[    A Strange Case Of    ]
[ DR. JEKYLL AND MR. HYDE ]
[        FAQ v.1.1        ]

Copyright 2005 John Lange <falconpain@yahoo.com>

Dr. Jekyll and Mr. Hyde c. 1988 Toho Company, Ltd. and/or Bandai America, Inc.
This NES game carries the Official Nintendo Seal Of Quality (for some reason)

This FAQ does not concern Dreamcatcher Interactive's similarly titled PC or
Playstation 2 game in any way.


Table of Contents:
A.  Version History
B.  Introduction
C.  Controls
D.  Gameplay
E.  Enemies
F.  Endings
G.  Conclusion


-----------------------

A.  VERSION HISTORY

1.0 (1/31/05) - First version submitted.

1.1 (2/1/05) - A few typos and errors fixed.


-----------------------

B.  INTRODUCTION

Dr. Jekyll And Mr. Hyde, upon first glance, appears to be the most boring,
tedious sidescrolling adventure possible.  It doesn't get much better after
subsequent glances.

Based on the 19th century Robert Louis Stevenson masterpiece, this
non-masterpiece tells the story of Henry Jekyll, a noted scientist whose
experimentation with chemicals resulted in the two halves of his psyche
splitting apart and manifesting themselves as alter egos.  Mr. Hyde,
effectively, was formed from and replaced Jekyll's dark side.

Given the design of this game, one would think that the Incredible Hulk would
have been more accurate source material.  

In this game, Jekyll is attempting to make it to the church in time to marry
his beloved Miss Millicent, but continually runs into stressful situations.  If
he becomes too angry, he turns into Hyde, and therein lies the difficulty.

This guide covers both the Japanese and US versions of this game.  Any text
preceded by the letter [J] refers to material that is only found in the
Japanese game.  Sadly, nothing was added to the US version.


----------------------

C.  CONTROLS

Jekyll:

Control Pad - Pressing the control pad left and right makes Jekyll walk at a
rather slow pace.  Pressing down will make Jekyll duck to avoid anything
overhead.  When Jekyll is standing next to a door, pressing up allows him to
enter for a few seconds, thus avoiding anything outside.  He has no control
over when he leaves the door, though.

A - This makes Jekyll jump.  His jumps aren't very high or long, but the
trajectory can be changed slightly in midair.

B - When Jekyll is on the ground, pressing this will make him poke forward with
his cane.  This move is almost completely useless, and you will not be using it
much.  Still, there are situations where using it can be a good thing.

Start - This button pauses the game.

Select - This button has no purpose.


Hyde:

Control Pad - Pressing left and right moves Hyde forward and backward.  He
cannot go past midscreen, and he cannot duck.

A - This makes Hyde jump.  Hyde's jumps are rather high and slightly difficult
to control, but he is definitely more maneuverable than Jekyll.

B - This makes Hyde punch with his fist to defeat enemies.

Up+B - This sends out the Psycho-Wave, Hyde's trademark (?) attack.  The
Psycho-Wave flies out at a slightly downward angle until it reaches the other
side of the screen, then curves up and flies back toward Hyde in a sine wave.
This move is also capable of defeating enemies.  Only one Psycho-Wave may be on
the screen at any time.

Start and Select - These do the same things as in Jekyll's form.


---------------------------

D.  GAMEPLAY

The game is divided into six stages.  In order:

            JAPAN          US
Stage 1     City           Town
Stage 2     Park           Cemetery
Stage 3     Alley          Town
Stage 4     Town           Park
Stage 5     Cemetery       Cemetery
Stage 6     Street         Street

Yes, the US version cut out two of Japan's stages and replaced them with clones
of other stages.  It's rather disappointing.

City - Large numbers of buildings in a row.  Includes an upper-level bridge
over a river.
* In Hyde's version of this stage, the bridge has holes in it.  If Hyde falls
into the river, it's an instant Game Over.

Park - Lots of trees, insects, and that one famous statue of a urinating kid.
Contains two upper level sections.

Alley - Backs of buildings, often with barrels stacked.  Is perfectly level
throughout the entire stage.

Town - A few trees and a few buildings.  You can see the church in the
background of this stage.  Includes an upper level.

Cemetery - Lots of graves.  Includes an upper level.

Street - Another section of town with many buildings, fences and streetlights,
as well as staircase sections.  The chapel is at the end of this stage.
* Hyde's version of this stage is completely different, as he jumps across a
series of uneven rooftops.  Falling from these roofs results in instant death.


