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    FAQ/Walkthrough by DJellybean

    Version: Last | Updated: 01/23/01 | Printable Version | Search Guide | Bookmark Guide

    
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    Dingo Jellybean                       -    My super cool, gotta have it alias
    www.vfaqs.net                         -                   My personal website
    December 30th, 2000                   -    The date I FIRST started the guide
    Last                                  -          Current Version of the Guide
    95%                                   -       Projected progress of the guide
    Famicom/Wonderswan/NES                -              System the game plays on
    dingo_jellybean - @ - AsianAvenue.com -       My email address I seldom check
    
    *****************************************************************************
    
    Message Board: http://pub44.ezboard.com/bdingojellybean
    
    If you have questions, post there and I will answer it when I can. Sorry
    if you can't contact me on AIM anymore...if it weren't for people warning
    me up to 70% at times AFTER HELPING THEM, then I wouldn't have to close off
    AIM to those who need help with a certain game. Thank you.
    
    *****************************************************************************
    
    =============================================================================
    -------------------------------- [ Credits ] --------------------------------
    =============================================================================
    
    -+- Squaresoft(www.squaresoft.com)
        What can I say? It's the first ever Final Fantasy!
    
    -+- Nintendo(www.nintendo.com)
        Their guide provided the extensive monster lists and it's a very good
        guide indeed. Danke. (^_^)
    
    -+- JL Lee(sleeping_psycho@hotmail.com)
        Thanks for his help towards a few errors in this guide.
    
    -+- GameFAQs(www.gamefaqs.com)
        For hosting and respecting this guide.
    
    -+- Dingo Jellybean(www.vfaqs.net)
        For typing up this guide.
    
    =============================================================================
    
    Version Last: The first and last release of this guide, I've pretty much
                  included everything that needs to be included in this game
                  and if you can't find it in here, try the other guides at
                  GameFAQs. If it's not in this guide, then I most definitely
                  won't know about it.
    
    =============================================================================
    =================================Copyright===================================
    =============================================================================
    
      This FAQ was solely intended for the public use on the www. It cannot be
      reproduced, retransmitted, or re-written in any other form except by the
      notice  of the author.  Any violation of this code will result in strict
      penalty---and high fines susceptible  by law.  If this legal document is
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      code of law----and will be---punished.  In full contrast,  this document
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      used by the public itself and cannot be sold.  Revisions of this FAQ are
      only to be done with notice of the author before hand and may be done so
      as long as the name of the author of the document appears in due credit.
      You may juxatpose this---document with other---documents as well without
      notice of the  author but it must not be used for sales and broadcasting
      or commercial  use.  This FAQ may not be---included in a promotional CD,
      magazine, or any other use of monetary product. This FAQ may not be used
      in a password protected area nor---in a high security area.  This FAQ is
      solely used and ONLY used for public---use only and may not be used in a
      promotional ad that sponsors any type of monetary use. This FAQ is to be
      used  "just like a book" meaning that it can be read over and over again
      by anybody who wishes to do so.  Just like a book it can be moved around
      from one person to another, but unlike a book the document can be viewed
      by more than one person at---once.  This FAQ is in no way possible to be
      plagerized,  doing so not only damages the person you had  intentionally
      forged,  but it also damages yourself in terms of self guilt or in terms
      of law,  whether the punishment be civil or  criminal law.  To put it at
      best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
      MY PERMISSION!
    
    This document is (C) Dingo Jellybean; 2000
    
    =============================================================================
    ==============================End of Copyright===============================
    =============================================================================
    
    - Introduction and Wonderswan/NES differences
    - Useful Tips
    - Characters and Classes
    - Walkthrough
    - Bestiary
    - Armors/Weapons Listing
    - Magic Listing
    - Item Listing
    - Special Item Listing
    - FAQ
    - Credits
    
    =============================================================================
    ------------------------------ [ Introudction ] -----------------------------
    =============================================================================
    
    NOTE: This guide is based on the NES version of Final Fantasy, but the
          Wonderswan version CAN BE USED with this guide.
    
    Welcome all to my Final Fantasy guide for the Nintendo Entertainment System
    and the handheld Wonderswan. This is probably the most recognized RPG of all
    time, it was Square's last ditch effort for success and it has paid off...in
    more ways than one. This game has inspired the RPG genre...to allow more
    characters to be used at the same time, to expand the world of an RPG by
    including airships and other modes of transportation. Sure the graphics are
    far from top notch but when it all boils down to gameplay and adventure, this
    is what Final Fantasy is all about.
    
    The Wonderswan release of this game was not just a Final Fantasy Anthology
    rehash, it was more like a super upgrade. Here are the new features added to
    the Wonderswan edition of the game:
    
    - The battle backgrounds have backgrounds in them, so do the inns.
    
    - New music has been added, mainly just small remixes of a few tunes.
    
    - You can have a Quick Save feature, meaning that you can save at any time
      during the game but it is deleted when the power is turned off.
    
    - There is no longer a text box in battle scenes(well there is but you'll see
      what I mean if you get the game), instead numbers flash by over the
      character's head displaying the damage or life recovery.
    
    - The Mini Game now gives you 10000 Gold rather than 100 Gold.
    
    - There is also supposedly more dialogue direct from the characters that you
      control, but I'm not sure about this since my knowledge of the Japanese
      language is poor.
    
    - You can also do a soft reset, by pressing the A, B, X1, and Y3 buttons
      at the same time.
    
    Bottom line, the Wonderswan version of Final Fantasy simply rocks. Trust me,
    if there is one title that you should get if you have a Wonderswan, it's
    Final Fantasy. Even after playing Final Fantasy on the NES, the Wonderswan
    version makes it all feel new again. Thank you Square!
    
    =============================================================================
    ------------------------------ [ Useful Tips ] ------------------------------
    =============================================================================
    
    - Save often, although you can only save in inns or use Tents, Cabins, and
      Houses...try to save with every chance that you get.
    
    - Buy plenty of items but don't over stock. Only over stock on items if you
      know for sure you have the Gil to spare.
    
    - When gaining levels and gold, stay around an inn and fight the monsters
      near there. This way you won't have to worry about random encounters on
      your way back through long walks to recover yourself.
    
    - Think carefully about which spells you are going to buy. You have 3 slots
      but 4 spells...once spell from each level will have to be negated. So
      choose wisely...otherwise you'll find yourself in a major slump since the
      magic you learn is permanent!
    
    - Don't equip every new weapon that you get, you may want to test them out
      first(like use them against weaker opponents) before you actually start
      using them on your repetoire.
    
    - When you get your airship, take the time to explore...and also always save
      at the inn in Corneria. It's the cheapest for the same return.
    
    - Don't wander too far off from your mode of transportation, otherwise you
      can easily get cut off from your vehicle.
    
    - Always keep a close eye on your HP, you never want to let it drop to low
      so that even a simple hit from the weakest enemy will dispatch your party.
    
    - Talk to everyone around town...even a little bit of information leaked
      can go a long way to advancing your quest.
    
    =============================================================================
    ------------------------- [ Characters And Classes ] ------------------------
    =============================================================================
    
    ---- [ Figher - > Knight ] ----
    
    The Fighter is strong and powerful, he can pretty much equip any metallic
    weapon and armor in the game. Once he becomes a Knight he can use low level
    white magic(1-3), which becomes incredibly useful outside of battles.
    
    ---- [ Theif - > Ninja ] ----
    
    The theif is a quick and agile character and will evade more attacks than
    anyone else. The theif isn't superiorly strong like the Fighter, but once
    he becomes a Ninja, his attack power is increased significantly and he can
    begin to use low level black magic.
    
    ---- [ Black Belt - > Master ] ----
    
    A pretty strong fighter, he's pretty much a bargin in terms of gold and such
    because he can stand his ground pretty well without the use of armor and
    gold. Once he levels up to the Master...he comes very reliable, but also
    very lethal.
    
    ---- [ Red Mage - > Red Wizard ] ----
    
    The most versatile player in the game. The Red Mage/Wizard has more attack
    power then the other mages but less power than the Fighter or Black Belt,
    but it can use more higher level black and white magics but not all the
    spells. The Red Mage is a mix of everything.
    
    ---- [ White Mage - > White Wizard ] ----
    
    Weak fighter but a strong magic user...he'll be able to use higher level
    spells as he advances to a Wizard.
    
    ---- [ Black Mage - > Black Wizard ] ----
    
    Weak fighter, strong offensive magic user. He'll be able to use higher
    level spells as he is promoted.
    
    =============================================================================
    ------------------------------ [ Walkthrough ] ------------------------------
    =============================================================================
    
    =============================================================================
    CORNERIA
    Party's level: 1
    Items: None
    Monsters: Imp, Werewolf, Creep
    =============================================================================
    
    As you put in your cart, select your preferences and then your characters.
    Now you're probably wondering...what should I choose?
    
    I would suggest two fighters, 1 White Mage, and 1 Black mage. This was the
    first party I went with and it's pretty much the strongest party that you can
    have IMHO. 4 fighters would leave you at a disadvantage when you want to
    attack multiple targets at the same time and heal your party early on,
    having four white mages leaves you at a serious disposition offensively
    and defensively. Another good combination would be one fighter, one
    black belt, one red mage, and one black mage. Balance is key to winning this
    game because it is considered by many to be the toughest Final Fantasy
    game.
    
    As you start you may want to go to the shops in Corneria and purchase a few
    items. Stay outside around Corneria castle and start to gain your levels to
    3, any higher you'll easily win the upcoming battle ahead. Inside the castle
    you will learn that Princess Sara was captured by Garland and you cannot
    get to the other side unless you help save her. So browse through and talk
    to people before you leave.
    
    Once you're done, feel free to save your game at the inn and then head up top
    to the Temple of Fiends.
    
    =============================================================================
    Temple of Fiends
    Party's level: 3
    Items: Cabin, Heal Potion, Cap, Were Sword, Soft Potion, Rune Sword
    Monsters: Bone, Spider, Zombie, Ghoul, Wolf, Grey Wolf, Garland
    =============================================================================
    
    Atop northwest from Corneria lies a battered temple. Inside make sure you
    pick up all the items about and equip them. Head to the center and you'll
    encounter Garland.
    -----------------------------------------------------------------------------
    Boss Battle: Garland       HP: 106
    -----------------------------------------------------------------------------
    This battle will be somewhat easy depending on your characters and levels.
    With 4 fighters at level 1 you can easily win this match, but luckily a more
    intelligent person like you would know that 4 fighters is a bad thing. Have
    the white mage heal, the black mage user fire, the red mage use fire if he
    has it and the rest attack as normal. After a short while...Garland will be
    done for...for now.
    
    Congratulations! You have saved the princess from Garland...you are
    automatically taken back to the the throne room of Corneria where you are
    given a Lute from the princess. You won't need it for a LONG time. Now the
    King will build you the bridge to allow you to pass over to the next
    island.
    
    =============================================================================
    Pravoka
    Party's level: 3
    Items: Sailship
    Monsters: Pirates
    =============================================================================
    
    Up north of Corneria castle is a bridge that was recently built for the
    party...you'll see the credits roll. Afterwards, head to the east until
    you see a town encased in a surrounding wall.
    
    Upon arriving here...head to the top left part of town and speak with the
    pirate. He'll later tell his pirates to come after you. The battle isn't
    hard, although there are 9 pirates, they have 6 HP each and you should be
    able to take them out in a few rounds without much hassle.
    
    After the battle the pirate becomes very intimidated by your presense and
    offers you his ship. Feel free to wander about the town and pick up any new
    weapons and armors if you like. Try to gather up any valuable information
    that you can gather and then head out. You may want to gain some levels
    around here as well. Then head out to the sailship.
    
    =============================================================================
    Castle of Elf
    Party's level: 4
    Items: None
    Monsters: None
    =============================================================================
    
    Take your sailship and head down south and you should find a dock. Head to
    the Elf Castle inside and you notice inside that the Prince has undergone a
    deep sleep trance. The only way to wake him up is the herb that Matoya has
    but she needs her Crystal Ball, otherwise she won't give anything up.
    
    For now you can just look around the castle, make sure to visit the Elfland
    town just outside and upgrade your weapons and armor if needed. I suggest
    getting the spell Hrm2 for the White or Red Mage because your upcoming
    journey ahead will deal with a lot of undead monsters. You can fight around
    outside of Elfland against Ogre to gain a significant gold and EXP boost
    in your stats. Once your done, buy maybe two or three tents with you along
    the way.
    
    =============================================================================
    Marsh Cave
    Party's level: 6
    Items: 680 G, Short Sword, Large Daggar, 620 G, Iron Armor, 295 G, 385 G,
           House, Copper Bracelet, Crown, Silver Knife, Silver Bracelet, 1020 G
    Monsters: Red Bone, Zombie, Ghoul, Grey Wolf, Were Wolf, Wizard, Scorpion,
              Crawl, Scum, Muck, Shadow, Gargoyle, Arachnid, Bone, Spider
    =============================================================================
    
    From the Elfland town, head to the east, go around the mountain range and
    then go down, it's a long path and you probably encountered some tough
    opponents...so you may want to save using the tent in front of the Marsh
    Cave. The Marsh Cave looks like a tiny black hole on the ground, so it's
    more like an underground tunnel rather than a cave.
    
    When you reach inside here you can take the top path or the bottom path, the
    bottom path is your main destination but the top path leads to some valuable
    items that you may want to pick up(Large Daggar and 620 G). The bottom path
    will lead to another room containing a Short Sword and 680 G...in that same
    room, it will lead to the next floor. When you arrive at the 3rd floor your
    only concern here is the Crown. The crown is located 1 room to the right and
    then 3 rooms down(those little boxes are rooms). Inside you'll have to fight
    anywhere from 2 to 5 Wizards.
    -----------------------------------------------------------------------------
    BOSS BATTLE: Wizard    HP: 84(Each)
    -----------------------------------------------------------------------------
    The Wizard's main weakness is lighting. So LIT spells with your Red or Black
    Mage are a great benefactor in this battle. Have the white mage be the healer
    if you have one and have everyone else attack as normal. Try to focus on one
    target at a time, it's easier this way since you won't get a ton of attacks
    bombarding you every round.
    
    After you picked up the Crown you are free to leave, but you are also
    welcomed to pick up the other items in the room. Once you are all done head
    outside of the Marsh Cave and it would be wise to save your game once you
    immediately head outside.
    
    =============================================================================
    Northwest Castle
    Party's level: 10
    Items: None
    Monsters: Astos
    =============================================================================
    
    From the Marsh Cave entrance, head directly up north. Head to the throne room
    and talk to the King, who later reveals himself to be the Dark Elf Astos.
    It looks like he wants that crown, but knowing you, you're not just about to
    hand it over to him without a fight.
    -----------------------------------------------------------------------------
    BOSS BATTLE: Astos       HP: 168
    -----------------------------------------------------------------------------
    This battle isn't too difficult...assuming your levels are high enough. His
    most potent and dangerous weapon is his Rub attack, which is able to knock
    out any one party member with a single blow. He doesn't have any weaknesses,
    so it's a grit 'em out fight till the end. Have all fighters, black belts,
    and theifs attack as normal.
    
