FAQ by Prof_Rev

Version: 2.0 | Updated: 08/29/03 | Printable Version

* WindJammers FAQ v2.0                             *
*  by Professer Revolution                         *
* This document is copyright(c)2001 by the author  *
* WindJammers (c)1994 by Data East                 *


This document is intended for private and personal use only, and may 
be freely distributed on the internet provided the following 
guidelines are followed:

1. You have the author's(my) permission
2. You do not alter the document in ANY way
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  Showing this document in a framed window with ads around it is not 
acceptable. Also, this document may not be reprinted in any magazine 
or other for-profit publication. This document may not be used as 
incentive to buy/sell a product. And above all else, do not steal 
from this FAQ and call it your own.

Revision History

v2.0--E-Mail updated
     -some spacing revamped

v1.0--Everything is in!



1.                         INTRODUCTION

  Welcome to my FAQ for the Data East-made game WindJammers for the Neo 
Geo arcade and home systems. I saw this game was one of the top requests
for the system at GameFAQs so I decided I'd have a go at writing one up.
Hopefully this will help some people enjoy this game more than before,
or just make a good read for someone wondering what the hell this game

  While not the greatest game ever made, WindJammers is a fun little 
title that got overlooked by, oh, EVERYBODY. It was barely in arcades
and mostly went ignored if it actually was in one. The style is goofy,
but the gameplay is pretty good. If you're looking for a simple 
diversion, then this might be your game. There's just enough variety
to keep things interesting for awhile, but like most arcade titles it's
shallowness shines through after repeated play. The voice samples are
typical early 90's Japanese mangled english though, so that's always a
good time! "RAIGHT ON!"

  As always, if you have any useful information to add to this document
then send it my way. My E-Mail address is at the bottom. 


2.                            CONTROLS

Joystick: Move in 8 directions
A Button: Block, Throw Disc, Slide(w/ Joystick)
B Button: Toss Disc
C Button: Not used
D Button: Not used

3.                         BASIC GAMEPLAY

  WindJammers is like a futuristic-retro-neo-sports title, with some
80's style thrown in. Fun! It's like a mix of tennis and pong with a
few powerups.

  You and an opponent face off in a tennis court-like setting and try
to throw a frisbee past each other into the goals. Player 1 is on the
left side and Player 2 is on the right. Whoever has the most points at
the end of the round(30 seconds by default), or gets to the winning 
score first(12 points by default) wins that round, whoever wins two 
rounds first takes the match. If the score is tied at the end of a round, 
then it's a draw and each Jammer(?) is awarded a win. If there's a Draw 
after the final round, then the game goes into Sudden Death. Whoever 
scores first wins. If the game is STILL a draw after Sudden Death then 
it's called a Draw and no one wins.


  Use the Joystick/Dpad to move your Jammer(RAD!) around your side of 
the court. You can't move out of your side. Some characters are fast
and some are really slow. Be sure to position yourself after throwing
the disc so you're in a decent position for any counter throw. This is
easier with faster Jammers since they can cover more ground quickly,
but with the powerful, slow lugs you'll have to position yourself 
very strategically. 

  Generally, playing close to the net with the big guys isn't a good
idea. You want to keep them in mid to far territory, and not commit 
to the disc until you're sure where it's going. With the fast, weak
jammers you can play the net more safely, since you can usually 
recover if you miss your first grab at the disc. 


  There are several ways to throw the disc. The basic way is to just
tap A and a direction on the stick. Your jammer will throw the disc in
that direction, if it hits any walls it will bounce off. The slow, 
strong jammers are the best at straight forward throws. They usually 
don't need any of that fancy curving stuff, just brute strengh!

  The second way to throw the disc is to put some spin/curve on it. 
You accomplish this by moving the joystick in a quarter or half circle.
You can do this in any direction, for example: roll from Up to Down, 
from Down to Forward, from Down/Back to Up/Back, etc. Using a half 
circle puts more spin on the disc but throws it with less power than
just a quarter circle.

  The final way to throw the disc is to power throw it. You can only 
power throw a disc by: Blocking an opponent's throw(see below), getting
under a tossed disc while it's still high in the air, or catching and
immediately returning an opponent's power throw. Power throws are 
faster, more powerful, and harder to stop than regular throws. Sometimes
even if you catch a power throw it's momentum will carry you back into
the goal anyway. Naturally, the smaller jammers are easier to knock
back than the big brutes. You can perform different power throws with
different movements of the joystick


  There's only few instances where Tossing the disc over the net is a
good idea. Tossing is just what it sounds like, you lightly toss the
disc over the net to your opponent. If you're opponent is right up at
the net, tossing the disc behind them is a good idea. Also, if there's
very little time left and you're ahead, toss away. It takes more time
to get over the net, but be sure to watch for a power throw in return!
If you miss a tossed disc(or a blocked disc in the air) it's 2 points
to the opponent.


  Blocking is an essential part of WindJammers, you HAVE to be able to
block to have any chance of winning. If you have the choice of Blocking
a thrown disc or Sliding at it, always try to Block it first as you'll
usually get a chance for a power throw after. 

  To block, hold the A Button as the disc comes towards you, it'll 
ricochet off of you and into the air. Get under it(using the helpful
crosshair) and most of the time your jammer will charge up for a power
throw. Be careful if you're running around trying to setup for a block
and acidentally get hit in the back with the disc, you'll fall and get
dizzy for a couple seconds.


