____   ____   ___   _       ____   _____  _  _  _______
                   |  _ \ |  _ | / _ \ | |     |  _ \ |  _  || || || _   _ |
                   | | | || | ||| | | || |     | | | || | | || || ||| | | ||
                   | |_| || |_  | |_| || |     | |_| || | | || || |   | |
                   |    ( |  _| |  _  || |     |  _ ( | | | || || |   | |
                   | |\  \| |   | | | || |     | | | || | | || || |   | |
                   | | | || |_||| | | || |_||  | |_| || |_| || \/ |   | |
                   |_| |_||____||_| |_||____|  |____/ |_____| \__/    |_|

                       _______    _____    _____     ______   __   __
                      |   __  |  /  _  \  |   _  \  /  __  \ |  | |  |
                      |  |  |_| |  | |  | |  | |  | | |  | | |  | |  |
                      |  |      |  |_|  | |  |_|  | | |  | | |  | |  |
                      |  | ___  |   _   | |   _  (  | |  | | |  | |  |
                      |  ||__ | |  | |  | |  | \  \ | |  | | |  | |  |
                      |  |__| | |  | |  | |  |  | | | |  | | |  | |  |
                      |       | |  | |  | |  |  | | | |__| | |  \_/  |
                      |_______| |__| |__| |__|  |_| \______/  \_____/

          ______      _____  __    ___   ______   _____   _______   ______   
__   __
         |      \    |     | | \   |  | |      | |     | | _   _ | |      | 
|  | |  |
         |   __  \   |   __| |  \  |  | |  ____| |   __| || | | || |  ____| 
|  | |  |
         |  |  |  \  |  |_   |   \ |  | | |____  |  |_      | |    | |____  
|  | |  |
         |  |  |   | |   _|  |    ^   | |____  | |   _|     | |    |____  | 
|  | |  |
         |  |__|   | |  |__  |  |\    |  ___|  | |  |__     | |     ___|  | 
|  | |  |
         |         / |     | |  | \   | |      | |     |    | |    |      | 
|  \_/  |
         |________/  |_____| |__|  \__| |______| |_____|    |_|    |______|  
\_____/



			   THE FINAL BATTLE: GEESE HOWARD MUST GO




Real Bout Garou Densetsu Move List FAQ
System: Sega Saturn
Version 1.0 (12 December, 2000)
By Dangerous K
E-mail: jagr70@hotmail.com
Copyright 2000 by Dangerous K


=======================================================================
**** DISCLAIMER ****
=======================================================================

This document is Copyright 2000 Dangerous K.  It may be not be
reproduced under any circumstances except for personal, private use. It
may not be placed on any web site outside of GameFAQs without advance
permission from the author (Dangerous K). It may not be distributed
electronically outside of the GameFAQs web site, and it may not be
distributed otherwise at all.

Real Bout Garou Densetsu, Real Bout Fatal Fury, Garou Densetsu, and Fatal 
Fury
are copyrights of the SNK Corporation 1996.


=======================================================================
**** TABLE OF CONTENTS ****
=======================================================================

1. Revision History
2. FAQ Purpose
3. Game Review
4. Prologue
5. General Information
6. Stage Information
7. Character Selection Screen
8. Terry Bogard
9. Andy Bogard
10. Kim Kaphwan
11. Duck King
12. Joe Higashi
13. Mai Shiranui
14. Sokaku Mochizuki
15. Bob Wilson
16. Hon Fu
17. Blue Mary
18. Franco Bash
19. Ryuji Yamazaki
20. Jin Chonshu
21. Jin Chonrei
22. Billy Kane
23. Geese Howard
24. Final Words


=======================================================================
**** 1. REVISION HISTORY ****
=======================================================================

Version 1.0
-Creation of this FAQ. Parts 1 through 24 on the table of contents have been 
completed with the exception of part 6. More information than what appears 
will be added to that section and all sections as time goes on. Specifically 
the winning poses.


=======================================================================
**** 2. FAQ Purpose ****
=======================================================================

I have created this FAQ for the intention of providing move lists as well as 
additional information about Real Bout Garou Densetsu for the Sega Saturn. 
This is my first fighting game FAQ that I am attempting to work on, so do 
not try and crucify me if I make some mistakes in this FAQ. :) Also by 
creating this FAQ, I do not claim to be a "master" of this game. I happen to 
be a huge fan of this game and have always wanted to do a FAQ for it. I will 
do the best that I can on this FAQ. I may have made several mistakes so 
please don't make a big deal about it. I hope you enjoy this FAQ.

