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    FAQ/Walkthrough by Pseudonym

    Version: 1.01 | Updated: 11/03/04 | Search Guide | Bookmark Guide

                                 Contra FAQ/Walkthrough
                                  For the Nintendo NES
                                  Written by Pseudonym
                                     Version 1.01
                               Email: shdwswrm@hotmail.com
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    Revision History
    Game Basics
    End of File
    Revision History
    Version 2.00
    July 4th, 2004
    Rewrote a few sections and shuffled some stuff around.
    This document is licensed for public use according to the GNU Free
    Documentation License. If you'll read the license, you'll see that it allows
    for inclusion within another work, provided that the other work in turn
    maintains the license.
    Some key parts of the license:
    This license applies to any manual or other work, in any medium, that contains
    a notice placed by the copyright holder saying it can be distributed under the
    terms of this license. Such a notice grants a world-wide, royalty-free license,
    unlimited in duration, to use that work under the conditions stated herein. The
    "document", below, refers to any such manual or work. Any member of the public
    is a licensee, and is addressed as "you". You accept the license if you copy,
    modify or distribute the work in a way requiring permission under copyright law.
    A "modified version" of the document means any work containing the
    document or a portion of it, either copied verbatim, or with modifications
    and/or translated into another language. You may copy and distribute a modified
    version of the document under the conditions of sections 2 and 3 above,
    provided that you release the modified version under precisely this License,
    with the modified version filling the role of the document, thus licensing
    distribution and modification of the modified version to whoever possesses a
    copy of it.
    To summarize, you may use my guide in part or whole, without any additional
    permission from me, except for the bottom examples, provided that the resulting
    guide is similarly released under the GNU FDL. If this is a major problem for
    you, I would be happy to give you separate permission to use parts of the
    guide, provided that I am given credit and a link to my guide is provided. I
    expressly forbid this guide being used in a direct way to gain money for
    themselves. Thanks.
    This document is copyright 2004 Tim Courchene aka Pseudonym.
    Story from the Contra manual:
    In 1957 a large object from outer space crashed into Earth's Amazon basin, near
    the ruins of a lost Mayan civilization. Scientists worldwide heralded the
    incident as a trivial cosmic occurrence, and thus the collision was soon
    forgotten. Now thirty years later, rumors of an evil force have swept into the
    Pentagon's front office and tales from frightened villagers of a hideous being
    with an army of alien henchmen are sending chills down the spines of top
    military brass. Unwilling to upset current political stability, an all-out
    assault on the region has been overruled and instead, two of America's most
    cunning, courageous and ruthless soldiers from the Special Forces elite
    commando squad have been selected to seek out and destroy these alien intruders.
    Congratulations, pal, you're one of the chosen. But before you take pride in
    being the best, be warned. Youíre about to come face to face against Red
    Falcon, the cruelest life-form in the galaxy. He arrived on Earth thirty years
    ago (that is six months time in an alien's life) to establish a foothold from
    which he will attempt to conquer our world and then use it as a stepping stone
    toward his ultimate fiendish goal: domination of the universe. Needless to say,
    playing hero won't be easy. But you have no choice - you must be a hero.
    Because if you fail, life as we know it will cease to exist, and the vile Red
    Falcon will rule forever. If you succeed, well...it doesn't matter, because I
    doubt you will...
    In 1989, Konami released what is today an absolute NES classic, Contra. It has
    a few rough edges, but the game play speaks for it's self. It isn't
    "toss-the-controller-against-the-wall" difficult, nor is it easy, it actually
    has a good balance of difficulty that doesn't have very many cheap points that
    require a good deal of luck - this game is all about skill... and memorization,
    well, mostly skill. The North American version of Contra isnít the only version
    around. The original Japanese version was named Gryzor and renamed to Contra
    when it appeared in North America. The European version was named Probotector
    and changed the human heroes into robots for some reason.
    Gryzor also have many graphical and sound improvements over Contra. For
    example, the title screen in Gryzor was animated and the screen between stages
    resembles the scrolling map in Ghosts Ďn Ghouls. Many of the stages also had
    improved or animated sections that enhanced the game play. But enough about
    that, this guide will attempt to walk you through the game, with as little
    deaths as possible. It was written for both beginners and veterans alike, so
    that there's little confusion. Well, that's it, and I hope this guide's
    helpful. I'll fix that as soon as possible.
    Game Basics
    Player Options
    Single Player: This option is self explanatory. Youíll play through the game
    alone without the second player.
    Two Players: Youíll play through the game with the second player on the same
    screen, sharing everything in the game.
    Start Button: Pauses the game.
    Select Button: Not used.
    B Button: Fires your weapon.
    A Button: Not used.
    Directional Pad: Moves your character around.
    Weapon:     Shotgun
    Usefulness: Below Average
    The weapon you initially start with. Itís not too bad if you donít have if you
    donít have anything else but still look for the Machine Gun or the Spread Gun.
    You have to press B to fire each bullet with this weapon and it limits the
    effectiveness somewhat.
    Weapon:     Machine Gun
    Usefulness: Above Average
    A weapon that seems weak at first but is actually very good. Iíd consider it
    the second best weapon in the game. Its not the strongest weapon per-shot but
    due to the fact you can just hold down B and let the bullets fly. The bullets
    are quite fast as well and have a very fast firing rate which can be improved
    even more with the Rapid Fire.
    Weapon:     Laser Gun
    Usefulness: Below Average-Average
    This weapon isnít too bad in certain situations like bosses. The thin stream of
    energy this weapon fires doesnít have much range or versatility. Another
    weakness is once you fire it youíll have to wait for the beam that was fired to
    leave the screen or hit something before you fire another one or the new beam
    will cancel out the previous beam. Avoid this weapon if you can.
