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    FAQ/Walkthrough by PKT_Paladin

    Version: 0.98 | Updated: 06/26/01 | Search Guide | Bookmark Guide

    FAQ for Dragon Ball Z 3: Hot Battle! The Androids
    by: PKT_Paladin
    Table of Contents
    I. Introduction
    II. History
    III. How to Play
    	A. Cards
    	B. Menus
    	C. Moving around on the map
    	D. Battling
    	E. Field Battling
    	F. Minigames
    	G. Growing Sensu Beans
    	H. Setting Auto-Battle Options
    IV. Characters
    	A. Goku (Fight with Frieza)
    	B. Gohan
    	C. Piccolo
    	D. Kuririn
    	E. Yamcha
    	F. TienShinHan
    	G. Chao-zu
    	H. Vegeta
    	I. Trunks
    V. Cards
    	A. Heart Cards
    	B. Card Cards
    	C. Training Cards
    	D. Foot (?) Cards
    	E. Fight Cards
    	F. ! Cards
    VI. Tips & Tricks
    	A. Quick Level Gain (Chichi's Minigame)
            B. Quick Level Gain 2 (Kami)
    	C. Quick Level Gain 3 (Mr. Popo's Minigame)
    	D. Card Selection
    	E. Outcome Selection
    	F. Healing Houses
    	G. Party Selection Strategy
    	H. Training with Goku, Piccolo, and Gohan
    	I. Training with Vegeta
    VII. Items
    VIII. Minigames
    	A. Mr. Popo
    	B. King Kai
    	C. Chichi
    	D. Training (Piccolo, Gohan, and Goku)
    	E. Training (Vegeta)
    IX. Walkthrough
    	A. Search for the Dragonballs! (Z Fighters)
    	B. Search for the Dragonballs! (Vegeta)
    	C. Preparing for Coola (Vegeta)
    	D. Preparing for Coola (Z-Fighters)
    	E. Heavy training with Goku, Gohan, and Piccolo
    	F. Heavy training with Vegeta
    	G. Battle with Coola
    	H. Battle with the Androids
    X. Enemies
    XI. Save-State Hacking
    XII. Credits
    XIII. Contact Information
    I. Introduction
    My name's not PKT_Paladin, but it is my alias.  I use something called 
    "Emulation" to play this game.  Actually, most people who are reading 
    this FAQ are using emulation to play the game since it was never released 
    in English.  
    This FAQ originally started out to be just for tips and tricks.  Instead,
    because I thought that the size wouldn't fit the requirement for GameFAQs,
    it has grown to be much more than that, to include just about everything.
    II. Revision History
    v.98 -  A Save-State hacking section is now available so you can cheat
    	to your heart's content.  New information has been added in a
    	couple places as well.  To complete this guide once and for
    	all, I plan on playing through the game again to pick up any
    	missing information that is present in each section.
    v.95 -  I added more to every section to make this guide nearly complete!
    	The only thing that is missing now is some small pieces of information
    	that I need.  I only need to add the rest of the information on the
    	monsters, more items (if they exist), which enemies appear where, the
    	Japanese names of the enemies. 
    v0.8  - I added the information on the cards that I knew.  Some of it is
    	missing.  Also, I added the items information, which is severely
    v0.75 - This guide started out as only a Tips and Tricks guide, but I 
    	expanded it to include some of the characters too.  Be warned,
    	much character detail is missing.
    v0.7  - This is the first version of the guide.  It contains three tricks 
    	and one tip, along with the introduction, History, and Credits.  
    	I don't know if there are any other tricks than the ones I have 
    	already listed, but any submissions to pkt_paladin@yahoo.com 
    	would be appreciated.
    III. How to Play
    A. Cards
    	Almost everything in the game revolves around the set of five
    cards that you have at the bottom of the screen: minigames, battles,
    moving on the map, healing, and even sometimes events.  Here's a nice
    picture of a card with an explanation of what each part means:
    |   |           |
    | A |           |
    |___|_______    |
    |  |        |   |
    |  |        |   |
    |  |   B    |   |
    |  |        |   |
    |  |________|___|
    |          |    |
    |          |  C |
    A: Dragonball (This is more often used as a number for something such
       as comparison in a minigame)
    B: This is a symbol (It determines whether or not a character can use
       KI attacks in battle)
    C: This is a card symbol.  When you move (or in battle) usually something
       will happen.  For more information about what each symbol does, see
       the cards section.
    B. The menus
    	Since some people might not be playing the English version of the
    game, I decided to list the translations of the encountered menus 
    throughout the game.
    	When you first begin the game, this is what the menu looks like:
    |Start	                                          |
    |                                                 |
    |                                                 |
    	Start: Start a new game
    	And this is what is looks like after you have already saved
    your game at least once:
    |Retart	           Continue                      |
    |                                                |
    |Delete	                                         |
    	Restart: Start a new game
    	Continue: Continue a saved game (there are two slots for saved games)
    	Delete: Erase a saved game
    	This is what the menu looks like when you are travelling around
    on the map:
    |Move   |       |       |       |       |       |
    |       |       |       |       |       |       |
    |Menu   |       |       |       |       |       |
    |       |       |       |       |       |       |
    |Map    |       |       |       |       |       |
    	Move: Move around on the map by selecting a card
    	Menu: Opens the game menu
    	Map: Erases this window and allows you to look around the map
    	Another menu pops up when you choose menu.  This is what it is:
    |Move   |Item                   Mode	|
    |       |                               |
    |Menu   |Order                  Status  |
    |       |                               |
    |Map    |Save                   Card    |
    	Item: Use or look at you items
    	Order: Changes where each fighter is.
    	Save: Saves the game
    	Mode: Changes mode for auto-battle
    	Status: Look at the status of a character
    	Card: See the description of what each card does.