=======================================================================
**** 3. Game Review ****
=======================================================================

Real Bout Garou Densetsu is the fifth installment of the Garou Densetsu 
fighting series from SNK. Garou Densetsu is the Japanese title for what most 
people in America know as Fatal Fury. This is one of SNK's top fighting 
series next to their flagship known as the "King of Fighters". Various 
characters from the Garou Densetsu/Fatal Fury series have made appearances 
in the many King of Fighters games from SNK. Some of the top names would be 
Terry Bogard, Andy Bogard, Joe Higashi, Kim Kaphwan, Blue Mary, Ryuji 
Yamazaki, Billy Kane, and the infamous villain Geese Howard to name some. 
Welcome to Real Bout Garou Densetsu.

GRAPHICS: 8/10

The graphics in this game are good for the most part. We have the typical 2D 
graphics that accompany most SNK fighting games. One thing about the 
graphics for Real Bout Garou Densetsu, is that it does not have the same 
serious mood that accompanies the King of Fighters games. It is more of a 
brighter and cheerful look at times. The characters have a slight cartoonish 
look to them. It is not much of a big deal. For the most part the levels 
have a good amount of detail to them with the exception of the empty subway 
station. Sound Beach looks very colorful and it has a good amount of detail. 
>From birds flying around, to the sunset everything is well done for the most 
part. People who accompany the background in the various levels have quite a 
good amount of detail to them considering they are not even involved in the 
game other than posing as spectators. The animation in the game is not bad, 
it does not seem as stiff as the King of Fighters sometimes appears to be. 
Animation is fluid. Special moves look great, not to mention there is blood 
in the game. Luckily the blood is not of Mortal Kombat proportions where a 
single punch can seemingly take out 5 gallons of blood from an opponent like 
Mortal Kombat. Blood is only comes out when characters take attacks to the 
head area. Otherwise you do not see blood in the fights for the most part. I 
really do not have any faults with the graphics. However one complaint I 
have is with the way Geese Howard appears in this game. He does not seem to 
look exactly like a guy not to mess with. The reason I say this is because I 
played King of Fighters 1996 before I played this game and Geese had the 
appearance of one bad mother. I'm just really nitpicking there so it is not 
much of anything to pay attention to. When all is said and done, I enjoy the 
graphics in the game. Could have been slightly improved, but still good for 
the most part.

SOUND: 9/10

I really like the music in the game. It seems to fit the various stages, 
from Sound Beach, to the Geese Tower. The music is mostly upbeat and funky. 
It's nothing boring. Definitely kept me from falling asleep when I was 
playing late into the night attempting to knock the crap out of whoever 
happened to be my lucky victim. The only thing that keeps me from giving the 
sound a perfect score is the fact that the end of the game features in my 
opinion without a doubt one of the worst songs I've ever heard. It is 
absolutely awful, trust me, I'd rather be tied to a chair and be forced to 
listen to crap like the Spice Girls or something. Ugh, what was SNK 
thinking?

Control: 8/10

The control in the game is good for the most part. I've had no problems 
pulling off most of the moves in the game. At least the basic special moves 
and things like that. The super moves however I found to be somewhat of a 
problem. Unless it's me or the controller, I don't know what the problem is. 
It seems they are so aggravatingly frustrating to pull off. I find it odd 
because some of the combinations that consist of the D,DB,B,DB,F motion are 
a pain for me to pull off. Yet when I have to pull off that combination in 
say a King of Fighters game, I have no problems doing so at all. I don't 
have an arcade joystick for the Saturn, so I do use the standard controller. 
But as far as standard controllers for systems go, the Saturn one is one of 
the best for fighting games. However maybe if I could get my hands on a 
joystick for the system, then it might be a bit easier. I don't know. 
However for all the trouble the super moves are, I still do enjoy the 
control. I do pull off supers, but just not as much as I would like to be 
able to.