    Weapon:     Flamethrower
    Usefulness: Average
    This weapon isn't that bad all things considered, but there are better weapons
    out there. The fireball that shoots out moves painfully slow, at least in
    comparison to other weapons, but itís fairly strong. It also has a wide range
    as the fireball spins around damaging/killing enemies slightly above it. Avoid
    it if you can as there are usually better weapons around.
    Weapon:     Spread Gun
    Usefulness: Extremely High
    This weapon is easily the best weapon in the game. If you can keep it, youíll
    have a much easier time playing through the game. It fires at such a wide arc
    that it can pretty much hit any enemy on the screen without much effort on your
    part from far, and up close it delivers a massive amount of damage that it can
    kill just about any enemy or even bosses quickly.
    Powerup:    Falcon (Bomb)
    Usefulness: Below Average
    This powerup is nearly useless, in my opinion. When you touch it, it'll destroy
    all the enemies on the screen. While that sounds good, it only appears on stage
    5 and when there aren't many enemies to kill on the screen. It could have been
    better, if there were more of them, but as it is, it isn't very good at all.
    Powerup:    Barrier
    Usefulness: Average
    Like the Falcon, this powerup doesn't appear very often, but it's more useful
    than the former though. When you grab it, it'll protect you for roughly twenty
    seconds from everything in the game, except falling into abysses, which you
    would die from anyways. It's not bad, I just wish there were more of them.
    Powerup:    Rapid Fire
    Usefulness: Average
    Unlike the other two powerups, this one appears somewhat frequently, but
    unfortunately, it's effect isnít that noticeable in most weapons. What it does
    is slightly speed up the firing rate of certain weapons, specifically the
    Spread Gun, the Machine Gun, and the Shotgun, but I havenít seen any change in
    any of the other weapons.
    These guys are cannon fodder but still have an annoying tendency to appear at
    the wrong time and/or flood the screen in certain stages. Key theme: kill them
    quickly and move forward so they donít swarm. They appear throughout the game
    and get a little tougher to kill as you progress/
    Stages 1-4: They just move across the screen and jump when they reach a ledge,
    although not necessarily reaching the opposite side if there is one.
    Stage 5: They start firing bullets at you.
    Stages 6-7: They start ducking and firing bullets at you at the same time.
    Turret 1:
    These only appear in stage 1 and 3. Fortunately theyíre quite easy to destroy.
    Theyíre initially inactive but when you get close to them, theyíll activate and
    start firing at you. The best way to dispose of these is to approach from the
    bottom and fire at the ďblind spotĒ, which is the edge of the sprite where the
    bullets canít reach you. Itís not worth it to attack it from above and thereís
    no real situation in the game where you really have to, so just move on.
    In stage 3, thereíll be several spots where youíll have to attack one from the
    side, which is almost as easy as the bottom but theyíll usually be enemies
    coming at you.
    Turret 2 (Hidden):
    These also only appear in stage 1 and 3. You wonít be able to see them at first
    but when you get close to one, itíll pop up and fire three bullets in a row at
    you. The same strategy can be used as the Turret 1, since theyíre both similar.
    These annoying enemies unfortunately appear in all of the normal stages (not
    bases), except the last stage. They stand in place and just fire at you, as
    simple as that, except that they have much better aim than all of the enemies
    in the game so killing them should be a priority.
    Boss Turret 1:
    This is what I guess is the main defense for the first boss of the game. All
    they do is lob shells at the ground and are no real threat unless you get close
    to the base. Just fire at them beyond their range and theyíll be gone in no
    time. Once in awhile theyíll lob one a little further than usual so watch out.
    Base Turret:
    The main obstacle in the base stages. They fire only occasionally and then only
    in the four basic directions toward your character but combined with all the
    other crap thatíll appear in any given room, they can be a challenge to avoid.
    If thereís only one or two in a room and theyíre easy to reach (ie: you donít
    have to jump), itís probably a good idea to destroy them. Avoid getting pinned
    down by these things, and if you do, try to move to a different spot when you
    can, in case those annoying Grenadier Soldiers are around.
    Grenadier Soldier:
    These guys also appear in the base stages and are a considerable pain in the
    ass. They come in two flavors: fast ones and slow ones. The fast ones will run
    across the screen throwing grenades roughly every few steps. The slow ones will
    stop every few steps but wonít start tossing grenades until they line up with
    you. Fortunately, the timing when they toss grenades is long enough to allow
    you to squeeze between them.
    Rolling Grenadier Soldier:
    A variant of the Grenadier Soldier. These guys will run across the screen,
    often several times if you donít kill them the first time around, and drop
    grenades that will slowly roll toward you. They also have the fast guys and the
    slow guys and they both attack in the same manner as the Grenadier Soldier. The
    thing is however is that you shouldnít let them lay down too many rolling
    grenades because theyíre a major pain to avoid once the screen fills up with
    enemies (not so much in the first base, but definitely the second).
    Boss Turret 2:
    Similar to the turret defending the first boss but not as easily defeated and
    not quite as lame. It defends the second boss by firing three bullets total:
    one down (toward you), one diagonal right and another diagonal left. It also
    has a large blind spot, which is generally any spot between the path of the
    center bullet and one of the diagonal bullets. However, itís better to stay in
    the blind spot close to the edge of the screen when youíre dealing with the
    side turrets; it doesnít matter which side you attack the middle turret from.
