FAQ for Dragon Ball Z 2: Lord Frieza's Fury
By: PKT_Paladin
HTML Version available here: http://www.rpgclassics.com/

~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
I. Introduction
II. Revision History
III. How to Play
	A. Controls
	B. Battles
	C. Event Cards
IV. Characters
	A. Goku
	B. Gohan
	C. Kuririn
	D. Yamcha
	E. TenShinHan
	F. Chao-zu
	G. Piccolo
	H. Vegeta
	I. Nail
V. Minigames
	A. Kame Training
	B. Goku's Gravity Machine
	C. Training with Piccolo on King Kai's planet
VI. Tips and Tricks
VII. Walkthrough
	A. Journey to Namek
	B. Arrival at Namek
	C. Second Journey to Namek
	D. Back to Namek
	E. Second Journey to Namek
	F. Back to Namek
	G. Second Journey to Namek
	H. Back to Namek
	I. Piccolo and King Kai
	J. Fall of Frieza	
VIII. Event Cards List
IX. Item Cards List
X. Enemies List
XI. Save State Hacking
XII. Credits
XIII. Final Word




~~~~~~~~~~~~~~~~
I. Introduction
~~~~~~~~~~~~~~~~
	Hi! I'm PKT_Paladin, but that's not my real name, obviously.  I have
already written 2 FAQs for other Dragonball Z games, so when you are done with
this one, be sure to check them out to help you with the other Dragonball Z
games should you choose to play them.
	This game is much like the cartoon, its predecessors, and its sequels.
Most of the game is training, but a lot of it is story as well.  I hope that this
guide is an asset in your adventure in the Dragonball Z 2: Lord Frieza's Fury game.
Before you ask, I give you permission to put this guide on your site as long
as it is unaltered and I am given credit.  I'll e-mail you and tell you it is
updated too.
	If you are using emulation to play this game, use the emulator FWNES.
BioNES also works, but only until the end of the game when the game freezes.
This doesn't happen in FWNES.



~~~~~~~~~~~~~~~~~~~~
II. Revision History
~~~~~~~~~~~~~~~~~~~~
v.95	- All that remains to be completed is a few minor details in the
	  enemies section and the items section.  I have information for
	  just about everything.

v.90	- This is the first release of the guide and it contains just about
	  everything.  Details still need to be added, however.



~~~~~~~~~~~~~~~~~~~~
III. How to Play
~~~~~~~~~~~~~~~~~~~~
A.  Controls
	The way this game is played is extremely simple.  A is confirm, B
is cancel, start brings up a menu, and select does nothing.  Got it? Good.

B. Battles
	When you enter a battle, you are prompted for whether or not
you want to do an Auto-Battle or a Manual Battle.  If you choose Manual, you
will either be able to Fight, use an Item, or Run.  Picking Run allows you
to flee from battle, picking Item allows you to use an item, and picking
Fight allows you to choose cards for your fighters.
	When you fight, choose cards that match the symbols of your fighters
so that they can either shoot a beam of energy or attack everyone.  At a
high enough power level, your fighters can wipe out an entire enemy group
with one person just attacking everyone, so you can see the usefulness of
this tactic.  When you win, you gain BP, which determines your power and
whether or not you gain levels.

C. Travelling along (Event Cards)
	To move, select the move option, choose a card, and then go that
many spaces.  Simple enough?  When you have the option to fly, you will
be able to move many spaces more than normal from choosing Move.  On
Namek, it is wise to choose Fly to fly over oceans and stuff.
	When you land somewhere, you will be able to choose an event card
from King Kai.  Normally, half of them are good cards and half of them
are Frieza cards.  If you are weak, try to get the good cards, but if not,
and you are weak in BP, try and get the Frieza cards to become stronger.
Sometimes you can also get a blank card which does basically nothing.  For
more information about what card does what, see the Event Cards section.


~~~~~~~~~~~~~~~~
IV. Characters
~~~~~~~~~~~~~~~~
A. Goku
LV 11
HP 100/100
BE 70/70
BP 1700
Abilities
---------
Energy Beam        10
Kamehameha         15
Kaioken            40
Kaioken Kamehameha 50
Kaioken x3         80
Kaioken x3 Kame.  100
Kaioken x10       140
Kaioken x10 Kame. 160
Kaioken x20 Kame. 180
Genki Dama        250
Super Genki Dama  500

