------------
Geese Howard
------------

-------------------------------------------
A Word Before We Get Down To The Real Talk:
-------------------------------------------
  What you will read down is my strategy, which means.. it might not be
workable with you as it is with me and may be yes. I really do not need any
E-Mail(s) asking: "What is good or bad" since I will fully talk about
everything about him (including combination attacks). Hope it will somehow be
useful to you and lead your play or skills to a higher level.

  Geese is only playable on Neo-Geo and Neo-Geo CD. So, this is will be pretty
much good to those who own them.

------------------
Character Profile:
------------------
------------------
Character Profile:
------------------
Name: Geese Howard (The Kingpin Of Southtown)
Wife: Maire R.
Son: Rock Howard
Half Brother: Wolfgang Krauser
Brother-In-Low: Kain R.
Most Trustworthy Bodyguards: Billy, Hopper and Ripper
Also Known As: "Ruler of Southtown", "The Conqueror of the Underworld", "Don of
the Dark Organization", "The Ultimate Self-Made Badguy" and "Lone Wolf Killer
Geese".
He Is: The Main Villain in SNK
Weapon: Bare Hands
Birth Date: 1953.1.21
Birthplace: America
Age: Above 46
Height: 183cm
Weight: 82kg
Blood Type: B
Country: U.S.A
Style: Kobojutsu and Hakkyokuseiken
Hates Most: Those who get in his way.
Likes Most: To be on top of everybody.
Favorite Sport: None
Stage: Geese Tower
Character Voice: Kong Kuwata
English Character Voice Actor: Ward P. (only in the Fatal Fury animes)

=======================================================

-----------
Appearance:
-----------
=========
In Games:
=========
1)The Super Spy
2)Fatal Fury: The King of Fighters
3)Fatal Fury Special
4)Fatal Fury 3: Road to the Final Victory
5)Real Bout Fatal Fury
6)Real Bout Fatal Fury Special
7)Real Bout Fatal Fury 2: The New Comers
8)Fatal Fury: Wild Ambition
9)Fatal Fury: First Contact
10)Fatal Fury: Dominated Mind
11)Art of Fighting 2
12)Quiz The King of Fighters
13)SNK Vs. Capcom The Match of the Millennium
14)Capcom Vs. SNK
15)Capcom Vs. SNK: Pro
16)Capcom Vs. SNK 2
17)The King of Fighters'96
18)The King of Fighters Ex: Neo Blood
19)The King of Fighters'Kyo
20)SNK Vs. Capcom Card Fighters Clash
21)SNK Vs. Capcom Card Fighters Clash: Expand Addtion
22)The King of Fighters'Ex: Neo Blood
23)SNK Vs. Capcom Chaos

===============
In Backgrounds:
===============
1)Pao Pao Cafe - The King of Fighters'94
2)The King of Fighters'2002

===========
In Endings:
===========
1)Fatal Fury Team - The King of Fighters'94
2)Fatal Fury Team - The King of Fighters'95
3)Special Team - The King of Fighters'97
4)Art of Fighting (on Nintendo)
5)Billy Kane - Real Bout Fatal Fury
6)Yamazaki - Real Bout Fatal Fury
7)Terry Bogard - Real Bout Fatal Fury
8)Andy Bogard - Real Bout Fatal Fury
9)Ex Billy Kane - Real Bout Fatal Fury Special
10)Billy Kane - Real Bout Fatal Fury 2
11)Billy Kane - Fatal Fury: Wild Ambition
12)Ryo - Art of Fighting 2
13)Robert - Art of Fighting 2
14)Yuri - Art of Fighting 2
15)Takuma - Art of Fighting 2
16)King - Art of Fighting 2
17)Jack - Art of Fighting 2
18)Lee - Art of Fighting 2
19)Temjin - Art of Fighting 2
20)Eiji - Art of Fighting 2
21)Mickey - Art of Fighting 2
22)John - Art of Fighting 2
23)Mr. Big - Art of Fighting 2

============
In Openings:
============
1)Fatal Fury Special
2)Fatal Fury 3
3)Real Bout Fatal Fury
4)Fatal Fury Wild Ambition
5)Fatal Fury Mark of the Wolves
6)The King of Fighters'96
7)Art of Fighting 2

==========
In Animes:
==========
1)Fatal Fury: Legend of the Hungry Wolf
2)Fatal Fury 2: The New Battle
3)Fatal Fury: The Motion Picture

=======================================================

-------------
Why Geese?
-------------
  Needless to say, the most wonderful player among all the other fighters. If
you do not use him here then you will miss the finest Geese in all games.

