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    Taloon's Commission Guide by Admiral

    Version: 1.2 | Updated: 10/29/05 | Search Guide | Bookmark Guide

    o-----------------------------------------------------------------------------o
    |                              DRAGON WARRIOR IV                              |
    |                                 NES Edition                                 |
    |                                                                             |
    |                          TALOON’S COMMISSION GUIDE                          |
    |                       Version 1.2 (October 29, 2005)                        |
    |                                                                             |
    |                                By The Admiral                               |
    |                         Email: Admiral1018@yahoo.com                        |
    o-----------------------------------------------------------------------------o
    
    
    Introduction
    ------------
    While many players overlook it as trivial, there are actually many useful 
    reasons to understand the inner workings of Taloon’s job and commission system 
    in Chapter 3.  This guide explains how Taloon acquires possible items for sale, 
    how his commission is calculated, how to get better prices when selling certain 
    items, strategies for taking advantage of Taloon’s days as a merchant, and some 
    final notes on hacking the ROM for further exploration.  Whether you are a 
    first time player or Dragon Warrior veteran, you will likely learn something 
    new and exciting that you can add to you playing arsenal in all future Dragon 
    Warrior IV excursions.
    
    
    ===============================================================================
    T A B L E   O F   C O N T E N T S                                          DW00
    ===============================================================================
    To jump to any section of this guide quickly, click the Edit option on the 
    toolbar, then go to Find and type in the index number listed in the right 
    column.  You can also press Crtl+F to bring up the search box in most browsers 
    and text editors.
    
    
    TABLE OF CONTENTS..........................................................DW00
                                                                                   
    HOW TALOON’S COMMISSION WORKS..............................................DW01
    COMMISSIONS AND PRICES.....................................................DW02
    STRATEGIES AND TIPS........................................................DW03
    HACKING THE ROM............................................................DW04
                                                                                   
    DISCLAIMER.................................................................DW05
    REVISION HISTORY...........................................................DW06
    CREDITS....................................................................DW07
    
    
    
    ===============================================================================
    H O W   T A L O O N ’ S   C O M M I S S I O N   W O R K S                  DW01
    ===============================================================================
    During Chapter 3, Taloon spends some time at the outset of his quest working at 
    his boss’s shop for a daily commission.  He receives a discrete commission on 
    each item he sells, and this total is accumulated until he is paid.  Taloon is 
    paid when either:
    
    1.) His commission total reaches 100 GP or more.  When this happens, his boss 
        will come into the shop and pay him.  It will then be night-time when he 
        exits the shop.
        
    2.) Taloon leaves the shop counter and speaks with his boss.  At this point, 
        he is paid whatever commissions he has earned thus far.  Upon leaving the 
        shop, it will still be day-time.
    
    The specific prices and commissions are listed in the next section, but Taloon 
    is generally paid a greater commission on higher priced items.  His shop’s 
    inventory starts out with three staple weapons: the Club, Copper Sword, and 
    Thorn Whip.  No matter how many he sells, his shop can never run out of these 
    items.  There are also three additional items his shop can sell: the Boomerang, 
    Chain Sickle, and Sword of Malice.  These items will appear in his inventory if 
    he buys them from a customer.  His shop will only carry as many of these three 
    weapons as he buys, so, if you buy a Boomerang and then sell one, the shop will 
    no longer offer this item.  
    
    Taloon can purchase any of these items himself by talking to his boss over the 
    counter.  Interestingly, Taloon can buy as many of them as he would like, and 
    the quantity will never deplete.  This has some useful applications and is 
    discussed later.
    
    A few other notes before moving on to specific commission values:
    
    • Buying items from customers has no effect at all on Taloon’s commission.  
      Purchasing the Boomerang, Chain Sickle, or Sword of Malice will add this 
      item to the inventory (or increase the quantity in reserve).  Purchasing  
      the Club, Copper Sword, or Thorn Whip does nothing.
    
    • Taloon can earn an infinite amount of GP within a single “game day.”  To do 
      so, first leave work early by talking to the boss.  He will pay you, and it 
      will still be day-time.  Exit and reenter the town, then go back to the 
      shop.  The boss will let Taloon work again, and you can repeat this process 
      ad infinitum.  There is really not much use to this, so the point is rather 
      trivial.
     
