Fire Emblem 1: Ankoku Ryuu To Hikari No Tsurugi
(Dark Dragon and Sword of Light)
Class FAQ
Version 1.4
By Juigi

Table of contents
1. Introduction
2. Version notes
3. Classes
4. Credits

(Copied directly from AstroBlue's FFTA FAQ.)
******************************************************************************
This FAQ uses Shift-JIS encoding to display Japanese kana (characters). 
Browsers such as Mozilla Firefox (www.mozilla.org/products/firefox) support 
CJK encoding inherently, but common browsers such as MS Internet Explorer 
require you to update your system (windowsupdate.microsoft.com). Otherwise, I 
recommend you download a Japanese-English word processor called JWPce. It is 
available from: http://www.physics.ucla.edu/~grosenth/jwpce.html
******************************************************************************

========================================
1. Introduction
========================================

Hello. In case you don't go to the GameFAQ Boards and haven't seen my 
contributor info or Fire Emblem 6 Support FAQ, I am Juigi, elder half of the 
Kario Brothers, who are ripoffs of the Mario Brothers (from the Mario 
series). My email address is juigikario@yahoo.com . But enough of that.

Fire Emblem is a Strategy RPG series that has yet to be in America. So why 
are Marth (from Fire Emblem 1 and 3) and Roy (from Fire Emblem 6) in Super 
Smash Bros. Melee? Because SSBM was made in Japan. Both characters were the 
Lord/Leader of an army in their respective games, so they needed to survive 
for you to avoid Game Over.

In any case, this FAQ is actually a sub-FAQ for my main FAQ/Walkthrough. It 
will already be big enough with the Walkthrough alone. The things I was 
planning to include, one of which being the Character lists, would make the 
thing too big. So I'm reducing the size of the main FAQ. Besides, if I put up 
several Fire Emblem FAQs at once, Fire Emblem should become more popular. :D

Oh yeah, about me:

*RN: Not publically disclosed
*A/S/L: 19 as of July 9/M/San Pablo (SF Bay Area), CA
*How to contact me:
-Email: juigi@lycos.co.uk
-AOL: Juigi Kario
-YIM: Not disclosed
-MSN: figaro_brothers@hotmail.com
-ICQ: Not used
*Major GameFAQ contributions: Fire Emblem 1 FAQs (3-part Walkthrough, Basic 
and Mechanics FAQ, Character FAQ, Class FAQ, Item/Weapon FAQ, Shop/Arena FAQ, 
and Talis Quest Walkthrough) and FE6 Support FAQ

And by the way, DO NOT SEND THE FOLLOWING TO MY EMAIL ADDY OR IM ME WITH THE 
FOLLOWING:

*Anything over half a Megabyte without me approving of it first. My box is 
getting spam often enough as it stands.
*Flames. They will not be tolerated. You will instead get counterflamed AND 
blocked.
*Criticism unless it is good enough. Since it is harsh enough on its own, it 
won't be tolerated either, but you'll just be blocked.
*Spam. I get enough of it already. You'll be counterspammed, flamed, AND 
blocked all at once, and if you think of blocking me first, I'll report you 
to your email service if you do this.
*Prejudice. Yes, I am listing this and I'm sick of it to no end. Long story. 
If you decide to be prejudiced, you'll be reported.
*Any information I find/know to be false. You will be malleted as a warning, 
and if you continue, you'll be blocked as well.
*Any unreasonable attempts to be funny. This includes but is not limited to 
"I can't get in the FAQ. Get in it for me, Juigi", "I have a suggestion: 
EVERYBODY dies", and such. None of that is funny, and instead, you will be 
blocked on the spot if you even try.

Excuse me if I'm being harsh; I just don't want any trouble. Strict? That I 
have no problem with. If you want to report anything though, do so, but be 
nice about it. Now, without further ado, onto the FAQ!

Japanese text addition notes: all Japanese characters are assumed to be 2 
characters long. In addition, I'm using "tu", "ti", and "si" in place of 
"tsu", "chi", and "shi" respectively in case you're confused. Small vowels 
are abbreviated as they would be in Romanji, so "jiyo" with "yo" being a 
small vowel becomes "jo." FYI, this applies only with "shi", "ji", and "chi" 
because they're the only convertable ones.

========================================
2. Version notes
========================================

*Version 1.4 (9/11/2004) - Another overhauling. Since it's been 3 years 
exactly since the 9/11 incident, don't forget to think of the people who died 
in said indicent.

