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    FAQ/Walkthrough by PappaPump76

    Version: 1.0 | Updated: 06/28/10 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
             M  I  K  E     T  Y  S  O  N ' S     P  U  N  C  H     O  U  T
    
                                    F . A . Q  v.1.0
    
                         By PappaPump76 <pappapump76@yahoo.se>
    ===============================================================================
    
    
                           T A B L E   O F   C O N T E N T S
                           ---------------------------------
                              1. Version History
                              2. Introduction
                              3. Basics
                                 < Minor Circuit >
                              4. Glass Joe
                              5. Von Kaiser
                              6. Piston Honda [Champion]
                                 < Major Circuit >
                              7. Don Flamenco
                              8. King Hippo
                              9. Great Tiger
                             10. Bald Bull [Champion]
                                 < World Circuit >
                             11. Piston Honda 2
                             12. Soda Popinski
                             13. Bald Bull 2
                             14. Don Flamenco 2
                             15. Mr. Sandman
                             16. Super Macho Man [Champion]
                                 < The Dream Fight >
                             17. Mike Tyson/Mr.Dream
                             18. Credits
    
    
    ===============================================================================
     1 . V E R S I O N   H I S T O R Y
    ===============================================================================
    
     1.0 - First Version of the FAQ.
         - Minor Circuit Done
    
    
    ===============================================================================
     2 . I N T R O D U C T I O N
    ===============================================================================
    
     Welcome to my Mike Tyson's Punch-Out FAQ! I have written a FAQ for the
     Punch-Out Game on the Wii and thought I'd make one for the Original aswell.
     To be honest I'm not an expert on the game but I will try my best to make
     it an In-Depth FAQ. Just like in my Punch-Out Wii FAQ I will mostly focus on
     Attack Patterns and explainations on the diffent Attacks. I will include a
     Basic Strategy for all the Characters but if you're looking for more advanced
     Strategies there already is an Exellent FAQ by Brian Sulpher that you should
     check out. Also there is a site called RedTom`s Punch-Out Page!
     <www.tomspunchout.tk> dedicated to the Game with Strategies, Records and
     other stuff related to the Game. It's a bit outdated but is still a great
     resource for the game. This FAQ is a work in progress so I will add more
     stuff over time. Any help from others are much appreciated. Feel free to post
     feedback or if you find errors or stuff I've missed in the FAQ to my
     Emailaddress or in the GameFAQs MTPO Forum in which I will have a Topic for
     the FAQ. <http://www.gamefaqs.com/boards/525246-mike-tysons-punch-out>
     I'm from Sweden so English is not my first language so I'm sorry if there
     are misspellings and grammar misstakes in the FAQ. You are welcome to correct
     me if you find errors and I will fix them on the next Update.
    
    
    ===============================================================================
     3 . B A S I C S
    ===============================================================================
    
     Basic Controls
     --------------
     This is the Controls for the NES. If you're playing it on Virtual Console
     on the Wii or using an Emulator the Controls can be different.
    
     Right Hook (Right Bodyblow) - Press (A)
       Left Hook (Left Bodyblow) - Press (B)
     Right Jab (Right Facepunch) - Hold Up and Press (A)
       Left Jab (Left Facepunch) - Hold Up and Press (B)
           Uppercut (Star Punch) - Press (START) when you have a Star
                      Left Dodge - Press Left on the D-Pad
                     Right Dodge - Press Right on the D-Pad
                           Block - Press Down on the D-Pad
                            Duck - Rapidly Press Down twice on the D-Pad
    
    
     Special Actions
     ---------------
     - While you are Knocked Down alternate pressing (A) and (B)
       to get up before the 10-count.
    
     - You can recover Stamina between rounds by pressing (SELECT). 
       You can only do this One Time per Match.
    
     - If you hold down (SELECT) and then press (START) to begin a Match or
       between Rounds if you haven't been hit, Little Mac starts the Round
       with only Half the Stamina Bar filled.
    
     - Everytime the Opponent gets up on a One Count after a Knockdown, hit him
       with an Uppercut before the end of the Round for an Instant Knockdown.
    
     - The Conditions to make the Opponent get up on a One Count varies from
       Boxer to Boxer but in general, if you knock the Opponent down without
       taking any damage he gets up on a One Count afterwards.
    
    
     Basic Actions
     -------------
     Block - Usually Hooks and Jabs can be blocked. The downside is that you
             lose hearts and you also take some Damage so you are better off
             Dodging or Ducking. There are some Attacks that only can be
             Blocked though. Press Down on the D-Pad to Block.
    
     Duck - Most Attacks can be Ducked and it's the Fastest of all Mac's
            Defences. The downside is that it can be a bit tricky to time
            and pull off. Rapidly Press Down twice on the D-Pad to Duck
    
     Dodge - Most Attacks can be Dodged but some Attacks most be Dodged in the
             correct direction, usually Uppercuts.
             Press Left or Right on the D-Pad to Dodge.
    