    
    ===============================================================================
    C O M M I S S I O N S   A N D   P R I C E S                                DW02
    ===============================================================================
    There are three possible prices that Taloon can get for each weapon he sells: 
    the normal price, discounted price, or premium price.  The discount and premium 
    prices only appear if you say "No" the first time the customer wishes to buy 
    the weapon.  The customer may then try to renegotiate the price, either higher 
    (premium) or lower (discount).  There is no guarantee either of these will come 
    up.  The customer may just get annoyed and leave after the first time you say 
    “No.”  
    
    The discount and premium prices are 10% less or greater than the normal prices, 
    respectively.  If offered a discount, the customer will always make the 
    purchase if s/he has the money and the inventory space.  The customer will 
    often turn down the weapon if offered at a premium, but does buy it 
    occasionally.
    
    The exact commission values that Taloon receives for each sale are based on a 
    percentage of the normal sale price, even if the goods are sold at a discount 
    or premium.  The commission he receives for each sale item goes as follows:
    
    
         Offered Price     Commission (% of Normal Price)
         =============     ==============================
            Normal                      6%
            Discount                    5%
            Premium                     13%
    
    
    Basically, Taloon receives the listed percentage times of the good’s normal 
    price.  So, if he sells the Copper Sword (normal price of 100 GP) at a premium 
    price of 110 GP, he receives a commission of 13 GP, which is 13% of that item’s 
    normal selling price.  Note that the game uses an odd function for rounding, so 
    some values are off by a few GP.  Tables with the exact commission values 
    Taloon receives at all price levels are listed below.
    
    
    ===========================================
    COMMISSION ON WEAPONS SOLD AT NORMAL PRICES
    ===========================================
    Normal Prices are those listed on the inventory menu next to each weapon.  
    Customers come in expecting to pay this price, and it is the first one they 
    will offer for weapons.  The listed price and commission for selling each one 
    are found in the table below.
    
    o----------------------------------------------------o
    |   Weapon Name   |     Normal     |  Commission on  |
    |                 |      Price     |  Normal Prices  |
    |=================|================|=================|
    | Club            |      30        |       1         |
    |-----------------|----------------|-----------------|
    | Copper Sword    |      100       |       6         |
    |-----------------|----------------|-----------------|
    | Thorn Whip      |      200       |       12        |
    |-----------------|----------------|-----------------|
    | Boomerang       |      350       |       21        |
    |-----------------|----------------|-----------------|
    | Chain Sickle    |      550       |       34        |
    |-----------------|----------------|-----------------|
    | Sword of Malice |      3500      |       218       |
    o----------------------------------------------------o
    
    
    
    =============================================
    COMMISSION ON WEAPONS SOLD AT DISCOUNT PRICES
    =============================================
    If you refuse to sell a weapon to a customer at the listed price, meaning you 
    say “No” when they ask if the price is right, they will occasionally think you 
    are giving them a discount.  In this case, they will suggest the discounted 
    price.  If the customer has the money and the inventory space, they will always 
    buy items offered at these prices.  Discounted prices are always 10% less than 
    the normal prices, and they are listed in the table below, along with the 
    commission for selling each one.
    
    o----------------------------------------------------o
    |   Weapon Name   |    Discount    |  Commission on  |
    |                 |     Price      | Discount Prices |
    |=================|================|=================|
    | Club            |      27        |       1         |
    |-----------------|----------------|-----------------|
    | Copper Sword    |      90        |       5         |
    |-----------------|----------------|-----------------|
    | Thorn Whip      |      180       |       11        |
    |-----------------|----------------|-----------------|
    | Boomerang       |      315       |       19        |
    |-----------------|----------------|-----------------|
    | Chain Sickle    |      495       |       30        |
    |-----------------|----------------|-----------------|
    | Sword of Malice |      3150      |       196       |
    o----------------------------------------------------o
    
    
    
