___
  ,'   \        _                        __    __          ____
 /      |.--.  / |---. .-----..---.     |  \  /  |  .-.   |    `. .--.
 |   _  ||  |  | |    \|     ||    `.   |   \/   | /   \  |      \|  | .---.
 |  ( `-'|  |  | |     |   __||      |  |        |/     \ |  |\  ||  |/     \
  \  `--.|  |  | |  |) |  |_  |  |)  |  |        |       \|  |/  ||  |       |
   `._   |  |_,' |     |    | |      |  |  \  /  |   /\   |      ||  |   _   |
  /\  )  |       |    /|  .-' |     ,'  |  |\/|   \       |     ,'|  |  (_)  |
 /  `'   |      /|  ,' |  |__ |     \  /  /   |   |   _   |     \ |  |       |
 `.      /\    / |  |  |     || |\   \/__/    |   |  / |  | |\   \|  |\     /
   `.__,'  \_,'  |__|  |_____||_| \  /         \_,'-'  |_/|_| \  /|   \`---'
                                   \/                          \/ |___/
              .---.   .---.            ___                _____
              |    `. |    `.        ,'   \             ,'     `.
              |      \|      | .---./      |          ,'         \
              |  |\   |  |)  |/     \   _  |         |     __     |
              |  |/   |      |       | ( `-'          \__,'  )    |
              |      /|     ,'   _   |  `--.              ,-'    /
              |      \|     \   (_)  |`._   \          ,-'     ,'
              |  |\   | |\   \       |\  )  |        ,'      ,'
              |  |/   |_| \  /      /  `'   |       /      -'--._
              |     ,'     \/ \____/\      / .-.   |             \
              '----'                 `----'  '-'    `---._______,'

______________________________________________________________________________
==============================================================================

                             SUPER MARIO BROS. 2
                             -------------------

                               FAQ/Walkthrough
                      Copyright (c)2007-2013 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 04/08/13
 Version: 1.0

 NOTE: This guide does contain spoilers!


______________________________________________________________________________
==============================================================================

                              TABLE OF CONTENTS 

==============================================================================

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


 [1] VERSION HISTORY.................................................. [0100]
 [2] CONTROLS......................................................... [0200]
 [3] CHARACTERS....................................................... [0300]
 [4] WALKTHROUGH...................................................... [0400]
 
      World 1......................................................... [0401]
      World 2......................................................... [0402]
      World 3......................................................... [0403]
      World 4......................................................... [0404]
      World 5......................................................... [0405]
      World 6......................................................... [0406]
      World 7......................................................... [0407]
       
 [5] SHORTCUTS........................................................ [0500]

      Shortcuts....................................................... [0501]
      Warp Jars....................................................... [0502]
       
 [6] MUSHROOMS........................................................ [0600]
 [7] ITEMS............................................................ [0700]
 [8] BESTIARY......................................................... [0800]

      Enemies......................................................... [0801]
      Bosses.......................................................... [0802]
       
 [9] THANKS/CREDITS................................................... [0900]


______________________________________________________________________________
==============================================================================

[1] VERSION HISTORY                                                     [0100]

==============================================================================

FAQ/Walkthrough #20
-------------------

 Version 1.0 (07/13/07) - FAQ/Walkthrough complete and submitted.


______________________________________________________________________________
==============================================================================

[2] CONTROLS                                                            [0200]

==============================================================================

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  Move, Crouch (Down)                         |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause Game                                  |
|-----------------------------|----------------------------------------------|
|  Select                     |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Jump, Super Jump (Down + A)                 |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Run (Hold), Pick Up Enemy/Item/Plant        |
'-----------------------------'----------------------------------------------'


______________________________________________________________________________
==============================================================================

[3] CHARACTERS                                                          [0300]

==============================================================================

Before the start of each level, you will have the option to choose one of four
characters. Each have their own stats and rankings, so test out each character
to see who you are familiar with most. All star rankings shown below range
from one star (worst) to five stars (best).

+-------+
| Mario |
+-------+--------------------------------------------------------------------+

 Speed: ****
 Power: ****
 Jump:  ****

Mario is your average character and best for beginners (heck, he's the only 
one I use). All of his stats are above average and well-rounded. He is very 
quick; in fact, he's the second fastest character in the game. He doesn't 
slow down that much when holding something over his head. He also can jump 
fairly high, but nothing special. Mario can also pick up objects quickly as 
well. I suggest using Mario when playing the game for the first time.


+-------+
| Luigi |
+-------+--------------------------------------------------------------------+

 Speed: ***
 Power: ***
 Jump:  *****

Luigi is a very strange character in Super Mario Bros. 2. His Speed and Power 
are average; he's not the quickest in the bunch, but he has an amazing 
vertical leap. His jump is very strange, since he tends to float in the air 
before coming back down. Luigi also slides around when running, so he can be 
a bit challenging to control. Best used by expert players.


+------+
| Toad |
+------+---------------------------------------------------------------------+

 Speed: *****
 Power: *****
 Jump:  **

Toad has some interesting stats as well. He is the fastest AND most powerful 
character in the game, meaning he can run and pluck items better than anyone 
else. However, his jump is lacking. Toad is best used in any course where 
jumping from platform to platform isn't really an option. Because of his 
stats, Toad is a very fun character to use.


+--------------------+
| Princess Toadstool |
+--------------------+-------------------------------------------------------+

 Speed: **
 Power: **
 Jump:  ***

Judging from her stats, Princess Toadstool may seem like a crappy character. 
Well... she kinda is. =/ She isn't very fast or powerful for that matter, but 
she has a very interesting jump. If you manage to hold down A while jumping, 
Princess Toadstool will float in the air for several seconds. This technique 
is very useful at times, which makes her useful for beginners.


______________________________________________________________________________
==============================================================================

[4] WALKTHROUGH                                                         [0400]

==============================================================================

 NOTE: This walkthrough can also be used for players who own Super Mario
       Advance (GBA), but there will be several minor gameplay differences.
       Still, both games are pretty much the same.


==============================================================================
 WORLD 1                                                                [0401]
==============================================================================

+-----------+
| World 1-1 |
+-----------+----------------------------------------------------------------+

The level starts with your character falling from space to a dark-lit 
mountain. Drop down the ledges and avoid the Pink Shy Guy that roams around 
here. Continue down to the base of the mountain, then go through the red door 
to the right. The grassland area here will be home to the next two levels. 
Pluck the vegetables from the ground (press B when standing under the grass) 
and throw them at the two Red Shy Guys patrolling in front of you. Do the 
same with the Tweeter farther ahead, then head to the right.

When you approach the beanstalk, climb it to the ledge above. Pluck the 
object to the right to find a Magic Potion. This item can be used to enter 
subspace. Press B to drop it next to you, creating a door. Enter the door to 
reach subspace. 

Subspace is a parallel realm that mirrors the screen you're in. All enemies 
present will be gone and the only thing visible will be Cherries and objects 
to pluck. Except when you pluck the objects, you'll receive Coins instead of 
vegetables. You can also find Mushrooms in Subspace, which increases your 
health by one. One last note: you can only stay in Subspace for about five 
seconds, so do business in here quickly! When you enter Subspace, pick up the 
Mushroom next to you, pluck the Coins, then reenter the door.

Drop down to the right and hop over the logs to find a POW Block. Pick up and 
throw a POW Block to defeat all enemies on the screen. Use it to defeat the
handful of enemies here, then move on. Take out the Pink Shy Guy on the ledge 
and climb up onto the log bridge. Defeat the Shy Guy and Tweeter here as 
well, then go across the bridge. 

A waterfall stands in front of you, so ride the logs moving downward to 
quickly get across to the hill ahead. Jump to the mountain to the right and 
pluck the grass to find a 1-Up Mushroom. Use the POW Block to defeat the Shy 
Guys here, then collect the Cherry as you drop down to the ground below. Walk 
right across the log and enter the doorway.

You'll enter a large cave. You'll encounter a Black Ninji here; all he does is
jump up and down. Pick it up, then chuck it off of the waterfall on the left.
Climb up the vine to the upper level. 

 NOTE: There is a shortcut up here in the cave, which can be used to easily
       reach the level exit. For more info, go to Section 5.1.

Drop off to the right and go through the doorway to exit the cave. You will 
now be on the top of the hill from where you entered the cave. Walk to the 
right and pluck the grass for another Magic Potion. Drop it past the two 
patches of grass, then enter Subspace to find another Mushroom. Pick up the 
Red Shy Guy nearby and throw him on the Hoopster climbing up the vine to 
defeat them both. Climb the vine to the next area.

Jump onto the ledge of the mountain and get rid of the Ninji in your way.
Continue up the mountain, using the clouds as stepping stones. Take out all
the Ninjis and Pink Shy Guys, then climb the next vine to another set of
clouds. Jump from the cloud to reach a trio of vines. The one in the middle
doesn't go anywhere, so take one of the other two (watch out for Hoopsters!)
to reach the top. From there, take the center vine to Birdo's lair. Run across
the cloud to the right and jump across the gap to reach Birdo. 


 BOSS: Pink Birdo
 -----------------------------------------------------------------------------
 Birdo is a very easy boss and you'll face off with her at the end of most
 levels. Birdo's one (and only) attack is where she will spit an egg in your
 direction. The only way to damage Birdo is by using her eggs back at her.
 When she spits an egg out at you, jump on top of it and grab it (press B
 while on top of it). With the egg in hand, throw it at Birdo to damage her.
 Do this a total of three times to defeat Birdo. 
 -----------------------------------------------------------------------------

See, that wasn't that bad, right? With Birdo defeated, pick up the Crystal 
Ball she leaves behind. Walk over to the Hawkmouth for it to open up, then go 
through to end the level. If you managed to collect some Coins during the
level, then you will enter the Bonus Round. All it is is a simple slot machine
game. Each spin of the wheel uses up one Coin. If you match up any three
pictures, then you will get an extra life.


+-----------+
| World 1-2 |
+-----------+----------------------------------------------------------------+

From the level entrance, jump onto the hill to the right. A Pidgit will be 
flying above with his trusty magic carpet. Perform a Super Jump (hold Down, 
then press A) to jump onto Pidgit. Chuck him off of his magic carpet and take 
it for your own.

Fly to the right, avoiding the set of Red Beezos that divebomb towards you, 
until you reach a patch of land. Drop down on the ground and pick up the 
first patch of grass to find a Magic Potion. Drop it inbetween the two jars 
and enter Subspace to find a Mushroom right where you enter. Get it and 
return, then go through the first jar. Pick up the lone patch of grass at the 
bottom for a 1-Up Mushroom and go back up. 

 NOTE: There is a shortcut nearby, which can be used to skip the process of
       getting the Key. For more info, go to Section 5.1.

Enter the second jar to find a Key surrounded by several Phantos. When you 
grab the Key, one of the Phantos will come to life and chase after you. 
Quickly exit the hole and run to the right with the Phanto hot on your tail. 
Use the Key to open the locked door (press Up in front of the door), then 
head through. 

Collect the Cherries in the cave and take out the Red Shy Guy. Defeat the 
Pink Snifit across the gap and jump to the other side. A rock wall blocks 
your path, but the grass to the left of the wall and on the island where the 
Snifit is holds Bombs. Pick up a Bomb, then drop it next to the rock wall. 
Step back as it blows the wall apart; you may need to use two Bombs to do the 
trick.

Walk past the rock wall and climb the ladder. The grass patch to the right of 
you holds a Magic Potion, so ignore it for now. The two past it have Bombs, 
along with the grass patch to the left. Use these Bombs to destroy the rock 
wall all the way to the right, which will create a hole leading downward. 
Destroy it, then pick up the Magic Potion and throw it next to the hole. 
Enter Subspace, drop down the hole, then collect the Mushroom.

Once back in the real world, drop down the hole and jump to the ledge on the 
right. Defeat the two Ninjis and use a Super Jump to reach the doorway. Exit 
the cave. Jump up on the hill above you and go left. Take out the Gray Snifit 
and Ninji here, then pick up the lone patch of grass for another Magic 
Potion. There are no more Mushrooms here, but if you throw the potion next to 
the path of grass next to the cave entrance, then you can get a lot of Coins.

Once you're done with that, drop down off of the cliffside and proceed 
towards the doorway. Go through to enter Birdo's lair...again.


 BOSS: Pink Birdo
 -----------------------------------------------------------------------------
 Birdo is a very easy boss and you'll face off with her at the end of most
 levels. Birdo's one (and only) attack is where she will spit an egg in your
 direction. The only way to damage Birdo is by using her eggs back at her.
 When she spits an egg out at you, jump on top of it and grab it (press B
 while on top of it). With the egg in hand, throw it at Birdo to damage her.
 Do this a total of three times to defeat Birdo. 
 -----------------------------------------------------------------------------

After Birdo bites the dust, grab the Crystal Ball and exit via the Hawkhead 
to finish the level. 


+-----------+
| World 1-3 |
+-----------+----------------------------------------------------------------+

Jump across the green ledges to the right and Super Jump to reach the ledges 
above you. Avoid the Pink Snifits and collect the handful of Cherries. Jump 
to the right to find a patch of grass next to a log bridge. Pick up the one 
on the right to find a Magic Potion. Throw it in the middle of the bridge and 
enter Subspace. The Mushroom should be in the center of the bridge as well; 
grab it and exit Subspace. Grab the Cherries and cross the logs while 
avoiding the Trouters that jump from below. 

Once at the end, cross the logs rolling down the waterfall while nabbing the 
Cherries along the way. Jump onto the hill and pluck the grass here. The 
patch to the right holds a Stop Watch, which freezes all enemies in their 
path. Cross the next waterfall and jump to solid ground. Defeat the Pink Shy 
Guy here and ignore the patches of grass here for now.

 NOTE: There is a Warp Jar nearby which requires the use of a Magic Potion.
       When used, you'll be transported immediately to World 4. For more info,
       go to Section 5.2.

If you want to play the fair way and ignore the Warp Jar, then you can find a 
Mushroom here in Subspace. The Magic Potion is under the log, so pluck it and 
run to the left. Cross the waterfall with the potion in hand and walk under 
the hill. Remember, the hill where the Stop Watch was? If you're Luigi, a 
simple Super Jump will get you up there. If not, you'll have to leap from the 
log on the left, then up to the hill. Drop the Magic Potion up here, then 
enter Subspace and claim your prize.

Okay, now it's time to return to where you found the potion. From here, jump 
over the gap and avoid the Ninjis and Tweeters. Proceed to the right to find 
a doorway; go through to enter the building.

From the entrance, perform a running jump to grab onto the chain. Climb up 
the chain to the top, where you can find a Pink Shy Guy patrolling the ledge. 
Chuck him off of the ledge and walk over to the set of Mushroom Blocks in the 
corner. These have several uses; the most important use are stepping stones 
(but they can also be used to defeat enemies). Pick each one up and throw it 
to the ledge above. 

