*DRAGON WARRIOR*
                           ------ -------
                 Nintendo Entertainment System [NES]
***********************************************************************
                  Complete Guide by Colin Moriarty
                Version FINAL Released June 14, 2001
        E-Mail - cmoriarty311@cs.com | AOL IM - CMoriarty311
        http://www.gamefaqs.com/features/recognition/4280.html
***********************************************************************

IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.

TABLE OF CONTENTS
----- -- --------

Section I.).........| Legal Disclaimer
Section II.)........| Versions
Section III.).......| Introduction to the Dragon Warrior Complete Guide
Section IV.)........| Controls
Section V.).........| The Menus (Game Start, Walk-Around, and Battle)
Section VI.)........| The Characters
Section VII.).......| The Terrain
Section VIII.)......| The Town and Castle
Section IX.)........| The Battle System
Section X.).........| Saving and Other Pre-Game Tips
Section XI).........| *-WALKTHROUGH-*
Section XII.).......| The QUICK Walkthrough
Section XIII.)......| Town Shop Lists
Section XIV.).......| Monster Appendix
Section XV.)........| Weapon Appendix
Section XVI.).......| Armor Appendix
Section XVII.)......| Shield Appendix
Section XVIII.).....| Item Appendix
Section XIX.).......| Magic Appendix
Section XX.)........| Level Appendix
Section XXI.).......| Townfolk Words of Wisdom (Message Appendix)
Section XXII.)......| FAQ
Section XXIII.).....| In Closing
Section XXIV.)......| About the Author/Other Guides of his on GameFAQs

***********************************************************************

Section I - Legal Disclaimer
------- -   ----- ----------

This guide is (c) Colin Moriarty 2001, All Rights Reserved. This guide
is protected under International Copyright Law, and may not be
reproduced in any matter in newspapers, magazines, periodicals, or
anywhere on the World Wide Web without prior written consent from Colin
Moriarty (cmoriarty311@cs.com). THIS GUIDE SHOULD ONLY BE FOUND ON
GAMEFAQS.COM and WWW.WOODUS.COM/DEN! (CjayC and Woodus are the only people 
currently allowed to post this webpage on his site, www.gamefaqs.com [GameFAQs] 
and www.woodus.com/den [Dragon's Den]). If this guide was found ANYWHERE but 
GameFAQs.com or Woodus.com, please e-mail the author (cmoriarty311@cs.com) to 
report of where it was found, so legal action can be taken.

Dragon Warrior and all associated terms are trademark of Enix
(www.enix.com/www.enix.jp). Nintendo, NES, Nintendo Entertainment System
and all associated terms are trademark of Nintendo of America and
Nintendo of Japan (www.nintendo.com/www.nintendo.jp). All Rights
Reserved.

***********************************************************************

Section II - Versions
------- --   --------

This is now the fourth version of the guide, version 2.5.

Information: *Version FINAL, Complete Guide to Dragon Warrior [FINAL]
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: April 09, 2001
             *Webpages Found On: GameFAQs [www.gamefaqs.com] and 
              Dragon's Den [www.woodus.com/den]
             *Initial Release Consisted of: 100% of the Guide and
              added stuff that wasn't in the initial releases.

This is definetly the final version of this guide. I've since written a 
guide for Dragon Warrior II, and I got some new ideas from writing that guide, 
so there in this final version of the guide appear three new sections. The 
Characters, the Terrain, and Saving and other Pre-Game Tips, all of which can 
be found before the walkthrough section itself.

Furthermore, taking more ideas from my Dragon Warrior II guide, I've also 
decided to add in-depth descriptions for the weapons, armor, items, and shields 
in the game as well, to give you even more of an edge in your quest. I hope you 
find all of these new sections to your advantage! Thanks for reading, and feel 
free to e-mail me at cmoriarty311@cs.com with any questions or comments 
you may have.

OLD INFORMATION...

             *Version 3.0, Complete Guide to Dragon Warrior [FINAL]
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: April 09, 2001
             *Webpages Found On: GameFAQs [www.gamefaqs.com] and 
              Dragon's Den [www.woodus.com/den]
             *Initial Release Consisted of: 100% of the Guide and
              added stuff that wasn't in the initial releases.


             *Version 2.5, Complete Guide to Dragon Warrior
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: February 25, 2001
             *Webpages Found On: GameFAQs [www.gamefaqs.com]
             *Initial Release Consisted of: 100% of the Guide

             *Version 2.0, Complete Guide to Dragon Warrior
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: February 24, 2001
             *Webpages Found On: GameFAQs [www.gamefaqs.com]
             *Initial Release Consisted of: 90% of the Guide

             *Version 1.5, Complete Guide to Dragon Warrior
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: February 22, 2001
             *Webpages Found On: GameFAQs [www.gamefaqs.com]
             *Initial Release Consisted of: 80% of the Guide

             *Version 1.0, Complete Guide to Dragon Warrior
             *By Colin Moriarty, cmoriarty311@cs.com
             *Released: February 21, 2001
             *Webpages Found On: GameFAQs [www.gamefaqs.com]
             *Initial Release Consisted of: 70% of the Guide

***********************************************************************

Section III - Introduction to the Dragon Warrior Complete Guide
------- ---   ------------ -- --- ------ ------- -------- -----

{Intro as follows taken from the instruction manual introduction that 
came with the game cartridge of Dragon Warrior, and is copyrighted to 
Enix.}

In olden days of yore, the realm of Alefgard was cloaked in darkness.
According to legend, a brave warrior, Erdrick, brought light back to the land
by defeating an evil being.  He used the Ball of Light bequeathed to him by
a friend to drive off the enemies of Alefgard.  He then gave the Ball of
Light to King Lorik, who unified Alefgard.  The land was at peace for many
generations.  In the time of King Lorik XVI, the Ball of Light were stolen
from Tantegel Castle by the evil Dragonlord, and once again the Kingdom of
Alefgard was plunged into darkness.  Many travelers fell prey to the
merciless fangs of monsters, and the beautiful was transformed into
poisonous swamps that hindered travelers.  It was also rumored that several
Towns and Villages were destroyed; wiped off the face of the land by Ghosts
& Dragons.

Many brave warriors tried to recover the Ball of Light, but none of them
returned from Charlock, the Dragonlord's dark castle.  The people longed for
peace, but did not give up hope.  The great Seer Mahetta predicted that "One
day, a descendent of the valiant Edrick shall come forth to defeat the
Dragonlord."

Who is this brave soul?  There is only one possible answer.
You.

Your quest is to find and defeat the Dragonlord.  The time has come.  This
is the start of your adventure.

{End instruction booklet intro!}---------------------------------------

Hello, and welcome to the Complete Guide for Dragon Warrior. I am your
RPG expert host and game-companion, Colin Moriarty.

Dragon Warrior was initially made for the Famicom System in Japan by
Enix in 1986 and was released there in 1987, and dubbed the name Dragon
Quest. The game was translated from Japanese into a host of other
languages (English obviously included), and was released in the Americas
and Europe in 1989 for the Nintendo Entertainment System, the NES, and
called Dragon Warrior.

Dragon Warrior is the first true RPG to see light on the NES, and is the
game many people proudly think back upon as a game that occupied them
for hours upon hours, and many people play them proudly today, whether
on their home console or on computer-based Emulators and ROMs. True
RPGamers, or the old-school gamers that have been playing the genre for
as long as I have, and videogame enthusiasts, who see far beyond
graphical interface, but look deeper into a videogame, can appreciate
this game.

It's really not only this game in particular that fascinates gamers
world wide, but the entire series of Dragon Warrior/Quest games
available. There are seven of them over three platforms, and only four
have been released in the Americas. After this game, three more Dragon
Warriors/Quests were released for the NES/Famicom, II, III, and IV. Each
of them got more and more deep and intuitive as the series went on. And
what makes the series of concrete is that it knows that some things need
to be carried over from game to game (such as some items and monsters),
and some need to be dropped to make the game an exciting experience,
which is the greatest thing about the series; it's familiar nature.

Dragon Quest V, VI and VII were released in Japan (V and VI for the
Super Famicom [the Super Nintendo Entertainment System {SNES}
counterpart in Japan] and VII was released on the Sony Playstation).
While VII stands a chance to be released yet in America, the only Dragon
Warriors that American audiences have seen since Dragon Warrior IV on
the NES is Dragon Warrior - Terry's Adventures and Dragon Warrior I &
II, both on the Game Boy Color.

What many gamers fail to realize, whether seasoned or not, is that the
Dragon Quest series in Japan is THE premier series in Japan. It's not
over-shadowed in Japan by Final Fantasy and Square like it is here, it's
actually the exact opposite there. My goal with this guide is to make
the gamers worldwide appreciate a good game on a classic system, with
the best guide on the Internet (this one) to help them along. I hope you
enjoy my guide, but more than anything, I hope you enjoy the game
itself. Enjoy.

***********************************************************************

Section IV - Controls
------- --   --------

Before I explain how to use the controls of the game, I figure the best
thing to teach it is a visual aid. Although the game isn't ridiculously
hard at all, it would be easier than anything for you to figure out the
controls by simply looking at an ASCII replica of an NES controller.
Below the replica is an explanation of what each button does in the
game, from left to right.
                            _________________________________
                           |                                 |
                           |   _                Nintendo     |
                           | _| |_                           |
          [D-Pad] -------->||_ 0 _| SELECT START    A    B   |
                           |  |_|    [  ]   [  ]    o    o   |
                           |                       o o  o o  |
                           |________________________o____o___|

*D-Pad* - The D-Pad (or Directional Pad) allows you to make your
character move in any direction that you want it to. It also allows you
to scroll the various menus in the game.

*Select* - The Select button has no function in this game.

*Start* - The Start button is used to pause the game and select some
things from menus, especially that of the beginning, before starting the
actual game itself.

*A* - The A button is truly the primary button in the game. Through this
button, commands are selected and instructions are carried out. The
basic all around button. Brings up menus, used to select commands and
options on the menu.

*B* - The "cancel" button. If you bring up the menu and you don't want
it up, you simply hit the B button to make it go away. Not used for
anything else, really.

***********************************************************************

Section V - The Menus (Game Start, Walk-Around, Battle, and Auto-Menu)
------- -   --- -----  ---- -----  ---- ------  --- ------

There are four main menus in the game that I will go over with you here
so that when you decide to begin the game, you'll know what you're
doing! =)

MENU #1 - The "Game Start" Menu

The "Game Start" Menu is what I lovingly call the first few menus that
appear as you turn on the game, and either select to begin a new quest
or continue your quest.

Right when you turn on the game, DRAGON WARRIOR appears on the screen,
along with "Enix 1986, 1989" et cetera. And then it says -PUSH START-
Do so. From there, if you don't have a game saved on your battery pack
in the game, it'll say "Begin A New Quest", and when you select that,
it'll bring you to a mini-screen that'll make you chose which part of
the battery save you'd like to use. Select one of the three (there'll be
three, two, one, or even none, depending on how many saves are present
on the cartridge). "Adventure Log 1" (or 2 or 3) select.

From here it's time to choose a name. Use the directional pad and the A
button to select the letters you want and the B button to go back if you
make a mistake. When you're done, go down to "End" in the lower right-
hand corner and press A. It'll then ask you "Which message speed do you
want to use." I prefer "Fast" although many people prefer "Normal." DO
NOT use "Slow"... it's WAAAAAAAAAAAAY too slow. =)

And from there you're brought in front of the King, ready to start the
game.

If you already have saves on your battery, however, the menu'll look
more like this:

CONTINUE A QUEST
CHANGE MESSAGE SPEED
BEGIN A NEW QUEST
COPY A QUEST
ERASE A QUEST

a.) Continue a Quest - Select "Continue a Quest" if there is a game
saved on your cartridge already that you'd like to play. Press the A
button on "Continue a Quest" and then a mini-screen'll come up that'll
have the games saved on the cartridge that you can resume from. Chose
your game with the A button and from there, you'll be brought to where
ever the last place is you saved from.

b.) Change Message Speed - If you have a game saved on the cartridge and
you don't like the message speed, choose this option with the A button.
It'll then bring up the game(s) saved on the battery you want to change
the message configuration around of. Once you chose that with A, it'll
ask you "Which message speed do you want to use." Choose one of the
three options with A and then you'll be transported back to the five-
option screen.

c.) Begin A New Quest - If you want to begin a new quest, choose this
option. (see above for how to make a new game!)

d.) Copy a Quest - If you want to copy a quest already saved on your
cartridge to another slot on the battery, chose this option. Chose it
with A, and then it'll bring up the saves on the battery. Press A on
whatever save you want to copy and then it'll bring up any available
slots for you to copy it to. From there, press A to copy the game.

e.) Erase a Quest - To erase your quest, choose this option with the A
button. Then pick the game save you want to erase with the A button.
From there, it'll bring up two menus. One will say "[Character's Name]
Level [_] Do you want to erase this character?" and the other menu'll
say "Yes" and "No". Choose one with the A button.

MENU #2 - The "Walk-Around" Menu

The second menu I call the "Walk-Around" Menu and is the menu you'll be
using most often in your journey. Anytime you're not in battle or in
conversation, press A to bring this menu up. From here you have eight
options to chose from. The menu looks sort of like this.

  _______COMMAND_______
 |TALK            SPELL|
 |STATUS           ITEM|
 |STAIRS           DOOR|
 |SEARCH___________TAKE|

Bad, I know. =) Anyway, here's an explanation of what each one means!

*Talk - The talk option is used to talk to the various townsfolk and
shopkeepers you'll come across on your journey. Make sure you're facing
the person and are RIGHT next to them, facing them, and then use this
option. Otherwise, it'll say, "There is no one there."

*Status - The status option allows you to see your character's vital
stats...
Name: The Name of your character.
Strength: The strength of your character.
Agility: Your character's ability to stay alive.
Maximum HP: The maximum amount of hit points your character can have.
Maximum MP: The maximum amount of magic points your character can have.
Attack Power: How much damage your character can dish.
Defense Power: How much damage your character can take.
Weapon: The weapon your character is currently equipped with.
Armor: The piece of armor your character is currently equipped with.
Shield: The shield your character currently has on.

*Stairs - Used to go up and down stairs. When you're standing OVER and
ON TOP OF the staircase, use this option. Otherwise, it'll say, "There
are no stairs here."

*Search - The search command is used to search the ground for something
hidden. Use it on top of the area where you think something secret might
be laying. If there is nothing there, it'll say, "[Your Character]
searched the ground all about. But there found nothing."

*Spell - The spell command is one that is used a little later in the
game when your character gets high enough in level where it can use
various kinds of spells. Select the spell you'd like to use, and if you
have enough MPs, then you'll use it. Otherwise, it'll say, "[Your
Character] cannot yet use the spell."

*Item - Use this option to see what items you have in your inventory. Be
careful of how much you carry; your character can only carry a certain
amount of items before you can't carry anything else. If you have no
items available at the time, it'll say, "Nothing of use has yet been
given to thee."

*Door - This option allows you to pass through doors. (sometimes, you'll
need a key). Walk directly in front of the door and then select this
option to open the door. If there is no door in front of you, it'll say,
"There is no door here."

*Take - This is the option to use if you want to take something out of a
treasure chest. Walk directly on top of the treasure chest you'd like to
open and select this option to take whatever is in the treasure chest as
your own. (if your inventory is full, it'll put that item back in the
treasure chest until you have room for it.) If you're not on top of a
treasure chest, it'll say, "There is nothing to take here."

MENU #3 - The "Battle" Menu

The "Battle" Menu is only used in the battle scenes that you encounter
on the world map and in dungeons. The random-battle system has you use a
series of menus to use attacks, et cetera. When the battle begins, a
menu will pop up, looking something like this.

 ____COMMAND____
|FIGHT     SPELL|
|RUN________ITEM|

Close enough, right?

*Fight - Choose this option, the main option you'll use in all fights,
to attack your enemy with whatever weapon you have equipped. Do keep in
mind that sometimes when you attack you'll do critical damage (or above
average damage) to your target, and othertimes you'll miss completely.
This has a lot to do with the enemy's level, et cetera.

*Run - Choose this option if you feel you're over-powered in a fight,
you think you're gonna perish, or if you just don't feel like fighting.
Don't use this option, so I suggest, unless absolutely necessary. You
MUST level up a lot in this game to stand a chance. There's no ifs ands
or buts about it. (keep in mind that enemies can flee from battle as
well, and often use their own run command when THEY themselves feel
over-powered in battle).

*Spell - Once high enough in level, your character will start being able
to utilize spells, both offensive and defensive spells, from healing
spells for your character to offensive attack spells to use on your
enemy. When you choose this command, another window'll come up (as long
as you have spells available, otherwise it'll say, "[Your Character]
cannot yet use the spell.) with your spell options. Choose one within
your MP restraints and use it. Each spell uses a certain amount of Magic
Points (MP), so be weary of this.

*Item - Finally, the item command allows you to chose an item to use in
battle, which is almost always some sort of healing herb. Most items
can't be used actively in battle, so be aware of that when choosing
certain items, otherwise you'll be hindered.

MENU #4 - The "Auto-Menu"

The Auto-Menu is a menu that comes up whenever you're playing but you're
not moving or using any commands. It's basically a reminder menu, with
some basic information on it. Below is an ASCII art replica.

 __NAME__
|LV - xx |
|HP - xx |
|MP - xx |
|G  - xxx|
|E  - xxx|

LV [Level] - Your level in the game is represented by "LV" As you gain
levels, your character gets stronger. You gain levels by getting
experience points from winning battles. However, your level gaining is
hindered at a point... you can only go so far...

HP [Hit Points] - Your character's amount of hit points is how much more
damage he can take from the enemy.

MP [Magic Points] - Your character's amount of magic points is how much
more magic he can use on the enemy or himself, both independently and in
battle.

G [Gold] - Gold is the currency in the world of Dragon Warrior. You get
it from enemies after winning a battle and in treasure chests as well.
Use it to by armor, weapons and items throughout your journey.

E [Experience] - Your experience (or experience points) determine when
you're character is going to level up. The more experience points you
have the more battles you've won, as experience points signify your
success in battle; you only get them after winning a battle.

***********************************************************************

Section VI - The Characters
------- --   --- ----------

While there is only one playable character in the game, there are a few other 
characters you should know about that are listed below.

*Hero* - The Hero is the playable character in the game, whom you name any name 
you choose. He is a mix of strong attack power and a user of magic. A well-
rounded character for you to use, his quest in the game is to rescue Princess 
Gwaelin and return her to the King, King Lorik. Then he must have a final 
showdown with the Dragonlord. But not before he finds out his past connections 
with the great warrior Erdrick, travels the continent, and gathers the various 
pieces of his great ancestor's armor and weapons.

