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    FAQ/Move List by Ket

    Updated: 10/25/96 | Printable Version | Search Guide | Bookmark Guide

    Updated 25th October 1996
    Ninja Master Faq compiled by Ket <pang@satech.net.au>
    Mickey <Mickryu@aol.com><Please include you webpage's url here>: Faq co-author
    Peter Williamson <baldmann@connexus.apana.org.au>: Providing the menu and etc
    Takuma Matsuki: Translation of some moves, combos and etc
    More informations and combos, cool looking ascii art for the title and etc...
    anyone is more than welcome to contribute, for those who has contributed
    something, regardless of more or less, his/her name will be on the
    contributor list. Please send your contributions to my email address
    mentioned above!!
    Boss code for cartridge version:??? forgot someone please fill in
    Joystick Directions and Button configurations
    7  8  9         P = Punch (A or B or A+B)
     \ | /          K = Kick (C or D or C+D)
    4- N -6         A = Weak Punch, B = Strong Punch, A+B = Ultra Strong Punch
     / | \          C = Weak Kick, D = Strong Kick, C+D = Ultra Strong Kick
    1  2  3         B+C = Change between Weapons or bare hands fight.
    6+A(B) = Overhead attack, this can hit crouch-blocking opponent
    Back Roll = Push the lever backward immediately after being knocked down
    SPIRIT GAUGE: The spirit gauge will build up as your attack hits or ticks
    your opponent, when Max, certain super moves can be performed.  During Max,
    to go into Hyper mode, simply press ABC buttons at the same time, then the
    spirit will start to drain, in close range this will also hit.
    DM: Desperation Move, this move can be done when (1) You are in Hyper mode
    (2) Your character is low in life, known as flashing red life (3) or both
    SDM: Super Desperation Move or Fihishing Move, this move can be done when
    (1) Your character is in Hyper mode (2) or your character is Maxed up and
    your opponent is low in life.
    SC: Super Chain, this move can be done when (1) Your character is Maxed up
    (2) or your character is in Hyper.
    (n/w): No Weapons, when you see this, put your character's weapons away by
    pressing B+C.
    (w): Weapons, when you see this, which means this move required weapons to
    perform, press B+C to take out your character's weapons.
    Ninja Master Combo System Map (v1)
     | \         / |
     |   \     /   |
     |             |
     |   /     \   |
     | /         \ |
    (Yo Mickey! please explain this map, is this something to do with the Neo
    SASUKE <The Legendary White Dragon>
    Story: Skillfully mastered the harsh Ninja training in half the normal period.
    Decided to fight against the Ruler as his father wished before passing away,
    and became a hidden Ninja to avoid involving his collegues.
    HiShou-Getsu            :236+P
    ShouKuuKyaku-Sen        :214+K
    ShouKuuKyaku-Retsu      :during jump 214+K
    HiShouKen               :623+P, 236+P, 236+P
    ShinGeki-Ha             :641236+AB
    Command Throw           :63214+D
    (DM) ShiPuuRetShinGeki  :632141236+AC
    (SDM) ShouShinKoHuuBaku :(n/w)22146+AB
    (SC) ShiMonSatsu        :A, B, B, B, 6+B OR B, B, B, 6+B
    Other Chain Combos:
    (1)  A, B, C, B, C
    (2)  A, B, C, D
    (3)  close C, B, B+C, B, B
    (4)  close D, B, B, B, D
    (5)  close B, B, B, D
    (6)  close B, B, B, 6+B
    More Combos:
    (1) Infinite combo: (n/w) A, B, B+C, 2+B, B+C(sword in), walk closer,
    KAMUI <The Black Tiger>
    Story: Completed the training incredibly quickly, like Sasuke.  Has
    been Sasuke's rival and best friend since childhood.  Determine to
    chase and slay Sasuke to provide him with a dignified death
    according to Ninja law.
