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    Save State Hacking Guide by PKT_Paladin

    Updated: 07/03/01 | Search Guide | Bookmark Guide

    Save State Hacking FAQ for Final Fantasy NES
    by: PKT_Paladin
    
    ~~~~~~~~~~~~~~~~~
    Table of Contents
    ~~~~~~~~~~~~~~~~~
    I. Introduction
    II. Revision History
    III. First Warrior Offsets
    	A. Statistics
    	B. Equipment
    	C. Magic
    	D. Miscellaneous
    IV. Second Warrior Offsets
    	A. Statistics
    	B. Equipment
    	C. Magic
    	D. Miscellaneous
    V. Third Warrior Offsets
    	A. Statistics
    	B. Equipment
    	C. Magic
    	D. Miscellaneous
    VI. Fourth Warrior Offsets
    	A. Statistics
    	B. Equipment
    	C. Magic
    	D. Miscellaneous
    VII. Item Offsets
    VIII. Miscellaneous
    IX. Digits
    	A. Classes
    	B. Conditions
    	C. Weapons Digits
    	D. Weapons Digits (Equipped)
    	E. Armor Digits
    	F. Armor Digits (Equipped)
    	G. Magic Digits
    	H. Alphanumerical Digits
    X. Credits
    XI. Contact Information
    
    ~~~~~~~~~~~~~~~
    I. Introduction
    ~~~~~~~~~~~~~~~
    
    	My alias is PKT_Paladin, but that is not my name.  For this FAQ you
    don't need to know my real name =).  Please don't steal anything from this
    FAQ for your site or for your own FAQ unless you provide some sort of credit.
    I wrote everything in this FAQ.  These offsets are specifically for the emulator
    Nesticle and the game these offsets for is Final Fantasy for NES.
    
    	If you are new to Save State Hacking, this is how it is done:
    Download Hex Workshop from download.com.  Install it, run it, and 
    open up the save state file.  On the left you will see addresses on the 
    left and 16 columns on the right.  There are actually 16 bytes each in
    groups of two.  Observe:
    
        0 0000 0000 0000 0000 0000 0000 0000 0000
       10 0000 0000 0000 00FF 0000 0000 0000 0000
    
    	The location of the byte FF is actually 17.  In hex, as opposed to
    the regular number system we are used to that goes from 0-10, the numbers
    go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
    and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
    that I have listed in the savestate editting section and modify the bytes
    to as high or as low as you desire.  When you are done, save it on the
    hexidecimal editor and load it in the emulator and you should be done.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    II. Revision History
    ~~~~~~~~~~~~~~~~~~~~
    v.98		: I had to update again!  I decided to elaborate on all
    		  of the different offsets by explaining their maximum
    		  values and glitches with putting certain numbers in
    		  certain spots, etc
    v.96		: It turns out I did need to update this guide.  I forgot to
    		  put in my information about how to hack save states.  It's
    		  here now and it is in the introduction section.
    v.95		: This FAQ seems pretty complete.  Unless I have made an error
    		  or something, I don't need to update it anymore.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    III. First Warrior Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A. Statistics
    	- The maximum amount of experience points should be 999,999, but if
    	  you put FF FF FF FF as the hexidecimal it will go much higher.
    	- The Current HP and Maximum HP values should be at a maximum
    	  999.  Because there are two values, however, you can have
    	  a maximum of 65,535 Hit Points.  Of course, it won't display
    	  this amount, but you will still have it.
    	- The maximum for all statistics is 63 (hexidecimal) which is 99.
    	  If you increase it past that, it will start displaying letters
    	  and numbers.
    	- Modifying the Level does absolutely nothing.  The maximum level
    	  for the game is 50, but the value allows a level of up to
    	  255.
    
    	Experience Points 	- 106 + 107 + 108 + 109
    	Current HP 		- 10A + 10B
    	Maximum HP		- 10C + 10D
    	Strength		- 110
    	Agility			- 111
    	Intelligence		- 112
    	Vitality		- 113
    	Luck			- 114
    	Level Up		- 115 + 116
    	Damage			- 120
    	Hit %			- 121
    	Level			- 122
    
    B. Equipment
    	- Each weapon has two different values.  One value is for
    	  the weapon being in your inventory and the second value
    	  for the same weapon is used when that item is equipped
    	  on your warrior.
    