     Hook - Your regular Bodyblow. Use this when the Opponent has his Guard in
            a High Position or after you have evaded or blocked an Attack.
            The Left Hook is faster than the Right but deals slightly less
            Damage (About 5%). Press (A) or (B) to do the Attack.
    
     Jab - Your regular Face Punch. Use this when the Opponent has his Guard in
           a Low Position or after you have evaded or blocked an Attack.
           Both the Left and Right Jabs are equally fast as the Right Hook and
           deals the same Damage unless the Proper Punch are functional.
           Hold Up and press (A) or (B) to do the Attack.
    
     Uppercut - Can also be called Star Punch. The most Powerful Attack in Mac's
                arsenal. You need Stars to be able to use Uppercuts. Also the
                Damage done varies depending on when you use the Attack. Usually
                all Unstunned Punches can give you Stars if you time them
                correctly although some punches always gives you Stars on
                specific fights. More on that in the different Character Sections.
                Press (START) when you have a Star to do an Uppercut.
    
     Punchcombo - Can also be called Stun Combo. After you Block, Duck or Dodge
                  the opponents Attack, you can immediatly start hitting him with
                  Jabs or Hooks and on most Attacks he will get stunned after each
                  hit, meaning he can't move or fight back for a short while. The
                  first hit in a Punchcombo counts as an Unstunned Punch and deals
                  the same damage as these. Also while he is stunned it's a good
                  time to use your Uppercuts. 
    
     Stun Punch - A Punch that Stuns the Opponent. Apart from the first Punch
                  during a Punchcombo Stun Punches often deals less damage
                  compared to Unstunned Punches.
    
    
     Advanced Actions
     ----------------
     Quick Dodge - Just like the regular Dodge but as soon as you press Left
                   or Right to Dodge, you press the opposite direction to make
                   Mac return from the Dodge faster. This saves time and
                   you can sometimes hit the Opponent with more Punches.
    
     Gutter Punch - A quick Bodyblow that requires some preparations. First Hold
                    Up to make the Opponent put his Gloves in a High Guard
                    Position. (The Speed in which the Opponent change his Guard
                    varies from Boxer to Boxer.) After the Opponent has changed
                    the Guard, release Up and then Quickly Hook him. If you do
                    it right, the opponent won't have time to change his Guard
                    and you will Hit him. Will often give you Stars.
    
     Gutter Punch Combo - A Series off Bodyblows starting with a Gutter Punch.
                          For the following Punches you can hit him with
                          regular Hooks.
    
     Quick Jab - A quick Face Punch that's done by pressing Up and a Punchbutton
                 at the same time when the Opponent has his Guard in a Low
                 Position. This compared to a regular Jab decreases the chance
                 of the opponent blocking you.
     
     Stunned Uppercut - An Uppercut done while the Opponent is Stunned.
                        Usually deals more Damage than Unstunned Uppercuts.
    
     Unstunned Uppercut - An Uppercut done after evading an Attack, to Counter
                          an Attack or while the Opponent is in Neutral Stance.
    
     Counterpunch - A Punch that's done when the opponent is starting to do an
                    Attack and leaves himself vurnerable. If you hit him too early
                    he usually blocks you and if you're too late you'll get hit!
                    If you do it right it it usually gives you a Star. Many
                    Attacks can be counterpunched by Both Jabs and Hooks and with
                    both gloves but some are more specific. Can give you Stars
                    if you time them correctly.
                
     Unstunned Punch - Any Punch that isn't done while the Opponent is Stunned.
                       Will mostly damage the Opponent more than Stunned Punched.
                       Will often give you Stars.
     
     Delayed Punch - Punch done with a slight delay compared to a normal punch.
                     Usually done after evading an Attack or finishing a Punchcombo
                     with it. 
    
     Forced Punch - A Punch intended to force the Opponent to start an Attack
                    faster or to do a Counter Attack in responce.
    
     Proper Punch - On some fights, hitting the Opponent with an Attack that is on
                    the same side as the Attack he tries to hit you with, deals
                    more Damage than if you hit him with an Attack on the Opposite
                    Side. So if he hits you with a Right Jab your responce should
                    be to hit him with a Left Jab.
    
     Infinite Combo - A combination of attack that can be repeated for infinity...
                      or at least until the opponent gets knocked down. There are
                      only a few fighters that you can do an Infinite Combo on.
    
     Cancel Attack - By punching the opponent just when he's about to do an Attack
                     (Earlier compared to when you do a Counterpunch) he will
                     usually Block your Punch and Skip the Attack he was about to
                     do. Remember that you'll lose Hearts by doing this.
    
    
     Miscellaneous
     -------------
     Time Attack - Playing the game trying to beat the opponent in the fastest
                   possible way.
    