*Princess Gwaelin* - Princess Gwaelin is practically the whole first half of 
the game, as the Dragonlord kidnaps her and you have to first rescue her before 
facing off with the Dragonlord himself. She's King Lorik's daughter, and the 
love interest of the Hero. They actually run off together at the end of the 
game, which has a lot to do with the story of Dragon Warrior II on the NES, if 
you were at all interested. =)

*King Lorik* The game doesn't really show much about this guy... al you really 
know about him is that he runs the show in Tantegel, and that his daughter is 
Princess Gwaelin. You talk to him at length in the beginning and end of the 
game, but otherwise, your only contact with him is basically to save your game.

*Dragonlord* The evil fiend bad guy of the game, the Dragonlord first kidnaps 
Princess Gwaelin, and then makes an attempt to take over the kingdom of 
Alefgard. No background on this guy either. All you know is that you have to 
eventually fight him in his castle at Charlock later in the game. At the end of 
the game, more precisely.

***********************************************************************

Section VII - The Terrain
------- ---   --- -------

The terrain found in the game of Dragon Warrior is similar, if not identical, 
to those found in the all other Dragon Warrior games on the NES. However, you 
must  understand the different kinds of terrain to be successful in the game. 
Everything from encounter rates to damage given can be effected completely by 
the terrain you are currently working on. Below are some terrain explanations, 
and below those, a small table can be found, where easy-to-read charts for 
quick reference on terrain can be found, giving you only the most vital 
information for your quest.

[Please keep in mind that this information can't be supported, it's 
approximations really. It's what I've found through playing the game. 
I'm sure that, although my information is accurate, there can be added 
or missing information on my encounter rates and damage taken. Well, 
you'll see what I mean, I'm sure I've confused you enough by now. =)]

*Grass*
Grasslands make up most of the world map, when you are wondering around 
outsidde in the world of Torland. The encounter rate on grasslands are 
low, and mostly low-grade enemies are commonly found on these pieces of 
land. You can travel quickest, with little interruption by enemies, by 
taking your cross-land routes over grass.

*Heavy Grass*
Similar to regular grass, optimal routes to and fro can be found on 
heavy grasses as well, although I found that the encounter rates are 
slightly higher on these dark green patches of grass. Enemies are a mix 
here as well.

*Forests*
The forest has an increased encounter rate as well as some pretty tough 
enemies, combined with a few normal and weak enemies as well. Forests 
are okay routes to go through (sometimes you can't avoid going through 
them at all), so going through them really isn't a major problem. 
Furthermore, they are always bunched together so they can easily be 
avoided, on the flipside of the coin.

*Deserts*
The deserts have similar encounter rates, I've found, to that of the 
forest. The monsters are a mixed bunch, usually specialized to the 
desert region. Deserts are sometimes easy to avoid, but the large 
deserts have to be gone through, so you can't really avoid them.

*Hills*
The hills are the most annoying land feature to traverse through. They 
have mostly strong enemies in them, and the encounter rate is extremely 
high. They also impede how fast you can travel. You don't shoot through 
the hills like you do other features. To get over them, you have to deal 
with slow travel and strong enemies, found in constant encounters.

*Poison Swamps*
The poison swamps have a pretty high encounter rate coupled with the 
fact that each step takes a certain amount (1-2 HPs) off each of your 
characters. It's possible to kill your entire party in a swamp, without 
even realizing you're taking any energy away from yourself until the 
screen turns orangish, and by that time it may be too late to escape 
your impending doom. Certain armors allow you to cross over these swamps 
unharmed, however. Until then, use your healing spells and items to 
cross over them.

*Magic Floors*
Magic floors are a rare kind of floor that can only be traversed over by 
one who wears Erdrick's Armor. Otherwise, each step will take over 20 
HPs from each of your characters. They are mainly found in small bunched 
around the Dragon Warrior II world, guarding treasure chests and people 
behind them always have something interesting and important to share. 
Dungeons and the final castle, especially, have many magic floors.

*Mountains*
Mountains cannot be traversed over by any means, so you don't need to 
worry about them.

*Dungeon/Castle/Cave Floors*
The floors of dungeons, caves, and castles have moderate encounter rates 
and don't take any damage from your enemy. Being that entire castles, 
caves, and dungeons are made up of this generic floor type, they are 
entirely unavoidable.

AND NOW... the chart for easy reading...

 _____________________________________________________________________
|TYPE OF LAND | ENCOUNTER RATE | ENEMY TYPE | DAMAGE DONE? | HOW MUCH |
-----------------------------------------------------------------------
|D/C/C FLOORS | MODERATE-HIGH  | MOD-STRONG | NONE         | N/A      |
-----------------------------------------------------------------------
| DESERT      | MODERATE       | MODERATE   | NONE         | N/A      |
-----------------------------------------------------------------------
| FOREST      | MODERATE       | MODERATE   | NONE         | N/A      |
-----------------------------------------------------------------------
| GRASS       | LOW            | WEAK       | NONE         | N/A      |
-----------------------------------------------------------------------
| HEAVY GRASS | LOW-MODERATE   |WEAK-MOD.   | NONE         | N/A      |
-----------------------------------------------------------------------
| HILLS       | HIGH           | STRONG     | NONE         | N/A      |
-----------------------------------------------------------------------
|MAGIC FLOORS | NONE           | NONE       | YES          |20+HP-STEP|
-----------------------------------------------------------------------
| MOUNTAINS   | NONE           | NONE       | NONE         | N/A      |
-----------------------------------------------------------------------
|POISON SWAMP | HIGH           | MOD-STRONG | YES          |2+HP-STEP |
-----------------------------------------------------------------------

****PLEASE KEEP IN MIND****
This information, found both in the tables and in the explanations above 
the tables, as mentioned beforehand, are approximations, and although 
accurate, are not 100% accurate. They are meant to basically give you, 
the gamer, an idea of what to expect.

***********************************************************************

Section VIII - The Towns and Castles
------- ----   --- ----- --- -------

While there is a section of this guide for in-depth descriptions of each
castle and town you come across later in the guide, let me simply take
this section to let you know that you really ought to talk to everyone
in towns, and most certainly utilize the facilities it has, including
shops and inns, to your full advantage. Also realize that to save at any
point during your quest, you must go back to the King and talk to him to
save. See Section IX for more in-depth descriptions and explanations of
each town and castle in the game, town by town, castle by castle.

***********************************************************************

Section IX - The Battle System
------- --   --- ------ ------

The battle system in Dragon Warrior is the most traditional RPG battle
system in any videogame; and therefore, it's called traditional. The
battle style, however, is random. You randomly run into monsters that
you don't see at all until the battle begins on the world map and
dungeons. (commonplace in most RPGs). However, what's not common is the
fact that you really do have to level up often and a lot to stay alive
in the game because as you do things like cross a bridge or enter a new
area of the world map or a dungeon, the enemies do noticeably get much
harder, much stronger, use stronger spells, and sometimes even heal
themselves, so you have to be weary of that. As seen in Section V, the
battle menu, once you enter a random encounter, looks something like
this.

 ____COMMAND____
|FIGHT     SPELL|
|RUN________ITEM|

The explanations for each of these commands... (as seen in section V as
well)...

*Fight - Choose this option, the main option you'll use in all fights,
to attack your enemy with whatever weapon you have equipped. Do keep in
mind that sometimes when you attack you'll do critical damage (or above
average damage) to your target, and othertimes you'll miss completely.
This has a lot to do with the enemy's level, et cetera.

*Run - Choose this option if you feel you're over-powered in a fight,
you think you're gonna perish, or if you just don't feel like fighting.
Don't use this option, so I suggest, unless absolutely necessary. You
MUST level up a lot in this game to stand a chance. There's no ifs ands
or buts about it. (keep in mind that enemies can flee from battle as
well, and often use their own run command when THEY themselves feel
over-powered in battle).

*Spell - Once high enough in level, your character will start being able
to utilize spells, both offensive and defensive spells, from healing
spells for your character to offensive attack spells to use on your
enemy. When you choose this command, another window'll come up (as long
as you have spells available, otherwise it'll say, "[Your Character]
cannot yet use the spell.) with your spell options. Choose one within
your MP restraints and use it. Each spell uses a certain amount of Magic
Points (MP), so be weary of this.

*Item - Finally, the item command allows you to chose an item to use in
battle, which is almost always some sort of healing herb. Most items
can't be used actively in battle, so be aware of that when choosing
certain items, otherwise you'll be hindered.

...got all of that? Great. So as you do these various things, just
remember that running for battle is always an option. Don't be afraid to
run, really. Also, remember these very important words – LEVELING UP IS
VITAL! If you want to survive always be at the "recommended" level shown
throughout the walkthrough before each new area of the walkthrough, or
even higher. You shouldn't be lower, you want to breeze through this
game, not get killed right off of the bat. =)

***********************************************************************

Section X – Saving and other Pre-Game Tips
------- -   ------ --- ----- --- ---- ----

The walkthrough is in the next section, but before we actually get 
there, I think it's pretty important I give you some pre-game tips to 
help you out.

<> WHEN IN DOUBT, SAVE! AND SAVE OFTEN! 
Nothing is worse then having to start the game from a place you were 
hours ago because you got killed by some enemies. You have to save, and 
you have to save OFTEN. You can save with the King, and if you have the 
special item where you can save anywhere, use that instead. I own this 
game, as well as the other three Dragon Warrior games, on the NES, but 
since I'm on a computer, I'm actually playing the ROM of the game for 
this walkthrough, on a NES emulator (Famtasia), so I save using the 
emulator browser, by "saving my state." So I won't be mentioning AT ALL 
in the walkthrough to save. Just know you have to do it often.

<> LEVEL UP A LOT, ALWAYS BE WAY STRONGER THAN YOUR ENEMY
You can't possibly comprehend how important it is to level up in this 
game. It's like this in ALL Dragon Warrior games on the NES. From one 
area to another the enemies get much stronger, so you can be kicking the 
garbage out of enemies in one area, cross a bridge, and get utterly 
destroyed in the next area by the next area's monsters. So take the time 
to level up, always be WAY ahead of the enemies you're fighting at the 
time so that the enemies in the next area won't give you too much 
trouble. Either that, or pay the piper. =)

<> BUY THE BEST WEAPONS AND EQUIPMENT AS SOON AS THEY BECOME AVAILABLE
Trust me when I say good weapons and armor can make all the difference. 
If you come across a new town with new gear for your characters, run 
around outside of town and get enough money making sure your characters 
all have the optimum equipment at the soonest possible time. Plus, all 
of this fighting to get the money... it gets you to level up. Kill two 
birds with one stone; good stuff.

And finally...

<> HEAL OFTEN, HEAL SMART!
Healing is obviously a very important part of your survival in the game. 
If you don't heal yourself, you're eventually going to succumb to the 
pressures of monsters and perish. To avoid this, use spells, herbs, and 
the Inn often, making sure you always have enough HP to get to and fro 
wherever it is you're venturing to at the time. I say "heal smart" 
because don't waste an Inn or a Medical Herb if you have MP to spare. 
That's just how it should be. The only time this shouldn't be is if 
conservation of MP is your game. Then you take another route. It's up to 
you, but heed the words of thine... heal often. 

And now... the walkthrough...!


***********************************************************************

Section XI – *-WALKTHROUGH-*
------- --     -----------

Welcome, readers, to the main section of the guide; the walkthrough.
Here's where you'll find step by step instructions on how to defeat this
game quickly, efficiently, and most important – easily. Here we go!

PLEASE NOTE!!! I will NOT, NOT, NOT tell you anywhere in the walkthrough
to go see King Lorik to save your game. You should do it on your own
whims and make sure to do it often, after going up a level, et cetera.
It's VITAL, because if you die, you'll lose half of your gold pieces you
had at time of death. So save often, save responsibly. =)

i.) Tantagel Castle
    ++++++++ ++++++

SUGGESTED LEVEL – Since you won't be fighting at all, level 1.

ITEMS TO FIND – Magic Key
                120 Gold
                Torch

ITEMS TO BUY  - Nothing.

After you input your name, you'll be first seen in the castle throne
room in front of the King. Press the primary button and you'll start
talking to the King.

He'll tell you something at length: "Descendant of Erdrick, listen now
to my words. It is told that in ages past, Erdrick fought demons with a
Ball of Light. Then came the Dragonlord who stole the precious globe and
hid it in the darkness. Now, [you], thou must help us recover the Ball
of Light and restore peace to our land. The Dragonlord must be defeated.
Take now whatever thou may find in these Treasure Chests to aid thee in
thy quest. Then speak with the guards, for they have much knowledge that
may aid thee. May the light shine upon thee, [you]."

From here, take his advice. Open the three treasure chests around the
throne room to get 120 gold, a Torch, and a Magic Key. Then talk to the
three guards inside the throne room. One will tell you, "Dost thou know
about Princess Gwaelin?" If you answer "yes" then the guard'll say
"[You], please save the Princess." If you answer "no" then the guard'll
say, "Half a year now hast passed since the princess was kidnapped by
the enemy. Never does the King speak of it, but he must be suffering
much. [You], please save the princess."

The guard to our left by the door will tell you, "East of this castle is
a town where armor, weapons, and many other items may be purchased.
Return to the Inn for a rest if thou are wounded in battle, [You]. Sleep
heals all." The guard to our right by the door says, "If thou hast
collected all the Treasure Chests, a key will be found. Once used, the
key will disappear but the door will be open and thou may pass through."
Very good, Mr. Guard. =) He's right though, if you did open the Treasure
Chests, and obviously you should, you should have a Magic Key in your
inventory. Go up to the door and use the Door command, and the key will
be used, but that door will be always open for now on. And you'll be
coming back here a lot throughout your journey, it's the only place you
can save your game, and you'll want to save your game often. Once
through the door, go down the stairs.

Here you'll be outside, in the castle of Tantagel. Right by the stairs
are two guards. Speak to them, and they'll say, "King Lorik will record
thy deeds in his Imperial Scroll so thou may return to thy quest later."
And, "If thou are planning to take a rest, first see King Lorik." In
otherwords, go see the King when you want to save your game, but before
you do, you'll want to heal at the Inn or use a Heal spell.

Proceed down, and talk to the blue-haired man here, who'll say, "There
was a time when Brecconary was a paradise. Then the Dragonlord's minions
came." Talk to the blue-haired woman and she'll say, "Where oh where can
I find Princess Gwaelin?" From here, go up and left. Pass the door (you
can get in there right now, although those Treasure Chests are ultra-
tempting, I know) and go to the room above it. Talk to the blue-haired
man here and he'll say, "To become strong enough to face future trials,
thou must first battle many foes." Proceed up and right and talk to the
guard here. Good advice, he'll say, "Thou must have a key to open a
door."

Now go back to where those two blue-haired people where, and this time,
go right. Talk to the first mobile guard you come to and he'll say,
"When entering the cave, take with thee a torch." Go down a bit and talk
to the guard that's not moving in the little crevasse and he'll say,
"Where oh where can I find Princess Gwaelin?" Same 'ol message. =) Now
just go back down and talk to the old man behind the desk. He'll say,
"[You]'s coming was foretold by legend. May the light shine upon this
brave warrior." Why thank you, kind sir. =)

That's all you can really do here now, so go down to the exit. Both
guards at the entrance say, "Welcome to Tantagel Castle." Now leave the
castle.

As you find yourself for the first time on the world map, you'll see a
town directly to your right. Go –right- to the castle, you don't have
any weapons or armor equipped, even the simplest enemy like a slime will
give you trouble right now. Go right to the town. This is the town of
Brecconary.

ii.) THE TOWN OF BRECCONARY
     +++ ++++ ++ ++++++++++

SUGGESTED LEVEL – Since you won't be fighting at all, level 1.

ITEMS TO FIND – None

ITEMS TO BUY  - Club (60 Gold)
                Clothes (20 Gold)

INN – 6 gold

SHOPS - *Weapons and Armor*
        Bamboo Pole – 10 gold (+2)
        Club – 60 gold (+4)
        Copper Sword – 180 gold (+10)
        Clothes – 20 gold (+2)
        Leather Armor – 70 gold (+4)
        Small Shield – 90 gold (+4)

        *Tools*
        Medicinal Herb – 24 gold
        Torch – 8 gold
        Dragon's Scale – 20 gold

Here you are now in Brecconary. Talk to the guy at the door and he'll
assure you that, "Thou art most welcome in Brecconary." Why thank ye. =)
Go up right away and talk to the blue-haired woman, who'll say,
"Welcome! Enter the shop and speak to its keeper across the desk." Take
her advice, enter the store, and talk to the green man behind the desk,
he sells weapons and armor. Talk to him and purchase the Club for 60
gold and the Clothes for 20 gold. Since you don't have any other weapons
or armor right now, the Club and Clothes will automatically equip
themselves.

Next to the store is a gray-cloaked old man walking around. Talk to him
to find out that, "Watch thy Hit Points when in the Poisonous Marsh."
Then go back down, across from the weapons store, and enter the inn. You
don't need to heal or anything so don't speak to the Innkeeper, but talk
to the guard below the keeper, and he'll tell you to, "Tell King Lorik
that the search for his daughter hath failed. I am almost gone..." Since
you can't go into the door in the Inn, being that you don't have a key,
leave the Inn. Talk to the fat green man around the Inn and he'll ask
you to, "Please save us from the minions of the Dragonlord." Will do. =)

Talk to the wandering person around the center of the town, and he'll
tell you to, "Go north to the seashore, then follow the coastline west
until thou hath reached Garniham." Not yet, though, not strong enough
yet. =) Next to the inn, talk to the woman there, and she'll say, "No, I
am not Princess Gwaelin." DOH! =) Talk to the wandering red knight near
the bridge and he'll say, "Many have been the warriors who have perished
on this quest. But for thee, I wish success, [You]." Go over the bridge
and talk to the man next to the building, and he'll tell you to, "Enter
where thou can." Talk to the wandering man near the building, and he'll
say, "Within sight of Tantagel Castle to the south is Charlock, the
fortress of the Dragonlord." Go in the door and talk to the man behind
the desk, he sells "tools" for you to buy. I wouldn't buy anything from
him just yet, you don't need anything for the time being.

Now go back across the bridge and go up. There are two rooms ahead and
there doors are open. Talk to the Red Knight walking around the rooms
first, and he'll ask you, "Art thou the descendant of Erdrick? Hast thou
any proof?" Then enter the leftmost room and talk to the man there.
He'll let you know that, "There is a town where magic keys can be
purchased." The old man in the rightmost room will tell you, "If thou
art cursed, come again." He will heal you if you are cursed for some
reason. (Farther in the game you'll come across cursed items. If you
equip them on you, you will be cursed and you'll have to talk to him to
get uncursed.)

Finally, go up to the building in the northeast corner of the town. Talk
to the wandering guard there and he'll recommend that you, "See King
Lorik when thy experience levels are raised." Also there for you to talk
to is a Red Knight in the northeast most corner of the town, and he
isn't moving. Talk to him. He'll give you an excellent warning. "Beware
the bridges! Danger grows when thou crosses." In otherwords, when you
cross a bridge on the world map, the enemies get stronger. A true fact
indeed. Now you can leave the town, we have some fighting to do, time to
raise thy levels! =)

iii.) RAISE THY LEVELS!!!
      +++++ +++ ++++++

SUGGESTED LEVEL – Level 3 before heading north, I'd be at Level 5 before
the next section.

