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    Save State Hacking Guide by PKT_Paladin

    Updated: 07/04/01 | Printable Version | Search This Guide

    Save State Hacking FAQ for Final Fantasy 2 NES
    by: PKT_Paladin
    
    ~~~~~~~~~~~~~~~~~
    Table of Contents
    ~~~~~~~~~~~~~~~~~
    I. Introduction
    II. Revision History
    III. First Character Offsets
    	A. Statistics
    	B. Equipment / Levels
    	C. Magic / Levels
    	D. Miscellaneous
    IV. Second Character Offsets
    	A. Statistics
    	B. Equipment / Levels
    	C. Magic / Levels
    	D. Miscellaneous
    V. Third Character Offsets
    	A. Statistics
    	B. Equipment / Levels
    	C. Magic / Levels
    	D. Miscellaneous
    VI. Fourth Character Offsets
    	A. Statistics
    	B. Equipment / Levels
    	C. Magic / Levels
    	D. Miscellaneous
    VII. Miscellaneous
    VIII. Digits
    	A. Items
    	B. Shields
    	C. Knives
    	D. Canes
    	E. Javelins / Spears
    	F. Swords
    	G. Axes
    	H. Bows
    	I. Helmets
    	J. Armors
    	K. Gauntlets
    	L. Magic Books
    	M. Pictures
    	N. Conditions
    	O. Magic Spells
    IX. Credits
    X. Contact Information
    
    ~~~~~~~~~~~~~~~
    I. Introduction
    ~~~~~~~~~~~~~~~
    
    	My alias is PKT_Paladin, but that is not my name.  For this FAQ you
    don't need to know my real name =).  Please don't steal anything from this
    FAQ for your site or for your own FAQ unless you provide some sort of credit.
    I wrote everything in this FAQ.  These offsets are specifically for the emulator
    Nesticle and the game these offsets for is Final Fantasy 2 for NES.
    
    	If you are new to Save State Hacking, this is how it is done:
    Download Hex Workshop from download.com.  Install it, run it, and 
    open up the save state file.  On the left you will see addresses on the 
    left and 16 columns on the right.  There are actually 16 bytes each in
    groups of two.  Observe:
    
        0 0000 0000 0000 0000 0000 0000 0000 0000
       10 0000 0000 0000 00FF 0000 0000 0000 0000
    
    	The location of the byte FF is actually 17.  In hex, as opposed to
    the regular number system we are used to that goes from 0-10, the numbers
    go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
    and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
    that I have listed in the savestate editting section and modify the bytes
    to as high or as low as you desire.  When you are done, save it on the
    hexidecimal editor and load it in the emulator and you should be done.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    II. Revision History
    ~~~~~~~~~~~~~~~~~~~~
    
    
    v.95		: This contains everything and is very detailed as
    		  far as Save State hacking is concerned.  You can
    		  max out all aspects of all of your characters
    		  and give them all of the items they'll need
    		  to win the game.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    III. First Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A. Statistics
    	- The highest value for Current HP and Maximum HP is FFFF which
    	  will give you 9983 HP, or so it looks.  It will actually be
    	  much higher.  I don't know the hexidecimal for 9999 which is
    	  the normal maximum.
    	- The highest value for Current MP and Maximum MP is FFFF which
    	  wil give you 9C3 MP.  That makes no sense, but you will have
    	  a lot more than 9999 MP.  I don't know the hexidecimal for
    	  999 which should be the maximum.
    	- The maximum for all other statistics is 63 (hexidecimal) which
    	  is 99.
    
    	Current HP				- 108 + 109
    	Maximum HP				- 10A + 10B
    	Current MP				- 10C + 10D
    	Maximum MP				- 10E + 10F
    	Strength				- 120
    	Agility					- 121
    	Vitality				- 122
    	Intelligence				- 123
    	Soul					- 124
    	Magic Power				- 125
    
    B. Equipment / Levels
    	- The maximum hexidecimal for Level should be 0F, but you
    	  can put it as high as FF.  Be warned, however, that you
    	  will have to sit there waiting for your character to hit
    	  the enemy 255 times.
    	- The maximum hexidecimal for Experience Points should be 63,
    	  but you can put it as high as FF.  If you do, after the next
    	  battle the weapon level will automatically increase as long
    	  as the original hexidecimal was at least 63.
    
    	Unarmed Level				- 200
    	Unarmed Experience Points		- 201
    	Shield Level				- 202
    	Shield Experience Points		- 203
    	Knife Level				- 204
    	Knife Experience Points			- 205
    	Cane Level				- 206
    	Cane Experience Points			- 207
    	Spear Level				- 208
    	Spear Experience Points			- 209
    	Sword Level				- 20A
    	Sword Experience Points			- 20B
    	Axe Level				- 20C
    	Axe Experience Points			- 20D
    	Bow Level				- 20E
    	Bow Experience Points			- 20F
    	Right Hand Equipment			- 11C
    	Left Hand Equipment			- 11D
    	Head Equipment				- 119
    	Body Equipment				- 11A
    	Arm Equipment				- 11B
    	Item Carried One			- 11E
    	Item Carried Two			- 11F
    
    C. Magic / Levels
    	- The maximum hexidecimal for Level should be 0F, but you
    	  can put it as high as FF.  
    	- The maximum hexidecimal for Experience Points should be 63,
    	  but you can put it as high as FF.  If you do, after the next
    	  use the magic level will automatically increase as long
    	  as the original hexidecimal was at least 63.
    
