MMMMMMMMMMMMS 
                                                              MMMMMMMMMh   
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                                                .BKKKKKKKKKK0.MMM 0MMME    
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 MBMM MMMM j                         tt M8E   605h  2C220C 0MMB MMMMj     
 MMMMMCMMMKMMM   08         C00;0#P BKv hCh   h6t   82250  MMM  MMMM      
 MMM0M M22MtSM MMMMMM MM MMt5665620 55.6552  jP8SSP8626h  MtMM MMMM       
  MM EMCSSjM M2MMj MP BMEPM vC2vC226C6 22ht  MC :6222v6    0M  MMMM       
  jM5KMjMt0MBMBj j vBSPvMMM 22vv22v22CC62h   j  t622C0SK65 MM KMMM0       
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    MM#M  MB P8 MMMM. MMtMM  ESSPjCP#2Ch88P8  hCv22vvvvv CMh MMMM    
                                             CMKSSSSSSSC  MM 6MMM8   
                                                       MMMP MMMM     
                                                      MMS. MMMM          
                                                     MMMMMMMMMMM  

       66       88       C0.       2;       85      hMM  v2v. SK5  
     tMM8M     M;tM:    #0806    SKEM0    jE hK     MMMM     P2 M          
     EM  M    :MP660    Mh2tM    MMM2M    E0.CM    :S  S:    M  :#         
      hMM;     0MME      MMM      S8M      MMMt     PMMP     vMMM          
  
    M8 M#  MM   hM    MB  MMMMMMMMjMM   MM       MM   MSPMM         
    MKME M PKM8MMMM2M0M2MhMMMMMSMM MM   MM      MMMMSPMMM5M MMM  MM
      MM M M M   hM M M M2      MM MM   MM      SMMMMMMMM   MM. MMM 
    MMBMMM MjM  0M  MEMEME      MM:MM   MM MMMMM MM   MM   MMM  MMM 
     : SM  #MM  MEM M M ME     MM2  .   MM MMMMM hM5 ;MM   MM2  MM  
                                                                 
    MM MBMM MM  2M  # MMCB C:MMMj   .5MMM          PMMM   MMK .MM   
    M#6M MMM #M 5M    Mh   MMMM     #MMP          KMM2   :MMM MMM 

***************************************************************************
            Dragon Ball Z 2: Gekigami Freeza - FAQ/Walkthrough.
                         Written By: Kain Stryder.
                     E-Mail Address: ssj4kain@aol.com.
                        Walkthrough Version: Final.
                          Last Updated: 5/14/05.
                            System(s): Famicom.
***************************************************************************

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                            Table Of Contents                            =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] |
|                                                                         |
| [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]|
|                                                                         |
| [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] |
|                                                                         |
| [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]|
|    A. Controls And Menus . . . . . . . . . . . . . . . . . [ COAME4.1 ] |
|    B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOVAR4.2 ]|
|    C. Card System . . . . . . . . . . . . . . . . . . . . [ CARSYS4.3 ] |
|    D. Battle System . . . . . . . . . . . . . . . . . . . . [ BASYS4.4 ]|
|                                                                         |
| [ V. The Playable Characters Of The Story ] . . . . . . . . . [ TPCOT5 ]|
|    A. Gohan (Son Gohan.) . . . . . . . . . . . . . . . . . [ GOSGO5.1 ] |
|    B. Krillin (Kurirun.) . . . . . . . . . . . . . . . . . . [ KRKU5.2 ]|
|    C. Yamcha (Yamucha.) . . . . . . . . . . . . . . . . . . [ YAYAM5.3 ]|
|    D. Tien (Tenshinhan.) . . . . . . . . . . . . . . . . . [ TIETEN5.4 ]|
|    E. Chaou Zu . . . . . . . . . . . . . . . . . . . . . . . [ CHAO5.5 ]|
|    F. Goku (Son Goku.) . . . . . . . . . . . . . . . . . . . [ GOSG5.6 ]|
|    G. Piccolo . . . . . . . . . . . . . . . . . . . . . . . [ PICC5.7 ] |
|    H. Vegeta . . . . . . . . . . . . . . . . . . . . . . . . [ VEGE5.8 ]|
|    I. Nail . . . . . . . . . . . . . . . . . . . . . . . . . [ NAI5.9 ] |
|                                                                         |
| [ VI. Various Training Games/Minigames ] . . . . . . . . . . [ VATGM6 ] |
|    A. Card Training . . . . . . . . . . . . . . . . . . . . [ CATR6.1 ] |
|    B. Gravity Training . . . . . . . . . . . . . . . . . . [ GRATR6.2 ] |
|    C. Split Form Training . . . . . . . . . . . . . . . . . [ SPFOT6.3 ]|
|    D. Rock Training . . . . . . . . . . . . . . . . . . . . [ ROTR6.4 ] |
|    E. Tenkaichi Boudouki . . . . . . . . . . . . . . . . . [ TENBOU6.5 ]|
|                                                                         |
| [ VII. The Walkthrough ] . . . . . . . . . . . . . . . . . . [ THEWA7 ] |
|    A. The Beginning . . . . . . . . . . . . . . . . . . . . [ THEBE7.1 ]|
|    B. The Long Journey To Planet Namek . . . . . . . . . . . [ TLJT7.2 ]|
|    C. An Invisible Space Ship?! . . . . . . . . . . . . . . [ AISS7.3 ] |
|    D. Two Paths To Travel... . . . . . . . . . . . . . . . . [ TPTT7.4 ]|
|    E. The Fake Planet Namek . . . . . . . . . . . . . . . . [ TFPN7.5 ] |
|    F. Arrival On Planet Namek . . . . . . . . . . . . . . . [ AOPN7.6 ] |
|    G. The First Race To A Namekian Village . . . . . . . . [ TFRTA7.7 ] |
|    H. The Beginning Of Son Goku's Training . . . . . . . . [ TBOSG7.8 ] |
|    I. The Second Race To A Namekian Village . . . . . . . . [ TSRTA7.9 ]|
|    J. Son Goku's Training Continues . . . . . . . . . . . . [ SGTC7.10 ]|
|    K. The Final Race To A Namekian Village . . . . . . . . [ TFRTA7.11 ]|
|    L. Detour To Planet Kanassa . . . . . . . . . . . . . . [ DTPK7.12 ] |
|    M. Son Goku's Final Training . . . . . . . . . . . . . . [ SGFT7.13 ]|
|    N. Kurirun's Journey To Meet Guru . . . . . . . . . . . [ KJTMG7.14 ]|
|    O. The Beginning Of Piccolo's Training . . . . . . . . [ TBOPT7.15 ] |
|    P. Preparing For The Final Battles . . . . . . . . . . [ PFTFB7.16 ] |
|    Q. Guru's Power Up . . . . . . . . . . . . . . . . . . . [ GPU7.17 ] |
|    R. The Arrival Of The Ginyu Force . . . . . . . . . . [ TAOTGF7.18 ] |
|    S. Hunt Down And Destroy The Ginyu Force! . . . . . . . [ HDADT7.19 ]|
|    T. Nail's Difficult Battle...Dende Must Hurry! . . . . [ NDBDM7.20 ] |
|    U. The Battle With Frieza...Piccolo Must Hurry! . . . . [ TBWF7.21 ] |
|    V. A Race To Gain Power...Challenging Frieza . . . . . . [ ARTG7.22 ]|
|    W. Frieza's Transformation . . . . . . . . . . . . . . . [ FRTR7.23 ]|
|    X. Frieza Transforms Again?! . . . . . . . . . . . . . [ FRTRA7.24 ] |
|    Y. The Final And Ultimate Transformation . . . . . . . [ TFAUT7.25 ] |
|    Z. Ending . . . . . . . . . . . . . . . . . . . . . . . [ ENDI7.26 ] |
|                                                                         |
| [ VIII. Analyzing The Enemy ] . . . . . . . . . . . . . . . . [ ANTEN8 ]|
|                                                                         |
| [ IX. Card List ] . . . . . . . . . . . . . . . . . . . . . . [ CALI9 ] |
|    A. Menu Cards . . . . . . . . . . . . . . . . . . . . . . [ MECA9.1 ]|
|    B. Field Cards . . . . . . . . . . . . . . . . . . . . . [ FICA9.2 ] |
|                                                                         |
| [ X. Technique Guide ] . . . . . . . . . . . . . . . . . . . [ TECGU10 ]|
|    A. Character Attacks . . . . . . . . . . . . . . . . . [ CHATT10.1 ] |
|    B. Enemy Attacks . . . . . . . . . . . . . . . . . . . [ ENEAT10.2 ] |
|                                                                         |
| [ XI. Secrets ] . . . . . . . . . . . . . . . . . . . . . . [ SECRE11 ] |
|                                                                         |
| [ XII. Credits ] . . . . . . . . . . . . . . . . . . . . . . [ CRED12 ] |
|                                                                         |
| [ XIII. My Words ] . . . . . . . . . . . . . . . . . . . . . [ MYWOR13 ]|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                            Table Of Contents                            =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

