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    Character Lists by Patbuns17

    Version: 2 | Updated: 08/05/02 | Printable Version | Search This Guide

     
    
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     |  ___\ ______  ______  \_\ \_\ \____\ _____   ______   _   _ |  |
     | |     \   __\ \  __ \  ___  _  ____  \   _ \ \  ___\ \ \ / /|  |
     | |      \  \__  \ \_\ \ \   \ \ \_  \  \ \_\ \ \ \___  \   / |  | 
     | |       \  __\  \  __ \ \ \ \ \  \ \   \  __ \ \___ \  | |  |  |
    /___\       \_\     \_\ \_\ \_\___\  \_\   \_\ \_\ \____\ |_| /____\
                                                                           
    FF1 Ultimate FAQ Version 2 (Not Final!)
    
    334 KB
    Word Count: 41309 Words                              
    
    Copyright Patbuns17@cs.com
    This FAQ should only be on gamefaqs, dont bother asking me cause ill say no.
    Ive had problems before cause of letting others use my FAQs
    
    Feel free to email me. Patbuns17@cs.com
    
    Big thanks to:
    
    Disch and FF hackster for alot of stuff
    http://disch.zophar.net
    Ben Siron and his old FF1 FAQ on Gamefaqs
    
    Rincewind, for almost everything having to do with black mages, the random 
    encounter list, and some of the thief stuff.
    
    Paulygon for a few vitality and mag def things.
    
    Celticshiva for finding a few typos.
    
    And me for about everything too !
    
    Contents:
    
    Newbie's Guide to FF1: The Basics
    Characters
      - Character Statistics
         - Fighter/Knight
         - Black Belt/Grand Master
         - Thief/Ninja
         - Red Mage/Red Wizard
         - White Mage/White Wizard
         - Black Mage/ Black Wizard
      - Character Strategies
         - Fighter/Knight
         - Black Belt/Grand Master
         - Thief/Ninja
         - Red Mage/Red Wizard
         - White Mage/White Wizard
         - Black Mage/ Black Wizard
      - Stats
      - Level Ups
      - Status effects
    Items
      - Weapons
      - Armors
      - Items
      - Treasure Chests
      - Shops
      - Item Listing
    Magic
      - White Magic
      - Black Magic
      - White Magic Graphics and Text
      - Black Magic Graphics and Text
      - Enemy Magic
    Random Encounters
      - Random Encounter List
      - Enemy Party Locations Guide 
      - Enemy Parties List
         - Group "a"
         - Group "b"
      - PNEOP (Peninsula North East of Provoka)
      - One more note!
    Enemies
      - Enemy Data and Statistics Crap
      - Enemy Parties List
         - Group "a"
         - Group "b"
      - Enemy Status
      - Elementals
    Battles
      - Beginning of Battle things
      - Player Attacks and Magic Damage:
         - Fight
         - Magic
         - Item
         - Drink
         - Run
      - Player Attack Order
      - Enemy Attacks and other Enemy Related Battle Things
      - Enemy Spell List Information
      - Damage Formulas
      - Character Status
      - Enemy Status
      - Some other stuff you may want to know
      - The End of the Battle
    The Geography of FF1
      - Cities and Countries
      - Other Famous Areas
      - Monster Lairs
    Misc. Section
      - Enemy Types
      - The Ship mini-game
      - Bugs, Glitches and Mistakes
          - Caravan Bug
          - Enemy Battle Bug
          - Treasure chest Mistake
          - Black Belt Armor Bug
          - Enemy Mapping Domain Mistakes
    ASCII Art
    Revision History
      - What I Need
    Credits
      - Credits
      - Places to Visit  
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Newbie's Guide to FF1: The Basics_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
     __________________________________________________________     
    
    This section is NOT a walkthough. Its merely to tell you what everything in the
    game does and how it works.
    
    A nice party to start out with is Fighter Black Belt White Mage Black Mage
    Not the best party, but it works well 
    
    Pros:
    - This party will introcduce you to many things about FF1, spells, and power.
    - Strong enough to pull you through the game easily
    - No thief
    - No red mage
    
    Cons:
    - Costly
    - Not 4 white mages
    
    To start off, buy the best equipment for everoyne, but remember, dont buy 
    wooden staves for anyone, every character can always do better than that.
    Next buy armor for your characters.
    Somethign many peopel forget is to Equip your armors and weapons. Press start
    for the menu and then select weapon or armor, then select equip and select the
    armors and weapons you want equipped so instead of
    
        Rapier 
    it would say
    E - Rapier
    
    Also, buys spells. For usefulness of spells go to the character strategy
    section and see what spells you should buy each character.
    
    Some things you may want to know for later on is:
    
    Abuse the PNEOP. It will get you quick levels, and is much better than fighting
    Ogres. The PNEOP is a peninsula northeast of Provoka (the second town)
    Here you will find ridiculously strong enemies. Buy Fir2 and if you want, Hrm2,
    and... hell, just go look at the random encounters section of the FAQ near the
    bottom for the PNEOP strategy.
    
    If you want to know about each character's natur, go read 8-bit-theater
    www.nuklearpower.com
    and click on 8 bit theater and donate some money if you can.
    
    From the magic section, another useful thing, this one about the sometimes
    confusing spell points
    
    "Here is an example for how Spell Points work:
    Your spell points are 3/2/1/0/0/0/0/0
    You cast a level 1 spell such as cure. The level 1 spell charges go down, to:
    2/2/1/0/0/0/0/0
    And basically, if you have 0 spell charges of a level left, you can't cast any
    more spells of that level."
    
    Other good reads would be the entire battling section, and the random encounter
    section. Also the monster data can provide help on tough enemies (i.e. figure
    out what magic to use, if any, or if you should stall through his strong
    spells and such)
    
    Thats basically it. Save often, take 99 Heal potions with you to places like
    the Fiend Lairs or the Marsh cave and Ice Cave and Castle of Ordeals.
    
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Characters-_-_-_-_-_-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_Statistics-_-_-(Black Mage)_-_-_-_-_-|
     ______________________Strategies-_(Black Mage and Thief)__
    
    Without Characters, there would be no game to play! lets all thank square for
    the great White Mage! w00t w00t! Anyways, Ill go into analysis of about
    everything there is to know about the characters of FF1, thier stats, Level 
    ups, status inflictions, and even how to use them effectively!
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Character Statistics-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-(Black Mage)_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Fighter:
    
    (CLASS CHANGE -----> Knight)
    
    Base Statistics:
    
    HP: 35
    Str: 20
    Agi: 5
    Int: 1
    Vit: 10
    Luk: 5
    Hit%: 10 + 3 Per Level
    Magic Defense: 15 + 3 Per level
    
    L 50 Stats
    
            Average    Minimum    Maximum  Max Stat Rating
    
    HP:      1020       913        1157     1st
    Str:     69         69         69       1st  
    Agi:     47         40         54       T-4th
    Int:     32         15         50       6th
    Vit:     47         35         59       T-2nd  
    Luk:     41         29         54       T-3rd  
    Hit%:    157        157        157      1st  
    
    Level Ups:
    
    Guide: if "Level" is fully capitalized, the level is a strong level up
    giving more hp (see leveling up) Letterss after "Level x" are what stats
    are guaranteed to increase (A stat never increases by more than 1)
    Other stats are gained 50% of the time.
    
    S = Str
    A = Agi
    I = Int
    V = Vit
    L = Luk
    
    LEVEL 2: SAV     LEVEL 26: SAV
    LEVEL 3: SAVL    Level 27: SVL
    LEVEL 4: SAIL    Level 28: SAIL
    LEVEL 5: SAV     LEVEL 29: SAV   
    LEVEL 6: SAVL    Level 30: SVL
    LEVEL 7: SAIL    Level 31: SAIL
    LEVEL 8: SAV     LEVEL 32: SV
    LEVEL 9: SAVL    Level 33: SAL
    LEVEL 10: SAIL   Level 34: SIV
    LEVEL 11: SAV    LEVEL 35: SAL
    Level 12: SAVL   Level 36: SV
    LEVEL 13: SAIL   Level 37: SAIL      
    LEVEL 14: SAV    LEVEL 38: SV
    Level 15: SAVL   Level 39: SAL
    LEVEL 16: SAIL   Level 40: SIV 
    LEVEL 17: SAV    LEVEL 41: SA
    Level 18: SAVL   Level 42: S
    LEVEL 19: SAIL   Level 43: SAI
    LEVEL 20: SAV    LEVEL 44: S
    Level 21: SVL    Level 45: SA
    LEVEL 22: SAIL   Level 46: S
    LEVEL 23: SAV    LEVEL 47: SA
    Level 24: SVL    Level 48: S 
    Level 25: SAIL   Level 49: SA
                     LEVEL 50: S
    
    Notes: HP gains rarely change in pattern, gains alot of high hp gains
    and always gains stength. Stat gains are simple near the beginning and
    become a complex pattern near the middle then simple at the end.
    
    HP Gains: 
    2, 3, 4, 5, 6, 7, 8, 9, 10, 11
    13, 14, 16, 17, 19, 20, 22, 23
    26, 29, 32, 35, 38, 41, 44, 47, 50
    
    Levels 2-11 are strong, then it goes strong strong weak, and then
    for the rest it changes into skipping 2 every time.
    
    Stat Gains:
    
    First 20 levels: SAV SAVL SAIL pattern
    Next 23 levels are kinda weird (Levels 21-43)
    Levels 44-50 are S SA S SA etc.
    
    MAGIC:
    
    None
          
    Spell Chart:
    
    None
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Power Staff         Cloth
    Iron Staff          Wooden Armor 
    Small Dagger        Chain Armor
    Large Dagger        Iron Armor
    Silver Dagger       Silver Armor
    Iron Hammer         Steel Armor
    Silver Hammer       Ice Armor
    Hand Axe            Flame Armor
    Great Axe           Cap
    Silver Axe          Wooden Helmet
    Light Axe           Iron Helmet 
    Rapier              Silver Helmet 
    Scimitar            Buckler 
    Falchon             Wooden Shield   
    Sabre               Iron Shield 
    Short Sword         Silver Shield  
    Long Sword          Ice Shield 
    Coral Sword         Flame Shield 
    Dragon Sword        Gloves 
    Rune Sword          Copper Gloves 
    Flame Sword         Iron Gloves
    Were Sword          Silver Gloves
    Giant Sword         Power Floves
    Silver Sword        ProRing
    Ice Sword           ProCape
    Sun Sword           Ribbon      
    Masmune             
                
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Knight:
    
    (Fighter<----- CLASS CHANGE)
    
    
    
    Spell Charges:
    
    Maximum of 
    4 4 4 0 0 0 0 0
    
    Spell Levels 1-3 go up 1 each at every odd number level
    (Starting at Level 15)
    
    Spell Chart:
    
    L1: CURE FOG  RUSE 
    L2: MUTE LAMP INVS ALIT
    L3: CUR2 AFIR
    L4:  
    L5:  
    L6:  
    L7:  
    L8:  
    
                 
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Power Staff         Cloth
    Iron Staff          Wooden Armor 
    Small Dagger        Chain Armor
    Large Dagger        Iron Armor
    Silver Dagger       Silver Armor
    CatClaw             Steel Armor
    Iron Hammer         Ice Armor
    Silver Hammer       Flame Armor
    Thor Hammer         Opal Armor
    Hand Axe            Dragon Armor
    Great Axe           Cap
    Silver Axe          Wooden Helmet
    Light Axe           Iron Helmet 
    Rapier              Silver Helmet 
    Scimitar            Opal Helmet 
    Falchon             Heal Helmet 
    Sabre               Buckler 
    Short Sword         Wooden Shield   
    Long Sword          Iron Shield 
    Coral Sword         Silver Shield  
    Dragon Sword        Ice Shield 
    Rune Sword          Flame Shield 
    Flame Sword         Opal Shield 
    Were Sword          Aegis Shield 
    Giant Sword         Gloves 
    Silver Sword        Copper Gloves 
    Ice Sword           Iron Gloves 
    Sun Sword           Silver Gloves 
    Vorpal              Power Gloves
    Bane Sword          Opal Gloves
    Defense Sword       Zeus Gauntlet
    XCalber             ProRing
    Masmune             ProCape
                        Ribbon 
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Thief:
    
    (CLASS CHANGE -----> Ninja)
    
    Base Statistics:
    
    HP: 30
    Str: 5
    Agi: 10
    Int: 5
    Vit: 5
    Luk: 15
    Hit%: 5 + 2 Per Level
    Magic Defense: 15 + 2 Per level
    
    L 50 Stats
    
            Average    Minimum    Maximum  Max Stat Rating
    
    HP:      708        580        866      3rd
    Str:     46         38         54       T-3rd
    Agi:     50         42         59       T-1st
    Int:     38         22         54       T-4th
    Vit:     37         21         54       T-4th
    Luk:     64         64         64       1st  
    Hit%:    103        103        103      4th  
    
    Level Ups:
    
    Guide: if "Level" is fully capitalized, the level is a strong level up
    giving more hp (see leveling up) Letterss after "Level x" are what stats
    are guaranteed to increase (A stat never increases by more than 1)
    Other stats are gained 50% of the time.
    
    S = Str
    A = Agi
    I = Int
    V = Vit
    L = Luk
    
    LEVEL 2: SAL     Level 26: AL
    LEVEL 3: SIVL    LEVEL 27: SVL
    LEVEL 4: SAL     Level 28: SAIL
    LEVEL 5: SIL     Level 29: AL    
    Level 6: SAVL    LEVEL 30: VL
    LEVEL 7: SIL     Level 31: SAIL
    Level 8: SAL     Level 32: AL
    LEVEL 9: SVL     LEVEL 33: SAVL
    Level 10: SAIV   Level 34: SAIL
    LEVEL 11: L      Level 35: AL
    Level 12: SAVL   Level 36: SAVL
    LEVEL 13: SIL    LEVEL 37: SAIL      
    Level 14: AL     Level 38: AL
    LEVEL 15: SVL    Level 39: SAVL
    Level 16: SAIL   Level 40: SAIL 
    Level 17: AL     LEVEL 41: AL
    LEVEL 18: SVL    Level 42: SVL
    Level 19: SAIL   Level 43: AIL
    Level 20: AL     Level 44: SL
    LEVEL 21: SVL    Level 45: AVL
    Level 22: SAIL   LEVEL 46: SIL
    Level 23: AL     Level 47: AL
    LEVEL 24: SVL    Level 48: SVL 
    Level 25: SAIL   Level 49: AIL
                     Level 50: SL
    
    Notes: HP gains go through the standard pattern and stat pattens are visible.
    
    HP Gains: 
    2, 3, 4, 5, 
    7, 9, 11, 13, 15
    18, 21, 24, 27, 30, 33
    37, 41
    46
    
    See what i mean? It skips a level then skips 2 then 3 eventually 
    4 to get high hp gains.
    
    Stat Gains:
    
    The patterns change and go but theyre visible enough for me not 
    to need to post.
    
    MAGIC:
    
    None
          
    Spell Chart:
    
    None
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Small Dagger        Cloth
    Large Dagger        Wooden Armor
    Silver Dagger       Cap
    Rapier              Gloves
    Scimitar            Buckler
    Falchon             ProCape
    Sabre               ProRing
    Coral Sword         Ribbon
    Dragon Sword
    Rune Sword
    Masmune                   
                
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Ninja:
    
    (Thief<----- CLASS CHANGE)
    
    
    
    Spell Charges:
    
    Maximum of 
    4 4 4 4 0 0 0 0
    
    Spell Levels 1-4 go up 1 each at every odd number level
    (Starting at Level 15)
    
    Spell Chart:
    
    L1: FIRE LIT  LOCK SLEP
    L2: ICE  DARK TMPR SLOW
    L3: FIR2 LIT2 LOK2 HOLD
    L4: ICE2 FAST SLP2 CONF
    L5:  
    L6:  
    L7:  
    L8:  
                           
      
    EQUIPMENT:
    
    Weapons             Armor
    
    All Except:         All Except:
    Wizard Staff        Opal Armor
    Xcalber             Opal Helmet
                        Opal Gloves
                        Opal Shield
                        Aegis Shield
                        Dragon Armor
                        Steel Armor
                        White Shirt
                        Black Shirt
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Black Belt:
    
    (CLASS CHANGE -----> Grand Master)
    
    Base Statistics:
    
    HP: 33
    Str: 5
    Agi: 5
    Int: 5
    Vit: 20
    Luk: 5
    Hit%: 5 + 3 Per Level
    Magic Defense: 10 + 4 Per level
    
    L 50 Stats
    
            Average    Minimum    Maximum  Max Stat Rating
    
    HP:      1043       1003       1103     2nd
    Str:     41         29         54       T-3rd  
    Agi:     42         30         54       T-4th
    Int:     41         29         54       T-4th
    Vit:     69         69         69       1st  
    Luk:     44         35         54       T-3rd  
    Hit%:    152        152        152      2nd  
    
    Level Ups:
    
    Guide: if "Level" is fully capitalized, the level is a strong level up
    giving more hp (see leveling up) Letterss after "Level x" are what stats
    are guaranteed to increase (A stat never increases by more than 1)
    Other stats are gained 50% of the time.
    
    S = Str
    A = Agi
    I = Int
    V = Vit
    L = Luk
    
    LEVEL 2: AVL     LEVEL 26: AVL
    Level 3: SIVL    Level 27: SIVL
    LEVEL 4: AV      Level 28: AV
    Level 5: SIVL    Level 29: SIVL
    LEVEL 6: AVL     LEVEL 30: AVL
    Level 7: SIV     Level 31: SIV
    LEVEL 8: AVL     Level 32: AVL
    Level 9: SIVL    Level 33: SIVL
    Level 10: AV     Level 34: AV
    LEVEL 11: SIVL   LEVEL 35: SIVL
    Level 12: AVL    Level 36: AVL
    Level 13: SIV    Level 37: SIV      
    LEVEL 14: AVL    Level 38: AVL
    Level 15: SIVL   Level 39: SIVL
    Level 16: AV     Level 40: AV 
    Level 17: SIVL   LEVEL 41: SIVL
    LEVEL 18: AVL    Level 42: AVL
    Level 19: SIV    Level 43: SIV
    Level 20: AVL    Level 44: AV
    Level 21: SIVL   Level 45: SIVL
    LEVEL 22: AV     Level 46: AV
    Level 23: SIVL   Level 47: SIV
    Level 24: AVL    Level 48: AVL
    Level 25: SIV    Level 49: SIV
                     Level 50: AV
    
    Notes: Strong Hp ups aren't common. They go up by 2s, 3s, 4s, 5s, and 6s, then
    completely dissapear.
    
    
    HP Gains: 
    2, 4, 6, 8
    11, 14
    18, 22, 26, 30
    35
    41
    
    Stat Gains:
    
    Strength and Intelligence go up every odd number level.
    Vitality goes up every level.
    Agility goes up ever even number level.
    Luck goes up 2 levels in a row then skips one, up to level 42... and then it
    increases at levels 45 and 48.
    
    MAGIC:
    
    None
          
    Spell Chart:
    
    None
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Power Staff         Cloth
    Wooden Nunchukas    Wooden Armor 
    Iron Nunchukas      Cap 
    Masmune             Gloves 
                        ProRing 
                        Ribbon      
                
                
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Grand Master:
    
    (Black Belt<----- CLASS CHANGE)
    (Mag. Def + 3 per level)
    
    
    MAGIC:
    
    None
          
    Spell Chart:
    
    None
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Power Staff         Cloth
    Wooden Nunchukas    Wooden Armor 
    Iron Nunchukas      Cap 
    Masmune             Gloves 
                        ProRing 
                        Ribbon      
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Red Mage:
    
    (CLASS CHANGE -----> Red Wizard)
    
    Base Statistics:
    
    HP: 30
    Str: 5
    Agi: 5
    Int: 15
    Vit: 10
    Luk: 5
    Hit%: 7 + 2 Per Level
    2 Level 1 Spell Charges
    Magic Defense: 20 + 2 Per level
    
    
    L 50 Stats
    
            Average    Minimum    Maximum  Max Stat Rating
    
    HP:      626        534        741      5th
    Str:     47         35         59       2nd   
    Agi:     43         27         59       T-1st      
    Int:     46         34         59       3rd
    Vit:     40         27         54       T-3rd
    Luk:     42         30         54       T-4th
    Hit%:    105        105        105      3rd
    
    
    
    Level Ups:
    
    Guide: if "Level" is fully capitalized, the level is a strong level up
    giving more hp (see leveling up) Letterss after "Level x" are what stats
    are guaranteed to increase (A stat never increases by more than 1)
    Other stats are gained 50% of the time.
    
    S = Str
    A = Agi
    I = Int
    V = Vit
    L = Luk
    
    LEVEL 2: SVL     Level 26: SV
    Level 3: AIV     LEVEL 27: AIL
    LEVEL 4: SVL     Level 28: SL
    Level 5: AIV     Level 29: IV    
    LEVEL 6: SVL     Level 30: SA
    Level 7: AI      Level 31: IL
    LEVEL 8: SVL     Level 32: SVL
    LEVEL 9: AI      Level 33: AI
    LEVEL 10: SL     Level 34: S
    Level 11: IV     Level 35: IVL
    LEVEL 12: SAL    Level 36: SAL
    Level 13: IVL    LEVEL 37: I      
    LEVEL 14: S      Level 38: SV
    Level 15: AIVL   Level 39: AIL
    LEVEL 16: SL     Level 40: SL
    LEVEL 17: IV     Level 41: IV
    Level 18: SA     Level 42: SA
    Level 19: IVL    Level 43: IL
    Level 20: SL     Level 44: AL
    Level 21: AIV    Level 45: AI
    Level 22: S      Level 46: S
    Level 23: IVL    LEVEL 47: IVL
    Level 24: SAL    Level 48: SAL 
    Level 25: I      Level 49: I
                     Level 50: SV
    
    Notes: I think both HP and Stats go up pretty randomly.
    
    High HP Gains: 
    2, 4, 6, 8 
    9, 10
    12, 14
    17, 27, 37, 47
    
    HP goes by 2s then stops then goes abck to 2s then eventually goes by 10s of 
    levels.
    
    Stat Gains:
    
    Looks very random but it has a few short patterns, like:
    
    Beginning:
    SVL, AIV, SVL, AIV
    then it quickly changes to
    SVL, AI,  SVL, AI
    
    And near the end you see some repititions of the middle
    for example...
    Levels 22-31 and 34-43 both go:
    
    S   
    IVL      
    SAL
    I
    SV
    AIL
    SL
    IV
    SA
    IL
    
    
    MAGIC:
    
    THANKS TO BEN SIRON FOR SPELL POINTS
    
    1       2 0 0 0 0 0 0 0       26      9 7 6 6 5 4 1 0     
    2       3 1 0 0 0 0 0 0       27      9 7 7 6 5 4 2 0     
    3       3 2 0 0 0 0 0 0       28      9 8 7 6 5 4 2 0     
    4       4 2 0 0 0 0 0 0       29      9 8 7 6 5 5 3 0     
    5       4 3 0 0 0 0 0 0       30      9 8 7 6 6 5 3 0     
    6       4 3 1 0 0 0 0 0       31      9 8 7 7 6 5 3 0     
    7       5 3 2 0 0 0 0 0       32      9 8 7 7 6 5 3 1     
    8       5 4 2 0 0 0 0 0       33      9 8 8 7 6 5 4 2     
    9       5 4 3 0 0 0 0 0       34      9 8 8 7 6 6 4 3     
    10      6 4 3 1 0 0 0 0       35      9 8 8 7 7 6 5 3     
    11      6 4 3 2 0 0 0 0       36      9 8 8 7 7 6 5 4      
    12      6 4 4 2 0 0 0 0       37      9 8 8 8 7 6 5 4     
    13      6 5 4 3 0 0 0 0       38      9 8 8 8 7 6 6 4     
    14      7 5 4 3 0 0 0 0       39      9 8 8 8 7 6 6 5     
    15      7 5 4 3 1 0 0 0       40      9 8 8 8 7 7 6 5     
    16      7 5 5 4 2 0 0 0       41      9 9 8 8 7 7 6 5     
    17      7 6 5 4 2 0 0 0       42      9 9 8 8 8 7 6 5     
    18      7 6 5 4 3 0 0 0       43      9 9 8 8 8 7 6 6     
    19      7 6 5 5 3 0 0 0       44      9 9 8 8 8 7 7 6     
    20      7 6 6 5 3 1 0 0       45      9 9 9 8 8 7 7 6     
    21      8 6 6 5 4 2 0 0       46      9 9 9 8 8 8 7 6     
    22      9 6 6 5 4 2 0 0       47      9 9 9 8 8 8 7 7     
    23      9 6 6 5 4 3 0 0       48      9 9 9 9 8 8 7 7     
    24      9 7 6 6 4 3 0 0       49      9 9 9 9 8 8 8 7     
    25      9 7 6 6 5 3 0 0       50      9 9 9 9 9 8 8 7     
    
    
        
    
    Spell Chart:
    
         White Magic                      Black Magic
    
    L1: CURE FOG             L1:       FIRE LIT  LOCK SLEP
    L2: ALIT INVS LAMP MUTE  L2:       DARK ICE  SLOW TMPR
    L3: AFIR CUR2            L3:       FIR2 LIT2 LOK2 HOLD 
    L4: AICE PURE            L4:       CONF FAST ICE2 SLP2
    L5: CUR3                 L5:       FIR3 SLO2
    L6:                      L6: 
    L7:                      L7:  
    L8:                      L8:    
     
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Small Dagger        Cloth
    Large Dagger        Wooden Armor 
    Silver Dagger       Chain Armor
    Rapier              Silver Armor 
    Scimitar            Cap
    Sabre               ProRing
    Falchon             Buckler   
    Short Sword         Gloves
    Long Sword          ProCape
    Silver Sword        ProRing
    Coral Sword         Ribbon
    Dragon Sword        
    Were Sword                    
    Flame Sword
    Giant Sword
    Ice Sword
    Sun Sword
    Masmune
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Red Wizard:
    
    (Red Mage<----- CLASS CHANGE)
    
    
    Spell Chart:
    
    
    Spell Chart:
    
         White Magic                      Black Magic
    
    L1: CURE FOG  RUSE       L1:       FIRE LIT  LOCK SLEP
    L2: ALIT INVS LAMP MUTE  L2:       DARK ICE  SLOW TMPR
    L3: AFIR CUR2            L3:       FIR2 LIT2 LOK2 HOLD 
    L4: AICE PURE AMUT       L4:       CONF FAST ICE2 SLP2
    L5: CUR3 LIFE            L5:       FIR3 SLO2 BANE WARP
    L6: EXIT FOG2 INV2       L6:       LIT3
    L7: ARUB                 L7:       ICE3
    L8:                      L8:    
    
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Small Dagger        Cloth
    Large Dagger        Wooden Armor 
    Silver Dagger       Chain Armor
    Rapier              Silver Armor 
    Scimitar            Cap 
    Falchon             ProRing
    Sabre               Buckler
    Short Sword         Gloves
    Long Sword          Wooden Glove
    Silver Sword        Silver Glove
    Coral Sword         Power Glove
    Dragon Sword        ProCape         
    Were Sword          ProRing         
    Flame Sword         Ribbon
    Giant Sword        
    Ice Sword
    Sun Sword
    Vorpal
    Catclaw
    Bane Sword
    Defense
    Masmune
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    White Mage:
    
    (CLASS CHANGE -----> White Wizard)
    
    Base Statistics:
    
    HP: 28
    Str: 5
    Agi: 5
    Int: 15
    Vit: 10
    Luk: 5
    Hit%: 5 + 1 Per Level
    2 Level 1 Spell Charges
    Magic Defense: 20 + 2 Per level
    
    L 50 Stats
    
            Average    Minimum    Maximum  Max Stat Rating
    
    HP:      717        608        850      4th
    Str:     38         23         54       T-3rd
    Agi:     38         23         54       T-4th
    Int:     54         44         64       2nd
    Vit:     44         25         59       3rd
    Luk:     39         29         54       T-3rd
    Hit%:    54         54         54       T-5th
    
    Level Ups:
    
    Guide: if "Level" is fully capitalized, the level is a strong level up
    giving more hp (see leveling up) Letterss after "Level x" are what stats
    are guaranteed to increase (A stat never increases by more than 1)
    Other stats are gained 50% of the time.
    
    S = Str
    A = Agi
    I = Int
    V = Vit
    L = Luk
    
    LEVEL 2: SAIL    Level 26: AIL
    Level 3: SAIV    Level 27: IV
    LEVEL 4: SIL     LEVEL 28: SI
    Level 5: AIV     Level 29: AIL    
    LEVEL 6: IL      Level 30: IV
    Level 7: SIV     Level 31: S
    LEVEL 8: AIL     LEVEL 32: AL
    Level 9: IV      Level 33: V
    LEVEL 10: SIL    Level 34: S
    Level 11: AIV    Level 35: AL
    LEVEL 12: IV     Level 36: V
    Level 13: SIL    LEVEL 37: S      
    LEVEL 14: AIL    Level 38: AL
    Level 15: IV     Level 39: V
    Level 16: SIL    Level 40: S 
    LEVEL 17: AIV    Level 41: AL
    Level 18: IL     LEVEL 42: V
    Level 19: SIV    Level 43: S
    LEVEL 20: AIL    Level 44: AL
    Level 21: IV     Level 45: V
    Level 22: SI     Level 46: S
    Level 23: AIL    LEVEL 47: AL
    LEVEL 24: IV     Level 48: V 
    Level 25: SI     Level 49: S
                     Level 50: AL
    
    Notes: Seems that the HP Gains seem to go through patterns as well as stat 
    gains.
    
    HP Gains: 
    2, 4, 6, 8, 10, 12, 14
    17, 20
    24, 28, 32
    37, 42, 47
    
    See what i mean? It skips a level then skips 2 then 3 eventually 4 to get
    high hp gains.
    
    Stat Gains:
    Goes by patterns of 3, kinda. Very easy to see near the end.
    The last 17 or so levels go through a V S AL pattern.
    Around Levels 10-30 it goes 
    
    SIL AIV IV 
    SIL AIL IV
    SIL AIV IL
    SIL AIL IV
    SIL AIV IV
    SIV AIL IL
    
    Many visible traits there. 
    Every 2 sets of 3 levels the 3rd part swaps V and L
    Every 3 sets of 3 levels the 2nd part swaps V and L
    Every 6 sets of 3 levels the 1st part swaps V and L
    
    Whatever. After a while V dissapears from the second set of
    every pattern and I dissapears completely.
    
    MAGIC:
    
    THANKS TO BEN SIRON FOR SPELL POINTS
    
    1       2 0 0 0 0 0 0 0       26      9 7 6 6 5 5 4 2
    2       3 1 0 0 0 0 0 0       27      9 7 7 6 6 5 4 2
    3       3 2 0 0 0 0 0 0       28      9 8 7 6 6 5 4 3       
    4       4 2 0 0 0 0 0 0       29      9 8 7 7 6 5 5 3       
    5       4 3 1 0 0 0 0 0       30      9 8 7 7 6 6 5 4       
    6       4 3 2 0 0 0 0 0       31      9 8 8 7 6 6 5 4       
    7       5 3 2 0 0 0 0 0       32      9 8 8 7 7 6 5 4       
    8       5 3 3 1 0 0 0 0       33      9 8 8 7 7 6 5 5       
    9       5 4 3 2 0 0 0 0       34      9 8 8 7 7 6 6 5       
    10      6 4 3 2 0 0 0 0       35      9 8 8 8 7 6 6 5       
    11      6 4 4 3 0 0 0 0       36      9 8 8 8 7 7 6 5       
    12      6 4 4 3 1 0 0 0       37      9 8 8 8 7 7 6 6       
    13      6 5 4 3 2 0 0 0       38      9 9 8 8 7 7 6 6       
    14      7 5 4 4 2 0 0 0       39      9 9 8 8 7 7 7 6       
    15      7 5 5 4 3 0 0 0       40      9 9 8 8 8 7 7 6       
    16      7 5 5 4 3 1 0 0       41      9 9 8 8 8 7 7 7       
    17      7 6 5 4 3 2 0 0       42      9 9 8 8 8 8 7 7       
    18      7 6 5 5 4 2 0 0       43      9 9 9 8 8 8 7 7        
    19      8 6 5 5 4 3 0 0       44      9 9 9 8 8 8 8 7       
    20      8 6 6 5 4 3 1 0       45      9 9 9 8 8 8 8 8       
    21      8 6 6 5 4 3 2 0       46      9 9 9 9 8 8 8 8       
    22      8 6 6 5 5 4 2 0       47      9 9 9 9 9 8 8 8       
    23      8 6 6 6 5 4 3 0       48      9 9 9 9 9 9 8 8       
    24      9 7 6 6 5 4 3 0       49      9 9 9 9 9 9 9 8       
    25      9 7 6 6 5 5 3 1       50      9 9 9 9 9 9 9 9       
    
    Spell Chart:
    
    L1: CURE FOG  HARM RUSE
    L2: ALIT INVS LAMP MUTE
    L3: AFIR CUR2 HEAL HRM2
    L4: AICE AMUT FEAR PURE
    L5: CUR3 HEL2 HRM3 LIFE
    L6: FOG2 INV2 SOFT
    L7: ARUB HEL3  
    L8: 
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Heal Staff          Cloth
    Power Staff         Cap
    Iron Hammer         Gloves
    Silver Hammer       ProCape
    Masmune             ProRing
                        Ribbon
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    White Wizard:
    
    (White Mage<----- CLASS CHANGE)
    
    
    Spell Chart:
    
    L1: CURE FOG  HARM RUSE
    L2: ALIT INVS LAMP MUTE
    L3: AFIR CUR2 HEAL HRM2
    L4: AICE AMUT FEAR PURE
    L5: CUR3 HEL2 HRM3 LIFE
    L6: EXIT FOG2 INV2 SOFT
    L7: ARUB CUR4 HEL3 HRM4 
    L8: FADE LIF2 WALL XFER
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Wooden Staff        All Bracelets
    Heal Staff          Cloth
    Power Staff         Cap
    Iron Hammer         Gloves
    Silver Hammer       ProCape
    Thor Hammer         ProRing
    Masmune             Ribbon
                        White Shirt
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Black Mage:                > Thanks to Rincewind!
    