GAMEPLAY: 8/10

What can I say? It's a fighting game. There is not a whole lot in the way of 
story. However I like the basic story a bit more than most fighting games 
out there. At least there is some basis to the whole purpose of the game. 
All you really have to do in this game is select your fighter and off you 
go. You battle 3 opponents to each main stage. You have the beach, the 
subway, the zoo, the Southtown Bridge, and the Geese Tower which is the only 
level you fight one opponent. One of the things that I like about most of 
the levels in each main stage is that for each opponent you fight, there is 
some sort of change in the background. On all of the levels excluding the 
Geese Tower, you can get a ring out. It's the same as a 3D fighter when you 
knock the opponent out of the main fighting ground and you automatically 
win. But since 2D fighters move to the left and right it's slightly 
different. There is usually some sort of obstacle at the far right and far 
left parts of the screen. When you hit your opponent enough times, he 
eventually will get knocked through whatever the obstacle is and land 
outside of the main fighting area. It's an interesting change for a 2D 
fighter. I sort of like it since it is a fresh idea, however I don't think 
we'll ever see that again. The AI in the game seems to be not too bad when 
it comes to fighting against. The only characters that seem to be a problem 
in the way of cheapness is Ryuji Yamazaki, Billy Kane, and Sokaku Mochizuki. 
For some reason Geese Howard doesn't suffer from the insane SNK boss 
syndrome that he always has had in previous Fatal Fury games and beyond. In 
fact the 3 previous characters mentioned I found to be at times tougher than 
Geese oddly enough. The characters also have their own endings, but to see 
the game's "true" ending, you have to beat it with Terry Bogard.

REPLAY: 7/10

The replay value in fighting games usually depends on a person's willingness 
to learn the game. There is nothing to unlock here as seen in games such as 
Marvel vs. Capcom 2, or Capcom vs. SNK. It's just a game you play to have 
fun with whenever you feel like. It could have used maybe some extra stuff 
to keep it going longer, but it's not too bad on the replay value.

OVERALL: 8/10

I think this is a welcome game as far as 2D fighting goes. There are a lot 
of great 2D fighters for the Saturn. This is just another. It's an enjoyable 
game providing you like SNK games. I don't think you can really go wrong 
here. As far as buying or renting, well I don't think there is a chance in 
hell to find this game to rent. I'd suggest buying it if you are into 2D 
fighters and are looking for something else good for the Saturn. It might be 
a bit hard to find now, but you never know.

=======================================================================
**** 4. Prologue ****
=======================================================================

Welcome to Southtown...this is a city filled with crime, drugs, gangs, 
violence, prostitution, and many other things. At the top in this city is a 
man named Geese Howard. He controls everything in Southtown. Nothing is safe 
from his grasp. He lives at the top of the 40 story building better known as 
the "Geese Tower" which overlooks the city. Geese is a tremendous fighter 
who posesses the skill of the Hakkyokuseiken martial arts. Even though he is 
a great fighter, he still has the need for several bodyguards due to all of 
the enemies that Geese has made along the way to the top. His two lesser 
known bodyguards are a bald man named Hopper, and a a long haired man named 
Ripper. His other bodyguard is his right hand man named Billy Kane. Billy is 
from England and is extremely deadly with his stick. If anyone wants to get 
to Geese, they must fight their way through Billy Kane which is no easy 
task. Geese sets up an annual tournament with one thing in mind, to 
eliminate potential threats to his well being. For Geese Howard potential 
threats would be fighters who can actually match up to him in skill. The 
tournament which he hosts has one major goal; identify those various 
potential threats and eliminate them. To put it quite simply, anything or 
anyone that stands in the way of Geese Howard had better watch out. This 
year's tournament has a bit of a surprise in store for Geese, the son of the 
man who he slayed in combat is back for revenge. Terry Bogard is looking to 
gain revenge on Geese for the murder of Jeff Bogard. Welcome to Real Bout 
Garou Densetsu.

=======================================================================
**** 5. GENERAL INFORMATION ****
=======================================================================



[ D-Pad Layout ]  ---------------------------------------------------

   UB   U   UF    Jump Backward         Jump Up      Jump Forward
     \  |  /        (up-back)             (up)         (up-forward)
   B -- N -- F    Retreat / Block       Neutral      Approach
     /  |  \        (back)                             (forward)
   DB   D   DF    Crouch Block          Crouch       Offensive Crouch
                    (down-back)           (down)       (down forward)

[Button Commands] ---------------------------------------------------

D-Pad: Move character around

Start: Pause the game

A: Punch

B: Kick

C: Power Attack

Z: Line Feed

R: Easy Ultimate

Tap forward twice: Dash

Tap back twice: Moves back fast

Hold back: Block

360: Rotate controller clockwise fully around. F,DF,D,DB,B,UB,U,UF,F


=======================================================================
**** 6. STAGE INFORMATION ****
=======================================================================

*COMING SOON*

=======================================================================
**** 7. CHARACTER SELECTION SCREEN ****
=======================================================================

This is simply just where the characters of the game appear on the select 
screen. Where it says "Real" and "Bout", those are not characters, those 
words appear next to Geese Howard's picture. Also there are no hidden 
characters in this game as far as I know.