ITEMS TO FIND – None.

ITEMS TO BUY  - Go back to Brecconary once you accumulate the necessary
amounts of money (340 Gold) to purchase...
                Leather Armor (70 Gold)
                Small Shield (90 Gold)
                Copper Sword (180 Gold)

Here you'll basically want to just raise your levels, raise raise raise!
Also, we're really fighting here to get enough money to buy the top
weapons and armor available to you right now thanks to the shops at
Brecconary; Leather Armor, Copper Sword, and a Small Shield. Those three
items that we're gonna buy total 340 gold, so we should be busy for a
while. Initially, until you reach level 3, you should fight Slimes and a
few Drakees around the Tantagel Castle/Brecconary area. If you travel to
far north you're gonna get your ass kicked by some pretty badass
monsters.

So stay around the towns until level 3. If you for any reason have
enough money to buy one of the three things you're looking to purchase
here, by all means go and buy it and make your journey easier. I suggest
getting the defensive items first, the Copper Sword last. That way you
can take more damage and save some gold by not having to go to the Inn
so much. Level 3 introduces to you the first spell you can use in the
game, Heal, so that will also help you to save some money (although you
can only use it once on Level 3 before running out of Magic Points).

So anyway, once you hit Level 3, feel free to go farther north. You'll
see a cave door to your left but ignore it for now. Keep fighting; you
need to keep getting more gold. Fight Slimes, Red Slimes, Drakees, and
even Ghosts if you're up to it. If you run into a Magician and you're
not level 4 or higher, RUN AWAY!!! Once you hit Level 4, you'll learn
Hurt, and you can lay the smackdown on the Magicians now. Buy the
Leather Armor for 70 gold, and the shopkeeper will buy your Clothes for
10 Gold. Also, purchase the Small Shield and purchase the Copper Sword,
and the shopkeeper will buy back the Club for 30 Gold.

Now you should be on level 5 at least, I personally am on level 6 at
this point. You probably noticed three things while leveling up: a.)
Slimes and Red Slimes are starting to run away in battle (this means
you're getting very strong), b.) There is a town in the northwest corner
of the continent, and c.) there is a cave around where you fought some
Magicians. It's time to go to the cave. (you might want to buy another
torch from the shop at Brecconary before proceeding.)

iv.) ERDRICK'S CAVE
     +++++++ + ++++

SUGGESTED LEVEL – 6

ITEMS TO FIND – Erdrick's Tablet

ITEMS TO BUY  - None.

Erdick's Cave should not be a challenge for you. This is the only
cave/dungeon in the game with no enemies, so enjoy it while it lasts.
You should be okay here with only one torch, but having a second torch
can't hurt.

Once you enter the cave, immediately use your torch. Heed my directions
to get to the treasure chest holding Erdrick's Tablet, which has
important information on it.

First, go right one, and then down six. Then go left one, down two,
right six, up one, right two, down three, right two, down two, and up
the stairs.

Now, go right one, up five, left three, down four, left two, up one,
left one, up one, left three, up three, right three, up three, left
three, up two, right six, down four, right three, to the treasure chest.
Open it and retrieve the tablet. It reads:

"I am Erdrick and thou art my descendant. Three items were needed to
reach the Isle of Dragons which is south of Brecconary. I gathered these
items, reached the island, and there defeated a creature of great evil.
Now I have entrusted the three items to three worthy keepers. Their
descendants will protect the items until thy quest leads thee to seek
them out. When a new evil arises, find the three items, then fight!"

From here, simply leave the cave the way you came (it's easier leaving
then going), and get back to the world map. Once outside on the world
map, work your way up and left to the town in the northwest corner, the
town of Garinham.

v.) THE TOWN OF GARINHAM
    +++ ++++ ++ ++++++++

SUGGESTED LEVEL – 6

ITEMS TO FIND – None.

ITEMS TO BUY - Nothing for the time.

INN – 25 gold

SHOPS - *Weapons and Armor*
        Club – 60 gold (+4)
        Copper Sword – 180 gold (+10)
        Hand Axe – 560 gold (+15)
        Leather Armor – 70 gold (+4)
        Chain Mail – 300 gold (+10)
        Half Plate – 1,000 gold (+16)
        Large Shield – 800 gold (+10)

        *Tools*
        Medicinal Herb – 24 gold
        Torch – 8 gold
        Dragon's Scale – 20 gold

For right now, your main business in this town is to talk to the people
and heal if needed. There's nothing you can afford here right now. So
let us talk to the people and do what we need to do, then we'll go out
and fight some monsters and save up for some good weapons and armor.

Right off the bat, go up and talk to the old man, who'll say, "Garin, a
wandering minstrel of legendary fame, is said to have built this town."
Talk to the guy behind the desk if you need any tools, then go down
across and talk to the stationary old man there. He'll say, "Many
believe that Princess Gwaelin is hidden away in a cave." (and she is, ha
ha). Then go right and talk to the Red Knight, who'll ask you, "I've
heard of one named Nester. Dost thou know such a one?"

From here, go right and ignore the weapons shop for now. Talk to the
blue-haired women here who'll wish you well, "Welcome to Garinham. May
thy stay be a peaceful one." Thank you. =) The blue-haired man'll say,
"It is said that the Princess was kidnapped and taken eastward." Another
true statement. Now go back to the weapons shop to look at what you're
now saving up for.

Now you're gonna save up for a 560 gold Hand Axe as well as a 300 gold
Chain Mail. Now you're strong enough to go across the bridge to the
south, to save cash, that's where you're gonna go. Lets do it!

vi.) LEVEL UP AND SAVE SOME GOLD!!!
     +++++ ++ +++ ++++ ++++ ++++

SUGGESTED LEVEL – You'll start at level 6, and should be at level 7 well
on your way to level 8 by the time this is completed.

ITEMS TO FIND – None.

ITEMS TO BUY  - Chain Mail (300 gold)
                Hand Axe (560 gold)

To the south of Garinham is a bridge that you should cross over. Across
this bridge are very powerful enemies; Magidrakees, Scorpions, and even
Skeletons. However, we must save up some cash to buy the Hand Axe and
Chain Mail (860 gold, actually). Don't save up all of it though. First
save up the 300 gold and then go and buy the Chain Mail, then save up
the additional 560 gold and buy the Hand Axe.

Basically, cross the bridge and stay near it, just below the hills or in
the hills. Fight only Magidrakees and Scorpions, as well as the Ghosts,
Red Slimes, and Magicians you come across. If you happen to run into a
Skeleton, run the HELL away! =) You'll find yourself running back and
forth to Brecconary a lot. Something else you can do if you want to save
the 6 gold each time you go to the Inn at Brecconary; you can go to the
castle and talk to the old man in the southeast corner behind the desk.
He'll say something to you, but after you talk to him, your MP will be
maxed out. Use this instead of the Inn, it'll help. Then just use the
Heal spell and talk to him again, et cetera.

Once you get these two items, you should be at level 7, close to level
8. Go to Brecconary or Tantagel Castle, heal up, and then go east across
the east bridge, and again across another bridge. Head north and east
and into the village of Kol.

vii.) THE VILLAGE OF KOL
      +++ +++++++ ++ +++

SUGGESTED LEVEL – 7

ITEMS TO FIND – Fairy Flute.

ITEMS TO BUY  - Nothing for the time.

INN – 20 gold

SHOPS - *Weapons and Armor*
        Copper Sword – 180 gold (+10)
        Hand Axe – 560 gold (+15)
        Half Plate – 1,000 gold (+16)
        Full Plate – 3,000 gold (+24)
        Small Shield – 90 gold (+4)

        *Tools*
        Medicinal Herb – 24 gold
        Torch – 8 gold
        Dragon's Scale – 20 gold
        Wings – 70 gold

As you enter the village of Kol, you'll notice that it's pretty small
and easy to get around. There are a lot of doors that can't be passed
through, but if you explore a little bit you'll actually notice that
there is a way around almost every locked door.

Your first order of business, even before talking to anyone, is to find
the Fairy Flute. Go up to the one-block big waterhole at the top of
town. Walk down from it four blocks. Then use the search command to get
the Fairy Flute. You'll use this later.

Now, you can talk to the townsfolk. The old man right of the beginning
of the town tells you, "This is the village of Kol." The blue-haired man
tells you, "Dreadful is the south island. Great strength and skill and
wit only will bring thee back from that place." Up a tad bit more, go
right and into the weapon shop, and talk to the Red Knight here. He'll
say, "East of Hauksness there is a town, 'tis said, where one may
purchase weapons of extraordinary quality."

The wandering old man outside of the weapons shop says, "In legends, it
is said that fairies know how to put Golem to sleep." (in otherwords,
that's what we're using the recently acquired Fairy Flute for. =P) The
wandering Red Knight'll ask, "Hast thou seen Nester? I think he may need
help." Go up and talk to the stationary woman up near the waterbath, and
she'll inform you that, "This bath cures rheumatism." I bet it does. =P

Now go left, go across the small poison swamp and talk to the old man
behind the desk. He'll let you know that, "Though thou art as brave as
thy ancestor, [You], thou cannot defeat the great Dragonlord with such
weapons. Thou shouldst come here again." Go down, ignore the door (you
can't open it now anyway!) and talk to the wandering man, who'll ask,
"Art thou a descendant of Erdrick? Hast thou any proof?" Then talk to
the wandering green man, he'll ask you, "Hast thou been to the southern
island?" You can answer "yes" or "no". If you answer "no" he'll say, "To
the south, I believe, there is a town called Rimuldar." If you say "yes"
he'll say, "I've heard that powerful enemies live there."

Around that same area in the southwestern corner of the town is a guard.
Talk to him (he's not moving), and he'll say, "Rimuldar is the place to
buy keys." Good stuff, 'cause we'll need many of them to access all of
the doors we've missed over the past while. (Since we started, actually.
We'll make an excursion once we reach Rimuldar, we'll buy many keys and
hit up all the doors we've missed, I promise) =)

Now that's everyone in town. We're about to go make some more gold and
level up some more. What we're gonna purchase this time around is a Half
Plate for 1,000 gold, and we're also going to save up an additional 800
gold and go back to Garinham and buy a Large Shield. Can never hurt to
be TOO prepared, no? This will give you a great opportunity to level up
a lot!

viii.) TIME TO LEVEL UP AND MAKE SOME GOLD AGAIN!!!
       ++++ ++ +++++ ++ +++ ++++ ++++ ++++ +++++

SUGGESTED LEVEL – You should start at level 7. By the time we're done,
you'll be at level 9 or around that. (maybe 8, maybe even 10)

ITEMS TO FIND – None.

ITEMS TO BUY  - Large Shield (800 gold)
                Half Plate (1,000 gold)

Now to make this 1,800 gold (it's a lot), stay in the areas surrounding
the village of Kol. Fight Magidrakees, fight Ghosts and Magicians, and
even fight Skeletons. As always, don't wait until you make all of the
money to buy the stuff you need. Make 800 gold, go to Garinham and buy
the Large Shield, and then make another 1,000 gold and go to Kol and buy
the Half Plate. Easy indeed. =)

So run around outside of the village of Kol and earn the total of 1,800
gold. Then buy those two pieces of equipment. Now, before we go do what
we need to do, we have to take care of a little side quest. We're gonna
go retrieve the Fighter's Ring.

ix.) ROCK MOUNTAIN CAVE AND THE FIGHTER'S RING
     ++++ ++++++++ ++++ +++ +++ +++++++ + ++++

SUGGESTED LEVEL – You'll start out on level 9, you'll finish off on
either level 10 or 11, no higher.

ITEMS TO FIND – 17 Gold
                112 Gold
                Torch
                Fighter's Ring

ITEMS TO BUY  - Full Plate (from Kol, for 3,000 gold)

From the village of Kol, you're going do want to go back to Tantagel
Castle and heal up. That's your first order of business. Then you should
probably run around and gain some experience points if you're not yet at
level 9, although you should be by now. It's vital to be at level 9
because this is when you learn the spell Radiant, which has the same
effect as a torch. Using a few MP, Radiant lights a radius around the
character so he can see in dark caves and dungeons, and, as a matter of
fact, Radiant actually lights up a greater area than the torch. Good
stuff. =)

From Tantagel Castle, after you're all healed up and on level 9, go
west. Remember the bridge leading south, we fought some enemies down
there but I told you to stay close to the bridge? Well, go back to that
place. Go there, I'll wait. =)

There yet? Good! Okay, from the bridge, head south, fighting enemies as
you go. When you reach the bottom, go right, and then when the path
branches into two areas, cut in half by some mountains, take the top
route and enter the cave.

This is Rock Mountain Cave, and you should definitely get the Fighter's
Ring while we're here, it's the only reason we're here, actually. =)
When you enter, immediately cast Radiant.

Now, although our primary objective here is to get the Fighter's Ring, a
sidequest of ours is also to get 3,000 gold to buy a Full Plate, which
will significantly raise our defense even more then it already is, and
trust me, this is a good thing.

So first, let's just get the Fighter's Ring. Again, as you enter, cast
Radiant. Then, go up, just keep taking the paths and keep going up until
you hit a corner and a staircase. Ignore the staircase and head right.
Keep heading right until you hit an intersection where you can keep
going right or go down. Go right and then down, get the Herb from the
treasure chest, and then go back to the intersection, down, and to the
staircase. Take the staircase down. Now, go right and to an
intersection, you can go up, down, or keep going right. Go down, and
grab the treasure chest with 17 gold in it, and then shoot up until you
hit a wall and can either go left or right. Go right, skipping the first
two paths going down. On the third path going down, take it, and get the
two treasure chests. One has a torch in it, the other has the Fighter's
Ring. Go to Items, and equip the Fighter's Ring to gain small bonuses in
speed and strength (+2 each). You can't take off the ring after you
equip it, but that's okay, doesn't really matter. Now head south and
around, and then back up to another chest, and get what's inside of it,
112 gold. Remember all of these chests reappear after you leave so you
can keep coming back to get what you want.

Now before we level up in here, I suggest that you go back to Tantagel
and heal up. When you do decide to level up, after getting all healed,
come back to the Rock Mountain Cave and roam around on the top level,
you'll fight some Druids, Druins, Drakeemas and Warlocks, and whatnot.
Once you hit 3,000 gold (and I'm sure you'll be leaving often to heal
and save), go back to the Village of Kol, purchase the Full Plate, sell
off your Half Plate, heal, and save.

x.) SWAMP CAVE
    +++++ ++++

SUGGESTED LEVEL – You'll start out on level 10 or 11 (I was at level
11), and we're just shooting right through here, so no level change.

ITEMS TO FIND – None.

ITEMS TO BUY  - None.

Okay, the Swamp Cave is the cave that holds Princess Gwaelin. But hold
your horses! Although our levels are sufficient, we aren't strong enough
to fight the guardian that guards her yet, the Green Dragon. We need to
simply get through the cave to the other side, go to Rimuldar, and take
care of some stuff BEFORE we try to rescue the princess, including
getting better equipment.

Simply walk into the cave, cast Radiant, and shoot down south, a
straight shot (not turning into ANY paths, you might run into the Green
Dragon, and that'd be the end of you.), just go south, and go around the
intrusion, go into the block area where the stairs is, and leave the
cave.

You're now outside on a completely different continent, and now we have
to get to Rimuldar. Once outside, go west and then south, following the
mountains, then go east and inside the mountain barrier. From there you
should see the town, it sits on an island, with a desert-like path
leading to it. Enter the town of Rimuldar.

xi.) THE TOWN OF RIMULDAR
     +++ ++++ ++ ++++++++

SUGGESTED LEVEL – Whatever level you entered with.

ITEMS TO FIND – Wings

ITEMS TO BUY  - If you have the money, buy a Broadsword for 1,500 gold.
You shouldn't have enough money for the Magic Armor yet, we're going to
run around and purchase it in a second, after exploring the town. Also,
the Magic Keys are sold here, but don't bother purchasing 'em yet, not
yet my friend. =)

INN – 55 gold

SHOPS - *Weapons and Armor*
        Copper Sword – 180 gold
        Hand Axe – 560 gold
        Broad Sword – 1500 gold
        Half Plate – 1000 gold
        Full Plate – 3000 gold
        Magic Armor – 7700 gold

        *Tools*
        Magic Key – 53 gold

Welcome to the town of Rimuldar, a magical city indeed. Right when you
enter, before you even go into the city itself, we should first visit
where the Magic Keys are sold. Before crossing the bridge, go up,
hugging the river as you go. Talk to the blue-haired man you come
across, and he'll say, "I am Orwick, and I am waiting for my
girlfriend." Good stuff. Head west, hugging the river, go down, across
the bridge, and talk to the fat green man, and he'll say "Welcome!"
Thank you! =P Then enter the building and talk to the man there, but
don't buy any yet, we don't need them this second.

Just walk straight out so you leave town, then walk back in (saves us
the trip of having to walk all the way back around), and walk over the
bridge, and talk to the wandering lady. She'll say, "No, I have no
tomatoes. I have no tomatoes today." Good to know, although I don't
recall asking for tomatoes... =)

Proceed to go up and into the weapons shop. Talk to the man behind the
desk and purchase a Broadsword for 1500 gold, but ignore the Magic Armor
for now, we'll get that really soon, I promise. Talk to the red knight
walking around in there and he'll say, "The scales of the Dragonlord are
as hard as steel." And he isn't lying. =) Now shoot down to the Inn.
Rest if you need to, and talk to the traveling 'ol Red Knight in there
as well. He'll say, "You are [You]? It has been long since last we met."
Then go back up and go to the two rooms next to the weapon shop. Talk to
the guy not moving in one of the rooms and he'll say, "Who art thou?
Leave at once or I will call my friends." Scary. Now, circle around
going left, and talk to the old man on the island-like area. He'll say,
"Over the western part of this island, Erdrick created a rainbow. 'Tis
also said that he entered the darkness from a hidden entrance in the
room of the Dragonlord." Interesting.

Go back into the middle, talk to the man there. He asks, "Art thou a
descendant of Erdrick? Hast thou any proof?" Damn leave me alone! =)
Talk to the Guard and he'll say, "Thou shalt find the Stones of Sunlight
in Tantegel Castle is thou has not found them yet." Talk to the
wandering Red Knight and he'll say, "Is that a wedding ring? Thou seems
too young to be married." Good call. Now go inside the large building to
the south of the town. Talk to the Red Knight in there, he'll ask, "In
this world is there any sword that can pierce the scales of the
Dragonlord?" Yes there is, soon we'll get it. The guy in this building
warns, "Heed my warning! Travel not to the south for there the monsters
are fierce and terrible." And do heed that warning, don't go down there
yet. The woman in this room says, "Before long the enemy will arrive."
The old man behind the desk says, "This is a magic place. Hast thou
found a magic temple? If you answer "yes" he says, "In this temple do
sun and rain meet." If you say "no" he says, "Go to the south." Good
good.