    (CLASS CHANGE -----> Black Wizard)
    
    Base Statistics:
    
    HP: 25
    Str: 1
    Agi: 10
    Int: 20
    Vit: 1
    Luk: 10
    Hit%: 5 + 1 Per Level
    2 Level 1 Spell Charges
    Magic Defense: 20 + 2 Per level
    
    L 50 Stats
    
             Average    Minimum    Maximum  Max Stat Rating
    
    HP:      523        401        662      6th
    Str:     32         14         50       6th
    Agi:     42         23         59       T-1st
    Int:     69         69         69       1st
    Vit:     32         15         50       6th
    Luk:     41         24         59       2nd
    Hit%:    54         54         54       T-5th
    
    
    Level Ups:
    
    Guide: if "Level" is fully capitalized, the level is a strong 
    level up giving
    more hp (see leveling up)
    lets after "Level x" are what stats are guaranteed. Other stats 
    are gained
    50% of the time.
    S = Str
    A = Agi
    I = Int
    V = Vit
    L = Luk
    
    LEVEL 2: I       LEVEL 26: IL
    Level 3: AIV     Level 27: AI
    LEVEL 4: SIL     Level 28: SIV
    Level 5: IV      Level 29: I
    LEVEL 6: AIL     LEVEL 30: AIL
    Level 7: SIV     Level 31: SI
    LEVEL 8: IL      Level 32: IV
    Level 9: AIV     Level 33: AI
    Level 10: SIL    Level 34: SIL
    LEVEL 11: I      LEVEL 35: I
    Level 12: AIV    Level 36: AIV
    Level 13: SI     Level 37: SI
    LEVEL 14: IL     Level 38: IL
    Level 15: AI     Level 39: AI
    Level 16: SIV    Level 40: SIV
    Level 17: I      LEVEL 41: I
    LEVEL 18: AIL    Level 42: IL
    Level 19: SI     Level 43: I
    Level 20: IV     Level 44: IV
    Level 21: AI     Level 45: I
    LEVEL 22: SIL    Level 46: IL
    Level 23: I      Level 47: I
    Level 24: AIV    Level 48: IV
    Level 25: SI     Level 49: I
                      Level 50: IL
    
    Notes: To sum up:
    
    Strong HP Gains:
      4 patterns:
       a) every 2nd level from 2-8
       b) every 3rd level from 8-14
       c) every 4th level from 18-30
       d) 35, 41
    2, 4, 6, 8
    11, 14
    18, 22, 26, 30
    35
    41
    
    Given Stat Gain Patterns:
    Black Mage/Wizard always gain INT.
    Str is every 3rd level from 4-40
    Agl is every 3rd level from 3-39
    Vit has 2 patterns:
      a) every 2nd level from 3-9
      b) every 4th level from 12-48
      It would be wise to note that the earlier you get VIT, the more HP
      the character will get overall (since it factors in every HP gain)
    Luck has 2 patterns:
      a) every 2nd level from 4-10
      b) every 4th level from 10-50
       unlike Vit, the Luck pattern fits together =).
    
    
    MAGIC:
    
    THANKS TO BEN SIRON FOR SPELL POINTS
    
    1       2 0 0 0 0 0 0 0       26      9 7 6 6 5 5 4 2
    2       3 1 0 0 0 0 0 0       27      9 7 7 6 6 5 4 2
    3       3 2 0 0 0 0 0 0       28      9 8 7 6 6 5 4 3
    4       4 2 0 0 0 0 0 0       29      9 8 7 7 6 5 5 3
    5       4 3 1 0 0 0 0 0       30      9 8 7 7 6 6 5 4
    6       4 3 2 0 0 0 0 0       31      9 8 8 7 6 6 5 4
    7       5 3 2 0 0 0 0 0       32      9 8 8 7 7 6 5 4
    8       5 3 3 1 0 0 0 0       33      9 8 8 7 7 6 5 5
    9       5 4 3 2 0 0 0 0       34      9 8 8 7 7 6 6 5
    10      6 4 3 2 0 0 0 0       35      9 8 8 8 7 6 6 5
    11      6 4 4 3 0 0 0 0       36      9 8 8 8 7 7 6 5
    12      6 4 4 3 1 0 0 0       37      9 8 8 8 7 7 6 6
    13      6 5 4 3 2 0 0 0       38      9 9 8 8 7 7 6 6
    14      7 5 4 4 2 0 0 0       39      9 9 8 8 7 7 7 6
    15      7 5 5 4 3 0 0 0       40      9 9 8 8 8 7 7 6
    16      7 5 5 4 3 1 0 0       41      9 9 8 8 8 7 7 7
    17      7 6 5 4 3 2 0 0       42      9 9 8 8 8 8 7 7
    18      7 6 5 5 4 2 0 0       43      9 9 9 8 8 8 7 7
    19      8 6 5 5 4 3 0 0       44      9 9 9 8 8 8 8 7
    20      8 6 6 5 4 3 1 0       45      9 9 9 8 8 8 8 8
    21      8 6 6 5 4 3 2 0       46      9 9 9 9 8 8 8 8
    22      8 6 6 5 5 4 2 0       47      9 9 9 9 9 8 8 8
    23      8 6 6 6 5 4 3 0       48      9 9 9 9 9 9 8 8
    24      9 7 6 6 5 4 3 0       49      9 9 9 9 9 9 9 8
    25      9 7 6 6 5 5 3 1       50      9 9 9 9 9 9 9 9
    
    Spell Chart:
    
    L1: FIRE LIT  LOCK SLEP
    L2: ICE  DARK TMPR SLOW
    L3: FIR2 LIT2 LOK2 HOLD
    L4: ICE2 FAST SLP2 CONF
    L5: FIR3 SLO2 BANE
    L6: LIT3 QAKE STUN RUB
    L7: ICE3 BLND
    L8:
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Small Dagger        All Bracelets
    Large Dagger        Cloth
    Silver Dagger       Gloves
    Mage Staff          Cap
    Power Staff         ProRing
    Masmune             ProCape
                        Ribbon
    Black Wiz Adds:
    Wizard Staff
    Catclaw
    
    
    
    Black Mage:
    
    Copper Bracelet
    Silver Bracelet
    Gold Bracelet
    Opal Bracelet
    Gloves
    ProRing
    ProCape
    Cap
    Ribbon
    
    Black Wiz Adds:
    Black Shirt
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Black Wizard:
    
    (Black Mage<----- CLASS CHANGE)            
    
    MAGIC:
    
    Spell Chart:
    
    L1: FIRE LIT  LOCK SLEP
    L2: ICE  DARK TMPR SLOW
    L3: FIR2 LIT2 LOK2 HOLD
    L4: ICE2 FAST SLP2 CONF
    L5: FIR3 SLO2 BANE WARP
    L6: LIT3 QAKE STUN RUB
    L7: ICE3 BLND BRAK SABR 
    L8: NUKE STOP ZAP! XXXX
    
    
    EQUIPMENT:
    
    Weapons             Armor
    
    Small Dagger        All Bracelets
    Large Dagger        Cloth
    Silver Dagger       Black Shirt 
    Mage Staff          Gloves
    Power Staff         Cap
    Wizard Staff        ProRing
    Cat Claw            ProCape
    Masmune             Ribbon
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Character Strategies-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_(Thief + Black Mage)-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Fighter/Knight
    
    General:The Fighter is your main sword user, brawler, armor wearer, beat em
    upper. After promotion, you can cast a few level 1-3 white magic spells.
    Although these are weak spells, the cure charges can work as extra heal
    potions, and by this time, you need no more money. The Knight can equip every
    sword imaginable, except for the katana, if you count that as a sword. Just
    about every piece of armor can be equipped by the knight as well. The only
    things he cannot use are things like the white and black shirts. Many armors
    are knight exclusive like aegis shield, dragon armor, and all the opal
    equipment. And as for the fighter, I would have to say out of the 12 classes,
    he ranks 3rd on the total armor and weapon equip list, he uses almost as much
    as the ninja.
    
    Physical:
    
    Suggested Equipment:
    
    Standard Knight
    
    E - Xcalber
    
    
    
    E - Dragon Armor
    E - Aegis Shield
    E - Ribbon
    E - ProRing
    
    Alternates:
    E - Xcalber        <--->   E - Masmune
    E - Dragon Armor   <--->   E - Opal Armor
    E - Aegis Shield   <--->   E - Opal Shield
    E - ProRing        <--->   E - Opal Gauntlet
    E - ProRing        <--->   E - Zeus Gauntlet
    E - ProRing        <--->   E - Power Gauntlet
    E - Ribbon         <--->   E - Heal Helmet
    E - Ribbon         <--->   E - Opal Helmet
    
    Solo Knight
    
    E - Masmune
    Mage Staff
    Defense
    Thor Hammer
    E - Dragon Armor
    E - Aegis Shield
    E - Ribbon
    E - ProRing
    
    
    Attack:
    This is where the Fighter and Knight pwnz everyone. Start off with a rapier, 
    and then buy something like a scimitar and save up for a silver sword, cause
    thats what you're going to use for most of the game, until you find the flame
    and ice swords or better. The fighter will be your main source of attack, hell
    be the guy killing the bosses throughout the game, until the master gets a bit 
    stronger, around level 28 when he reaches 8 hits. Anyways, dont expect the 
    fighter to hold extra items for you cause he uses up all his armor slots. Once
    you get the defense, go ahead and equip it on the Red Mage/Wizard, NOT the
    Fighter/Knight. The defense is the Red Mage/Wizard's best weapon. Equip a bane
    sword when you find it. Remember to find ADAMANT in the sky palace (i.e. the
    higher area of the mirage tower) so you can take it to the dwarf cave and get
    the xcalber. If your weapon slots are all too full, the dwarf will say "Don't
    be greedy. You have too many items already" or something along those lines. By
    end game you will have up to 7 hits (207 hit%, 8 hits would be 224 i think)
    with the masmune. With the xcalber you should still be doing 7 hits, too 
    (barely) so don't fret.
    
    
    Defense:
    Start off with chain armor which gives you 15 (!) absorb, a humongous amount. 
    move on to iron armor from the marsh cave, and then find the rest of your
    armor. Make sure that you do not buy the 45000 G steel armor. It is almsot
    useless, it gives you good defense and takes away little evade but there are
    many armors you will find that are much better than the steel armor. Buy a few
    good spells like fir3 instead. Since the knight can use all the good armors
    you may want to go to the sea shrine and loot it out to get things like Opal
    armor, bracelet (for your mages) and the shield, helmet and gauntlet. After
    that the best things you will find are the aegis shield and the dragon armor
    which are both great defensive items. The knight should always go in your
    front rank as hes an impenitrable guy who absorbs half of the damage :D
    
    
    Spells:
    
    Suggested Spell Slot Usage:
    
    In order of priority, more useful spells on the left.
    Spells may only be bought as a knight.
    
    L1: RUSE CURE
    L2: MUTE
    L3: CUR2
    L4:
    L5: 
    L6: 
    L7: 
    L8: 
    
    The only spells that are still useful at the time are these. 
    
    
    Strategies with other Classes:
    
    with Fighter/Knight:
    2 Fighters in one group means the end of bosses. Team up and take out otherwise
    tough bosses in a turn or two. If one fighter falls you have another to back 
    him up!
    
    with Thief:
    If your fighter dies, let your thief run. Thats about allt here is to do with
    your thief. Upgrade ASAP.
    
    with Ninja:
    The ninja is faster than the fighter so hell usually go first, plus he can cast
    fast to make your fighter very powerful.
    
    with Black Belt/Master:
    See Fighter, Except keep the black belt in the second slot so he wont die as 
    fast.
    
    with Red Mage/Wizard:
    Let your red mage take a top spot early on and soak up damage almost like a 
    fighter, cast spells like a black mage, and attack like a fighter almost, as 
    well. Also, red mage can use fast, making your fighter just too deadly.
    
    With White Mage/Wizard:
    If you only have two characters left, fighter and white mage are one of the
    best combos. The white mage can inv2 and bring both characters evade up by 80, 
    double or triple this and youll be near impossible to hit,then take your time
    to cure whoevers been damaged... though the battle wont last that long with a
    fighter in your party will it?
    
    with Black Mage/Wizard:
    Fighter takes care of big enemies, black mage takes care of groups. Stick the
    black mage in a backs lot to not get hit, but dont use all his spell charges.
    It would be better to just save up for the boss. Also, dont forget about the 
    black mage's fast, do double your attack power.
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Thief/Ninja Strategies:         >- Thanks to rincewind!
    
    General The Thief is the class that gains the most from promotion. Almost 
    everything about this guy changes in that event. The Thief is limited in his 
    selection of weapons and armor, while the Ninja has nearly every weapon, and 
    most of the armor available. A Thief can't even cast magic (or steal!) but a 
    Ninja gets the first 4 Levels of Black Magic (FAST!). Due to his paltry weapon
    selection, it's hard to think of a Thief as your primary attacker, but the
    Ninja's much improved weapon selection gives him a fighting ability that is
    about 80% that of a Fighter/Knight. And while not able to equip the absolute
    top of the line armor, a Ninja can equip armor that your Knight is ready to
    give up on his way to the Opal/Dragon equipment sets. And as a Ninja, he is
    no longer compeating with your Mages for armor, freeing up the 
    potent Opal Bracelet.
    
    Physical:
    
    Suggested Equipment:
    
    Standard Ninja:
    
    E - Katana
    Bane Sword
    Defense
    E - Ice Armor
    E - Flame Shield
    E - Ribbon
    E - Proring
    
    Alternates:
    E - Katana         <--->   E - Sun Sword
    E - Katana         <--->   E - Defense
    E - Ice Armor      <--->   E - Flame Armor*
    E - Flame Shield   <--->   E - Ice Shield*
    * You should pair the Ice Armor with Flame Shield and vice
       versa to maximize elemental defenses before you get the
       Ribbon, or if you decide to give the Ninja a Heal Helmet instead
       of a Ribbon.
    E - Ribbon         <--->   E - Heal Helmet*
    E - Ice Armor      <--->   E - Opal Bracelet
    E - Flame Shield   <--->   E - Silver Shield
    
    
    Attack:
    A Thief should generally be commanded to attack monsters that you know he can
    kill, or that need to be softened up a bit for someone else to kill. Do not
    put the Thief on a priority target, or you'll be disappointed every time. Ninja
    however can hold their own, defeating targets that you wouldn't want to waste
    your Knight/Master's stronger attack on, but which require a bit of muscle to
    take out as well. With the addition of Black Magic a Ninja can become one of
    your most versatile party members, with many methods of dealing with dangerous
    opponents. Aside from the Masmune, you'll want to get your Ninja a Katana ASAP.
    The first one is in the Sky Palace, the second in the Temple of Fiends
    Revisited, Fire Floor. If you are sticking it out with a Thief 
    however, then know that you won't have anything more powerful than the Dragon 
    Sword until you claim the Masmune before fighting Tiamat 2.
    
    Defense:
    The Thief is essentially a Mage when it comes to armor, with the curious
    exception of being able to equip the Buckler. Since it takes up only one spot
    over two for the Cap & Gloves, I'd say pick it up and ditch the other two
    when you get the Crescent Lake. Or you can add the Buckler instead, since it
    counts as a shield. After that, you'll want to pick up one of the Bracelets
    for your Thief, Copper at Elfland, Silver at Melmond, Gold at Gaea, and Opal
    found in the Sea Shrine. As a Ninja however, you'll want to wear real armor.
    Either the Ice Armor/Flame Shield or Flame Armor/Ice Shield (Ice items in the 
    Ice Cave, Flame Items in the Volcano). You'll want to pair them like that to 
    take advantage of the fact that the ice items protect from fire, and vice
    versa. This is a big advantage until you start finding Ribbons. Decked out as 
    above, your Ninja will have an absorb of 54, and a nice Evade % given their 
    naturally high agility.
    
    Spells:
    
    L1: SLEP
    Nothing on Level 1 is truly useful, but if you _really_ want to, 
    you can drop 100G on SLEP. After all, LOCK doesn't work, and FIRE & LIT are 
    beyond help at this point in the game.
    
    L2: SLOW
    SLOW is still useful at this stage in the game, and in fact some would say that
    the spell is just finally coming into it's own. And anyway, at 400G it's
    virutally a steal!
    
    L3: FIR2 LIT2
    If your party is weak on Magic, or you just want to have a 
    backup caster then go ahead and grab the Elemental 2 spells. But you will
    probably want to spend your money on other upgrades first.
    
    L4: FAST ICE2
    FAST is a must, even if the Ninja is the only attacker in a party of Wizards.
    This way when there is a need for FAST, the Ninja can cast it on himself and
    let the Wizards break out with attack spells on the first turn. ICE2 is less
    required, and is filed away in the same vein as FIR2 & LIT2 - 
    get it if you have the extra money, or if you want a backup caster for the 
    Elemental 2 spells.
    
    Strategies with other Classes:
    
    as a Thief, with All:
    As a Thief, there isn't much you can do for anyone. Your options are to either
    RUN, to serve as a human shield, or to kill off the weaker/weakened monsters
    in the enemy group.  You will often want your White/Red Mage to cast protective
    spells on your Thief in order to raise his life expectancy, as this will also
    keep the monsters from looking further down the party line as often.
    
    with Knight, Master:
    Since a Ninja can cast FAST, if there isn't a Red or Black Wizard around guess
    who's drafted to speed up the Knight or Master =). If there is a Red or Black
    Wizard around, then either have one of them cast it on your Ninja (unless there
    is a higher priority attacker) or save your spells for the big 
    fights. Your Ninja is also going to typically be a supporting attacker, 
    killing off the weaker monsters that still pose a threat to your party.
    
    with Red Wizard:
    Generally the Ninja is a better attacker, and the Red Mage is a better caster,
    but occasionally you will want to have them exchange duties. Since they can
    both cast similarly useful Black Magic (basically FAST, SLOW, Elementals) they
    can often team up to deal with larger groups of monsters, or if there is a big
    fight and you have multiple Attackers on your team then they can both cast FAST
    and get your team doing double damage much faster. If only brute force will
    take out the target however, you can often team them up to kill 
    it quicker than if you put a single Knight or Master on the target.
    
    with White Wizard:
    With a White Wizard you will probably want to make sure that the White Wizard
    doesn't die. You take out stretegic targets, and she protects and heals you.
    
    with Black Wizard:
    A Black Wizard will have more spell charges than the Red Wizard and a weaker
    physical attack, but otherwise their paring is quite similar. The Black Wizard
    will often come out with a heavy hitting spell, and the Ninja will either
    attack the remnants or cast a similar spell that will off any survivors. The
    Ninja can also fill in for the Black Wizard's FAST spell, allowing the Black
    Wizard to cast something more deadly in it's place (such as NUKE).
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Black Belt/Grand Master
    
    General:The Black Belt has many things different than other classes. It's 
    absorb value will be equal to its level as long as you dont go to the armor
    equip screen (This is a bug) even if you have equipped stuff. You will still
    retain status and elemental protection (i.e. protection from fire) and as long
    as he has no weapons, his damage rating is equal to Level x 2. This gives him
    a great combo of 100 damage and 50 absorb at level 50. His defense is below
    average, as he has the worst max absorb rating in the game, but he will ALWAYS
    have 999 HP at level 50. Also, instead of getting 1 hit for every 32 hit%, he
    gets that multiplied by 2! Wow, huh? you can fast him for a maximum of 20 hits,
    times 100 damage, and if they were all criticals against an enemy with 0
    defense... that would be 8000 damage at maximum power. Wow, huh? He fights with
    his bare fists and all you will buy for him will be wooden nunchakus, wooden
    armor, and iron nunchukas... and a few heal potions! :P Oh and by the way there
    is absolutely no difference between the Black Belt and Grand Master except
    graphical :P The Black Belt and Grand Master are the only series of classes 
    that do not learn any spells. The Black Belt/Grand Master are the focus of a
    lot of bashing, sadly. I guess many people try to find every single flaw the 
    Black Belt/Grand Master has and point out why its so bad and why thief is 
    better >:P
    
    Physical:
    
    Suggested Equipment:
    
    Standard Master
    
    (Nothing)
    
    
    
    E - Ribbon
    E - ProRing
    
    Attack:
    Early on, go ahead and buy him wooden nunchakas and dont unequip until level 6.
    However if you get iron nunchakas or in a low level game, a power staff,
    by all means use that till level 8. Throughout the rest of the game, the black
    belt will be a really great attacker. At level 32 he reaches 8 hits, more than
    the fighter will have at level 50 with a masmune! Thats about when you really
    see the master's power and he surpasses the knight. Sadly he does not reach 12
    hits but comes so close, just 8 hit% away! Many people say the black belt is 
    not really as strong as the fighter until levels abover 40 and stuff like that
    but that's just not true. Once you reach 6 hits you're doing at much as the
    knight at least. Another myth is that Black Belts/Grand Masters are too weak 
    against bosses. That is onyl partially true. Although the black belt does have
    an ungoldy number of hits to attack with his damage rating is lower than that
    of the fighter and thus, against enemies with high defense, the Black Belt will
    not do quite as much as the fighter sometimes.. Anyways, for your Black Belt/
    Grand Master, attacking or using items is your only option. Youll stay
    barehanded after the iron nunchukas and you'll never go back, and you will not
    want to, anyways.
    
                                                                                    
    Defense:
    Not much to talk about here except explaining the whole armor bug. 
    Now, the black belt is normally supposed to have armor equal to his absorb,
    but going to the armor equip screen will set your armor back to what your
    absorb would normally be with what you have equipped. You wont want that to
    happen, do you? Cause then youll have a maximum absorb rating of only 43 with
    you black belt, if you want to use your only opal bracelet, and if not, hell be
    well under 35. Early on you can buy him wooden armor, and after that a cap and
    gloves... after level 10 unequip and never go back to armor, I say. Black Belt/
    Grand Master is just sooo cheap to equip, and doesent even need equipment for
    more than like an hour! Also, the highest magic defense increases in the game
    makes the black belt the bets protected against status changing spells, as well
     as death spells.
    
    
    Spells:
    
    N/A
    
    Strategies with other Classes:
    
    with Fighter/Knight:
    Put your fighter in the front to absorb the damage, and then you'll be fine.
    Both of these two are heavy fighters.
    
    with Thief:
    Your thief can run and your black belt can attack. Period. :/
    
    with Ninja:
    Let the ninja fast you up to 20 hits, and nothing will stop you. Go ahead and 
    kill your enemies dead, 1500 damage at a time. :D
    
    with Black Belt/Master:
    See Fighter :P except more destruction!
    
    with Red Mage/Wizard:
    Red Mage Casts Fast and Black Belt/Grand Master Attacks. You > enemies. Enemies
    face the evil "WOW! YOU LOSE" screen.
    
    With White Mage/Wizard:
    Oh something different than attack? NOPE wrong. INVS up your Black Belt/Grand
    Master and (surprise!) attack.
    
    with Black Mage/Wizard:
    By now you realize the Black Belt/Grand Master has little strategy. Fast up and
    attack. You know im just saying "Black Belt/Grand Master" to increase the size
    of this FAQ :D
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Red Mage/Red Strategy  
    
    General:The Red Mage is a jack of all trades early on, the 2nd best fighter and
    a respectable spell caster. Over time he loses much of his strength. Class
    change brings few changes, a few better spells and some better weapons, but
    that is about it. After promotion even the ninja is better than the red 
    mage.
    
    Spells:
    
    Suggested Spell Slot Usage:
    
    In order of priority, more useful spells on the left.
    Lower Case means buy it as a red mage
    Upper Case means buy it as a red wizard
    
    L1: cure fire lit
    L2: ice  mute invs
    L3: fir2 cur2 lit2
    L4: fast ice2
    L5: fir3 LIFE cur3
    L6: LIT3 EXIT INV2
    L7: ICE3
    L8: 
    
    Red Mage Stategies:
    
    L1: cure fire lit
    The Red Mage's first spell level brings 3 useful spells. Cure is always
    great for the extra healing you can get from long dungeons. Fire and Lit
    are useful for bosses early on but soon after the red mage's attack passes
    that of fire and Lit's attack power. Sadly, the red mage cannot learn ruse
    until promotion which is useless by then as you ahve inv2 and ruse in item
    form.
    
    L2: ice  mute invs
    Ice is stronger than fire and Lit, go ahead and buy it definitely... but
    itll become a weak spell later on. Mute can be used on astos and the eye,
    rendering them useless, however the eye will still have it's special attacks.
    At that point of the game, though, both of these bosses physical attacks are
    very weak.
    
    L3: fir2 cur2 lit2
    
    Fir2 is the first black magic attack spell that targets all enemies, and its
    pretty strong, too. It can take out large groups of weaker enemies like wolves
    and sometimes guys like GrWolves. Its very useful on undead (Think ZomBull!)
    doing over 100 damage to them. Cur2 is useful because of its stronger curing 
    power. Early on youll use fir2 and lit2 more than cur2 but cur2 will be about
    500-600 hp total curing power in this level 3 spot later on in the game, about
    20 potions! Lit2 is the same as fir2 except its electricity element which not
    as many monsters are weak against. Its best use is while fighting Kyzokus or
    large bands of sahags and sharks... Its useful in the Sea Shrine as well, but
    by then you have Lit3. Lit2's main use is against the marsh cave's wizards, as
    they fall to lit2 in 1-2 shots. Later on fir2 and lit2 are available in item
    form for free casting, used by the thor hammer and zeus gauntlet for lit2, and 
    mage staff for fir2.
    
    L4: fast ice2
    Fast is arguably the best spell in the game, definitely top 3. It doubles an
    ally's number of attacks for that battle. Using this on your heavy attackers
    (Fighter/Knight, BlackBelt/Grand Master and Ninja as well as Red Mage earlier
    on) can kill bosses as easily as in one or two attacks! A must for low level
    games. Ice2 is like fir2 and lit2 except stronger. best used in the Gurgu
    Volcano, and on enemies with no weaknesses to spells, cause ice spells are
    stronger than fire and lighting spells.
    
    L5: fir3 LIFE cur3
    Fir3 is the weakest of the elemental level 3 spells. Its fire elemental which
    is the best in the game cause many many enemies are weak to it. Very useful
    for the earth cave cause it can killt he vampire in one shot and lich in about
    2-4 if you're lucky. Life is usefuul as life and lif2 are the only ways to
    bring back fallen characters outside of the clinic. Cur3 is well, a cure spell.
    'Nuff Said. 
    
    L6: LIT3 EXIT INV2
    Lit3. Stronger than fir3 and very useful for the sea shrine, can kill kraken
    in a few shots. Great spell for packs of enemies, and EXIT is great for getting
    the masmune and exiting out as well as getting out of deep places like the
    mirage tower when you're not able to go further. INV2 means 80 evade to all
    allies so you will want to pick that up.
    
    L7: ICE3
    ICE3 is the 3rd strongest available attack spell in the game, and an enemy weak
    to ice will take more damage from this than NUKE! But then again, who is weak 
    vs. ice?
    
    L8: 
    The Red mage has no available level 8 spells, and still gets the spell charges.
    Strange, eh? 
    
    Physical:
    
    Suggested Equipment:
    
    Standard Red Mage
    
    E - Defense
    Bane Sword
    
    
    E - Opal Bracelet
    E - Proring
    E - Ribbon
    E - Procape
    
    Alternates:
    E - Defense        <--->   E - Masmune
    E - Opal Bracelet  <--->   E - Gold Bracelet
    
    
    Attack:
    The Red Mage can acess the best of the weapons early on, till elfland when the 
    silver sword becomes available. The red mage can weild this mighty weapon for 
    the hefty price of 4000 G. You would do better buying FAST, however, and using
    a weaker weapon, or buying ice2 to get rid of bigger pest, or hell, Fir2 AND 
    lit2 and havign 1000 G left over! The red mage cna equip most of those weapons
    you find with the mystic key (i.e. dragon sword and were sword) however the
    silver sword still tops these. Go ahead and sell these when you find them and
    equip a silver sword, its better than keeping the dragon sword which is weaker
    than the silver sword and can sell for the price of a silver sword by itself.
    After the silver sword there is little more the red mage can get that is
    better, but after class change you can get sword such as the defense which you
    should stick on your red mage immediately, its his best weapon till the
    masmune, which can be put on either your red mage or white mage if you're smart
    enough to not waste it on a fighter :P But it usually better for the white
    mage, however it makes the red mage a force ot reckon with.
    
    Defense:
    Early on the red mage may equip the best of armors but soon you realize he has
    nothing to use and he basically becomes a mage that can equip a buckler. He can
    equip silver armor at one point but its kinda costly. Later on you can go ahead
    and buy it or buy a gold bracelet which is his strongest armor, other than the 
    opal bracelet. He usually has to be stuck with the opal bracelet though, as the
    other mages have their shirts. 
    
    Strategies with other Classes:
    
    with Fighter/Knight:
    Cast Fast on him and watch him wreak havoc... Or go ahead and cast a level 3
    spell and wreak all kinds of havoc on the enemies. Other choices include just
    plain mindless attacking with both characters and fasting yourself and then 
    attacking.
    
    with Thief:
    Dont wait for the thief. Let him attack while you fast up and attack.
    
    with Ninja:
    Ninja and red wiz both have fast so  fast yourselves and then go all out with 
    your attacks cause at this point you wont be bothering too much with attack 
    spells.
    
    with Black Belt/Master:
    Fast him and his attack damage doubles, and hell kill chaos in one shot if
    you're lucky. This dude is just unstoppable, hell have way more attacks than 
    fighter throughout the game, you can nail 8-12 hits on lich, even, depending on
    whether you level up or not.
    
    with Red Mage/Wizard:
    Early on two red mages = two black mages so you can fir2 or lit2 or even ice2 
    yoru enemies to death or you can dual fast and go all out. Later on just send 
    out lit3 or ice3 or fir3, or fast yourselves and kill the enemies.
    
    With White Mage/Wizard:
    Let the white mage heal you up and protect you with spells, whilst you 
    makesthth minceeth meateth outeth ofeth thoueth enemieseth.
    
    with Black Mage/Wizard:
    Combine Red Mage and white mage strategy to get black mage strategy.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
     
    White Mage/Wizard Strategy  
    
    General: My (sqpat17) Favorite Class. She can cast every white magic spell.
    In the game's early stages she'll have to go through with her defensive
    spells as her guard, but with spells like fade and weapons like the thor
    hammer and masmune she can hit powerfully, as well. High HP, 3rd best in
    the game. 2nd best vitality which means she wont be paralyzed and stunned as
    much as the ninja and the other mages. High INT  supposedly helps with spells,
    i guess. Other stats are below average :/
    
    Suggested Spell Slot Usage:
    
    In order of priority, more useful spells on the left.
    Lower Case means buy it as a white mage
    Upper Case means buy it as a white wizard
    
    L1: cure ruse harm
    L2: mute invs
    L3: cur2 hrm2
    L4: aice
    L5: hel2 life
    L6: inv2 EXIT fog2 
    L7: CUR4 HRM4
    L8: FADE LIF2
    
    L1: cure ruse harm
    Cure is very useful, it heals about the same amount and a heal potion
    does and doesent cost 60 G a charge. Use it when someone needs about 20 HP
    of healing. It can also work later on as 9 extra refillable heal potions
    when you go to places like ToF: Revisited. Ruse is very useful throughout most
    of the game until inv2 becomes available. It raises the white mages evade by
    80. Very useful for pirates and kraken. A few uses of this and only critical
    hits will get you. Harm is useful for the groups of Bone and ghouls you fight
    early on.
    
    L2: mute invs
    Mute is key for taking on people like astos and eye easily, at low levels.
    An enemy affected by mute will not be able to cast spells, and when it tries
    it will waste a turn. Very useful, but AMUT can protect against it. AMUT isnt
    too common however. Invs adds 20 evade to an allys evade. Usually you wont use
    this much but in some cases where you're no match for the enemy, like a hard
    boss in low level games, but other than that, maybe PNEOP (Peninsula North
    East Of Provoka)
    
    L3: cur2 hrm2
    Cur2 will be used s a stronger level of cure, and hrm2 is for the stronger
    undead enemies. Cur2 is very useful in the marsh cave and in PNEOP, and hrm2
    is very useful vs. zombulls of PNEOP as well as red bones and ghouls and
    specters.
    
    L4: aice
    Aice is the only useful spell here, because of its use against frost wolves
    and Frost giants plus, ice is the strongest element in the game. 
    
    L5: hel2 life
    Cur3, hel2, and life. 3 very good healing spells. Cur3 can heal over 100 HP
    back to a character, very useful to save peopl in and out of battle. Hel2 is
    as strong and hel3 in battle... About as strong as cur3 itself. Life is the
    only way to revive fallen characters outside of the clinic, but cannot be 
    used in battle. Reviving someone with life gives them 1 hp... At this point,
    extra spells are wastes of money.. dont bother with cur3, but hel2 and life.
    If you want, though, but hrm3... however you can get hrm4 not too much later
    on.
    
    L6: inv2 EXIT fog2 
    Inv2 is one of the white mage's most useful spells. It adds 80 evade to all
    alies. Very useful for kraken and good against kary. Later on it can be
    mimiced with a white shirt. Exit takes you out of dungeon, unlike warp it
    doesn't just take you up one floor. Fog2 adds a bit of defense to all allies.
    This is another great spell to use in pair with inv2, but since the onyl hits
    that willg et through are critical hits, and they ignore critical hits, its
    not as useful :/
    
    L7: CUR4 HRM4
    
    Cur4 is tied with Fade for best white magic spells. It completely heals an ally
    to fully power. this is great to get you out of a pickle or a sa kind of max
    potion you cna refill. Hrm4 is there for undead enemies you don't want to waste
    Fade charges on. it can deal more than 250 damage to undead creatures.
    
    L8: FADE LIF2
    
    Fade is right under the black mage's nuke for strongest spells in the game...
    it does 80-320 damage instead of 100-400 damage. It hits all enemies and is
    useful for that reason. Lif2 heals a fallen ally to full hp, also a useful 
    spell. Youll start using these alot at level 25 when you get your first 
    charges. 
    
