Save State Hacking FAQ for Final Fantasy NES
by: PKT_Paladin

~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
I. Introduction
II. Revision History
III. First Warrior Offsets
	A. Statistics
	B. Equipment
	C. Magic
	D. Miscellaneous
IV. Second Warrior Offsets
	A. Statistics
	B. Equipment
	C. Magic
	D. Miscellaneous
V. Third Warrior Offsets
	A. Statistics
	B. Equipment
	C. Magic
	D. Miscellaneous
VI. Fourth Warrior Offsets
	A. Statistics
	B. Equipment
	C. Magic
	D. Miscellaneous
VII. Item Offsets
VIII. Miscellaneous
IX. Digits
	A. Classes
	B. Conditions
	C. Weapons Digits
	D. Weapons Digits (Equipped)
	E. Armor Digits
	F. Armor Digits (Equipped)
	G. Magic Digits
	H. Alphanumerical Digits
X. Credits
XI. Contact Information

~~~~~~~~~~~~~~~
I. Introduction
~~~~~~~~~~~~~~~

	My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  These offsets are specifically for the emulator
Nesticle and the game these offsets for is Final Fantasy for NES.

	If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com.  Install it, run it, and 
open up the save state file.  On the left you will see addresses on the 
left and 16 columns on the right.  There are actually 16 bytes each in
groups of two.  Observe:

    0 0000 0000 0000 0000 0000 0000 0000 0000
   10 0000 0000 0000 00FF 0000 0000 0000 0000

	The location of the byte FF is actually 17.  In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire.  When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.



~~~~~~~~~~~~~~~~~~~~
II. Revision History
~~~~~~~~~~~~~~~~~~~~
v.98		: I had to update again!  I decided to elaborate on all
		  of the different offsets by explaining their maximum
		  values and glitches with putting certain numbers in
		  certain spots, etc
v.96		: It turns out I did need to update this guide.  I forgot to
		  put in my information about how to hack save states.  It's
		  here now and it is in the introduction section.
v.95		: This FAQ seems pretty complete.  Unless I have made an error
		  or something, I don't need to update it anymore.

~~~~~~~~~~~~~~~~~~~~~~~~~~
III. First Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
	- The maximum amount of experience points should be 999,999, but if
	  you put FF FF FF FF as the hexidecimal it will go much higher.
	- The Current HP and Maximum HP values should be at a maximum
	  999.  Because there are two values, however, you can have
	  a maximum of 65,535 Hit Points.  Of course, it won't display
	  this amount, but you will still have it.
	- The maximum for all statistics is 63 (hexidecimal) which is 99.
	  If you increase it past that, it will start displaying letters
	  and numbers.
	- Modifying the Level does absolutely nothing.  The maximum level
	  for the game is 50, but the value allows a level of up to
	  255.

	Experience Points 	- 106 + 107 + 108 + 109
	Current HP 		- 10A + 10B
	Maximum HP		- 10C + 10D
	Strength		- 110
	Agility			- 111
	Intelligence		- 112
	Vitality		- 113
	Luck			- 114
	Level Up		- 115 + 116
	Damage			- 120
	Hit %			- 121
	Level			- 122

B. Equipment
	- Each weapon has two different values.  One value is for
	  the weapon being in your inventory and the second value
	  for the same weapon is used when that item is equipped
	  on your warrior.

	First Weapon		- 118
	Second Weapon		- 119
	Third Weapon		- 11A
	Fourth Weapon		- 11B
	First Armor		- 11C
	Second Armor		- 11D
	Third Armor		- 11E
	Fourth Armor		- 11F

III. Magic
	- The maximum amount of Magic Points is 9 for any level,
	  but you can have up to 255 points.  This won't be
	  displayed correctly but it still works.
	- Each spell level has it's own list of spells.  Therefore,
	  you can't put a level 8 spell in a level one spot or
	  vice versa.  

	Current Magic Lv1	- 320
	Current Magic Lv2	- 321
	Current Magic Lv3	- 322
	Current Magic Lv4	- 323
	Current Magic Lv5	- 324
	Current Magic Lv6	- 325
	Current Magic Lv7	- 326
	Current Magic Lv8	- 327
	Maximum Magic Lv1	- 328
	Maximum Magic Lv2	- 329
	Maximum Magic Lv3	- 32A
	Maximum Magic Lv4	- 32B
	Maximum Magic Lv5	- 32C
	Maximum Magic Lv6	- 32D
	Maximum Magic Lv7	- 32E
	Maximum Magic Lv8	- 32F
	First Spell Lv. 1	- 300
	Second Spell Lv. 1	- 301
	Third Spell Lv. 1	- 302
	First Spell Lv. 2	- 304
	Second Spell Lv. 2	- 305
	Third Spell Lv. 2	- 306
	First Spell Lv. 3	- 308
	Second Spell Lv. 3	- 309
	Third Spell Lv. 3	- 30A
	First Spell Lv. 4	- 30C
	Second Spell Lv. 4	- 30D
	Third Spell Lv. 4	- 30E
	First Spell Lv. 5	- 310
	Second Spell Lv. 5	- 311
	Third Spell Lv. 5	- 312
	First Spell Lv. 6	- 314
	Second Spell Lv. 6	- 315
	Third Spell Lv. 6	- 316
	First Spell Lv. 7	- 318
	Second Spell Lv. 7	- 319
	Third Spell Lv. 7	- 31A
	First Spell Lv. 8	- 31C
	Second Spell Lv. 8	- 31D
	Third Spell Lv. 8	- 31E

IV. Miscellaneous
	- Modifying the class changes which characters can learn
	  which spells and it changes their chances of increasing
	  certain statistics.

	Class			- 100
	Condition		- 101
	First Letter of Name	- 102
	Second Letter of Name	- 103
	Third Letter of Name	- 104
	Fourth Letter of Name	- 105