Once all of the blocks are on the ledge, stack them up so you can reach the 
platform above. Beware of the Spark here and take either route up (either 
climb the chains on the right or traverse up the platforms on the left). When 
you reach the top, jump from platform to platform while dodging the Sparks. 
Jump to the red doorway and go through. 

You will find a Key surrounded by another handful of Phantos. Yep, this 
again. When you grab the Key, one of the Phantos will come to life and pursue 
you. Quickly pick up the Key and exit the room. Jump to the right and fall 
past all of the platforms, then past the chains. Drop down to where the 
Mushroom Blocks were and fall off of the ledge to appear at the entrance of 
the building. Ignore the door and continue falling down the shaft. 

Run across each platform here and drop down to a ledge. Avoid the Gray Snifit 
and drop down the chasm. As you fall, aim for the right side of the building 
to land on a ledge with the locked door. If you fail to do so, you will fall 
directly into a spike pit. Use the Key on the door and go through. Phew!

Collect the Cherry and drop to the platform below. Quickly jump from platform 
to platform (remember to avoid the Sparks) until you reach a trio of 
platforms stacked on top of each other. Each floor holds an enemy and a 
Cherry at the end. The platform in the middle contains a POW Block. Walk to 
the end of the topmost platform and drop on the small ledge below. From 
there, jump up to the second platform and use the POW Block to destroy all of 
the enemies. Now you can collect the Cherries in peace.

Continue across the Spark-ridden platforms to the right until you reach a 
hallway. Defeat the Ninjis here and pick up the Crystal Ball at the end. Go 
through the Hawkmouth to enter the boss's lair. Birdo? Think again.


 BOSS: Mouser
 -----------------------------------------------------------------------------
 Mouser is a lot tougher than Birdo could ever imagine to be. But that is
 because he uses Bombs instead of eggs. When you enter the room, you'll be
 greeted by a rock wall. You can use the Bombs here to destroy it, but Mouser
 will help you with Bombs of his own. Once the wall topples down, run to the
 right to encounter Mouser.

 Mouser will constantly throw Bombs at you at an amazing pace. He will stand
 on a platform above the ground and chuck Bombs at you. Your goal is to use
 his Bombs against him. You have two ways of doing this. When Mouser throws a
 Bomb, pick it up from the ground and throw it up on his platform. Leave it
 there to detonate, and it will most likely hit him.
 
 Mouser moves a lot on his platform, so he may dodge some Bomb blasts. You can
 also catch the Bombs he throws in midair, giving you much more control. 
 Things can get pretty hectic in the battle, but all you need to do is hit
 Mouser with three Bombs to end the battle. Once Mouser is defeated, the level
 exit will appear.
 -----------------------------------------------------------------------------

Go through the door that appears to exit the level. Well, that's the end of 
World 1!


==============================================================================
 WORLD 2                                                                [0402]
==============================================================================

+-----------+
| World 2-1 |
+-----------+----------------------------------------------------------------+

We are in a desert realm here, which is my favorite type of level. Run to the 
right to encounter a Cobrat. These sneaky snakes hide in the sand and pop out 
when you get too close. Pick it up and throw it to defeat the snake. Jump 
across the bone pile to reach a jar with a Cobrat inside (hehe, these guys 
are like Piranha Plants, I guess). Pluck it out of the jar and give it a good 
throw, then continue to the right. 

Proceed across the bone piles and collect the Cherry, then head to the next 
jar. Kill the Cobrat inside and jump to the rock platform nearby. Pick up the 
leftmost patch of grass to obtain a Magic Potion. Drop it in front of you and 
enter Subspace to find a Mushroom. 

Exit and move along to find a quicksand pit. It is possible for you to succumb
to the quicksand, so constantly jump to pull yourself out of it. Run across
and leap over the cacti to another bone pile. Defeat the Pink Shy Guy (it's
fun to throw him into the quicksand) and run to the right.

Two Red Shy Guys will roam around the rock structure and a White Panser is 
stationed on top. The plant enemy will spit fireballs in the air, so avoid 
them and throw a Red Shy Guy at it. Jump to the top of the rocks and collect 
the Cherries up here, then move to the next quicksand pit. Defeat the Cobrat 
here, then jump over the cactus to find an entrance to the pyramid. Go inside.

We are going to do some digging here in the pyramid. You will appear on a 
platform in the center of a large pit of sand. You will have to dig your way 
out of the pyramid. Simply press B while on top of a patch of sand to dig 
through. Beware of the Red Shy Guys that walk around here, since they can be 
annoying. 

Dig you way down the pyramid and get the Cherries along the way. Toad is the 
best choice when digging (as well as plucking), so he will get the job done 
quickly. Continue digging through the layers of sand and avoid the enemies 
(especially the Gray Snifit). When you reach the ladder in the left-hand 
corner, slide down to find a door.


 BOSS: Pink Birdo
 -----------------------------------------------------------------------------
 Birdo is a very easy boss and you'll face off with her at the end of most
 levels. Birdo's one (and only) attack is where she will spit an egg in your
 direction. The only way to damage Birdo is by using her eggs back at her.
 When she spits an egg out at you, jump on top of it and grab it (press B
 while on top of it). With the egg in hand, throw it at Birdo to damage her.
 Do this a total of three times to defeat Birdo. 
 -----------------------------------------------------------------------------

The battle is virtually the same, except you're facing off in a cavern 
instead of an open area. Once the battle ends, pick up the Crystal Ball left 
behind. Jump across the ledges to the right and go through the Hawkmouth.


+-----------+
| World 2-2 |
+-----------+----------------------------------------------------------------+

When the level starts, jump up to the right and exit the cave. Run to the 
right to find another Cobrat hiding in a quicksand pit. Defeat it and move 
on. Avoid the Red Beezo and jump over the cacti. Collect the Cherries and 
continue to the right to find a jar with a Cobrat inside. Defeat the snake, 
then walk towards the patches of grass. Pick up the first one to find a Magic 
Potion, then throw it to the right next to the two jars. Enter Subspace and 
collect the Mushroom.

Jump to the topmost jar and head across the quicksand pit. Defeat the Cobrat 
lying inside the nearby jar, then look to the right. There is another 
quicksand pit with a bone structure rolling down the side. This quicksand is 
much more deadly than the other ones, so use the bone pile to cross the pit. 
If not, you must jump a lot faster to escape the pit. 

Drop down to the ground below and enter the cave to the left. Drop down to 
the right and pick up the grass to find a 1-Up Mushroom. The other patches of 
grass hold Bombs, which can be used to destroy the rock wall to the left of 
the entrance. To do so, grab a Bomb and Super Jump to the doorway, then throw 
it at the wall. 

Once destroyed, drop down to the left to find a rock structure with several 
Pink Shy Guys. Defeat the enemies, then pluck the patch of grass in the 
center to find a Magic Potion. Drop it next to you and enter Subspace. 
Collect the Mushroom here, as well as the Coins. With the Mushroom and Coins 
in your possession, exit the cave.

You will find a series of jars to the right, each home to a Cobrat. Avoid 
their projectiles and pluck each out of their jars to get rid of them. You'll 
also encounter a Pokey along the way. This cactus enemy is composed of 
several segments, so you'll have to defeat each segment to get rid of the 
Pokey. Also, he can travel right through jars and cacti. Once past the jars, 
leap over the cactus and run right past the two White Pansers. Jump onto the 
rock ledge and climb down the vine to reach another sand-filled shaft. 

Use your awesome digging skills to go through the sand while avoiding the Red 
Shy Guys that run about. Collect the Cherries along the way and continue 
digging until you reach a fork. Take the right path, for the left path leads 
to a dead end. However, you must dodge Gray Snifit bullets and a Red Shy 
Guy, so be very careful and dig fast. Once at the bottom, go through the door 
to reach Birdo's lair. 


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say,
 the fireballs hurt. You will start off below Birdo, who is chillin' on a big
 platform high above you. Three Mushroom Blocks are found next to you. 

 Grab one and jump across the gap, then Super Jump up to the Hawkmouth. From
 here, jump to the green platform and walk to the left to reach Red Birdo.
 You can use either Mushroom Blocks or Birdo's eggs to attack her, but it's
 recommended that you use the blocks, since you don't want to accidentally
 jump into a fireball. Lastly, you can repeat the process of bringing the 
 other two Mushroom Blocks up to Birdo, which is a much safer approach to the
 battle. Either way, three hits and she's done for.
 -----------------------------------------------------------------------------

After Red Birdo is defeated, collect the Crystal Ball she leaves behind and 
enter Hawkmouth to end the level. Easy as pie.


+-----------+
| World 2-3 |
+-----------+----------------------------------------------------------------+

Climb up the ladder to get out in the open area. Pick up the first patch of 
grass to the right to find a Magic Potion, then bring it to the left and drop 
it next to the Pink Shy Guy. Enter Subspace and collect the Mushroom and 
Cherries. Return to the right side of the ladder.

You will have to take part in a very hard trick in order to get the next 
Mushroom. See the doorway high up on the hill to the right of where the Magic 
Potion was? We'll have to get up there. It's not difficult at all if you 
picked Luigi, since he can Super Jump up to the doorway. If not, then you 
will have to use the Red Beezos as a stepping stone to get up there. 

Once you do, enter the cave. The first patch of grass on the right is a Magic 
Potion, so drop it and enter Subspace to find a Mushroom. Make sure to get 
all the Coins here too. Afterwards, exit the cave and drop off to the ground. 
Jump over the series of cacti until you reach a Cobrat and a Pokey. Defeat 
both enemies and head to the right to find another pyramid. Head on inside 
and get ready to dig!

There are two pits to the left and right of you. Drop down on the right side, 
since you can collect some Cherries along the way. When you fall onto the 
platform, use the POW Block to defeat the Red Shy Guys here. Drop off of the 
platform past a set of Phantos to find a locked door and a pit of sand. We 
clearly don't have the Key yet, so ignore the door and start digging.

Collect the Cherries and avoid the Red Shy Guys as you dig down through the 
sand. This shouldn't be new to you. You'll come to a fork, but take either 
path since it leads to the same place: a door at the bottom of the sand pit. 
Once you reach the door, go through to enter a small room with a Key on top 
of a platform. Super Jump onto the platform and pick up the Key while 
avoiding the Spark. Doing so will resurrect a Phanto. Oh joy.

Exit the room and quickly jump up through the sand pit. Avoid the enemies 
(and the Phanto!) and try to get up to the locked door as quickly as 
possible. Go through the door once you reach it.

There is a small sand pit here accompanied by Red Shy Guys and Cherries. 
Collect all of the Cherries and move to the right to find a large pile of 
sand. A White Panser stands at the top, so avoid him and the Pink Shy Guys 
below.

Run to the right and jump over the cacti to find a jar with a Cobrat inside.
Defeat the Cobrat and enter the jar. Pick up the POW Block at the bottom of
the jar and carry it outside. You can use the POW Block to defeat a Cobrat
couple past the jar. Defeat them both and pick up the Crystal Ball in between
the two jars. Proceed to the right to find Hawkmouth and go inside.


 BOSS: Triclyde
 -----------------------------------------------------------------------------
 This large three-headed snake stands on top of a ledge to the right and spits
 a chain of fireballs at you. The attack is hard to dodge since he uses it
 constantly (he does have three heads). Hopefully you have all four health
 points before entering the battle. Anyways, there are six Mushroom Blocks
 to the left of Triclyde. You must use these to attack the snake, but doing
 so can be rather difficult.

 The best strategy is to stack four Mushroom Blocks on top of each other to
 create a barrier against Triclyde's fireballs. From there, use the remaining
 two against Triclyde: jump onto the ledge to the left, then to the center
 ledge. From there, toss the block onto Triclyde. Retreat to your wall and use
 the last block. After that, take the top block off of the wall and hit him
 with it. You can also use the Tweeter that randomly appears in the arena to
 attack Triclyde. You have many ways to defeat the snake, but three hits is
 all it takes to put him out of his misery.
 -----------------------------------------------------------------------------

Triclyde is now defeated and the level exit appears. Go through the door to 
exit the level. On to World 3!


==============================================================================
 WORLD 3                                                                [0403]
==============================================================================

+-----------+
| World 3-1 |
+-----------+----------------------------------------------------------------+

 NOTE: There is a Warp Jar nearby which requires the use of a Magic Potion.
       When used, you'll be transported immediately to World 5. For more info,
       go to Section 5.2.

Walk to the right to find a cave entrance, so head on inside. You will start 
at the base of a gigantic waterfall. Make your way up using the clouds as 
stepping stones. Avoid the Pink Shy Guy on the occasional cloud until you 
reach the top. You will find a Pidgit at the top of the waterfall; wait for 
it to swoop down and kick it off of its magic carpet.

Now use the carpet to fly upwards, dodging the Red Beezos along the way, 
until you reach a vine. Jump onto the vine and climb to the top to enter a 
cloud-filled realm. 

 NOTE: There is a shortcut up here in the clouds, which can be used to skip,
       well... most of the level actually. For more info, go to Section 5.1.

Defeat the Pink Shy Guy up here and use one of the Mushroom Blocks to take 
out the Red Panser as well. The red versions are much more tame, since their
fireballs only go directly above the Panser, then straight down. Jump to the
grassy hill and pluck the grass to the left to reveal a Magic Potion. Drop it
next to you and enter Subspace to find a Mushroom nearby. 

Jump across the clouds to the right and use the Mushroom Block here to kill 
the White Panser. Jump to the platform on the right and pick up the Pink Shy 
Guy. Chuck it at the Blue Panser that walks (yes, it walks) around here. 
After, slide down the ladder and pick up the first patch of grass for a Magic 
Potion. Drop it on the left side of the hole here and enter Subspace. A 
Mushroom will drop to the right, so you'll have to climb the ladder and get 
it before time runs out. Tricky, but not too challenging.

After, climb back up the ladder and leap over the gap to the right to find a 
doorway. Time to do battle with another Red Birdo. 

 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. This time, Red Birdo will be right in front of you. No fluff
 added.
 
 She will be guarding two Mushroom Blocks that lie in the back of the cave.
 Simply jump over her and stand on the stack. When she stops spitting
 fireballs and eggs at you, pick up one of them and throw it at her. Use the
 second block immediately after as well. Hit her once more (a total of three
 times) to end the battle.
 -----------------------------------------------------------------------------

Pick up the Crystal Ball after the Red Birdo's demise. Super Jump up to the 
Hawkmouth and go through to exit the level.


+-----------+
| World 3-2 |
+-----------+----------------------------------------------------------------+

Defeat the Red Shy Guy and Ostro once you enter the level. Jump over the 
poles while being chased down by Red Beezos. You'll soon reach two POW Blocks 
encased in the ground, but ignore them for now. Continue to the right and 
defeat the Gray Snifits. Ignore the rocks on the ground as well and jump onto 
the green ledge. Pluck the left-most grass for a Magic Potion, drop it, enter 
Subspace, and collect the Mushroom found here.