    	First Weapon		- 118
    	Second Weapon		- 119
    	Third Weapon		- 11A
    	Fourth Weapon		- 11B
    	First Armor		- 11C
    	Second Armor		- 11D
    	Third Armor		- 11E
    	Fourth Armor		- 11F
    
    III. Magic
    	- The maximum amount of Magic Points is 9 for any level,
    	  but you can have up to 255 points.  This won't be
    	  displayed correctly but it still works.
    	- Each spell level has it's own list of spells.  Therefore,
    	  you can't put a level 8 spell in a level one spot or
    	  vice versa.  
    
    	Current Magic Lv1	- 320
    	Current Magic Lv2	- 321
    	Current Magic Lv3	- 322
    	Current Magic Lv4	- 323
    	Current Magic Lv5	- 324
    	Current Magic Lv6	- 325
    	Current Magic Lv7	- 326
    	Current Magic Lv8	- 327
    	Maximum Magic Lv1	- 328
    	Maximum Magic Lv2	- 329
    	Maximum Magic Lv3	- 32A
    	Maximum Magic Lv4	- 32B
    	Maximum Magic Lv5	- 32C
    	Maximum Magic Lv6	- 32D
    	Maximum Magic Lv7	- 32E
    	Maximum Magic Lv8	- 32F
    	First Spell Lv. 1	- 300
    	Second Spell Lv. 1	- 301
    	Third Spell Lv. 1	- 302
    	First Spell Lv. 2	- 304
    	Second Spell Lv. 2	- 305
    	Third Spell Lv. 2	- 306
    	First Spell Lv. 3	- 308
    	Second Spell Lv. 3	- 309
    	Third Spell Lv. 3	- 30A
    	First Spell Lv. 4	- 30C
    	Second Spell Lv. 4	- 30D
    	Third Spell Lv. 4	- 30E
    	First Spell Lv. 5	- 310
    	Second Spell Lv. 5	- 311
    	Third Spell Lv. 5	- 312
    	First Spell Lv. 6	- 314
    	Second Spell Lv. 6	- 315
    	Third Spell Lv. 6	- 316
    	First Spell Lv. 7	- 318
    	Second Spell Lv. 7	- 319
    	Third Spell Lv. 7	- 31A
    	First Spell Lv. 8	- 31C
    	Second Spell Lv. 8	- 31D
    	Third Spell Lv. 8	- 31E
    
    IV. Miscellaneous
    	- Modifying the class changes which characters can learn
    	  which spells and it changes their chances of increasing
    	  certain statistics.
    
    	Class			- 100
    	Condition		- 101
    	First Letter of Name	- 102
    	Second Letter of Name	- 103
    	Third Letter of Name	- 104
    	Fourth Letter of Name	- 105
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    IV.Second Warrior Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    I. Statistics
    	- The maximum amount of experience points should be 999,999, but if
    	  you put FF FF FF FF as the hexidecimal it will go much higher.
    	- The Current HP and Maximum HP values should be at a maximum
    	  999.  Because there are two values, however, you can have
    	  a maximum of 65,535 Hit Points.  Of course, it won't display
    	  this amount, but you will still have it.
    	- The maximum for all statistics is 63 (hexidecimal) which is 99.
    	  If you increase it past that, it will start displaying letters
    	  and numbers.
    	- Modifying the Level does absolutely nothing.  The maximum level
    	  for the game is 50, but the value allows a level of up to
    	  255.
    
    	Experience Points 	- 146 + 147 + 148 + 149
    	Current HP 		- 14A + 14B
    	Maximum HP		- 14C + 14D
    	Strength		- 150
    	Agility			- 151
    	Intelligence		- 152
    	Vitality		- 153
    	Luck			- 154
    	Level Up		- 155 + 156
    	Damage			- 160
    	Hit %			- 161
    	Level			- 162
    
    II. Equipment
    	- Each weapon has two different values.  One value is for
    	  the weapon being in your inventory and the second value
    	  for the same weapon is used when that item is equipped
    	  on your warrior.
    
    	First Weapon		- 158
    	Second Weapon		- 159
    	Third Weapon		- 15A
    	Fourth Weapon		- 15B
    	First Armor		- 15C
    	Second Armor		- 15D
    	Third Armor		- 15E
    	Fourth Armor		- 15F
    
    III. Magic
    	- The maximum amount of Magic Points is 9 for any level,
    	  but you can have up to 255 points.  This won't be
    	  displayed correctly but it still works.
    	- Each spell level has it's own list of spells.  Therefore,
    	  you can't put a level 8 spell in a level one spot or
    	  vice versa.  
    