    Physical:
    
    Suggested Equip Setups: 
    
    
    Standard White Mage 
    
    E - Masmune
    Thor hammer
    [Nothing]
    [Nothing]
    E - White Shirt
    E - ProRing
    E - Ribbon
    E - Procape 
    
    Alternates:
    E - Masmune        <--->   E - Thor Hammer 
    E - White Shirt    <--->   E - Opal Bracelet
    E - Procape        <--->   Heal Helmet
    
    
    White Mage in a Mage team
    
    E - Thor Hammer
    [Nothing]
    [Nothing]
    [Nothing]
    E - White Shirt
    E - ProRing
    E - Ribbon
    E - Procape 
    
    Alternates:
    E - Thor Hammer    <--->   E - Masmune
    E - White Shirt    <--->   E - Opal Bracelet
    E - White Shirt    <--->   E - Gold Bracelet
    E - Procape        <--->   Heal Helmet
    
    
    Attack: 
    The White Mage cannot use any pointed weapons, except for the masmune.
    Against her oath to use sharp things? :/ Wahtevr.. Early on you should equip
    her with the iron hammer, not the wooden staff.. everyone can do better than
    the staff.. You can use this to take out imps and a few levels later, the low
    defense wolves. Youll have to stick with the iron hammer till a bit later, when
    you get the KEY so you can get the power staff! 12 attack power and 0 hit% a
    weak weapon but still good enough. Once you reach Crescent Lake, buy a silver
    hammer for 2500. same as the power staff with an additional 5 hit% on it.. and
    sell the power staff and buy a spell. Now youll have an actual chance to hit 
    twice!.. at level 23 >:P Well keep going cause thats all you can really do till
    class change, where the thor hammer becomes available, in Mirage Tower. Now, at
    the end of the game, the question is "Who'll get the Masmune?" Mostly everyone
    prefers a white mage ro Red Mage, usually white mage though. Why? The White
    Mage can survive longer, and can end up denting the enemy for longer, plus, 
    the red mage has more attack spells and the defense which is good, while the WM
    would be stuck with the thor hammer... You dot want the black mage to have the
    Masmune either cause he has NUKE :D
    
    Defense:
    The White Mage is really hurting in the start with physical defense, where it
    can only get ahold of a cloth. When you get to the cap in temple of fiends you
    want to give it to your black mag however, because the white mage has more HP
    and has cure and RUSE. Onc eyou get to provoka and elfland you can buy the cap
    and gloves for the White Mage as well as a copper bracelet... However you may
    also find one in the marsh cave if you'd like. You wont get anythign to fill
    up the shield slot until the procape much later on. Once you get to Crescent
    Lake try to ge yourself a Silver Bracelet, but dont bother with the Gold 
    bracelet of gaia, 20000 G is too much, but go ahead and buy the ProRing. Equip
    a White Shirt or the opal bracelet when you find them. Also equip a procape if
    you find one. Maximum absorb is 51, average, and max for 4 classes.
    
    with Fighter/Knight:
    The knight will usually be in the front spot taking the most damage, so fog and
    cure him and hell do his buisiness meanwhile.
    
    with Thief:
    Thief is quite weak, same def and less hp than WM so youll have to have him
    well protected with white magic. Fog and invs and dont stick him in the second
    slot..
    
    with Chewbacca
    
    RUUUUUHHHHHHHHHHHNGHHHHHHHHHH! Wookie Smash attack ! w00t
    
    with Ninja:
    Ninjas should be able to take care of themsevles at this point of the game, so
    just attack or FADE with your WM and cur4 or cur3 the ninja when you need to.
    
    with Black Belt/Master:
    A better fighter than the fighter, with high HPs as well. Cast INV2 on big guys
    like kraken and send him off into battle...
    
    with Red Mage/Wizard:
    Cast white magic with the red mage/wiz while you do the same with the white
    mage/wiz. The red mage cant survive as well as the white mage so take care 
    and treat it like a little brother :P
    
    With White Mage/Wizard:
    Two white mages = dual fade or 160 evade to all alies... max out evade and
    hell even defense if you want, and then fire away with harm fade or hammers.
    
    with Black Mage/Wizard:
    White mage has every white magic spell available. Black mage has every black
    magic spell available. Together they can cast Bahamut's Holy Flare. "But hey!
    Theres no Bahamut in the game!" Holy is Fade's name in the Japan version, and
    flare is nuke. :P
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    
    Black Mage/Black Wizard Strategy            >- By Rincewind
    
    The basic purpose of the black mage is to rain fiery (or icy, or electrical)
    death on anything that threatens you (i.e. everything). Trying to attack with
    a Black Mage is going to be an excersize in futility, as his prowess with
    weapons sucks hard. The Black Mage also gets weak armor to compliment his low
    HP, so always be sure to keep him up to date on the latest in protective gear.
    
    Spells:
    
    Suggested Spell Slot Usage:
    
    In order of priority, more useful spells on the left.
    Lower Case means buy it as a black mage
    Upper Case means buy it as a black wizard
    
    L1: fire lit  slep
    L2: ice  slow
    L3: fir2 lit2
    L4: fast ice2
    L5: fir3 WARP
    L6: lir3
    L7: ice3 BRAK
    L8: NUKE
    
    Black Mage Stategies:
    L1: fire lit  slep
    If you are playing with a party that already has a lot of physical prowess,
    then you may want to just skip the L1 spell group altogether. You'll use
    these spells basically to just kill off lots of smaller monsters in the
    early part of the game. If you have a party that is weaker physically then
    SLEP can save you lots of trouble against the Pirates, as they tend to fall
    under it's effect.
    
    L2: ice  slow
    Unlike FIRE & LIT, ICE is actually useful among the single-hit 
    elementals.Since it does twice as much damage as either of them, 
    it's a good substitute spell when your fighting sea monsters (who tend to 
    resist FIRE) for LIT (which will only do 15-60 vs 20-80). Also ICE is a good
    spell for taking on Ogres, as it will generally cut their HP in half with a
    single casting, making for short work by a Fighter or Red Mage. Slow is a spell
    better suited for mid to late game when the monsters start doing multiple hits.
    I find it superior to SLO2 since it will hit multiple targets.
    
    L3: fir2 lit2
    FIR2 is useful for taking out undead monsters, and a good general destruction
    spell for the Black Mage. LIT2 is useful against Sea Monsters of all kinds as
    well. The usefulness of these spells will shine throughout the middle part of
    the game, as you will find many monsters that will fall to at last one of
    these spells.
    
    L4: fast ice2
    If you have any physical fighters in your party (Fighter, Thief, Black Belt)
    then FAST is the spell for you (Red Mage can generally take care of his own
    FAST spell). The spell basically doubles the damage that your physical party
    members can dish out, and you only need to cast it once. ICE2 is a good
    compliment to your other elemental spells, and does 40-160, vs the 30-120 that
    FIR2 & LIT2 do. But in general you'll have to weight the advantages of
    ICE2 vs FAST on an encounter basis.
    
    L5: fir3 WARP
    FIR3 can be a huge help against the Vampire and LICH, but unfortunately, you'll
    probably be at the point where you are running out undead to kill with your
    fire spells. WARP is only a necessity if you don't have a White or Red Wizard
    in your party, since either of them can learn EXIT which will take you 
    completely out of the dungeon. There is actually only one place where you will
    find WARP more useful than EXIT, and that is if you are trying to fight the EYE
    in the Ice Cave for EXP. Just fall down a hole that will let you step up to the
    EYE encounter square, and cast WARP and you can fight him without going through
    the rest of the Ice Cave.
    
    L6: lit3
    There isn't much that I can say about this spell level. LIT3 comes with the
    same recommendatations as LIT2, just much more powerful. But unlike LIT2 since
    it occupies it's spell level by itself (at least in my recommendation) it
    can be cast more often for it's own purposes. Useful against Frost D(ragons)
    in the Temple of Fiends Revisited too.
    
    L7: ice3 BRAK
    ICE3 is the final elemental damage spell to round out your inventory. I find
    that it is more useful than the other elemental spells however since you
    use it against Gas D(ragon)s in the Temple of Fiends Revisited. BRAK is a
    moderately useful spell for your Black Wizard. It will kill Tiamat without
    having to deal with his nasty breath attacks. However, you will often find that
    against groups the Bane Sword (Prefered over the spell BANE by far) will do the
    same job. I'll leave this to your call, as BRAK works more often than BANE.
    
    L8: NUKE
    The one fries is the only one you need. It slices, it dices, it makes crispy
    critters in groups as large as 9. at 100-400 damage its hard to top it's
    destructive power (only ICE3 comes close, and only can top NUKE against
    critters that we weak against ICE). The only downside to the spell is how long
    it takes you to get L8 spell points, with your first one coming relatively late
    at Charcter Level 25.
    
    Physical:
    
    Suggested Equipment:
    
    Standard Black Mage
    
    E - Catclaw
    Mage Staff
    Defense
    Bane Sword
    E - Opal Bracelet
    E - Proring
    E - Ribbon
    E - Procape
    
    Alternates:
    Defense            <--->   Wizard Staff
    E - Opal Bracelet  <--->   E - Gold Bracelet
    E - Opal Bracelet  <--->   E - Black Shirt
    E - Procape        <--->   Heal Helmet
    E - Procape        <--->   White Shirt
    
    
    Attack:
    The Black Mage will generally use a Knife of some sort, but can also use some
    staves. The Black Mage can also use the Masmune, but in general you'll be doing
    more damage with your spells than you would by attacking. The Black Mage should
    start with the Small Knife, a meager start, but at least he'll have a chance
    at wacking half the HP off an Imp. You'll get a Large Knife in the Marsh Cave
    and a Silver Knife after defeating ASTOS and getting the Mystic Key. You may
    find the Mage Staff useful, however the extra 5% hit on the Silver Knife will
    probably make you stick to that. When you get the Black Wizard Catclaws are
    your best weapon, and actually makes the Black Wizard a decent fighter (as the
    Catclaw has the 2nd highest Hit% in the game and a damage rating near that of
    the Silver Sword). However, if you are relying on the Black Wizard to kill
    something with his weapon, then I hope that you have a contingency plan.
    
    In general your best bet for attacking with a Black Mage/Wizard will be your
    magic, afterall, that is what they are there for!
    
    Defense:
    The Black Mage has the lowest HP, coupled with the Lowest Vitality, and the
    weakest armor thrown in for good measure. Buy this man a Cloth and equip it.
    Head up to the Temple of Fiends, and grab the Cap out of the treasure chest and
    give that guy a hat. When you get to Pravoka, you can buy him Gloves too.
    Congradulations, now your Black Mage has an absorb of 3. Before you get too
    excited remember to always keep your Black Mage as far back in your party as
    you can (which means the last slot unless you have more than one of them).
    Now, round up 1000G (You can take a quick trip to the Dwarf Cave for some quick
    cash) and head down to Elfland to pick up a Copper Bracelet. Absorb is now 6.0
    When you get to Melmond, you can pick up a Silver Bracelet (there is also one
    in on of the KEY rooms in the Marsh Cave). Absorb is up to 17. Once you get the
    Airship, pick up a ProRing (replacing the Gloves) and eventually a Ribbon.
    Absorb is now a wopping 24 (33 if you could find the cash to pick up a Gold
    Bracelet too). Eventually you will also find the Black Shirt, and the Opal
    Braclet, both find pieces of equipment for the Black Mage trying to survive.
    (NOTE: You must be a Black Wizard to use the Black Shirt) equiped with an Opal
    Bracelet, Proring, Ribbon, and Procape will bring your overall absorb up to
    a respectable 51.
    
    Strategies with other Classes:
                                                                                   
    with Fighter/Knight:
    Your Black Mage can help the Fighter best with one spell: FAST. Of course
    you can also do well by casting SLOW on monsters, and just raining down
    death with your various damage spells too, but for any fight where the critter
    is too big for your Fighter to take down with one fell swoop, FAST is the spell
    to cast.
    
    with Thief:
    If you have a Fighter or Black Belt in the party, then you will probably be
    looking to help the Thief after you help the others. But if your lucky enough
    to have a Thief as your primary fighter (snicker) then you'll want to treat
    him like them, dropping a FAST spell on him. You'll probably get much more
    mileage out of casting FIR2, LIT2, or ICE2 to soften up the opponents enough
    for the Thief to kill them in one smack.
    
    with Ninja:
    Ninjas are almost a completely different class from Thief, making it hard to
    believe that one is decended from the other. With a Ninja you are going to want
    to consider casting FAST on him, but then remember that he can do it himself.
    Recommendation is to cast FAST on him if you have considerably more spell
    charges than your Ninja, otherwise support him as you would a Thief. If the
    monster is big enough that it warrants a casting of FAST, then you can have
    the Ninja cast it on himself, and give your Black Mage an extra turn to murder
    the enemy with his stronger magic.
    
    with Black Belt/Master:
    This guy is already a death machine, so why not add to his power? Drop FAST on
    him and watch everything he touches die a horrible horrible death.
    For examples of this horrible death check out
    http://www.nuklearpower.com/comic/134.htm and
    http://www.nuklearpower.com/comic/135.htm
    
    with Red Mage/Wizard:
    In general a Red Mage/Wizard can do everything that you would have your Black
    Mage do for him, himself. So unless you have nothing better to do, cast your
    own attack spells rather than cast FAST on the Red Mage/Wizard. 
    
    With White Mage/Wizard:
    Since the White Mage is a healer, not a fighter, then there isn't much that you
    can do to help other than hurting the baddies. So go at it with your typical
    Black Mage flair of death and destruction in one of it's many forms.
    
    with Black Mage/Wizard:
    One Black Mage is a recipe for trouble. Two are destructive. More and you can
    kill monsters goodbye. Do you have any questions?
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Stats_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
     
    
    5 Main Stats:
    
    STRENGTH(Str)     : Affects how much damage you do by increasing your DAMAGE 
                        Rating. Base DAMAGE rating is equal to Str. / 2, except for
                        the Black Mage where you add an additional 1 DAMAGE to his
                        base DAMAGE stat.
    AGILITY(Agi)      : After testing, i have determined agility does not determine
                        who goes first, although enemies seem to have an AGILITY
                        like stat. AGILITY basically affects your evade. Do 
                        Agi + 48 and you've got your base EVADE stat. Equipping
                        armor decreases EVADE, but not AGILITY.
    INTELLIGENCE(Int) : For a long itme everyone assumed this makes your spells do
                        more damage, but that just isnt the case. This does not
                        affect magic damage, nor does it affect damage taken from
                        magic... It doesent effect hit% of status or death giving
                        spells either... Quite a pickle, huh? I had a theory that
                        it would work with the MAG. DEF stat the AGILITY works with
                        EVADE, everytime you increase INTELLIGENCE, you increase
                        MAG. DEF. but i found that was wrong when Rincewind figured
                        out each calss gains a certain amount per level. What's 
                        this stat do???
    VITALITY(Vit)     : Directly affects hp gained per level. Refer to the leveling
                        up section to see exactly how.
                        poison, etc.) Probably the msot important stat.
    LUCK(Luc)         : The thief has a high Luc amount, and runs the best, thus a
                        genius said "Hey! Luck affects how easily you run!" and
                        everyone believed it, THE END!
    
    Secondary Stats:
    
    HIT%              : A very important stat for physical attacks. The number of
                        attacks you can do in one turn is equal to 1 + (HIT% / 32)
                        Or in other words, you attack once, plus an additional time
                        for every 32 HIT% you have. Weapons add on to this stat.
                        This stat supposedly helps you not to miss the enemy.
    EVADE%            : You get this stat by adding 48 to your agility stat. It is
                        supposedly what helps you to evade physical attacks. There
                        are spells that increase this, like RUSE, adding 80 EVADE%
                        for the rest of the battle, and using it 3 times makes you
                        impossible to hit, except for critical hits, which 
                        completely ignore EVADE%. Armors, except for shields,
                        decrease your evade.
    DAMAGE            : Basically, this is whats used as attack power for physical
                        attacks. Increase your DAMAGE to deal more damage to
                        enemies physically. The equation can be found in the
                        battle section under physical attacks. How to figure out
                        your DAMAGE rating is simple, though. STRENGTH / 2 + weapon
                        power, except of
                        course for that Black Belt/Grand Master whom has DAMAGE
                        equal to twice his level, providing he is unarmed.
    ABSORB            : ABSORB is your defense rating. Everyone has a base ABSORB
                        of zero, and this cannot be changed. You can increase
                        ABSORB by equipping armors. The Black Belt/Grand Master is
                        supposed to have ABSORB equal to his level, but there is a
                        big bug about the equation, so its really screwed up. If 
                        you want to know more about this bug, refer to the Black 
                        Belt/Grand Master Character Strategy Section.
    MAG. DEF          : Although there isn't a way in-game to check this value,
                        each character has a set MAG. DEF Value and you gain a
                        certain amount per level depending on your class. A high
                        Magic Defense makes enemies have less of a chance to hit
                        you with status changing spells, as well as death spells. 
                        it also protects against Magic Damage
    
    Other Stats:
    
    Hit Points (HP)   : I'm sure you know what this is. This is your life, once you
                        reach 0 HP your character dies.
    Spell Charges     : in the form of X/X/X/X/X/X/X/X
                        There are 8 levels of Spell Charges. There are 8 levels of
                        spells to cast. By gaining levels, maximimum Spell Charges
                        increase. How do Spell Charges work? If you cast a level 3
                        spell, you lose a level 3 spell charge. If you have no
                        charges of a certain Spell Level, you cannot cast spells of
                        that level.
     
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Level Ups_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    The following EXP are needed for a level up to that level:
    2     40	                 18    69617                    34    464849
    3     196	                 19    82253                    35    497648
    4     547	                 20    96332                    36    530448
    5     1171	                 21    111932                   37    563247
    6     2146	                 22    129131                   38    596047
    7     3550	                 23    148007                   39    628846
    8     5461	                 24    168639                   40    661646
    9     7957	                 25    191103                   41    694445
    10	11116	                 26    215478                   42    727245
    11    15016	                 27    241843                   43    760044
    12    19735	                 28    270275                   44    792844
    13    25331	                 29    300851                   45    825643
    14    31942	                 30    333651                   46    858443
    15    39586	                 31    366450                   47    891242
    16    48361	                 32    399250                   48    924042
    17    58345	                 33    432049                   49    956841
                                                                50    989641
    Other things that happen at level ups:
    
    Stats and Spell Charges may increase. If you want the list, look in character
    data.
    
    HP increases. Now there are two types of HP gains. The first is strong, and is
    less common. The formula for the HP gained is:
    
    20 + (Random # 1-6) + Vit / 4
    
    Vitality always rounds down in the above equation. Hp ups are done before stat
    ups, so vitality gains wont affect hp ups for that level, only the next.
    A Weak HP gain is as follows:
    
    ( Vit / 4 )+ 1
    
    For lists of what levels are strong HP ups for each character, refer to the
    individual character stats.
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Helpful Status:
                       In Battle Effect                Out of Battle effect
    
    Fast:        Doubles the number of attacks        None, ends when battle
                 possible by the character.           ends
    AFir:        Gives protection from FIRE           None, ends when battle
                 element.                             ends
    AIce:        Gives protection from ICE            None, ends when battle
                 element.                             ends
    ALit:        Gives protection from LIT            None, ends when battle
                 element.                             ends
    ARub:        Gives protection from RUB,           None, ends when battle
                 XXXX, and SQUINT.                    ends
    Wall:        Gives protection from FIRE,          None, ends when battle
                 ICE, LIT, and POISON elements,       ends
                 RUB, XXXX, SQUINT, BRAK,
                 GLANCE, HOLD, SLOW, SLO2, 
                 SLEP, GAZE, and MUTE.
    
    Harmful Status:
                       In Battle Effect                Out of Battle effect
    
    Poison:      Lose 2 HP every turn.                Lose 1 HP per step you
                                                      take
    Paralyzed:   Lose all your turns until            None, ends when battle
                 it wears off (randomly)              ends
    Dark:        Lose 5 hit% (this can cause          None, ends when battle
                 you to do less attacks or miss       ends
                 more though the latter is rare
                 cause 5 hit% isnt much.)      
    Stoned:      Feel goofy and act weird...          Same as Death
                 actually this is more like
                 petrification :P
                 basically you're dead.                 
    Sleep:       Put to sleep, you do nothing your
                 next attack, except for waking up
                 and losing this status. Basically
                 a 1 turn set back.
    Mute:        Cannot cast spells                   
    Death:       Death. Cannot attack.                Death.
    Fear:        Does not work on your characters.
    Conf:        Does not work on your characters.
    Slow:        Reduces number of hits to 1          None
     
    
    How to cure bad Status:
    
    Poison:          Pure potion, or PURE                
    Paralyzed:       End of battle, or wait a few turns.
    Dark:            LAMP or end of battle.                       
    Stoned:          SOFT spell or soft potion.
    Sleep:           Wait one turn.
    Mute:            AMUT or end of battle.
    Death:           Clinic, LIFE, or LIF2
    Fear:            N/A
    Conf:            N/A
    Slow:            End of battle
    
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Items_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-Hackster:-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-Disch-_-_-_-_-_-_-For Data_-_-_-|
     __________________________________________________________       
    
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Weapons_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    The weapons here are organized by weapon grpahic, or what the weapon looks like
    when you attack with it in battle, as well as in game data listing. Some of
    these groups are complex like the swords and knives, there are 5 swords
    graphics and a knife graphic to look through, but it isnt that bad, so dont
    worry. Most of the stuff is simple like how theres only one nunchukas group,
    one axes group or one hammer group. This list has just about all the weapon
    data there is in the game. 
    
    Abbreviations: 
    Li. = Light
    Rgn = Regenerative
    And basic Class Abbreviations
    
            Buying     Attack Who Can        Element   Type      Grphc     Spell
    Name    Price  Hit%       Equip          Strength  Strength  Color     Cast
    
    Nunchukas                                                         
    
    Wooden  10     0     12 Ni/BB/Ma           None    None       Brown      None
    Iron    200    0     16 Ni/BB/Ma           None    None       Li.Grey    None
    
    Hammers
    
    Iron    10     0     9  Fi/Kn/Ni/WM/WW     None    None       Brown      None
    Silver  2500   5     12 Fi/Kn/Ni/WM/WW     None    None       Turquiose  None
    Thor    40000  15    18 Kn/Ni/WW           None    None       Pink       LIT2
    
    Axes
    
    Hand    550    5     16 Fi/Kn/Ni           None    None       Li.Grey    None
    Great   2000   5     22 Fi/Kn/Ni           None    None       Red        None
    Silver  4500   10    25 Fi/Kn/Ni           None    None       Turquoise  None
    Light   10000  15    28 Fi/Kn/Ni           None    Undead     Purple     HRM2
    
    Staffs (1)
    
    Wooden  5      0     6  No Th              None    None       Brown      None
    Power   12345  0     12 No Th/RM/RW        None    None       Green      None
    
    Staffs (2)
    
    Iron    200    0     14 Fi/Kn/Ni/Bb/Ma     None    None       Li.Grey    None
    Mage    25000  10    12 Ni/BM/BW           None    None       Red        FIR2
    Wizard  50000  15    15 BW                 None    None       Turquoise  CONF
    
    Knives
    
    Small   5      10    5  No BB/Ma/WM/WW     None    None       Li.Grey    None
    Large   175    10    7  No BB/Ma/WM/WW     None    None       Li.Grey    None
    Silver  800    15    10 No BB/Ma/WM/WW     None    None       Turquoise  None
    CatClaw 65000  35    22 Kn/Ni/RW/BW        None    None       Turquoise  None
    Katana  60000  35    33 Ni                 None    None       Brown      None
    
    Swords (1)
    
    Short   550    10    15 Fi/Kn/Ni/RM/RW     None    None       Li.Grey    None
    Giant   8000   20    21 Fi/Kn/Ni/RM/RW     None    Giant      Blue       None
    Were    6000   15    18 Fi/Kn/Ni/RM/RW     None    Half-Human Purple     None
    Defense 40000  35    30 Kn/Ni/RW           None    None       Brown      RUSE
    
    Swords (2)
    
    Scimtar 200    10    10 Fi/Kn/Th/Ni/RM/RW  None    None       Li.Green   None
    Masmune 60000  50    56 All                None    None       Li.Grey    None
    
    Swords (3)
    
    Falchon 450    10    15 Fi/Kn/Th/Ni/RM/RW  None    None       Li.Grey    None
    Flame   10000  20    26 Fi/Kn/Ni/RM/RW     Fire    Rgn,Undead Red-Orange None
    Rune    5000   15    18 Fi/Kn/Th/Ni/RM/RW  None    Evil,Mage  Purple     None
    Vorpal  30000  25    24 Kn/Ni/RW           None    None       Li.Blue    None
    
    Swords (4)
    
    Long    1500   10    20 Fi/Kn/Ni/RM/RW     None    None       Li.Grey    None
    Silver  4000   15    23 Fi/Kn/Ni/RM/RW     None    None       Turquoise  None
    Ice     15000  25    29 Fi/Kn/Ni/RM/RW     Ice     None       Li.Blue    None
    Sun     20000  30    32 Fi/Kn/Ni/RM/RW     None    Undead     Orange     None
    XCalber 60000  35    45 Kn                 All     All        Gold       None
    
    Swords (5)
    
    Rapier  10     5     9  Fi/Kn/Th/Ni/RM/RW  None    None       Li.Grey    None
    Sabre   450    5     13 Fi/Kn/Th/Ni/RM/RW  None    None       Li.Grey    None
    Dragon  8000   15    19 Fi/Kn/Th/Ni/RM/RW  None    Dragon     Li.Green   None
    Coral   8000   15    19 Fi/Kn/Th/Ni/RM/RW  None    Water      Red        None
    Bane    60000  20    22 Kn/Ni/RW           None    None       Blue       BANE  
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Armors-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Armor data is in this section of the FAQ. The armor is organized by types, and
    this should show all there is to know about each armors including the spells
    they cast and any elemental strengths they may have... Not just the absorb and
    evade% lost (keep in mind armors do not give you evade they make you lose it!)
    Oh yeah, also.. defenses arent all just elemental defense that you gain...
    You gain defenses to elements as well as certain effects or spells.
    Abbreviations: 
    Basic Class Abbreviations
    
            Buying Lost             Who Can            Special              Spell
    Name    Price  Evade%   Absorb   Equip             Defenses             Cast
    
    Bracelets                                                                   
    
    Copper  1000   1        4       All                  None               None
    Silver  5000   1        15      All                  None               None
    Gold    50000  1        24      All                  None               None
    Opal    65000  1        34      All                  None               None
     
    Armors                                                                       
    
    Cloth   10     2        1       All                  None               None
    Wooden  50     4        8       All Cept WM/WW/BM/BW
    Chain   80     15       15      Fi/Kn/Ni/RM/RW       None               None
    Iron    800    23       24      Fi/Kn/Ni             None               None
    Steel   45000  33       34      Fi/Kn                None               None
    Silver  7500   8        18      Fi/Kn/Ni/RM/RW       None               None
    Flame   30000  10       34      Fi/Kn/Ni             Ice                None
    Ice     30000  10       34      Fi/Kn/Ni             Fire               None
    Opal    60000  10       42      Kn                   Lit                None
    Dragon  60000  10       42      Kn                   Fire, Ice, Lit     None
    
    Shirts
    
    White   2      2        24      WW                   InstantDeath, Fire Inv2
    Black   2      2        24      BW                   Poison, Ice        Ice2
    
    Shields (Light)
    
    Buckler 2500   0        2       Fi/Kn/Th/Ni/RM/RW    None               None
    ProCape 20000  2        8       All except BB/Ma     None               None
    
    Shields (Heavy)
    
    Wooden  15     0        2       Fi/Kn/Ni             None               None
    Iron    100    0        4       Fi/Kn/Ni             None               None
    Silver  2500   0        8       Fi/Kn/Ni             None               None
    Fire    10000          12       Fi/Kn/Ni             Ice                None
    Ice     10000  0       12       Fi/Kn/Ni             Fire               None
    Opal    15000  0       16       Kn                   Lit                None
    Aegis   40000  0       16       Kn                   Stun/Squint        None
    
    Hats    
    
    Cap     80     1       1        All                  None               None
    Ribbon  2      1       1        All                  All                None
    
    Helmet
    
    Wooden  100    3       3        Fi/Kn/Ni             None               None
    Iron    450    5       5        Fi/Kn/Ni             None               None
    Silver  2500   3       6        Fi/Kn/Ni             None               None
    Opal    10000  3       8        Kn                   None               None
    Heal    20000  3       6        Kn/Ni                None               HEAL
    
    Gloves (Light)
    
    Gloves  60     1       1        All                  None               None
    ProRing 20000  1       8        All                  InstantDeath       None
    
    Gloves (Heavy)
    
    Copper  200    3       2        Fi/Kn/Ni             None               None
    Iron    750    5       4        Fi/Kn/Ni             None               None
    Silver  2500   3       6        Fi/Kn/Ni/RW          None               None
    Zeus    15000  3       6        Kn/Ni/RW             None               LIT2
    Power   10000  3       6        Fi/Kn/Ni/RW          None               SABR
    Opal    20000  3       8        Kn                   None               None
    
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Items_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Items arent a big part of FF1 because there simply arent many. Most of the
    items that you will find a use for are items that are used to progress through
    the game like the LUTE. Only two items may actually be used in battle. 
    
    Unique/Story Items
    
    Name     Get From:                        Usage
    
    LUTE     Princess Sara (after Garland)    Opens up passage in ToF:R 
    CROWN    Marsh Cave                       Makes battle with ASTOS possible
    CRYSTAL  ASTOS                            Gets you HERB from Matoya
    HERB     Matoya                           Wakes prince, gets KEY from Prince
    KEY      Prince                           Opens locked doors*
    TNT      Coneria Treasure Room            Dwarf in Dwarf Cave opens canal
    ADAMANT  Sky Castle                       Give to Blacksmith for XCalber
    SLAB     Sea Shrine chest                 Give to Dr.Unne to learn Lefeinish
    RUBY     Vampire's Room (Earth Cave)      Move Titan in Titan's Tunnel
    ROD      Sarda the Sage                   Breaks plate behind Vampire's Room
    FLOATER  Ice Cave Behind EYE              Use in Ryukahn desert to find airship
    CHIME    Lefeinish Man in Lefein          Lets you enter Mirage Tower
    TAIL     Castle of Ordeals                Give to Bahamut for Upgrade/Promotion
    CUBE     Robot in Waterfall               Lets you enter Sky Castle
    BOTTLE   Caravan                          Makes Fairy appear in Gaia
    OXYALE   Fairy in Gaia                    Lets you enter Sea Shrine
    CANOE    Crescent Lake Sages (after LICH) Lets you cross Rivers
    
    * Check the Misc. Section of the FAQ if you wanna know which doors are locked
    and need the KEY.
    
    Saving Items (Used on World Map only, Give option to save game)
    
    Name  Cost    MP restored?      HP restored:
    
    Tent    75    No                30 to all
    Cabin  250    No                60 to all
    House 3000    Yes*              120 to all
    
    * The MP is restored after the game is saved so if you turn the game off after
    using a house you wont have the MP restored after turning the game on. To
    correct this bug use a tent after a house.
    
    Potions
    
    Name    Cost    Outside of Battle         Inside of Battle
    
    Heal     60     Heals 30 HP                Heals 16-32 HP
    Pure     75     Heals POISON               Heals POISON
    Soft    800     Heals STONE                Cant be used
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Treasure Chests_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    I think this section can be ver useful to some people. It will list all the
    treasure chests in the game, where they are and whats in em. Use this knowledge
    wisely... Also remember, some treasure chests contain the same item, literally.
    If you open one of the chests... the other will lose its item as well! There
    treasure chests are usually in the same dungeon and this chart will not tell
    you them... This is basically straight out of hackster :P So the order is just
    like it is in hackster (in other words, this is the order it is in from the
    actual game data) Thanks again Disch!
    