Drop down and pick the grass to the left of the rocks for a Bomb. Drop it on 
the rocks to destroy them, giving you access to the underground section of 
the level. Okay, this part is annoying. Drop down to the lower level and 
climb up the ladder here to the top floor, where there are three patches of 
grass. Each contain a Bomb, but don't use them to destroy the rock wall to 
the left. Instead, use them to destroy the rock wall on the lower floor. Grab 
a Bomb, drop off the ledge to the bottom, and destroy the wall.

Now use the remaining Bombs to destroy the next three walls. Use the Bombs on 
the top floor on the first two walls. There are two patches of grass that 
hold Bombs, so use them on the final wall. After, defeat the three Tweeters 
before jumping on the ledge and climbing the ladder. Once back up here, avoid 
the fireballs emitting from the Red Panser and climb down the next ladder.

Leap across the small platforms and ascend the next ladder you come to. Run 
to the right to avoid the Red Beezos, then go down the ladder here. Geez, a 
lotta ladders. Climb down onto the top ledge, where there are three patches 
of grass. There is a rock wall in the center of the wall on the left, so you 
have to time your Bomb-dropping so they don't land on the ground and do 
virtually nothing.

If you performed the shortcut in World 1-1, you should have no problem with 
this. Pick up a Bomb and wait for it to stop flashing, then drop it off the 
edge. If timed properly, it should hit the wall before crashing down to the 
ground. You have three chances to get it right. If you still mess up, then 
leave and reenter the area to make another trio of Bombs appear.

Run to the left and climb up the ladder, but drop off on the upper ledge 
before exiting the cave. There are several pits with Porcupos inside, but 
they're holed up by rocks. Now why would we want to destroy those holes? 
Simple: a Mushroom. Pick up the grass on the left for a Bomb and destroy the 
rocks on the right. Pick up the grass on the right for a Magic Potion. Drop 
it and enter Subspace, then jump into the pit for a Mushroom. Yay! 

Now return to the ladder and exit the cave. Avoid the Red Beezos that dive 
bomb to your position and quickly enter the red door to reach Birdo's lair. 


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. Walk to the left to find Red Birdo on a platform. The left
 side of the platform is composed of Mushroom Blocks. If you pick one up, then
 you'll fall to the bottom level. The only way to get back up is if you Super
 Jump to the platform where Birdo is, which leaves the Mushroom Block down
 there at the bottom level.

 In short, the only way to use the Mushroom Blocks in this battle is if you
 are Luigi, since he has mad jumping skillz. Just stick to throwing the Red
 Birdo's eggs back at her, but remember to avoid the fireballs. Hit her a
 grand total of three times to end the battle. You know the drill.
 -----------------------------------------------------------------------------

Grab the Crystal Ball after Red Birdo bites the dust, then drop to the lower 
floor by picking up the Mushroom Blocks. Proceed to the right to find 
Hawkmouth and go through. Level over.


+-----------+
| World 3-3 |
+-----------+----------------------------------------------------------------+

Jump up the steps to find the cave exit and go through. Run to the right to 
find a POW Block. Avoid the Bob-Ombs that rain down from above courtesy of 
the Albatosses. Pick up the rightmost patch of grass for a Magic Potion. 
Throw it down nearby and enter Subspace to find a Mushroom. Run to the right 
to find a doorway, so proceed on through.

There are two Ninjis inside here, so pick up the grass on the far right for a 
POW Block. I think you should know what to do next. Once the room is cleared 
out, pick up the grass in the center for another Magic Potion. Run to the 
left and throw it next to the ladder. Enter Subspace and climb the ladder to 
reach the second Mushroom. 

Climb the ladder once back in the real world and traverse across the 
platforms on the right. Make sure to jump over the Spark and the Ninjis along 
the way, and you should come to a door at the end. Go on through. This room 
is filled with vases that dispense an unlimited amount of Red Shy Guys. Do 
yourself a favor and climb to the top of the floor immediately. Once you 
reach the door, head through. Grab the Key on the ledge to wake up the 
Phanto, then exit the room.

This room is much easier to navigate from the top to the bottom. Just run to 
the left side of the platform to end up on the right side of the floor, 
except on the lower level. Keep running to the left until you reach the 
bottom, then go through the door. Drop down and speed to the left, then use 
the Key on the locked door. Now with the door unlocked, proceed through.

Super Jump up to the first cross-shaped platform, then jump onto the blue 
ledge. Wait for the Spark to pass on the second cross and jump onto that to. 
From there, leap to the left. Quickly jump onto the blue platform, then onto 
the ladder. Climb to the top to reach a dead end. You'll have to drop down on 
the large cross in the center of the room. The Spark here is very fast, so be 
quick to move onto the cross above. From there, hop up to the third cross.

There is a square ledge above you, which is also patrolled by a Spark. Jump 
to the ladder on the left and quickly drop down on top of the square after 
the Spark passes. Immediately Super Jump up to the blue platform above you. 
Yeah, this room sucks eggs. Well, lets just go through the red door to the 
right of your location. 

Jump up the two ledges and avoid the Tweeter that rains down on your parade. 
Simply let him pass by and continue up to find another Tweeter. There are two 
White Pansers on the platform above, so avoid the fireballs that come from 
above. Climb up the chain to the left to the Pansers themselves. 

From here, you will have to go from chain to chain while avoiding the 
Pansers' fire. To do this, climb up to the top of the chain you're on. From 
there, press Right to fall onto the bottom of the next chain, then quickly 
climb to the top to avoid getting scorched. Do this until you're on the right 
side of the room. Climb to the top of the chain and drop on the platform next 
to you. From here, jump to the left and pick up the Gray Snifit. Throw him 
down below to get rid of him, then head through the door. Dang!

Just looking at this place gets me angry. First off, run across the blue 
platform to the left while avoding the Spark that rolls across here. You'll 
have to Super Jump to the block above, where another Spark lies. Now you can 
leap to the other two platforms (grab the Cherries here). Once there, hop to 
the blue ledge. 

There is a blue ledge to the left with two Cherries and a patch of grass. 
Avoid the Spark and pick up the grass for a much-needed POW Block. Grab the 
Cherries and jump to the platform above. Now chuck that mofo and watch the 
Sparks kiss their electric asses goodbye! Hopefully you collected enough 
Cherries for a Starman to appear. If so, then grab it and quickly jump up the 
platforms to reach a ladder. Climb it, then enter the red door at the top.

Outside at last! Run across to the right while avoiding the Ninjis. Jump 
across the gap and continue to the Crystal Ball. Pick it up and enter 
Hawkmouth to reach the boss room. Uh oh!


 BOSS: Mouser
 -----------------------------------------------------------------------------
 Mouser is back and ready to party hardy, or so it seems. The battle seems
 more or less the same, but there are several small notes which can make the
 fight more difficult than you'd imagine. First off, there is a Spark that
 crawls across the perimeter of the chamber. That's annoying enough, but give
 it some time and Mouser will most likely destroy it with one of his Bombs.

 Second, the platform that Mouser stands on is higher than normal, which means
 that a normal character can not throw it onto the platform from the ground.
 If you're Luigi, then go right ahead. If not, then you have to jump to the
 left. From there, jump in the air and throw it onto the platform. Lastly,
 Mouser needs five Bomb blasts to be disposed of. Other than those small
 notes, the fight is exactly the same. 
 -----------------------------------------------------------------------------

The exit will appear after Mouser is smoked, so go through to finish World 3.


==============================================================================
 WORLD 4                                                                [0404]
==============================================================================

+-----------+
| World 4-1 |
+-----------+----------------------------------------------------------------+

Start off by running across the patch of ice. Slippery, eh? Well the whole 
world is like this more or less, so get used to it. Avoid the Flurry that 
tries to slam into you and jump past him. Dodge the Trouter and drop down to 
the next icy platform. Avoid the Flurries here and jump up to the next ledge. 
There is a lone patch of grass under the platform ahead, but Flurries are 
guarding it. Lure them into the hole to the right of the grass, then pick it 
when the coast is clear.

Yay, a Magic Potion! Drop it on the left side of the ledge and enter 
Subspace, then grab the Mushroom. Continue to the right past the patch of 
grass and jump onto the upper ledge.

Keep moving to the right and the ice will slant downwards; jump over it to 
solid ground. Jump to the top part of the platform and pick up the leftmost
patch of grass for another Magic Potion. Drop it next to you and enter 
Subspace. The Mushroom is located on the far edge of the platform, on a small
patch of ice. 

Now it seems that you have arrived at a dead end, but do not fear! As you can 
see, there is a small alcove below you, that seems impossible to reach. Well 
it's possible: walk to the right side of the platform onto the patch of ice. 
Slide OFF of the edge, then press Left on the D-Pad to land right in the 
alcove before falling into the water. Pick up the patch of grass for a Rocket.

You'll be shot up to another section of the level. Walk to the right and drop 
down to find a Red Shy Guy riding an Autobomb. Pick up the Shy Guy and throw 
it at its vehicle to destroy both. Continue to the right, jumping up to the 
rock ledge via the frozen tree. 

Drop down and hop over a series of frozen trees. Drop down on the other end 
to fight some Flurries and another Autobomb/Shy Guy combo. Defeat them all, 
then proceed to the right to find another Flurry. Jump over the next set of 
frozen trees and drop down below. Pick up the Flurry and walk to the right. 
An Autobomb/Shy Guy combo will come rolling down from the steps above. Throw 
the Flurry to take them all out.

Go up the steps and head to the right. Drop down to the icy platform where 
another Flurry lies. Repeat the previous strategy: pick it up and use it to 
take out the Autobomb and Red Shy Guy. Climb up the next set of steps to 
reach the Crystal Ball. Pick it up and enter Hawkmouth. Yep, no boss!


+-----------+
| World 4-2 |
+-----------+----------------------------------------------------------------+

From the start, walk to the right and climb the vine at the end of the road. 
This next area is very tough, since a swarm of Pink Beezos will make their 
appearance up here. They will fly very fast and in a straight line, leaving 
you little time to dodge them. You have to run to the right across an icy 
patch of land while avoiding them. Not too far in, you'll have to deal with 
two Flurries as well. Don't take the time to defeat any enemies here and 
simply run away from them.

Drop down to the next platform and continue avoding the Pink Beezos. Jump to 
the ledge above and continue running away from them. I found it easiest to 
avoiding jumping unless absolutely necessary. Duck from the Pink Beezos 
unless there is one right in front of you; in that case: just hop over it. 

Avoid the next Flurry and the swarm of enemies will stop. Go down the icy 
steps and jump over the gap to a small platform. Leap onto the cloud and go 
through the door to the next area. Phew!

This next area is filled with massive whales. They can be used as platforms 
(as well as their tails), but avoid the geysers of water that shoot out of 
their blowholes. From the start, drop onto the whale and jump to the whale on 
the left. Pick the patch of grass on the far left for a Magic Potion and 
enter Subspace. The Mushroom is on the whale's tail, so jump to it and grab 
the Mushroom. 

Return to the previous whale and continue to the right. The geysers hurt if 
you walk into them, but you can hitch a ride on them if you stand on the top. 
They can be used as valuable platforms. Continue to the right and try to get 
on the upper platforms so you can reach the Cherries. Once you reach the rock 
platforms, jump to the top one and pick the lone patch of grass for a Magic 
Potion. 

 NOTE: There is a Warp Jar nearby which requires the use of a Magic Potion.
       When used, you'll be transported immediately to World 6. For more info,
       go to Section 5.2.

If you want to use the Magic Potion in order to reach a Warp Jar, then visit 
the later section. But if not, you can use the Magic Potion to get some 
Coins. If you didn't pluck the patches of grass on the other rocks, you can 
enter Subspace and grab them for Coins.

Keep moving across each whales; some of the later ones are inhabited by Pink 
Snifits and Pink Shy Guys. Simply kick them off of your whale friend and 
cross each one. The final whale is directly under an icy platform, so use the 
geyser he shoots out as a stepping stone to get up there. Go to the right and 
avoid the Flurry, then step onto the small ice platform. From there, jump to 
the right and pluck the grass for a Rocket. 

Run to the right and collect the Cherry stuck inbetween the frozen tree. Make 
sure to pick the Red Shy Guy off of the Autobomb and run to the edge towards 
the spike pit. Pluck the patch of grass for a Magic Potion. Now hop onto the 
Autobomb and use it to cross the spike pit (with the Magic Potion in hand). 

Once you reach the other end, jump off and hop over the two Porcupos. Drop 
the potion down here and enter Subspace to find the Mushroom. Go through the 
door to the right to enter the boss's lair.


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. There are no Mushroom Blocks found here, so you have to use
 Birdo's eggs against her. On top of that, the platform you fight on is icy,
 so it is easy to slip and slide around. Throw three eggs at her to end the
 incredibly easy fight. 
 -----------------------------------------------------------------------------

Ah, you know the drill. Crystal Ball, Hawkmouth, etc. ;)


+-----------+
| World 4-3 |
+-----------+----------------------------------------------------------------+

Go up the ladder next to you and exit the cave. You'll find a Pink Birdo 
here, but don't kill it. Instead, jump on the hill above you and pick the 
grass for a Magic Potion. Run it to the left to find a trio of frozen trees. 
Drop it next to the trees and enter Subspace. The Mushroom is found on the 
tip of the center tree.

Alright, head back to the Pink Birdo. Remember, you cannot kill her. Jump 
over Birdo so that she's facing to the right. When she shoots an egg at you, 
jump it and ride it over the ocean. Neat, huh? When you land on a rock 
formation, leap up to the top and jump onto the platform to the right. Enter 
the door to the castle.

 NOTE: There is a shortcut here before entering the castle that allows you to
       skip much of the inside area. For more info, go to Section 5.1.

Jump up the series of icy platforms and avoid the kamikaze Flurries that come 
crashing from above. I cannot say it's really challenging, so keep climbing 
the icy platforms until you reach a door at the very top. Exit to leave the 
castle for a moment. 

As you can see, there are two clouds lingering to the left. Ignore them right 
now and walk to the right for two patches of grass. Pick the one to the left 
for a Magic Potion. Carry it back to the clouds and Super Jump to the upper 
cloud. From there, jump onto the castle roof and jump across; don't fall in 
the crack between. Jump to the right onto the second castle roof and head to 
the far right side. Drop the potion here and enter Subspace. The Mushroom 
should be right next to you.

Okay, now drop down and enter the rightmost door. You'll be greeted by a Pink 
Shy Guy and a Red Shy Guy. Ignore the pink one and jump on top of the red 
guy. You know how he can walk right off cliffs? Well we're going to use him 
to get through the spiky floors here. As he walks off the edge, stay on top 
of him as he descends the tower. 

When you reach a pit, you'll fall down along with the lil' guy. Try to grab 
the Cherries along the way and aim for the center of the screen to land on a 
platform. Go through the door here to find a Key, a Phanto, and two Flurries. 
Guide the Flurries off of the platform above and defeat them, then Super Jump 
up to the Key. Pick it up to awaken the Phanto and get your plumber butt 
outta the room!

