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    FAQ/Move List by Goh_Billy

    Version: 3.0 | Updated: 04/18/07 | Printable Version | Search Guide | Bookmark Guide

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                                    Fatal Fury
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 3.0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Sections
    --------
          1. Legend
          2. System
             2.1  Basics
             2.2  Bases And Alternates
             2.3  Obstacles
          3. Characters
             3.1  Joe Higashi       
             3.2  Terry Bogard       
             3.3  Andy Bogard      
           -------------------------        
             3.4  Michael Max
             3.5  Duck King 
             3.6  Tung Fu Rue 
             3.7  Richard Meyer 
             3.8  Hwa Jai 
             3.9  Raiden  
             3.10 Billy Kane   
             3.11 Geese Howard  
          4. Misc. And Easter Eggs
          5. Conclusion
             5.1  What's Missing/Needed 
             5.2  Credits
            				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
    
      ub  u  uf        f - Forward        P -  Punch             + - And     
        \ | /          b - Back           K -  Kick              / - Or 
      b--   --f        u - Up             TB - Throw Button      , - Then 
        / | \          d - Down               
      db  d  df                                                
                                         
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    ++++++++++++++
    | 2.1 Basics | 
    ++++++++++++++
    
    
    Throw                      f + TB close 
    
    
    Block High                 b
    Block Low                  db                       will not block overheads
    
    
    Attack To Opposite Plane   P/K                      overhead; for Joe, Terry,
                                                          Andy, Duck, "Beast" 
                                                          Tung, Meyer, Raiden, and
                                                          Geese
    Pull Back Attack           b + P/K                  overhead; for Joe, Terry,
                                                          Andy, Duck, "Beast" 
                                                          Tung, Meyer, Raiden, and
                                                          Geese    
    Jump To Opposite Plane     P/K                      not an attack; for Max, 
                                                          regular Tung, Jai, and
                                                          Billy
    
    Pull Back Jump             b + P/K                  not an attack; for Max, 
                                                          regular Tung, Jai, and
                                                          Billy
    Jump To Back Plane         u from back plane
    Roll To Front Plane        d from front plane
    
    
                ---when both characters are in opposing planes---
    
    front plane character:
    *can duck but cannot perform any ducking maneuvers
    *can jump to back plane by pressing u
    *cannot jump
    *cannot perform normals, basic moves, command moves, special moves, or supers 
     (the button presses will send them to the opposing plane)
    
    
    back plane character:
    *can jump but cannot perform any jumping maneuvers
    *can roll to front plane by pressing d
    *cannot duck
    *cannot perform normals, basic moves, command moves, special moves, or supers 
     (the button presses will send them to the opposing plane)
    
    
    
    ++++++++++++++++++++++++++++
    | 2.2 Bases And Alternates |
    ++++++++++++++++++++++++++++
      
      There are two basic animations for most of the normal attacks your character
    can perform.  The game has a weird system on how it alternates between one and
    the other.  To start with, you have what is called the Base attacks.  These
    attacks are your basic normals.  The Alternates are the maneuvers that occur
    when certain conditions are fulfilled and thus replace your Base attacks.  In
    Fatal Fury, when you land two successful (not blocked) normal attacks at the
    same range (ie. close/a step away/far), your next normal attack will become
    the Alternate animation.  If this misses or is blocked, you will once again be
    back to square one with your Base attack.  If it hits, the next hit will be
    a Base attack with one difference.  If this Base attacks strikes successfully
    again, the next move becomes the Alternate.  It goes back and forth
    until one of the attacks misses or is blocked.  There is one other way that
    this chain can occur.  If you land one successful attack at a certain range, 
    let's say far, and then land another successful attack at a different range, 
    such as close...you can start that chain by landing another successful attack
    at the far range.  Landing successful hits at these alternating distances
    will continue the chain.  Once broken or blocked/missed, the chain will end.
    There is a Base and Alternate section for each character in their movelist. 
    The letter B is placed by the base normal.  Underneath will be the Alternate
    normal and it will be marked with an A.  If no alternate is available for that
    Base normal, it will be marked as so.
    