B. Gohan
LV 11
HP 60/60
BE 55/55
BP 1700

Abilities
---------
Energy Beam         20
Masenko            100

C. Kuririn
LV 11
HP 70/70
BE 60/60
BP 1500

Abilities
---------
Kamehameha           20
Energy Disc          60
Spread Beam          40
Sun Flare            30

D. Yamcha
LV 11
HP 65/65
BE 50/50
BP 1300

Abilities
---------
Kamehameha           20
Spirit Bomb          70

E. TenShinHan
LV 11
HP 75/75
BE 60/60
BP 1800

Abilities
---------
Energy Beam           10
Kikoho               100
Split Form            80
Split Kikoho         180
Sun Flare             30

F. Chao-zu
LV 11
HP 60/60
BE 45/45
BP 1100

Abilities
---------
Dodonpa                50
Super Skill            30

G. Piccolo
LV 11
HP 90/90
BE 60/60
BP 1700

Abilities
---------
Makoho                   7
Multibeam               10
Baku Makoho             50
Mouth Kaioken           30
Demon Ray              120

H. Vegeta
LV 11
HP ???/???
BE Unlimited
BP 900,000

Abilities
---------
Energy Beam              --
Multibeam                --
Explosion                --
Garlic Gun               --

I. Nail
LV 11
HP 500/500
BE Unlimited
BP 42000

Abilities
---------
Energy Beam              --



~~~~~~~~~~~~~~~~~~~~
V. Minigames
~~~~~~~~~~~~~~~~~~~~
A. Kame Training
	Once in a while, you will pick an event card with Kame (Master
Roshi) on the card.  If you do, you get an opportunity to train and
get some needed BP.  Here's how it works:  You have to match either
the Dragonballs in the top-left, the symbol in the middle, or the 
Dragonballs in the bottom-right.  After your first win, you can press
A to try again, or B to exit.  If you fail when you try again, you
lose the game and 10 BE also.  See the Tips and Tricks section
for information about how to cheat in this game.

B. Goku's Gravity Machine
	You have to get as close to 10 as possible with the Attack
numbers on your cards.  To do so, you are given one card and the opportunity
to choose another card.  Try to choose the opposite of the card that you have
at first.  For example, if you get a Z card, try to find the closes number
to a 1 card that you have.  You are likely to win that way.  When you do, 
the HP of the Gravity machine is lowered, and when it reaches 0, Goku 
finished his training.  After each round, however, Goku is given some BP.
If you win using three cards, you gain double the normal BP, and if you
use a Z card and a 2 card to win, you are given triple BP.
	Xanariz PlasmaDragon e-mailed me and told me that if cancel your
training before the gravity machine's HP hits zero, you can run around
for a while and then come back and the Gravity machine's HPs will be
completely restored so you can repeat and have Goku be maxed out before
getting to Namek.

C. Training with Piccolo on King Kai's planet
	When you train as Piccolo at King Kai's planet, there are three
different "games" you can play to earn BP.  Those of you familiar with the
first Dragon Ball Z game for NES will be familiar with these games as well
because they are those from the first game.
	In the first game, after a bunch of Japanese text appears, you
will be presented with two choices.  The first one is attack and the second
one is defend.  If you choose attack, you will be presented with a card
and you will have to select a card that is able to meet or beat that card.
For defense, you will have to do the same but with the defense number
in the corner of the card as opposed to the attack number if the attack
choice is chosen.  This game is located on the west side of the planet.
	For the second game, Piccolo splits himself into two people
and battles himself.  If you win you earn BP and if you lose you lose BE.
Try to use KI blasts and choose the best cards to win.  This game is located
on the bottom of the map.
	In the third game, which is located on the east side of the map,
Piccolo must match the cards that are shown to him with the cards
that he has.  You can either match attack, defense, or the symbol, but
it gets harder as you win more and more matches.
	Since Piccolo will lose BE pretty frequently if you don't win the
games often, you can go to King Kai who will allow you to rest and restore
all of your BE.  He is located at the top of the map.

~~~~~~~~~~~~~~~~~
VI. Tips and Tricks
~~~~~~~~~~~~~~~~~
A. Card Selection
	This might not be too useful for you, but you will get to do it
every once in a while.  While you are training in the Gravity machine
as Goku, use all of the cards that suck to get around.  Then, when you
have all of the good cards that you might need to train in the Gravity
machine, or the ones that you want the Z-Fighters to have when they are
back on Namek, then go and train.