    Scuba Soldier:
    These guys only appear on stages three and five. They attack by firing a shell
    into the air thatíll split into three before it hits the ground. Itís a good
    idea to kill these guys but itís not always possible. The other option is to
    just avoid them and their shots which is fairly easy to do.
    Red Sniper:
    They only appear during the boss fight in stage four, along with the Winged
    Soldiers which are described below. Theyíre actually quite a pain as they
    behave a lot like Snipers. Kill them quickly as they appear from the sides or
    youíll have to do quite a bit of dodging...
    Winged Soldier:
    Appears along with the Red Sniper. These guys just move across the screen for
    awhile and then they jump down at you. Its more of a suicide mission since you
    should be able to easily kill them.
    Tree Grenadier:
    A MAJOR pain in the ass on all fronts; you canít kill them, you only try to
    avoid their grenades making a target of your head. On top of that, theyíre
    often paired with Gunners which are described next. However, they throw
    grenades every four seconds roughly so you have some time to move your arse out
    of the way.
    These guys appear in stage five and are unfortunately a keeper until stage 7;
    they donít appear in the last stage. Yay! They attack from stationary cannons
    that fire baseball sized bullets at you. The bullets move quickly but the
    Gunners only fire every three seconds or so, giving you lots of time to pump
    them full of lead. They appear often with Tree Grenadiers, so youíll have to
    use the old tactic ďhappy feetĒ (ie: move around a lot to avoid getting hit)
    when you deal with this sort of situation.
    These things are armored up for nothing. Theyíre wimps! Theyíll roll onto the
    screen, stop about halfway, fire some bullets, and then cruise to the left. The
    strategy to defeat them is in the walkthrough.
    Big Alien:
    I donít consider this thing to be a boss, but itís not really an enemy as well
    because it only appears near the beginning of stage eight. Itís only attack is
    to spit out Shrimp Aliens, which can be easily destroyed. The strategy to kill
    this thing is in the walkthrough.
    Shrimp Alien:
    The big alien above spits these out. All they do is slowly move around and try
    to run into you; they canít attack you any other way. Theyíre easily destroyed
    though but kill them quickly as large groups of them can kill you quickly.
    Another alien but this one is attached to the floors and ceilings of stage
    eight. They attack by creating these little balls that home in on you rather
    quickly if you donít destroy them quickly. Youíll have to destroy the ball too
    or itíll follow you around until it leaves the screen.
    Spider Alien:
    These guys first appear near the end of stage eight out of nowhere it seems;
    theyíre actually spawned from the pod close to the last boss. You have to watch
    out for them in case youíre concentrating on destroying the Mouths that infest
    the latter half of stage eight.
    Stage 1: Jungle
    You'll start out on the ledge at the far left with a nice little flip, but you
    can either go into the water (it won't kill you) or stay on top. I'd recommend
    that you stay on top just because I find that it's easier, but it's up to you.
    Either way head right and kill the Sniper on the bottom ledge near the water
    ahead. Hit the item container for a Machine Gun. Not long after an item capsule
    will fly by, hit it to get a Rapid Fire which will be useful with the Machine
    Gun. Another Sniper will be waiting ahead at the bottom, kill him the same way
    you did the last one. When you reach the bridge youíll have to avoid the newbie
    mistake: walking or rather running across, and I can tell you right now that
    youíll never make it. Jump across it instead.
    There will be another bridge right ahead so do the same thing there. Once
    youíre on the opposite side, a turret will be waiting for you. Avoid it and
    move on if youíre on top but youíll probably have to destroy it if youíre in
    the water. A little ahead two Snipers in a row are hiding the underbrush.
    Youíll be able to see their heads peeking out from the grass so thereís no
    surprise, just kill them when they get up. An item capsule will fly by soon
    after, it contains the VAUNTED Spread Gun. Youíll only be able to get it if
    youíre on the top unfortunately, but cheer up, you can get another Spread Gun
    later on. Until you die or change weapons, youíll be a killing machine to the
    weak enemies in the next few stages so youíd better make use of it.
    Kill the Sniper on the ledge ahead then drop to the lower ledge where the
    turret and item container are. Destroy the turret but donít get the contents of
    the item container if you have the Spread Gun. Now drop into the water and wade
    to the right onto the bottom ledge and destroy the turret to the right. Jump to
    the narrow ledge ahead then to the high ledge to the left and destroy the
    turret thatíll pop up. After that, kill the Sniper on the opposite side of
    screen ahead. If you donít have the Spread Gun, destroy the item container
    under the ledge to get one. Yes! An item capsule will appear from the left that
    contains a Rapid Fire, you can get it if you want.
    Further ahead there will be series of ledges, jump to the top then continue
    right. Donít destroy the two item capsules that appear here if you have the
    Spread Gun; one is a Laser and the other is a Rapid Fire. Mosey one to the
    right and destroy the turret that appears on the far right. Once itís gone jump
    forward and destroy the turret ahead. Now jump over to the left and then fall
    off the right side to the bottom and destroy the turret beside you. Now all you
    have to do is walk to the right and the screen should scroll to a huge
    structure with various armaments. Yup, this is the boss. It may be imposing but
    itís a real weakling.
    BOSS: Base Defense 1
    First things first. Kill the sniper perched on top the structure because he'll
    be a pain if you don't. Once you've done that, you'll have to destroy the two
    turrets above the door. The safer way to the do this is to duck and fire on the
    top left or the middle ledge, which will be way out of range of the turrets.
    The slightly more dangerous way to do this is to drop to the left side of the
    slightly higher ledge closer to the structure than the middle ledge proper and
    fire from there. After theyíre gone, destroy the door to finish the stage.
    Stage 2: Base 1
    This stage is a lot different than the previous one as youíll find out right
    away. The walls and such are angled to show depth as if the door is far away.
