FAQ/Walkthrough by MaineCane

Version: 0.9 | Updated: 12/30/04 | Printable Version

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         -[Maine's Classic NES FAQs Series]-          

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           ______________
    ______/Donkey Kong\__\_________________________
   |                                              ||   
   | Game: Donkey Kong                            ||
   | System: Nintendo Entertainment System (NES)  ||  
   | Released: 1985 (1983 in Japan)               ||   
   | Genre: 2D Platform / Arcade                  ||   
   | Company: Nintendo                            ||   
   |______________________________________________|| 

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  Author.......................Matthew "Maine" Cupps
  E-mail Address..................m.cupps@umiami.edu
  AIM Screenname............................mcupps29
  
  Lastest Update.................December 30th, 2004
  Current Version...............................v0.9

  Author's Note: I include my e-mail address and AIM
  screenname  in  my   information  solely  for  the
  purposes of suggestions, questions and comments on
  my works.  This is in no way a professional piece,
  so  negative  comments   or  bashing  will  no  be
  responded to, and  unless you mark your e-mails in
  the subject  as pertaining  to my  FAQs, I  cannot
  guarantee   I   will   respond.  Thank   you   for
  respecting this, and enjoy my FAQ!

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  [Table of Contents]
   [Section I]-Game Information
     ...Characters
     ...Objective
   
   [Section II]-Controls
     
   [Section III]-Walkthrough
     ...Level 1
     ...Level 2
     ...Level 3
     ...Game A v. Game B
     ...Items
     ...Enemies

   [Section IV]-Cheats
     ...Tips & Tricks
     ...Game Genie

   [Section V]-FAQ

   [Section VI]-Credits

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       [Section I]-Game Information-[Section I]

  [Characters]
  Donkey Kong - A large, King Kong-esque ape with an
                angry disposition.
  
  Jumpman - The hero.  Mario's first ever game, before
            his name was changed to Mario.
  
  Pauline - The original princess.  Jumpman's girl
	    who was kidnapped by Donkey Kong.
 
  [Objective]                                          
  Donkey Kong has escaped from the zoo and kidnaped    
  Mario's girlfriend, Pauline. Jumpman must climb level
  after level of fallen I beams to reach his love at
  the top. Jumpman's only defense is an occasional
  hammer and his ability to jump. Too bad for him that
  when he does make it to the top, Donkey Kong just
  snaches up Pauline and heads for higher ground.

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         [Section II]-Controls-[Section II]
     _____________________________________________
    |      __                                     |
    |     |  | D-Pad                              |
    |   __|  |__                    __      __    |
    |  |        |                  /  \    /  \   |
    |  |__    __|    ___    ___   |    |  |    |  |
    |     |  |      (___)  (___)   \__/B   \__/A  |
    |     |__|     Select  Start                  |
    |_____________________________________________|

    D-Pad Left/Right.................Run Left/Right
    
    D-Pad Up/Down..............Climb Up/Down Ladder

    A Button...................................Jump

    B Button...............................NOT USED

    Select.................................NOT USED

    Start................................Pause Game

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       [Section III]-Walkthrough-[Section III]

  [Level 1]
  |                                                |
  |()() \DD/   PP ----------                       |
  |()() /KK\  ----                                 |
  |--------------------------------------------    |
  |    0                                 |-|       |
  |    |                                 |-|       |
  |    --------------------------------------------|
  |        |-|      |-|                            |
  |        |-|      |-|                            |
  |--------------------------------------------    |
  |    0                    |-|          |-|       |
  |    |                    |-|          |-|       |
  |    --------------------------------------------|
  |        |-|         |-|                         |
  |        |-|         |-|                         |
  |--------------------------------------------    |
  | |OIL|                                |-|       |
  | |OIL|  J                             |-|       |
  |------------------------------------------------|
        J - Jumpman   0 - Hammer  |-| - Ladder
             Start    |           |-|

  Goal - Reach Pauline on the top platform.
  Difficulty - <><>< (out of 5)
  
  Walkthrough - You begin on the very bottom of the
  screen, and you must simply run up the ramps to
  the top.  Donkey Kong will throw barrels down at
  you while you climb, but jumping over them isn't
  to hard.  Watch out, because occasionally a barrel
  will zig-zag down the screen or roll down a
  ladder, so watch out.  Two hammers are on this
  stage and can aid in knocking out the barrels.
  Just take your time and hop over any incoming
  barrels and you should make it to the top without
  much trouble.

  [Level 2]
  |                                                |
  |     \DD/   PP ----------                       |
  |     /KK\  ----       |-|                    X2 |
  |------------------------------------|-|     --- |
  |          |                |        |-| --- |-| |
  | X1       |       F        |        ---     |-| |
  | -----    |    --------    |   ----         |-| |
  |   |-|    |     |-| |-|    |    |-|      F  |-| |
  |   |-|    |     |-| |-|  [---]  |-|     ------- |
  |   |-|  [---]   |-| |-|    |    ---     |-|     |
  |   |-|    |     |-| |-|    |        --- |-|     |
  | -----    |     |-| |-|    |            ---     |
  |  |-|     |     |-| |-|    |                --- |
  |  |-|     |     -------  [---]              |-| |
  |  |-|   [---]              |                --- |
  | J|-|     |                |            ---     |
  | -----    |                |        ---         |
  |          |                |   ----             |
  |------------------------------------------------|
     J - Jumpman  F - Fireball  [---] - Platform
         Start    X - Items       |

  Goal - Collect both pink items while making your
         way to Pauline at the top of the screen.
  Difficulty - <><>

  Walkthrough - This level may look intimidating at
  first, but it is noticably easy that the first
  level.  The biggest aid is the fact that Donkey
  Kong doesn't throw barrels at you in this level!
  Whew!