B. Demi-God Fighters
	An emulator with the Save State and Load State feature is required
for this trick.
	While you are moving about on your journey to Namek as the Z-Fighters,
try and get a Kame card (usually locaeted in the top-right corner of the cards
that you choose after moving a certain number of spaces).  Then, right before
you pick the card, save your state.  If you can't match the card that pops
up, load the state, and continue the game until you have the desired amount
of BP.  This is a good trick, but to make your fighters gods you would have
to do this until you had 255 wins.  Then, you would have to repeat the game
as many times as possible.  Everyone has a maximum BP, and it cannot be
exceeded by this game or battles, but once you are there, you are almost
indestructible.

C. Event Selection
	An emulator with the Save State and Load State feature is required
for this trick.
	When you move a certain number of spaces, King Kai forces you to
pick a card.  Well, before you choose your card, save your state, and if
you get something that you don't want, load the state.  For information
on what each card does, see the Event Cards section of this FAQ.



~~~~~~~~~~~~~~~~
VII. Walkthrough
~~~~~~~~~~~~~~~~
	Last time on Dragonball Z: The Saiyans, Vegeta and Nappa, came
to Earth looking for the Dragonballs.  However, in an attempt to shield
Gohan from Nappa's blast during their battle, Piccolo died, and thus the
Dragonballs disappeared.  Vegeta fled after he was defeated by Goku, who
was left in bad shape.  Vegeta was healed and he is now on his way
to Namek, just like the rest of the Z-Fighters who's intent is to
revive Piccolo.

A. Journey to Namek
	You'll start out in this game in a spaceship going to Namek.  After
you move a certain number of spaces with a card, you'll be given a chance
to either fight in a battle or get something else by drawing a card.  Try
to get in as many battles as possible, moving only one space at a time.
This is good preparation for Namek when you will need to use a high
power level for each fighter to survive.  The fighters you will have to
face on Namek have power levels of about 20000.
	If you don't want to battle every turn, use the Tips and Tricks
section's Easy Leveling Up.  This involves Kame's minigame which can give
many needed experience points.
	As you travel along, you will notice a spaceship.  Pick the option
to go inside.  Then, save the kids from the falling wall and the person
inside the ship will tell you a secret.  If you move 7 stars north of
the ship and then turn left, you will take a shortcut to Namek.  If you
decide to take this shortcut, you won't fight as many battles, but you
will get to go to the fake Namek.
	If you go to the fake Namek, kill the enemies, who, if you have
been training, will be quite simple.  Then, you can continue on to
the real Namek by following the path.  Eventually, you will reach the real
Namek.  

B. Arrival at Namek
	Upon reaching Namek, it is decided to immediately look for the
Dragonballs to revive Piccolo.  Bulma uses her Dragonradar and sees that
two of them are available right now.  Then, Vegeta and Kyui arrive in a
spacepod and they are also looking for the Dragonballs.
	This isn't a good time to move one space to train.  Actually,
you will lose in this game if you do.  You can either go kill Kyui and
three of his henchmen, if you feel you are strong enough, or wait until
Goku arrives at Namek.  If you are strong enough, go get Kyui out of the
way, but if you can't defeat him, go to the Southwest.
	You have to race to the Southwest in order to get there before
Kyui and Vegeta.  If you meet Vegeta face to face, he will let you go,
but don't let him get ahead of you to the Namekian village first.  When
you arrive at the Namekian village, Gohan explains the story to the Elder
and you receive the Dragonball.

C. Second Journey to Namek
	Now you get to play as Goku.  I suggest training a lot if you
want Goku to be very powerful, enough to face Vegeta and Kyui, or anyone
else even more powerful than those two.  Fight as often as you can and
train as much as possible with Kame.  You can take the enemies out quite
easily as Goku, so it would be wise to do this many, many times and raise
your BP as high as possible.
	As you travel along, you will eventually find a training area
where you train under a high gravity level.  You can find information
about how to play this minigame in the minigames section.

D. Back to Namek
	After this training game as Goku, you get to play as the Z-Fighters.
You have to stop Dodoria from getting the Dragonball in the village to the
south, and you can kill Dodoria to get another one.  This way, you will
have plenty of Dragonballs for right now.  Remember, if you are using
an emulator, you can hack the Save State by looking at the Save State
section and make all of your fighters DemiGods.
	I am pretty sure the Dragonball is in the southeast, but if I
am wrong, you can prove it by using your Dragonradar.  You will also
notice that Dodoria is carrying a Dragonball, and that he is going
to the village at the same time to get the Dragonball.  Also, like
before, Vegeta is going for the Dragonball in the village.  Be sure
to pick up the Dragonballs and then you again play as Goku.