*Version 1.3 (4/24/2003) - This FAQ got overhauled to make navigation any 
easier.

*Version 1.2 (4/22/2003) - Mistake fixed.

*Version 1.1 (4/10/2003) - Dates added.

*Version 1.0 (3/2/2003) - FAQ started and pretty much done.


========================================
3. Classes
========================================

----------------------------------------
Lord (ロード)
----------------------------------------

*Information: There is only one of these guys: Marth. And he's leading the 
army you're controlling. Uses swords.
*Using this guy: KEEP THIS GUY ALIVE AT ALL COSTS! I AM SO NOT JOKING! If he 
dies, you will automatically lose! Be aware that he cannot promote. (This 
flaw is thankfully fixed in later FEs, save for 3 where Marth is the Lord 
again.)
*Fighting this guy: If you ask for a strategy, then I have two words for you: 
byte me! *gets bitten* YEEEOOOOWWWCCCHH!!! THAT'S NOT FUNNY! YOU NEVER MEET A 
LORD AS AN ENEMY! I'M SERIOUS!
*Promotion: If you ask about this, then I'm sending you to the trash. In other 
words, there is none!
*Ally units in this class: Marth

----------------------------------------
Social Knight (S*ナイト)
----------------------------------------

*Information: Horse rider. All around as melee attackers, but also has high 
Movement as well. Uses swords and spears. Weak to Knight Killers.
*Using this unit: I wouldn't know too much, except you can use him/her for 
barricades to protect Archers, although they wouldn't be as effective at 
stopping a mob of enemies as Armor Knights would.
*Fighting this unit: This guy is not exactly a Theif on the killing priority 
scale, but he's not exactly a Pirate or Axeman on that scale either. Unless 
you barricaded your weaker characters, he'll pick them off easily and you 
won't be able to do a dang thing about it. Luckily he can't hope to survive 
mob tactics unless all the units that attack him are too weak.
*Promotion: Paladin
*Item needed for promotion: Knight Emblem
*Ally units in this class: Kain, Abel, Marchis, Hardin, Roshi, & Birak

----------------------------------------
Paladin (パラディン)
----------------------------------------

*Information: More experienced Social Knight. A lot faster and more skilled 
than Social Knights.
*Using this unit: Yay! Everything is definately better, including Movement 
Type. Still, treat this guy like you would a Social Knight.
*Fighting this unit: ACK! You better have your best people and/or your ranged 
fighters ready. This guy is deadly and can whip your team into shape if 
you're not careful.
*Ally units already in this class: Jeigan, Medea, and Aran

----------------------------------------
Armor Knight (A*ナイト)
----------------------------------------

*Information: Armored fighter. Excels at Physical Defense, but all stats are 
so-so or worse. Uses swords and spears. Weak to Armor Killers and Hammers.
*Using this unit: If you need to guard a unit, this unit is the one to use. 
But be careful; Armor Knights, like nearly everybody else, is suspectible to 
Magic because all he/she often has to survive against it is his/her HPs. Some 
enemies have Armor Killers too, so watch out for them as well.
*Fighting this unit: Surround and smack with an Armor Killer, a Hammer, or 
Magic. By the time you fight one as an enemy, you will already have an Armor 
Killer. If there's a mob of Armor Knights attacking, the Armor Killer or 
Hammer are really your only choices.
*Promotion: If you ask, your class is officially General of Morons. In other 
words, there is NONE.
*Ally units in this class: Doga, Roger, Michelan, and Tomth

----------------------------------------
Shougun (しょうぐん - General)
----------------------------------------

*Information: Super armored war leader. Just like Armor Knights.
*Using this unit: You get only one unit from this class, period. So take care 
of him once you get him. Treat him like an upgraded Armor Knight.
*Fighting this unit: Treat these guys like tougher Armor Knights......
*Promotion: This was assumed to be a promoted class. There's no reason to 
suppose there's a promotion for this class, even though I just found that you 
can't turn units from the Armor Knight class into Generals.
*Ally units in this class: Lawrence

----------------------------------------
Pegasus Knight (P*ナイト)
----------------------------------------