    
    
    +++++++++++++++++
    | 2.3 Obstacles |
    +++++++++++++++++
    
      In Fatal Fury there are two kinds of levels, one line and two line stages.
    In two line stages you are able to fight in both planes.  Although there is
    no free change, knocking your opponent or being knocked to another plane
    is possible and will continue the fight there.  In a one line battle, 
    maneuvers that knock the opponent to the opposite plane will instead send 
    them into an obstacle.  They will strike it and fall back into the front 
    plane.
    
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    *******************************************************************************
    * 3.1 Joe Higashi                                                             *
    *******************************************************************************
    
    Throw
    -----
    Shoulder Breaker         f + TB close  
    
    
    Basic Moves
    -----------
    Flying Knee              P/K from opposite        overhead
                               plane
    Skyward Elbow            u, P during the rising
                               portion of the jump
    Diagonal Jab             u, P during the          overhead
                               descending portion
                               of the jump
    High Knee                u, K during the rising
                               portion of the jump
    Crunch Knee              u, K during the          overhead
                               descending portion
                               of the jump
    
    
    Command Move
    ------------
    Slide                    d + K                    must be blocked low
    
    
    Special Moves
    ------------- 
    Hurricane Upper          qcf + P                  will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process; does NOT travel
                                                        full screen distance
    Tiger Kick               db, uf + K              
    Slash Kick               qcb + K                      
    TNT Punch With Finish    tap P repeatedly
    
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Straight Punch        P far
    (A)Uppercut              P far                    knocks opponent to opposite
                                                        plane
    
    (B)Quick Punch           P a step away
    (A)Jawing Elbow          P a step away
    
    (B)Gut Punch             P close
    (A)Face Elbow            P close 
    
    (B)Low Elbow             d + P
    !No Alternate!           
    
    (B)Air Swipe             P in air                 overhead
    !No Alternate!
     
                
    Kicks
    `````
    (B)Turn Kick             K far
    (A)Power Turn Kick       K far                    knocks opponent to opposite
                                                        plane
    
    (B)Stomach Smash         K a step away
    !No Alternate!
    
    (B)Gut Knee              K close               
    !No Alternate!
    
    (B)Slide                 d + K                    must be blocked low
    !No Alternate!
    
    (B)Air Knee              ub/uf, K                 overhead
    !No Alternate!
    
    (B)Low Air Knee          u, K                     overhead; wait for descent
                                                        or you might end up 
                                                        getting the Skyward Knee
    !No Alternate!
    
    
    
    
    
    *******************************************************************************
    * 3.2 Terry Bogard                                                            *
    *******************************************************************************
    
    Throw
    -----
    Buster Throw             f + TB close  
    
    
    Basic Moves
    -----------
    Flying Jump Kick         P/K from opposite        overhead
                               plane
    High Air Punch           u, P during the rising
                               portion of the jump
    Axe Handle               u, P during the          overhead
                               descending portion
                               of the jump
    High Boot                u, K during the rising
                               portion of the jump
    Needle Kick              u, K during the          overhead
                               descending portion
                               of the jump
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    -------------
    Power Wave               qcf + P                  will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process; does NOT travel
                                                        full screen distance
    Burning Knuckle          qcb + P                  
    Rising Tackle            Charge d for 2 seconds, 
                               u + P
    Crack Shoot              db, uf + K              
    
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Straight Knuckle      P far                    
    (A)Uppercut              P far                    knocks opponent to opposite
                                                        plane
    
    (B)Quick Punch           P a step away
    (A)Bashing Elbow         P a step away
    
    (B)Gut Crunch            P close
    (A)Quick Elbow           P close
    
    (B)Ducking Punch         d + P
    !No Alternate!
    