     TKO - Knocking down the Opponent three times in the same Round result in a
           T.K.O which means Technical Knock Out. 
    
     Instant KO/KD - Also called One-Hit Knockdowns/Knockouts. Under certain
                     conditions you can Knock the Opponent Down with a Single
                     Punch. This varies from Boxer to Boxer.
    
     KO - When you or the Opponent can't get up before the Referee counts to 10,
          it's a KO which means Knockout. If you're not using an Instant KO
          Technique or TKO the Opponent there will usually be a KO on the 4th or
          5th Knockdown but it varies from Boxer to Boxer and also how much
          damage Little Mac has suffered. 
    
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                  ---<  M  I  N  O  R    C  I  R  C  U  I  T  >---
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    
    ===============================================================================
     4 . G L A S S   J O E
    ===============================================================================
    
    
    A. ATTACK DAMAGE
    ----------------
    Proper Punch        - No Difference
    Stun Punch          - 10   (Left & Right Jab / Right Hook)
    Stun Left Hook      - 9.5  (Faster but less damaging)
    Unstunned Punch     - 17   (Left & Right Jab / Right Hook)
    Unstunned Left Hook - 12.5 (Faster but less damaging)
    Stunned Uppercut    - 75
    Unstunned Uppercut
    -Guard Stance       - 60
    -After LJ           - 60
    -After RU           - 75
    -Counter LJ/RU      - 40
    
    
    LJ - Left Jab
    RU - Right Uppercut
    
    -------------------------------------------------------------------------------
    
    B. ATTACK COUNTERS
    ------------------
    Star Opportunities - At first you need to hit him with 19 Punches and then the
                         first unstunned punch you hit him with afterwards will
                         result in a Star. After that you can get Stars from any
                         Unstunned Punch if you time it correctly. You need to hit
                         him quite early in the timing window to the Star from
                         these. Pretty much right when he starts to move his arm
                         during an Attack. Also after the 20th Hit, you need to
                         hit him with 8 more punches and then the next Unstunned
                         Punch gives you a guaranteed Star. Then another 8 punches
                         for the 3rd guaranteed Star and so on.
                         Here is the Breakdown:
                         1st Guaranteed Star - 20th Hit (Unstunned)
                         2nd Guaranteed Star - 29th Hit (Unstunned)
                         3rd Guaranteed Star - 38th Hit (Unstunned)...
                         Timing Sensitive Stars - Any Unstunned Hit after the 20th.
                         
    Left Jab - If you get hit by this Attack, Glass Joe gets some Stamina Back.
               There are Two ways to Counter this.
               1. Duck, Block or Dodge his Attack. Then Punchcombo him 4 times.
                  You can then follow up with a Jab (Unstunned) that might give
                  you a Star.
               2. Counterpunch him with a Left or Right Hook. (Unstunned)
                  This might give you a Star.
    
    Right Uppercut - There are Three ways to Counter this.
                     1. Dodge or Duck his Attack. Then Punchcombo him 6 times.
                        You can then follow up with a Jab (Unstunned) that might
                        give you a Star.
                     2. Block the Attack. Then Punchcombo him 4 times.
                        You can then follow up with a Jab (Unstunned) that might
                        give you a Star.
                     3. Counterpunch him with a Left Jab. (Unstunned)
                        This might give you a Star.
    
    Vive Le France - Glass Joe moves to the back of the ring and does a Taunt
                     before he returns to the center of the ring. He then
                     follows up with a Right Uppercut. He does this around
                     0.40 in Round 1, 0.30 in Round 2 and 0.35 in Round 3.
                     There are Two ways to Counter this.
                     1. Hook or Jab him when he has just returned from his Taunt
                        for an Instant Knockdown/KO. You need to hit him as early
                        as possible in the timing window for an Instant KO or he'll
                        get up at a One Count and it's just an Instant Knockdown.
                     2. Use an Uppercut right when he starts moving forward
                        for an Instant Knockdown/KO. I wouldn't recomend this
                        as it's better to save the Star for when he gets up. 
    
    Passive Mode - From the start of the Match until he does the Vive Le France
                   Taunt, he is in Passive Mode in which he doesn't do any
                   Attacks. Glass Joe changes his Guard Stance depending on your
                   own Guard Postion and which Attacks you hit him with. He starts
                   with a Low Guard so you can start by hitting him with three
                   Unstunned Jabs in succession. Then you need to pause for a about
                   1/4 of a sec until you hit him again or he'll block your Attack.
                   If you are holding Up during this Pause he'll change his Guard
                   to a High Position and you need to hit him with three Unstunned
                   Hooks in Succession. If you in the other hand releases the
                   D-Pad so you remain in a Netral Position during the Pause, he
                   will stay in a Low Guard,  so you can hit him with another
                   three Jabs before you need to pause again. Repeat the procedure
                   until the clock hits 0.40 and it's time for the  Vive Le France
                   Taunt. If you are quick you can get up to 20 hits on him before
                   that. Also if you hit him with Hooks use only Lefts as they are
                   slightly faster than rights.
    