NOTE: I've added a Search Engine into all my FAQs now. To use this, if 
there's something you wish to find instantly in my FAQ, in the above 
table, on the left is the name of a section or sub-section. To the right 
is a weird code, like GOK5.1. Basically, if you wish to go to the section 
where I tell you about Goku under The Playable Characters Of The Story, on 
your Keyboard, hold Ctrl and then hit F and a window will open. Type in 
GOK5.1 and hit Find Next. It'll bring you to that section instantly. The 
code to reach the Table Of Contents is just that: Table Of Contents. I 
hope this makes browsing my FAQs easier for you. Enjoy!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Well, welcome back again to another one of my walkthroughs. If you've just
beaten Dragon Ball Z: Kyoushuu! Saiyajin, then this is the next 
walkthrough in the series that you should follow. This walkthrough will 
cover Dragon Ball Z 2: Gekigami Freeza, so if you need help/advice on 
this game, continue reading. Anyway, this guide is not to be used 
elsewhere and is meant ONLY for GameFAQs. With that said, read on and 
enjoy the walkthrough.


Update: This Walkthrough is now available at IGN, Neoseeker and any other 
sites I've allowed via E-Mail to host this file. If I did not give you 
permission to host this FAQ on your site, then you're hosting it illegally 
and if you're reading this on a site with any variatin of "cheat" in its 
name, please notify me so I may take the necessary action. Thanks.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

5/14/07 - Just writing in to let any readers know if they E-Mail me any 
questions or comments, that my address still works. My willpower to write 
walkthroughs over the last few years died, mostly to college and real 
life, but I may just start this up again. Feel free to write in, thanks.

1/21/04 - I added up a "Suggested Battle Power" to the top part of each 
section of The Walkthrough, as well as I moved the Enemy list at the 
bottom of each part up to the top, making it easier to see. Other than 
that, nothing much else. Well, until next time I update...

12/16/03 - I added the new layout to this walkthrough. How's it look?

9/1/03 - Wow, I can't believe I forgot this, but thanks to the guy who 
E-Mailed me about this. I updated the Battle System section, under section 
IV. How To Play. I added in a tip on what determines who goes first, 
second, third, etc in Battle and how you set this up. Anyway, it's there 
now, so thanks to the guy who E-Mailed me about that and, well, enjoy the 
walkthrough if you already haven't.

8/6/03 - Added a ASCII art banner. How's it look?

5/10/03 - Just revised the walkthrough a bit. Not a whole lot, you won't 
notice much of a difference, except for a few things here and there.

4/12/03 - Added information regarding the defense symbols on the Cards, as 
well as numerous information updates in the walkthrough, some corrections 
with what some of the Cards did, random tidbits and other things.

7/4/02 - The walkthrough is completed. Revisions will be made overtime. 
Enjoy!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Currently, there are none. Bummer. If I get E-Mails, I'll add some up.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= IV. How To Play . . . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
- A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAME4.1 ]-
---------------------------------------------------------------------------

Alright, let's start on how to actually move around and stuff, shall we?

D-Pad - Used to move your characters, cursors and stuff around. Simple,
right?

Select - Does nothing.

Start - Brings up the Menu when you are on the World Map. In Battle, it 
does nothing.

B Button - Used to exit out of Menus and cancel an option.

A Button - Used to confirm an option.

The Menu System in this game is fairly easy to understand. Here are the 
parts of the Menu.

Start Menu - Hitting the Start Button on the World Map will bring up a 
Menu. The options are as follows.

Move - Choosing this allows you to move your fighters around on the World
Map.

Card - Allows you to view your current Cards you own. You may use them if 
you need them or you can just view them.

Status - View your current party's HP, BE, BP, BP to next level, list of 
attacks, etc.

Save - Just as the name implies, use this feature to save your game. Only 
one game can be saved though...

Plot - A extra hand if you will call it. If you are stuck or you forgot 
your mission, this gives you a slight insight on what's going on 
currently.

---------------------------------------------------------------------------
- B. Moving Around . . . . . . . . . . . . . . . . . . . . . [ MOVAR4.2 ] -
---------------------------------------------------------------------------

Basically, this isn't really hard to understand. At all times, you will 
see one character/Space Ship on a map. You are then given 5 cards to 
choose. Now, each card will have a certain number of dots on it. (Or a Z.) 
Ignore the symbols at the bottom, for they do nothing for moving around. 
Focus on the dots at the top. There are 8 different ones you will see. 
They are dots ranging from 1-7 and then there is a Z one. The dots 
represent how many spaces you can move. Such as 1 dot means one space, 2 
dots means two spaces, etc. 

The Z Card is the best, allowing to move 8 spaces at once. The good thing 
about this system that's an improvement from the last game is that you can 
move as many spaces as you want and land on any space, but only in the 
amount allowed. The previous game only allowed you to move to a certain 
space if you used up ALL the moving spaces the Card allowed. Other than 
that, it's basically the same system as its prequel. With that said, that 
explains the movement system. Simple, huh?

---------------------------------------------------------------------------
- C. Card System . . . . . . . . . . . . . . . . . . . . . . [ CARSYS4.3 ]-
---------------------------------------------------------------------------

The Card System in this game is basically used as a Item System in most 
RPGs. You win the Cards from battles only in this game. (The only other 
way you get cards is if you get a Porunga Card on the World Map. If you 
get him, he'll give you 1 free Card.) Each Card does a certain command, 
such as healing you or freezing an opponent in place for a turn. Some 
Cards can only be used on the World Map, other only in battle, but some 
can be used during both. There is a limit to how many Cards you can have, 
so make sure you only keep the Cards you really need. Choose wisely...

---------------------------------------------------------------------------
- D. Battle System . . . . . . . . . . . . . . . . . . . . . [ BASYS4.4 ] -
---------------------------------------------------------------------------

Another simple thing about this game is the Battle System. It's more fun 
to watch the battle than to choose things to do actually. Why? Because 
they fight just like they do in the show. Now, the main thing here is to 
know how to fight. Well, you choose Cards and depending on which Card you 
choose for each fighter, something will happen. There are only really 3 
different Cards here.

Note: Depending on what Card you pick, it determines who goes first in 
Battle. So if you have one fighter pick a Card with 5 Dots and the 
opponent has one with 3 Dots, you'll attack first. If you both have the 
same amount, you'll go first. So when choosing Cards in Battle, pick who 
you wish to go first, second, third, etc.

Regular Cards - Basically allows for your fighter to attack with kicks and 
punches. This is any Card that doesn't match their symbol. Example: 
Piccolo uses a Master Roshi Symbol and not his symbol to fight with.

Master Cards - If your Card's Symbol matches the symbol on your fighter, 
you get to choose either to attack with a Energy Beam or to hit all the 
enemies. Very useful, so use it for each character whenever you can.

Ki Cards - These Cards look like a X and giving one to your fighters 
allows you to perform one of their Ki attacks. These are by far the best 
ones to use, if you have Ki that is.

Well, now you know what Cards you can choose from. Next comes those dots 
again. The higher the dots, the better your damage will be. 1 of course is 
the lowest and Z is the highest. Now, the symbols at the bottom of the 
Cards are your defense. Such as how well you defend against an attack.

Update: A very generous reader to my walkthroughs has given me some 
information on what the symbols on the bottom mean, which are your 
defense. Here's the info:

 __ = Ichi which means: One.


 __
____ = Ni which means: Two.


 __
 __
____ = San which means: Three.


 ____
| |L |
|____| = Shi which means: Four.


 ___
 _|_
__|_|_ = Go which means: Five.


  \
-----
 /  \ = Roku which means: Six.


__|__
  |__ = Nana which means: Seven.

So, there you have what each defense symbol means. Just be sure that you 
know that Z comes after seven in this game and that Z is the highest. (It 
counts as 8.) Again, remember, 1 is the lowest and Z is the highest.

Thanks to TarKel for the information!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= V. The Playable Characters Of The Story . . . . . . . . . . . [ TPCOT5 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
- A. Gohan (Son Gohan.) . . . . . . . . . . . . . . . . . . . [ GOSGO5.1 ]-
---------------------------------------------------------------------------

The first son of Son Goku, Son Gohan takes on the role of the leader for 
most of this game. As he travels to Planet Namek to revive Piccolo, he 
also wishes to train and become stronger, since unknown dangers await him
and his friends that will forever change their lives.