Drop down to the left for a Cherry and continue your descent down the tower. 
Not only are you being chased by a Phanto, but there are several Flurries 
down here that make things that much more annoying. Continue down the series 
of icy floors until you reach the bottom. Dodge the Flurry and open the 
locked door. I found it easiest to use the Key as a weapon in taking out the 
Flurries. That way the Phanto goes away when the Key is out of your hands, 
and it take out all the enemies present.

After going through the door, run to the right and jump over the Pink Beezo, 
then enter the red door. Run to the right and grab the Crystal Ball, then 
jump to the Hawkmouth. The Flurry on the ledge above doesn't really do 
anything aside from killing itself. Hehehe.


 BOSS: Fryguy
 -----------------------------------------------------------------------------
 Fryguy is a very challenging boss; I'd say he is the toughest one yet for his
 sheer speed. You will be thrown into a room with a main platform in the
 center (the middle is composed by two Mushroom Blocks). There is a platform
 on each side of the center, giving you a nice step down to the ground. The
 ground has a couple more Mushroom Blocks as well. 

 Fryguy will fly in a figure eight pattern, spitting fireballs out of his
 mouth. Of course, he is virtually harmless when standing above him, but he
 will eventually swoop above you and start raining fiery death onto you. The
 walls are gone on the upper and lower sides of the arena, so you can walk
 through to end up on the other side; a neat way to escape Fryguy's attack. 

 The first stage of the battle is tricky. You have to hit Fryguy three times
 with a Mushroom Block. The easiest way to do this is by using the central
 platform. Pick up one of the Mushroom Blocks to fall down to the ground. 
 Quickly get up onto the central platform again and wait for Fryguy to move
 under your position. Now drop the block through the hole so that it lands
 right on top of him. Alternatively, you can go bat crazy and chuck the
 Mushroom Blocks down below at him, though that isn't exactly safe.

 Once you hit Fryguy three times, he will split into four tiny fireballs. Now
 you'll have to destroy each one with a hit of a Mushroom Block. These guys
 are feisty and like to hop around a lot. If you still have Mushroom Blocks
 on the central platform, then use the same strategy to take out one or two
 fireballs. The more you take out, though, the remaining will move a lot
 faster. In short, the battle is tougher when you take out more fireballs.
 After taking out all four fireballs, the battle will end!
 -----------------------------------------------------------------------------

After Fryguy has been put out, a door will appear. Head through to finish
World 4. Small note: I found it funny that a fire-based enemy was the boss of
an ice-filled world. Oh well; move on to World 5.


==============================================================================
 WORLD 5                                                                [0405]
==============================================================================

+-----------+
| World 5-1 |
+-----------+----------------------------------------------------------------+

From the start, run to the left to find a Red Shy Guy riding an Ostro. Break 
them apart and use one of them to take out the White Panser farther ahead. 
Once at the end, drop down to the rock below and hop across the platforms to 
the left. You'll find a doorway, so go on through.

In the cave, ignore the first grass patch (it's a Bob-omb) and pick up the 
second one for a Magic Potion. Carry it with you to the platform ahead, then 
cross the large waterfall using the logs as stepping stones.

You will realize that there are no more logs here, but Trouters in their 
place. As they hop out of the water, use them as temporarily platforms to 
reach the next rock structure. Jump from the single log to the next structure,
then cross the final gap using the Trouters to the small platform floating in
midair.

You should still have the Magic Potion in your hand; drop it right next to 
you and enter Subspace. The Mushroom is on one of the lower platforms, so 
jump down and grab it. When back, pluck the first patch of grass for a 1-Up. 
Next, pluck the second patch of grass for another Magic Potion. More carrying!

Drop down to the ledge right below you and jump to the right. The next 
platform is VERRRY high up, so you'll have to use a Trouter to reach it. Jump 
onto the Trouter as you see him shoot up from the bottom of the screen, then 
drop off. Two logs are the final obstacle to get past, but you need some good 
jumping skills to get the last Mushroom.

With the Magic Potion still above your head, jump onto the first log, then 
quickly to the second log. From there, jump on top of the rock ledge (you 
will be offscreen). There are two shafts holed up by Mushroom Blocks. Jump 
over the first one and drop the potion down into the second hole. This is 
tricky to do since you're off of the screen. Jump down into the hole and 
enter Subspace, then grab the Mushroom right on top of you. 

Now pick up the Mushroom Block from under you to fall to the ground. Pick up 
the patch of grass on the left for ANOTHER Magic Potion. Drop it down here 
and enter Subspace, then collect the Coins. Finally, proceed through the 
doorway. It's time to do battle with another type of Birdo.


 BOSS: Green Birdo
 -----------------------------------------------------------------------------
 The most perilous of the Birdo trio; the Green Birdo ONLY shoots fireballs
 from her mouth. Of course, that means that there will always be some sort of
 object in the battlefield that can be used against her. It's best to keep
 your distance, since she will constantly shoot out three fireballs in a row
 at you. After she shoots out three, there will be a small pause, giving you
 time to attack with Mushroom Blocks or some other object.

 The battle will start with Green Birdo on top of a small platform. Jump onto
 the ledge to the right for a single Mushroom Block. Throw it at her when she
 walks around on the platform for an easy hit. After she falls off of the
 platform, run over and pick up the Mushroom Block. Keep your distance and
 toss the block at her when she pauses. Like always, three hits is all it
 takes to dispose of Green Birdo.
 -----------------------------------------------------------------------------

With Green Birdo out of the way, collect the Crystal Ball she leaves behind. 
Jump over the ledge to the right and head through the Hawkmouth.


+-----------+
| World 5-2 |
+-----------+----------------------------------------------------------------+

Jump up to the path above and climb up the ladder to exit the underground 
section. Ignore the grass on the hill and walk to the right to spot three 
Hoopsters merrily sliding up and down the trees. Avoid them and defeat the 
Ostro and Red Shy Guy. Walk to the right and pluck the grass for a vegetable. 
Super Jump up in the air and use it to take out three more Hoopsters. Once 
the coast is clear, Super Jump up to the ledge.

Enter the jar to find a Red Shy Guy and a patch of grass right on top of a 
rock floor. Pluck the grass for a Bomb and drop it on the floor to destroy 
it. Pick up the patch of grass to the right for a Magic Potion. Carry it out 
of the jar. Once outside, throw it next to the jar and enter Subspace. 
Collect the Coins and the Mushroom found here.

Drop down onto the path below and jump over the three Porcupos. Avoid the 
Ostro and Red Shy Guy, then run to the right to find a Hoopster climbing a 
tall tree. Jump on top of it, then leap to the next Hoopster. From there, 
jump onto the tall platform. From there, leap to another set of Hoopsters to 
the next rock platform. 

Hop to another Hoopster, but be careful here. There is a Red Panser right 
past the Hoopster, so you have to jump while avoiding the fireballs it 
shoots. Wait for the Hoopster to climb to the top of the tree, then leap over 
the Panser to the small rock platform behind it. From there, jump up to the 
ledge. Run to the right and pluck the rightmost patch of grass before the 
edge for a POW Block. Drop down to the lower ledge and throw it to take out 
some Porcupos and an Ostro. Climb up the vine nearby to the next area.

Avoid the Pink Beezos that fly across the screen, then quickly scurry up. 
Climb up to find another vine to your left. Drop onto it and start to climb 
it to find a Gray Snifit on both sides of the vines. Wait for them to stop 
shooting bullets. 

When they start jumping in the air, quickly climb past them. The next section 
is pretty tough. There is one Hoopster on the left vine and two on the right 
vine. Every time they spot you, they'll slide down to ram you. If one starts 
charging you, quickly switch to the next vine. It gets pretty crazy with 
three Hoopsters on your tail, but get past them and climb to the top. Drop 
down to the right and enter the doorway.

You'll enter a large cavern. Just to let you know, there is a GIANT hole next 
to you... and you have to fall down it. Pick up the POW Block embedded in the 
ground to start your descent. Some of the sides have spikes, so you will have 
to avoid them as well. I found it easiest to stick to the left side of the 
cave as you fall down.

After falling through the narrow section and the cave starts to open up, aim 
for the right side to land next to the door. Throw the POW Block and enter the
door.


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. There are no Mushroom Blocks found here, so you have to use
 Birdo's eggs against her. There is a Trouter that will jump in the middle of
 the arena, so you can even use him to damage Birdo once. After that, hit her
 two more times to defeat the dinosaur.
 -----------------------------------------------------------------------------

Collect the Crystal Ball and jump up to the platform, then run into the 
Hawkmouth. Level over.


+-----------+
| World 5-3 |
+-----------+----------------------------------------------------------------+

Jump up to the ledge and exit the cave with the use of the ladder. 

 NOTE: There is a Warp Jar nearby which requires the use of a Magic Potion.
       When used, you'll be transported immediately to World 7. For more info,
       go to Section 5.2.

See the jar above the ladder you just came out of? That's the Warp Jar, but 
more info on that in Section 5.2. Anyways, grab the first patch of grass you 
come to for a Magic Potion. Continue to the right, collecting the Cherries 
along the way. Albatosses will be dropping Bob-ombs at you, so run away from 
them when they start to flicker. Jump over the rocks and throw the potion on 
the patches of grass, then enter Subspace. Collect the Coins and grab the 
Mushroom found here.

After, pluck the leftmost patch of grass for another Magic Potion. Hold onto 
it and run to the right. Continue past the giant tree and hop over the gap to 
the hill. Proceed to the right to find three Bob-ombs next to a rock wall. 
Jump onto the rock wall and they should walk over to you, blowing up the wall 
in the process. If you manage to do this, then drop the potion to the right 
of the wall. Enter Subspace and collect the Mushroom that was sealed behind 
the wall.

Pick up the Bomb found here and use it to destroy the wall to your right, 
then descend the ladder. Once in the cave, walk to the left and avoid the two 
walking Bob-ombs. Drop onto the blue platform and leap to the log bridge on 
the left. Pick up the vegetable and use it to kill the White Panser past the 
gap. Jump over the gap and continue to the left. Go through the door.

This room is a pain as well... more Sparks. As the Spark passes, drop down and 
pick up the Mushroom Block from the floor. Fall below and place it on the 
vase to prevent any Red Shy Guys from appearing. Pick up the Mushroom Block 
on the right and fall through, then throw it to the side. Pick up the next 
one and put it on the second vase. Keep picking and throwing Mushroom Blocks 
until you reach the bottom of the room.

Jump to the platform on the left, then hop to the trio of Mushroom Blocks. 
Super Jump to the platform above and avoid the Spark. From here, keep jumping 
up the tiny platforms until you reach a ledge to the right. Avoid the Bob-
ombs here and jump onto the ledge with two Mushroom Blocks. Stack one on top 
of the other, then Super Jump to the platform above. The screen scrolls to 
the right and left, enabling you to access both sides. 

Continue up the platforms, while using the little trick of walking left and 
right off of the screen to avoid the Blue Pansers that walk down. Avoid a 
second Blue Panser before reaching a door go on through. 

You'll be in the treetops for this section. Run to the right and defeat the 
Pink Snifit, then continue along to find a Pidgit. Steal his magic carpet and 
ride it across the chasm. You'll find another Pidgit, but ignore him and drop 
down on the tree limb. 

Hop across the clouds while avoiding the Red Beezos that fly down at you. 
Jump from cloud to cloud while making sure to avoid the Pink Shy Guys that 
stroll back and forth. Jump onto the logs and proceed right to the Red Birdo.


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. There are no Mushroom Blocks found here, so you have to use
 Birdo's eggs against her. This is the same fight as like, the past nine of
 them. You should know what to do.
 -----------------------------------------------------------------------------

After Red Birdo is defeated, pick up the Crystal Ball she leaves behind. Jump 
to the rocks on the right and enter Hawkmouth. What? You really though the 
level was over after that pitiful battle? Think again!!


 BOSS: Clawgrip
 -----------------------------------------------------------------------------
 Run to the right to meet up with the angry crab himself. Clawgrip will spend
 his time standing on the platform to the right with his pile of trusty rocks.
 Stand on the L-shaped platform to the left of his position. Clawgrip will
 launch rocks at you one by one. They come towards you in two ways: he will
 throw it directly towards you. It will bounce against the wall and roll in
 the pit to your right. Clawgrip will also throw them way above your head and
 they will fall behind you; ignore those ones.

 Clawgrip is much easier than Fryguy, so don't get worried by this crustacean
 baddie. When he hurls a rock towards you, jump over it and pick the rock up
 as it slams into the wall behind you. Hold it for a second, for he will 
 chuck another rock at your way.
 
 After the second rock is thrown, Clawgrip will waddle back and forth before
 throwing another rock. This is your time to strike; jump up to his platform
 and throw the rock back at him. Keep an eye on the direction the rocks go and
 jump over the ones hurled straight at you. Smash Clawgrip with five of his
 rocks to send him packing.
 -----------------------------------------------------------------------------

Well, that's it! Once Clawgrip is defeated, the exit will appear. Proceed 
through to finish off World 5. 


==============================================================================
 WORLD 6                                                                [0406]
==============================================================================

+-----------+
| World 6-1 |
+-----------+----------------------------------------------------------------+

Start off by running to the right to find a Cobrat hidden in the quicksand. 
Defeat it, then jump across the bone piles. Take out the Pink Shy Guy and 
Cobrat, then walk towards the jar to find another snaky foe. Take it out and 
enter the jar.

Pick the patch of grass down here for a Magic Potion and exit the jar. Throw 
the potion on the bone pile next to you and enter Subspace. The Mushroom will
fall from the sky into the quicksand. You must be quick to grab it before it
sinks under.

Jump to dry land on the right. Defeat the Pokey that wiggles onscreen and 
move to the right. Hop over the cacti and defeat the next Cobrat that hides 
in the quicksand. FYI, the quicksand here is much...quicker than normally; 
you'll have a harder time getting out of it.

Defeat the Pink Shy Guy and Cobrat near the bone piles and jump to the right. 
You will reach two jars, each with a Cobrat inside. Defeat them both and pass 
by to find another Cobrat duo hiding underground. Kill them and hop up to the 
ledge. 

Pluck the first patch of grass for a vegetable and chuck it at the Pokey. The 
second patch holds a Magic Potion, so pick it and bring it to the right. 
Avoid the next Pokey and time your jumps to avoid the Blue Panser and his 
deadly fireballs. Jump from cactus to cactus to reach a rock structure. Throw 
the potion at the structure and enter Subspace; there you will find a 
Mushroom. Exit and go through the door.

You will appear in a large cave filled with a crapload of jars. Some are 
inhabited by Cobrats, but you can tell by their head peeking out. Walk 
towards the first jar that's covered with a Mushroom Block. A Cobrat is 
hiding inside, so take another Cobrat and throw it at this jar to defeat the 
one inside. After, move the block and go down the jar.

Once in here, dig through the sand to reach the bottom. Pick the leftmost 
patch of grass for a 1-Up, then get outta there. Walk over to the jar blocked 
by the Mushroom Block, the one in the center. From here, enter the fourth jar 
to the right to reach another sand pit. Dig your way to the bottom, past the 
Phanto (you know what's coming next), to find a Key. Pick it up and return to 
the top, then exit the jar. With the Phanto on hot pursuit, jump to the right 
and run down the hallway to the locked door. Open it to reach the boss room.


