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    FAQ/Walkthrough by Alexander S

    Version: 5.0 | Updated: 11/05/02 | Printable Version | Search This Guide

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    Clu Clu Land
    FAQ/Walkthrough
    By Alexander Slutsker
     (AKA Sasha Slutsker)
    Last Updated: 11/5/02
    Version 5.0
    Send Questions and Comments to: 
    Sasha@thegnn.com
    
    Table of Contents: 
     
    I. Introduction
    II. Version History
    III. How to get Clu Clu Land
    IV. Controls
    V. General Strategies
    VI. Level by level Strategies
    VII. Points
    VIII. Credits
    IX. Legal Info
    
    --------------------------------------------------------
    ////    I. Introduction                           \\\\\\
    --------------------------------------------------------
    
    Clu Clu Land is a game that was published by Nintendo and released for 
    the NES in 1984. It is a very fun action game that can be difficult to 
    master. That is what this FAQ is for. It is meant to help people who 
    are stuck in Clu Clu Land.
    
    --------------------------------------------------------
    ////    II. Version History                       \\\\\\
    --------------------------------------------------------
    
    Version 4.5 (?? KB) 11/5/02
    
    Did the final map for Level 5. THE LAST UPDATE!
    
    
    
    
    
    
    
    Version 4.5 (?? KB) 10/21/02
    
    I'm not sure why this was given a half circle. I added a little bit to 
    some of the sections and this SHOULD be a full circle now.
    
    
    
    
    
    Version 4.0 (19 KB) 10/20/02
    
    I finally completed this FAQ. All the levels are in including the bonus 
    level. Any updates from now on will all be minor updates. (I also 
    changed my contributor name to Alexander Slutsker.)
    
    
    
    
    Version 3.5 (16 KB) 10/15/02
    
    Added "/Walkthrough" to the FAQ itself (even though it had 
    "/Walkthrough" on GameFAQs since Version 2.0) Added to the points and 
    General Strategies (Chris Ingersoll reminded me of a bunch.) Expect 
    more levels in Version 4.0.
    
    
    
    
    Version 3.0 (14 KB) 10/9/02
    
    Proofread the entire FAQ and fixed a bunch of errors. Added a  few 
    controls.
    
    
    
    
    Version 2.5 (14 KB) 10/8/02
    
    Added a few more "Point Values." Added two more levels. Changed Version 
    History format. (This one is much better.) 
    
    
    
    
    Version 2.0 (11 KB) 10/7/02
    
    Major Update. Changed "Strategies to "General strategies" and added 
    Sections VI and VII. (9 Sections)
    
    
    
    
    Version 1.5 (7 KB) 10/5/02
    
    Updated Legal Info. Fixed a few spelling errors. Went into more detail 
    on some sections. (7 Sections)
    
    
    
    
    Version 1.0 (7 KB) 10/5/02
    
    Started FAQ. (7 Sections)
    
    --------------------------------------------------------
    ////    III. How to Get Clu Clu Land              \\\\\\
    --------------------------------------------------------
    
    It is possible to play Clu Clu Land without an NES (I'm not talking 
    about Emulators.) This is made possible with the Gamecube and GBA.
    
    1. Get an NES. Buy Clu Clu Land
    
    You can get an NES at Funcoland and the game is probably there too. If 
    you shop around, you'll find it. It isn't THAT rare.
    
    2. On the Gamecube, With Animal Crossing.
    
    If you buy Animal Crossing, you will get a memory card. This memory 
    card will have two of the eight "common" NES games. If one of them is 
    not Clu Clu Land, there are many ways to get Clu Clu Land. You can 
    trade for it. (Check Animal Crossing's Trading FAQ to see how that 
    works.) You can also try to get it in the raffle or buy it at Crazy 
    Redds. After that, drop the game in your house and begin playing it!
    
    --------------------------------------------------------
    ////    IV. Controls                              \\\\\\
    -------------------------------------------------------- 
    
    I split this into two sections. One is for the NES/Gameboy Advance and 
    the other is for the Gamecube.
    
    
    Both
    
    < Move Left
    > Move Right
    V Move Down
    n Move Up
    
    Those symbols might be pretty bad, but you get the point. One thing 
    that is pretty difficult is turning. 
    
