'.,...',.,',,'..'.,',.'''.'.,,,,.'.','.''.,',..'''',',,''.,.,',,'.',.'.,'.,,,'
LEGAL DISCLAIMERS
.',.'.,.'.,'.,,.'.',.',.,'',.,.,,'.,,',',...,'.,',','.,'.,,,,'.,'.,'.,'.,',',.

   Golgo 13 Guide is copyright (c) 2000 Gabriel "Eyenot" Petrie
   "Golgo 13", "Top Secret Episode", "The Man with the Custom M-16", "Cherry
Grace", "Smirk", And the names of all other game characters and objects are
the trademark copyrighted property of VIC TOKAI INC. and SAITO PRO. and
licensed by NINTENDO OF AMERICA INC. and all images, names, and objects are
used without permission.
   "Vic Tokai", "Golgo 13", The characters and objects, and the Golgo-13 and
pictures and graphics are all copyright VIC TOKAI INC. and SAITO PRO. and are
used and reproduced here without permission.

                   Unpublished work titled "Golgo 13 Guide"
                Copyright 2000-2001 (c) Gabriel Petrie "Eyenot"

Kao's Clause :
   This guide is for private and personal use only.  It can only be reproduced 
electronically, and if placed on a web page or site, may be altered as long as 
this disclaimer and the above copyright notice appears in full.  This guide is 
not to be used for profitable / promotional purposes; this includes being used 
by publishers of magazines, guides, books, etc. or being incorporated into 
magazines, etc. in ANY way.
( end of Kao's Clause )

   The reproductions of video-game artwork contained in this guide are not
copyrighted works but are the result of lots of work. Should you use the art
from this guide elsewhere please place this notice on the line immediately
following the artwork or series of works wherever it may be seen:

                          "Ascii artwork by Eyenot"

   If you don't give me credit for my work, trust me -- you will become very
uncool.

   This guide was created and is owned by me, Gabriel "Eyenot" Petrie
<eyenot@cyberspace.org> <eyenot@lunarsurf.com> All copyrights and trademarks 
are acknowledged that are not specifically mentioned in this guide.  Please 
give credit where it is due.

      The above disclaimer was copied from Kao Megura FAQ Disclaimer style

   This guide can ONLY be downloaded to or from, for the purpose of massive
dispersal of data or information, the following sites :

   www.gamefaqs.com
   Al Almaloo's Game Site, after the date of 9-1-2000

   No other server may host this guide from their storage or database, so do
not ask and there will be no stress. If I see it on your server, and trust
me, I will -- I look for myself on the web all the time, in every form --
then I will follow through with whatever legal action I can, by the very
dictates of this copyrighted material notice.
   Don't say I didn't warn you ! :)


,.,.',''..,.,,..,,'.,'.,'.,,,.'.,','.,,'.,,..''.,,,'.',.',,,.,'''.,'',,,.''.,'




























                                /      |    /     .
                          \  v .`-._.-~`\_./-._,<,/.v  /
                          .`                          `.
                         <   | ||.`` `|`.^.| |.^.|      >
                        .    | |||    | | ||< |-||INC    .
                        >    `.`|`.,  | `.`| || ||       <-
                       -<                                >
                        `    |^.|^.|/;|;`|/;|\|`|`|;`    `
                         >   |` |`||_.._||_.| | | ._|   <
                          `.                          .`
                          /  ^`/`>`~`-/`~\._-`~`-.` ^  \
                                     /    |      /




























                                                                  .

                                        ----------.---------    /
                                                 [:\ ()      / /
                                             .- - . - .   .-` `.
( ka-boom )                    (- .-_-------( .)`(.  ( ) -_(  ) :
                                `-   `------.:`   `:_ `    )  .'
                                          /   . , .-~~-.) /- \
                                           /`--  :      : \    \
                                       /          `----'      \
                                                                  \
                                   ,
OVER THE STATUE OF LIBERTY,                                          .
A HELICOPTER EXPLODES
MYSTERIOUSLY ......

THIS IS A CIA HELICOPTER
TRANSPORTING CASSANDRA-G A
WARPON OF BACTERIOLOGICAL
WAREFARE .

AND SOMEONE HAS STOLEN THE
VACCINE ......

THE CIA CONCLUDES THAT THE
EXPLOSION IF PART OF A KGB
PLOT.

A SHELL FIRED FROM AN M-16
WAS DISCOVERED AMONG THE
FRAGMENTS OF THE ILL-FATED
HELICOPTER.

------------------------------------------------------------------------------
# 1                                                         P U S H  S T A R T
------------------------------------------------------------------------------


                                   ACT  1
                               THE IRON CURTAIN



                              [ TEGEL AIRPORT ]

           I'M MARIA
::` `::::: LOVELETTE, AN
` -= -=`:: AGENT FOR FIXER
,    >  ::
+   _  .::
!`\   /!:'             A
----------
           WHAT CAN I DO
   .....   FOR YOU?
  :;'_,`
 .<; ~_>
 /\\___'               A
----------

MARIA  : OUR PEOPLE ON
         THE COPTER CASE
         HAVE VANISHED.
                          ( i want a laywer . )
-+-
MARIA  : SOMEONE SHOT
         THE COPTER DOWN
         BUT A MESSAGE
         THE GROUP LEFT
         BEHIND SAID IT
         WASN'T YOU.
                          ( phew. cuz, you know, I DIDN'T DO IT. )
-+-
MARIA  : APPPARENTLY,
         SOMEONE PLANNED
         TO PIN THE
         EXPLOSION ON
         YOU.

-+-
DUKE   :  ....
                          ( or uhhh ... )
-+-
MARIA  : WE'VE GOTTEN
         OUR HANDS ON A
         REPORT FROM A
         MAN WHO CALLS
         HIMSELF CONDOR.

-+-
MARIA  : THIS REPORT HAS
         INFORMATION ON
         WHERE THE
         VACCINE IS.

-+-
MARIA  : BECAUSE CONDOR
         KNEW THIS, IT
         SEEMS SOMEONE
         TRIED TO PUT
         HIM OUT OF
         BUSINESS.
                          ( aaannndd ... what's condor's business ? )
-+-
DUKE   : ....
                          ( errr ...... what ? )
-+-
MARIA  : CONDOR'S
         SOMEPLACE IN
         EAST BERLIN NOW
                          ( oh. arms smuggling, that sort of thing ? )
-+-
                          ( yeah, i'd relocate, too. manhattan is just... )
MARIA  : WE'RE ASKING
         YOU TO GET TO
         THE PEOPLE
         TRYING TO KILL
         CONDOR...
                          ( oh, yeah. okay. )
-+-
MARIA  : THEN FIND OUT
         WHERE THE
         VACCINE IS AND
         EXECUTE THE
         LEADER OF THIS
         MYSTERY GROUP.
-+-
MARIA  : OUR GROUP HAD
         TO KNOW WHERE
         CONDOR WAS
         STAYING.
                          ( and i bet you HAD to open your mouth. )
-+-

DUKE   : I SEE.  WELL,
         I'LL GIVE IT A
         TRY.
                          ( i mean , uhhhh ... )
***























    G  O  L  G  O  -  1  3  :  T  o  p  S  e  c  r  e  t  E  p  i  s  o  d  e
                                          _____        __ __ _  __ __  __ __
                               .--################,   /_,/~/// /_,/~/ _//_-/
             .   `%%%~%%##########--- ~      `\####,  `~'`~ `~ `~ `~  ~~~~tm
         .`.         ##`,#:##~-~         /#### |###:
     . . . .`       .'#|:#|#.#\        ########/#/'   T H E  M A N  W I T H
 . . . . . . .`    `.;%||#|#:##\.-`  ~~~~~~~~~~.:#:     T H E  C U S T O M
 `1111111`111111,   ``%.`%;#|;`%`.GGGGG`GGGGGGG:,##,      M - 16
   ` .`;`;`;`;`;;     ` %###.%\%'##############%|##
     ` . . . ..        |%###|##;\%############%|###`
       ` . ..          |%###|'###|\##########
         `.            |%###|######;\##
                       |%~~#|`####

        T M  &  c 1 9 8 8  V I C  T O K A I  I N C . / S A I T O   P R O .
                          L  I  C  E  N  S  E  D   B  Y
         N  I  N  T  E  N  D  O   O  F   A  M  E  R  I  C  A   I  N  C  .


  G o l g o  1 3  G u i d e  V 1 . 0  ( c )  E y e N o t  1 0 - 2 1 - 1 9 9 9























                               A TOUCHING REMINDER

 okay. so i have alot of filler in my walkthroughs. artwork, maps,
commentary that is worthless to finishing the game, whatever other worthless
filler like stuff you can name. but hey, it's free ! i didn't charge you any
thing and the servers i use didn't, either. so take it easy on me.

this is like my semblance of a LIFE here, maan ! *cry*

*sniff* oh yeah ! and NO TOUCHING ! *cryyyy boo hoooo*
























Here you will become well acquainted with the play controls.
You will meet with ... ... shh ... don't look over there ... pretend like
you are my friend ... ... okay, coast is clear ... as I was saying, you will
meet up with

                                * KA BANG *

ugh ... okay ... they got me ... listen ... I don't have much time so i'll
get you through this game as quick as possible ... I'll show you simple maps
that will get you from location to location easily, and near the end of an
act I'll show you a map of the whole area for safe-keeping ... anyways ...

                            -=+=- Controls -=+=-

In Dialogue : Dialogue is when there is somebody's face in your face and
there are funny words going on. Press the (A) button to pass along a
dialogue screen when the current one is completed. Press (B) button,
sometimes, to cancel dialogues. Usually, just press the button you are
prompted to press after each screen. When the dialogue is finished, pressing
(A) against will start it all over on you.

In Platform Action : Platform Action is when you are standing up, walking
around in a suit, and people are walking toward you and/or shooting you in
the head. Press (B) button to jump, (A) button to attack.

In Swimming Action : Same as a Platform Action control, but pressing (B) for
jump doesn't apparently do anytherng *hic*. 8-13-00

... ... oh yeah

In uhhh Maze Action : You know it's a maze when you are looking down
hallways and corridors and stuff. And it's like a maze. Press ... (A), I'm
pretty sure -- no, (B) ... to throw a grenade. And the other button
(whichever one it is) to fire your weapon when faced with an attacked.

                            -=+=- Fighting -=+=-

Oh yeah . The first things you'll notice is you can at first only kick at
things and jump around, and that all your opponents are heavily armed and
rather quick. You'll need to be good at kicking and jump-kicking now, so
practice. Walk along until you see a man with a greasy black haircut and a
grey suit. He will probably shoot at you, but you are able to jump right on
up and over bullets and other missiles. You are also able to jump nearly
three times your own height. If you attack while you're in the air, you'll
do a jump-kick even if you have your gun ready. And, you can jump kick very
low to the ground as well as way up in the air. For these suits, you can
kick them right in the head or do a low-jump-kick and take them out.