    After the battle you will have recieved the Crystal from Astos. Now head over
    to Matoya's Cave.
    
    =============================================================================
    Matoya's Cave
    Party's level: 11
    Items: Heal Potion(3)
    Monsters: None
    =============================================================================
    
    Matoya's Cave is directly north of Corneria. Yes that's right, you'll have
    to take your sailship all the way back through the sea of monsters and walk
    all the way to the top. You can dock your ship just below Corneria and walk
    your way upwards, you should find a cave at the shore area of the main
    continent.
    
    Inside pick up the items and talk to Matoya(nice music eh?), she notices that
    you have her Crystal, so she'll lend you the herb in exchange for the
    Crystal.
    
    =============================================================================
    Prince of Elfland
    Party's level: 12
    Items: Silver Hammer, 400 G, 330 G, Copper Gauntlet
    Monsters: None
    =============================================================================
    
    Head back to Castle of Elf and use the Herb on the sleeping prince. When the
    Prince awakens, he will give you the Mystic Key and allow you to open all
    the locked doors in the game. Fortunately there are a couple of locked doors
    in the Castle of Elf. To get to the treasure chests, go to the right part
    of the castle and walk out on that small opening and stay along the edge of
    the wall to reach the top rigth room.
    
    =============================================================================
    Path Open To The Western Sea
    Party's level: 12
    Items: Were Sword, Soft Potion, Rune Sword, Iron Armor, Iron Shield, T.N.T.,
           Iron Staff, Sabre, Silver Knife, 450 G, 575 G, Cabin, Iron Helmet,
           Dragon Sword, Silver Knife, Wooden Helmet, Silver Armor, 575 G, House
    Monsters: None
    =============================================================================
    
    Check the lock doors in Corneria Castle, Temple of Fiends, and the Dwarf
    Cave and get all the items that you see. When you get the T.N.T. from
    Corneria Castle, take it to the Dwarf that is at the very end of the Dwarf
    Cave. Once he recieves the T.N.T. you can head outside and then the canal
    that was previously blocking your path to the Western Sea is now gone. You
    are free to explore a greater area of the world, but be warned...once you
    step outside the boundaries around Corneria you better be ready to face
    enemies ahead.
    
    =============================================================================
    Melmond and the Earth Cave
    Party's level: 12
    Items: Silver Helmet, 450 G, 620 G, Great Axe, 1975 G, 880 G, Pure Potion,
           795 G, Heal Potion(2), 3400 G, 1020 G, Ruby, Tent, Wooden Staff,
           Cabin, Silver Shield, 1455 G, 1250 G, 1520 G, 5450 G, 3400 G
    Monsters: Vampire, Lich, Giant, Cobra, Image, Geist, Earth, Wizard
    =============================================================================
    
    Head your ship to the west past the canal and keep goung left until you see
    a dock port. A town should be directly to the right of that dock port. Now
    is an important time to restock your party with better weapons and definitely
    new spells. Also gain some levels around here, you'll definitely need all the
    stat boosts that you can attain. Once you're done, head down south to the
    cave inside.
    
    Once inside the Earth Cave you are given four directions. The path to the
    left is the "Hall of Giants" meaning that every step you take in that small
    corridor will prompt you to fight a battle with either one or several Giants.
    This can either be extremely beneficial or completely the opposite. Up top
    is a path that heads to 1975 G, and at the bottom leads to four treasure
    chests which contains 880 G, Heal Potion, Pure Potion, and 795 G.
    
    Your next destination is to the right of the staircase leading back outside,
    and in the next room collect the treasure chests about and the staircase to
    the next area is at the bottom right part of the room...either path you take
    from the start of the room will lead to that path.
    
    Now when you reach the next floor, it'll be a long walk to the center room.
    In the center room is a Vampire, which you will have to defeat for the Ruby.
    -----------------------------------------------------------------------------
    BOSS BATTLE: Vampire      HP: 156
    -----------------------------------------------------------------------------
    This battle will be a bit tough. It'll be hard as heck to not get it and be
    affected by his Dazzle attack, which can stun any given party member. Have
    a white mage or red mage attack with Hrm2 or Hrm if you have them and have
    the other party members attack like normal. The black mage should use Fire
    or lightning if he has it.
    
    After the battle the stone plate blocks your path from advancing any further,
    however you attain the Ruby. Once you have the Ruby head out of here and save
    your game with a tent or go back to Melmond and save your game.
    
    =============================================================================
    Titan's Tunnel and the Fiend of Earth
    Party's level: 17
    Items: Silver Helmet, 450 G, 620 G, Great Axe
    Monsters: Green Ogre, Grey Wolf, Tiger, Arachnid, Ooze, Mummy, Bull, Troll
    =============================================================================
    
    Inside here feed the Titan a ruby and he will move out of the way for you
    to past to Sarda's Cave. Once through head to Sarda's Cave outside and south
    and then talk to him and he will give you the Rod to help you complete your
    quest through the Earth Cave. So head back out and head back to the Earth
    Cave.
    
    Once inside the Earth Cave it's the same bit as usual, head back to where you
    last defeated the Vampire and then use the Rod to move away the stone plate
    that is impeding your progress. Once you advance through it's still pretty
    straight forward, the next staircase to the next room is at the top left.
    Continue on through until you reach Lich...and prepare for your toughest
    battle yet.
    -----------------------------------------------------------------------------
    BOSS BATTLE: Lich      HP: 400
    -----------------------------------------------------------------------------
    Fire is your best bet to winning this match. Use fire spells from your mages
    and have the other party members attack as normal. Watch for Lich to cast
    Fast on himself...after that once he hits you, you're out...or almost out.
    Cast slow on Lich to lessen the effects of his physical attacks(because they
    are rather powerful). Keep your HP up above 70 and attack constantly.
    
    After the battle step up to the black orb and your orb will shine(on your
    status screen), then you will be teleported outside automatically, so thank
    goodness you don't have to make your way back out.
    
    =============================================================================
    Cresent Lake and the Gurgu Volcano
    Party's level: 20
    Items: 750 G, 895 G, Giant Sword, 4150 G, Silver Helmet(3), 1520 G, Heal
           Potion(2), Cabin, 1760 G, 1520 G, Silver Shield, 1455 G, Silver Axe,
           1975 G, Pure Potion
    Monsters: Sphinx, Green Ogre, Scorpion, Bull, Muck, Giant, Iguana, Pede,
              Perilisk, Red Giant, Red Dragon, Fire, Red Gargoyle, Cerebus,
              Agama, Grey Worm, Wizard Ogre, Red Hydra, Hyena
    =============================================================================
    
    Cresent Lake is located on the same continent as Pravoka, except it's on the
    far bottom right of the continent. To get there you must take your sailship
    and sail around to the bottom and you should see a port. Take that port and
    walk your way around to Cresent Lake...which is to the left. Notice how
    Square makes you walk the long way by extending the moat?
    
    Once inside talk to the 12 sages...one of them will give you a canoe to
    travel around in. In this town it's extremely important that you attain the
    spell "Exit." The Gurgu Volcano is full of tougher monsters and lava floors
    that drain your HP each time that you step on them. Once you are all done
    head out and just walk onto the river leading to the west.
    
    Take the canoe upwards once you see the first opening and then take a right,
    then left and left again until you reach the Gurgu Volcano.
    
    It's important that you save your game outside the Volcano, so what you
    might want to do is fight some battles before using your tent or cabin, maybe
    get a head start on your levels or gain a level before heading in. Once
    inside, the searing pools of lava will drain your HP for every movement that
    you take on them. Meaning that even if you stand on the floors, you will
    not gradually decrease in HP. When you make your way to the next floor, keep
    an eye on the middle treasure chest on the right part of the room. If you
    can, try to pick up that treasure chest by going around it and pick it up
    from the left...otherwise you will have to fight two Fires to obtain it.
    Also keep note that there will always be a monster in that specified spot,
    so always keep a close eye on where you are walking. Usually monsters are
    close to the treasure chest guarding them...always keep this in mind and keep
    your HP up before entering the battle.
    
    After you have passed through the first room the volcano starts to become a
    sort of a maze. It's not entirely confusing but you can easily find yourself
    walking in circles if you don't keep track of where you are walking and
    which direction that you were walking in. From here the next area is to the
    right, in the next room head two small rooms to the left, then directly down
    and to the left. Watch out for the pits though, you want to take the least
    possible amount of steps in the pools, otherwise you can find yourself in an
    unexpected battle with extremely low HP.
    
    Once through in the next room, head to the bottom right. Now when you enter
    here, there are several treasure chests in this room, always keep alert that
    a monster will guard it. You can avoid it or you may not, just as long as
    you are prepared you will do fine. Now in this room the next area is to the
    bottom of the room, so if you want to skip all the treasures, then head down
    to the bottom.
    
    When you reach the ubiquitous room there are eight different paths set up,
    you're wondering to yourself "Damn! Which way should I go?" Relax, the Dingo
    Meister is here to help. :P There are only two paths that are really
    important, that's the west path(which leads to the Flame Armor) and the
    southwest path, which leads to Kary. I highly suggest you acquire the Flame
    Armor first, then take the bottom left path to Kary.
    -----------------------------------------------------------------------------
    BOSS BATTLE: Kary      HP: 600
    -----------------------------------------------------------------------------
    Surprisingly, ice does not work well in this battle. You're best bet to
    winning this battle is to hope that Kary uses her fire magic on any character
    that is wearing the Flame Armor(hopefully you were smart enough to equip it
    on as you had recieved it :P ). This way the damage is lessened and the party
    can constantly barrage her with attacks. Fire, surprisingly, does damage to
    Kary as well...it's odd but eh. Attack with magic like Lit2 or Ice2 and cast
    Slow on Kary and Fast on your fighters, black belts, and theifs.
    
    After the battle step up to the black orb and you will automatically be
    teleported outside. It is highly suggested that you save your game, if you
    don't have anything to save with...then you better hope you're in very good
    condition or you are lucky enough to avoid random encounters as much as
    possible.
    
    =============================================================================
    Ice Cave
    Party's level: 22
    Items: Heal Potion, 10000 G, 9500 G, Tent, Ice Shield, Flame Sword, Cloth,
           Floater, Ice Armor, Silver Gauntlet, 7900 G, 5450 G, 180 G, 9900 G,
           5000 G, 12350 G
    Monsters: Spector, Mage, Wraith, Greate Pede, Sorcerer, Frost Giant, Eye,
              Frost Dragon, Coctrice, Frost Wolf
    =============================================================================
    
    The path to the ice cave is even more complex than the path to the Gurgu
    Volcano. Head back to your sailship and from the Volcano and directly up
    north from the port that lead to the Cresent Lake and to another port up
    north. Then take your canoe west and then go up and then a bit to the right,
    then keep going west until you reach the end goind down and then take the
    first left that you see and head around to the ice cave. Once again, you may
    want to save your game here just in case something goes wrong inside.
    
    Before you go anywhere in this ice cave, it is imperative that you equip your
    Flame Sword but de-equip any Flame Armor that you may have. If not you can
    suffer a lot of damage since ice will null any fire defense and attack. When
    you reach inside go around to the next staircase, in the next room you will
    see warp tiles on the floor along with three treasure chests, while the
    third treasure chest(the one in the middle) is your main perogative, you
    can't acquire it just yet, drop down to the 2nd warp tile on the left from
    the top left treasure chest and continue onwards.
    
    In here you will encounter a batch of enemies before you can even get out of
    the room that you are in. To the left of where you are is Ice Armor, which
    is extremely valuable in a place like this since you can protect yourself
    from ice attacks from the monsters here. The room at the south part of this
    area is just nuts, it's 6 treasure chests with a flock of gold, definitely
    make sure you pick it up before heading onto the right staircase.
    
    Now in this next room there is a room with three staircases and a warp tile,
    take the three treasure chests and drop into the warp tile and it will lead
    you to the Eye, which you will have to defeat to get the Floater.
    -----------------------------------------------------------------------------
    BOSS BATTLE: Eye      HP: 162
    -----------------------------------------------------------------------------
    Not a lot of HP, but a lot of instant death attacks. He has virtually no
    weaknesses whatsoever. Have one party member equipped with the Rune Sword,
    it'll do a good deal of damage against this guy since he is categorized in
    the magic class. Other than that have your magic users use magic and fighters
    attack as normal. His only real threat besides his instant death spells is
    the Lit2 spell, which can deal quite a bit of damage to the party, so make
    sure you have a Hel2 ready for that.
    
    After the battle pick up the Floater and head out of there.
    
    =============================================================================
    Ryukahn Desert
    Party's level: 24
    Items: Airship
    Monsters: None
    =============================================================================
    
    Head to the Ryukahn Desert which is directly south of Cresent Lake, there
    should be a river next to the semi-large desert. Port your ship near the
    river and use your canoe to make it to the mainland(since there are no ports)
    and then use the floater near the desert. This will prompt the airship to
    rise from the sand and made available for you to use.
    
    Congratulations! You have acquired the last vehicle in the game, but your
    journey and adventure is still far from over.
    
    =============================================================================
    Castle of Ordeals
    Party's level: 24
    Items: Zeus Guantlet, Gold Bracelet, Ice Sword, Iron Guantlet, Heal Staff,
           House, 1455 G, 7340 G, Tail
    Monsters: Tiger, Sphinx, Wyrm, Sauria, Manitcore, Sandworm, Giant, Iguana,
              Saber Tooth, Catman, Great Pede, Red Ankylo
    =============================================================================
    
    The Castle of Ordeals is located on the northern continent directly north
    of Corneria. It's pretty much a castle to the right of the Cardia Islands.
    Inside talk to the wizard and he will move out of the way for you, but be
    wary that this place isn't called "Castle of Ordeals" for nothing. It's
    extremely tough to get by unless you are properly equipped and have enough
    levels to sustain and deal out hits.
    
    Inside here the podiums are warp tiles to other places in the room. The first
    two warp podiums aren't too hard to manuver past since they are straight
    forward, after that take the bottom warp podium and collect the Zeus
    Guantlet and head to the third floor and then go around and pick up the rest
    of the treasure chests and the Tail. Watch for the treasure chest near the
    chair, it's protected by Zombie Dragon(s). Defeat the Dragons by using the
    Hrm3 spell(if you have it) and Fire3(if you have it) and have the rest of
    your fighters attack as normal.
    
    Soon after that leave the place and travel to Cardia Islands, which are the
    islands to the left of the castle.
    
