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    FAQ by CSchumacher

    Version: 1.0 | Updated: 07/13/99 | Search Guide | Bookmark Guide

    Subject: Doki Doki Panic FAQ v1.0
    From: kensu@madison.tdsnet.com (Chris Schumacher)
    Date: Tue, 13 Jul 1999 21:02:40 GMT
    Reply-To: kensu@madison.tdsnet.com
    Newsgroups: rec.games.video.nintendo
    There have been several inquires about this over the years, one would think they
    would go away with the advent of Famicom emulators, but the most popular ones
    don't emulate the Disk System, soooo.... Any corrections or additions will be
    most welcome.
    Q: What does the name mean?
    A: Yumekojo Doki Doki Panic translates literally as "Dream-Castle 
    Throbbing Panic", some translate Doki Doki as "Crazy Crazy".
    Q: What's the story?
    A: Ah..uh...some kids get sucked into a book, and...uh, their family
       goes in to get them. 
    Q: What's with the monkey/mouse thing that paces during the intro?
    A: Damned if I know.
    Q: Why was this released in lieu of SMB2j in the US?
    A: The official line is that SMB2j was too hard for the American 
    audience. This is suggesting, of course, that it was not too hard for
    the Japanese audience. Let's face it folks, SMB2j was too hard for
    ANYONE. I tend to think because of the difficulty level and lack of
    anything that was really NEW in SMB2j, Nintendo of America had a
    throbbing panic on their hands. SMB2j was as much a sequel to SMB
    as Ms. Pac-Man was to Pac-Man. If they released it, they could have
    alienated millions of their fans. Chances are that YKDDP never would
    have been released in the states, so NOA saw an opportunity and took
    it. To be bluntly honest, I'm glad they did. YKDDP is a better game
    than SMB2j by a longshot.
    Q: I thought the game that SMB2a was hacked from was called "Dream
    A: If you made an alteration of a game called "Throbbing Panic" would
    YOU give out the real name in publicity material?
    Q: Where can I get it?
    A: Since you'd need to get a Famicom Disk System, a Famicom, and
    manage to find a secondhand copy of the disk, it would probably be for
    the best to use an emulator. I suggest Famtasia for the emulator. Do
    a search for Doki Doki Panic through Hotbot or any other good search
    engine and you'll be able to find the rom. I downloaded the rom quite
    some time ago, and since emulation sites have a life-expectancty
    little longer than the amount of time it takes bread to mold, my
    information would be fairly useless, hence no sites are mentioned in
    this FAQ.
    Q: Isn't that illegal?
    A: I wonder. You see, the thing is that having roms is not illegal IF
    you own the program that they are backing up. Since most of the code
    of YKDDP is contained in the SMB2a cartridge I own, is it really
    illegal for me to have it? However, the SMB2a title screen does not
    contain a copyright notice for YKDDP. If it did, I don't think this
    would be a problem. When in court, make certain to recount this
    argument. Besides, YKDDP may already be out of copyright.
    Q: Argh! The %^&*ing title-screen keeps looping! What do I do?
    A: The rom is rather anal about these things. First of all, you need
    to set Disk 1 Side A to even get it to load. When you reach the point
    where it says "Set Side B", select "Eject" from the menu, and THEN
    choose "Disk 1 Side B". It won't bother looking for Side B until it
    detects the ejection. Annoying, huh?
    Q: Were there ever any sequels?
    A: I once read about a game with used a similar engine (right down to
    selection screens that were carbon-copies of the ones in SMB2a) but
    I don't remember the name of this game or whether or not it was a
    direct sequel.
    Q: Fuji-TV is listed as one of copyrights on the title screen. Was
    this an anime series?
    A: I don't know about this, does anyone reading know?
    - Obviously the characters were different. See Character Stats for
      more information.
    - Character system worked differently. Whichever character you chose
      had to go through the game unaided by other characters. There is
      a "chapter map" which constitutes the other side of the "book" that
      is the level information screen we see in SMB2a. 
    - Many graphical and sound differences, which I will now go into.
      General alterations represent ones made by NOA to make it an SMB
      game. Technical alterations represnt modifications made to game
      to improve the system. With the extra added space of the cart the
      NOA programmers couldn't help but make a FEW changes.
      - No selection screen as we know it. There was simply a chapter
        map status page which played to a choppy rendition of the music
        we now know.
      - Level screens were a page of a book, the actual number of the
        level (i.e. 1-1 - Page 1, 2-1 - Page 4, et cetera) adorned the
        lower right hand corner of the book. Character selection screen
        was the other "page" of the book. Interesting to note that the
        book went from left to right, instead of the Japanese standard of