    The idea here is to destroy the locks (the red flashing lumps) placed at
    various points on the door in order to destroy the door and move on to the next
    room until you reach the boss which is fought in the same general manner.
    Defending each room are turrets which are placed on the doors themselves,
    Soldiers, and Grenadiers. The Soldiers themselves come in two forms here,
    fighting ones and powerup ones. Fighting ones are cannon fodder; powerup ones
    will drop a weapon or powerup when you kill them; usually one will appear in
    each room. Grenadiers are the real problem. Kill them as fast as you can or
    theyíll start tossing grenades all over the place. Rolling Grenadiers also pose
    a fairly tough problem.
    The best way to deal with the rolling grenades is to duck and shoot at one
    which will destroy it or move between two of them if thereís a space. The other
    way is to jump over them but itís not really a good idea to jump straight over
    it but rather jumping to the sides is better. Youíll have to time your jump
    somewhat but itís easy as long as you donít do it too soon or late. Two final
    tips for the beginner. If thereís too much action on the screen, simply duck
    and wait it out but donít wait too long because of Grenadiers. Once you can
    move again, get up and start firing. Something that Iíve done before is to jump
    over the bullets but this only works if thereís only a few and youíll have to
    time your jumps. One thing that lots of beginners do is press up but you should
    never do this because youíll get a shock thatíll leave you unable to move for a
    few seconds.
    [o] = lock
    [t] = turret
    ||| = grenade slots
    lock/turret in center = level with your gun.
    lock/turret near top = above you, you'll have to jump and fire to hit it.
    lock/turret near bottom = below you, you'll have to duck and fire to hit it.
    Door 1:
    |                     |   The lock is level with youíre gun so just concentrate
    |                     |   on it until itís gone. There wonít be much resistance
    |         [o]         |   yet so this should be easy to do.
    |                     |
    Door 2:
    |                     |   The lock is on the left and a turret is on the right.
    |                     |   Destroy the turret first, then go after the lock.
    |   [o]        [t]    |   Again, there isn't much resistance, so it should be
    |                     |   easy.
    Door 3:
    |                     |   This door is very easy to destroy, as seen in the
    |                     |   drawing. Just move to the center, duck and fire away
    |   [t]        [t]    |   away until the lock is destroyed. Don't even bother
    |        [o]          |   with the turrets, but you can if you want to.
    Door 4:
    |                     |   The lock is level with your gun and there's a turret
    |        [t]          |   above it. The slots below the lock are where rolling
    |        [o]          |   grenades will start coming out once in a while. Stand
    |  |||||||||||||||||  |   centered with the lock and fire away. Once the
    |_____________________|   rolling grenades start appearing, they should miss
                              you IF you're standing between them. Don't bother
                              with the turret, just work on the lock.
    Door 5:
    |                     |   Here it is, the final room, and it isn't that hard
    |        [t]          |   even though it's quite well guarded. The best way to
    |   [t]  [o]   [t]    |   destroy the door is to destroy the two turrets to the
    |                     |   right and left of the lock, then concentrate on the
    |_____________________|   lock itself until it blows up. Forget about the upper
                              turret, it's just a waste of time, in my opinion.
    BOSS: Terminal 1
    This boss is fought in the same manner as the stage itself. That is that you
    can only move left or right and fire upwards. As soon as youíre able to move
    you should quickly head to either the extreme left or right. Youíll see why a
    few seconds after you do. Once the turrets start firing, move to the edge of
    the one youíre closest too and start plugging away at it until itís destroyed.
    Itís best to attack from the edge closest to the side of the screen so the
    bullets donít get you but this wonít matter after you destroy one of them.
    After the first one is destroyed, go for the second one and do the same thing.
    Now destroy the rest of the stuff to activate the real boss here. Itíll appear
    along the long black section near the top of the screen and attack by firing
    large orbs at you. Itís actually marginally tougher than the turrets where. If
    you have the Spread Gun this battle will be easy. Just stand in the middle and
    fire at it. None of itís orbs should get close to you and if they do you can
    just move out of the way. Doing this battle without the Spread Gun is easy as
    well, you should have to move around to hit the boss and destroy the orbs. Keep
    doing this until itís destroyed. It wonít take long at all.
    Stage 3: Waterfall
    Hereís the only stage in the game that goes upwards instead of to the right and
    itís a pretty easy stage to boot. Itís roughly as the same as the previous
    stage, only that this one is a lot more fun in my opinion. Also, did anyone
    notice that we donít really go near a waterfall besides the one in the
    background so technically we could call this stage Mountain or something along
    those lines. Anyway. Head up but avoid the sides because rocks will
    occasionally fall out of the small holes in the rock. Avoid the item container
    if you have the Spread Gun or even the Machine Gun. Thereíll be another item
    container ahead with a Laser; Iíd recommend that you avoid this as well as it
    sucks. Further up, thereíll be a Sniper waiting on the far right. Kill him.
    Ignore the Scuba Guy in the waterfall, you donít really have to kill him...
    unless you want to of course. When the screen scrolls up again thereíll be a
    turret in the top right corner. Quickly jump to the upper right ledge and
    destroy the turret from either the bottom or the left if you have the Spread
    Gun. If you accidentally activated the turret before you were able to get into
    position, youíll have to destroy it from the bottom where theyíre surely be
    Soldiers coming in from the right. Watch out for them. Once you destroy that
    turret, thereíll be a long bridge connecting the two ledges on the left and the
    right side. Two small flames will also be moving back and forth across the
    bridge so be careful.