                           -=+=- The Virus -=+=-

The second thing you'll notice is that your hit points decrease every few
seconds. This is obviously the Cassandra-G virus in your system at work on
your body, destroying it. (Or so I gather) . Otherwise why would somebody as
powerful as Golgo-13 (a.k.a. Duke Togo) be bothering with such lowly
"international criminals" as these ? It's obvious they have put the virus
into his system and he's just interested now in eliminating the annoying
loss of hit points that occurs every few seconds. Imagine a twenty hour
flight ! Since he can't kill innocents, he'd have to seek out and destroy
any armed opponents he could aboard the plane. If everybody was civilian, he
would be left with destroying the plane itself to provide him with the hit
points he needs to stay alive, and that would leave him with a deadly fall
for sure, but nothing worth writing a novel about. Not here, anyways. Not
now.

Shh ! That man over there ... no , don't look ... ... be quiet ... act like
you're my grandmother ... ... ... no ! not like that , you -- ...

                                * KA BANG *

... ack ... they got me again ... "okay boys, i'll play dumb!" ... they are
leaving now ... ugggh ... let's continue ...

                             -=+=- Prizes -=+=-

Every time you kill something, you will receive a prize of some ammunition
and some more hit points. The ammunition starts off low and the prize you
get from the grey suits isn't much, but later in the game you will rarely
find yourself running out of ammo. For now, conserve your bullets until you
get to at least a couple hundred rounds, and then just fire at anything you
want to because you're sure to always score more bundles of ammo soon.
You'll find that during the _Pow!_ scenes and the flight scenes, you receive
such huge prizes that after a few of these you won't need to worry about
running out of ammo anymore. But any uncareful player will sustain blows
that will end their life short, so remember -- just because you have tons of
hit points doesn't mean you won't lose them all some day. Whenever you need
more hit points or bullets, walk around one relatively safe area killing
easy opponents until you have them back again.

                             -=+=- _Pow!_ -=+=-

While you're walking around the streets of europe, sometimes you'll be
facing opponents face-to-face in side-scrolling action. Other times, you'll
notice a funny orange gun appear near the bottom of your screen and you'll
be using your controller to move cross-hairs over the opponent and firing
around 360 degrees at a host of enemies. It's during these firing sessions
that I call "_Pow!_" on the map that you'll score the most of your energy
and ammunition as you are street walking.

                           -=+=- Locations -=+=-

You will also have to enter various buildings and other locations from the
side-view. When you are at a location that seems like you can or should
enter, press up on the control pad and you'll walk into it. While some
locations are very easy to point out, such as a square shelter with an open
doorway on it leading to a subway station, others are very hard to find and
at one or two points in the game you may feel as if there is no where to go
when really the entry locations are rather obscured. One of these cases is
in greece near the parthenon but I'll get to that later.

                             -=+=- Flight -=+=-

The first major change of scenery you'll notice is the flight scene. Here,
you will pilot a flying vehicle through the air against a barrage of fire
from all sorts of powerful aeroplanes and satellites. And, you will also be
suscepted to the _Pow!_ sessions in the air as well. Most of the opponents
in flight will take numerous shots to destroy, but the payoff in prizes is
usually well worth it.

                            -=+=- Swimming -=+=-

The next change of scenery will be the swimming. You will be equipped with
scuba gear that never runs out of oxygen and a spear gun that uses your
normal ammunition. You will face frog men (a term that means "Guys in Scuba
Gear") and sharks, octopii, and other underwater denizens including the most
horrible dreaded Sea Weed. Also watch out for floating medusa (mines) that
can take lots of your hit points away and are clustered to provide you with
maximum maneuvering annoyance.

                           -=+=- The Mazes -=+=-

You will find yourself here and there in a first-person perspective looking
down long tunnels and into doorways. These are the mazes, the most
complicated (save the plot) and time-consuming (save the chatting) parts of
the entire game. The best way to get through them is by mapping them out on
graph paper as I have done myself. The details of the map are too
complicated to reproduce in full here, but I will author another file in a
different format that contains the maps.



                           Act I : The Iron Curtain


 S*T*A*R*T -> ^Potsdam Sta.^ -> _Pow!_1 -> ^Friedrich Str. Sta.^ ->

-> ^Alexander Hotel^ -> _Pow!_2 -> ^Alexander Sta.^ ->


Innocent Bystanders :
Some young guy is walking around :
***
 WATCH YOURSELF.
 THE KGB WILL BE
 WATCHING EVERY
 MOVE YOU MAKE.
-+-
 ...CONDOR'S
 PEOPLE MUST BE
 IN SOME STATION
***

In the first scenario, the Potsdam Station will be empty until you're prompted
to go there to meet with Condor.

When you enter the Friedrich Street Station, you will meet with Dirk Bullit.

                         [ Friendrich Str. Station ]
           I'M DIRK BULLIT
   _ _     CONDOR'S BEEN
  ;_~_`.   TRYING TO GET A
  ``|`/'   HOLD OF YOU.
.-.'~`/.-.
----------
                          ( whooaa! slow down... use punctuation... )

DIRK   : WHEN YOU'VE
         TAKEN CARE OF
         BUSINESS, YOU
         MIGHT TRY THE
         BRANDENBURG
         GATE.
-+-
DUKE   : ....
-+-
DIRK   : BY THE WAY, IT
         SEEMS A FIXER
         AGENT HAS
         COMANDEERED A
         HELICOPTER.
                          ( so, are they a fixer... or an agent ? n/m. )
-+-
DIRK   : THOSE KGB SCUM
         ARE GETTING A
         LITTLE UPTIGHT.
         SO YOU WANT TO
         GO NICE AND
         EASY.
                          ( yeah, i won't resist them or ANYthing. )
-+-
DUKE   : ....
                          ( what ... what is it ... )
***

If you enter the Alexander Hotel before you've talked to condor, you will have
a chat with the gentleman in the lobby.


                               [ Alex. Hotel ]
           HELLO,  ALL OUR
  ......   ROMS ARE
 :%#x::;.  FILLLED AT
 |#/I/x%;  PRESENT.
  ##_\H:
//\%%#%//.               A
----------
LOBBY  : I'M AFRAID
         THAT WE'RE NOT
         AVAILABLE JUST
         NOW.
***

When you first enter the Alexander Station, you will meet up with a young lady
named Cherry Grace who works for Fixer Group.

                            [ Alexander Station ]
           GOLGO-13. . .
%%.(/%%).%
%%/~ ` ~%%
'` ()_().%
%:. /^\ %`
%%:.`v'/%.             A
----------
AHURA  : WE ARE HERE FOR
         YOUR SOUL.
         THE KGB WILL BE
         HERE SHORTLY WITH
         CONTRACT AND
         NEEDLE.
                       B
Ahhh hahaha... no no, just kidding. :)   ( well she is difficult to draw )

                            [ Alexander Station ]
           GOLGO-13...
%%%%/%%%%%
%%/~ ` ~%%
'` .-:-+ %
%:.  _  %`
%%:. ` /%.             A
----------
                          ( aww... isn't she just so cute and anime ? )
CHERRY : WE'VE FINALLY
         MET.  I'M
         CHERRY GRACE.
         FIXER GROUP.
         IT SEEMS...

-+-
CHERRY : AN ENEMY SNIPER
         IS TO STATION
         HIMSELF IN THE
         TELEVISION
         TOWER AND HIT
         CONDOR...
                          ( IT WASN'T ME! err... nobody asked ME to . )
-+-
DUKE   : ....
                          ( why don't i talk right now ? )
-+-
CHERRY : IT WOULDN'T DO
         TO HAVE THE
         SNIPER ON THE
         GROUND, WOULD
         IT?  THERE'S A
         HELICOPTER
                          ( clever girl ! yes, the sniper . )
-+-
CHERRY : LANSING PAD
         NEAR THE
         STATION.
         THERE'S AN M66
         IN THE COPTER.

-+-
CHERRY : YOU'D BETTER
         GET THERE
         QUICKLY BEFORE
         THE KGB FINDS
         YOU...
                          ( hey, WAIT. i am NOT gonna kill my contact. )
-+-
DUKE   : I SEE.  WELL,
         I'LL GIVE IT A
         TRY.
                          ( no ! what's wrong with you ?! )
-+-
CHERRY : WHEN YOU'VE
         FINISHED WORK,
         STOP BY THE
         HOTEL...
                          ( yes, I was going to bring some boursche soup
                            to the bellboy there while i pick up my purple
                            suit from the dry cleaner's . )
-+-
DUKE   : ....
                          ( damnit . )
***



                          ABOARD THE HELICOPTER
                             GOLGO-13 HEADS
                                 FOR THE TV TOWER ...
  


Well now ! So much for any linearity I was hoping to maintain in this guide.
Suddenly you are ported away from the side-scrolling level and into the air
where you will face many flying opponents who possess great skill and arms
( hey where did the great legs go? ) and you will be in your small flying
Yellow Submarine, making swiss cheese out of the bad guys with the mounted
cannon. No, you aren't using your M66 just yet ... you DO have to keep both
hands free to pilot the Submar-- err Helicopter.


The Enemies You will Face (I don't care what the book calls them):

 S*T*A*R*T -> Two Mig Fighters -> Two More Migs -> A Bomber ->

THE MIGS are tricky. You will have to pre-empt them and shoot as they appear
on the screen while you move up or down firing rapidly. You will hit both of
them for sure, and maybe take a hit or two from thier red exploding balls.
Migs always attack very quickly in pairs from the right side of the screen.
LIFE'S REWARD:
AMMO GAINED  :

THE BOMBERS aren't so tough, but you have to take alot of damage from their
cannons before destroying them. I don't know how right I am, but it appears
that direct hits don't damage it. You have to fire constantly while moving up
and down making a wide spray over its entire body, and then it sort of dies.
It's hard to say what kills this thing.
Bombers always attack very slowly from the left side of the screen.
Destroying its bullets rewards you with about 10 bullets.
LIFE'S REWARD:
AMMO GAINED  : 25

-> Another Bomber -> A Rotator -> Two Migs -> A Bomber -> Two Migs ->

Ack! THE ROTATOR ! You will have to rapidly fire at this thing while moving up
and down and spray its face with your rapid bullets. This should tear it up.
If you don't move around alot it won't die as fast, and getting hit bby its
rotating circle of energetic balls or it's head isn't very pleasant.
This thing takes LOTS of bullets to kill so keep at it and don't run out !
The Rotator always attacks slowly from the right side of the screen.
LIFE'S REWARD: 200?
AMMO GAINED  : 0

-> A Bomber -> Two Migs -> Two Migs -> _Pow!_3 -> A Rotator -> A Bomber ->

-> Another Bomber -> !! The Tv Tower !!