=======================================================

---------------
Stage:
---------------
  So evilish and dark. Gotta wonder why SNK isn't bad?! The same demon status
and Japanese armors around the stange and a beautiful phoenix drawn on the
ground. So cool to see...

=======================================================

-----------------
Background Music:
-----------------
  Only one this time... and the only one... Geese Ni Katakori. This is pretty
much fast and sweet... you will start hitting once you listen to it.

=======================================================

---------------
Quotes:
---------------
===============
Winning Quotes:
===============
"I'm invincible" (damn right ^_^)

=======================================================

---------------------
Character Background:
---------------------
  You will face Geese as Nightmare Geese. Which is pretty much scary. Geese
seems to be coming to all the characters' minds as a true nightmare, because he
was a real pain in the @$$ to them.

=======================================================

-------
Intros:
-------
  The intros change depending on fighting Geese human or the CPU. Here goes the
list:

============
Human Geese:
============
Terry: GEESE!!
Geese: I've been waiting for you!

Andy: GEESE!
Geese: I've Been waiting for you!

Joe: Oraaaaa!
Geese: Hahaha... hmph!

Tung: (says crap)
Geese: Hahaha... Hmph!

Billy: (greets Geese)
Geese: Hmph!

==========
CPU Geese:
==========
Terry: GEESE! (Terry looks at Geese with a big shock)
Geese: It's your choice; slavery or death.

Andy: GEESE!
Geese: You still think you can touch me?

Joe: Oraaaa!
Geese: Gnats like you should be goners by now.

Mai: (says crap)
Geese: So, the big booby has come again to be beaten so bad!

Geese: Kneel or die.
Mary: ....

  Mary's dog tries to attack Geese, then Geese carelessly gives him his CD
attack Get Lost (from King of Fighters'96) to knock him out (it is standing C
in Real Bout Fatal Fury Special).

Mary: Ahhhh! (points her finger at Geese with madness)

Tung: (says crap)
Geese: If you are in for a pain, so be it.

Kim: Evil is unforgiven (he says something like that with his two sons beside
him)
Geese: Screw you all.

Hon-Fu: Let's go. (or something like that. And then performs his starting pose)
Geese: Death wish?

Richard: Let's go, Bob.
Bob: Okay!
Geese: No wonder you like each other!

Franco: C'mon!
Geese: You're beyond stupidity for stupid people.

Sokaku: (says crap)
Geese: I will grant you pain and then death.

Duck: (says crap)
Geese: Take that dumb duck of yours and go home, stud!

Shinzan: (says crap madly)
Geese: This will be fast.

Chonshu: (says crap)
Geese: Try to attack me, kid.

Chonrei: Haaaaaaah (forms a big ball of energy)
Geese: I will make your death very memorial.

Yamazaki: (says crap)
Geese: Why don't you go play hide-and-seek with your mother-in-law, wimp?

Blood: (says crap)
Geese: Why don't you play dead?

Krauser: This is the showdown, Geese!
Geese: Pretty much it, melonhead.

Billy: Most respect (or something like that, then greets Geese)
Geese: Now come and fight, Billy.

Geese: Hmph!
Geese: Who's this bozo?


P.S. Hey, hey, hey! Now, now, now. Geese did not say any of the above quotes. I
just came up with them for fun. The other characters, yes. But Geese actually
says something VERY not understandable... that is why I prefered to write
something and then clear out everything. So, this is pretty much for FUN...
OKAY?!

=======================================================

-------
Ending:
-------
Geese: Billy, I leave everything to you.
Billy: But, Geese, where will you go?

Geese: Hmmph. Later, Billy.