    	Current Magic Lv1	- 360
    	Current Magic Lv2	- 361
    	Current Magic Lv3	- 362
    	Current Magic Lv4	- 363
    	Current Magic Lv5	- 364
    	Current Magic Lv6	- 365
    	Current Magic Lv7	- 366
    	Current Magic Lv8	- 367
    	Maximum Magic Lv1	- 368
    	Maximum Magic Lv2	- 369
    	Maximum Magic Lv3	- 36A
    	Maximum Magic Lv4	- 36B
    	Maximum Magic Lv5	- 36C
    	Maximum Magic Lv6	- 36D
    	Maximum Magic Lv7	- 36E
    	Maximum Magic Lv8	- 36F
    	First Spell Lv. 1	- 340
    	Second Spell Lv. 1	- 341
    	Third Spell Lv. 1	- 342
    	First Spell Lv. 2	- 344
    	Second Spell Lv. 2	- 345
    	Third Spell Lv. 2	- 346
    	First Spell Lv. 3	- 348
    	Second Spell Lv. 3	- 349
    	Third Spell Lv. 3	- 34A
    	First Spell Lv. 4	- 34C
    	Second Spell Lv. 4	- 34D
    	Third Spell Lv. 4	- 34E
    	First Spell Lv. 5	- 350
    	Second Spell Lv. 5	- 351
    	Third Spell Lv. 5	- 352
    	First Spell Lv. 6	- 354
    	Second Spell Lv. 6	- 355
    	Third Spell Lv. 6	- 356
    	First Spell Lv. 7	- 358
    	Second Spell Lv. 7	- 359
    	Third Spell Lv. 7	- 35A
    	First Spell Lv. 8	- 35C
    	Second Spell Lv. 8	- 35D
    	Third Spell Lv. 8	- 35E
    
    IV. Miscellaneous
    	- Modifying the class changes which characters can learn
    	  which spells and it changes their chances of increasing
    	  certain statistics.
    
    	Class			- 140
    	Condition		- 141
    	First Letter of Name	- 142
    	Second Letter of Name	- 143
    	Third Letter of Name	- 144
    	Fourth Letter of Name	- 145
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    V. Third Warrior Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~
    I. Statistics
    	- The maximum amount of experience points should be 999,999, but if
    	  you put FF FF FF FF as the hexidecimal it will go much higher.
    	- The Current HP and Maximum HP values should be at a maximum
    	  999.  Because there are two values, however, you can have
    	  a maximum of 65,535 Hit Points.  Of course, it won't display
    	  this amount, but you will still have it.
    	- The maximum for all statistics is 63 (hexidecimal) which is 99.
    	  If you increase it past that, it will start displaying letters
    	  and numbers.
    	- Modifying the Level does absolutely nothing.  The maximum level
    	  for the game is 50, but the value allows a level of up to
    	  255.
    
    	Experience Points 	- 186 + 187 + 188 + 189
    	Current HP 		- 18A + 18B
    	Maximum HP		- 18C + 18D
    	Strength		- 190
    	Agility			- 191
    	Intelligence		- 192
    	Vitality		- 193
    	Luck			- 194
    	Level Up		- 195 + 1956
    	Damage			- 1A0
    	Hit %			- 1A1
    	Level			- 1A2
    
    II. Equipment
    	- Each weapon has two different values.  One value is for
    	  the weapon being in your inventory and the second value
    	  for the same weapon is used when that item is equipped
    	  on your warrior.
    
    	First Weapon		- 198
    	Second Weapon		- 199
    	Third Weapon		- 19A
    	Fourth Weapon		- 19B
    	First Armor		- 19C
    	Second Armor		- 19D
    	Third Armor		- 19E
    	Fourth Armor		- 19F
    
    III. Magic
    	- The maximum amount of Magic Points is 9 for any level,
    	  but you can have up to 255 points.  This won't be
    	  displayed correctly but it still works.
    	- Each spell level has it's own list of spells.  Therefore,
    	  you can't put a level 8 spell in a level one spot or
    	  vice versa.  
    