    Two item capsule will fly up from the bottom of the screen when you reach the
    bridge. One of them is a Rapid Fire, the other one is a Barrier. Unfortunately,
    the turret above you will activate so now youíll have to destroy it. If you
    have the Spread Gun, you can destroy it easily. If you donít you have to get up
    there, stand up and fire at it in turns until itís destroyed. Its best to stand
    under the ledge above you so the Soldiers donít jump down on you. After its
    destroyed, continue up until you see the moving rock. Jump up to activate the
    turret nearby and destroy it. Now jump onto the moving rock and then to the
    right ledge. Kill the Scuba Guy to the left and then continue up. If you donít
    kill him, watch out for itís bullets when they land.
    Ignore the Scuba Guy to the left and continue up, but you can kill him the same
    way you did the other one. Thereís another Spread Gun in the item container
    ahead. Get it if you need it. Now destroy the turret above you and then jump up
    to make the screen scroll upwards. Destroy the turret on the long ledge quickly
    because Soldiers will start coming in from the right to pester you. Jump again
    to activate the two turrets above you and then destroy them with your Spread
    Gun from below. If you donít have the Spread Gun anymore, all I can say is
    HAHAHA. This stage is easy and you just got a Spread Gun a little earlier. Erm,
    you can probably get the turret on the left by staying below it and hitting its
    blind spot.
    The one on the right can be destroyed by firing diagonally at it or from right
    under it. Just watch out for the Soldiers here. After theyíre gone carefully
    make your way up to the ledge where the left turret was and jump onto the
    moving rock there. Ignore the item container if you have the Spread Gun. If you
    donít, the Machine Gun inside it will do you well. You're near the end of the
    stage now so enjoy the change in scenery while it lasts. Continue up and kill
    the Sniper waiting on the left ledge above, then keep going and you'll be at
    the boss.
    BOSS: Mechanical Alien
    Run to a corner right away and start firing at the arm closest to you. By now
    both arms should moving around and theyíll occasionally shoot fireballs out of
    the ends roughly every eight seconds or so. The head will also shoot out
    fireballs to the left, center, and right but at longer intervals than the arms.
    If you concentrate all your shooting on one arm youíll be able to destroy it
    quickly. After that, start firing at the second arm and youíll make short work
    of it. Now stand a little to either side of the head and start plugging it with
    bullets. If youíre in the right spot it shouldnít be able to hit you with itís
    fireballs. Itís head and chest will blow up to reveal the next stage, ugh,
    another base stage.
    Stage 4: Base 2
    This stage is basically the same as Base 1 but only harder... yeah, harder as
    in more rooms and more enemies and crap thrown at you. The locks also have
    shields on them. The only way to get rid of them is to blast them to reveal the
    lock. Thereís a lot more action in every room than the last base so youíll have
    to start ducking and weaving around to avoid enemies and bullets. Donít be a
    hero and start shooting everything; DUCK WHEN YOU HAVE TO. By the way, the
    Spread Gun is a savoir here. Try not to lose it.
    [o] = lock
    [t] = turret
    ||| = grenade slots
    lock/turret in center = level with your gun.
    lock/turret near top = above you, you'll have to jump and fire to hit it.
    lock/turret near bottom = below you, you'll have to duck and fire to hit it.
    Door 1:
    |                     |   Destroy both turrets to the left and right of the
    |                     |   lock, then concentrate on the lock to move onto the
    |   [t]   [o]   [t]   |   next room.
    |                     |
    Door 2:
    |                     |   This room is extremely easy, all the locks are on the
    |                     |   bottom, so you can just duck, fire, and destroy each
    |                     |   of locks with ease.
    | [o]  [o]  [o]  [o]  |
    Door 3:
    |                     |   The turret is at the very top, under the two locks.
    |         [t]         |   You might want to destroy it - it isn't really
    |     [o]    [o]      |   necessary, but it would save you some trouble ahead
    |                     |   of time. Other than that, this room is standard fare.
    Door 4:
    |                     |   Same configuration as the previous room, except that
    |                     |   all the turrets and locks have been moved down a
    |         [t]         |   notch. Destroy the single turret, then duck and fire
    |     [o]     [o]     |   to destroy each lock. Easy.
    Door 5:
    |                     |   Destroy the single turret in the center, then work on
    |                     |   the locks on either side of the turret. Nothing
    |   [o]   [t]   [o]   |   special.
    |                     |
    Door 6:
    |                     |   The only thing of interest in this room are the slots
    |                     |   at the bottom. Line yourself up with the lock and the
    |         [o]         |   rolling grenades that come out of the slots should
    |  |||||||||||||||||  |   miss you. Duck when necessary, but concentrate on the
    |_____________________|   lock quickly clear this room.
    Door 7:
    |                     |   Destroy the turret, then concentrate on the
    |         [o]         |   lock above the turret.
    |         [t]         |
    |                     |
    Door 8:
    |                     |   Same configuration as the last room in the previous
    |         [t]         |   base. Destroy the turrets to the left and right of
    |   [t]   [o]   [t]   |   the lock quickly, then fire at the lock to destroy
    |                     |   it. Ignore the turret above the lock.
    BOSS: Terminal 2
    The same basic thing as the previous base boss. Start off by destroying the
    block in the way of the turret and then the turret as fast as you can. Youíll
    see why right away. Around the time you start hitting the turret the bastard
    brigade of enemies will start coming out of the sides in two main waves: the
    red Soldiers and the Winged Soldiers. Roughly every ten seconds one of the
    groups will come out in alternating waves and attack. The red Soldiers come
    out, stop in your general area, and fire three bullets each at you. Worse still
    is that they generally behave like Snipers meaning they have decent aim. Get
    them while theyíre still moving around if you can. The Winged Soldiers will
    move to your general area and try to jump into you. These guys are much easier
    to kill. These two groups of enemies will endlessly come out and menace you
    until you destroy the turret and the blocks.