Jekyll's gameplay is fairly simple.  Walk to the right, and avoid EVERYTHING on
your screen.  Whenever anything hits you, you will either take damage
(represented at the top of the screen as "Life") or get angry (represented as
"Meter").  If you run out of Life, your game is over.  If you run out of Meter,
you turn into Hyde.

As Hyde, your goal is to kill enemies as quickly as possible.  Hyde's sections
are auto-scrolling, so you will be constantly progressing through the levels
as you do so.  For each enemy you kill, you'll recover some of your lost Meter.
Some enemies also drop coins, which you can collect.  Once your Meter becomes
full, you become Jekyll again and recover 3/4 of your lost lifebar.

Both characters start at the beginning of Stage 1.  Each time you switch
between the two characters, the progress each character has made through the
levels is preserved.  This results in one of the more challenging aspects of
the game.  If Hyde ever reaches Jekyll's location, the screen flashes, Hyde is
struck by lightning, and the game instantly ends.  Thus, the winning strategy
is to make more progress as Jekyll than as Hyde.

If you die, you can continue where you left off.  Both Jekyll and Hyde restart
at the beginning of the last stage each one reached, and your coin collection
is emptied.  If Hyde catches up with Jekyll, you may not be able to continue,
though.


-----------------

E.  ENEMIES

Most of this game's gameplay is a direct result of the obstacles and enemies
that Jekyll and Hyde face.  Thus, I will be discussing strategies as I discuss
each enemy.


Jekyll:

Townsfolk:  Normal-looking people who walk along the same path you do.
Touching them doesn't affect you unless they are running, though.  Still, some
of them break out into a run without warning, so be careful even when they're
moving slowly.   In Japan's stage 4, they will run around like crazy people.
* If you hit one with your cane, your Meter decreases.  While this seems like a
bad idea in general, it can be useful if you have less life than you have Meter
and you want to turn into Hyde without taking much more damage.

The Bomb Maniac:  This man in a purple tuxedo is the most consistently annoying
character in the game.  He walks up to you slowly from the right side of the
screen.  When he reaches your position, he drops a bomb and runs off.  The bomb
has a short fuse, and you'll lose Life and Meter if you're too close to it when
it explodes.  You'll often see multiple copies of this guy in a row.
* In the Japanese version, the bombs have oddly varying fuse lengths.  In
stages 2-4, you have enough time to walk past the bombs and not take damage if
you can avoid being hit in the process.  In stages 1 and 5, you'll be much
safer moving back to the left to avoid the explosion.  In stage 6, you'll
probably take damage no matter which way you go.  (Being on the right side is
more dangerous, as Jekyll recoils to the left every time he takes a hit, moving
him into the bomb's blast radius.)
* In the US version, the bombs start with long fuse lengths, and they get
shorter with every stage.
* If you run out of Life or Meter and a bomb is on screen, you won't turn into
Hyde until the bomb has exploded.  Keep moving to the right if you can.
* In the Town and Cemetery stages, the Bomb Maniac's bombs won't reach you if
you're on an upper level.
* The bomb's explosion doesn't have much vertical range.  In fact, by timing a
jump well, you can avoid a good portion of the damage you would otherwise take.

Billy Pones:  A young blond kid.  He'll run around harmlessly for a bit, then
occasionally shoot at you with his slingshot.  Apparently he's in love with
Miss Millicent as well.
* He aims for a bit before firing.  This should give you enough warning to know
when you'll need to jump over his shot.

[J] Feuding Couple:  Two people in windows that are close to each other.
They'll throw bottles and other objects at each other, and most of these will
probably land on your head.  Particularly annoying early in the sixth stage.

[J] Rosette Ranright:  Finally, a character who LIKES Jekyll!  She'll wave to
him from a window that's directly above a door.  If you enter this door, your
Meter will be increased to full and you'll receive a large number of coins.  Be
careful, though, as she'll sometimes take all your money and turn you into Hyde
in the later levels.
* It's too bad she was removed in the US version.  It means your only source of
money in the US version is killing enemies as Hyde, and your only source of
healing is to turn back into Jekyll.  Also, it was nice to have an actual
REASON to enter those doors...

Murphy the Dog:  When he's laying on the ground with his tail wagging, he's
harmless.  He may take off at a moment's notice, though.  Then he's dangerous.
* He runs a half screen to the left, then a half screen to the right, then off
the left side of the screen.  You'll have to jump several times to avoid him.

Luna the Cat:  I'm quoting this name from the manual.  This is not a Sailor
Moon joke.  Anyway, the cat is harmless until it is startled, and then it runs
in a particularly frightened (and damaging) stance.
* Murphy, exploding bombs, and reaching the far left of the screen all make
Luna run like crazy.