    =============================================================================
    Cardia Islands
    Party's level: 26
    Items: Cabin, 575 G, Soft Potion, 10 G, House, 500 G, 160 G, 9500 G, 2750 G,
           1520 G, 2750 G, 1455 G, 2000 G
    Monsters: None
    =============================================================================
    
    In these islands here there are six entrances to the Cardia Islands. There
    are practically no monsters below the islands and it's pretty straight-
    forward throughout, so a walkthrough isn't neccessary. Just grab all the
    items and then speak with Bahamut in the long hall and tell him that you wish
    to be promoted and he will do so. I suggest you do so either because your
    promotional classes are everything that you were previously, and more. Your
    stats are a bit more polished than before and you can now basically acquire
    and use any spell and any weapon and armor in the game...assuming you have
    the appropriate class for it.
    
    =============================================================================
    Sea Shrine
    Party's level: 26
    Items: 9900 G, 2000 G, 110 G, 450 G, 2750 G, 10000 G, 4150 G, 5000 G, 9000 G,
           1760 G, 10 G, Opal Helmet, Opal Guantlet, Opal Bracelet, Pure Potion,
           Opal Shield, Slab, Opal Armor, Light Axe(2), 12350 G, Mage Staff,
           20 G, Ribbon, 9900 G, 5450 G, 7340 G, 2750 G, 8135 G, 7690 G, 385 G,
           Power Guantlet
    Monsters: Kraken, Lobstar, Ghost, Wizard Sahag, Big Eye, Naga, Sea Snake,
              Grey Shark, Sea Troll, Water, Rock Gol, Red Sahag, Shark
    =============================================================================
    
    On the Northern West continent lies a giant desert. Head to that desert and
    depart your ship south of it on a suitable area(you will have to walk, gasp
    I know). Head up to the Caravan(which is the small desert area seperate from
    the larger desert next to a small batch of forest) and pruchase the Bottle
    for 50000 G. You're probably wondering..."Wa sa fa?!" But eh, check the
    bottle and it will release a fairy. The fairy will wander off but don't fret,
    take your airship and head to the northeast continent and head for the town
    that is completely encased by surrounding mountains.
    
    Inside here are some powerful magic and weapons, but don't worry about the
    weapons now...head straight for the Fairy Spring which is on the upper right
    most corner of Gaia. Talk to the Fairy and it will give you Oxyale, which
    is the only way you even stand a chance of surviving in the Sea Shrine.
    
    With that said and done head to Onrac, which is a town located on the same
    continent as the Caravan, you'll have to walk a long way to the east though.
    When you reach in here, head to the bottom right part of town and talk to
    the maiden and she will allow you to pass since you have the Oxyale. Make
    sure you save your game at the inn though.
    
    This will be probably the biggest place you will have visited in the game
    as of now. It's a bit complex and confusing at times. When you enter here,
    head to the top left path(you can take the top right path to collect various
    treasures, which is HIGHLY reccommended) so you can collect the Opal Armors
    and weaponry, but more importantly pick up the Slab as well.
    
    On the right path when you reach a room that has many minature rooms it seems
    nearly impossible to get to them, but go to the top right and walk along that
    long path and you will reach the other side of the room, much like going
    around in a circle. Pick up the items there which include the Slab, Opal
    Helmet, and Opal Guantlet. Then head back to the first room and take the left
    staircase.
    
    This path is practically straight forward, after the first room take the
    upper right staircase, then in the small room take the next staircase and
    then take the bottom right staircase in the next room. You should find
    yourself in a long hall(sort of), head down and collect the treasure chests
    and head to the next room at the top. In here you definitely would want to
    collect the ribbon(which is located at the top right room of this area)
    and then head to the top left staircase to the next area which will
    eventually lead to Kraken.
    -----------------------------------------------------------------------------
    BOSS BATTLE: Kraken       HP: 800
    -----------------------------------------------------------------------------
    This battle isn't too hard actually. You should use Lit3 constantly if you
    have it or any lit spell(avoid Lit1 if you have a stronger other elemental
    spell like Fir2 or Ice2). Cast Slow on Kraken and cast Fast on your fighters
    and if Kraken uses Ink, use Lamp(if you have it) to counteract the effects.
    Attack and keep your HP up basically.
    
    After the battle step up to the bacl orb and then you will be warped outside,
    head to the inn at Onrac and save your game.
    
    =============================================================================
    The Waterfall
    Party's level: 30
    Items: Wizard Staff, Ribbon, 13450 G, 6400 G, 5000 G, Defense
    Monsters: Gas Dragon, Nitemare, Mud Gol, Mummy, Wizard Mummy, Perilisk,
              Coctrice
    =============================================================================
    
    Once you head outside of Onrac, take the river upwards to the waterfall, it's
    a pretty straight forward path. Inside here walk around to the top left and
    then head down left and collect the treasure chests. One of them contains
    a Cube which you will need to complete your next quest. After you have
    collected the Cube(which you will need to talk to the robot for) head out of
    here and go back to your airship.
    
    Head back to the town of Melmond(yes, that's right...Melmond) and then talk
    to Dr. Unne and show him the Slab. He will translate the language for you
    and then head to the town of Lefein...which is on the Northeast continent.
    
    The bad part is that you will have to walk a long way again, and you will
    have to dock your airship near the small lake and then walk down south.
    
    =============================================================================
    Lefein, the Mirage Tower, and the Floating Castle
    Party's level: 30
    Items: Vorpal, Heal Helmet, Cabin, Aegis Shield 880 G, 2750 G, 3400 G,
           18010 G, 13000 G, 12350 G, 7900 G, 8135 G, House, 7690 G, 10000 G,
           Sun Sword, Dragon Armor, 9900 G, Heal Potion, 4150 G, 7900 G, 5000 G,
           ProRing, 6720 G, Heal Helmet, 180 G, Bane Sword, Silver Helmet, House,
           Opal Guantlet, 880 G, 13000 G, Ribbon, Opal Shield, Adamant, White
           Shirt, Black Shirt, 9000 G, Heal Potion, ProRing, 5450 G, Soft Potion,
           Katana, 6400 G, Cloth, ProCape, Soft Potion, 9500 G, 8135 G, 3400 G,
           4150 G
    Monsters: Tiamat, Air, Slime, Sentry, Jimera, Wizard Vampire, Grey Naga,
              Green Medusa, Fighter, Evilman, Warmech, Eye, Mancat, Manticor,
              Sorcerer, Nitemare, Guard, Batman, Rock Gol, Red Hydra, Mud Gol,
              Naocho, Cerebus, Blue Dragon, Saber Tooth Tiger, Chimera, Mummy,
              Wizard Mummy, Vampire, Perilisk, Guard
    =============================================================================
    
    When you head to Lefein, talk to the man in the bottom left part of town,
    he will give you the Chute needed to get inside the Mirage Tower. Also you
    learn that the Sky Warriors had used that airship to travel to the Floating
    Castle. They had also left the airship and floater down south but has never
    returned since then. This doesn't sound too goof for a party that is about
    to attempt to complete their 4th elemental quest.
    
    Head to the left desert and dock your airship somewhere...then walk towards
    the center and use the Chute to let you inside the Mirage Tower. Inside
    here head up and collect all the treasure chests inside and then head to the
    next floor, in here head your way towards the top staircase and then use
    the Cube in the next room to transport you to the Floating Castle.
    
    In here you are given four paths, the top path is your next destination but
    the other three paths leads to items and a lot of gold, collect them and
    then head on, in the next room are 7 different paths. The bottom path is the
    next destination, but the most important item here is at the bottom left
    which contains the Adamant. In the next area you can ignore the bottom path,
    the top, left, and right paths all contain items and gold. Also if you look
    down the window you can get a clue as to where to go to next after you have
    completed this quest...it appears that the four flowing altars all seem to
    flow into the center of the Temple of Fiends...how odd...
    
    Now when you reacht his next floor, it gets a bit complex...much like an
    enigma. But luckily you've got Super Dingo Jellybean to help you out! :P
    Now when you first enter the room, move two columns down and then two columns
    right and you will enter the long corridor(not that hard eh?). Be wary in
    this corridor though, you may encounter the Warmech and have your long
    journey come to an end right there and then. So be prepared for whatever may
    happen, once you reach Kraken...it's time to settle things.
    -----------------------------------------------------------------------------
    BOSS BATTLE: Kraken       HP: 1000
    -----------------------------------------------------------------------------
    This will be a very tough battle indeed. Attack with your strongest elemental
    magic(Nuke is EXTREMELY helpful here, able to deal anywhere from 200-600 HP
    of damage!!!) and have the rest of your characters attack as normal. Use Fast
    on your party members and Slow on Tiamat. His physical attacks hurt pretty
    badly, so you may want to cast Invs or Inv2 on the party to avoid some of his
    attacks.
    
    After the battle step onto the black orb and you will be teleported outside.
    Congratulations again! You have restored power to all four orbs...but yet
    something doesn't seem quite right.
    
    =============================================================================
    Excalibur and the Temple of Fiends
    Party's level: 35
    Items: Masamune, Excalibur
    Monsters: Worm, Phantom, Iron Gol, Frost Dragon, Chimera, Zombie Dragon,
              Frost Giant, Slime, Gas Dragon, Badman, Mage, Fighter, Kraken,
              Tiamat, Earth, Green Medusa, Mud Gol, Rock Gol, Lich, Agama, Grey
              Worm, Red Giant, Kary, Sea Troll, Lobster, Sea Snake, Water, Grey
              Shark, Wizard Sahag, Big Eye, Iron Gol, Sorcerer, Air, Vampire,
              Wizard Vampire
    =============================================================================
    
    Head back to your airship, then head to the Dwarf cave and speak with the
    Dwarf that exhausted his supply of Adamant earlier. Give him the Adamant and
    in return you get an extremely powerful sword for your Knight.
    
    Head back to the Temple of Fiends but make sure to restock on everything and
    get 99 Pure Potions, 99 Cure Potions, and 99 Soft Potions. Make sure you have
    all your magic slots filled up and maybe boost a little more in levels. Once
    your ready, head inside.
    
    You notice 5 bats flying around...these five are the Sky Warriors that the
    people of Lefein had been talking about. They were turned into bats by a
    powerful force...and it looks like the party will have their hands full.
    
    Head to the black orb and then you will be transported 2000 years back into
    the past...that's quite a long time. The Temple of Fiends(Past) is a pretty
    straight forward place...no funny mazes or loopholes. You will go through
    several floors that attain a certain element in them...like Earth, Fire,
    Water, and Wind. You will also have to fight an enhanced version of each
    fiend again...the tactics for them are no more different than before...just
    use stronger magic. On the floor when you reach Tiamat there is a Masamune
    sword at the bottom right part of the room...PICK IT UP. It is insanely
    powerful and can make a wizard come close to matching the strength of a
    Knight. Equip it on a Knight and with your levels at 50, you can literally
    deal 1400 HP of damage! Once you reach the final room you will encounter
    Garland...who traveled 2000 years into the past in which in turn he sent
    the fiends 2000 years into the future where the fiends of that time would
    send back Garland creating an endless loophole. This fight WILL NOT be easy.
    -----------------------------------------------------------------------------
    Final Battle: Chaos     HP: 2000
    -----------------------------------------------------------------------------
    Chaos has every spell in the book and has no weaknesses and is incredibly
    durable to virtually ANY attack. Have your White Wizard or Red Wizard be the
    healer...have your Black Wizard cast Nuke every time, it'll do about 150-300
    HP of damage against him depending on your levels. Your other fighters should
    attack as normal and keep their HP up, there is one seriously downside to an
    already tough battle though. Chaos can use Cur4 on himself at ANY TIME,
    meaning that even if you are 200 HP away from putting this guy to rest...he
    becomes a fight all over again...much like fighting two Chaos. There isn't
    anything that you can do about this except hope that he doesn't use it.
    Keeping your HP to the max is extremely crucial and having Hel3 being cast
    every round from your White or Red Wizard will help.
    
    Congratulations for the last time! You have beaten one of the toughest RPGs
    and one fo the best RPGs in history! The ending isn't too shabby(although it
    is mainly text) but it does leave a sense of passion in your heart and a
    sense of completeness(forgive the cornballness) and it shows what a true
    warrior you are! Thank you for using this guide and thank you for playing the
    best game on one of the best consoles ever.
    
    - Dingo Jellybean
    
    ------- [ Mini Game ] -------
    
    This is a mini game that is optional but it's really a waste of your time.
    Anyways, while you are on your sailship hold down A and press B 55 times and
    a number blocks game will show up. If you move the number tiles in order from
    1 to 15, you win...yep...that's right...100 G. That's it. *cries*
    
    =============================================================================
    -------------------------------- [ Bestiary ] -------------------------------
    =============================================================================
    
    ------- [ A ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Air
    HP:         | 358
    Attack Avg: | 53-106
    Attack Eff. | NA
    EXP:        | 1614
    Gold:       | 807
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | Qake, Rub, Bane, Brak, Stun, Slep
    Location:   | Sky Castle
    -----------------------------------------------------------------------------
    Monster:    | Ankylo
    HP:         | 352
    Attack Avg: | 98-196
    Attack Eff. | NA
    EXP:        | 2610
    Gold:       | 1
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Mirage Tower, World Map near Caravan
    -----------------------------------------------------------------------------
    Monster:    | Arachnid
    HP:         | 64
    Attack Avg: | 5-10
    Attack Eff. | Poison
    EXP:        | 141
    Gold:       | 50
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Titan's Tunnel
    -----------------------------------------------------------------------------
    Monster:    | Asp
    HP:         | 56
    Attack Avg: | 6-12
    Attack Eff. | Poison
    EXP:        | 123
    Gold:       | 50
    Class:      | Dragon
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map, early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Astos
    HP:         | 168
    Attack Avg: | 26-52
    Attack Eff. | NA
    EXP:        | 2250
    Gold:       | 2000
    Class:      | Undead
    Weaknesses: | Fire
    Attacks:    | Rub, Slo2, Lit2, Slow, Fast, Fir2, Dark, Slep
    Strong vs.: | NA
    Location:   | Northwest Castle
    -----------------------------------------------------------------------------
    
    ------- [ B ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Badman
    HP:         | 260
    Attack Avg: | 44-88
    Attack Eff. | NA
    EXP:        | 1263
    Gold:       | 1800
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Mirage Tower
    -----------------------------------------------------------------------------
    Monster:    | Big Eye
    HP:         | 304
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 3591
    Gold:       | 3591
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | Stun, Dark
    Strong vs.: | Qake, Fire
    Location:   | Sea Shrine
    -----------------------------------------------------------------------------
    Monster:    | Blue Dragon
    HP:         | 454
    Attack Avg: | 92-184
    Attack Eff. | NA
    EXP:        | 3274
    Gold:       | 2000
    Class:      | Dragon
    Weaknesses: | Fire
    Attacks:    | Thunder
    Strong vs.: | Qake, Lit
    Location:   | Temple of Fiends(Past), Mirage Tower
    -----------------------------------------------------------------------------
    Monster:    | Bone
    HP:         | 10
    Attack Avg: | 10-20
    Attack Eff. | NA
    EXP:        | 9
    Gold:       | 3
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep
    Location:   | Temple of Fiends(Present), World Map - Early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Bull
    HP:         | 164
    Attack Avg: | 22-44
    Attack Eff. | NA
    EXP:        | 489
    Gold:       | 489
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Titan's Tunnel, Earth Cave, Gurgu Volcano, Temple of Fiends
                | (past)
    -----------------------------------------------------------------------------
    
