The Intelligence stat in this game was intended to affect damage dealt by spells, but a programming error prevents it from being properly used. In fact, it's not used at all! Because of this, a White Mage's Cure, for example, is just as effective as that of a Red Mage.
In this release of Final Fantasy, there are a number of weapons who are supposed to have special abilities which never activate. These include:
The Blind status, which is intended to lower your accuracy, doesn't do a thing in this game for whatever reason.
There are a number of spells in this game that do not work as designed, if at all:
The iconic prelude to this game, which has been featured in some form in every Final Fantasy game hereafter, was composed and made in a mere five minutes, making it the most rushed piece of music in the series.
According to Hironobu Sakaguchi, he had asked several times to make an RPG similar to Ultima and Wizardry for the Famicom throughout the 80's, only to be turned down each time. However, after the success of Dragon Warrior, he was finally given the OK.
The origin of the game's name is a point of contingency amongst fans. Originally titled "Fighting Fantasy", the game's name was changed later in production. According to Hironobu Sakaguchi, he changed the name of the game as it was intended it to be his final video game before he quit and returned to school. However, according to Nobuo Uematsu, the game's name was changed because Square was on the verge of bankruptcy and thought it could be the company's final game.
When it was in development in Japan, Square has originally intended Final Fantasy to become a Famicom Disk System game, rather than one for the cartridge-based Famicom (the Japanese NES).
The first Final Fantasy game (and any remakes) is the only game in the series in which the player can create a party at the beginning of the game with an open choice of character classes. Every sequel after it features a party that is expanded by meeting new characters with set class types.
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Final Fantasy's development team consisted of seven people and were dubbed The A-Team during development.
Another story to the origin of the game's title was that the team wanted to come up with a name that abbreviated "FF" as this apparently sounded good in native Japanese. Hironobu Sakaguchi later commented: "Those days definitely seemed like end times, but honestly, any word that started with 'F' would’ve been fine."
The battle system and sequences was heavily based on the tabletop game Dungeons & Dragons and the RPG Wizardry.
Akitoshi Kawazu personally made the decision to allow the player to form their own party at the beginning of the game, saying "The fun in an RPG begins when you create a character."
Hironobu Sakaguchi originally declined Yoshitaka Amano to illustrate the game's artwork until Koichi Ishii showed Sakaguchi some of Amano's drawings. Sakaguchi was then unfamiliar with Amano's work.
This was the 16th game Nobuo Uematsu composed.
Nasir Gebelli who coded the game was trying to understand all aspects of the gameplay when Hironobu Sakaguchi advised him to just focus on the coding. This was so Sakaguchi didn't have to explain everything to Gebelli in great detail.
The game began to show great potential during development and other staff members of Square joined on the project, including Hiromichi Tanaka who were later dubbed "The B-Team."
Only 200,000 copies of the game were to be shipped when Hironobu Sakaguchi urged the company to make 400,000 copies to help spawn a sequel.
The English release of Final Fantasy was met with modest success thanks to Nintendo's aggressive marketing for the game.
..TCELES B HSUP
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Garland: No one touches my princess!! LIGHT WARRIORS?? You impertinent fools. I, Garland, will knock you all down!!
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The world is veiled in darkness. The wind stops, the sea is wild, and the earth begins to rot. The people wait, their only hope, a prophecy....
Woman: Please! Save the Princess!
Woman: This is Coneria, the dream city.
Arylon: I am Arylon, the Dancer!
Innkeeper: Welcome.... Stay, to save your data. Don't forget, if you leave your game, Hold RESET while you turn POWER off!!
Old Man: Lukahn left this town, to join his colleagues at Crescent Lake.
Boy: My home is Pravoka, a beautiful port city far east of here.
This is a well. You might think that there is something to it.... But in fact it is just an ordinary well.
Man: WARRIORS. Revive the Power of the ORBS!
Man: The King is sure that someday the LIGHT WARRIORS will come save the Princess, just as in Lukahn's prophecy.
Man: The King is looking for the LIGHT WARRIORS. You do not happen to be them do you?
Connection to Other Media
In Elfheim, one of the graves reads "Here lies Erdrick". This is a reference to Dragon Warrior's legendary hero and was inspired by Square and Enix's then rivalry. The text was changed in later versions to "Here lies Link", a reference to Legend of Zelda's Link.
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