So, you've reached the Infamous TV Tower Scene of Golgo-13 Top Secret Episode.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ APPROACH --- + @@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@                @@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CLOSE UP --- B @@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@                @@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ SNIPE ------ A @@@@@@
_~_~_~_~_~_~_~_~~_~_~_~_~_~_~_~_@@@@@@@@@@@@@@@@@@@@@@@@                @@@@@@
\@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ PUSH START @@@@@@@
` )~=@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
__,__``;```\`\\@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@( )@@ :   .))/`i@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@   /m        `:..`o@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
\   @n `.        `:n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
========-=` ```=/i@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|@@@@@@@@@@@@@
--------/-`---<<@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|@@@@@@@@@@@@@
nnnnnnnnnnnnnnnn/@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@:|]@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@:|]@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@-|==@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@eEEE@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@eEEEM@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@eEEE@@@@@@@@@@@@
Hey, who the hell are all those people ? In the helicopter ?

If you press start now, you will be looking through the cross-hairs of the M66
that Cherry Grace placed in the helicopter for you. Aww isn't she so sweet.






                                                         _____
                                              .--################,
                           \.|/ `%%%~%%##########--- ~      `\####,
                    _.-~~~--(*}-    ##`,#:##~-~         /#### |###:
                  .~  ./. . /~;.   .'#|:#|#.#\        ########/#/'
                .`  . . . . .` `. `.;%||#|#:##\.-`  ~~~~~~~~~~.:#:
                (   /      /    )  ``%.`%;#|;`%`.GGGGG`GGGGGGG:,##,
                `.  .`;`//;`;`/.`    ` %###.%\%'##############%|##
                  `.` ./. . ..`       |%###|##;\%############%|###`
                    `-,___,-`         |%###|'###|\##########
                                      |%###|######;\##
                                      |%~~#|`####





                                   wicked.

>From here you can move down and you will see the Tv Tower from far away. You
can't even see your target from here. You don't want to just fly up on him,
he might spook... so you have to circle around the tower and get closer while
you are around the other side, then when you get back around to this side
again you'll be able to hit him before he realizes there is a huge helicopter
outside the window. Don't forget that his attention is focused intently on his
target and your scope allows you to be perhaps a mile away without being seen.

Whatever the case, if you hold RIGHT or LEFT on the control pad now, you'll
move the crosshairs off the small view of the tower and then they will come to
rest again on a larger view of the tower. When you have the larger tower in
your hairs, move up (or down, if you are looking at the antenna) until you see
a couple of windows. In the left window there should be a small black dot :
That's him. Press B when the crosshairs are on him.

Now you've got him. You can't back out, you can't move the crosshairs, the
only thing you can do is fire. So hit A already : you have to breath sometime
soon !

                                    ...pow...
                        (i sure hope that wasn't condor...)


                          THE AIRBORNE HIT
                               COMPLETED ...

                                   GOLGO-13 HEADED TOWARD
                                       THE BRANDENBURG GATE


Well that was bloody easy. Now you're heading for the Brandenburg Gate.

^Green Mansion^ <- _Pow!_4 <- [Spree River] <- [Brandenburg Gate] <- S*T*A*R*T

Innocent Bystanders:
Well it's the young guy again...
***
 IF YOU GO TO
 THE GREEN MANSION,
 YOU MIGHT GET
 A CLUE ON WHERE
 CONDOR IS.
***

You can't get into the Spree River through this map, but don't worry about
that now. You have more delicate matters to attend to. Didn't somebody want to
meet you somewhere ?

When you arrive at the Green Mansion you will meet with the beautiful lady who
is ... well you don't find that out just yet.

                              [ Green Mansion ]

__________ WHAT BRINGS YOU
  .'-._,mM TO THIS PALACE?
.'_   _`-_
|  ~   ~|
!    .' 'i
,)`-._/'>)               A
~~~~~~~~~~
DUKE   : I'D LIKE TO
         FIND CONDOR.

-+-
LADY   : I BELIEVE HE'S
         MEETING SOMEONE
         AT THE POTSDAM
         STATION.

-+-
DUKE   : ....
                           ( well i have nothing further to say to her. )
***

After this conversation, you will be back out front of the Green Mansion. If
you go back in, the conversation will repeat itself.

  <- ^Alexander Hotel^ <- _Pow!_2 <- ^Alexander Station^ <- ^Green Mansion^ ->

Well what do you know, you didn't end up very far away after all. Here you are
close to where you started, at the Alexander Station, which is now deserted.

If you go into the Alexander Hotel right away, you will be greeted by the bell
boy. Drop off the soup and chat it up about the lack of service. Geeze, it's
all the KGB's fault for sure.

Innocent Bystanders:
An old fat man stops you to ask for your passport.
***
 SHOW ME YOUR
 PASSPORT...
 JUST A TOURIST?
-+-
 THERE IS A
 HOTEL NEAR HERE
 IF YOU VALUE
 YOUR LIFE,
-+-
 DON'T HANG
 AROUND THIS
 PART OF TOWN.
                           ( i own this town and i own YOU , too ! )
***

Isn't this the same guy who was there earlier ? Anyways.

  ^Potsdam Station^ <- _Pow!_1 <- ^Friedrich St. Sta.^ <- ^Alexander Hotel^ ->

The Friedrich Street Station is similarly deserted at this point. Nobody to
meet there right now, hurry, hurry... on your way now, you don't want to miss
the important meeting with Condor that's been got you all anxious and shot at.

                             [ Potsdam Station ]

           I'M CONDOR.  I
,~/  \_~~. OWE YOU ONE FOR
 /_\,/_`:; GETTING ME OUT
I +`J`~ `I OF TROUBLE.
 `\`-'.''_
/~:m-n@m|                A
----------
DUKE   : ....
-+-
CONDOR : THESE BOYS ARE
         LOOKING TO
         ELIMINATE YOU
         NOW.  I'D BE
         CAREFUL IF I
         WERE YOU.
-+-
CONDOR : I'VE GOTTEN MY
         HANDS ON PART
         OF A FILE ON
         THE VACCINE,
         THE HIDEOUT
         FOR...
-+-
DUKE   : ....
!!!!!!!!!!!!!!!!!!!!!!!

               Suddenly an unseen gunman has shot condor down.

           ....
,~/  \_~~.
 /_\"/_`:;
I %`J`~ `I
 `\~--.''_
/~:m-n@m|
----------
CONDOR : ALRIGHT, BOYS
         ...MY MOUTH IS
         SEALED.
-+-
CONDOR : LOOK.  THESE
         GUYS...THEIR
         HIDEOUT...
         IT'S DEEP...
         IN THE SPREE
         RIVER...
***


Well that about does it. Your mission is botched, there's no way for you to
get anything done now that the guys who are trying to kill Condor killed him.
Well let's see what else is one the list. Hmm. Some dumb meeting with somebody
somewhere. No time to remember who that is right now. Gonna have to just get a
room somewhere and then notify Maria Lovelette (the Agent For Fixer. Remember?
The Airport?) about the botched job in the morning.

Well let's check the map, shall we ? A hotel... a motel... where is there...

Level 1 : Berlin, Germany
      S*T*A*R*T -> ^Potsdam Station^ -> _Pow!_1 -> ^Friedrich St. Sta.^ ->
             ^Alexander Hotel^ -> _Pow!_2 -> ^Alexander Station^ ->
  ^Green Mansion^ -> _Pow!_4 -> [Spree River] -> [Brandenburg Gate] -> S*T*O*P

Ooops, must have passed it. Okay ... ah there we are.

                             [ Alexander Hotel ]

          MR. DUKE TOGO, I
  ......  BELIEVE.  I
 :%#x::;. HAVE A MESSAGE
 |#/I/x%; FOR YOU.
  ##_\H:
//\%%#%//.               A
----------
                          ( What ? This is outrageous. Give me that !
                            Hmm.. I just want a room.. hmm. What's this? )
GOLGO  : ....
-+-
BELLBOY: A MS CHERRY
         GRACE IS
         WAITING FOR YOU
         SHE'S IN 702.
***
                          ( oh yeah, her. )

           I'VE BEEN
%%%%/%%%%% WAITING FOR A
%%/~ ` ~%% COMMUNICATION
'` .-:-+ % FROM CONDOR BUT
%:.  _  %` NOTHING'S COME
%%:. ` /%. ....         A
----------
GOLGO  : THEY GOT HIM...
         HE PUT THIS
         FILE IN MY HAND
-+-
CHERRY : ...THE VACCINE
         FILE, RIGHT?
                          ( duhh uhhhuhuhuhh... uhhh HUH ... )
-+-
GOLGO  : CAN YOU GET A
         HOLD OF SOME
         SCUBA GEAR AND
         A SPEAR GUN FOR
         ME?
-+-
CHERRY : I DON'T KNOW...
         EVEN IF I COULD
         IT'S DANGEROUS
         TO BE MOVING
         AROUND RIGHT
         NOW.
                          ( i take it you don't do alot of moving around . )
-+-
CHERRY : THIS LITTLE WAR
         HAS JUST BEGUN.
                          ( WHAT?! oh man i'm not getting paid merc wages! )
-+-
GOLGO  : ....
-+-
           YOU KNOW,
%%%%/%%%%% DUKE...  IT'S
%%/~ ` ~%% SUCH A
'` .-:-+ % BEAUTIFUL
%:.  _  %` EVENING AND YET
%%:. ` /%. ...OUT THERE...
           BERLIN AT NIGHT,
%%%%/%%%%% AN IRON CURTAIN
%%/~ ` ~%% JUST DOESN'T
'` .-:-+ % SEEM RIGHT
%:.  _  %`
%%:. ` /%.               !

                          ( okay. maybe you DO do alot of moving around . )
....

Well now. I think I'm starting to understand what the espionage business is
all about. Yup gonna go get me mah skew-bah gear and start hitting the waves
if you know what I mean >hyuck< >hyuck< >hyuck<.

<- ^Alexander Hotel^ ->

First things first, let's see if she's still there.

                               [ Alex. Hotel ]

          MR DUKE TOGO, I
  ......  BELIEVE.  I
 :%#x::;. HAVE A MESSAGE
 |#/I/x%; FOR YOU.
  ##_\H:
//\%%#%//.
----------
                          ( HEHEHE coool let's do this again ... )
-+-
GOLGO  : ....
                          (YESSS...WHAT IS IIIT..)
-+-
BELLBOY: YOUR FRIEND
         WENT OUT
         SOMEWHERE JUST
         A WHILE AGO.
***

Dangit !
Anyways back to business.

<-  ^Alexander Hotel^ -> _Pow!_2 -> ^Alexander Station^ -> ^Green Mansion^ ->

                              [ Green Mansion ]

__________ WHAT BRINGS YOU
  .'-._,mM TO THIS PALACE?
.'_   _`-_
|  ~   ~|
!    .' 'i
,)`-._/'>)               A
~~~~~~~~~~
GOLGO  : CAN YOU GET A
         HOLD OF SOME
         SCUBA GEAR AND
         A SPEAR GUN FOR
         ME?
-+-
                          ( uhh what's this lady's name again ? )
LADY   : CONDOR LEFT
         SOMETHING HERE.
-+-
                          ( is it shnookems ? the poor beast . yes , i'll
                            sign for it . shots and all ... )
GOLGO  : ....
-+-
LADY   : THIS PALACE IS
         CONNECTED TO
         THE SPREE
         RIVER.
                          ( oh i see, it's that kind of architecture. well
                            remind me not to use the toilet while i'm here. )
***


                           GOLGO-13, IN SCUBA GEAR,
                           SEARCHES FOR THE HIDEOUT.