    (B)Down Punch            ub/uf, P                 overhead
    !No Alternate!
    
    (B)Axe Handle Smash      u, P                     overhead; wait for descent
                                                        or you might end up 
                                                        getting the High Air Punch
    !No Alternate!
    
    
    Kicks
    `````
    (B)Turn Kick             K far
    (A)Power Turn Kick       K far                    knocks opponent to opposite
                                                        plane
    
    (B)Face Kick             K a step away
    !No Alternate!
    
    (B)Knee                  K close
    !No Alternate!
    
    (B)Low Foot Tap          d + K                    must be blocked low
    !No Alternate
    
    (B)Jump Kick             ub/uf, K                 overhead
    !No Alternate!
    
    (B)Diagonal Kick         u, K                     overhead; wait for descent
                                                        or you might end up 
                                                        getting the High Boot
    !No Alternate!
    
    
    
    
    
    *******************************************************************************
    * 3.3 Andy Bogard                                                             *
    *******************************************************************************
    
    Throw
    -----
    Back Toss                f + TB close  
    
    
    Basic Move
    ----------
    Dive Palm                P/K from opposite        overhead
                               plane
    Air Uppercut             u, P during the rising
                               portion of the jump
    Power Slice              u, P during the          overhead
                               descending portion
                               of the jump
    Side Kick                u, K during the rising
                               portion of the jump
    Diagonal Kick            u, K during the          overhead
                               descending portion
                               of the jump
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    -------------
    Hi Sho Ken               qcf + P                  will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process; does NOT travel
                                                        full screen distance
    Shoryudan                Charge d for 2 seconds,
                               u + P              
    Zanei Ken                Charge b, f + P / 
                               b, f + P
    Kuhadan                  Charge db for 2          kick is not pressed with the
                               seconds, uf, K           the uf, but directly after
    
    
    Bases And Alternates
    --------------------
    Punches
    ```````      
    (B)Reaching Fist         P far
    (A)Turn Around Swipe     P far                    knocks opponent to opposite
                                                        plane
    
    (B)Quick Palm            P a step away
    (A)Straight Palm         P a step away
    
    (B)High Palm             P close
    (A)Jawing Palm           P close
    
    (B)Low Backfist          d + P
    (A)!No Alternate!
    
    (B)Air Chop              P in air
    (A)!No Alternate!
    
    
    Kicks
    `````
    (B)Rotating Kick         K far
    (A)Strong Rotating Kick  K far                    knocks opponent to opposite
                                                        plane
    
    (B)High Kick             K a step away
    !No Alternate!
    
    (B)Gut Kick              K close
    !No Alternate!
    
    (B)Low Kick              d + K                    must be blocked low
    !No Alternate! 
    
    (B)Jump Kick             ub/uf, K                 overhead
    !No Alternate!
    
    (B)Diagonal Kick         u, K                     overhead; wait for descent
                                                        or you might end up 
                                                        getting the Side Kick
    !No Alternate!
    
    
    
    -------------------------------------------------------------------------------
    
    
    
    *******************************************************************************
    * 3.4 Michael Max                                                             *
    *******************************************************************************
    
    Hacked Michael Max:
    *cannot block
    *cannot perform attacks in air
    *will strike a weird pose when in opposite plane from opponent
     
    
    Throw
    -----
    Uppercut Wipeout         f + TB close  
    
    
    Basic Move
    ----------
    Hop To Opposite Plane    P/K from opposite        not an attack
                               plane
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    ------------- 
    Tornado Upper            qcf + P  / Charge d for  will collide with other 
                               2 seconds, u + P /       projectiles as both will
                               Charge db for 2          be "destroyed" in the
                               second, uf, K            process
    Ready Punch              hold d                   Michael sticks out his fist
                                                        in which the opponent will
                                                        be hit if they run into 
                                                        it; unblockable
    
    	
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Straight Punch        P far
    (A)Strong Straight Punch P far                    knocks opponent to opposite
                                                        plane
    
    (B)Quick Jab             P a step away
    (A)Wild Swing            P a step away
    
    (B)Gut Punch             P close
    (A)Uppercut              P close 
    
    (B)Gut Punch             d + P
    !No Alternate!
    