Now go back to the Magic Key shop, purchase two Magic Keys. Go to the
Inn and unlock the two doors there with them. Now you'll want to get the
Wings in the Treasure Chest (use them to get back to the Castle anytime)
and talk to the old man, who'll say, "Good day, I am Howard. Four steps
south of the bath in Kol thou shalt find a magic item." He's talking
about the Fairy's Flute which you already have. Now it's time to go
level up, and get the gold for the Magic Armor.

xii.) LEVELING UP, PURCHASING THE MAGIC ARMOR
      ++++++++ ++  ++++++++++ +++ +++++ +++++

SUGGESTED LEVEL – Start on level 11, you should at end at at least level
12, maybe even 13.

ITEMS TO FIND – None.

ITEMS TO BUY  - Once you hit 7700 gold, go to Rimuldar and buy the Magic
Armor.

Level up outside of Rimuldar, the goal is 7700 gold, but you should also
invest in five Magic Keys as well, so make it more around 8000. It's not
as bad as you think. But don't just fight Goldmen, because you also want
to get experience points. While Goldmen give you 200 gold, they give you
6 experience points. Stick fighting Wyverns, Metal Scorpions, et cetera.
Once you hit that amount, go back to town, buy your merchandise, and go
to the Swamp Cave. It's time to save the Princess from the Green Dragon.

xiii.) BACK TO THE SWAMP CAVE – RESCUE PRINCESS GWAELIN
       ++++ ++ +++ +++++ ++++   ++++++ ++++++++ +++++++

SUGGESTED LEVEL – Level 12, although I was on level 13, couldn't hurt to
be on 13.

ITEMS TO FIND – None.

ITEMS TO BUY  - None.

Go north from Rimuldar, back to Swamp Cave. Once in the cave, cast
Radiant. Make sure you're all healed and saved before taking on the
Green Dragon, he can be a tough one. With the Magic Armor equipped,
you'll start automatically healing yourself so that shouldn't be a
problem. (1 Hit Point every few steps). From the south entrance of the
cave, go straight north until you hit the northern entrance of the cave,
then go right, and down, hugging the right hand wall. Once you hit a
barrier, go left a bit and through the door. You'll run into the Green
Dragon.

The trick with the Green Dragon is not to put him to sleep, just
constantly hit him up with your Broadsword, and keep yourself healed. If
you find yourself in trouble, run away, regroup (you can go north to Kol
or south to Rimuldar to heal) and then try again. Or you can put him to
sleep, heal, attack, repeat. I use that myself sometimes. Either way,
once he perishes, go behind where he was, use one of your Magic Keys on
the door, and talk to the captive princess. She'll say, "Thou art brave
indeed to rescue me, [You]. I am Gwaelin, Daughter of Lorik. Will thou
take me to the castle?" If you answer "no" she'll say, "But thou must."
So say "yes" and it'll say Princess Gwaelin embraces thee. Then she'll
say "I'm so happy." Use the Outside spell to get outside of the Swamp
Cave, and then use the Return spell to get back to the Castle.

xiv.) REVISITING TANTEGEL CASTLE
      ++++++++++ ++++++++ ++++++

SUGGESTED LEVEL – 13

ITEMS TO FIND – Four chests with small amounts of gold.

ITEMS TO BUY  - None.

Once in the castle, go to the throne room and talk to the King. He'll
say, "Forever shall I be grateful for the gift of my daughter returned
to her home, [You]. Accept my thanks. Now Gwaelin, come to my side."
Then it says that Gwaelin whispers to her father, "Wait a moment,
please. I would like to give a present to [You]. Please accept my love,
QuickMan. Even when we two are parted by great distances, I shall be
with thee. Farewell, [You]" You get Gwaelin's Love out of this, which
allows you to see your current position in the worldmap and she'll tell
you how many experience points you need to go up another level. Good
stuff... onward.

Talk to the three guards in the throne room, they all have something new
to say. The one moving around says, ""Oh brave [You]." The one to the
left of the door says, "A word of advice. Save thy money for more
expensive armor." Don't listen to him though, you have the most
expensive armor you can buy in the Magic Armor, only Erdrick's Armor is
stronger, and we aren't there yet, so worry not. The guard to the right
of the door says, "Listen to what people say. It can be of great help."

Leave the throne room. The man and two guards by the door have nothing
new to say, but the woman wondering around says, "Thank you for saving
the princess." The guard in the little hole in the wall near the man
behind the desk has some hateful words for you. He says, "Oh my dearest
Gwaelin! I hate thee, [You]." No one else here has anything new to say.
Circle up and around, near the guard that tells you you need a key to
open a door. Open the door near him, and go buy some more Magic Keys for
85 gold from the fat merchant behind the desk. The woman near his desk
says, "When the sun and rain meet, a Rainbow Bridge shall appear. It's a
legend." (little does she know she's right on.) Anyway, go south, and
talk to the guard standing by the weird looking floor. He says, "If thy
hit points are high enough, by all means, enter." Cross the floor (lose
25 hit points each step) and talk to the Red Knight, who says, "In
Garinham, look for the grave of Garin. Thou must push on a wall of
darkness there."

Heal yourself and then cross back over the floor. Talk to the wandering
Red Knight here who says, "I am looking for the castle cellar. I heard
it is not easily found." Go left and talk to the old man who says, "Let
us wish the warrior well! May the light be thy strength." Why thank you
old man. =) Circle back around to that locked door, behind which is a
guard and four treasure chests. Although the guard says "Never does a
brave man steal," take what's in the chests anyway. All that's in the
chests is some small quantities of gold, but take it anyway.

Once done here, it's time to revisit Garinham...

xv.) REVISITING GARINHAM
     ++++++++++ ++++++++

SUGGESTED LEVEL – 13

ITEMS TO FIND – Torch
                Herb
                Small Amount of Gold

ITEMS TO BUY  - None.

Once in Garinham, ignore all of the townsfolk, none of them have
anything new to say. In fact, they're all still talking about Gwaelin,
how she got kidnapped, and where she can be found. Shows that someone's
gotta update these poor people!

Anyway, enter the large building, using a Magic Key on the door to the
right of the small town. Talk to the wandering old man in the beginning,
and he'll let you know that, "They say that Erdrick's armor was hidden
long ago." The fat green man by the treasure chests says, "I suggest
making a map if thy path leads into the darkness." No thanks buddy. =)
Then proceed to open his treasure chests to find an Herb, a Torch, and a
small amount of gold. Open the door to his left and talk to the two
guards in there. Coincidentally, neither of them has anything useful to
say, except they both tell you, "I'm too busy. Ask the other guard."
Bastards! =)

Leave that small room and talk to the wandering man, who'll say, "Once
there was a town called Hauksness far to the south, but I do not know if
it still exists." Then talk to the hostile lady in the room, who lets
you know that, "I hate people! Go! Leave me!" In the words of the best
band in the world, 311: "Misdirected hostility, that's what you got you
see!" Mwa-ha ha.

Anyway, that's everyone in the room. Do you remember the people talking
about a secret dark room, having to push on the darkness and such? Well
this is where you do just that. Go three steps from the top of the
building from the left and press up. You'll go through the wall to an
area behind the building. Go right, talk to the old man, and he'll say,
"The harp attracts enemies. Stay away from the grave in Garinham." Cross
the bridge, and go down the stairs to his right.

xvi.) GARIN'S GRAVE
      +++++ + +++++

SUGGESTED LEVEL – 13

ITEMS TO FIND –

ITEMS TO BUY  - Silver Harp
                Herb
                Small Amounts of Gold
                Cursed Belt

Before you enter the grave, make sure to have a few Magic Keys on hand.
Good to go now? Excellent. Enter the grave, and immediately, as always
inside dungeons and caves, cast Radiant. Now there is another good item
in this dungeon other than the Silver Harp, which is the Cursed Belt.
Find it if you like, but you'll want to get in and out of this pretty
big dungeon I think. If you do get the Cursed Belt, DO NOT EQUIP IT!
Sell it for whatever you can get for it. Trust me. If you do happen to
equip it, go see the man in Brecconary who'll heal your curse.

From the entrance, after casting Radiant, go right and then up until you
come across a huge intersection, at which point you'll want to go right
again until you hit the wall. Then go all the way up and left to
retrieve the Herb, and some Gold. Then go back right and go all the way
down until you can't go down anymore. At this point, go left and use a
Magic Key on the door to get through. Then go all the way left and to
the stairs. Go up.

On the second floor, you'll come right up by a staircase, but ignore it
for now. Go left and ignore the staircase there as well, and then go
down and go down that staircase. You'll now be on the third floor. From
that staircase, just shoot up, keep going up until you can't go up
anymore. Now you'll want to go right and down a tad and go down that
staircase as well. Now just circle around this wide-open room, go down
the stairs on the other side, and open the treasure chest to get the
Silver Harp. Cast Outside to get out of the grave and then Return to get
back to the Castle.

Heal yourself at the Castle and then travel towards Kol. There is a
dungeon-door northwest of Kol, that's where we want to go. To get there,
go across the bridge you'd cross eastward to get the Kol. Go up as if
you were going to Kol, but slip through the little crack in the
mountains west of Kol and follow the forested path upwards to the
dungeon. Talk to the old man in there and he'll say that he's been
waiting a long time for you, and that he thanks you and disappears. Open
the chest he was guarding to get the Staff of Rain! Alright! Now, my
friends... we have to level up again. *laughs maniacally*

xvii.) LEVELING UP AGAIN, GETTING THE STONES OF SUNLIGHT AND TOWNHOPING
       ++++++++ ++ +++++  +++++++ +++ ++++++ ++ ++++++++ +++ ++++++++++


SUGGESTED LEVEL – You'll start out on 13, you'll end up at 15

ITEMS TO FIND – None.

ITEMS TO BUY  - None.

Again, we have to level up, and this time, go up two levels. Trust me,
it's important, so stop yer whining! =) Also in this little escapade of
ours, we should go and revisit some of the towns we haven't visited
since we rescued the Princess, just to see if anyone has anything new to
say. I've chosen to go visit these places first, and THEN level up, so
that's what we're going to do. Come on.

First off, go to the Village of Kol. No one has anything new to say
here, but open the door with a Magic Key to the west of the village
entrapping an old man and talk to him. He'll ask you, "Has thou found
the flute?" If you answer "yes" then he'll tell you to, "Go to the town
of Cantlin." If you answer "no" he'll tell you that, "Howard had it, but
he went to Rimuldar and never returned."

This is it for Kol. Head south through the Swamp Cave and south again to
Rimuldar.

Once in Rimuldar, notice that no one has anything new to say to you, but
you should definitely restock on cheap Magic Keys here.

Go back to Tantagel Castle, for now it's time to find the Stones of
Sunlight. To get to this basement that the stones are in, open the door
at the top of the castle, where you opened up all of the other areas of
the castle. Go up to where the Magic Key salesman is, and the woman next
to him. Carefully go around her and down, and then carefully around the
river, and into the cellar. Talk to the old man there, and he'll say, "I
have been waiting long for one such as thee. Take the Treasure Chest."
Well do what he says! =) Open the treasure chest to receive the Staff of
Rain.

Now we really can level up. (and save a lot of cash too)

The best place to do this is probably in Garin's Grave over in Garinham.
Fight monsters on the third and fourth floors, amongst them DrollMagi,
Druinlords, Specters, and the dreaded Wraith Knights. Put the Wraith
Knights to sleep and then fight 'em, otherwise they'll give you a pretty
hard time. Once you reach 23,600 gold (that's the magic number) and are
at least on level 15, it's time to head to the town of Cantlin.

To get there, it's in a very remote region. Go south to where we were
fighting a long time ago, south of Garinham "down, down, way down" (in
the words of the hypnotherapist in the great movie Office Space). Go
south through the huge desert, ignoring the town in the northern desert
for now. Go east across the bridge, then go north across another bridge
(the northern most one). The town is here. Enter the gates and be
greeted by a huge Golem. Use the Fairy Flute to put him to sleep, and
then hit the crap out of him with your sword. Welcome to Cantlin.

xvii.) THE TOWN OF CANTLIN
       +++ ++++ ++ +++++++

SUGGESTED LEVEL – 15, although I was on 16. Ooooooh! =)

ITEMS TO FIND – None.

ITEMS TO BUY  - Flame Sword
                Silver Shield

INN – 100 Gold

SHOPS -    
           Flame Sword – 9800 Gold
           Silver Shield – 14800 Gold
           Bamboo Pole – 10 Gold
           Club – 60 Gold
           Copper Sword – 180 Gold
           Leather Armor – 70 Gold
           Chain Mail – 300 Gold
           Large Shield – 800 Gold

           
           Herb – 24 Gold
           Torch – 8 Gold
           Dragon's Scale – 20 Gold
           Wings – 70 Gold
           Fairy Water – 38 Gold

Your first order of business is to simply get grounded in the town; the
town is absolutely huge. There are a lot of shops here, none you really
need to concern yourself with, however. Only one, and this one's behind
a locked magic door which you'll need a Magic Key for. To get there,
from the entrance of the town, go down to the first intersection, and
then left. Open up the door, and buy any Magic Keys you need from the
old man and the Flame Sword and Silver Shield from the guard behind the
desk. Now lets go talk to the townfolk.

The guard right at the entrance says, "Welcome to Cantlin, the castle
town." Thankee kindly. =) Travel down a bit and talk the guard who'll
say, "It is said that many have held Erdrick's armor. The last to have
it was a fellow named Wynn." There should be two wandering woman to his
left, they say, "I know nothing," and "What shall I get for thy dinner?"
There should be a guard hanging around the left side of the town, he'll
say, "'Tis said that the Dragonlord hath claws that can cleave iron and
fiery breath that can melt stone. Doth thou still wish to go on? If you
answer "yes" he'll say, "Thou art truly brave," and if you say "no"
he'll say, "That is good. No one will say thou art afraid."

Now, go to the large structure in the center of the town, enter at any
angle. Talk to the old man in there who'll say, "To learn how proof may
be obtained that thy ancestor was the great Erdrick, see a man in this
very town." It's all coming together now.

Go east of the large structure, using a key on one of the two doors of a
building in the southwest corner of town. Talk to the fat man behind the
counter and he'll say, "My grandfather Wynn once had a shop on the east
side of Hauksness." Near the inn is a man walking around, Nester, the
one people have been mentioning all game. He says, "I'm Nester. Hey,
where am I? No, don't tell me!" Alrighty then. South of the inn is a
green man walking around who says, "Grandfather used to say that his
friend, Wynn, had buried something of great value at the floor of a tree
behind his shop." Near him is an old man behind a desk who says, "'Tis
said that Erdrick's sword could cleave steel."

xviii.) THE QUEST FOR ERDRICK'S GEAR
       +++ +++++ +++ +++++++ + ++++

SUGGESTED LEVEL – 16

ITEMS TO FIND – Erdrick's Armor
                Erdrick's Token
                Erdrick's Sword

ITEMS TO BUY  - None.

Now before we go fight Dragonlord, we have to do two things – get the
three Erdrick items, and level up a lot. Honestly, it's a good idea to
get the equipment first, so lets do that.

Remember the town in the north part of the large desert we came across
on the way to Cantlin? I told you not to enter it, but you can now. This
is the deserted and destroyed town of Hauksness, destroyed by the
Dragonlord and his minions of evil. This is where we can find Erdrick's
Sword, however. Lets do that now.

Once you enter the town, head south. You don't want to dilly-dally in
this town, some of the strongest enemies in the game are located in this
town. When you run into Werewolves, Starwyverns, Green Dragons, et
cetera... RUN AWAY! Run and heal, repeat. So go south, then go east
along the bottom. When you see swamp ground towards the southwest area
of the town, and a tree in the middle of it (near a vacant shop – rings
a bell, no?), then go up to the swamp, and before stepping on the tree,
heal yourself. Step on the tree to fight an Axe Knight. He can put you
to sleep, so the first thing to do in the battle is cast Stopspell.
After you successfully cast the spell, fight him and heal as needed.
When he is defeated, search the ground you are standing on to find
Erdrick's Armor. It equips itself automatically.

Erdrick's Armor does many things. It has the highest defense of any
armor in the game (and combined with the Silver Shield you bought in
Cantlin, you're set defensively), it heals one hit point for every step
you take (instead of every few steps as with the Magic Armor), and those
special floors and swamps that deal you damage no longer effect you at
all. Now go to Cantlin, we have to talk to someone there.

On the way to Cantlin, as you're heading north to the topmost bridge
that leads you to the city, go, instead, across the southern-most bridge
there. You'll find a huge swamp. Go into the swamp which won't hurt you
now that you have Erdrick's Armor, and walk through the small pass by
the mountains going east, still in the swamp. Use Gwaelin's Love to
figure out your exact position on the map, you need to be 70-40 from
Tantegel Castle. Once she says you are 70-40 from here, search the
ground to find Erdrick's Token. Now go to Cantlin.

Now the person we're looking for here is going to tell you where to find
the Erdrick's Token, but it's good just to talk to everyone to feel a
sense of completeness, if you know what I mean. So go to Cantlin, and
enter the large building in the center of town. Exit through the south
and use one of your Magic Keys on one of the doors there, circle around,
and talk to the old man. He says, "Let us wish the warrior well! May the
light be thy strength! Thou may go and search. From Tantegel Castle
travel 70 leagues to the south and 40 to the east." Stuff you already
know, but alas, what is is. =) Let us now go to Charlock Castle. Don't
worry, we're not fighting the Dragonlord yet, we need Erdrick's Sword,
however.

So leave Cantlin, cast Return, heal up at the castle, and head towards
Swamp Cave and Rimuldar. Cast the spell Repel so that you don't have to
deal with weak enemies as you go. Once you reach Rimuldar, keep heading
south 'til you come to a bridge. Cross the bridge, circle around the
mountains, and enter the hideout. Talk to the old man here who'll say,
"Now the sun and rain shall meet and the Raindow Drop passes to thy
keeping." Now go back to Rimuldar and heal up, cast Repel again, and go
to the desertous area northwest of Rimuldar, all the way to the end of
the peninsula. Pick the Rainbow Drop in your items list and the screen
will flash brilliant colors. A bridge will then appear. Cross the bridge
and follow the linear path to Charlock Castle, home of the Dragonlord,
but for the time being, home of Erdrick's Sword.

Once inside you have two paths you can take. Take the left path. Take it
around and you'll see a throne at the top of the screen. Walk up to it
and go to the back of it. Search the back to discover a secret
passageway. Enter the dungeon.

Now, the first leg of the trek is very linear, so just follow the path
to the next stairs. Go down the stairs. Then, again, take the linear
path past the treasure chest containing Erdrick's Sword (it's out of
reach for now), and again, go down the stairs. Repeat this process one
more time, another linear passageway to a staircase. Now it gets
interesting.