Terry Bogard        Andy Bogard        Joe Higashi

Franco Bash         Mai Shiranui       Bob Wilson

      Real          Geese Howard        Bout

Billy Kane          Hon Fu             Ryuji Yamazaki

Sokaku Mochizuki    Blue Mary          Kim Kaphwan

Jin Chonrei         Jin Chonshu        Duck King


=======================================================================
**** 8. TERRY BOGARD ****
=======================================================================

*NOTE- When you beat the game with Terry, you see what is the "true" ending 
for this game.

---------------------------THROW TECHNIQUES----------------------------

1) Buster Throw - F + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Charge Kick: F + C (Perform in mid-dash)

2) Back Spin Kick: F + B

3) Wild Upper: DF + A

--------------------------DEADLY TECHNIQUES----------------------------

1) Power Dunk: F,D,DF + A

2) Power Wave: D,DF,F + A

3) Round Wave: D,DF,F + C

4) Passing Sway: D,DF,F + Z

5) Burn Knuckle: D,DB,B + A or C

6) Crack Shoot: D,DB,B + B

7) Rising Tackle: D,U + A (Charge down)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Power Geyser: D,DB,B,DB,F + BC or R

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Triple Geyser: D,DB,B,DB,F + C

-----------------------------WIN POSES---------------------------------

1) Terry takes off his hat and dusts off his pants with it, then puts his 
hat back on when done dusting them off.

2) Turns and faces the background. Then Terry takes off his hat and tosses 
it off towards the downed opponent. Sometimes he does not throw the hat 
towards the direction in which the opponent is laying.

=======================================================================
**** 9. ANDY BOGARD ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Uchimata: F + C (Perform in close Range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Absegiri: F + B

2) Agetsura: DF + A

--------------------------DEADLY TECHNIQUES----------------------------

1) Zaneiken: DB,F + A or C

2) Shipuu Uraken: DB, F + C (During Zaneiken)

3) Hishouken: D,DB,B + A

4) Geki Hishouken: D,DB,B + C

5) Shippuu Tatsumakigeri: D,DB,B + D

6) Yami Absegiri: F,D,DF + B

7) Shoryudan: F,D,DF + C

8) Kuuhadan: DB,D,DF,F + B

9) Genei Shiranui: D,DF,F + Z (Perform in midair)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Chou Reppadan: D,DF,F + B (Charge down)

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Zanei Reppa: DB,D,DF,F + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 10. Kim Kaphwan ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Taiotoshi: F + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Nerichagi: F + B

--------------------------DEADLY TECHNIQUES----------------------------

1) Hienzan: D,U + B (Charge down)

2) Tenshouzan: D + B (Perform near the end of Hienzan)

3) Hishoukyaku: D + B (Perform in the air)

4) Kuusajin: F,D,DF + A

5) Hangetsuzan: D,DB,B + B or C

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Hou'ou Tenbukyaku: B,DB,D,DF,F + BC or R (Perform in the air)

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Hou'oukyaku: D,DB,B,DB,F + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 11. Duck King ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Rolling Neck Throw: F + C (Perform in close range)

2) N. Reverse Breaker: DB or D or DF + C (Perform in air when in close 
range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Needle Low: DF + B

2) Mad Spin Hammer: B + A

--------------------------DEADLY TECHNIQUES----------------------------

1) Head Spin Attack: D,DF,F + A or C

2) Flying Spin Attack: D,DB,B + A (Perform in the air)

3) Dancing Dive: D,DB,B + B

4) Break Storm: F,D,DF + B

5) Duck Feint Ground: DF + C (Perform during a dash)

6) Duck Feint Air: D,D (Perform in the air)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Break Spiral: B,DB,D,DF,F,UF,D + BC or R

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

*NOTE: Duck Dance is basically a power up move in which Duck King flashes. 
When he is flashing then, any of the moves listed after the command for Duck 
Dance can be performed by those button inputs. Duck Dance acts as a power up 
for Duck King's other moves as well, so they will be more powerful.