*Information: Pegasus rider. Terrain except walls and doors have no effect on 
the Pegasus Knight, which is good and bad. Strength and Physical Defense are 
bad, but Speed is good. Uses swords and spears. Weak to Bow attacks.
*Using this unit: First off, keep this unit away from ANY Archers/Hunters/Bow 
Knights unless you have blocked them or you can take them down. Secondly, do 
NOT make her (all Pegasus Knights are female obviously) stand on good terrain 
unless the enemies are too far away; terrain does not affect her at all, 
although that is good in a way, since that means movement cost is 1 on ANY 
terrain for her, except for doors and walls which cut her off completely. 
Third, don't have her fight strong guys; she won't deal much if any damage 
off of a Dragon.
*Fighting this unit: Snipe, snipe, snipe! This means attack with bows. She'll 
likely die in no more than a couple of blows. Since you can always have an 
Archer, the only problem is maneuvering your units so that wimps don't get 
picked off.
*Promotion: Dragon Knight
*Item needed for promotion: Dragon's Whip
*Ally units in this class: Sheeda, Paola, Katua, and Est

----------------------------------------
Dragon Knight (D*ナイト)
----------------------------------------

*Information: Dragon rider. Seems to have had experience with riding a 
Pegasus. Shares the same no terrain effect as the Pegasus Knight. Much 
stronger but easily slower.
*Using this unit: Minerva is the only one who will suffer the Speed and Skill 
problems. The Pegasus Knights, however, will not when they're promoted. But 
I'll assume you just use Minerva anyway, since a great writer is supposed to 
assume the reader may want a challenge, just like a great strategist would be 
ready for the worst case scenario. Well, there's also the fact that Minerva 
is your only Dragon Knight until Chapter 19. Regardless, just treat Minerva 
like a stronger but slower Pegasus Knight, but also know that she, along with 
promoted Pegasus Knights, also has a weakness against Dragon Killers as well. 
Ugh!
*Fighting this unit: The mighty Sniper will get rid of this pest once and for 
all! Be sure to get rid of him quickly; in swarms, Dragon Knights can kill 
troops or even overwhelm your army if you're not careful.
*Ally units already in this class: Minerva

----------------------------------------
Youhei (ようへい - Mercenary)
----------------------------------------

*Information: Employed Troop. Skilled with swords. Uses Swords, obviously.
*Using this unit: Don't sick this unit on enemy Social Knights unless the SKs 
themselves have Swords; Spear beats Sword (since the spear has higher reach). 
However, you can sick on Axemen and never have to worry too much, as Sword 
beats Axe (due to the Sword's maneuverability), so you can beat the nitwits 
up.
*Fighting this unit: DO NOT FIGHT THEM WITH YOUR AXEMEN! Otherwise, they'll 
be trashed! Fight them with a mob of spear users. Use Magic users as well. 
Under VERY few circumstances should these enemies be allowed to survive!
*Promotion: Yuusha (Hero)
*Item needed for promotion: Hero's Badge
*Ally units in this class: Oguma, Navarre, Raddy, and Shiza

----------------------------------------
Yuusha (ゆうしゃ - Hero)
----------------------------------------

*Information: More experienced Mercenary. A lot stronger than Mercenaries.
*Using this unit: Now this guy is REALLY deadly. With the insane base stats 
and the fact that Heros have no weaknesses against particular weapons, a 
certain Talis leader, a certain tough guy with some kindness, and certain 
guards of Warren can rip battlefields to shreds, providing they're careful of 
course.
*Fighting this unit: Take this guy out first AND with ranged attacks, 
especially magic incantations. He's got no weaknesses, so be careful.
*Ally units already in this class: Astoria and Samson

----------------------------------------
Axeman
----------------------------------------

*Information: A strongman. Fairly adept with terrain. Uses Axes.
*Note: the game calls these guys "Senshi" which translates to "Fighter", but 
"Axeman" is a more appropriate name for these guys.
*Using this unit: This unit is reliant on Power, but it is the only class 
besides Pirates that can use Axes. Saving this unit for a last resort might 
be a good idea, but you probably should try these guys out on Spear and Axe 
users if all else fails, and if you have to fight off a mob of Armor Knights, 
you can always use the cheap old Hammers.
*Fighting this unit: Just attack them with Swords and they'll be taken down 
in a matter of turns.
*Promotion: It doesn't exist. I thought it did as the Pirate class but nope. 
It doesn't.
*Ally units in this class: Saji, Maji, and Barts

----------------------------------------
Kaizoku (かいぞく - Pirate)
----------------------------------------

*Information: Axeman prefering to live around the seas. Like the Axeman but 
can walk on water.
*Using this unit: You get only one unit for this class, and Eaichu doesn't 
really like him. Well, treat him like an Axeman who can walk the seven seas.
*Fighting this unit: *snorts* These guys are just morons. Why do they attack 
Talis in the first place? Anyway, just treat them like Axemen who can walk on 
water.
*Promotion: Again, I thought this was a promoted class. The reason is because 
this unit's movement type is better than the Axeman's, save for rocky terrain.
*Ally units in this class: Daros

