======================================================================== ======================================================================== +++++++ +++ +++ +++++++ +++ +++ +++ +++ ++++++++ +++ +++ +++ +++ ++ +++ +++ ++++++ ++ +++ +++ ++++++ ++ +++ +++ +++ +++ ++ +++ +++ +++ +++ ++ +++ +++ +++ +++ ++++++++ ++++++++ +++ +++ +++++++ ======================================================================== ======================================================================== D O N K E Y K O N G C L A S S I C S For the Nintendo Entertainment System A FAQ written by Ian Rogers firstname.lastname@example.org Drop me a line if you liked my FAQ, have a question, or just want to say hi. Version 1.1 3/2/00 Revision History: ------------------------------------------------------------------------ Version 1.1 3/2/00 A small update, I added a Frequently Asked Question about those buckets that look like purses and one about Mario's name. ------------------------------------------------------------------------ Version 1.0 2/14/00 First release of this FAQ. ------------------------------------------------------------------------ A long, long time ago (way back in 1981) a man named Shigeru Myamoto (who went on to create The Zelda series and the Mario series) came up with the smash hit arcade classic, Donkey Kong. And that was how it all began. I'm sure that most every video game fan has played Donkey Kong at least once. Maybe they didn't beat it, but they played it. And I'm sure it was fun. Running around, jumping over barrels, saving a princess, heck, who wouldn't like that concept? Along with the original came the sequel, Donkey Kong Jr. Another classic in itself, and it was another major success in the arcades. Now both of these hit games are available on one NES cartridge. Well, it has been available for a long time, but I'm just mentioning the fact. If you don't have these games, I suggest you go to your local Funcoland, used video game store, or yard sale, and buy yourself a copy! Today, it would actually be quite cheap.... This FAQ contains info on both Donkey Kong and Donkey Kong Jr., the games that make up the Donkey Kong Classics cartridge. Table Of Contents ___________________________ I. Donkey Kong 1. Storyline 2. A Few Basics 3. Level 1 4. Level 2 5. Level 3 6. Enemies List II. Donkey Kong Jr. 1. Storyline 2. A Few Basics 3. Level 1 4. Level 2 5. Level 3 6. Level 4 7. Enemies List 8. Fruit List III. Game Genie Codes IV. Frequently Asked Questions V. Acknowledgments VI. Copyright Info ___________________________ So, let us begin. ==================== I. Donkey Kong ==================== The game that started it all..... ____________________ 1. Storyline ____________________ You are Mario, a humble plumber. What, you never heard of Mario? Where have you been for the last 20 years? Anyway, one day, a giant monkey named Donkey Kong decided to run amok and steal Mario's girlfriend. He captured her and climbed up to the top of a tall, tall building. Donkey Kong then wreaked havoc up there, creating obstacles and such. Mario, being the heroic fellow that he is, decided to do the right thing and rescue his girlfriend. To do so, Mario would have to climb to the top of the building, and somehow defeat the evil Donkey Kong. ____________________ 2. A Few Basics ____________________ I guess I'll start by listing the Game Controls: D-Pad Left and Right: Move around D-Pad Up and Down: Climb up and down ladders A: Jump B: No Function Start: Pause Game Select: No Function As Mario, your basic move is jump. Jumping is very important, because jumping over barrels and across pits is crucial to completing the game. If you're used to platform jumping, you should find this game's jumping no different from most games. Simply pressing A will make Mario jump straight up into the air. But, holding left (or right) and pressing jump will make Mario jump in that direction. Get it? Ladders are also a big part of this game. Every level has ladders that you have to climb up (or down). Climbing ladders is very simple, you just go up to the bottom of the ladder and press Up. Going down a ladder is equally easy, you just go up to the top of the ladder and press down. Another big part of this game is enemies. Enemies will thwart you at every turn, waiting for you to mess up and bump into them, so that you will die, and lose a life. Stay away from those enemies! To get a complete listing of all of the enemies, see Section 6. The last thing that I need to talk