akira slime's guide to:

                         +----------------------------+
                         |Names, Stats, and Levels for|
                         |       DRAGON WARRIOR       |
                         +----------------------------+

version 1.0
 - With hope, the first and final.
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Table of Contents

1.) Introduction.
2.) How names affect your stats.
3.) Conclusion


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1.) Introduction.
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 The relationship between the hero's name and stats has been something that has
bugged me for a while - it was one of those things I knew about, but couldn't
be bothered taking any further. In any case, it eventually got to the point
where I decided to get off my rear-end and figure out what was going on. The
following is the results of some unexpectedly extensive research that followed.


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2.) How names affect your stats.
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 In the game of Dragon Warrior, the initial stats, and stats gained with
subsequent level gains, are all predetermined by the name you enter at the
start of the game. Unfair as it is, this means that some names are destined to
be stronger than others.

 Below is a list of steps that can calculate all of your stats from any name of
choosing. I hope that this could help some of you create a more preferable
character, rather than be potentially ripped-off by the system :)


STEP 1.------------------------------------------------------------------------

 Take only up to the first four letters of your name, find the corresponding
number for each letter in the chart bellow, then find the total of these
numbers.

note: _ is a blank

_                                       a   b   c   d   e   f
g   h   i   j   k   l   m   n   o   p   q   r   s   t   u   v
w   x   y   z   A   B   C   D   E   F   G   H   I   J   K   L
M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z
'                           .   ,   -       ?   !       )   (
-------------------------------------------------------------
0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15


STEP 2.------------------------------------------------------------------------

 Divide the total by 16. Find the remainder of the result in the chart below to
find the corresponding initial stats and growth structure.

note: The "initial" MP stat is not applied until the hero reaches level 3

remainder   0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
-------------------------------------------------------------------------
 strength   3   4   3   4   4   4   4   4   5   4   5   4   6   4   6   4
  agility   3   3   4   4   4   4   4   4   5   5   4   4   6   6   4   4
   max HP  15  15  13  13  15  15  14  14  15  15  15  15  15  15  16  16
   max MP   5   4   5   4   5   5   5   5   5   6   5   6   5   7   5   7
   growth   A   B   C   D   A   B   C   D   A   B   C   D   A   B   C   D

(Remember that a "remainder" is the number left over after dividing a number.
For example, 17/5 = 3 "remainder" 2.)

Notice that the larger remainders seem to be relatively better off.


STEP 3.------------------------------------------------------------------------

 View the table below to find which individual growth rates are associated with
the growth type given above.

growth Str Agi  HP  MP
----------------------
     A   1   2   1   2
     B   2   1   2   1
     C   1   1   2   2
     D   2   2   1   1



STEP 4.------------------------------------------------------------------------

 Finally, view the table below to see your growth rates. The stat rates are
represented as the total additional points given after the initial status
endowments.

Lv    Exp   Str1 Str2   Agi1 Agi2    HP1  HP1    MP1  MP2     Spells
--------------------------------------------------------------------
 1      0      -    -      -    -      -    -      -    -
 2      7      1    1      0    0      7    6      -    -
 3     23      3    3      2    2      9    8      -    -       HEAL
 4     47      3    3      4   4      16   14     11   10       HURT
 5    110      8    7      6   6      20   18     15   14
 6    220     12   11      6   6      23   21     19   17
 7    450     14   13     13   12     25   23     21   19      SLEEP
 8    800     18   16     16   15     31   28     24   22
 9   1300     26   24     18   16     35   32     31   28    RADIANT
10   2000     31   28     27   24     39   35     35   32  STOPSPELL
11   2900     36   33     31   28     47   42     45   41
12   4000     44   40     36   33     48   43     53   48    OUTSIDE
13   5500     48   43     44   40     55   50     59   53     RETURN
14   7500     56   51     51   46     63   57     65   59
15  10000     64   58     60   54     71   64     67   60      REPEL
16  13000     68   61     66   60     77   69     90   81
17  17000     68   61     74   67     85   77     95   86   HEALMORE
18  21000     81   73     80   72    100   90    103   93
19  25000     83   75     82   74    115  104    110   99   HURTMORE
20  29000     88   79     84   76    123  111    123  111
21  33000     91   82     86   78    134  121    130  117
22  37000     93   84     86   78    143  129    141  127
23  41000     95   86     90   81    150  135    148  133
24  45000     99   89     94   85    155  140    156  140
25  49000    109   98     96   87    159  143    156  140
26  53000    113  102    101   91    165  149    163  148
27  57000    121  109    103   93    174  157    170  153
28  61000    126  114    111   100   180  162    175  158
29  65000    131  118    116   105   185  167    185  167
30  65535    136  123    126   114   195  176    195  176

Notice that the "1" growth rates are significantly better than the "2" growth
rates. The best combination will depend on your preferences over strength,
agility, HP, and MP.


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3.) Conclusion
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So, what is there to get out of this jumble?

Well, matters of preference aside, the only conclusive recommendation I can
give is that names with remainders greater than 11 are marginally better off,
whereas names with a remainder less than 4 are marginally worse off.

The only hope I'm left with is that some of you would be marginally better off
from reading this FAQ :)


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Any information, questions, comments, criticisms, and the like, are all very
welcome. Just send them to akiraslime@hotmail.com.

Alternatively, you could find me and many other Dragon Warrior players on the
Dragon Warrior message board at GameFAQs.


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Finally, I'd like to thank Warlock and TharkasDB who helped verify some of the
calculations.


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All rights reserved to Akira Speirs. Copyright 2002.