----------------------------------------
Archer (アーチャー)
----------------------------------------

*Information: Bow user. Relys on distance attacks to fight enemies. Uses Bows.
*Using this unit: Keep him shielded; he cannot retaliate to a melee weapon 
attack. Thankfully, only other bow users can retaliate to his own attacks. 
Also, if there's a Pegasus Knight in the area, snipe it.
*Fighting this unit: If you have your own Pegasus Knight deployed, keep her 
away from this unit and put any enemy bow users on semi-high priority. 
Fortunately, they can't counter a melee attack, so nail them with those 
attacks or up close Magic.
*Promotion: Sniper
*Item needed for promotion: Orion's Arrow
*Ally units in this class: Gordan and Thomas

----------------------------------------
Sniper (スナイパー)
----------------------------------------

*Information: More experienced Archer. EASILY better than Archers.
*Using this unit: Now here's a unit who has been carrying the burden of being 
a lousy Archer around. Now he'll be kicking butts and taking names! Still, 
keep him shielded against melee attacks so that he can counter anything 
coming his way.
*Fighting this unit: Whether or not you have Pegasus or Dragon Knights 
deployed, put this guy on high priority for the assassination list, and when 
you reach him, kill him off with melee fighters in a mob mentality before he 
can take out anybody.
*Ally units already in this class: George

----------------------------------------
Hunter (ハンター)
----------------------------------------

*Information: Bow user. Like the Archer, but offensively better when 
unpromoted.
*Using this unit: Treat him/her like an Archer. Merely better offense and 
movement but worse defense.
*Fighting this unit: Again, treat him/her like an Archer with higher movement 
and better offense. Luckily, defense is little problem.
*Promotion: Why did I guess incorrectly there was one and it was the Nomad? 
Promotion improves Kashim in FE3 only because it was possible to dismount 
there....
*Ally units in this class: Kashim

----------------------------------------
Bow Knight
----------------------------------------

*Information: Bow user. Rides a horse.
*Note: the game calls this "Horseman" (with Katakana), but "Bow Knight" makes 
more sense.
*Using this unit: The only real difference between this unit and an Archer is 
the easily better Movement Power and the worse Movement Type. You can guess 
what to do.
*Fighting this unit: See above.
*Promotion: None. This was a promoted class in FE3 anyway.
*Ally units in this class: Wolf and Zagaro

----------------------------------------
Shooter (シューター)
----------------------------------------

*Information: Chariot rider. Highest defense of long range physical attack 
users. Can use Catapaults, but regular Bows are out of the question.
*Using this unit: I thought before that Catapault could fire from more than 2 
spaces away. But nothing can attack from such a high range, including Worm. 
Luckily this unit has insane defense. Just watch out for high attack units 
and Thunder Arches. Give your Shooters some Boots too so that they'll be 
able to keep up with your team, but be aware that their Movement Type still 
sucks.
*Fighting this unit: Don't waste your physical weapons on these guys unless 
the physical weapon users are strong enough! Use magic or the Thunder Bolt 
because their Physical Defense rivals that of even a General's. Luckily their 
Movement Power AND Type are the worst in the game, so take advantage of that 
too.
*Promotion: None.
*Ally units in this class: Jake and Beck

----------------------------------------
Touzoku (とうぞく - Thief)
----------------------------------------

*Information: Fast person. Can open Chests and can also use Thief Keys. Low 
power though. Uses Swords.
*Using this unit: Give them the best weapons they can use unless they are so 
heavy that they'll take off enough of your Speed so that the enemy gets two 
hits on them; often, enemies will not be as fast as your Thieves, and might 
never even get a double attack on them regardless of weight of weapons used. 
Watch out, as if your Theives DO get hit, they can't exactly come close to 
resisting the type of damage Armor Knights can. Sadly enough, Thieves decide 
to pick this Fire Emblem to suck in, even though it seems Julian would beat 
all the other Julians. (I think Pati as Deu's Daughter (FE4) or Chad (from 
FE6) would beat him though.)
*Fighting this unit: Usually, you should just terminate these guys with 
extreme prejudice; they can burn villages if you haven't warned the villages' 
residents, and you can guess what you'll lose for letting that happen.
*Promotion: Don't I wish.
*Ally units in this class: Julian and Ricard