    FuGa                            :236+P
    RyuToh-Ga                       :623+P
    SakKi                           :214+K, 214+K, 214+K
    KaEnJin OneZaMe                 :Jump 63214+AB
    SakKi                           :214+K, 214+, 214+K
    Command Throw                   :6412+D
    (DM) KiRetSuZan ChiKeMuRi       :632141236+AC
    (SDM) ???                       :22146+AB
    (SC) ???                        :A, A, B, A, B, A, 6+B OR D, B, B, 6+B
    Chain Combos:
    (1)  close C, B, D, 4+D
    (2)  close D, B, 6+B, C(D)
    (3)  close A, A, B, 4+D
    (4)  far 6+B, 6+D
    (5)  3+A, A, 2+D
    (6)  B, A, B, B, B, B
    (7)  B, A, B, B, 4+D
    (8)  B, A, B, 2+B, into 236+B
    (9)  B, A, B, 623+B
    (10) B, A, B, 2+D
    (11) B, A, (214+D) x3
    (12) B, A, B, D
    (13) B, C, C, D
    (14) A, A, B, B
    More Combos:
    (1)  (w) jump in strong K, close B, A, A, 6+B, dash forward, close B, A, A,
         2+B, cancel into (DM) KiRetsuZan ChiKeMuRi.
    (2)  (n/w) jump in strong K, close B, A, A, B, 6+B, far standing strong P.
    RAIGA <Outlaw Red Wolf>
    Story: Is renown as bounty hunter, but has not succeeded to catch Goemon,
    a thief wanted for a bounty prize in history.  Has spent all his life chasing
    RaiGeki-Satsu                   :214+P
    ChiRaiRyu                       :after RaiGeki-Satsu 41236+P
    IkaZuchi-ChiRyu                 :4 then 6+K
    IkaZuchi-TenRyu                 :2 then 8+K
    BakuRai-Geki                    :4 then 6+P, 46+P, 46+P
    RaiShinSho                      :2 then 8+BD
    Command Throw                   :Spin joystick once +B
    (DM) Senco-RaiZin               :23641236+AB
    (SDM) ???                       :46412+CD
    (SC)  ???                       :A(C), B, B, 6+B OR A, B, B, B, 6+B
    Chain Combos:
    (1)  A, C, C, D, B
    (2)  6+A, 6+D, D
    (3)  close D, B, D, D
    (4)  A, B, B, D, C, B
    (5)  close C, B, B, B
    More Combos:
    (1)  (SDM), jump in strong K, close standing strong P, vertical jump strong K.
    (2)  Jump in strong K OR 2+C, into A, C into A, C into A, C, D into RaiGeki-
         Satsu follow up with ChiRaiRyu.
    TENHO <OnMyo UnSui>
    Story: Born in Korea and grown up in Hong Kong where he trained as a Taoist
    while playing outdoors in nature.  Sensed the disquieting in the air one day
    and left his family for JiPan.
    JuBaku-Fu                       :236+P
    SenKu-Dan                       :236+K
    ShuGoJu-Retsu-Dan               :Hold D for awhile then let go
    SenMetsu-Sho                    :(n/w) press P repeatedly
    TenMaEn-SatsuJin                :9n/w)63214+P
    SenkuKen                        :623+P, 236+P, 236+P
    TaiKyoku-Ha                     :2141236+AB
    Command Throw                   :421+B
    (DM) SenJin-FuJa                :63214632+AC
    (SDM)???                        :hold A then 214+ let go of A
    (SC)???                         :A, B, C, 6+D, 6+B
    Chain Combos:
    (1)  (n/w) A, C, 6+B, C
    (2)  C, C, C, 6+C
    (3)  A, B, C, 6+D, 6+D
    (4)  close A, B, A, D, 6+C, B
    (5)  close A, B, A, B, B
    (6)  close C, C, B, B, 6+A, B
    More Combos:
    (1)  (n/w) Jump in CD, close C, C, 2+B into JuBaku-Fu, crouching strong P,
         cancel into SenKu-Dan.
    (2)  Crouching weak K x2 cancel into TaiKyoku-Ha.
    KARASU <NeHan MuTen>
    Story: Travels through many countries, working as a bodyguard, accompanied by
    crows and an evil sword that is said to human blood.  As the crows head for
    the cast as usual, he follows them without knowing what lies ahead...
    Karasu-YaiBa                    :(w) 623+P
    Hayate-BaNe                     :(n/w) 623+P
    RiDare-BaNe                     :214+P
    HaNe-YaiBa                      :jump 236+P
    YaMi-Karasu                     :236+P, 6N+P, 6N+P
    KiKyo-ShoHeki                   :641236+AC
    Command Throw                   :641+B
    (DM) OnMyo-Karasu               :632146+AB
    (SDM) ???                       :463214+AB (hold AB to move your target)
    (SC)  ???                       :C, B+C, B+C, B, 6+B OR A, C, B+C, B, 6+B
    Chain Combos:
    (1)  (w) close A, B, B, B
    (2)  (w) close A, 6+B, 4+B
    (3)  (n/w) close C, B, D, 4+B
    (4)  close C, B+C, B+C, B, B
    (5)  C, C, D, D
    (6)  A, B, B, 6+A
    More Combos:
    (1)  (w) jump in strong P, close standing strong K, into B+C (2 hits), cancel
         into weak Hayate BaNe.