    	Current Magic Lv1	- 3A0
    	Current Magic Lv2	- 3A1
    	Current Magic Lv3	- 3A2
    	Current Magic Lv4	- 3A3
    	Current Magic Lv5	- 3A4
    	Current Magic Lv6	- 3A5
    	Current Magic Lv7	- 3A6
    	Current Magic Lv8	- 3A7
    	Maximum Magic Lv1	- 3A8
    	Maximum Magic Lv2	- 3A9
    	Maximum Magic Lv3	- 3AA
    	Maximum Magic Lv4	- 3AB
    	Maximum Magic Lv5	- 3AC
    	Maximum Magic Lv6	- 3AD
    	Maximum Magic Lv7	- 3AE
    	Maximum Magic Lv8	- 3AF
    	First Spell Lv. 1	- 380
    	Second Spell Lv. 1	- 381
    	Third Spell Lv. 1	- 382
    	First Spell Lv. 2	- 384
    	Second Spell Lv. 2	- 385
    	Third Spell Lv. 2	- 386
    	First Spell Lv. 3	- 388
    	Second Spell Lv. 3	- 389
    	Third Spell Lv. 3	- 38A
    	First Spell Lv. 4	- 38C
    	Second Spell Lv. 4	- 38D
    	Third Spell Lv. 4	- 38E
    	First Spell Lv. 5	- 390
    	Second Spell Lv. 5	- 391
    	Third Spell Lv. 5	- 392
    	First Spell Lv. 6	- 394
    	Second Spell Lv. 6	- 395
    	Third Spell Lv. 6	- 396
    	First Spell Lv. 7	- 398
    	Second Spell Lv. 7	- 399
    	Third Spell Lv. 7	- 39A
    	First Spell Lv. 8	- 39C
    	Second Spell Lv. 8	- 39D
    	Third Spell Lv. 8	- 39E
    
    IV. Miscellaneous
    	- Modifying the class changes which characters can learn
    	  which spells and it changes their chances of increasing
    	  certain statistics.
    
    	Class			- 180
    	Condition		- 181
    	First Letter of Name	- 182
    	Second Letter of Name	- 183
    	Third Letter of Name	- 184
    	Fourth Letter of Name	- 185
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    VI. Fourth Warrior Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    I. Statistics
    	- The maximum amount of experience points should be 999,999, but if
    	  you put FF FF FF FF as the hexidecimal it will go much higher.
    	- The Current HP and Maximum HP values should be at a maximum
    	  999.  Because there are two values, however, you can have
    	  a maximum of 65,535 Hit Points.  Of course, it won't display
    	  this amount, but you will still have it.
    	- The maximum for all statistics is 63 (hexidecimal) which is 99.
    	  If you increase it past that, it will start displaying letters
    	  and numbers.
    	- Modifying the Level does absolutely nothing.  The maximum level
    	  for the game is 50, but the value allows a level of up to
    	  255.
    
    	Experience Points 	- 1C6 + 1C7 + 1C8 + 1C9
    	Current HP 		- 1CA + 1CB
    	Maximum HP		- 1CC + 1CD
    	Strength		- 1D0
    	Agility			- 1D1
    	Intelligence		- 1D2
    	Vitality		- 1D3
    	Luck			- 1D4
    	Level Up		- 1D5 + 1D6
    	Damage			- 1B0
    	Hit %			- 1B1
    	Level			- 1B2
    
    II. Equipment
    	- Each weapon has two different values.  One value is for
    	  the weapon being in your inventory and the second value
    	  for the same weapon is used when that item is equipped
    	  on your warrior.
    
    	First Weapon		- 1D8
    	Second Weapon		- 1D9
    	Third Weapon		- 1DA
    	Fourth Weapon		- 1DB
    	First Armor		- 1DC
    	Second Armor		- 1DD
    	Third Armor		- 1DE
    	Fourth Armor		- 1DF
    
    III. Magic
    	- The maximum amount of Magic Points is 9 for any level,
    	  but you can have up to 255 points.  This won't be
    	  displayed correctly but it still works.
    	- Each spell level has it's own list of spells.  Therefore,
    	  you can't put a level 8 spell in a level one spot or
    	  vice versa.  
    