----------------------------------------
Souryo (そうりょ - Cleric)
----------------------------------------

*Information: The indirect half of the magic users. Uses Wands for healing.
Using this unit: Only put this unit in the front line if you want to get 
him/her experience and you're sure he/she won't die. He/she can't survive for 
too long, but unfortunately, he/she never gets any experience unless he/she 
gets hit. Thankfully, it is the amount of experience the enemy that attacked 
gives up when defeated.
*Fighting this unit: Again, if you can't recruit them, terminate with extreme 
prejudice; they can undo all the damage you deal if left alone. Thankfully, 
they won't last long against physical attacks.
*Promotion: Priest
*Item needed for promotion: Priest's Ring
*Ally units in this class: Riff, Rena, Maria, and Ellis

----------------------------------------
Madoushi (まどうし - Magician)
----------------------------------------

*Information: The direct half of the magic users. Uses Tomes that hold 
incantations of attack spells to chant.
*Using this unit: Be careful about using this unit carelessly; although 
he/she can attack from close up or 1 square apart from the enemy, you 
shouldn't let the enemy retaliate. Thankfully enemies rarely have any Magic 
Defense, so they often get hammered.
*Fighting this unit: Unfortunately, nobody ever gets any points for Magic 
Defense by leveling up, and only Gato starts with any. But still, these magic 
users can't survive Mob Tactics. If this enemy keeps on persistently doing 
damage, just use Magic Shield and the targeted unit's Magic Defense 
temporarily goes up by 7 points.
*Promotion: Priest
*Item needed for promotion: Priest's Ring
*Ally units in this class: Maric and Linda

----------------------------------------
Shisai (しさい - Priest)
----------------------------------------

*Information: Upgraded Cleric/Magician, and a combination of that too. Uses 
both Wands and Tomes.
*Using this unit: Hahaha! This guy/gal can use Wands AND Tomes. You have 
yourself a deadly unit, and a high Speed one at that. Unlike Clerics, don't 
put him/her in the front line unless you want to block something or someone; 
this unit doesn't gain experience by being attacked, although it gains it by 
retaliating or attacking anyway.
*Fighting this unit: Pound this unit with everything you have; he/she can't 
be allowed to survive for long if he/she is anywhere past Chapter 5, but be 
warned: this unit uses Magic for attacking.
*Promotion: Already promoted from Cleric and Magician
*Ally units already in this class: Wendel, Boa, and Gato

----------------------------------------
Commando (コマンド)
----------------------------------------

*Information: Unit that can turn into an ally and mimic the ally's stats for 
5 turns. Can't use any weapons but swords when in normal state, what is used 
by this class when transformed depends on mimicked ally's class.
*Using this unit: Before having Chainy (the only Commando you ever get) 
transform into anything other than a Pegasus Knight, have him/her start in 
the back lines, move through the rough terrain while keeping it reverted, and 
when he/she and the enemy army are close enough to each other, have him/her 
transform into one of your powerful people. Then the Commando will pound 
away. Chainy has to deal damage without transforming first to gain experience.
*Fighting this unit: Chainy's the only one, and he'd rather talk to Marth....
*Promotion: None
*Ally units in this class: Chainy

----------------------------------------
Mamkute (マムクト)
----------------------------------------

*Information: Physically weak human-like being who can turn into a powerful 
Dragon! Uses Dragon Stones.
*Using this unit: HAHAHA! This unit may seem like crud at first, having low 
stats, but give him/her a stone and the war becomes a massacre, with the 
enemies being the victims!
*Fighting this unit: Urgh! You have a powerful unit to fight. Thankfully, 
however, it is so slow and unable to retaliate to ranged attacks that you can 
beat it up with your Bow users (and Magic users if it's just a Fire Mamkute), 
and then finish it off with your own Mamkute(s).
*Promotion: As if this unit needs a promotion. Mamkutes are a *RACE* anyway.
*Ally units in this class: Banut and Chiki