Gohan's Starting Stats

Level: 11
HP: 60/60
BE: 55/55
BP: 1,700

Ki Abilities        Ki Cost

Energy Beam         20 
Masenko             100

---------------------------------------------------------------------------
- B. Krillin (Kurirun.) . . . . . . . . . . . . . . . . . . . [ KRKU5.2 ] -
---------------------------------------------------------------------------

One of Earth's best fighters and Son Goku's best friend, Kurirun travels
with Son Gohan to Planet Namek to also help wish back Piccolo back to 
life. As he travels with Son Gohan, he also wishes to train and become 
stronger, as he'll need to be if he wishes to stop Frieza and his men.

Kurirun's Starting Stats

Level: 11
HP: 70/70
BE: 60/60
BP: 1,500

Ki Abilities        Ki Cost

Kamehameha          20
Energy Disc         60
Spread Beam         40
Sun Flare           30

---------------------------------------------------------------------------
- C. Yamcha (Yamucha.) . . . . . . . . . . . . . . . . . . . [ YAYAM5.3 ] -
---------------------------------------------------------------------------

A former bandit and now a master of Martial Arts, Yamucha travels with Son
Gohan to Planet Namek to also help revive Piccolo. Though, Yamucha never
survived the Saiyajin battle, he is in this game and very much alive. He 
also wishes to train, as he'll need it for when he encounters the dangers
of Space and Planet Namek.

Yamucha's Starting Stats

Level: 11
HP: 65/65
BE: 50/50
BP: 1,300

Ki Abilities        Ki Cost

Kamehameha          20 
Spirit Bomb         70

---------------------------------------------------------------------------
- D. Tien (Tenshinhan.) . . . . . . . . . . . . . . . . . . [ TIETEN5.4 ] -
---------------------------------------------------------------------------

A former rival of Son Goku's and a master of Martial Arts, Tenshinhan also
joins Son Gohan in his quest to revive Piccolo with the Namek Dragon 
Balls. As they travel, he wants to train as well and he will need to, if
he ever hopes to survive the unknown danger that awaits him and the 
others.

Tenshinhan's Starting Stats

Level: 11
HP: 75/75
BE: 60/60
BP: 1,800

Ki Abilities        Ki Cost

Energy Beam         10 
Kikoho              100
Split Form          80
Split Kikoho        180
Sun Flare           30 

---------------------------------------------------------------------------
- E. Chaou Zu . . . . . . . . . . . . . . . . . . . . . . . . [ CHAO5.5 ] -
---------------------------------------------------------------------------

A gifted fighter who has the power to use his pyschic powers at will, 
Chaou Zu is Tenshinhan's close friend and training partner. As with the 
rest of the gang, he is also traveling with them to Planet Namek to help
revive Piccolo, as well as train while he can. He'll definately need it, 
as he lacks strength already and will have to overcome the dangers that
are about to come to him and his friends.

Chaou Zu's Starting Stats

Level: 11
HP: 60/60
BE: 45/45
BP: 1,100

Ki Abilities        Ki Cost

Dodonpa             50
Super Skill         30

---------------------------------------------------------------------------
- F. Goku (Son Goku.) . . . . . . . . . . . . . . . . . . . . [ GOSG5.6 ] -
---------------------------------------------------------------------------

The main character of the Dragon Ball Series, Son Goku doesn't take on the
main role in this game until much later on, as he's currently recovering
in a hospital. After he does get out of the hospital and manages to fly 
off into Space and travel to Planet Namek, he must train if he ever wishes
to defeat Vegeta again, let alone the unknown dangers that await him just
around the corner...

Son Goku's Starting Stats

Level: 11
HP: 100/100
BE: 70/70
BP: 10,000

Ki Abilities           Ki Cost

Energy Beam            10
Kamehameha             15
Kaioken                40
Kaioken Kamehameha     50
Kaioken X3             80
Kaioken X3 Kamehameha  100  
Kaioken X10            140 
Kaioken X10 Kamehameha 160
Kaioken X20 Kamehameha 180
Genki Dama             250
Super Genki Dama       500  

---------------------------------------------------------------------------
- G. Piccolo . . . . . . . . . . . . . . . . . . . . . . . . . [ PICC5.7 ]-
---------------------------------------------------------------------------

A former rival of Son Goku's and The Great Demon King himself, Piccolo was
killed during the battle against Vegeta and Nappa. As he waits to be 
revived, he travels to King Kai's in order to become stronger himself, as 
he has nothing better to do and he also wishes to out do Son Goku. As he
trains himself, he is unaware of what waits for him on Planet Namek, as
he will soon be fighting the battle of his life...

Piccolo's Starting Stats

Level: 25
HP: 300/300
BE: 310/310
BP: 50,000

Ki Abilities        Ki Cost

Makoho              7 
Multi Beam          10
Blast Makoho        50
Mouth Kaikosen      30
Demon Ray           120

---------------------------------------------------------------------------
- H. Vegeta . . . . . . . . . . . . . . . . . . . . . . . . . [ VEGE5.8 ] -
---------------------------------------------------------------------------

One of the remaining Saiyajin, as well as being the Prince of them, Vegeta
was recently defeated on Earth by Son Goku. Now fully healed, he's heading
to Planet Namek to now gain the Dragon Balls for Immortality. Though, he
hasn't done much training, he has gained a great deal of power from his
battle on Earth and with a little more battling, he'll be ready for all of
the dangers that await him on Planet Namek. Little does he know, he'll 
soon be teaming up with Son Goku and the others to challenge Frieza 
himself.

Vegeta's Starting Stats

Level: -- (Varies Depending On Your Level.)
HP: ---/--- (Varies Depending On Your Level.)
BE: ---/---
BP: ---/--- (Varies Depending On Your Level.)

Ki Abilities        Ki Cost

Energy Beam         ---
Multi Beam          ---
Explosion           ---
Galic Gun           ---

---------------------------------------------------------------------------
- I. Nail . . . . . . . . . . . . . . . . . . . . . . . . . . . [ NAI5.9 ]-
---------------------------------------------------------------------------

One of the strongest fighters on Planet Namek, Nail is Guru's loyal 
guardian. He has gone through intense training and without a doubt is the
strongest Namek of them all. (Until Piccolo arrives.) As Frieza closes in
on Guru's House, Nail leads him away to battle him, which would buy time 
for Dende to make it to the Z Fighters and give them the password for the
Dragon Balls. You only play as him once and will he be able to stall 
Frieza long enough? We'll have to see...

Nail's Starting Stats

Level: ??
HP: 500/500
BE: ---/---
BP: 42,000

Ki Abilities        Ki Cost

Energy Beam         ---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VI. Various Training Games/Minigames . . . . . . . . . . . . [ VATGM6 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Throughout Dragon Ball Z: Gekigami Freeza, there are many minigames, 
involving either training or gaining Cards. Each game is different and 
presents a fairly good challenge in order to gain the BP or the Card(s). 
Here is a complete list of the minigames in Dragon Ball Z: Gekigami 
Freeza.

---------------------------------------------------------------------------
- A. Card Training . . . . . . . . . . . . . . . . . . . . . . [ CATR6.1 ]-
---------------------------------------------------------------------------

Another great way to train, but I suggest you wait until you're a higher 
level. Don't misunderstand or anything, it doesn't hurt you if you loose, 
but the higher your level, the more BP you'll get. The game works like a 
type of War game. (The Card version, not literally war.) The good thing 
about this way of training is that you can quit anytime, except if you 
choose a Card and are trying to defeat the computer's current Card. Only 
then can you not quit, as you must finish that selection. A nice way to 
train, but it only adds up at higher levels.

---------------------------------------------------------------------------
- B. Gravity Training . . . . . . . . . . . . . . . . . . . . [ GRATR6.2 ]-
---------------------------------------------------------------------------

Probably the best way in the game to train, Goku is the one who first 
starts to use this way of training. The game works by you choosing if you
want 1-3 Cards in order to beat the computer's hand of Cards. The way to
win is that you can't go over the number 10 total with your Cards. (Just 
look at how many dots are at the top of your current cards to see how far
along you are.) If you win, you'll win a MASSIVE amount of BP. Though, if
you win by using all 3 Cards, you'll gain double the BP and if you win 
using a Z Card and 2 1 Star Cards, you'll gain triple the BP. Simply put,
the best way to train, as it becomes available to ALL your party members 
at the end of the game, right before you challenge Frieza.