 BOSS: Green Birdo
 -----------------------------------------------------------------------------
 The most perilous of the Birdo trio; the Green Birdo ONLY shoots fireballs
 from her mouth. Of course, that means that there will always be some sort of
 object in the battlefield that can be used against her. It's best to keep
 your distance, since she will constantly shoot out three fireballs in a row
 at you. After she shoots out three, there will be a small pause, giving you
 time to attack with Mushroom Blocks or some other object. 

 You'll start off on the left side of a wall, with Green Birdo on the other
 side. Luckily, there are three Mushroom Blocks on your side. You can walk
 through the sandy bottom of the wall (and so can her fireballs). Put two
 blocks on top of each other to create a wall, then take the third. Jump to
 the top of the wall, then drop down and throw the Mushroom Block when Birdo
 stops shooting. Use the remaining two blocks to defeat Green Birdo.
 -----------------------------------------------------------------------------

Green Birdo will drop a Crystal Ball after her demise, so collect it and 
enter the Hawkmouth.


+-----------+
| World 6-2 |
+-----------+----------------------------------------------------------------+

This level is a short one, but you will be hitching a ride on Albatosses for 
nearly the whole time. Jump up the ledges to the right and exit the cave. 
You'll be in a large open area filled with Albatosses that fly across the 
screen. You have to hitch a ride on one that flies from the left side of the 
screen to the right (since you have to go to the right). 

Pick up the vegetable as soon as you enter the area and drop onto the 
Albatoss that flies under you. Hop over any Albatosses that are flying in 
your path. When you come to a platform with a Red Panser on it, use the 
vegetable to destroy it. Jump on the platform, then back onto your bird 
buddy. 

When you see a tall platform appear from the right, charge a Super Jump and 
leap on. Pick the left patch of grass for a Magic Potion and drop it down 
next to you. Enter Subspace and collect the Mushroom that appear on the 
platform next to you.

Alright, now you have to wait for a new Albatoss to give you a ride. In order 
to do this, you will have to find an Albatoss that flies to the left. Hop on 
and return to the beginning of the level (watch out for the Red Panser 
again!) to find another one that flies in the right direction. Hop on and 
continue to the right. 

You'll have to avoid Pink Beezos if the Albatoss you're riding is high up in 
the air. After avoiding many Pink Beezos and Albatosses, you'll reach another 
platform and a ledge. Ignore the patch of grass and Super Jump up to the 
ledge. Walk to the doorway and go through.


 BOSS: Green Birdo
 -----------------------------------------------------------------------------
 The most perilous of the Birdo trio; the Green Birdo ONLY shoots fireballs
 from her mouth. Of course, that means that there will always be some sort of
 object in the battlefield that can be used against her. It's best to keep
 your distance, since she will constantly shoot out three fireballs in a row
 at you. After she shoots out three, there will be a small pause, giving you
 time to attack with Mushroom Blocks or some other object. 

 This Green Birdo is in a bad spot. First off, jump to the platform on the
 right to find a Mushroom Block. Wait for her to stand under you, then drop
 the block on her head. There are so many platforms and ditches here that it
 is incredibly easy to avoid her fireballs. There may be only two Mushroom
 Blocks here, but the fight is a cinch. Three hits is all it takes.
 -----------------------------------------------------------------------------

Grab the Crystal Ball and climb to the upper platforms. Cross them and go to 
the right, then enter the Hawkmouth. Golly, what a short level.


+-----------+
| World 6-3 |
+-----------+----------------------------------------------------------------+

At the beginning of the level, climb up the ladder to head outside again.

 NOTE: There is a shortcut after climbing the ladder that allows you to skip
       basically the entire level. For more info, go to Section 5.1.

Pick the patch of grass to the right for a Magic Potion. Carry it to the 
right, past two bone piles. Jump onto the two cacti and land on the third 
bone pile. Drop it here and enter Subspace. The Mushroom is lying on top of 
the first cactus, so grab it. 

Defeat the Pokey and the Cobrat hiding in the quicksand to the right, as well 
as the Pink Shy Guy here. Jump to the final bone pile and onto dry land, then 
enter the large cave. Avoid the vases that dispense Bob-ombs and collect the 
Cherries before running to the right. Make sure to also get the Cherries 
under the sand as well. 

Run towards the sand and jump to the upper floor. Pick up the grass for a 
Bomb and use it to destroy the rock wall to the right. Take the next Bomb 
here and quickly run to the right to find another rock wall; chuck the Bomb 
at it to have it go kaboom. Pluck the leftern patch of grass for another Bomb 
and jump over the hole, then throw it at the wall to destroy it. 

Take the patch of grass next to the destroyed wall for another bomb and use 
it to destroy the second hole. Go back to the left and pick up the remaining 
patch of grass for a Magic Potion. Bring it over to the hole you just 
destroyed and drop the potion next to the hole. Enter Subspace and drop down 
the hole to get the Mushroom. 

After collecting the Mushroom, run to the right to find a ladder. Slide down 
the ladder, then drop off to the ledge on the right. Climb up the vine to the 
next area. Now we're up in the clouds!

Walk towards the first vine and jump on the Hoopster. Kick it off the vine, 
then climb to the top. Drop off onto the vine to the left and continue 
upwards.

Avoid the Hoopster and climb to the top, then switch onto the leftmost vine 
and continue up. Drop down to reach a fork. The path on the right is past 
three Hoopsters... we don't want to deal with that. Instead, take the left 
path. Climb to the top and constantly cross over a series of vines, then 
climb up the one on the right to the next section.

Avoid the Red Shy Guy and jump up to the vine. Climb up while avoiding the 
bullets of the Gray Snifit nearby. Once at the top, change over to the vine 
on your right, then continue up past the second Gray Snifit. When you reach a 
cloud platform in the center of the screen, cross it to the rightmost vine 
and climb to the top. From here, drop onto the small cloud where a Mushroom 
Block lies. I'm not sure what it's for, but jump onto the first vine.

Quickly make your way across the vines to the leftmost one, then climb up to 
the next cloud. There's another set of paths to take. Like before, the right 
side is riddled with Hoopsters, so be on the safe side and take the left 
path. Continue up the vines until you ultimately have to cross over to the 
right side. However, there are no Hoopsters at the top, so it should be easy 
to do so. Drop onto the vine to your right and continue up. Once at the top, 
run to the right and enter the pyramid.


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. Use the Mushroom as a stepping stone to reach the upper
 platform where Red Birdo lies. From there, use three of her eggs back at her
 to win the battle. Easy stuff.
 -----------------------------------------------------------------------------

Collect the Crystal Ball afterwards and drop down, then enter Hawkmouth to 
start the real battle.


 BOSS: Triclyde
 -----------------------------------------------------------------------------
 This large three-headed snake stands on top of a ledge to the right and spits
 a chain of fireballs at you. The attack is hard to dodge since he uses it
 constantly (he does have three heads). Hopefully you have all four health
 points before entering the battle. Anyways, there are seven Mushroom Blocks
 to the left of Triclyde. You must use these to attack the snake, but doing so
 can be rather difficult.

 The seven blocks are neatly layed out on the bottom of the arena. Drop down
 into the fighting area and run to the rightmost block. Triclyde's attacks
 should not reach you here. Pick it up and start to form a barrier on the 
 platform above. To do this, pick up a block and drop it on the platform while
 in midair. This way, Triclyde's fireballs cannot rain down on top of you. All
 you need are two blocks stacked on top of each other on the far right side of
 the platform; creating a nice wall of sorts.

 Now it's totally easy, since you virtually cannot get hit when standing
 underneath your barricade platform. There should five blocks left, so pick
 one up and jump onto the left side of the platform. When Triclyde stops
 momentarily, jump up and throw the Mushroom Block over the wall, hitting
 the dastardly snake. Do this twice more to defeat Triclyde once and for all.
 -----------------------------------------------------------------------------

With Triclyde out of the way, the level exit will appear. Go through to 
finish off World 6. Only one world left! We're coming for you, Wart!


==============================================================================
 WORLD 7                                                                [0407]
==============================================================================

+-----------+
| World 7-1 |
+-----------+----------------------------------------------------------------+

This is it: the final world. First off, jump up the clouds and climb up the 
ladder to the next area.

 NOTE: There is a shortcut after climbing the ladder that allows you to skip
       a nice portion of the level. For more info, go to Section 5.1.

Jump over the pillar and run across the rock floor while avoiding the Bob-
ombs that fall from above. Use the POW Block in the center to rid the screen 
of enemies, then proceed to the right. Jump onto the hill, then to the next 
rock floor. Avoid the Bob-ombs and jump onto the pillar at the end. Pick up 
the patch of grass on the pillar for a Magic Potion. Bring the potion back to 
the hill and drop it. Enter Subspace to find the first Mushroom.

Return to where you found the potion and jump onto the cloud. Use the 
Mushroom Block to plug up the vase and enter the door past it. Jump onto the 
Spark-infested platform, then jump to the ledge on the left. Pluck the third 
patch of grass from the right for another Magic Potion. Drop it and head into 
Subspace, then collect the Mushroom and Coins here. Afterwards, exit the 
building.

Jump on top of the roof and wait for an Albatoss to come your way. Jump on 
top of it and hitch a ride back to the level entrance. Stay on the bird as it 
flies over the tall pillar to the left of the entrance ladder. Jump over a 
second pillar, then drop down inbetween two more pillars farther ahead. Pick 
the patch of grass to find a Rocket, which brings you to the next section.

Run to the right and take the Tweeter; use it to kill the Gray Snifit. Jump 
up to the Cherry and continue across the clouds. Drop down to the cloud below 
and walk under the cloud. Head to the left towards the vase and follow the 
path of the Red Shy Guys. 

As you reach the bottom, walk to the cloud to the right. There is a Pink Shy 
Guy who just DOESN'T want to fall to his doom. How stubborn. Wait for him to 
walk next to you, then pick him up. Dispose of him and run across the cloud. 

You can either jump up to the cloud occupied by a Ninji or take a running 
leap to the cloud with a Gray Snifit. Pick your poison. Either way, you'll 
have to reach the Gray Snifit. Chuck him off the cloud, the Super Jump to the 
right side of the pillar, where the ladder is. Climb the ladder.

You'll come to a multi-floored area filled with Sparks. Jump up the first 
cloud, then run to the left and climb up the ladder. You'll find a bunch of 
Mushroom Blocks with a Spark trapped inside. I'm sorry to say, but you have 
to free it. Pick up one of the blocks on the side to free the Spark. However, 
you can kill it along with the other one here: all you have to do is drop a 
Mushroom Block on top of it.

It's harder than it sounds, but try it out. Once the coast is clear, stack 
three Mushroom Blocks on top of the box. From here, Super Jump to the next 
cloud. You have more than enough Mushroom Blocks to create a platform to 
reach the cloud above.

Dispose of the two Hoopsters climbing on the ladder and go up the one to the 
left or right of the center (NOT the ones on the far edge). Climb up, then 
switch to the ladder in the center when it appears. Avoid the Gray Snifit's 
bullets and continue upwards. Drop off on the cloud and take either ladder up 
to the building. Enter it.


 BOSS: Green Birdo
 -----------------------------------------------------------------------------
 The most perilous of the Birdo trio; the Green Birdo ONLY shoots fireballs
 from her mouth. Of course, that means that there will always be some sort of
 object in the battlefield that can be used against her. It's best to keep
 your distance, since she will constantly shoot out three fireballs in a row
 at you. After she shoots out three, there will be a small pause, giving you
 time to attack with Mushroom Blocks or some other object. You know the drill.
 There may be only one Mushroom Block, but you've taken care of plenty of
 these enemies.
 -----------------------------------------------------------------------------

Pick up the Crystal Ball the Green Birdo leaves behind and enter the 
Hawkmouth for one last Bonus Round. Hopefully you gained enough Coins for 
some free lives, since there is only one level left!


+-----------+
| World 7-2 |
+-----------+----------------------------------------------------------------+

There are two paths you can take in this level, and I will describe both of 
them to you. From the start, take out the three Gray Snifits on top of the 
pillars. Go right to reach the entrance of Wart's castle. Ignore the random 
Ninji hopping above the entrance and go inside the castle. 

You'll drop down on a conveyor belt, so follow it to the right. Avoid the Red 
Shy Guys that appear out of the vase; just jump over them. Jump to the second 
conveyor belt and dodge the Ninjis jumping about. Leap to the third belt. 
There will be a vase that spits out Bob-ombs, so make sure to quickly get 
across this belt and onto the next one. 

The two paths start here. As you pass, you should spot a chain leading 
downwards - that's the first path. Go across the belt and look to the right 
to find a chain going upwards. Yep, you guessed it: that's the second path. 
Both paths rejoin later in the level, but I will provide a walkthrough for 
both pathways. I don't really recommend a path to take, so pick for yourself.

                                     ---

First Path
----------
Drop down to the lower belt and go to the left. Avoid the Red Panser's nasty 
fireballs and quickly make way to the chain. Climb down the chain to the next 
area. Pluck one of the Mushroom Blocks from underneath you to fall below. Use 
it to take out the Spark, then walk to the left side of the room. Do the same 
with one of the other blocks, then fall down to get a Cherry. 

Take another block to reach a second Spark-filled area. Take them both out, 
then grab a Mushroom Block from the right side of the room for a Cherry. The 
path to get Cherries is left, right, right, left, and right. Continue doing 
this until you reach a door at the bottom, one which you should go through.

There are a bunch of Sparks here being separated by chains, so quickly dash 
to the right to avoid them. Run to the first door you spot and go through. 
Drop down to the left and pick up the patch of grass to the left for a Magic 
Potion. Enter Subspace here and collect the Mushroom on top of the pillar. 
Exit the room and go right to find another red door; proceed through.

This room is a royal pain in the behind. Climb up the chain to the first 
section, where you'll find two Sparks and two Cherries. Collect the Cherries 
and avoid the Sparks. Quickly jump onto the chain and climb up to the next 
section. The Sparks her go faster, so hurry up in collecting the Cherries. 
Luckily you don't get hurt by the Sparks when on the chain. 

The third section only has one Spark, so grab the Cherries and continue up.
The fourth section has none, so grab the Cherries and go. Climb up the long
chain to the top of the room and go through the door. Run to the left while
avoiding the Sparks in this large room. The next Spark that patrols the
hallway is nearly impossible to avoid. I just took it like a man and climbed
up the chain past it.

Pick up the Red Shy Guy here and take out the Pink Snifit and the Spark. 
Climb up the conveyor belts while avoiding the Sparks. Things can get pretty 
hectic here, so be quick with your movements. I found it easiest to run 
through this room in a mad dash. Avoid the Pink Snifit and Pink Shy Guy at 
the top, then climb the chain to reach Red Birdo.