    Guard Stance - In between his Attacks he stands in a either a Low or High
                   Guard Position. Low Guard is the most Common. Just like during
                   Passive Mode he can change the position depending on your own
                   guard stance.
                   1. High Guard - Punch him with a Hook. (Unstunned)
                                   This might give you a Star if you time it
                                   correctly and the conditions are met.
                                   Preferably try to hit him with a Gutter Punch
                                   as there is less likely he'll block you
                                   compared to a regular Hook.
                   2. Low Guard - Punch him with a Jab. (Unstunned)
                                  This might give you a Star if you time it
                                  correctly and the conditions are met.
                                  Preferably try to hit him with a Quick Jab
                                  as there is less likely he'll block you
                                  compared to a regular Jab.
    
    
    -------------------------------------------------------------------------------
    
    C. INSTANT KNOCKDOWNS/KNOCKOUTS
    -------------------------------
    These are ways you can knock the Opponent Down or ever KO him with one Punch.
    These are also known as One-Hit Knockdowns/Knockouts (OHKD/OHKO)
    
    1. Hook or Jab Glass Joe when he has just returned from his Vive Le France
       Taunt for an Instant Knockdown/KO. You need to hit him as early as
       possible in the timing window for the Instant KO or he'll get up at
       a One Count and it's just an Instant Knockdown.
    
    2. After Glass Joe has been knocked down and he gets up on a One Count,
       hit him with an Uppercut before the end of the Round for an Instant
       Knockdown. 
    
    KO. If you're not using an Instant KO Technique or TKO him he will go down
        for good on the 5th Knockdown. 
    
    One-Count - Here are the conditions for the opponent to get up on a One-Count.
                1. Knock him down without taking any damage during the Fight.
                   (Only works for the first and Second Knockdown.)
                2. After Glass Joe has been knocked down twice, Knock him down
                   with an Uppercut. (So the Uppercut depleats the last Stamina.)
    
    
    -------------------------------------------------------------------------------
    
    D. BATTLE STRATEGY
    ------------------
    
    Phase 1 - During Passive Mode, hit him with sets of three starting with 3 Jabs.
              Check the Attack Patterns Section for more info. You can hit him with
              up to 20 punches before 0.40 where he does the Vive Le France Taunt.
              Counter the Taunt for an Instant Knockdown/KO.
    
    Phase 2 - If Glass Joe gets up, he starts with a Right Uppercut. Dodge it
              and punchcombo him 6 times. then follow up with an Unstunned Jab,
              which should give you a Star. Use the Star for another Instant
              Knockdown. (If you haven't been hit in the Fight)
    
    Phase 3 - When he gets up, continue to dodge and counter his Attacks or use
              unstunned punches on him. When you get a Star, Use it for the TKO.
    
    
    -------------------------------------------------------------------------------
    
    E. ATTACK PATTERNS
    ------------------
    
                 Left Jab - LJ
           Right Uppercut - RU
     Vive Le France Taunt - T
    
    
    Passive Mode (Start of Match until 0.40 in Round 1)
    ------------
    [Passive Mode] --> [Vive Le France] --> Attack Phase
    
    
    Vive Le France
    --------------
    1. He does the 1st Vive Le France Taunt around 0.40 in Round 1.
    2. He does the 2nd Vive Le France Taunt around 0.30 in Round 2.
    3. He does the 3rd Vive Le France Taunt around 0.35 in Round 3.
    4. After he has done the Vive Le France Taunt and the Right Uppercut that
       follows, the Attack Patterns resets.
    
    
    Attack Phase
    ------------
    1. After either Little Mac or Glass Joe gets knocked Down and at the
       start of Round 2 and 3 the Attack Pattern resets.
    2. He always does a combination of Attacks in Sets of Three. Which Set he
       uses is random but in Round 1 and before you knock him down the first time,
       he mostly use set (a). In Round 2 and 3 and after the first Knockdown
       he mostly use set (b) or (c).
    3. If Little Mac gets tired (All Hearts Lost) , Glass Joe does
       Right Uppercuts until you recover.
    4. At the Start of a Round and after either You or Glass Joe gets knocked
       down he Starts with a Low Guard Stance. You can Hold Up and a Punch Button
       to immediatly Jab him when you regain control of Mac. 
    
    
     [T-RU] (Only when he does the Vive Le France Taunt.) 
           \
            \___ (a) or (b) or (c)
            /
        [RU] (Only after Little Mac gets tired. Repeated until you recover.)
    