    ------- [ C ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Caribe
    HP:         | 92
    Attack Avg: | 22-44
    Attack Eff. | NA
    EXP:        | 240
    Gold:       | 20
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Rivers
    -----------------------------------------------------------------------------
    Monster:    | Catman
    HP:         | 160
    Attack Avg: | 30-60
    Attack Eff. | Poison
    EXP:        | 780
    Gold:       | 780
    Class:      | Were
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Mirage Tower, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Cerebus
    HP:         | 192
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 1182
    Gold:       | 600
    Class:      | NA
    Weaknesses: | Ice
    Attacks:    | Scorch
    Strong vs.: | Fire
    Location:   | Gurgu Volcano
    -----------------------------------------------------------------------------
    Monster:    | Chaos
    HP:         | 2000
    Attack Avg: | 100-500
    Attack Eff. | NA
    EXP:        | NA
    Gold:       | NA
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | Ice3, Cur4, Lit3, Slo2, Fir3, Fast, Nuke, Qake
    Strong vs.: | Qake, Lit, Ice, Fire, Bane, Slep, Brak, Stun, Zap
    Location:   | Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Chimera
    HP:         | 300
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 2064
    Gold:       | 2500
    Class:      | Dragon
    Weaknesses: | Ice
    Attacks:    | Cremate
    Strong vs.: | Qake, Fire
    Location:   | Temple of Fiends(Past), Mirage Tower
    -----------------------------------------------------------------------------
    Monster:    | Cobra
    HP:         | 80
    Attack Avg: | 22-44
    Attack Eff. | 165
    EXP:        | 50
    Gold:       | Dragon
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Earth Cave
    -----------------------------------------------------------------------------
    Monster:    | Coctrice
    HP:         | 50
    Attack Avg: | 1-2
    Attack Eff. | Stone
    EXP:        | 186
    Gold:       | 200
    Class:      | NA
    Weaknesses: | Ice
    Attacks:    | NA
    Strong vs.: | Qake
    Location:   | Ice Cave, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Crawl
    HP:         | 84
    Attack Avg: | 1-2
    Attack Eff. | Stun
    EXP:        | 186
    Gold:       | 200
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Marsh Cave
    -----------------------------------------------------------------------------
    Monster:    | Creep
    HP:         | 56
    Attack Avg: | 17-34
    Attack Eff. | NA
    EXP:        | 63
    Gold:       | 15
    Class:      | NA
    Weaknesses: | Fire
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map, early part of game.
    -----------------------------------------------------------------------------
    
    ------- [ E ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Earth
    HP:         | 288
    Attack Avg: | 66-132
    Attack Eff. | NA
    EXP:        | 1536
    Gold:       | 738
    Class:      | NA
    Weaknesses: | Fire
    Attacks:    | NA
    Strong vs.: | Qake, Lit, Ice, Rub, Bane, Brak, Stun, Slep
    Location:   | Earth Cave
    -----------------------------------------------------------------------------
    Monster:    | Evilman
    HP:         | 190
    Attack Avg: | 55-110
    Attack Eff. | NA
    EXP:        | 2700
    Gold:       | 3000
    Class:      | Magic
    Weaknesses: | NA
    Attacks:    | XFer, Nuke, ZZZZ, Blnd
    Strong vs.: | Rub, Bane, Brak, Stun, Slep
    Location:   | Sky Castle, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Eye
    HP:         | 182
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 3225
    Gold:       | 3225
    Class:      | Magic
    Weaknesses: | NA
    Attacks:    | XXXX, Brak, Rub, Lit2, Hold, Lamp, Slow, Sleep
    Strong vs.: | Qake
    Location:   | Ice Cave
    -----------------------------------------------------------------------------
    
    ------- [ F ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Fighter
    HP:         | 200
    Attack Avg: | 40-80
    Attack Eff. | NA
    EXP:        | 3420
    Gold:       | 3420
    Class:      | Magic
    Weaknesses: | NA
    Attacks:    | Wall, XFer, Hel3, Fog2, Inv2, Cur4, Hel2, Cur3
    Strong vs.: | NA
    Location:   | Sky Castle, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Fire
    HP:         | 276
    Attack Avg: | 50-100
    Attack Eff. | NA
    EXP:        | 1620
    Gold:       | 800
    Class:      | NA
    Weaknesses: | Ice
    Attacks:    | NA
    Strong vs.: | Qake, Fire, Rub, Bane, Brak, Stun, Slep
    Location:   | Gurgu Volcano, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Frost Dragon
    HP:         | 200
    Attack Avg: | 53-106
    Attack Eff. | NA
    EXP:        | 1701
    Gold:       | 2000
    Class:      | Dragon
    Weaknesses: | Fire, Lit
    Attacks:    | Blizzard
    Strong vs.: | Qake, Ice, Bane, Brak
    Location:   | Temple of Fiends(Past), Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Frost Gator
    HP:         | 142
    Attack Avg: | 56-112
    Attack Eff. | NA
    EXP:        | 1890
    Gold:       | 2000
    Class:      | Water/Dragon
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | World Map near Caravan, Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Frost Giant
    HP:         | 336
    Attack Avg: | 60-120
    Attack Eff. | NA
    EXP:        | 1752
    Gold:       | 1752
    Class:      | Gaint
    Weaknesses: | Fire
    Attacks:    | NA
    Strong vs.: | Ice
    Location:   | Temple of Fiends(Past), Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Frost Wolf
    HP:         | 92
    Attack Avg: | 25-50
    Attack Eff. | NA
    EXP:        | 402
    Gold:       | 200
    Class:      | NA
    Weaknesses: | Fire
    Attacks:    | Frost
    Strong vs.: | Ice
    Location:   | Ice Cave, Temple of Fiends(past)
    -----------------------------------------------------------------------------
    
    -------- [ G ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Gargoyle
    HP:         | 80
    Attack Avg: | 12-24
    Attack Eff. | NA
    EXP:        | 132
    Gold:       | 80
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | Qake
    Location:   | Marsh Cave
    -----------------------------------------------------------------------------
    Monster:    | Garland
    HP:         | 106
    Attack Avg: | 15-30
    Attack Eff. | NA
    EXP:        | 130
    Gold:       | 250
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Temple of Fiends(Present)
    -----------------------------------------------------------------------------
    Monster:    | Gas Dragon
    HP:         | 352
    Attack Avg: | 72-144
    Attack Eff. | NA
    EXP:        | 4068
    Gold:       | 5000
    Class:      | Dragon
    Weaknesses: | Ice
    Attacks:    | Poison Gas
    Strong vs.: | Qake
    Location:   | Temple of Fiends(Past), Waterfall
    -----------------------------------------------------------------------------
    Monster:    | Gator
    HP:         | 184
    Attack Avg: | 42-84
    Attack Eff. | NA
    EXP:        | 816
    Gold:       | 900
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Rivers
    -----------------------------------------------------------------------------
    Monster:    | Geist
    HP:         | 56
    Attack Avg: | 8-16
    Attack Eff. | Stun
    EXP:        | 117
    Gold:       | 117
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep
    Location:   | Earth Cave, Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Ghost
    HP:         | 180
    Attack Avg: | 93-186
    Attack Eff. | NA
    EXP:        | 990
    Gold:       | 990
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep
    Location:   | Sea Shrine, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Ghoul
    HP:         | 48
    Attack Avg: | 8-16
    Attack Eff. | Stun
    EXP:        | 93
    Gold:       | 50
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep
    Location:   | Temple of Fiends(Present), World Map - Early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Giant
    HP:         | 240
    Attack Avg: | 38-76
    Attack Eff. | NA
    EXP:        | 879
    Gold:       | 879
    Class:      | Giant
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Earth Cave, Gurgu Volcano, Northern Continent World Map,
                | World Map south of Matoya's Cave
    -----------------------------------------------------------------------------
    Monster:    | Great Pede
    HP:         | 320
    Attack Avg: | 73-146
    Attack Eff. | NA
    EXP:        | 2244
    Gold:       | 1000
    Class:      | NA
    Weaknesses: | Ice, Fire
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Green Medusa
    HP:         | 96
    Attack Avg: | 11-22
    Attack Eff. | Stun
    EXP:        | 1218
    Gold:       | 1218
    Class:      | NA
    Weaknesses: | Fire
    Attacks:    | Glance
    Strong vs.: | Qake, Ice
    Location:   | Sky Castle
    -----------------------------------------------------------------------------
    Monster:    | Green Ogre
    HP:         | 132
    Attack Avg: | 23-46
    Attack Eff. | NA
    EXP:        | 282
    Gold:       | 300
    Class:      | Giant
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Elfland World Map
    -----------------------------------------------------------------------------
    Monster:    | Grey Imp
    HP:         | 16
    Attack Avg: | 8-16
    Attack Eff. | NA
    EXP:        | 18
    Gold:       | 18
    Class:      | Giant
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map, early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Grey Naga
    HP:         | 420
    Attack Avg: | 7-14
    Attack Eff. | Poison
    EXP:        | 3489
    Gold:       | 4000
    Class:      | Magic
    Weaknesses: | NA
    Attacks:    | Ruse, Lamp, Slow, Dark, Slep, fire, Lit, Heal
    Strong vs.: | NA
    Location:   | Sky Castle
    -----------------------------------------------------------------------------
    Monster:    | Grey Shark
    HP:         | 344
    Attack Avg: | 50-100
    Attack Eff. | NA
    EXP:        | 2361
    Gold:       | 600
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Sea Shrine
    -----------------------------------------------------------------------------
    Monster:    | Grey Wolf
    HP:         | 72
    Attack Avg: | 14-28
    Attack Eff. | NA
    EXP:        | 93
    Gold:       | 22
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Temple of Fiends(Present), World Map - Early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Guard
    HP:         | 200
    Attack Avg: | 25-50
    Attack Eff. | Stun
    EXP:        | 1224
    Gold:       | 400
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | Rub, Bane, Stun, Brak, Slep
    Location:   | Mirage Tower
    -----------------------------------------------------------------------------
    
    ------- [ H ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Hydra
    HP:         | 212
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 915
    Gold:       | 150
    Class:      | Dragon
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Rivers
    -----------------------------------------------------------------------------
    Monster:    | Hyena
    HP:         | 120
    Attack Avg: | 22-44
    Attack Eff. | NA
    EXP:        | 288
    Gold:       | 72
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Gurgu Volcano
    -----------------------------------------------------------------------------
    
    ------- [ I ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Iguana
    HP:         | 92
    Attack Avg: | 18-36
    Attack Eff. | 153
    EXP:        | 50
    Gold:       | Dragon
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map, early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Image
    HP:         | 86
    Attack Avg: | 22-44
    Attack Eff. | Stun
    EXP:        | 231
    Gold:       | 231
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep
    Location:   | Earth's Cave, Gurgu Volcano
    -----------------------------------------------------------------------------
    Monster:    | Imp
    HP:         | 8
    Attack Avg: | 4-8
    Attack Eff. | NA
    EXP:        | 6
    Gold:       | 6
    Class:      | Giant
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map, early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Iron Gol
    HP:         | 304
    Attack Avg: | 93-186
    Attack Eff. | NA
    EXP:        | 6717
    Gold:       | 3000
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | Poison Gas
    Strong vs.: | Qake, Icem Fire, Rub, ane, Brak, Stun, Slep
    Location:   | Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    
    ------- [ J ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Jimera
    HP:         | 350
    Attack Avg: | 40-80
    Attack Eff. | NA
    EXP:        | 4584
    Gold:       | 5000
    Class:      | Dragon
    Weaknesses: | Ice
    Attacks:    | Cremate, Poison Gas
    Strong vs.: | Qake, Fire
    Location:   | Sky Castle
    -----------------------------------------------------------------------------
    
    ------- [ K ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Kraken
    HP:         | 800
    Attack Avg: | 50-100
    Attack Eff. | NA
    EXP:        | 4245
    Gold:       | 5000
    Class:      | Dragon
    Weaknesses: | Ink(Dark), Lit2
    Attacks:    | Lit
    Strong vs.: | Qake, Fire
    Location:   | Sea Shrine
    -----------------------------------------------------------------------------
    Monster:    | Kraken
    HP:         | 1000
    Attack Avg: | 120-360
    Attack Eff. | NA
    EXP:        | 500
    Gold:       | 2
    Class:      | Dragon
    Weaknesses: | Ink(Dark), Lit2, Lit3
    Attacks:    | Lit
    Strong vs.: | Qake, Fire
    Location:   | Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Kyzoku
    HP:         | 50
    Attack Avg: | 14-28
    Attack Eff. | NA
    EXP:        | 60
    Gold:       | 120
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | Qake
    Location:   | Waters
    -----------------------------------------------------------------------------
    
    ------- [ L ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Lich
    HP:         | 400
    Attack Avg: | 40-80
    Attack Eff. | NA
    EXP:        | 2200
    Gold:       | 3000
    Class:      | Undead
    Weaknesses: | Fire
    Attacks:    | Ice2, Slp2, Fast, Lit2, Hold, Fir2, Slow, Slep
    Strong vs.: | Ice, Rub, Bane, Stun, Slep, Brak
    Location:   | Earth Cave
    -----------------------------------------------------------------------------
    Monster:    | Lich
    HP:         | 800
    Attack Avg: | 90-256
    Attack Eff. | NA
    EXP:        | 0
    Gold:       | 500
    Class:      | Undead
    Weaknesses: | Fire
    Attacks:    | Ice2, Ice3, Slp2, Fast, Lit2, Lit3, Hold, Fir2, Slow, Slep
    Strong vs.: | Ice, Rub, Bane, Stun, Slep, Brak
    Location:   | Temple of Fiends(Past).
    -----------------------------------------------------------------------------
    Monster:    | Lobster
    HP:         | 148
    Attack Avg: | 35-70
    Attack Eff. | Poison
    EXP:        | 639
    Gold:       | 300
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Sea Shrine, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    
    ------- [ M ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Mad Pony
    HP:         | 64
    Attack Avg: | 10-20
    Attack Eff. | NA
    EXP:        | 63
    Gold:       | 15
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map, early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Mage
    HP:         | 105
    Attack Avg: | 26-52
    Attack Eff. | NA
    EXP:        | 1095
    Gold:       | 1095
    Class:      | Magic
    Weaknesses: | NA
    Attacks:    | Rub, Lit3, Fir3, Bane, Slo2, Stun
    Strong vs.: | NA
    Location:   | Temple of Fiends(past), Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Manticore
    HP:         | 164
    Attack Avg: | 22-44
    Attack Eff. | NA
    EXP:        | 1317
    Gold:       | 650
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | Stinger(poison)
    Strong vs.: | Qake
    Location:   | Castle of Ordeal
    -----------------------------------------------------------------------------
    Monster:    | Muck
    HP:         | 76
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 255
    Gold:       | 70
    Class:      | NA
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Ice, Fire, Rub, Bane, Brak, Stun, Slep
    Location:   | Marsh Cave
    -----------------------------------------------------------------------------
    Monster:    | Mud Gol
    HP:         | 176
    Attack Avg: | 64-128
    Attack Eff. | NA
    EXP:        | 1257
    Gold:       | 800
    Class:      | Magic
    Weaknesses: | NA
    Attacks:    | Fast
    Strong vs.: | Lit, Ice, Fire, Rub, Bane, Brak, Stun, Slep
    Location:   | Waterfall, Temple of Fiends(past)
    -----------------------------------------------------------------------------
    Monster:    | Mummy
    HP:         | 80
    Attack Avg: | 30-60
    Attack Eff. | Sleep
    EXP:        | 300
    Gold:       | 300
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep
    Location:   | Castle of Ordeals, Titan's Tunnel
    -----------------------------------------------------------------------------
    