    Itís very important to note that you should destroy the turret first before the
    rest of the blocks or the waves will continue while the real boss appears. This
    time the boss is composed of four shadowy images that move along the black
    section at the top of the screen. You can only damage the boss when two of the
    images intersect with each other. When they do, theyíll stop for a moment
    before separating again at which time they each shoot out a small, fast moving
    orb that will try to home in on you. If you have the Spread Gun, you can make
    mince meat out of this boss, all you have to do is stand in the middle and fire
    away and occasionally jump over the orbs if they get too close. If you donít
    have the Spread Gun, concentrate on one side first and then move onto the other
    side. Try to destroy the orbs on the side youíre concentrating on so you donít
    have to work so much to defeat this boss.
    Stage 5: Snow Field
    The next two stages are what I like to call the ďmake or breakĒ point in the
    game. These are the toughest two stages in the game in my opinion and getting
    through them relatively unscathed is key to finishing the game. In addition to
    that there are several new enemies that make an appearance and are almost as
    annoying as the Soldier. Almost. Tanks are probably the biggest pain in this
    stage if you donít know what to do. Read the walkthrough carefully at those
    points to get through safely (ie: it didnít result in a death). Head right but
    proceed carefully once you see the trees. Inch forward then duck when you see
    the Gunner to the right. You may be forced to move because of the Tree
    Grenadiers but donít panic since the Gunners only fire once every three seconds
    so thereís time to shuffle over to avoid getting hit. Continue right after the
    Gunner is destroyed.
    Thereíll be an item container with a Machine Run further ahead but otherwise
    keep going. Not long afterwards an item capsule with a Rapid Fire will fly by.
    Again itís up to you if you want it. Further ahead, thereíll be another cluster
    of trees so move along slowly and make sure you donít get blown up. Several
    more Tree Grenadiers will greet you then. Just continue as youíve been doing so
    far until you reach the item container. Itíll have a Flamethrower in it but I
    donít recommend getting it. A little ahead, three item capsules will fly by
    from the left. The bottom one has a Spread Gun (yay!), the middle on has a
    Rapid Fire (yay), and the top one is a Falcon (yay?). Once youíve collected
    whatever you shot, start jumping to the right and kill the Sniper waiting at
    the end. Thereís a Scuba Guy in the water that occasionally gets me with itís
    right-most bullet if you donít move away from the edge where the Sniper is
    Just thought Iíd warn you. Keep going until you reach the pipes. Once you go
    far enough the first tank will appear. When the screen stops scrolling, move to
    the far left side of the screen then a step forward. Once the tank stops
    moving, itíll fire several rounds of bullets at you, which shouldnít hit you.
    While itís firing you should be pumping as much ammo into it as you can before
    it starts moving again. You should be able to destroy it before it makes road
    kill out of you. After itís gone, youíll reach good old terra firma again soon
    with a Gunner to meet you. Take care of it and soon youíll run into another
    tank. Do the same thing as before and youíll be okay. Right after that,
    thereíll be another Gunner and more groups of Tree Grenadiers. Tread carefully
    past them and youíll meet one final Gunner before your showdown with the boss.
    BOSS: Flying Saucer
    This boss is very easy, probably one of the easiest so far. When the boss
    appears, stand a little to the left or right of itís center and fire away. If
    you have the Spread Gun, you should be able to destroy it before it disappears.
    If you donít have it, the boss will let out these little ships from itís sides
    then disappear. Wait for the little ships to get close and then jump over them
    two at a time, meaning that one on either side should be close to you before
    you jump. Itíll probably let out more than two unless you shot them so just
    keep jumping over them until theyíre gone. When the boss appears again, stand
    at the edge of it again and start blasting it. This time you should be able to
    destroy it before it disappears and those little ships get near you again.
    Stage 6: Energy Zone
    Welcome to Energy Zone, the second of the stages I mentioned in the previously,
    although this one is possibly harder than the last one. It even come with a
    catchy, energetic little tune. Yay!
    *hums the Energy Zone theme aloud*
    The first thing you should know is you can make this stage significantly easier
    if you follow this one rule: TAKE YOUR TIME. Running recklessly through this
    stage will only get you killed more often. Phew. Now that Iíve got that out of
    the way, lets get on with the walkthrough. Head right and shoot the Soldiers
    thatíll come down from the step-like ledges ahead then kill the Sniper waiting
    near the item container ahead. The item container has a Machine Gun if youíre
    interested in it. Thereíll be a Gunner on the ledge on the far right, kill him
    and then fall of the side to the very bottom and kill the Gunner waiting there.
    Another Gunner will appear once you reach the break in the middle ledge. Kill
    him and head right again until you see a large hole and above, a pipe with a
    small flame popping around.
    This is why I said you shouldnít rush through this stage. No, not the pipe, the
    flame from the pipe, which will shoot out as soon as you try to pass by it. To
    get through here, youíll have to jump towards the flame so that it shoots out
    and then quickly jump across as the flame is retreating back into the pipe. If
    you died, you might as well just jump right across while youíre invincible. On
    the other side, there will be two more Gunners waiting for you. Kill them and
    prepare for another flame gauntlet ahead. Be careful as you head to the right
    because there will be another flame here, this time coming from the wall on the
    far right. Youíll have some warning as to when to duck, but do it quickly or
    youíll be killed. Wait for the flame to retreat then quickly head closer to the
    wall to the right.
