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    FAQ/Walkthrough by PKT_Paladin

    Version: 0.95 | Updated: 06/26/01 | Printable Version | Search This Guide

    FAQ for Dragon Ball Z 2: Lord Frieza's Fury
    By: PKT_Paladin
    HTML Version available here: http://www.rpgclassics.com/
    
    ~~~~~~~~~~~~~~~~~
    Table of Contents
    ~~~~~~~~~~~~~~~~~
    I. Introduction
    II. Revision History
    III. How to Play
    	A. Controls
    	B. Battles
    	C. Event Cards
    IV. Characters
    	A. Goku
    	B. Gohan
    	C. Kuririn
    	D. Yamcha
    	E. TenShinHan
    	F. Chao-zu
    	G. Piccolo
    	H. Vegeta
    	I. Nail
    V. Minigames
    	A. Kame Training
    	B. Goku's Gravity Machine
    	C. Training with Piccolo on King Kai's planet
    VI. Tips and Tricks
    VII. Walkthrough
    	A. Journey to Namek
    	B. Arrival at Namek
    	C. Second Journey to Namek
    	D. Back to Namek
    	E. Second Journey to Namek
    	F. Back to Namek
    	G. Second Journey to Namek
    	H. Back to Namek
    	I. Piccolo and King Kai
    	J. Fall of Frieza	
    VIII. Event Cards List
    IX. Item Cards List
    X. Enemies List
    XI. Save State Hacking
    XII. Credits
    XIII. Final Word
    
    
    
    
    ~~~~~~~~~~~~~~~~
    I. Introduction
    ~~~~~~~~~~~~~~~~
    	Hi! I'm PKT_Paladin, but that's not my real name, obviously.  I have
    already written 2 FAQs for other Dragonball Z games, so when you are done with
    this one, be sure to check them out to help you with the other Dragonball Z
    games should you choose to play them.
    	This game is much like the cartoon, its predecessors, and its sequels.
    Most of the game is training, but a lot of it is story as well.  I hope that this
    guide is an asset in your adventure in the Dragonball Z 2: Lord Frieza's Fury game.
    Before you ask, I give you permission to put this guide on your site as long
    as it is unaltered and I am given credit.  I'll e-mail you and tell you it is
    updated too.
    	If you are using emulation to play this game, use the emulator FWNES.
    BioNES also works, but only until the end of the game when the game freezes.
    This doesn't happen in FWNES.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    II. Revision History
    ~~~~~~~~~~~~~~~~~~~~
    v.95	- All that remains to be completed is a few minor details in the
    	  enemies section and the items section.  I have information for
    	  just about everything.
    
    v.90	- This is the first release of the guide and it contains just about
    	  everything.  Details still need to be added, however.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    III. How to Play
    ~~~~~~~~~~~~~~~~~~~~
    A.  Controls
    	The way this game is played is extremely simple.  A is confirm, B
    is cancel, start brings up a menu, and select does nothing.  Got it? Good.
    
    B. Battles
    	When you enter a battle, you are prompted for whether or not
    you want to do an Auto-Battle or a Manual Battle.  If you choose Manual, you
    will either be able to Fight, use an Item, or Run.  Picking Run allows you
    to flee from battle, picking Item allows you to use an item, and picking
    Fight allows you to choose cards for your fighters.
    	When you fight, choose cards that match the symbols of your fighters
    so that they can either shoot a beam of energy or attack everyone.  At a
    high enough power level, your fighters can wipe out an entire enemy group
    with one person just attacking everyone, so you can see the usefulness of
    this tactic.  When you win, you gain BP, which determines your power and
    whether or not you gain levels.
    
    C. Travelling along (Event Cards)
    	To move, select the move option, choose a card, and then go that
    many spaces.  Simple enough?  When you have the option to fly, you will
    be able to move many spaces more than normal from choosing Move.  On
    Namek, it is wise to choose Fly to fly over oceans and stuff.
    	When you land somewhere, you will be able to choose an event card
    from King Kai.  Normally, half of them are good cards and half of them
    are Frieza cards.  If you are weak, try to get the good cards, but if not,
    and you are weak in BP, try and get the Frieza cards to become stronger.
    Sometimes you can also get a blank card which does basically nothing.  For
    more information about what card does what, see the Event Cards section.
    