                         Act 3 : River of No Return
                      (question: where did act 2 go ?)

Okay, now you're in a swimming level. Your first in this game. As you might
notice rather quickly, you're floating now and... you're black now.

No, no, I'm just kidding. That's actually a neoprene diving suit you're
wearing. And that white thing on your back is actually an oxygen tank hooked
up to your face mask. That's what SCUBA gear is.

Anyways, you're supposed to locate some place now, and it's pretty deep in
the water. Nobody's been to clear on where it is you're headed, but you'll
know it when you find it.

Let's look at a crude map of this water level now. In these maps of swimming
or hideout-action levels, P!# is a location where you hit a __Pow!__ Session.
The number still checks against a number in the __Pow!__ Session lists.
"*" is a floating mine, and #?^ is an entry-point info, which you can
reference with the entry-point information in the map of the underground
maze. #A^ corresponds with #A- in the maze map. #C^ corresponds with #C- in
the maze map, etc.

Spree River (Basement):
B
1|~~~~~~~~~*~~~*~~~~~Pow!6~~~|#A^|~~~~~~~~
 |________________   _____   ____|____
2    |       Pow!5    *   *      |#C^|
     |____   _________   _____   ____|___
3    |       |#1 |       Pow!7     * |#3 |
     |___________|_______________________|

In the first depth of the level, where the surface of the water is above
you, the only things you have to worry about are divers, poisonous anemones,
and floating mines. Just shoot the divers, avoid touching the anemones or
shoot them alot to get 10 life, as far as the mines go you'll have to swim
through the tiny spaces in between them. There are also missiles in a couple
of places but they are easy to dodge and don't seek you very well.

At the second depth of the level, there are sharks. These will take a few
shots to get rid of, but they ignore you for the most part. There are also
some very narrow passages riddled with the floating mines.

At the bottom of the level, there are some octupii. These take quite a many
shots to destroy, but they reward you with quite a bit of health and,
surprisingly, bullets. If they touch you, however, you can lose upwards of
70 health.

The entry-points in depths one and two will place you in a grey-colored maze
at the top of the underwater complex. This maze has little use to you; it
isn't connected with the main parts of the maze that you need to get into in
order to complete the act. You can skip it if you want.

The entry points on the third depth will put you into either the first or
the second level of some scrolling levels where you will fight against
laser-arrays, flight deck controllers, and little missiles.

Missiles, do whatever you can to them. They are fast, but they don't take up
enough life to worry you. Whatever they hit you for, you will earn back when
you destroy the laser arrays. An easy way to disarm these Missiles is to
wait until their flight converges on one point and then take them both out
with one bullet.

The laser arrays, don't take them head-on with a gun. They hit you for far
too much life to do that. Instead, stand right next to one (really!) and
use your jumpkick on it, jumping over it to the other side. The racks will
swing around to aim at you, but you will be one step ahead, jump kicking it
diagonally over to the other side yet again. Keep confusing it, and four
kicks will take it out.
Some of the laser arrays are located on top of platforms. The good thing
about platforms is if you hold down while pressing the jump button, you will
pass right through them and land on the surface below. When there are lasers
up on a platform, just hold down and press the jump button just long enough
for you to reach them with a kick. Kick them, don't let go of the down
button, and you will land safely underneath the platform.
Finally there are the lasers set underneath a platform, and these are tough
to kill. You can use the confusion method, by jumping and dropping on the
far side of the laser and kicking it, jumping back over, and repeating. This
should be good enough to fry its circuits.
Lasers give 80 Life , 40 Bullets

The flight deck controllers are sort of tough, they will take four hits
from your gun (or your leg) just like the laser racks. However, they will
moves slowly up and down out of your reach. Even worse, they will fire tiny
exploding paper airplanes at your whether you can reach them or not. Be
patient, use both your gun and your kick to knock them down. Either jump
over the swirling paper airplanes, or shoot them.

If you see a black hole (_NOT_ a water-filled hole) in these levels against
a dead end, jump down it to go to the next level down. At the end of the
levels there will be a doorway. Press up through the doorway to enter one of
the entry points to the underground maze.

Here is the map of these side-scrolling levels. "L" is a laser array, "M" is
a point with Missiles, "F" is a flight deck controller. "w" is a pit of
water (which will kill you), "v" is the location of the pit to the next
floor down. "D" is the door. "_" is either the platform or the floor. "^" is
the way to get back out to the water level.

Underwater Hideout (Basement):
B _________________________________
3|_   _M_   ___L_     _L_         |
 |^_____M_L________L____M_L_____v_|
4|    __   _L__ ____ ___   __   __|
 |_D_____L___wwwwwwwwwww__L____ww_|

Before you enter the maze, however, you'll go through a little dialogue.

... ... ... ... ... ...

Tell you what, I just can't get this guy's face down in ASCII. It's just too
danger-- errr Difficult. For me. So I will leave it up to you and your game
screen. I'll add a whole lot of extra commentary to make up for it.

WHO??? : HAVE YOU COME
         TO HELP ME?
                          ( i dunno. who the hell are you ? )
-+-
GOLGO  : ....
                          ( or something ? )
-+-
OZ     : I'M OZ WINDHAM.
                          ( oh yeah, the guy from the movies . )
         I WAS LOOKING
         INTO THE COPTER
         INCIDENT, WHEN
                          ( I DIDN'T DO IT! don't make me kill you... )
         THEY TOOK ME
         CAPTIVE.
                          ( oh dang. THOSE guys ! oh yeah. )
-+-
OZ     : THESE GUYS ARE
         NOT HERE
         ANYMORE.  THE
                          ( uhhhh... )
         ENEMY LEADER
         HAS THE VACCINE
                          ( wait, don't they also have the virus ? )
         AND THE FILE
                          ( wait, don't I have the file ? )
-+-
OZ     : AND IS HEADED
         FOR GREECE.
-+-
OZ     : IF YOU GO
         THROUGH THIS
         PASSAGE, YOU
         CAN COME OUT ON
         THE WEST SIDE
         ...BUT
                          ( but... what are YOU doing here ? )
-+-
OZ     : A LOT OF TRAPS
         HAVE BEEN SET
         UP.
         YOU'LL HAVE TO
         BE CAREFUL.
-+-
GOLGO  : ....
                          ( or something . okaayyy ... )
***

I don't know what he's blabbing about, these underground mazes are
completely safe. When you arrive in the dungeon, you will be in a 1st-person
perspective view of your surroundings. Pretty cool! Those three little green
things in the lower left hand corner are your grenades. When you are up
against a trap wall, you can throw a grenade using the (A) button. This will
deplete your grenade supply, but you always get a grenade back when you kill
an opponent.

Sometimes you will see somebody else on the screen. That's no good! So press
your A button to put your crosshairs on the screen, tap the control pad in
the direction of the invader, and press A again to blow their chest out.
If you get this down fast enough, you will always be able to kill your
opponent before they strike. Down here in the mazes, most opponents grant
you a pretty sizeable reward in health and bullets. If you find somebody who
you can kill pretty easily, and want to fill up, use this method.
Kill them once, them push forward (moving one space forward), then back
(turning you completely around), then forward (moving you back where you
were before you pushed forward the first time), then back again (turning you
completely around again). You will be back on the space you stood on when
you killed the opponent the first time, and they will be back again.
The rule is that when you kill an opponent, you have to travel one square
in any direction before they will come back again. If you must not step on
the location occupied by the opponent, then you can push
back-forward-back-forward to get the same effect.

*******insert maze walkthrough here*******
[refer to maps]

.--------------.--------------.--------------. IT'S BEEN A
|    .'-._,mM  |  ::` `:::::  |  %%%%/%%%%%  | WHILE, DUKE.
|  .'_   _`-_  |  ` -= -=`::  |  %%/~ ` ~%%  |
|  |  ~   ~|   |  ,    >  ::  |  '` .-:-+ %  |
|  !    .' 'i  |  +   _  .::  |  %:.  _  %`  |
|  ,)`-._/'>)  |  !`\   /!:'  |  %%:. ` /%.  |
`--------------'--------------`--------------'               A
      LADY          MARIA          CHERRY

Pop Quiz! Is this Cherry, Maria, or the Lady from the Mansion ?
The Lady and Maria both part their hair and wear ear-rings. But
she has a mouth like Cherry. Uh-oh... and whoever she is doesn't
wear her hair on the same side as either Lady or Maria. Well,
she has Lady's nose and ear-rings. But not the shiny poof in her
hair. Oohhh who could it be ? We'll just call her 'MISS'.

You know, this would all be alot easier if their FACES actually CHANGED. I
mean it, the only difference between these three females' faces are the hair
and the ear-rings, and a shadow here or there. Oh yeah -- Maria has a beauty
mark on her chin.

DUKE   : YOU'RE TELLING
         ME. I HAVE NO
         IDEA WHO YOU
         ARE.
                      A
-+-
                          Nono, I'm just fooling around, again.