E. Second Journey to Namek
	Goku, who is in the spaceship, training, is contacted by
King Kai.  King Kai lets him contact Piccolo, who has gone through
the same Kaiohken training as Goku did, but much quicker!  Piccolo
wants to be stronger than Goku, but Goku wants to do some training
so that doesn't happen.
	As Goku, continue on your path until you reach the next training
point.  Here, you will train again in a higher Gravity level until the
machine's HP reaches 0.

F. Back to Namek
	Now it is time, as the Z-Fighters, to kill Zarbon and take his
Dragonball.  This can be a very difficult battle, so if you actually
do this, be sure to kill everyone who is with Zarbon first.  That way,
when he transforms into his second power, he will be easier to defeat
with the force of the entire group with him.  When he becomes that
ugly Zarbon, his power level becomes 55,000.
	Afterwards, get the Dragonball in the village to the
Southeast.  Be sure to do everything quickly because Vegeta will be
very close to the village by the time Zarbon is dead.  Upon arrival,
Dende, a small Namekian child, decides that he should take Kuririn to
see Saicharo (the Eldest Namek).

G. Second Journey to Namek
	As Goku again, continue along your path, fighting monsters
that have become stronger like the ones on Namek.  If you choose to
land on the planet that you will eventually encounter, be prepared to 
fight with monsters that have a very high power level.  Goku, in my
game, had a power level of about 25,000 and he was able to take them all
down easily.
	Regardless of your choice, keep going and you will reach the
final training area, which is right before planet Namek.  You will be
able to train under 100 Gravity, and when you are finished, Goku will
have finished his training.

H. Back to Namek
	On Namek, Kuririn (alone, for some stupid reason) has decided
to go with Dende to Saichoro for the last Dragonball.  Head Southwest
once you are on the map to get to his 'home'.
	You will be greeted by Nail, who thinks that Saichoro is about
to die and that he must stay to protect him from Vegeta and Frieza.  He
lets them inside, however, because of the presence of Dende.  Once inside,
after a little talking, Saichoro is persuaded to give the Dragonball to
Kuririn and Kuririn's power is also awakened.  This makes him much more
powerful, and he is also sensed, as a result, by Vegeta.

I. Piccolo and King Kai
	Now it is your turn to train on King Kai's planetoid as Piccolo,
trying to reach Level 30.  These games are the same as the ones from
Dragonball Z: Attack of the Saiyans.  In one of them, you must carry
a rock over a pit.  To do so, meet or beat the attack power of your
card with the card chosen.  The other game is the same as Kame's, and the
final game is where you fight yourself.  You might not play all three
at this time, but it is possible.  Once Piccolo, reaches LV 30, it's
time again to play as the Z-Fighters.