about is the Hammer. The Hammer is cool, you pick it up, and you whack it like mad. If you hit an enemy with a hammer (like a barrel or a seal) then that enemy is destroyed, and you get a lot of points. Excellent! _________________ 3. Level 1 _________________ Description: Six floors, separated by ladders, stand between you and Donkey Kong. Four of these ladders are broken, but nine are climbable. Donkey Kong stands at the top, throwing barrels at you. The barrels roll downwards, randomly falling down ladders or cliffs. There are also two Hammers that you can grab. One is one the third floor, and the other is on the fifth floor. Enemies: Rolling barrels, Flamers, Oil Barrel, and Donkey Kong. Scoring: 100 Points for jumping over a barrel 500 Points for destroying a barrel with the Hammer Time Bonus: 5000 Points, minus 100 points per second. Notes: -The first two barrels that roll all of the way down will hit the Oil Barrel and turn into the Flamers. -The Flamers will wander around the first two floors, mindlessly climbing up and down ladders. They can never come up to the third floor. -Watch out for the Oil Barrel! If you walk up to it, you'll be safe, but if you jump up on to it, you'll die. -Always run as fast as possible. Not only will this help you avoid some of the barrels, but it will also earn you a better time bonus. -When climbing up a ladder, always make sure that the floor above is clear of barrels before you step on to the ladder. Don't just sit and wait while on the ladder, because that will leave you as a sitting duck for barrels. -Some of the Barrels that Donkey Kong throws will just fly down until they hit the bottom. Be careful of these! -When jumping over barrels, make sure that you are running towards the barrel at full speed, then press A when the barrel just about gets to you. If you're not running, you will usually just crash into the barrels and die. -Always grab the Hammer! Not only will you get some points, but you can also wipe out most of the barrels for a little while! -When using the Hammer, stand in a spot where you can hit both the barrels that come right at you, and the barrels on the floor above you. -If you want to take a risk, stand just under the Hammer, and face left. Now, wait for a barrel to come at you. When it is a little while away from you, grab the Hammer and destroy it. This technique will cause you to be able to destroy more enemies with the Hammer. -To complete the level, simply climb up the final ladder. The victory music will play, and Donkey Kong will grab your girlfriend and escape again! ________________ 4. Level 2 ________________ This level may look complicated, but there's really not much to it. Description: This level's main feature are two little elevators with platforms that move upwards at a steady pace. You start off on the far left, below two small platforms, and an Umbrella that you can grab for points. The first elevator is to your left. After the first elevator, there are two more platforms with ladders connecting them, and a Flamer on guard. The second elevator is to the left of that, then follows a series of platforms and ladders at lead up, with another Flamer, and a Bucket that you can grab for points. Donkey Kong is at the very top of the level, throwing springboards at you. Enemies: Springboards, Flamers, and Donkey Kong Scoring: 800 Points for grabbing the Umbrella 800 Points for grabbing the Bucket Time Bonus: 5000 Points, minus 100 points per second. Notes: -Be sure to grab the Umbrella and the Bucket, they give you a lot of points! -While you are waiting for the first elevator, make sure that the Flamer is on the bottom platform, so it won't kill you as you cross. -If you stay on the elevator too long, the platform will reach the top and you'll die! -It may look like there is floor at the bottom of the level, but if you fall down there, you'll die. -When jumping on and off the elevators, wait until the elevator platform is almost level with you, or maybe a little bit higher, then jump. -If you really want to save time, you can jump directly from the second elevator to the upper platform, as opposed to waiting until it goes down to the bottom. -The Flamer on the left is easy to avoid. Just wait until he climbs off of the platform you want to jump on, then go for it! -The Springboards that Donkey Kong throws will always fall in the same pattern. Just jump as soon as the springboard passes you, and you'll be fine. -Once you climb the ladder up on to