    	Current Magic Lv1	- 400
    	Current Magic Lv2	- 401
    	Current Magic Lv3	- 402
    	Current Magic Lv4	- 403
    	Current Magic Lv5	- 404
    	Current Magic Lv6	- 405
    	Current Magic Lv7	- 406
    	Current Magic Lv8	- 407
    	Maximum Magic Lv1	- 408
    	Maximum Magic Lv2	- 409
    	Maximum Magic Lv3	- 40A
    	Maximum Magic Lv4	- 40B
    	Maximum Magic Lv5	- 40C
    	Maximum Magic Lv6	- 40D
    	Maximum Magic Lv7	- 40E
    	Maximum Magic Lv8	- 40F
    	First Spell Lv. 1	- 3C0
    	Second Spell Lv. 1	- 3C1
    	Third Spell Lv. 1	- 3C2
    	First Spell Lv. 2	- 3C4
    	Second Spell Lv. 2	- 3C5
    	Third Spell Lv. 2	- 3C6
    	First Spell Lv. 3	- 3C8
    	Second Spell Lv. 3	- 3C9
    	Third Spell Lv. 3	- 3CA
    	First Spell Lv. 4	- 3CC
    	Second Spell Lv. 4	- 3CD
    	Third Spell Lv. 4	- 3CE
    	First Spell Lv. 5	- 3C0
    	Second Spell Lv. 5	- 3C1
    	Third Spell Lv. 5	- 3C2
    	First Spell Lv. 6	- 3C4
    	Second Spell Lv. 6	- 3C5
    	Third Spell Lv. 6	- 3C6
    	First Spell Lv. 7	- 3C8
    	Second Spell Lv. 7	- 3C9
    	Third Spell Lv. 7	- 3CA
    	First Spell Lv. 8	- 3CC
    	Second Spell Lv. 8	- 3CD
    	Third Spell Lv. 8	- 3CE
    
    IV. Miscellaneous
    	- Modifying the class changes which characters can learn
    	  which spells and it changes their chances of increasing
    	  certain statistics.
    
    	Class			- 1C0
    	Condition		- 1C1
    	First Letter of Name	- 1C2
    	Second Letter of Name	- 1C3
    	Third Letter of Name	- 1C4
    	Fourth Letter of Name	- 1C5
    
    ~~~~~~~~~~~~~~~~~~
    VII. Item Offsets
    ~~~~~~~~~~~~~~~~~~
    	- For all items with a * next to it, two values
    	  are possible.  If you put 00 at this offset,
    	  you won't have the item, and if you put 01 at
    	  this offset, you will have it.
    	- For all items with a ** next to it, put the
    	  amount of these you wish to have and that amount
    	  of the item will be in your inventory.  The game
    	  maximum is 63 (hexidecimal) which is 99 but you
    	  can put FF to have 255 of the item.
    
    	21 - Lute*
    	22 - Crown*
    	23 - Crystal*
    	24 - Herb*
    	25 - Key*
    	26 - TNT*
    	27 - Adamant*
    	28 - Slab*
    	29 - Ruby*
    	2A - Rod*
    	2B - Floater*
    	2C - Chime*
    	2D - Tail*
    	2E - Cube*
    	2F - Bottle*
    	30 - Oxyale*
    	31 - Canoe*
    	32 - Top-Left Orb*
    	33 - Top-Right Orb*
    	34 - Bottom-Left Orb*
    	35 - Bottom-Right Orb*
    	36 - Tents**
    	37 - Cabin**
    	38 - House**
    	39 - Heal Potion**
    	3A - Pure Potion**
    	3B - Soft Potion**
    
    ~~~~~~~~~~~~~~~~~~~
    VIII. Miscellaneous
    ~~~~~~~~~~~~~~~~~~~
    	- The maximum amount of Gold your party can have is 999,999,
    	  but you can increase that amount by putting FF FF FF in these
    	  offsets.  It won't be displayed correctly, but you will have
    	  a total of over 16,000,000 Gold!
    	Gold Offsets: 1C + 1D + 1E
    
    ~~~~~~~~~~
    IX. Digits
    ~~~~~~~~~~
    A. Classes Digits
    	00 - Fighter
    	01 - Thief
    	02 - Bl. Belt
    	03 - Red Mage
    	04 - Wh. Mage
    	05 - Bl. Mage
    	06 - Knight
    	07 - Ninja
    	08 - Master
    	09 - Red Wiz.
    	0A - Wh. Wiz.
    	0B - Bl. Wiz.
    