J. Fall of Frieza
	Now that nobody is chasing you and there is no race for the
Dragonballs, it is time to train some more.  A good strategy is to
fight until all of your fighters are at LV 39, so that when you go
to Saichoro's place, they will be leveled up to LV 40, the highest
level.  Bulma will be able to heal you as well.  Then, goto Saichoro's 
house again which is in the Southwest.
	After having all of your fighters enhanced a bit, the Ginyu
force will come and steal all of the Dragonballs you have acquired.  Also,
right about now, Vegeta and Goku appear to help you chase
them down and kill them to recover your Dragonballs.  There are five Ginyu
members and they basically run around for a while waiting for you to kill
them. Afterwards, you will have to battle Frieza as Nail.  Don't let Nail die, 
and to doso give him high Defense cards.  After each round, you will be able 
to play as Dende.  As Dende, be sure to fly as far towards the Z-Fighters as
possible.  Eventually, Nail will be defeated.  Then, Frieza will try and
get to the Z-Fighters who are in the northeast.
	You guessed it.  This is another race between Dende and Frieza.
Once Dende gets to the Z-Fighters, Piccolo will be revived, and a battle 
against Frieza will begin.  Since you probably won't be able to beat Frieza,
just try and survive until Piccolo comes to Namek.  He was revived, but
he starts in the southwest of the map.  Try moving Piccolo, whom you
control every round, as far as possible each turn.  Eventually, he will
join your battle taking place in the northwest after absorbing Nail.
	Don't fight Frieza, instead run away.  Then, you can train in
the spaceship until you are high enough to beat Frieza.  I recommend
maxing everyone out.  Everyone has a maximum BP, so once it is reached,
(you'll know because it won't increase anymore and after each time
you get BP you will get a message) go and take on Frieza.  If you can't
run from Frieza, survive until you can, and if you cannot you will
run automatically after dealing enough damage.  Before you fight again,
notice that any fighters who have been killed during the game are now 
revived and are ready to fight as well, so you should be able to max
them out as well to aid you in the battle.  When you're ready, go
and kill Frieza's simple first form:  even Chao-zu can kill 
Frieza's first form.
	However, Frieza's second form is a bit harder.  Use Dende to
help you out.  Once this form is defeated, you will have to fight
Frieza's 3rd form, and finally the fourth form, where Dende is killed.
Try to use Super Skill and Super Genki Dama.  These two abilites will
be useful, as will Sun Flare.  Super Genki Dama will kill the second and
third forms in two or three hits and the final form will require many
hits by it to kill Frieza.  If you happen to beat Frieza, which
is pretty difficult even with maxed out characters, you'll have
beaten the game, and you can move on to Dragonball Z 3.


~~~~~~~~~~~~~~~~
VIII. Event Cards
~~~~~~~~~~~~~~~~
	Card Name | Description
------------------|------------------------------------------------------
	Enma      | Maximizes the Defense and Attack of one card
        ----------|------------------------------------------------------
	Frieza    | Calls a battle with Frieza's men
        ----------|------------------------------------------------------
	Korin     | Restores some HP
        ----------|------------------------------------------------------
	Bulma     | Recovers all BE
        ----------|------------------------------------------------------
	Vegeta    | Something bad happens
        ----------|------------------------------------------------------
	Oolong    | Changes all cards
        ----------|------------------------------------------------------
	Kame      | Calls training
        ----------|------------------------------------------------------
	Porunga   | Gives an item card
        ----------|------------------------------------------------------
	Blank     | Does nothing
        ----------|------------------------------------------------------
	Grandpa   | Freezes one opponent
        ----------|------------------------------------------------------
	Goldo     | Stop your movement for one turn
        ----------|------------------------------------------------------
	Ginyu     | Takes an item card (not Bulma, Dende, or Dragonballs)
        ----------|------------------------------------------------------
	Kyui      | Changes one card's defense and attack to 1
        ----------|------------------------------------------------------
	Baata     | ????????
        ----------|------------------------------------------------------


~~~~~~~~~~~~~~~~
IX. Item Cards
~~~~~~~~~~~~~~~~
	Card Name | Description
------------------|------------------------------------------------------
	Bulma     | Heals some HP + BE (usable once each turn in battle)
        ----------|------------------------------------------------------
	Chichi    | Turns one card into a Technique card
        ----------|------------------------------------------------------
	Radar     | Tracks the Dragonballs
        ----------|------------------------------------------------------
	Enma      | Turns the attack symbol into Z
        ----------|------------------------------------------------------
	Kaio      | Temporarily raises Battle Power
        ----------|------------------------------------------------------
	Baba      | Turns the defense symbol into Z
        ----------|------------------------------------------------------
	Porunga   | Grants three wishes (Does the effect of three cards)
        ----------|------------------------------------------------------
	Mr. Popo  | ??????????????????????????????
        ----------|------------------------------------------------------
	Oolong    | Changes all of the cards
        ----------|------------------------------------------------------
	Soldier   | A Namek fighter joins the battle
	----------|------------------------------------------------------
	Korin     | Restores all BE
        ----------|------------------------------------------------------
	Scouter   | Scans cards or the BP level of Enemies
        ----------|------------------------------------------------------
	Puar      | Exchange your card with the enemy's
        ----------|------------------------------------------------------
	Senzu     | Completely restores one person's HP and BE
