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    FAQ/Strategy Guide by Tobalman

    Updated: 05/12/10 | Printable Version | Search Guide | Bookmark Guide

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    FAQ and strategy guide
    Version 1.0
    By Luke J. Martinez, a.k.a. 1stTobalMan
    May not be reproduced under any circumstances except for personal and private
    use.  May not be placed on any Web site, other than GameFAQs.com and its
    partner sites, or otherwise be distributed publicly.  Use of this document on
    any other Web site or as part of any public display is strictly prohibited and
    violation of copyright law.  All trademarks and copyrights contained in this
    document are owned by their respective trademark and copyright holders. 
    Copyright Luke J. Martinez 2010.
    This FAQ/strategy guide is intended to show all the known features of Super
    Baseball 2020 for the Neo-Geo and Neo-Geo CD, and provide a straightforward
    strategy to complete the game.
    Table of contents
    1. Controls
    2. Basic gameplay
      I. Object
     II. Game over
    III. Two player mode
    3. Strategy guide
    4. Author's notes
    1. Controls
    Start:  Start/continue
    A:  Swing bat/return to base (hitting), pitch/jump (fielding), select
    B:  Stolen base/lead off (hitting), base touch/feint ball (fielding)
    C:  Bunt (hitting), N/A (fielding)
    D:  Time out/time in
    Joystick:  move batter/pitcher/fielders/cursor
    2. Basic gameplay
    I. Object
    Be in first place after 15 games within a chosen league, then play the best
    team of the other league to win the world series.  The two leagues are the
    Exciting League and the Fighting League.  There are six teams to choose from
    within a league.  There are several big differences between this version of
    baseball and the actual game of baseball.  The foul zone is much smaller here
    in the Cyber Egg Stadium (the one and only stadium available).  This means a
    ball must almost be hit backwards to be considered foul.  Fouls are considered
    strikes.  New are stop zones and jump zones; stop zones are off near the first
    and third bases.  A ball will freeze completely in its tracks if hit into one
    of these zones, allowing a fielder to travel less to grab the ball.  Jump zones
    will allow a fielder to jump higher to catch an outgoing ball.  They are lined
    all along the fence.  Every few innings, crackers will cumulatively appear on
    the field.  If stepped on, a cracker will blow up, leaving the victim
    temporarily incapacitated.  At the start of the 7th inning, both teams will be
    made more powerful, but only for that inning.  Lastly, the home run zone is
    directly center field.  Only precise, powerful hits will send the ball into the
    narrow home run zone (out of the stadium).  Otherwise, balls will ricochet off
    the high barriers, and return to the field.
    The 2020 rules of baseball allow males, females (both referred to as humans)
    and machines to play together.  Humans can take care of themselves, and, thus
    know when to rest.  Pitchers are the only known human players to tire over
    time.  Machines break down when excessively pushed to perform.  Thus, pitching,
    stealing bases and diving for balls will cause machines to break down.  A
    machine's condition can be physically observed:  the more the machine is
    looking haywire, the more wear it's incurring.  The condition of a pitcher can
    also be noted by their performance (how fast the ball is thrown).  During each
    change and inning, the condition, pool and game data of a team will be
    displayed.  If a machine is unmaintained, it will eventually blow up and lose
    all stats (it can be repaired by upgrading though).  One may replace the
    particular player (by taking a time out, then selecting "Relief
    Hitter/Runner/Pitcher") or upgrade the player to solve this.
    A player can be upgraded by taking a time out, then using the cursor to select
    "Team Power Up."  At this screen will be the roster of all players on the team.
     A player's stats will be displayed when the cursor is on the player's name. 
    Select the player that needs upgrading.  Next will be a screen that gives us
    the choice of upgrading one of three categories if human:  hitting, fielding
    and pitching.  We can also convert a human into a machine in another category. 
    A machine will have one category to upgrade.  Each category has three grades: 
    A, B and C.  The higher the grade, the better the player will perform in the
    specific category (e.g., a batter has the best chance of hitting a home run
    with a C hitting upgrade).  The prices are as follows:
             A       B       C
    Hitting  $2,000  $5,000  $10,000
    Fielding $1,000  $3,000  $10,000
    Pitching $10,000 $15,000 $20,000
    Machine  $5,000  $10,000 $30,000
    Press the B button to go back a screen.  Upgrading may only be done while one
    is pitching or hitting.  One, of course, requires a pool (deposit of money) to
    access the upgrade menu and begin upgrading.
    Simply put:  one's pool is earned by winning.  There is a monetary reward for
    every successful play one makes.  The money is instantly added to one's pool. 