MISS   : IT'S BEEN A
         WHILE, DUKE.
                          ( pshew ... yup. something like twenty minutes . )
-+-
DUKE   : I'M GOING TO
         NEED A CUSTOM
         M-16,
                          ( a honey dew this, a honey dew that )
-+-
DUKE   : ONE WITH
         AN ELECTRIC
         PERCUSSION AND
         PUSH-BUTTON
         STYLE.
                          ( and a million exploding thingies and kaBAM ! )
-+-
MISS   : YOU'LL HAVE IT.
         AS SOON AS I
         CAN GET IT,
         I'LL GET A HOLD
         OF YOU AT THE
         HOTEL.
                          ( okay, see ya . don't get shot or anything . )
***




Greece

In Greece, you will start off on the street. Immediately to your left is a
pack of 20 Class-A Cigarettes. These are just for show, don't really SMOKE
them. D'oh! You went left, picked them up, and smoked one! Well we'll just
pretend it never happened. You didn't walk over, pick a strange pack of
smokes off the ground, and smoke a cigarette from them.
As you walk to the right, you will pass by the Parthenon in the distance.
Press UP here, and you will enter the Parthenon location near some stairs.
Pressing UP in the break in the background foliage here will take you to yet
another location, the __________. Going left here will pass you by the
historical Parthenon and then to the Theatre, which you can enter for
dialogues.
Back on the street, to the right of the Parthenon location is the



                         *END* |Stairs | -> _Pow!_9_ -> ^Herodes^ *END*
*END* ^Theatre^ <- [Parth.] <- |Herodes| <- |Stairs| ->
              *END* Luckies <- S*T*A*R*T -> |Parth.| -> ^Hotel^ ->


                          <- _Pow!_9_ <- ^Herodes^ *END*
Innocent Greeks:

__________ YOU SHOULDN'T
. %~`-;_,) BE PROUD OF
`|-^uU'^.| CLEARING
 ;`~||`~ ; EVERYONE OUT IN
 _\/`-\ /; RAPID FIRE.
/_/>--/`~/              A
~~~~~~~~~~
-+-
GUY     : YOU PROBABLY
          THINK SO, TOO.
                          ( okay ! just running along , now ... cya ... )
***

RUSSIAN : A WHILE AGO, I
          HEARD THAT A
          MYSTERIOUS
          HUMAN SKELETON
          WAS DISCOVERED
          ON CAPE SUNION.
                          ( gee, where are all these humans coming from ? )
***




[CHERRY?]

I'M HAPPY TO
SEE YOU AGAIN.
             A
                          ( can we get a room ? )
-+-
SINCE WE PARTED
AT THE HOTEL,
I'VE HAD NO
IDEA WHERE YOU
WERE.
                          ( i was just out killing some people . )
-+-
WHILE ON
ANOTHER
INVESTIGATION,
I MANAGED TO
GET MYSELF INTO
THIS COUNTRY.
                          ( wow yeah, it's SO hard to get into Greece. )
-+-
A WHILE AGO,
WHEN I WAS
DOING SOME
UNDERWATER
RESEARCH IN THE
AEGEAN SEA,
                          ( zzzzzz ... )
-+-
I SAW SOMETHING
LIKE A WATER
TANK.
HERE'S THE
SCUBA GEAR I
WAS USING.
-+-
THE WATER TANK
HATCH IS
ATTACHED TO THE
REAR AND LOOKS
LIKE A DOME...
                          ( maybe you shouldn't wear a skirt . )
-+-
DUKE   : ....
                          ( okay, i guess i'm going alone . )
***

Now you begin the second swimming scene of the game. There isn't a huge
labrynth or anything to this one, it's just a straight left-to-right swim.
The frogmen are vicious, they come at you in groups of three and sometimes
from both sides of the screen. There are lots of missiles around, as well.
The __Pow!__ scene shouldn't cause you too much difficulty. After some time,
you will find yourself being shot at by a large metal thing in the water.
This is the Water Tank that girl was talking about. You want to swim high to
avoid the bullets and then drop down to the seabed and head left towards the
tank's front. Swim up a little, and touch your head against the blue
windshield to enter the tank.

Aegean Sea (Basement):
B
1|~~~~~~~~~~~~P!A~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
 |___.___.___.___.___.___.___.___.%%_.___.___|end
                                 tank

                             Act 5 : Spartacus

After entering this tank, you will find yourself in another hot-action
scroll sequence. This one is more full of enemies, the same as before, but
now there are also a couple of Agents, "A" on the map below. Use the same
techniques as before and keep on your toes. The enemies are everywhere.
The one "v" on this map represents the exit, but this time it's not all
straight beginning to end. You will have to enter from the tank hatch on the
far right side (a ladder in the ground), and then climb down the ladder on
the left side. After the dialogue, head back to the right through this level
to get bank out to water. Once out, head right until you hit the edge of the
screen to leave the swimming scene. The "^" is still the way back to the
water.

                            Water Tank
                           B ______________________
                   engine  1|__M_____L_M_L_____F_M_|
                     room   |v___.___A_A__F_______^| tank hatch

___________  HAVE YOU COME
| (,_/,__ )| TO HELP ME?
|  `/_,_.`,|
|  |`-~-'`)|
|   \ =~.('|
|.-~C`-'/)~|              A
-+-
GOLGO  : ....
                          ( no. have you seen my cow ? )
-+-
JOHN   : I'M JOHN BRUTOS
         I DEVELOPED THE
         CASSANDRA-G
         VIRUS IN THE
         CIA RESEARCH
         LABS.
                          ( great ! let's make a vaccine . )
-+-
JOHN   : THE NIGHT OF
         THE EXPLOSION,
         I WAS KIDNAPPED
         AND BROUGHT
         HERE.
                          ( what the hell are you talking about ? )
-+-
JOHN   : THESE GUYS
         APPEAR TO BE
         DREK
         CONSPIRATORS.
         I DON'T KNOW
         THE DETAILS.
                          ( Drek ? Drek ? who are you talking to ? )
-+-
JOHN   : THE DREK CACHE
         LIES AT THE
         BOTTOM OF THE
         AEGEAN,  IT'S
         PROBABLE
         MAINTAINED IN
                          ( Drek , in the Bowels of the Aegean . huh . )
-+-
JOHN   : AN UNDERGROUND
         FORTRESS.  THE
         DREK LEADERSHIP
         WANTS TO
         TRANSFER THE
         CACHE TO
                          ( to ... the bottom of the Adriatic ? )
-+-
JOHN   : ANOTHER
         LOCATION.
         THAT'S WHY
         THEY'RE IN
         GREECE NOW.
                          ( should be in olive oil, more lucrative here. )
-+-
GOLGO  : ....
-+-
JOHN   : THESE PEOPLE
         PLANNED TO USE
         THE MAN WHO
         SHOT DOWN THE
         CIA COPTER TO
         KILL GOLGO-13.
                          ( I DIDN'T DO IT ! hey what ? )
-+-
GOLGO  : ....
***

Once you're out of the water, you will find yourself standing on the shore
waiting to talk to somebody...

...

(Push A...)

           ....
   .....
  :;'_,`
 .<; ~_>
 /\\___'               A
----------
***

Oh, okay. You weren't going to talk to anybody, after all. I guess you just
like to look good and say "...."

Anyways, so it's back to dry land in Greece. Go left some more, and then pop
out in the map near the Hotel. Go right on into the Hotel.

           HEH, HEH, HEH.
  ______
_(<====-|_
`/~\Y~'7 /
:.-(,`);Y'
_\ =,' ,|_
 (>-`-<.'               A
~~~~~~~~~~
                          ( what ? what is it ? my hair ? )
-+-
?????   : THE M-16 AND
          THE WOMAN ARE
          IN MY HANDS.
-+-
GOLGO   : ....
                          ( come on brain , think of something ... )
-+-
?????   : IT LOOKS LIKE
          YOUR
          TOMBSTONE'S
          GOING TO BE IN
          GREECE.
          HEH, HEH, HEH.
                          ( well it's ALL Greece to ME so NYAH NYAH ! )
-+-



                   GOLGO-13 PURSUES
                            THE MYSTERIOUS ADVERSARIE
                                           TO HERODES HALL



You will appear just to the left of the Herodes Concert Hall. Okay, I guess
that's pretty cool. Just walk to the right a little and enter the hall.
Okay, so there's nothing there, after all. That means you'll have to search
Greece to find the little man.

Well, while you're doing that, you could stop by the Athinas Hotel and talk
with Ms. Eve Cristy in room 407. For this special occasion, I will put a
little more work than usual into my ASCII.