    	Here's the menu for battles:
    |Fight  |       |       |       |       |       |
    |       |       |       |       |       |       |
    |Menu   |       |       |       |       |       |
    |       |       |       |       |       |       |
    |Run    |       |       |       |       |       |
    	Fight: Attack your opponent
    	Menu: Calls a menu in order to do other actions
    	Run: Attempt to escape from battle
    	This is what it looks like when you choose menu:
    |Fight  |Item               Mode                |
    |       |                                       |
    |Menu   |Place              Status              |
    |       |                                       |
    |Run    |                                       |
    	Item: Use an item
    	Mode: Change everyone's auto-battle mode
    	Place: Change whether or not someone is in the front or back
    	Status: View the status of your characters
    |Fight|	|                                       |
    |	|                                       |
    |Auto	|                                       |
    |	|                                       |
    |Man. |	|                                       |
    	Auto: Commands are picked by the computer
    	Manual: Commands are picked by the player
    C. Moving around on the map
    	Like I said, the cards determine nearly everything, and moving
    around on the map is one of the things that is determined.  The number
    of stars on the dragonball determines how many steps you can take.  Pick
    Move (the top option) and pick a card.  After you move, you will either
    enter combat (a ! will appear next to the character) or the card will
    do something.
    D. Battling
    	Battling is rather simple.  You can either choose Fight (the top
    option), Menu (the second option), or Run (the third option).  You can 
    choose one to use if you have any to use.  If you choose to run, you
    will escape from battle if you can, and if not you will be forced to 
    fight the enemies.
    	If you select to fight (which you can't win the game without
    doing plenty of times), the top option is Auto and the second option is
    Manual.  I recommend choosing manual since you can select KI attacks.  To
    use a KI attack, select a card that is flashing when you choose a card
    for a character.  Choose that card and pick a technique to use.  If you
    choose to power up, a whole new list of techniques will appear for you
    to choose from next time you use a card with the ability for a technique.
    	Regardless of what your actions are (if they are not technique
    actions, they will be regular attacks), you will attack and effects will
    happen as a result of the Card symbol at the bottom of your card.  For
    more information about the cards and what they do, see the cards section
    of this FAQ.
    	Should you choose menu, you have four options:
    Item   Mode
    Place  Status
    	If you choose item, you will be able to use an item out of the
    list of things you have.  Place changes which members you control,
    allowing you to switch between back and front lines, mode sets the auto-
    battle mode, and status allows you to see information about your
    	After battle, you will receive experience points which increase
    the character's level and fighting abilities.
    E. Field Battling
    	After you become significantly stronger than your enemies, you
    will no longer engage in regular battling, but you will be able to watch
    little people fly around the screen fighting instead.  In this mode, you
    can choose either Auto (top option), Manual (middle option), or run (bottom
    option).  If you choose Auto, you will fight until the end of the battle.
    The same thing will happen with Manual battle, but you can select good
    cards for your fighters with Manual if you have any.  Run escapes from battle,
    should you need to.
    	After battle, you will receive experience points which increase
    the character's level and fighting abilities.
    	Author's Opinion: I think this type of battle sucks.  You don't have
    the cards to help you out and you can't see your characters' HP / KI points.
    Usually, this is when your characters die, but if they do, see the tricks
    section for help (if you are using an emulator).
    F. Minigames
    	Minigames are used to raise the levels of your characters by
    awarding them experience points.  To activate minigames, use the cards
    to move around that have litle dumbbells at the bottom corner of the
    card.  You will either get the minigame with King Kai (The blue guy with
    sun glasses), Mr. Popo (the black guy with weird looking eyes), or Chichi
    (the girl who seems extremely angry).  For information on playing these
    minigames, see the minigames section.
    G. Growing Sensu Beans
    	Up to three times in the game, you will be given the opportunity to
    grow your own Sensu beans.  here is how it is done:
    	When you choose to grow the Sensu beans, a plant will appear sprouting
    from the ground.  Press the A button as quickly as possible (multiple times)
    and make that thing grow.  You can grow up to 5 Sensu beans in one turn.  If 
    you are using an emulator, slow down the game so you can grow more Sensu beans 
    (regardless of if you grow five of them in the first 2 seconds of this 
    minigame, you can only grow a maximum of five at a time).
    H. Setting Auto-Battle options
    	This section is still incomplete, because I don't know what each auto-
    battle option actually does.  To change the options for Auto-battle, select
    a character and pick one of the four choices that appear at the bottom
    of the screen:
    Don't use   St. weak
    All-auto    Do big
    	Again, I can't be quite certain what each of these things do, but
    I am trying to figure it out.
    IV. Characters
    This section gives a little information about each playable character 
    in the game.
    NOTE: The first half of the abilities is before powering up; 
          the second part is afterwards.
    A. Goku (Fight with Frieza)
    Level 	33
    HP 	340 / 340
    KI	400 / 400
    Power up	  0
    Energy Beam	  0
    Renzoku E. D.	  0
    Energy Beam	  0
    Renzoku E.D.	100
    Mega Kamehameha 400
    B. Gohan
    Level	31
    HP	245 / 245
    KI	270 / 270
    Power up	  0
    Energy Beam	  0
    Energy Beam	  0
    Masenko		250
    C. Piccolo
    Level	31
    HP	246 / 246
    KI	280 / 280
    Power up	  0
    Makoho		  0
    Makoho 		  0
    Ray Cannon	250
    D. Kuririn
    Level	31
    HP	238 / 238
    KI	280 / 280
    Power up	  0
    Energy Beam	  0
    Kamehameha	100
    Energy Beam	  0
    Kamehameha	100
    Energy Disc	250
    Kakusan ha	200
    E. Yamcha
    Level	31
    HP	234 / 234
    KI	270 / 270
    Power up	  0
    Energy Beam	  0
    Kamehameha	100
    Energy Beam	  0
    Kamehameha	100
    Spirit Bomb	250
    F. TienShinHan
    Level	31
    HP	246 / 246
    KI	275 / 275
    Power up	  0
    Energy Beam	  0
    Split Form	100
    Energy Beam	  0
    Split Form	100
    Kikoho		250
    G. Chao-zu
    Level	31
    HP	218 / 218
    KI	256 / 256
    Power up	  0
    Energy Beam	  0
    Dodonpa		100
    Super Skill	150
    Energy Beam	  0
    Dodonpa		100
    Super Skill	150
    H. Vegeta
    Level	31
    HP	450 / 450
    KI	275 / 275
    Power up	  0
    Final Flash	250
    Energy Beam	  0
    Final Flash	250
    ???????????	400
    I. Trunks
    Level	40
    HP	486 / 486
    KI	505 / 505
    Power up	  0
    Energy Beam	  0
    Renzoku E.D. 50
    ???????????? ???