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. You have to fight her on a moving conveyor belt, so I guess
 that's a little challenging. Still, hit Red Birdo three times with her eggs
 to finish her off.
 -----------------------------------------------------------------------------

Run past her carcass and climb up the chain to rejoin the path. That's it for 
the first route!


Second Path
-----------
Ride the conveyor belt to the right and avoid the Red Panser's projectiles. 
When you reach the chain, grab it and climb to the top. Run to the left to 
find another Spark in a tight space. Quickly run under it, then climb up the 
chain to the next room. Climb up the next chain to find a set of Sparks that 
quickly move up and down in one path. Run from one chain to another, dodging 
the Sparks by speeding under them. Once on the other side, climb up the chain.

Jump up to the two platforms, then leap onto the block to the left. Quickly 
hop onto the chain to the left and climb up to the door. Go through. Ah, out 
in the open again. Well, not for long. Climb down the first ladder, then jump 
off the right side to fall all the way to the ground. Avoid the Tweeter (and 
the fireballs from the White Panser) and climb down the ladder, then head 
through the door. 

Pick up the patch of grass on the right to receive a Magic Potion. Drop it 
anywhere in the room and enter Subspace. Collect the Mushroom on the right 
side of the room and leave. Once back here, climb up the ladders and go back 
to the previous room.

From here, Super Jump through the blue platform and jump to the one above.
Avoid the first Spark and jump onto the pillar, then leap onto the second one
to the left. From there, proceed up to the platform. Hop from pillar to pillar
while avoiding the Sparks. Once you reach the top, climb the chain and exit
the room. Use the POW Block to destroy all of the Sparks here, then climb up
the chain. That's it for the second path!

                                     ---

Alright, now the paths have crossed and we are back on track. Run across the 
conveyor belt (while ducking under the Spark) and climb down the chain at the 
far end of the room. Yep, another Birdo fight. 


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. You have to fight her on a moving conveyor belt, so I guess
 that's a little challenging. Still, hit Red Birdo three times with her eggs
 to finish her off.
 -----------------------------------------------------------------------------

Birdo will drop a Key instead of a Crystal Ball this time. Pick it up and go 
through the door nearby. Use it to defeat the two Sparks to the left of you 
and go through the locked door. 


 BOSS: Hawkmouth
 -----------------------------------------------------------------------------
 This peaceful door we have used throughout the entire game has seemingly
 gotten sick of you riding around in its mouth, so it's going to do something
 about that. Pick up the Crystal Ball to initiate the fight. The Hawkmouth
 will detach from the wall and start to fly towards you.
 
 Run back to the left to find two Mushroom Blocks on top of two pillars. Use
 these to damage Hawkmouth as it flies towards you. Hit it three times to have
 the Hawkmouth open its mouth. When it does, quickly jump in. If you fail to
 do so, you'll have to hit it three more times.
 -----------------------------------------------------------------------------

After entering the angry Hawkmouth, you will appear in Wart's lair! It is 
time for the final showdown!


 BOSS: Wart
 -----------------------------------------------------------------------------
 Run to the right to find Wart and his crazy vegetable-spitting contraption.
 Wart will shoot around four or five bubbles that arc towards you. The set of
 bubbles will go all the way to the end of the machine, then slow down and
 fall to the bottom of the screen.
 
 The thing that sucks about this battle is that the bubbles Wart spits can
 destroy the vegetables: even one that you're throwing. The only way to damage
 Wart is to throw a vegetable in his open mouth. You have to do this right
 before he spits out the bubbles, so time your shots carefully.

 When the machine below spits out a vegetable, drop down and grab it before
 it falls offscreen. Jump back up to the platform and wait for Wart to open
 his mouth. Chuck the vegetable in his mouth to damage him. If you're too
 late, then the bubbles will destroy the vegetable in midair. The battle is
 incredibly tough and time-consuming, so don't worry if you lose a life or
 two. You need to hit Wart seven times to defeat him and end the fight.

 The strategy I actually found to be the easiest is to stand below the large
 vegetable machine and catch a vegetable. Avoid the bubbles and run to the 
 right; stand next to the ledge that Wart is standing on. If you manage to get
 the pattern down, you can figure out when Wart will open his mouth. Hop up
 right before he opens his mouth and throw the vegetable in. You can also toss
 it in as Wart is spitting the bubbles out, since the bubbles should arc above
 his mouth. 
 -----------------------------------------------------------------------------

Walk through the door to officially end the game. Well, that's it! What else 
can I say other than "good job"? You have beaten the game, and Mario has 
rescued all of the Subcons; enjoy the ending to Super Mario Bros. 2. The 
ending is neat, since is shows how many times you used each character. Well, 
I hope this guide has helped you, even in the slightest!


______________________________________________________________________________
==============================================================================

[5] SHORTCUTS                                                           [0500]

==============================================================================

There are many different shortcuts found in Super Mario Bros. 2. Some only 
pass by minor parts of the level, while others let you skip over Worlds. Here 
is a list of all the shortcuts found in the game; listed by the levels they 
are found in.


==============================================================================
 SHORTCUTS                                                              [0501]
==============================================================================

+-----------+
| World 1-1 |
+-----------+----------------------------------------------------------------+

Once you are in the cave near the middle of the first level, climb up the 
vine to the upper floor. The exit is to the right, but jump over the 
waterfall to the left side. Super Jump to the top ledge where a Pink Shy Guy 
lies. Take him out first off. The patches of grass here hold Bombs, and there 
is a rock wall to the left of here; down below the ladder. Your goal is to 
time the drop of the Bombs so they explode before hitting the ground. 

Do this to destroy the rock wall. Once you have done so, climb down the 
ladder and drop off on the ledge. Go through the door for a one-way ticked to 
the boss's lair! The thing is that you're on the other side of the Hawkmouth. 
Super Jump to the ledge below, then jump to the top. Run to the left (you'll 
be offscreen), then jump down below to reach Birdo. Neat, eh? 


+-----------+
| World 1-2 |
+-----------+----------------------------------------------------------------+

First off, this shortcut must be done with Luigi, and Luigi only. To be 
honest, this shortcut is pretty stupid, and the time wasted in actually 
trying to complete it can be used to go through the level normally (in my 
eyes). After crossing the chasm via the Pidgit's magic carpet, stand next to 
the first jar. Jump on top of the jar and stand on the very edge (so that 
when you press Down, you won't enter the jar). 

Once you have it perfected, Super Jump in the air to trigger the arrival of a 
Red Beezo. You must successfully land on the Red Beezo and continue on it as 
the bug flies to the right. Once it reaches the hill high above, jump off 
onto the hill. The shortcut skips the process of getting the Key and going 
through the cave, but I'm not a real fan of it. 


+-----------+
| World 3-1 |
+-----------+----------------------------------------------------------------+

I'll admit, this shortcut is pretty sweet, but it can only be done with 
Princess Toadstool. After climbing the vine up in the clouds, immediately 
walk to the left. Jump in the air with Toadstool and use your floaty 
technique to cross a rather lengthy gap, reaching a door at the end. Go 
through the door and jump over the wall to reach Red Birdo. 


+-----------+
| World 4-3 |
+-----------+----------------------------------------------------------------+

This shortcut requires the use of Princess Toadstool. When you reach the 
entrance to the castle, walk past the door. Step to the edge of the platform 
and use a floaty jump. Float across the chasm and you should reach another 
platform. Ignore the first door you come to and continue to the right to find 
another door. Jump over the Pink Beezo and enter the door. Voila! You just 
skipped much of the inner portion of the castle. 


+-----------+
| World 6-3 |
+-----------+----------------------------------------------------------------+

After climbing the ladder to reach the desert, walk to the left. You will 
find a pit of quicksand next to a wall. This shortcut is very sneaky, yet 
easy to perform. Walk into the quicksand and hug the wall. Keep pressing Left 
as you sink into the ground. 

When you're able to move under the wall, go under the wall and repeatedly 
press A to stay under the wall - yet not so deep that you'll die. Keep 
pressing A repeatedly while moving to the left to reach a door. Enter the 
door and hop across the clouds to reach the pyramid. The pyramid then leads 
to the end of the level. Yes, the very end of the level. It's an AWESOME 
shortcut. 


+-----------+
| World 7-1 |
+-----------+----------------------------------------------------------------+

After climbing the ladder, quickly jump onto the pillar on the right, then 
Super Jump onto the passing Albatoss. He will bring you to the Rocket, free 
of charge. This allows you to skip out on collecting two Mushrooms, though. 
This trick is best used with Luigi.


==============================================================================
 WARP JARS                                                              [0502]
==============================================================================

Warp Jars are a real neat addition to the game. I found them quite useful, 
especially in the later worlds. I always kept getting game overs in World 7, 
so instead of playing through the ENTIRE game, I could just Warp to World 6, 
then complete that world instead of five others. 

Some jars found in levels have no use; you cannot enter them and nothing 
comes out of them. However, if you enter Subspace near one of these jars and 
go inside the jar, you will be teleported to a different world! Here is a 
list of all the Warp Jars found in the game.

+-----------+
| World 1-3 |
+-----------+----------------------------------------------------------------+

After crossing the second waterfall via the rolling logs, jump to the right 
to find two green platforms with a log on top. There are several patches of 
grass on top of the log, but don't worry about them. Instead, grab the 
leftmost patch of grass UNDER the log to find a Magic Potion. Normally, you 
can use this potion to get a Mushroom, but that won't be possible if you wish 
to use the Warp Jar.

With the Magic Potion in hand, jump over the gap to the right and avoid the 
slew of enemies. Pass by the warehouse door to reach a jar. You can't enter 
the jar when in the real world, so drop the Magic Potion next to it. Enter 
Subspace, then enter the jar to warp to World 4! Sweet!


+-----------+
| World 3-1 |
+-----------+----------------------------------------------------------------+

After going through the door at the very beginning of the level, you will be 
at the base of a waterfall. Instead of climbing the clouds to the top, we're 
going to go to the bottom. Yep, that's right. Drop off of the ledge and fall 
down the waterfall. Stay in the center of the screen as you fall and you'll 
land on a small island with a door. Enter the door to reach a cave.

There is a line of grass here, so keep plucking patches of grass from the 
left; you will eventually grab a Magic Potion. Carry it to the left to find a 
seemingly useless jar. Well, it isn't so useless after all. Drop the Magic 
Potion to create a door leading into Subspace. Enter Subspace and go down 
into the jar to warp to World 5.


+-----------+
| World 4-2 |
+-----------+----------------------------------------------------------------+

After dealing with the swarm of Pink Beezos, enter the next area to reach an 
ocean filled with whales. Once you reach the trio of rock platforms, pick up 
the patch of grass on the third rock for a Magic Potion. Carry it across the 
next handful of whales until you reach the final one, which is directly under 
an ice platform.

Use the geyser to reach the platform and walk to the right. See the small 
island with a jar on it? That's our destination. Continue across the platform 
and dodge the Flurry, then step onto the small platform right next to it. 
From here, look to the left to spot a whale. Jump onto the whale, then leap 
to the island with the jar on it. Drop the Magic Potion here and enter 
Subspace. Slide down in the jar to reach World 6!


+-----------+
| World 5-3 |
+-----------+----------------------------------------------------------------+

This shortcut can be done with anyone, but it's easiest if you use Luigi. At 
the start of the level, climb the ladder to exit the cave. You will appear 
undernearth a large overhang with a jar on top. If Luigi, simply Super Jump 
onto the overhang for an easy task accomplished.

If not, then you can use the Bob-ombs as a stepping stone (but it's much 
harder to do so). Wait for the Albatosses to drop Bob-ombs near you and guide 
them towards the overhang. Jump on one, then quickly Super Jump up to the 
ledge before they explode. Once on top, pluck the grass here for a Magic 
Potion. Drop it and enter Subspace, then go through the Warp Jar to teleport 
to World 7.


______________________________________________________________________________
==============================================================================

[6] MUSHROOMS                                                           [0600]

==============================================================================

 NOTE: All levels have two Mushrooms except for World 2-1, World 5-2, and 
       World 6-2. 


+-----------+
| World 1-1 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - After exiting the dark area, walk to the right to find a vine
               and a hill. Climb the vine and grab the rightmost patch of
               grass to find the Magic Potion. Drop the potion next to you,
               then enter Subspace. The Mushroom is found up on the hill.

 Mushroom #2 - After exiting the cave, pick the patches of grass to the right
               to find a Magic Potion. Drop it down next to where you found it
               and enter Subspace to find the Mushroom close by.


+-----------+
| World 1-2 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - After crossing the hole via the magic carpet, grab the first
               patch of grass for a Magic Potion. Drop it between the two jars
               and enter Subspace; the Mushroom is found inbetween the jars.

 Mushroom #2 - The second Mushroom is found in the cave after unlocking the
               door. After bombing the first wall, climb the ladder to the top
               floor. Use the bombs to destroy the rock wall to the right,
               revealing a hole leading to the floor below. There is a Magic
               Potion in one of the patches of grass. Pick it up and drop it
               next to the newly-created hole. Enter Subspace and drop down
               the hole to find the Mushroom on the bottom floor.


+-----------+
| World 1-3 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - Pick up the rightmost patch of grass next to the first log
               bridge for a Magic Potion. Throw the potion in the middle of
               the bridge and enter Subspace. The Mushroom is also found on
               the center of the bridge.

 Mushroom #2 - The Magic Potion is found past the second waterfall, under a
               log held up by two green platforms. Pick it up and go back to
               the left towards a large hill (it is right past the first
               waterfall). Jump onto a log rolling down the waterfall, then
               quickly leap up to the hill. Drop the potion down here in the
               middle of the grass, then head into Subspace; the Mushroom is
               found up here on the hill.


+-----------+
| World 2-1 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - After passing the second jar, you will soon come to a big rock
               structure. Pluck the first grass patch on the left for the
               Magic Potion, then drop it on top of the structure. Enter
               Subspace and collect the Mushroom, which is found right on top
               of the rock structure. 


+-----------+
| World 2-2 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - There are patches of grass past the first jar, so pick up the
               first patch for a Magic Potion. Bring it to the right and chuck
               it between the two jars. From there, go into Subspace and get
               the nearby Mushroom.

 Mushroom #2 - Not long after the first one, you'll come to a cave. After
               bombing the wall in the cave, head to the left to find another
               stone structure. The Magic Potion is in the center of the
               structure, so pluck it and drop the potion. Enter Subspace;
               the Mushroom should be lingering on the structure as well.


+-----------+
| World 2-3 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - Upon climbing the ladder to the outside world, run to the right
               and pick the patch of grass to find a Magic Potion. Bring it
               to the left of the ladder, where a Pink Shy Guy is roaming
               around on a hill. Drop it next to the hill and enter Subspace.
               The Mushroom should be right on top of the hill.

 Mushroom #2 - There is a doorway atop a large hill past the first Mushroom.
               You can either use Luigi's Super Jump to reach there, or have
               one of the other characters hitch a ride on the back of a Red
               Beezo. Either way, enter the cave and pluck the first patch of
               grass. Drop the Magic Potion right beside you and go into
               Subspace to find the Mushroom.