    
    Chest                    Contents       Chest                    Contents
      #   Location                            #   Location   
    
    001   Coneria Castle    Iron Armor      128   Castle of Ordeals Heal Staff   
    002   Coneria Castle    Iron Shield     129   Castle of Ordeals TAIL
    003   Coneria Castle    TNT             130   Cardia            1455 G
    004   Coneria Castle    Iron Staff      131   Cardia            2000 G
    005   Coneria Castle    Sabre           132   Cardia            2750 G
    006   Coneria Castle    Silver Knife    133   Cardia            2750 G
    007   Temple of Fiends  CABIN           134   Cardia            1520 G
    008   Temple of Fiends  HEAL Potion     135   Cardia            10 G
    009   Temple of Fiends  Cap             136   Cardia            500 G
    010   Temple of Fiends  Rune Sword      137   Cardia            HOUSE
    011   Temple of Fiends  Were Sword      138   Cardia            575 G
    012   Temple of Fiends  Soft Potion     139   Cardia            SOFT Potion
    013   Elfland Castle    Silver Hammer   140   Cardia            CABIN
    014   Elfland Castle    400 G           141   Cardia            9500 G
    015   Elfland Castle    330 G           142   Cardia            160 G
    016   Elfland Castle    Copper Gauntlet 144   (Unused)          530 G
    017   Northwest Castle  Power Staff     145   (Unused)          Small Knife
    018   Northwest Castle  Iron Gauntlet   146   (Unused)          Cap
    019   Northwest Castle  Falchon         147   (Unused)          Zeus Gauntlet
    020   Marsh Cave        295 G           148   Sea Shrine        Ribbon
    021   Marsh Cave        Copper Bracelet 149   Sea Shrine        9900 G
    022   Marsh Cave        HOUSE           150   Sea Shrine        7340 G
    023   Marsh Cave        385 G           151   Sea Shrine        2750 G
    024   Marsh Cave        620 G           152   Sea Shrine        7690 G
    025   Marsh Cave        Short Sword     153   Sea Shrine        8135 G
    026   Marsh Cave        680 G           154   Sea Shrine        5450 G
    027   Marsh Cave        Large Knife     155   Sea Shrine        385 G
    028   Marsh Cave        CROWN           156   Sea Shrine        Power Gauntlet
    029   Marsh Cave        Iron Armor      157   Sea Shrine        Light Axe
    030   Marsh Cave        Silver Bracelet 158   Sea Shrine        9900 G
    031   Marsh Cave        Silver Knife    159   Sea Shrine        2000 G
    032   Marsh Cave        1020 G          160   Sea Shrine        450 G
    033   Dwarf Cave        450 G           161   Sea Shrine        110 G
    034   Dwarf Cave        575 G           162   Sea Shrine        Light Axe
    035   Dwarf Cave        CABIN           163   Sea Shrine        Opal Armor
    036   Dwarf Cave        Iron Helmet     164   Sea Shrine        20 G
    037   Dwarf Cave        Wooden Helmet   165   Sea Shrine        Mage Staff
    038   Dwarf Cave        Dragon Sword    166   Sea Shrine        12350 G
    039   Dwarf Cave        Silver Knife    167   Sea Shrine        9000 G 
    040   Dwarf Cave        Silver Armor    168   Sea Shrine        1760 G
    041   Dwarf Cave        575 G           169   Sea Shrine        Opal Bracelet
    042   Dwarf Cave        HOUSE           170   Sea Shrine        2750 G
    043   Matoya's Cave     HEAL Potion     171   Sea Shrine        10000 G
    044   Matoya's Cave     PURE Potion     172   Sea Shrine        10 G
    045   Matoya's Cave     HEAL Potion     173   Sea Shrine        4150 G
    046   Earth Cave        880 G           174   Sea Shrine        5000 G
    047   Earth Cave        HEAL Potion     175   Sea Shrine        PURE Potion
    048   Earth Cave        PURE Potion     176   Sea Shrine        Opal Shield
    049   Earth Cave        795 G           177   Sea Shrine        Opal Helmet  
    050   Earth Cave        1975 G          178   Sea Shrine        Opal Gauntlet
    051   Earth Cave        Coral Sword     179   Sea Shrine        SLAB
    052   Earth Cave        CABIN           180   Waterfall         Wizard Staff
    053   Earth Cave        330 G           181   Waterfall         Ribbon
    054   Earth Cave        5000 G          182   Waterfall         13450 G
    055   Earth Cave        Wooden Shield   183   Waterfall         6400 G
    056   Earth Cave        575 G           184   Waterfall         5000 G
    057   Earth Cave        1020 G          185   Waterfall         Defense
    058   Earth Cave        3400 G          186   (Unused)          HEAL Potion
    059   Earth Cave        TENT            187   (Unused)          HEAL Potion
    060   Earth Cave        HEAL Potion     188   (Unused)          HEAL Potion
    061   Earth Cave        RUBY            189   (Unused)          HEAL Potion
    062   Earth Cave        1250 G          190   (Unused)          HEAL Potion
    063   Earth Cave        Silver Shield   191   (Unused)          HEAL Potion
    064   Earth Cave        CABIN           192   (Unused)          HEAL Potion
    065   Earth Cave        5450 G          193   (Unused)          HEAL Potion
    066   Earth Cave        1520 G          194   (Unused)          HEAL Potion
    067   Earth Cave        Wooden Staff    195   Mirage Tower      Aegis Shield
    068   Earth Cave        3400 G          196   Mirage Tower      2750 G
    069   Earth Cave        1455 G          197   Mirage Tower      3400 G
    070   Titan's Tunnel    Silver Helmet   198   Mirage Tower      18010 G
    071   Titan's Tunnel    450 G           199   Mirage Tower      CABIN
    072   Titan's Tunnel    620 G           200   Mirage Tower      Heal Helmet
    073   Titan's Tunnel    Great Axe       201   Mirage Tower      880 G
    074   Gurgu Volcano     HEAL Potion     202   Mirage Tower      Vorpal
    075   Gurgu Volcano     CABIN           203   Mirage Tower      HOUSE
    076   Gurgu Volcano     1975 G          204   Mirage Tower      7690 G
    077   Gurgu Volcano     PURE Potion     205   Mirage Tower      Sun Sword
    078   Gurgu Volcano     HEAL Potion     206   Mirage Tower      10000 G
    079   Gurgu Volcano     1455 G          207   Mirage Tower      Dragon Armor
    080   Gurgu Volcano     Silver Shield   208   Mirage Tower      8135 G
    081   Gurgu Volcano     1520 G          209   Mirage Tower      7900 G
    082   Gurgu Volcano     Silver Helmet   200   Mirage Tower      Thor Hammer
    083   Gurgu Volcano     Silver Gauntlet 211   Mirage Tower      12350 G
    084   Gurgu Volcano     1760 G          212   Mirage Tower      13000 G
    085   Gurgu Volcano     Silver Axe      213   Sky Palace        9900 G
    086   Gurgu Volcano     795 G           214   Sky Palace        Heal Potion
    087   Gurgu Volcano     750 G           215   Sky Palace        4150 G
    088   Gurgu Volcano     Giant Sword     216   Sky Palace        7900 G
    089   Gurgu Volcano     4150 G          217   Sky Palace        5000 G
    090   Gurgu Volcano     1520 G          218   Sky Palace        ProRing
    091   Gurgu Volcano     Silver Hammer   219   Sky Palace        6720 G
    092   Gurgu Volcano     SOFT Potion     220   Sky Palace        Heal Helmet
    093   Gurgu Volcano     2750 G          221   Sky Palace        180 G
    094   Gurgu Volcano     1760 G          222   Sky Palace        Bane Sword
    095   Gurgu Volcano     Wooden Staff    223   Sky Palace        White Shirt
    096   Gurgu Volcano     1250 G          224   Sky Palace        Black Shirt
    097   Gurgu Volcano     10 G            225   Sky Palace        Ribbon
    098   Gurgu Volcano     155 G           226   Sky Palace        Opal Gauntlet
    099   Gurgu Volcano     HOUSE           227   Sky Palace        Opal Shield
    100   Gurgu Volcano     2000 G          228   Sky Palace        Silver Helmet  
    101   Gurgu Volcano     Ice Sword       229   Sky Palace        HOUSE
    102   Gurgu Volcano     880 G           230   Sky Palace        880 G
    103   Gurgu Volcano     PURE Potion     231   Sky Palace        13000 G
    104   Gurgu Volcano     Flame Shield    232   Sky Palace        ADAMANT
    105   Gurgu Volcano     7340 G          233   Sky Palace        4150 G
    106   Ice Cave          HEAL Potion     234   Sky Palace        SOFT Potion
    107   Ice Cave          10000 G         235   Sky Palace        3400 G
    108   Ice Cave          9500 G          236   Sky Palace        Katana
    109   Ice Cave          TENT            237   Sky Palace        ProCape
    110   Ice Cave          Ice Shield      238   Sky Palace        Cloth
    111   Ice Cave          Cloth           239   Sky Palace        9500 G
    112   Ice Cave          Flame Sword     240   Sky Palace        Cloth
    113   Ice Cave          FLOATER         241   Sky Palace        6400 G
    114   Ice Cave          7900 G          242   Sky Palace        8135 G
    115   Ice Cave          5450 G          243   Sky Palace        9000 G
    116   Ice Cave          9900 G          244   Sky Palace        HEAL Potion
    117   Ice Cave          5000 G          245   Sky Palace        ProRing
    118   Ice Cave          180 G           246   Sky Palace        5450 G
    119   Ice Cave          12350 G         247   ToF: Revisited    
    120   Ice Cave          Silver Gauntlet 248   ToF: Revisited    
    121   Ice Cave          Ice Armor       249   ToF: Revisited    
    122   Castle of Ordeals Zeus Gauntlet   250   ToF: Revisited    
    123   Castle of Ordeals HOUSE           251   ToF: Revisited    
    124   Castle of Ordeals 1455 G          252   ToF: Revisited    
    125   Castle of Ordeals 7340 G          253   ToF: Revisited    
    126   Castle of Ordeals Gold Bracelet   
    127   Castle of Ordeals Ice Sword       
    128   Castle of Ordeals Iron Gauntlet   
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Shops_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    There are many shops in the game and many types too. There are Weapon shops,
    Armor Shops, Item Shops, and Magic Shops. Weapons bought at weapon shops are
    put into the character's weapon slots, and you may sell weapons as well. Armor
    shops sell you types of armor that are put into your armor slot, and you can
    sell your armors to the armor shop. Item shops only sell, they wont buy things
    from you, theres only 6 things theyll really sell, unless youc ount the
    Caravan and the OXYALE it sells. Items bought at the item shop go to your item
    list. The 6 Items are the 3 Potions and the 3 saving items: Heal Potion, Pure
    Potion, Soft Potion, Tent, Cabin, and House. Magic Shops cant buy things from
    you, and items bought from them arent put anywhere really, but are converted
    to the characters spell list... There are white and black magic shops, but in
    reality theres no real difference, just the items(spells) they sell... Strange
    huh, how the spells are actually items.. :P 
    Oh yes lets not forget the INNs where you restore all warriors to MAX Spell
    Potions and HP but don not cure their status... and if you want you can save
    the game.
    Oh yeah and the Clinic! Other than LIFE and LIF2, this is the only way to
    revive dead warriors! Very useful... it revives them to 1 HP though.
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Weapon Shops                Armor Shops                Item Shops
    
    
    Weapon         Cost         Armor        Cost          Item             Cost
    
    Corneria
    
    Wooden Staff      5     Cloth              10          HEAL              60
    Small Knife       5     Wooden Armor       50          PURE              75
    Wooden Nunchukas 10     Chain Armor        80          TENT              75
    Rapier           10     ---------------------          --------------------
    Iron Hammer      10     ---------------------          --------------------
    
    Provoka
    
    Iron Hammer      10     Wooden Armor       50          HEAL              60
    Short Sword     550     Chain Armor        80          PURE              75
    Hand Axe        550     Iron Armor        800          TENT              75
    Scimitar        200     Wooden Shield      15          CABIN            250
    -------------------     Gloves             60          --------------------
    Elfland
    
    Iron Nunchukas  200     Iron Armor        800          HEAL              60
    Large Knife     175     Copper Bracelet  1000          PURE              75
    Iron Staff      200     Iron Shield       100          CABIN            250
    Sabre           450     Cap                80          HOUSE           3000
    Silver Sword   4000     Wooden Helmet     100          SOFT             800
    
    Melmond
    
    Iron Staff      200     Steel Armor     45000          --------------------
    Sabre           450     Silver Bracelet  5000          --------------------
    Long Sword     1500     Iron Helmet       450          --------------------
    Falchon         450     Copper Gauntlet   200          --------------------
    -------------------     Iron Gauntlet     750          --------------------
    
    Crescent Lake
    
    Silver Knife    800     Silver Armor     7500          HEAL              60
    Silver Sword   4000     Silver Shield    2500          PURE              75
    Silver Hammer  2500     Buckler          2500          CABIN            250
    Silver Axe     4500     Silver Helmet    2500          HOUSE           3000
    -------------------     Silver Gauntlet  2500          --------------------
    
    Gaia
    
    CatClaw       65000     Gold Bracelet   50000          CABIN            250
    -------------------     ProRing         20000          HOUSE           3000
    -------------------     ---------------------          HEAL              60
    -------------------     ---------------------          PURE              75
    -------------------     ---------------------          --------------------
    
    Onrac
    
    -------------------     ---------------------          CABIN            250
    -------------------     ---------------------          HOUSE           3000
    -------------------     ---------------------          HEAL              60
    -------------------     ---------------------          PURE              75
    -------------------     ---------------------          SOFT             800
    
    Caravan
    
    -------------------     ---------------------          BOTTLE         50000
    -------------------     ---------------------          --------------------
    -------------------     ---------------------          --------------------
    -------------------     ---------------------          --------------------
    -------------------     ---------------------          --------------------
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    White Magic                                             Black Magic
    
    Quick Reference
    
    Level 1: 100 G
    Level 2: 400 G
    Level 3: 1500 G
    Level 4: 4000 G
    Level 5: 8000 G
    Level 6: 20000 G
    Level 7: 45000 G
    Level 8: 60000 G
    
    
    Name              Cost                          Name                    Cost
    
    Coneria: Level 1 Magic
    
    CURE              100                           FIRE                     100
    HARM              100                           SLEP                     100
    FOG               100                           LOCK                     100
    RUSE              100                           LIT                      100
    
    Provoka: Level 2 Magic
    
    LAMP              400                           ICE                      400
    MUTE              400                           DARK                     400
    ALIT              400                           TMPR                     400
    INVS              400                           SLOW                     400
    
    Elfland: Level 3 and 4 Magic
    
    CUR2             1500                           FIR2                    1500
    HAR2             1500                           HOLD                    1500
    AFIR             1500                           LIT2                    1500
    HEAL             1500                           LOK2                    1500
    PURE             4000                           SLP2                    4000
    FEAR             4000                           FAST                    4000
    AICE             4000                           CONF                    4000
    AMUT             4000                           ICE2                    4000
    
    Melmond: Level 5 Magic
    
    CUR3             8000                           FIR3                    8000
    LIFE             8000                           BANE                    8000
    HRM3             8000                           WARP                    8000
    HEL2             8000                           SLO2                    8000
    
    Crescent Lake: Level 6 Magic
    
    SOFT            20000                           LIT3                   20000
    EXIT            20000                           RUB                    20000
    FOG2            20000                           WAKE                   20000
    INV2            20000                           STUN                   20000
    
    Onrac: Level 7 Magic
    
    ARUB            45000                           SABR                   45000
    HEL3            45000                           BLND                   45000
    
    Gaia: Level 7 and 8 Magic
    
    CUR4            45000                           ICE3                   45000
    HRM4            45000                           BRAK                   45000
    FADE            60000                           STOP                   60000
    WALL            60000                           ZAP!                   60000
    XFER            60000                           XXXX                   60000
    
    Lefein: Level 8 Magic (Ultimate Spells)
    
    LIF2            60000                           NUKE                   60000
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Clinic and Inn Prices
    
    Town/City:   Clinic         Inn         Town/City:   Clinic         Inn         
    
    Corneria       40            30         Crescent Lake  400          200
    Provoka        80            50         Gaia           750          500
    Elfland       200           100         Onrac          750          300
    Melmond       ---           100         
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Item Listing-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    This is basically the list of all the 255 Items in FF1
    Not as organized as everything else but ah well >:P Live with it
    
     
    ---------------------22---Key Items
    000 LUTE
    001 CROWN
    002 CRYSTAL
    003 HERB
    004 KEY
    005 TNT
    006 ADAMANT
    007 SLAB
    008 RUBY
    009 ROD
    011 FLOATER
    012 CHIME
    013 TAIL
    014 CUBE
    015 BOTTLE
    016 OXYALE
    017 CANOE
    018 
    019
    020
    021
    ---------------------3----Save Items
    022 TENT
    023 CABIN
    024 HOUSE
    ---------------------3----Potions
    025 HEAL Potion
    026 PURE Potion
    027 SOFT Potion
    ---------------------40---Weapons
    028 Wooden Nunchukas
    029 Small Knife
    030 Wooden Staff
    031 Rapier
    032 Iron Hammer
    033 Short Sword
    034 Hand Axe
    035 Scimitar
    036 Iron Nunchukas
    037 Large Knife
    038 Iron Staff
    039 Sabre
    040 Long Sword
    041 Great Axe
    042 Falchon
    043 Silver Knife
    044 Silver Sword
    045 Silver Hammer
    046 Silver Axe
    047 Flame Sword
    048 Ice Sword
    049 Dragon Sword
    050 Giant Sword
    051 Sun Sword
    052 Coral Sword
    053 Were Sword
    054 Rune Sword
    055 Power Staff
    056 Light Axe
    057 Heal Staff
    058 Mage Staff
    059 Defense
    060 Wizard Staff
    061 Vorpal
    062 CatClaw
    063 Thor Hammer
    064 Bane Sword
    065 Katana
    066 Xcalber
    067 Masmune
    ---------------------40---Armors 
    069 Cloth
    070 Wooden Armor
    071 Chain Armor
    072 Iron Armor
    073 Steel Armor
    074 Silver Armor
    075 Flame Armor
    076 Ice Armor
    077 Opal Armor
    078 Dragon Armor
    079 Copper Bracelet
    080 Silver Bracelet
    081 Gold Bracelet
    082 Opal Bracelet
    083 White Shirt
    084 Black Shirt
    085 Wooden Shield
    086 Iron Shield
    087 Silver Shield
    088 Flame Shield
    089 Ice Shield
    090 Opal Shield
    091 Aegis Shield
    092 Buckler
    093 ProCape
    094 Cap
    095 Wooden Helmet
    096 Iron Helmet
    097 Silver Helmet
    098 Opal Helmet
    099 Heal Helmet
    100 Ribbon
    101 Gloves
    102 Cooper Gauntlet
    103 Iron Gauntlet
    104 Silver Gauntlet
    105 Zeus Gauntlet
    106 Power Gauntlet
    107 Opal Gauntlet
    108 ProRing
    ---------------------68---Amounts of Gold (Used in Treasure Chests)
    109 10 G
    110 20 G
    111 25 G
    112 30 G
    113 55 G
    114 70 G
    115 85 G
    116 110 G
    117 135 G
    118 155 G
    119 160 G
    120 180 G
    121 240 G
    122 255 G
    123 260 G
    124 295 G
    125 300 G
    126 315 G
    127 330 G
    128 350 G
    129 385 G
    130 400 G
    131 450 G
    132 500 G
    133 530 G
    134 575 G
    135 620 G
    136 680 G
    137 750 G
    138 795 G
    139 880 G
    140 1020 G
    141 1250 G
    142 1455 G
    143 1520 G
    144 1760 G
    145 1975 G
    146 2000 G
    147 2750 G
    148 3400 G
    149 4150 G
    150 5000 G
    151 5450 G
    152 6400 G
    153 6720 G
    154 7340 G
    155 7690 G
    156 7900 G
    157 8135 G
    158 9000 G
    159 9300 G
    160 9500 G
    161 9900 G
    162 10000 G
    162 12350 G
    163 13000 G
    164 13450 G
    165 14050 G
    166 14720 G
    167 15000 G
    168 17490 G
    169 18010 G
    170 19990 G
    171 20000 G
    172 20010 G
    173 26000 G
    174 45000 G
    175 65000 G
    ---------------------64---Magic Spells(White and Black)            
    177 CURE
    178 HARM
    179 FOG
    180 RUSE
    181 FIRE
    182 SLEP
    183 LOCK
    184 LIT
    185 LAMP
    186 MUTE
    187 ALIT
    188 INVS
    189 ICE
    190 DARK
    191 TMPR
    192 SLOW
    193 CUR2
    194 HRM2
    195 AFIR
    196 HEAL
    197 FIR2
    198 HOLD
    199 LIT2
    200 LOK2
    201 PURE
    202 FEAR
    203 AICE
    204 AMUT
    205 SLP2
    206 FAST
    207 CONF
    208 ICE2
    209 CUR3
    210 LIFE
    211 HRM3
    212 HEL2
    213 FIR3
    214 BANE
    215 WARP
    216 SLO2
    217 SOFT
    218 EXIT
    219 FOG2
    220 INV2
    221 LIT3
    222 RUB
    223 QAKE
    224 STUN
    225 CUR4
    226 HRM4
    227 ARUB
    228 HEL3
    229 ICE3
    230 BRAK
    231 SABR
    232 BLND
    233 LIF2
    234 FADE
    235 WALL
    236 XFER
    237 NUKE
    238 STOP
    239 ZAP!
    240 XXXX
    
                                                                                   
    
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Magic_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-Black Magic-_-_-_-_-_-|
     __________________________________________________________
    
    Magic can be cast my all the cahracters except the fighter, thief, and the
    Black Belt series. Spell Points are probably the most confusing part about
    spells (other than spell uses :P)
    
    Here is an example for how Spell Points work:
    Your spell points are 3/2/1/0/0/0/0/0
    You cast a level 1 spell such as cure. The level 1 spell charges go down, to:
    2/2/1/0/0/0/0/0
    And basically, if you have 0 spell charges of a level left, you can't cast any
    more spells of that level.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_White Magic_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Abbreviations: 
    
    Kn = Knight
    Ni = Ninja
    Wm = White Mage
    Ww = White Wizard
    Bm = Black Mage
    Bw = Black Wizard
    Rm = Red Mage
    Rw = Red Wizard
    
    Spell Level 1
    
    COST: 100 G
    
            Who Can Learn        Use(s)
    
    CURE    Kn Wm Wz Rm Rz      Restore 16-32 HP to an ally, In and out of battle
    RUSE    Kn Wm Wz    Rz      +80 EVADE% to Self, Repeatable
    FOG     Kn Wm Wz Rm Rz      +8 ABSORB to any Ally, Repeatable
    HARM       Wm Wz            Deal 20-80 Damage on all undead Enemies
    
    Spell Level 2
    
    COST: 400 G
    
    LAMP    Kn Wm Wz Rm Rz      Cure DARK on any ally
    INVS    Kn Wm Wz Rm Rz      +20 EVADE% to any ally, Repeatable
    ALIT    Kn Wm Wz Rm Rz      Protect all allies from lightning
    MUTE    Kn Wm Wz Rm Rz      Inflict MUTE on all enemies
    
    Spell Level 3
    
    COST: 1500 G
    
    CUR2    Kn Wm Wz Rm Rz      Restore 33-66 HP, In and out of battle
    HEAL       Wm Wz            Restore 12-24 HP to all allies,In and out of battle
    AFIR    Kn Wm Wz Rm Rz      Protect all allies from fire
    HRM2       Wm Wz            Deal 40-160 Damage on all undead Enemies
    
    Spell Level 4
    
    COST: 4000 G
    
    PURE       Wm Wz Rm Rz      Cure POIS on any ally
    FEAR       Wm Wz            Inflict FEAR to an enemy                          
    AICE       Wm Wz Rm Rz      Protect all allies from ice 
    AMUT       Wm Wz    Rz      Cure MUTE on any ally             
    
    Spell Level 5
    
    COST: 8000 G
    
    CUR3       Wm Wz Rm Rz      Restore 66-132 HP, In and out of battle
    HEL2       Wm Wz            Restore 24-48 HP to all allies,In and out of battle
    LIFE       Wm Wz    Rz      Cure a fallen enemy to 1 HP, only out of battle
    HRM3       Wm Wz            Deal 60-240 Damage on all undead Enemies
    
    Spell Level 6
    
    COST: 20000 G
    
    FOG2       Wm Wz    Rz      Increase all allies ABSORB by 12, Repeatable
    INV2       Wm Wz    Rz      Increase all allies EVADE by 40, Repeatable
    SOFT       Wm Wz            Cure STON on any ally, only out of battle
    EXIT       Wm Wz            Teleport out of a dungeon, only out of battle
    
    Spell Level 7
    
    COST: 45000 G
    
    CUR4          Wz            Heal 999 HP to one ally, in and out of battle
    HEL3       Wm Wz            Restore 48-96 HP to all allies,In and out of battle
    ARUB       Wm Wz            Protect all allies from RUB
    HRM4          Wz            Deal 80-320 Damage on all undead Enemies
    
    
    Spell Level 8
    
    COST: 60000 G
    
    WALL          Wz            Protect all allies from fire, ice, lightning, % RUB
    XFER          Wz            Remove all resistances from any enemy
    LIF2          Wz            Cure a fallen enemy to Max HP, only out of battle
    FADE          Wz            Deal 80-320 Damage on all enemies 
    
    NOTES: Outside of battle, the HP healed by HEAL spells is the same for all
    characters affectedby the spell.
    Also, HEL2 has the same effect as HEL3 in battle!
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Black Magic_-_-_-_-_-_-_-_-_-_-_Thanks to Rincewind_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-(Again)-_-_-_-_-
    
    
    Abbreviations: 
    
    Kn = Knight
    Ni = Ninja
    Wm = White Mage
    Ww = White Wizard
    Bm = Black Mage
    Bw = Black Wizard
    Rm = Red Mage
    Rw = Red Wizard
    
    
    Spell Level 1
    
    Cost: 100G
    
    FIRE    Ni Bm Bz Rm Rz       10-40 Fire Damage, Single Enemy
    SLEP    Ni Bm Bz Rm Rz       Inflicts SLEP on all enemies             
    LOCK    Ni Bm Bz Rm Rz       Decreases Target's Agility by 20 
    LIT     Ni Bm Bz Rm Rz       10-40 Lightning Damage, Single Enemy
    
    Spell Level 2
    
    Cost: 400G
    
    ICE     Ni Bm Bz Rm Rz       20-80 Ice Damage, Single Enemy
    DARK    Ni Bm Bz Rm Rz       Reduce Target Hit%, All Enemies
    TMPR    Ni Bm Bz Rm Rz       Increase Target Damage, Single Ally
    SLOW    Ni Bm Bz Rm Rz       Reduce Target to 1 Hit/Attack, All Enemies
    
    Spell Level 3
    
    Cost: 1500G
    
    FIR2    Ni Bm Bz Rm Rz       30-120 Fire Damage, All Enemies
    HOLD    Ni Bm Bz Rm Rz       Inflict STUN on an enemy 
    LIT2    Ni Bm Bz Rm Rz       30-120 Lightning Damage, All Enemies
    LOK2    Ni Bm Bz Rm Rz       Increase all enemies agility by 20
    Single Enemy
    
    Spell Level 4
    
    Cost: 4000G
    
    SLP2    Ni Bm Bz Rm Rz       Causes Target to fall asleep, Single Enemy
    FAST    Ni Bm Bz Rm Rz       Double Target Hits/Attack, Single Ally
    CONF    Ni Bm Bz Rm Rz       Inflicts CONF on all enemies           
    ICE2    Ni Bm Bz Rm Rz       40-160 Ice Damage, All Enemies
    
    Spell Level 5
    
    Cost: 8000G
    
    FIR3       Bm Bz Rm Rz       50-200 Fire Damage, All Enemies
    BANE       Bm Bz Rm Rz       Instant Death, Poison Elemental, All Enemies
    WARP          Bz    Rz       Warp up one level in dungeon, only out of battle
    SLO2       Bm Bz Rm Rz       Reduce Target to 1 Hit/Attack, Single Enemy
    
    Spell Level 6
    
    Cost: 20000G
    
    LIT3       Bm Bz    Rz       60-240 Lightning Damage, All Enemies
    RUB        Bm Bz             Instant Death, Single Enemy
    QAKE       Bm Bz             Instant Death, Earth Elemental, All Enemies
    STUN       Bm Bz             STUN Target with 300 or less MAHP, Single Enemy
    
    Spell Level 7
    
    Cost: 45000G
    
    ICE3          Bz    Rz       70-280 Ice Damage, All Enemies
    BRAK       Bm Bz             Instant Death, Poison Elemental, Single Enemy
    SABR       Bm Bz             Increase Caster Damage, Caster Only
    BLND          Bz             Inflict DARK on one enemy
    
    Spell Level 8
    
    Cost: 60000G
    
    NUKE          Bz             100-400 Damage, All Enemies
    STOP          Bz             Inflict STUN on All Enemies
    ZAP!          Bz             Instant Death, All Enemies
    XXXX          Bz             Instant Death, Single Enemy
    
    NOTES:
    LOCK doesn't work in the standard ROM, it always fails. There is 
    a patch that
    will fix the bug however.
    
    LOK2 does the opposite of what it is supposed to do. The same 
    patch that fixes
    the LOCK bug should also fix the LOK2 bug.
    
    BANE and BRAK are listed as poison elemental because that is how 
    enemies &
    characters 'save' against these spells. This is why BANE/BRAK 
    doesn't work
    on your Ribbon equipped characters, or on a Knight with an Aegis Shield,
    but does work when you only have a ProRing equipped.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_White Magic: Graphics and Text-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    This refers to the in-battle graphic color and text that is said
    when you cast the spell.
    
          Graphic           Color         Text
    
    CURE  Flashing Stars    Green         HP up!
    CUR2  Flashing Stars    Green-Blue    HP up!
    CUR3  Flashing Stars    Blue-Green    HP up!
    CUR4  Flashing Stars    Blue          HP max!
    
    HARM  Energy Beam       Blue          None    
    HRM2  Energy Beam       Purple        None  
    HRM3  Energy Beam       Magenta       None  
    HRM4  Energy Beam       Green-Blue    None  
    FADE  Energy Beam       Purple        None
    
    RUSE  Vertical Bar      Blue          Easy to dodge
    INVS  Vertical Bar      Purple        Easy to dodge
    INV2  Vertical Bar      Pink          Easy to dodge
    
    FOG   Vertical Bar      Yellow-Green  Armor up
    FOG2  Vertical Bar      Green-Yellow  Armor up
    
    HEAL  Flashing Stars    Goldenrod     HP up!
    HEL2  Flashing Stars    Orange        HP up!
    HEL3  Flashing Stars    Magenta       HP up!
    
    ALIT  Vertical Bar      Orange        Defend Lightning
    AFIR  Vertical Bar      Red           Defend Fire
    AICE  Vertical Bar      Light Blue    Defend Cold
    ARUB  Vertical Bar      Magenta       Defend Magic
    WALL  Vertical Bar      Grey          Defend All
    
    LAMP  Large Sparkle     Orange        None
    PURE  Large Sparkle     Green         None
    AMUT  Large Sparkle     Blue-Green    None
    
    MUTE  Flaming Hand      Blue-Green    None
    FEAR  Flaming Hand      Magenta       Became terrified
    
    XFER  4 Sparkles        Grey          Defenseless
    
    LIFE  None              None          Innefective now
    LIF2  None              None          Innefective now  
    SOFT  None              None          Innefective now
    EXIT  None              None          Innefective now
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Black Magic: Graphics and Text-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    This refers to the in-battle graphic color and text that is said
    when you cast the spell.
    
    FIRE  Energy Flare      Red           None
    FIR2  Energy Flare      Orange        None
    FIR3  Energy Flare      Magenta       None
    
    LIT   Energy Beam       Gold          None
    LIT2  Energy Beam       Orange        None
    LIT3  Energy Beam       Blue          None
    
    ICE   Energy Flare      Light Blue    None
    ICE2  Energy Flare      Blue          None
    ICE3  Energy Flare      Green         None
    
    NUKE  Energy Flare      Gold          DIE NOW!!!11 O_o
    
    SLEP  Flaming Hand      Green         None
    SLP2  Flaming Hand      Light Blue    None
    SLOW  Flaming Hand      Light Green   Lost intelligence
    SLO2  Flaming Hand      Light Green   Lost intelligence
    CONF  Flaming Hand      Red           None
    DARK  Flaming Hand      Purple        None
    BLND  Flaming Hand      Purple        None
    STUN  Flaming Hand      Gold          None
    STOP  Flaming Hand      Grey          Time stopped
    HOLD  Flaming Hand      Orange        Attack halted
    
    TMPR  4 Sparkles        Green-Blue    Weapons stronger
    SABR  Bar of Light      Grey          Weapon became enchanted
    
    LOCK  4 Sparkles        Gold          Easy to hit
    LOK2  4 Sparkles        Orange        Easy to hit
    
    RUB   Glowing Ball      Grey          Erased
    BANE  Flaming Hand      Blue          Poison Smoke
    XXXX  Glowing Ball      Gold          Erased
    ZAP!  Glowing Ball      Green-Blue    Exile to 4th dimension
    BRAK  Energy Beam       Grey          None
    QAKE  4 Sparkles        Red           Fell into crack
    
    FAST  4 Sparkles        Green         Quick Shot
    
    WARP  None              None          Innefective now
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Enemy Magic_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Enemy spells are spells that can only be cast by the enemy :P
    White and black magic may be used by enemies as well, but your characters wont
    learn enemy magic. Enemy magic may only inflict status or deal damage (normal
    or elemental)
    These are listed in the order they appear in the ROM
    
    Spell     Damage or            Elemental            Whole Party?
    Name       Effect
    
    FROST       24-98                Ice                   Yes
    HEAT        12-48               Fire                   Yup
    GLANCE      STUN              Poison                   Nah
    GAZE        STUN                Stun                   No
    FLASH       DARK                Stun                   Yeah
    SCORCH      7-28                Fire                   Yuppers
    CRACK       Death              Earth                   Yeah
    SQUINT      Death            Confuse                   No way Jose
    STARE       17-68               None                   No
    GLARE       Death               Dark                   Nope
    BLIZZARD    50-200               Ice                   Yes
    BLAZE       64-256              Fire                   Yes
    INFERNO     96-384              Fire                   Yeah
    CREMATE     24-96               Fire                   Yep
    POISON      STONE             Poison                   Yes
    TRANCE      STUN                None                   Yes
    POISON      68-272            Poison                   Yes
    THUNDER     76-304               Lit                   Yes
    TOXIC       Death            Confuse                   Yep
    SNORTING    DARK                Stun                   Yes   
    NUCLEAR     80-320              None                   Yeah
    INK         DARK                Stun                   Yeah
    STINGER     POISON            Poison                   Yup
    DAZZLE      STUN                Stun                   Yes
    SWIRL       64-256              None                   Uh-huh
    TORNADO     64-256              None                   You bet
    
    
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Random Encounters_-_-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_Random Encounter List_-_-_-_-_-|
     __________________________________________________________
    
    The Random Encounters Section is all about the stuff leading up to the battle,
    and who you will fight. This includes the Random Encounter List, which
    basically will tell you who you will fight each battle, the Enemy Party list
    which is also in the battle section of the FAQ, which tells what the enemy
    parties are, so you can use it for quick reference to check who you'll battle.
    It also has some of Ben Siron's ideas about random battles...Something we dont
    know at the time is the number of steps to get into a battle.
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Random Encounter List:_-_-_-_-_>- Thanks Again Rincewind!-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    This is the 256 long battle list. What does this mean? Well, if you look down
    a bit you will see 256 numbers followed by a number from 1-8. Each area has 8
    different possible battles you can get into, with different enemies, though the
    number of enemies may be random (i.e. 3-5 Imps and 1 GrImp) the actual battle
    is not random at all. The number of steps to get into each battle is set, as
    well, but now thats a bit harder to figure out... :/
    
    But how to know what numbers mean what enemies? look down a bit more to the 
    next section :)
    
    1: 3     33: 3     65: 1     97: 4     129: 8     161: 5     193: 2     225: 1
    2: 4     34: 7     66: 4     98: 3     130: 4     162: 3     194: 1     226: 4
    3: 3     35: 1     67: 3     99: 6     131: 4     163: 2     195: 2     227: 3
    4: 6     36: 2     68: 2     100: 5    132: 2     164: 2     196: 6     228: 1
    5: 2     37: 7     69: 6     101: 4    133: 7     165: 4     197: 8     229: 4
    6: 2     38: 1     70: 4     102: 1    134: 4     166: 4     198: 4     230: 3
    7: 7     39: 4     71: 3     103: 1    135: 2     167: 3     199: 1     231: 2
    8: 5     40: 5     72: 2     104: 3    136: 2     168: 3     200: 1     232: 3
    9: 3     41: 3     73: 1     105: 4    137: 2     169: 1     201: 4     233: 1
    10: 5    42: 3     74: 4     106: 2    138: 7     170: 4     202: 3     234: 6
    11: 5    43: 5     75: 5     107: 3    139: 6     171: 3     203: 1     235: 1
    12: 1    44: 4     76: 5     108: 4    140: 1     172: 2     204: 3     236: 5
    13: 6    45: 4     77: 2     109: 3    141: 5     173: 5     205: 5     237: 3
    14: 2    46: 6     78: 3     110: 2    142: 3     174: 1     206: 8     238: 2
    15: 5    47: 6     79: 3     111: 5    143: 4     175: 3     207: 5     239: 4
    16: 1    48: 1     80: 6     112: 3    144: 1     176: 1     208: 2     240: 1
    17: 2    49: 4     81: 2     113: 1    145: 3     177: 4     209: 2     241: 1
    18: 4    50: 6     82: 3     114: 2    146: 5     178: 3     210: 2     242: 1
    19: 5    51: 1     83: 5     115: 6    147: 2     179: 4     211: 7     243: 4
    20: 7    52: 1     84: 1     116: 2    148: 3     180: 3     212: 8     244: 6
    21: 4    53: 6     85: 6     117: 2    149: 5     181: 5     213: 3     245: 6
    22: 2    54: 3     86: 2     118: 5    150: 4     182: 4     214: 5     246: 4
    23: 4    55: 6     87: 3     119: 4    151: 1     183: 2     215: 4     247: 3
    24: 7    56: 3     88: 1     120: 7    152: 6     184: 1     216: 2     248: 3
    25: 1    57: 4     89: 2     121: 2    153: 2     185: 4     217: 2     249: 6
    26: 4    58: 3     90: 4     122: 2    154: 1     186: 1     218: 1     250: 5
    27: 2    59: 7     91: 1     123: 4    155: 1     187: 2     219: 3     251: 6
    28: 1    60: 2     92: 3     124: 3    156: 4     188: 1     220: 3     252: 2
    29: 1    61: 2     93: 4     125: 4    157: 1     189: 2     221: 1     253: 2
    30: 4    62: 1     94: 2     126: 4    158: 3     190: 7     222: 1     254: 3
    31: 6    63: 4     95: 3     127: 2    159: 4     191: 2     223: 3     255: 4
    32: 6    64: 6     96: 6     128: 3    160: 1     192: 7     224: 1     256: 1
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Now the actual list for whom you fight where. Take the number you find here and
    look up monster parties in the enemy section of the FAQ, or just a bit down, 
    where I conveniently placed an extra copy of the data, then take these numbers
    (which basically are hexidecimal so instead of 123456789 it is 123456789ABCDE)
    so use that when looking up the enemy group. Also it can be for example enemy
    group 3Ba or 3Bb, cause thats how it is in the games data and thats how
    Hackster said it was
    
    http://disch.zophar.net 
    
    Thats for ffhackster. I used it to read all this data then i typed it down to
    here.
    