=======================================================

-------------
Legends:
-------------
A button = Punch, plane movements
B button = Kick, plane attacks
C button = Power Attack, opposite plane attack
D button = Plane movement, plane return

=======================================================

-------------
Command List:
-------------
==============
Special Moves:
==============
1)Reppu Ken: Quarter circle backward + A
-
2)Double Reppu Ken: Quarter circle backward + C
-
3)Upper Body Slam: Half circle forward + B
-
4)Mid Hard Push: Half circle forward + C
-
5)Evil Shadow Smasher: Backward, forward + B or C
-
6)Shippu Ken: During jump, quarter circle backward + A
-
7)Double Shippu Ken: During jump, quarter circle backward + C
-
8)Get Lost: AB

===========
Super Move:
===========
9)Raising Storm: Forward, half circle forward + BC

===================
Hidden Super Moves:
===================
10)Thunder Break: Forward, down/forward, down + C
-
11)Deadly Rave: Quarter circle backward, forward + A, A, A, B, B, B, C, C, C,
quarter circle backward + C

=======
Throws:
=======
11)Divine Punishment: While opponent is lying on the ground (near), down + C
-
12)Shinku Nage: Near opponent, forward + C
-
13)Kosatsu Sho: Near opponent, down/forward + C

=======================================================

----------------
Strategy:
----------------
  I know most of you maight think that Geese has got what he really deserves in
this game. Let's welcome back the so bad@$$ villain, Geese Howard. SNK
represents for you Geese as a nightmare to show how strong he really is after
learning the Qin scrolls (not completely). Damn, so monster...

  If you are going to play him then keep in mind you are going to something
very damaging and combination attacks to knock your opponent out. So, you are
up to his standing A, B, C for combos and to cancel them into Special Moves and
Super Moves. The trick is to not give your opponent a distance to breathe. Keep
attacking with crouching C and cancel it into a Reppu Ken. It is very handy. As
for the down/forward + A is for anti-air attacks. But you have to use it a
little bit eariler before the opponent gets close to you.

  Poke with his As more than Bs because they do not have any lag or delay. They
come out fast and stun your opponent greatly. If you are going for air attacks
then go for the C the most but if you have to use A or B then be sure to
connect them with the C. Example: "Jump A, C, standing C, Reppu Ken." See how
easily done? Remember, his air C is good against air attack, combination
attacks and for a decent damage. Also, it has a good range... so why use
anything else if this does it all? Pretty much not complicated... just use the
high jump + C for combos and low jump + C for combos and against air attacks.

  His distance C is a connon. It is so powerful and damaging. And it has a very
long range, dammit. Make good use of it... it will help you a lot. As a matter
of fact, it will make your game very easy. Never forget this wonderful Normal
Attack. Just when someone like Yamazaki likes to play from a distance then
welcome him with open arms and kick him very hard with your very good dictance
attacks, like distance C, backward B, Reppu Ken, Evil Shadow Smasher and many
more.

  His Reppu Ken is now so dependable. Damn, it is so powerful... it can eat all
the other fireballs and still hit the opponent no matter what. Also, it is so
damn fast... this is too much! ^_^ His Reppu Ken still can be used to confuse
your opponent or to make him jump so that you could use the Raising Storm. He
recovers fast after he performs it... be careful. His Double Reppu Ken is good
for combos and to stun your opponent, just do it when you are very close, do
not worry... there won't be anything surprising to do by your opponent. Try not
to use it from a distance and if you have to, then use it when the opponent is
felling down. But as for the Reppu Ken, you can use it, but be very careful
when you are up to use it. Some combo demons (like Billy) might give you a hard
time if you miss anything or do any mistake. You see, you are already a combo
demon and your character is great, but that does not mean you will rule over. I
mean the Double Reppu Ken can even eat Krauser's Kaiser Wave (even if he
charges it to the limit). Whoa! That is so devilish! ^_^