Go down a bit, and then all the way left, and down to the stairway. From
here, go right and then up. Down go down the stairway, instead go back
down to the left of where you just came up and go up the stairs here.
Now, the rest of your path is linear, keep going up the stairs, and
finally, down a flight of stairs to a small boxed-off room with the
treasure chest containing Erdrick's Sword in it. You now have the best
sword, armor, and shield in the game, plus all of the other items you
need. Now we just have to level up.

xix.) LEVELING UP FOR THE LAST TIME
      ++++++++ ++ +++ +++ ++++ ++++

SUGGESTED LEVEL – 16, end on 20

ITEMS TO FIND – None.

ITEMS TO BUY  - None.

Now that you have all of the best gear in the game, you have to level
up. Before challenging Charlock and the Dragonlord, you should be on AT
LEAST level 20, preferably higher. The levels go up to level 30, if you
want to be confident, go that high if it suits you.

Until level 18, fight the enemies in the desert around Hauksness. Once
you reach level 18, go inside Hauksness and get to level 20. Once at
level 20, you're ready to take on the Dragonlord. Of course, keep
leveling up until you feel confident.

Cast return and heal up at the castle. Once outside, cast Repel, and go
to Swamp Cave, through it, to Rimuldar. Heal at Rimuldar, cast Repel
again, and go to Charlock Castle across the secret bridge. It's time.

xix.) CHARLOCK CASTLE AND THE DRAGONLORD
      ++++++++ ++++++ +++ +++ ++++++++++

SUGGESTED LEVEL – 20+

ITEMS TO FIND – None.

ITEMS TO BUY  - None.

*****RUN FROM ALL ENEMIES IN THE CASTLE! CONSERVE YOUR HP AND MP!*****

Okay, once in Charlock, go back behind the throne in the main room,
enter the secret dungeon, and cast Radiant. Follow the first two linear
paths we come across, the same ones we took when we got Erdrick's Sword.
From here, head down and left at the immediate intersection, go all the
way left, and then down, and go down the stairs. Go all the way up, then
right, and go down, and go back left to the staircase. Go down it.

Follow the outside path to the next staircase. Now you're in the
courtyard and you can see the Dragonlord in a room to your right. Take
the left path and go up and follow the paths around (don't bother with
the treasure chests), and keep going around to the Dragonlord. Talk to
him.

He'll say, "Welcome, [You], I am the Dragonlord—King of Kings. I have
been waiting long for one such as thee. I give thee now a chance to
share this world and to rule half of it if thou will now stand beside
me. What sayest thou? Will the great warrior stand with me?" You should
answer "no" but if you say "yes" he will say, "Really?" and you answer
"yes" again and he says, "Then half of this world is thine, half of the
darkness, and... If thou dies I can bring thee back for another attempt
without loss of thy deeds to date." Then the screen turns red. "Thy
journey is over. Take now a long, long rest. Hahahaha..." Then you're
dead.

But answer "no" like you should and he says, "Thou art a fool!" and the
battle commences. Keep in mind the first Dragonlord you fight is a fake,
but you have to fight it anyway, just use sword attacks. Attack magic
doesn't work on either form of the Dragonlord.

You have to simply keep up your health and attack when you can, that's
the basic way to beat the Dragonlord, there is no more in-depth advice I
can give you. He breathes fire A LOT so make sure your health is always
above 50. Go all out to make sure to get to him with as much MP as you
can, HP as well, but MP is primary. Use Fairy Water, use Herbs, walk
around to get your health, do all of that to make sure you make it to
him healthy.

When you beat him, it says, "Thou hast found the Ball of Light. Radiance
streams forth as thy hands touch the object and hold it aloft. Across
the land spreads the brilliance until all shadows are banished and peace
is restored." Then you'll automatically be outside of Charlock, all
healed up and such. Cast return to head back to Tantegel.

**********SPOILER – ENDING!!!**********

Walk inside the castle and all of the guards tell you to go up to the
King, he's near the stairs to the throne room. Talk to him, and he says,
"The legends have proven true. Thou art indeed of the line of Erdrick.
It is thy right to rule over this land. Will thou take my place?" Then
it says, "[You] thought carefully before answering." "I cannot," said
[You]. "If I am to rule a country, it must be a land that I myself
find." Then Gwaelin says, "Please, wait. I wish to go with thee on thy
journey. May I travel as thy companion?" You should answer "yes" but if
you answer "no" she'll say "But I must." And you'll have to choose "yes"
so choose "yes" and she'll say, "I'm so happy!"

Then the screen says:

"And thus the tale comes to an end.... unless the dragons return again."
You then pick up the princess, and the screen says...

        CONGRATULATIONS!
       THOU HAS RESTORED
     PEACE UNTO THE WORLD!

   BUT THERE ARE MANY ROADS
         YET TO TRAVEL

         MAY THE LIGHT
        SHINE UPON THEE

[Credits]

Dragon Warrior Staff:

Scenario Written by:     Yuji Horii
Character Designed by:   Akira Toriyama
Music Composed by:       Koichi Sugiyama
Programmed by:           Koichi Nakamura
                         Koji Yoshida
                         Takenori Yamamori
CG Designed by:          Takashi Yasuno
Scenario Assisted by:    Hiroshi Miyaoka
Assisted by:             Rika Suzuki
                         Tadashi Fukuzawa
Special Thanks to:       Kazuhiko Torishima

Translation Staff:

Translated by:           Toshiko Watson
Revised Text by:         Scott Pelland
Technical Support by:    Doug Baker
Programmed by:           Kenichi Masuta
                         Manabu Yamana
CG Designed by:          Satoshi Fudaba
Special Thanks to:       Howard Phillips

Directed by:             Koichi Nakamura
Produced by:             Yukinobu Chida

Based on DRAGON QUEST

Copyright

Armor Project    1986-1989
Bird Studio      1986-1989
Koichi Sugiyama  1986-1989
Chun Soft        1986-1989
Enix             1986-1989

   E
 ENIX

THE END

***********************************************************************

Section XII – The QUICK Walkthrough
------- ---   --- ----- -----------

This is something I've never done in any of my guides before, but I've
decided to throw this in here. This is not like the regular walkthrough
above... this is instead a quick run-through of the game, step by step,
no in-depth stuff, just running on through it. This is if you have the
general idea, you're just stuck on what to do next. I saw this on a
walkthrough on GameFAQs for Zelda: Majora's Mask on the Nintendo64 back
when I was playing that in November of 2000, so I thought I'd throw in a
quick one of my own for Dragon Warrior! Here we go!

1.) Talk to the King, retrieve what's in the treasure chests.

2.) Walk around the castle, talk to everyone.

3.) Leave the castle, head east to Brecconary.

4.) Talk to the townsfolk in Brecconary, buy a Club and Clothes.

5.) Run around and gain levels outside of the town and castle to level
5. Buy Leather Armor, a Copper Sword, and Small Shield.

6.) Go north to Erdrick's Cave and retrieve Erdrick's Tablet.

7.) Go northwest to the town of Garinham and talk to the townfolk.

8.) Level up outside of town, buy Chain Mail and a Hand Axe.

9.) Go far east to the Village of Kol – Talk to the townsfolk and
retrieve the Fairy's Flute, located four steps down from the bath that
cures rheumatism.

10.) Level up outside of town, purchase a Large Shield in Garinham and a
Half Plate in Kol.

11.) Go west and then south to Rock Mountain Cave.

12.) Traverse the cave, retrieve the Fighter's Ring, and equip it.

13.) Level up around the cave, purchase a Full Plate from Kol.

14.) Go to the Swamp Cave, avoid the Green Dragon, shoot down to the
southern continent.

15.) Head south to the town of Rimuldar. Buy a Broadsword, talk to
everyone, then head outside, level up, and save 7700 gold for the Magic
Armor. (Optionally, buy two Magic Keys and open the two doors in the
Inn, talking to Howard and getting the Wings in the treasure chest).

16.) Go back to Swamp Cave, fight the Green Dragon, rescue Princess
Gwaelin, bring her to King Lorik and receive her love.

17.) Talk to everyone in the castle, get information, buy Magic Keys if
needed, and head to Garinham.

18.) Open the northeast door in the town, gain access to Garin's Grave.
Then traverse the grave and retrieve the Silver Harp.

19.) Go to the old man northwest of Kol and trade your Silver Harp for
the Staff of Rain.

20.) Level up to level 15, and go back to the villages and towns, retalk
to everyone incase they have anything new to say, and open any doors you
can with your Magic Keys. Explore and level up.

21.) If you have 23,600 gold saved up and are at least at level 15, time
to go to the town of Cantlin. Go south past the large desert, then head
east to get to the remote town. Once there, talk to everyone, and
purchase a Silver Shield and the Flame Sword with the money you've
stock-piled.

22.) Before the huge final level-up of the game, we should go get the
Erdrick's Sword, Erdrick's Token and Erdrick's Armor. The Sword is found
in Charlock; the Armor is found in Hauksness. The Token is found in the
swamp south of Cantlin at thhe coordinates 70S-40E.

23.) Heal and then level up outside of Hauksenss to level 18 and then
inside Hauksness for level 20. Heal, go to Charlock Castle.

24.) Navigate the castle to the Dragonlord himself, fight the fake
Dragonlord and then the real Dragonlord. (Answer "no" when he asks you
to join him or he'll kill you).

25.) Defeat his two forms, return to Tantegel Castle, talk to King
Lorik.

THE END!

***********************************************************************

Section XIII – Town Shop Lists
------- ----   ---- ---- -----

(Please keep in mind that the following castles, towns, and villages are
in the order that we first come across them during our quest.)

TANTAGEL CASTLE

*Inn* – NONE
*Shops* - NONE

======

TOWN OF BRECCONARY

*Inn* -    6 Gold
*Shops* -  
           Bamboo Pole – 10 Gold
           Club – 60 Gold
           Copper Sword – 180 Gold
           Clothes – 20 Gold
           Leather Armor – 70 Gold
           Small Shield – 90 Gold

           
           Medicinal Herb – 24 Gold
           Torch – 8 Gold
           Dragon's Scale – 20 Gold

=====

TOWN OF GARINHAM

*Inn* -    25 Gold
*Shops* -  
           Club – 60 Gold
           Copper Sword – 180 Gold
           Hand Axe – 560 Gold
           Leather Armor – 70 Gold
           Chain Mail – 300 Gold
           Half Plate – 1,000 Gold
           Large Shield – 800 Gold

           
           Medicinal Herb – 24 Gold
           Torch – 8 Gold
           Dragon's Scale – 20 Gold

=====

VILLAGE OF KOL

*Inn* -    20 Gold
*Shops*    
           Copper Sword – 180 Gold
           Hand Axe – 560 Gold
           Half Plate – 1,000 Gold
           Full Plate – 3,000 Gold
           Small Shield – 90 Gold

           
           Medicinal Herb – 24 Gold
           Torch – 8 Gold
           Dragon's Scale – 20 Gold
           Wings – 70 Gold

=====

TOWN OF RIMULDAR

*Inn* -    55 Gold
*Shops*    
           Copper Sword – 180 gold
           Hand Axe – 560 gold
           Broad Sword – 1500 gold
           Half Plate – 1000 gold
           Full Plate – 3000 gold
           Magic Armor – 7700 gold

           
           Magic Key – 53 Gold

=====

TOWN OF CANTLIN

*Inn* -    100 Gold
*Shops*    
           Flame Sword – 9800 Gold
           Silver Shield – 14800 Gold
           Bamboo Pole – 10 Gold
           Club – 60 Gold
           Copper Sword – 180 Gold
           Leather Armor – 70 Gold
           Chain Mail – 300 Gold
           Large Shield – 800 Gold

           
           Herb – 24 Gold
           Torch – 8 Gold
           Dragon's Scale – 20 Gold
           Wings – 70 Gold
           Fairy Water – 38 Gold

***********************************************************************

Section XIV – Monster Appendix
------- ---   ------- --------

This is the monster appendix. This area of the guide will show you the
stats and descriptions of all of the enemies you'll encounter on your
journey, and can be almost as useful as the walkthrough itself. Below is
a chart of the enemies, and some of their stats for easy viewing. Below
the chart is a more expansive layout of the enemies with their stats and
in-depth descriptions of the enemy. Enjoy.

NAME OF MONSTER – The monster's name.
MAP HP – The maximum amount of hit points the enemy has. (it fluctuates)
MAGIC? – If the enemy uses magic.
SPELL? – What spell the enemy can use.
MAX GOLD – The maximum amount of gold you get for defeating the enemy.
(it fluctuates)
MAX EXP – The maximum amount of experience points you can get for
defeating the enemy. (it fluctuates)

(Thanks to SykoBadger's Dragon Warrior guide. I wrote down all of the
numbers while playing the game and verified them with his guide to make
sure everything checked out. Again, thanks to him, definitely check out
his Dragon Warrior guide, it rules, it's on GameFAQs as well!)

___________________________________________________________________
| NAME OF MONSTER | MAX HP | MAGIC? | SPELL? | MAX GOLD | MAX EXP |
-------------------------------------------------------------------
| ARMORED KNIGHT  | 90     | NO     | N/A    | 140      | 70      |
-------------------------------------------------------------------
| AXE KNIGHT      | 70     | YES    |SLEEP & | 165      | 54      |
|                 |        |        |STOPSPEL|          |         |
-------------------------------------------------------------------
| BLUE DRAGON     | 70     | NO     | N/A    | 150      | 60      |
-------------------------------------------------------------------
| DEMON KNIGHT    | 50     | YES    | HURT & | 150      | 37      |
|                 |        |        | SLEEP  |          |         |
-------------------------------------------------------------------
| DRAKEE          | 6      | NO     | N/A    | 3        | 2       |
-------------------------------------------------------------------
| DRAKEEMA        | 20     | YES    | HEAL & | 20       | 11      |
|                 |        |        | HURT   |          |         |
-------------------------------------------------------------------
| DROLL           | 25     | NO     | N/A    | 25       | 10      |
-------------------------------------------------------------------
| DROLLMAGI       | 38     | YES    | HURT & | 90       | 22      |
|                 |        |        | HEAL   |          |         |
-------------------------------------------------------------------
| DRUIN           | 20     | NO     | N/A    | 7        | 16      |
-------------------------------------------------------------------
| DRUINLORD       | 35     | YES    | HURT   | 85       | 20      |
-------------------------------------------------------------------
| GHOST           | 7      | NO     | N/A    | 5        | 3       |
-------------------------------------------------------------------
| GOLDMAN         | 50     | NO     | N/A    | 200      | 6       |
-------------------------------------------------------------------
| GOLEM           | 70     | NO     | N/A    | 10       | 5       |
-------------------------------------------------------------------
| GREEN DRAGON    | 65     | NO     | N/A    | 160      | 45      |
-------------------------------------------------------------------
| KNIGHT          | 55     | YES    | STOP-  | 130      | 33      |
|                 |        |        | SPELL  |          |         |
-------------------------------------------------------------------
| MAGICIAN        | 13     | YES    | HURT   | 12       | 4       |
-------------------------------------------------------------------
| MAGIDRAKEE      | 15     | YES    | HURT   | 9        | 5       |
-------------------------------------------------------------------
| MAGIWYVERN      | 58     | YES    | SLEEP  | 130      | 34      |
-------------------------------------------------------------------
| METAL SCORPION  | 22     | NO     | N/A    | 40       | 14      |
-------------------------------------------------------------------
| METAL SLIME     | 4      | YES    | HURT   | 6        | 115     |
-------------------------------------------------------------------
| POLTERGEIST     | 23     | YES    | HURT   | 18       | 8       |
-------------------------------------------------------------------
| RED DRAGON      | 100    | NO     | N/A    | 140      | 100     |
-------------------------------------------------------------------
| RED SLIME       | 4      | NO     | N/A    | 2        | 1       |
-------------------------------------------------------------------
| ROGUE SCORPION  | 35     | NO     | N/A    | 110      | 26      |
-------------------------------------------------------------------
| SCORPION        | 20     | NO     | N/A    | 16       | 6       |
-------------------------------------------------------------------
| SKELETON        | 30     | NO     | N/A    | 30       | 11      |
-------------------------------------------------------------------
| SLIME           | 3      | NO     | N/A    | 1        | 1       |
-------------------------------------------------------------------
| SPECTER         | 36     | YES    |SLEEP & | 70       | 18      |
|                 |        |        | HURT   |          |         |
-------------------------------------------------------------------
| STARWYVERN      | 65     | YES    |SLEEP & | 160      | 43      |
|                 |        |        |HEALMORE|          |         |
-------------------------------------------------------------------
| STONEMAN        | 160    | NO     | N/A    | 140      | 65      |
-------------------------------------------------------------------
| WARLOCK         | 30     | YES    |SLEEP & | 35       | 13      |
|                 |        |        | HURT   |          |         |
-------------------------------------------------------------------
| WEREWOLF        | 60     | NO     | N/A    | 40       | 155     |
-------------------------------------------------------------------
| WIZARD          | 65     | YES    |SLEEP & | 165      | 50      |
|                 |        |        |HURTMORE|          |         |
-------------------------------------------------------------------
| WOLF            | 34     | NO     | N/A    | 50       | 16      |
-------------------------------------------------------------------
| WOLFLORD        | 38     | YES    |STOP-   | 80       | 20      |
|                 |        |        | SPELL  |          |         |
-------------------------------------------------------------------
| WRAITH          | 36     | YES    | HEAL   | 60       | 17      |
-------------------------------------------------------------------
| WRAITH KNIGHT   | 46     | YES    | HEAL   | 120      | 28      |
-------------------------------------------------------------------
| WYVERN          | 42     | NO     | N/A    | 100      | 24      |
-------------------------------------------------------------------

AND NOW... for the in-depth monster descriptions...

Here's how you read 'em.

HP - The amount of hit points the enemy has.
Gold - The average amount of gold that the enemy has. (it fluctuates)
EXP - The average amount of experience points that the enemy has. (it 
fluctuates)
Special Attacks - The special attack(s), if any, that the enemy can use.
Spell(s) - The spells, if any, that the enemy can cast.
Area - The places where the enemy can be found. 
Base Type - The type of enemy it is.
Description - A short description of the enemy.

[PLEASE READ! If you find any mistakes with the enemy stats, especially 
those found within the "in-depth" stats, please e-mail me at 
quickman311@neo-tokyo.org and let me know the mistakes so that I can fix 
them. Thank you.]

----------

**Axe Knight**
HP: 90
Gold: 140
EXP: 70
Special Attacks – None
Spell(s) – None
Area – Charlock Castle 
Base Type - Knight
Description: The Axe Knight is the strongest form of Knight, and he's 
found in Charlock Castle. What does this mean? You shouldn't bother
fighting him, you should run away from him. Really fast. =) While none
of the enemies in Charlock except the Stoneman are really hard, you have
to conserve your Herbs, MP and HP for the big show against the
Dragonlord himself.

**Blue Dragon**
HP: 70
Gold: 150
EXP: 60
Special Attacks – Breathes fire
Spell(s) – None
Area – Charlock Castle 
Base Type - Dragon
Description: The Blue Dragon is a slightly stronger version of the Green
Dragon, and is only found in Charlock, so you shouldn't be fighting him,
you should be running away. He breathes fire like his predecessor, but
he does it a lot stronger and takes away a lot more damage. Just run.

