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    Hints and Tips by JLynch

    Updated: 11/30/-1 | Printable Version | Search This Guide

    
    
    
                            *******************************
                            *                             *
                            *    King of the Monsters     *
                            *         Hint File           *
                            *                             *
                            *       by John Lynch         *
                            *                             *
                            *        70521,3370           *
                            *******************************
    
    
    
            Fun, Exciting, and just plain fun, King of the Monsters is
    one of the best games yet on the NEO*GEO.  Difficult, yes, one of
    the hardest NEO*GEO games.  This file will contain some ways to win
    at King of The Monsters.
    
    
                            Table of Contents:
    
                    I.   General Hints
                    II.  2 ways to win
                    III. Wrestling Techniques
    
    
    
                            I. General Hints
    
            Here are some general hints on King of the Monsters:
    
    1. If you are playing as a tag-team (with 2 people vs. computer) make
    sure to help each other out, if your partner gets pinned, go over and
    attack the monster pinning him and knock him off.
    
    2. On the higher levels when you try to shoot the computer's monster,
    sometimes he jumps to avoid the shot.  This is a perfect set up move,
    now, as soon as he lands, run over and use your run & attack move
    (Example: Astro Guy's Drop kick). Judging just right you should get
    him every time.
    
    3. No matter what level you are playing on, no matter what your energy
    meter reads, no matter who or what you are fighting, as long as you
    hit all 4 buttons as fast as you can, you can always kick up twice
    a round from a pin.  The computer -always- will kick up from a pin at
    leastonce a round regardless of how much damage you have inflicted upon
    him. So keep this in mind, because if there are 10 seconds left on the
    clock when you first try to pin the computer, or an opponent, its going
    to probably be a draw.
    
    4. For every 10 Ps you get, your monster goes up a level. So its best
    to get them early.  On level 1 (Tokyo) after you have about destroyed
    your opponent, don't pin him yet.  When he is on the ground go over
    to him, push B to pick him up, and use a special move (Up or down + B).
    After you do this, pick up the P and do it again.  It is a lot easier
    to do these big moves on your opponent when he is weak like this, so
    keep it up until about 45 sec. remains and then finish him off. You'll
    have your level 3 monster (the highest possible) probably by the 3rd
    round.
    
    
                            II. 2 ways to win
    
            If you are having trouble beating King of the Monsters here are
    a couple of easy ways of doing it.
    
    1. Unlimited Continues-Even though technically there aren't unlimited
    continues, a memory card has unlimited continues written all over it.
    When you save your game on a memory card, it saves your monster, level,
    and power of your monster.  However, it doesn't save the amount of
    continues you have left. So each time you load your game you get your
    3 continues again!
    
            1. Put the Memory card in the NEO*GEO
            2. Start a new game
            3. Play until you run out of continues
            4. Save your game
            5. Re-load your game, bingo 3 more continues!
    
    2. If you don't have a memory card, here is another way.  It isn't as
    easy as the first, but it is easier than regular play.
    
            1. Play normally
            2. When you are out of continues, and you the computer pins
               you the third time in the round, quickly push start on
               the other controller, and you have a new monster, 3 more
               continues! (Although you will be double teamed the rest
               of that round)
    
    
                            III. Wrestling Techniques
    
    
                    Geon     Woo     Poison     Rocky    Beetle   Astro
                                     Ghost               Mania     Guy
    
    Hammer Throw  |   B   |   B   |    B     |   B    |    B    |   B    |
    Body Slam     |   A   |   A   |    A     |   A    |    A    |   A    |
    Pile Driver   |   -   |   -   |  UP+B    |   -    |  UP+B   | UP+B   |
    Shoulder Toss |   -   | DN+B  |  DN+B    |   -    |    -    | DN+B   |
    Back Breaker  |   -   |   -   |    -     | DN+B   |    -    |   -    |
    Choke Hold    | DN+B  |   -   |    -     |   -    |  DN+B   |   -    |
    Bite          | UP+B  | UP+B  |    -     | UP+B   |    -    |   -    |
    Drop Kick     |   -   |   -   |    -     |   -    |    -    | RN+A   |
    Clothesline   |   -   |   -   |    -     | RN+A   |    -    |   -    |
    Throw Object  |   A   |   A   |    A     |   A    |    A    |   A    |
    Slide Tackle  |   -   |   -   |  RN+A    |   -    |    -    |   -    |
    Rear End      |   -   | RN+A  |    -     |   -    |    -    |   -    |
    Charge        | RN+A  |   -   |    -     |   -    |    -    |   -    |
    Flying Elbow  |   -   | ST C  |    -     |   -    |    -    | ST C   |
    Drop Knee     | ST C  |   -   |    -     | ST C   |    -    |   -    |
    Spin Drop     |   -   |   -   |  ST C    |   -    |  ST C   |   -    |
    Atomic Drop   |   -   |  A+B  |    -     |   -    |   A+B   |   -    |
    Back Drop     |  A+B  |   -   |   A+B    |  A+B   |    -    |  A+B   |
    Running Toss  |   -   |   -   |    -     |   -    |  RN+A   |   -    |
    
    DN-Down  RN-While Running ST-While standing on Monster