    ???????????? ???
    NOTE: As you can probably tell, the information on Trunks
          is still a little sketchy.
    V. Cards
    A. Heart Cards
    These cards have a picture of a heart in the corner.
    	Bulma: 		Restores a little bit of HP
    	Master Roshi:	Restores a little bit more HP than Bulma
    	Kami:		Completely restores HP
    	Korin:		Completely restores KI
    	Dende:		Completely restores HP and KI
    	Shenlon:	Revives one member or restores a lot of HP
    	Kame House:	Does nothing
    B. Card Cards
    These cards have a picture of a card in the corner.
    	Oolong:		Makes a copy of the selected card
    	Puar:		Raises the dragonball number of
    			every card
    	Enma:		Turns one card into a Z Card
    	Kame House:	Does nothing
    C. Training Cards
    These cards have picture of a a dumbbell in the corner.
    	Mr. Popo:	Play Mr. Popo's Minigame
    	King Kai:	Play King Kai's Minigame
    	Chichi:		Play Chichi's minigame
    	Kame House:	Does nothing
    NOTE: See Minigames section for more information
    D. Shoe Cards (?)
    These cards have a picture of a boot in the corner.
    	Grandpa:	I have no idea
    	Dr. Briefs:	Gain experience points with each step
    	Bulma's mom:	Lowers the dragonball number of
    			every card
    	Kame House:	Does nothing
    E. Fighting Cards
    	Old Man:	Paralyzes all enemies
    	Orange-haired:	Raises either attack or defense of all 
    	Namek:		Greatly raises attack of all characters
    	Kame House:	Does nothing
    F. ! Cards
    	Witch:		Gives you a new set of cards
    	Girl:		I have no idea
    	Yajirobe:	Yajirobe attacks the selected enemy
    	Frieza:		Frieza attacks the party, dealing damage
    	Porunga:	Gives you three wishes.  You can either
    			revive a part member, restore HP and KI
    			completely, transform one card into a Z
    			card, or gain experience points
    	Kame House:	Does nothing
    VI. Tips and Tricks
    This is the section that you all have been waiting for!  Here's 
    how to cheat your way right through Dragon Ball Z!
    A. Quick Level Gain
    	An emulator with the Save State and Load State function is 
    needed for this trick.
    	Here's how to cheat in this mini-game: Right before you press A 
    to take out Chichi's next card, use the Save State feature and save 
    your game at that spot.  Then, when she pulls out a card, beat it 
    (if you can), and repeat the process.  If you cannot beat her card, 
    use the Load State feature and continue at the point before she 
    even takes out her next card.  When you can't beat her card, you 
    have two options.  You can either press B to quit, or you can press 
    A to see if she will take out a different card.  She's got 5 cards 
    to choose from, which are chosen randomly, so chances are she's 
    got one of them you can beat.  My highest number of wins is 50, 
    where I got 93,000 experience points for TienShinHan who was 
    on level 39.
    B. Quick Level Gain 2
    	An emulator is not required for this trick, but it is 
    	If you look closely, when your character is about to die, 
    his face gets all messed up and he looks like he is in pain.  For 
    Gohan and Goku (possibly Piccolo and a couple others, but I can't 
    verify that), while you are almost dead (low on HP, basically), 
    use a Kami card.  For those of you playing the Japanese version, 
    Kami is the old Namek who completely restores your HP when you 
    use his card.  When you use a Kami card while one of these characters 
    are low on HP, this character will automatically level up.
    C. Quick Level Gain 3 (Mr. Popo's Minigame)
    	An emulator with the Frameskip feature is required for this 
    	To play Mr. Popo's game, you have to follow him while he flies 
    around the screen to different spots.  To do this, you have to press 
    either up, down, left, or right while he is either at the top, at the 
    bottom, to the left, or to the right.  If you follow him, he'll give 
    you experience points.
    	If your emulator can slow down the game, do it during this game 
    so you can get a perfect score.  Then, your character will be given 
    plenty of experience points.  This trick isn't as good as the one for 
    Chichi's game, and it's rare to find a good emulator that can actually 
    slow down your game, but it's good for a small boost of experience points.
    D. Card Selection
    	An emulator is not required for this trick.
    	While flying around, you may notice that you can go into houses, 
    towns, or other buildings.  Here's a nice trick that will allow you to 
    get any kind of cards you need, such as Heart Cards needed to revive 
    someone using ShenLon (The Eternal Dragon).  Use a crappy card that 
    you don't need, such as one with one dragonball on it to go into a 
    town.  Then, leave the town or building or whatever you entered.  After 
    you exit, the card you used to enter will be gone, and you will have a 
    new card.  You can repeat this process to eliminate your bad cards and 
    get good cards, such as Z cards or training cards.
    E. Outcome Selection
    	An emulator with the Save State and Load State function is needed 
    for this trick.