the top platform, stay put and wait for the next springboard to pass you by. Then, run over to the final ladder and climb up. If you are fast enough, you should make it before the next springboard comes. ________________ 5. Level 3 ________________ The Final Showdown with Donkey Kong! Description: Donkey Kong stands atop four platforms connected with ladders. You start off on a fifth platform down at the bottom. Small bricks cover the gaps in between the platforms. There are 3 bonus items that you can grab, which are 2 Umbrellas and a Bucket. There are also two hammers to grab. A Fiery Fish is wandering around, and more will appear out of nowhere every so often. For once, Donkey Kong is not throwing anything. Enemies: Fiery Fish and Donkey Kong Scoring: 800 Points for picking up an Umbrella 800 Points for picking up the Bucket 100 Points for taking out a brick 500 Points for destroying a Fiery Fish with the Hammer Time Bonus: 5000 Points, minus 100 points per second, same as always. Notes: -In this level, you need to knock out all eight bricks, which will cause the platforms to collapse. -Remember, when you run over a brick, it will disappear, leaving an empty space that you can jump over if needed. -Be sure to grab both Umbrellas and the Bucket! They can give you lots of points! -Don't bother trying to jump over the fiery Fish, you just can't do it! -Don't go near Donkey Kong! If you touch him, you'll die. -Only grab the Hammer if there are Fiery Fish near you that you can hit with it. If there aren't, you'll just waste time. -Stay away from the Fiery Fish! You can't jump over them, and they always want to come after you! -If you die, then you will start again at the beginning, and all of the bricks will be back in place. -When all of the bricks are knocked out, Donkey Kong will fall, your girlfriend will be rescued, and you'll have beaten the game. _____________________ 6. Enemies List _____________________ Name: Donkey Kong Description: A big ape that roars and beats on his chest. Appearance: Every level. Notes: Donkey Kong basically just throws barrels and springboards at you in levels 1 and 2, but in the third levelhe just stands there. You'll die if you run into him. Name: Barrel Description: A small, rolling, barrel-like object. Appearance: Level 1 Notes: The barrels that Donkey Kong throws will roll down at you. You can either jump over them, or destroy them with the hammer. Barrels like to randomly roll down ladders, so watch your step! Name: Flamer Description: A flaming ball with eyes. Appearance: Levels 1 and 2 Notes: These things can not be destroyed, due the fact that they can never come into a position where you can hit them with the Hammer. You also can't jump over them. So, it's just best to avoid them. Name: Springboard Description: A bouncing.....thing Appearance: Level 2 Notes: The springboards that Donkey Kong throws will always bounce in a predictable pattern, which makes them easier to avoid. You can't destroy these things either. Name: Fiery Fish Description: An orange/yellow creature that looks like a cross between a fish and a seal. Appearance: Level 3 Notes: These things are a real pain, mostly due to their tendency to move very slowly. Try to get them with the Hammer, to get some points and get them out of your way! You can't jump over them, so don't bother trying. Name: Oil Barrel Description: A barrel with "Oil" written on it. Appearance: Level 1 Notes: I classify this as an enemy simply because it can kill you. If you jump on top of it, you'll die. The first two barrels that crash into the Oil Barrel become Flamers. ========================= II. Donkey Kong Jr. ========================= Yes, here it is, the ever-fun sequel to Donkey Kong! ____________________ 1. Storyline ____________________ After the events of the original Donkey Kong game, Mario decided to get his revenge on that big ape by putting him in a cage and holding him captive. By doing this, Mario crossed the line between peaceful hero, and outrageous supervillain! And so, when it seemed that Donkey Kong was doomed to live in captivity, his son, the baby ape Donkey Kong Jr. came. Donkey Kong Jr. was a little monkey, not quite as tough as his father, but still, he was very brave and had to save his dad. The now evil Mario got word of Jr.'s plan, and took Donkey Kong and his cage away into his secret stronghold in the jungle, which is where Jr. must come to rescue him. ____________________ 2. A Few Basics ____________________ Once