercut                 f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Power Wave               qcf + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Burning Knuckle          qcb + P                  LP=short, HP=long
    Rising Tackle            Charge d for 2 seconds,  LP=short, HP=further
                               u + P
    Crack Shoot              qcb, ub + K              LK=short, HK=long
    
    
    Desperation
    -----------
    Power Geyser             qcb, db, f + LK+HP       absorbs projectiles
    
      
    
    
    
    *******************************************************************************
    * 3.2 Andy Bogard                                                             *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - White costume w/ Red trim
    HK - Green costume w/ Pink trim
    
    
    
    Throw
    -----
    Shoulder Toss            f/b + HP close  
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Palm Strike          LP / LP+LK from          overhead
                               opposite plane  
    High Palm Strike         HP from opposite plane   overhead  
    Low Flip Strike          LK from opposite plane   overhead
    High Flip Strike         HK from opposite plane   overhead
    
    
    Command Moves
    -------------
    Spin Kick                HP+HK                    knocks opponent to opposite
                                                        plane
    Stomach Slap             f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Hi Sho Ken               qcb + P                  LP=slow, HP=fast; will
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Shoryudan                qcf + P                  LP=short, HP=further 
    Zanei Ken                Charge db, f + P /       LP=short, HP=long
                               db, f + P
    Kuhadan                  Charge db, uf + K /      LK=short, HK=further
                               db, uf + K
    
    
    Desperation
    -----------
    Choreppa Dan             Charge d for 2 seconds,
                               df, f + LK+HK           
    
    
    
    
    
    *******************************************************************************
    * 3.3 Joe Higashi                                                             *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Orange-Red shorts w/ Yellow trim
    HK - Purple shorts w/ White trim
    
    
    
    Throws
    ------
    Leg Throw                f/b + HP close  
    Rapid Knees              f/b + HK close
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Dive Punch           LP / LP+LK from          overhead
                               opposite plane  
    High Dive Punch          HP from opposite plane   overhead  
    Low Thai Kick            LK from opposite plane   overhead
    High Thai Kick           HK from opposite plane   overhead
    
    
    Command Moves
    -------------
    Stomach Kick/Wheel Kick  HP+HK                    knocks opponent to opposite
                                                        plane
    Slide                    d + HK                   must be blocked low
    High Kick                f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    ------------- 
    Hurricane Upper          hcf + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    TNT Punch                tap P repeatedly
      Dynamite Fist          stop tapping P           works for HP version only
    Tiger Kick               qcf, uf + K              LK=short, HK=further
    Slash Kick               Charge db, uf + K /      LK=short, HK=long
                               db, uf + K
    
    
    Desperation
    -----------
    Screw Upper              f, hcf + LK+HP           absorbs projectiles
    
    
    
    
    
    *******************************************************************************
    * 3.4 Big Bear                                                                *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Black costume
    HK - Red costume
    
    
    
    Throws
    ------
    Power Bomb               f + HP close  
    German Suplex            b + HP close
    Lariot Drop              df + HP close
    Choke Hold               f + HK close
    Headbutts                b + HK close
    Overhead Toss            df + HK close
    Bear Hug                 uf + HK close
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Dropkick                 HK far                   low dodge
    
    
    Plane Moves
    -----------
    Low Dropkick             LP / LK / LP+LK from     overhead
                               opposite plane  
    High Dropkick            HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Big Boot                 HP+HK                    knocks opponent to opposite
                                                        plane
    Ducking Palm             f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    ------------- 
    Giant Bomb               Charge db for 2 seconds, LP=short, HP=long; start up
                               f + P                    is a high dodge
    Super Dropkick           Charge HK for 8 seconds,
                               release
    Bear Bomber              f, b, d, u + HP close    unblockable
    
    
    Desperation
    -----------
    Fire Breath              hcb, f + LK+HP           absorbs projectiles
    
    
    
    
    
    *******************************************************************************
    * 3.5 Jubei Yamada                                                            *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Red vest
    HK - Blue vest
    
    
    
    Throws
    ------
    Ippon Seoi               f/b + HP close  
    Tawara Nage              df + HP close
    Kumo Koroshi             uf + HP close
    Benkei Nakashi           f + HK close
    Tomoe Nage               b + HK close
    Izuna Otoshi             d + HK close in air
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Jump Kick            LP / LK / LP+LK from     overhead
                               opposite plane  
    High Jump Kick           HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Rabbit Punch             HP+HK                    knocks opponent to opposite
                                                        plane
    Slide                    d + HK                   must be blocked low
    Low Poke                 f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    ------------- 
    Senbe Shuriken           Charge b for 2 seconds,  LP=slow, HP=fast; will 
                               f + P                    collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Ooizuna Otoshi           Charge d for 2 seconds,  unblockable
                               u + P close 
    Nihon Seoi Dash          Charge b for 2 seconds,  LK=short, HK=long; dash in
                               f + K                    is unblockable 
    Neko Jarashi             hcb + HP close           unblockable  
    