    	This one's really simple.  Pick any card and select the place you 
    would like to go, but before you press A to go the location you have 
    selected, use the Save State function.  Then, press A to go there.  By 
    doing this, you can change what happens to your characters, including 
    whether or not they go into a battle and which card they get if they 
    don't.  This is really useful for those who need ShenLon or Porunga to 
    revive a dead character or those that want to move without battling.  
    If you get something you don't want, just use the Load State feature 
    and you can try again.
    F. Healing Houses
    	In almost every scenario for the game, you are given the 
    opportunity to go somewhere to have someone heal you.  I suggest 
    that you use this opportunity to gain levels if you are trying to do
     so fairly.  You can fight battles until you are low on HP and then 
    return to replenish them.
    G. Party Selection Strategy
    	In the beginning of the game, you play as 6 characters.  Three 
    of these characters will be used to fight, and sometimes the other 
    three will launch an attack at the enemy before the round begins.  Most 
    people just fire some sort of energy beam at one enemy, but TienShinHan, 
    Chao-zu, and Krillyn all fire at multiple targets.  If you put these 
    three out of the battle and in the back lines, they will be able to 
    help greatly by damaging each of your opponents before the battle even 
    begins.  If you have a tendency to use KI frequently, I would suggest 
    having at least one of these characters in your front lines to control 
    their attacks upon multiple targets, because the party members in the 
    back row attack randomly.
    H. Training with Goku, Piccolo, and Gohan
    	An emulator with the Save State and Load State feature is
    required for this trick.
    	For instructions on playing this game, please see the Minigames
    	To do this trick, select two cards, select one fighter, and put
    the cursor over the second fighter you wish to choose.  Then, use the
    Save State feature to save the state, and have the two fight.  Then, two
    new cards will appear.  If one of these cards is a ZIII card, use the Load
    State feature and go back to right before the two people fought.  Do this
    until two ZIII cards do not appear.  By doing this, you have matches by
    default and you can train for as long as you would like to.
    	NOTE: I don't recommend building levels with this training game.
    Use the other three training games gained by using the Training cards
    instead, for they offer more experience points and less time is used.
    I. Training with Vegeta
    	An emulator with the Save State and Load State feature is 
    required for this trick.
    	For instructions on playing this game, please see the Minigames
    	This trick is more complicated than the other tricks because of
    the timing of your Save State function.  After you win one set of three
    cards, you will receive a message.  This is when you should save your
    state.  Then, when you get new cards play (trying to win, of course), and
    if you lose, use the Load State feature to load the state and try again.
    This will allow you to continue with minimal loss of HP and the most
    experience points gained.
    VII. Items
    	Sensu Bean:	When eaten, it restores HP and KI completely
    	Dragon Radar:   Use this to track down the Dragonballs
    	Dragonball 1:	A Dragonball with 1 star.
    	Dragonball 2: 	A Dragonball with 2 stars.
    	Dragonball 3: 	A Dragonball with 3 stars.
    	Dragonball 4: 	A Dragonball with 4 stars.
    	Dragonball 5: 	A Dragonball with 5 stars.
    	Dragonball 6: 	A Dragonball with 6 stars.
    	Dragonball 7: 	A Dragonball with 7 stars.
    	Bomb:			Capable of blowing up even the biggest mountains
    	Laxative:		A special laxative used on dinosaurs
    	Training Capsule: Give this to Vegeta so he can train under 300 G
    NOTE: There are DEFINITELY more items than this, but I am not sure yet
          what they are or what their English names are.
    VIII. Minigames
    A. Mr. Popo's Minigame
    	In the beginning of this game, you will be given information 
    about how to play the minigame.  If you can't read Japanese, and you 
    are playing the Japanese version, this could be a problem.  What you 
    have to do is follow Mr. Popo around the screen.  When he appears at 
    the top of the screen, press up.  When he appears to the left, press 
    left.  When he appears to the right, press right, and when he appears at 
    the bottom, press down.  When he is in the middle, do nothing and wait 
    until he moves to either the top, bottom, left, or right.  When you
    finish, Mr. Popo will tell you how well you did based on a percentile
    (100 is the best), and based on this number you will get experience
    	Also, for us cheaters, check the tricks section to see how to
    win this game easily.
    B. King Kai's Minigame
    	In this game, you have to match up the words.  I cannot read
    Japanese, and I am assuming that many others cannot, so I wouldn't
    recommend repeatedly playing this game to build levels.  Instead, choose
    one of the other two minigames.  Regardless of your choice, when you
    make a match of words, something hits King Kai in the head and you
    get experience points.  Because this game requires no real skill, you
    get three chances.
    C. Chichi's Minigame
    	This game is similar to the minigames in the other Dragon Ball
    Z games.  In this game, Chichi has five cards and you have five cards,
    but you cannot see Chichi's five cards.  The object is to meet or beat
    Chichi's chosen card depending on the Dragonball.  For example, if Chichi
    picks a card that has the Number 3 Dragonball, you have to pick either the
    Number 4, 5, 6, 7, or Z Dragonball to win.
    	To have Chichi draw a card, press A.  Otherwise, press B to leave
    with the amount of wins you have.  The number of wins determines how many
    experience points you gain after the game.  If you press A to have Chichi
    draw a card and you CANNOT beat it, the game is over and you leave with 0
    wins, and thus, 0 experience points.
    	If you would like to cheat, getting 50,000 or more experience points
    per round, go to to the tips and tricks section to see how it is done.
    D. Training (Piccolo, Gohan, and Goku)
    	This is an event minigame, meaning you can't trigger it with cards
    like games A, B, and C.  After a certain event in the game, you will be able
    to play this game three times.  Here's the object:  You have a row of about 7
    or 8 cards, and you have to pick two cards with matching symbols on them.  For
    those who didn't know, the only symbol that can be used to match is the one in
    the center.  For those of us who don't feel like searching, you can just pick
    one card and any matches will flash.  However, don't pick two ZIII cards 
    becauseit will end the game.