        ----------|------------------------------------------------------
	1 Star    | The Dragonball with 1 star
        ----------|------------------------------------------------------
	2 Star    | The Dragonball with 2 stars
        ----------|------------------------------------------------------
	3 Star    | The Dragonball with 3 stars
        ----------|------------------------------------------------------
	4 Star    | The Dragonball with 4 stars
        ----------|------------------------------------------------------
	5 Star    | The Dragonball with 5 stars
        ----------|------------------------------------------------------
	6 Star    | The Dragonball with 6 stars
        ----------|------------------------------------------------------
	7 Star    | The Dragonball with 7 stars
        ----------|------------------------------------------------------



~~~~~~~~~~~~~~~~
X. Enemies List
~~~~~~~~~~~~~~~~
	Enemy Name |  HP  |    BP   | BP Gained | Location |KI Attacks
        -----------|------|---------|-----------|----------|-------------
	Lonme      |   80 |    1100 |        50 | Space    | Energy Beam
	-----------|------|---------|-----------|----------|-------------
	Nabana     |   90 |    1100 |        50 | Space    | Beam Gun
	-----------|------|---------|-----------|----------|-------------
	Rawberry   |  100 |    1200 |        50 | Space    | Energy Beam
	-----------|------|---------|-----------|----------|-------------
	Robi       |  150 |    3500 |       200 | Namek    | Energy Beam
	-----------|------|---------|-----------|----------|-------------
	Carbos     |  140 |    3200 |       200 | Namek    | Energy Beam
	-----------|------|---------|-----------|----------|-------------
	Monley     |  160 |    3700 |       200 | Namek    | Beam Gun
	-----------|------|---------|-----------|----------|-------------
	Gupley     |  200 |    6200 |       500 | Namek    | Beam Gun
	-----------|------|---------|-----------|----------|-------------
	Apul       |  200 |    6000 |       500 | Namek    | Energy Beam
	-----------|------|---------|-----------|----------|-------------
	Napple     |  180 |    5800 |       500 | Namek    | Energy Beam
	-----------|------|---------|-----------|----------|-------------
	Goman      |  200 |    8000 |       600 | Namek    | Energy Beam
	-----------|------|---------|-----------|----------|-------------
	Paiyer     |  215 |   10000 |       600 | Namek    | Energy Beam
	-----------|------|---------|-----------|----------|-------------
	Yuz        |  250 |   15000 |       800 | Space    | Energy Beam
	           |      |         |           | as Goku  |
	-----------|------|---------|-----------|----------|-------------
	Kabu       |  230 |   17000 |      1000 | Space    | Energy Beam
                   |      |         |           | as Goku  |
	-----------|------|---------|-----------|----------|-------------
	Kyui       |  350 |   18000 |      2000 | Namek    | Energy Beam
                   |      |         |           |          | Multi Beam
                   |      |         |           |          | Explosion
	-----------|------|---------|-----------|----------|-------------
	Dodoria    |  425 |   22000 |      3500 | Namek    | Energy Beam
                   |      |         |           |          | Explosion
                   |      |         |           |          | Mouth Kaikosen
	-----------|------|---------|-----------|----------|-------------
	Zarbon     |  350 |   23000 |       N/A | Namek    | Energy Beam
                   |      |         |           |          | Super Beam
                   |      |         |           |          | Explosion
	-----------|------|---------|-----------|----------|-------------
	Zarbon (2) |  350 |   55000 |     10000 | Namek    | Energy Beam
                   |      |         |           |          | Super Beam
	-----------|------|---------|-----------|----------|-------------
	Ginyu      |  730 |  160000 |      8000 | Namek    | Energy Beam
                   |      |         |           |          | Super Beam
                   |      |         |           |          | Explosion
                   |      |         |           |          | Body Switch
	-----------|------|---------|-----------|----------|-------------
	Jeic       |  460 |   64000 |      3900 | Namek    | Energy Beam
                   |      |         |           |          | Multi Beam
                   |      |         |           |          | Explosion
	-----------|------|---------|-----------|----------|-------------
	Recoome    |  540 |  71000  |      4200 | Namek    | Energy Beam
                   |      |         |           |          | Multi Beam
                   |      |         |           |          | Eraser Gun
	-----------|------|---------|-----------|----------|-------------
	Barta      |  480 |   68000 |      4100 | Namek    | Energy Beam
                   |      |         |           |          | Split Attack
	-----------|------|---------|-----------|----------|-------------
	Goldo      |  410 |  19000  |      3300 | Namek    | Energy Beam
                   |      |         |           |          | Time Stop
	-----------|------|---------|-----------|----------|-------------
	Frieza (1) |  600 |  530000 |     20000 | Namek    | Energy Beam
                   |      |         |           |          | Super Beam
                   |      |         |           |          | Explosion
	-----------|------|---------|-----------|----------|-------------
	Frieza (2) |  890 | +999999 |     30000 | Namek    | Energy Beam
                   |      |         |           |          | Explosion
	-----------|------|---------|-----------|----------|-------------
	Frieza (3) | 1000 | +999999 |     40000 | Namek    | Energy Beam
                   |      |         |           |          | Explosion
	-----------|------|---------|-----------|----------|-------------
	Frieza (4) | 1500 | +999999 |     50000 | Namek    | Energy Beam
                   |      |         |           |          | Explosion




~~~~~~~~~~~~~~~~~~~~
XI. Save-State Hacking
~~~~~~~~~~~~~~~~~~~~
	What is Save-State hacking, you ask?  Well, if you are using an
emulator, and you have a Hex Editor (please don't ask how to get either
of them, go to download.com for the Hex Editor, and if you don't have
an emulator to play this game, then don't even worry about this section.)

