Fire Emblem FAQ For the Nintendo Entertainment System By Kenshin Zlash(Kenshin_zlash@juno.com) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------- Contents -------- I. Legal II. Introduction III. Controls IV. Menus V. World Map VI. Battles VII. Other Hints VIII. Closing ============================================================================ Version Info ============================================================================ 2/23/03--Started and finished this FAQ. ============================================================================= I. Legal Info ============================================================================= This FAQ is property of Kenshin Zlash. This FAQ is only allowed to be put up on: (1) gameFAQs.com, (2) Any site owned by the author. No one except the sites listed may use this FAQ. PERIOD! You are allowed to print and distribute this FAQ freely as long as no money is paid for it. If anyone makes money off this FAQ, it better be me. Anyone caught taking this guide as their own at any time will be severely punished. ============================================================================= II. Introduction ============================================================================= For about 10 years, Fire Emblem has been on my shelf collecting dust. I've beaten the game about a bazillion times and all this time I have no idea what some of the things on game say. I gave a whack at the Full FAQ/Walkthrough for the bounty, but I wasn't up to the challenge. So I just decided to make a Basics FAQ for those of us out there who want to play this game, yet have no skills in Japanese. Unless your a collector, or already have the cartridge, then you'll be stuck playing this game on an emulator or something. But that also means you don't have any instruction manual or anything like that...(but you wouldn't be able to read it because you don't know Japanese, remember?) So this FAQ is just to teach you the basics and help you with some menu commands. ============================================================================= III. Controls ============================================================================= Button Function ------ -------- A Select (selects things on menus); Confirm B Cancel Select Brings up menu Start Appears to do nothing D-Pad Up Moves cursors up D-Pad Down Moves cursors down D-Pad Right Moves cursors right D-Pad Left Moves cursors left ============================================================================= IV. Menus ============================================================================= --------- Main Menu --------- This is the first menu you'll see. Its when you press A during the opening sequence. Continue (only appears when you have a saved game; Starts exactly where you left off.) Begin -----> Set1:MAP -- | ---> Set2:MAP -- These are your save games. Pick either one if your beginning a new game, if you have save data, then pick it to pick up where you left off. ---------- Map Screen ---------- This menu appears when you click anywhere on the map except where your soldiers are standing. Also when you press Select. Unit(1st Choice)- This brings up a list of all your soldiers, their names, and their amount of HP. Select one of them to have you cursor on that soldier. Great for finding the soldier you want fast. Storage(2nd Choice)- This tells you all the items your party has. Info(3rd Choice)- Tells how much money you have, what map your on, and what turn your on. Quit(4th Choice)- Ends the game. The game is frozen until you reset or turn off the system. Switches(5th Choice)---->Sound- Turns the music on or off | --->Anime- Turns the animations of the battles on or off. | This means you'll just have the text telling | you what's going on. | --->WaitTimer- Pick a number from 1 to 5. This makes the messages on the battles go either fast or slow. Finish(6th Choice)- Ends your turn. The enemy will now take its turn. ----------- Action Menu ----------- The small menu that appears when you select one of your soldiers. Also appears after you move. Fight(first choice)- Appears only when you are near an enemy. Begins a battle. Talk(appears when on a house)- You can talk to whoever's in the house. Take(when on destination point)- You now take control over what you were trying to take over. Item(First choice when not near enemy, second when fight option appears) This equips some stuff. I never use it since I never know what I'm picking. End(last choice)- Ends the soldier's turn. ============================================================================= V. World Map ============================================================================= --------- Movements --------- To move, simply highlight a soldier, and press a direction on the D-Pad. The cursor will now be red, and you can move it where ever and press A to have the soldier move there. You cannot move to a spot where another soldier is standing. Only certain characters can move through water. Only certain soldiers can move on trees and mountains. -------- Fighting -------- Being within one "square" of the opponent will give you a chance to fight. If the enemy moves into your own soldier, a fight may begin. Only certain situations will start a fight. Situation one: |---| You--->| X | |---| enemy--->| O | |---| If you are in the square either up, left, down, or right of the enemy, a fight will begin. Situation two: You---> |X| ----- Enemy---> |O| The enemy is diagonal to your soldier. A battle will not initiate. Situation three: Archer---> |X| ----- Enemy---> |0| ----- Enemy---> |0| Archers are able to attack 2 spaces away from the enemy, or when diagonally one space from it. ------- Talking ------- When you are standing on a house, you can talk to whoever's inside. These houses are usually worth going to, since they can offer helpful hints(but still, for those of us who can't read Japanese...), give you money, offer you a chance to go into an arena, or you may even get a new party member. ----- Forts ----- Forts allow you to heal. Simply move your soldier on to one to be healed. It takes one turn to heal a certain amount of HP. Forts are also bad since enemies spawn from them when you are not occupying them. Be sure to finish your quest quickly. ----- Doors ----- Doors can be opened by Theives. You'll only get about 2 theives during the game, so you'd better take care of them. ------ Chests ------ Also only opened by theives. They contain items inside. ============================================================================= VI. Battles ============================================================================= When you get into a battle many things may happen: You Attack- You attack the enemy. Your character just does his basic attack. Your character may occasionally miss. Enemy Attacks- The enemy attacks you. Same as above. Special attack- Marth will sometimes do this flashy attack which does critical damage. Counter Attacks- When attacked, either you or your enemy will hit back. Does not count as your turn or their turn in battle. Critical Hit- Sometimes your characters will do tons more damage than usual. Leveling Up ----------- If you win, you will gain a certain amount of EXP. Getting 100 EXP will give you a level up and make you stronger. If you don't beat the enemy, you will receive as much EXP as you did damage to the enemy (ie. You inflicted 20 damage, you recieve 20 EXP) If you get to a high enough level, weak enemie's attacks won't even hurt you. When you level up, stats go up, making you stronger. Level 20 is the Max level. Weapon Shops ------------ You should stop by stores frequently to buy weapons. If I can, I'll get an item translation. You must have weapons to attack people with, because if you don't, you simply will not be able to attack. Item Banks ---------- This is my own term for the triangle shaped shops. The first choice is to drop off an item which you do not want anymore (a weapon your character can't use, or is almost about to run out). Since your character can only hold so many weapons, this is a great place for emptying some slots when you need to, and then you can stop by an Weapon Shop and refill your stock. You can always come back to an Item Bank for an item you left there. Death ----- When one of your characters dies (he has lost all HP), he dissappears from the map. If Marth dies however, the game is over. =========================================================================== VII. Other Hints =========================================================================== -Archers CANNOT attack when they are to the direct left, right, up, or down spaces from someone. -Use an archer's range to your benefit. For example, have him attack behind a wall, behind an armored knight, etc. -Someone has told me Social Knights can upgrade to Paladins at level 10, but I have no idea how to do that.... -Magic users are weak against physical attacks, physical attackers are weak against magic. Keep that in mind. -Don't waste a magic user's healing spells when there is a fort near. -Try not to lose your best party members early in the game! =========================================================================== VIII. Conclusion =========================================================================== This game is just plain cool. Its so much better than a certain other series *cough*Shining Force*cough*. Here are some people I'd like to thank: Me-For writing the FAQ Me-for getting this game for my birthday some time ago Cyriades-For helping some with the translations GameFAQs-for posting up this FAQ.