---------------------------------------------------------------------------
- C. Split Form Training . . . . . . . . . . . . . . . . . . [ SPFOT6.3 ] -
---------------------------------------------------------------------------

A nice way to train and pretty fun. You get to fight yourself. Remember in 
the series, where Piccolo split himself into two and fought for 3 hours 
with himself? Well, this is what you do here. Downside is, your HP, BE and 
BP are all cut in half. If you win, you gain a fair share of BP. You 
loose, you're horrible weak and need to heal FAST. After a while, you must 
heal yourself in order to continue doing this game. Over all, a great way 
to train. Unfortunately, this game can only be played by Piccolo, while he
trains at King Kai's.

---------------------------------------------------------------------------
- D. Rock Training . . . . . . . . . . . . . . . . . . . . . . [ ROTR6.4 ]-
---------------------------------------------------------------------------

Well, this game makes its return for a short period, only to be used by
Piccolo. Basically, the fighter holds this massive rock over their head 
and move them across 5 pits. If you make it, you will gain a decent amount 
of BP, based on your current level. The game basically plays much like War 
does. Your Card must beat their Card in order to move on. If you fail, the 
rock crushes you and you loose the minigame. Remember, the higher number 
wins in this. Though, if it's a 7 or Z Card, try using a 1 dot Card. That 
should beat it. Be warned, you will get NO BP if you don't cross ALL 5 
pits. Play this game if you are playing the ROM version of it. It's fairly 
easy to win this game, since you can use save state alot.

---------------------------------------------------------------------------
- E. Tenkaichi Boudouki . . . . . . . . . . . . . . . . . . [ TENBOU6.5 ] -
---------------------------------------------------------------------------

Selected on the Main Menu, once you've beaten the game once and gotten the 
passwords for your characters, you can enter them in and play this game. 
Unlike Dragon Ball Z: Kyoushuu! Saiyajin, there's actually 8 places now 
for your choices instead of 4. Also, instead of entering your own 
fighters, you can choose to have the computer do it for you, but you'll 
watch the matches instead of playing them. I guess this is cool and 
useful, if you wish to see what this minigame is like.

Now, there's another little minigame here besides the traditional 
Tenkaichi Boudouki, which is called a Battle Royal. Basically, you pick 
4 fighters using your passwords or you watch the computer play. All 4 
fighters go at it and the winner is the last one standing. Rather fun, 
I must say.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VII. The Walkthrough . . . . . . . . . . . . . . . . . . . . [ THEWA7 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Note: I won't mention this in The Walkthrough, but do try and heal if 
you ever get weak. The Bulma/Dende Card is VITAL and any Senzu Beans you 
have are as well. So if you need to heal, use the Bulma/Dende Card after 
every Battle, just to make sure you never become weak or worse, dead, 
since if you die, you have to fully heal a person before they can fight 
again and that could mean life or death for your party, so play it safe.

Also, I will not be making a seperate section for Boss Strategies, as, 
well, there isn't need for one. Basically, as long as you're strong 
enough and able to use common sense, you'll be fine.

---------------------------------------------------------------------------
- A. The Beginning . . . . . . . . . . . . . . . . . . . . . [ THEBE7.1 ] -
---------------------------------------------------------------------------

Enemies In The Area: None.
Suggested Battle Power To Train To: 1,700.

Just days after the fateful battle with Nappa and Vegeta, Son Gohan and 
his friends head to Planet Namek in hopes of reviving Piccolo, who fell in
the battle. Unknown to them, Vegeta is also in a race to get to Planet 
Namek and collect the Dragon Balls before Frieza, a strong landowner who
wishes to collect planets and to also gain Immotality. If that wasn't 
enough, Kuwi, a warrior as strong as Vegeta is also on his way to Planet 
Namek to stop Vegeta himself. With Son Goku in the hospital still 
recovering, the Z Fighters will have to make it to Planet Namek in record
time and last long enough until Son Goku can arrive.

---------------------------------------------------------------------------
- B. The Long Journey To Planet Namek . . . . . . . . . . . . [ TLJT7.2 ] -
---------------------------------------------------------------------------

Enemies In The Area: Lonme, Nabana And Rawberry.
Suggested Battle Power To Train To: 3,000-28,000.

Well, here's where the journey begins. Your only objective is to mainly
get to Planet Namek, but there's a few things here you'll meet along the
way. Your first "pitstop" as I'll call it is the Invisible Space Ship
piloted by the Ritojins, a race thats planet was destroyed by Frieza.
Until you reach them, you have two options really. Either to move as 
quickly as you can along the spaces or go one space at a time, in hopes of
getting training each round, so you can power up your guys. I recommend 
doing the latter, since you'll REALLY need ALL the power you can gain, 
since Kuwi, Dodoria and Zarbon won't be any pushovers when you encounter
them. It's up to you, so do as you wish.

---------------------------------------------------------------------------
- C. An Invisible Space Ship?! . . . . . . . . . . . . . . . . [ AISS7.3 ]-
---------------------------------------------------------------------------

Enemies In The Area: None.
Suggested Battle Power To Train To: 3,000-28,000.

As you're continuing along with the path, you'll come across a object in
the way and you'll enter it. (There's no way to get around it.) Once you
enter, you'll be asked if you are a follower of Frieza. Answer no and 
they'll let you in, but shortly after, a problem occurs with a falling 
piece of debre about to crush some kids. Choose to help them and you'll
be told about a shortcut to Planet Namek. After this, you'll leave the
ship and you'll now have two paths you can choose to travel.

---------------------------------------------------------------------------
- D. Two Paths To Travel... . . . . . . . . . . . . . . . . . [ TPTT7.4 ] -
---------------------------------------------------------------------------

Enemies In The Area: Lonme, Nabana And Rawberry.
Suggested Battle Power To Train To: 3,000-28,000.

Well, you have two choices now. You can either take the shortcut to Planet
Namek or you can take the long way around. Here's my opinion. The shortcut
has the fake Planet Namek along the way, but after visiting it, you can
continue on with the shortcut. (Only after fighting a somewhat difficult
battle, depending on your current Power Level.) so if you're strong 
enough, you can fight them and then continue onto the short way to Planet 
Namek. The only plus side to the long way is if you wish to train every 
step, so your guys become power houses. Whichever path you choose is up to 
you, so, make one and move on.

---------------------------------------------------------------------------
- E. The Fake Planet Namek . . . . . . . . . . . . . . . . . . [ TFPN7.5 ]-
---------------------------------------------------------------------------

Enemies In The Area: Carbos, Nabana And Rawberry.
Suggested Battle Power To Train To: 3,000-28,000.

If you decided to take the shortcut and head to the fake Planet Namek, 
then continue reading. Otherwise, skip this part and read the next part.
Anyway, once you land on the planet, you'll be greated by a "Namek." After
being tricked, you'll find out it was actually an alien in disguise and if
you refuse to let him take your Space Ship, you'll fight a battle against
some enemies to win it back. After the battle, you'll leave the fake 
Planet Namek and continue on with your journey.

---------------------------------------------------------------------------
- F. Arrival On Planet Namek . . . . . . . . . . . . . . . . . [ AOPN7.6 ]-
---------------------------------------------------------------------------

Enemies In The Area: None.
Suggested Battle Power To Train To: 3,000-28,000.

Well, after traveling whichever path you traveld, you'll arrive on Planet
Namek. If you managed to train every step or just about every step, you
should be around 8,000-28,000 at highest, which if you are, good job, 
because Kuwi and Dodoria are going to be much easier to beat. If you 
aren't in this range or let alone near 15,000, DO NOT challenge Kuwi or
Dodoria, unless you have a whole load of Senzu Beans and a lot of 
confedence on you. Anyway, as you arrive, your group notices two Space 
Pods land nearby. After checking the Dragon Radar, you decide to start
hunting for the Dragon Balls. After a small talk scene, you'll be brought
to a new World Map.

---------------------------------------------------------------------------
- G. The First Race To A Namekian Village . . . . . . . . . . [ TFRTA7.7 ]-
---------------------------------------------------------------------------

Enemies In The Area: Apul, Carbos, Gupley, Kuwi, (Boss.) Monley, Napple, 
Robi.
Suggested Battle Power To Train To: 10,000-28,000.

Well, now that you're in a new area, there's going to be new enemies, but
you don't have time to fly around and battle them for experience, as you
must get to the Namekian Village as fast as possible. Why? Became you have
Kuwi and Vegeta also trying to get there before you. If you're strong 
enough and have the time, challenge Kuwi and take the Dragon Ball he has.
Be warned, he has 3 guards with him and they all have fairly high Power
Levels. If you aren't ready, don't worry, you can challenge him later.
To end this race, head southwest to the Namekian Village and just land on 
any of the houses. After doing so, you'll talk to a Namek and get a Dragon
Ball.

