• Avoid Damage From Bowser

    When fighting Bowser in the final level of the game, his lower half will not do damage to you. That means you can avoid damage from his ground-pound attack by ducking if you have obtained a power-up at some point, or, if Small Mario, you can walk under him and through him without sustaining damage!

    Contributed By: KeyBlade999.

  • Beat Fortress via N-Spade

    In the game, you need to wait until the N-Spade card game - which appears with every 80,000 points you earn - spawns and moves to the spot of a fortress on the overworld map. If you go there now and play it, the fortress will as if you had beaten it afterwards, being collapsed and unplayable. Note, however, that the bridges and locks affected by defeating the fortress normally will still not unlock or reappear, so only do this when these things are not required.

    Contributed By: KeyBlade999.

  • Infinite Lives Glitch

    In World 3-4, about halfway through the level, you'll slide down a long hill to get on another long hill which has some Koopas on it. Take one of their shells further to the right. As the Lakitu appears above, return back to the left. There are two ? Blocks, with a pipe and some bricks between them and wood blocks on the ground. Let the Koopa shell begin bouncing between the wooden blocks and on-screen. The Lakitu's Spinies will almost always launch or crawl down to be killed by the shell; the shell will subsequently rack up more points and lives as time goes on and more Spinies are added.

    Contributed By: KeyBlade999.

  • Invincibility with the Tanooki Suit and Kuribo's Shoe (JP Version Only)

    When you come across a Kuribo's Shoe, make sure that you have a Tanooki Suit equipped. Just before you jump into the Shoe, transform into a statue. Mario will turn gray and enemies will be unable to touch him.

    Contributed By: discoinferno84.

  • Quicker 1-Ups

    In this game, when you normally jump on enemies in sequence without touching the ground, the points you earn will increase from 100, to 200, to 400, to 800, to 1,000, netting a 1-Up on the sixth sequential jump and all those after. However, if your fifth (the one after 800 points) jump lands on either a Lakitu or Boomerang Bro., you'll begin getting 1-Ups right then! This glitch was fixed in Super Mario All-Stars.

    Contributed By: KeyBlade999.

  • Skip World 7-1

    At the start of World 7-1, there is a doorway you're meant to go through. Instead of doing that, run at it and jump at its top-right corner. If done with ample acceleration (and sometimes crouching just before jumping - that can help) you can glitch into the wall and skip the majority of the level.

    Contributed By: KeyBlade999.

  • White Block Invulnerability Glitch

    Whenever you find a white block (such as the one in 1-3 that leads to the Whistle), stand on it and hold Down until you go through it. Then enter a pipe. In most cases, once on the other side, you'll be unable to be hurt by enemies for the remainder of the level (although sometimes also invisible).

    Contributed By: KeyBlade999.

  • World 3-Fortress Door Glitch

    In World 3's first fortress (just after 3-3), there are several doors you're meant to go through in the level, guessing which is the correct one. If you enter a door and it's wrong, you can immediately press Up before falling to go back through the door. Further, doing this on the third and fourth doors will warp you, instead of to the gray pipe like the other doors, straight to the boss room.

    Contributed By: KeyBlade999.


  • 28 P-Wings

    Complete the game and watch the ending. Now start a new game. You got 28 P-Wings!

    Note, however, that this will not work on the Japanese versions of the game, where you simply stay at the ending screen until you turn off the console.

    Contributed By: MI4 REAL and KeyBlade999.