_______________ GOLGO-13...
      /|
  _.'/_`;,_
 `. `-=.\`+=`.
  `;-'   \  ';(
 \. `-' .'  .'_
-~/ ;. ~=' .' `
  `\`.-._.'\                 A
~~~~~~~~~~~~~~~
(aaahhh...)
-+-
GOLGO   : ....
                          ( smbdy gld m lps sht ! )
-+-
EVE     : I'M EVE CHRISTY
                          ( mm mmy ghhhd ! gt sm rbng akhol , kwk ! )
-+-
EVE     : I'VE COME FROM
          FIXER WITH AN
          URGENT
          COMMUNICATION
          FROM CHERRY
          GRACE.
                          ( oh uhm <ahem> cherry , uh , a - who  ? )
-+-
EVE     : IT SEEMS CHERRY
          HAS BEEN
          CAPTURED BY
          DREK.
                          ( up to her ankles in drek, eh ? )
-+-
GOLGO   : ....
-+-
EVE     : BASED ON A
          SIGNAL FROM
          CHERRY'S
          TRANSMITTER, WE
          PLACE THE ENEMY
          HIDEOUT

-+-
EVE     : IN THE AEGEAN
          SEA IN THE
          VICINITY OF
          DEROS ISLAND.

-+-
EVE     : OZ WINDHAM IS
          GETTING THE
          COPTER READY.
                          ( and somewhere , Ed is playing the piano . )
-+-
EVE     : TOMORROW,PLEASE
          GO TO
          THE DIONYSUS
          THEATER.

-+-
GOLGO   : ....

-+-
EVE     : BUT THERE'S
          NOTHING YOU CAN
          DO TONIGHT.
          WHY DON'T WE DO
          SOMETHING FOR
          OURSELVES?
                          ( great ! i gotta pee ... )
-+-
EVE     : I MEAN IT'S
          ALWAYS WORK FOR
          US, ISN'T IT?
                          ( work, work, work, nag, nag, nag )
-+-
EVE     : WE SHOULD ENJOY
          THE FEW MOMENTS
          IN LIFE THAT WE
          DO HAVE AWAY
          FROM IT ALL.
                          ( synchronize watches .... now . enjoying ... )
-+-
EVE     : SOMETIMES, WHEN
          I THINK ABOUT
          ALL THE RISKS I
          TAKE,I WONDER
          THAT I'M STILL
          ALIVE.
                          ( yeah what a klutz . )
-+-
EVE     : ANYWAYS,I'M
          STILL IN ONE
          PIECE.
                          ( are you sure ? let me take a real close look . )
***


                                                         _____
                                                        |:~:::|
                                                        |'<_;:|






Aaahhh... Greece... The Parthenon, The Aegean, The Theatre, Eve...
Don't forget the Trojans...
Good thing you picked up those Luckies!























-+-
BELLBOY : MR DUKE TOGO, I
          BELIEVE.  I
          HAVE A MESSAGE
          FOR YOU.
                          (can't you read ? DO NOT DISTURB on my forehead.)
-+-
BELLBOY : YOUR FRIEND
          WENT OUT
          SOMEWHERE JUST
          A WHILE AGO.
                          (ooh prowwy went ta pway hopscawtch in da pawk.)
-+-
DUKE    : ....
-+-
BELLBOY : THE DIONYSUS
          THEATER IS TO
          THE LEFT OF THE
          PARTHENON.
                          (oh to the LEFT, huh? so does that mean North?)
***

So head for the Theatre. Once you get there, you will talk with somebody.
I am NOT going to waste my time on drawing this... monster.

MONSTER : HEH, HEH, HEH.
                          ( soitenly ! )
-+-
GOLGO   : ....
-+-
SPARTY  : I'VE BEEN
          EXPECTING YOU.
          MY NAME'S
          SPARTACUS.
          I'VE BEEN HIRED
          TO KILL YOU.
                          ( I'M SPARTACUS ! )
-+-
SPARTY  : CAN YOU BEAT MY
          SUBMACHINE GUN?
          HEH, HEH, HEH.
                          ( NO , I'M SPARTACUS ! )
-+-
GOLGO-13: ....
                          ( you better not suddenly grow a whole lot ! )
***

Now you will enter a Maze-style battle (first person perspective) with the
monster. He has a heavy-duty auto-firing weapon, and he will take MANY shots
to kill. Not only that, but he can jump up and land behind you. You will
have to press DOWN to turn around. Walk down the purple hallway and meet him
about halfway along. While he fires at you, press A, Control Pad to Aim,
then A again over and over again. You should get about 5 or 6 hits in each
time you fire at him. I didn't bother to count, but there are about 15 or so
times you must hit him like this. If he jumps up and lands behind you, he
WILL fire at your back! So press DOWN to turn around quickly and face him
again. You'll know he's dead when his heart flies out of his back.
Face out through the passageway to exit the Theater. Somebody is waiting for
you.

OZ      : GOLGO-13...
                          ( yyyeeeeesss ? )
-+-
OZ      : ...ARE YOU
          ALRIGHT?
          EVE PROBABLY
          TOLD YOU THAT
          I'VE GOTTEN THE
          COPTER READY.
-+-
GOLGO-13: HAVE YOU HEARD
          ANYTHING ABOUT
          THE GUY WHO GOT
          MY WEAPON?
                          ( gawd YEEAAH ! he's awl ovah tha paypahs . )
-+-
OZ      : NO...I HAVEN'T.
                          ( do you mean the grenade ? )
-+-
GOLGO-13: ....
                          ( hmmmmmm.... )
-+-
OZ      : ....
                          ( ohyeaah.... )
***

After talking with Oz Windham, you will enter the second flying stage of the
game. This one is only a little bit tougher than the first one.

S*T*A*R*T -> A Bomber -> A Submarine -> 8 Migs -> A Rotator -> A Sub ->
A Rotator -> A Bomber -> Two Migs -> A Bomber -> 8 Migs -> _Pow!_B_ ->
2 Migs -> A Rotator -> A Bomber -> A Sub -> 4 Migs -> A Bomber -> 6 Migs ->

\inside the copter a bomb has been set ...\
as the bomb is about to go off
g-13 leaps from the copter...\

After the bomb blows up your copter, you will find yourself in the third
swimming level of the game.

This swimming level features huge groups of 6 frogmen at a time, and they
are very fast. They will zoom right by you, not bothering to stop and ask
for directions. There are sharks in the first and third depths, and these
are also fast and rather intelligent. They track you much more easily than
the previous sharks did. Also, there are more Octopii which are fast and
deadly as ever, taking away 80 of your life with a touch. These Octopii,
luckily, are only on the second depth. The only way through this is at the
bottom of the sea, and you will have to go through most of each level,
through all three of the _Pow!_ sessions, and around most of the mines to
get through this level.

And also watch out for the missiles (oops) which will fly at you in clusters
of 4 at a time.

Aegean Sea (Basement)
B
1|~~~~~~~~P!C~~~~~~~~~~~~~~*~~~*~|
 |___.___.___.___.___.___.   .___|
2|        P!D  *                 |
 |___.   .___.___.___.___.___.___|
3|            P!E  *         |#1 |
 |___.___.___.___.___.___.___.___|

After going through the water, you face yet another hot action scroll.

 A Base Far Beneath The Aegean Sea
B ____________________
1|_  _F_   ___F_ F _L|
 |^__M_F_F__L_____F_v|the base

Who Could It Be, Now ?

OZ      : HAVE YOU COME
          TO HELP ME?
                          ( no, i'm actually looking for the bathroom . )
-+-
GOLGO-13: ....
-+-
OZ      : I'M OZ WINDHAM.
          I WAS LOOKING
          INTO THE COPTER
          INCIDENT, WHEN
          THEY TOOK ME
          CAPTIVE.
                          ( uhhh... deja vu ??? )
-+-
OZ      : THESE GUYS ARE
          NOT HERE
          ANYMORE.  THE
          ENEMY LEADER
          HAS THE VACCINE
          AND THE FILE
                          ( yeah, they're not in kansas any more. )
-+-
OZ      : AND IS HEADED
          FOR RIO. THE
          ENEMY LEADER IS
          DISGUISED AS ME.
                          ( so how am i supposed to ... never mind . )
-+-
GOLGO-13: THE GUY IN
          BERLIN WAS A
          FAKE THEN...
                          ( oh GOOD ooone . )
-+-
GOLGO-13: DO YOU KNOW A
          WOMAN BY THE
          NAME OF EVE
          CHRISTY?
                          ( see I've been having this pain when I pee... )
-+-
OZ      : SHE'S THE ENEMY
          LEADER'S
          GIRLFRIEND.
                          ( .... )
-+-
OZ      : THESE DREK
          PEOPLE ARE
          GETTING OUT
          WITH THEIR
          CACHE ON A
          SEAPLANE.
                          ( <snicker> so the drek's gonna fly, eh ? )
-+-
GOLGO-13: THERE WAS A
          SEAPLANE THEN,
          TOO.
                          ( oh CLEVER )
-+-
OZ      : CHERRY IS
          LIKELY BEING
          HELD SOMEWHERE
          IN THIS CITY.
                          ( help me out, which one is "Cherry" ? )
-+-
OZ      : SHE'S PROBABLY
          GOT SOMETHING
          ON THIS.
-+-
GOLGO-13: ....
                          ( i have to pee again . )
***

Well personally, I don't remember seeing that dialogue the first time I went
through this game, but I also have a bad memory.

Now you find yourself in another Maze :)

***********[insert maze here]********

GIRL    : DUKE...
          YOU'VE COME TO
          HELP ME.
          HERE.  TAKE
          THIS KEY.
                          ( so THAT'S why I couldn't get in the bathroom . )
-+-
GIRL    : YOU'LL FIND OUT
          JUST WHO THE
          ENEMY IS.
          THERE'S A FILE
          ON THIS BASE...
                          (IT'S TOO EARLY TO FEEL SAFE. I'LL KILL YOU HERE.)
-+-
GIRL    : YOU SHOULD GET
          A CLEAR PICTURE
          OF THE ENEMY.
          I'LL BE FLYING
          TO RIO!
                          ( Nevada? Oh, Rio. Okay, don't die or anything.)
-+-
GOLGO-13: ....
                          ( WAKE UP, MAN. SPEAK. )
***

Now open the door that you needed that Key for, and get the file inside:

BOOK-ITEM DIALOGUE:
.-------------------------.
|                         |-.
|  THE DREK EMPIRE        | |-.
|  WILL BE RESURRECTED    | | |
|  HERE AND REIGN         | | |
|  OVER THE WORLD.        | | |       <-- who the hell wrote this anyway
|  BUT BEFORE THIS        | | |
|  WE WILL OPPOSE         | | |
|  THE UNLUCKY 13 AND     | | |
|  WE MUST WIPE HIM OUT.  | | |
|                         | | |
|              SMIRK      | | |
|                    B    | | |
`-------------------------' | |
 `--------------------------' |
  `---------------------------'

Well, I guess you're some joker's target. Head back through this floor and
go through the doorway where the girl was. Nobody's there! Fooled you! Heh.
Okay, how the heck do I get out of this place...

... ... ... ...


Act 7 : Sleeping Beauty

[ Rio De Janiero Airport ]


GIRL    : DUKE...
          I BELIEVE I'VE
          GOT AN IDEA
          WHERE THE ENEMY
          IS.
                          ( right behind you ! HAHA MEET MY LAWYER ! )
-+-
GIRL    : IT SEEMS THAT
          AIRCRAFT IS
          HEADED FOR THE
          INTERIOR OF THE
          AMAZON.
                          ( what, that one over there ? )
-+-
GIRL    : APPARENTLY, THE
          AIRCRAFT WAS
          BUILT BY A
          COMPANY IN RIO
          CALLED
          FANGBACKS.
-+-
DUKE    : FANGBACKS...
                          ( echolalia ensues )
-+-
GIRL    : IT SEEMS THERE
          IS TALK THAT
          THERE'S
          MOVEMENT TO
          SELL THE...
                          ( oh no you're about to die ... )
-+-
                          ( oh )
GIRL    : CASSANDRA-G
          VACCINE...
          IT'S GOT TO BE
          THE DREK GROUP.
-+-
GIRL    : BY THE WAY,  I
          ALSO HEARD
          SOMETHING ABOUT
          A WEAPON YOU
          MIGHT BE
          INTERESTED IN.
                          ( gosh golly could it be a grenade ? )
-+-
DUKE    : ....
                          ( i'm going to pretend this never happened . )
***

Rio De Janiero is alot like Berlin.

Enter the Fangbacks Building.

           HEH, HEH, HEH.
  ______
_(<====-|_
`/~\Y~'7 /
:.-(,`);Y'
_\ =,' ,|_
 (>-`-<.'               A
~~~~~~~~~~
-+-
?????   : HEH, HEH, HEH.
                          ( muahahahahaha . )
-+-
?????   : IT CAN'T BE!
          HOW IS IT THAT
          YOU'RE STILL
          LIVING.
                          ( am i interrupting a private evil-laugh moment ? )
-+-
?????   : I ADMIRE YOUR
          SKILL IN
          TRACING YOUR
          WEAPON HERE...
          HEH, HEH, HEH.
                          ( you blabbed to every contact on the continent. )
-+-
GOLGO-13: ....
***

********[last maze]**********

GIRL    : DUKE...
          THE ENEMY IS
          ESCAPING INTO
          THE AMAZON
          RIGHT THIS
          MINUTE.
-+-
GIRK    : AFTER THIS,
          IT'S IN YOUR
          HANDS.
-+-
DUKE    : ....
***