    
    Desperation
    -----------
    Dynamite Izuna Otoshi    Charge db for 2          unblockable 
                               seconds, d, 
                               df + LK+HP close          
    
    
    
    
    
    *******************************************************************************
    * 3.6 Cheng Sinzan                                                            *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Green shirt
    HK - Blue shirt
    
    
    
    Throws
    ------
    Double Hand Toss         f/b + HP close  
    Headbutts                f/b + HK close
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Forward Palm         LP / LP+LK from          overhead
                               opposite plane  
    High Forward Palm        HP from opposite plane   overhead  
    Low Down Palm            LK from opposite plane   overhead
    High Down Palm           HK from opposite plane   overhead
    
    
    Command Moves
    -------------
    Glowing Orb              HP+HK                    knocks opponent to opposite 
                                                        plane
    Double Prop Kick         d + HK                   both parts must be blocked
                                                        low
    Side Swipe               f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Kiten Hinzan             qcf + P                  LP=short, HP=long; will
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed" in 
                                                        the process; can hit low
                                                        enough the move must be
                                                        blocked low
    Belly Drum Blast         Charge d for 2 seconds,  LP=slow, HP=fast; use b or f
                               u + P                    to move the LP version
    
    Avalanche Crunch         Charge b for 2 seconds,  LK=short, HK=long   
                               f + K                    
    
    
    Desperation
    -----------
    Bursting Heavens         Charge db for 2 seconds, will collide with other
                               qcf + LK+HP              projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    
    
    
    
    
    *******************************************************************************
    * 3.7 Kim Kaphwan                                                             *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - White costume w/ Blue trim
    HK - Red costume w/ Black trim
    
    
    
    Throw
    -----
    Sakkyaku Nage            f/b + S close 
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Curve Axe                HP far                   2 hits
    Axe Kick                 HK close                 2 hits
    Double High              HK far                   
    
    
    Plane Moves
    -----------
    Low Jump Kick            LP / LK / LP+LK from     overhead
                               opposite plane  
    High Jump Kick           HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    ------------- 
    Side Kick                HP+HK                    knocks opponent to opposite 
                                                        plane
    Face Kick                f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------       
    Crescent Moon Slash      qcb + K                  LK=short, HK=long
    Flying Swallow Slice     Charge d for 2 seconds,  LK=short, HK=further
                               u + K
    Hi Sho Kyaku             d + K in air             HK=steeper angle; move must
                                                        connect (not blocked) to
                                                        perform the entire 
                                                        maneuver
    
       
    Desperation
    -----------
    Phoenix Flattner         qcb, db, f + LK+HK       dash in must connect (not
                                                        blocked) to perform entire
                                                        desperation
    
    
    
    
    
    *******************************************************************************
    * 3.8 Mai Shiranui                                                            *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Red costume
    HK - Blue costume
    
    
    
    Throws
    ------
    Fuushakuzushi            f/b + HP close 
    Yumezakura               d + HK close in air
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Needle Kick          LP / LK / LP+LK from     overhead
                               opposite plane  
    High Needle Kick         HP / HK from             overhead  
                               opposite plane
                                                       
    
    Command Moves
    -------------
    Spin Kick                HP+HK                    knocks opponent to opposite 
                                                        plane
    Double Foot              f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Ka Cho Sen               qcf + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Ryu Em Bu                qcb + P                  LP=fast, HP=slow; absorbs
                                                        projectiles
    Musasabi Mai             Charge d for 2 seconds,  if battle is on Mai's own
                               u + P                    stage, she will perform
                                                        the maneuver off the 
                                                        poles if near them instead
                                                        of the back wall
    Shinobi Bachi            hcf + HK
    
    
    Desperation
    -----------
    Cho Shinobi Bachi        f, db, f + LK+HP /
                               f, hcf + LK+HP
    
    
    
    
    
    *******************************************************************************
    * 3.9 Duck King                                                               *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Orange top 
    HK - Yellow top 
    
    
    
    Throws
    ------
    Rolling Neck             f/b + HP close
    Neck Slam                d + HP close in air
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Break Dance              HK far                   must be blocked low
    