    
    ~~~~~~~~~~~~~~~~
    IV. Characters
    ~~~~~~~~~~~~~~~~
    A. Goku
    LV 11
    HP 100/100
    BE 70/70
    BP 1700
    Abilities
    ---------
    Energy Beam        10
    Kamehameha         15
    Kaioken            40
    Kaioken Kamehameha 50
    Kaioken x3         80
    Kaioken x3 Kame.  100
    Kaioken x10       140
    Kaioken x10 Kame. 160
    Kaioken x20 Kame. 180
    Genki Dama        250
    Super Genki Dama  500
    
    B. Gohan
    LV 11
    HP 60/60
    BE 55/55
    BP 1700
    
    Abilities
    ---------
    Energy Beam         20
    Masenko            100
    
    C. Kuririn
    LV 11
    HP 70/70
    BE 60/60
    BP 1500
    
    Abilities
    ---------
    Kamehameha           20
    Energy Disc          60
    Spread Beam          40
    Sun Flare            30
    
    D. Yamcha
    LV 11
    HP 65/65
    BE 50/50
    BP 1300
    
    Abilities
    ---------
    Kamehameha           20
    Spirit Bomb          70
    
    E. TenShinHan
    LV 11
    HP 75/75
    BE 60/60
    BP 1800
    
    Abilities
    ---------
    Energy Beam           10
    Kikoho               100
    Split Form            80
    Split Kikoho         180
    Sun Flare             30
    
    F. Chao-zu
    LV 11
    HP 60/60
    BE 45/45
    BP 1100
    
    Abilities
    ---------
    Dodonpa                50
    Super Skill            30
    
    G. Piccolo
    LV 11
    HP 90/90
    BE 60/60
    BP 1700
    
    Abilities
    ---------
    Makoho                   7
    Multibeam               10
    Baku Makoho             50
    Mouth Kaioken           30
    Demon Ray              120
    
    H. Vegeta
    LV 11
    HP ???/???
    BE Unlimited
    BP 900,000
    
    Abilities
    ---------
    Energy Beam              --
    Multibeam                --
    Explosion                --
    Garlic Gun               --
    
    I. Nail
    LV 11
    HP 500/500
    BE Unlimited
    BP 42000
    
    Abilities
    ---------
    Energy Beam              --
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    V. Minigames
    ~~~~~~~~~~~~~~~~~~~~
    A. Kame Training
    	Once in a while, you will pick an event card with Kame (Master
    Roshi) on the card.  If you do, you get an opportunity to train and
    get some needed BP.  Here's how it works:  You have to match either
    the Dragonballs in the top-left, the symbol in the middle, or the 
    Dragonballs in the bottom-right.  After your first win, you can press
    A to try again, or B to exit.  If you fail when you try again, you
    lose the game and 10 BE also.  See the Tips and Tricks section
    for information about how to cheat in this game.
    
    B. Goku's Gravity Machine
    	You have to get as close to 10 as possible with the Attack
    numbers on your cards.  To do so, you are given one card and the opportunity
    to choose another card.  Try to choose the opposite of the card that you have
    at first.  For example, if you get a Z card, try to find the closes number
    to a 1 card that you have.  You are likely to win that way.  When you do, 
    the HP of the Gravity machine is lowered, and when it reaches 0, Goku 
    finished his training.  After each round, however, Goku is given some BP.
    If you win using three cards, you gain double the normal BP, and if you
    use a Z card and a 2 card to win, you are given triple BP.
    	Xanariz PlasmaDragon e-mailed me and told me that if cancel your
    training before the gravity machine's HP hits zero, you can run around
    for a while and then come back and the Gravity machine's HPs will be
    completely restored so you can repeat and have Goku be maxed out before
    getting to Namek.
    
    C. Training with Piccolo on King Kai's planet
    	When you train as Piccolo at King Kai's planet, there are three
    different "games" you can play to earn BP.  Those of you familiar with the
    first Dragon Ball Z game for NES will be familiar with these games as well
    because they are those from the first game.
    	In the first game, after a bunch of Japanese text appears, you
    will be presented with two choices.  The first one is attack and the second
    one is defend.  If you choose attack, you will be presented with a card
    and you will have to select a card that is able to meet or beat that card.
    For defense, you will have to do the same but with the defense number
    in the corner of the card as opposed to the attack number if the attack
    choice is chosen.  This game is located on the west side of the planet.
    	For the second game, Piccolo splits himself into two people
    and battles himself.  If you win you earn BP and if you lose you lose BE.
    Try to use KI blasts and choose the best cards to win.  This game is located
    on the bottom of the map.
    	In the third game, which is located on the east side of the map,
    Piccolo must match the cards that are shown to him with the cards
    that he has.  You can either match attack, defense, or the symbol, but
    it gets harder as you win more and more matches.
    	Since Piccolo will lose BE pretty frequently if you don't win the
    games often, you can go to King Kai who will allow you to rest and restore
    all of your BE.  He is located at the top of the map.
    