    	After you pick two matches, you select two people who will battle
    eachother and the number below their picture will increase by one.  At the end
    of the game (when you pick two ZIII cards or when you cannot make any more
    matches), depending on how many times each character fought, you will gain
    experience points.
    	See the tips and tricks section to see how to cheat in this minigame.
    E. Training (Vegeta)
    	This game is similar to blackjack.  In it, you have one card and the
    opportunity to select another until you have three.  You cannot go over 15, but
    you must get a higher number than your opponent.  The number, of course, is
    the number of stars on the dragonball which is on the star.  You play this until
    you run out of HP or you make it up to 300 Gravity.
    	By the way, you will know whether or not you won or lost by the
    expression on Vegeta's face.  If he looks surprised, then you've lost, but if
    the right side of his face smiles and his right eye moves, then you've won.
    	See the tips and tricks section to see how to cheat in this minigame.
    IX. Walkthrough
    	If you are playing the Japanese version, you probably don't know what's
    going on in the beginning of the story.  Here's what happened:
    	Gohan, Bulma, and Kuririn went to Namek to get the Dragonballs, but Frieza,
    who was more powerful than them, was there trying to get the Dragonballs.
    On top of that, Vegeta was collection the Dragonballs, too.  Vegeta teamed up
    with Gohan, Bulma, and Kuririn to get the Dragonballs to wish everyone who died
    back to life.  Then, Shenlon and Porunga brought everyone back to Earth, but
    Goku, who turned into a Super Saiyan, stayed to fight Frieza.
    	You get to play as Goku fighting Frieza.  This battle is EXTREMELY easy,
    since Goku can dodge every one of Frieza's attacks.  Do anything in the fight
    and you will win.
    	After Goku beats Frieza, he gets in his spaceship to fly back to Earth.
    Unfortunately, because he couldn't win, Frieza blew up Namek, so the Z-Fighters,
    who were back on Earth, decide to get the Dragonballs to wish their friend
    back to life.
    A. Search for the Dragonballs! (Z-Fighters)
    Enemies: Bua, Namo, Jeic, Eva, and al-dhi
    Objectives: Collect six Dragonballs
    	Since Porunga wished all of the Z-Fighers back to Earth, you get to play
    as them now.  After some talking, you'll get to control Piccolo, Gohan, 
    and Kuririn.  Yamcha, TienShinHan, and Chao-zu are all in your party, but if 
    they aren't in the front lines you don'tcontrol them in battle.  I suggest
    putting Yamcha in the front row instead of Kuririn. For more information about 
    why, check the Tips and Tricks section.
    	Since you already have a Dragon Radar, you should use it and get a good
    glimpse of the location of the Dragonballs.  Right now, you can only get three of
    them.  The first one you can get is located inside of a cave, but you there is no
    entrance to it.  
    	Whether or not you go and talk to the people in the town, there is a mine
    to the north, and that is your next destination.  It's the only cave you have
    access to in the game right now, so it shouldn't be hard to find.
    Between now and the time you are done playing as the Z-Fighters, you will fight
    in a battle (obviously).  When you do, Piccolo asks your enemies why they are here,
    since they are soldiers of Frieza.  They tell him that a new boss is giving them
    orders, and that they will kill Piccolo.  Piccolo kills that enemy instead, and
    every once in a while you will have to fight enemies after this.
    	Upon reaching the mine, you will talk to this animal who will give you some
    explosives so you can blow stuff up, just like he does.  Take these explosives, and
    with your map, locate the desert in the middle of the area you are in.  Around the
    desert, you will see a small group of mountains with an opening that you can't
    reach.  Here's what it looks like:
    ^^^^^^  ^^^^^^ A: This is the opening that you can't reach.
    ^^A ^^^^^^  ^^ B: This is the spot you need to fly to to blow an entrance.
    ^^  ^^^^^^  ^^
    ^^^^^^B ^^^^^^
    	Go to spot B with your explosives and blow an entrance into the cave.
    Whoever is leading your group will enter and get the Dragonball and then come
    back out.  Now that you have your first Dragonball, it is time to get the second
    	Southeast of this cave, you will find a house surrounded by trees with a
    dinosaur next to it.  Go to the house and talk to the man inside.  He will give
    you some herbs after complaining about the dinosaur.  Take these herbs and fly
    back to the town.
    	In the town, talk to the Pharmacist.  If you are using the japanese version,
    the phramacist is this option:
    Person     Person
    Person*    Pharmacist
    * = This person will heal you if you are weak, but he can't revive dead people.
    	The phramacist will graciously take your leaves and give you a laxative in
    return.  Take this medicine and fly back to the dinosaur.  Feed the laxative to
    the dinosaur and the Dinosaur will be cured!  Not only have you solved the herb
    grower's problem, but you have found your second dragonball (Yes, the thing eaten
    by the dinosaur that made him sick was the dragonball, and yes, they make Kuririn
    take it because he has no nose.).
    	Now that you have two Dragonballs, it is time to get the third.  An enemy
    base is in the northeast, but you can't get there because there is a guard
    blocking your entrance to it.   For some reason, you can't just kill him, but
    you can get by another way.  Visit the cave to the northwest again to pick up
    some more explosives, and then head back to the guard.  Don't talk to him, just
    go along the mountains to the south of him.  When you reach a certain spot, Tien
    will blow a hole in the mountains, distracting the guard.
    	Since the guard is distracted, you are free to enter the enemy base.
    If you don't feel confident battling a normal enemy with the cards you have just
    before entering the enemy's base, there is something you should know.  For no
    matter how long you wonder along the left side of the enemy base, you will never
    fight any enemies.  Therefore, you can use up your crappy cards standing in one
    spot until you get the good ones you need to take down any opponents.