                
    Kicks
    `````
    (B)One Two               K far
    (A)Behind Punch          K far                  
    
    (B)One Two               K a step away
    (A)Behind Punch          K a step away 
    
    (B)Gut Punch             K close               
    (A)Behind Punch          K close                 
    
    (B)Gut Punch             d + K                    
    !No Alternate!
    
    
    
    
    
    *******************************************************************************
    * 3.5 Duck King                                                               *
    *******************************************************************************
    
    Hacked Duck King:
    *cannot block
    
    
    Throw
    -----
    Suplex                   f + TB close
    
    
    Basic Move
    ----------
    Flying Jump Kick         P/K from opposite        overhead
                               plane
    
    
    Command Move
    ------------
    Slide                    d + K                    must be blocked low
    
    
    Special Move
    ------------
    Head Spin Attack         qcf + P / Charge d       if move touches opponent,
                               for 2 seconds,           Duck will switch to
                               u + P / Charge db        opposite plane
                               for 2 seconds, uf,
                               K
    
                                                       
    Bases And Alternates
    --------------------
    Punches
    ```````      
    (B)Turn Kick             P far
    (A)Power Turn Kick       P far                    knocks opponent to opposite
                                                        plane
    
    (B)High Kick             P a step away
    (A)Side Kick             P a step away
    
    (B)Jaw Elbow             P close
    (A)Low Blow              P close
    
    (B)Low Poke              d + P                    must be blocked low
    !No Alternate!
    
    (B)Jump Kick             P in air                 overhead
    !No Alternate!
    
    
    Kicks
    `````
    (B)Hop Kick              K far
    (A)Strong Hop Kick       K far                    knocks opponent to opposite
                                                        plane
    
    (B)Side Kick             K a step away
    (A)High Kick             K a step away
    
    (B)Jaw Elbow             K close
    (A)Low Blow              K close
    
    (B)Slide                 d + K                    must be blocked low
    !No Alternate! 
    
    (B)Jump Kick             K in air                 overhead
    !No Alternate!
    
    
    
    
    
    *******************************************************************************
    * 3.6 Tung Fu Rue                                                             *
    *******************************************************************************
    
    Hacked Tung Fu Rue:
    *cannot block
    *cannot throw
    *high attacks seem to go right over him
    *f + TB produces same affects as using the P button with the exception of no
       air or ducking attacks
    
    
    Throw
    -----
    None
    
    
    Basic Move
    ----------
    Hop To Opposite Plane    P/K from opposite        not an attack
                               plane
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    -------------
    Failed Morph             TB
    ~"Beast" Morph           be struck around 3       will sometimes crash the
                               times                    game; if game does not
                                                        crash refer to "Beast" 
                                                        Tung Fu Rue movelist 
    
                                                       
    Bases And Alternates
    --------------------
    Punches
    ```````      
    (B)Forward Palm          P far
    (A)Power Forward Palm    P far                    knocks opponent to opposite
                                                        plane 
    
    (B)Gut Kick              P a step away
    !No Alternate!
    
    (B)Low Step              P close                  must be blocked low
    !No Alternate!
    
    (B)Quick Low Step        d + P                    must be blocked low
    !No Alternate!
    
    (B)Front Snap Kick       P in air                 overhead
    !No Alternate!
    
    
    Kicks
    `````
    (B)Forward Palm          K far
    (A)Power Forward Palm    K far                    knocks opponent to opposite
                                                        plane
    
    (B)Forward Palm          K a step away
    !No Alternate! 
    
    (B)Forward Palm          K close
    !No Alternate! 
    