    ------- [ N ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Naga
    HP:         | 356
    Attack Avg: | 9-18
    Attack Eff. | Poison
    EXP:        | 2355
    Gold:       | 2355
    Class:      | Magic/Water
    Weaknesses: | Lit
    Attacks:    | Lit2, Hold, Lit, Lock, Slep, Dark
    Strong vs.: | Qake, Fire
    Location:   | Sea Shrine, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Naocho
    HP:         | 344
    Attack Avg: | 35-70
    Attack Eff. | Poison
    EXP:        | 3189
    Gold:       | 500
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map near Caravan
    -----------------------------------------------------------------------------
    Monster:    | Nightmare
    HP:         | 200
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 1272
    Gold:       | 700
    Class:      | NA
    Weaknesses: | Ice
    Attacks:    | Snorting(Dark)
    Strong vs.: | Qake, Fire, Rub, Bane, Stun, Slep
    Location:   | Waterfall
    -----------------------------------------------------------------------------
    
    ------- [ O ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Ocho
    HP:         | 208
    Attack Avg: | 20-40
    Attack Eff. | Poison
    EXP:        | 1224
    Gold:       | 102
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Rivers
    -----------------------------------------------------------------------------
    Monster:    | Odd Eye
    HP:         | 10
    Attack Avg: | NA
    Attack Eff. | 4-8
    EXP:        | 42
    Gold:       | 10
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | Stun
    Strong vs.: | Qake, Fire
    Location:   | Waters
    -----------------------------------------------------------------------------
    Monster:    | Ogre
    HP:         | 100
    Attack Avg: | 18-36
    Attack Eff. | NA
    EXP:        | 195
    Gold:       | 195
    Class:      | Giant
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map, early part of game.
    -----------------------------------------------------------------------------
    Monster:    | Ooze
    HP:         | 76
    Attack Avg: | 32-64
    Attack Eff. | NA
    EXP:        | 252
    Gold:       | 70
    Class:      | NA
    Weaknesses: | Ice, Fire
    Attacks:    | NA
    Strong vs.: | Qake, Lit, Rub, Bane, Brak, Stun, Slep
    Location:   | Ice Cave, Titan's Tunnel
    -----------------------------------------------------------------------------
    
    ------- [ P ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Pede
    HP:         | 222
    Attack Avg: | 38-78
    Attack Eff. | Poison
    EXP:        | 1194
    Gold:       | 300
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Gurgu Volcano
    -----------------------------------------------------------------------------
    Monster:    | Perilisk
    HP:         | 44
    Attack Avg: | 20-40
    Attack Eff. | NA
    EXP:        | 423
    Gold:       | 500
    Class:      | NA
    Weaknesses: | Ice
    Attacks:    | Squint(Rub)
    Strong vs.: | Qake
    Location:   | Gurgu Volcano, Ice Cave, Castle of Ordeals
    -----------------------------------------------------------------------------
    Monster:    | Phantom
    HP:         | 360
    Attack Avg: | 120-240
    Attack Eff. | Stun
    EXP:        | 1
    Gold:       | 1
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | Stop, Zap1, XFer, Brak, Rub, Hold, Lamp, Slow
    Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep
    Location:   | Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Pirates
    HP:         | 6
    Attack Avg: | 8-16
    Attack Eff. | NA
    EXP:        | 40
    Gold:       | 40
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Pravoka
    -----------------------------------------------------------------------------
    
    ------- [ R ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Red Ankylo
    HP:         | 256
    Attack Avg: | 60-120
    Attack Eff. | NA
    EXP:        | 1428
    Gold:       | 300
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map near Mirage Tower
    -----------------------------------------------------------------------------
    Monster:    | Red Bone
    HP:         | 144
    Attack Avg: | 26-52
    Attack Eff. | NA
    EXP:        | 378
    Gold:       | 378
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep
    Location:   | Marsh Cave
    -----------------------------------------------------------------------------
    Monster:    | Red Caribe
    HP:         | 172
    Attack Avg: | 37-74
    Attack Eff. | NA
    EXP:        | 546
    Gold:       | 46
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map near Caravan
    -----------------------------------------------------------------------------
    Monster:    | Red Giant
    HP:         | 300
    Attack Avg: | 73-146
    Attack Eff. | NA
    EXP:        | 1506
    Gold:       | 1506
    Class:      | Giant
    Weaknesses: | Ice
    Attacks:    | NA
    Strong vs.: | Fire
    Location:   | Gurgu Volcano
    -----------------------------------------------------------------------------
    Monster:    | Red Gargoyle
    HP:         | 94
    Attack Avg: | 10-20
    Attack Eff. | NA
    EXP:        | 387
    Gold:       | 387
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | Fir2, Hold, Fire
    Strong vs.: | Qake, Ice, Fire
    Location:   | Castle of Ordeal, Gurgu Volcano
    -----------------------------------------------------------------------------
    Monster:    | Red Hydra
    HP:         | 182
    Attack Avg: | 20-40
    Attack Eff. | NA
    EXP:        | 1215
    Gold:       | 400
    Class:      | Dragon
    Weaknesses: | Ice
    Attacks:    | Cremate
    Strong vs.: | Fire
    Location:   | Rivers, Gurgu Volcano
    -----------------------------------------------------------------------------
    Monster:    | Red Sahag
    HP:         | 64
    Attack Avg: | 15-30
    Attack Eff. | NA
    EXP:        | 105
    Gold:       | 105
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Waters
    -----------------------------------------------------------------------------
    Monster:    | Rock Gol
    HP:         | 200
    Attack Avg: | 70-140
    Attack Eff. | NA
    EXP:        | 2385
    Gold:       | 1000
    Class:      | Magic
    Weaknesses: | NA
    Attacks:    | Slow
    Strong vs.: | Qake, Lit, Ice, Fir, Rub, Bane, Brak, Stun, Slep
    Location:   | Sea Shrine, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    
    ------- [ S ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Saber Tooth Tiger
    HP:         | 200
    Attack Avg: | 24-46
    Attack Eff. | NA
    EXP:        | 843
    Gold:       | 500
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Mirage Tower
    -----------------------------------------------------------------------------
    Monster:    | Sahag
    HP:         | 28
    Attack Avg: | 10-20
    Attack Eff. | NA
    EXP:        | 30
    Gold:       | 30
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Waters
    -----------------------------------------------------------------------------
    Monster:    | Sand Worm
    HP:         | 200
    Attack Avg: | 46-92
    Attack Eff. | NA
    EXP:        | 2683
    Gold:       | 900
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | Qake
    Strong vs.: | Qake
    Location:   | Castle of Ordeals, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Sauria
    HP:         | 196
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 1977
    Gold:       | 658
    Class:      | Dragon
    Weaknesses: | NA
    Attacks:    | Glance(stone)
    Strong vs.: | NA
    Location:   | Castle of Ordeals
    -----------------------------------------------------------------------------
    Monster:    | Scorpion
    HP:         | 84
    Attack Avg: | 22-44
    Attack Eff. | Poison
    EXP:        | 225
    Gold:       | 70
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Elfland World Map
    -----------------------------------------------------------------------------
    Monster:    | Scum
    HP:         | 24
    Attack Avg: | 1-2
    Attack Eff. | Poison
    EXP:        | 84
    Gold:       | 20
    Class:      | NA
    Weaknesses: | Ice, Fire
    Attacks:    | NA
    Strong vs.: | Qake, Lit, Rub, Bane, Brak, Stun, Slep
    Location:   | Marsh Cave
    -----------------------------------------------------------------------------
    Monster:    | Sea Snake
    HP:         | 224
    Attack Avg: | 35-70
    Attack Eff. | NA
    EXP:        | 957
    Gold:       | 600
    Class:      | Water/Dragon
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Sea Shrine
    -----------------------------------------------------------------------------
    Monster:    | Sea Troll
    HP:         | 216
    Attack Avg: | 40-80
    Attack Eff. | NA
    EXP:        | 852
    Gold:       | 852
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake
    Location:   | Sea Shrine, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Sentry
    HP:         | 400
    Attack Avg: | 102-204
    Attack Eff. | NA
    EXP:        | 4000
    Gold:       | 2000
    Class:      | NA
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Ice, Fire, Rub, Bane, Brak, Stun, Slep
    Location:   | Sky Castle
    -----------------------------------------------------------------------------
    Monster:    | Shadow
    HP:         | 50
    Attack Avg: | 10-20
    Attack Eff. | Dark
    EXP:        | 90
    Gold:       | 45
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep
    Location:   | Marsh Cave
    -----------------------------------------------------------------------------
    Monster:    | Shark
    HP:         | 120
    Attack Avg: | NA
    Attack Eff. | 22-24
    EXP:        | 267
    Gold:       | 66
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Qake, Fire
    Location:   | Waters
    -----------------------------------------------------------------------------
    Monster:    | Slime
    HP:         | 156
    Attack Avg: | 49-98
    Attack Eff. | Poison
    EXP:        | 1101
    Gold:       | 900
    Class:      | NA
    Weaknesses: | Fire
    Attacks:    | NA
    Strong vs.: | Qake, Lit, Ice, Rub, Bane, Brak, Stun, Slep
    Location:   | Sky Castle
    -----------------------------------------------------------------------------
    Monster:    | Sorcerer
    HP:         | 112
    Attack Avg: | 1-2
    Attack Eff. | Rub
    EXP:        | 822
    Gold:       | 999
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | (stun)
    Strong vs.: | NA
    Location:   | Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Specter
    HP:         | 52
    Attack Avg: | 20-40
    Attack Eff. | Stun
    EXP:        | 150
    Gold:       | 150
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Ice, Rub, Bane, Brak, Stun, Slep
    Location:   | Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Sphinx
    HP:         | 228
    Attack Avg: | 23-46
    Attack Eff. | NA
    EXP:        | 1160
    Gold:       | 1160
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | Qake
    Location:   | Castle of Ordeals
    -----------------------------------------------------------------------------
    Monster:    | Spider
    HP:         | 28
    Attack Avg: | 10-20
    Attack Eff. | NA
    EXP:        | 30
    Gold:       | 8
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Temple of Fiends(Present)
    -----------------------------------------------------------------------------
    
    ------- [ T ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Tiger
    HP:         | 132
    Attack Avg: | 22-44
    Attack Eff. | NA
    EXP:        | 438
    Gold:       | 108
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Castle of Ordeals
    -----------------------------------------------------------------------------
    Monster:    | T Rex
    HP:         | 600
    Attack Avg: | 115-230
    Attack Eff. | NA
    EXP:        | 7200
    Gold:       | 600
    Class:      | Dragon
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map near Mirage Tower
    -----------------------------------------------------------------------------
    Monster:    | Troll
    HP:         | 184
    Attack Avg: | 24-48
    Attack Eff. | NA
    EXP:        | 621
    Gold:       | 621
    Class:      | NA
    Weaknesses: | Fire
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Earth's Cave, Titan's Tunnel, Gurgu Volcano
    -----------------------------------------------------------------------------
    Monster:    | Tyro
    HP:         | 480
    Attack Avg: | 65-130
    Attack Eff. | NA
    EXP:        | 3387
    Gold:       | 502
    Class:      | Dragon
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | World Map near Mirage Tower
    -----------------------------------------------------------------------------
    
    ------- [ V ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Vampire
    HP:         | 156
    Attack Avg: | 76-152
    Attack Eff. | NA
    EXP:        | 1200
    Gold:       | 2000
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | Dazzle(causes Stun)
    Strong vs.: | Qake, Ice, Rub, Bane, Brak, Slep, Stun
    Location:   | Gurgu Volcano, Temple of Fiends(past), Earth Cave
    -----------------------------------------------------------------------------
    
    ------- [ W ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Warmech
    HP:         | 1000
    Attack Avg: | 128-256
    Attack Eff. | NA
    EXP:        | 32000
    Gold:       | 32000
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | Nuclear
    Strong vs.: | NA
    Location:   | Longer vertical Tower before Tiamat(1-64 chance of battle)
    -----------------------------------------------------------------------------
    Monster:    | Water
    HP:         | 300
    Attack Avg: | 69-138
    Attack Eff. | NA
    EXP:        | 1962
    Gold:       | 800
    Class:      | NA
    Weaknesses: | Ice
    Attacks:    | NA
    Strong vs.: | Qake, Fire, Rub, Bane, Brak, Stun, Slep
    Location:   | Temple of Fiends(Past), Sea Shrine
    -----------------------------------------------------------------------------
    Monster:    | Wizard
    HP:         | 84
    Attack Avg: | 30-60
    Attack Eff. | NA
    EXP:        | 276
    Gold:       | 300
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | Ice, Fire, Bane, Brak, Stun, Slep
    Location:   | Earth Cave, Marsh Cave
    -----------------------------------------------------------------------------
    Monster:    | Wizard Ogre
    HP:         | 144
    Attack Avg: | 23-46
    Attack Eff. | NA
    EXP:        | 723
    Gold:       | 723
    Class:      | Giant/Magic
    Weaknesses: | NA
    Attacks:    | Ruse, Dark, Slep, Hold, Ice
    Strong vs.: | Qake
    Location:   | Gurgu Volcano, Temple of Fiends(Past), Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Wizard Sahag
    HP:         | 204
    Attack Avg: | 47-94
    Attack Eff. | NA
    EXP:        | 882
    Gold:       | 882
    Class:      | Water
    Weaknesses: | Lit
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Sea Shrine, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Wizard Vampire
    HP:         | 300
    Attack Avg: | 90-180
    Attack Eff. | Stun
    EXP:        | 2385
    Gold:       | 3000
    Class:      | Undead/Magic
    Weaknesses: | Fire, Harm
    Attacks:    | Afir, Lamp, Ice2, Lit2, Fir2
    Strong vs.: | Qake, Ice, Rub, Bane, Stun, Brak, Slep
    Location:   | Sky Castle, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Wolf
    HP:         | 20
    Attack Avg: | 8-16
    Attack Eff. | NA
    EXP:        | 24
    Gold:       | 6
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | NA
    Location:   | Temple of Fiends(Present)
    -----------------------------------------------------------------------------
    Monster:    | Worm
    HP:         | 448
    Attack Avg: | 65-130
    Attack Eff. | NA
    EXP:        | 4344
    Gold:       | 1000
    Class:      | NA
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | Qake
    Location:   | Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Monster:    | Wraith
    HP:         | 114
    Attack Avg: | 40-80
    Attack Eff. | Stun
    EXP:        | 432
    Gold:       | 432
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep
    Location:   | Ice Cave
    -----------------------------------------------------------------------------
    Monster:    | Wyrm
    HP:         | 260
    Attack Avg: | 40-80
    Attack Eff. | NA
    EXP:        | 1218
    Gold:       | 502
    Class:      | Dragon
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | Qake
    Location:   | Temple of Fiends(past), Castle of Ordeals
    -----------------------------------------------------------------------------
    Monster:    | Wyvern
    HP:         | 212
    Attack Avg: | 30-60
    Attack Eff. | Poison
    EXP:        | 1173
    Gold:       | 50
    Class:      | Dragon
    Weaknesses: | NA
    Attacks:    | NA
    Strong vs.: | Qake
    Location:   | World Map near Caravan
    -----------------------------------------------------------------------------
    