    (2)  (n/w) jump in strong K, crouching weak P, close standing weak K, B+C,
         D, B into KiKyo-ShoHeki, jump forward strong K cancel into weak(strong)
    (3)  (n/w) jump in strong K, close C, C, D, 6+A, dash forward, close C, B+C,
         D, B, cancel into KiKyo-ShoHeki, jump forward strong K cancel into weak/
         strong HaNe-YaiBa.
    HOUOH <Hama MyoJo>
    Story: Born with the gift to make the evil retreat but this gift ironically
    attracts devils.  Has intensely hated devils since they killed his parents.
    Travelling the turbulant world to learn the real aim of his innate ability.
    KuSenKoh                        :4 then 6+P
    ChiRetsuSen                     :4 then 6+K
    HouOh-TenBu                     :2 then 8+K
    HaJa-ReiHaDoh                   :2146+AB
    KiShinZan                       :41236+P, 236+P, 236+P
    Command Throw                   :4632+B
    (DM) DaiNichi-SyaNaSyo-Rai      :4128+AC
    (SDM) MuSouTaiYoKen             :63214632+AC
    (SC) ???                        :D, D, A, 6+B OR A, B, A, 6+B
    Chain Combos:
    (1)  close D, D, D, D
    (2)  close B, A, B, D
    (3)  A, B, D, D
    (4)  A, B, A, 6+C
    (5)  close B, 4+D
    (6)  close B, A, B, 2+D, D
    More Combos:
    (1)  Jump in strong K, close B, A, far strong P.
    (2)  (n/w) jump in strong K, close D, D, D, walk toward slightly, close D, D,
         B into B+C, walk toward slightly A, B, A, A, B, B, cancel into HaJa-
    NATSUME <NanTen SuZaku>
    Story: Born and raised in a tribe with foreign blood, and trained as a
    "MuEn-Ryu" fighter to follow the village's tradition.  After bothered by
    nightmares for a long period of time, found out the reason for the dream
    originates in JiPan.  Leaves for the nation to get rid of the suffering...
    JinKu-Zan                       :623+P
    HyakKi-RenSai                   :214+P repeatedly
    GoZanPu                         :214+K
    AsuKa                           :(w) 41236+P
    TenHa-RekKyaku                  :641236+CD
    ToHa-Sen-Geki                   :(236+K) x3
    Command Throw                   :421+D
    (DM) Oh-Satsu-GenMuRyoRan       :63214236+AC
    (SDM) ???                       :632632+AB
    (SC) ???                        :3+A, 6+A, 6+A, 6+B OR 3+A, 6+A, 6+A, A, 6+B
    Chain Combos:
    (1)  3+A, A, D, 8+D, 8+D
    (2)  6+A, B, D
    (3)  close A, D, B
    (4)  far A, 6+A, 236+B
    (5)  3+A, 6+A, 6+B, 46+B
    (6)  3+A, 6+A, 6+A, B
    More Combos:
    (1)  Jump in strong K, close standing strong P, into strong HyakKi-RenSai.
         walk toward slightly, strong P.
    (2)  Infinite combo: crouching weak P, cancel into strong ToHa-Sen-Geki,
    GOEMON <KaiToh MuSo>
    Story: A lone-wolf thief who has kept the country astir.  Steals only from
    those who fill their pockets through bad deeds, however, and gives away the
    wealth to orphans and poor people.  Having heard rumors of the Golden Palace,
    seeks it as the next target.
    BakuEn-Sho                      :623+P
    KaEn-Sho                        :(n/w) 214+P
    JiTekKyu                        :(n/w) 236+P
    GoGeki-Ho                       :(w) 236+P
    TekKyu-KaEnGoku                 :2146+AB
    TenChu-Baku                     :(236+K) x3
    Command Throw                   :412+D
    (DM) RekKa-MessTuSyo            :4216+AC
    (SDM) ???                       :4623+AC
    (SC) ???                        :3+A, B, B, 6+B OR 3+A, B, 6+B
    Chain Combos:
    (1)  A, C, C, D, D
    (2)  A, B, C, B, 6+B
    (3)  close D, D, D
    (4)  close C, C, 2+D
    (5)  A, C, C, 4+B
    (6)  3+A, B, B, B, 236+B
    (7)  A, C, C, D, D
    (8)  A, B, D, B, 6+B
    More Combos:
    (1)  Infinite combo 1: A, B, into TenChu-Baku (2 hits), repeat...