    (B)Quick Low Step        d + K                    must be blocked low
    !No Alternate! 
    
    (B)Front Snap Kick       K in air                 overhead
    !No Alternate!
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    ~("Beast" Tung Fu Rue)~                                               
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    Hacked "Beast" Tung Fu Rue:
    *cannot block
    *cannot duck
    *cannot attack in air
    *will crash the game if he is facing right (which means no 1Player use)
    
    
    Throw
    -----
    Arm Toss                 f + TB close             crashes game
    
    
    Basic Move
    ----------
    Hop To Opposite Plane    P/K from opposite        not an attack; will crash
                               plane                    game
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    -------------
    Failed Morph Back        d + P/K/TB               holding this will make you
                                                        temporarily turn into 
                                                        regular Tung but will not
                                                        completely morph you back
    Tung Morph               be struck around 5       will sometimes crash the
                               times                    game; if game does not
                                                        crash refer to Tung Fu
                                                        Rue movelist  
    Fire Blade               qcf + P / Charge d for   will collide with other 
                               2 seconds, u + P         projectiles as both will
                                                        be "destroyed" in the
                                                        process; cannot perform
                                                        another fireblade directly
                                                        after until a few seconds
                                                        have passed
    Senpu Gouken             df, db, K half a screen
                               away or close
    
               
    Bases And Alternates
    --------------------
    Punches
    ```````      
    (B)Reaching Palm         P far
    (A)Power Reaching Palm   P far                    knocks opponent to opposite
                                                        plane
    
    (B)Swipe                 P a step away
    !No Alternate!
    
    (B)Double Arm Spin       P close                 
    !No Alternate!
    
    (B)Swipe                 d + P                    
    !No Alternate!
    
    
    Kicks
    `````
    (B)Reaching Palm         K far
    (A)Power Reaching Palm   K far                    knocks opponent to opposite
                                                        plane
    
    (B)Blade Kick            K a step away
    !No Alternate! 
    
    (B)Double Arm Spin       K close
    !No Alternate! 
    
    
    
    
    
    *******************************************************************************
    * 3.7 Richard Meyer                                                           *
    *******************************************************************************
    
    Hacked Richard Meyer:
    *cannot block normally
    *will crash the game if he is facing right (which means no 1Player use)
     
    
    Throw
    -----
    Flipping Toss            f + TB close             will crash game
    
    
    Basic Move
    ----------
    Spin Jump                P/K from opposite        overhead
                               plane
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    ------------- 
    Block                    hold d                   once an attack strikes you 
                                                        Richard will stance change
                                                        to a taunt pose in which
                                                        he cannot block from; 
                                                        release d and then hold
                                                        again to be able to block
      Escape Backstep        P                        keep holding d and 
                                                        repeatedly tap P to keep
                                                        backstepping
      Taunt Pose             TB                       hold d and TB to keep the 
                                                        taunt going
    Spider Kick              Charge d for 2 seconds,
                               u + P
    ~Reverse Stance          qcf + P / db, uf, K      switches to reverse stance;
                                                        refer to Reverse Richard
                                                        Meyer movelist
                                                         
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Windmill Spin         P far
    (A)Double Boot           P far                    knocks opponent to opposite
                                                        plane; usually too far to
                                                        connect
    
    (B)High Kick             P a step away
    (A)Double Kick           P a step away
    
    (B)Low Foot              P close                  must be blocked low
    (A)Face Kick             P close 
    
    (B)Rapid Windmill        P in air                 overhead
    !No Alternate!
                
    
    Kicks
    `````
    (B)Windmill Spin         K far
    (A)Double Boot           K far                    knocks opponent to opposite
                                                        plane; usually too far to
                                                        connect
    
    (B)Double Kick           K a step away
    (A)High Kick             K a step away
    
    (B)Face Kick             K close               
    (A)Low Foot              K close                  must be blocked low
    
    (B)Low Foot              d + K                    must be blocked low
    !No Alternate!
    