/
RE-UNITED WITH IHS WEAPON,
GOLGO-13 HEADED
/
__________ I'M JEFF BROWN.
 /.-._.-.` DO YOU EXPECT
(//\ _/-.\ TO GO INTO THIS
i ^~;|^~ | JUNGLE?
| _/_\_ /|
\'<___>`/)              A
~~~~~~~~~~
                          ( and you, wearing a bellhop's uniform ? )
-+-
GOLGO-13: ....
-+-
BROWN   : DON'T YOU KNOW
          WHAT CAN HAPPEN
          TO YOU?
-+-
BROWN   : YOU COULD GET
          LOST IN THAT
          JUNGLE AND END
          UP DEAD.
                          ( i bet you won't have anything to do with it. )
***

Now you find yourself deep in the heart of the Amazon Jungle. This is no
easy ride! You'll face all the opponents from Greece again, but this time
there are entire _armies_ of those kicking girls and there are bazooka men
right behind them. No easy ride, Dr. Jones!

***************************** WHAT THE HECK ********************************

            Well, to tell you the truth, I just wanted to get this
            Walkthrough off my hard-drive so I could conscenciously
            object to being obligated to writing ONLY on it, and I
            could get to some other Walkthroughs for awhile. This one
            is probably my most detailed to date, but is not my most
            complete by far. There are an entire 2 maps missing, and
            the descriptions for an entire level of fighting, walking,
            and dialogues. Not only that, but without using a game-
            genie code, I haven't come up with a reliable way of
            beating the last boss every time. So, I am gonna give up
            on writing more into this walkthrough for now. But, I
            don't want you totally in the dark ! That's why I have
            release all the work I got done on the Golgo 13 file so
            far. You can be sure to get whatever I have provided here
            and use it to get through most of the game.

            I know that's sort of cheap, but don't worry -- e-mail
            me at any of my e-mail locations :

            eyenot @ lunarsurf.com

            eyenot @ cyberspace.org

            ... and ask me to add whatever details you want added to
            that walkthrough, and I will add it later on. If enough
            people ask for something to be taken out (say, the annoying
            illustrations of the faces, or the senseless humor....)
            then I will take crap out, too.

            Anyways, keep it rolling in. If I don't get a response, I
            just assume that nobody has seen it and/or read it, and
            that nobody cares. In which case, I may end up never
            finishing the walkthrough. :(

            One thing : Don't ask me for permission to put this text on
            your site ! This walkthrough is going one place, and one
            place only, and that is GameFAQs.Com . Oh yeah. There is one
            exception I make for Al Almaloo's Site, since he always asks
            so nicely. Al, if you want this Walkthrough, you have
            permission to download it to your site after the date of
            9-1-2000 has passed. All others : You may not put this game
            guide / walkthrough on your site, plain and simple. I will
            not be giving you permission to do so.

            Phew. Too Many. What else do I have to say ...

            Hmm. Oh yeah. I finished a new version of the Bionic Commando
            Walkthrough, thinking about releasing it ! It's larger, but
            cleaner. Easier to read and print out !

            Uhm. What else ...

            So yeah ! get back to me, s--- , haven't heard from you in
            like forever. Cya !

            ^Xsy

            ^X huh .

            pj tjps ^H^H^H^H^H oh this isn't my e-mai ! ^H^H^Hl !
            hahaha ! ^PCA there the ansi terminal should be back up
            what the h--- ever ! heh heh heh

****************************************************************************



_Pow_!__Sessions :

1: 4 Guys

Guys: Guys kind of suck. They are highly acrobatic, flying through the air
10 B       with the greatest of ease. They also flip and roll along the ground
25 L       and when they're on the ground they will shoot at you. If they are
           up then they hold their gun at you in thier outstretched arms. If
           they are down then they lay on their backs and hold the gun at you
           in between their outstretched legs. Isn't that funny ? They award
           you with about 10 bullets and 25 life. You can hit them at any time
           they are always vulnerable if you can only find the point.

2: 2 Helicopters and 3 Guys

Helicopters: Take 2 hits to destroy and shoot at you with missiles.
5  B       Helicopters will swing at you from the top of the screen, and you
10 L       will lose life when they appear (machine gun). They will stay for
           about 1-2 seconds and then try to swing back up into the air. You
           can hit them when they are stationary or when they are 1 'click'
           away from you, but they are only 1 click away for about half a sec.
           You can hit them just about anywhere on the body but hitting them
           on the lower-left side of the main body is the best spot. It does
           not always appear to even hit them, but it's evidently their most
           vulnerable point.

3: 2 Airplanes and 2 Helicopters

Airplanes: Take 2 hits to destroy and shoot at you with missiles. They reward
5 B        you with only a few bullets but about 25 life.
25 L       Airplanes will sweep at you, screeching, from the background and
           you will be able to hit them once they are 2 'click's close to you.
           After about 4 or 5 clicks they disappear 'behind you' and you will
           have to seek them out again. You can hit them just about anywhere.


4: 2 Helicopters and 4 Guys

5: 6 SCUBA Divers

Scuba Divers: These will emerge from the depths towards you, holding a
10 B       missile cannon. The missiles will do some decent damage,
50 L       around 40 health or so. If you hit the divers in the right
           spot, you can take them out with just one shot. Sometimes
           you will have to hit them 2 times to get rid of them.


6: 5 SCUBA Divers

7: 8 SCUBA Divers



greece POW's

8: 4 Helicopters, 2 Guys

9: 4 Helicopters, 3 Guys

A: 3 Airplanes, 2 Helicopters, and 1 Submarine

B: 3 Airplanes, 2 Helicopters, and 1 Submarine , and a [ ?! ] Box

C: 2 Deep Subs, 6 Divers

D: 1 Deep Sub, 8 Divers

E: 1 Deep Sub, 6 Divers

Submarines: These will of course submerge and re-emerge elsewhere through
           the water. You will have to hit them around five times to get
           them to give up the ship.

Deep Subs: Underwater, the submarine will track you down and fire torpedos
           at you. They only take two hits to kill, and are mostly like
           helicopters. They aren't nearly as fast, though.











'.,,.'.',.,'''.,'.,','.,'.,.,'.,'.,'.,'.,'...','.,.'',..,.','.,'.''.,'.,'.,'.,












                                      MAPS
                   ( of course , these are also unfinished )

Map Legend:


                 These Maps use a specific system designed by me, Eyenot,
                 to describe to your the various Locations for this game.
                 You will have to know something about using this system
                 in order to understand and use it correctly and without
                 confusion. If you are confused in the midst of battle,
                 what happens ? You are Killed. You are not here to be
                 Killed, you are here to complete a Mission.
                 You will need to know what Level Marks mean. You will
                 need to know what the Location Anatomy is. You will need
                 to know about the Enemy. Then you will be able to use the
                 Maps.





Level Marks:

                 Color of Level walls is followed by Level Ground Number.
                 Example:   Blue , B#.       Red and Purple , F#.
                 "B" signifies a Basement at # of Levels down from surface,
                 "F" signifies a Floor at # of Levels above surface.
                 B3 is lower than B1 or F3.
                 F3 is higher than B1 or B3.
                 Floor Blue , B2 is no higher than Floor Purple , B2.
                 However, these are not the same two Levels.
                 Floor Blue and Purple , B1 is higher than Dark Blue , B3.
                 Though these are two differently colored Levels and though
                 they are on different Ground Numbers, they are both part
                 of the same Map.


Location Anatomy:

                          Northern
                           Divider        X = Information
                             ___           ___
                     Western|   |Eastern  |XXX|
                     Divider|___|Divider  |xxx|
                          Southern
                           Divider


Dividers:
                  ___              %%%             _/_
                 |   | Walls      %    Grenade    \   \ Doors
                 |___|            %    Barriers   |_/_|

                 .   .             ooo             _X_
                 |   | Spacial    o    Laser      X   X Locked
                 |__.. Dividers   o    Barriers   |_X_| Doors

                                   _E_             _D_
                                  E   E Exits     D   D Dialogues
                                  |_E_|           |_D_|

                 A Wall is self-explanatory. You cannot pass through these
                 even if you are an invincible warrior of doom. The only
                 way to deal with a Wall is to negotiate it as an obstacle,
                 which means go around it.
                 In some Walls there are Doors. Doors are used as passages
                 through Walls. Some Doors are Locked.
                 Locked Doors require the Key Object to pass through. If you
                 do not have the required Key, you will not be able to pass
                 through the door. Often times, you must approach a door and
                 apply some force to it in order to open it.
                 Grenade Barriers will fall in your way from the ceiling.
                 These are called Grenade Barriers because the only way to
                 get through them is by applying a Grenade to their surface.
                 This means throw a Grenade at the Barrier. A Hole will be
                 made and you will be able to pass through. If you leave a
                 Grenade Barrier out of your line of sight, it will probably
                 be re-set and you will have wasted a Grenade.
                 Laser Barriers are invisible X-Rays of a lethally high
                 level and are shot through a passage onto the floor by
                 overhead X-Ray projectors. Walking into one a Laser Barrier
                 will cause you significant damage for every fraction of a
                 second you spend under the X-Rays. You will need the Object
                 of Infrared Glasses in order to see these Laser Barriers in
                 action. When you can do this, you will notice that every
                 few seconds the Barrier shuts down long enough for you to
                 quickly make your way through it. I know that Lasers, X-Ray
                 and Infrared are not on the same metaphoric planet in terms
                 of wavelength of radiation. This is not important.
                 When there is no Wall, Barrier, or Door as a Divider for
                 a Location, a Spacial Divider will be used. This Spacial
                 Divider is represented by a Period "." and means nothing
                 else besides "This is the division of the Map Location".
                 The Spacial Divider is always location in the lower-right
                 or SouthEast corner of the Map Location Info.
                 Example:    _______
                 Location 3 |       | Location 1
                            |   .  .|
                 Location ? |       | Location 2
                            |___.___|
                 How many Locations are in the illustration above ? 4 .
                 Location 2 does not need a Spacial Divider because it has
                 an Eastern Wall, and a Southern Wall. Location 1 needs a
                 Spacial Divider because it has no Soutern Wall. Location 3
                 needs a Spacial Divider because it has no Southern wall or
                 Eastern Wall. Location ? 4 needs a Spacial Divider because
                 it has no Eastern Wall.
                 Other Dividers besides Walls also cancel the need for a
                 Spacial Divider.
                 Example:    _______
                 Location 3 |       | Location 1
                            |%%%.   |___
                 Location 4 |       o   | Location 2
                            |___.___o___|
                                 Location ?