---------------------------------------------------------------------------
- H. The Beginning Of Son Goku's Training . . . . . . . . . . [ TBOSG7.8 ]-
---------------------------------------------------------------------------

Enemies In The Area: Lonme, Nabana And Rawberry.
Suggested Battle Power To Train To: 10,000-25,000.

Well, after the race to the Namekian Village, you'll be in control of Son
Goku now, who's finally recovered from his wounds in the hospital. As he
starts out with a Power Level of only 10,000, you'll want to increase that
as fast as you can. Unlike before, I don't recommend you traveling every
space to gain experience, since that's pretty much useless once you see
what each round of the Gravity Training gives you. Simply move along the
spaces until you see a orange square with a black symbol on it. Land on it
and you'll enter the Gravity Machine. Simple travel to the bottom space, 
which also is a orange square with a black symbol and land on it. Now 
you'll start the training. After doing this, Son Goku will decide that he
needs to rest and that you'll now be in control of Son Gohan again.

---------------------------------------------------------------------------
- I. The Second Race To A Namekian Village . . . . . . . . . [ TSRTA7.9 ] -
---------------------------------------------------------------------------

Enemies In This Area: Apul, Carbos, Dodoria, (Boss.) Gupley, Monley, 
Napple, Robi.
Suggested Battle Power To Train To: 28,000-55,000.

Back on Planet Namek, you'll once again be racing to gain another Dragon
Ball, but this time, Dodoria is here. With Vegetalurking close by as well,
you'll have to move fast. Now, if you feel you're strong enough, defeat
Dodoria if you can, but be warned, he also has 3 guys with him. Anyway, 
just be sure to get to the Namekian Village before both Dodoria or Vegeta
do. The Namekian Village is located to the southeast. Once there, you'll 
gain yet another Dragon Ball.

---------------------------------------------------------------------------
- J. Son Goku's Training Continues . . . . . . . . . . . . . [ SGTC7.10 ] -
---------------------------------------------------------------------------

Enemies In This Area: Lonme, Nabana And Rawberry.
Suggested Battle Power To Train To: 10,000-25,000.

After collecting another Dragon Ball, you'll once again be in control of
Son Goku, as he continues his journey to Planet Namek. This time, King Kai
will contact you and inform you on Piccolo arriving at his planet for 
training. After a quick scene, you'll regain control. Same stratgey is
applied here. Just skip every space you can, since you don't need the 
training from the weak enemies here. Once you see the orange space with 
the black symbol on it, land on it and enter the Gravity Machine. Locate
the orange space with the black symbol again and you'll continue the 
training. After gaining a good amount of power, Son Goku will rest again
and you'll regain control of Son Gohan once again.

---------------------------------------------------------------------------
- K. The Final Race To A Namekian Village . . . . . . . . . [ TFRTA7.11 ] -
---------------------------------------------------------------------------

Enemies In This Area: Apul, Carbos, Gupley, Monley, Napple, Robi, Zarbon
Form 1 (Boss.) And Zarbon Form 2. (Boss.)
Suggested Battle Power To Train To: 28,000-55,000.

Well, you'll once again be in a new area, as you are now Son Gohan once
again and you once more must get to the Namekian Village before Vegeta 
can. The new enemy here besides Vegeta is Zarbon, so if you feel you can
take him on, do so. Though, if you aren't near 55,000 or above, don't 
fight him. His first form is a pushover, but his second form is amazing.
Anyway, either challenge him and/or get to the Namekian Village, which is
located in the southeast. After doing so, you'll gain another Dragon Ball. 
After collecting the Dragon Balls, you should have 3, (6 if you killed 
Kuwi, Dodoria and Zarbon.) so Dende suggests they go to Guru's to get the 
final Dragon Ball. Kurirun states he'll go, but before you do, you'll 
regain control of Son Goku one last time.

---------------------------------------------------------------------------
- L. Detour To Planet Kanassa . . . . . . . . . . . . . . . . [ DTPK7.12 ]-
---------------------------------------------------------------------------

Enemies In This Area: Carbos, Gupley, Kabu, Monley, Robi And Yuz.
Suggested Battle Power To Train To: 28,000-55,000.

Well, it's time for Son Goku to complete his training. For the final path,
you'll encounter stronger enemies, but even though they give good 
experience, don't really fight them, as the final Gravity Machine will 
give you more than enough. Anyway, continue on a bit and you'll run into
a planet, which ends up to be Planet Kanassa. Once you land there, you'll 
meet some guys who challenge Son Goku to a fight. They're pretty strong,
like around 17,000 or so, but hopefully, you're stronger than them. After
beating them, a Kanassajin tells you of how Bardock, a Saiyajin came here
long ago and stuff. Son Goku then leaves the planet and continues his
journey.

---------------------------------------------------------------------------
- M. Son Goku's Final Training . . . . . . . . . . . . . . . [ SGFT7.13 ] -
---------------------------------------------------------------------------

Enemies In This Area: Carbos, Monley And Robi.
Suggested Battle Power To Train To: 28,000-55,000.

After leaving the planet, continue on the path until you reach the final
training spot. Land on the orange space with the black symbol on it and
you'll enter the Gravity Machine. Once inside, once again, head to the
bottom orange space with the black symbol on it and enter it. This is the
final Gravity Training for this area, but you'll have another chance to
use this training method again very soon. After the training, Son Goku
will rest once again and you'll gain control of Kurirun now.

---------------------------------------------------------------------------
- N. Kurirun's Journey To Meet Guru . . . . . . . . . . . . [ KJTMG7.14 ] -
---------------------------------------------------------------------------

Enemies In This Area: Apul, Carbos, Gupley, Monley, Napple And Robi.
(Dodoria, (Boss.) Kuwi, (Boss.) Zarbon Form 1 (Boss.) And Zarbon Form 2 
(Boss.) If Not Previously Killed.)
Suggested Battle Power To Train To: 28,000-55,000.

Now that you have control of Kurirun, who is alone and only with Dende, 
you must head to Guru's House in the southwest. Anyway, I don't recommend
fighting any battles unless necessary, so just get to Guru's as fast as 
possible. Once there, Guru will give you his Dragon Ball, as well as power
up Kurirun ten fold.

---------------------------------------------------------------------------
- O. The Beginning Of Piccolo's Training . . . . . . . . . . [ TBOPT7.15 ]-
---------------------------------------------------------------------------

Enemies In This Area: None.
Suggested Battle Power To Train To: 28,000-55,000.

Now that Kurirun has gotten the final Dragon Ball, as well as a massive
power up, it's time for Piccolo to complete his training. Your task is to
train him until he's at Level 30, by making him go around King Kai's 
Planet and training with the various training games. I suggest the Split
Form Training, since that's the fastest and easiest way to gain 
experience. (You can locate this game towards the south end of the Planet,
with the Rock Training to the west and the Card Training to the east. If
at anytime you need to be healed, talk to King Kai and he'll heal you.
Complete your training and you'll once again be in control of Son Gohan.

---------------------------------------------------------------------------
- P. Preparing For The Final Battles . . . . . . . . . . . . [ PFTFB7.16 ]-
---------------------------------------------------------------------------

Enemies In This Area: Apul, Carbos, Gupley, Monley, Napple And Robi.
(Dodoria, (Boss.) Kuwi, (Boss.) Zarbon Form 1 (Boss.) And Zarbon Form 2 
(Boss.) If Not Previously Killed.)
Suggested Battle Power To Train To: 55,000-150,000.

Well, it's time now to head to Guru's House so all your fighters can gain
a massive power up. But first, if you haven't defeated Kuwi, Dodoria or
Zarbon yet, they'll now be lurking in this area. So, challenge them ONLY
after you've trained in this area a bit. You'll want to, if your guys are
at low levels. Each battle gives around 1,000 or higher experience, so 
take your time and build your guys up. When you feel you're ready, kill
Kuwi, Dodoria and Zarbon if you haven't already and then move onto Guru's
House, which is once again in the southwest.

---------------------------------------------------------------------------
- Q. Guru's Power Up . . . . . . . . . . . . . . . . . . . . . [ GPU7.17 ]-
---------------------------------------------------------------------------

Enemies In This Area: None.
Suggested Battle Power To Train To: 55,000-150,000.

Once arriving at Guru's House, you'll go into a quick scene of Vegeta 
arriving and offering to team up with you to get the Dragon Balls to 
summon Porunga before The Ginyu Force can arrive. After getting all your
characters except Kurirun and Vegeta a power up, you'll start to go up
against The Ginyu Force.