    ------- [ Z ] -------
    
    -----------------------------------------------------------------------------
    Monster:    | Zombie
    HP:         | 20
    Attack Avg: | 10-20
    Attack Eff. | NA
    EXP:        | 24
    Gold:       | 12
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Qake, Ice, Rub, Bane, Stun, Slep
    Location:   | Temple of Fiends(Present)
    -----------------------------------------------------------------------------
    Monster:    | Zombull
    HP:         | 224
    Attack Avg: | 40-80
    Attack Eff. | NA
    EXP:        | 1050
    Gold:       | 1050
    Class:      | Undead
    Weaknesses: | Fire, Harm
    Attacks:    | NA
    Strong vs.: | Ice, Brak, Bane, Stun, Slep, Rub
    Location:   | World Map near Mirage Tower, Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    
    =============================================================================
    --------------------------- [ Weapons and Armors ] --------------------------
    =============================================================================
    
    ------- [ Weapons ] -------
    
    -----------------------------------------------------------------------------
    Weapon:   | Bane Sword
    Cost:     | NA
    Sell:     | 30000
    Damage:   | 22
    Hit%:     | 20
    Who:      | Knight, Ninja, Red Wizard
    Location: | Floating Castle
    -----------------------------------------------------------------------------
    Weapon:   | Cat Claw
    Cost:     | 65000
    Sell:     | 32500
    Damage:   | 22
    Hit%:     | 35
    Who:      | Knight, Ninja, Red Wizard, Black Wizard
    Location: | Gaia Town
    -----------------------------------------------------------------------------
    Weapon:   | Coral Sword
    Cost:     | NA
    Sell:     | 4000
    Damage:   | 19
    Hit%:     | 15
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard
    Location: | Earth Cave
    -----------------------------------------------------------------------------
    Weapon:   | Defense
    Cost:     | NA
    Sell:     | 20000
    Damage:   | 30
    Hit%:     | 35
    Who:      | Knight, Ninja, Red Wizard
    Location: | Casts the spell of RUSE when used as item during battle.
    -----------------------------------------------------------------------------
    Weapon:   | Dragon Sword
    Cost:     | NA
    Sell:     | 4000
    Damage:   | 19
    Hit%:     | 15
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard
    Location: | Dwarf Cave
    -----------------------------------------------------------------------------
    Weapon:   | Falchion
    Cost:     | 450
    Sell:     | 225
    Damage:   | 15
    Hit%:     | 10
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard
    Location: | Northwest Castle
    -----------------------------------------------------------------------------
    Weapon:   | Flame Sword
    Cost:     | NA
    Sell:     | 5000
    Damage:   | 26
    Hit%:     | 20
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Ice Cave
    Comment:  | Particulary effective against Ice monsters.
    -----------------------------------------------------------------------------
    Weapon:   | Giant Sword
    Cost:     | NA
    Sell:     | 4000
    Damage:   | 21
    Hit%:     | 20
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Gurgu Volcano
    Comment:  | Particulary effective against monsters in the Giant category.
    -----------------------------------------------------------------------------
    Weapon:   | Great Axe
    Cost:     | NA
    Sell:     | 1000
    Damage:   | 22
    Hit%:     | 5
    Who:      | Fighter, Knight, Ninja
    Location: | Titan's Tunnel
    -----------------------------------------------------------------------------
    Weapon:   | Hand Axe
    Cost:     | 550
    Sell:     | 275
    Damage:   | 16
    Hit%:     | 5
    Who:      | Fighter, Knight, Ninja
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Weapon:   | Head Staff
    Cost:     | NA
    Sell:     | 12500
    Damage:   | 0
    Hit%:     | 0
    Who:      | Ninja, White Mage, White Wizard
    Location: | Castle of Ordeal
    -----------------------------------------------------------------------------
    Weapon:   | Ice Sword
    Cost:     | NA
    Sell:     | 7500
    Damage:   | 29
    Hit%:     | 25
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Gurgu Volcano
    Comment:  | Particulary effective against Fire monsters.
    -----------------------------------------------------------------------------
    Weapon:   | Iron Hammer
    Cost:     | 10
    Sell:     | 5
    Damage:   | 9
    Hit%:     | 0
    Who:      | Fighter, Knight, Ninja, White Mage, White Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Weapon:   | Iron Nunchuk
    Cost:     | 200
    Sell:     | 100
    Damage:   | 16
    Hit%:     | 0
    Who:      | Ninja, Black Belt, Master
    Location: | Elfland
    -----------------------------------------------------------------------------
    Weapon:   | Iron Staff
    Cost:     | 200
    Sell:     | 100
    Damage:   | 14
    Hit%:     | 0
    Who:      | Fighter, Knight, Ninja, Black Belt, Master
    Location: | Elfland
    -----------------------------------------------------------------------------
    Weapon:   | Katana
    Cost:     | NA
    Sell:     | 30000
    Damage:   | 33
    Hit%:     | 35
    Who:      | Ninja
    Location: | Floating Castle
    -----------------------------------------------------------------------------
    Weapon:   | Large Daggar
    Cost:     | 175
    Sell:     | 87
    Damage:   | 7
    Hit%:     | 10
    Who:      | Fighter. Knight, Theif, Ninja, Red Mage, Red Wizard, Black Mage,
              | Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Weapon:   | Light Axe
    Cost:     | NA
    Sell:     | 5000
    Damage:   | 28
    Hit%:     | 15
    Who:      | Fighter, Knight, Ninja
    Location: | Sea Shrine
    Comment:  | Casts the spell of HRM2 during battle, if used as item.
    -----------------------------------------------------------------------------
    Weapon:   | Long Sword
    Cost:     | 1500
    Sell:     | 750
    Damage:   | 20
    Hit%:     | 10
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    Weapon:   | Mage Staff
    Cost:     | NA
    Sell:     | 12500
    Damage:   | 12
    Hit%:     | 10
    Who:      | Ninja, Black Mage, Black Wizard
    Location: | Sea Shrine
    Comment:  | Casts the spell of FIR2 when used as an item in battle.
    -----------------------------------------------------------------------------
    Weapon:   | Masamune
    Cost:     | NA
    Sell:     | 30000
    Damage:   | 56
    Hit%:     | 50
    Who:      | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage,
              | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard
    Location: | Temple of Fiends(Past)
    -----------------------------------------------------------------------------
    Weapon:   | Power Staff
    Cost:     | NA
    Sell:     | 12345
    Damage:   | 12
    Hit%:     | 0
    Who:      | Fighter, Knight, Ninja, Black Belt, Master, White Mage, White
              | Wizard, Black Mage, Black Wizard
    Location: | Northwest Castle
    -----------------------------------------------------------------------------
    Weapon:   | Rapier
    Cost:     | 10
    Sell:     | 5
    Damage:   | 9
    Hit%:     | 5
    Who:      | Fighter, Knight, Ninja, Theif, Red Mage, Red Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Weapon:   | Rune Sword
    Cost:     | NA
    Sell:     | 2500
    Damage:   | 18
    Hit%:     | 15
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard
    Location: | Temple of Fiends(Present)
    Comment:  | Effective against magic users.
    -----------------------------------------------------------------------------
    Weapon:   | Sabre
    Cost:     | 450
    Sell:     | 225
    Damage:   | 13
    Hit%:     | 5
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Weapon:   | Scimitar
    Cost:     | 200
    Sell:     | 100
    Damage:   | 10
    Hit%:     | 10
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Weapon:   | Short Sword
    Cost:     | 550
    Sell:     | 275
    Damage:   | 15
    Hit%:     | 10
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Weapon:   | Silver Axe
    Cost:     | 4500
    Sell:     | 2250
    Damage:   | 25
    Hit%:     | 10
    Who:      | Fighter, Knight, Ninja
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Weapon:   | Silver Hammer
    Cost:     | 2500
    Sell:     | 1250
    Damage:   | 12
    Hit%:     | 5
    Who:      | Fighter, Knight, Ninja, White Mage, White Wizard
    Location: | Castle of Elf
    -----------------------------------------------------------------------------
    Weapon:   | Silver Knife
    Cost:     | 800
    Sell:     | 400
    Damage:   | 10
    Hit%:     | 05
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard, Black Mage,
              | Black Wizard
    Location: | Marsh Cave
    -----------------------------------------------------------------------------
    Weapon:   | Silver Sword
    Cost:     | 4000
    Sell:     | 2000
    Damage:   | 23
    Hit%:     | 15
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Weapon:   | Small Dagger
    Cost:     | 5
    Sell:     | 2
    Damage:   | 5
    Hit%:     | 10
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard, White Mage,
              | White Wizard, Black Mage, Black Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Weapon:   | Sun Sword
    Cost:     | NA
    Sell:     | 10000
    Damage:   | 32
    Hit%:     | 30
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Mirage Tower
    Comment:  | Particulary effective against Undead monsters.
    -----------------------------------------------------------------------------
    Weapon:   | Thor's Hammer
    Cost:     | NA
    Sell:     | 20000
    Damage:   | 18
    Hit%:     | 15
    Who:      | Knight, Ninja, White Wizard
    Location: | Mirage Tower
    Comment:  | Casts the spell of LIT2 when used as an item in battle.
    -----------------------------------------------------------------------------
    Weapon:   | Vorpal
    Cost:     | NA
    Sell:     | 15000
    Damage:   | 24
    Hit%:     | 25
    Who:      | Knight, Ninja, Red Wizard
    Location: | Mirage Tower
    -----------------------------------------------------------------------------
    Weapon:   | Were Sword
    Cost:     | NA
    Sell:     | 3000
    Damage:   | 18
    Hit%:     | 15
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Temple of Fiends(Present)
    Comment:  | Effective against monsters in the WERE category.
    -----------------------------------------------------------------------------
    Weapon:   | Wizard Staff
    Cost:     | NA
    Sell:     | 25000
    Damage:   | 15
    Hit%:     | 15
    Who:      | Black Wizard
    Location: | Waterfall
    Comment:  | Casts the spell of CONF when used as item during battle.
    -----------------------------------------------------------------------------
    Weapon:   | Wooden Nunchuck
    Cost:     | 10
    Sell:     | 5
    Damage:   | 12
    Hit%:     | 0
    Who:      | Ninja, Black Belt, Master
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Weapon:   | Wooden Staff
    Cost:     | 5
    Sell:     | 2
    Damage:   | 6
    Hit%:     | 0
    Who:      | Fighter, Knight, Ninja, Black Mage, Blackbelt, Master, Black
              | Wizard, Red Wizard, Red Mage
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Weapon:   | XCalibur
    Cost:     | NA
    Sell:     | 30000
    Damage:   | 45
    Hit%:     | 35
    Who:      | Knight
    Location: | Give Dwarf ADAMANT in Dwarf Cave.
    -----------------------------------------------------------------------------
    