    ~~~~~~~~~~~~~~~~~
    VI. Tips and Tricks
    ~~~~~~~~~~~~~~~~~
    A. Card Selection
    	This might not be too useful for you, but you will get to do it
    every once in a while.  While you are training in the Gravity machine
    as Goku, use all of the cards that suck to get around.  Then, when you
    have all of the good cards that you might need to train in the Gravity
    machine, or the ones that you want the Z-Fighters to have when they are
    back on Namek, then go and train.
    
    B. Demi-God Fighters
    	An emulator with the Save State and Load State feature is required
    for this trick.
    	While you are moving about on your journey to Namek as the Z-Fighters,
    try and get a Kame card (usually locaeted in the top-right corner of the cards
    that you choose after moving a certain number of spaces).  Then, right before
    you pick the card, save your state.  If you can't match the card that pops
    up, load the state, and continue the game until you have the desired amount
    of BP.  This is a good trick, but to make your fighters gods you would have
    to do this until you had 255 wins.  Then, you would have to repeat the game
    as many times as possible.  Everyone has a maximum BP, and it cannot be
    exceeded by this game or battles, but once you are there, you are almost
    indestructible.
    
    C. Event Selection
    	An emulator with the Save State and Load State feature is required
    for this trick.
    	When you move a certain number of spaces, King Kai forces you to
    pick a card.  Well, before you choose your card, save your state, and if
    you get something that you don't want, load the state.  For information
    on what each card does, see the Event Cards section of this FAQ.
    
    
    
    ~~~~~~~~~~~~~~~~
    VII. Walkthrough
    ~~~~~~~~~~~~~~~~
    	Last time on Dragonball Z: The Saiyans, Vegeta and Nappa, came
    to Earth looking for the Dragonballs.  However, in an attempt to shield
    Gohan from Nappa's blast during their battle, Piccolo died, and thus the
    Dragonballs disappeared.  Vegeta fled after he was defeated by Goku, who
    was left in bad shape.  Vegeta was healed and he is now on his way
    to Namek, just like the rest of the Z-Fighters who's intent is to
    revive Piccolo.
    
    A. Journey to Namek
    	You'll start out in this game in a spaceship going to Namek.  After
    you move a certain number of spaces with a card, you'll be given a chance
    to either fight in a battle or get something else by drawing a card.  Try
    to get in as many battles as possible, moving only one space at a time.
    This is good preparation for Namek when you will need to use a high
    power level for each fighter to survive.  The fighters you will have to
    face on Namek have power levels of about 20000.
    	If you don't want to battle every turn, use the Tips and Tricks
    section's Easy Leveling Up.  This involves Kame's minigame which can give
    many needed experience points.
    	As you travel along, you will notice a spaceship.  Pick the option
    to go inside.  Then, save the kids from the falling wall and the person
    inside the ship will tell you a secret.  If you move 7 stars north of
    the ship and then turn left, you will take a shortcut to Namek.  If you
    decide to take this shortcut, you won't fight as many battles, but you
    will get to go to the fake Namek.
    	If you go to the fake Namek, kill the enemies, who, if you have
    been training, will be quite simple.  Then, you can continue on to
    the real Namek by following the path.  Eventually, you will reach the real
    Namek.  
    
    B. Arrival at Namek
    	Upon reaching Namek, it is decided to immediately look for the
    Dragonballs to revive Piccolo.  Bulma uses her Dragonradar and sees that
    two of them are available right now.  Then, Vegeta and Kyui arrive in a
    spacepod and they are also looking for the Dragonballs.
    	This isn't a good time to move one space to train.  Actually,
    you will lose in this game if you do.  You can either go kill Kyui and
    three of his henchmen, if you feel you are strong enough, or wait until
    Goku arrives at Namek.  If you are strong enough, go get Kyui out of the
    way, but if you can't defeat him, go to the Southwest.
    	You have to race to the Southwest in order to get there before
    Kyui and Vegeta.  If you meet Vegeta face to face, he will let you go,
    but don't let him get ahead of you to the Namekian village first.  When
    you arrive at the Namekian village, Gohan explains the story to the Elder
    and you receive the Dragonball.
    
    C. Second Journey to Namek
    	Now you get to play as Goku.  I suggest training a lot if you
    want Goku to be very powerful, enough to face Vegeta and Kyui, or anyone
    else even more powerful than those two.  Fight as often as you can and
    train as much as possible with Kame.  You can take the enemies out quite
    easily as Goku, so it would be wise to do this many, many times and raise
    your BP as high as possible.
    	As you travel along, you will eventually find a training area
    where you train under a high gravity level.  You can find information
    about how to play this minigame in the minigames section.
    