  Anyways, you will also notice two pink items in
  this level: an umbrella and a purse.  Being the 
  natural hero that Jumpman is, you must collect
  both before saving Pauline.  Start by climbing up
  and picking up the umbrella.  Next, you must use
  the moving platforms to hop across to the middle
  of the level.  Watch out for the fireball that
  patrols the area.
 
  After using the second set of moving platforms to
  get to the bottom right of the screen, just hop
  up the steps to the purse, watching out for the
  second fireball.  Then, it's a simple jog to
  Pauline.

  Oh, one more thing!  Despite a lack of rolling
  barrels, springs continue to bounce along the top
  and drop down the right side of the screen.  They
  always fall in the same spot, so you just have to
  time your jumps through said areas.

  [Level 3]
  |                                                |
  |                 PP   \DD/                      |
  |        X        --   /KK\                      |
  |        ----z----------------------z----        |
  |        |-|  |-|                |-|  |-|        |
  |        |-|  |-|                |-|  |-|        |
  |        |-|  |-|                |-|  |-|        |
  |      ------z----------------------z------      |
  |    0 |-|              |-|             |-|      |
  |    | |-|              |-|             |-|      |
  |      |-|       X      |-|          X  |-|      |
  |    --------z----------------------z--------    |
  |    |-|           |-|       |-|          |-|    |
  |    |-|           |-|       |-|          |-|    |
  |    |-|           |-|       |-|          |-|    |
  |  ----------z----------------------z----------  |
  |  |-|                  |-|                 |-|  |
  |  |-|    J             |-|                 |-|  |
  |------------------------------------------------|
          J - Jumpman  0 - Hammer  X - Items
               Start   |           z - Rivets

  Goal - Walk over all of the rivets to knock them
         out, collect the pink items, and watch
         Donkey Kong plummet!
  Difficulty - <><><>

  Walkthrough - This level is a bit more open than
  the other two.  Again, there are no barrels being
  hurled at you.  However, several fireballs appear
  as you run around the level.  They don't provide
  a major threat unless you get cornered.
  
  The basic idea is to run floor to floor over the
  rivets, and collecting the items.  If you get in
  trouble with the fireballs, just grab the hammer
  on the third floor and whoop up!
 
  After crossing over every rivet the middle of the
  structure falls out, and DK falls to his grave!
  Yay!  After completing the third and final stage
  you are returned to stage one, with faster and
  slightly harder enemies.

  [Game A v. Game B]

  While Game A is the normal arcade version of
  Donkey Kong, Game B is a slightly harder version.
  In Game B, there are more enemies and they seem
  to be a bit trickier and faster.  Either way,
  it's the same stages.  Enjoy!

  [Items]
  
  Hammer - Jumpman's trust hammer.  This will allow
  you to walk around and whomp on enemies for a
  short period of time.  However, you cannot jump
  while using the hammer.  Every item you smack
  awards 500 points.

  Umbrella - A pink item that nets you 800 points.

  Purse - Another pink item worth 800 points.

  Rivet - Little pieces that you must walk over to
  remove in order to beat DK in Stage 3.  Worth
  100 points each.

  [Enemies]

  Barrel - In Stage 1, they rolls down the ramps,
  occasionally rolling down the ladders, too.  Also,
  watch out for ones that zig-zag down the screen!
  
  Sm. Fireball - From the oil barrel in Stage 1, and
  in Stage 2, they moves around in patterns trying
  to get Jumpman.  Just avoid them at all costs.
  
  Lg. Fireball - Larger baddies that patrol Stage 3,
  noticably smarter than any other enemies.
  
  Spring - A random spring that bounces down the
  right side of Stage 2.  Simply avoid it.

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           [Section IV]-Cheats-[Section IV]

  [Tips & Tricks]
  
  *Watch out for the barrels that roll down a ladder
   or zig-zag down the screen.
  *Don't be afraid to take your time and use a hammer
   to whomp your way to the top.
  *Watch out!  Jumpman can't survive long falls!
  *You cannot jump over fireballs.
  *Finishing levels quickly nets you a speed bonus!
  *Remember that you cannot jump with the hammer.
  *Extra life for every one million points!  w00t!

  [Game Genie]
  
  SXNGOZVG - Infinite Lives
  PENKNPLA - Start with 1 Life
  PENKNPLE - Start with 9 Lives

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  [Section V]-Frequently Asked Questions-[Section V]

  Coming Soon...

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           [Section VI]-Credits-[Section VI]

  Nintendo
   -Donkey Kong, Jumpman, all other characters and the
    video game itself are the creations of the fine
    people at Nintendo.  Way to go.

  Mark E. Davidson (http://www.basementarcade.com/)
   -The background to the game was taken from this
    website based on old arcade games.  Visit now for
    some nostalgia!

  Galoob
   -All Game Genie codes are the creation of the
    people at Galoob for creating the first true
    cheating device.

  Matthew "Maine" Cupps
   -All ASCII drawings (title, controller, levels)
    were created by me by eyeballing the video game.
    Please don't not steal, copy or attempt to
    recreate my drawings without my permission.
   -The strategies, tips, and this entire FAQ are
    property of myself and I ask that you do not try
    to pass it off as your own.  If you have any 
    issues with this FAQ, feel free to e-mail me.

     *This FAQ is only to be used on GameFAQs.com.*

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    (c)2004 Matthew T. Cupps, all right reserved.