    
         (a)           (b)           (c)
     [RU-RU-RU] or [RU-RU-LJ] or [RU-LJ-RU]
               \_____________\_____________\___ (a) or (b) or (c)            
              
                
    
    ===============================================================================
     5 . V O N   K A I S E R 
    ===============================================================================
    
    
    A. ATTACK DAMAGE
    ----------------
    Proper Punch        - No Difference
    Stun Punch          - 10   (Left & Right Jab / Right Hook)
    Stun Left Hook      - 9.5  (Faster but less damaging)
    Unstunned Punch     - 10   (Left & Right Jab / Right Hook)
    Unstunned Left Hook - 9.5  (Faster but less damaging)
    Stunned Uppercut    - Instant Knockdown
    Unstunned Uppercut
    -Guard Stance       - 50
    -After LJ           - 50
    -After RU           - 60
    -Counter LJ         - 35
    
    
    LJ - Left Jab
    RU - Right Uppercut
    
    -------------------------------------------------------------------------------
    
    B. ATTACK COUNTERS
    ------------------
    Star Opportunities - At first you need to hit him with 7 Punches and then the
                         first unstunned punch you hit him with afterwards will
                         result in a Star. After that you can get Stars from any
                         Unstunned Punch if you time it correctly. For
                         Counterpunches You need to hit him quite early in the
                         timing window to the Star from these. Pretty much right
                         when he starts to move his arm during an Attack. Also
                         after the 8th hit, every other Punch is a guaranteed Star.
                         Here is the Breakdown:
                         1st Guaranteed Star - 8th Hit (Unstunned)
                         2nd Guaranteed Star - 10th Hit (Unstunned)
                         3rd Guaranteed Star - 12th Hit (Unstunned)...
                         Timing Sensitive Stars - Any Unstunned Hit after the 8th.
    
    Left Jab - Von Kaiser Shakes his Head right before he does this Attack.
               There are Five ways to Counter this.
               1. Duck, Block or Dodge his Attack. Then Punchcombo him with Jabs
                  5 times. Then depending on Von Kaisers Guard Position you can
                  hit him with up to two unstunned Punches.
                  Low Guard - Hit him with a Jab and then a Hook. (Unstunned)
                              Instead of a Hook you can hit him with another Jab
                              but then it's a greater chance that he will Block
                              or Dodge the Attack.
                  High Guard - Hit him with a Hook and then a Jab. (Unstunned)
                               Instead of a Jab you can hit him with another Hook
                               but then it's a greater chance that he will Block
                               the Attack.
               2. Duck, Block or Dodge his Attack. Then Punchcombo him using
                  only alternating Left and Right Jabs or Hooks. As long as you 
                  alternate the punches you can punchcombo him until you knock
                  him down. [Infinite Combo]
               3. Duck, Block or Dodge his Attack. Then Jab him atleast once to
                  Stun him. Follow up with an Uppercut for an Instant Knockdown.
               4. Duck, Block or Dodge his Attack. Then hit him with a Delayed
                  Punch. (Unstunned) Which attack you need to hit him with
                  depends on his Guard Position.
                  Low Guard - Hit him with a Delayed Jab right when he pulls his
                              Left Glove back. You need to hit him as late as
                              possible in the Timing Window to get a Star. You
                              can follow up with another Jab but he might Block
                              or Dodge that One.
                  High Guard - Hit him with a Delayed Hook right when he pulls
                               his Left Glove back. You need to hit him as late
                               as possible in the Timing Window to get a Star.
                               You can follow up with another Hook but he might
                               Block that One.
               5. Counterpunch him with a Left or Right Hook (Unstunned)
                  right when he shakes his head. Then depending on Von Kaisers
                  Guard Position you can hit him with another unstunned Punch.
                  Low Guard - Follow up with a Jab. (Unstunned)
                  High Guard - Follow up with a Hook. (Unstunned)
    
    Right Uppercut - Von Kaiser Crouches down to the right to prepare the Attack.
                     There are Four ways to Counter this.
                     1. Dodge or Duck his Attack. Then Punchcombo him 6 times
                        with Jabs or Hooks. Unless he follows up with another
                        Right Uppercut, you can then hit him with a Jab and then
                        a Hook. (Unstunned) The first punch always gives you a
                        Star if the conditions are met.
                     2. Dodge or Duck his Attack. Then Punchcombo him using only
                        alternating Left and Right Jabs. As long as you 
                        alternate the punches you can punchcombo him until you
                        knock him down.                    
                     3. Dodge or Duck his Attack. Then Hook or Jab him atleast
                        once to Stun him. Follow up with an Uppercut for an
                        Instant Knockdown.
                     4. Counterpunch him with a Left or Right Hook. (Unstunned)
                        Unless he follows up with another Right Uppercut, you
                        can then hit him with a Jab. (Unstunned) This Punch
                        always gives you a Star.
    