    
    Plane Moves
    -----------
    Low Cannonball           LP / LK / LP+LK from     overhead
                               opposite plane  
    High Cannonball          HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Roundhouse               HP+HK                    knocks opponent to opposite
                                                        plane
    Rising Mohawk            d + HP                   2 hits
    Slide Kick               df + HK                  must be blocked low
    Split                    f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Head Spin Attack         Charge b for 2 seconds,  LP=slow, HP=fast
                               f + P
    Break Storm              qcf, uf + K              LK=short, HK=further
    Dancing Dive             qcb + K                  LK=short, HK=long
    Beat Rush                f, b, f + HP
    
                                                        
    Desperation
    -----------
    Break Spiral             hcf, uf, d + LK+HP       unblockable 
                               close
    
    
    
    
    
    *******************************************************************************
    * 3.10 Tung Fu Rue                                                            *
    *******************************************************************************
    Colors
    ------
    P - Green costume
    L - Blue costume
    
    
    Throw
    -----
    Rapid Punches            f/b + S close
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Heavy Foot               HK close                 2 hits
    
    
    Plane Moves
    -----------
    Low Spin Punch           LP / LK / LP+LK from     overhead
                               opposite plane  
    High Spin Punch          HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Rotating Blade           HP+HK                     knocks opponent to opposite
                                                        plane
    Rising Palm              f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Shin Shippu              qcb + P                  LP=short, HP=long
    
    
    
    Surge Blast              Charge db for 2          LP=short, HP=long; absorbs
                               seconds, f + P           projectiles
    Geki Hou                 tap HP repeatedly        high projectiles will pass
                                                        over him; to avoid using
                                                        a taunt when far away,
                                                        try holding b or f while
                                                        tapping HP; Tung "ghost"
                                                        will cause damage if 
                                                        opponent touches him
      Blast Release          stop tapping HP
    
    
    Thousand Kicks           Charge db for 2 seconds, unblockable
                               uf + K close
    
    
    Desperation
    -----------
    Senpu Gouken             f, df, d, u + LK+HP      
    
    
    
    
    
    *******************************************************************************
    * 3.11 Billy Kane                                                             *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Blue costume 
    HK - Teal costume 
    
    
    
    Throws
    ------
    Pole Toss                f/b + HP close 
    Pole Strangle            f/b + HK close           if at his own stage, Axel's
                                                        stage, or Laurence's stage
                                                        he will toss them into 
                                                        the obstacle in the
                                                        background
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Pole Kick                LK far                   low dodge
    
    
    Plane Moves
    -----------
    Low Charge Pole          LP / LP+LK from          overhead
                               opposite plane  
    High Charge Pole         HP from opposite plane   overhead  
    Low Spin Pole            LK from opposite plane   overhead
    High Spin Pole           HK from opposite plane   overhead
    
    
    Command Moves
    -------------
    Twisting Smack           HP+HK                    knocks opponent to opposite
                                                        plane
    Jaw Strike               f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    San Setsu Kon            Charge b for 2 seconds,  LP=short, HP=long; absorbs
                               f + P                    projectiles
    Sparrow Drop             Charge db for 2 seconds,
                               uf + P
    Whirlwind Pole           tap P repeatedly         HP=faster spins; absorbs 
                                                        projectiles
    Power Hi Sho Bonk        db, qcf + K              HK=in air longer before 
                                                        descent; control descent
                                                        with b or f
    
    
    Desperation
    -----------
    Super Fire Wheel         qcf, hcb, ub + LP+HP     will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    
    
    
    
    
    *******************************************************************************
    * 3.12 Axel Hawk                                                              *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Orange-Red gloves and boots w/ Light skin
    HK - Green gloves and boots w/ Dark skin
    
    
    
    Throws
    ------
    Hell Bomber              f + HK close 
    Head Crush               b + HK close             if at his own stage, Billy's
                                                        stage, or Laurence's stage
                                                        he will knock them into 
                                                        the obstacle in the
                                                        background
    Rolling Buster           uf + HK close
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Driving Swing            LK close                 2 hits
    
    
    Plane Moves
    -----------
    Low Dive Glove           LP / LK / LP+LK from     overhead
                               opposite plane  
    High Dive Glove          HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Power Blow               HP+HK                    knocks opponent to opposite
                                                        plane
    Low Blow                 f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Tornado Upper            qcf + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Smash Bomber             Charge db for 2 seconds, LP=short, HP=long
                               f + P
    Axel Dance               tap P repeatedly         LP=faster punches
    
    
    Desperation
    -----------
    Axel Rush                b, hcb, uf + LK+HP
    
    
    
    
    
    *******************************************************************************
    * 3.13 Laurence Blood                                                         *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Teal costume 
    HK - Purple costume 
    