    D. Back to Namek
    	After this training game as Goku, you get to play as the Z-Fighters.
    You have to stop Dodoria from getting the Dragonball in the village to the
    south, and you can kill Dodoria to get another one.  This way, you will
    have plenty of Dragonballs for right now.  Remember, if you are using
    an emulator, you can hack the Save State by looking at the Save State
    section and make all of your fighters DemiGods.
    	I am pretty sure the Dragonball is in the southeast, but if I
    am wrong, you can prove it by using your Dragonradar.  You will also
    notice that Dodoria is carrying a Dragonball, and that he is going
    to the village at the same time to get the Dragonball.  Also, like
    before, Vegeta is going for the Dragonball in the village.  Be sure
    to pick up the Dragonballs and then you again play as Goku.
    
    E. Second Journey to Namek
    	Goku, who is in the spaceship, training, is contacted by
    King Kai.  King Kai lets him contact Piccolo, who has gone through
    the same Kaiohken training as Goku did, but much quicker!  Piccolo
    wants to be stronger than Goku, but Goku wants to do some training
    so that doesn't happen.
    	As Goku, continue on your path until you reach the next training
    point.  Here, you will train again in a higher Gravity level until the
    machine's HP reaches 0.
    
    F. Back to Namek
    	Now it is time, as the Z-Fighters, to kill Zarbon and take his
    Dragonball.  This can be a very difficult battle, so if you actually
    do this, be sure to kill everyone who is with Zarbon first.  That way,
    when he transforms into his second power, he will be easier to defeat
    with the force of the entire group with him.  When he becomes that
    ugly Zarbon, his power level becomes 55,000.
    	Afterwards, get the Dragonball in the village to the
    Southeast.  Be sure to do everything quickly because Vegeta will be
    very close to the village by the time Zarbon is dead.  Upon arrival,
    Dende, a small Namekian child, decides that he should take Kuririn to
    see Saicharo (the Eldest Namek).
    
    G. Second Journey to Namek
    	As Goku again, continue along your path, fighting monsters
    that have become stronger like the ones on Namek.  If you choose to
    land on the planet that you will eventually encounter, be prepared to 
    fight with monsters that have a very high power level.  Goku, in my
    game, had a power level of about 25,000 and he was able to take them all
    down easily.
    	Regardless of your choice, keep going and you will reach the
    final training area, which is right before planet Namek.  You will be
    able to train under 100 Gravity, and when you are finished, Goku will
    have finished his training.
    
    H. Back to Namek
    	On Namek, Kuririn (alone, for some stupid reason) has decided
    to go with Dende to Saichoro for the last Dragonball.  Head Southwest
    once you are on the map to get to his 'home'.
    	You will be greeted by Nail, who thinks that Saichoro is about
    to die and that he must stay to protect him from Vegeta and Frieza.  He
    lets them inside, however, because of the presence of Dende.  Once inside,
    after a little talking, Saichoro is persuaded to give the Dragonball to
    Kuririn and Kuririn's power is also awakened.  This makes him much more
    powerful, and he is also sensed, as a result, by Vegeta.
    
    I. Piccolo and King Kai
    	Now it is your turn to train on King Kai's planetoid as Piccolo,
    trying to reach Level 30.  These games are the same as the ones from
    Dragonball Z: Attack of the Saiyans.  In one of them, you must carry
    a rock over a pit.  To do so, meet or beat the attack power of your
    card with the card chosen.  The other game is the same as Kame's, and the
    final game is where you fight yourself.  You might not play all three
    at this time, but it is possible.  Once Piccolo, reaches LV 30, it's
    time again to play as the Z-Fighters.
    
    J. Fall of Frieza
    	Now that nobody is chasing you and there is no race for the
    Dragonballs, it is time to train some more.  A good strategy is to
    fight until all of your fighters are at LV 39, so that when you go
    to Saichoro's place, they will be leveled up to LV 40, the highest
    level.  Bulma will be able to heal you as well.  Then, goto Saichoro's 
    house again which is in the Southwest.
    	After having all of your fighters enhanced a bit, the Ginyu
    force will come and steal all of the Dragonballs you have acquired.  Also,
    right about now, Vegeta and Goku appear to help you chase
    them down and kill them to recover your Dragonballs.  There are five Ginyu
    members and they basically run around for a while waiting for you to kill
    them. Afterwards, you will have to battle Frieza as Nail.  Don't let Nail die, 
    and to doso give him high Defense cards.  After each round, you will be able 
    to play as Dende.  As Dende, be sure to fly as far towards the Z-Fighters as
    possible.  Eventually, Nail will be defeated.  Then, Frieza will try and
    get to the Z-Fighters who are in the northeast.
    	You guessed it.  This is another race between Dende and Frieza.
    Once Dende gets to the Z-Fighters, Piccolo will be revived, and a battle 
    against Frieza will begin.  Since you probably won't be able to beat Frieza,
    just try and survive until Piccolo comes to Namek.  He was revived, but
    he starts in the southwest of the map.  Try moving Piccolo, whom you
    control every round, as far as possible each turn.  Eventually, he will
    join your battle taking place in the northwest after absorbing Nail.
    	Don't fight Frieza, instead run away.  Then, you can train in
    the spaceship until you are high enough to beat Frieza.  I recommend
    maxing everyone out.  Everyone has a maximum BP, so once it is reached,
    (you'll know because it won't increase anymore and after each time
    you get BP you will get a message) go and take on Frieza.  If you can't
    run from Frieza, survive until you can, and if you cannot you will
    run automatically after dealing enough damage.  Before you fight again,
    notice that any fighters who have been killed during the game are now 
    revived and are ready to fight as well, so you should be able to max
    them out as well to aid you in the battle.  When you're ready, go
    and kill Frieza's simple first form:  even Chao-zu can kill 
    Frieza's first form.
    	However, Frieza's second form is a bit harder.  Use Dende to
    help you out.  Once this form is defeated, you will have to fight
    Frieza's 3rd form, and finally the fourth form, where Dende is killed.
    Try to use Super Skill and Super Genki Dama.  These two abilites will
    be useful, as will Sun Flare.  Super Genki Dama will kill the second and
    third forms in two or three hits and the final form will require many
    hits by it to kill Frieza.  If you happen to beat Frieza, which
    is pretty difficult even with maxed out characters, you'll have
    beaten the game, and you can move on to Dragonball Z 3.
    