    Dodge - Von Kaiser does this sometimes instead of a High Block when you try
            to hit him with a Jab. He crouches down to either the Left or Right
            Side depending on which Glove you hit him with.
            1. If he dodges your Left Jab, he dodges to the Left (Your Right).
               Hit him with a Right Hook (Unstunned).
            2. If he dodges your Right Jab, he dodges to the Right (Your Left).
               Hit him with a Left Hook (Unstunned).
    
    Guard Stance - At the Start of a Round and after either You or Von Kaiser
                   gets knocked down he Starts with a Low Guard Stance. Also
                   in between his Attacks he stands in a either a Low or High
                   Guard Position. He will change the position depending on your
                   own guard stance and which Attacks you hit him with. If you
                   hold Up between Attacks he might change his stance but since
                   the pause between the Attacks are quite short, he will most
                   likely don't change. He starts in a Low Guard and this is the
                   Stance he is in most of the Time. Compared to Glass Joe there
                   is shorter time between Attack so there isn't much use in
                   hitting him between Attacks, but you still can. Also while he
                   is in a High Guard Position he Attacks you with even shorter
                   intervalls compared to the Low Guard.
                   1. High Guard - Punch him with a Hook. (Unstunned)
                      Preferably try to hit him with a Gutter Punch as there is
                      less likely he'll block you compared to a regular Hook.
                   2. Low Guard - Punch him with a Jab. (Unstunned)
                      Preferably try to hit him with a Quick Jab as there is less
                      likely he'll block you compared to a regular Jab.
    
    
    -------------------------------------------------------------------------------
    
    C. INSTANT KNOCKDOWNS/KNOCKOUTS
    -------------------------------
    These are ways you can knock the Opponent Down or ever KO him with one Punch.
    These are also known as One-Hit Knockdowns/Knockouts (OHKD/OHKO)
    
    1. After Von Kaiser has been knocked down and he gets up on a One Count,
       hit him with an Uppercut before the end of the Round for an Instant
       Knockdown. 
    
    2. While Von Kaiser is Stunned, (Evade and Counter any of his Attacks.)
       hit him with an Uppercut for an Instant Knockdown.
    
    3. After Von Kaiser has been knocked down twice, any Instant Knockdown
       Technique will result in a KO.
    
    4. After Von Kaiser has been knocked down twice, knock him down with an
       Uppercut for a KO. (So the Uppercut depleats the last Stamina.)
    
    KO. If you're not using an Instant KO Technique or TKO him he will go down
        for good on the 4th or the 5th Knockdown. 
    
    One-Count - Here are the conditions for the opponent to get up on a One-Count.
                1. Knock him down without taking any damage during the Fight.
                   (Only works for the first Knockdown.)
    
    
    -------------------------------------------------------------------------------
    
    D. BATTLE STRATEGY
    ------------------
    
    Phase 1 - Start by holding Up and a Punchbutton to hit him with a Jab. Dodge
              the first Left Jab and follow up with a 5-Hit Jabcombo. Continue to
              hit him with another 2 Jabs. The second will give you a Star as it's
              the 8th hit and the conditions to getting Stars are met. Dodge the
              next Left Jab, Jab him Once and use the Uppercut to knock him down.
    
    Phase 2 - When he gets up he starts with two Right Uppercuts. Counter both
              with Hooks when he crouches down and follow up the second one with
              a Jab and immediatly use an Uppercut for the second Knockdown.
              (If you haven't been hit in the Match.)
    
    Phase 3 - You should have One Star left so when he gets up, dodge the Right
              Uppercut and follow up with an Uppercut for the TKO.
    
    
    -------------------------------------------------------------------------------
    
    E. ATTACK PATTERNS
    ------------------
    
           Left Jab - LJ
     Right Uppercut - RU
       Guard Stance - GS
    
    
    Attack Phase 
    ------------
    1. At the Start of a Round and after either You or Von Kaiser gets knocked
       down he Starts with a Low Guard Stance. You can Hold Up and a Punch Button
       to immediatly Jab him when you regain control of Mac. 
    2. If Little Mac gets tired (All Hearts Lost) , Von Kaiser does
       Right Uppercuts until you recover.
    
    
    [GS] (Only at the Start a Round and after a Knockdown)
       \
        [RU-RU] (Only after Little Mac or Von Kaiser gets knocked down.)         
               \
                [LJ] (Repeat)
               /
           [RU] (Only after Little Mac gets tired. Repeated until you recover.)
    