    	Inside this base, you will have to fight an enemy (Eva).  This battle 
    is quite simple, especially if you haven't had any problems with the enemies 
    on the map.  Use normal attacks and KI attacks to easily take this guy down.
    	After defeating this enemy, you will receive four dragonballs, although
    you were only able to track one of them.  Now it is time to play as Vegeta, who's
    job is to get the last Dragonball.
    B. Search for the Dragonballs! (Vegeta)
    Enemies: Bua, Namo, Jeic, Eva, Al-dhi
    Objectives: Collect the other Dragonball
    	Up in the snowy areas of the planet, Vegeta is training, but he wants to
    go back to the Z-Fighters to see what's going on.  To get there, he has to go
    to the building to the northwest of his current location.
    You might notice the little house near Vegeta when you first gain control of
    him.  This is Korin's house, and when you go there, he will heal Vegeta
    	Although there is not that big of a difference in levels, Vegeta is a lot
    stronger than all of the Z-Fighters, so fighting one-on-one is much easier.
    However, there is only one Vegeta, so having four enemies gang up on him isn't
    going to make things easy.  Be cautious of your HP.
    	When you near the building, Vegeta feels a forcefield and decides that,
    to destroy it, he will need to destroy the two transmitters.  There is one
    to the north and one to the south.  Destroy both of them and then you can enter
    the building.
    	Upon entering, you will have to battle another one of Frieza's men.  This
    enemy is the al-dhi enemy, and as you can see by either looking up his information
    in the enemies section or by having already fought him before, you know that this
    will be an easy battle for Vegeta.  Either way, use Final Flash against
    him once or twice and he will be defeated.
    	After defeating this enemy, Vegeta will find the other Dragonball
    and he will meet up with the rest of the Z-Fighters.  He denies looking for
    the Dragonballs and gives it to them.  Afterwards, he flies away.  Your team
    returns to the Capsule Corporation.  Dende will call Porunga,
    so you get two wishes.  I know you might think you should get three, but Dende
    wishes the Nameks to a new planet, so one of your wishes is already used.  You
    can either raise the level of a fighter by one or you can grow Sensu beans.
    The top option is to grow Sensu beans.  For more information on growing Sensu
    beans, see the How to Play section of this FAQ.
    	Now that you have summoned the dragon, King Kai contacts you with bad news.
    Frieza and his father are on their way to Earth, you go to meet them to battle
    them immediately.  There is no way possible that you are going to be able to
    defeat Frieza, so just try and keep all of your character alive.  After getting
    beaten horribly for a couple rounds, a mysterious person shows up and kills
    Frieza and King Cold.
    	After this, Goku shows up and speaks with the stranger.  It turns out that
    his name is Trunks and he is the son of Vegeta and Bulma.  He tells Goku that,
    in the future, where hs is from, everyone dies because of the Androids.  The
    reason Goku couldn't beat them is because he suffered from a heart virus and
    died.  Luckily, in the future there is a cure for this virus, and Trunks gives
    it to Goku.  Also, Trunks tells Goku that Coola, Frieza's brother, is heading
    to Earth to get the Dragonballs for immortality (of course).
    	You will then see Coola flying around in space.  He orders to prepare to
    land on Earth to get the Dragonballs, but since he cannot find them himself,
    he decides to abduct Bulma.
    	Vegeta, who is training in the desert, decides to go to Dr. Briefs for
    help.  He remember that since Goku was training in a Gravity machine, he 
    should too, so he orders that Dr. Briefs builds him a machine to allow him
    to train under 300 Gravity.  He finds out that Bulma has been kidnapped and
    unwillingly goes to her rescue.
    C. Preparing for Coola (Vegeta)
    Enemies: ???
    Objectives: Find Bulma
    	You get to control Vegeta now, who is in a field.  You can go three
    places.  If you go into the white and blue house, you can train with King
    Kai.  If you go to the brown house to the south, you can be healed by Korin.
    Otherwise, talk to the guard to the northeast who is blocking you.  The guard
    is actually the enemy dz.-, who you must defeat to continue.
    	Of course, this enemy is more difficult than any of the other ones that
    you fought.  However, the enemy is easily defeated with the Final Flash 
    technique, so be sure you can use it before the fight.  If not, Vegeta can 
    still take the enemy out by himself.
    	After defeating this guard, you must go to the building to the northwest.
    To the right of the building, you can move freely without battling any enemies
    to train with training cards, to heal, or just to get the cards that have
    Vegeta's symbol on them.  I recommend you do so so that you stand a chance
    in the difficult fight that is next.  You must enter the building and fight
    the enemy ,.zhi, the red lizard.  Since he's got 800 HP, it's going to be
    a little difficult to take him out, but with strong attacks and by using
    healing cards (heart cards), you can defeat him.
    	After defeating this enemy, Vegeta returns to Dr. Briefs who has the
    machine ready waiting for him.  You won't train in it yet, but you will play
    as the Z-Fighters now.
    D. Preparing for Coola (Z-Fighters)
    Enemies: jeic, al-hdi, Eva, S'-y, z-^, nu-hi
    Objectives: Save people and rescue Bulma
    	As the Z-Fighters, you will talk to Dr. Briefs.  He will give you some
    item from the Capsule Corp. and you will be off to help everyone in the houses
    around this area.  First, go to the house to the east of your location.  You
    will talk to a guy who refuses to let you pass to get to the building that
    you need to go to, so you might as well help everyone else to see if he will
    change his mind.
    	Go to all of the houses in the area (there are three of them) and defeat
    the enemies that are inside.  Inside each house is the enemy Eva, one that
    you have easily defeated before, so go inside the houses and beat them.  After all
    three of the houses have been restored to normal and the enemies removed from
    each of them, return to the house in the southeast and the guy will let you pass.