    ------- [ Armors ] -------
    
    -----------------------------------------------------------------------------
    Armor:    | Aegis Shield
    Cost:     | NA
    Sell:     | 20000
    Absorb:   | 16
    Evade%:   | 0
    Who:      | Knight
    Location: | Mirage Tower
    Comment:  | Protects against Glance, Dark, Brak, and Rub.
    -----------------------------------------------------------------------------
    Armor:    | Black Shirt
    Cost:     | NA
    Sell:     | 1
    Absorb:   | 24
    Evade%:   | 2
    Who:      | Black Wizard
    Location: | Floating Castle
    Comment:  | Casts the spell of Ice2 when used in battle.
    -----------------------------------------------------------------------------
    Armor:    | Buckler
    Cost:     | 2500
    Sell:     | 1250
    Absorb:   | 2
    Evade%:   | 0
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Armor:    | Cap
    Cost:     | 80
    Sell:     | 40
    Absorb:   | 8
    Evade%:   | 2
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard, White Mage,
              | White Wizard, Black Mage, Black Wizard
    Location: | Temple of Fiends(Present)
    -----------------------------------------------------------------------------
    Armor:    | Chain Armor
    Cost:     | 80
    Sell:     | 40
    Absorb:   | 15
    Evade%:   | 15
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Armor:    | Cloth
    Cost:     | 10
    Sell:     | 5
    Absorb:   | 1
    Evade%:   | 2
    Who:      | Fighter, Knight, Theif, Ninja, Black Belt
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Armor:    | Copper Bracelet
    Cost:     | 1000
    Sell:     | 500
    Absorb:   | 4
    Evade%:   | 1
    Who:      | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage,
              | Red Wizard, White MAge, White Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Armor:    | Copper Guantlet
    Cost:     | 200
    Sell:     | 100
    Absorb:   | 2
    Evade%:   | 3
    Who:      | Fighter, Knight, Ninja
    Location: | Castle of Elf
    -----------------------------------------------------------------------------
    Armor:    | Flame Armor
    Cost:     | NA
    Sell:     | 1500
    Absorb:   | 34
    Evade%:   | 10
    Who:      | Fighter, Knight, Ninja
    Location: | Gurgu Volcano
    Comment:  | Particulary effective against Ice attacks.
    -----------------------------------------------------------------------------
    Armor:    | Flame Shield
    Cost:     | NA
    Sell:     | 5000
    Absorb:   | 12
    Evade%:   | 0
    Who:      | Fighter, Knight, Ninja
    Location: | Particulary effective against Ice attacks.
    -----------------------------------------------------------------------------
    Armor:    | Gloves
    Cost:     | 60
    Sell:     | 30
    Absorb:   | 1
    Evade%:   | 1
    Who:      | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage,
              | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Armor:    | Gold Bracelet
    Cost:     | 50000
    Sell:     | 25000
    Absorb:   | 34
    Evade%:   | 1
    Who:      | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage,
              | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard
    Location: | Castle of Ordeal
    -----------------------------------------------------------------------------
    Armor:    | Heal Helmet
    Cost:     | NA
    Sell:     | 10000
    Absorb:   | 6
    Evade%:   | 3
    Who:      | Knight, Ninja
    Location: | Mirage Tower
    Comment:  | Restores some lost HP to warriors when used in battle.
    -----------------------------------------------------------------------------
    Armor:    | Ice Armor
    Cost:     | NA
    Sell:     | 15000
    Absorb:   | 34
    Evade%:   | 10
    Who:      | Fighter, Knight, Ninja
    Location: | Ice Cave
    Comment:  | Particulary effective against Fire attacks.
    -----------------------------------------------------------------------------
    Armor:    | Ice Shield
    Cost:     | NA
    Sell:     | 5000
    Absorb:   | 12
    Evade%:   | 0
    Who:      | Fighter, Knight, Ninja
    Location: | Particulary effective against Fire attacks.
    -----------------------------------------------------------------------------
    Armor:    | Iron Armor
    Cost:     | 800
    Sell:     | 400
    Absorb:   | 24
    Evade%:   | 23
    Who:      | Fighter, Knight, Ninja
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Armor:    | Iron Guantlet
    Cost:     | 750
    Sell:     | 375
    Absorb:   | 4
    Evade%:   | 5
    Who:      | Fighter, Knight, Ninja
    Location: | Northwest Castle
    -----------------------------------------------------------------------------
    Armor:    | Iron Helmet
    Cost:     | 450
    Sell:     | 225
    Absorb:   | 5
    Evade%:   | 5
    Who:      | Fighter, Knight, Ninja
    Location: | Dwarf Cave
    -----------------------------------------------------------------------------
    Armor:    | Iron Shield
    Cost:     | 100
    Sell:     | 50
    Absorb:   | 4
    Evade%:   | 0
    Who:      | Fighter, Knight, Ninja
    Location: | Elfland
    -----------------------------------------------------------------------------
    Armor:    | Opal Armor
    Cost:     | NA
    Sell:     | 30000
    Absorb:   | 42
    Evade%:   | 10
    Who:      | Knight
    Location: | Sea Shrine
    -----------------------------------------------------------------------------
    Armor:    | Opal Guantlet
    Cost:     | NA
    Sell:     | 10000
    Absorb:   | 8
    Evade%:   | 3
    Who:      | Knight
    Location: | Sea Shrine
    -----------------------------------------------------------------------------
    Armor:    | Opal Helmet
    Cost:     | NA
    Sell:     | 50000
    Absorb:   | 8
    Evade%:   | 3
    Who:      | Knight
    Location: | Sea Shrine
    -----------------------------------------------------------------------------
    Armor:    | Opal Sheild
    Cost:     | NA
    Sell:     | 7500
    Absorb:   | 16
    Evade%:   | 0
    Who:      | Knight
    Location: | Sea Shrine
    -----------------------------------------------------------------------------
    Armor:    | Power Guantlet
    Cost:     | NA
    Sell:     | 5000
    Absorb:   | 6
    Evade%:   | 3
    Who:      | Fighter, Knight, Ninja, Red Mage
    Location: | Sea Shrine
    Comment:  | Protects against the use of SABR.
    -----------------------------------------------------------------------------
    Armor:    | ProCape
    Cost:     | NA
    Sell:     | 10000
    Absorb:   | 8
    Evade%:   | 2
    Who:      | Fighter, Knight, Theif, Ninja, Red Mage, Red Wizard, White Mage,
              | White Wizard, Black Mage, Black Wizard
    Location: |
    -----------------------------------------------------------------------------
    Armor:    | ProRing
    Cost:     | 20000
    Sell:     | 10000
    Absorb:   | 8
    Evade%:   | 1
    Who:      | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage,
              | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard
    Location: | Gaia Town
    Comment:  | Blocks effects of the RUB spell when used in battle.
    -----------------------------------------------------------------------------
    Armor:    | Ribbon
    Cost:     | NA
    Sell:     | 1
    Absorb:   | 1
    Evade%:   | 1
    Who:      | Fighter, Knight, Theif, Black Belt, Ninja, Master, Red Mage,
              | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard
    Location: | Waterfall, Sea Shrine, Floating Castle
    Comment:  | Protects against special attacks when used in battle.
    -----------------------------------------------------------------------------
    Armor:    | Silver Armor
    Cost:     | 7500
    Sell:     | 3750
    Absorb:   | 18
    Evade%:   | 8
    Who:      | Fighter, Knight, Ninja, Red Mage, Red Wizard
    Location: | Dwarf Cave
    -----------------------------------------------------------------------------
    Armor:    | Silver Bracelet
    Cost:     | 5000
    Sell:     | 2500
    Absorb:   | 15
    Evade%:   | 1
    Who:      | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage,
              | Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard
    Location: | Marsh Cave
    -----------------------------------------------------------------------------
    Armor:    | Silver Guantlet
    Cost:     | 2500
    Sell:     | 1250
    Absorb:   | 6
    Evade%:   | 3
    Who:      | Fighter, Knight, Ninja, Red Mage
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Armor:    | Silver Helmet
    Cost:     | 250
    Sell:     | 125
    Absorb:   | 8
    Evade%:   | 3
    Who:      | Fighter, Knight, Ninja
    Location: | Titan's Tunnel
    -----------------------------------------------------------------------------
    Armor:    | Silver Shield
    Cost:     | 2500
    Sell:     | 1250
    Absorb:   | 8
    Evade%:   | 0
    Who:      | Fighter, Knight, Ninja
    Location: | Earth Cave
    -----------------------------------------------------------------------------
    Armor:    | Steel Armor
    Cost:     | 45000
    Sell:     | 22500
    Absorb:   | 34
    Evade%:   | 33
    Who:      | Fighter, Knight
    Location: | Melmond
    -----------------------------------------------------------------------------
    Armor:    | White Shirt
    Cost:     | NA
    Sell:     | 1
    Absorb:   | 24
    Evade%:   | 2
    Who:      | White Wizard
    Location: | Floating Castle
    Comment:  | Casts the spell of INV2 when used in battle.
    -----------------------------------------------------------------------------
    Armor:    | Wooden Armor
    Cost:     | 50
    Sell:     | 25
    Absorb:   | 4
    Evade%:   | 8
    Who:      | Fighter, Knight, Theif, Ninja, Black Belt, Master, Red Mage,
              | Red Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Armor:    | Wooden Helmet
    Cost:     | 100
    Sell:     | 50
    Absorb:   | 3
    Evade%:   | 3
    Who:      | Fighter, Knight, Ninja
    Location: | Elfland
    -----------------------------------------------------------------------------
    Armor:    | Wooden Shield
    Cost:     | 15
    Sell:     | 7
    Absorb:   | 2
    Evade%:   | 0
    Who:      | Fighter, Knight, Ninja
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Armor:    | Zeus Guantlet
    Cost:     | NA
    Sell:     | 7500
    Absorb:   | 6
    Evade%:   | 3
    Who:      | Fighter, Knight, Red Mage
    Location: | Castle of Ordeal
    Comment:  | Helps protect against attacks by lightning.
    -----------------------------------------------------------------------------
    
    =============================================================================
    ----------------------------- [ Magic Listings ] ----------------------------
    =============================================================================
    
    ------- [ Black Magic ] -------
    
    ---- [ Level 1 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Fire
    Cost:     | 100
    Comment:  | A ball of fire inflicts between 10 and 40 HP of damage to an
              | enemy.
    Affect:   | One Enemy
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Spell:    | Lit
    Cost:     | 100
    Comment:  | A bolt of lightning inflicts between 10 and 40 HP of damage on
              | an enemy.
    Affect:   | One enemy
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Spell:    | Lock
    Cost:     | 100
    Comment:  | Keeps your attack "Locked on target." Your hit % increases by 10.
    Affect:   | One opponent
    User:     | Ninja, Black Mage, Black Wizard, Red Mage, Red Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Spell:    | Slep
    Cost:     | 100
    Comment:  | The spell puts all enemies to sleep so that they are vulnerable
              | to attack.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    
    ---- [ Level 2 ] ----
    
    
    -----------------------------------------------------------------------------
    Spell:    | Dark
    Cost:     | 400
    Comment:  | All the enemies are blinded, this reducing the effectiveness of
              | their attacks.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Pravoka
    -----------------------------------------------------------------------------
    Spell:    | Ice
    Cost:     | 400
    Comment:  | A freezing wind blasts all the enemies, inflicting between 20 to
              | 80 HP of damage to each.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Pravoka
    -----------------------------------------------------------------------------
    Spell:    | Slow
    Cost:     | 400
    Comment:  | All enemies lose intelligence and their attacks are less
              | effective.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Pravoka
    -----------------------------------------------------------------------------
    Spell:    | Tmpr
    Cost:     | 400
    Comment:  | The strength of a warrior's weapon is increased by 14 points.
    Affect:   | One Ally
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Pravoka
    -----------------------------------------------------------------------------
    
    ---- [ Level 3 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Fir2
    Cost:     | 1500
    Comment:  | The second fire spell inflicts between 30 to 120 damage points on
              | each enemy.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Hold
    Cost:     | 1500
    Comment:  | Similar to slep, Hold can put one enemy into catatonic stupor.
    Affect:   | One opponent
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Lit2
    Cost:     | 1500
    Comment:  | The second lightning attack jolts all enemies, partifularly those
              | in the Water category.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Lok2
    Cost:     | 1500
    Comment:  | Locks in your aim on all the enemies attacking, which increases
              | your success.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    
    ---- [ Level 4 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Conf
    Cost:     | 4000
    Comment:  | Confuses all enemies so much that they begin attacking each
              | other.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Fast
    Cost:     | 4000
    Comment:  | Increases the number of hits per attack and counteracts Slow.
    Affect:   | One party member
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Ice2
    Cost:     | 4000
    Comment:  | A blizzard capable of 40 to 160 points of damage is hurled at
              | all enemies.
    Affect:   | All opponents
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Slp2
    Cost:     | 4000
    Comment:  | The second and most powerful sleep spell is more effective than
              | Slep.
    Affect:   | One opponent
    User:     | Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    
    ---- [ Level 5 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Bane
    Cost:     | 8000
    Comment:  | A poisonous cloud descends on all your enemies, utterly defeating
              | many of them.
    Affect:   | All opponents
    User:     | Red Wizard, Black Mage, Black Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    Spell:    | Fir3
    Cost:     | 8000
    Comment:  | The strongest fire spell causes damage of 50 to 200 points.
    Affect:   | All opponents
    User:     | Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    Spell:    | Slo2
    Cost:     | 8000
    Comment:  | The most powerful Slow spell leaves the enemy mindless and
              | ineffective.
    Affect:   | One opponent
    User:     | Red Mage, Red Wizard, Black Mage, Black Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    Spell:    | Warp
    Cost:     | 8000
    Comment:  | The Light Warriors are magically transported to the previous
              | level of a dungeon or cave.
    Affect:   | All party members
    User:     | Red Wizard, Black Mage, Black Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    
    ---- [ Level 6 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Lit3
    Cost:     | 20000
    Comment:  | Strongest lightning spell damages all enemies from between 60 to
              | 240 points.
    Affect:   | All opponents
    User:     | Black Mage, Black Wizard, Red Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Spell:    | Qake
    Cost:     | 20000
    Comment:  | Chasms open wide in the ground and swallow all the enemies whole.
    Affect:   | All opponents
    User:     | Black Mage, Black Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Spell:    | Rub
    Cost:     | 20000
    Comment:  | Erases an enemy completely, but does not work on Undead monsters.
    Affect:   | One opponent
    User:     | Black Mage, Black Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Spell:    | Stun
    Cost:     | 20000
    Comment:  | An enemy with up to 300 HP will be paralized, maing it an easy
              | target.
    Affect:   | One opponent
    User:     | Black Mage, Black Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    
    ---- [ Level 7 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Brak
    Cost:     | 45000
    Comment:  | Shatters an enemy into tiny pieces of monster kibble.
    Affect:   | One opponent
    User:     | Black Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    Spell:    | Blnd
    Cost:     | 45000
    Comment:  | Blinds an enemy so that it cannot see well enough to attack
              | effectively.
    Affect:   | One opponent
    User:     | Black Mage, Black Wizard
    Location: | Onrac
    -----------------------------------------------------------------------------
    Spell:    | Ice3
    Cost:     | 45000
    Comment:  | Damages from the most powerful Ice attack range from 70 to 280
              | points.
    Affect:   | All opponents
    User:     | Red Wizard, Black Mage, Black Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    Spell:    | Sabr
    Cost:     | 45000
    Comment:  | Strengthens your weapon resulting in a 40% increase in hits and
              | 15% increase in damages.
    Affect:   | Self
    User:     | Black Wizard
    Location: | Onrac
    -----------------------------------------------------------------------------
    
    ---- [ Level 8 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Nuke
    Cost:     | 60000
    Comment:  | Generates tremendous heat, like a Super Fire spell.
    Affect:   | All opponents
    User:     | Black Wizard
    Location: | Lefein
    -----------------------------------------------------------------------------
    Spell:    | Stop
    Cost:     | 60000
    Comment:  | Freeze time for the enemies so you can attack without
              | retaliation.
    Affect:   | All opponents
    User:     | Black Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    Spell:    | XXXX
    Cost:     | 60000
    Comment:  | Similar to the Rub attack, an enemy is utterly destroyed.
    Affect:   | One opponent
    User:     | Black Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    Spell:    | Zap!
    Cost:     | 60000
    Comment:  | Zaps all enemies into an extra dimension from which they can't
              | escape.
    Affect:   | All opponents
    User:     | Black Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    
    ------- [ White Magic ] -------
    
    ---- [ Level 1 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Cure
    Cost:     | 100
    Comment:  | Restores a warrior's Hit Points from between 10 to 30 points.
    Affect:   | One Warrior
    User:     | Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Spell:    | Fog
    Cost:     | 100
    Comment:  | A thick protective fog adds 8 points to a warrior's armor rating.
    Affect:   | One Warrior
    User:     | Knight, Red Mage, Red Warrior, White Mage, White Warrior
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    Spell:    | Harm
    Cost:     | 100
    Comment:  | Inflicts damage (20-80 Attack points) on each monster in the
              | undead category.
    Affect:   | All enemies
    User:     | White Mage, White Wizard
    -----------------------------------------------------------------------------
    Spell:    | Ruse
    Cost:     | 100
    Comment:  | As in a hall of mirrors, the enemy sees the spell caster as
              | multiple targets. Evade increases 40%.
    Affect:   | Self
    User:     | Knight, Red Wizard, White Mage, White Wizard
    Location: | Corneria Town
    -----------------------------------------------------------------------------
    
    ---- [ Level 2 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Alit
    Cost:     | 400
    Comment:  | Damages inflicted by lightning are reduced from between 25 to
              | 50%.
    Affect:   | All party members
    User:     | Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Spell:    | Invs
    Cost:     | 400
    Comment:  | A warrior becomes invisible and his ability to dodge attacks
              | increases by 20%.
    Affect:   | One Party member
    User:     | Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Spell:    | Lamp
    Cost:     | 400
    Comment:  | Provides a light to a warrior in the dark. Conteracts an enemy's
              | Dark spell.
    Affect:   | One party member
    User:     | Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    Spell:    | Mute
    Cost:     | 400
    Comment:  | All enemy magic users are unable to speak or cast their spells
              | against you.
    Affect:   | All opponents
    User:     | Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Pravoka Town
    -----------------------------------------------------------------------------
    