    
    ~~~~~~~~~~~~~~~~
    VIII. Event Cards
    ~~~~~~~~~~~~~~~~
    	Card Name | Description
    ------------------|------------------------------------------------------
    	Enma      | Maximizes the Defense and Attack of one card
            ----------|------------------------------------------------------
    	Frieza    | Calls a battle with Frieza's men
            ----------|------------------------------------------------------
    	Korin     | Restores some HP
            ----------|------------------------------------------------------
    	Bulma     | Recovers all BE
            ----------|------------------------------------------------------
    	Vegeta    | Something bad happens
            ----------|------------------------------------------------------
    	Oolong    | Changes all cards
            ----------|------------------------------------------------------
    	Kame      | Calls training
            ----------|------------------------------------------------------
    	Porunga   | Gives an item card
            ----------|------------------------------------------------------
    	Blank     | Does nothing
            ----------|------------------------------------------------------
    	Grandpa   | Freezes one opponent
            ----------|------------------------------------------------------
    	Goldo     | Stop your movement for one turn
            ----------|------------------------------------------------------
    	Ginyu     | Takes an item card (not Bulma, Dende, or Dragonballs)
            ----------|------------------------------------------------------
    	Kyui      | Changes one card's defense and attack to 1
            ----------|------------------------------------------------------
    	Baata     | ????????
            ----------|------------------------------------------------------
    
    
    ~~~~~~~~~~~~~~~~
    IX. Item Cards
    ~~~~~~~~~~~~~~~~
    	Card Name | Description
    ------------------|------------------------------------------------------
    	Bulma     | Heals some HP + BE (usable once each turn in battle)
            ----------|------------------------------------------------------
    	Chichi    | Turns one card into a Technique card
            ----------|------------------------------------------------------
    	Radar     | Tracks the Dragonballs
            ----------|------------------------------------------------------
    	Enma      | Turns the attack symbol into Z
            ----------|------------------------------------------------------
    	Kaio      | Temporarily raises Battle Power
            ----------|------------------------------------------------------
    	Baba      | Turns the defense symbol into Z
            ----------|------------------------------------------------------
    	Porunga   | Grants three wishes (Does the effect of three cards)
            ----------|------------------------------------------------------
    	Mr. Popo  | ??????????????????????????????
            ----------|------------------------------------------------------
    	Oolong    | Changes all of the cards
            ----------|------------------------------------------------------
    	Soldier   | A Namek fighter joins the battle
    	----------|------------------------------------------------------
    	Korin     | Restores all BE
            ----------|------------------------------------------------------
    	Scouter   | Scans cards or the BP level of Enemies
            ----------|------------------------------------------------------
    	Puar      | Exchange your card with the enemy's
            ----------|------------------------------------------------------
    	Senzu     | Completely restores one person's HP and BE
            ----------|------------------------------------------------------
    	1 Star    | The Dragonball with 1 star
            ----------|------------------------------------------------------
    	2 Star    | The Dragonball with 2 stars
            ----------|------------------------------------------------------
    	3 Star    | The Dragonball with 3 stars
            ----------|------------------------------------------------------
    	4 Star    | The Dragonball with 4 stars
            ----------|------------------------------------------------------
    	5 Star    | The Dragonball with 5 stars
            ----------|------------------------------------------------------
    	6 Star    | The Dragonball with 6 stars
            ----------|------------------------------------------------------
    	7 Star    | The Dragonball with 7 stars
            ----------|------------------------------------------------------
    