  You will laugh at Shin Akuma once you play Geese. His Shippu Ken now can be
connected to many combos as well as can be done after the Divine Punishment! He
can unleash either one or two normal Shuppu Kens. If you do one, then you will
be able to fast land down without much trouble or anything. If you choose two,
then you will be able to control him while you are the air (what to choose?
both are great)! His Double Shippu Ken is another matter, of course. You can
throw either two Shippu Kens or FOUR Shippu Kens... that is "FOUR" Shuppu Kens
ladies and gentlemen... I mean FOUR FOUR FOUR. So rainy... ^_^ He performs them
so fast and can connect them to combos as well. If you do either of them, he
will go back but be aware... he will still be able to kick whenever he wants
while he is in the air (after performing the Special Move). So, do not think of
waiting for him until he finishes and then you give him a damaging combo,
because he will then kick you and peroform a very very very damaging combo
(check the Combos Section to cry)!

  You should know by now that Geese can counter the air attacks and some
Special Moves and Super Special Moves with his Upper Body Slam move. So, does
that mean you can always use it when the opponent jumps at you? No, of course,
stud. Because this move has its weak point, now it is not worth it when Billy
jumps and then you do it, then he does nothing but when he lands he performs a
demon combo on you! See! So, you need to use it from time to time... not really
guessing, but more of a mind game. You do many confusing things and give a hard
time to your opponent and when he is about to jump, you will surely think that
he got some air to attack you to give you some hard time, here do fast Upper
Body Slam as it will counter his air attack! But when the character jumps a lot
then change your pattern. Like down/forward + A, jump C, backward twice then
distance C. But when the character does a move and you are pretty sure that the
Upper Body Slam can counter his or her attack, then there is no chance for
guessing here... fast do it.

  So, you need to know if you can counter this or that Move, Super or Hidden
Super in order to master this Special Move perfectly. As for his Mid Hard Push,
there a big advantage to both, you and your opponent. If you miss you will eat
a big combo, if you get your opponent with the Special Move, you will eat him
or her alive. So, how to master this move in order to be good with it? If (that
is a BIG if) you see anyone mashing or giving you a hard time by punching and
kicking you from different ways like crouching attacks then distances attack or
standing attacks, then you can do it... but not just do it, wait for the right
time and when your mind tells that the opponent is about to hit, hit! No, I am
not being sarcastic, I sometimes do mistakes, but most of the times I do
well... and pretty well. You just need to do it in the right time, there is
nothing to lose most of the time. Geese will push his opponent to the other way
and stun him for a big combo, so never dare to miss that good chance, eh? Or
you could use it when you know that the next Normal Attack that the opponent
will do cannot be connected to any combo or what-so-ever damaging. Here, you
will have nothing to lose by performing the Special Move.

  His Get Lost move is good for combos and when the character defends low a
lot! Use it when the opponent in a crouching position. Never use it a lot, only
in combos... you do not have to because you already have other good options. It
has a lag (so un-usual, eh? ^_^). So, use it when you really have to. Or from
time to time.

  His Evil Shadow Smasher is so devilish too. Damn, he attacks his opponent so
damn fast! Do the one with the B button for combos and the one with the C combo
for combos and range attacks, also when the opponent jumps, you will not be
hit, as a matter of fact, Geese will still hit the opponent which makes him or
her fall down then Geese can run to where his opponent fell and then grap him
or her with his Divine Punishment! So there is no escape... that is why he is
only playable in Neo-Geo and Neo-Geo CD (Playstation is a different matter, of
course)! He will recover from the move in no time. The opponent will not be
able to hit you after you perform it and he defends it no matter what! NO
MATTER WHAT! Get it?

  His Divine Punishment is just great for an extra damage after every monster
combo you do. Anvil Bash, sweet sweet Anvil Bash that is very known to
everybody. If you are up to something cool then Shinku Nage is the right
answer. He throws the opponent far away with a cool evil pose. If you want your
opponent near you then you are free to use his Kosatsu Sho. Very cool throws,
really!

  They made his Raising Storm a little bit weaker than before. But changed the
command for it for those who complain a lot how his Raising Storm is hard to
do. They had to change it not because of that, actually it is because they
changed the shape of it. Now the pillars are showing only in the forward
position where he stands, so he is wide open in the back. But not to worry, he
still can rule with is. You just need to play a mind game and do it a little
bit eariler before the opponent jumps. Still, some delay and lag, but nothing
much to lose since he still has many many many other good options. But I tell
you, it is still damaging.