    
    Area you're    |
    in to fight    |Btl. 1  Btl. 2  Btl. 3  Btl. 4  Btl. 5  Btl. 6  Btl. 7  Btl. 8
    the enemies    |
                   |
    All Sea Battles| 5Ba      5Cb     5Ca     5Db     5Ea     5Bb     5Da     5Eb
    N. Half Rivers | 20b      20b     65a     41a     65a     62a     62a     62b
    S. Half Rivers | 20a      5Fa     20a     5Fa     25b     50b     5Fb     65b
    World Map(0,0) | 9a       7a      2a      6b      3b      3b      Ca      7b
    World Map(0,1) | 71a      19b     71a     19b     22b     22b     37b     31b
    World Map(0,2) | 71a      19b     71a     19b     22b     22b     37b     31b
    World Map(0,3) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(0,4) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(0,5) | 8b       Ab      13a     Ab      Cb      Bb      19a     66b
    World Map(0,6) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(0,7) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(1,0) | 63b      31a     70a     2Ea     70a     60a     36a     1Fb
    World Map(1,1) | 63b      31a     70a     2Ea     70a     60a     36a     1Fb
    World Map(1,2) | 71a      19b     71a     19b     22b     22b     37b     31b
    World Map(1,3) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(1,4) | 8b       Ab      13a     Ab      Cb      Bb      19a     66b
    World Map(1,5) | 8b       Ab      13a     Ab      Cb      Bb      19a     66b
    World Map(1,6) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(1,7) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(2,0) | 9b       70a     3Ca     60a     3Ca     39a     39a     3Aa
    World Map(2,1) | 37a      37a     25a     25a     36a     36a     38a     37b
    World Map(2,2) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(2,3) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(2,4) | 3b       Da      7b      Ca      7b      Ba      12a     13a
    World Map(2,5) | 8b       Ab      13a     Ab      Cb      Bb      19a     66b
    World Map(2,6) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
    World Map(2,7) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
    World Map(3,0) | 6Fb      60a     67a     39a     67a     3Aa     37b     31b
    World Map(3,1) | 6Fb      60a     67a     39a     67a     3Aa     37b     31b
    World Map(3,2) | 37a      37a     25a     25a     36a     36a     38a     37b
    World Map(3,3) | 1a       5a      2b      0a      6a      7a      0b      6b
    World Map(3,4) | 3b       Da      7b      Ca      7b      Ba      12a     13a
    World Map(3,5) | 3b       Da      7b      Ca      7b      Ba      12a     13a
    World Map(3,6) | 3b       Da      7b      Ca      7b      Ba      12a     13a
    World Map(3,7) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
    World Map(4,0) | 6Fb      60a     67a     39a     67a     3Aa     37b     31b
    World Map(4,1) | 6Fb      60a     67a     39a     67a     3Aa     37b     31b
    World Map(4,2) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(4,3) | 1a       5a      2b      0a      6a      7a      0b      6b
    World Map(4,4) | 0a       0a      0a      0a      2b      3a      6a      0b   
    World Map(4,5) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(4,6) | 3b       Da      7b      Ca      7b      Ba      12a     13a
    World Map(4,7) | 3b       Da      7b      Ca      7b      Ba      12a     13a
    World Map(5,0) | 9b       70a     3Ca     60a     3Ca     39a     39a     3Aa
    World Map(5,1) | 71b      3Db     71b     3Db     38b     38b     3Cb     3Ea 
    World Map(5,2) | 71b      3Db     71b     3Db     38b     38b     3Cb     3Ea 
    World Map(5,3) | 3b       Da      7b      Ca      7b      Ba      Ba      13a
    World Map(5,4) | 9a       8a      2a      6b      3b      3b      Ca      7b
    World Map(5,5) | Da       14a     3b      Eb      Ca      Ca      Ba      11a
    World Map(5,6) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
    World Map(5,7) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
    World Map(6,0) | 63b      31a     70a     2Ea     70a     60a     36a     1Fb
    World Map(6,1) | 71b      3Db     71b     3Db     38b     38b     3Cb     3Ea 
    World Map(6,2) | 71b      3Db     71b     3Db     38b     38b     3Cb     3Ea 
    World Map(6,3) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    World Map(6,4) | 9a       8a      2a      6b      3b      3b      Ca      7b
    World Map(6,5) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
    World Map(6,6) | 17a      63a     15b     1Ea     15b     1Bb     1Bb     1Ab
    World Map(6,7) | 17a      63a     15b     1Ea     15b     1Bb     1Bb     1Ab
    World Map(7,0) | 63b      31a     70a     2Ea     70a     60a     36a     1Fb
    World Map(7,1) | 32b      1Eb     32b     1Eb     2Db     2Db     3Da     70b
    World Map(7,2) | 32b      1Eb     32b     1Eb     2Db     2Db     3Da     70b
    World Map(7,3) | 32b      1Eb     32b     1Eb     2Db     2Db     3Da     70b
    World Map(7,4) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
    World Map(7,5) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
    World Map(7,6) | 17a      63a     15b     1Ea     15b     1Bb     1Bb     1Ab
    World Map(7,7) | 17a      63a     15b     1Ea     15b     1Bb     1Bb     1Ab
    Temple of Fiend| 1a       5a      4a      8a      7a      3b      2a      Eb 
    Marsh Cave B1  | Aa       Aa      5b      4b      1b      66a     6Ba     11a
    Marsh Cave B2  | 4b       5b      10a     1b      2Ba     66a     1Aa     11b
    Marsh Cave B3  | 5b       10a     2Ba     6Ba     66a     11a     1Aa     11b
    Earth Cave B1  | 15a      15a     64a     Db      13b     10b     66b     1Da
    Earth Cave B2  | Db       64a     10b     13b     11b     14b     1Ba     1Ea
    Earth Cave B3  | 11b      13b     1Ca     Fb      18a     16a     1Da     12b
    Earth Cave B4  | 1Ca      Fb      18a     63a     16a     Ea      Ea      12b
    Earth Cave B5  | 63a      18a     14b     1Ba     1Ea     1Da     12b     21a
    Titan's Tunnel | 13a      13a     Bb      Bb      Bb      19a     19a     14b
    Gurgu VolcanoB1| 6Fa      6Fa     6Aa     6Ea     17b     1Ab     1Ab     6Bb
    Gurgu VolcanoB2| 6Aa      6Ea     1Fa     17b     23a     24a     6Bb     27a
    Gurgu VolcanoB3| 1Fa      6Ea     6Da     24a     23a     22a     6Eb     27a
    Gurgu VolcanoB4| 6Da      24a     28a     64b     26a     6Eb     29a     2Aa
    Gurgu VolcanoB5| 28a      64b     6Eb     26a     22a     27a     29a     2Aa
    Ice Cave B1    | 1Cb      1Cb     16b     16b     2Bb     2Cb     2Cb     30a
    Ice Cave B2    | 18b      18b     6Ca     2Cb     2Fa     2Ca     2Ea     30a
    Ice Cave B3    | 2Bb      2Fa     2Cb     6Ca     2Ea     31a     30a     2Da
    CastleOrdeals1F|Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
    CastleOrdeals2F| 32a      32a     6Ab     34a     33a     1Db     35a     4Ba
    CastleOrdeals3F| 6Ab      34a     33a     1Db     1Db     35a     35a     4Ba
    Sea Shrine B1  | 43a      43a     72a     42a     47a     58a     58a     45a
    Sea Shrine B2  | 5Aa      72a     7Eb     46b     5Ab     48a     49a     61a
    Sea Shrine B3  | 42a      72a     47a     5Aa     5Ab     7Eb     45a     61a
    Sea Shrine B4  | 61b      44b     7Eb     46b     42b     48a     43b     72b
    Sea Shrine B5  | 44b      61b     48a     42b     49b     43b     43b     72b
    Waterfall      | 4Fa      3Fa     4Fa     3Fa     4Ab     4Ab     23b     59a
    Mirage Tower 1F| 4Fb      4Fb     68a     3Ba     4Ca     34b     67b     39b
    Mirage Tower 2F| 3Ba      6Db     4Ca     68a     4Aa     67b     39b     4Ea
    Mirage Tower 3F| 6Db      68a     67b     4Aa     34b     3Eb     3Eb     4Ea
    Sky Palace 1F  | 4Da      52a     69a     4Da     54a     36b     40a     50a
    Sky Palace 2F  | 52a      69a     36b     55b     54a     40a     58b     50a
    Sky Palace 3F  | 4Cb      33b     55b     36b     24b     58b     53a     56b
    Sky Palace 4F  | 33b      4Cb     41b     51a     35b     53a     52b     56b
    Sky Palace 5F  | 41b      51a     35b     24b     52b     50a     56a     56b
    ToF Revisited1F| 57a      57a     30b     30b     30b     3Bb     3Bb     50b
    ToF Revisited2F| 4Bb      4Bb     2Eb     2Eb     55a     55a     50b     53b
    ToF Revisited3F| 4Db      4Db     59b     59b     59b     2Fb     2Fb     53b
    ToF:R Earth    | 3Fb      40b     3Fb     40b     21b     21b     21b     3Ab
    ToF:R Fire     | 28b      28b     26b     26b     29b     29b     27b     2Ab
    ToF:R Water    | 49b      44a     49b     44a     45b     45b     48b     47b
    ToF:R Air      | 51b      57b     68b     58b     54b     53b     6Cb     7Fb
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Enemy Party List:
    
    These are the enemies groups you can fight in battle, the enemy party you fight
    is not random at all, but the number of enemies you fight usually will be,
    thus, the (example) IMPx3-5, meaning you will fight 3-5 IMPs. You can fight up
    to four different types of enemies in one battle.
    
    Group "a"
    
    Here you will find the enemies that end with "a"
    
    Battle #        Battle #            Battle #             Battle #
         Enemies             Enemies             Enemies             Enemies 
    
    
    0a  IMPx3-5         1a  BONEx2-4        2a  GrIMPx1-3       3a  WOLFx1-2
        Nothing             Nothing             WOLFx0-2            Nothing
        Nothing             Nothing             GrWOLFx0-2          Nothing
        Nothing             Nothing             Nothing             Nothing
    4a  ZOMBIEx2-4      5a  SPIDERx1-2      6a  MADPONYx1-1     7a  CREEPx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    8a  GHOULx1-1       9a  Nothing         Aa  SHADOWx2-4      Ba  GrWOLFx2-5
        Nothing             IGUANAx1-1          Nothing             WOLFx0-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    Ca  OGREx1-2        Da  ASPx1-2         Ea  GrIMPx0-5       Fa  Nothing
        Nothing             Nothing             WrWOLFx1-3          GEISTx1-4
        Nothing             Nothing             GIANTx0-2           Nothing
        Nothing             Nothing             Nothing             Nothing
    10a GARGOYLEx2-3    11a WrWOLFx3-6      12a Nothing         13a GrOGREx1-1
        Nothing             Nothing             ARACHNIDx1-4        OGREx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    14a ARACHNIDx1-2    15a COBRAx2-6       16a COCTRICEx2-6    17a PEDEx1-4
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    18a IMAGEx2-6       19a Nothing         1Aa SCORPIONx2-4    1Ba TROLLx1-2
        Nothing             TIGERx1-3           Nothing             BULLx0-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    1Ca WIZARDx2-4      1Da MUMMYx2-5       1Ea GIANTx1-2       1Fa GIANTx1-2
        Nothing             Nothing             Nothing             IGUANAx0-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    20a HYDRAx1-2       21a EARTHx1-1       22a CEREBUSx0-1     23a PERILISKx2-5
        Nothing             Nothing             WzOOGREx1-2         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    24a R.HYDRAx1-1     25a OCHOx1-3        26a R.GIANTx1-2     27a FIREx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    28a Grey Wx1-1      29a AGAMAx1-1       2Aa Red Dx1-1       2Ba R BONEx1-1
        Nothing             Nothing             Nothing             BONEx2-4
        Nothing             Nothing             Nothing             CRAWLx1-1
        Nothing             Nothing             Nothing             Nothing
    2Ca WRAITHx1-5      2Da FrWOLFx3-7      2Ea FrGIANTx1-1     2Fa MAGEx1-4
        IMAGEx0-3           Nothing             FrWOLFx0-2          Nothing
        SPECTERx0-3         Nothing             Nothing             Nothing
        GEISTx0-3           Nothing             Nothing             Nothing
    30a FrostDx1-2      31a GrPEDEx1-1      32a ZOMBULLx1-3     33a MANCATx3-5
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    34a MEDUSAx2-5      35a SORCERERx2-5    36a MANTICORx1-3    37a WYRMx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    38a R ANKYLOx1-3    39a CATMANx2-4      3Aa SAURIAx1-2      3Ba CHIMERAx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    3Ca Sand Wx1-1      3Da TYROx1-1        3Ea Nothing         3Fa MudGOLx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             T REXx1-1           Nothing
        Nothing             Nothing             Nothing             Nothing
    40a GrMEDUSAx1-4    41a NAOCHOx1-1      42a SeaTROLLx1-2    43a LOBSTERx2-6
        Nothing             Nothing             LOBSTERx1-3         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    44a LOBSTERx1-6     45a WzSAHAGx0-1     46a Nothing         47a NAGAx1-1
        SeaSNAKEx2-5        GrSHARKx1-2         PHANTOMx1-1         WATERx0-1
        SeaTROLLx2-2        Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    48a GrSHARKx1-1     49a WATERx1-3       4Aa WzMUMMYx1-5     4Ba ZombieDx1-2
        BigEYEx0-1          Nothing             MUMMYx0-8           Nothing
        Nothing             Nothing             COCTRICEx0-8        Nothing
        Nothing             Nothing             PERILISKx0-8        Nothing
    4Ca GUARDx2-5       4Da BADMANx2-5      4Ea Blue Dx1-1      4Fa NITEMAREx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    50a SLIMEx3-6       51a AIRx2-4         52a GrNAGAx1-1      53a WzVAMPx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    54a EVILMANx1-1     55a CHIMERAx1-2     56a WARMECHx1-1     57a WORMx1-2
        NITEMAREx1-2        JIMERAx1-2          Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    58a RockGOLx1-2     59a Gas Dx1-1       5Aa GrSHARKx1-2     5Ba SAHAGx0-6
        Nothing             Nothing             SHARKx0-1           Nothing    
        Nothing             Nothing             Nothing             OddEYEx1-2
        Nothing             Nothing             Nothing             Nothing
    5Ca KYZOKUx1-5      5Da SHARKx1-2       5Ea SHARKx1-1       5Fa CARIBEx2-6
        Nothing             SAHAGx0-2           R.SAHAGx0-1         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    60a HYDRAx1-2       61a SeaTROLLx1-2    62a FrGATORx1-2     63a TROLLx1-2
        OCHOx0-2            SeaSNAKEx0-2        R.CARIBEx0-3        Nothing
        Nothing             LOBSTERx0-2         Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    64a BULLx1-2        65a CARIBEx0-2      66a ARACHNIDx1-2    67a CATMANx1-3
        Nothing             GATORx0-2           SPIDERx0-2          Saber Tx0-2
        Nothing             OCHOx1-1            SCUMx0-1            Nothing
        Nothing             Nothing             MUCKx0-1            Nothing
    68a Nothing         69a EYEx1-1         6Aa R.GOYLEx2-5     6Ba MUCKx1-3
        VAMPIREx2-5         Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    6Ca SORCERERx1-3    6Da CEREBUSx1-2     6Ea WzOGREx1-1      6Fa SPHINXx1-2
        Nothing             Nothing             GrOGREx1-1          Nothing
        Nothing             Nothing             HYENAx0-7           Nothing
        Nothing             Nothing             Nothing             Nothing
    70a WYVERNx1-3      71a ANKYLOx1-1      72a SEASNAKEx2-4    73a LICHx1-1 
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    74a*KARYx1-1        75a*KRAKENx1-1      76a*TIAMATx1-1      77a TIAMATx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    78a KRAKENx1-1      79a KARYx1-1        7Aa LICHx1-1        7Ba CHAOSx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    7Ca VAMPIREx1-1     7Da ASTOSx1-1       7Ea Nothing         7Fa GARLANDx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             PIRATEx9-9          Nothing
        Nothing             Nothing             Nothing             Nothing
    
    * These are fiends from the Temple of Fiends:Revisited
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Group "b"
    
    Here you will find the enemies that end with "b"
    The Maxmimum number of different types of enemies here is 2, instead of 4.
    
    
    Battle #        Battle #            Battle #             Battle #
         Enemies             Enemies             Enemies             Enemies 
    
    
    0b  IMPx3-6         1b  BONEx3-5        2b  GrIMPx1-3       3b  WOLFx4-6
        GrIMPx0-4           CRAWLx0-2           Nothing             GrWOLFx0-1 
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    4b  ZOMBIEx2-3      5b  Nothing         6b  MADPONYx2-4     7b  CREEPx1-3
        GHOULx2-4           SCUMx2-4            Nothing             OGREx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    8b  GHOULx2-5       9b  GIANTx1-3       Ab  SHADOWx3-7      Bb  GrWOLFx4-8
        GESITx0-4           IGUANAx0-2          Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    Cb  OGREx1-3        Db  ASPx3-7         Eb  GrIMPx2-5       Fb  SPECTERx2-5
        HYENAx0-2           Nothing             WrWOLFx0-2          GEISTx2-5
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    10b GARGOYLEx3-8    11b WrWOLFx2-5      12b OOZEx2-5        13b GrOGREx1-4
        Nothing             GrWOLFx0-5          ARACHNIDx0-5        OGREx0-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    14b ARACHNIDx4-8    15b COBRAx2-6       16b COCTRICEx2-6    17b PEDEx1-6
        Nothing             SCORPIONx0-4        MUMMYx1-5           Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    18b IMAGEx2-6       19b Saber Tx1-3     1Ab SCORPIONx2-6    1Bb TROLLx1-2
        WRAITHx0-4          TIGERx0-2           BULLx1-2            BULLx0-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    1Cb WIZARDx3-7      1Db MUMMYx3-7       1Eb GIANTx2-4       1Fb GIANTx1-4
        Nothing             WzMUMMYx1-1         Nothing             IGUANAx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    20b HYDRAx1-4       21b EARTHx2-4       22b CEREBUSx1-3     23b PERILISKx4-8
        GATORx0-3           Nothing             WzOOGREx0-2         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    24b R.HYDRAx4-4     25b OCHOx1-1        26b R.GIANTx1-1     27b FIREx3-4
        Nothing             CARIBEx0-2          AGAMAx0-3           Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    28b Grey Wx2-4      29b AGAMAx2-4       2Ab Red Dx2-4       2Bb R BONEx3-6
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    2Cb WRAITHx2-6      2Db FrWOLFx4-7      2Eb FrGIANTx2-2     2Fb MAGEx2-3
        Nothing             Nothing             FrWOLFx2-6          FIGHTERx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    30b FrostDx3-4      31b GrPEDEx1-2      32b ZOMBULLx1-4     33b MANCATx3-7
        Nothing             Nothing             TROLLx0-2           MEDUSAx0-5
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    34b MEDUSAx3-6      35b SORCERERx1-6    36b MANTICORx3-4    37b WYRMx1-3
        Saber Tx1-2         MudGOLx1-2          Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    38b R ANKYLOx1-4    39b CATMANx3-6      3Ab SAURIAx2-4      3Bb CHIMERAx3-4
        Nothing             Saber Tx1-2         Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    3Cb Sand Wx1-2      3Db TYROx1-1        3Eb WYVERNx1-3      3Fb MudGOLx1-4
        Nothing             WYVERNx0-1          WYRMx0-5            RockGOLx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    40b GrMEDUSAx4-7    41b NAOCHOx1-2      42b SeaTROLLx1-2    43b LOBSTERx3-7
        Nothing             Nothing             LOBSTERx1-4         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    44b LOBSTERx1-5     45b WzSAHAGx3-6     46b GHOSTx2-5       47b NAGAx1-2
        SeaSNAKEx0-3        GrSHARKx2-2         Nothing             WATERx3-6
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    48b GrSHARKx1-2     49b WATERx3-6       4Ab WzMUMMYx1-2     4Bb ZombieDx2-4
        BigEYEx1-2          Nothing             MUMMYx1-6           Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    4Cb GUARDx0-1       4Db BADMANx5-9      4Eb Blue Dx2-3      4Fb NITEMAREx1-2
        SENTRYx1-1          Nothing             Nothing             BADMANx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    50b SLIMEx4-8       51b AIRx3-6         52b GrNAGAx0-1      53b WzVAMPx1-3
        Nothing             Nothing             Nothing             ZOMBIEDx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    54b EVILMANx1-2     55b CHIMERAx1-1     56b Nothing         57b WORMx3-4
        NITEMAREx1-2        Nothing             FIGHTERx1-2         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    58b RockGOLx2-4     59b Gas Dx2-4       5Ab GrSHARKx1-2     5Bb SAHAGx3-7
        Nothing             Nothing             SHARKx0-1           R.SAHAGx0-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    5Cb Nothing         5Db Nothing         5Eb SHARKx1-2       5Fb CARIBEx3-8
        SHARKx1-1           SAHAGx4-6           R.SAHAGx0-3         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    60b HYDRAx1-1       61b SeaTROLLx1-1    62b FrGATORx1-1     63b TROLLx2-4
        OCHOx0-1            SeaSNAKEx0-3        R.CARIBEx1-4        Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    64b BULLx2-4        65b CARIBEx2-4      66b ARACHNIDx3-6    67b CATMANx4-7
        Nothing             GATORx0-2           SPIDERx0-2          Nothing    
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    68b WzVAMPx1-1      69b EYEx2-3         6Ab R.GOYLEx3-7     6Bb MUCKx4-7
        VAMPIREx3-6         Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    6Cb SORCERERx3-7    6Db CEREBUSx3-4     6Eb WzOGREx1-3      6Fb SPHINXx1-4
        Nothing             Nothing             GrOGREx0-2          Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    70b WYVERNx1-4      71b ANKYLOx1-2      72b SEASNAKEx3-6    73b Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    74b Nothing         75b Nothing         76b Nothing         77b Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    78b Nothing         79b Nothing         7Ab Nothing         7Bb Nothing     
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    7Cb Nothing         7Db Nothing         7Eb WzSAHAG1-2      7Fb Nothing    
        Nothing             Nothing             R.SAHAGx8-8         IRONGOLx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
     _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Steps for getting into a battle    >- Thanks to Ben Siron!
    
    According to Ben Siron, The game picks a random number from 50-255, and as you
    step and walk around the numebr decreases... the only thing is that, like the
    battle youll get into, it goes trough a list, 256 long just like the enemy
    encounters. Howevere, we cant figure out the number of steps to get into a
    battle cause to get into a battle, the random number that decreases as you walk
    decreases by 2, 5, or 6 (or 0 if in somewhere you cant battle) so we cant
    always get the exact number of steps, only within 2, and anyways, the ROM
    location for the number fo steps to get into battle is not known.
    
    How much the random number decreases at each step according to Ben Siron:
    
    Outside on desert, plains, forest, marsh, or river:          x decreases by 6
    Inside a cave, or other dungeon:                             x decreases by 5
    Outside on a ship:                                           x decreases by 2
    On a automatic battle square or "Spiked" square,
    airship, in a town/castle area, or harbor                    x decreases by 0
     _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    PNEOP (Peninsula North East of Provoka, or Peninsula of Power)
    
    As PNEOP suggests, a peninsula north east of Provaka reached by travelling east
    through the mountains then straight up, the top 2x2 area is actually part of
    another battle area where you will fight Trolls and ZomBulls and FrWolves and
    sometimes Wyrms and Tyros (or were they wyverens instead of wyrms?)
    This can get you high levels early on with spells like fir2 and hrm2.
     _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    And one more note!
    
    When you get into battle, the game takes data from the square you were on, not
    the one you're moving to... to put it simpler, for example, if you were on the
    PNEOP on the bottom of the 2x2 area, and you moved down out of PNEOP and got
    into a battle on that step, youd fight PNEOP enemies, cause the square you were
    on right before the battle belonged to the PNEOP.
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_:P-_-:P_-_-_-_:P-_-_-_-:P_-|
    |_Enemies_-_-_-_-_-_-_-_-_-_-_-_-_-_-No one but ME!_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_w00t w00t w00t w00t w00t-_-|
     __________________________________________________________
    
    Well duh enemies are a big part of FF1 and without them the game
    would be pretty boring. If you are wondering about anything having
    to do with enemies, this should settle your answers.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Enemy Data and Statistics Crap-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    The Biggie...
    
    Here is a sample to tell what everything means.
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SampIMP - Enemy's name
    
    Type:  Giant  <-- Enemy's type             Weakness: None  <-Elemental
    Gold: 6       <-- Gold and Exp.                            <-weaknesses and
    Exp:  6       <-- the enemy drops        Resistance: None  <-resistances
    Location: 0a 0b  <-- which enemy groups you will find the enemy in
    
    HP:             8                                   <-- Enemy Stats
    Str:            4          Defense:     4           <-- For further
    Critical%:      1          Mag. Def:    16          <-- info. about
    # of attacks:   1          Agility:     6           <-- enemy stats
    Hit%            2          Fear Factor: 106         <-- check enemy
    Added Effect                                        <-- stats section of the 
    of Attack:      None       Chance of added effect: 0  <--|              FAQ
                   What status the enemy can     ------------|
                      inflict upon physical attack
    
    Magic: None    <--Enemy Magic Spell list            Chance of Magic: 0/128
    Enemy Skill: None   <--Enemy Skill list             Chance of E.Skill: 0/128
                                               
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    IMP 
    
    Type:  Giant                               Weakness: None
    Gold: 6
    Exp:  6                                  Resistance: None
    Location: 0a 0b
    
    HP:             8  
    Str:            4          Defense:     4
    Critical%:      1          Mag. Def:    16
    # of attacks:   1          Agility:     6
    Hit%            2          Fear Factor: 106
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GrIMP 
    
    Type:  Giant                               Weakness: None
    Gold: 18
    Exp:  18                                 Resistance: None
    Location: 2a Ea 0b 2b Eb        
    
    HP:             16 
    Str:            8          Defense:     6
    Critical%:      1          Mag. Def:    23
    # of attacks:   1          Agility:     9
    Hit%            4          Fear Factor: 120
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WOLF  
    
    Type:  None                                Weakness: None
    Gold: 6 
    Exp:  24                                 Resistance: None
    Location: 2a Ba Ea Bb             
    
    HP:             20 
    Str:            8          Defense:     0
    Critical%:      1          Mag. Def:    28 
    # of attacks:   1          Agility:     36
    Hit%            5          Fear Factor: 105
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GrWOLF  
    
    Type:  None                                Weakness: None
    Gold: 22
    Exp:  93                                 Resistance: None
    Location: 2a Ba Bb 11b                 
    
    HP:             72 
    Str:            14         Defense:     0
    Critical%:      1          Mag. Def:    46 
    # of attacks:   1          Agility:     54
    Hit%            18         Fear Factor: 108
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WrWOLF  
    
    Type:  Evil Regenerative Half-Man          Weakness: None
    Gold: 67
    Exp:  135                                Resistance: None
    Location: Ea 11a Eb 11b
    
    HP:             68 
    Str:            14         Defense:     6
    Critical%:      1          Mag. Def:    45 
    # of attacks:   1          Agility:     42
    Hit%            17         Fear Factor: 120
    Added Effect
    of Attack:      Poison     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    FrWOLF  
    
    Type:  None                                Weakness: FIRE
    Gold: 200
    Exp:  402                                Resistance: ICE
    Location: 2Da 2Ea 2Db 2Eb  
    
    HP:             92 
    Str:            25         Defense:     0
    Critical%:      1          Mag. Def:    55 
    # of attacks:   1          Agility:     54
    Hit%            23         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: FROST FROST FROST FROST                Chance of E.Skill: 32/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    IGUANA
    
    Type:  Dragon                              Weakness: None
    Gold: 50
    Exp:  153                                Resistance: None
    Location: 9a 1Fa 9b 1Fb              
    
    HP:             92 
    Str:            18         Defense:     12
    Critical%:      10         Mag. Def:    55 
    # of attacks:   1          Agility:     24
    Hit%            23         Fear Factor: 134
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    AGAMA 
    
    Type:  Dragon                            Weakness: ICE
    Gold: 1200
    Exp:  2472                               Resistance: FIRE
    Location: 29a 29b                    
    
    HP:             296
    Str:            31         Defense:     18
    Critical%:      1          Mag. Def:    143
    # of attacks:   2          Agility:     36 
    Hit%            74         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: HEAT HEAT HEAT HEAT                    Chance of E.Skill: 32/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SAURIA
    
    Type:  Dragon                              Weakness: None
    Gold: 658
    Exp:  1977                               Resistance: None
    Location: 3Aa 3Ab                  
    
    HP:             196
    Str:            30         Defense:     20
    Critical%:      1          Mag. Def:    91 
    # of attacks:   1          Agility:     24
    Hit%            54         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: GLANCE GLANCE GLANCE GLANCE            Chance of E.Skill: 64/128
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GIANT 
    
    Type:  Giant                               Weakness: None
    Gold: 879
    Exp:  879                                Resistance: None
    Location: Ea 1Ea 1Fa 1Eb 1Fb          
    
    HP:             240
    Str:            38         Defense:     12
    Critical%:      1          Mag. Def:    120
    # of attacks:   1          Agility:     48
    Hit%            60         Fear Factor: 136
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    FrGIANT 
    
    Type:  Giant                               Weakness: FIRE
    Gold: 1752
    Exp:  1752                               Resistance: ICE
    Location: 2Ea 2Eb                   
    
    HP:             336
    Str:            60         Defense:     16 
    Critical%:      1          Mag. Def:    150
    # of attacks:   1          Agility:     48
    Hit%            78         Fear Factor: 300
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    R.GIANT 
    
    Type:  Giant                               Weakness: ICE 
    Gold: 1506
    Exp:  1506                               Resistance: FIRE
    Location: 26a 26b                     
    
    HP:             300
    Str:            73         Defense:     20
    Critical%:      1          Mag. Def:    135
    # of attacks:   1          Agility:     48
    Hit%            83         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SAHAG   
    
    Type:  Water                               Weakness: LIT 
    Gold: 30  
    Exp:  30                                 Resistance: FIRE, EARTH
    Location: 47a 49a 47b 49b             
    
    HP:             28  
    Str:            10         Defense:     4 
    Critical%:      1          Mag. Def:    28 
    # of attacks:   1          Agility:     72
    Hit%            7          Fear Factor: 110
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    R.SAHAG 
    
    Type:  Water                               Weakness: LIT 
    Gold: 105 
    Exp:  105                                Resistance: FIRE, EARTH
    Location: 5Ea 5Eb 7Eb                 
    
    HP:             64 
    Str:            15         Defense:     8 
    Critical%:      1          Mag. Def:    46 
    # of attacks:   1          Agility:     78
    Hit%            16         Fear Factor: 142
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WzSAHAG 
    
    Type:  Water                               Weakness: LIT 
    Gold: 882 
    Exp:  882                                Resistance: FIRE, EARTH
    Location: 45a 45b 7Eb                 
    
    HP:             204
    Str:            47         Defense:     20
    Critical%:      1          Mag. Def:    101
    # of attacks:   1          Agility:     96 
    Hit%            51         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    PIRATE
    
    Type:  None                                Weakness: None
    Gold: 40  
    Exp:  40                                 Resistance: None        
    Location: 7Ea                         
    
    HP:             6  
    Str:            8          Defense:     0 
    Critical%:      1          Mag. Def:    15 
    # of attacks:   1          Agility:     12 
    Hit%            2          Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    KYZOKU
    
    Type:  None                                Weakness: None
    Gold: 120 
    Exp:  60                                 Resistance: EARTH
    Location: 5C                          
    
    HP:             50 
    Str:            14         Defense:     6 
    Critical%:      1          Mag. Def:    37 
    # of attacks:   1          Agility:     24 
    Hit%            13         Fear Factor: 106
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SHARK   
    
    Type:  Water                               Weakness: LIT 
    Gold: 66  
    Exp:  267                                Resistance: FIRE, EARTH
    Location: 5Aa 5Db 5Ea 5Ab 5Eb        
    
    HP:             120
    Str:            22         Defense:     0 
    Critical%:      1          Mag. Def:    70 
    # of attacks:   1          Agility:     72 
    Hit%            30         Fear Factor: 121
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GrSHARK 
    
    Type:  Water                               Weakness: LIT 
    Gold: 600 
    Exp:  2361                               Resistance: FIRE, EARTH
    Location: 45a 48a 5Aa 45b 48b 5Ab     
    
    HP:             344
    Str:            50         Defense:     8 
    Critical%:      1          Mag. Def:    170
    # of attacks:   1          Agility:     72 
    Hit%            86         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    OddEYE  
    
    Type:  None                                Weakness: LIT 
    Gold: 10  
    Exp:  42                                 Resistance: FIRE, EARTH
    Location: 5Ba                          
    
    HP:             10 
    Str:            4          Defense:     0 
    Critical%:      1          Mag. Def:    14 
    # of attacks:   1          Agility:     84 
    Hit%            2          Fear Factor: 110
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: GAZE GAZE GAZE GAZE                    Chance of E.Skill: 128/128
                                                                                   
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    BigEYE  
    
    Type:  Water                               Weakness: LIT 
    Gold: 3591
    Exp:  3591                               Resistance: FIRE, EARTH
    Location: 48a 48b                   
    
    HP:             304
    Str:            30         Defense:     16
    Critical%:      1          Mag. Def:    156
    # of attacks:   2          Agility:     24 
    Hit%            76         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: GAZE FLASH GAZE FLASH                  Chance of E.Skill: 128/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    BONE    
    
    Type:  Undead                              Weakness: FIRE 
    Gold: 3   
    Exp:  9                                    Resistance: ICE, STUN, POISON,
    Location: 1a 2Ba 1b 2Bb                                CONFUSE
    
    HP:             10 
    Str:            10         Defense:     0 
    Critical%:      1          Mag. Def:    17 
    # of attacks:   1          Agility:     12 
    Hit%            2          Fear Factor: 124
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    R.BONE    
    
    Type:  Undead                              Weakness: FIRE 
    Gold: 378 
    Exp:  378                                  Resistance: ICE, STUN, POISON,
    Location: 2Ba 2Bb                                      CONFUSE
    
    HP:             144
    Str:            26         Defense:     12
    Critical%:      1          Mag. Def:    76 
    # of attacks:   1          Agility:     42 
    Hit%            36         Fear Factor: 156
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    CREEP   
    
    Type:  None                                Weakness: FIRE 
    Gold: 15  
    Exp:  63                                   Resistance: None                 
    Location: 7a 7b                       
    
    HP:             56 
    Str:            17         Defense:     8 
    Critical%:      1          Mag. Def:    40 
    # of attacks:   1          Agility:     24 
    Hit%            14         Fear Factor: 104
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    CRAWL   
    
    Type:  None                                Weakness: None 
    Gold: 200 
    Exp:  186                                  Resistance: None                  
    Location: 2Ba 1b                       
    
    HP:             84 
    Str:            1          Defense:     8 
    Critical%:      1          Mag. Def:    51 
    # of attacks:   8          Agility:     42 
    Hit%            21         Fear Factor: 106
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    HYENA   
    
    Type:  None                                Weakness: None 
    Gold: 72  
    Exp:  288                                  Resistance: None                  
    Location: 6Ea Cb                       
    