again, I'll start by listing the game controls: D-Pad Left and Right: Move around D-Pad Up and Down: Climb up and down vines A Button: Jump B Button: No Function Start: Pause Game Select: No Function Donkey Kong Jr.'s moves are much not that different from Mario's, with only a few exceptions. Jr.'s basic move is jump. He can't jump very high, so that's a little con of the game. But, you can control the direction in which you jump by using the D-Pad Left or Right Buttons while you jump. Use this technique to jump over pits and enemies. Oh yeah, and don't jump off of high cliffs and expect to survive! In fact, jumping off platforms that are even slightly higher than the landing point will lead to death. *Sigh* Now, we need to talk about vines. Jr. loves to climb around on vines, in fact, half of this game is climbing on them! Climbing vines is easy, just jump on to the vine, and you'll grab on to it. Now, use Up and Down to climb. You may notice that Jr. can only climb very slowly on a single vine. I suppose that's because the poor little guy is scared. To climb faster, you need to grab two vines at once. This is easy. Just grab on to one vine, then press left or right to reach out for another vine. If you're holding two vines at once, it will make climbing a lot easier. You might also notice that going down on only one vine is much faster than going up. If you really paid attention, you would notice that when holding on to two vines, Jr. climbs down much slower. Therefore, when going up, you should use two vines (if possible), and when going down, you should use only one. That's about all I have to say on the subject of vines. And now, on to fruit! Most normal apes would eat any piece of fruit that they find, but not Jr.! If you see a piece of fruit growing on a vine, touch it, and it will fall down, killing any enemy in it's path! You'll also get some points for simply touching the fruit in the first place! Also, each level is full of enemies. Be it birds, spark things, or a different kind of birds, they're there, and will kill you if you run into them. So, try to watch out for those enemies! ________________ 3. Level 1 ________________ Description: A series of vines and platforms located under the goal at the very top. There are six vines suspended from the top platform, and two more that you must use to climb up to the top. There is also another vine connecting two other platforms on the left of the screen. In Game A, there are two Red Chompers already in the level, and Mario shoots Blue ones from his magic wand. In Game B, there are three Red Chompers. Enemies: Red Chompers and Blue Chompers Scoring: 400 Points for hitting a fruit 800 Points for hitting an enemy with a fruit Time Bonus: 5000 points, minus 100 points for every second. Fruit: 2 Pineapple Bunches, 1 Apple, and 1 Bunch of Bananas. Notes: -The Blue Chompers that Mario releases will simply move towards you, then climb down a vine and fall off of the bottom of the screen. The Red Chompers, however, are smarter, and can move around in any direction, and will never fall off of the screen. -At the start of the level, just jump up and grab on to one of the vines, then the other and climb up. -Watch out for the Blue Chompers! They'll climb down your vine and kill you if you're not careful. -Take note of the fact that climbing on two vines at once can be more dangerous because there is more of a chance that an enemy will climb on to one of your vines and get you before you can let go of it! -You can get an easy extra 800 points if you wait for a Blue Chomper to climb on to the right vine, and when it does, drop the fruit on it! -Wait until the Red Chomper climbs down on to the lower platform, then jump on to the top platform and jump on to the next vine. -When you get on to that vine, simply slide down to the platform below, and you'll be fine. -Jumping between the bottom platforms is a breeze, just make sure that you don't accidentally run off! -You can get an easy 400 points if you just hit the bananas to release them. However, if you time it right, you can get a Blue Chomper to fall off of that vine, then release the bananas to destroy it, and get more points. -When climbing on the vines on the far left, watch out! Chompers are always trying to get you when you're on them! -Make sure that there are no Chompers (Red or Blue) on the top platform when you jump on to it. If there are, you'll be in trouble. -When you reach the top platform, run as fast as possible, then