     [   ]
     [   ]
     [   ]
     [ A ]
    
    D>>0>>>C>>>   
     [ B ]
     [   ]
    
    The O represents you. The ">"'s represent the direction you are moving 
    in. From here, you can got to A and B, by pressing up/down. You will go 
    to C if you do nothing. You can NOT go to D from here. But there still 
    is a way...
    
     [   ]     ]
     [   ]     ]
     [   ]     ]
     [ A ]     ]
               ]
    D>>0>>>>>>C] 
     [ B ]     ]
     [   ]     ]
    
    If you keep going and hit C you will magically turn around! Any time 
    you hit a wall you turn and the direction you were coming from. This is 
    what happens.
    
     [   ]     ]
     [   ]     ]
     [   ]     ]
     [ A ]     ]
               ]
    D>>0>>>>>>C] 
     [ B ]     ]
     [   ]     ]
     
    You hit C (the wall.)
    
     [   ]     ]
     [   ]     ]
     [   ]     ]
     [ A ]     ]
               ]
    D<<<<<<<O<C] 
     [ B ]     ]
     [   ]     ]
    
    These are the basics of the controls.
    
    NES 
    
    A - Shoot bar
    Start - Pause/Select
    
    That's about it. I'll get into shooting during the Strategy section.
    
    Gamecube
    
    A - Shoot bar
    B - Shoot bar
    Start - Pause/Select
    Y - Pause
    Z + R + L - Exit the game
    
    --------------------------------------------------------
    ////    V. General Strategies                             \\\\\\
    --------------------------------------------------------
    
    All the General Strategies refer to Level 1. Please check Section VI 
    for Level by Level Strategies.
    
    This is what the field looks like.
    
       -------------------------------------
      [                                     ] 
      [  .  .  .  .  .  .  .  .  .  .  .  . ] 
     --                                      --
    [ B  .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                   ---                   ]
    [    .  .  .  .  . [ A ]  .  .  .  .  .   ]
    [                   ---                   ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    --   .  .  .  .  .  .  .  .  .  .  .  . --
      [                                    ]
      [  .  .  .  .  .  .  .  .  .  .  .  .]  
      --------------------------------------
    
    Note: There are less dots in the real game.
    
    You start the game at B. See A? The enemies come out of A. If you go 
    into A you die. There are two enemies on the first level. Here they 
    are!
    
       -------------------------------------
      [                                     ] 
      [  .  .  .  .  .  .  .  .  .  .  .  . ] 
     --                                      --
    [ B  .  .  .  . D .  .  .  .  .  .  .  .   ]
    [                          C              ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [           C       ---                   ]
    [    .  .  .  .  . [ A ]  .  .  .  .  .   ]
    [                   ---                   ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    --   .  .  .  .  .  .  .  .  .  .  .  . --
      [                                    ]
      [  .  .  .  .  .  .  .  .  .  .  .  .]  
      --------------------------------------
    
    The enemies will come out and start wandering about the stage. (The 
    enemies are "C.") What do you use to stop them. Coins, obviously! If 
    you ride around the stage you will find coins. All you have to do is 
    ride through an area like D. (In between two dots.) They are located 
    around the perimeter and they change every time you play. Here is an 
    example of how it can look.
    
       -------------------------------------
      [                                     ] 
      [  .  .  .  .  .  .  .  .  .  .  .  . ] 
     --                                      --
    [    .  .  .  .  .  .  .  .  .  .  .  .    ]
    [      ---------]        C   C             ]
    [    . [ .  .  .] .  .  .  .  .  .  .  .   ]
    [      [        ----------------------     ]
    [    . [ .  .  .  .  .  .  .  .  .  .]  .  ]
    [      [             ---             ]     ]
    [    . [ .  .  .  . [   ]  .  .  .  .]  .  ]
    [      [             ---             ]     ]
    [    . [ .  .  .  .  .  .  .  .  .  .]  .  ]
    [      [                             ]     ]
    [    . [ .  .  .  .  .  .  .  .  .  .]  .  ]
    [      [                             ]     ]
    --   . [ .  .  .  .  .  .  .  .  .  .]  . --
      [    -----------------------------     ]
      [  .  .  .  .  .  .  .  .  .  .  .  .  ]  
      ---------------------------------------
    
    You can move through the coins but the enemies can't! Once you get all 
    of them, you win the level!
    