    Actually, if you stop in his house he will heal you.
    	Further down this path, you will have to battle the hardest enemy thus far
    in ths game, e">->.  Though the name doesn't make sense, I strongly suggest that
    you are prepared for this battle, having a high enough level for victory and good
    enough cards to deal good attacks.  Each time this guy hit one of my party members,
    he kill him, so you can see why you would need to kill this guy quickly.  Of course,
    you could always cheat to get the best healing (like Porunga) or try to paralyze
    him every round with the Namek card.
    	After winning, go further south into the building.  Inside, you will find
    Vegeta and Bulma.  Give the capsule to Vegeta so he can use it to train under
    300 Gravity and you will now have control over Piccolo, Gohan, and Goku.
    E. Heavy training to prepare (Goku, Gohan, and Piccolo)
    	You get to play the training minigame with Goku, Gohan, and Piccolo now.  For
    information on how to play this minigame, please see the minigame section.
    F. Heavy training to prepare (Vegeta)
    	Vegeta finally gets to train under 300 Gravity!  For information about how to
    play this minigame, please see the minigame section.
    G. The battle with Coola
    Enemies: dz.-, v-s, alF5x*-
    Objectives: Defeat Coola
    	After all of this training, you gain control of Goku, Gohan, and Piccolo.
    I recommend building your levels up to level 49, and if you don't, go find the
    Dragonballs.  If you find the Dragonballs, your power will be maximized and you
    will be on level 50.  Although you can get to level 50 without the Dragonballs,
    it is much more difficult because you need about 400,000 experience points to 
    go up a level after level 49.  Whichever you choose, you have no choice about
    what you do next.
    	After either building levels or getting the Dragonballs, go to Coola's
    spaceship.  It is located in the southwest, and it is not very hard to find
    since the color contrasts with the background.  Once you get there and enter,
    you will meet up with Yamcha, Kuririn, Chao-zu, and TienShinHan.  Coola will
    send a henchman at you, who's English name is enilen.  He's pretty difficult,
    but not as difficult as Coola will be.  Be sure to transform into a Super
    Saiyan and use the Mega Kamehameha.  Charge up and use powerful moves with
    Gohan and Piccolo to take this guy out as quickly as possible.
    	After the battle, Vegeta will join up with a new power.  He also can
    become a Super Saiyan!  Use this to your advantage to battle Coola.  With
    two Super Saiyans, Coola gets a little worried.  Use the Super Saiyan
    abilities to bring him down.  The Mega Kamehameha works really well along
    with either the Masenko or the Ray Cannon.  You cannot control Vegeta, but
    I suggest putting him up front because he can take hits without taking much
    damage and deal a lot of damage easily.
    H. Battle with the Androids
    	Sure, you beat Coola.  Pat yourself on the back, but look out, he
    transforms into a stronger form.  This form is a little harder, but if you
    use the same strategy as you did with the first Coola, you will win.
    	After your hard-earned victory, the gang will congratulate Vegeta
    on his ability to become a Super Saiyan.  Then, Yajirobe will appear and
    allow you to grow some Sensu beans.  Grow the most you possibly can by
    pressing the A button repeatedly.  For more information, see the how to
    play section of this FAQ.
    	Yajirobe's vehicle explodes, so you have to go investigate.  You are
    broken into three groups, and everyone is alive and well.  Goku, on the other
    hand, has come down with a heart disease.  This only happens sometimes.  When
    you are approached by someone, they tell you where the Androids are destroying
    the cities, but since if can't read Japanese, and if you are using the English
    translations this part isn't translated, I'll tell you the exact location.  Go
    to the cave entrance in the bottom left-hand corner.  Then, go 23 spaces to the
    north and 3 spaces to the west (Thanks to Vejita for the hint).  Be sure to keep
    all of your characters together to they can all get into the fight at once.
    	Use your strongest attacks to kill Android 19.  If Goku gets the heart
    virus, he won't be able to help you, and you will have to take him out by
    yourself.  Vegeta also appears to help you in this battle, so with all of your
    Z-Fighters available, I recommend using Vegeta, Piccolo, and Gohan.  If you
    followed my advice, all of them will be at level 49 and they will be able to
    live long enough to survive one attack from the Android.  Cheat if you must,
    but be sure to heal whenever possible to make sure you live to fight 17, 18,
    and 16.
    	After this battle, you will chase 20, who flees, to his cave.  He will
    activate Androids 17 and 18.  Since those two don't feel like obeying Dr. Gero,
    who turns out to be Android 20, they kill him for you and unleash 16.  Then, 
    you follow them to the east and battle 17 and 18.
    	Like usual, be sure to use your strongest attacks.  I don't recommend using
    Trunks in this battle because the Androids can kill him in one hit.  When both
    of these Androids have been killed, everyone will be at leevl 49 or 50 beacause
    you win 400,000 experience points.  Then, you will have to fight Android 16.  He
    isn't much more difficult than the other two, but still be cautious about him.
    After you win, you will get 220,000 experience points and everyone will be at their
    maximum level.
    	After this fight, everyone will be at peace.  Piccolo returns with Kami to
    Kami's lookout, but unfortunately, he senses a high power level that he is not
    powerful enough to destroy.  He merges with Kami and flies off to find Cell, the
    most powerful being in the universe.  Have a battle with him and you will easily
    win; if that is what you wish to call it.  When Cell gets to around 350 HP, the
    match is a draw, and he tries to absorb 17 and 18.  This then foreshadows the 
    television series, and since Cell now has the ability to absorb the two Androids,
    becoming (again) the most powerful being in the universe, will the Z-Fighters
    be able to take him down?  Congratulations, you've beaten the game!