**Demon Knight**
HP: 50
Gold: 150
EXP: 37
Special Attacks – None
Spell(s) – None
Area – Fields around Hauksness 
Base Type - Knight
Description: The Demon Knight is a very mysterious enemy that is only a
silhouette, and you often miss him when you go to attack him. He packs a
powerful punch however, you should kill them if you can for the amount
of experience and gold they surrender. In later levels, you won't miss
them at all, either.

**Drakee**
HP: 6
Gold: 3
EXP: 2
Special Attacks – None
Spell(s) – None
Area – Fields in the early areas of the game, around places like Tantegel. 
Base Type - Drakee
Description: The Drakee is the most fierce of the three early enemies
you meet in the game. With 6 HP, the Drakee can outlive your character
if you aren't very, very careful. I've heard he can use spells as well,
but I've never seen it myself.

**Drakeema**
HP: 20
Gold: 20
EXP: 11
Special Attacks – None
Spell(s) – Hurt
Area – Various dungeons and caves 
Base Type - Drakee
Description: The Drakeema seems like he's almost bioluminescent, but the
fact of the matter is with his two spell duo, he can pack some punch. He
utilizes the spell Hurt which he uses often, and he also can heal
himself fully. Pack a punch of your own and beware that he heals himself
often.

**Droll**
HP: 25
Gold: 25
EXP: 10
Special Attacks – None
Spell(s) – None
Area – Early caves and dungeons 
Base Type - Droll
Description: The Droll is your run-of-the-mill dungeon and cave crawling
monster. He has no special moves or spells, he's all brute force. He
really shouldn't give you too much trouble, though.

**Drollmagi**
HP: 38
Gold: 90
EXP: 22
Special Attacks – None
Spell(s) – Heal and Hurt
Area – Late-game dungeons and caves 
Base Type - Droll
Description: The Drollmagi is a much more powerful version of the Droll,
using a barrage of spells and hard-hitting physical attacks against you.
It can heal itself and use Hurt as well, so the battles might last a
little longer than you're used to. Hit it hard and quick, if it heals
itself, keep working on it, the gold and experience he sacrifices are
worth it for you.

**Druin**
HP: 20
Gold: 16
EXP: 7
Special Attacks – None
Spell(s) – None
Area – Early caves and dungeons 
Base Type - Druin
Description: Another run-of-the-mill dungeon and cave monster, the Druin
is also special attack-less, but packs a powerful punch with his regular
attacks and has quite a few HPs as well. You'll want to keep an eye on
your HPs and perhaps use Hurt to take this foe out.

**Druinlord**
HP: 35
Gold: 85
EXP: 20
Special Attacks – None
Spell(s) – Hurt
Area – Later-game dungeons and caves 
Base Type - Druin
Description: Whilst the Druinlord isn't exactly threatening to you, it's
more threatening than its weaker cousin, the Druin, and can use magic as
well as its cousin, if not better. Beware of it's constant use of the
Hurt spell.

**Ghost**
HP: 7
Gold: 5
EXP: 3
Special Attacks – None
Spell(s) – None
Area – Fields around Kol and some desert areas. 
Base Type - Ghost
Description: The Ghost can be a problem in the early stages of the game,
but once you acquire the Hurt spell come level 4, you'll be okay.
Usually one hit with the Hurt spell and the Ghost'll perish instantly.
Once around levels 4 and 5, two hits with the Club or one hit with the
Copper Sword'll do him in as well.

**Goldman**
HP: 50
Gold: 200
EXP: 6
Special Attacks – None
Spell(s) – None
Area – South of Rimuldar, south of Hauksness
Base Type - Golem
Description: The Goldman is a large monster made of stone, possible gold
blocks. He has a strong defense and attacks with a powerful punch, but
lacks any spell usage. The real advantage to fighting these guys it that
you can get up to 200 gold for beating one, although the experience
points you get from them leaves something to be desired, for sure.

**Golem**
HP: 70
Gold: 10
EXP: 5
Special Attacks – None
Spell(s) – None
Area – Entrance to Cantlin, Charlock Castle 
Base Type - Golem
Description: Although the Golem is a real enemy, your only experience
with him may be when you fight him at the entrance to Cantlin, putting
him to sleep with the Fairy Flute, killing him, and getting the measly
reward he leaves behind. He's an easy enemy to fight, but the rewards
are certainly not worth it.

**Green Dragon**
HP: 65
Gold: 160
EXP: 45
Special Attacks – Breathes Fire
Spell(s) – None
Area – Dungeon were you rescue Princess Gwaelin, Charlock Castle 
Base Type - Dragon
Description: The Green Dragon is originally fought as a boss, guarding
the kidnapped Princess Gwaelin. And he's tough when you fight him there,
he definitely gives you a hard time. Later in the game, however, the
Green Dragon is fought as a regular old enemy and is exactly the same,
you're just much stronger by that point. Two vast differences in time,
not enemy.

**Knight**
HP: 55
Gold: 130
EXP: 33
Special Attacks – None
Spell(s) – Stopspell
Area – Various fields and dungeons 
Base Type - Knight
Description: The Knight is a large monster, and will probably give you a
scare the first few times you fight him until you realize he isn't that
hard to fight at all! He uses Stopspell often but that shouldn't stop
you from hitting away at him with your sword. He's an easy target, trust
me, no matter how scary he is.

**Magician**
HP: 13
Gold: 12
EXP: 4
Special Attacks – None
Spell(s) – Hurt
Area – North and east of Tantegel, all the way to the Kol region 
Base Type - Mage
Description: The Magician is an enemy you'll DEFINITELY want to run away
from in the stages of the game before you hit level 4 and get the Hurt
spell. After you get the Hurt spell, use it twice on this monster to
kill him, getting a lot of gold from him in return, and some experience
to boot.

**Magidrakee**
HP: 15
Gold: 9
EXP: 5
Special Attacks – None
Spell(s) – Hurt
Area – Southern continents 
Base Type - Drakee
Description: The Magidrakee is a formidable opponent. He has quite a lot
of hit points and can cast powerful magic in the Hurt spell. You'll want
to combat him using the Hurt spell combined with regular attacks for
best results. Run away or heal if his Hurt spell starts doing
significant damage.

**Magiwyvern**
HP: 58
Gold: 130
EXP: 34
Special Attacks – None
Spell(s) – Sleep
Area – Southern continents, around coastlines 
Base Type - Wyvern
Description: Although his name suggests he's a powerful magic user,
don't be fooled – The Magiwyvern is NOTHING compared to his annoying
stronger cousin, the Starwyvern. While he can use one spell, Sleep, he
doesn't use it as annoyingly well as his cousin, and he can't heal
himself either. Basically, enjoy slaying this Wyvern, they get harder.

**Metal Scorpion**
HP: 22
Gold: 40
EXP: 14
Special Attacks – None
Spell(s) – None
Area – Deserts in the south 
Base Type - Scorpion
Description: The Metal Scorpion is extremely similar to that of the
regular Scorpion in that it's all attack, no magic. But, naturally, this
elite version of the Scorpion attacks with more power, and has a higher
defense, making him more of a threat to you, the player. He doesn't have
many hit points, though, so take him out quickly.

**Metal Slime**
HP: 4
Gold: 6
EXP: 115
Special Attacks – None
Spell(s) – None
Area – Fields around Hauksness 
Base Type - Slime
Description: The Metal Slime is a very interesting creature indeed. He
is but a slime, but can cast magic, and has a very, very high defense,
so often you won't do any damage to him. He also runs from battle often.
If you're lucky enough to score a kill on this rare Slime, you'll get
115 experience points, more experience than any other enemy in the game.

**Poltergeist**
HP: 23
Gold: 18
EXP: 8
Special Attacks – None
Spell(s) – Hurt
Area – Dungeons and caves later in the game 
Base Type - Ghost
Description: The Poltergeist is basically a spell-using Ghost, and he's
just stronger offensively and defensively then a ghost as well. The
Poltergeist can use the Hurt spell, and that combined with a pretty
powerful regular attack makes him a considerable threat early on.

**Red Dragon**
HP: 100
Gold: 140
EXP: 100
Special Attacks – Breathes fire
Spell(s) – None
Area – Charlock Castle 
Base Type - Dragon
Description: The Red Dragon is the most powerful enemy in the game,
other than the Dragonlord himself. He is the strongest Dragon AND the
strongest enemy, and can really give you a hard time. They are found in
Charlock Castle, so what does that tell you? RUN AWAY! =)

**Red Slime**
HP: 4
Gold: 2
EXP: 1
Special Attacks – None
Spell(s) – None
Area – Everywhere, mainly around Tantegel and the northern continent 
Base Type - Slime
Description: The Red Slime is a slightly stronger version of the regular
Slime and can potentially give you some problems if you're not well
equipped or low on hit points early in the game. That one extra hit
point they have and extra attack power the Red Slime possess can mean
death to the player very early in the game. Don't take them too
lightly... =P

**Rogue Scorpion**
HP: 35
Gold: 110
EXP: 26
Special Attacks – None
Spell(s) – None
Area – Near Charlock 
Base Type - Scorpion
Description: The Rogue Scorpion is easily the strongest Scorpion in the
game, but he still shouldn't give you too much trouble. He hits for
pretty good damage, but once you have Erdrick's Armor and Erdrick's
Sword, he's nothing more than mincemeat.

**Scorpion**
HP: 20
Gold: 16
EXP: 6
Special Attacks – None
Spell(s) – None
Area – Early on the southern continent 
Base Type - Scorpion
Description: The Scorpion has nothing special in his inventory, he's
just a very good fighter and can do a lot of damage. He'll chip away at
your HP and you won't even realize it. He also has quite a few hit
points in addition to his strong attack power, so be weary of that as
well. Use magic if you want, but regular attacking never hurt either.

**Skeleton**
HP: 30
Gold: 30
EXP: 11
Special Attacks – None
Spell(s) – None
Area – Southern continent, early stages of the game 
Base Type - Skeleton
Description: The Skeleton is a well-feared enemy to combat, even
throughout the latter stages in the game, when you get to level 8 and 9.
He packs a powerful punch and has a lot of hit points. Try using Hurt on
him, or even put him to sleep if you'd like, although he easily awakens
from slumber.

**Slime**
HP: 3
Gold: 1
EXP: 1
Special Attacks – None
Spell(s) – None
Area – Fields around Tantegel 
Base Type - Slime
Description: The Slime is the most primitive enemy in the world of
Dragon Warrior. With any weapon except your bare fists and the Bamboo
Pole, you can beat the Slime in one hit. He's worth a measly 1
experience point and 1 gold piece, but it's worth it in the beginning
stages of the game. Once you raise a few levels they'll run like the
Dickens from you, however. =)

**Specter**
HP: 36
Gold: 70
EXP: 18
Special Attacks – None
Spell(s) – Sleep and Hurt
Area – Later-game dungeons and caves 
Base Type - Ghost
Description: A fairly powerful enemy, the only downside to the Specter
is his real lack of hit points, and his weak defense that allows you to
slash through him easily. He has been known to put a character to sleep
and hit him hard with the Hurt spell however, so be weary.

**Starwyvern**
HP: 65
Gold: 160
EXP: 43
Special Attacks – None
Spell(s) – Sleep and Healmore
Area – Southern continent, near Charlock 
Base Type - Wyvern
Description: Ah yes, the Starwyvern. In my opinion, the most ANNOYING
enemy in the game, simply because he drags out the fights with the
greatest of ease with his sleep spell, but more importantly, his
Healmore spell. If you don't kill him in two hits, chances are he's
going to use Healmore and keep using it, basically forcing you to run,
so make sure to kill him quickly and in two rounds, and if you don't,
just hope you're lucky enough to get a third chance on him without him
healing.

**Stoneman**
HP: 160
Gold: 140
EXP: 65
Special Attacks – None
Spell(s) – None
Area – Charlock Castle 
Base Type - Golem
Description: The Stoneman, found only in the last dungeon, is an
extremely powerful enemy with a lot of hitpoints, so your best bet would
DEFINETLY be to run away from him, and quick. Your only quest in
Charlock should be to run from enemies while getting to the Dragonlord
if you want to stay alive. Really.

**Warlock**
HP: 30
Gold: 35
EXP: 13
Special Attacks – None
Spell(s) – Sleep and Hurt
Area – Fields around Charlock 
Base Type – Mage
Description: The Warlock is a powerful enemy indeed. A modified version
of the 'ol Magician, the Warlock has more hit points and is all around
much stronger. He can also use two spells to boot. Often, he puts you to
sleep the first round with Sleep, and then continuously casts Hurt on
you until you wake up, and then repeat the process. Don't take him
lightly... it can certainly mean your life.

**Werewolf**
HP: 60
Gold: 150
EXP: 40
Special Attacks – None
Spell(s) – None
Area – Southern continent, towards the east
Base Type - Wolf
Description: The Werewolf is the strongest Wolf creature in the game,
but he's still a joke, especially after the acquisition of the Erdrick
equipment. He can't use any spells, so don't worry about that. Just take
him out quickly and efficiently to avoid any trouble with him.

**Wizard**
HP: 65
Gold: 165
EXP: 50
Special Attacks – None
Spell(s) – Hurtmore
Area – South continent towards the east 
Base Type - Mage
Description: The Wizard is the strongest spellcaster in the game. He can
put you to sleep, and he uses the powerful spell Hurtmore with the
greatest of ease. Even his regular attacks do good damage. Be weary of
this powerful spellcaster, don't dilly-dally when fighting him or he'll
take your life pretty easily.

**Wolf**
HP: 34
Gold: 50
EXP: 16
Special Attacks – None
Spell(s) – None
Area – Fields around Rimuldar
Base Type - Wolf
Description: The Wolf is basically a toned down Woldlord with less
attack and defense power, no spell usage, and less hit points. Take
advantage of his weaknesses to get easy gold and experience out of these
guys, it should be very easy for you, better than fighting the annoying
Wolflords.

**Wolflord**
HP: 38
Gold: 80
EXP: 20
Special Attacks – None
Spell(s) – Stopspell
Area – Fields around Rimuldar 
Base Type - Wolf
Description: The Wolflord is nothing to get worked up aboit, although
his high quantity of hit points can make him a formidable opponent. The
only spell he can use, Stopspell, allows him to silence your
spellcasting abilities, but half of the time it doesn't even connect. Be
more worried about his regular attacks, they can start to build up
damage on you when you're chipping away at his hit points.

**Wraith**
HP: 36
Gold: 60
EXP: 17
Special Attacks – None
Spell(s) - Heal
Area – Fields around Hauksness 
Base Type - Skeleton
Description: The Wraith is a much stronger version of the Skeleton, a
Skeleton with an attitude, if you will. =) He has a stronger attack,
more hit points, and can even heal himself with the spell Heal. Take him
out quickly or pay the price.

**Wraith Knight**
HP: 46
Gold: 120
EXP: 28
Special Attacks – None
Spell(s) – None
Area – Southern continent 
Base Type - Skeleton
Description: Ha, and you thought the Wraith was hard. The Wraith Knight
packs an EXTREMELY powerful punch. He hits for big damage and can heal
himself to boot, and he does it often. Your best bet is probably try to
put him to sleep and take him out with physical attacks thereafter.
Don't be afraid to run from this guy, he can kill in a heartbeat, and
that's no joke.

**Wyvern**
HP: 42
Gold: 100
EXP: 24
Special Attacks – None
Spell(s) – None
Area – Fields around Rimuldar on the coastline 
Base Type - Wyvern
Description: The Wyvern, while not able to use any spells, is still a
pain in the ass. He has a lot of hit points and dishes some lethal
damage, always, always, always in the double digits. Run away from him
until you're in the low teens in level, then take him on. Don't risk it
all on him. =)

***********************************************************************

Section XV – Weapons Appendix
------- --   ------- --------

This part of the guide shows you the various weapons in the game, where
they can be bought, and their power as well. It's more of a quick
reference guide. Below it are the in-depth descriptions.

NAME OF WEAPON – The name of the weapon.
ATTACK POWER – The attack power of the weapon. (Combine the attack power
of the equipped weapon and your regular attack power with no weapon
equipped to figure out the total attack power.)
COST – How much the weapon costs.
WHERE IT CAN BE BOUGHT? – The town(s) where the weapon can be purchased.

__________________________________________________________________
| NAME OF WEAPON | ATTACK POWER | COST | WHERE CAN IT BE BOUGHT? |
------------------------------------------------------------------
| BAMBOO POLE    | 2            | 10g  | BRECCONARY, CANTLIN     |
------------------------------------------------------------------
| BROAD SWORD    | 20           | 1500g| CANTLIN, RIMULDAR       |
------------------------------------------------------------------
| CLUB           | 4            | 60g  | BRECCONARY, CANTLIN,    |
|                |              |      | GARINHAM                |
------------------------------------------------------------------
| COPPER SWORD   | 10           | 180g | BRECCONARY, CANTLIN,    |
|                |              |      | GARINHAM, KOL, RIMULDAR |
------------------------------------------------------------------
| ERDRICK'S SWORD| 40           | NONE | CHARLOCK                |
------------------------------------------------------------------
| FLAME SWORD    | 28           | 9800g| RIMULDAR                |
------------------------------------------------------------------
| HAND AXE       | 15           | 560g | CANTLIN, GARINHAM, KOL, |
|                |              |      | RIMULDAR                |
------------------------------------------------------------------

And now... the in-depth descriptions.

HOW TO READ THE IN-DEPTH DESCRIPTIONS

Name of Weapon: The name of the weapon. 
Where can it be bought or found?: Where can the weapon be found or 
bought.
Cost: How much, in gold, does the weapon cost.
Attack Power: The attack power of the weapon.
Descriptions: A little something about the weapon.

----------

Name of Weapon: Bamboo Stick 
Where can it be bought or found?: Brecconary, Cantlin
Cost: 10g
Attack Power: 2
Descriptions: This is the weakest weapon in the game, and you'll probably never 
even use it. Don't buy it and don't equip it. Go for the Copper Sword in the 
beginning of the game instead.

----------

Name of Weapon: Broad Sword
Where can it be bought or found?: Cantlin, Rimuldar
Cost: 1,500g
Attack Power: 20
Descriptions: Pretty damn powerful, you'll want to save up and pick this weapon 
up as soon as it becomes available to you.

----------

Name of Weapon: Club 
Where can it be bought or found?: Brecconary, Cantlin, Garinham
Cost: 60g
Attack Power: 4
Descriptions: Another weak weapon, but you might want to pick it up in the 
early stages until you can purchase a Copper Sword. Definitely get this in 
avoidance of the Bamboo Pole.

----------

Name of Weapon: Copper Sword 
Where can it be bought or found?: Brecconary, Cantlin, Garinham, Kol, Rimuldar
Cost: 180g
Attack Power: 10
Descriptions: This weapon is going to be your first true weapon, a weapon 
you'll be sticking it out with for a while.