+-----------+
| World 3-1 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - Defeat the Red Panser and jump to the grassy ledge. Pick up the
               grassy patch on the left for a Magic Potion. Drop it right next
               to you and enter Subspace to find the Mushroom on a cloud to
               your right.

 Mushroom #2 - After defeating the Blue Panser near the ladder, slide down to
               the lower floor. Pluck the first patch of grass for the Magic
               Potion. Carry it to the left and drop it down next to the wall.
               Enter Subspace, then quickly climb up the ladder. The Mushroom
               is to the right of the ladder, so run towards it and grab it.


+-----------+
| World 3-2 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - Run all the way to the right side of the level, past the POW
               Block and rocks. Defeat the Gray Snifits and pick up the Magic
               Potion, which is found on the left side of the hill. Drop it
               down and head into Subspace. The Mushroom is found on the hill.

 Mushroom #2 - Once you are in the cave right before the boss door, drop onto
               the ledge to the left of the ladder. Pick up a Bomb from the
               leftmost patch of grass and use it to destroy the pit on the
               right. Now pick up the patch of grass on the right for a Magic
               Potion. Put it down and enter Subspace. The Mushroom is located
               inside the pit you bombed a hole in.


+-----------+
| World 3-3 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - Avoid the Albatosses and pluck the patch of grass on the right
               to get the Magic Potion. Throw it to your right and go through
               the door to Subspace. The Mushroom should be right next to you.

 Mushroom #2 - After entering the warehouse, pick the patch of grass to the
               left to find the Magic Potion. Carry it past the Ninjis all
               the way to the ladder. Drop it down next to the ladder and
               enter Subspace. While in Subspace, climb up the ladder to find
               the Mushroom on the top floor.


+-----------+
| World 4-1 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - When you reach the platform with the lone patch of grass, pick
               it for a Magic Potion. Drop it down next to you and enter
               Subspace to find the Mushroom. Yep, that easy. 

 Mushroom #2 - When you reach the rock formation at the far end of the area,
               pick the grass on the top to find another Magic Potion. Drop it
               on the left side of the rock structure. Enter Subspace and walk
               onto the ice patch next to you to collect the Mushroom.


+-----------+
| World 4-2 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - When you enter the area with the whales, jump onto the whale on
               the left. Pick up the patch of grass on the left to receive a
               Magic Potion. Drop it down on the wall and go into Subspace.
               The Mushroom is conveniently located on the whale's tail.

 Mushroom #2 - After finding the Rocket and blasting off to the next area, go
               up to the Autobomb/Shy Guy combo. Throw the Shy Guy off his
               ride and pick up the patch of grass for a Magic Potion. Then
               jump on the Autobomb to hitch a ride across the spike pit. When
               on the other side, jump off and throw the potion down on the
               ground. Enter Subspace to find the Mushroom here.


+-----------+
| World 4-3 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - In the area with the Birdo, jump onto the hill right above the
               door. Pick the grass on the left for a Magic Potion and run to
               the left. Throw it down next to the patch of frozen trees and
               enter Subspace. Super Jump up to the center tree to find the
               Mushroom.

 Mushroom #2 - After exiting the first portion of the castle, go to the right
               for two patches of grass. Pick the one on the left for a Magic
               Potion and run to the left. Super Jump up to the clouds, then
               leap onto the castle rooftops. Make your way to the right side
               of the castle (jump from one roof to the other) and place the
               potion on the far right side of the roof. Head into Subspace
               to find the Mushroom directly next to you. 


+-----------+
| World 5-1 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - When you enter the cave, pluck the second grass patch for a
               Magic Potion. Carry it across the waterfall while riding the
               logs and Trouter. When you get to a platform, jump on it and
               drop the potion. Enter Subspace and drop down to the lower
               level to collect the Mushroom.

 Mushroom #2 - Immediately after collecting the first Mushroom, grab the patch
               of grass on the right side of the platform for another Magic
               Potion. Carry it across the waterfall until you reach two logs.
               Jump to the second log, then leap from there onto the top of 
               the screen (best done with Luigi). From there, throw the potion
               into the second hole and enter Subspace for the Mushroom.


+-----------+
| World 5-2 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - When you enter the first jar of the level, pick up the Bomb and
               use it to destroy the floor. Next, pluck the patch of grass on
               the right for a Magic Potion. Exit the jar and place the potion
               on the ground next to it. Enter Subspace to find the Mushroom,
               which is on the lower ledge to the left.


+-----------+
| World 5-3 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - After climbing the ladder, run to the right and pick up the
               Magic Potion from the first patch of grass. Run past the rock
               walls to the right and throw the potion in the middle of the
               grass patches. Enter Subspace to claim the Mushroom.

 Mushroom #2 - After exiting Subspace, grab the leftmost patch of grass for a
               Magic Potion. Carry it to the right, where you'll eventually
               reach three Bob-ombs walking around next to a rock wall. Drop
               the potion next to the rock wall and use them to destroy it.
               Enter Subspace and walk through the remains of the rock wall to
               find the second Mushroom.


+-----------+
| World 6-1 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - When you reach the first jar in the level, slide down. Collect
               the Magic Potion down here and exit the jar. Drop it on the
               bone pile to the right. Enter Subspace to see the Mushroom drop
               into the quicksand; quickly grab it before it submerges!

 Mushroom #2 - Once you reach the group of cacti, pick the second patch of
               grass for a Magic Potion. Bring it to the right and jump over 
               the Blue Panser. Carry it to the rock structure and throw it
               down next to it. Enter Subspace to find the Mushroom, which is
               located on top of the structure. 


+-----------+
| World 6-2 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - As you are riding the Albatoss, you'll come to a set of rock
               platforms. Pick the leftern patch of grass for a Magic Potion.
               Drop it down next to you and enter Subspace. The Mushroom is
               located on the platform next to you.


+-----------+
| World 6-3 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - Pick the Magic Potion at the start of the desert section and
               bring it to the right. Drop it on the bone pile right past the
               two cacti submerged in the quicksand. Enter Subspace to find
               the Mushroom lying on top of the first cactus. 

 Mushroom #2 - After entering the cave and destroying the two walls, grab a 
               Bomb and blow up the SECOND hole. Then pluck the patch of grass
               to the left to find a Magic Potion. Throw it next to the hole
               we just destroyed an go into Subspace. Drop down in the hole 
               and grab the Mushroom down here.


+-----------+
| World 7-1 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - After passing the green hill, pick the grass on the pillar to
               find a Magic Potion. Bring it back to the hill and drop it down
               on the ground. Enter Subspace for the Mushroom. 

 Mushroom #2 - Enter the small room past the first Magic Potion and jump onto
               the ledge. Pick the third grass from the right for a Magic
               Potion. Throw it down and enter Subspace, then collect the
               Mushroom along with a slew of Coins.


+-----------+
| World 7-2 |
+-----------+----------------------------------------------------------------+

 Mushroom #1 - On the first path, you'll reach a door in a room filled with
               Sparks and chains. Enter it and pick the grass patch on the
               left for a Magic Potion. Drop it and enter Subspace. You can
               find the Mushroom on top of the rightmost pillar. 

 Mushroom #2 - Upon entering the room with two chains, climb the one on the
               left. Enter the door at the top to exit the castle. Jump down
               the right side of the area to fall to the ground, then climb
               down the ladder and head through the door. In here, pick up
               the patch of grass to the right for a Magic Potion. Drop it
               next to you and enter Subspace for the Mushroom.


______________________________________________________________________________
==============================================================================

[7] ITEMS                                                               [0700]

==============================================================================

Here is a juicy list of all the items found in the game.


+------+
| 1-Up |
+------+---------------------------------------------------------------------+

These incredibly useful items are found in the ground and resemble Mushrooms. 
Needless to say, they give you one extra life.


+------+
| Bomb |
+------+---------------------------------------------------------------------+

Bombs are self explanatory: these bad boys can be plucked from the earth and 
are primarily used to destroy rock walls. At times, Bombs can be scarce, so 
make sure to not waste any.


+--------+
| Cherry |
+--------+-------------------------------------------------------------------+

Cherries are found strewn through various levels. Collect five to trigger a 
Starman.


+------+
| Coin |
+------+---------------------------------------------------------------------+

Coins are used solely for the Bonus Round and are only found in Subspace when 
you pick a patch of grass. Collect as many as you can for many tries at the 
Bonus Round. 


+--------------+
| Crystal Ball |
+--------------+-------------------------------------------------------------+

Crystal Balls are the symbol of the level exit. They are usually found 
guarded by Birdos. Once defeated, take the ball to open the Hawkmouth. 
Sometimes they are found in the open, but usually only when there's an even 
bigger boss waiting for you.


+-------+
| Heart |
+-------+--------------------------------------------------------------------+

These Hearts can restore one hit point and are found when you kill a handful 
of enemies (around 10-15). So if you're low on health, make sure to kill a 
lot of enemies to make these appear.


+-----+
| Key |
+-----+----------------------------------------------------------------------+

Keys are used to open locked doors, however they are always guarded by 
Phantos. When you pick up the Key, expect to get chased relentlessly by one 
until you open the lock.


+--------------+
| Magic Potion |
+--------------+-------------------------------------------------------------+

If I'm not mistaken, Magic Potions are found in every level. These 
interesting items grant you access to Subspace. Drop the potion to create a 
doorway leading to the parallel world. You can find Mushrooms and collect 
Coins in Subspace, however Mushrooms are only found in certain areas. Make 
sure to use Magic Potions wisely.


+----------+
| Mushroom |
+----------+-----------------------------------------------------------------+

Mushrooms are found in Subspace and when collected, refill your health and 
extend your health meter by one slot. This only lasts through the level, so 
you'll revert back to two hit points at the start of a new level. Refer to 
Section 6 for detailed locations of Mushrooms.


+----------------+
| Mushroom Block |
+----------------+-----------------------------------------------------------+

Mushroom Blocks have several uses, but are usually found in boss rooms. They 
are indestructible and can be used as projectiles. They can also be used as 
stepping stones and barriers. In fact, Mushroom Blocks are incredibly 
versatile and very useful.


+-----------+
| POW Block |
+-----------+----------------------------------------------------------------+

POW Blocks are fairly rare items and commonly found out in the open. When 
dropped, POW Blocks generate a massive shockwave, resulting in the death of 
all enemies onscreen. Needless to say, it's an awesome item.


+--------------------+
| Ripened Vegetables |
+--------------------+-------------------------------------------------------+

These large vegetables are much more uncommon than Unripened Vegetables. They 
can be used as a projectile and after collecting five of them, you will find 
a Stopwatch in the next patch of grass.


+--------+
| Rocket |
+--------+-------------------------------------------------------------------+

Found in only a few levels, pluck a patch of grass to reveal a Rocket. Rockets
are used to transport you to another section of the level. 


+---------+
| Starman |
+---------+------------------------------------------------------------------+

After collecting five Cherries, a Starman will appear onscreen. Grab it to 
become invincible for a short amount of time. Easily one of the most useful 
items in the game.


+-----------+
| Stopwatch |
+-----------+----------------------------------------------------------------+

The Stopwatch will stop time for several seconds, freezing all enemies and 
objects in their place. These are found in the place of a vegetable after 
collecting five Ripened Vegetables.


+--------------+
| Turtle Shell |
+--------------+-------------------------------------------------------------+

Similar to Koopa Shells, a Turtle Shell can be tossed and will slide across 
the ground. The shell can be used to ram enemies until it hits a wall. Unlike 
Koopa Shells, however, Turtle Shells will be destroyed after hitting a wall 
or immovable object.


+---------------------+
| Unripened Vegetable |
+---------------------+------------------------------------------------------+

Out of the two types of vegetables, the Unripened Vegetable is more common. 
This is what you'll usually find when you pluck a patch of grass. These can 
be used to defeat enemies (that's really their only use).


______________________________________________________________________________
==============================================================================

[8] BESTIARY                                                            [0800]

==============================================================================

==============================================================================
 ENEMIES                                                                [0801]
==============================================================================

+----------+
| Albatoss |
+----------+-----------------------------------------------------------------+

Albatosses are large red birds that usually fly high up in the air, dropping 
enemies such as Bob-ombs down on you. Other than that, Albatosses are rather 
defenseless. They only appear in a handful of levels, but can be used to your 
advantage. Albatosses cannot be killed, which makes it all the easier to 
hitch a ride on them to reach inaccessible areas. 


+----------+
| Autobomb |
+----------+-----------------------------------------------------------------+

Autobombs also only appear in a few levels, and they are always found being 
ridden by Shy Guys. These vehicles can shoot fireballs at you and can also be 
used as a form of transportation. Simply knock the Shy Guy driving it off, 
then jump on top. Autobombs can be used to cross areas that pose as a threat 
to you, such as spiked pits.


+-------+
| Beezo |
+-------+--------------------------------------------------------------------+

Beezos are large flies that slightly resemble Shy Guys and wield a trident of 
sorts. They appear out of the sky and swoop down in an attempt to collide 
with you. There are two types of Beezos: Pink Beezos and Red Beezos. Red 
Beezos are more common and tend to slowly dive at you. Pink Beezos are much 
faster than their red counterparts and tend to move in a straight line.


+---------+
| Bob-omb |
+---------+------------------------------------------------------------------+

These guys are self explanatory: they are animated bombs. These lit bombs 
will walk around and stop before exploding a couple seconds after. When you 
see them flash, back away before they blow up. Bob-ombs are sometimes carried 
by Albatosses and can also be found in the ground; they're hidden as patches 
of grass. If you manage to accidentally pick one up, toss it away before it 
detonates in your hand. 


+--------+
| Cobrat |
+--------+-------------------------------------------------------------------+

Cobrats are large red snakes that tend to hide before ambushing you. Whether 
they hide underground or in a jar, you can always spot their eyes before they 
jump out at you. Cobrats slither back and forth across the ground, whereas 
the ones in jars are immobile. Cobrats can also shoot out small projectiles 
at you. Since Cobrats don't have feet, simply pick them up and give 'em a 
good toss to dispose of the enemy. 


+--------+
| Flurry |
+--------+-------------------------------------------------------------------+

Flurries are small white snowballs with eyes and feet. They are only found in 
icy levels and always follow you; if you jump over one, it'll quickly turn 
around and continue chasing after you. Their main form of attacking is 
colliding with you. Flurries tend to slip and slide on the icy surfaces, so 
it's very possible to lead them off cliffs or into holes.


+----------+
| Hoopster |
+----------+-----------------------------------------------------------------+

Hoopsters resemble small, brown ladybugs that are found patrolling vines. 
They tend to block your path when climbing a vine, but it's possible to move 
to various vines in later levels. You can pick up Hoopsters and dispose of 
them, but it's best to simply avoid them. They have no real form of attacking 
other than colliding with you.


+-------+
| Ninji |
+-------+--------------------------------------------------------------------+

Ninjis are small, star-shaped enemies that are always jumping up and about. 
They are very pesky creatures and also come in two types: Black Ninjis and 
Blue Ninjis. Black Ninjis are stationary; they stand in one spot while 
jumping up and down. However, Blue Ninjis have the ability to move, and they 
do it a lot. Blue Ninjis are usually found in pairs or small groups.