    ---- [ Level 3 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Afir
    Cost:     | 1500
    Comment:  | Reduces the damage to all Light Warriors from fire attacks by
              | 25 to 50%.
    Affect:   | All party members
    User:     | Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Cur2
    Cost:     | 1500
    Comment:  | A warrior will recover rom between 32 to 64 points of lost HP.
    Affect:   | One party member
    User:     | Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Heal
    Cost:     | 1500
    Comment:  | The light warriors regain 12 to 24 points of HP each.
    Affect:   | All party members
    User:     | White Mage, White Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Hrm2
    Cost:     | 1500
    Comment:  | Inflicts between 40 to 160 damage points on all Undead enemies.
    Affect:   | All opponents
    User:     | White Mage, White Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    
    ---- [ Level 4 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Aice
    Cost:     | 4000
    Comment:  | Helps protect all Warriors against icey attacks, reducing the
              | effects by 25 to 50%.
    Affect:   | All opponents
    User:     | Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Amut
    Cost:     | 4000
    Comment:  | Counteracts the Mute spell of an enemy magic user, allowing you
              | to use magic again.
    Affect:   | One party member
    User:     | Red Wizard, White Mage, White Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Fear
    Cost:     | 4000
    Comment:  | Causes fear and loathing in some enemies. They may flee in
              | terror.
    Affect:   | All opponents
    User:     | White Mage, White Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    Spell:    | Pure
    Cost:     | 4000
    Comment:  | An antidote to poison. The magical equivalent of the Pure Potion.
    Affect:   | One party member
    User:     | Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Elfland
    -----------------------------------------------------------------------------
    
    ---- [ Level 5 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Cure3
    Cost:     | 8000
    Comment:  | A warrior will recover between 64 to 128 points of loss HP.
    Affect:   | One party member
    User:     | Red Mage, Red Wizard, White Mage, White Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    Spell:    | Hrm3
    Cost:     | 8000
    Comment:  | Inflict between 60 and 240 points of damage to all Undead
              | monsters.
    Affect:   | All opponents
    User:     | White Mage, White Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    Spell:    | Hel2
    Cost:     | 2000
    Comment:  | Revitalize each warrior with 24 to 48 points of regained HP.
    Affect:   | All party members
    User:     | White Mage, White Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    Spell:    | Life
    Cost:     | 8000
    Comment:  | Revives a dead warrior, but does not work during battle. HP only
              | recovers by 1.
    Affect:   | One party member OUTSIDE of battle.
    User:     | Red Wizard, White Mage, White Wizard
    Location: | Melmond
    -----------------------------------------------------------------------------
    
    ---- [ Level 6 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Exit
    Cost:     | 20000
    Comment:  | Transport all the warriors from the depths of any dungeon except
              | during a battle.
    Affect:   | All opponents
    User:     | Red Wizard, White Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Spell:    | Fog2
    Cost:     | 20000
    Comment:  | All the warriors' defensive armor rating is increased by 12
              | points.
    Affect:   | All party members
    User:     | Red Wizard, White Mage, White Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Spell:    | Invs2
    Cost:     | 20000
    Comment:  | Hidden from view, all the warriors are subject to a 40% decrease
              | in the enemy attack.
    Affect:   | All party members
    User:     | Red Wizard, White Mage, White Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    Spell:    | Soft
    Cost:     | 20000
    Comment:  | A warrior who has been turned to stone will be restored to a
              | normal state.
    Affect:   | One party member
    User:     | White Mage, White Wizard
    Location: | Cresent Lake
    -----------------------------------------------------------------------------
    
    ---- [ Level 7 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Arub
    Cost:     | 45000
    Comment:  | Protects all Warriors against an enemies deadly Rub spell.
    Affect:   | All party members
    User:     | Red Wizard, White Mage, White Wizard
    Location: | Onrac
    -----------------------------------------------------------------------------
    Spell:    | Cur4
    Cost:     | 45000
    Comment:  | Most powerful of the cure spells, a warrior's HP will be fully
              | recovered.
    Affect:   | One party member
    User:     | White Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    Spell:    | Hel3
    Cost:     | 45000
    Comment:  | The most powerful of the Heal spells recovers 48 to 96 HP for the
              | entire party.
    Affect:   | All party members
    User:     | White Mage, White Wizard
    Location: | Onrac
    -----------------------------------------------------------------------------
    Spell:    | Hrm4
    Cost:     | 45000
    Comment:  | The most powerful Harm spell inflicts 80 to 320 HP on all Undead
              | monsters.
    Affect:   | All opponents
    User:     | White Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    
    ---- [ Level 8 ] ----
    
    -----------------------------------------------------------------------------
    Spell:    | Fade
    Cost:     | 60000
    Comment:  | Eradicates evil at the source.
    Affect:   | All opponents
    User:     | White Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    Spell:    | Lif2
    Cost:     | 60000
    Comment:  | Brings a warrior back to life with his HP fully restored.
    Affect:   | One party member
    User:     | White Wizard
    Location: | Lefein
    -----------------------------------------------------------------------------
    Spell:    | Wall
    Cost:     | 60000
    Comment:  | Erects a protective wall around a warrior that prevents the use
              | of magic against him.
    Affect:   | One party member
    User:     | White Wizard
    Location: | Gaia
    -----------------------------------------------------------------------------
    
    =============================================================================
    ----------------------------- [ Item Listing ] ------------------------------
    =============================================================================
    
    All items in the game can be found among various towns.
    
    -----------------------------------------------------------------------------
    Item:        | Cabin
    Cost:        | 250
    Description: | Use a cabin in the wilds to save your progress and recover
                 | much lost HP for all your Light Warriors.
    -----------------------------------------------------------------------------
    Item:        | Heal Potion
    Cost:        | 60
    Description: | Heal potion helps revive lost Hit Points(HP) up to 30 HP per
                 | dose.
    -----------------------------------------------------------------------------
    Item:        | House
    Cost:        | 3000
    Description: | Use the house when you're far away from civilization. It saves
                 | the game and recovers the party's HP and Magic.
    -----------------------------------------------------------------------------
    Item:        | Pure Potion
    Cost:        | 75
    Description: | Pure Potion cleanses poison from the body of an afflicted
                 | Light Warrior.
    -----------------------------------------------------------------------------
    Item:        | Soft Potion
    Cost:        | 800
    Description: | If turned to stone, a Light Warrior can become human again if
                 | he is given a dose of the Soft Potion.
    -----------------------------------------------------------------------------
    Item:        | Tent
    Cost:        | 75
    Description: | Save your progress in the game while away from an Inn by using
                 | the tent.
    -----------------------------------------------------------------------------
    
    =============================================================================
    --------------------------- [ Rare Item Listing ] ---------------------------
    =============================================================================
    
    -----------------------------------------------------------------------------
    Item:        | Adamant
    Where Found: | Floating Castle
    Description: | Adamant is an incredibly strong compound used to make XCalber
                 | by a Dwarfish Blachsmith.
    -----------------------------------------------------------------------------
    Item:        | Airship
    Where Found: | Use Floater on Ryukahn Desert.
    Description: | With the Airship, the Light Warriors expand their horizon once
                 | more. Now they can fly to the North or anywhere in the world
                 | in just a matter of seconds.
    -----------------------------------------------------------------------------
    Item:        | Bottle
    Where Found: | Caravan, desert west of Onrac.
    Description: | If the Fairy in the Bottle is released at the Fairy's Spring
                 | in Gaia, you will receive Oxyale for use in the Submarine.
    -----------------------------------------------------------------------------
    Item:        | Canoe
    Where Found: | After defeating Lich, talk with the 12 Sages of Cresent Lake.
    Description: | This will allow you to travel in the rivers.
    -----------------------------------------------------------------------------
    Item:        | Chime
    Where Found: | After you have learned Lefenish, talk to the man in Lefein in
                 | the bottom left part of town.
    Description: | Only rhe precise harmonic tones of the Chime will open the
                 | door to the Mirage Tower.
    -----------------------------------------------------------------------------
    Item:        | Crown
    Where Found: | In Marsh Cave, floor B3.
    Description: | Asto's Crown was stolen by Wizards. Return it to the Dark Elf.
    -----------------------------------------------------------------------------
    Item:        | Crystal
    Where Found: | Defeat Astos for the Crystal.
    Description: | The Crystal once belonged to Matoya and helped her vision.
                 | You'll need this item for the herb to wake the prince, which
                 | in turn will give you the key to get the TNT to continue.
    -----------------------------------------------------------------------------
    Item:        | Cube
    Where Found: | Waterfall
    Description: | The Cube is a sort of key that opens the way to the Fiend of
                 | Wind. Use it in the top floor of the Mirage Tower.
    -----------------------------------------------------------------------------
    Item:        | Floater
    Where Found: | Find inside the Ice Cave.
    Description: | The Floater is used to raise the Airship from the desert sands
                 | and allows it to fly.
    -----------------------------------------------------------------------------
    Item:        | Herb
    Where Found: | Obtain the Crystal back from Astos and give it to Matoya.
    Description: | Matoya's magical herb has the effect of counteracting the
                 | sleeping curse Astos put on the Prince.
    -----------------------------------------------------------------------------
    Item:        | Lute
    Where Found: | Defeat Garland
    Description: | Through all your adventures you'll carry the Lute. You'll use
                 | this towards the end of the game to break free of a seal that
                 | blocks your path in the Temple of Fiends 2000 years into the
                 | past. This item will be with you for a LONG while.
    -----------------------------------------------------------------------------
    Item:        | Mystic Key
    Where Found: | When you awake the Prince, he will give you the Key.
    Description: | The key will open any locked door, but you must awaken the
                 | Prince of Elfland to get it.
    -----------------------------------------------------------------------------
    Item:        | Oxyale
    Where Found: | Fairy's Spring in Gaia, buy Bottle from Caravan
    Description: | Available only from the Fairy's Spring in Gaia, and from the
                 | hands of the Fairy herself, Oxyale is used to provide fresh
                 | air in the submarine.
    -----------------------------------------------------------------------------
    Item:        | Rod
    Where Found: | Get the Ruby, feed it to the Titan and he'll move and let you
                 | pass to get to Sarda the Sage.
    Description: | The rod gives you the strength of a dozen men, enough to lift
                 | the heavy Stone Plate.
    -----------------------------------------------------------------------------
    Item:        | Ruby
    Where Found: | Earth Cave
    Description: | Rubies taste great and are less filling than regular gems.
    -----------------------------------------------------------------------------
    Item:        | Sailship
    Where Found: | Defeat Pirates in Pravoka
    Description: | The speedy pirate ship is your means of reaching the southern
                 | lands across the sea.
    -----------------------------------------------------------------------------
    Item:        | Slap
    Where Found: | Sea Shrine
    Description: | The Slab contains important translations from Lefeinish. Give
                 | it to Dr. Unne and he will teach you the language.
    -----------------------------------------------------------------------------
    Item:        | Tail
    Where Found: | Castle of Ordeals
    Description: | Optional, but if you wish to be promoted to a higher class,
                 | obtaining this item is neccessary. Hand it over to Bahamut in
                 | the Cardia Islands.
    -----------------------------------------------------------------------------
    Item:        | T.N.T.
    Where Found: | Coneria Castle after receiving Mystic Key from Dwarf.
    Description: | This volatile explosive has been kept in the Treasure Vault
                 | for 400 years. Give this to the Dwarf in the Dwarf Cave to
                 | detonate rubble to clear a path for a canal.
    -----------------------------------------------------------------------------
    
    =============================================================================
    ---------------------------------- [ FAQ ] ----------------------------------
    =============================================================================
    
    1Q. Is Final Fantasy a prequel to Final Fantasy IX?
    1A. As far as I can tell after playing through both games, no. Sure, FF9
        might go as far as to making some references and even as far as bringing
        back an old character(Garland) and employ it into the plot of FF9, but
        FF is not a prequel to FF9.
    
    2Q. How do a I get the Masamune?
    2A. At the Temple of Fiends Revisted on floor B4, head to the bottom right
        part of the room(the room where you fight Tiamat in) and check the room
        inside to pick up the Masamune.
    
    3Q. How do I get the XCalibur?
    3A. Find the Adamant in the floating castle and take it to the Dwarf in
        the Dwarf cave.
    
    4Q. What is a Warmech and how do I find him?
    4A. The WarMech is a monster only found in the long corridor leading up to
        Tiamat. Defeating the WarMech is no easy task though, some people say he
        is harder to defeat than Chaos...but rather it's about the same. There is
        a 1-64 chance of encountering this guy...and if you meet him, I highly
        suggest you have levels of at least 35. The strategy for him is basically
        a grind it out street fight. No tricks involved, no weaknesses or
        strengths...use whatever magic and whatever attack to win and keep your
        HP up.
    
    5Q. Oh no! I'm stuck in the Temple of Fiends 2000 years into the past, how
        do I get back?
    5A. Use the Exit spell.
    
    6Q. There are 3 slots for us to use magic from each level of 4 spells, can
        you reccommend some that we should really buy?
    6A. Exit and Warp. These two spells are highly essential for getting yourself
        out of trouble...say you've traveled deep into the Ice Cave and found
        what you were looking for...but you are terribly wounded and you can't
        take another battle...but you can only leave the place by going back
        where you came in. Luckily with the Exit spell you can just head outside
        to the entrance of the Ice Cave. The rest of the spells are really up to
        you to decide, but if you have Rub, don't bother with XXXX since they are
        pretty much the same thing.
    
    7Q. How come the battles go so slow/fast?
    7A. The text message speed will determine the overall speed of the battle, if
        the text moves too slow...you will have to wait for it until your next
        action in battle. You should leave the text speed at the highest speed
        since it'll make the battle go quicker and the text dialogue usually
        stops and doesn't continue until you hit the "A" button anyways.
    
    8Q. What is the maximum amount of levels that you can gain in this game?
    8A. 50
    
    =============================================================================
    -------------------------------- [ Credits ] --------------------------------
    =============================================================================
    
    -+- Squaresoft(www.squaresoft.com)
        What can I say? It's the first ever Final Fantasy!
    
    -+- Nintendo(www.nintendo.com)
        Their guide provided the extensive monster lists and it's a very good
        guide indeed. Danke. (^_^)
    
    -+- JL Lee(sleeping_psycho@hotmail.com)
        Thanks for his help towards a few errors in this guide.
    
    -+- GameFAQs(www.gamefaqs.com)
        For hosting and respecting this guide.
    
    -+- Dingo Jellybean(www.vfaqs.net)
        For typing up this guide.
    
    =============================================================================
    
    Time of completion: 28 hours, 43 minutes, 09 seconds
    
    This document is copyright Dingo Jellybean (C) 2000-2001.