~~~~~~~~~~~~~~~~~~~~~~~~~
IV.Second Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
	- The maximum amount of experience points should be 999,999, but if
	  you put FF FF FF FF as the hexidecimal it will go much higher.
	- The Current HP and Maximum HP values should be at a maximum
	  999.  Because there are two values, however, you can have
	  a maximum of 65,535 Hit Points.  Of course, it won't display
	  this amount, but you will still have it.
	- The maximum for all statistics is 63 (hexidecimal) which is 99.
	  If you increase it past that, it will start displaying letters
	  and numbers.
	- Modifying the Level does absolutely nothing.  The maximum level
	  for the game is 50, but the value allows a level of up to
	  255.

	Experience Points 	- 146 + 147 + 148 + 149
	Current HP 		- 14A + 14B
	Maximum HP		- 14C + 14D
	Strength		- 150
	Agility			- 151
	Intelligence		- 152
	Vitality		- 153
	Luck			- 154
	Level Up		- 155 + 156
	Damage			- 160
	Hit %			- 161
	Level			- 162

II. Equipment
	- Each weapon has two different values.  One value is for
	  the weapon being in your inventory and the second value
	  for the same weapon is used when that item is equipped
	  on your warrior.

	First Weapon		- 158
	Second Weapon		- 159
	Third Weapon		- 15A
	Fourth Weapon		- 15B
	First Armor		- 15C
	Second Armor		- 15D
	Third Armor		- 15E
	Fourth Armor		- 15F

III. Magic
	- The maximum amount of Magic Points is 9 for any level,
	  but you can have up to 255 points.  This won't be
	  displayed correctly but it still works.
	- Each spell level has it's own list of spells.  Therefore,
	  you can't put a level 8 spell in a level one spot or
	  vice versa.  