+-------+
| Ostro |
+-------+--------------------------------------------------------------------+

Ostros are large birds that resemble ostriches (well I guess that's where 
their name comes from) and are found being ridden by Shy Guys. Similar to the 
Autobomb, you can ride Ostros if you get rid of the rider. Ostros are rather 
harmless and their high speeds can be used as a nice form of transportation. 
Ostros have no form of attacking you other than collision.


+--------+
| Panser |
+--------+-------------------------------------------------------------------+

Pansers are small plants that are capable of spitting streams of fireballs 
out of their large mouth. There are three types of Pansers: Red Pansers, 
White Pansers, and Blue Pansers. Red Pansers are the least dangerous, since 
the fireballs they shoot only go straight up in the air. White Pansers can 
shoot fireballs in an arc. Blue Pansers can not only shoot fireballs in an 
arc, but they can also walk. Sometimes it's best to simply run under a 
Panser, but if not you can always throw an object or enemy at them.


+--------+
| Phanto |
+--------+-------------------------------------------------------------------+

Phantos are creepy faces that appear to be lifeless...until you pick up a 
Key. One will come to life as soon as you pick up a Key and will pursue you 
unless you drop the Key or use it on a locked door. Phantos cannot be killed 
(unless if you have a Starman), so your best option is to run away!


+--------+
| Pidgit |
+--------+-------------------------------------------------------------------+

Pidgits are small owls that are always found with their trusty magic carpet. 
They will fly in the air, then swoop down at you. The time to strike is when 
they dive down at you; jump on top of them to steal their magic carpet. 
Pidgits' magic carpets can be used to fly over large holes or to reach 
inaccessible areas.


+-------+
| Pokey |
+-------+--------------------------------------------------------------------+

Pokeys are large cacti enemies that are composes of several segments. They 
are only found in desert levels and have the distinct ability to travel 
through objects such as jars.

To defeat a Pokey, you must destroy all of its segments. The only part of a 
Pokey you can touch without harm is its head (the top segment). Once you take
its head, the segment below will turn into its head. So in short, whichever
segment is at the top is the only part of the Pokey you can touch. They have
no form of attacking other than to run into you.


+---------+
| Porcupo |
+---------+------------------------------------------------------------------+

These guys resemble porcupines and scurry back and forth. Porcupos are rather 
rare enemies and cannot be touched. The most common way to defeat Porcupos is 
if you throw something at them, since you can't pick these guys up. They are 
relatively harmless, though, and can easily be avoided at times.


+---------+
| Shy Guy |
+---------+------------------------------------------------------------------+

Shy Guys made their famous debut in Super Mario Bros. 2 and are the most 
common enemy in the game. They are the least dangerous enemy in the game; 
they're slow and most walk right off of cliffs. There are two types of Shy 
Guys: Red Shy Guys and Pink Shy Guys. Red Shy Guys walk right off of edges, 
whereas Pink Shy Guys turn around. Shy Guys have no real attack other than 
running into you.


+--------+
| Snifit |
+--------+-------------------------------------------------------------------+

Snifits resemble Shy Guys except these guys wear faceplates that resemble gas
masks. They can shoot bullets out of their nose, and usually do it frequently.
There are three types of Snifits: Red Snifits, Gray Snifits, and Pink Snifits.
Red Snifits are stationary while shooting their bullets. Gray Snifits can jump
and shoot, and Pink Snifits can walk while shooting.


+-------+
| Spark |
+-------+--------------------------------------------------------------------+

Quite possibly the most annoying enemy, Sparks patrol areas such as platforms,
ledges, and sometimes entire rooms. They will never move off of their track
and continuously move across the perimeter of the area. Sparks can move at
various speeds as well. The only way to defeat Sparks is with a POW Block or a
Starman, so it's best to dodge them when one stands in your way. 


+---------+
| Trouter |
+---------+------------------------------------------------------------------+

Trouters are red fish that will jump from the bottom of your screen. Trouters 
are one of the most harmless enemies, since all they do is jump at you from 
the water. You can easily run under or leap over them. It's best not to pick 
one up, since Trouters are usually found over patches of water; if you pick 
one up, you'll most likely fall to oblivion. Trouters have no form of 
attacking.


+---------+
| Tweeter |
+---------+------------------------------------------------------------------+

Tweeters are cute little birds that joyfully hop towards you. They can 
occasionally jump higher than usual, but they aren't dangerous. Like some Shy 
Guys, Tweeters usually jump right off of cliffs, so these guys are nothing to 
fret about. They have no real attacking aside from colliding with you.


==============================================================================
 BOSSES                                                                 [0802]
==============================================================================

 BOSS: Pink Birdo
 -----------------------------------------------------------------------------
 Birdo is a very easy boss and you'll face off with her at the end of most
 levels. Birdo's one (and only) attack is where she will spit an egg in your
 direction. The only way to damage Birdo is by using her eggs back at her.
 When she spits an egg out at you, jump on top of it and grab it (press B
 while on top of it). With the egg in hand, throw it at Birdo to damage her.
 Do this a total of three times to defeat Birdo. 


 BOSS: Red Birdo
 -----------------------------------------------------------------------------
 Red Birdo is a bit tougher than her pink cousin. She will spit three objects
 in a row, and they are a mix between eggs and fireballs. Needless to say, the
 fireballs hurt. In most levels where you encounter Red Birdo, there will be a
 set of Mushroom Blocks. If you don't feel safe grabbing the eggs she shoots
 out, you can always use Mushroom Blocks against her. Like the Pink Birdo, you
 only need to hit Red Birdo three times to defeat her.


 BOSS: Green Birdo
 -----------------------------------------------------------------------------
 The most perilous of the Birdo trio; the Green Birdo ONLY shoots fireballs
 from her mouth. Of course, that means that there will always be some sort of
 object in the battlefield that can be used against her. It's best to keep
 your distance, since she will constantly shoot out three fireballs in a row
 at you. After she shoots out three, there will be a small pause, giving you
 time to attack with Mushroom Blocks or some other object. Like always, three
 hits is all it takes to dispose of Green Birdo. 


 BOSS: Mouser
 -----------------------------------------------------------------------------
 Mouser is a lot tougher than Birdo could ever imagine to be. But that is
 because he uses Bombs instead of eggs. When you enter the room, you'll be
 greeted by a rock wall. You can use the Bombs here to destroy it, but Mouser
 will help you with Bombs of his own. Once the wall topples down, run to the
 right to encounter Mouser.

 Mouser will constantly throw Bombs at you at an amazing pace. He will stand
 on a platform above the ground and chuck Bombs at you. Your goal is to use
 his Bombs against him. You have two ways of doing this. When Mouser throws a
 Bomb, pick it up from the ground and throw it up on his platform. Leave it
 there to detonate, and it will most likely hit him.
 
 Mouser moves a lot on his platform, so he may dodge some Bomb blasts. You can
 also catch the Bombs he throws in midair, giving you much more control. 
 Things can get pretty hectic in the battle, but all you need to do is hit
 Mouser with three Bombs to end the battle. Once Mouser is defeated, the level
 exit will appear.


 BOSS: Triclyde
 -----------------------------------------------------------------------------
 This large three-headed snake stands on top of a ledge to the right and spits
 a chain of fireballs at you. The attack is hard to dodge since he uses it
 constantly (he does have three heads). Hopefully you have all four health
 points before entering the battle. Anyways, there are six Mushroom Blocks
 to the left of Triclyde. You must use these to attack the snake, but doing
 so can be rather difficult.

 The best strategy is to stack four Mushroom Blocks on top of each other to
 create a barrier against Triclyde's fireballs. From there, use the remaining
 two against Triclyde: jump onto the ledge to the left, then to the center
 ledge. From there, toss the block onto Triclyde. Retreat to your wall and use
 the last block. After that, take the top block off of the wall and hit him
 with it. You can also use the Tweeter that randomly appears in the arena to
 attack Triclyde. You have many ways to defeat the snake, but three hits is
 all it takes to put him out of his misery.


 BOSS: Mouser
 -----------------------------------------------------------------------------
 Mouser is back and ready to party hardy, or so it seems. The battle seems
 more or less the same, but there are several small notes which can make the
 fight more difficult than you'd imagine. First off, there is a Spark that
 crawls across the perimeter of the chamber. That's annoying enough, but give
 it some time and Mouser will most likely destroy it with one of his Bombs.

 Second, the platform that Mouser stands on is higher than normal, which means
 that a normal character can not throw it onto the platform from the ground.
 If you're Luigi, then go right ahead. If not, then you have to jump to the
 left. From there, jump in the air and throw it onto the platform. Lastly,
 Mouser needs five Bomb blasts to be disposed of. Other than those small
 notes, the fight is exactly the same. 


 BOSS: Fryguy
 -----------------------------------------------------------------------------
 Fryguy is a very challenging boss; I'd say he is the toughest one yet for his
 sheer speed. You will be thrown into a room with a main platform in the
 center (the middle is composed by two Mushroom Blocks). There is a platform
 on each side of the center, giving you a nice step down to the ground. The
 ground has a couple more Mushroom Blocks as well. 

 Fryguy will fly in a figure eight pattern, spitting fireballs out of his
 mouth. Of course, he is virtually harmless when standing above him, but he
 will eventually swoop above you and start raining fiery death onto you. The
 walls are gone on the upper and lower sides of the arena, so you can walk
 through to end up on the other side; a neat way to escape Fryguy's attack. 

 The first stage of the battle is tricky. You have to hit Fryguy three times
 with a Mushroom Block. The easiest way to do this is by using the central
 platform. Pick up one of the Mushroom Blocks to fall down to the ground. 
 Quickly get up onto the central platform again and wait for Fryguy to move
 under your position. Now drop the block through the hole so that it lands
 right on top of him. Alternatively, you can go bat crazy and chuck the
 Mushroom Blocks down below at him, though that isn't exactly safe.

 Once you hit Fryguy three times, he will split into four tiny fireballs. Now
 you'll have to destroy each one with a hit of a Mushroom Block. These guys
 are feisty and like to hop around a lot. If you still have Mushroom Blocks
 on the central platform, then use the same strategy to take out one or two
 fireballs. The more you take out, though, the remaining will move a lot
 faster. In short, the battle is tougher when you take out more fireballs.
 After taking out all four fireballs, the battle will end!


 BOSS: Clawgrip
 -----------------------------------------------------------------------------
 Run to the right to meet up with the angry crab himself. Clawgrip will spend
 his time standing on the platform to the right with his pile of trusty rocks.
 Stand on the L-shaped platform to the left of his position. Clawgrip will
 launch rocks at you one by one. They come towards you in two ways: he will
 throw it directly towards you. It will bounce against the wall and roll in
 the pit to your right. Clawgrip will also throw them way above your head and
 they will fall behind you; ignore those ones.

 Clawgrip is much easier than Fryguy, so don't get worried by this crustacean
 baddie. When he hurls a rock towards you, jump over it and pick the rock up
 as it slams into the wall behind you. Hold it for a second, for he will 
 chuck another rock at your way.
 
 After the second rock is thrown, Clawgrip will waddle back and forth before
 throwing another rock. This is your time to strike; jump up to his platform
 and throw the rock back at him. Keep an eye on the direction the rocks go and
 jump over the ones hurled straight at you. Smash Clawgrip with five of his
 rocks to send him packing.


 BOSS: Triclyde
 -----------------------------------------------------------------------------
 This large three-headed snake stands on top of a ledge to the right and spits
 a chain of fireballs at you. The attack is hard to dodge since he uses it
 constantly (he does have three heads). Hopefully you have all four health
 points before entering the battle. Anyways, there are seven Mushroom Blocks
 to the left of Triclyde. You must use these to attack the snake, but doing so
 can be rather difficult.

 The seven blocks are neatly layed out on the bottom of the arena. Drop down
 into the fighting area and run to the rightmost block. Triclyde's attacks
 should not reach you here. Pick it up and start to form a barrier on the 
 platform above. To do this, pick up a block and drop it on the platform while
 in midair. This way, Triclyde's fireballs cannot rain down on top of you. All
 you need are two blocks stacked on top of each other on the far right side of
 the platform; creating a nice wall of sorts.

 Now it's totally easy, since you virtually cannot get hit when standing
 underneath your barricade platform. There should five blocks left, so pick
 one up and jump onto the left side of the platform. When Triclyde stops
 momentarily, jump up and throw the Mushroom Block over the wall, hitting
 the dastardly snake. Do this twice more to defeat Triclyde once and for all.


 BOSS: Hawkmouth
 -----------------------------------------------------------------------------
 This peaceful door we have used throughout the entire game has seemingly
 gotten sick of you riding around in its mouth, so it's going to do something
 about that. Pick up the Crystal Ball to initiate the fight. The Hawkmouth
 will detach from the wall and start to fly towards you.
 
 Run back to the left to find two Mushroom Blocks on top of two pillars. Use
 these to damage Hawkmouth as it flies towards you. Hit it three times to have
 the Hawkmouth open its mouth. When it does, quickly jump in. If you fail to
 do so, you'll have to hit it three more times.


 BOSS: Wart
 -----------------------------------------------------------------------------
 Run to the right to find Wart and his crazy vegetable-spitting contraption.
 Wart will shoot around four or five bubbles that arc towards you. The set of
 bubbles will go all the way to the end of the machine, then slow down and
 fall to the bottom of the screen.
 
 The thing that sucks about this battle is that the bubbles Wart spits can
 destroy the vegetables: even one that you're throwing. The only way to damage
 Wart is to throw a vegetable in his open mouth. You have to do this right
 before he spits out the bubbles, so time your shots carefully.

 When the machine below spits out a vegetable, drop down and grab it before
 it falls offscreen. Jump back up to the platform and wait for Wart to open
 his mouth. Chuck the vegetable in his mouth to damage him. If you're too
 late, then the bubbles will destroy the vegetable in midair. The battle is
 incredibly tough and time-consuming, so don't worry if you lose a life or
 two. You need to hit Wart seven times to defeat him and end the fight.

 The strategy I actually found to be the easiest is to stand below the large
 vegetable machine and catch a vegetable. Avoid the bubbles and run to the 
 right; stand next to the ledge that Wart is standing on. If you manage to get
 the pattern down, you can figure out when Wart will open his mouth. Hop up
 right before he opens his mouth and throw the vegetable in. You can also toss
 it in as Wart is spitting the bubbles out, since the bubbles should arc above
 his mouth. 


______________________________________________________________________________
==============================================================================

[9] THANKS/CREDITS                                                      [0900]

==============================================================================

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
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This document is copyright (c) DomZ Ninja 2007-2013.

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 * Neoseeker    - http://www.neoseeker.com
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The latest update of this document can always be found on GameFAQs.

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If you have any questions, comments, or anything that you would like to add to
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______________________________________________________________________________
                                                               END OF DOCUMENT