  His Hidden Super Move, Thunder Break, is "still" worse than the Raising
Storm. It comes out so slow and has a big delay and lag. The Thunder attacks
come down by random, so when the opponent jumps and you perform it, do not be
so sure the first thunder attack will always be in the forward position where
Geese stands! It may comes backward or in the middle... completely random. So,
in the Combo Section there are some combos involve the Thunder Break super. Do
not think it does not connect to the combos when "what I said does have a
meaning." You and your luck where the thunder attacks first. I will be very
much good with the Raising Storm as it is way better than the Thunder Break.
The Thunder Break has one good thing and that is, COMPLETE DAMAGE! Always keep
that in mind, ladies and gentlemen!

  As for his sweeeeeeet Deadly Rave, I highly recommand using it along with the
Raising Storm. It has good invinciblity and damage. It is so good for combos.
They realized their mistake that they should have put this Hidden Super Move
since Fatal Fury 3! Well, the move does not make the opponent dizzy as it was
back in Art of Fighting 2, but still, it is still damaging and good for
combination attacks! I mean this is REALLY good for combination attacks! You
must check the "Combos Section" to know the best ways to use the Deadly Rave.

  When the opponent goes to the backstage a lot, always make him feel sorry.
How? Do something very very very damgaing so that he or she won't ever think of
such thing! You are already a monster, so how about becoming a demon?

  That is about it, ladies and gentlemen. Geese is so much fun and good to use.
But you just need to love or like the guy at least if you really want to use
him perfectly. Just be cool and use the easy methods to play fair and square
with your opponet, because otherwise he or she will nag and slap you for being
so powerful with Geese, or should I say because Geese is so powerful? No
difference... the result is the same... you will win in either way. Best of
luck...!

=======================================================

----------------
Combos Section:
----------------
  I will only write the names of the moves (not the commands), I have always
been so... so if anybody is not good with it, you can see the command list
above and then check here again. I will list every good, bad, short, long, easy
and hard combos. I really will not bother to look for sites to put any of their
combos in here. I like to see my work completely original, but you might know
all the combos... I will put it just for Geese's fans' sake.

  Note that when I say Evil Shadow Smasher it means with the B button, and if I
want to mention the one with the C button I will write it next to the name of
the Special Move... there is a big difference between both of them. Same thing
with Shippu Ken...