	Current Magic Lv1	- 360
	Current Magic Lv2	- 361
	Current Magic Lv3	- 362
	Current Magic Lv4	- 363
	Current Magic Lv5	- 364
	Current Magic Lv6	- 365
	Current Magic Lv7	- 366
	Current Magic Lv8	- 367
	Maximum Magic Lv1	- 368
	Maximum Magic Lv2	- 369
	Maximum Magic Lv3	- 36A
	Maximum Magic Lv4	- 36B
	Maximum Magic Lv5	- 36C
	Maximum Magic Lv6	- 36D
	Maximum Magic Lv7	- 36E
	Maximum Magic Lv8	- 36F
	First Spell Lv. 1	- 340
	Second Spell Lv. 1	- 341
	Third Spell Lv. 1	- 342
	First Spell Lv. 2	- 344
	Second Spell Lv. 2	- 345
	Third Spell Lv. 2	- 346
	First Spell Lv. 3	- 348
	Second Spell Lv. 3	- 349
	Third Spell Lv. 3	- 34A
	First Spell Lv. 4	- 34C
	Second Spell Lv. 4	- 34D
	Third Spell Lv. 4	- 34E
	First Spell Lv. 5	- 350
	Second Spell Lv. 5	- 351
	Third Spell Lv. 5	- 352
	First Spell Lv. 6	- 354
	Second Spell Lv. 6	- 355
	Third Spell Lv. 6	- 356
	First Spell Lv. 7	- 358
	Second Spell Lv. 7	- 359
	Third Spell Lv. 7	- 35A
	First Spell Lv. 8	- 35C
	Second Spell Lv. 8	- 35D
	Third Spell Lv. 8	- 35E

IV. Miscellaneous
	- Modifying the class changes which characters can learn
	  which spells and it changes their chances of increasing
	  certain statistics.

	Class			- 140
	Condition		- 141
	First Letter of Name	- 142
	Second Letter of Name	- 143
	Third Letter of Name	- 144
	Fourth Letter of Name	- 145

~~~~~~~~~~~~~~~~~~~~~~~~
V. Third Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
	- The maximum amount of experience points should be 999,999, but if
	  you put FF FF FF FF as the hexidecimal it will go much higher.
	- The Current HP and Maximum HP values should be at a maximum
	  999.  Because there are two values, however, you can have
	  a maximum of 65,535 Hit Points.  Of course, it won't display
	  this amount, but you will still have it.
	- The maximum for all statistics is 63 (hexidecimal) which is 99.
	  If you increase it past that, it will start displaying letters
	  and numbers.
	- Modifying the Level does absolutely nothing.  The maximum level
	  for the game is 50, but the value allows a level of up to
	  255.

	Experience Points 	- 186 + 187 + 188 + 189
	Current HP 		- 18A + 18B
	Maximum HP		- 18C + 18D
	Strength		- 190
	Agility			- 191
	Intelligence		- 192
	Vitality		- 193
	Luck			- 194
	Level Up		- 195 + 1956
	Damage			- 1A0
	Hit %			- 1A1
	Level			- 1A2

II. Equipment
	- Each weapon has two different values.  One value is for
	  the weapon being in your inventory and the second value
	  for the same weapon is used when that item is equipped
	  on your warrior.

	First Weapon		- 198
	Second Weapon		- 199
	Third Weapon		- 19A
	Fourth Weapon		- 19B
	First Armor		- 19C
	Second Armor		- 19D
	Third Armor		- 19E
	Fourth Armor		- 19F

III. Magic
	- The maximum amount of Magic Points is 9 for any level,
	  but you can have up to 255 points.  This won't be
	  displayed correctly but it still works.
	- Each spell level has it's own list of spells.  Therefore,
	  you can't put a level 8 spell in a level one spot or
	  vice versa.  

	Current Magic Lv1	- 3A0
	Current Magic Lv2	- 3A1
	Current Magic Lv3	- 3A2
	Current Magic Lv4	- 3A3
	Current Magic Lv5	- 3A4
	Current Magic Lv6	- 3A5
	Current Magic Lv7	- 3A6
	Current Magic Lv8	- 3A7
	Maximum Magic Lv1	- 3A8
	Maximum Magic Lv2	- 3A9
	Maximum Magic Lv3	- 3AA
	Maximum Magic Lv4	- 3AB
	Maximum Magic Lv5	- 3AC
	Maximum Magic Lv6	- 3AD
	Maximum Magic Lv7	- 3AE
	Maximum Magic Lv8	- 3AF
	First Spell Lv. 1	- 380
	Second Spell Lv. 1	- 381
	Third Spell Lv. 1	- 382
	First Spell Lv. 2	- 384
	Second Spell Lv. 2	- 385
	Third Spell Lv. 2	- 386
	First Spell Lv. 3	- 388
	Second Spell Lv. 3	- 389
	Third Spell Lv. 3	- 38A
	First Spell Lv. 4	- 38C
	Second Spell Lv. 4	- 38D
	Third Spell Lv. 4	- 38E
	First Spell Lv. 5	- 390
	Second Spell Lv. 5	- 391
	Third Spell Lv. 5	- 392
	First Spell Lv. 6	- 394
	Second Spell Lv. 6	- 395
	Third Spell Lv. 6	- 396
	First Spell Lv. 7	- 398
	Second Spell Lv. 7	- 399
	Third Spell Lv. 7	- 39A
	First Spell Lv. 8	- 39C
	Second Spell Lv. 8	- 39D
	Third Spell Lv. 8	- 39E

IV. Miscellaneous
	- Modifying the class changes which characters can learn
	  which spells and it changes their chances of increasing
	  certain statistics.

	Class			- 180
	Condition		- 181
	First Letter of Name	- 182
	Second Letter of Name	- 183
	Third Letter of Name	- 184
	Fourth Letter of Name	- 185