    
    
    ~~~~~~~~~~~~~~~~
    X. Enemies List
    ~~~~~~~~~~~~~~~~
    	Enemy Name |  HP  |    BP   | BP Gained | Location |KI Attacks
            -----------|------|---------|-----------|----------|-------------
    	Lonme      |   80 |    1100 |        50 | Space    | Energy Beam
    	-----------|------|---------|-----------|----------|-------------
    	Nabana     |   90 |    1100 |        50 | Space    | Beam Gun
    	-----------|------|---------|-----------|----------|-------------
    	Rawberry   |  100 |    1200 |        50 | Space    | Energy Beam
    	-----------|------|---------|-----------|----------|-------------
    	Robi       |  150 |    3500 |       200 | Namek    | Energy Beam
    	-----------|------|---------|-----------|----------|-------------
    	Carbos     |  140 |    3200 |       200 | Namek    | Energy Beam
    	-----------|------|---------|-----------|----------|-------------
    	Monley     |  160 |    3700 |       200 | Namek    | Beam Gun
    	-----------|------|---------|-----------|----------|-------------
    	Gupley     |  200 |    6200 |       500 | Namek    | Beam Gun
    	-----------|------|---------|-----------|----------|-------------
    	Apul       |  200 |    6000 |       500 | Namek    | Energy Beam
    	-----------|------|---------|-----------|----------|-------------
    	Napple     |  180 |    5800 |       500 | Namek    | Energy Beam
    	-----------|------|---------|-----------|----------|-------------
    	Goman      |  200 |    8000 |       600 | Namek    | Energy Beam
    	-----------|------|---------|-----------|----------|-------------
    	Paiyer     |  215 |   10000 |       600 | Namek    | Energy Beam
    	-----------|------|---------|-----------|----------|-------------
    	Yuz        |  250 |   15000 |       800 | Space    | Energy Beam
    	           |      |         |           | as Goku  |
    	-----------|------|---------|-----------|----------|-------------
    	Kabu       |  230 |   17000 |      1000 | Space    | Energy Beam
                       |      |         |           | as Goku  |
    	-----------|------|---------|-----------|----------|-------------
    	Kyui       |  350 |   18000 |      2000 | Namek    | Energy Beam
                       |      |         |           |          | Multi Beam
                       |      |         |           |          | Explosion
    	-----------|------|---------|-----------|----------|-------------
    	Dodoria    |  425 |   22000 |      3500 | Namek    | Energy Beam
                       |      |         |           |          | Explosion
                       |      |         |           |          | Mouth Kaikosen
    	-----------|------|---------|-----------|----------|-------------
    	Zarbon     |  350 |   23000 |       N/A | Namek    | Energy Beam
                       |      |         |           |          | Super Beam
                       |      |         |           |          | Explosion
    	-----------|------|---------|-----------|----------|-------------
    	Zarbon (2) |  350 |   55000 |     10000 | Namek    | Energy Beam
                       |      |         |           |          | Super Beam
    	-----------|------|---------|-----------|----------|-------------
    	Ginyu      |  730 |  160000 |      8000 | Namek    | Energy Beam
                       |      |         |           |          | Super Beam
                       |      |         |           |          | Explosion
                       |      |         |           |          | Body Switch
    	-----------|------|---------|-----------|----------|-------------
    	Jeic       |  460 |   64000 |      3900 | Namek    | Energy Beam
                       |      |         |           |          | Multi Beam
                       |      |         |           |          | Explosion
    	-----------|------|---------|-----------|----------|-------------
    	Recoome    |  540 |  71000  |      4200 | Namek    | Energy Beam
                       |      |         |           |          | Multi Beam
                       |      |         |           |          | Eraser Gun
    	-----------|------|---------|-----------|----------|-------------
    	Barta      |  480 |   68000 |      4100 | Namek    | Energy Beam
                       |      |         |           |          | Split Attack
    	-----------|------|---------|-----------|----------|-------------
    	Goldo      |  410 |  19000  |      3300 | Namek    | Energy Beam
                       |      |         |           |          | Time Stop
    	-----------|------|---------|-----------|----------|-------------
    	Frieza (1) |  600 |  530000 |     20000 | Namek    | Energy Beam
                       |      |         |           |          | Super Beam
                       |      |         |           |          | Explosion
    	-----------|------|---------|-----------|----------|-------------
    	Frieza (2) |  890 | +999999 |     30000 | Namek    | Energy Beam
                       |      |         |           |          | Explosion
    	-----------|------|---------|-----------|----------|-------------
    	Frieza (3) | 1000 | +999999 |     40000 | Namek    | Energy Beam
                       |      |         |           |          | Explosion
    	-----------|------|---------|-----------|----------|-------------
    	Frieza (4) | 1500 | +999999 |     50000 | Namek    | Energy Beam
                       |      |         |           |          | Explosion
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    XI. Save-State Hacking
    ~~~~~~~~~~~~~~~~~~~~
    	What is Save-State hacking, you ask?  Well, if you are using an
    emulator, and you have a Hex Editor (please don't ask how to get either
    of them, go to download.com for the Hex Editor, and if you don't have
    an emulator to play this game, then don't even worry about this section.)
    