jump on to the final vine to climb up and reach the goal! ________________ 4. Level 2 ________________ Description: You start off at the bottom of the screen, where there are three platforms, a springboard, and a moving platform that will help transport you in between them. In the middle there is a machine that moves two poles left and right and across a rope. There is also a second moving platform below the rope. After using the machine to cross, you must climb across a series of vines to get to the top. Mario sends flocks of birds that fly across the screen in several different straight lines. The birds also lay eggs at a certain point after flying downwards. Enemies: Birds and the Eggs that they lay. Scoring: 400 Points for hitting a fruit 800 Points for hitting an enemy with a fruit Time Bonus: 5000 Points, minus 100 Points for every second. Fruit: 1 Banana, 1 Pineapple Bunch, and 1 Apple Notes: -The Springboard can be tricky to use at first, but it can be mastered with practice. Just make sure that you don't jump too far, otherwise you'll just barely hit it and end up bouncing off. Instead, try to time your jump so you will hit the Springboard directly. -The first moving platform is very easy to jump on and off of. Just make sure that you don't miss it! -When you're standing on the upper platform waiting for the bar to come to you, watch out for the Birds that will lay eggs on you! -The first moving pole is hard to grab, because you have to jump at just the right second. Once again, this can easily be mastered with practice. -Once you've grabbed on to the first pole, let it take you right above the moving platform. Then, simply drop off. -Once you are on that moving platform, jump to the second moving pole. Once on it, wait until it gets close to the vine, then move left to grab on to it and let go of the pole. -On the top section, watch out for the birds! They could fly in several different straight lines, so make sure that you don't get in their way! -I don't recommend waiting around to try and hit birds with the fruit, but I like to just hit the fruit and get some easy points. -Once you have climbed up to the top platform, be prepared to jump over one of Mario's birds. After that, just jump to the vine to reach the goal. ________________ 5. Level 3 ________________ Description: Four large platforms occupy this level, and two vines connect them at the sides. Four Orange Sparks rotate around the platforms, one spark for each platform. Mario will also release Blue Sparks, which will go down each of the platforms until they reach the bottom of the screen. Enemies: Orange Sparks, and Blue Sparks Scoring: 400 Points for hitting a fruit 800 Points for the first enemy hit with the falling fruit 1200 Points for the second enemy hit with the falling fruit 1600 points for the third, and so on. 100 Points for jumping over a Spark, Blue or Orange Time Bonus: 5000 Points, minus 100 points for every second. Fruit: 3 Apples Notes: -This level is actually easier than the last one, in theory. -Before stepping on to a platform, make sure that the Orange Spark is ahead of you, not behind you. This will almost guarantee that you will not be hit by it. -It is very difficult to hit an Orange Spark with the first fruit (unless you wait for it to pass under your platform), but if a Blue Spark is coming at you, you can hit it easily. -You could also jump over the Blue or Orange sparks, it earns you 100 Points! -The first and third pieces of fruit require you to jump in order for you to hit them, but the second one you can hit by simply walking into it. -Watch out for the Spark on the top, it moves faster than normal! -In this level, you can actually use the same piece of fruit to hit more than one enemy! If you time it just right, and you'll get a lot of points! ________________ 6. Level 4 ________________ Description: In this level, there are eight vines (or in this case, chains) below the top platform. Donkey Kong is held in his cage, and in order to free him you need to put the six keys into their locks. Each key is located on a chain, and you must move it upwards in order to put that key into the lock. There are two Red Chompers wandering around, and Mario is launching crows that fly down the screen at you. Enemies: Red Chompers and Crows Scoring: 400 Points for hitting a fruit 800 Points for the first enemy hit with a fruit 1200 Points for the second enemy hit with a fruit Time Bonus: Do I even have to say it? 5000 Points, minus 100 