~~~~~~~~~~~~~~~~~~~~~~~~~~
VI. Fourth Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
	- The maximum amount of experience points should be 999,999, but if
	  you put FF FF FF FF as the hexidecimal it will go much higher.
	- The Current HP and Maximum HP values should be at a maximum
	  999.  Because there are two values, however, you can have
	  a maximum of 65,535 Hit Points.  Of course, it won't display
	  this amount, but you will still have it.
	- The maximum for all statistics is 63 (hexidecimal) which is 99.
	  If you increase it past that, it will start displaying letters
	  and numbers.
	- Modifying the Level does absolutely nothing.  The maximum level
	  for the game is 50, but the value allows a level of up to
	  255.

	Experience Points 	- 1C6 + 1C7 + 1C8 + 1C9
	Current HP 		- 1CA + 1CB
	Maximum HP		- 1CC + 1CD
	Strength		- 1D0
	Agility			- 1D1
	Intelligence		- 1D2
	Vitality		- 1D3
	Luck			- 1D4
	Level Up		- 1D5 + 1D6
	Damage			- 1B0
	Hit %			- 1B1
	Level			- 1B2

II. Equipment
	- Each weapon has two different values.  One value is for
	  the weapon being in your inventory and the second value
	  for the same weapon is used when that item is equipped
	  on your warrior.

	First Weapon		- 1D8
	Second Weapon		- 1D9
	Third Weapon		- 1DA
	Fourth Weapon		- 1DB
	First Armor		- 1DC
	Second Armor		- 1DD
	Third Armor		- 1DE
	Fourth Armor		- 1DF

III. Magic
	- The maximum amount of Magic Points is 9 for any level,
	  but you can have up to 255 points.  This won't be
	  displayed correctly but it still works.
	- Each spell level has it's own list of spells.  Therefore,
	  you can't put a level 8 spell in a level one spot or
	  vice versa.  