---------------------------------------------------------------------------
- R. The Arrival Of The Ginyu Force . . . . . . . . . . . . [ TAOTGF7.18 ]-
---------------------------------------------------------------------------

Enemies In This Area: (Only If Dodoria, Kuwi And Zarbon Are Alive: Apul, 
Carbos, Dodoria, (Boss.) Goman, Gupley, Kuwi, (Boss.) Monley, Napple, 
Robi, Zarbon Form 1 (Boss.) And Zarbon Form 2. (Boss.)) None.
Suggested Battle Power To Train To: 55,000-150,000.

After Guru powers you up, you'll see a cut scene of The Ginyu Force 
arriving and getting orders from Frieza. Before you can do anything, they
steal your Dragon Balls, but just then, Son Goku arrives, which will 
provide much help to you for these battles. With him with you now, you
can start to hunt down The Ginyu Force. Though, if Dodoria, Kuwi And Zaron
are still left alive, you'll deal with them right before The Ginyu Force
arrives.

Note: It seems you get an option here. You can either fight them all at 
once or just give them your Dragon Balls, which makes them run off and you 
hunt them down one by one with Goku helping. If you fight them then and 
there, Goku will arrive and you have to get him to where Gohan is. If you 
beat The Ginyu Force before Goku gets to Gohan, you just keep controlling 
Goku until you can get to Gohan. Since it doesn't matter which option you 
choose, because the outcome will virtually be the same, just go with 
whichever you want. Skip the next section if you fought them all at once, 
otherwise, read on if you're hunting them down.

---------------------------------------------------------------------------
- S. Hunt Down And Destroy The Ginyu Force! . . . . . . . . [ HDADT7.19 ] -
---------------------------------------------------------------------------

Enemies In This Area: Apul, Burta, (Boss.) Carbos, Ginyu, (Boss.) Goman, 
Guldo, (Boss.) Gupley, Jace, (Boss.) Kabu, Monley, Napple, Paiyer, Rikum, 
(Boss.) Robi And Yuz.
Suggested Battle Power To Train To: 55,000-150,000.

Now with Son Goku on your team, you can start to hunt down The Ginyu Force
and reclaim your Dragon Balls. It doesn't matter what order you start in,
so just start hunting each member down and killing them. Be prepared 
though, about each member besides Ginyu has a Power Level a little higher
than Zarbon Form 2. Ginyu has a Power Level of 160,000, so if you need to,
train some more before fighting him. Whenever you're ready, kill The Ginyu
Force. After this is done, Frieza arrives at Guru's House, wanting the 
password for the Dragon Balls.

---------------------------------------------------------------------------
- T. Nail's Difficult Battle...Dende Must Hurry! . . . . . . [ NDBDM7.20 ]-
---------------------------------------------------------------------------

Enemies In This Area: Frieza Form 1. (Boss.)
Suggested Battle Power To Train To: 55,000-150,000.

With Frieza now arriving at Guru's House, Dende flies off to tell the Z
Fighters the password to the Dragon Balls, so they can revive Piccolo.
To buy time, Nail has challenged Frieza to a fight. Here's the objective.
Each round of combat, if you survive, Dende gets to move over the World
Map to try and get to the Z Fighters. The object is to buy as much time
for Dende to get as close to the Z Fighters as possible, because you won't
last more than 2 rounds at most unless you get really lucky. After Nail
goes down, just rush to the Z Fighters as fast as possible. If Frieza 
makes it there first, it's game over.

---------------------------------------------------------------------------
- U. The Battle With Frieza...Piccolo Must Hurry! . . . . . . [ TBWF7.21 ]-
---------------------------------------------------------------------------

Enemies In The Area: None.
Suggested Battle Power To Train To: 55,000-150,000.

Well, after Dende makes it to your team, he'll summon Porunga and Piccolo
will be brought back to life. Shortly after, Frieza will enter and you'll
have to battle him. Don't worry, this isn't the real battle with him. It's
just a warm up really. You can't defeat him, so just stay alive. Each 
round you'll control Piccolo, who must 1. Fuse with Nail. 2. Get to your
party as fast as possible. After doing so, run away from the battle.

---------------------------------------------------------------------------
- V. A Race To Gain Power...Challenging Frieza . . . . . . . [ ARTG7.22 ] -
---------------------------------------------------------------------------

Enemies In The Area: Apul, Carbos, Frieza Form 1, (Boss.) Goman, Gupley, 
Monley, Napple And Robi. 
Suggested Battle Power To Train To: 800,000+.

Well, it's up to you now. If you want to, go back and challenge Frieza
to the final battle, but be warned, he is NOT easy. You'll only stand a 
chance with maxing all your character's Power Levels out. To do this, 
locate Son Goku's Space Ship and go in it and train each character in the
Gravity Machine. Be warned, each round you train, Frieza moves towards 
your party, so make sure you can get out of the Space Ship and run away
before he can get to you. After doing this, just drag him away from the
ship, then rush back to it to train some more. Once everyone's Power Level
has been maxed out, heal up, save and challenge Frieza.

Once you challenge Frieza, I suggest you mainly nail him with either the
Kaioken X20 Kamehameha or the Super Genki Dama, as both do a great deal
of damage to him. His first form is a joke, if your characters are all at
their maximum strength. After he falls, don't expect to win, as he's just
getting warmed up.

---------------------------------------------------------------------------
- W. Frieza's Transformation . . . . . . . . . . . . . . . . [ FRTR7.23 ] -
---------------------------------------------------------------------------

Enemies In This Area: Frieza Form 2. (Boss.)
Suggested Battle Power To Train To: 800,000+.

After Frieza falls the first time, he'll get right back up and transform
into his next stage, which makes him now twice as strong now. Same 
thing goes for this form, just attack him with the Kaioken X20 Kamehameha
and the Super Genki Dama, while your other characters attack with the
strongest moves they can pull off. If you need to, heal up. Once he falls,
the battle is only going to get tougher.

---------------------------------------------------------------------------
- X. Frieza Transforms Again?! . . . . . . . . . . . . . . . [ FRTRA7.24 ]-
---------------------------------------------------------------------------

Enemies In The Area: Frieza Form 3. (Boss.)
Suggested Battle Power To Train To: 800,000+.

Once he falls again, Frieza transforms himself into his next stage, which
is not as easy as the rest. Same thing goes for this form, just barrage
him with the Kaioken X20 Kamehameha and the Super Genki Dama, while 
everyone else just attacks him with their best attacks. I suggest if your
characters need it, use Dende to heal now, because he'll be dead the next
time Frieza transforms. After Frieza falls again, he'll transform into
his ultimate form.

---------------------------------------------------------------------------
- Y. The Final And Ultimate Transformation . . . . . . . . . [ TFAUT7.25 ]-
---------------------------------------------------------------------------

Enemies In The Area: Frieza Form 4. (Boss.)
Suggested Battle Power To Train To: 800,000+.

Now that Frieza is in his ultimate form and Dende is no more, you'll have
to heal yourself with Senzu Beans when you get low on HP. The strategy 
here is to just nail him with the Super Genki Dama and then attack with 
your strongest Ki attacks from everyone else, if they can. Use up ALL your 
cards, as this is the final battle and nothing matters now. Be sure to 
keep your HP high and to just be able to survive. If your guys aren't at 
their maximum Power Level, then you'll find this battle to be really 
difficult. Though, once Frieza falls, it'll all be over.

---------------------------------------------------------------------------
- Z. Ending . . . . . . . . . . . . . . . . . . . . . . . . . [ ENDI7.26 ]-
---------------------------------------------------------------------------

Good job, you've beaten Dragon Ball Z 2: Gekigami Freeza. Though, Frieza 
isn't defeated yet. You'll see a small cutscene at the end of the game 
where Son Goku becomes a Super Saiyajin and begins to battle Frieza to 
the death. Enjoy the credits and if you want, you can now move onto the 
next game in the series, which is Dragon Ball Z 3: Ressen Jinzouningen. 
The game will start you right off with battling Frieza as SSJ Son Goku, 
so be prepared. Also, depending on who's alive at the end, you'll gain 
passwords for each character for Tenkaichi Boudouki Mode, so, enjoy 
playing that.

Well, with that, that ends the walkthrough. I hope you enjoyed it and it 
helped you while playing the game. So, until next time, this is Kain 
Stryder saying see ya later...