points for every second. Fruit: 2 Apples Notes: -Your chief opposition in this level is those stupid Crows! They fly down at you, and there always seems to be more of them! -The most important thing here is to beat this level as fast as possible. Not only will it earn you more points, but the longer you stay in the level, the more likely a crow will get you. -When climbing up the chains on the left, use two at once so that you can go faster. -However, the chains on the right are guarded by the Red Chompers, so using two chains at once can be dangerous. Try to alternate between one and two chains, this can help you avoid them, but still go fast! -In this level, you can also hit two enemies with a single fruit. Simply wait until a Chomper is under the fruit, and a Crow gets under it too, and you'll earn 2400 Points! -Other than that, there's nothing else I can say, except Good Luck. ___________________ 7. Enemies List ___________________ Name: Red Chomper Description: Basically just a red mouth with sharp teeth, and eyes. Appearance: Level 1, and Level 4 Notes: This thing is a real pain. It'll climb up and down vines, across platforms, and follow you around. If you get a chance, hit it with a fruit so that you can get rid of it! Name: Blue Chomper Description: Same as the Red Chomper, only a bit more blue in color. Appearance: Level 1 Notes: These little things are less annoying then the red ones. Mario releases them, and they will just find a vine and go down it until they fall off. Not very bright. Name: Bird Description: A blue bird. Appearance: Level 2 Notes: The Birds are released by Mario, and they'll fly down, then turn and fly across the screen in a straight line. They're easy to avoid, but you have to be ready to move. Too bad Hitchcock isn't running the show this time! Name: Egg Description: A white thing Appearance: Level 2 Notes: When a Bird gets to a certain point, it might lay an egg, which will fall down and kill you if it hits you. About every other bird will lay an egg. Name: Orange Spark Description: An orange ball of electricity that flashes. Appearance: Level 3 Notes: These things will rotate around the platforms in a predictable pattern. Not very hard to avoid, luckily. You can also get 100 Points by jumping over them! Name: Blue Spark Description: A blue ball of electricity that flashes. Appearance: Level 3 Notes: This is just like the Orange Spark, except that this one is released by Mario, and will travel down to the bottom of the screen. You can also get some easy points by jumping over it. Name: Crow Description: A black bird with a large beak Appearance: Level 4 Notes: I hate these things! There are always so many of them! Anyway, Mario releases them, and they'll fly down across the screen, and they always seem to get in your way too. __________________ 8. Fruit List __________________ There isn't really a point in having an entire section devoted to the fruit in this game, but I feel that no part of a game, no matter how small, yadda yadda yadda. NOTE: Every piece of fruit will drop down when you touch them, and besides their looks, there is no difference between the fruit at all. Bananas This is the most obvious fruit of all. You can actually tell what it is without that much thought! Apple I'm not exactly sure about this one, but if I'm right, that is one big apple! Of course, do apples really grow in the jungle? Of course not, but this is no ordinary jungle.... Pineapple Bunch Basically just two pineapples. Not really a bunch, more of a duo, but bunch sounds a lot better. I'm not sure whether these are pineapples, or mangoes, but since not that many people actually see mangoes on a daily basis, I'm calling them pineapples. ========================= III. Game Genie Codes ========================= Since Donkey Kong and Donkey Kong Jr. are both different games, if you enter Game Genie codes for one, they won't work for the other. Get it? Also, these codes will also work on the original version of either game (i.e. you can use them with either Donkey Kong, or Donkey Kong Classics). Donkey Kong SXYAOP Infinite lives PETANA Start with 1 life TETANA Start with 6 lives PETANE Start with 9 lives AEVAVSIA Controllable jump EAKOLSLG Keep hammer for longer Donkey Kong Jr. SZZGTP Infinite lives PATLST Start with 1 life TATLST Start with 6 lives PATLSV Start with 9 lives AEKGAUIA Controllable jump EAVGVIAG Faster single vine climbing PAXIPAIA Can fall onto platforms EXSKSGEY + EXUKNGEY Speed up =================================== IV. Frequently Asked Questions =================================== Q: What is the difference between Game A and Game B? A: On Game B, enemies go faster, and sometimes there are more of them. In other words, it's harder! Q: Was Mario called "Mario" in the original Donkey Kong game? A: Actually no. His original name was Jumpman (some say Jumperman) but it was changed after the release of the original Mario Bros. game. I refer to him as Mario in this FAQ because it just makes things easier. Q: Hey, those aren't buckets! They're Purses! What gives? A: A kind soul (David F Webb <email@example.com>) told me that they were actually purses, not buckets as I had originally thought. I still call them buckets though, because old habits die hard. Q: In both games, why do you go all of the way back to level one after you beat the last level? A: It makes the game more fun. Besides, you can see how many times you can beat it, or how high of a score you can get. Q: What does Donkey Kong want with Mario's girlfriend anyway? A: I sincerely do not know. Q: Why does Mario die if he hits the Oil Barrel? A: It's very dangerous to play near Oil Barrels, last year they killed over 500 humble plumbers! Q: Wait a minute.....I wasn't paying attention, who created Donkey Kong? A: Shigeru Myamoto of course! Q: Hey, didn't he also create Mario, and the Zelda series? A: Yeah. Q: Is Donkey Kong Jr. wearing a diaper? A: I think so. Q: Why does Mario die if he touches Donkey Kong in Level 3? A: Think about it, could you take on a giant monkey all by yourself? Q: Can I play Donkey Kong or Donkey Kong Jr. with two players? A: Yes. Q: Can you destroy those flaming things with the Hammer? A: Nope. Q: Can you find the Hammer in Donkey Kong Jr.? A: No, that's a silly idea. Q: Can you destroy Donkey Kong with the Hammer? A: No! Q: Is there a way to earn extra lives? A: Finally, an intelligent question! But, the answer is no. Q: Mario a villain!? That seems crazy! A: Yeah, but we all think about doing bad things every once and a while. Mario must feel that way too. Besides, he was still mad about that whole girlfriend thing. Q: Why did you devote an entire section of your Donkey Kong Jr. FAQ to fruit? A: Do I need a reason for everything? Q: If Donkey Kong is so mean, why is he the hero in later games? A: Hey, Mario turned from bad to good, so people can change! Q: Can I play Donkey Kong on N64? A: Actually, the answer is yes. In Rare's game DK64, there is a hidden bonus stage where you can play the original Donkey Kong game. Q: If Donkey Kong Jr. is strong enough to lift up his dad, why can't he handle a little bird? A: Ah, the mysteries of life...... Q: Hey! Mario dies at the end of Donkey Kong Jr.! So, why does he appear in countless other games? A: He's not dead, he just got knocked out. Or so is my understanding... Q: Why isn't Donkey Kong wearing his trademark tie? A: That's not for another 15 years or so, when Donkey Kong Country comes out. Q: Which do you like better, Donkey Kong, or Donkey Kong Jr.? A: Donkey Kong is really the better game, but Donkey Kong Jr. is longer and more challenging. But I still like the original Donkey Kong the best. ========================= V. Acknowledgments ========================= First off, the biggest thanks of all should go to Shigeru Myamoto, the gaming genius who created Donkey Kong, and countless other great games. Also, thanks to Nintendo for distributing both Donkey Kong, and Donkey Kong Jr. Special thanks to whoever came up with idea of packaging both Donkey Kong and Donkey Kong Jr. in one game cartridge! Another round of thanks for David F Webb <firstname.lastname@example.org>, who gave me some useful info for this FAQ! Thanks to Gamesages for the Game Genie Codes! And, of course, a final round of thanks to Gamfaqs for posting this FAQ on that great website. ======================= VI. Copyright Info ======================= This FAQ is copyright 2000 by Ian Rogers First off, this FAQ can not be altered in any way, shape, or form. This FAQ can not be posted on any website without prior permission from the author (me). Also, this FAQ may not be converted into HTML. This FAQ can not be sold or distributed in any way without permission from the author. So basically, don't go posting this FAQ on your website or magazine without my permission. Get it? Well, that's the end of this. If you have any info or whatever, email me (Ian) at <email@example.com>. And that's all I have to say about that. Bye.