    You can also find fruit in the game. Fruit is very important, as it 
    gives you points. Another thing you can do is SHOOTING! When you shoot, 
    a bar comes out and moves forward. (You shoot with A as mentioned in 
    the controls section.) This bar can immobilize an enemy. It is very 
    useful. When an enemy is immobilized, you can run it into a wall and 
    get points. Shooting is a very important technique you will have to use 
    regularly.
    
    Another thing to remember, is that you start out with only 5 lives. If 
    you hit an enemy you will go back to B (check the first two diagrams) 
    and have to start over. You will also lose one life. If you lose all 
    your lives you will get a Game Over. Use your lives carefully! You will 
    also be timed, but that really is not a problem.
    
    
    
    Sometimes, instead of finding a coin you will find a trampoline.
    
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [         l                               ]
    [    .  .   .  .  .  .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    
    l = trampoline
     
    Basically, what will happen is you will hit it and be propelled in the 
    other direction. What is even worse is... THE TRAP
    
    The trap is very bad and will kill you.
    
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [         l l                             ]
    [    .  .   .  .  .  .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    
    l = trampoline
    
    If you go between the two trampolines and turn you will be trapped and 
    have to wait until you die. (It is so sad, isn't it.)
    
    
    
    --------------------------------------------------------
    ////    VI. Level by Level Strategies             \\\\\\
    --------------------------------------------------------
    
    This section covers who to go about beating each individual level. This 
    is the most important part of the FAQ.
    
    A = Portal for enemies
    B = Starting Point
    C = Enemies
    D = 2 Player Start
    E = Transport to other E
    F = Transport to other F
    -- = Permanent trampoline
    
    Level 1 -
     
    This level is the same level covered in the "General Strategies" 
    section.
       -------------------------------------
      [                                     ] 
      [  .  .  .  .  .  .  .  .  .  .  .  . ] 
     --                                      --
    [ B  .  .  .  .   .  .  .  .  .  . .  . D ]
    [                          C              ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [           C                             ]
    [    .  .  .  .  .   A    .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    --   .  .  .  .  .  .  .  .  .  .  .  . --
      [                                    ]
      [  .  .  .  .  .  .  .  .  .  .  .  .]  
      --------------------------------------
    
    This level is very easy. The enemies are slow and you can easily get 
    the coin pattern.
    
    
    Level 2-
       -------------------------------------
      [               B                     ] 
      [  .  .  .  .  .  .  .  .  .  .  .  . ] 
     --                                      --
    [    .  .  .  .   .  .  .  .  .  .  .  .  ]
    [           C                             ]
    [    .  .  .   .  .  .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .  .   .  .  .  .  .  .  .  .  ]
    [                            C            ]
    [    .  .  .  .  .   .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .  .  .   .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    --   .  .  A  .  .  .  .  .  .  A  .  . --
      [                                    ]
      [  .  .  .  .  .D .  .  .  .  .  .  .]  
      --------------------------------------
     
    This level gets a little harder. Everyone speeds up and the coin 
    patterns get more complex. They are no longer 100% in-tact coin 
    patterns. However, it is not THAT hard. I am sure you can do it.
    
    
    Level 3-
    ----------------       --------------------
    [               [     ]          C        ] 
    [    .  .  .    [     ]   .  .  .  .  .   ] 
    [               ------                    ]
    [    .  .  .  .   B  .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .   .  .  .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .  .   .  .  .  .  .  .  .  .  ]
    [          A                A             ]
    [    .  .  .  .  .   .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .  .  .   .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                  D                      ]
    [    .  .  .  .   -----  .   .  .  .  .   ]
    [     C          [     ]                  ]
    [    .  .  .  .  [     ]  .  .  .  .  .   ]  
    -----------------      --------------------
    
    Everyone starts moving faster, but not THAT much. The basic level 
    structure has changed, but this is NOT that hard. You should be pretty 
    good at this point and nothing really hard happens until...
    