----------

Name of Weapon: Erdrick's Sword 
Where can it be bought or found?: Charlock Castle
Cost: None
Attack Power: 40
Descriptions: Erdrick's Sword is the most powerful weapon in the game. It's 
found in the final dungeon, the Dragonlord's home, Charlock Castle. Although 
it's there, you'll probably find yourself entering the castle before you're 
ready to beat the game to get the sword, and then leaving... and that's okay, 
that's what you're supposed to do. It's impossible to defeat the Dragonlord 
without Erdrick's Sword.

----------

Name of Weapon: Flame Sword 
Where can it be bought or found?: Rimuldar
Cost: 9,800g
Attack Power: 28
Descriptions: The second most powerful sword in the game, you can purchase it 
in a shop at Rimuldar, and use it until you can get the Erdrick's Sword.

----------

Name of Weapon: Hand Axe 
Where can it be bought or found?: Cantlin, Garinham, Kol, Rimuldar
Cost: 560g
Attack Power: 15
Descriptions: A pretty strong weapon, invest in one as a pre-Broad Sword 
investment to make sure you can kill the tough enemies about.

***********************************************************************

Section XVI – Armor Appendix
------- ---   ----- --------

This part of the guide shows you the various armor items in the game,
where they can be bought, and their defense power as well. It's more of
a quick reference guide.

NAME OF ARMOR – The name of the piece of armor.
DEFENSE POWER – The defense power of the armor. (Combine the defense
power of the equipped armor and your shield's defense power to get your
total defense power.)
COST – How much the armor costs.
WHERE IT CAN BE BOUGHT? – The town(s) where the armor can be purchased.

__________________________________________________________________
| NAME OF ARMOR | DEFENSE POWER | COST | WHERE CAN IT BE BOUGHT? |
------------------------------------------------------------------
| CHAIN MAIL    | 10            | 300g | CANTLIN, GARINHAM       |
------------------------------------------------------------------
| CLOTHES       | 2             | 20g  | BRECCONARY              |
------------------------------------------------------------------
|ERDRICK'S ARMOR| 28            | NONE | HAUKSNESS               |
------------------------------------------------------------------
| FULL PLATE    | 24            | 3000g| CANTLIN, KOL, RIMULDAR  |
------------------------------------------------------------------
| HALF PLATE    | 16            | 1000g| GARINHAM, KOL, RIMULDAR |
------------------------------------------------------------------
| LEATHER ARMOR | 4             | 70g  | BRECCONARY, CANTLIN,    |
|               |               |      | GARINHAM                |
------------------------------------------------------------------
| MAGIC ARMOR   | 24            | 7700g| CANTLIN, RIMULDAR       |
------------------------------------------------------------------

And now... the in-depth descriptions.

HOW TO READ THE IN-DEPTH DESCRIPTIONS

Name of Armor: The name of the armor. 
Where can it be bought or found?: Where can the armor be found or 
bought.
Cost: How much, in gold, does the armor cost.
Defense Power: The defense power of the armor.
Descriptions: A little something about the armor.

----------

Name of Armor: Chain Mail 
Where can it be bought or found?: Cantlin, Garinham
Cost: 300g
Defense Power: 10
Descriptions: A pretty strong piece of armor you should try to buy as soon as 
you can in the early going of the game.

----------

Name of Armor: Clothes 
Where can it be bought or found?: Cantlin, Garinham
Cost: 20g
Defense Power: 2
Descriptions: Weakest armor in the game... all I can really tell you to do is 
to stay away from this armor if you can, it's so weak that it's not even worth 
the 20g in the beginning of the game.

----------

Name of Armor: Erdrick's Armor 
Where can it be bought or found?: Hauksness
Cost: None
Defense Power: 28
Descriptions: Obtain this armor by fighting a Knight in Hauksness. It's the 
strongest armor in the game and a must-have if you want to beat it. It allows 
you to walk over swamps and magic floors without taking any damage. Also, with 
every step you take with this armor equipped, the Hero regains one lost HP.

----------

Name of Armor: Full Plate 
Where can it be bought or found?: Cantlin, Kol, Rimuldar
Cost: 3,000g
Defense Power: 24
Descriptions: This piece of armor is the strongest non-Erdrick armor gear in 
the game, only 4 defense points weaker than Erdrick's Armor. Pick this armor up 
ASAP!

----------

Name of Armor: Half Plate 
Where can it be bought or found?: Garinham, Kol, Rimuldar
Cost: 1,000g
Defense Power: 16
Descriptions: A nice strong piece of armor midway through the game that you'll 
probably want to pick up before fighting the Green Dragon to save Princess 
Gwaelin.

----------

Name of Armor: Leather Armor 
Where can it be bought or found?: Brecconary, Cantlin, Garinham
Cost: 70g
Defense Power: 4
Descriptions: Most likely, the Leather Armor is going to be your first piece of 
armor in the game. Get it at Brecconary at the beginning of the game after 
leaving Tantegel Castle.

----------

Name of Armor: Magic Armor 
Where can it be bought or found?: Cantlin, Rimuldar
Cost: 7,700g
Defense Power: 24
Descriptions: This armor has identical defense power to the Full Plate. The 
only difference is that with every few steps you take with this armor, you 
regain 1 HP. So it's actually quite worth the cost.

***********************************************************************

Section XVII – Shield Appendix
------- ----   ------ --------

This part of the guide shows you the various shields in the game, where
they can be bought, and their defense power as well. It's more of a
quick reference guide. Below that are the in-depth descriptions.

NAME OF SHIELD – The name of the shield.
DEFENSE POWER – The defense power of the shield. (Combine the defense
power of the equipped armor and your shield's defense power to get your
total defense power.)
COST – How much the shield costs.
WHERE IT CAN BE BOUGHT? – The town(s) where the shield can be purchased.

___________________________________________________________________
| NAME OF SHIELD | DEFENSE POWER | COST | WHERE CAN IT BE BOUGHT? |
-------------------------------------------------------------------
| LARGE SHIELD   | 10            | 800g | CANTLIN, GARINHAM       |
-------------------------------------------------------------------
| SILVER SHIELD  | 25            |14800g| CANTLIN                 |
-------------------------------------------------------------------
| SMALL SHIELD   | 4             | 90g  |BRECCONARY, GARINHAM, KOL|
-------------------------------------------------------------------

And now... the in-depth descriptions.

HOW TO READ THE IN-DEPTH DESCRIPTIONS

Name of Shield: The name of the shield. 
Where can it be bought or found?: Where can the shield be found or 
bought.
Cost: How much, in gold, does the shield cost.
Defense Power: The defense power of the shield.
Descriptions: A little something about the shield.

----------

Name of Shield: Large Shield 
Where can it be bought or found?: Cantlin, Garinham
Cost: 14,800g
Defense Power: 10
Descriptions: A decent shield, better than the Small Shield, and really gives a 
nice boost to your defense midway through the game when you need it most.

----------

Name of Shield: Silver Shield 
Where can it be bought or found?: Cantlin, 
Cost: 800g
Defense Power: 25
Descriptions: The Silver Shield is the strongest Shield in the game and can 
only be purchased in one place in the game; a secret shop in the town of 
Cantlin. Make sure to pick up this shield before venturing into Charlock Castle 
at it adds a very nice 25 defense power to your stats.

----------

Name of Shield: Small Shield 
Where can it be bought or found?: Breconnary, Garinham, Kol
Cost: 90g
Defense Power: 4
Descriptions: The Small Shield is the weakest shield in the game, but it'd be 
good to pick it up early in the game for insurance defense power. It's only 90 
gold pieces, so it'd be a good early-game investment indeed.

***********************************************************************

Section XVIII – Item Appendix
------- -----   ---- --------

This part of the guide shows you the various items in the game, where
they can be bought, and their effect(s) as well. It's more of a quick
reference guide.

NAME OF ITEM – The name of the item.
COST – How much the item costs.
WHERE CAN IT BE BOUGHT? – Shows where the item is either bought or
found.
EFFECT(s) – Tells just what the item does or what it can or should be
used for.

________________________________________________________________________
| NAME OF ITEM | COST | WHERE CAN IT BE BOUGHT? | EFFECT(s)            |
------------------------------------------------------------------------
| CURSED BELT  | NONE | FOUND IN GRAVE OF       | CURSED ITEM, DON'T   |
|              |      | GARINHAM                | EQUIP, SELL IT!      |
------------------------------------------------------------------------
| CURSED       | NONE | FOUND IN THE ROCK       | CURSED ITEM, DON'T   |
| NECKLACE     |      | MOUNTAIN CAVE           | EQUIP, SELL IT!      |
------------------------------------------------------------------------
|DRAGON'S SCALE| 20g  | MOST TOWNS AND VILLAGES | A PERMANENT INCREASE |
|              |      |                         | IN DEFENSE BY +2     |
------------------------------------------------------------------------
| ERDRICK'S    | NONE | FOUND IN ERDRICK'S CAVE | HAS WORDS OF WISDOM  |
| TABLET       |      |                         | FROM ERDRICK ON IT   |
------------------------------------------------------------------------
| ERDRICK'S    | NONE | FOUND NEAR CANTLIN      | USE THIS TO GET THE  |
| TOKEN        |      |                         | RAINBOW DROP         |
------------------------------------------------------------------------
| FAIRY'S FLUTE| NONE | FOUND NEAR THE WATER    | USED TO PUT TO SLEEP |
|              |      | IN THE VILLAGE OF KOL   | THE GOLEM            |
------------------------------------------------------------------------
| FAIRY WATER  | NONE | FOUND IN SECRET AREAS IN| USE IT TO AVOID ANY  |
|              |      | BRECCONARY AND KOL      | ENEMIES FOR A TIME   |
------------------------------------------------------------------------
|FIGHTER'S RING| NONE | FOUND IN THE ROCK       | EQUIP IT TO RAISE    |
|              |      | MOUNTAIN CAVE           | STRENGTH AND SPEED +2|
------------------------------------------------------------------------
|GWAELIN'S LOVE| NONE | FOUND IN THE SWAMP CAVE | USE IT TO FIND       |
|              |      |                         | ERDRICK'S TOKEN      |
------------------------------------------------------------------------
| MEDICINAL    |VARIES| FOUND IN EVERY TOWN AND | USE THIS ITEM TO     |
| HERB         |      | VILLAGE IN THE GAME     | HEAL SOME HP         |
------------------------------------------------------------------------
| MAGIC KEY    | 53g  | FOUND IN THE TOWNS OF   | USE THIS ITEM TO     |
|              |      | RIMULDAR, TANTAGEL AND  | OPEN SEALED DOORS    |
|              |      | CANTLIN                 | AROUND THE WORLD     |
------------------------------------------------------------------------
| RAINBOW DROP | NONE | FOUND NEAR RIMULDAR     | YOU'LL NEED THIS TO  |
|              |      |                         | GET TO CHARLOCK      |
------------------------------------------------------------------------
| SILVER HARP  | NONE | FOUND IN THE GRAVE OF   | USE THIS ITEM TO GET |
|              |      | GARIN                   | THE STAFF OF RAIN    |
------------------------------------------------------------------------
|STAFF OF RAIN | NONE | FOUND NEAR THE VILLAGE  | USE THIS ITEM TO GET |
|              |      | OF KOL                  | THE RAINBOW DROP     |
------------------------------------------------------------------------
| STONES OF    | NONE | FOUND IN THE BASEMENT   | USE THIS ITEM TO GET |
| SUNLIGHT     |      | OF TANTAGEL CASTLE      | THE RAINBOW DROP     |
------------------------------------------------------------------------
| TORCH        | 8g   | FOUND IN EVERY TOWN AND | USE THIS ITEM TO SEE |
|              |      | VILLAGE                 | IN CAVES AND DUNGEONS|
------------------------------------------------------------------------
| WINGS        | 70g  | FOUND IN THE VILLAGE OF | USE THIS ITEM TO GET |
|              |      | KOL, AS WELL AS CANTLIN | BACK TO TANTAGEL     |
|              |      | AND RIMULDAR            | CASTLE INSTANTLY     |
------------------------------------------------------------------------

***********************************************************************

Section XIX – Magic Appendix
------- ---   ----- --------

Magic plays an important part in the game. Below is a chart of the ten
magic spells available in the game, as well as a little information on
them for your use. I hope it helps.

________________________________________________________________________
| SPELL NAME | MP | LEVEL ACQUIRED | WHAT DOES THE SPELL DO?           |
------------------------------------------------------------------------
| HEAL       | 4  | 3              | HEALS YOU IN BATTLE OR REGULARLY, |
|            |    |                | RESTORING SOME OF YOUR HP.        |
------------------------------------------------------------------------
| HEALMORE   | 10 | 17             | A STRONGER VERSION OF THE SPELL   |
|            |    |                | HEAL.                             |
------------------------------------------------------------------------
| HURT       | 2  | 4              | USED IN BATTLE, THIS SPELL GIVES  |
|            |    |                | DAMAGE TO THE ENEMY.              |
------------------------------------------------------------------------
| HURTMORE   | 5  | 19             | A STRONGER VERSION OF THE SPELL   |
|            |    |                | HURT.                             |
------------------------------------------------------------------------
| OUTSIDE    | 6  | 12             | USE THIS SPELL IN A DUNGEON TO    |
|            |    |                | GET BACK TO THE ENTRANCE.         |
------------------------------------------------------------------------
| RADIANT    | 3  | 9              | THIS SPELL HAS THE SAME EFFECT AS |
|            |    |                | THE TORCH, WITH BETTER RANGE.     |
------------------------------------------------------------------------
| REPEL      | 2  | 15             | TO LOWER THE ENCOUNTER RATE WITH  |
|            |    |                | ENEMIES, USE THIS SPELL.          |
------------------------------------------------------------------------
| RETURN     | 8  | 13             | USING THIS SPELL WILL RESULT IN   |
|            |    |                | YOU INSTANTLY GETTING TO TANTAGEL.|
------------------------------------------------------------------------
| SLEEP      | 2  | 7              | USED IN BATTLE, THIS SPELL HAS    |
|            |    |                | THE POWER TO PUT YOUR FOE TO SLEEP|
------------------------------------------------------------------------
| STOPSPELL  | 2  | 10             | USED IN BATTLE, CAST THIS ON YOUR |
|            |    |                | ENEMY TO SILENCE HIS MAGIC.       |
------------------------------------------------------------------------

***********************************************************************

Section XX – Level Appendix
------- --   ----- --------

As in any RPG, the leveling up and experience factor is an important
part in the game, integral to your success. Below is a chart of the
experience and level table in the game. The highest level your character
can achieve in the game is 30. Since there is a lot of information to
put on this chart, below is a key for the chart, and then below the key
is the chart itself. I hope you find it useful.

LV – The level we're talking about.
EXP N– The amount of experience you need to get to the prior level to
the level you're on.
CUR – The current amount of experience you'd have being exactly on that
level.
HPB – The bonus in hit points you receive.
HPT – The total amount of HP you now have.
MPB – The bonus in magic points you receive.
MPT – The total amount of MP you now have.
STRB – The bonus in strength you receive.
STRT – The total amount of strength you now have, minus whatever weapon
you have equipped.
SPDB – The bonus in response speed you receive.
SPDT – The total amount of response speed you now have.

(Thanks to SykoBadger's Dragon Warrior guide. I wrote down all of the
numbers while playing the game and verified them with his guide to make
sure everything checked out. Again, thanks to him, definitely check out
his Dragon Warrior guide, it rules, it's on GameFAQs as well!)

Please note the chart goes only to level 22. I verified my numbers,
again, with SykoBadger, but he ended on level 22, and so did I! Crap! If
anyone can fill the remaining numbers for me, I'd appreciate an e-mail
to quickman311@neo-tokyo.org. You'll get credit for it, worry not.

Also, the experience numbers are approximations, especially in the 20s.
Sorry about that.

________________________________________________________________________
| LV | EXP N | CUR | HPB | HPT | MPB | MPT | STRB | STRT | SPDB | SPDT |
------------------------------------------------------------------------
| 1  | --    | --  | --  | 15  | --  | 0   | --   | 3    | --   | 3    |
------------------------------------------------------------------------
| 2  | 7     | 7   | 7   | 22  | --  | 0   | 1    | 4    | --   | 3    |
------------------------------------------------------------------------
| 3* | 16    | 23  | 2   | 24  | 5   | 5   | 2    | 6    | 2    | 5    |
------------------------------------------------------------------------
| 4* | 24    | 47  | 7   | 31  | 10  | 15  | --   | 6    | 2    | 7    |
------------------------------------------------------------------------
| 5  | 63    | 110 | 4   | 35  | 4   | 19  | 4    | 10   | 2    | 9    |
------------------------------------------------------------------------
| 6  | 110   | 220 | 3   | 38  | 3   | 22  | 4    | 14   | --   | 9    |
------------------------------------------------------------------------
| 7* | 230   | 450 | 2   | 40  | 2   | 24  | 2    | 16   | 6    | 15   |
------------------------------------------------------------------------
| 8  | 350   | 800 | 6   | 46  | 3   | 27  | 4    | 20   | 3    | 18   |
------------------------------------------------------------------------
| 9* | 500   | 1300| 4   | 50  | 6   | 33  | 8    | 28   | 1    | 19   |
------------------------------------------------------------------------
| 10*| 700   | 2000| 4   | 54  | 4   | 37  | 5    | 33   | 8    | 27   |
------------------------------------------------------------------------
| 11 | 900   | 2900| 8   | 62  | 9   | 46  | 5    | 38   | 4    | 31   |
------------------------------------------------------------------------
| 12*| 1100  | 4000| 1   | 63  | 7   | 53  | 8    | 46   | 5    | 36   |
------------------------------------------------------------------------
| 13*| 1500  | 5500| 7   | 70  | 5   | 58  | 4    | 50   | 7    | 43   |
------------------------------------------------------------------------
| 14 | 2000  | 7500| 8   | 78  | 6   | 64  | 8    | 58   | 6    | 49   |
------------------------------------------------------------------------
| 15*| 2500  |10000| 8   | 86  | 1   | 65  | 8    | 66   | 8    | 57   |
------------------------------------------------------------------------
| 16 | 3000  |13000| 6   | 92  | 21  | 86  | 4    | 70   | 6    | 63   |
------------------------------------------------------------------------
| 17*| 3000  |16000| 8   | 100 | 5   | 91  | --   | 70   | 6    | 69   |
------------------------------------------------------------------------
| 18 | 3000  |19000| 15  | 115 | 7   | 98  | 13   | 83   | 5    | 74   |
------------------------------------------------------------------------
| 19*| 3000  |22000| 15  | 130 | 6   | 104 | 2    | 85   | 2    | 76   |
------------------------------------------------------------------------
| 20 | 4000  |26000| 8   | 138 | 12  | 116 | 5    | 90   | 2    | 78   |
------------------------------------------------------------------------
| 21 | 4000  |30000| 11  | 149 | 6   | 122 | 3    | 93   | 2    | 80   |
------------------------------------------------------------------------
| 22 | 4000  |34000| 9   | 158 | 10  | 132 | 2    | 95   | --   | 80   |
------------------------------------------------------------------------
| 23 | 4000  |38000| ?   | ?   | ?   | ?   | ?    | ?    | ?    | ?    |
------------------------------------------------------------------------
| 24 | 4000  |42000| ?   | ?   | ?   | ?   | ?    | ?    | ?    | ?    |
------------------------------------------------------------------------
| 25 | 4000  |46000| ?   | ?   | ?   | ?   | ?    | ?    | ?    | ?    |
------------------------------------------------------------------------
| 26 | 4000  |50000| ?   | ?   | ?   | ?   | ?    | ?    | ?    | ?    |
------------------------------------------------------------------------
| 27 | 4000  |54000| ?   | ?   | ?   | ?   | ?    | ?    | ?    | ?    |
------------------------------------------------------------------------
| 28 | 4000  |58000| ?   | ?   | ?   | ?   | ?    | ?    | ?    | ?    |
------------------------------------------------------------------------
| 29 | 4000  |62000| ?   | ?   | ?   | ?   | ?    | ?    | ?    | ?    |
------------------------------------------------------------------------
| 30 | 3535  |65535| ?   | ?   | ?   | ?   | ?    | ?    | ?    | ?    |
------------------------------------------------------------------------

3* - This is the level where you learn the spell "Heal"
4* - This is the level where you learn the spell "Hurt"
7* - This is the level where you learn the spell "Sleep"
9* - This is the level where you learn the spell "Radiant"
10* - This is the level where you learn the spell "Stopspell"
12* - This is the level where you learn the spell "Outside"
13* - This is the level where you learn the spell "Return"
15* - This is the level where you learn the spell "Repel"
17* - This is the level where you learn the spell "Healmore"
19* - This is the level where you learn the spell "Hurtmore"

***********************************************************************

Section XXI – Townfolk Words of Wisdom (Message Appendix)
------- ---   -------- ----- -- ------  ------- --------

The townsfolk in the game are many. You may think that what they have to
say is pretty unimportant, and I'll be honest with you; some of it
definitely is. But then there are some words that are very, very
important. To make a long story short, you just might not want to read
what the townsfolk say, and that's exactly what this section is for. I
have recorded every word of every townsfolk in every town, village, and
castle in the game and compounded it to this section, so you don't have
to read anything in the game, you can simply refer to this section if
need-be.