Birds:  Random birds fly overhead, especially in upper-level sections.  Be
careful to avoid their droppings.
* They usually don't drop more than twice at a time.  Also, each dropping has
an easily recognizable sound effect.  I did not want to write that sentence.

Bees:  Small insects that fly around and deal damage if touched.
* They alternate between flying horizontally and vertically, effectively making
a staircase pattern at their own will.  Their horizontal speed is exactly the
same as yours.
* If they fly low enough, you can kill them with your cane.  Incidentally, they
are the ONLY creatures you can kill with your cane.

Spiders:  Arachnids that hang from trees by a web.  They tend to drop down at
inopportune times.
* They don't always go all the way up before they drop, but sometimes it's
worth that risk to try and pass them.

Arnold Ebetts:  A hunter.  He'll never shoot you, but the birds that he knocks
out of the sky are still a health risk.
* Fortunately, no more than one bird will fall at any given time.

Elena McCowen:  It ain't over till the fat lady sings.  Then it's over, as her
flying off-key notes are rather difficult to avoid.
* She sends notes out in large groups, which means she leaves herself open for
a few seconds after each volley.
* If you are carrying at least eight coins, you can pay her to shut up.  This
is by far the most effective way of passing her, since the coins aren't used
for any other purpose in this game.
* If you poke her with your cane, you'll instantly turn into Hyde.  If you're
broke, this isn't a bad idea, since she'll be gone once you turn back into
Jekyll and it beats taking more damage as you try to scroll her off the screen.

Barrels:  Rolling barrels of the finest Donkey Kong tradition.
* They always appear in pairs, one rolling and one bouncing.  They move at
different speeds as well.
* You can actually be hit several times by the same barrel, thanks to the
game's annoying tendency to speed up in barrel sections.
* If the barrels are close together, jump them both in the same jump.  If not,
jump over one and then immediately jump straight up, then hold forward.  It'll
reduce the risk of jumping into the other barrel.
* These barrels make the Street level a living hell.  They aren't quite so bad
in the Alley.

Jan:  A gravedigger.  You'll see him whenever you're on an upper level in the
cemetery.  Unfortunately, he won't see you, and he might hit you with the dirt
he's digging up.
* He pauses for a while between each volley of dirt.  If possible, make sure
you're not directly above him when he ducks down again.

[J] Rachel:  A floozy of a widow.  Jekyll apparently reminds her of her late
husband, so she sits in a window and showers him with hearts.
* Annoyingly enough, she looks exactly like Elena.  And plays the same song as
Elena.  And the hearts move in the same pattern as Elena's notes.  And since
she's in a window, you CAN'T BRIBE HER.
* She's so similar to Elena, the US version turned her into Elena.


Hyde:

Shepp:  The most common enemy in the game.  A hopping brain with legs that
almost always appears in threes.
* They can jump at one of two heights, but pause for a moment between jumps.
* They are definitely the quickest enemy to defeat to turn back into Jekyll.

Hunchback:  An enemy the manual forgot to name.  He runs forward for a bit,
pauses, and then runs forward again.
* He's probably the easiest coin-bearing enemy to defeat.

Death:  Also not named by the manual.  A guy with a sickle who shares the same
pattern and difficulty as the Hunchback.

Palma:  A red spiked ball.  It flies across the screen, then explodes into
several fragments that tend to hurt.
* There are two kinds of Palma.  One kind flies from the left and splits into
three or four fragments..  The other kind flies in from the right, hangs around
the left side for a bit, flies right and splits into eight pieces.
* If you're on the upper level, Palmas that come from the right side may strike
you directly.  Be careful.
* The right-side Palmas can be destroyed easily with a jumping Psycho-Wave when
they reach the left side of the screen.
* If you shoot the shrapnel with your Psycho-Beam, it counts as a monster kill
toward refilling your Meter.

[J] Carotta:  Only found on the City's bridge or the Street rooftops, this
mermaid jumps onto a ledge and shoots arrows at you.
* This is pretty much the ONLY enemy found on the bridge.
* Remember that you die if you are knocked off a ledge.

Eproschka:  A small winged demon who flies in an erratic pattern and blows
bubbles at you from a trumpet.
* As usual, shooting the bubbles counts as a monster kill.

Onoria:  An old woman that approaches slowly from the left side of the screen.
Once she gets to about a third-screen, she explodes and turns into a giant red
snake, which strikes at you repeatedly.
* The shrapnel left by the snake transformation can damage you.  It can also
be shot, in which case it counts as a kill.
* In the Japanese first stage, she will not turn into a snake.