    
    
    Throws
    ------
    Poncho Through           f/b + HP close
    Poncho Breaker           f/b + HK close           if at his own stage, Billy's
                                                        stage, or Axel's stage
                                                        he will throw them into
                                                        the obstacle in the
                                                        background
    Backbreaker              d + HP close in air
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Jump Kick            LP / LK / LP+LK from     overhead
                               opposite plane  
    High Jump Kick           HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Low Shin/Swiping Kick    HP+HK                    knocks opponent to opposite
                                                        plane
    Slide                    d + HK                   must be blocked low
    Ole Kick                 f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
     
       
    Special Moves
    -------------
    Bloody Saber             hcf + P                  LP=stationary, HP=long    
    Bloody Spin              Charge b for 2 seconds,  LK=short, HK=long
                               f + K
    Bloody Cutter            Charge d for 2 seconds,
                               u + HP
    
                                    
    Desperation
    -----------
    Bloody Slash             df, hcf, hcf + LK+HK   
              
    
    
    
    
    *******************************************************************************
    * 3.14 Geese Howard                                                           *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Red pants
    HK - Purple pants
    
    
    
    Throws
    ------
    Katate Nage              f/b + HP close
    Shinkuu Nage             df + HP close 
    Mauling Tiger Crunch     f/b + HK close
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Double Kick              HK close
    
    
    Plane Moves
    -----------
    Low Body Dive            LP / LP+LK from          overhead
                               opposite plane  
    High Body Dive           HP from opposite plane   overhead  
    Low Charging Knee        LK from opposite plane   overhead
    High Charging Knee       HK from opposite plane   overhead
    
    
    Command Moves
    -------------
    Backfist                 HP+HK                    knocks opponent to opposite
                                                        plane
    Skyward Uppercut         d + HP                   2 hits
    Slash Uppercut           f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
                                                              
    Special Moves
    -------------
    Reppu Ken                qcf + LP                 will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Double Reppu Ken         qcf + HP                 will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Shippu Ken               qcb + P in air           will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Dragon Throw             hcf + LK                 counter attack to jump 
                                                        maneuvers and special
                                                        moves (not projectiles)
    Dragon Throw II          hcf + HK                 high counter
                                                        
                                                                    
    Desperation
    -----------
    Raging Storm             db, hcb, df + LK+HP      absorbs projectiles
    
    
    
    
    
    *******************************************************************************
    * 3.15 Wolfgang Krauser                                                       *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Red pants w/ Purple hair
    HK - Yellow pants w/ Blue hair
    
    
    
    Throws
    ------
    Knee Thrust              f/b + HP close
    To The Moon Blow         df + HP close
    Rapid Destruction        f/b + HK close
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Body Splash          LP / LK / LP+LK from     overhead
                               opposite plane  
    High Body Splash         HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Swipe Away               HP+HK                    knocks opponent to opposite
                                                        plane
    Quick Chop               f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    High Blitz Ball          qcb + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    Low Blitz Ball           qcb + K                  LK=slow, HK=fast; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    Leg Tomahawk             qcf + K                  LK=short, HK=long
    Catch And Toss           hcf + P                  high counter; attack must
                                                       touch his fists for this
                                                       to work
    
    
    Desperation
    -----------
    Kaiser Wave              Charge b for 2           will collide with other
                               seconds, uf + LP+HP      projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    
                                                        
    
    ------------------------------------------------------------------------------
    
                  ---to face Ryo in a 1 player game:---
                ---Finish the game without losing a round---
    
    
    
    *******************************************************************************
    * 3.16 Ryo Sakazaki                                                           *
    *******************************************************************************
    Colors
    ------
    LP/LK/HP - Orange costume
    HK - Black costume
    
    
    
    Throw
    -----
    Shoulder Roll            f/b + HP close
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Jump Kick            LP / LK / LP+LK from     overhead
                               opposite plane  
    High Jump Kick           HP / HK from             overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Side Kick                HP+HK                    knocks opponent to opposite
                                                        plane
    Lean Back Kick           f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Koh Ken                  qcf + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    Kohoh                    f, d, df + P             LP=short, HP=further
    Hienshippuu Kyaku        Charge db, f + K /       LK=short, HK=long; move
                               db, f + K                must touch the opponent to
                                                        perform the entire 
                                                        maneuver
    Zanretsu Ken             tap HP repeatedly
      Punch Finish           stop tapping HP
    Haoh Shoh Koh Ken        f, hcf + HP              will collide with other 
                                                        projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    
    
    Desperation
    -----------
    Ryuuko Ranbu             qcb, db, f + LK+HK       dash in is unblockable; must
                                                        touch opponent to perform
                                                        the entire desperation
    
    
    
    
    
    ===============================================================================
    4. Misc. And Easter Eggs
    ===============================================================================
    
    **************
    * 4.1 Stages *
    **************
    
    
    Terry's Stage
    `````````````
    -Kim will fly next to the train when the timer hits 20 in round 4.
    