* = Best left at 0 for the highest amount.

Offsets for FWNES:

Character 1 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
200               | Character Picture
201               | * Character Max HP
203               | Character Current HP 1
204               | Character Current HP 2
205               | Character BP 1
206               | Character BP 2
207               | Character BP 3
20A               | Character BE 1
20B               | Character BE 2
20C               | Character Name


Character 2 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
212               | Character Picture
213               | * Character Max HP
215               | Character Current HP 1
216               | Character Current HP 2
217               | Character BP 1
218               | Character BP 2
219               | Character BP 3
21C               | Character BE 1
21D               | Character BE 2
21E               | Character Name


Character 3 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
224               | Character Picture
225               | * Character Max HP
227               | Character Current HP 1
228               | Character Current HP 2
229               | Character BP 1
22A               | Character BP 2
22B               | Character BP 3
22E               | Character BE 1
22F               | Character BE 2
230               | Character Name


Character 4 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
236               | Character Picture
237               | * Character Max HP
239               | Character Current HP 1
23A               | Character Current HP 2
23B               | Character BP 1
23C               | Character BP 2
23D               | Character BP 3
240               | Character BE 1
241               | Character BE 2
242               | Character Name


Character 5 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
248               | Character Picture
249               | * Character Max HP
24B               | Character Current HP 1
24C               | Character Current HP 2
24D               | Character BP 1
24E               | Character BP 2
24F               | Character BP 3
252               | Character BE 1
253               | Character BE 2
254               | Character Name


Character 6 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
25A               | Character Picture
25B               | * Character Max HP
25D               | Character Current HP 1
25E               | Character Current HP 2
25F               | Character BP 1
260               | Character BP 2
261               | Character BP 3
264               | Character BE 1
265               | Character BE 2
266               | Character Name


Character 7 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
26C               | Character Picture
26D               | * Character Max HP
26F               | Character Current HP 1
270               | Character Current HP 2
271               | Character BP 1
272               | Character BP 2
273               | Character BP 3
276               | Character BE 1
277               | Character BE 2
278               | Character Name


Character 8 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
27E               | Character Picture
27F               | * Character Max HP
281               | Character Current HP 1
282               | Character Current HP 2
283               | Character BP 1
284               | Character BP 2
285               | Character BP 3
288               | Character BE 1
289               | Character BE 2
28A               | Character Name

Offsets for BioES:

Character 1 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
300               | Character Picture
301               | * Character Max HP
303               | Character Current HP 1
304               | Character Current HP 2
305               | Character BP 1
306               | Character BP 2
307               | Character BP 3
30A               | Character BE 1
30B               | Character BE 2
30C               | Character Name


Character 2 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
312               | Character Picture
313               | * Character Max HP
315               | Character Current HP 1
316               | Character Current HP 2
317               | Character BP 1
318               | Character BP 2
319               | Character BP 3
31C               | Character BE 1
31D               | Character BE 2
31E               | Character Name


Character 3 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
324               | Character Picture
325               | * Character Max HP
327               | Character Current HP 1
328               | Character Current HP 2
329               | Character BP 1
32A               | Character BP 2
32B               | Character BP 3
32E               | Character BE 1
32F               | Character BE 2
330               | Character Name


Character 4 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
336               | Character Picture
337               | * Character Max HP
339               | Character Current HP 1
33A               | Character Current HP 2
33B               | Character BP 1
33C               | Character BP 2
33D               | Character BP 3
340               | Character BE 1
341               | Character BE 2
342               | Character Name