    After the flame retreats again, get ready to jump to the middle ledge when the
    middle flame goes out, and then to the top after the top flame disappears. Once
    youíre at the top, fall down to the bottom on the other side and do it all over
    again. Are you having fun yet? Once you make it to the top there will be
    another tricky spot so listen up. Kill the Sniper on the opposite ledge, and
    then inch forward until the flame above starts shooting out. After it retreats,
    quickly jump to the other side. Resist the urge to go for the item container
    below. It's suicide as far as I know because I've never been able to get it
    consistently without dieing. As before, there will be another flame thatíll
    shoot out from the wall on the far right. Inch forward again and then duck when
    the flame shoots out, then move toward the slightly lower ledge near the wall.
    Once you reach the wall, wait for the flame at the top and the middle ledge to
    retreat and then drop down. Do the same thing to get to the bottom. Note that
    youíll stand up for second when you drop down so watch out. With that out of
    the way, youíre almost done the stage. Kill the two Gunners ahead and then jump
    to the middle ledge. Kill the Gunner ahead, jump to the top ledge, and then
    drop back down to the bottom ledge when youíre at the edge. Donít try to fall
    off the side of the top ledge because youíll never get past the flame just
    ahead. It extents nearly to the bottom. Once you get past the flame, youíll be
    in the clear. The boss is just ahead.
    BOSS: Giant
    This guy is pathetic. Seriously. I wonder what Konami was thinking when they
    came up with him. On another note, this boss looks exactly like the Gunners
    except that heís much larger. The typical pattern of this boss is to slowly run
    to the left and then back to the right at which point heíll throw out these
    little spinning things that move along the ground. The best way to avoid the
    spinning things is to jump over the first two and then the third one if he does
    throw it. Heíll usually pause for a second because he throws the last one so
    you have a little time to react. Wait on the far left and start plugging him
    with bullets and then jump over him whenever he gets close. Heíll start
    changing colors to reflect the amount of damage youíve done to him. Eventually,
    heíll blow up at some point when heís orange/red. Onward, to the next stage.
    Stage 7: Hangar
    It goes without saying that you're near the end of the game. Why do I say that?
    Because the game is starting to recycle music - the classic sign that an NES
    game is near the end. Seriously though, you've cleared the previous two stages,
    relatively easily I hope, and it all gets easier from here on in. The two
    stages that are left, are pretty easy. Err... this stage can be a tad tougher
    than I've been letting on if you're the impatient type, but much like the
    previous stage can be cleared easily with CAUTION. You start just outside a
    huge complex so head on inside. Jump to the upper ledge. I should tell you this
    right now: it's almost never a good idea to follow the lower route through this
    stage. It's usually tougher and rife with Soldiers who will appear on both
    sides of the screen. Stop at the four mechanical arms ahead and study the
    pattern for a moment. It's easy, just make your way through them. There'll be
    much more mechanical arms all throughout this stage, but they all have easy
    patterns, I don't think I need to explain them to you.
    Once you make it to the edge of the upper ledge an item capsule will fly by
    that contains a Flamethrower - I wouldn't get it if you have a Spread Gun. At
    the next ledge, there are some more mechanical arms, but again, the pattern is
    easy to figure out. Make your way past them and wait a second at the edge of
    the ledge. If you have the Spread Gun, just waste the Gunner on the higher
    ledge at will and continue on. If you don't, just fall to the bottom and move
    past the mechanical arms there. You can't as far as I know, with the possible
    exception of the Flamethrower, destroy the Gunner from the lower ledge, and if
    you try to get up there, the Gunner will... well, gun you down easily, so don't
    bother. When you get through the mechanical arms, take a short jump to the edge
    of the next, raised ledge, and destroy the spike wall that pops up from the
    ground. Destroy the next one too, then the series of long ones ahead.
    Once you've done that, jump to the edge of the upper ledge and destroy the
    spike wall there. A bunch of Soldiers will probably start pouring in from the
    left and some of them will try to jump to the ledge you're on. If they do, turn
    around, duck and fire at them. You should kill them before they're able to get
    on the ledge. Continue to the right and move past the mechanical arms ahead,
    then destroy the spike wall at the other end. Now, fall off the ledge and use
    the mine cart to get onto the ledge above you. You'll get another little gift
    in the way of a Barrier. Muh hah hah hah, now you're playing with power (ok,
    ok, that was lame, but still, I couldn't resist). Now that you got the Barrier,
    just run through the mechanical arms ahead and jump onto the mine cart heading
    to the right. If you don't have the Barrier, DON'T run past the mine cart or
    you'll get run over by it thus losing a life. Once you pass two of the walls,
    jump onto the ledge above you, kill the Sniper, and then jump across the large
    gap to the ledge of the right.
    It can be done, just jump at the edge of the left ledge and you'll make it. The
    worst you could do is fall to the lower right edge of the screen, onto the mine
    cart below, in which case you should get off of it, then continue to the right
    past the mechanical arms. Good luck! If you made to the top right ledge,
    destroy the series of spike walls ahead, fall off the ledge, then destroy the
    set of spike walls in front of you. Again, fall to the lower ledge and continue
    to the right. Thereís more mechanical arms ahead but itís a simple pattern
    again. Near the far side, a spike wall will pop up so you'll have to
    continually move left and right as the mechanical arms go up and down to stay
    alive, while firing at the wall. Soon, youíll be back on the outside. Here
    you'll encounter two Gunners and more Soldiers that will come from the left.
    Once you reach the slightly higher platform, there'll be another Gunner and
    more Soldiers waiting for you. Kill them and you'll be in the clear, with the
    boss just ahead.