==============
Normal Combos:
==============
1)Jump C, distance C
-
2)Jump C, Double Shippu Ken
-
3)Jump C, standing C, Reppu Ken
-
4)Jump C, down/forward A, Get Lost, down C, Divine Punishment
-
5)Jump C, standing C, Evil Shadow Smasher, Divine Punishment
-
6)Jump C, standing C, Evil Shadow Smasher, Double Shippu Ken
-
7)Jump Shippu Ken, Double Reppu Ken
-
8)Jump C, standing C, Evil Shadow Smasher, Shippu Ken (double A), Divine
Punishment
-
9)Jump C, crouching A, standing C, Evil Shadow Smasher, Divine Punishment
-
10)Jump C, crouching A, standing C, Evil Shadow Smasher, Shippu Ken (double A),
Divine Punishment
-
11)Jump C, standing A, B, down/forward A, Divine Punishment
-
12)Jump C, standing A, B, crouching C, Divine Punishment (opponent must be
cornered)
-
13)Jump A, B, backward B
-
14)Shippu Ken, Reppu Ken
-
15)Standing C, Reppu Ken (opponent must be in the background)
-
16)Standing C, Evil Shadow Smasher + C, Divine Punishment (opponent must be in
the background)
-
17)Standing C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment
(opponent must be in the background)
-
18)Standing C, Evil Shadow Smasher, Double Shippu Ken Shippu Ken, jump again
and fast Shippu Ken, forward A, B, C, backward C, Evil Shadow Smasher, Shippu
Ken, Divin Punishment (opponent must be cornered)
-
19)Standing C, Double Reppu Ken (opponent must be in the background)
-
20)Jump C, standing A, B, backward C, Divine Punishment
-
21)Evil Shadow Smasher, Divine Punishment (let the opponent jump then hit him
with the E.S.S.)
-
22)Jump up C, Get Lost
-
23)Shippu Ken, jump again and fast Shippu Ken, crouching A, standing C, Evil
Shadow Smasher, Shippu Ken, Divin Punishment (opponent must be cornered)
-
24)Shippu Ken, jump again and fast Shippu Ken, crouching A, standing C, Double
Reppu Ken (opponent must be cornered)
-
25)Shippu Ken, jump again and fast Shippu Ken, crouching A, standing C, Reppu
Ken (opponent must be cornered)
-
26)Jump C, forward A, B, C, backward C, Reppu Ken
-
27)Jump C, crouching B, forward B, C, backward C, Evil Shadow Smasher + C,
Divine Punishment
-
28)Jump C, crouching B, forward B, C, backward C, Evil Shadow Smasher, Double
Shippu Ken
-
29)Jump C, crouching B, forward B, C, backward C, Evil Shadow Smasher, Shippu
Ken (double A), Divine Punishment)
-
30)Shippu Ken, jump again and fast Shippu Ken, forward A, B, C, backward C,
Evil Shadow Smasher, Shippu Ken, Divin Punishment (opponent must be cornered)
-
31)Shippu Ken, jump again and fast Shippu Ken, forward A, B, C, backward C,
Double Reppu Ken (opponent must be cornered)
-
32)Shippu Ken, jump again and fast Shippu Ken, forward A, B, C, backward C,
Reppu Ken (opponent must be cornered)
-
33)Shippu Ken, jump C, forward A, B, backward C, Divine Punishment (opponent
must be cornered)
-
34)Shippu Ken, jump C, forward A, B, C, backward C, Evil Shadow Smasher, Shippu
Ken, Divin Punishment (opponent must be cornered)
-
35)Shippu Ken, jump C, forward A, B, C, backward C, Double Reppu Ken (opponent
must be cornered)
-
36)Shippu Ken, jump C, forward A, B, C, backward C, Reppu Ken (opponent must be
cornered)

=============
Super Combos:
=============
37)Jump up Shippu Ken, Raising Strom, Divine Punishment (Opponent must be
cornered)
-
38)Backward C, Deadly Rave, Divine Punishment (opponent must be in the
background)
-
39)Jump C, standing C, Deadly Rave, Divine Punishment
-
40)Jump A, B, crouching A, standing C, Deadly Rave, Divine Punishment
-
41)Jump C, forward A, B, C, backward C, Deadly Rave, Divine Punishment
-
42)Shippu Ken, jump C, crouching B, forward B, C, backward C, Deadly Rave,
Divine Punishment (opponent must be cornered)
-
38)Backward C, Deadly Rave (until ninth hit, stop), standing C, Reppu Ken
(opponent must be in the background)
-
39)Jump C, standing C, Deadly Rave (until ninth hit, stop), crouching A,
standing C, Evil Shadow Smasher + C, Divine Punishment
-
40)Jump A, B, crouching A, standing C, Deadly Rave (until ninth hit, stop),
Double Reppu Ken
-
41)Jump C, forward A, B, C, backward C, Deadly Rave (until ninth hit, stop),
Evil shadow Smasher, Double Shippu Ken
-
42)Shippu Ken, jump C, crouching B, forward B, C, backward C, Deadly Rave
(until ninth hit, stop), down/forward C, Get Lost, down C, Divine Punishment
(opponent must be cornered)
-
43)Shippu Ken, jump C, crouching B, forward B, C, backward C, Deadly Rave
(until ninth hit, stop), forward A, B, C, backward C, Evil Shadow Smasher,
Shippu Ken, Divine Punishment (opponent must be cornered)
-
44)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit,
stop), forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken (double A),
Divine Punishment
-
45)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit,
stop), forward A, B, C, backward C, Evil Shadow Smasher, Double Shippu Ken
-
46)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit,
stop), forward A, B, C, backward C, Evil Shadow Smasher + C, Divine Punishment
-
47)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit,
stop), forward A, B, C, backward C, Double Reppu Ken
-
48)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit,
stop), forward A, B, C, backward C, Reppu Ken
-
49)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C,
backward C, Double Reppu Ken (opponent must be in the background)
-
50)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C,
backward C, Reppu Ken (opponent must be in the background)
-
51)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C,
backward C, Evil Shadow Smasher + C, Divine Punishment (opponent must be in the
background)
-
52)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C,
backward C, Evil Shadow Smasher, Double Shippu Ken (opponent must be in the
background)
-
53)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C,
backward C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment
(opponent must be in the background)
-
54)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit,
stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken
(double A), Divine Punishment
-
55)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit,
stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher, Double Shippu
Ken
-
56)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit,
stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher + C, Divine
Punishment
-
57)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit,
stop), crouching B, forward B, C, backward C, Double Reppu Ken
-
58)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit,
stop), A, A, forward A, B, C, backward C, Reppu Ken
-
59)Shippu Ken, jump, A, A, forward A, B, C, backward C, Deadly Rave (until the
ninth hit, stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher,
Shippu Ken, Divine Punishment (opponent must be cornered)
-
60)Shippu Ken, again jump fast Shippu Ken, A, A, forward A, B, C, backward C,
Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C,
Evil Shadow Smasher + C, Divine Punishment (opponent must be cornered)
-
61)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit,
stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken
(double A), Divine Punishment
-
62)Raising Storm, Divine Punishment (opponent must be cornered)
-
63)Thunder Break, Divine Punishment (let the opponent hit it in the end of it)
-
64)Deadly Rave, Divine Punishment