    HP:             120
    Str:            22         Defense:     4 
    Critical%:      1          Mag. Def:    76 
    # of attacks:   1          Agility:     48 
    Hit%            30         Fear Factor: 122
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    CEREBUS 
    
    Type:  None                                Weakness: ICE  
    Gold: 600 
    Exp:  1182                                 Resistance: FIRE                  
    Location: 22a 6Da 22b 6Db          
    
    HP:             192
    Str:            30         Defense:     8 
    Critical%:      1          Mag. Def:    103
    # of attacks:   1          Agility:     48 
    Hit%            48         Fear Factor: 146
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: SCORCH SCORCH SCORCH SCORCH            Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    OGRE    
    
    Type:  Giant                               Weakness: ICE  
    Gold: 195 
    Exp:  195                                  Resistance: FIRE                  
    Location: Ca 13a 7b Cb 13b         
    
    HP:             100
    Str:            18         Defense:     10
    Critical%:      1          Mag. Def:    65 
    # of attacks:   1          Agility:     18 
    Hit%            25         Fear Factor: 116
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GrOGRE    
    
    Type:  Giant                               Weakness: None 
    Gold: 300 
    Exp:  282                                  Resistance: None                  
    Location: 13a 6Ea 13b 6Eb     
    
    HP:             132
    Str:            23         Defense:     14
    Critical%:      1          Mag. Def:    71 
    # of attacks:   1          Agility:     30 
    Hit%            33         Fear Factor: 126
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WzOGRE    
    
    Type:  Regenerative Giant Mage             Weakness: None 
    Gold: 723 
    Exp:  723                                  Resistance: EARTH                 
    Location: 6Ea 6Eb                  
    
    HP:             144
    Str:            23         Defense:     10
    Critical%:      1          Mag. Def:    80 
    # of attacks:   1          Agility:     54 
    Hit%            36         Fear Factor: 134
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: RUSE DARK SLEP HOLD ICE2 none none none      Chance of Magic: 64/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    ASP       
    
    Type:  Dragon                              Weakness: None 
    Gold: 50  
    Exp:  123                                  Resistance: None                  
    Location: Da Db                    
    
    HP:             56 
    Str:            6          Defense:     6 
    Critical%:      1          Mag. Def:    46 
    # of attacks:   1          Agility:     30 
    Hit%            14         Fear Factor: 107
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    COBRA     
    
    Type:  Dragon                              Weakness: None 
    Gold: 50  
    Exp:  165                                  Resistance: None                  
    Location: 15a 15b                  
    
    HP:             80 
    Str:            22         Defense:     10
    Critical%:      31         Mag. Def:    56 
    # of attacks:   1          Agility:     36 
    Hit%            20         Fear Factor: 110
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SeaSNAKE
    
    Type:  Water Dragon                        Weakness: LIT  
    Gold: 600 
    Exp:  957                                  Resistance: FIRE, EARTH          
    Location: 44a 61a 72a 44b 61b 72b   
    
    HP:             224
    Str:            35         Defense:     12
    Critical%:      0          Mag. Def:    116
    # of attacks:   1          Agility:     48 
    Hit%            56         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SCORPION
    
    Type:  None                                Weakness: None 
    Gold: 70  
    Exp:  225                                  Resistance: None                 
    Location: 1Aa 15b 1Ab              
    
    HP:             84 
    Str:            22         Defense:     10
    Critical%:      1          Mag. Def:    55 
    # of attacks:   2          Agility:     54 
    Hit%            21         Fear Factor: 112
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    LOBSTER 
    
    Type:  None                                Weakness: LIT  
    Gold: 300 
    Exp:  639                                  Resistance: FIRE, EARTH        
    Location: 42a 43a 44a 61a 42b 43b 44b   
    
    HP:             148
    Str:            35         Defense:     18
    Critical%:      1          Mag. Def:    85 
    # of attacks:   3          Agility:     60 
    Hit%            37         Fear Factor: 200
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    BULL    
    
    Type:  None                                Weakness: None 
    Gold: 489 
    Exp:  489                                  Resistance: None               
    Location: 1Ba 64a 1Ab 1Bb 64b       
    
    HP:             164
    Str:            22         Defense:     4 
    Critical%:      1          Mag. Def:    95 
    # of attacks:   2          Agility:     48 
    Hit%            41         Fear Factor: 124
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    ZomBULL 
    
    Type:  Undead                              Weakness: FIRE 
    Gold: 1050
    Exp:  1050                                 Resistance: STUN, POISON, CONFUSE,
    Location: 32a 32b                                      ICE
    
    HP:             224
    Str:            40         Defense:     14
    Critical%:      1          Mag. Def:    116
    # of attacks:   1          Agility:     36 
    Hit%            56         Fear Factor: 136
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    TROLL        
    
    Type:  Regenerative                        Weakness: None 
    Gold: 621 
    Exp:  621                                  Resistance: None               
    Location: 1Ba 63a 1Bb 32b 63b       
    
    HP:             184
    Str:            24         Defense:     12
    Critical%:      1          Mag. Def:    100
    # of attacks:   3          Agility:     48 
    Hit%            46         Fear Factor: 136
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SeaTROLL
    
    Type:  Regenerative Water                  Weakness: LIT  
    Gold: 852 
    Exp:  852                                  Resistance: EARTH              
    Location: 42a 44a 61a 42b 61b
    
    HP:             216
    Str:            40         Defense:     20
    Critical%:      1          Mag. Def:    110
    # of attacks:   1          Agility:     48 
    Hit%            54         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SHADOW  
    
    Type:  Evil Undead                         Weakness: FIRE 
    Gold: 45  
    Exp:  90                                   Resistance: STUN, POISON, CONFUSE, 
    Location: Aa Ab                                        ICE, EARTH
                                                                                    
    HP:             50 
    Str:            10         Defense:     0 
    Critical%:      1          Mag. Def:    37 
    # of attacks:   1          Agility:     36 
    Hit%            13         Fear Factor: 124
    Added Effect
    of Attack:      DARK       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    IMAGE   
    
    Type:  Evil Undead                         Weakness: FIRE 
    Gold: 231 
    Exp:  231                                  Resistance: STUN, POISON, CONFUSE,
    Location: 18a 2Ca 18b                                  ICE, EARTH
    
    HP:             86 
    Str:            22         Defense:     4 
    Critical%:      1          Mag. Def:    52 
    # of attacks:   1          Agility:     90 
    Hit%            22         Fear Factor: 160
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WRAITH  
    
    Type:  Evil Undead                         Weakness: FIRE 
    Gold: 432 
    Exp:  432                                  Resistance: STUN, POISON, CONFUSE,
    Location: 2Ca 18b 2Cb                                  ICE, EARTH
    
    HP:             114
    Str:            40         Defense:     12
    Critical%:      1          Mag. Def:    67 
    # of attacks:   1          Agility:     108
    Hit%            29         Fear Factor: 160
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GHOST   
    
    Type:  Evil Undead                         Weakness: FIRE 
    Gold: 990 
    Exp:  990                                  Resistance: STUN, POISON, CONFUSE,
    Location: 46b                                          ICE, EARTH
    
    HP:             180
    Str:            93         Defense:     30
    Critical%:      1          Mag. Def:    85 
    # of attacks:   1          Agility:     36 
    Hit%            45         Fear Factor: 184
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    ZOMBIE  
    
    Type:  Undead                              Weakness: FIRE 
    Gold: 12  
    Exp:  24                                   Resistance: STUN, POISON, CONFUSE,
    Location: 4a 4b                                        ICE, EARTH
    
    HP:             20 
    Str:            10         Defense:     0 
    Critical%:      1          Mag. Def:    25 
    # of attacks:   1          Agility:     6  
    Hit%            5          Fear Factor: 120
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GHOUL   
    
    Type:  Undead                              Weakness: FIRE 
    Gold: 50  
    Exp:  93                                   Resistance: STUN, POISON, CONFUSE,
    Location: 8a 4b 8b                                     ICE, EARTH
    
    HP:             48 
    Str:            8          Defense:     6 
    Critical%:      1          Mag. Def:    36 
    # of attacks:   3          Agility:     12 
    Hit%            12         Fear Factor: 124
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GEIST   
    
    Type:  Undead                              Weakness: FIRE 
    Gold: 117 
    Exp:  117                                  Resistance: STUN, POISON, CONFUSE,
    Location: Fa 2Ca 8b Fb                                 ICE, EARTH
    
    HP:             56 
    Str:            8          Defense:     10
    Critical%:      1          Mag. Def:    40 
    # of attacks:   3          Agility:     46 
    Hit%            14         Fear Factor: 160
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SPECTER 
    
    Type:  Undead                              Weakness: FIRE 
    Gold: 150 
    Exp:  150                                  Resistance: STUN, POISON, CONFUSE,
    Location: 2Ca Fb                                       ICE, EARTH
    
    HP:             52 
    Str:            20         Defense:     12
    Critical%:      1          Mag. Def:    45 
    # of attacks:   1          Agility:     42 
    Hit%            13         Fear Factor: 160
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WORM    
    
    Type:  None                                Weakness: None 
    Gold: 1000
    Exp:  4344                                 Resistance: EARTH               
    Location: 57a 57b                                                
    
    HP:             448
    Str:            65         Defense:     10
    Critical%:      10         Mag. Def:    200
    # of attacks:   1          Agility:     36 
    Hit%            112        Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Sand W  
    
    Type:  None                                Weakness: None 
    Gold: 900 
    Exp:  2683                                 Resistance: EARTH               
    Location: 3Ca 3Cb                                                
    
    HP:             200
    Str:            46         Defense:     14
    Critical%:      1          Mag. Def:    103
    # of attacks:   1          Agility:     62 
    Hit%            50         Fear Factor: 124
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: CRACK CRACK CRACK CRACK                Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Grey W  
    
    Type:  None                                Weakness: ICE  
    Gold: 400 
    Exp:  1671                                 Resistance: FIRE, EARTH               
    Location: 28a 28b                                                
    
    HP:             50 
    Str:            65         Defense:     31
    Critical%:      1          Mag. Def:    143
    # of attacks:   1          Agility:     4  
    Hit%            70         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    EYE     
    
    Type:  Mage                                Weakness: None 
    Gold: 3225
    Exp:  3225                                 Resistance: EARTH               
    Location: 69a 69b                                                
    
    HP:             162
    Str:            30         Defense:     30
    Critical%:      1          Mag. Def:    92 
    # of attacks:   1          Agility:     12 
    Hit%            42         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: XXXX BRAK RUB LIT2 HOLD MUTE SLOW SLEP       Chance of Magic: 80/128
    Enemy Skill: GLANCE SQUINT GAZE STARE               Chance of E.Skill: 80/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    PHANTOM 
    
    Type:  Evil Undead Mage                    Weakness: FIRE 
    Gold: 1   
    Exp:  1                                    Resistance: STUN, POISON, CONFUSE,
    Location: 46a                                          ICE, EARTH
    
    HP:             360
    Str:            120        Defense:     60
    Critical%:      40         Mag. Def:    160
    # of attacks:   1          Agility:     24 
    Hit%            150        Fear Factor: 200
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: STOP ZAP! ZFER BRAK RUB HOLD MUTE SLOW       Chance of Magic: 64/128
    Enemy Skill: GLARE GLARE GLARE GLARE                Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    MEDUSA  
    
    Type:  None                                Weakness: None 
    Gold: 699 
    Exp:  699                                  Resistance: None                
    Location: 34a 33b 34b                                             
    
    HP:             68 
    Str:            20         Defense:     10
    Critical%:      1          Mag. Def:    55 
    # of attacks:   1          Agility:     36 
    Hit%            17         Fear Factor: 150
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: GLANCE GLANCE GLANCE GLANCE            Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GrMEDUSA  
    
    Type:  Evil                                Weakness: FIRE 
    Gold: 1218
    Exp:  1218                                 Resistance: ICE, EARTH          
    Location: 40a 40b                                                 
    
    HP:             96 
    Str:            11         Defense:     12
    Critical%:      1          Mag. Def:    70 
    # of attacks:   10         Agility:     72 
    Hit%            24         Fear Factor: 200
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: GLANCE GLANCE GLANCE GLANCE            Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    CATMAN  
    
    Type:  Evil Regenerative Half-Man          Weakness: None 
    Gold: 780 
    Exp:  780                                  Resistance: None                
    Location: 39a 67a 39b 67b                                        
    
    HP:             160
    Str:            30         Defense:     16
    Critical%:      1          Mag. Def:    93 
    # of attacks:   2          Agility:     48 
    Hit%            40         Fear Factor: 148
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    MANCAT  
    
    Type:  Mage                                Weakness: None 
    Gold: 800 
    Exp:  603                                  Resistance: STUN, POISON, CONFUSE,
    Location: 33a 33b                                      FIRE, ICE, LIT, EARTH
    
    HP:             160
    Str:            20         Defense:     30
    Critical%:      1          Mag. Def:    62 
    # of attacks:   3          Agility:     60 
    Hit%            28         Fear Factor: 150
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: FIR2 SLOW DARK SLEP FIRE LIT CURE SLEP       Chance of Magic: 96/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    PEDE    
    
    Type:  None                                Weakness: None 
    Gold: 300 
    Exp:  1194                                 Resistance: None                
    Location: 17a 17b                                                 
    
    HP:             222
    Str:            39         Defense:     20
    Critical%:      1          Mag. Def:    116
    # of attacks:   1          Agility:     48 
    Hit%            56         Fear Factor: 111
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GrPEDE    
    
    Type:  None                                Weakness: None 
    Gold: 1000
    Exp:  2244                                 Resistance: FIRE, ICE          
    Location: 31a 31b                                                 
    
    HP:             320
    Str:            73         Defense:     24
    Critical%:      1          Mag. Def:    185
    # of attacks:   1          Agility:     48 
    Hit%            80         Fear Factor: 176
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    TIGER     
    
    Type:  None                                Weakness: None 
    Gold: 108 
    Exp:  438                                  Resistance: None               
    Location: 19a 19b                                                 
    
    HP:             132
    Str:            22         Defense:     8 
    Critical%:      25         Mag. Def:    85
    # of attacks:   2          Agility:     48 
    Hit%            33         Fear Factor: 116
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Saber T   
    
    Type:  None                                Weakness: None 
    Gold: 500 
    Exp:  843                                  Resistance: None               
    Location: 67a 19b 34b 39b                                         
    
    HP:             200
    Str:            24         Defense:     8 
    Critical%:      70         Mag. Def:    106
    # of attacks:   2          Agility:     42 
    Hit%            50         Fear Factor: 180
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    VAMPIRE   
    
    Type:  Evil Regenrative Undead             Weakness: FIRE 
    Gold: 2000
    Exp:  1200                                 Resistance: STUN, POISON, CONFUSE,
    Location: 68a 7Ca 68b                                  ICE, EARTH
    
    HP:             156
    Str:            76         Defense:     24
    Critical%:      1          Mag. Def:    75 
    # of attacks:   1          Agility:     72 
    Hit%            39         Fear Factor: 200
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: DAZZLE DAZZLE DAZZLE DAZZLE            Chance of E.Skill: 32/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WzVAMP    
    
    Type:  Evil Regenrative Undead Mage        Weakness: FIRE 
    Gold: 3000
    Exp:  2385                                 Resistance: STUN, POISON, CONFUSE
    Location: 53a 53b 68b                                  ICE, EARTH
    
    HP:             300
    Str:            90         Defense:     28
    Critical%:      1          Mag. Def:    84 
    # of attacks:   1          Agility:     72 
    Hit%            42         Fear Factor: 200
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: AFIR MUTE ICE2 ICE2 LIT2 LIT2 FIR2 FIR2      Chance of Magic: 32/128
    Enemy Skill: DAZZLE DAZZLE DAZZLE DAZZLE            Chance of E.Skill: 32/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GARGOYLE  
    
    Type:  Evil                                Weakness: None 
    Gold: 80  
    Exp:  132                                  Resistance: EARTH               
    Location: 10a 10b                                                
    
    HP:             80 
    Str:            12         Defense:     8 
    Critical%:      1          Mag. Def:    53 
    # of attacks:   4          Agility:     45 
    Hit%            20         Fear Factor: 132
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    R.GOYLE   
    
    Type:  Evil                                Weakness: None 
    Gold: 387  
    Exp:  387                                  Resistance: FIRE, ICE, EARTH    
    Location: 6Aa 6Ab                                                
    
    HP:             80 
    Str:            10         Defense:     32
    Critical%:      1          Mag. Def:    127
    # of attacks:   4          Agility:     72 
    Hit%            24         Fear Factor: 134
    Added Effect
    of Attack:      STUN       Chance of added effect: 2
    
    Magic: FIR2 HOLD FIRE FIRE none none none none      Chance of Magic: 64/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    EARTH     
    
    Type:  Evil                                Weakness: FIRE 
    Gold: 768  
    Exp:  1536                                 Resistance: STUN, POISON, CONFUSE,
    Location: 21a 21b                                      ICE, LIT, EARTH
    
    HP:             288
    Str:            66         Defense:     20
    Critical%:      1          Mag. Def:    130
    # of attacks:   1          Agility:     18 
    Hit%            72         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    FIRE      
    
    Type:  Evil                                Weakness: ICE  
    Gold: 800  
    Exp:  1620                                 Resistance: STUN, POISON, CONFUSE,
    Location: 27a 27b                                      FIRE, LIT, EARTH
    
    HP:             276
    Str:            50         Defense:     20
    Critical%:      1          Mag. Def:    130
    # of attacks:   1          Agility:     42 
    Hit%            69         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Frost D   
    
    Type:  Dragon                              Weakness: FIRE, LIT
    Gold: 2000 
    Exp:  1701                                 Resistance: POISON, ICE, EARTH    
    Location: 30a 30b                                                        
    
    HP:             200
    Str:            53         Defense:     8 
    Critical%:      1          Mag. Def:    196
    # of attacks:   1          Agility:     120
    Hit%            50         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: BLIZZARD BLIZZARD BLIZZARD none        Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Red D     
    
    Type:  Dragon                              Weakness: ICE, POISON
    Gold: 4000 
    Exp:  2904                                 Resistance: FIRE, EARTH           
    Location: 2Aa 2Ab                                                        
    
    HP:             248
    Str:            75         Defense:     30
    Critical%:      1          Mag. Def:    200
    # of attacks:   1          Agility:     96 
    Hit%            62         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: BLAZE BLAZE BLAZE none                 Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Zombie D  
    
    Type:  Undead Dragon                       Weakness: FIRE       
    Gold: 999  
    Exp:  2331                                 Resistance: STUN, POISON, CONFUSE,
    Location: 4Ba 4Bb 53b                                  ICE, EARTH         
    
    HP:             268
    Str:            56         Defense:     30
    Critical%:      1          Mag. Def:    200
    # of attacks:   1          Agility:     96 
    Hit%            67         Fear Factor: 200
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SCUM      
    
    Type:  None                                Weakness: FIRE, ICE  
    Gold: 20   
    Exp:  84                                   Resistance: STUN, POISON, CONFUSE,
    Location: 66a 5b                                       LIT, EARTH         
    
    HP:             24 
    Str:            1          Defense:     255
    Critical%:      1          Mag. Def:    36 
    # of attacks:   1          Agility:     0  
    Hit%            1          Fear Factor: 124
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    MUCK      
    
    Type:  None                                Weakness: LIT        
    Gold: 70   
    Exp:  255                                  Resistance: STUN, POISON, CONFUSE,
    Location: 66a 6Ba 6Bb                                  FIRE, ICE, EARTH      
    
    HP:             24 
    Str:            1          Defense:     7  
    Critical%:      1          Mag. Def:    55 
    # of attacks:   1          Agility:     4  
    Hit%            1          Fear Factor: 152
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    OOZE      
    
    Type:  None                                Weakness: FIRE, ICE  
    Gold: 70   
    Exp:  252                                  Resistance: STUN, POISON, CONFUSE,
    Location: 12b                                          LIT, EARTH            
    
    HP:             76 
    Str:            32         Defense:     6  
    Critical%:      1          Mag. Def:    55 
    # of attacks:   1          Agility:     6  
    Hit%            19         Fear Factor: 144
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SLIME     
    
    Type:  None                                Weakness: FIRE       
    Gold: 900  
    Exp:  1101                                 Resistance: STUN, POISON, CONFUSE,
    Location: 50b                                          ICE, LIT, EARTH       
    
    HP:             156
    Str:            49         Defense:     255
    Critical%:      1          Mag. Def:    85 
    # of attacks:   1          Agility:     24 
    Hit%            39         Fear Factor: 200
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SPIDER    
    
    Type:  None                                Weakness: None       
    Gold: 8    
    Exp:  30                                   Resistance: None                  
    Location: 5a 66a 66b                                                         
    
    HP:             28 
    Str:            10         Defense:     0  
    Critical%:      1          Mag. Def:    28 
    # of attacks:   1          Agility:     30 
    Hit%            7          Fear Factor: 109
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    ARACHNID  
    
    Type:  None                                Weakness: None       
    Gold: 50   
    Exp:  141                                  Resistance: None                  
    Location: 12a 14a 66a 12b 14b 66b                                            
    
    HP:             264
    Str:            5          Defense:     12 
    Critical%:      1          Mag. Def:    46 
    # of attacks:   1          Agility:     24 
    Hit%            16         Fear Factor: 111
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    MANTICOR  
    
    Type:  None                                Weakness: None       
    Gold: 650  
    Exp:  1317                                 Resistance: EARTH                 
    Location: 36a 36b                                                            
    
    HP:             164
    Str:            22         Defense:     8  
    Critical%:      1          Mag. Def:    95 
    # of attacks:   2          Agility:     72 
    Hit%            41         Fear Factor: 150
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: STINGER STINGER STINGER STINGER        Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SPHINX    
    
    Type:  None                                Weakness: None       
    Gold: 1160 
    Exp:  1160                                 Resistance: EARTH                 
    Location: 6Fa 6Fb                                                            
    
    HP:             228
    Str:            23         Defense:     12 
    Critical%:      1          Mag. Def:    115
    # of attacks:   3          Agility:     120
    Hit%            57         Fear Factor: 132
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128  
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    R.ANKYLO  
    
    Type:  None                                Weakness: None       
    Gold: 300  
    Exp:  1428                                 Resistance: None                  
    Location: 38a 38b                                                            
    
    HP:             256
    Str:            60         Defense:     38 
    Critical%:      1          Mag. Def:    130
    # of attacks:   3          Agility:     56 
    Hit%            64         Fear Factor: 146
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128  
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    ANKYLO    
    
    Type:  None                                Weakness: None       
    Gold: 1    
    Exp:  2510                                 Resistance: None                  
    Location: 71a 71b                                                            
    
    HP:             352
    Str:            98         Defense:     48 
    Critical%:      1          Mag. Def:    156
    # of attacks:   1          Agility:     48 
    Hit%            88         Fear Factor: 144
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128  
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    MUMMY     
    
    Type:  Undead                              Weakness: FIRE       
    Gold: 300  
    Exp:  300                                  Resistance: STUN, POISON, CONFUSE,
    Location: 1Da 4Aa 16b 1Db 4Ab                          ICE                   
    
    HP:             80 
    Str:            30         Defense:     20 
    Critical%:      1          Mag. Def:    60 
    # of attacks:   1          Agility:     24 
    Hit%            20         Fear Factor: 172
    Added Effect
    of Attack:      SLEP       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WzMUMMY     
    
    Type:  Undead                              Weakness: FIRE       
    Gold: 1000 
    Exp:  984                                  Resistance: STUN, POISON, CONFUSE,
    Location: 4Aa 1Db 4Ab                                  ICE                   
    
    HP:             188
    Str:            43         Defense:     24 
    Critical%:      1          Mag. Def:    95 
    # of attacks:   1          Agility:     24 
    Hit%            47         Fear Factor: 148
    Added Effect
    of Attack:      SLEP       Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    COCTRICE  
    
    Type:  None                                Weakness: None       
    Gold: 200  
    Exp:  186                                  Resistance: EARTH                 
    Location: 16Da 4Aa 16b                                                       
    
    HP:             50 
    Str:            1          Defense:     4  
    Critical%:      1          Mag. Def:    47 
    # of attacks:   1          Agility:     72 
    Hit%            10         Fear Factor: 124
    Added Effect
    of Attack:      STONE      Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    PERILISK  
    
    Type:  None                                Weakness: ICE        
    Gold: 500  
    Exp:  423                                  Resistance: FIRE, EARTH           
    Location: 23a 4Aa 23b                                                        
    
    HP:             44 
    Str:            20         Defense:     4  
    Critical%:      1          Mag. Def:    45 
    # of attacks:   1          Agility:     72 
    Hit%            11         Fear Factor: 124
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: SQUINT SQUINT SQUINT SQUINT            Chance of E.Skill: 32/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WYVERN    
    
    Type:  Dragon                              Weakness: None       
    Gold: 50   
    Exp:  1173                                 Resistance: EARTH                 
    Location: 70a 3Db 3Eb 70b                                                    
    
    HP:             212
    Str:            33         Defense:     12 
    Critical%:      1          Mag. Def:    115
    # of attacks:   1          Agility:     96 
    Hit%            53         Fear Factor: 150
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WYRM      
    
    Type:  Dragon                              Weakness: None       
    Gold: 502  
    Exp:  1218                                 Resistance: EARTH                 
    Location: 37a 37b 3Eb                                                        
    
    HP:             260
    Str:            40         Defense:     22 
    Critical%:      1          Mag. Def:    131
    # of attacks:   1          Agility:     60 
    Hit%            65         Fear Factor: 150
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    TYRO      
    
    Type:  Dragon                              Weakness: None       
    Gold: 502  
    Exp:  3387                                 Resistance: None                  
    Location: 3Da 3Db                                                            
    
    HP:             480
    Str:            65         Defense:     10 
    Critical%:      1          Mag. Def:    200
    # of attacks:   1          Agility:     60 
    Hit%            133        Fear Factor: 144
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    T REX     
    
    Type:  Dragon                              Weakness: None       
    Gold: 600  
    Exp:  7200                                 Resistance: None                  
    Location: 3Ea                                                                
    
    HP:             600
    Str:            115        Defense:     10 
    Critical%:      30         Mag. Def:    200
    # of attacks:   1          Agility:     60 
    Hit%            144        Fear Factor: 150
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    CARIBE    
    
    Type:  None                                Weakness: LIT        
    Gold: 20   
    Exp:  240                                  Resistance: FIRE, EARTH           
    Location: 5Fa 65a 25b 5Fb 65b                                               
    
    HP:             92 
    Str:            22         Defense:     0  
    Critical%:      1          Mag. Def:    68 
    # of attacks:   1          Agility:     72 
    Hit%            23         Fear Factor: 138
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    R.CARIBE  
    
    Type:  None                                Weakness: None       
    Gold: 46   
    Exp:  546                                  Resistance: None                  
    Location: 62a 62b                                                           
    
    HP:             172
    Str:            37         Defense:     20 
    Critical%:      1          Mag. Def:    83 
    # of attacks:   1          Agility:     72 
    Hit%            43         Fear Factor: 142
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GATOR     
    
    Type:  None                                Weakness: LIT        
    Gold: 900  
    Exp:  816                                  Resistance: FIRE, EARTH           
    Location: 65a 20b 65b                                                       
    
    HP:             184
    Str:            42         Defense:     16 
    Critical%:      1          Mag. Def:    103
    # of attacks:   2          Agility:     48 
    Hit%            46         Fear Factor: 138
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    FrGATOR   
    
    Type:  Dragon                              Weakness: LIT        
    Gold: 2000 
    Exp:  1890                                 Resistance: FIRE, EARTH           
    Location: 62a 62b                                                           
    
    HP:             288
    Str:            56         Defense:     20 
    Critical%:      1          Mag. Def:    143
    # of attacks:   2          Agility:     48 
    Hit%            72         Fear Factor: 142
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    OCHO      
    
    Type:  None                                Weakness: LIT        
    Gold: 102  
    Exp:  1224                                 Resistance: FIRE, EARTH           
    Location: 25a 60a 65a 25b 60b                                               
    
    HP:             208
    Str:            20         Defense:     24 
    Critical%:      1          Mag. Def:    116
    # of attacks:   3          Agility:     24 
    Hit%            52         Fear Factor: 176
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    NAOCHO    
    
    Type:  None                                Weakness: None       
    Gold: 500  
    Exp:  3189                                 Resistance: None                  
    Location: 41a 41b                                                           
    
    HP:             344
    Str:            35         Defense:     32 
    Critical%:      1          Mag. Def:    170
    # of attacks:   3          Agility:     24 
    Hit%            86         Fear Factor: 200
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    HYDRA     
    
    Type:  Dragon                              Weakness: None       
    Gold: 150  
    Exp:  915                                  Resistance: None                  
    Location: 20a 60a 20b 60b                                                   
    
    HP:             212
    Str:            30         Defense:     14 
    Critical%:      1          Mag. Def:    116
    # of attacks:   3          Agility:     36 
    Hit%            53         Fear Factor: 138
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    R.HYDRA   
    
    Type:  Dragon                              Weakness: ICE        
    Gold: 400  
    Exp:  1215                                 Resistance: FIRE                  
    Location: 24a 24b                                                           
    
    HP:             182
    Str:            20         Defense:     14 
    Critical%:      1          Mag. Def:    103
    # of attacks:   3          Agility:     36 
    Hit%            46         Fear Factor: 152
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: CREMATE CREMATE none none              Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GUARD     
    
    Type:  None                                Weakness: LIT        
    Gold: 400  
    Exp:  1224                                 Resistance: STUN, POISON, CONFUSE 
    Location: 4Ca 4Cb                                                           
    
    HP:             200
    Str:            25         Defense:     40 
    Critical%:      1          Mag. Def:    110
    # of attacks:   2          Agility:     72 
    Hit%            50         Fear Factor: 200
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SENTRY    
    
    Type:  None                                Weakness: LIT        
    Gold: 2000 
    Exp:  4000                                 Resistance: STUN, POISON, CONFUSE,
    Location: 4Cb                                          FIRE, ICE, EARTH     
    
    HP:             400
    Str:            102        Defense:     48 
    Critical%:      1          Mag. Def:    160
    # of attacks:   1          Agility:     96 
    Hit%            90         Fear Factor: 150
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WATER     
    
    Type:  Evil                                Weakness: ICE        
    Gold: 800  
    Exp:  1962                                 Resistance: STUN, POISON, CONFUSE,
    Location: 4Cb                                          FIRE, EARTH     
    
    HP:             300
    Str:            69         Defense:     20 
    Critical%:      1          Mag. Def:    130
    # of attacks:   1          Agility:     72 
    Hit%            68         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    AIR       
    
    Type:  Evil                                Weakness: None       
    Gold: 807  
    Exp:  1614                                 Resistance: STUN, POISON, CONFUSE,
    Location: 51a 51b                                      EARTH           
    
    HP:             358
    Str:            53         Defense:     4  
    Critical%:      1          Mag. Def:    130
    # of attacks:   1          Agility:     144
    Hit%            62         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    NAGA      
    
    Type:  Water Mage                          Weakness: LIT        
    Gold: 2355 
    Exp:  2355                                 Resistance: FIRE, EARTH           
    Location: 47a 47b                                                      
    
    HP:             356
    Str:            9          Defense:     8  
    Critical%:      1          Mag. Def:    116
    # of attacks:   1          Agility:     72 
    Hit%            71         Fear Factor: 200
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: LIT2 HOLD SLOW DARK LIT LOCK SLEP LIT        Chance of Magic: 96/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GrNAGA    
    
    Type:  Mage                                Weakness: None       
    Gold: 4000 
    Exp:  3489                                 Resistance: None                  
    Location: 52a 52b                                                      
    
    HP:             420
    Str:            7          Defense:     16 
    Critical%:      1          Mag. Def:    143
    # of attacks:   1          Agility:     48 
    Hit%            88         Fear Factor: 154
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: RUSE MUTE SLOW DARK SLEP FIRE LIT HEAL       Chance of Magic: 96/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    CHIMERA   
    
    Type:  Dragon                              Weakness: ICE        
    Gold: 2500 
    Exp:  2064                                 Resistance: FIRE, EARTH           
    Location: 3Ba 55a 3Bb 55b                                              
    
    HP:             300
    Str:            30         Defense:     20 
    Critical%:      1          Mag. Def:    130
    # of attacks:   4          Agility:     72 
    Hit%            60         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: CREMATE CREMATE CREMATE none           Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    JIMERA    
    
    Type:  Dragon                              Weakness: ICE        
    Gold: 5000 
    Exp:  4584                                 Resistance: FIRE, EARTH           
    Location: 55a                                                          
    
    HP:             350
    Str:            40         Defense:     18 
    Critical%:      1          Mag. Def:    143
    # of attacks:   4          Agility:     60 
    Hit%            70         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: CREMATE POISON CREMATE POISON          Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WIZARD    
    
    Type:  Evil Water                          Weakness: None       
    Gold: 300  
    Exp:  276                                  Resistance: STUN, POISON, FIRE, ICE
    Location: 1Ca 1Cb                                                      
    
    HP:             84 
    Str:            30         Defense:     16 
    Critical%:      1          Mag. Def:    98 
    # of attacks:   2          Agility:     66 
    Hit%            21         Fear Factor: 126
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    SORCERER  
    
    Type:  None                                Weakness: None       
    Gold: 999  
    Exp:  822                                  Resistance: None                   
    Location: 35a 6Ca 35b 6Cb                                              
    
    HP:             112
    Str:            1          Defense:     12 
    Critical%:      1          Mag. Def:    187
    # of attacks:   3          Agility:     48 
    Hit%            28         Fear Factor: 130
    Added Effect
    of Attack:      DEATH      Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: TRANCE TRANCE TRANCE TRANCE            Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    GARLAND   
    
    Type:  None                                Weakness: None       
    Gold: 250  
    Exp:  130                                  Resistance: None                   
    Location: 7Fa                                                          
    
    HP:             106
    Str:            15         Defense:     10 
    Critical%:      1          Mag. Def:    64 
    # of attacks:   1          Agility:     12
    Hit%            27         Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Gas D     
    
    Type:  Dragon                              Weakness: ICE        
    Gold: 5000 
    Exp:  4068                                 Resistance: EARTH                  
    Location: 59a 59b                                                      
    
    HP:             352
    Str:            72         Defense:     16 
    Critical%:      1          Mag. Def:    200
    # of attacks:   1          Agility:     96 
    Hit%            68         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: POISON POISON POISON POISON            Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    Blue D   
    
    Type:  Dragon                              Weakness: FIRE       
    Gold: 2000 
    Exp:  3274                                 Resistance: LIT, EARTH             
    Location: 4Ea 4Eb                                                      
    
    HP:             454
    Str:            92         Defense:     20 
    Critical%:      1          Mag. Def:    200
    # of attacks:   1          Agility:     96 
    Hit%            86         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128
    Enemy Skill: THUNDER THUNDER THUNDER THUNDER        Chance of E.Skill: 64/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    MudGOL    
    
    Type:  Evil Mage                           Weakness: None       
    Gold: 800  
    Exp:  1257                                 Resistance: STUN, POISON, CONFUSE, 
    Location: 3Fa 35b 3Fb                                  FIRE, ICE, LIT  
    