    
    ===============================================================================
     6 . P I S T O N   H O N D A   [ C H A M P I O N ]
    ===============================================================================
    
    
    A. ATTACK DAMAGE
    ----------------
    Proper Punch        - No Difference
    Stun Punch          - 10   (Left & Right Jab / Right Hook)
    Stun Left Hook      - 9.5  (Faster but less damaging)
    Unstunned Punch     - 15   (Left & Right Jab / Right Hook)
    Unstunned Left Hook - 12.5 (Faster but less damaging)
    Counter RH          - 3.5
    Stunned Uppercut    - 85
    Unstunned Uppercut
    -Guard Stance       - 85
    -After RU & 1st LJ  - 85
    -After RH & 2nd LJ  - 40
    -Counter LJ         - 40
    -Counter RH         - 35
    
    
    LJ - Left Jab
    RH - Right Hook
    RU - Right Uppercut
    
    -------------------------------------------------------------------------------
    
    B. ATTACK COUNTERS
    ------------------
    Star Opportunities - All Unstunned Punches gives you a Star right from the
                         Start. (100%)
    
    Left Jab - There are Three ways to Counter this.
               1. Block, Duck or Dodge the Attack. Then Punchcombo him with 2 Jabs.
               2. Counterpunch him with a Hook when his eyebrows twitches for
                  a Star. (100%)
               3. Counterpunch him with a Jab about 1/2 a sec after his eyebrows
                  starts twitching, right when he's about to throw the Punch
                  for a Star. (100%)
           *Note* You can Counter both his Left Jabs in a short time to save time:
                  1. Punchcombo or Counterpunch him when he does the 1st Left Jab.
                  2. Wait for a fraction of a sec (about 1/5 of a sec) before you
                     hit him with another Punch. If you time it right he won't
                     Block you and you should get two Star within a second.
    
    Right Hook - There are Two ways to Counter this.
                 1. Duck or Dodge the Attack. Then Punchcombo him with Hooks or
                    Jabs 5 Times. (You can Block the Attack but then you can't
                    hit him afterwards.)
                 2. Counterpunch him with a Left Jab for a Star. (100%)
    
    Right Uppercut - There is One way to Counter this.
                     1. Duck or Dodge the Attack. Then Punchcombo him with Hooks
                        or Jabs 11 times.
    
    Bonzai Attack - Piston Hondo's Signature Move. He does some steps to the Right, 
                    then to the Left before centering himself and Attacking you
                    with 5 alternating Left and Right Jabs. He then finish
                    with a Right Uppercut. For every Jab you get hit from, he
                    does another Jab. There are Two ways to Counter this.
                    1. Counter him with a Jab, Hook or an Uppercut when he 
                       centers himself for an Instant Knockdown.
                    2. Block the Jabs and evade the Right Uppercut. Then
                       Punchcombo him with Hooks or Jabs 11 times.
                       (You can hold Block before the first Jab but as soon as it
                        hits you must release the D-Pad and then quickly Block
                        again before the next Jab Hits You.)
      
    Guard Stance - At the start of a Round and after a Knockdown he will stand
                   passive for a couple of seconds in either a Low or High Guard
                   depending on your own Guard Stance. Unlike previous Boxers,
                   he can change his position rather quickly, so if you hold Up
                   he will almost immediatly change his Stance to a High Position
                   giving you a chance to Gutter Punch him. In fact you can hit
                   him with a 3-Hit Gutter Punch Combo. In between his Attack he
                   also stands in a Guard Position but you never know how long
                   time he pauses before the next Attack. If the Pause is long
                   enough you might have time to hit him. 
                   1. High Guard - Punch him with a Hook for a Star. (100%)
                                   Preferably Hold Up to put him in a High Guard
                                   Position. Then hit him with a Gutter
                                   Punch or a 3-Hit Gutter Punch Combo and if you
                                   time it right he won't Block You.
                   2. Low Guard - Punch him with a Jab for a Star. (100%)
                                  Preferably try to hit him with a Quick Jab
                                  as there is less likely he'll block you
                                  compared to a regular Jab.
               *Note* Make a habit of Holding Up at the start of the fight, after
                      every Knockdown and at the start of a new Round and hit
                      him with the 3-Hit Gutter Punch Combo. Once you get the
                      timing down you will get 3 Stars easily everytime from this.
    
    -------------------------------------------------------------------------------
    
    C. INSTANT KNOCKDOWNS/KNOCKOUTS
    -------------------------------
    These are ways you can knock the Opponent Down or ever KO him with one Punch.
    These are also known as One-Hit Knockdowns/Knockouts (OHKD/OHKO)
    
    1. During his Hondo Rush hit him with a Jab, Hook or an Uppercut just when
       he's about to center himself after the quicksteps for an Instant Knockdown.
    
    2. After Piston Honda has been knocked down and he gets up on a One Count,
       hit him with an Uppercut before the end of the Round for an Instant
       Knockdown. 
    
    KO. If you're not using an Instant KO Technique or TKO him he will go down
        for good on the 4th or the 5th Knockdown. 
    
    One-Count - Here are the conditions for the opponent to get up on a One-Count.
                1. Knock him down without taking any damage during the Fight.
                   (Only works for the first Knockdown.)
                2. After Piston Honda has been knocked down twice, Knock him down
                   with an Unstunned Uppercut. 
                   (So the Uppercut depleats the last Stamina.)
    