    * = Best left at 0 for the highest amount.
    
    Offsets for FWNES:
    
    Character 1 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    200               | Character Picture
    201               | * Character Max HP
    203               | Character Current HP 1
    204               | Character Current HP 2
    205               | Character BP 1
    206               | Character BP 2
    207               | Character BP 3
    20A               | Character BE 1
    20B               | Character BE 2
    20C               | Character Name
    
    
    Character 2 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    212               | Character Picture
    213               | * Character Max HP
    215               | Character Current HP 1
    216               | Character Current HP 2
    217               | Character BP 1
    218               | Character BP 2
    219               | Character BP 3
    21C               | Character BE 1
    21D               | Character BE 2
    21E               | Character Name
    
    
    Character 3 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    224               | Character Picture
    225               | * Character Max HP
    227               | Character Current HP 1
    228               | Character Current HP 2
    229               | Character BP 1
    22A               | Character BP 2
    22B               | Character BP 3
    22E               | Character BE 1
    22F               | Character BE 2
    230               | Character Name
    
    
    Character 4 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    236               | Character Picture
    237               | * Character Max HP
    239               | Character Current HP 1
    23A               | Character Current HP 2
    23B               | Character BP 1
    23C               | Character BP 2
    23D               | Character BP 3
    240               | Character BE 1
    241               | Character BE 2
    242               | Character Name
    
    
    Character 5 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    248               | Character Picture
    249               | * Character Max HP
    24B               | Character Current HP 1
    24C               | Character Current HP 2
    24D               | Character BP 1
    24E               | Character BP 2
    24F               | Character BP 3
    252               | Character BE 1
    253               | Character BE 2
    254               | Character Name
    
    
    Character 6 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    25A               | Character Picture
    25B               | * Character Max HP
    25D               | Character Current HP 1
    25E               | Character Current HP 2
    25F               | Character BP 1
    260               | Character BP 2
    261               | Character BP 3
    264               | Character BE 1
    265               | Character BE 2
    266               | Character Name
    
    
    Character 7 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    26C               | Character Picture
    26D               | * Character Max HP
    26F               | Character Current HP 1
    270               | Character Current HP 2
    271               | Character BP 1
    272               | Character BP 2
    273               | Character BP 3
    276               | Character BE 1
    277               | Character BE 2
    278               | Character Name
    
    
    Character 8 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    27E               | Character Picture
    27F               | * Character Max HP
    281               | Character Current HP 1
    282               | Character Current HP 2
    283               | Character BP 1
    284               | Character BP 2
    285               | Character BP 3
    288               | Character BE 1
    289               | Character BE 2
    28A               | Character Name
    
    Offsets for BioES:
    
    Character 1 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    300               | Character Picture
    301               | * Character Max HP
    303               | Character Current HP 1
    304               | Character Current HP 2
    305               | Character BP 1
    306               | Character BP 2
    307               | Character BP 3
    30A               | Character BE 1
    30B               | Character BE 2
    30C               | Character Name
    
    
    Character 2 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    312               | Character Picture
    313               | * Character Max HP
    315               | Character Current HP 1
    316               | Character Current HP 2
    317               | Character BP 1
    318               | Character BP 2
    319               | Character BP 3
    31C               | Character BE 1
    31D               | Character BE 2
    31E               | Character Name
    
    
    Character 3 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    324               | Character Picture
    325               | * Character Max HP
    327               | Character Current HP 1
    328               | Character Current HP 2
    329               | Character BP 1
    32A               | Character BP 2
    32B               | Character BP 3
    32E               | Character BE 1
    32F               | Character BE 2
    330               | Character Name
    
    
    Character 4 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    336               | Character Picture
    337               | * Character Max HP
    339               | Character Current HP 1
    33A               | Character Current HP 2
    33B               | Character BP 1
    33C               | Character BP 2
    33D               | Character BP 3
    340               | Character BE 1
    341               | Character BE 2
    342               | Character Name
    
    
    Character 5 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    348               | Character Picture
    349               | * Character Max HP
    34B               | Character Current HP 1
    34C               | Character Current HP 2
    34D               | Character BP 1
    34E               | Character BP 2
    34F               | Character BP 3
    352               | Character BE 1
    353               | Character BE 2
    354               | Character Name
    