                 How many Location are in the illustration above ? 5 .
                 Location 3 needs a Spacial Divider because it has no
                 Eastern Wall. Location 4 needs a Spacial Divider because it
                 has no Eastern Wall. Location ? 5 needs no Spacial Divider
                 because the Eastern Divider is a Laser Barrier.
                 Note. Sometimes I Misspell things and leave them that way.
                 Example:
                 "Spacial" is correctly spelled "Spatial", but for no reason
                 that means anything to me. "Spacial" is a word related to
                 the word "Space" and that is what its use is pertinent to
                 in this document as well as in many others. "Space" has no
                 letter "t" in it, and neither does my spelling of the word
                 "Spacial".
                 Exits are the way out of a Map. In some cases you will need
                 to have obtained an Object in order to pass through these
                 Exits, and without having reached this Objective you will
                 not be permitted to leave.
                 Dialogues are doorways that lead you into Dialogue scenes.
                 Refer to the section on Dialogues.


Information:
                 Information about the contents of each Location is always
                 stored in the spaces within the dividers. Sometimes the
                 South-Eastern Spacial Divider will appear in Information,
                 but it will not ever interfere with the Information.
                 Objects, Entries, and Enemies in their Placements will
                 always appear in Information if they are in Location.

Objects:  <S>  = Starting Location for the Map
          [+]  = First Aid Bottle, regains your Health
          !!!  = Ammunition Case, regains your Ammunition
          RED  = Infrared Goggles, for seeing Laser Barriers
          Key  = Key, needed to pass Locked Doors
          /_/  = File, needed to pass through a certain Exit
          M16  = Custom M-16, key plot element and weapon

Entries:  #A^  = Ladder, followed by alphanumeric identifier, followed by
                 navigation identifier. ^ is up, v is down, which means that
                 a location marked #A^ will take you up one Level to the
                 point on the map for that Level marked #Av. A location
                 marked #Bv will take you down one Level to the point on the
                 map for that Level marked #B^.
                 A + or a - on the Ladder navigation identifier means that
                 this Ladder is meant to transport you from the map into
                 some other part of the area. A location marked #A+ will
                 take you up and out of the map. A location marked #B- will
                 take you down and out of the map.
          *a*  = Pit Trap, surrounding alphanumeric identifier. A Pit Trap
                 always forces you down one Level lower. You will not be
                 able to get up through the ceiling back to this Location
                 after you have fallen. You must find some other way to get
                 back up to the Level above, if necessary. A Pit Trap will
                 always land you at the same Location of the Level below,
                 which is marked as a Pit Trap Fall Spot.
          (a)  = Pit Trap Fall Spot, surrounding alphanumeric identifier.
                 If you fall through a Pit Trap Location marked *a*, then
                 you will fall and land on the Level below you in the one
                 Location marked (a).

Enemies:   A   = One-Letter Enemy Identifier. Refer to the table below for
                 descriptions of the enemy including Health and Ammo reward.
      Placement: Depending on location of Enemy Identifier, Enemy is
                 expected to appear when you face the Location from a
                 specific direction.       ___  N = North  E = East
                                          | NE| S = South  W = West
                                          |WS_|
                 The West and South positions occupy the same space as the
                 Southern Divider for the Location. A Location on the Map
                 that looks like this:     ___  % = Grenade Wall
                                          | AA|
                                          |AA%|
                 Has an Enemy in every direction and this location also has
                 a Grenade Wall as a Souther Divider.
                 It is very unlikely that an Enemy will ever appear in the
                 same room as an Object. If this ever happens, it will not
                 interfere with other Location Info but it may obscure the
                 information somewhat.
                 Example 1:  ___
                 Location 1 |   |
                            |_A_|___
                 Location 2 | A |   | Location 3
                            |___|___|
                 If you walk into Location 2 and face North towards Location
                 1, the Enemy identified as "A" will appear in Location 1,
                 one space ahead of you. If you were to enter Location 1
                 and then turn around to face Location 2, Enemy "A" will
                 appear before you as well.
                 However, if you walk into Location 3 and face West toward
                 Location 2, no enemy will appear.
                 Example 2:  ___
                 Location 1 | A |
                            |___|___
                 Location 2 |  A|   | Location 3
                            |_A_|___|
                            |   |
                 Location 4 |___|
                 If you walk into Location 4 and face North towards Location
                 2, Enemy "A" will appear. If you walk into location 3 and
                 face West, Enemy "A" will appear. If you walk into Location
                 2 and face North, no enemy will appear.
                 After you kill an Enemy, you will be rewarded an amount of
                 Health (Life) and Ammunition (Bullets). The Enemy will not
                 return to their location until you have traveled to another
                 Location, including their own. Approaching a door is
                 considering travelling to another location in this case.
          Table: The following table lists first the Enemy Identifier (EID),
                 then the Health Reward for killing the Enemy (Hr), then the
                 Ammunition Reward for killing the Enemy (Ar). Followed by
                 this information will be first the name of the Enemy, then
                 a description of the Enemy. To the left of this information
                 is a marker "*" that signifies that this Enemy will never
                 leave you a grenade.
(NG)(ID)(Hr)(Ar)(Name and Description)
     A   5   4   Machine Gun Soldier
                 these soldiers will fire at you in long bursts and
                 then pause to reload. they will not change position.
     B   10  0   Officer
                 she will throw a grenade which causes 30 damage,
                 and then she will change position.
  *  F   20  5   Agent Samurai
                 he will wait only a split second before leaping and
                 attacking you with his sword. this attack will take 30
                 health from you. he will then be behind you, and will
                 continue to attack you.
____________________________________________________________________________

"Act 3: The River Of No Return"
Grey , B1
 _______________________________
|           |       \RED|  A    |
|   .___   .|%%%.  .|_/_|___.  .|
| B |       |   |   |       |   |
|  .|   .  .|  .|  .|   ._/_|  .|
|   |   |       |   |   |       |
| B.|%%%|___.___|  .|ooo|   .  .|
|   |   |   |!!!    |   | A |   |
|%%%|ooo|  .|___.___|  .|___|  .|
|   |   |               %       |
|  .|  .|   .   .   .___%___.  .|
| A |       |*a*|   |[+]    |   |
| A.|   .___|  .|  .|___.  .|%%%|
|   |   |#Bv|   |           |   |
|_/_|  .|_/_|  .|___.___.  .|_/_|
|#A-|       |       %       |#C-|
|___|___.___|___.___%___.___|___|

Blue , B2
         _______________
        |    !!!|   \   |
        |   .___|  .|%%%|
        |   |       |   |
        |  .|   .  .|%%%|
        | A \   |   |   |
        | A.|  .|___|%%%|
        |   |       |   |
        |  .|___.%%%|%%%|
        |    (A)|   |   |
        |___.___|  .|_/_|
        |#B^\       |
        |___|___.___| ?


















last maps


Blue and Purple , B1 : Exit Requires M16
             _____E_________________________
            |!!!\   |   \       %   %   %   |
            |_/_|  .|_/_|___.___%___%___%   |
            |*j*    |*l*     [+]|#Kv|       |
            |___.%%%|___._/_.___|_/_|___._/_|
            |*h*\   |                  A    |
            |___|%%%|   .___.___.___.A__.  .|
            |#Gv\   \   |               |   |
            |_/_|%%%|___|   .___.___   .|ooo|
            |   \   \   |   |    *g*|   |   |
            |  .|%%%|  .|  .|___._/_|  .|ooo|
            |   \   \*f*|   |*m*\   \   |   |
            |  .|%%%|  .|  .|___|_/_|___|  .|
            |   |   \   |   |       \#Iv|   |
            |ooo|  .|  .|  .|___.___|___|  .|
            |   |   |   |          F        |
 ___________|_/_|_/_|___|___.___.F__.___.___|___________________
|#Bv\      A *e*    X   \               o       o       o       |
|_/_|___.A__.___.___|  .|   .___.___.___o___.___o___.___o_/___/_|
|           |   |       |   |               %           |   |   |
|___._/_.___|  .|___.  .|   |   ._/_.___.___%___.___.  .|  .|  .|
|   \       \   \   \   |   |*b*\    Key|!!!        |   |   |   |
|_/_|___.___|  .|  .|  .|   |   |_/_.___|___.___.  .|  .|  .|  .|
|   |       |   |   |   \*c*|   |                   |   |   |   |
|  .|  ..  .|  .|___|  .|___|   |___.___.___.___._/_|  .|%%%|  .|
|   |   |   |   |#Av\   \       |[+]|               |   |   |   |
|%%%|ooo|ooo|  .|___|ooo|___   .|   |   .___.___.  .|  .|  .|  .|
|   |   |   |   .   \   \*a*|   |           |   |   |   \   |   |
|  .|  .|  .|_______|  .|  .|  .|___.___.___|  .|  .|  .|  .|%%%|
|   |!!!|   \#Cv|*d*\   \   |       %           |   |   |   |   |
|  .|___|_/_|___|___|  .|  .|___.___%___.___.   |___|___|_/_|  .|
|          F     RED|<S>|       \   o                   o       |
|___.___.F__.___.___|___|___.___|___o___.___.___.___.___o___.___|

Dark Blue and Dark Purple , B2
             _______________________________
            |      B                        |
            |   .B__.___.___.___.___._/_.  .|
            |(j)\  A (l)\   |   \#K^|   |   |
            |  .|___.___|_/_|_/_|___|  .|  .|
            |(h)|       |   \   |!!!| A | A |
            |___|   .  .|___|_/_|_/_| A.|  .|
            |#G^|   |   \   \   |   |   |   |
            |_/_|  .|  .|___|_/_|_/_|  .| A.|
            |   | F |            (g)|   |   |
            |%%%| F.|___.___.___.*i*|  .|  .|
            |   \   |(f)     (m)        | F |
            |%%%|  .|_/_.___.___.___.___| F.|
            |   |   |#Hv|#Jv\       \#I^|   |
            |  .|___|___|___|___.___|___|  .|
            |          F               A    |
 ___________|___.___.F__.___.___.___.A__.___|
|#B^|       |(e)|       |       |   Deep Red , B3
|_/_|   .  .|  .|   .  .|   .  .|    _______________________________
|   |   |   |   |   |   |   |   |   |      F       F      F         |
|  .|  .|  .|  .|  .|  .|  ..  .|   |   .F__.___.F__.___.F__.___.  .|
|   |   |   |   |   | F | A |(b)|   |   |   \   |!!!            |   |
|  .|%%%|  .|  .|  .| F.| A.|  .|   |ooo|  .|%%%|___.___.   .  .|ooo|
|   |   | A |   |[+]|   |(c)|   |   |   |   |   |       |   |   |   |
|  .|  .| A.|  .|___|  .|  .|  .|   |ooo|%%%|%%%|   .AA.|  .|  .|ooo|
| B |   | A |   |#A^\   \   |   |   |   |   |   |   |   |   | B |   |
| B.|  .| A.|  .|___|___|  .|  .|   |ooo|%%%|%%%|  .|___|  .| B.|ooo|
|   |   |       |        (a)|   |   |   |   |   |      A (i)| A |   |
|  .|  .|___.___|_/_.___.___|  .|   |  .|%%%|%%%|___.A__.___| A.|ooo|
|   |       \#C^|(d)\       |   |   | A |   |   \   o   o       |   |
|  .|___.___|___|___|___.___|  .|   | A.|  .|_/_|___o___o___.___|  .|
|          F            \       |   |   |   |#H^|#J^\   %   %   %   |
|___.___.F__.___.___.___|___.___|   |_/_|_/_|___|___|___%___%___%_/_|
                                    |    M16|[+]       A   A   A    |
                                    |___.___|___.___.A__.A__.A__.___|


 (* WORK UNFINISHED -- SEE EYENOT'S GOLGO 13 WALKTHROUGH FOR WORK DETAILS *)


'.,,.'.',.,'''.,'.,','.,'.,.,'.,'.,'.,'.,'...','.,.'',..,.','.,'.''.,'.,'.,'.,



  see , i even put both of the big files into one big file for you ! woo hoo
   what a nice guy *hic*



'.,,.'.',.,'''.,'.,','.,'.,.,'.,'.,'.,'.,'...','.,.'',..,.','.,'.''.,'.,'.,'.,
 ___
(_oO) EYENOT
  """ (C) 1999 GABRIEL ARTHUR PETRIE
''.,.,,'.'.'.'.,'.,',,'.,'.,'.,,.'.,'.,'.,.,..,'..''''.,'.,.,,,.,'.,',',',.,'.