1) Duck Dance: D,D + ABC (Once performed, then the following moves are able 
to be performed)

2) Rolling Banisher: B,F,B,F + BC (Performed once Duck Dance is done, also 
charge first back)

3) Diving Banisher: F,DF,D + BC (Performed once Duck Dance is done, must be 
done in the air)

4) Dancing Caliber: D,DB,B,DB,B + BC (Performed during Duck Dance)

5) Break Hurricane: D,DF,F,DF,F + BC (Performed during Duck Dance)

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 12. Joe Higashi ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Joe Special: F + C (Perform in close range, also hit down if you want 
another hit)

2) Hizajigoku: DF + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Sliding: DF + B

2) Joe Sobat: B + B

3) Shagami Hijiuchi: DB + A

4) Vertical Upper: B + A

--------------------------DEADLY TECHNIQUES----------------------------

1) Bakuretsuken: Tap A button repeatedly

2) Bakuretsu Hook: D,DF,F + A (Perform during Bakuretsuken)

3) Tiger Kick: F,D,DF + B

4) Pressure Knee: F,D,DF + Z

5) Ougon no Kakato: D,DB,B + B

6) Slash Kick: DB, F + B or C

7) Hurricane Upper: B,DB,D,DF,F + A

8) Bakuretsu Hurricane: B,DB,D,DF,F + C

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Screw Upper: F,B,DB,D,DF + BC or R

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Slide Screw: F,B,DB,D,DF + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 13. Mai Shiranui ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Fuushakuzushi: F + C (Perform in close range)

2) Yumezakura: DB or D or DF + C (Perform in close range in the air)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Ryu no Mai: B + A

2) Hanegiri: Hit C when getting up

--------------------------DEADLY TECHNIQUES----------------------------

1) Kachousen: D,DF,F + A

2) Midare Kachousen: D,DB,B + C

3) Ryuenbu: D,DB,B + A

4) Hissatu Shinobibachi: B,DB,D,DF,F + C

5) Kagero no Mai: D,D + C

6) Musabi no Mai: D + AB (Perform in the air)

7) Gen'ei Shiranui: D,DF,F + Z (Perform in the air)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Chou Hissatu Shinobibachi: F,DB,F + BC or R

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Gekka Midare Botan: F,DB,F + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 14. Sokaku Mochizuki ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Mumon Jiogkunage: F + C (Perform in close range)

2) Mudou Shibarinage: B + C (Perform in close range)

3) Shoutensatu: DB or D or DF + C (Perform in close range in the air)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Shakujou Joudan'uchi: DB + A

--------------------------DEADLY TECHNIQUES----------------------------

1) Makibishi: D,DF,F + A

2) Nozarugari: D,DB,B + A

3) Hyouidan: F,B,F + C

4) Jashin Kon: B,DB,D,DF,F + B

5) Genmu Jin: F,D,DF + A

6) Higi Kaminari Otoshi: F,D,DF + B

7) Hametsu no Honou: D,B,DB + B

8) Kimonjin: 360 + C (Perform in close range)

9) Jakonbu: Tap A repeatedly

10) Tenpa: DB + C (Perform during Jakonbu)

11) Happa: DF + C (Perform during Jakonbu)

12) Kouha: UF + C (Perform during Jakonbu)

13) Touha: Tap Z (Perform during Jakonbu)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Ikazuchi: F,DF,D,DF,F + BC or R

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) F,DF,D,DF,F + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 15. Bob Wilson ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Falcon: F + C (Perform when close)

2) Hornet Attack: DF,DF + C (Perform during Falcon)

--------------------------SPECIAL TECHNIQUES---------------------------

1) H. Hedgehog: F + A (Perform during a dash)

2) Eagle Step: D + B (Perform in the air)

3) Elephant Tusk: DF + C

4) Lynx Fang: U + C (Perform when opponent is down)

5) Flying Fish: Tap C repeatedly (Perform when you are down)

--------------------------DEADLY TECHNIQUES----------------------------

1) Monkey Dance: F,D,DF + B

2) Rolling Turtle: D,DB,B + B

3) Bison Horn: D,U + C (Charge down)

4) Wild Wolf: B,F + B (Charge back)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Dangerous Wolf: F,B,DB,D,DF,F + BC or R

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Mad Spin Wolf: D,DB,B,D,DB,B + C