    
    Level 4 -
    
    ----------------       --------------------
                   B[     ]D         C          
    E    .  .  .    [     ]   .  .  .  .  .   E 
                    ------                     
    [    .  .  .  .      .  .  .  .  .  .  .  ]
    [                                         ]
    [    .  .  .   .  .  .  .  .  .  .  .  .  ]
     --[ A                               A --
       [ .  .  .  .   .  .  .  .  .  .  .  ]  
       [                                   ]   
       [ .  .  .  .  .   .  .  .  .  .  .  ]   
     --[                                    --   
    [    .  .  .  .  .   .  .  .  .  .  .     ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
         .  .  .  .   -----  .   .  .  .  .   
    F     C        A [     ]A                 F
         .  .  .  .  [     ]  .  .  .  .  .     
    -----------------      --------------------
    
    The E's and F's you see are not mistakes. If you go through an E/F you 
    appear at the other E/F. This makes the it impossible to get stuck in a 
    corner. (Not that that happens a lot.) The level design changes quite a 
    bit this time, but it isn't THAT astonishing. However, everything is 
    kicked up a notch this time around. The enemies are faster, you go 
    faster, coin patterns are harder, and other similar things. Good luck!
    
    Level 5 -
    
          ----------       ------------
          ]        B[     ]D          ]          
          ] .  .    [     ]   .  .    ]    
          ]         ------            ]         
    ______] .  .  .      .  .  .  .   ]_______  
                                              
            .  .  .  .  .  .  .  .  .  .  .  
                                         
            .  .  .  .  .  .  .  .  .  .    
    E    --  A     A      A     A   --      E 
            .  .  .  .  .  .  .  .  .  .     
             
            .  .  .  .  .  .  .  .  .  .     
    ______                            ________        
          ] .  .  .  .  .  .  .  .  . ]   
          ]                           ]        
          ] .  .  .   -----  .   .  . ]   
          ]        A [     ]A         ]        
          ] .  .  .  [     ]  .  .  . ]     
          ------------      -----------
    
    Level 5 basically takes everything to the max. You go SUPER fast. The 
    enemies are plentiful and the speed everything moves is 
    incomprehensible. This level will always be known for being the one 
    before the bonus level and it really is quite difficult. Good Luck!
    
    Bonus Level -
       -------------------------------------
      [                                     ] 
      [  .  .  .  .  .  .  .  .  .  .  .  . ] 
     --                                      --
    [    .  .  .  .   .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                    B                    ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                   ---                   ]
    [    .  .  .  .  . [ A ]  .  .  .  .  .   ]
    [                   ---                   ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    [    .  .  .  .  .  .  .  .  .  .  .  .   ]
    [                                         ]
    --   .  .  .  .  .  .  .  .  .  .  .  . --
      [                                    ]
      [  .  .  .  .  .  .  .  .  .  .  .  .]  
      --------------------------------------
    
    There are no enemies for this level. There are special diamond things 
    everywhere in the area. The object is to merely get as many of these as 
    you can before time runs out. (You have 200 time units.) This level is 
    merely for points and to give you a break before you get back to work
    
    
    AFTER THE BONUS LEVEL 
    //\\//\\//\\//\\//\\
    
    After the Bonus level, you go back to Level 1, but the enemies are 
    faster and tougher. The game never end, it just gets harder and harder. 
    All I can really say is: Good Luck. Follow all the strategies in this 
    FAQ and you will have a much easier time going on. 
     
    --------------------------------------------------------
    ////    VII. Points                               \\\\\\
    --------------------------------------------------------
    
    This section is going to tell you the point values for everything. 
    Please submit points!
    
    Coins           - 100  points each
    Enemies         - 500  points
    Pineapple       - 600  points
    Green Thing     - 800  points
    Apple           - 800  points
    Banana's        - 800  points
    Money           - 1500 points
    
    White Flag      - One life
    Clock           - Freezes Enemies
    
    Please submit point values! (I will give you full credit.)
    
    --------------------------------------------------------
    ////    VIII. Credits                             \\\\\\
    --------------------------------------------------------
    
    Chris Ingersoll - Reminded me of two items, the trampoline, and the way 
    "A" kills you
    
    Nintendofan100 - Told me the correct layout for a level.
    
    I appreciate anyone willing to help me with my FAQ.
    
    Sasha@thegnn.com
    
    I would like to thank:
    God, My parents and friends, GameFAQs, and Nintendo.
    
    --------------------------------------------------------
    ////    IX. Legal Info                            \\\\\\
    --------------------------------------------------------
    
    This FAQ is Copyright 2002 Sasha Slutsker
    
    It is currently on: 
     
    http://www.thegnn.com
    http://www.gamefaqs.com
    
    If you want it on your site please contact me. If you put it on your 
    site without contacting me I WILL sue. Also, this FAQ may not be sold.