---------------------------------------------------------------------------
- VIII. Analyzing The Enemy . . . . . . . . . . . . . . . . . . [ ANTEN8 ]-
---------------------------------------------------------------------------

Enemy Name|HP   |BP      |Ki Attack(s)  |BP Won 
---------------------------------------------------------------------------
Apul      |200  |6,000   |Energy Beam   |500
---------------------------------------------------------------------------
Burta     |480  |68,000  |Energy Beam   |4,100
          |     |        |Split Attack  |
---------------------------------------------------------------------------
Carbos    |140  |3,200   |Energy Beam   |200
---------------------------------------------------------------------------
Dodoria   |425  |22,000  |Energy Beam   |3,500
          |     |        |Explosion     |
          |     |        |Mouth Kaikosen|
---------------------------------------------------------------------------
Frieza    |600  |530,000 |Energy Beam   |20,000
Form 1    |     |        |Explosion     |
          |     |        |Super Beam    |
---------------------------------------------------------------------------
Frieza    |890  |999,999+|Energy Beam   |30,000
Form 2    |     |        |Explosion     |
---------------------------------------------------------------------------
Frieza    |1,000|999,999+|Energy Beam   |40,000
Form 3    |     |        |Explosion     |
---------------------------------------------------------------------------
Frieza    |1,500|999,999+|Energy Beam   |50,000
Form 4    |     |        |Explosion     |
---------------------------------------------------------------------------
Ginyu     |730  |160,000 |Body Switch   |8,000
          |     |        |Energy Beam   |
          |     |        |Explosion     |
          |     |        |Super Beam    |
---------------------------------------------------------------------------
Goman     |200  |8,000   |Energy Beam   |600
---------------------------------------------------------------------------
Guldo     |410  |19,000  |Energy Beam   |3,300
          |     |        |Time Stop     |
---------------------------------------------------------------------------
Gupley    |200  |6,200   |Beam Gun      |500
          |     |        |              |
---------------------------------------------------------------------------
Jace      |460  |64,000  |Energy Beam   |3,900
          |     |        |Explosion     |
          |     |        |Multi Beam    |
---------------------------------------------------------------------------
Kabu      |230  |17,000  |Energy Beam   |1,000
---------------------------------------------------------------------------
Kuwi      |350  |19,000  |Energy Beam   |2,000
          |     |        |Explosion     |
          |     |        |Multi Beam    |
---------------------------------------------------------------------------
Lonme     |80   |1,100   |Energy Beam   |50
---------------------------------------------------------------------------
Monley    |160  |3,700   |Beam Gun      |200
---------------------------------------------------------------------------
Nabana    |90   |1,100   |Beam Gun      |50
---------------------------------------------------------------------------
Napple    |180  |5,800   |Energy Beam   |500
---------------------------------------------------------------------------
Paiyer    |215  |10,000  |Energy Beam   |600
---------------------------------------------------------------------------
Rawberry  |100  |1,200   |Energy Beam   |50
---------------------------------------------------------------------------
Rikum     |540  |71,000  |Energy Beam   |4,200
          |     |        |Eraser Gun    |
          |     |        |Multi Beam    |
---------------------------------------------------------------------------
Robi      |150  |3,500   |Energy Beam   |200
---------------------------------------------------------------------------
Yuz       |250  |15,000  |Energy Beam   |800
---------------------------------------------------------------------------
Zarbon    |350  |23,000  |Energy Beam   |5,000
Form 1    |     |        |Explosion     |
          |     |        |Super Beam    |
---------------------------------------------------------------------------
Zarbon    |350  |55,000  |Energy Beam   |5,000
Form 2    |     |        |Super Beam    |
---------------------------------------------------------------------------

---------------------------------------------------------------------------
- IX. Card List . . . . . . . . . . . . . . . . . . . . . . . . [ CALI9 ] -
---------------------------------------------------------------------------

---------------------------------------------------------------------------
- A. Menu Cards . . . . . . . . . . . . . . . . . . . . . . . [ MECA9.1 ] -
---------------------------------------------------------------------------

Card Name    |Description
---------------------------------------------------------------------------
1 Star DB    |A Dragon Ball with 1 star.
---------------------------------------------------------------------------
2 Star DB    |A Dragon Ball with 2 stars.
---------------------------------------------------------------------------
3 Star DB    |A Dragon Ball with 3 stars.
---------------------------------------------------------------------------
4 Star DB    |A Dragon Ball with 4 stars.
---------------------------------------------------------------------------
5 Star DB    |A Dragon Ball with 5 stars.
---------------------------------------------------------------------------
6 Star DB    |A Dragon Ball with 6 stars.
---------------------------------------------------------------------------
7 Star DB    |A Dragon Ball with 7 stars.
---------------------------------------------------------------------------
Baba         |Makes the defense of one Card a Z.
---------------------------------------------------------------------------
Bulma        |Restores one fighter's HP and BE. (Amount Varies Over Time.)
             |(You may use this Card again and again once during every 
             |battle.)
---------------------------------------------------------------------------
Chi Chi      |Transforms one Card into a Ki Card.
---------------------------------------------------------------------------
Dende        |Restores one fighter's HP and BE. (Amount Varies Over Time.)
             |(You may use this Card again and again once during every 
             |battle.)
---------------------------------------------------------------------------
Dragon Radar |Locates the Dragon Balls.
---------------------------------------------------------------------------
Grandpa Gohan|Stuns one enemy for one turn.
---------------------------------------------------------------------------
King Kai     |Raises one fighter's attack for the battle.
---------------------------------------------------------------------------
Korin        |Restores all fighter's BP. (Max.)
---------------------------------------------------------------------------
Mr. Popo     |Restores one fighter's BE. (Max.)
---------------------------------------------------------------------------
Oolong       |Gives you 5 new Cards. (Battle Cards.) (In Space, only 
             |gives you 1 new Card.)
---------------------------------------------------------------------------
Porunga      |Allows you to choose 3 out of 5 Cards.
---------------------------------------------------------------------------
Puar         |Switches your Card with the enemy's Card.
---------------------------------------------------------------------------
Scouter      |Scans enemy party. (Gives out HP, BP and their Card.)
---------------------------------------------------------------------------
Senzu Bean   |Rstores one fighter's HP and BE. (Max.)
---------------------------------------------------------------------------
Soldier      |A Namekian Soldier helps out for one battle.
---------------------------------------------------------------------------
Vegeta       |A meteor is summoned. Simply destroy it.
---------------------------------------------------------------------------
Yajirobe     |Attacks one enemy.
---------------------------------------------------------------------------
Yemma        |Makes the attack/defense of one Card a Z.
---------------------------------------------------------------------------

---------------------------------------------------------------------------
- B. Field Cards . . . . . . . . . . . . . . . . . . . . . . . [ FICA9.2 ]-
---------------------------------------------------------------------------

Card Name    |Description
---------------------------------------------------------------------------
Bulma        |Restores one fighter's BE. (Amount varies over time.)
             |(You may use this Card again and again once after every 
             |battle.)
---------------------------------------------------------------------------
Burta        |Decreases whatever Card you use to move's cost by 1.
---------------------------------------------------------------------------
Dende        |Restores one fighter's BE. (Amount varies over time.) 
             |(You may use this Card again and again once after every 
             |battle.)
---------------------------------------------------------------------------
Frieza       |Enters fighters into a battle.
---------------------------------------------------------------------------
Ginyu        |Steals one of your Cards. (Does not include main Cards.)
---------------------------------------------------------------------------
Grandpa Gohan|Stuns one enemy's movement for one turn.
---------------------------------------------------------------------------
Guldo        |Stuns your movement for one turn.
---------------------------------------------------------------------------
Joker        |Does nothing.
---------------------------------------------------------------------------
Korin        |Restores one fighter's HP. (Amount varies over time.)
---------------------------------------------------------------------------
Kuwi         |Changes one Card's Offense and Defense to 1. (Always 
             |targets the highest Card you have.)
---------------------------------------------------------------------------
Master Roshi |Allows you to play the Card Training with one fighter.
---------------------------------------------------------------------------
Porunga      |Gives you 1 Menu Card.
---------------------------------------------------------------------------
Oolong       |Gives you 5 new Cards. (Battle Cards.) (In Space, only 
             |gives you 1 new Card.)
---------------------------------------------------------------------------
Vegeta       |An Asteriod appears. Destroy it or dodge it.
---------------------------------------------------------------------------
Yemma        |Makes the attack/defense of one Card a Z.
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= X. Technique Guide . . . . . . . . . . . . . . . . . . . . . [ TECGU10 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
- A. Character Attacks . . . . . . . . . . . . . . . . . . . [ CHATT10.1 ]-
---------------------------------------------------------------------------