|--------------------------------------------------------------------|
|Class   | HP|Str|Skl|WLv|Spd|PDf|Mov|EXP|Wpn|Special notes          |
|--------------------------------------------------------------------|
|Lord    | 18|  5|  3|  5|  7|  7|  7|---|Swd|Marth only             |
|--------------------------------------------------------------------|
|SKnight | 16|  5|  2|  8|  6|  7|  9| 30|Spr|                       |
|--------------------------------------------------------------------|
|Paladin | 22|  8|  7| 10| 11|  9| 10| 44|Spr|                       |
|--------------------------------------------------------------------|
|PKnight | 16|  4|  5|  9| 11|  6|  8| 36|Spr|Flyer                  |
|--------------------------------------------------------------------|
|DKnight | 22|  9|  3| 10|  6| 14| 10| 44|Spr|Flyer                  |
|--------------------------------------------------------------------|
|ArmrKnt | 16|  5|  1|  7|  3| 11|  5| 32|Spr|                       |
|--------------------------------------------------------------------|
|General | 28|  9|  1| 13|  4| 14|  5| 50|Spr|Can't use Thunder Sword|
|--------------------------------------------------------------------|
|Mercenry| 16|  4|  8|  8| 10|  5|  7| 28|Swd|                       |
|--------------------------------------------------------------------|
|Hero    | 24|  8| 14| 10| 14|  8|  7| 46|Swd|                       |
|--------------------------------------------------------------------|
|Axeman  | 18|  5|  1|  4|  7|  4|  6| 24|Axe|                       |
|--------------------------------------------------------------------|
|Pirate  | 18|  5|  1|  5|  6|  4|  6| 24|Axe|                       |
|--------------------------------------------------------------------|
|Thief   | 16|  3|  1|  2|  9|  2|  7| 40|Swd|May open chests        |
|--------------------------------------------------------------------|
|Archer  | 16|  4|  1|  9|  4|  5|  5| 28|Bow|                       |
|--------------------------------------------------------------------|
|Sniper  | 24|  7| 10| 10| 14|  7|  7| 42|Bow|                       |
|--------------------------------------------------------------------|
|Hunter  | 18|  6|  1|  5|  5|  3|  6| 26|Bow|                       |
|--------------------------------------------------------------------|
|BowKnt  | 16|  4|  1|  3|  7|  4|  9| 30|Bow|                       |
|--------------------------------------------------------------------|
|Shooter | 20|  5|  1|  8|  3| 14|  4| 38|Sht|                       |
|--------------------------------------------------------------------|
|Cleric  | 16|  1|  1|  7|  1|  3|  5| 30|---|May use Wands          |
|--------------------------------------------------------------------|
|Magician| 16|  1|  1|  7|  5|  3|  6| 32|Tme|                       |
|--------------------------------------------------------------------|
|Priest  | 22|  3|  1| 10| 14|  8|  6| 44|Tme|May use Wands          |
|--------------------------------------------------------------------|
|Commando| 16|  1|  1|  2| 10|  4|  6| 40|Swd|May mimic ally stats   |
|--------------------------------------------------------------------|
|Mamkute | 18|  1|  1|  7|  1|  3|  6| 42|DSt|                       |
|--------------------------------------------------------------------|

*Str = Strength
*Skl = Skill
*WLv = Weapon Level
*Spd = Speed
*PDf = Physical Defense
*Mov = Movement Power
*EXP = Experience value of class
*Wpn = Weapon Type of the class
*Swd = Sword
*Spr = Spear (but all classes with this may use Swords too)
*Sht = Shooter (or Catapault)
*Tme = Tome
*DSt = Dragon Stone
*Flyer = Flyer type class, which are vunerable to Bows and unaffected by 
outdoor terrain


========================================
4. Credits
========================================

I must thank the members of the FESS Board at 
http://fessforum.proboards11.com/index.cgi for their help, especially the 
Fireemblem.net post. I'll also thank Kenshin Zlash for providing enemy stats 
and not even noticing a pattern in them.

I'd like to thank Fireemblem.net anyway, because they provide information, 
albeit in Japanese.

I'd like to thank Nintendo, and Intelligence Systems for this game AND SSBM, 
and anybody else involved in making SSBM, since SSBM is pretty much the 
reason why I even play Fire Emblem games in the first place.

I'd also like to thank http://www.solon.org/cgi-bin/j-e for helping me 
translate some of the things, and the Kana Books by James W. Heisig for 
letting me navigate through the Kana. I'd also like to thank Fire Emblem 3 
for helping me find out about the Red Dragon Stone among other things, and 
Vengeance the FE3 FAQ writer for help on FE3 as well.

And give a good hand to AdamantNo1 for his Fire Emblem shrine at RPGC. The 
address of the shrine is http://tartarus.rpgclassics.com/~fe1/

This is copyright 2002 Juigi and any of the sources. If I find out you've 
been copying or selling this without permission or doing any other illegal 
stuff involving this, you're gone!