Character 5 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
348               | Character Picture
349               | * Character Max HP
34B               | Character Current HP 1
34C               | Character Current HP 2
34D               | Character BP 1
34E               | Character BP 2
34F               | Character BP 3
352               | Character BE 1
353               | Character BE 2
354               | Character Name


Character 6 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
35A               | Character Picture
35B               | * Character Max HP
35D               | Character Current HP 1
35E               | Character Current HP 2
35F               | Character BP 1
360               | Character BP 2
361               | Character BP 3
364               | Character BE 1
365               | Character BE 2
366               | Character Name


Character 7 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
36C               | Character Picture
36D               | * Character Max HP
36F               | Character Current HP 1
370               | Character Current HP 2
371               | Character BP 1
372               | Character BP 2
373               | Character BP 3
376               | Character BE 1
377               | Character BE 2
378               | Character Name


Character 8 in Party: 

Address of Byte   | What it modifies
--------------------------------------------------------------------------
37E               | Character Picture
37F               | * Character Max HP
381               | Character Current HP 1
382               | Character Current HP 2
383               | Character BP 1
384               | Character BP 2
385               | Character BP 3
388               | Character BE 1
389               | Character BE 2
38A               | Character Name

Item Modifiers for FWNES:
41D - 439

Item Modifiers for BioNES:
51D - 539

Digits to accompany Character Picture / Name Modifier:
01 = Goku
02 = Piccolo
03 = Gohan
04 = Kuririn
05 = Yamcha
06 = TenShinHan
07 = Chao-zu
08 = Piccolo
09 = Vegeta
0A = Namek
OB - Apul
OC - Robi
OD - Rawberry
OE - Gupley
0F - Monley
10 - Nabana
11 - Napple
12 - Carbos
13 - Lonme
14 - Kyui
15 - Paiyer
16 - Goman
17 - Zarbon
18 - Yuz
19 - Zarbon 2nd Form
1A - Ginyu
1B - Dodoria
1C - Kabu
1D - Jace
1E - Barta
1F - Recoom
20 - Frieza 1
21 - Frieza 2
22 - Frieza 3
23 - Frieza 4

Digits to accompany Card Item Modifier:
80 - Soldier
81 - Korin
82 - Senzu
83 - Puar
84 - Bulma
85 - Porunga
86 - Mr. Popo
87 - Old Man
88 - Enma
89 - Baba
8A - Kaio
8B - Chichi
8C - Oolong
8D - Scouter
8E - Radar
8F - Kuranbo
90 - Dende
91 - 1-star Dragonball
92 - 2-star Dragonball
93 - 3-star Dragonball
94 - 4-star Dragonball
95 - 5-star Dragonball
96 - 6-star Dragonball
97 - 7-star Dragonball

Hacking Glitches:
	If you change which character is which, you will only be
able to keep the characters that are supposed to be in your party.
For example, if in the beginning of the game you put Piccolo as the
sixth character, he will be gone after either a battle or any
movement on the map.  I can't figure out why this happens but if
anyone knows I'd appreciate knowing why.  However, if you'd really
like to cheat, you can have a bunch of Gohan clones or other clones
of any of the Z-Fighter that are supposed to appear in the beginning
of the game.
	You should leave the last six spaces blank when hacking 
the items.  If you have any event items, such as the Dragonballs,
you won't have them anymore because you aren't supposed to fill
in these last spaces.  They are reserved for event items like
this and can be easily lost this way.  Also, the event items will
appear immediately after the first 00 that you put in your items
list.


~~~~~~~~~~~~~~~~~~~~
XII. Credits
~~~~~~~~~~~~~~~~~~~~
NessHelper 		He wrote a nice guide for Dragonball Z 2 that 
			helped me out initially.  Thanks!
Omniverse  		He started the English translation of this 
			game.
Vincent    		He finished the English translation of this 
			game.
Xanariz PlasmaDragon	He filled in gaps for almost every section for
			this guide when I was missing information and
			he added more information to stuff I had already
			covered.  Thanks!


~~~~~~~~~~~~~~~~~~~~
XIII. Final Word
~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
Since there are a few things that I have yet to know that you might know, 
I would appreciate any submissions (you will be given credit, of course) 
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.

------------------------------------------------------------------------
This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
not take direct information from this guide.  Doing that is illegal.  I 
am in no way affiliated with the makers of Dragon Ball Z 2: Lord Frieza's
Fury.