    -------------------------------------------------------------------------------
    
    D. BATTLE STRATEGY
    ------------------
    Here is an easy Strategy that TKO's Piston Honda under a minute before he
    does the Bonzai Attack. It's far from the fastest Strategy but it's fairly
    easy to pull off and it works 100% if you do it right.
    
    Phase 1 - Start by Holding Up at the Start of the fight to raise Piston
              Honda's Guard. Then release Up and quickly hit him with a 3-Hit
              Gutter Punch Combo for three Stars. Immediately use two Uppercuts
              one after another. (This Counters both his Left Jabs) Then he does a
              Right Hook so Counter that with a Left Jab for another Star. After
              that he might do either another Right Hook or Right Uppercut. It
              doesn't matter which. Just Dodge the Attack, hit him once to stun
              him and use an Uppercut. Dodge the next Attack and punchcombo him
              1-4 times until he has just enough Stamina left so one Uppercut
              knocks him down. Use the Uppercut to Knock him down.
    
    Phase 2 - If you knocked him down without taking any damage he will get up on
              One. Hold Up when he gets Up and then release Up and quickly hit him
              with a Gutter Punch and then use the Uppercut to Knock him Down.
              
    Phase 3 - Hold Up and then hit him with another 3-Hit Gutter Punchcombo.
              Use two Uppercuts right away. Dodge the following Right Hook. Hit
              him once and then use the final Uppercut for the TKO.
    
    
    -------------------------------------------------------------------------------
    
    E. ATTACK PATTERNS
    ------------------
    
           Left Jab - LJ
         Right Hook - RH
     Right Uppercut - RU
      Bonzai Attack - BA
       Guard Stance - GS
    
    
    Bonzai Attack
    -------------
    1. In Round 1 he does the Bonzai Attack around 1.00 and 2.40.
    2. In Round 2 he does the Bonzai Attack around 0.40 and 2.20.
    3. In Round 3 he does the Bonzai Attack around 0.20 and 2.30.
       Also if you Counter the 2.30 Attack in Round 3 he does another at 2.40.
    4. After the Bonzai Attack the Attack Pattern Resets.
    
    
    Attack Phase 
    ------------
    1. You can never know which and how many Attacks Piston Honda does, But
       he always comes back to the [LJ-LJ-RH] Combo.
    2. If Little Mac gets tired (All Hearts Lost) , Piston Honda does three
       Right Hooks and then continues with Hooks until you recover.
    3. After You or Piston Honda gets knocked down the Attack Pattern Resets.
    
    
    [RH-RH-RH] (Only after Little Mac gets tired. Continues until You Recover)
          \
           \  [BA-RU] (Only when he does the Bonzai Attack)
            \/
            /                                                  
           /          (0-7) (0-3) (0-4) (0-2) (0-1) (0-1) <-- (Number of Attacks)
          [LJ-LJ-RH]->[RH]->[RU]->[RH]->[RU]->[RH]->[RU] --> Repeat from [LJ-LJ-RH]
          /       
         /                                   
      [GS] (Only at the Start a Round and after a Knockdown)
    
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                   ---<  M  A  J  O  R    C  I  R  C  U  I  T  >---
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    
    ===============================================================================
     7 . D O N   F L A M E N C O
    ===============================================================================
    
    
    ===============================================================================
     8 . K I N G   H I P P O
    ===============================================================================
    
    
    ===============================================================================
     9 . G R E A T   T I G E R
    ===============================================================================
    
    
    ===============================================================================
     10 . B A L D   B U L L   [ C H A M P I O N ]
    ===============================================================================
    
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                   ---<  W  O  R  L  D    C  I  R  C  U  I  T  >---
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    
    ===============================================================================
     11 . P I S T O N   H O N D A   2
    ===============================================================================
    
    
    ===============================================================================
     12 . S O D A   P O P I N S K I
    ===============================================================================
    
    
    ===============================================================================
     13 . B A L D   B U L L   2
    ===============================================================================
    
    
    ===============================================================================
     14 . D O N   F L A M E N C O   2
    ===============================================================================
    
    
    ===============================================================================
     15 . M R . S A N D M A N
    ===============================================================================
    
    
    ===============================================================================
     16 . S U P E R   M A C H O   M A N   [ C H A M P I O N ]
    ===============================================================================
    
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                 ---<  T  H  E    D  R  E  A  M    F  I  G  H  T  >---
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    
    ===============================================================================
     17 . M I K E   T Y S O N   /   M R . D R E A M
    ===============================================================================
    
    
    
    ===============================================================================
     18 . C R E D I T S
    ===============================================================================
    
    Thanks to the follwing people for helping me writing the FAQ:
    
    - All the People that has contributed with Strategies on Red Tom's Punch-Out
      Page. Especially Red Tom and Matt Turk. I Learned alot from that Page and
      I've tried to use the same terminology in my FAQ.