    X. Enemies
    These are the enemies you fight in Dragonball Z.  This list is still incomplete,
    but I am working on completing it.  The name is taken from the English
    translation, but I have provided a description so you can identify them.  If
    you can't identify them, they all have different HP, so you'll know which
    enemy you are up against.
    	Enemy Name | Hit Points | Experience Points | Description
    	Bua        |        190 |               300 | Red scouter + Red Background
    	Namo       |        200 |               300 | Blue scouter + Blue hair +
    	           |            |                   | Blue Background
    	Jeic       |        310 |               400 | Blue face + Blue Background
    	           |            |                   | + Green Eyes
    	Eva        |        320 |               700 | Orange Scouter + Blue Helmet
    	Al-dhi     |        305 |               600 | Blue lizard
    	dz.-       |        420 |              1000 | A lizard that is green or red
    	en-'	   |	  ???   |		??? | ?????????????
    	c-z	   |        ??? |               300 | ?????????????
    	laiae>-    |	  ???	|		??? | ?????????????
    	,.zhi	   |	  800   |	        ??? | Red lizard
    	z-^	   |	  375   |	       1200 | Looks like Bua but is green
    	s"-y       |	  380   |		800 | Looks like Namo w/ red hair
    	nu-hi      |	  320   |	       1000 | Purple; looks like a snake
    	e">->	   |	  980   |	      16000 | Looks like Eva w/ green face
    	v-s	   |        ??? |              2000 | ?????????????
    	alF5x*-    |        ??? |              1400 | ?????????????
    	enilen     |        950 |             10000 | Blue with yellow hair
    	Coola      |        950 |               N/A | Looks like Frieza
    	Coola 2    |        999 |             86000 | You'll know when you see him
    	Android 19 |        999 |             20000 | Fat and white
    	Android 17 |        999 |            200000 | Black hair - resembles human
    	Android 18 |        999 |            200000 | White hair - resembles human
    	Android 16 |        999 |            220000 | Orange hair -resembles human
    	Cell	   |        999 |               N/A | Green bug-like thing
    XI. Save-State Hacking
    	What is Save-State hacking, you ask?  Well, if you are using an
    emulator, and you have a Hex Editor (please don't ask how to get either
    of them, go to download.com for the Hex Editor, and if you don't have
    an emulator to play this game, then don't even worry about this section.)
    	Once you have a hex editor, open it with your save state and go 
    to the address listed.  Then, change the value according to what you want 
    to go there.
    Goku's Offsets
    400 - Sprite
    402 - Current HP
    403 - Current HP
    404 - Current KI
    405 - Current KI
    406 - Current Exp
    407 - Current Exp
    Piccolo's Offsets
    418 - Sprite
    41A - Current HP
    41B - Current HP
    41C - Current KI
    41D - Current KI
    41E - Current Exp
    41F - Current Exp
    Vegeta's Offsets
    430 - Sprite
    432 - Current HP
    433 - Current HP
    434 - Current KI
    435 - Current KI
    436 - Current Exp
    437 - Current Exp
    Gohan's Offsets
    448 - Sprite
    44A - Current HP
    44B - Current HP
    44C - Current KI
    44D - Current KI
    44E - Current Exp
    44F - Current Exp
    Kuririn's Offsets
    460 - Sprite
    462 - Current HP
    463 - Current HP
    464 - Current KI
    465 - Current KI
    466 - Current Exp
    467 - Current Exp
    Yamcha's Offsets
    478 - Sprite
    47A - Current HP
    47B - Current HP
    47C - Current KI
    47D - Current KI
    47E - Current Exp
    47F - Current Exp
    TenShinHan's Offsets
    478 - Sprite
    47A - Current HP
    47B - Current HP
    47C - Current KI
    47D - Current KI
    47E - Current Exp
    47F - Current Exp
    Chao-zu's Offsets
    4A8 - Sprite
    4AA - Current HP
    4AB - Current HP
    4AC - Current KI
    4AD - Current KI
    4AE - Current Exp
    4AF - Current Exp
    Trunks' Offsets
    4A8 - Sprite
    4AA - Current HP
    4AB - Current HP
    4AC - Current KI
    4AD - Current KI
    4AE - Current Exp
    4AF - Current Exp
    Sprite Modification Digits
    01 - Goku
    02 - Piccolo
    03 - Vegeta
    04 - Gohan
    05 - Kuririn
    06 - Yamcha
    07 - TenShinHan
    08 - Chao-zu
    09 - Super Saiyan Goku
    0A - Super Saiyan Vegeta
    0B - Super Saiyan Trunks
    If you want to cheat to save-state hacking's maximum potential, you can
    change all of the values to FF which is 255.
    XII. Credits
    1. Vegita: 	 He wrote a walkthrough for Dragon Ball Z 3 that helped me 
    		 out when I played the Japanese version.  I can't read 
    		 Japanese, so you could understand why I would need help 
    		 playing a game that isn't in my language.
    2. Vincent:	 Vincent, who made the DBZ Translation page at 	
    		 http://http://www.dbztranslation.f2s.com/ , translated Dragon 
    		 Ball Z 3 up to 70%.  I helped him out a little bit with the 
    		 translation by translating what the cards do, but it was a 
    		 little obvious what some of the cards did, so most of 
    		 the credit belongs to him.
    3. SSJTenShinHan:He found the offsets to hack the sprites for the characters,
    		 and from there I found the location of the values to hack
    		 the digits to change the stats for the characters.  Much
    		 thanks goes out to him for that.
    XIII. Contact Information
    If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
    Since there are a few things that I have yet to know that you might know, 
    I would appreciate any submissions (you will be given credit, of course) 
    to help further develop this FAQ.  Please submit any questions so I can
    answer them for you and anyone else who reads this FAQ.
    This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
    not use this guide without permission or take direct information from 
    it.  Doing that is illegal.  I am in no way affiliated with the makers
    of Dragon Ball Z 3.

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