    (B)Rapid Windmill        K in air                 overhead
    !No Alternate!
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~("Reverse" Richard Meyer)~                                             
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Hacked "Reverse" Richard Meyer:
    *cannot block 
    *cannot duck or perform any d + button moves
    *being knocked to another plane will switch Meyer back to normal
    *will crash the game if he is facing right (which means no 1Player use)
    
    
    Throw
    -----
    Twist About              f + TB close             will crash game
    
    
    Basic Move
    ----------
    Headstand Dive           P/K from opposite        overhead
                               plane
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    ------------- 
    Spider Kick              Charge d for 2 seconds, will switch Reverse Meyer
                               u + P                    back to regular Meyer
    Stance Kick Up           qcf + P                 if last double boot touches
                                                        opponent Reverse Meyer 
                                                        will switch back to normal
                                                        Meyer
      
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Tap And False Kickup  P far                   
    (A)Strong Tap            P far                    knocks opponent to opposite
                                                        plane; usually too far to
                                                        connect
    
    (B)Tap And False Kickup  P a step away
    !No Alternate!
    
    (B)Foot Taps             P close                 
    !No Alternate!
    
    (B)Upside Down Kick      P in air                 overhead
    !No Alternate!
                
    
    Kicks
    `````
    (B)Tap And False Kickup  K far
    (A)Strong Tap            K far                    knocks opponent to opposite
                                                        plane; usually too far to
                                                        connect
               
    (B)Tap And False Kickup  K a step away
    !No Alternate!
    
    (B)Tap And False Kickup  K close
    !No Alternate!
    
    (B)Upside Down Kick      K in air                 overhead
    !No Alternate!
    
    
    
    
    
    *******************************************************************************
    * 3.8 Hwa Jai                                                                 *
    *******************************************************************************
    
    Hacked Hwa Jai:
    *cannot block
    *will strike a weird pose when in opposite plane from opponent
    *will crash the game if he is facing right (which means no 1Player use)
    
    
    Throw
    -----
    Shoulder Breaker         f + TB close             will crash game
    
    
    Basic Move
    ----------
    Jump To Opposite Plane   P/K from opposite        not an attack
                               plane
    Skyward Elbow            u, P during the rising
                               portion of the jump
    Diagonal Jab             u, P during the          overhead
                               descending portion
                               of the jump
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    ------------- 
    Tai Step                 d + K (tap K repeatedly  invulnerable while move is
                               to continue)             being performed
    ~"Drunk" Change          be struck around 2      
                               times               
         
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Straight Punch        P far
    (A)Uppercut              P far                    knocks opponent to opposite
                                                        plane
    
    (B)Quick Punch           P a step away
    (A)Jawing Elbow          P a step away
    
    (B)Face Elbow            P close
    (A)Gut Punch             P close 
    
    (B)Low Elbow             d + P
    !No Alternate!           
    
    (B)Air Swipe             P in air                 overhead
    !No Alternate!
     
                
    Kicks
    `````
    (B)Turn Kick             K far
    (A)Power Turn Kick       K far                    knocks opponent to opposite
                                                        plane
    
    (B)Stomach Smash         K a step away
    !No Alternate!
    
    (B)Gut Knee              K close               
    !No Alternate!
    
    (B)Air Swipe             ub/uf, K                 overhead
    !No Alternate!
    
    (B)Air Knee              u, K                     overhead
    !No Alternate!
    