    BOSS: Base Defense 2
    This boss is similar to very first boss but considerably tougher. There are
    only two enemies here: Soldiers, the regular, cannon fodder type youíve been
    killing all through the game. Theyíll appear either from the door or the far
    left. And then, Turrets, which are a special kind that fire a bullet into the
    air and split into three before they hit the ground. Fortunately, thereís
    anyways a space that you can stand where youíll be safe from the blasts. They
    alternate however, so youíll have to watch where they land. If you donít feel
    like dealing with this, just destroy them, or at least the one on the right.
    When the siren goes off, head to the far right and fire at the flashing panel
    above the door, while avoiding the turrets. With the Spread Gun, you can
    destroy this boss in about 10 seconds. It takes longer without the Spread Gun,
    but itís still easy.
    Stage 8: Alien's Lair
    Well, for such an easy stage it sure has some foreboding music, and... what's
    this, aliens! Well, well, well, that's where they've been hiding, so much for
    the storyline of the game. Heh. This stage is short and sweet in general but a
    little tougher if you donít have the Spread Gun. Head to the right and destroy
    the two item capsules that fly by. The best way to get both of them while
    they're flying by is to destroy the bottom one by firing downward at it then
    destroy the other one by firing up and diagonally at it. You'll get a Machine
    Gun and a Barrier for your troubles. You'll come across an enemy straight out
    of the movie Alien. You know what I mean? The pop-out-your-stomach alien. This
    enemy has an uncanny resemblance to it. The easiest way to dispatch of this
    blatant movie rip-off is to stand right against the wall and fire diagonally at
    it, while destroying any of the little shrimp-aliens that it shoots out.
    After a while the alien and the wall will blow up, allowing you to continue.
    This whole next area, right up to the boss is the problem I told you that might
    be tougher than usual. Conversely, those people who still have the Spread Gun
    at this point will have no trouble whatsoever. In fact, they probably don't
    even need my help anymore so let me just concentrate on those unfortunate
    people who don't have Spread Gun. Continue to the right and you'll come across
    a bunch of mouths on the ceiling, four to be exact. When you come up to the
    first two don't move any further to the right until you destroy them and the
    little balls they shoot out. Once the first two mouths are destroyed, move on
    to the next two, then jump over the crap below you to the little ledge. At this
    point, a final item capsule will fly by. You can destroy it by firing straight
    ahead and it should fly into it, revealing a Spread Gun.
    Continue on your rampage by destroying the two mouths to the right, then jump
    to the next ledge and destroy the row of mouths along the bottom. Now jump to
    the higher ledge ahead and destroy the two mouths level with your gun, then
    fall to the bottom ledge again and destroy the two sets of mouths below and
    above you. Jump over the two holes and destroy the next set of mouths at the
    bottom, then the ones at the top. Around this time, spider-like aliens will
    start coming from the right, so watch out for them, they move quickly. Continue
    to the right and you'll see one last mouth. Destroy it and you'll find the
    final boss of the game.
    BOSS: Red Falcon
    This boss is actually quite easy, continuing what I call the Konami syndrome.
    Simply put, that is the game is tough and many of the bosses are pathetic. Look
    at Gradius for Pete sake, you donít even have to do anything to finish the
    final boss off and up to that point that game is a real bitch. So, despite my
    Konami rant, I should get to back to the final boss of this game. Destroy the
    Mouth near the boss if you havenít already. After that duck and fire at the two
    pods at the base of the heart. The Spider Aliens will periodically come out of
    the pods, mostly the two at the top and they may try to drop down on you so
    watch out. Once the bottom two pods are gone, move right again the heart (donít
    worry, you wonít get killed by doing this) and fire diagonally at it. More of
    the same will happen, just destroy the Spider Aliens as they appear and then
    continue to hit the heart. After awhile, heíll blow up. Yay!
    A winner is you!
    The island will blow up and sink into the ocean while a helicopter carries you
    off to safety. If you were disappointed with the ending, you shouldn't have
    expected much. Most NES game you play will have this sort of ending. Now on to
    the congratulations screen.
    "You've destroyed the vile Red Falcon and saved the universe. Consider yourself
    a hero."
    Oh! I should consider myself a hero. Yay for me. So, good fun, right? Enjoy the
    rather popish tune while the credits roll. After that, you'll get to start the
    game all over again with all the points and weapons you ended with. That's it
    and good luck the second time around!
    The Konami Code: At the title screen press Up, Up, Down, Down, Left, Right,
    Left, Right, B, A, Start. For a two player game, press Up, Up, Down, Down,
    Left, Right, Left, Right, B, A, Select, Start. Note that you have to do this
    before the screen scrolls totally to the left.
    Q1: I have an alternate strategy for <insert strategy here>. Will you use it?
    A1: Sure, just send it in and I'll add it whenever I do another revision.
    Final Comments
    Goodbye and it's been fun writing this thing for you all. Well, not really, but
    I had to have something nice to say since this guide is almost at the end. Heh.
    Just kidding. Anyway. If you have any questions, comments, suggestions, praise
    or criticism, they should be sent to <shdwswrm@hotmail.com>. If you're looking
    for specific information and it isn't in this guide, please tell me about it
    and I'll remedy the problem as soon as possible. I'm eventually going to add
    everything that's pertinent to this game.
    Konami - for creating this game and many others that I've enjoyed.
    My Brother - for his insight on this game.
    Pepsi and Mountain Dew - for keeping me awake while I'm writing, as always.
    And you for reading. Thanks.
    Anyone else who contributes will get a nifty spot here, so don't delay,
    contribute today!
    End of Document________________________________________________________________

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