  Sliding is useful for moving around the court quickly, and nabbing a
disc that might otherwise get past you. To Slide, point the joystick in
the direction you want to go and hit A. Naturally, the weak/fast jammers
are faster sliders than the big guys. I think the pixies might also 
have a slight edge in distance, not sure about that though.


  There's two ways to score in this game. The first is by getting the
disc past your opponent and into a goal, the other is by making your 
opponent Miss the disc on their side and having it drop to the ground(
can only be done with a Toss, or hitting the opponent in the back with
the disc).

RED GOAL:    5 Points
MISS:        2 Points

4.                     CHARACTER DESCRIPTIONS


  The Beginner jammers are the fastest and weakest. They get around the
court the easiest but have a hard time throwing the disc past opponents
quickly. You have to rely on some spin and good position with these

Speed: 90% Power: 10%

Speed: 80% Power: 20%


  The middle of the road jammers. Pretty fast, not weak but not overly
powerful either. They can move around fairly well, too. A mix of spin
throws and straight throws works best for them.

Speed: 60% Power: 40%

Speed: 50% Power: 50%


  The slow, powerful brutes of the jammer world. These guys are VERY 
SLOW but can throw a disc like no other. Sheer power is their best
assest so use it with straight and power throws as much as possible.

Speed: 30% Power: 70%

Speed: 20% Power: 80%

5.                        COURT DESCRIPTIONS


  The Beach court is the most basic court in the game. It's a narrow
court so you don't have as much room to cover from top to bottom. There
are two Yellow Goals on the outer parts of the scoring area, and a 
slightly larger Red Goal in the middle.


 A square court, meaning there's more area to cover from top to bottom.
There's two large Yellow Goals on the outer scoring area and a smaller
Red Goal in the middle. The basic square court.


  The Tiled court is setup just like the Beach court, except the goal
placement is reversed. There's two Red Goals on the outer portions of
the scoring area and a large Yellow Goal in the middle. It's also a
narrow court.


  A large, square court with two small Red Goals on the outer parts of
the scoring area and two large Yellow Goals in the middle. The Concrete
court also has two posts in the net that can block or reflect the disc.
There's one near the top and one near the bottom wall. See below for
more on the posts.


  The Clay court is a larger, square court with two Yellow Goals on the
outer parts of the scoring area and a Red Goal on the middle. What makes
the Clay court unique are the two posts that hold the net near the 
center of the court. The disc will ricochet off of these just like a
wall, BUT if the disc hits them directly on their sides facing your or
your opponent's side of the court they'll deflect off into the air as
if they were Blocked. Even power throws are deflected so be careful.
Using these posts effectively is the key to doing well in this court.


  The Stadium court is another large, square court but it has a special
feature. The scoring areas are mostly Yellow goals at the beginning with
a tiny bit of red in the center, but when you score goals the red area
gets bigger and bigger. Once a goal is scored against you however, it
reverts back to mostly Yellow.

6.                           BONUS GAMES

You play a Bonus game after beating the first 2 computer opponents, and
again after beating the next 2. The first Bonus game is Dog Distance, 
and the second is Flying Disc Bowling.


 Your jammer is standing on a line at the beach, when prompted hit A to
throw the disc. Now, you'll take control of the dog that's next to your
jammer. Make him run and stay close to the disc, avoiding obstacles or
jumping over them(A Button). If you hit an obstacle the dog will trip
and you'll lose some distance on your throw. As the disc gets lower and
lower to the ground, move the dog to it and he'll grab it. If you miss
you get no points!


Bowling, but with frisbees! I'm really not that good at this one, so if
anyone has any tips please send them on in. Regardless, here's what you

  Your jammer is on the left, and the pins are on the right. Throw the
disc and knock down as many pins as you can. You play a full 10 frame
game, with bonuses for Strikes and Spares. Throw the disc in the same
manner as the regular game. The disc will bounce off the sides of the
lane so don't worry about gutterballs.

  Any tips on playing this bonus game would be appreciated!

7.                           NEXT REVISION

 E-Mail updated, no more revisions are likely.

8.                          ABOUT THE AUTHOR

This is just one of a few FAQs I've written, all of which are 
available at GameFAQS. A few my FAQs are on various other websites
(usually with proper creditO_o) as well. I hope this or any of the other 
FAQs I've written help you in some way, or allow you to enjoy a game 
more than before, or maybe just get a good read out of it. 

  If you have any questions about this game, or any other I've 
written a FAQ for, feel free to drop me an E-Mail. BUT keep in 
mind a few things:

1. Please don't ask when the next revision will be out, or if I 
can send it to you. I don't really have a set schedule for these 
things,and you can pick up the FAQ(s) at GameFAQs.

2. Please don't ask about something already covered in the FAQ. 
Usually once a FAQ comes out I'm swamped with E-Mails and skip 
ones that are covered in the FAQ. If it's really desperate I may 
answer, but otherwise everything I know is in the FAQ.

3. Don't mail asking for codes, I don't have a Gameshark or keep 
track of cheat codes or anything.

  Other than that, I try to answer every single E-Mail I get and 
am usually pretty good at getting back to people quickly, but 
sometimes I lose letters in my computer or forget to keep them as 
new. If I don't answer in a week or so it's safe to say I screwed up

My E-Mail address: ProfRev@cox.net