    Likewise, an unsuccessful play may instantly take away from one's pool.  The
    CPU also earns and loses money this way too.  Here is a list of known earnings
    and losses:
                          Batter   Fielder
    Grand slam           $10,000        $0
    Three-run home run    $8,000        $0
    Two-run home run      $6,000        $0
    Home run              $4,000        $0
    Home run              $3,000        $0
    (ball still inside park)
    Diving catch            -$50    $1,500
    Jumping catch           -$50    $1,000
    Tag out                -$100    $1,000
    Beanball              $1,000   -$1,000 
    Strike out             -$100    $1,000    
    Catch                   -$50      $800    
    Triple                  $800        $0
    Double                  $500        $0
    Single                  $300        $0
    Stolen base             $300        $0   
    Strike                  -$10      $100
    Walk                      $0     -$300
    Higher grades may be purchased while a player is at a lower grade.  Upgraded
    players will maintain performance throughout the game, unless extensively
    pushed to perform (diving, stealing, pitching, being hit by balls).  Human
    players will then eventually return to normal, while machines will blow up and
    lose all stats.  Players can then be re-upgraded or replaced.  One's pool
    remains after the first game, but upgrades are reset at the start of each game.
     At the end of a game, the final score is shown and the MVP is named.
    II. Game over
    There are two ways to get a game over.  The game is timed.  Every three
    minutes, one must press start to continue playing.  If one doesn't continue
    after ten seconds, the game is over.  Even if one loses a game, he will go on
    to the next game.  However, if one is not in first place at the end of the
    fifteenth game, one loses the league, and thus, the game is over.
    III. Two player mode
    Two player mode may be accessed by pressing start on the second controller at
    the title screen.  Players will compete head to head.  Once a league is chosen
    (either player may choose), teams and starters will be chosen, as normal, then,
    player one will bat first.  Either player may continue a 2P game (by pressing
    start).  A two player game can't be started in the middle of a one player game.
     It is an exhibition match, and we will return to the title screen when it is
    3. Strategy guide
    Practice, practice, practice!  The general strategy goes as:  become familiar
    enough with the batting scheme so get some grounders and runners on base.  As
    soon as possible, upgrade the batters as best as possible to hit hard and
    further.  The idea is to feel for the home run hits.  It is possible to find
    the sweet spot on a regular basis, but this requires getting a feel of one's
    own for the game!  Once some points are earned, we can start upgrading the
    fielders, and eventually the pitcher.
    Lesser batters can barely make the fair zone by hitting the ball early or late
    in the pitch.  These balls usually hit the ground and get a runner on first.
    After one's batter has hit a foul ball, continually press B and direction of
    the next base (if there is a runner on) to easily steal a base.  The pitcher
    will be oblivious to this play!
    Remember the replacement options are there for a reason; replace players
    (batters and hitters) with upgraded ones as often as possible.  Upgrade as
    often as possible, and invest in what is needed at the moment.  The CPU will do
    the same for itself.
    The main difference between humans and machines is upgrades.  The upgrade
    process for machines is streamlined.  A machine's stats will become exactly
    that of the purchased grade.  The upgrading scheme is quite simple and
    recommended for beginners.  On the other hand, human upgrades allow for more
    in-depth customization.  One:  because there are more categories to choose
    from, and two:  because upgrades are cumulative, meaning the stat raising is
    added to the pre-existing stats.  Therefore, playing with humans requires a bit
    of experience and is recommended for advanced players.
    As mentioned, though, machines have the flaw of breaking down every so often. 
    It's best to get one's money's worth from an upgraded machine.  After all, it
    can always be replaced or re-upgraded.  Machines are definitely simpler to use,
    but more expensive in the long run.  The two machine intensive teams are: 
    Taiwanese Megapowers (Exciting L.) and Mechanical Brains (Fighting L.).
    Besides being self efficient (won't break down), humans can be cheaper to
    upgrade.  For example, if we want to make our batter more powerful, all we have
    to do is invest in a hitting grade, which is cheaper than buying an overall
    upgrade (the way machines do).  More practical upgrades can be made to humans. 
    Another advantage to having a human team is if one is tied for first place in
    the league, the human team always proceeds to the world series.
    Each team specializes in something.  The Seagulls (Exciting L.) is good,
    average team for beginners.  In general, it's recommended to choose a team that
    specializes in a category one lacks skill in.  That way it is easier to play
    through the game without having to gain the skill through trial and error. 
    Furthermore, one may use upgrades to better the categories one is skilled in.
    CPU batters will always try to hit straight into center field (for a home run).
     Thus, the CPU can become predictable, and we can put our best fielders in
    center field to catch the balls.  This pattern can be thrown off by pitching
    curve balls (use the stick to move the ball while it is passing the plate).
    There is no infield fly rule, and the pitcher may take advantage of this to
    make easy double and triple plays.
    Perhaps the most frustrating part of Super Baseball 2020 is that basemen and
    pitchers get in the way of fielders throwing balls.  If we are trying to throw
    to first for an out, we may accidentally throw to second or the pitcher, just
    because the game is designed so the closest player receives the ball.  This is
    a big flaw we must learn to accept, and perhaps become better at maneuvering
    Become familiar with each players stats so to anticipate their actions.  Slow
    runners (usually machines) can be thrown out at first base, if we are fast and
    respond fast.  Fast runners can round the bases with ease if they can hit into
    the outfield.
    If we remain consistent to the general strategy, we will win the world series,
    and then be treated to a ceremony and the staff roll.
    4. Author's notes
    Special thanks to my family for their moral support.  Send questions, comments
    or corrections to:  kevinrian@live.com.