    
    Character 6 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    35A               | Character Picture
    35B               | * Character Max HP
    35D               | Character Current HP 1
    35E               | Character Current HP 2
    35F               | Character BP 1
    360               | Character BP 2
    361               | Character BP 3
    364               | Character BE 1
    365               | Character BE 2
    366               | Character Name
    
    
    Character 7 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    36C               | Character Picture
    36D               | * Character Max HP
    36F               | Character Current HP 1
    370               | Character Current HP 2
    371               | Character BP 1
    372               | Character BP 2
    373               | Character BP 3
    376               | Character BE 1
    377               | Character BE 2
    378               | Character Name
    
    
    Character 8 in Party: 
    
    Address of Byte   | What it modifies
    --------------------------------------------------------------------------
    37E               | Character Picture
    37F               | * Character Max HP
    381               | Character Current HP 1
    382               | Character Current HP 2
    383               | Character BP 1
    384               | Character BP 2
    385               | Character BP 3
    388               | Character BE 1
    389               | Character BE 2
    38A               | Character Name
    
    Item Modifiers for FWNES:
    41D - 439
    
    Item Modifiers for BioNES:
    51D - 539
    
    Digits to accompany Character Picture / Name Modifier:
    01 = Goku
    02 = Piccolo
    03 = Gohan
    04 = Kuririn
    05 = Yamcha
    06 = TenShinHan
    07 = Chao-zu
    08 = Piccolo
    09 = Vegeta
    0A = Namek
    OB - Apul
    OC - Robi
    OD - Rawberry
    OE - Gupley
    0F - Monley
    10 - Nabana
    11 - Napple
    12 - Carbos
    13 - Lonme
    14 - Kyui
    15 - Paiyer
    16 - Goman
    17 - Zarbon
    18 - Yuz
    19 - Zarbon 2nd Form
    1A - Ginyu
    1B - Dodoria
    1C - Kabu
    1D - Jace
    1E - Barta
    1F - Recoom
    20 - Frieza 1
    21 - Frieza 2
    22 - Frieza 3
    23 - Frieza 4
    
    Digits to accompany Card Item Modifier:
    80 - Soldier
    81 - Korin
    82 - Senzu
    83 - Puar
    84 - Bulma
    85 - Porunga
    86 - Mr. Popo
    87 - Old Man
    88 - Enma
    89 - Baba
    8A - Kaio
    8B - Chichi
    8C - Oolong
    8D - Scouter
    8E - Radar
    8F - Kuranbo
    90 - Dende
    91 - 1-star Dragonball
    92 - 2-star Dragonball
    93 - 3-star Dragonball
    94 - 4-star Dragonball
    95 - 5-star Dragonball
    96 - 6-star Dragonball
    97 - 7-star Dragonball
    
    Hacking Glitches:
    	If you change which character is which, you will only be
    able to keep the characters that are supposed to be in your party.
    For example, if in the beginning of the game you put Piccolo as the
    sixth character, he will be gone after either a battle or any
    movement on the map.  I can't figure out why this happens but if
    anyone knows I'd appreciate knowing why.  However, if you'd really
    like to cheat, you can have a bunch of Gohan clones or other clones
    of any of the Z-Fighter that are supposed to appear in the beginning
    of the game.
    	You should leave the last six spaces blank when hacking 
    the items.  If you have any event items, such as the Dragonballs,
    you won't have them anymore because you aren't supposed to fill
    in these last spaces.  They are reserved for event items like
    this and can be easily lost this way.  Also, the event items will
    appear immediately after the first 00 that you put in your items
    list.
    
    
    ~~~~~~~~~~~~~~~~~~~~
    XII. Credits
    ~~~~~~~~~~~~~~~~~~~~
    NessHelper 		He wrote a nice guide for Dragonball Z 2 that 
    			helped me out initially.  Thanks!
    Omniverse  		He started the English translation of this 
    			game.
    Vincent    		He finished the English translation of this 
    			game.
    Xanariz PlasmaDragon	He filled in gaps for almost every section for
    			this guide when I was missing information and
    			he added more information to stuff I had already
    			covered.  Thanks!
    
    
    ~~~~~~~~~~~~~~~~~~~~
    XIII. Final Word
    ~~~~~~~~~~~~~~~~~~~~
    If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
    Since there are a few things that I have yet to know that you might know, 
    I would appreciate any submissions (you will be given credit, of course) 
    to help further develop this FAQ.  Please submit any questions so I can
    answer them for you and anyone else who reads this FAQ.
    
    ------------------------------------------------------------------------
    This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
    not take direct information from this guide.  Doing that is illegal.  I 
    am in no way affiliated with the makers of Dragon Ball Z 2: Lord Frieza's
    Fury.