Please keep in mind that there are town words for before you rescue
Princess Gwaelin, as well as afterwards. This is because you are
generally able to enter new areas after rescuing her, plus some
townsfolk, especially at the castle itself, have new things to say. Man
#1 before the rescue may NOT, and PROBABLY DOESN'T correspond with Man
#1 after the rescue, especially if the original Man #1 didn't have
anything new to say. Sorry for any confusion that'll cause, but that'd
be too big a task to do for me. If someone wants to do it for me, by all
means, send it my way, you'll surely get your credit. (quickman311@neo-
tokyo.org)

**********Tantagel Castle**********

King Lorik - "Descendant of Erdrick, listen now to my words. It is told
that in ages past, Erdrick fought demons with a Ball of Light. Then came
the Dragonlord who stole the precious globe and hid it in the darkness.
Now, [you], thou must help us recover the Ball of Light and restore
peace to our land. The Dragonlord must be defeated. Take now whatever
thou may find in these Treasure Chests to aid thee in thy quest. Then
speak with the guards, for they have much knowledge that may aid thee.
May the light shine upon thee, [you]."

Guard #1 - "Dost thou know about Princess Gwaelin?" If you answer "yes"
then the guard'll say "[You], please save the Princess." If you answer
"no" then the guard'll say, "Half a year now hast passed since the
princess was kidnapped by the enemy. Never does the King speak of it,
but he must be suffering much. [You], please save the princess."

Guard #2 – "East of this castle is a town where armor, weapons, and many
other items may be purchased. Return to the Inn for a rest if thou are
wounded in battle, [You]. Sleep heals all."

Guard #3 – "If thou hast collected all the Treasure Chests, a key will
be found. Once used, the key will disappear but the door will be open
and thou may pass through."

Guard #4 - "King Lorik will record thy deeds in his Imperial Scroll so
thou may return to thy quest later."

Guard #5 – "If thou are planning to take a rest, first see King Lorik."

Guard #6 - "Thou must have a key to open a door."

Guard #7 - "When entering the cave, take with thee a torch."

Guard #8 - "Where oh where can I find Princess Gwaelin?"

Guard #9 - "Welcome to Tantagel Castle."

Guard #10 - "Welcome to Tantagel Castle."

Man #1 - "There was a time when Brecconary was a paradise. Then the
Dragonlord's minions came."

Man #2 - "To become strong enough to face future trials, thou must first
battle many foes."

Woman #1 - "Where oh where can I find Princess Gwaelin?"

Old Man #1 - "[You]'s coming was foretold by legend. May the light shine
upon this brave warrior."

[After Gwaelin's Rescue...]

King - "Forever shall I be grateful for the gift of my daughter returned
to her home, [You]. Accept my thanks. Now Gwaelin, come to my side."

Princess - "Wait a moment, please. I would like to give a present to
[You]. Please accept my love, QuickMan. Even when we two are parted by
great distances, I shall be with thee. Farewell, [You]"

Guard #1 -  "Oh brave [You]."

Guard #2 – "A word of advice. Save thy money for more expensive armor."

Guard #3 – "Listen to what people say. It can be of great help."

Guard #4 - "Oh my dearest Gwaelin! I hate thee, [You]."

Guard #5 - "If thy hit points are high enough, by all means, enter."

Guard #6 - "Never does a brave man steal,"

Woman #1 - "Thank you for saving the princess."

Woman #2 - "When the sun and rain meet, a Rainbow Bridge shall appear.
It's a legend."

Red Knight #1 - "In Garinham, look for the grave of Garin. Thou must
push on a wall of darkness there."

Red Knight #2 – "I am looking for the castle cellar. I heard it is not
easily found."

Old Man #1 - "Let us wish the warrior well! May the light be thy
strength."

**********Town of Brecconary**********

Man #1 - "Thou art most welcome in Brecconary."

Man #2 - "Go north to the seashore, then follow the coastline west until
thou hath reached Garniham."

Man #3 - "Enter where thou can."

Man #4 - "Within sight of Tantagel Castle to the south is Charlock, the
fortress of the Dragonlord."

Man #5 - "There is a town where magic keys can be purchased."

Woman #1 - "Welcome! Enter the shop and speak to its keeper across the
desk."

Woman #2 - "No, I am not Princess Gwaelin."

Old Man #1 - "Watch thy Hit Points when in the Poisonous Marsh."

Old Man #2 - "If thou art cursed, come again."

Green Man #1 – "Please save us from the minions of the Dragonlord."

Guard #1 - "Tell King Lorik that the search for his daughter hath
failed. I am almost gone..."

Red Knight #1 - "Many have been the warriors who have perished on this
quest. But for thee, I wish success, [You]."

Red Knight #2 - "Art thou the descendant of Erdrick? Hast thou any
proof?"

**********Town of Garinham**********

Old Man #1 - "Garin, a wandering minstrel of legendary fame, is said to
have built this town."

Old Man #2 - "Many believe that Princess Gwaelin is hidden away in a
cave."

Red Knight #1 – "I've heard of one named Nester. Dost thou know such a
one?"

Man #1 - "It is said that the Princess was kidnapped and taken
eastward."

Woman #1 - "Welcome to Garinham. May thy stay be a peaceful one."

[After Gwaelin's rescue...]

Old Man #1 - "They say that Erdrick's armor was hidden long ago."

Old Man #2 - "The harp attracts enemies. Stay away from the grave in
Garinham."

Green Man #1 - "I suggest making a map if thy path leads into the
darkness."

Guard #1 - "I'm too busy. Ask the other guard."

Guard #2 - "I'm too busy. Ask the other guard."

Man #1 – "Once there was a town called Hauksness far to the south, but I
do not know if it still exists."

Woman #1 - "I hate people! Go! Leave me!"

**********Village of Kol**********

Old Man #1 – "This is the village of Kol."

Old Man #2 - "In legends, it is said that fairies know how to put Golem
to sleep."

Old Man #3 - "Though thou art as brave as thy ancestor, [You], thou
cannot defeat the great Dragonlord with such weapons. Thou shouldst come
here again."

Man #1 - "Dreadful is the south island. Great strength and skill and wit
only will bring thee back from that place."

Man #2 - "Art thou a descendant of Erdrick? Hast thou any proof?"

Red Knight #1 - "East of Hauksness there is a town, 'tis said, where one
may purchase weapons of extraordinary quality."

Red Knight #2 - "Hast thou seen Nester? I think he may need help."

Woman #1 - "This bath cures rheumatism."

Green Man #1 – "Hast thou been to the southern island?" You can answer
"yes" or "no". If you answer "no" he'll say, "To the south, I believe,
there is a town called Rimuldar." If you say "yes" he'll say, "I've
heard that powerful enemies live there."

[After Gwaelin's Rescue...]

Old Man #1 - "Has thou found the flute?" If you answer "yes" then he'll
tell you to, "Go to the town of Cantlin." If you answer "no" he'll tell
you that, "Howard had it, but he went to Rimuldar and never returned."

*********Town of Rimuldar**********

Man #1 - "I am Orwick, and I am waiting for my girlfriend."

Man #2 - "Art thou a descendant of Erdrick? Hast thou any proof?"

Man #3 - "Heed my warning! Travel not to the south for there the
monsters are fierce and terrible."

Green Man #1 – "Welcome!"

Woman #1 – "No, I have no tomatoes. I have no tomatoes today."

Woman #2 – "Before long the enemy will arrive."

Red Knight #1 - "The scales of the Dragonlord are as hard as steel."

Red Knight #2 - "You are [You]? It has been long since last we met."

Red Knight #3 - "Is that a wedding ring? Thou seems too young to be
married."

Red Knight #4 – "In this world is there any sword that can pierce the
scales of the Dragonlord?"

Guard #1 – "Thou shalt find the Stones of Sunlight in Tantegel Castle is
thou has not found them yet."

Old Man #1 – "Over the western part of this island, Erdrick created a
rainbow. 'Tis also said that he entered the darkness from a hidden
entrance in the room of the Dragonlord."

Old Man #2 - "This is a magic place. Hast thou found a magic temple? If
you answer "yes" he says, "In this temple do sun and rain meet." If you
say "no" he says, "Go to the south."

Old Man #3 - "Good day, I am Howard. Four steps south of the bath in Kol
thou shalt find a magic item."

**********Town of Cantlin**********

Guard #1 – "Welcome to Cantlin, the castle town."

Guard #2 - "It is said that many have held Erdrick's armor. The last to
have it was a fellow named Wynn."

Guard #3 - "'Tis said that the Dragonlord hath claws that can cleave
iron and fiery breath that can melt stone. Doth thou still wish to go
on? If you answer "yes" he'll say, "Thou art truly brave," and if you
say "no" he'll say, "That is good. No one will say thou art afraid."

Woman #1 - "I know nothing,"

Woman #2 - "What shall I get for thy dinner?"

Old Man #1 - "To learn how proof may be obtained that thy ancestor was
the great Erdrick, see a man in this very town."

Old Man #2 - "'Tis said that Erdrick's sword could cleave steel."

Old Man #3 - "Let us wish the warrior well! May the light be thy
strength! Thou may go and search. From Tantegel Castle travel 70 leagues
to the south and 40 to the east."

Green Man #1 - "My grandfather Wynn once had a shop on the east side of
Hauksness."

Green Man #2 - "Grandfather used to say that his friend, Wynn, had
buried something of great value at the floor of a tree behind his shop."

Man #1 - "I'm Nester. Hey, where am I? No, don't tell me!"

************************************************************************

Section XXII – FAQ
------- ----   ---

This is the FAQ, or Frequently Asked Questions, area of the guide. Here
you can find a short list of questions and answers to common problems in
the game of Dragon Warrior. If you send me a question (cmoriarty311@cs.com), then 
I'll post it here with an answer in the next update, with your name included, and 
you'll also get a private e-mail with the answer and notification from me that it's 
been posted on this guide. The FAQ is here for your use, enjoy.

1.) Q: What's the best place to level up?
    A: As of right now, the desert below the Village of Kol, although
I'm only on level 9 right now. I'll update this, naturally, in the next
update.

2.) Q: I have a tip for you for an area, you didn't even know about it,
what do I do?
    A: Well send it my way, naturally! If the tip is indeed valid, I'll
post it on this walkthrough with your credit included, e-mail address
and all. =)

3.) Q: You never mention saving in the guide at all, why?
    A: It's simple. I own all of the Dragon Warrior games on the NES
system, and I play them often. However, I used an NES emulator
(Famtasia), and played the ROM to write this walkthrough. It's just that
much easier when you're on the computer. So for me to save, it's easy, I
just save off of the browser. It should simply be common sense to save a
lot.

4.) Q: If you die, what are the penalties?
    A: There are only two penalties if you die. One, you get half of
your gold taken away from the time you died, plus you have to walk from
Tantagel Castle to wherever you were at the time of your death, which
can be very annoying on its own.

5.) Q: How come enemies are running away from me in battle?
    A: This is another common question, one that's equally easy to
answer. Enemies are running from you in battle because basically you are
–too- strong for that enemy! So they start running in battle sometimes.
It doesn't always happen like that... I've fought a regular Slime at
Level 30, but usually weaker enemies have a tendency to run away I'd
say50%-75% of the time. Don't worry; it's perfectly natural. =)

6.) Q: What's the lowest level that you can legitimately beat the game
on?
    A: I'd say around level 15 or 16, although I like to max out to
level 30 before beating it. I've never actually done it on level 15 or
16, but I've read on the message boards that it can indeed be done. Give
it a try if you'd like. =)

7.) Q: You mention not going to Inns in your walkthrough, but instead
talk to the old man in Tantagel Castle. What are you talking about?
    A: Okay, here's how it goes. In Tantagel Castle, there is a guy, an
old man, behind a desk to the right of the entrance all the way at the
bottom of the outside of the castle. Talk to him and he'll refill your
MP inconspicuously. Now you can use the Heal spell on yourself and then
talk to him again to get your MP refilled, and repeat when necessary.
Pretty nifty, no? Plus it makes it more convenient if you need to save
with King Lorik at the castle, it's all in one place. Pretty damn cool
if you ask me. =)

8.) Q: The Goldman is an awesome monster, I should fight him to get all
of my gold, right?
    A: You could, but I wouldn't recommend it. While the Goldman is
DEFINITELY good to get your cash supply up, he gives you only 6
experience points when you defeat him. By the time you get strong enough
to actually fight these guys, 6 experience points is nothing. I suggest
you fight other monsters as well as Goldmen, that way you raise levels
evenly, otherwise you'll be stuck getting your ass beat by some hard
enemies because you didn't level up, and you don't want that. =)

9.) Q: Torch or Radiant?
    A: Obviously you'll need to use the Torches to light up caves and
dungeons before you learn the Radiant spell, but once you get the
Radiant spell, why use Torches anymore? Sell any in your stock and don't
buy 'em anymore, you don't need 'em anyway.

10.) Q: How come you never suggest buying regular items [tools] in your
walkthrough?
     A: Because you really don't need 'em. Torches, Medicinal Herbs…
those can be replaced by two spells; Radiant and Heal/Healmore. The
Dragon Scale you SHOULD buy and equip, it raises your defense 2, but
after that, don't buy anymore, they won't do anything. Wings are good to
get back to Tantagel Castle, but once you learn Return (the spell),
those become null and void as well. Hope that answers the question at
hand. =)

11.) Q: What's the difference between the regular walkthrough and the
quick walkthrough, both found in your guide?
     A: The regular walkthrough is an in-depth walkthrough generally
made for people who want to find everything in the game, step by step.
The quick walkthrough is designed for people who don't want spoilers and
who are just stuck in the game but have a general idea of what to do.
It's to help EVERYONE!

12.) Q: Does the swamp take away damage?
     A: Yes, 2 hit points per step. The only way to combat it is to
equip Erdrick's Armor, and by the time you get that, the swamp's damage
is measly to you, trust me.

13.) Q: Why don't you have Game Genie codes?
     A: Because I don't cheat. =) If you're looking for those, there are
other walkthroughs on GameFAQs that have the Game Genie codes, and
GameSages (www.gamesages.com) has many Game Genie codes as well. Go look
there, have a field day. =P

14.) Q: What's the best weapon-armor-shield combination in the game?
     A: Erdrick's Sword-Erdrick's Armor-Silver Shield (with the
Fighter's Ring and the Dragon's Scale equipped as well)

15.) Q: Speaking of the Fighter's Ring, what does it do exactly?
     A: The Fighter's Ring is absolutely optional to get, and it, when
equipped, raises strength by 2 and speed by 2. Good stuff.

16.) Q: Should I equip the two Cursed items?
     A: No, absolutely not! Go sell them at a shop to earn some money.
If you do happen to equip them, go to Brecconary and talk to the man
there who'll cure you of the curse. You can't enter Tantagel Castle
until a curse is lifted (if you're cursed in the first place), so make
sure to get if lifted as soon as possible. Better yet, just don't equip
the Cursed items and we won't have any problems!

17.) Q: What's with the critical damage I dish to enemies?
     A: Randomly, the game'll allow you to automatically hit an enemy
you're fighting for critical damage, usually around 4 to 5 times more
damage to the enemy then you'd usually deal. It's nothing to be ashamed
of, be proud.

18.) Q: What level should I be at before challenging the Dragonlord?
     A: Levels 20 to 22.

19.) Q: How come I miss the enemy when I go to hit him?
     A: Like the critical damage, the computer randomly makes you miss
enemies you are trying to hit. Your response speed effects this as well.

************************************************************************

Section XXIII – In Closing...
------- -----   -- -------

Well, I hope you enjoyed reading and utilizing the guide as much as I
enjoyed writing it for you guys and girls, sharing my knowledge of such
a classic with the gaming public. Thank you so much for reading it. I
appreciate it.

************************************************************************

Section XXIV - About the Author/Other Guides of his on GameFAQs
------- ----   ----- --- ------ ----- ------ -- --- -- --------

I'd just like to thank Nintendo for making the system that
makes me all nostalgic all the time, and Enix for making not only this
great game, but the entire Dragon Warrior/Quest series as well. It's
occupied me since 1989. Thanks guys! Also, I'd like to thank my mom,
dad, my sisters [Ali and Dana], and my brother [Dagan]. Sharks in 2001!
=)

(KTRaffa... we'll have the site we've dreamed of soon, my friend. Soon.)

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This walkthrough/guide/FAQ is copyright 2001 to Colin Moriarty and is
protected under International Copyright Law.

(c) 2001 Colin Moriarty (cmoriarty311@cs.com)

http://www.gamefaqs.com/features/recognition/4280.html
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