2) Wolf Fang: Tap C repeatedly (Perform during Mad Spin Wolf)

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 16. Hon Fu ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Back Flip: F + C (Perform in close range)

2) Keiraku Randa: DF + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Fumikomi Sokugeri: F + B

2) Haetataki: DB + B

3) Todome Nunchaku: D + C (Perform when opponent is down)

--------------------------DEADLY TECHNIQUES----------------------------

1) Seikuu Rekkakon: F,D,DF + A

2) Denkou Sekka no Chi: DB,F + B (Charge DB first)

3) Denkou Pachiki: Tap B repeatedly (Perform during Denkou Sekka no Chi)

4) Denkou Sekka no Ten: D,DB,B + B

5) Hisshou Gyakushuukyaku: D,DB,B + C

6) Honoo no Taneuma: Tap A repeatedly

7) Kuuron no Yomi: B,DB,D,DF,F + C

8) Kokuryuu: B,DB,D,DF,F + C (Used when opponent is in the air)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Bakuhatsu Goroo: D,DB,B,DB,F + BC

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Cadenza no Arashi: D,DB,B,DB,F + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 17. Blue Mary ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Lock Kick: B + C (Performed in close range)

2) Leg Lock: B,F + C (Performed in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Crouching Punch: DF + A

2) Double Rolling: B + B

3) Fire Kick: D,U + C

4) Foot Stomp: D + C (Perform when opponent is down)

5) Leg Drop: U + C (Perform when opponent is down)

--------------------------DEADLY TECHNIQUES----------------------------

1) Spin Fall: D,DF,F + A

2) Straight Slice: B,F + B (Charge back)

3) Stun Fang: B,F + B (Perform during Straight Slice)

4) Vertical Arrow: F,D,DF + B

5) M. Snatcher: F,D,DF + B (Perform during Vertical Arrow)

6) Stun Gun Smasher: D,DB,B + C

7) M. Head Buster: D,DB,B + B

8) M. Spider: D,DF,F + C

9) Quick Sway: D,DB,B + A

10) Back Drop: B + A (Perform during Quick Sway)

11) Face Rock: B + B (Perform during Back Drop)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) M. Typhoon: F,B,DB,D,DF,F + BC

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) M. Driving Smasher: F,B,DB,D,DF,F + C (Perform in close range)

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 18. Franco Bash ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Elbow Bash: F + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Power Uppercut: Press C repeatedly

2) Step Ace: Dash + C

3) Bash Tornado: F + B

--------------------------DEADLY TECHNIQUES----------------------------

1) Double Kong: D,DB,B + A

2) Meteor Shot: D,DF,F + A

3) Waving Blow: B,DB,D,DF,F + Z

4) Meteor Tackle: DB,F + C (Charge DB)

5) Waving Step: B,F + B (Charge back)

6) Quick Step: B,F + B (Perform during Waving Step)

7) Power Bicycle: D,DF,F + B

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Final Omega Shot: D,DB,B,DB,F + BC

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Harmagedon Buster: F,DF,D,DB,B + C (Perform in close range)

2) Straight: D,DF,F + A (Perform during Harmagedon Buster)

3) Back Attack: D,DF,F + B (Perform during Harmagedon Buster)

4) Tackle: D,DF,F + C (Perform during Harmagedon Buster)

5) Hook: D,DB,B + A (Perform during Harmagedon Buster)

6) High Kick: D,DB,B + B (Perform during Harmagedon Buster)

7) Omega Shot: D,DB,B + C (Perform during Harmagedon Buster)

8) Uppercut: F,D,DF + A (Perform during Harmagedon Buster)

9) Reverse Kick: F,D,DF + B (Perform during Harmagedon Buster)

10) Bicycle: F,D,DF + C (Perform during Harmagedon Buster)

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 19. Ryuji Yamazaki ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Bun'nage: F + C (Perform in close range)

2) Headbutt: DF + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Bussashi: F + A

2) Shouten: DF + A

3) Hekomashi: D + C (Perform when opponent is down)

4) Metsubushi: Tap C repeatedly

--------------------------DEADLY TECHNIQUES----------------------------

1) Hebitsukai - Gedan: D,DB,B + C

2) Hebitsukai - Taikuu: D,DB,B + C + UF

3) Sadomazo: B,DB,D,DF,F + B

4) Baigaeshi: D,DF,F + C

5) Sabaki no Aikuchi: F,DB,F + A

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Guillotine: F,DF,D,DB,B + BC