    HP:             176
    Str:            64         Defense:     7  
    Critical%:      1          Mag. Def:    93 
    # of attacks:   1          Agility:     28 
    Hit%            44         Fear Factor: 200
    Added Effect
    of Attack:      POISON     Chance of added effect: 2
    
    Magic: FAST none none none none none none none      Chance of Magic: 32/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    RockGOL   
    
    Type:  Evil Mage                           Weakness: None       
    Gold: 1000 
    Exp:  2385                                 Resistance: STUN, POISON, CONFUSE, 
    Location: 58a 3Fb 58b                                  FIRE, ICE, LIT, EARTH
    
    HP:             200
    Str:            70         Defense:     16 
    Critical%:      1          Mag. Def:    110
    # of attacks:   1          Agility:     24 
    Hit%            50         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: SLOW SLOW SLOW SLOW SLOW SLOW SLOW SLOW      Chance of Magic: 48/128
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    IronGOL   
    
    Type:  Evil                                Weakness: None       
    Gold: 3000 
    Exp:  6717                                 Resistance: STUN, POISON, CONFUSE, 
    Location: 7Fb                                          FIRE, ICE, EARTH      
    
    HP:             304
    Str:            93         Defense:     100
    Critical%:      1          Mag. Def:    143
    # of attacks:   1          Agility:     24 
    Hit%            76         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128 
    Enemy Skill: TOXIC TOXIC TOXIC TOXIC                Chance of E.Skill: 16/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    BADMAN    
    
    Type:  None                                Weakness: None       
    Gold: 1800 
    Exp:  1263                                 Resistance: None                   
    Location: 4Da 4Db 4Fb                                                        
    
    HP:             260
    Str:            44         Defense:     38 
    Critical%:      1          Mag. Def:    135
    # of attacks:   2          Agility:     36 
    Hit%            65         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    EVILMAN   
    
    Type:  Evil Mage                           Weakness: None       
    Gold: 3000 
    Exp:  2700                                 Resistance: STUN, POISON, CONFUSE  
    Location: 54a 54b                                                            
    
    HP:             190
    Str:            55         Defense:     32 
    Critical%:      1          Mag. Def:    173
    # of attacks:   1          Agility:     42 
    Hit%            48         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: XFER NUKE XFER XXXX BLND none none none      Chance of Magic: 32/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    ASTOS     
    
    Type:  None                                Weakness: None       
    Gold: 2000 
    Exp:  2250                                 Resistance: None                   
    Location: 7Da                                                                
    
    HP:             168
    Str:            26         Defense:     40 
    Critical%:      1          Mag. Def:    170
    # of attacks:   1          Agility:     78 
    Hit%            42         Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: RUB SLO2 FAST FIR2 LIT2 SLOW DARK SLEP       Chance of Magic: 96/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    MAGE      
    
    Type:  Mage                                Weakness: None       
    Gold: 1095 
    Exp:  1095                                 Resistance: None                   
    Location: 2Fa 2Fb                                                            
    
    HP:             105
    Str:            26         Defense:     40 
    Critical%:      1          Mag. Def:    170
    # of attacks:   1          Agility:     78 
    Hit%            27         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: RUB LIT3 FIR3 BANE SLO2 FIR3 STUN LIT3       Chance of Magic: 64/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128 
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    FIGHTER   
    
    Type:  Mage                                Weakness: None       
    Gold: 3420 
    Exp:  3420                                 Resistance: None                   
    Location: 2Fb 56b                                                            
    
    HP:             200
    Str:            40         Defense:     38 
    Critical%:      1          Mag. Def:    186
    # of attacks:   1          Agility:     90 
    Hit%            45         Fear Factor: 158
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: WALL XFER HEL3 FOG2 INV2 CUR4 HEL2 CUR3      Chance of Magic: 48/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    MADPONY   
    
    Type:  None                                Weakness: None       
    Gold: 15   
    Exp:  63                                   Resistance: None                   
    Location: 6a 6b                                                              
    
    HP:             64  
    Str:            10         Defense:     2  
    Critical%:      1          Mag. Def:    40 
    # of attacks:   2          Agility:     22 
    Hit%            16         Fear Factor: 106
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128  
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    NITEMARE  
    
    Type:  Evil                                Weakness: ICE        
    Gold: 700  
    Exp:  1272                                 Resistance: STUN, POISON, CONFUSE, 
    Location: 4Fa 54a 4Fb 54b                              FIRE, EARTH           
    
    HP:             200 
    Str:            30         Defense:     24 
    Critical%:      1          Mag. Def:    100
    # of attacks:   3          Agility:     132
    Hit%            50         Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128  
    Enemy Skill: SNORTING SNORTING SNORTING SNORTING    Chance of E.Skill: 32/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    WarMECH   
    
    Type:  Regenerative                        Weakness: None       
    Gold: 32000
    Exp:  32000                                Resistance: STUN, POISON, CONFUSE, 
    Location: 56a                                          FIRE, ICE, LIT, EARTH 
    
    HP:             1000
    Str:            128        Defense:     80 
    Critical%:      1          Mag. Def:    200
    # of attacks:   2          Agility:     96 
    Hit%            200        Fear Factor: 200
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128  
    Enemy Skill: NUCLEAR NUCLEAR NUCLEAR NUCLEAR        Chance of E.Skill: 32/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    LICH      
    
    Type:  Evil Undead Mage                    Weakness: FIRE       
    Gold: 3000 
    Exp:  2200                                 Resistance: STUN, POISON, CONFUSE, 
    Location: 73a                                          ICE                   
    
    HP:             400 
    Str:            40         Defense:     40 
    Critical%:      1          Mag. Def:    120
    # of attacks:   1          Agility:     24 
    Hit%            49         Fear Factor: 255
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: ICE2 SLP2 FAST LIT2 HOLD FIR2 SLOW SLEP      Chance of Magic: 96/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    LICH      
    
    Type:  Evil Undead Mage                    Weakness: None       
    Gold: 1    
    Exp:  2000                                 Resistance: STUN, POISON, CONFUSE, 
    Location: 7Aa                                          ICE                   
    
    HP:             500 
    Str:            40         Defense:     50 
    Critical%:      1          Mag. Def:    140
    # of attacks:   1          Agility:     48 
    Hit%            64         Fear Factor: 255
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: NUKE STOP ZAP! XXXX NUKE STOP ZAP! XXXX      Chance of Magic: 96/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    KARY      
    
    Type:  Evil Mage                           Weakness: STUN       
    Gold: 3000 
    Exp:  2475                                 Resistance: POISON, FIRE, ICE, LIT 
    Location: 74a                                                                
    
    HP:             600 
    Str:            40         Defense:     50 
    Critical%:      1          Mag. Def:    183
    # of attacks:   6          Agility:     48 
    Hit%            63         Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: FIR2 DARK FIR2 DARK FIR2 HOLD FIR2 HOLD      Chance of Magic: 48/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    KARY      
    
    Type:  Evil Mage                           Weakness: None       
    Gold: 1    
    Exp:  2000                                 Resistance: POISON, FIRE, ICE, LIT 
    Location: 79a                                                                
    
    HP:             700 
    Str:            60         Defense:     60 
    Critical%:      1          Mag. Def:    183
    # of attacks:   6          Agility:     60 
    Hit%            63         Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: FIR3 RUB FIR3 RUB FIR3 STUN FIR3 STUN        Chance of Magic: 48/128 
    Enemy Skill: None                                   Chance of E.Skill: 0/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    KRAKEN    
    
    Type:  Water                               Weakness: LIT        
    Gold: 5000 
    Exp:  4245                                 Resistance: FIRE, EARTH            
    Location: 75a                                                                
    
    HP:             800 
    Str:            50         Defense:     60 
    Critical%:      1          Mag. Def:    160
    # of attacks:   8          Agility:     84 
    Hit%            90         Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128  
    Enemy Skill: INK INK INK INK                        Chance of E.Skill: 32/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    KRAKEN    
    
    Type:  Water                               Weakness: None       
    Gold: 1    
    Exp:  2000                                 Resistance: FIRE, EARTH            
    Location: 78a                                                                
    
    HP:             900 
    Str:            70         Defense:     70 
    Critical%:      1          Mag. Def:    200
    # of attacks:   8          Agility:     98 
    Hit%            114        Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: LIT2 LIT2 LIT2 LIT2 LIT2 LIT2 LIT2 LIT2      Chance of Magic: 48/128 
    Enemy Skill: INK INK INK INK                        Chance of E.Skill: 32/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    TIAMAT    
    
    Type:  Dragon                              Weakness: POISON     
    Gold: 6000 
    Exp:  5496                                 Resistance: FIRE, ICE, LIT, EARTH  
    Location: 76a                                                                
    
    HP:             1000
    Str:            49         Defense:     80 
    Critical%:      1          Mag. Def:    200
    # of attacks:   4          Agility:     72 
    Hit%            80         Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: None                                         Chance of Magic: 0/128  
    Enemy Skill: THUNDER POISON BLIZZARD BLAZE          Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    TIAMAT    
    
    Type:  Dragon Mage                         Weakness: None       
    Gold: 1    
    Exp:  2000                                 Resistance: FIRE, ICE, LIT, EARTH  
    Location: 77a                                                                
    
    HP:             1100
    Str:            75         Defense:     90 
    Critical%:      1          Mag. Def:    200
    # of attacks:   4          Agility:     90 
    Hit%            85         Fear Factor: 255
    Added Effect
    of Attack:      None       Chance of added effect: 0
    
    Magic: BANE ICE2 LIT2 FIR2 BANE ICE2 LIT2 FIR2      Chance of Magic: 64/128 
    Enemy Skill: THUNDER POISON BLIZZARD BLAZE          Chance of E.Skill: 64/128
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    CHAOS     
    
    Type:  None                                Weakness: None       
    Gold: 0    
    Exp:  0                                    Resistance: All                    
    Location: 7Ba                                                                
    
    HP:             2000
    Str:            100        Defense:     100
    Critical%:      1          Mag. Def:    200
    # of attacks:   2          Agility:     100
    Hit%            200        Fear Factor: 255
    Added Effect
    of Attack:      STUN       Chance of added effect: 1
    
    Magic: ICE3 LIT3 SLO2 CUR4 FIR3 ICE2 FAST NUKE      Chance of Magic: 64/128 
    Enemy Skill: CRACK INFERNOS SWIRL TORNADO           Chance of E.Skill: 64/128
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Enemy Party List:_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    These are the enemies groups you can fight in battle, the enemy party you 
    fight is not random at all, but the number of enemies you fight usually will
    be, thus, the (example) IMPx3-5, meaning you will fight 3-5 IMPs. You can
    fight up to four different types of enemies in one battle. For what groups
    of enemies appear where, refer to the random encounter guide in the random
    encounter section of the FAQ.
    
    Group "a"
    
    Here you will find the enemies that end with "a"
    
    Battle #        Battle #            Battle #             Battle #
         Enemies             Enemies             Enemies             Enemies 
    
    
    0a  IMPx3-5         1a  BONEx2-4        2a  GrIMPx1-3       3a  WOLFx1-2
        Nothing             Nothing             WOLFx0-2            Nothing
        Nothing             Nothing             GrWOLFx0-2          Nothing
        Nothing             Nothing             Nothing             Nothing
    4a  ZOMBIEx2-4      5a  SPIDERx1-2      6a  MADPONYx1-1     7a  CREEPx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    8a  GHOULx1-1       9a  Nothing         Aa  SHADOWx2-4      Ba  GrWOLFx2-5
        Nothing             IGUANAx1-1          Nothing             WOLFx0-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    Ca  OGREx1-2        Da  ASPx1-2         Ea  GrIMPx0-5       Fa  Nothing
        Nothing             Nothing             WrWOLFx1-3          GEISTx1-4
        Nothing             Nothing             GIANTx0-2           Nothing
        Nothing             Nothing             Nothing             Nothing
    10a GARGOYLEx2-3    11a WrWOLFx3-6      12a Nothing         13a GrOGREx1-1
        Nothing             Nothing             ARACHNIDx1-4        OGREx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    14a ARACHNIDx1-2    15a COBRAx2-6       16a COCTRICEx2-6    17a PEDEx1-4
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    18a IMAGEx2-6       19a Nothing         1Aa SCORPIONx2-4    1Ba TROLLx1-2
        Nothing             TIGERx1-3           Nothing             BULLx0-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    1Ca WIZARDx2-4      1Da MUMMYx2-5       1Ea GIANTx1-2       1Fa GIANTx1-2
        Nothing             Nothing             Nothing             IGUANAx0-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    20a HYDRAx1-2       21a EARTHx1-1       22a CEREBUSx0-1     23a PERILISKx2-5
        Nothing             Nothing             WzOOGREx1-2         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    24a R.HYDRAx1-1     25a OCHOx1-3        26a R.GIANTx1-2     27a FIREx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    28a Grey Wx1-1      29a AGAMAx1-1       2Aa Red Dx1-1       2Ba R BONEx1-1
        Nothing             Nothing             Nothing             BONEx2-4
        Nothing             Nothing             Nothing             CRAWLx1-1
        Nothing             Nothing             Nothing             Nothing
    2Ca WRAITHx1-5      2Da FrWOLFx3-7      2Ea FrGIANTx1-1     2Fa MAGEx1-4
        IMAGEx0-3           Nothing             FrWOLFx0-2          Nothing
        SPECTERx0-3         Nothing             Nothing             Nothing
        GEISTx0-3           Nothing             Nothing             Nothing
    30a FrostDx1-2      31a GrPEDEx1-1      32a ZOMBULLx1-3     33a MANCATx3-5
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    34a MEDUSAx2-5      35a SORCERERx2-5    36a MANTICORx1-3    37a WYRMx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    38a R ANKYLOx1-3    39a CATMANx2-4      3Aa SAURIAx1-2      3Ba CHIMERAx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    3Ca Sand Wx1-1      3Da TYROx1-1        3Ea Nothing         3Fa MudGOLx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             T REXx1-1           Nothing
        Nothing             Nothing             Nothing             Nothing
    40a GrMEDUSAx1-4    41a NAOCHOx1-1      42a SeaTROLLx1-2    43a LOBSTERx2-6
        Nothing             Nothing             LOBSTERx1-3         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    44a LOBSTERx1-6     45a WzSAHAGx0-1     46a Nothing         47a NAGAx1-1
        SeaSNAKEx2-5        GrSHARKx1-2         PHANTOMx1-1         WATERx0-1
        SeaTROLLx2-2        Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    48a GrSHARKx1-1     49a WATERx1-3       4Aa WzMUMMYx1-5     4Ba ZombieDx1-2
        BigEYEx0-1          Nothing             MUMMYx0-8           Nothing
        Nothing             Nothing             COCTRICEx0-8        Nothing
        Nothing             Nothing             PERILISKx0-8        Nothing
    4Ca GUARDx2-5       4Da BADMANx2-5      4Ea Blue Dx1-1      4Fa NITEMAREx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    50a SLIMEx3-6       51a AIRx2-4         52a GrNAGAx1-1      53a WzVAMPx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    54a EVILMANx1-1     55a CHIMERAx1-2     56a WARMECHx1-1     57a WORMx1-2
        NITEMAREx1-2        JIMERAx1-2          Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    58a RockGOLx1-2     59a Gas Dx1-1       5Aa GrSHARKx1-2     5Ba SAHAGx0-6
        Nothing             Nothing             SHARKx0-1           Nothing    
        Nothing             Nothing             Nothing             OddEYEx1-2
        Nothing             Nothing             Nothing             Nothing
    5Ca KYZOKUx1-5      5Da SHARKx1-2       5Ea SHARKx1-1       5Fa CARIBEx2-6
        Nothing             SAHAGx0-2           R.SAHAGx0-1         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    60a HYDRAx1-2       61a SeaTROLLx1-2    62a FrGATORx1-2     63a TROLLx1-2
        OCHOx0-2            SeaSNAKEx0-2        R.CARIBEx0-3        Nothing
        Nothing             LOBSTERx0-2         Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    64a BULLx1-2        65a CARIBEx0-2      66a ARACHNIDx1-2    67a CATMANx1-3
        Nothing             GATORx0-2           SPIDERx0-2          Saber Tx0-2
        Nothing             OCHOx1-1            SCUMx0-1            Nothing
        Nothing             Nothing             MUCKx0-1            Nothing
    68a Nothing         69a EYEx1-1         6Aa R.GOYLEx2-5     6Ba MUCKx1-3
        VAMPIREx2-5         Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    6Ca SORCERERx1-3    6Da CEREBUSx1-2     6Ea WzOGREx1-1      6Fa SPHINXx1-2
        Nothing             Nothing             GrOGREx1-1          Nothing
        Nothing             Nothing             HYENAx0-7           Nothing
        Nothing             Nothing             Nothing             Nothing
    70a WYVERNx1-3      71a ANKYLOx1-1      72a SEASNAKEx2-4    73a LICHx1-1 
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    74a*KARYx1-1        75a*KRAKENx1-1      76a*TIAMATx1-1      77a TIAMATx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    78a KRAKENx1-1      79a KARYx1-1        7Aa LICHx1-1        7Ba CHAOSx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    7Ca VAMPIREx1-1     7Da ASTOSx1-1       7Ea Nothing         7Fa GARLANDx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             PIRATEx9-9          Nothing
        Nothing             Nothing             Nothing             Nothing
    
    * These are fiends from the Temple of Fiends:Revisited
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Group "b"
    
    Here you will find the enemies that end with "b"
    The Maxmimum number of different types of enemies here is 2, instead of 4.
    
    
    Battle #        Battle #            Battle #             Battle #
         Enemies             Enemies             Enemies             Enemies 
    
    
    0b  IMPx3-6         1b  BONEx3-5        2b  GrIMPx1-3       3b  WOLFx4-6
        GrIMPx0-4           CRAWLx0-2           Nothing             GrWOLFx0-1 
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    4b  ZOMBIEx2-3      5b  Nothing         6b  MADPONYx2-4     7b  CREEPx1-3
        GHOULx2-4           SCUMx2-4            Nothing             OGREx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    8b  GHOULx2-5       9b  GIANTx1-3       Ab  SHADOWx3-7      Bb  GrWOLFx4-8
        GEISTx0-4           IGUANAx0-2          Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    Cb  OGREx1-3        Db  ASPx3-7         Eb  GrIMPx2-5       Fb  SPECTERx2-5
        HYENAx0-2           Nothing             WrWOLFx0-2          GEISTx2-5
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    10b GARGOYLEx3-8    11b WrWOLFx2-5      12b OOZEx2-5        13b GrOGREx1-4
        Nothing             GrWOLFx0-5          ARACHNIDx0-5        OGREx0-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    14b ARACHNIDx4-8    15b COBRAx2-6       16b COCTRICEx2-6    17b PEDEx1-6
        Nothing             SCORPIONx0-4        MUMMYx1-5           Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    18b IMAGEx2-6       19b Saber Tx1-3     1Ab SCORPIONx2-6    1Bb TROLLx1-2
        WRAITHx0-4          TIGERx0-2           BULLx1-2            BULLx0-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    1Cb WIZARDx3-7      1Db MUMMYx3-7       1Eb GIANTx2-4       1Fb GIANTx1-4
        Nothing             WzMUMMYx1-1         Nothing             IGUANAx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    20b HYDRAx1-4       21b EARTHx2-4       22b CEREBUSx1-3     23b PERILISKx4-8
        GATORx0-3           Nothing             WzOOGREx0-2         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    24b R.HYDRAx4-4     25b OCHOx1-1        26b R.GIANTx1-1     27b FIREx3-4
        Nothing             CARIBEx0-2          AGAMAx0-3           Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    28b Grey Wx2-4      29b AGAMAx2-4       2Ab Red Dx2-4       2Bb R BONEx3-6
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    2Cb WRAITHx2-6      2Db FrWOLFx4-7      2Eb FrGIANTx2-2     2Fb MAGEx2-3
        Nothing             Nothing             FrWOLFx2-6          FIGHTERx1-1
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    30b FrostDx3-4      31b GrPEDEx1-2      32b ZOMBULLx1-4     33b MANCATx3-7
        Nothing             Nothing             TROLLx0-2           MEDUSAx0-5
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    34b MEDUSAx3-6      35b SORCERERx1-6    36b MANTICORx3-4    37b WYRMx1-3
        Saber Tx1-2         MudGOLx1-2          Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    38b R ANKYLOx1-4    39b CATMANx3-6      3Ab SAURIAx2-4      3Bb CHIMERAx3-4
        Nothing             Saber Tx1-2         Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    3Cb Sand Wx1-2      3Db TYROx1-1        3Eb WYVERNx1-3      3Fb MudGOLx1-4
        Nothing             WYVERNx0-1          WYRMx0-5            RockGOLx1-3
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    40b GrMEDUSAx4-7    41b NAOCHOx1-2      42b SeaTROLLx1-2    43b LOBSTERx3-7
        Nothing             Nothing             LOBSTERx1-4         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    44b LOBSTERx1-5     45b WzSAHAGx3-6     46b GHOSTx2-5       47b NAGAx1-2
        SeaSNAKEx0-3        GrSHARKx2-2         Nothing             WATERx3-6
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    48b GrSHARKx1-2     49b WATERx3-6       4Ab WzMUMMYx1-2     4Bb ZombieDx2-4
        BigEYEx1-2          Nothing             MUMMYx1-6           Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    4Cb GUARDx0-1       4Db BADMANx5-9      4Eb Blue Dx2-3      4Fb NITEMAREx1-2
        SENTRYx1-1          Nothing             Nothing             BADMANx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    50b SLIMEx4-8       51b AIRx3-6         52b GrNAGAx0-1      53b WzVAMPx1-3
        Nothing             Nothing             Nothing             ZOMBIEDx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    54b EVILMANx1-2     55b CHIMERAx1-1     56b Nothing         57b WORMx3-4
        NITEMAREx1-2        Nothing             FIGHTERx1-2         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    58b RockGOLx2-4     59b Gas Dx2-4       5Ab GrSHARKx1-2     5Bb SAHAGx3-7
        Nothing             Nothing             SHARKx0-1           R.SAHAGx0-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    5Cb Nothing         5Db Nothing         5Eb SHARKx1-2       5Fb CARIBEx3-8
        SHARKx1-1           SAHAGx4-6           R.SAHAGx0-3         Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    60b HYDRAx1-1       61b SeaTROLLx1-1    62b FrGATORx1-1     63b TROLLx2-4
        OCHOx0-1            SeaSNAKEx0-3        R.CARIBEx1-4        Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    64b BULLx2-4        65b CARIBEx2-4      66b ARACHNIDx3-6    67b CATMANx4-7
        Nothing             GATORx0-2           SPIDERx0-2          Nothing    
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    68b WzVAMPx1-1      69b EYEx2-3         6Ab R.GOYLEx3-7     6Bb MUCKx4-7
        VAMPIREx3-6         Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    6Cb SORCERERx3-7    6Db CEREBUSx3-4     6Eb WzOGREx1-3      6Fb SPHINXx1-4
        Nothing             Nothing             GrOGREx0-2          Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    70b WYVERNx1-4      71b ANKYLOx1-2      72b SEASNAKEx3-6    73b Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    74b Nothing         75b Nothing         76b Nothing         77b Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    78b Nothing         79b Nothing         7Ab Nothing         7Bb Nothing     
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    7Cb Nothing         7Db Nothing         7Eb WzSAHAG1-2      7Fb Nothing    
        Nothing             Nothing             R.SAHAGx8-8         IRONGOLx1-2
        Nothing             Nothing             Nothing             Nothing
        Nothing             Nothing             Nothing             Nothing
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Enemy Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Helpful Status:
                       Effect:                                               
    
    Fast:        Doubles the number of attacks                              
                 possible by the character.               
    AFir:        Gives protection from FIRE                                 
                 element.                                    
    AIce:        Gives protection from ICE                                   
                 element.                                  
    ALit:        Gives protection from LIT                                    
                 element.                                   
    ARub:        Gives protection from RUB,                                   
                 XXXX, and SQUINT.                         
    Wall:        Gives protection from FIRE,                                 
                 ICE, LIT, and POISON elements,             
                 RUB, XXXX, SQUINT, BRAK,
                 GLANCE, HOLD, SLOW, SLO2, 
                 SLEP, GAZE, and MUTE.
    
    Harmful Status:
                       Effect                                              
    
    Poison:      Does Not work on enemies.                                        
                                                           
    Paralyzed:   Lose all turns until it wears                               
                 off (randomly)                            
    Dark:        Lose 5 hit% (this can cause                                 
                 you to do less attacks or miss              
                 more though the latter is rare
                 cause 5 hit% isnt much.)      
    Stoned:      Does not work on enemies.                         
    Sleep:       Put to sleep, you do nothing your
                 next attack, except for waking up
                 and losing this status. Basically
                 a 1 turn set back.
    Mute:        Cannot cast spells                   
    Death:       Death.                        
    Fear:        Fear Factor decrased by unknown 
                 amount                                                       
    Conf:        Gives an automatic "Slow" effect and
                 causes the enemy to attack other
                 enemies
    Slow:        Reduces number of hits to 1
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Elementals-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Enemies of ______ Category:
    
    Evil        Dragon     Giant     Undead  Half-Man Water   Mage        Regen.  
    
    WrWOLF      IGUANA     IMP       BONE    WrWOLF   SAHAG    WzOGRE    WrWOLF
    SHADOW      AGAMA      GrIMP     R.BONE  CATMAN   R.SAHAG  EYE       WzOGRE
    IMAGE       SAURIA     GIANT     ZomBULL          WzSAHAG  MANCAT    TROLL
    WRAITH      ASP        FrGIANT   SHADOW           SHARK    WzVAMP    SeaTROLL
    GHOST       COBRA      R.GIANT   IMAGE            Gr.SHARK NAGA      PHANTOM   
    PHANTOM     SeaSNAKE   OGRE      WRAITH           BigEYE   GrNAGA    CATMAN       
    GrMEDUSA    Frost D    GrOGRE    GHOST            SeaSNAKE MudGOL    VAMPIRE       
    CATMAN      Red D      WzOGRE    ZOMBIE           LOBSTER  RockGOL   WzVAMP   
    VAMPIRE     Zombie D             GHOUL            SeaTROLL EVILMAN   WarMECH      
    WzVAMP      WYVERN               GEIST            NAGA     MAGE            
    GARGOYLE    WYRM                 SPECTER          WIZARD   FIGHTER           
    R.GOYLE     TYRO                 PHANTOM          KRAKEN   LICH              
    EARTH       T REX                VAMPIRE          KRAKEN   LICH           
    FIRE        FrGATOR              WzVAMP                    KARY             
    WATER       HYDRA                Zombie D                  KARY                  
    AIR         R.HYDRA              MUMMY                     TIAMAT           
    WIZARD      JIMERA               WzMUMMY                                   
    MudGOL      Gas D                LICH                                         
    RockGOL     Blue D               LICH                                         
    IronGOL     TIAMAT                                                         
    EVILMAN     TIAMAT                                                         
    NITEMARE                                                                   
    LICH                                                                    
    LICH                                                                    
    KARY                                                                    
    KARY                                                              
          
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Battles_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
     __________________________________________________________     
                         
    Ok, this is the main part of the game now. Once you have walked around, once
    the random encounter data has played its part, Once the enemies have been
    selected, You're ready to battle... But how does everythign work? How much
    Damage will you do? What will your spells do, and who'll go first? That's to
    be answered in this section. Also, the statuses for enemyies and humans are 
    stuck in here because they'd fit well in this section :P
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Beginning of Battle Things-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Each Enemy Group Has a value that determines how easy or hard it is for the
    enemy to end up with a first attack. Also there is a bit that tells whether or
    not you can run from an enemy party. For these values search through enemy
    parties with hackster, maybe ill have them in the next update.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Player Attacks and Magic Damage_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Commands:
    
    Fight Run
    Magic
    Item
    Drink
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Fight: a physical attack
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Damage Dealt:
    First Take your Number of hits
    (Hit% / 32) + 1, rounded down is your number of hits.
    And then dake your damage rating.
    
    The damage done for each attack is simple.
    Random Number: Damage - Damagex2 
    Then subtract the enemy's Absorb
    
    So Basically
    Number of hits x ((Damage - Damage x 2) - Absorb)
    
    However, You CAN Miss, and the chance for that isnt quite known, though it
    envolves somehing like your hit% minus the enemies evade...
    
    And then there are also critical hits. These always hit no matter what the
    enemies evade is... however the chances for critical hits are not known. When
    you do a critical hit, the damage dealt is Damage x 2, and absorb is ignored.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Magic: Cast a Spell
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    For both Attacking and curing spells (but not status inflicting spells) there
    is a certain spell strength... I already took the time to write down all you
    need to know about hte range of damage in the magic section of the FAQ though.
    However if you really want to know the power of a magic attack, or how it works
    you must take the spell's strength.
    
    In the FAQ you can find the spell strength in attack magic by taking the lowest
    number in the attack power of the spell in the damage range in the magic
    section in the FAQ... Ok thats kinda complicated. Go to the magic section of
    the FAQ, look at the description, look at how much the spell can cure or hit
    for, and find the lowest number there. That's The spell's attack power. Now
    for attack spells, multiply that lowest number by 4. For cure spells multiply
    by 2. Now you know the range of effectiveness for the spell. One other thing
    you may want to know is how elemental resistances work.
    
    This goes for both enemy and player defenses. Damage done is equal to:
    (Spell Strength / 4) - (Spell Strength) 
    
    Now for someone weak to a spell the damage done will be:
    Spell Strength x 1.5 - Spell Strength x 6
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Item: Unlock the magical power of an item
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    This is a very simple command, look at the weapon and armor data in the items
    section to find out what spells the armors and weapons can use when used as
    items. Basically apply the regular rules for the spell.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Drink: Heal yourself with a drink of a potion
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    In battle, Heal potions have a different effect than normally. Instead of
    30 Hp being healed, 8-32 Hp is healed.
    
    Pure potions will cure poison.
    
    And thats basically it.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Run: Escape from harsh conditions          
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Running from battle involves luck. If you sucessfully run, youll exit the
    battle with no exp or gold gained. Some enemies such as bosses cannot be run
    from as well as certain enemy parties like Blue Dragons, or the FrGiant + 
    FrWolf combination of enemies. Luck is what determines your chance of running,
    as well as character position. If you're in the first or second slots, you run
    easier than normal.
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Character Attack Order-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Character attack order is random, including enemy attack order. There isn't a
    stat that affects attack order.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Enemy Attacks and other Enemy Related Battle Things_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    What the Enemy will do and who he will target is one of the things that is
    known.
    
    Who the enemy will target (with single target spells)
    Enemy physical attacks also use this "formula"
    
    The character in the first spot will be targetted 50% of the time, the second
    position 25% and the 3rd and the 4th 12.5% each.
    So...
    Slot 1: 50%
    Slot 2: 25%
    Slot 3: 12.5%
    Slot 4: 12.5%
    
    And what the enemy will do is determined by their chance of physical or magical
    attack if they even have any... First what happens is the enemy checks what
    the chance of magical attack is, and does that calculation. If it comes out, he
    casts the next spell on his list (explained more a bit under here) If it
    doesent come out, then the same thing happens with the special attacks. If that
    doesent comeout either then a physical attack is performed.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Enemy Spell List Information-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Say an enemys spell list is:
    CURE HARM CUR2 HRM2 CUR3 HRM3 HEL2 HEL3
    
    When an enemy casts a spell, if its the first time that battle he always picks
    CURE as his spell, then he will go ahead and cast HARM the next time, and CUR2
    the next time. Its not a very hard concept... The same rules apply for Enemy
    spells, however, the enem spells list can only be 4 spells long.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Damage Formulas_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    ----------------------
    Physical damage-------
    ----------------------
    
    (Confusing version)
    
    H = Attacker Hit%
    E = Opponent Evade%
    D = Attacker Damage
    A = Opponent Absorb
    N = Number of hits ((H% / 32) + 1) Rounded down
    X = Damage done by one attack
    B = Total damage done
    
    Damage done for each hit
    
    1 If N < 1 then goto 12
    2 (Hit% Formula) ??? **hit% formula unknown at time** If Hit, goto 4
    3 If miss, Goto 11
    4 ??? **critical hit formula unknown at time**
    5 If attack <> critical then goto 8
    6 X = D*2
    7 Goto 9
    8 X = (D...D*2 - A)
    9 B = B + X
    10 Goto 12
    11 Attack = Miss
    12 N = N - 1
    13 Goto 1
    14 Enemy HP = Enemy HP - B
    
    (Simple Version)
    
    The chance of hitting the enemy with the attack is unknown. If they hit,
    though:
    
    The chance for a critical hit is unknown at the time, but if the attack is
    critical, the damage you do with that attack is (Attack Damage * 2)
    
    The damage you deal with a non critical hit is
    
    (Random Number from Attacker's Damage to Attacker's Damage * 2)-Enemy's Absorb
    
    Now that is just for 1 Hit. You repeat that over and over, until youve gone
    through all the attacks.
    
    ----------------------
    Magic damage formula--
    ----------------------
    
    M = Spell's Attack power
    
    Regular Damage: 
    Attack Spells: Random Number from (M - M * 4)
    Cure Spells: Random Number from (M - M * 2)
    
    Enemies Weak Against Spell:
    Attack Spells: Random Number from (M * 1.5 - M * 6)
    
    Enemies Strong Against Spell
    Attack Spells: Random Number From (Random Number from (M / 4 - M)
    
    A High magic defense will usually result in a lower amount of damage.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Damage Formulas_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Character Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Helpful Status:
                       In Battle Effect                Out of Battle effect
    
    Fast:        Doubles the number of attacks        None, ends when battle
                 possible by the character.           ends
    AFir:        Gives protection from FIRE           None, ends when battle
                 element.                             ends
    AIce:        Gives protection from ICE            None, ends when battle
                 element.                             ends
    ALit:        Gives protection from LIT            None, ends when battle
                 element.                             ends
    ARub:        Gives protection from RUB,           None, ends when battle
                 XXXX, and SQUINT.                    ends
    Wall:        Gives protection from FIRE,          None, ends when battle
                 ICE, LIT, and POISON elements,       ends
                 RUB, XXXX, SQUINT, BRAK,
                 GLANCE, HOLD, SLOW, SLO2, 
                 SLEP, GAZE, and MUTE.
    