    
    
    ~~~~~~~~~~~~~~~~~~~
    ~("Drunk" Hwa Jai)~                                             
    ~~~~~~~~~~~~~~~~~~~
    
    Hacked "Drunk" Hwa Jai:
    *cannot block
    
    
    Throw
    -----
    Shoulder Breaker         f + TB close             
    
    
    Basic Move
    ----------
    Jump To Opposite Plane   P/K from opposite        not an attack
                               plane
    Skyward Elbow            u, P during the rising
                               portion of the jump
    Diagonal Jab             u, P during the          overhead
                               descending portion
                               of the jump
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    ------------- 
    Tai Step                 d + K (tap K repeatedly  invulnerable while move is
                               to continue)             being performed
    Rocket Kick              Charge d for 2 seconds,  seems to only work when he
                               u, P                     is facing left; P is 
                                                        pressed directly after u,
                                                        not with it       
         
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Straight Punch        P far
    (A)Uppercut              P far                    knocks opponent to opposite
                                                        plane
    
    (B)Triple Quick Punch    P a step away
    (A)Triple Jawing Elbow   P a step away
    
    (B)Triple Face Elbow     P close
    (A)Double Gut Punch      P close 
    
    (B)Low Elbow             d + P
    !No Alternate!           
    
    (B)Air Swipe             P in air                 overhead
    !No Alternate!
     
                
    Kicks
    `````
    (B)Triple Stomach Smash  K far
    (A)Power Turn Kick       K far                    knocks opponent to opposite
                                                        plane
    
    (B)Knee And Kick         K a step away
    !No Alternate!
    
    (B)Gut Knee              K close               
    !No Alternate!
    
    (B)Air Swipe             ub/uf, K                 overhead
    !No Alternate!
    
    (B)Air Knee              u, K                     overhead
    !No Alternate!
    
    
    
    
    
    *******************************************************************************
    * 3.9 Raiden                                                                  *
    *******************************************************************************
    
    Hacked Raiden:
    *cannot block
    *will crash the game if he is facing right (which means no 1Player use)
    
    
    Throws
    ------
    German Suplex            f + TB close             will crash game
    
    
    Basic Move
    ----------
    Flying Kick              P/K from opposite        overhead
                               plane
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    ------------- 
    Mist Spray               Charge db for 2 seconds, will absorb projectiles but
                               uf + K / db, uf + K      the move will end once 
                                                        it does so
    Air Mist Spray           db, uf + K in air        will absorb projectiles but   
                                                        the move will end once
                                                        it does so
    Slide Kick               qcf + P from far         after two successful hits 
                                                        this move can knock the
                                                        opponent to the opposite
                                                        plane
    Choke Hold               qcf + P close/step away  unblockable
    Thunder Slam             Charge d for 2 seconds,  unblockable; will sometimes
                               u + P close/step away    crash the game
    Psycho Kick              Charge d for 2 seconds,
                               u, P from far
    
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Stomach Kick          P far                    
    (A)Strong Stomach Kick   P far                    knocks opponent to opposite
                                                        plane
    
    (B)Low Punch             P a step away
    (A)Double Low Punch      P a step away
    
    (B)Falling Headbutt      P close
    (A)Axe Handle Smash      P close
    
    (B)Reaching Foot         d + P                    must be blocked low
    !No Alternate!
    
    (B)Body Splash           ub/uf, P                 overhead
    !No Alternate!
    
    (B)Dropkick              u, P                     overhead
    !No Alternate!
    
    
    Kicks
    `````
    (B)Reaching Foot         K far                    must be blocked low
    (A)Power Reaching Foot   K far                    must be blocked low; knocks 
                                                        opponent to opposite plane
    
    (B)Low Punch             K a step away
    !No Alternate!
    
    (B)Axe Handle Smash      K close
    (A)Falling Headbutt      K close
    
    (B)Reaching Foot         d + K                    must be blocked low
    !No Alternate!
    
    (B)Body Splash           ub/uf, K                 overhead
    !No Alternate!
    
    (B)Dropkick              u, K                     overhead
    !No Alternate!
    