==============================
Knockout Combo (Wall Breaker):
==============================
65)Jump C, forward A, B, C, backward C, Deadly Rave (until the ninth hit,
stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher (opponent must be
cornered)


P.S. The combination attacks No. 59 and 61 are full power (full damage). Once
you do any of them, the opponent will painfully die... even if the opponent is
Geese the CPU.

=======================================================

--------------------
Questions & Answers:
--------------------
  This section is for those who E-Mailed me about a thing or two about Geese or
some aspects, instead of e-mailing them back, I will answer here so that nobody
would ask the same questions again:

=====
Easa:
=====
Q: Are you sure about the combos?
-
A: 100%. I have the tape and I recorded all of them. They are easy once you
know the trick of his combos, but you are so stupid to understand that, Easa.
^_^

========
Seriois:
========
Q: Thank you very much for the F.A.Q., I like to use Geese and I wanted to know
some information and combos about him, and you were much of help for me. My
question is, where were you five years ago?
-
A: You are most welcome! Where was I, eh? Well, five years ago I did not know
about the net, I was very focused on my studies and Neo-Geo. But then someone
told me about the site and adviced me to help people and so I did.

======
ZSDRG:
======
Q: Why isn't he playable in the Arcade?
-
A: Because he is so powerful and he would kick every character in no time and
the players would feel boring. That is why! He is so good to be playable... so
I guess it was a good idea to make him playable only on Neo-Geo and Neo-Geo CD
and Playstation.

=======================================================

---------------
Last Word:
---------------
  Okay, Finally... it is finished. Hope I was helpful and useful to you. If
anybody wants to use anything, by all means do so, but tell me so first before
you do that. And if anybody have any doubts about any combination attack or
cannot perform any, kindly, E-Mail me and I will explain it more clearly to
you. Remember, do not stick with the rules a lot... Screw The Rules.

---------------
Special Thanks:
---------------
1)To SNK for this great game.
2)To Gamefaqs.
3)To all Geese's fans.
4)To all my friends for the encouragement.

=======================================================
Real Bout Fatal Fury Special is Copyright SNK Crop. This document Copyright
2003 Basel <Mr_Basel@yahoo.com>

If you need to contact me to add or ask me about anything, E-Mail me at
Mr_Basel@yahoo.com or Mr_Geese@hotmail.com

Credits for GameFAQs and SNK Crop.