    B. Condition Digits
    	00 - Normal
    	01 - Slain
    	02 - Stone
    	03 - Poison
    	
    C. Weapon Digits
    	01 - Wooden Nunchucks
    	02 - Small Knife
    	03 - Wooden Staff
    	04 - Rapier
    	05 - Iron Hammer
    	06 - Short Sword
    	07 - Hand Axe
    	08 - Scimitar
    	09 - Iron Nunchucks
    	0A - Large Knife
    	0B - Iron Staff
    	0C - Sabre
    	0D - Long Sword
    	0E - Great Axe
    	0F - Falchion
    	10 - Silver Knife
    	11 - Silver Sword
    	12 - Silver Hammer
    	13 - Silver Axe
    	14 - Flame Sword
    	15 - Ice Sword
    	16 - Dragon Sword
    	17 - Giant Sword
    	18 - Sun Sword
    	19 - Coral Sword
    	1A - Were Sword
    	1B - Rune Sword
    	1C - Power Staff
    	1D - Light Axe
    	1E - Heal Staff
    	1F - Mage Staff
    	20 - Defense Sword
    	21 - Wizard Sword
    	22 - Vorpal
    	23 - Cat Claw
    	24 - Thor Hammer
    	25 - Bane Sword
    	26 - Katana 
    	27 - Xcalibur
    	28 - Masamune
    	
    D. Weapon Digits (Equipped)
    	81 - Wooden Nunchucks
    	82 - Small Knife
    	83 - Wooden Staff
    	84 - Rapier
    	85 - Iron Hammer
    	86 - Short Sword
    	87 - Hand Axe
    	88 - Scimitar
    	89 - Iron Nunchucks
    	8A - Large Knife
    	8B - Iron Staff
    	8C - Sabre
    	8D - Long Sword
    	8E - Great Axe
    	8F - Falchion
    	90 - Silver Knife
    	91 - Silver Sword
    	92 - Silver Hammer
    	93 - Silver Axe
    	94 - Flame Sword
    	95 - Ice Sword
    	96 - Dragon Sword
    	97 - Giant Sword
    	98 - Sun Sword
    	99 - Coral Sword
    	9A - Were Sword
    	9B - Rune Sword
    	9C - Power Staff
    	9D - Light Axe
    	9E - Heal Staff
    	9F - Mage Staff
    	A0 - Defense Sword
    	A1 - Wizard Sword
    	A2 - Vorpal
    	A3 - Cat Claw
    	A4 - Thor Hammer
    	A5 - Bane Sword
    	A6 - Katana 
    	A7 - Xcalibur
    	A8 - Masamune
    
    E. Armor Digits
    	01 - Cloth
    	02 - Wooden Armor
    	03 - Chain Armor
    	04 - Iron Armor
    	05 - Steel Armor
    	06 - Silver Armor
    	07 - Flame Armor
    	08 - Ice Armor
    	09 - Opal Armor
    	0A - Dragon Armor
    	0B - Copper Bracelet
    	0C - Silver Bracelet
    	0D - Gold Bracelet
    	0E - Opal Bracelet
    	0F - White Shirt
    	10 - Black Shirt
    	11 - Wooden Shield
    	12 - Iron Shield
    	13 - Silver Shield
    	14 - Flame Shield
    	15 - Ice Shield
    	16 - Opal Shield
    	17 - Aegis Shield
    	18 - Buckler
    	19 - ProCape
    	1A - Cap
    	1B - Wooden Helmet
    	1C - Iron Helmet
    	1D - Silver Helmet
    	1E - Opal Helmet
    	1F - Heal Helmet
    	20 - Ribbon
    	21 - Gloves
    	22 - Copper Gauntlet
    	23 - Silver Gauntlet
    	24 - Zeus Gauntlet
    	25 - Power Gauntlet
    	26 - Opal Gauntlet
    	27 - ProRing
    