    ============================================
    COMMISSION ON WEAPONS SOLD AT PREMIUM PRICES
    ============================================
    As with discounts, if you refuse to sell a weapon to a customer at the listed 
    price, meaning you say “No” when they ask if the price is right, they will 
    occasionally think the price is higher than listed.  In this case, they will 
    suggest the premium price.  Even if the customers have the money and inventory 
    space, they may still refuse to buy items at a premium since they feel ripped 
    off.  There seems to be about a 50% chance as to whether they will accept the 
    new price or not.   Premium prices are always 10% more than the normal prices 
    and are listed in the table below, along with the commission for selling each 
    one.
    
    o----------------------------------------------------o
    |   Weapon Name   |    Premium     |  Commission on  |
    |                 |     Price      | Premium Prices  |
    |=================|================|=================|
    | Club            |      33        |       4         |
    |-----------------|----------------|-----------------|
    | Copper Sword    |      110       |       13        |
    |-----------------|----------------|-----------------|
    | Thorn Whip      |      220       |       27        |
    |-----------------|----------------|-----------------|
    | Boomerang       |      385       |       48        |
    |-----------------|----------------|-----------------|
    | Chain Sickle    |      605       |       75        |
    |-----------------|----------------|-----------------|
    | Sword of Malice |      3850      |       481       |
    o----------------------------------------------------o
    
    
    ============================
    BUYING PRICES FROM CUSTOMERS
    ============================
    Customers will frequently try to sell their used wares to Taloon.  You receive 
    no commission gain or loss for purchasing these items, but buying the 
    Boomerang, Chain Sickle, or Sword of Malice will add this item to the inventory 
    reserve.  The prices that Taloon pays customers are always 75% of the original 
    weapon price.  These prices are also non-negotiable, so turning down a 
    customer’s offer cancels the transaction completely.  
    
    o----------------------------------o
    |   Weapon Name   |     Buying     |
    |                 |      Price     |
    |=================|================|
    | Club            |      22        |
    |-----------------|----------------|
    | Copper Sword    |      75        |
    |-----------------|----------------|
    | Thorn Whip      |      150       |
    |-----------------|----------------|
    | Boomerang       |      262       |
    |-----------------|----------------|
    | Chain Sickle    |      412       |
    |-----------------|----------------|
    | Sword of Malice |      2625      |
    o----------------------------------o
    
    
    
    ===============================================================================
    S T R A T E G I E S   A N D   T I P S                                      DW03
    ===============================================================================
    The following section contains a few strategies, tips, and points of trivia 
    with regards to Taloon’s commission and his merchant experiences in Lakanaba.
    
    1.) If someone sells Taloon the Sword of Malice, DO NOT sell it back to a 
        customer.  Save this weapon until later in the Chapter, when Taloon can   
        come back and purchase it himself.  Not only is it the strongest weapon he  
        can use in Chapter 3, it’s also a great way to make money when you need to 
        save up the 60,000 GP for the Cave of Branca construction.  Since Taloon 
        can buy an unlimited quantity, stock up on as many Swords of Malice as you 
        can, then give them to Neta to sell (once you have the shop in Endor).  
        Within 2-3 days, you can rake in tens of thousands of GP from the sale of 
        these weapons.  
    
        Additionally, before leaving Chapter 3, you should sell off all of Taloon’s 
        gear and fill your inventory with 7 Swords of Malice.  When you meet up in 
        Chapter 5, Taloon can distribute these swords to the party and sell the 
        rest for a lot of money.  Of course, if you are lucky enough to be sold a 
        second Sword of Malice while you are working as Taloon, there’s no harm in 
        selling it off.  It won’t effect your ability to stock this item later.
    
    2.) There is no reason at all for Taloon to buy Clubs, Copper Swords, or Thorn 
        Whips from customers.  He gets nothing from this, and turning down the 
        offer has no negative effects on future sales or potential customers.  
        However, there’s really no point to refusing the sale, either.  It takes 
        the same time to press the buttons and hear the dialogue no matter which 
        action you choose.  So, if you’re in a grumpy mood, turn down these sales.  
        If you’re rushing through this part and don’t want to take your fingers off 
        the A-button, just accept them.  It really doesn’t matter.
    
    3.) Similarly, always buy Boomerangs, Chain Sickles, and, especially, Swords of 
        Malice from customers.  All of these items can be sold for far more GP than 
        the staple goods, and each can also be bought for personal use by Taloon.
    