Nunu:  It looks like a baby crawling toward you.  Once it gets close, it
suddenly becomes a tall zombie-looking thing that rushes you.
* Once you reach the graveyard, large Nunus will sometimes rise from the ground
and attack without ever being in baby form.

Corum:  A flying skull.  Once it has travelled halfway across the screen, it
opens its jaw so wide that it touches the ground and dashes forward.
Impossible to jump or duck unless you're on the upper level.
* It can be killed in two shots, but the shots MUST hit the head, not the jaw.

Walrich:  A drop of fire falls from the sky, then turns into a fire elemental.
* Other than its odd entrance, it's not a particularly interesting enemy.  It
does take more hits than any other enemy, though.

Letule:  A large head that is initially invisible.  It reveals itself by
spinning around, then spits three shots at you.
* It doesn't move while it's invisible.  In fact, you can kill it while it's
invisible by attacking the spot where it last appeared.
* As usual, the spit can be shot for a kill.


---------------------

F.  ENDINGS

Yes, that's a plural.  SPOILERS AHEAD!


The basic ending:

To reach this ending, make it to the end of the sixth stage with Jekyll.  When
you arrive at the chapel, the screen cuts to the front of the chapel, a loop of
part of the Wedding March plays in the background, and the word "END" appears.

That's it.  It's rather unsatisfactory, isn't it?  Fortunately, there's a
better ending available in the game.


How to reach the good ending:

This involves one of the gimmicks I mentioned earlier involving the sixth
level.  You may remember that I mentioned that instead of going through the
Street level, Hyde instead opts to jump across the rooftops.

What I didn't mention is that, by doing this and taking a different route than
Jekyll, he effectively prevents himself from being struck by lightning for the
remainder of the game.

To reach this ending, you'll need to first get Jekyll to the Street level, then
get Hyde to the Street level.  Take Hyde to the rooftops and have him reach the
chapel before Jekyll does.


A boss fight?!:

Once Hyde reaches the chapel, he loses all his Meter and a Red Letule shows up.
This Letule teleports around the stage quickly as he spits at Hyde.  Every time
Hyde shoots the Letule or one of his fireballs, his Meter fills slightly.  To
win the fight, fill your Meter completely before you run out of Life.
* Sometimes you can shoot all three fireballs with a single Psycho-Wave.  This
is REALLY GOOD for your Meter.
* You cannot shoot this Letule while he is invisible, since he is effectively
moving elsewhere.  Still, it is a good idea to fire the Psycho-Wave while he
can't be seen, as it may strike him before he has a chance to attack.  He
doesn't stay onscreen long enough for you to aim at him.

Once you've defeated Letule and he's wasted a good 30 seconds exploding, Hyde
will turn back into Jekyll.  From this point on, there are NO ENEMIES ANYWHERE
IN THE GAME.  Good thing, as Jekyll would most likely be avoiding barrels, Bomb
Maniacs, and Rachel/Elena otherwise.


The good ending:

If you're playing the Japanese version, Millicent will be waiting in a red
dress for you to arrive at the chapel.  In the US version, she doesn't show up,
but the rest of the ending continues as usual.

Millicent (in a white wedding gown) and Jekyll (in a white tux) slowly walk
toward the chapel from either side as the same Wedding March loop from the
other ending plays.  Once they reach each other, they stand side by side, turn
to the door, and climb the stairs.  The scene cuts to a spotlight on the two as
they kiss, and then the spotlight fades out.  The word "END" finally appears.

After a few seconds, the sound of a crackling bomb stops the Wedding March,
lightning strikes, and you see a red silhouette of Hyde holding a cross as the
word "END" is printed backwards.


Remember, you can't reach this ending without becoming Hyde.  Thus, players
who use a Game Genie with the invincibility code entered (a perfectly
understandable idea) will not be able to reach this ending.


----------------

G.  CONCLUSION

"A Strange Case Of Dr. Jekyll And Mr. Hyde", and all characters included
within, are property of Robert Louis Stevenson's estate, or whoever may have
obtained the rights from same.  They do not belong to me.  Or you, unless you
belong to the above groups.  I haven't actually read the story, myself.
All characters from this game that did not come from the above literary work
are copyright 1988 Toho and were licensed to Bandai for American release in the
same year.  Once again, they are not mine.
This FAQ, however, is mine.  While you may reference it as you so wish, do not
go running around trying to convince someone else that you wrote it.  In fact,
consider what other people might think of you if you did do that.  I mean, what
kind of sick individual would repeatedly play this game, anyway?  Oh, and
there's some moral and legal problems with that, too.

Copyright 2005 John Lange <falconpain@yahoo.com>