    Harmful Status:
                       In Battle Effect                Out of Battle effect
    
    Poison:      Lose 2 HP every turn.                Lose 1 HP per step you
                                                      take
    Paralyzed:   Lose all your turns until            None, ends when battle
                 it wears off (randomly)              ends
    Dark:        Lose 5 hit% (this can cause          None, ends when battle
                 you to do less attacks or miss       ends
                 more though the latter is rare
                 cause 5 hit% isnt much.)      
    Stoned:      Feel goofy and act weird...          Same as Death
                 actually this is more like
                 petrification :P
                 basically you're dead.                 
    Sleep:       Put to sleep, you do nothing your
                 next attack, exxcept for waking up
                 and losing this status. Basically
                 a 1 turn set back.
    Mute:        Cannot cast spells                   
    Death:       Death. Cannot attack.                Death.
    Fear:        Does not work on your characters.
    Conf:        Does not work on your characters.
    Slow:        Reduces number of hits to 1          None
     
    
    How to cure bad Status:
    
    Poison:          Pure potion, or PURE                
    Paralyzed:       End of battle, or wait a few turns.
    Dark:            LAMP or end of battle.                       
    Stoned:          SOFT spell or soft potion.
    Sleep:           Wait one turn.
    Mute:            AMUT or end of battle.
    Death:           Clinic, LIFE, or LIF2
    Fear:            N/A
    Conf:            N/A
    Slow:            End of battle
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Enemy Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Helpful Status:
                       Effect:                                               
    
    Fast:        Doubles the number of attacks                              
                 possible by the character.               
    AFir:        Gives protection from FIRE                                 
                 element.                                    
    AIce:        Gives protection from ICE                                   
                 element.                                  
    ALit:        Gives protection from LIT                                    
                 element.                                   
    ARub:        Gives protection from RUB,                                   
                 XXXX, and SQUINT.                         
    Wall:        Gives protection from FIRE,                                 
                 ICE, LIT, and POISON elements,             
                 RUB, XXXX, SQUINT, BRAK,
                 GLANCE, HOLD, SLOW, SLO2, 
                 SLEP, GAZE, and MUTE.
    
    Harmful Status:
                       Effect                                              
    
    Poison:      Does Not work on enemies.                                        
                                                           
    Paralyzed:   Lose all turns until it wears                               
                 off (randomly)                            
    Dark:        Lose 5 hit% (this can cause                                 
                 you to do less attacks or miss              
                 more though the latter is rare
                 cause 5 hit% isnt much.)      
    Stoned:      Instant Death, basically.                         
    Sleep:       Put to sleep, you do nothing your
                 next attack, except for waking up
                 and losing this status. Basically
                 a 1 turn set back.
    Mute:        Cannot cast spells                   
    Death:       Death.                        
    Fear:        Fear Factor decrased by unknown 
                 amount                                                       
    Conf:        Gives an automatic "Slow" effect and
                 causes the enemy to attack other
                 enemies
    Slow:        Reduces number of hits to 1
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Some other stuff you may want to know_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Damage dealt by enemy physical and magical attacks works the same as with
    the player.
    
    The chance of an enemy inflicting a status on the character with a physical
    attack is unknown but we believe there is a byte for that, and its put in the
    enemy section of the FAQ
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_The End of the Battle_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Once all the enemies are in death condition (lost all their HPs) then you will
    win the battle. To find out Experience and gold won, add up that values of all
    the enemies... for experience, divide by the number of characters in your party
    that are living. For gold you dont have to divide anything. After the battle,
    FF1 creates a new random number for the steps to get into the next battle, and
    for what enemy party you fight next, as well as the number of enemies, however
    the former 2 arent really random, are they? (As explained in the random battles
    section)
    
    
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_The Geography of-FF1-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
     __________________________________________________________     
    
    Some of these things arent necessarily true so dont take it seriously >:P
    _-_-_-_-_-_-_-_-_-_-_-_
    Cities and Countries:-_
    _-_-_-_-_-_-_-_-_-_-_-_
    Coneria:
    
    This is the first area of the game. It contains a town and a castle, Elfland
    being the only other "Kingdom" like this. The town features very cheap inn and
    clinic prices, but may people who stay at the inn complain of uncomfortable
    beds and bad room service, and the clinic doctors forget to wash their hands
    before each operation/check up often which is why they had to lower the price
    to get buisiness up. The weapons and armors here are very basic, many soldiers
    in training start here, killing the weak imps outside and buying rapiers and
    chain armors to get started on their journies. 
    
    The Corneria castle is very elegant, beating Elfland for best looking castle
    in the world often. Corneria is the world's superpower, ruled by a gentle king,
    but rumors are that the princess is very evil in fact..
    
    Provoka:
    
    Established as the world's seaport, many pirates stop by Provoka for it's great
    PUBs. The ship was invented in Pravoka, as well as the seaport, though this 
    technology is new and has yet to arrive in the northern areas of the world.
    Provoka features a burly atmosphere, and because of the pirates, not many
    families live in provoka anymore. Recently, Provoka fell under "Pirate Rule",
    and is in a hostile environment, Captain Bikke and his pirates attack all whom
    try to stop him.
    
    Provoka's Inn and Clinic are above that of Corneria in quality, and price as
    well. Provoka sells many powerful weapons, as well as a few cheap ones, and
    mainly deals in iron equipment, from the mines ot the east.
    
    Elfland:
    
    A rival country of Coneria. The prince has always been on par with the King of
    Coneria. One way they smash Coneria is in Weapons and armor. Making great use
    of imprted goods, they aquired silver swords from Crescent Lake, one of the
    best weapons you can buy, only the CatClaw being better. There is great armor
    in elfland as well. The copper bracelet gives mages some survivability, and the
    Elfland town provides mages with some of the most useful spells imagineable,
    FIR2, ICE2, LIT2, FAST, CUR2, HEAL, to name a few.
    
    Elfland is one of the oldest towns in record, second only to Lefein. Elfland
    is a place of many legends, such as the Great Erdrick, whom lies in the Elfland
    graveyard, and how he managed to win the mystic key and gave it to the prince
    of Elfland years ago, and it has been handed down for 600 years unto the
    current prince, and the key is only to be given to the Light Warriors whom save
    the prince from danger.
    
    Melmond:
    
    Melmond is the city closest to the Earth Cave, Titan's Tunnel, AND Sarda's
    Cave. The Earth Cave poses a problem, as the ground rots in areas near the
    Earth Cave, giving the town's grass and dirt scarred appearances. What's worse,
    the Vampire attacked the town recently destroying the clinic and item shop.
    The brilliant Dr. Unne lives in Melmond and studies the lefeinish language and
    culture. Melmond deals in the worlds most expensive armor, the Steel armor,
    thought Gaia's gold bracelet is more expensive...
    
    Melmond sells very good spells, and has a nice inn, and creates silver 
    bracelets, the only silver equipment that wotn be found in Crescent Lake. A
    very retarded resident here is a guy called Jim who thinks he can correct the
    whole Earth Cave problem by himself. Silly midget!
    
    Crescent Lake:
    
    Well known for the circle of sages and Lukhan, Crescent lake draws many
    visitors. It's lake and rive bring many tourists, though only few will dare
    travel northwest to the Gurgu Volcano. 
    
    Crescent Lake owns the worlds largest silver mine, and sells only Silver
    equipment, and ships many silver items out. Theyve tried for years to get
    Melmond to sell them Silver Bracelets, but Melmond constantly refuses, as the
    Silver Bracelet is one of the most sought out armors in existance.
    
    Onrac:
    
    Being a norther city, this city does not have a seaport and is cut off from the
    rest of the world, except for rich buisiness people owning airships. Onrac
    has no weapon or armor shops, and has few spells to sell, but features great
    Inns and Clinics. Onrac is right on top of the legendary sea shrine, where many
    people dive in hopes of finding ancient treasure, or even mermaids.
    
    Onrac is surrounded by forests, and is near a major river and the world's
    largest waterfall. Some have reported to have seen shiny objects in the
    waterfall, one person even claiming to have seen a robot!
    
    Gaia:
    
    Surrounded by mountains, Gaia is only accessable by mountain climbers, as few
    airships cany fly over the high mountains. These mountains, however, are a
    remarkable source of wealth for Gaia. The only city ot cell ProRings, Gold
    Bracelets, AND CatClaws, as well as Level 8 magic, Gaia is a Magician's
    paradise. One of the more amusing places of Gaia is the Circus, featuring a
    pirate, a witch and broom, a fairy, and other rare game sprites, and the
    Fairy lake with the rare OXYALE is also fun to watch.
    
    Lefein:
    
    A city with a very old history, the 5 sky warriors were lefeinish, and buried
    their great AIRSHIP in the Rykhan Desert, supposedly. Lefein is a strange city
    only a few people in the world care to go there because almost no one
    understands Lefeinish! Some decendants of the Sky Warriors sell the strongest
    spells in existance, but are hidden away so only the smartest will find them.
    Lefein is on the opposite side of the Peninsuala of Power, and is in control of
    the CHIME which grants access into the Mirage Tower.
    
    _-_-_-_-_-_-_-_-_-_-_
    Other Famous Areas:-_
    _-_-_-_-_-_-_-_-_-_-_
    
    Dwarf Cave:
    
    Its a well known fact that Dwarves make the best weapons, however, you cant
    make it without the proper items, which is why no one has any. Dwarves are
    very strange creatures indeed... Few leave their homeland, another well known
    fact about Dwarves.
    
    The dwarves are currently trying to bomb the canal that blocks the residents of
    the Aldi Sea from the outside world.
    
    Peninsula North East of Provoka (PNEOP)
    
    One of the world'sbaffling scientific mysteries, PNEOP is home to monsters from
    the northern areas. How the enemies got here is unknown, but travelers are wary
    of this area, and usually stay away. Powerful monsters include Trolls,
    Zombulls, Tyros, FrWolves, Giants, and Wyverns.
    
    A common fear that is arising is that they occupy a very small area, and if
    they ever try to spread out, it could be horrendous.
    
    Aldi Sea:
    
    Home to many of the world's cities, Coneria, Provoka, and Elfland lie at rest
    here. The Aldi sea is home to many tasty fishes including the delicious
    Red Sahags whom have almsot been hunted down to extinction. This area is used
    by boats very often, and being a very large sea, about 1/3 of the world's water
    surface, youd think it had alot of water when actually, the sea is never more
    than 200 feet deep. It is believed the Aldi Sea was once a large basin in the
    center of the large landmass around it, and that prosperous cities lay at the
    bottom, such as Atlantica. Some swimmers have found Opal Bracelets when diving
    deep into the water. Erdrick was the first and only person ever to swim across
    the entire Aldi Sea, no one else has ever done even half that.
    
    Ryukhan Desert:
    
    Not quite the world's largest desert, but the most interesting. The Yahnikurm
    desert around the mirage tower is over 50 times larger than the Ryukhan desert,
    but not as interesting to treasure hunters. The Ryukhan Desert is supposedly
    where the AIRSHIP was buried, but no one was ever able to find it...
    
    Yahnikurm Desert:
    
    The Yahnikurm Desert is home to powerful monsters, as well as the Mirage Tower.
    As it suggests, the Mirage tower is believed to be a mirage, because no one
    had ever been there.. but then again, no one could get through the entire
    desert and back.
    
    Matoya's Cave:
    
    Matoya, an old witch, and great magician, inhabits this cave. She does not like
    any visitors, and only lives with backwards-talking brooms and bats that any
    other person would find annoying. Little kids always try to prove how brave
    they are by going into Matoya's cave, but, they are greeted by pots and chests
    of WrWolf eyes and racks of GrOgre Clubs, Iguana tongues, and R.Bone skeletons.
    Once, a kid called Billy was inside 6 seconds before running out, he tripped
    on a broom, other than that, no one ever lasted 4 seconds.
                                                                                   
    Northwest castle:
    
    Once a great city, now just in ruins. The Northwest Castle was a large kingdom,
    but one day, Ghosts appeared in the castle, and scaredeveryone out. The best
    the kingdom could do was lure them into a room, shut the door, lock them in,
    and magically seal them in, however, the seal's strength began to fade, and the
    kingdom was abandoned completely, except for the former prince, ASTOS...
    
    Titan's Tunnel:
    
    Everyone here laughs at the funny Titan and his strange arms... yes, laugh at
    the Titan, keep laughing, and then one day I'll BAM knock em in the head! Yeah,
    hehehehehe.... that's right... GIMME A FRICKEN RUBY! Yum...
    
    Sarda's Cave:
    
    Sarda, the Sage, is a smart man. He lives with lots of pots and lots of
    furniture. I guess you can say hes a cook... Theres nothign interesting about
    him, so he went ahead and made an uniteresting cave!
    
    Cardia:
    
    Cardia is the land of the dragons. Bahamut lives here. Cardia stretches over
    hundreds of thousands of islands, though most are so small you couldnt put
    an FF1 cart on it. Only about 20 of the islands are large enough to step on,
    and most of those arent even inhabited. The larger islands have many different
    climates and such, from marshes to forests. Bahamut, the king of the dragons
    will promote you if you bring him proof of your courage.
    
    _-_-_-_-_-_-_-_       
    Monster Lairs-_        
    _-_-_-_-_-_-_-_       
     
    Temple of Fiends:
    
    A castle in ruins where weaker monsters reside. The main focus of the castle is
    the middle room, and it's strange orb. Many people say they feel a great evil
    when near the orb, and others are too scared of the bats to do anything.
    
    The Temple of Fiends has a few locked rooms, said to contain powerful swords of
    the Sky Warriors whom met their end in this area.
    
    Marsh Cave:
    
    The enemies here are known for their crazily high rate of attacking intruders
    before they have a chance to hit them first, a big annoyance. The enemies here,
    however, are all weak, they must travel in groups to harm visitors... with the
    exception of the wizard, of course. The wizard is the most feared enemy in the
    marsh cave, and they guard the most precious treasures, such as the CROWN.
    
    Ice Cave:
    
    The Ice Cave houses many many undead enemies that like to paralyze you. The Ice
    Cave is one of the worst places for an adventurer to go, it is suggested that
    if you want to come here, come in groups. 
    
    This doesent stop people from coing though. Its a well known fact the FLOATER
    is in the Ice Cave and nowhere else, and for this reason, everyone wants to get
    in and find it... However, tales of a fearsome EYE haunt those who come in. It
    is said the EYE protects the floater.
    
    Castle of Ordeals:
    
    The Castle of Ordeals is where warriors who want to prove their courage to the
    Dragon King Bahamut go, in hopes of finding a Rat Tail. The fierce Zombie     
    Dragons guard the Rat Tail, but you can find a zeus gauntlet on the way there
    and fry the dragon(s) with that.
    
    Waterfall:
    
    Many strange sightings come from this Waterfall, ranging from bats to robots.
    Occasionally, some poor soul decides to check it out and is scared out by the
    rare Gas Dragon... These strange sightings arent wrong though, there IS a robot
    that lives in a room in the cave behind the waterfall. It holds the CUBE, the
    key to getting into the sky castle form the mirage tower, where his now extinct
    race (except for 2-3 robots) used to live.
    
    The Waterfall is home to some of the neatest weapons there are, the defense
    sword, very useful, for example. 
    
    Earth Cave:
    
    The Earth Cave is a very dangerous place, many times treasure hunters reaching
    a treasure chest only to be surprised by an evil Earth Elemental. Earth
    Elementals are ruthless and hit HARD. Other dangrous enemies inside are birds
    with the ability of petrification, or mummies, putting you to sleep. Even
    worse is the Vampire, who terrorizes the folk of Melmond. 
    
    Even deeper, though, lies a worse secret. Under a stone plate that seals off
    the bottom floors, is a path that leads to the Fiend of the Earth, LICH... 
    
    Gurgu Volcano:
    
    The Gurgu Volcano is a place few enter, as the floor on the ground can easily
    harm them as they walk across, and they are cripple before reaching the first
    stairway. Inside the Gurgu Volcano is even worse. If you wish to find any
    treasure, you must go out of your way completely to do so, and risk fighting
    the terrible Fire Elementals. Not quite as fierce as their brothers in the
    Earth Cave, they still make mincemeat out of their foes.
    
    Even deeper into the cave are agamas, monsters that damage you and your buddies
    for minor damage, but after many of them you feel the effect. Even deeper into
    the cape is an eight-way path, many of these leading to dead ends, and one
    leading to a Red Dragon, one of the fiercest dragons there are. Only one has
    ever defeated a Red Dragon, Erdrick of course... and he took one of the Flame
    Armors in the chest behind the dragon, an extremely rare armor, sought by
    warriors and collectors alike.
    
    All this is bad enough, but if you want to get out without retracing your steps
    again, you will have to fight KARY, the Fire Fiend. Kary wields 6 swords, and
    is strong to all elemental magics. It is said the only way to defeat Kary is
    RUSE and INVS spells to protect from its 6 attacks, and MUTE to stop her strong
    magical abilities.
    
    Sea Shrine:
    
    The Sea Shrine is one of the worst places to go, crawling with amazingly strong
    enemies, such as Ghosts and GrSharks. Upon enetering there are two main paths,
    one leads to a tremendous lots of treasure chests, and the strongest armors in
    the world, as well as the rare SLAB. One with the SLAB is able to learn
    Lefeinish from Dr. Unne in Melmond.
    
    This would be enough of a threat alone, but thats not all there is. If you can
    brave groups of Water Elementals, going through the other path, then you can 
    reach even more treasure, and then ultimately, KRAKEN, the Fiend of the Sea.
    
    Kraken attacks enemies 8 times, each one very hard, and your best shot is LIT3,
    or if you want to rely on luck, BANE. The poison smoke spreads and becomes very
    strong in the water, and this is enough to kill Kraken is one shot.
    
    Mirage Tower and Sky Castle:
    
    The Sea Shrine has many of the world's strongest armors, but the strongest
    weapons belong to the Mirage Tower and the Sky Castle. However, to reach the
    sky castle, you must first muster through the mirage tower. Each of these areas
    has as much treasure as the other Fiend's Lairs, so youll e crawling with
    goodies upon leaving.
    
    The main question you're struck with, though, is this: How will you get in?
    Very few know the secret for entering the Mirage Tower, but a certain musical
    chime can open the doors, previously owned by the sky warriors, but currently
    under the possesion of the city of Lefein. Another problem though is that you
    must be able to speak and understand Lefeinish fairly well if you want to get
    the CHIME.
    
    If you actually are able to get the chime and enter the mirage tower, you will
    find lots of treasure on the first floor, however you will also find a large
    spiral maze on the 2nd floor, followed by some nice treasure. Then comes the
    3rd floor. No one likes to meet the Blue Dragon here. If you are able to beat
    this dragon, though, you can move on, providing you have the CUBE with you.
    
    Now, you enter the Sky Castle. The Sky Castle is home to many rare treasures,
    for example: White Shirt, Black Shirt, Bane Sword, plus... the Sky Castle is
    the only place that ADAMANT grows. Adamant is the legndary metal required for
    making the sword XCALBER. With this weapon, Knights can tear through enemies,
    easy as pie.
    
    Climbing up the Sky Castle, you can look down and see the planet below you, or
    you can climb up onto the final floor, with two great perils. One is the fierce
    WarMech. The scariest thing on two legs. this thing has 1000 HP, can create
    nuclear explosions, and if thats not abd enough he's not easily evaded. Luckily
    he does not appear much, but there is something that is guaranteed to be at the
    end. After all the Mirage Tower and all the Sky Castle, you still have one
    challenge. TIAMAT, the Wind Fiend stands guard of the exit. He casts the
    strongest spells, and is not easily defeated. Warriors veware.
    
     __________________________________________________________
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Misc. Section_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
     __________________________________________________________     
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Enemy types_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Weapons don't add extra damage to special enemy types, not in the NES version
    anyways. This is a list of all enemies that belong to each category
    
    Enemies of ______ Category:
    
    Evil        Dragon     Giant     Undead  Half-Man Water    Mage    Regenerative
    
    WrWOLF      IGUANA     IMP       BONE    WrWOLF   SAHAG    WzOGRE    WrWOLF
    SHADOW      AGAMA      GrIMP     R.BONE  CATMAN   R.SAHAG  EYE       WzOGRE
    IMAGE       SAURIA     GIANT     ZomBULL          WzSAHAG  MANCAT    TROLL
    WRAITH      ASP        FrGIANT   SHADOW           SHARK    WzVAMP    SeaTROLL
    GHOST       COBRA      R.GIANT   IMAGE            Gr.SHARK NAGA      PHANTOM   
    PHANTOM     SeaSNAKE   OGRE      WRAITH           BigEYE   GrNAGA    CATMAN       
    GrMEDUSA    Frost D    GrOGRE    GHOST            SeaSNAKE MudGOL    VAMPIRE       
    CATMAN      Red D      WzOGRE    ZOMBIE           LOBSTER  RockGOL   WzVAMP   
    VAMPIRE     Zombie D             GHOUL            SeaTROLL EVILMAN   WarMECH      
    WzVAMP      WYVERN               GEIST            NAGA     MAGE            
    GARGOYLE    WYRM                 SPECTER          WIZARD   FIGHTER           
    R.GOYLE     TYRO                 PHANTOM          KRAKEN   LICH              
    EARTH       T REX                VAMPIRE          KRAKEN   LICH           
    FIRE        FrGATOR              WzVAMP                    KARY             
    WATER       HYDRA                Zombie D                  KARY                  
    AIR         R.HYDRA              MUMMY                     TIAMAT           
    WIZARD      JIMERA               WzMUMMY                                   
    MudGOL      Gas D                LICH                                         
    RockGOL     Blue D               LICH                                         
    IronGOL     TIAMAT                                                         
    EVILMAN     TIAMAT                                                         
    NITEMARE                                                                   
    LICH                                                                    
    LICH                                                                    
    KARY                                                                    
    KARY  
    
    Weapons strong against different types:
                    Evil  Dragon  Giant  Undead Half-Man Water  Mage  Regenerative
    Flame Sword:                           X                               X     
    Dragon Sword:           X                                                 
    Giant Sword:                    X                                        
    Sun Sword:                             X                                   
    Coral Sword:                                           X                    
    Were Sword:                                    X                         
    Rune Sword:       X                                          X            
    Light Axe                              X                                 
    Xcalber:          X     X       X      X       X       X     X         X    
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_The Ship mini-game-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    While on the ship, if you press A+B 55 times, you will get into a sliding 
    puzzle minigame. Its 4x4 and looks like this:
    
    1  2  3  4
    5  6  7  8
    9  10 11 12
    13 14 15
    
    Of course it ome out scrambled, though. Upon completing it, you are rewarded
    100 G. In the wonderswan version, turning on a certain option gives you 10000 G
    when you complete it. You can move multiple tiles at one time, in a certain 
    direction, instead of one at a time.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Bugs, Glitches, and Mistakes-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Caravan Bug
    
    You can land you airship on the caravan square of the world map while its still
    there. This lets you be able to avoid some 6-7 enemy encounters.
    
    Enemy Battle Bug
    
    When you get into a battle, FF1 takes the data from the last enemy domain area
    you were in, so for example, if you were in area 4,6 of the world map and you
    moved into area 5,6 of the world map and during that step you ran into a random
    encounter, you would fight the enemy from 4,6... it would get an enemy from the
    square you were on before moving. Another example is upon walkign out of the
    2x2 PNEOP, you get into a battle on the square below PNEOP. Even though you're
    1 square outside of the PNEOP, youll fight PNEOP enemies because that was the
    last square you were in before walking into the battle.
    
    Treasure Chest Mistake
    
    In some places, like the marsh cave, the same treasure chest exists in two 
    places. Basically, If you open one chest, the other automatically becomes an
    empty chest. Was this intentional?
    
    Black Belt Armor Bug
    
    The black belt's ABSORB is supposed to be equal to its level when there is no
    armor equipped. When you level up, though, regardless of if you have anything
    equipped, your defense becoems equal to the Black Belt's level. Now, if you
    check the armor screen to equip something, the defense becomes whatever it
    would be without the ABSORB = level thing, regardless of whether you have 
    anything equipped. In some cases, at low levels, this is a good thing, but when
    you're around level 45, this is good cause you cant get your ABSORB higher than
    that just by equipping the BB with armor. You cna still take advantage of this,
    though. If you have a ribbon or ProRing or whatever equipped, you get the 
    bonuses whether you've checked the armor screen or not.
    
    Enemy Mapping Domain Mistakes
    
    The most famous one is of course PNEOP where you can fight really strong guys
    early on in the game. This is a list of all of the such mistakes.
    
    Area     Description
    
    (1, 12)  (3 Squares below sarda's cave, very bottom area, only fight imps)
    (2, 1)   (1 Square only fight imps, surrounded by mtns and water)
    (3, 12)  (4 Squares in a "" formation, southwest of earth cave. Only imps.
    (4, 4)   (2 Squares sticking out into the sea south of Onrac)
    (5, 11)  (1 Square with melmond enemies south west of Astos' Castle)
    (7, 3)   (4 Squares, very top of astern most cardia cave. Different enemies)
    (9, 3)   (4 Squares, Northwest of Mirage tower desert, sticks out into sea)
    (9, 7)   (Big area west of Matoya's cave, different enemies than surroundings)
    (12, 2)  (Very tip of Mountain Peninsula west of Gaia, different enemies)
    (12, 6)  (South of Mirage tower, most southern area, only imps)
    (13, 6)  (Southwest of Lefein, only imps, 2 squares, two different enemy areas,
    (13, 7)   both with only imps, small area sticking out west, not south)
    (14, 2)  (A few squares southeast of Gaia, different enemies)
    (14, 7)  (PNEOP, 2x2 peninsula. PNEOP is the Peninsula North East of Provoka)
    
    
    
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    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_ASCII Art_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
     __________________________________________________________     
    
    
    This includes tyte ASCII art related to ff1. Ill gladly accept any youd send
    me :D!
    
    
    
    
    
                                              \
    Heres Tiamat!                     XX X     \
                                  XX   X  xxx   \
    The top half of him       XXX   X   xxxx@@#  \
    anyways :P                   xxxxxxxx@@@@@## x##
                            X  xxxxxx@@@@##### xxxx 
                              xxx@@@######   ## xx( ) 
                              xx@######     XX #xxxx
                          XX xxx@##      XXX   Xx Vxxx
                          X  xx@##            X #x   xx
          \                  xx@##                xx     
           \   \         XX xx@##         X             
           |    |        X  xx@##      X  X  X         
           |    | xxx       xx@##      X x xx   X      
           \    | x@xxx  X xxx@#     X@@#xx#x##xX   
            | x \ ##@xxx   xx@@#   X@@x#xxxx##xx
           x|  x |@@xxxx   xx@##   @xx#xx@@@xx#x# X 
       #   x\    | xxxxx# Xxx@## #@##x#@@###@xx#x X
        ## xx\  x#xxxxx #  xx@#@@@xx#x@###  #@x#xx
         x## xxxx #xxx  #  xx@@^@^@x#@##     @###x
         xx#xxxx#xx#  ##  Xxx@@^@@@@@##     | @xx#   /
        ##x##xxx##x  ###   xx@@@x#x@@#      | @xxx# /
        x###@x( )##  ##    xx@^@x#xxx       \ @#xx# |
         xx@xxxxxxx    x  Xx#@^@@x#xx#       \ @### |
          #Xxx xxxx   xx   x#@@^@x##x#x    x  \ @##@|
         XX  xx  xxx   xx   #@x@^#xx#xx    #x | @@@/@##
              x  V x  #@xx   @xx@xxx@#xx   ###X@x@x@#x
              x    V   #@@xxx@xxX x# ##x  #xx#@xxxxx@##
               x       ##@@@@ x X #xx  #  x#x#x#xxxxx
                       ## # #  # X#xxx #x  ######xx#x                       
                       # ## #  #xXX xx  x   #x#  #x#x                     
                         #  #   x  X##   #   #x( ) #( )                     
                                             #xx  xx                   
                                             x xx#xx#                    
                                             x <xxxxx                   
                                             x   #xxx                  
                                                                           
    
    
    2 enemies we all know and love
    
                      
       /     \      \   /                    / \   \                
      /       \     \    /                 /// \  \                 
      //        /X \     /                ///  \  \                 
        ////  ///XX    //                ///    \ \                 
           /   ///X ///               \ ///    \/\                  
             /  XX  /                \ //  @   \\\       \\         
         /     \                     \\     @@@ \\ @   \\ \\\\\
        ///   / / X \\                \@  \\ \\      \   @  \\\\\
        //X \  //X    \\\             @\@@\\ \\\ @\    @@@@   \\\\
        /XX \   /X      \\             \\\ @@ \\@ \\   @@@@@@  \\\\
        /   \         \\  \\\\         \   @@        @  @@@@@@@ \\\
         XX  \ \\  \\\  \\\\\\\\\           @ @@ @  @@      @@@@ \\\
         X /  \\ \\ \\\\    \\\\\/        @ @@\ //@   @@@\   @@@  \\
          ///     \\  \\\\    \\\\/       @  @  @@   @@@  \\ @@@@ \\
          ////  X  \\\\\\\\\     \/       @  @\          @    @@@  \
           //////X \\\\\\\\\\     \        @    @@@ @   @@@  @@@@@ \
            //X//X \\\\\\\\\\\   /         @ \\ \@ @@@@@@@@@@@@@   \
      \ /   X/XXXX \\\\\\\\\\\\              \@ \ @\ @@@@@@@@@
     /\ ///  XXXX  \\ \\\\\\\\\\\          @   \@ @@ @@@@@@@@     \
     //  //   X    \\\ \\\\\\\\\\\/          @\\@  @\ @@@@@@@
     /\\  X//      \\\ \\\\\\\\\\\\/          \\    @\ @@@@@@
     \  \\ XXX     /\\\ \\\\\\\\\\\/        \\\\  @@@@  @@@@
      //    XX     /\\\\ \\\\\\\\\\/       \\\@@ @@ @@\ @@@@
       ///// X   X  \////  /\\\\\\\/       \@@       \  @@@ 
       ///// X  XX  \//////      \\/      \@@          @@@
        ///     /X  \///////\\\/ \/       \@  @     
         / \\  //XX  \//////\\/ \ /      \@   @     
         / \\  ///X  \//////\\/ \ /     \\     @    
          /   \\\\X  \//////\/ \\ /     \@          
       \\     \\\\ XX \\///\/   \       \@          
    /// \\//   \XXX     \\\             @           
                                       
    
    Some of the Main cast
    
    Red Mage Vs Black Mage
    
     ++                                     
     #+++                                                           //// xxxx
      #+++                                                        //////xx
      ##++++                                                      /////xxxx
       ###++++                                                    /////xx/ ///
       #####++++++++                                          @   ////x//// @
       ####++++####                                           @/////////// @@
        #+++####                                              @@/////////  @@
      ######    =                                             //  //  xxx  //
     ####  =   ==                                             /@@   @@xxx @//
    ###    ==  ==  /     @@@@@@@     @@                       @@@/@ @@xx/@@@/
    #      ==    X//  @@@@@xxxxx@@@@@xx@@        --           @@ @@@@x//@@@ 
      X           //@xxxxxx-----xxxxx--xx--    --  --         @@ ////x/ /@@ 
     X XXXX      X  x--------------------xx-XXXXXXXXX--XXXXXX / @ ////x/ /@ / 
     XX    XXXXXX \\@------------------xx--xxxxxxxxxxxx--xxxx      //// // // 
     XXXXXXXXXXXX \\ @xxxxx-------xxxx---xx-XXXXXXXXXXXXX--XX   / /    /// //
      XXXXXXXXXXX  \@@@@xxxxxx-xxx@@@@@xx@@                --   / ////////  //
      XXXXXXXXXXX       @  @@@@@   @@@@                        /  ////////  //
      XXXXXXXXXXX X                                            / ////////// //
       XXXXXXXXX XX                                           /  ///// ////  /
      XXXXXXXXXX XX                                           / xxxxx  xxxxx /
      XXXXXXXXX    X                                          / /////   //// /
     XXXXXXXXX X ++                                            ///// /// //// 
    XXXXXXXX  X ++++                                          //////     /////
    
    And the rest
    
     ////               //////// / /                      
    ////////              ///////// /       xxxxxxx           ///// ////
    //////////        ///////////////      xxxxxxxxx        /////////////
    // /////////        ////////////       xxxxxxxxxx      //////////// /
    / ///////////      //////////////     xxxxxxxxxxxx     //////////@//
     //////      /    ////////  /@/ /     xxxxxxxxx/xx     //////////@ /
     ///// @@@@@  /     //////@   / /     x\\\\xx\\\xx     ///@@// @@@ /
     //// @@@@X @ /    ///@@//@@ @        xxxxxx@   xx     ///@@@/@
     /// @@x   @ / X    //@@/@@@ @        xxxxxx@@ @x       //@@@/@@ @
      // @xxx xx/ XX      //@@@@@@        xxxxxx@@ @         //@@/@@ @
      /// xxx xx /XX   /\//  @@@@@/\      \xxxx@@@@@\@xx   xxx //@@@@@ x
       // xxxxx @@@   //////  @@@ ///    @@\xx/ @@@@\x@@  x xxxxx @@@@ xx
      ////  xxx /@@   ////// /    //    @@@@\\\@ @@\\x@@  @@@xxxxx @@ x@@
     //         //@     @@@ ///  ///@   @@xx\\\\@  \\xxx  @@@@xx  x  x@xx@
    //////@XXX /@@@    @@/ @@///// @@   @x@@@xx@\@\\      @@@@  xx xxx xxx
    ////@@@XXX / @@    @//@@@@/  /@//   x@@@xx@@@\\\       @@@xx@@@ xx @@@
    /////@@XX // /@    ////@@@///  @@@   x@@xx@@@\\\       @@xxx@@@    @@@
    /////@  //// @@         /////  @@@     @@xx/            @xxx   xx
    ///@@@  //// /@         ////           \\\\\\ \\            xxxxx
    ////@@  ///// @        @\\\\            \\\\\ \\           @@@@@
    ////@@ ///////         /////            \\\\\\\          xxxxxxxx
    //@@@  //@//@/         /////             \\\\\\           xxxxxx
    ///@@  @/@@/@@/        /////             \\\\\             xxxxx
    //@@  @@@@@@@@@        //////            \\\\\\            xxxxxx
    
    
    
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    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Revision History-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
     __________________________________________________________     
    
    
    Version 1 (6/4/02) First Version (322 KB) 
    
    Version 2 (8/5/02) Second Version (334 KB)
    Mainly I just fixed some typos, and mistakes, and i added alot to the
    Misc. Section, and added some ASCII art. I also added the damage formulas
    section.
    
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_Bugs, Glitches, and Mistakes-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    Well i need some stuff for future revisions..  and this is basically the
    unknown elements of FF1
    
    - Chance of hitting enemy in battle with weapons, and vice versa
    - Even MORE ASCII art :D
    - What does INTELLIGENCE do?
    - Whats the critical hit chance?
    - Number of steps to get into battles
    - Other interesting game data
    - Chance of hitting with status effect spells
    - Chance of running from battle.
    
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    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_Credits_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
    |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
     __________________________________________________________     
    
    Again,
    
    Big thanks to:
    
    Disch and FF hackster for alot of stuff
    http://disch.zophar.net
    Ben Siron and his old FF1 FAQ on Gamefaqs
    
    Rincewind, for almost everything having to do with black mages, the random 
    encounter list, and some of the thief stuff.
    
    Paulygon for a few vitality and mag def things.
    
    Celticshiva for finding a few typos.
    
    And me for about everything too !
    
    Places to visit:
    
    http://disch.zophar.net
    FFHackster and lots of ff1 data, and hacks and such too :D
    
    http://www.nuklearpower.com
    8-Bit Theater, gunny, go see it.
    
    http://cgi.gamefaqs.com/boards/gentopic.asp?board=7721
    FF1 Message Board on GameFAQs, the best FF1 board there is :D
    
    My email is Patbuns17@cs.com
    Drop me some comments if you want
    
    --EOF--