	Current Magic Lv1	- 400
	Current Magic Lv2	- 401
	Current Magic Lv3	- 402
	Current Magic Lv4	- 403
	Current Magic Lv5	- 404
	Current Magic Lv6	- 405
	Current Magic Lv7	- 406
	Current Magic Lv8	- 407
	Maximum Magic Lv1	- 408
	Maximum Magic Lv2	- 409
	Maximum Magic Lv3	- 40A
	Maximum Magic Lv4	- 40B
	Maximum Magic Lv5	- 40C
	Maximum Magic Lv6	- 40D
	Maximum Magic Lv7	- 40E
	Maximum Magic Lv8	- 40F
	First Spell Lv. 1	- 3C0
	Second Spell Lv. 1	- 3C1
	Third Spell Lv. 1	- 3C2
	First Spell Lv. 2	- 3C4
	Second Spell Lv. 2	- 3C5
	Third Spell Lv. 2	- 3C6
	First Spell Lv. 3	- 3C8
	Second Spell Lv. 3	- 3C9
	Third Spell Lv. 3	- 3CA
	First Spell Lv. 4	- 3CC
	Second Spell Lv. 4	- 3CD
	Third Spell Lv. 4	- 3CE
	First Spell Lv. 5	- 3C0
	Second Spell Lv. 5	- 3C1
	Third Spell Lv. 5	- 3C2
	First Spell Lv. 6	- 3C4
	Second Spell Lv. 6	- 3C5
	Third Spell Lv. 6	- 3C6
	First Spell Lv. 7	- 3C8
	Second Spell Lv. 7	- 3C9
	Third Spell Lv. 7	- 3CA
	First Spell Lv. 8	- 3CC
	Second Spell Lv. 8	- 3CD
	Third Spell Lv. 8	- 3CE

IV. Miscellaneous
	- Modifying the class changes which characters can learn
	  which spells and it changes their chances of increasing
	  certain statistics.

	Class			- 1C0
	Condition		- 1C1
	First Letter of Name	- 1C2
	Second Letter of Name	- 1C3
	Third Letter of Name	- 1C4
	Fourth Letter of Name	- 1C5

~~~~~~~~~~~~~~~~~~
VII. Item Offsets
~~~~~~~~~~~~~~~~~~
	- For all items with a * next to it, two values
	  are possible.  If you put 00 at this offset,
	  you won't have the item, and if you put 01 at
	  this offset, you will have it.
	- For all items with a ** next to it, put the
	  amount of these you wish to have and that amount
	  of the item will be in your inventory.  The game
	  maximum is 63 (hexidecimal) which is 99 but you
	  can put FF to have 255 of the item.

	21 - Lute*
	22 - Crown*
	23 - Crystal*
	24 - Herb*
	25 - Key*
	26 - TNT*
	27 - Adamant*
	28 - Slab*
	29 - Ruby*
	2A - Rod*
	2B - Floater*
	2C - Chime*
	2D - Tail*
	2E - Cube*
	2F - Bottle*
	30 - Oxyale*
	31 - Canoe*
	32 - Top-Left Orb*
	33 - Top-Right Orb*
	34 - Bottom-Left Orb*
	35 - Bottom-Right Orb*
	36 - Tents**
	37 - Cabin**
	38 - House**
	39 - Heal Potion**
	3A - Pure Potion**
	3B - Soft Potion**

~~~~~~~~~~~~~~~~~~~
VIII. Miscellaneous
~~~~~~~~~~~~~~~~~~~
	- The maximum amount of Gold your party can have is 999,999,
	  but you can increase that amount by putting FF FF FF in these
	  offsets.  It won't be displayed correctly, but you will have
	  a total of over 16,000,000 Gold!
	Gold Offsets: 1C + 1D + 1E

~~~~~~~~~~
IX. Digits
~~~~~~~~~~
A. Classes Digits
	00 - Fighter
	01 - Thief
	02 - Bl. Belt
	03 - Red Mage
	04 - Wh. Mage
	05 - Bl. Mage
	06 - Knight
	07 - Ninja
	08 - Master
	09 - Red Wiz.
	0A - Wh. Wiz.
	0B - Bl. Wiz.