    
    Andy's Stage
    ````````````
    -Two chicks can be seen in round 1
    -Four chicks can be seen in round 2 and 3
    -Eight chicks can be seen in round 4
    -Terry and Mai by the Ice Cream stand in the background
    -If the 10,000 digit is 0 at the beginning of round 4, you will be treated to
     a special stage intro where you will see a scooter drive into the water in 
     the background.  A sample score that will give you this effect is 205,712.
     I've tried this with a score of simply 105,805 or so, and it didn't work.
     It seems you not only have to have the 10,000 digit be zero, but the score
     must be over 200,000.  Remember, you must have the score with the 10,000 
     digit being 0 as you are entering round 4.  In two player mode you have a few
     more options.  The two players 10,000 digit must equal 0 or 16 when added 
     together.  If one player has not reached a 10,000 digit score yet, assume the
     number to be 0.  It should still work.
    
    
    Joe's Stage
    ```````````
    -A silhouette appears in the lake in round 4.
    -Women bow away from the screen in round 4.
    
    
    Jubei's Stage
    `````````````
    -Screen paintings display his name in round 4.
    
    
    Big Bear's Stage
    ````````````````
    -In arcade mode, win a round against Big Bear with the timer at
    a muliple of 11.  If done right, you will see Kim in the far
    background fly through the sky.
    
    
    Cheng's Stage
    `````````````
    -The boat in the back sinks towards the end of round 4.
    
    
    Kim's Stage
    ```````````
    -Can knock people off scooter with a line change if timed right.
    -On rare occasions chicks will pass by instead of a scooter.
    -On rare occasions a scooter will zip by very, very fast.
    
    
    Mai's Stage
    ```````````
    -Mysterious ninja surfs by on finish at the start of the first round. 
    
    
    Duck's Stage
    ````````````
    -Dancers in back are replaced with chicks in round 4.
    
    
    Tung's Stage
    ````````````
    -Special stage intro.
    -If Duck is fighting on this stage and wins in round 4 a chick will
     appear from the crevice in the back.
    
    
    Billy's Stage
    `````````````
    -Laundry will appear in round 4.
    
    
    Axel's Stage 
    ````````````
    -If Duck is fighting on this stage, two chicks will appear on the ring posts
     in round 4.
    
    
    Laurance's Stage
    `````````````````
    -On rare occasions a chick will fly by.
    
    
    Geese's Stage
    `````````````
    -Special stage intro.
    
    
    Krauser's Stage
    ```````````````
    -Special stage intro.
    
    
    Ryo's Stage
    ```````````
    -Todo is in the center of the stage.
    -Lee is spinning in the tree to the right.
    -Micky is in the tree on the left side.
    -John is in the tree to the left of Micky.
    
    
    
    
    *************
    * 4.2 Other *
    *************
    
    -Sometimes chicks will burst out of the broken barrels or baskets
    -Mai can lose with an explosion of fans and Jubei can lose with an explosion
     of senbei.  This is kind of tricky to explain but I'll try my best.  As shown
     in another guide (GKomatsu's), you have your score equal 59 with the equation
     AAB,Bxx.  Thus A+B should = 59.  Assume that your score is 302,901.  That
     means that 30 is the A portion....29 is the B portion.  The 01 on the end is
     ignored.  30 plus 29 equals 59 so you will get the explosion to work.
     Remember, Mai/Jubei must have this kind of score when they are KO'd.  Trying
     these other combinations will also work....5,913....15,802.  Even though you
     don't have a score in the 100,000 range...the digits before these score will
     assume to be 0.  So for 5,913...there are no numbers for the A portion so 
     they equal 0.  B=59 and the 13 portion is ignored. Thus 0+59 equals 59.  For
     15,802...A=01 or just 1, and B equals 58, and 02 is ignored.  58 plus 1 
     equals 59, and again the combination will work.
    
    
    
    
    ===============================================================================
    5. Conclusion
    ===============================================================================
    
    5.1  What's Missing/Needed
    -Cleanup and corrections
    -Any other misc. or easter eggs?
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    5.2  Credits
    -SNK
    -Gamefaqs
    -GKomatsu for his explanation on the explosion easter egg
    -And me for writing this faq