    (2)  Infinite combo 2: A, B, into B+C, walk toward slightly, repeat...
    UNZEN <Congo ARaHan>
    Story: Normally a big kind-hearted guy becomes blindlly violent when drunk.
    After kicked out of the mountain temple which he entered for training, he has
    secluded himself in the mountains to continue training.
    Dai-FunSai-Geki                 :B+D
    Dai-GokuSaTu-Geki               :1463214+P
    InGa-OHo                        :2147+P
    DaiChi-MeiDo                    :63214+P
    ZaiNin-Sabaki                   :623+P
    MeiMyaKu-MiZin                  :4 then 6+AC
    ZanGe-KakuGo                    :(236+K) x3
    Command Throw                   :1236+B
    (DM) YoMi-OKuRi                 :4632146+AC
    (SDM) ???                       :2141236+AC
    (SC) ???                        :(w) A, B, 6+A, 6+B OR (w) A, B, B, 6+B
    Chain Combos:
    (1)  (n/w) B, 6+B
    (2)  (w) C, A, 6+B
    (3)  (n/w) A, B, B, 6+A, B
    (4)  C, C, D, 2+D
    (5)  6+A, B, A
    (6)  A, B, 6+A, B, B
    More Combos:
    (1)  Jump in strong K, C, C, 6+A, C, C, 6+A, B, weak ZanGe-KakuGo, C, C, 6+A,
         C, C, 6+A.
    (2)  Jump in strong K, far B, B, close standing strong P.
    KASUMI <KohTen KunPu>
    Story: Grand-daughter of the leader of "Kurenai Clan" who follow a style of
    female "KunoIch" Ninja Techniques.  Though yet to undergo full training, has
    considerable competence as a Ninja.  After her grand-mother spoke of their
    destiny on her 16th birthday, left home to eliminate the source of the bloody
    battles throughout the nation...or was it to escape from the strict training?
    KaKyaku-EnSen-Syu               :236+K
    HiSen-Syu                       :63214+K
    HiRyu-Sen                       :jump 82+K
    HiTen-Kyaku                     :(n/w) 2 then 7(9)+K
    TenSin-SenPu                    :after HiTen-Kyaku P
    HiTen-Kyaku                     :after HiTen-Kyaku K
    HiEn-Bu                         :jump 6+K
    HeSen-TyuGeki                   :4 then 6+AB
    HiZan-Geki                      :(236+P) x3
    (DM) HeSen                      :632146+AB
    (SDM) ???                       :22146+AC
    (SC) ???                        :A, B, A, B, 6+A, 6+B OR B, B, A, B, 6+A
    Chain Combos:
    (1)  3+A, D, 2+D, 2+D, 2+D
    (2)  close A, 6+A, 6+B, 6+D
    (3)  close A, 6+A, A, 6+B, B
    (4)  close B, B, B, B
    (5)  close C, D, B, D
    (6)  close A, B, A, B, 6+B
    More Combos:
    (1)  (w) Jump in strong K, crouching B+C, cancel into (SDM).
    (2)  Infinite combo: crouching weak P, into HiZan-Geki (2 hits), repeat...
    (no name of moves again. Sorry)
    ???     236+P
    ???     641236+K
    ???     623+P
    ???     6321+P
    ???     63214+D
    ???     214+K x3
    ???     632146+AB
    (DM)    463214+AB
    (SDM)   236412+AB
    (SC)    A,B,A,B,6B
    Chain Combos
    (1)  B,A,B,B
    (2)  A,B,A,6B,236B
    (3)  A,B,B,A,D
    (4)  C,B,D,D
    (5)  B,A,A,B,6B
    (6)  B,A,B,6C
    (7)  B,A,B,214D x3
    (8)  A,B,A,B,6B
    (9)  A,C,D,D,
    (10) A,B,D,D
    (11) C,B,A,214D x3
    More Combos:
    ATTN: Mickey, I'll get my Japanese friend Takuma (yes, Takuma)to try to
    translate the story and name of moves and etc for the
    remain characters, as for the cool looking ascii art for the title and the
    rest of the decorations I'll leave them ALL to you, is that kool? I gotta
    have a nice rest after all these typings :^)