B. Condition Digits
	00 - Normal
	01 - Slain
	02 - Stone
	03 - Poison
	
C. Weapon Digits
	01 - Wooden Nunchucks
	02 - Small Knife
	03 - Wooden Staff
	04 - Rapier
	05 - Iron Hammer
	06 - Short Sword
	07 - Hand Axe
	08 - Scimitar
	09 - Iron Nunchucks
	0A - Large Knife
	0B - Iron Staff
	0C - Sabre
	0D - Long Sword
	0E - Great Axe
	0F - Falchion
	10 - Silver Knife
	11 - Silver Sword
	12 - Silver Hammer
	13 - Silver Axe
	14 - Flame Sword
	15 - Ice Sword
	16 - Dragon Sword
	17 - Giant Sword
	18 - Sun Sword
	19 - Coral Sword
	1A - Were Sword
	1B - Rune Sword
	1C - Power Staff
	1D - Light Axe
	1E - Heal Staff
	1F - Mage Staff
	20 - Defense Sword
	21 - Wizard Sword
	22 - Vorpal
	23 - Cat Claw
	24 - Thor Hammer
	25 - Bane Sword
	26 - Katana 
	27 - Xcalibur
	28 - Masamune
	
D. Weapon Digits (Equipped)
	81 - Wooden Nunchucks
	82 - Small Knife
	83 - Wooden Staff
	84 - Rapier
	85 - Iron Hammer
	86 - Short Sword
	87 - Hand Axe
	88 - Scimitar
	89 - Iron Nunchucks
	8A - Large Knife
	8B - Iron Staff
	8C - Sabre
	8D - Long Sword
	8E - Great Axe
	8F - Falchion
	90 - Silver Knife
	91 - Silver Sword
	92 - Silver Hammer
	93 - Silver Axe
	94 - Flame Sword
	95 - Ice Sword
	96 - Dragon Sword
	97 - Giant Sword
	98 - Sun Sword
	99 - Coral Sword
	9A - Were Sword
	9B - Rune Sword
	9C - Power Staff
	9D - Light Axe
	9E - Heal Staff
	9F - Mage Staff
	A0 - Defense Sword
	A1 - Wizard Sword
	A2 - Vorpal
	A3 - Cat Claw
	A4 - Thor Hammer
	A5 - Bane Sword
	A6 - Katana 
	A7 - Xcalibur
	A8 - Masamune

E. Armor Digits
	01 - Cloth
	02 - Wooden Armor
	03 - Chain Armor
	04 - Iron Armor
	05 - Steel Armor
	06 - Silver Armor
	07 - Flame Armor
	08 - Ice Armor
	09 - Opal Armor
	0A - Dragon Armor
	0B - Copper Bracelet
	0C - Silver Bracelet
	0D - Gold Bracelet
	0E - Opal Bracelet
	0F - White Shirt
	10 - Black Shirt
	11 - Wooden Shield
	12 - Iron Shield
	13 - Silver Shield
	14 - Flame Shield
	15 - Ice Shield
	16 - Opal Shield
	17 - Aegis Shield
	18 - Buckler
	19 - ProCape
	1A - Cap
	1B - Wooden Helmet
	1C - Iron Helmet
	1D - Silver Helmet
	1E - Opal Helmet
	1F - Heal Helmet
	20 - Ribbon
	21 - Gloves
	22 - Copper Gauntlet
	23 - Silver Gauntlet
	24 - Zeus Gauntlet
	25 - Power Gauntlet
	26 - Opal Gauntlet
	27 - ProRing