    F. Armor Digits (Equipped)
    	81 - Cloth
    	82 - Wooden Armor
    	83 - Chain Armor
    	84 - Iron Armor
    	85 - Steel Armor
    	86 - Silver Armor
    	87 - Flame Armor
    	88 - Ice Armor
    	89 - Opal Armor
    	8A - Dragon Armor
    	8B - Copper Bracelet
    	8C - Silver Bracelet
    	8D - Gold Bracelet
    	8E - Opal Bracelet
    	8F - White Shirt
    	90 - Black Shirt
    	91 - Wooden Shield
    	92 - Iron Shield
    	93 - Silver Shield
    	94 - Flame Shield
    	95 - Ice Shield
    	96 - Opal Shield
    	97 - Aegis Shield
    	98 - Buckler
    	99 - ProCape
    	9A - Cap
    	9B - Wooden Helmet
    	9C - Iron Helmet
    	9D - Silver Helmet
    	9E - Opal Helmet
    	9F - Heal Helmet
    	A0 - Ribbon
    	A1 - Gloves
    	A2 - Copper Gauntlet
    	A3 - Silver Gauntlet
    	A4 - Zeus Gauntlet
    	A5 - Power Gauntlet
    	A6 - Opal Gauntlet
    	A7 - ProRing
    
    G. Magic Digits
    	01 - CURE
    	02 - HARM
    	03 - FOG
    	04 - RUSE
    	05 - FIRE
    	06 - SLEP
    	07 - LOCK
    	08 - LIT
    	01 - LAMP
    	02 - MUTE
    	03 - ALIT
    	04 - INVS
    	05 - ICE
    	06 - DARK
    	07 - TMPR
    	08 - SLOW
    	01 - CUR2
    	02 - HRM2
    	03 - AFIR
    	04 - HEAL
    	05 - FIR2
    	06 - HOLD
    	07 - LIT2
    	08 - LOK2
    	01 - PURE
    	02 - FEAR
    	03 - AICE
    	04 - AMUT
    	05 - SLP2
    	06 - FAST
    	07 - CONF
    	08 - ICE2
    	01 - CUR3
    	02 - LIFE
    	03 - HRM3
    	04 - HEL2
    	05 - FIR3
    	06 - BANE
    	07 - WARP
    	08 - SLO2
    	01 - SOFT
    	02 - EXIT
    	03 - FOG2
    	04 - INV2
    	05 - LIT3
    	06 - RUB
    	07 - QAKE
    	08 - STUN
    	01 - CUR4
    	02 - HRM4
    	03 - ARUB
    	04 - HEL3
    	05 - ICE3
    	06 - BRAK
    	07 - SABR
    	08 - BLND
    	01 - LIF2
    	02 - FADE
    	03 - WALL
    	04 - XFER
    	05 - NUKE
    	06 - STOP
    	07 - ZAP!
    	08 - XXXX
    
    H. Alphanumerical Digits
    	80 - 0
    	81 - 1
    	82 - 2
    	83 - 3
    	84 - 4
    	85 - 5
    	86 - 6
    	87 - 7
    	88 - 8
    	89 - 9
    	8A - A
    	8B - B
    	8C - C
    	8D - D
    	8E - E
    	8F - F
    	90 - G
    	91 - H
    	92 - I
    	93 - J
    	94 - K
    	95 - L
    	96 - M
    	97 - N
    	98 - O
    	99 - P
    	9A - Q
    	9B - R
    	9C - S
    	9D - T
    	9E - U
    	9F - V
    	A0 - W
    	A1 - X
    	A2 - Y
    	A3 - Z
    	A4 - a
    	A5 - b
    	A6 - c
    	A7 - d
    	A8 - e
    	A9 - f
    	AA - g
    	AB - h
    	AC - i
    	AD - j
    	AE - k
    	AF - l
    	B0 - m
    	B1 - n
    	B2 - o
    	B3 - p
    	B4 - q
    	B5 - r
    	B6 - s
    	B7 - t
    	B8 - u
    	B9 - v
    	BA - w
    	BB - x
    	BC - y
    	BD - z
    	BE - '
    	BF - ,
    	C0 - .
    	C2 - -
    	C3 - ..
    	C4 - !
    	C5 - ?
    	FF -  (Space)
    
    ~~~~~~~~~~~~
    X. Credits
    ~~~~~~~~~~~~
    Nintendo		- They made the game and sold it to Squaresoft
    			  (or so I heard).  They also made the NES.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    XI. Contact Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
    Since there are a few things that I have yet to know that you might know, 
    I would appreciate any submissions (you will be given credit, of course) 
    to help further develop this FAQ.  Please submit any questions so I can
    answer them for you and anyone else who reads this FAQ.
    ------------------------------------------------------------------------
    This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
    not use this guide without permission or take direct information from 
    it.  Doing that is illegal.  I am in no way affiliated with the makers
    of Final Fantasy.

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