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Drill: 360 + C (Perform in close range)

2) Level 2 Drill: Tap C repeatedly 8x in one second (Perform during Drill)

3) Level 3 Drill: Tap C repeatedly 10x in one second (Perform during Drill)

4) Level 4 Drill: Tap C repeatedly 16x in one second (Perform during Drill)

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 20. Jin Chonshu ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Hakkeiryuu: F + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Ryuukaitou: DF + C

2) Kourinsatsu: B + A

--------------------------DEADLY TECHNIQUES----------------------------

1) Teiou Shinsokuken: F,F + A

2) Teiou Tengenken: D,DF,F + A or C

3) Teiou Tenjiken: F,D,DF + A or C

4) Teiou Shinganken: F,DF,D,DB,B + A or B or C

5) Teiou Shingankouraku: Tap A or B or C (Perform during Teiou Shinganken)

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Teiou Rojinken: D,DB,B,F + BC

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Teiou Shukumyouken: D,DB,B,F + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 21. Jin Chonrei ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Hakkeiryuu: F + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Ryuusatsukyaku: F + B

--------------------------DEADLY TECHNIQUES----------------------------

1) Teiou Shinsokuken: F,F + A

2) Shin Shinsokuken: F,F,F + A

3) Teiou Tengenken: D,DF,F + A or C

4) Teiou Tenjiken: F,D,DF + A or C

5) Teiou Rojinken: D,DB,B,F + C

6) Teiou Tashinken: D,DB,B + B

7) Ryuutenshin: D,DF,F + B

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Teiou Shukumyouken: F,B,DB,D,DF + BC

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Teiou Ryuuseiken: F,B,DB,D,DF + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 22. Billy Kane ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Ipponzuri Nage: F + C (Perform in close range)

2) Jigokuotoshi: F + B (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Pole Stab: F + A

2) Toukatsu Kahougeki: D + C (Perform when opponent is down)

--------------------------DEADLY TECHNIQUES----------------------------

1) Sansetsukon Chuudan'uchi: B,F + A (Charge back)

2) Kaen Sansetsukon Chuudanzuki: B,F + C (Perform during Sansetsukon 
Chuudan'uchi)

3) Suzumeotoshi: D,DB,B + A

4) Karyuu Tsuigekikon: D,DB,B + B

5) Kyoushuu Hishoukon: DB,D,DF,F + B

6) Senpuukon: Tap A repeatedly

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Chou Kaen Senpuukon: D,DF,F,DF,D,DB,B + BC

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Gurensakkon: F,DF,D + C

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 23. Geese Howard ****
=======================================================================

---------------------------THROW TECHNIQUES----------------------------

1) Shinkuunage: F + C (Perform in close range)

2) Kosatsushou: DF + C (Perform in close range)

--------------------------SPECIAL TECHNIQUES---------------------------

1) Raimei Gouhanage: D + C (Perform when opponent is down)

2) Raikou Mawashigeri: B + C

3) Shouten Myoujou'uchi: DF + A

--------------------------DEADLY TECHNIQUES----------------------------

1) Reppuuken: D,DB,B + A

2) Double Reppuuken: D,DB,B + C

3) Shippuuken: D,DB,B + A (Perform in the air)

4) Double Shippuuken: D,DB,B + C (Perform in the air)

5) Joudan Ateminage: B,DB,D,DF,F + B

6) Urakumogakushi: B,DB,D,DF,F + C

7) Jaeiken: B,F + B or C

----------------------SUPER DEADLY TECHNIQUES--------------------------

1) Raging Storm: DB,F,DF,D,DB,B,DF + BC

--------------------POTENTIAL ABILITY TECHNIQUES-----------------------

1) Thunder Break: F,DF,D + C

2) Deadly Rave: F,DF,D,DB,B,F + A,A,B,C,C,C,B,C, D,DB,B + C (Must be 
performed without pausing)

-----------------------------WIN POSES---------------------------------

1) *COMING SOON*

2) *COMING SOON*

=======================================================================
**** 24. Final Words ****
=======================================================================

There will be more updates to this FAQ as time moves on. I'm not in a big 
rush to do more things to it as I haven't the greatest amount of time right 
now. If you are going to use this FAQ, please email me so I know. Also give 
proper credit because I don't want people claiming they did the work when 
all they did was copy and paste and make a few changes.