F. Armor Digits (Equipped)
	81 - Cloth
	82 - Wooden Armor
	83 - Chain Armor
	84 - Iron Armor
	85 - Steel Armor
	86 - Silver Armor
	87 - Flame Armor
	88 - Ice Armor
	89 - Opal Armor
	8A - Dragon Armor
	8B - Copper Bracelet
	8C - Silver Bracelet
	8D - Gold Bracelet
	8E - Opal Bracelet
	8F - White Shirt
	90 - Black Shirt
	91 - Wooden Shield
	92 - Iron Shield
	93 - Silver Shield
	94 - Flame Shield
	95 - Ice Shield
	96 - Opal Shield
	97 - Aegis Shield
	98 - Buckler
	99 - ProCape
	9A - Cap
	9B - Wooden Helmet
	9C - Iron Helmet
	9D - Silver Helmet
	9E - Opal Helmet
	9F - Heal Helmet
	A0 - Ribbon
	A1 - Gloves
	A2 - Copper Gauntlet
	A3 - Silver Gauntlet
	A4 - Zeus Gauntlet
	A5 - Power Gauntlet
	A6 - Opal Gauntlet
	A7 - ProRing

G. Magic Digits
	01 - CURE
	02 - HARM
	03 - FOG
	04 - RUSE
	05 - FIRE
	06 - SLEP
	07 - LOCK
	08 - LIT
	01 - LAMP
	02 - MUTE
	03 - ALIT
	04 - INVS
	05 - ICE
	06 - DARK
	07 - TMPR
	08 - SLOW
	01 - CUR2
	02 - HRM2
	03 - AFIR
	04 - HEAL
	05 - FIR2
	06 - HOLD
	07 - LIT2
	08 - LOK2
	01 - PURE
	02 - FEAR
	03 - AICE
	04 - AMUT
	05 - SLP2
	06 - FAST
	07 - CONF
	08 - ICE2
	01 - CUR3
	02 - LIFE
	03 - HRM3
	04 - HEL2
	05 - FIR3
	06 - BANE
	07 - WARP
	08 - SLO2
	01 - SOFT
	02 - EXIT
	03 - FOG2
	04 - INV2
	05 - LIT3
	06 - RUB
	07 - QAKE
	08 - STUN
	01 - CUR4
	02 - HRM4
	03 - ARUB
	04 - HEL3
	05 - ICE3
	06 - BRAK
	07 - SABR
	08 - BLND
	01 - LIF2
	02 - FADE
	03 - WALL
	04 - XFER
	05 - NUKE
	06 - STOP
	07 - ZAP!
	08 - XXXX

H. Alphanumerical Digits
	80 - 0
	81 - 1
	82 - 2
	83 - 3
	84 - 4
	85 - 5
	86 - 6
	87 - 7
	88 - 8
	89 - 9
	8A - A
	8B - B
	8C - C
	8D - D
	8E - E
	8F - F
	90 - G
	91 - H
	92 - I
	93 - J
	94 - K
	95 - L
	96 - M
	97 - N
	98 - O
	99 - P
	9A - Q
	9B - R
	9C - S
	9D - T
	9E - U
	9F - V
	A0 - W
	A1 - X
	A2 - Y
	A3 - Z
	A4 - a
	A5 - b
	A6 - c
	A7 - d
	A8 - e
	A9 - f
	AA - g
	AB - h
	AC - i
	AD - j
	AE - k
	AF - l
	B0 - m
	B1 - n
	B2 - o
	B3 - p
	B4 - q
	B5 - r
	B6 - s
	B7 - t
	B8 - u
	B9 - v
	BA - w
	BB - x
	BC - y
	BD - z
	BE - '
	BF - ,
	C0 - .
	C2 - -
	C3 - ..
	C4 - !
	C5 - ?
	FF -  (Space)

~~~~~~~~~~~~
X. Credits
~~~~~~~~~~~~
Nintendo		- They made the game and sold it to Squaresoft
			  (or so I heard).  They also made the NES.


~~~~~~~~~~~~~~~~~~~~~~~~~
XI. Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
Since there are a few things that I have yet to know that you might know, 
I would appreciate any submissions (you will be given credit, of course) 
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
------------------------------------------------------------------------
This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
not use this guide without permission or take direct information from 
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Final Fantasy.