    4.) There is no conceivable reason to ever sell a weapon at a discount, unless 
        you just want to see what the dialogue looks like.  You receive a lower 
        commission for every weapon except the Club, and, even in this case, it 
        takes more time to scroll through the price conversation screen.  
    
    5.) The theoretical one session total you could earn from commissions would be 
        580 GP, from selling items for a total of 99 gold, then closing by selling 
        the Sword of Malice at a premium.  
    
    
    ===============================================================================
    H A C K I N G   T H E   R O M                                              DW04
    ===============================================================================
    The following section lists some of the memory address and information for 
    hacking the ROM of this game with regards to Taloon’s commission.  The 
    following section assumes you have some minor knowledge of hacking and memory 
    editing, as no background information is provided.
    
    The memory addresses for Taloon’s commission consist of three bytes, at the 
    following locations:
    
       $07C6
       $07C7
       $07C8
    
    The game has a hard cap on commission at 10,000,000 GP, so any values above 
    this in the lowest memory address are disregarded when Taloon is paid.  Why the 
    game has three bytes for this value is a mystery.  The maximum GP that Taloon 
    can ever legitimately earn is 580, which means two bytes would have been more 
    than enough.  Not to mention, the game caps your party’s gold total at 99,999 
    GP.  Perhaps there were originally going to be more ways later in the game for 
    Taloon to earn a commission, but no one knows.
    
    The game also records the quantity of the three optional items that can be sold 
    to Taloon –- Boomerangs, Chain Sickles, and Swords of Malice –- at separate 
    locations.  Setting the addresses to 0 (zero) means that the item will not 
    appear on the inventory screen.  A value of 1 or higher means this item will 
    show up on the shop menu, with each sale decreasing the reserves by 1.  The 
    addresses for these items are found in the SRAM portion of the memory, and are 
    as follows (starting at 0x00006000):
    
       $62E7: Quantity of Boomerangs in reserve 
       $62E8: Quantity of Chain Sickles in reserve
       $62E9: Quantity of Swords of Malice in reserve
    
    It is also possible to derive Game Genie codes from the above memory addresses, 
    but I am not able to do so.  If anyone would care to convert them, please email 
    me and I will include these codes (as well as credit you fully) in this guide.
    
    
    
    ===============================================================================
    D I S C L A I M E R                                                        DW05
    ===============================================================================
    This FAQ is meant for personal use only and cannot be reproduced for commercial 
    usage under any circumstances.  No portions of this guide may be reproduced, in 
    part or in entirety, without the written consent of the author.  If you would 
    like to use any part of this guide in your FAQ or on your website, I will 
    probably give you permission if you ask, but you must ask first (Email: 
    Admiral1018@yahoo.com).  The Dragon Warrior IV title, as well as all contents 
    within, are copyright of Enix, Inc.
    
    
    ===============================================================================
    R E V I S I O N   H I S T O R Y                                            DW06
    ===============================================================================
    Version 0.99 – February 1, 2003
      • Preview Version
    
    Version 1.0 – February 3, 2003
      • Initial Release
    
    Version 1.1 – March 12, 2003
      • Corrected info on commission percentages for normal and discount prices
      • Made a few explanations easier to read
      • Minor spelling and formatting changes
    
    Version 1.2 – October 29, 2005
      • Minor spelling and formatting changes
    
    
    ===============================================================================
    C R E D I T S                                                              DW07
    ===============================================================================
    Big thanks to everyone who helped me with this guide, especially the members at 
    the GameFAQs Dragon Warrior IV message boards – this guide would not have been 
    possible without your encouragement.  If I have accidentally omitted your name 
    from this section, please feel free to contact me and I will include you 
    immediately.  Special thanks to the following people:
      
    • ke6drt: for correcting some information on the commission levels for 
      discount and normal prices
    
    • BTB, Robbie Levy, and muskey38: for all your help in coming up with the 
      basics of the commission system and feedback about the guide.
    
    • Everyone else for taking the time to read this guide and give me feedback 
      on it.  Thanks a lot.
    
    =================================END OF GUIDE==================================
    

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