    
    
    
    
    *******************************************************************************
    * 3.10 Billy Kane                                                             *
    *******************************************************************************
    
    Hacked Billy Kane:
    *cannot block
    
    Throw
    -----
    Pole Toss                f + TB close  
    
    
    Basic Move
    ----------
    Jump To Opposite Plane   P/K from opposite        not an attack
                               plane
    
    
    Command Move
    ------------
    None
    
    
    Special Moves
    -------------
    Twirling Pole Toss       qcf + P / Charge d for   absorbs projectiles; after
                               d seconds, u + P         the pole is thrown he 
                                                        will be in a blocking 
                                                        position until another
                                                        pole is tossed to him
    Waiting Dodge            hold d and repeatedly    invulnerable
                               tap K 
    
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Reaching Pole         P far                    
    (A)Strong Reaching Pole  P far                    knocks opponent to opposite
                                                        plane
    
    (B)Spin Pole             P a step away
    (A)Triple Spin           P a step away
    
    (B)Gut Pole              P close
    !No Alternate!
    
    (B)Gut Pole              d + P                   
    !No Alternate!
    
    (B)Down Swipe            ub/uf, P                 overhead
    !No Alternate!
    
    (B)Pogo Pole             u, P                     overhead
    !No Alternate!
    
    
    Kicks
    `````
    (B)Step Vault            K far                   
    (A)Strong Step Vault     K far                    knocks opponent to opposite
                                                        plane
    
    (B)Face Strike           K a step away
    !No Alternate!
    
    (B)Face Strike           K close
    (A)Triple Spin           K close
    
    (B)Pogo Pole             ub/uf, K                 overhead
    !No Alternate!
    
    (B)Down Swipe            u, K                     overhead
    !No Alternate!
    
    
    
    
    
    *******************************************************************************
    * 3.11 Geese Howard                                                           *
    *******************************************************************************
    
    Hacked Geese Howard:
    *cannot block normally
    *will crash the game if he is facing right (which means no 1Player use)
    
    
    Throw
    -----
    Layback Toss             f + TB close             will crash game
    
    
    Basic Move
    ----------
    Body Dive                P/K from opposite        overhead
                               plane
    
    
    Command Move
    ------------
    None
          
                                                        
    Special Moves
    -------------
    Crouch Block             after being hit hold
                               db
    Reppu Ken                qcf + LK / tap P         will collide with other 
                               repeatedly               projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Dragon Throw             qcf + P close            unblockable
    Counter Dragon Throw     db, uf, K                high and low counter
                                                        attack; is invulnerable
                                                        to projectiles as well for
                                                        a second; K is pressed
                                                        directly after uf, not
                                                        with it
    
    
    Bases And Alternates
    --------------------
    Punches
    ```````
    (B)Turn Kick             P far                    
    (A)Strong Turn Kick      P far                    knocks opponent to opposite
                                                        plane
    
    (B)Uppercut              P a step away
    !No Alternate!
    
    (B)Uppercut              P close
    !No Alternate!
    
    
    (B)Low Jab               d + P                   
    !No Alternate!
    
    (B)Jump Kick             P in air                 overhead
    !No Alternate!
    
    
    Kicks
    `````
    (B)Turn Kick             K far                   
    (A)Strong Turn Kick      K far                    knocks opponent to opposite
                                                        plane
    
    (B)Uppercut              K a step away
    !No Alternate!
    
    (B)Uppercut              K close
    !No Alternate!
    
    (B)Fast Low Jab          d + K                   
    !No Alternate!
    
    (B)Jump Kick             K in air                 overhead
    !No Alternate!
    
    
    
    
    
    ===============================================================================
    4. Misc. And Easter Eggs
    ===============================================================================
    
    -Richard Meyer is in Duck's background laughing
    -There's a "Real Bout" shop in Hwa Jai's stage
    -In Raiden's stage you see a picture of G-Mantle within the trees
    
    
    
    ===============================================================================
    5. Conclusion
    ===============================================================================
    
    5.1  What's Missing/Needed
    -Cleanup and corrections
    -Any other misc. or easter eggs?
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    5.2  Credits
    -SNK
    -Gamefaqs
    -And me for writing this faq