  • Fight Bowser With No Fireballs

    In Bowsers castle at the end of the game, it is possible to make it so he DOES NOT SPIT FIRE AT YOU. This trick is easy and only requires getting to world 8 with a P-wing. First off, use your P-wing on the map before entering the Final Castle. YOU MUST GET TO BOWSER INTACT. If you get to the Bowser fight room and the Bricks that he smashes through are not flush with the rest of the floor, then you are in the wrong room. Now, when you reach Bowsers room, FLY straight up and to the left. You will be able to walk on a wall above the screen. Drop down on the other side. You will be in another room to Fight Bowser in. When you drop, you will be on a door that opens to the princess. Ignore this room and DO NOT GO TOO FAR TO THE LEFT. If you do, you will have to fight Bowser and he will still have his Fire Balls. Fly back over the wall to the first room you were in and start the Bowser fight. He will still throw his head back and make the sound of spitting fire, but nothing will come out. ;)

    Contributed By: Ocularis_Draxus.

  • Infinite 1-Ups

    Get to World 1-2 as Raccoon Mario, with the tail. Climb the hill at the beginning and jump over the horizontal pipe. Stand there for a bit and a whole bunch of Goombas will start walking out of the pipe. Wait for 2-3 of them to come out of the pipe, then jump ontop of one and HOLD A to fly high into the air. Now that you are in the air, use your tail to slowly glide down from the air. On you landing, be sure to land on a second Goomba. Repeat this process for as long as you can. Eventually, the points you get for hitting each Goomba will turn into extra lives. This can be done for as long as you desire to do so.

    This can also be done in 2-Fortress, and 7-5, but it is most notably done in 1-2.

    Contributed By: skcin7.

  • Make player 'hide' behind scenery

    To ''hide'' behind scenery, simply hold down for a couple seconds while standing on a white block. Then your player can ''hide'' behind scenery for about thirty seconds.

    Contributed By: Dave 008 Bond.

  • Morph a wandering hammer brother into a treasure ship.

    To turn a wandering hammer brother (the ones that walk about on the world map) into a white ship full of coins, collect a number of coins that is a multiple of 11. Make the tens digit in your score match the multiple of 11. Stop the timer at the end of the stage that you are playing in on an even number.

    One combination would be: 11 coins, 9,310 as your score, and the timer at 104. This only works in worlds 1, 3, 5, and 6.

    Contributed By: Felix Arabia.

  • See a different Thank You letter from the King

    Get through an airship and defeat the boss as a frog, Hammer Mario, or Tannooki, and you'll receive a letter from the King that reads a little differently.

    Contributed By: Retro.

  • To get the N-Spade Card Game

    To get the N-Spade card game to appear on the World Map. You must do gain 80,000 points as one player, and successfully beat the stage that you broke the 80,000 points with.

    Contributed By: capcomkid.

  • Warp to Level 8

    You could just use the warp whistle at level 7...

    If you want to go straight to level 8, you must use a Warp Whistle to proceed to the Warp Zone, then use another warp whistle IN THE WARP ZONE. You will be transported to the level 8 pipe at the bottom of the screen.

    Contributed By: MI4 REAL.

  • Warp Whistles

    These secret items will allow you to warp. Here are their locations.

    Level 1-3
    Find the white block near the end and crouch on to of it for 5 seconds. Then proceed to the goal, and go behind it. You will find a Mushroom house with a Whistle.

    Level 1 Fortress
    Fly over the top of the level when you find the first door with your raccoon powers, and find a hidden door at the far right on the ceiling. It leads to a warp whistle

    Level 2 Hammer Brother
    Get the Hammer from one of the Hammer Brothers here and use it to destroy the rock at the upper right corner of the Level 2 Map. Then engage the hammer brother on the other side. You should get a chest with a Warp Whistle.

    Contributed By: MI4 REAL.

  • White Mushroom Houses

    If you get enough coins in a certain course, you can get a White Mushroom House!

    A White Mushroom House in worlds 1,3,5,7 have P Wings
    A White Mushroom House in worlds 2,4,6 have Anchors

    Levels and required coins:

    1-4 (44 coins)
    2-2 (30 coins)
    3-8 (42? coins)
    4-2 (22 coins)
    5-5 (28 coins)
    6-7 (78 coins)
    7-2 (42? coins)

    Contributed By: MI4 REAL.

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