Attack Name           |Description                     |Who Uses It
---------------------------------------------------------------------------
Blast Makoho          |A bigger version of the Makoho. |Piccolo
---------------------------------------------------------------------------
Demon Ray             |Drill blast shot from two       |Piccolo
                      |fingers.                        |
---------------------------------------------------------------------------
Dodonpa               |Shot of Ki from the finger.     |Chaou Zu
---------------------------------------------------------------------------
Energy Disc           |Razor sharp circle of Ki.       |Kurirun
---------------------------------------------------------------------------
Energy Beam           |A blast of Ki.                  |Nail
                      |                                |Son Gohan
                      |                                |Son Goku
                      |                                |Tenshinhan
                      |                                |Vegeta
---------------------------------------------------------------------------
Explosion             |A strong wave of Ki that hits   |Vegeta
                      |all opponents.                  |
---------------------------------------------------------------------------
Galic Gun             |Blast of Ki focused and fired   |Vegeta
                      |with both hands.                |
---------------------------------------------------------------------------
Genki Dama            |Ball of energy from everything  |Son Goku
                      |on Earth.                       |
---------------------------------------------------------------------------
Kaioken               |User gains more power to their  |Son Goku
                      |attack and rams the enemy.      |
---------------------------------------------------------------------------
Kaioken X3            |User gains more power to their  |Son Goku
                      |attack and rams the enemy.      |
---------------------------------------------------------------------------
Kaioken X10           |User gains more power to their  |Son Goku
                      |attack and rams the enemy.      |
---------------------------------------------------------------------------
Kaioken Kamehameha    |Stronger version of the         |Son Goku
                      |Kamehameha.                     |
---------------------------------------------------------------------------
Kaioken Kamehameha X3 |Stronger version of the         |Son Goku
                      |Kamehameha.                     |
---------------------------------------------------------------------------
Kaioken Kamehameha X10|Stronger version of the         |Son Goku
                      |Kamehameha.                     |
---------------------------------------------------------------------------
Kaioken Kamehameha X20|Stronger version of the         |Son Goku
                      |Kamehameha.                     |
---------------------------------------------------------------------------
Kamehameha            |Focused blast of Ki, charged and|Kurirun
                      |released with both hands.       |Son Goku
                      |                                |Yamucha
---------------------------------------------------------------------------
Kikoho                |Blast of Ki using fighter's own |Tenshinhan
                      |life force.                     |
---------------------------------------------------------------------------
Makoho                |Small blast of Ki from the hand.|Piccolo
---------------------------------------------------------------------------
Masenko               |Focused blast of Ki, charged    |Son Gohan
                      |above the head.                 |
---------------------------------------------------------------------------
Mouth Kaikosen        |Beam of Ki shot from the mouth. |Piccolo
---------------------------------------------------------------------------
Multi Beam            |3 Ki beams that hit all         |Piccolo
                      |opponents.                      |Vegeta
---------------------------------------------------------------------------
Spirit Bomb           |Guided ball of Ki.              |Yamucha
---------------------------------------------------------------------------
Split Form            |Fighter splits himself into 4   |Tenshinhan
                      |beings and fires a Ki blast.    |
---------------------------------------------------------------------------
Split Kikoho          |Fighter splits himself into 4   |Tenshinhan
                      |beings and fires a Kikoho.      |
---------------------------------------------------------------------------
Spread Beam           |3 Ki Beams that hit all         |Kurirun
                      |opponents.                      |
---------------------------------------------------------------------------
Sun Flare             |Blinds one enemy for one turn.  |Kurirun
                      |                                |Tenshinhan
---------------------------------------------------------------------------
Super Genki Dama      |A stronger version of the Genki |Son Goku
                      |Dama.                           |
---------------------------------------------------------------------------
Super Skill           |Stuns one enemy for one turn.   |Chaou Zu
---------------------------------------------------------------------------

---------------------------------------------------------------------------
- B. Enemy Attacks . . . . . . . . . . . . . . . . . . . . . [ ENEAT10.2 ]-
---------------------------------------------------------------------------

Attack Name   |Description                           |Who Uses It
---------------------------------------------------------------------------
Beam Gun      |A blast of Ki from an arm gun.        |Gupley
              |                                      |Monley
              |                                      |Nabana
---------------------------------------------------------------------------
Body Switch   |Fighter switches bodies with their    |Ginyu
              |opponent.                             |
---------------------------------------------------------------------------
Energy Beam   |A blast of Ki.                        |Apul
              |                                      |Burta
              |                                      |Carbos
              |                                      |Dodoria
              |                                      |Frieza Form 1
              |                                      |Frieza Form 2
              |                                      |Frieza Form 3
              |                                      |Frieza Form 4
              |                                      |Ginyu
              |                                      |Goman
              |                                      |Guldo
              |                                      |Jace
              |                                      |Kabu
              |                                      |Kuwi
              |                                      |Lonme
              |                                      |Napple
              |                                      |Paiyer
              |                                      |Rawberry
              |                                      |Rikum
              |                                      |Robi
              |                                      |Yuz
              |                                      |Zarbon Form 1
              |                                      |Zarbon Form 2
---------------------------------------------------------------------------
Eraser Gun    |A blast of Ki from the mouth.         |Rikum
---------------------------------------------------------------------------
Explosion     |A strong wave of Ki that hits all     |Dodoria
              |opponents.                            |Frieza Form 1
              |                                      |Frieza Form 2
              |                                      |Frieza Form 3
              |                                      |Frieza Form 4
              |                                      |Ginyu
              |                                      |Jace
              |                                      |Kuwi
              |                                      |Zarbon Form 1
---------------------------------------------------------------------------
Mouth Kaikosen|A huge blast of Ki from the mouth.    |Dodoria
---------------------------------------------------------------------------
Multi Beam    |3 Ki beams that hit all opponents.    |Jace
              |                                      |Kuwi
              |                                      |Rikum
---------------------------------------------------------------------------
Split Attack  |Fighter splits themselves and fires Ki|Burta
              |blasts at the opponent.               |
---------------------------------------------------------------------------
Time Stop     |Stuns one enemy for one turn.         |Guldo
---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= XI. Secrets . . . . . . . . . . . . . . . . . . . . . . . . [ SECRE11 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
- Get Your Fighters Extremely Strong - Choice #1                          -
---------------------------------------------------------------------------

At the start of the game, as well as when you're traveling to Planet Namek
with Goku, if you wish to become really strong before you encounter
Frieza's Men on Planet Namek, simply fight on ever space. If you travel
the path one space at a time and manage to get into a battle each time, by
the time you reach Planet Namek, your party members should be fairly
strong and may even be able to handle Kuwi, Dodoria and Zarbon.

---------------------------------------------------------------------------
- Get Your Fighters Extremely Strong - Choice #2                          -
---------------------------------------------------------------------------

If you'd rather not do it the boring, long way, you could try and get
the Master Roshi Card when traveling one space at a time, so that you
could do Card Training and gain ALOT of experience from it. If you do
it right, you can actually max out everyone to their limit before they
even reach Planet Namek.

---------------------------------------------------------------------------
- Max Son Goku's Power Level Out Before Arriving At Planet Namek          -
---------------------------------------------------------------------------

During the Gravity Training, if at anytime the Gravuty Machine still has
HP, simply cancel out and you'll leave the Gravity Machine, putting you
back on onto the small area of your Space Ship. Simply move off the orange
space with the black symbol and then step back on it. When you do, the 
Gravity Machine will have fully recovered and you can now easily repeat 
this process until Son Goku has maxed himself out.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= XII. Credits . . . . . . . . . . . . . . . . . . . . . . . . [ CRED12 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Well, here's where I give credit to the ones that helped make this 
walkthrough possible. Here's the following people I'd like to thank:

Akira Toriyama - For creating Dragon Ball of course and also having this 
game made. If it weren't for him, this walkthrough wouldn't be here right 
now. So be thankful.

Myself - For actually sitting down and doing this walkthrough. It was 
hell, but it was worth it.

TarKel - For the information regarding the defense symbols on the Cards.

kotetsu213 - Numerous bits of information regarding a few abilities of 
what some Cards do, corrections and various information on the walkthrough 
for things I missed.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= XIII. My Words . . . . . . . . . . . . . . . . . . . . . . . [ MYWOR13 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thanks for reading my walkthrough first of all. I sure hope it helped you. 
If you wish to submit something to this walkthrough, send it to 
ssj4kain@aol.com and label the subject as "Submit-Freeza" and as nothing 
else please. It isn't too hard and I'm not asking for alot. If you have 
any questions regarding this game, also send them to me and label the 
subject as "Question-Freeza" please. Again, not asking much here and it 
isn't hard to understand. Now for the legal stuff.

This guide was created by Kain Stryder. It is not meant to be used on any 
other site besides GameFAQs and any other site I've deemed to have it 
hosted on. It's not to be edited in ANY way for other use. (Unless I give 
permission to do so.) I did not create, nor take in participation of 
creating Dragon Ball Z. I am not affiliated with Dragon Ball Z, nor the 
people who made it. I also don't have the rights to it. This includes ALL 
Dragon Ball/Z/GT material. I am a fan simply giving out information to 
other fans of Dragon Ball Z.

Copyright  2002 by Kain Stryder. All rights reserved.