        right to left. Interesting also is the book is lying on its front
        [hence the back is showing] during the ending credits, indicating
        that it was read from right to left, which it wasn't.
      - All enemies, not just bosses, screamed when hurt/killed.
      - Subspace potion were replaced by an arabian oil lamp (think 
        Aladdian). The music in subspace was not a slow rendition of the
        SMB theme but a short Arabian tune played at normal speed.
      - When you collect the Star to become invincible another tune played.
        The star WAS, however, a reference to SMB.
      - Power Mushrooms didn't exist. In their place are heart containers.
      - 1-Up mushrooms didn't exist. Head icons of your current character
        represent the extra lives.
      - Shells were not used to mow down enemies. A strange looking
        vegetable did the same job. Personally, I think they should've 
        called a spade a spade and made it a shell.
      - In order to win the game you had to free the Subcons with all four
        characters. Hence the game takes four times as long as SMB2a!
      - In place of mushroom blocks were little mini jars with faces
        painted on them. They look like something you'd see in a hack,
      - The sound effect when a bomb explodes was spelled as "BOM" in the
        game, not "BOMB" as in SMB2a.
      - The main characters had, I've noticed, fewer frames of movement.
      - Many of the sound effects and music have been smoothed out in 
        SMB2a. Most noticable are the sounds that Tryclyde and Wart make
        when they vomit their projectiles. The music when you fight Wart
        is also a weaker version of the SMB2a theme.
      - Some large vegetables were merely sketches of what they looked like
        in SMB2a.
      - Some building blocks (especially the floor of Wart's lair) were
        drawn less spectaculary.
      - The key guardians (known as Phantos) were more crudely drawn.
        Also, they did not start to chase you until you took the key from
        their room, picking it up did NOT set them off. I tend to think
        that this was a technical limitation rather than an interesting
        cultural detail of the Phantos.
      - The masks at the end of each level were drawn differently. They
        appeared to be a simple jade mask and looked nothing like a hawk at
      - In place of the slot machine was a low-tech, low-resolution version.
        Interestingly enough, the vegetables changed to reflect what 
        chapter you were in.
      - The "POW" on the POW blocks didn't move.
      - You couldn't pause within tubes.
      - There is no red pulse of energy within the crystal ball you use to
        open the jade mask at the end of levels.
    Characters Stats:
    Note: In scales 1 is best, 4 is worst.
    Appearence: Short, thin, turban wearer.
    Running Speed: 2
    Jumping Power: 3
    Lifting Power: 2
    Encumberedness Factor: 2
    SMB2a Equivalent: Mario
    Evaluation: Imajin is the most well-rounded character of the game,
    hence you will find his conquest of the game the easiest.
    Appearence: Female, wears tiara, pink hair and pink dress.
    Running Power: 4
    Jumping Power: 2 + Float
    Lifting Power: 4
    Encumberance Factor: 4
    Smb2a Equivalent: Princess
    Evaluation: Lina's abilty to float is extremely useful because it
    allows her to make jumps that no one is capable of off. She can also
    jump the second highest in the game, and her lack of lifting and
    running abilities are easily compensated for by her jumping abilities.
    Appearence: Female, purple robes.
    Running Power: 1
    Jumping Power: 1
    Lifting Power: 3
    Encumberance Factor: 4
    Smb2a Equivalent: Luigi
    Evaluation: Aside from being the fastest runner and highest jumper,
    Mama is also extremely well read. When playing with her you can skip
    the first chapter right off the bat. Mama tends to be people's 
    favorite character.
    Appearence: Plump turban-wearer.
    Running Power: 3
    Jumping Power: 4
    Lifting Power: 1
    Encumberance Factor: 1
    Smb2a Equivalent: Toad
    Evaluation: Papa is not encumbered by holding an item, hence he is
    able to jump and run at normal speed with items. Like Lina, this
    enables him to go to places and do things which no other character
    can do. Although his lack of running speed and minor jumping abilities
    will get him into trouble, his quick pick-up abilties will net him
    a lot of extra lives (via the slot-machine) and allow him an edge when
    fighting enemies.
    THAT'S ALL---
    For now. I would appreciate it if someone could get me a scan of the
    original instruction booklet, or even a translation of the text would
    be fine, it would help fill in some of the gaps in this FAQ.
    Also, any information on the story (why was Fuji TV involved?) and
    and about that possible sequel would be appreciated.
    If Famtasia ever develops a screen-shot option I'll make an HTML
    version of this, but I don't think that likely.

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