    	First Spell Level			- 210
    	First Spell Experience Points		- 211
    	Second Spell Level			- 212
    	Second Spell Experience Points		- 213
    	Third Spell Level			- 214
    	Third Spell Experience Points		- 215
    	Fourth Spell Level			- 216
    	Fourth Spell Experience Points		- 217
    	Fifth Spell Level			- 218
    	Fifth Spell Experience Points		- 219
    	Sixth Spell Level			- 21A
    	Sixth Spell Experience Points		- 21B
    	Seventh Spell Level			- 21C
    	Seventh Spell Experience Points		- 21D
    	Eighth Spell Level			- 21E
    	Eighth Spell Experience Points		- 21F
    	Nineth Spell Level			- 220
    	Nineth Spell Experience Points		- 221
    	Tenth Spell Level			- 222
    	Tenth Spell Experience Points		- 223
    	Eleventh Spell Level			- 224
    	Eleventh Spell Experience Points	- 225
    	Twelfth Spell Level			- 226
    	Twelfth Spell Experience Points		- 227
    	Thirteenth Spell Level			- 228
    	Thirteenth Spell Experience Points	- 229
    	Fourteenth Spell Level			- 22A
    	Fourteenth Spell Experience Points	- 22B
    	Fifteenth Spell Level			- 22C
    	Fifteenth Spell Experience Points	- 22D
    	Sixteenth Spell Level			- 22E
    	Sixteenth Spell Experience Points	- 22F
    	First Spell				- 130
    	Second Spell				- 131
    	Third Spell				- 132
    	Fourth Spell				- 133
    	Fifth Spell				- 134
    	Sixth Spell				- 135
    	Seventh Spell				- 136
    	Eighth Spell				- 137
    	Ninth Spell				- 138
    	Tenth Spell				- 139
    	Eleventh Spell				- 13A
    	Twelfth Spell				- 13B
    	Thirteenth Spell			- 13C
    	Fourteenth Spell			- 13D
    	Fifteenth Spell				- 13E
    	Sixteenth Spell				- 13F
    
    D. Miscellaneous
    	Picture 				- 100
    	Condition 				- 101
    	Name					- 102 + 103 + 104 + 105 
    						  + 106 + 107
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IV. Second Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A. Statistics
    	- The highest value for Current HP and Maximum HP is FFFF which
    	  will give you 9983 HP, or so it looks.  It will actually be
    	  much higher.  I don't know the hexidecimal for 9999 which is
    	  the normal maximum.
    	- The highest value for Current MP and Maximum MP is FFFF which
    	  wil give you 9C3 MP.  That makes no sense, but you will have
    	  a lot more than 9999 MP.  I don't know the hexidecimal for
    	  999 which should be the maximum.
    	- The maximum for all other statistics is 63 (hexidecimal) which
    	  is 99.
    
    	Current HP				- 148 + 149
    	Maximum HP				- 14A + 14B
    	Current MP				- 14C + 14D
    	Maximum MP				- 14E + 14F
    	Strength				- 160
    	Agility					- 161
    	Vitality				- 162
    	Intelligence				- 163
    	Soul					- 164
    	Magic Power				- 165
    
    B. Equipment / Levels
    	- The maximum hexidecimal for Level should be 0F, but you
    	  can put it as high as FF.  Be warned, however, that you
    	  will have to sit there waiting for your character to hit
    	  the enemy 255 times.
    	- The maximum hexidecimal for Experience Points should be 63,
    	  but you can put it as high as FF.  If you do, after the next
    	  battle the weapon level will automatically increase as long
    	  as the original hexidecimal was at least 63.
    
    	Unarmed Level				- 240
    	Unarmed Experience Points		- 241
    	Shield Level				- 242
    	Shield Experience Points		- 243
    	Knife Level				- 244
    	Knife Experience Points			- 245
    	Cane Level				- 246
    	Cane Experience Points			- 247
    	Spear Level				- 248
    	Spear Experience Points			- 249
    	Sword Level				- 24A
    	Sword Experience Points			- 24B
    	Axe Level				- 24C
    	Axe Experience Points			- 24D
    	Bow Level				- 24E
    	Bow Experience Points			- 24F
    	Right Hand Equipment			- 14C
    	Left Hand Equipment			- 14D
    	Head Equipment				- 149
    	Body Equipment				- 14A
    	Arm Equipment				- 14B
    	Item Carried One			- 14E
    	Item Carried Two			- 14F
    
    C. Magic / Levels
    	- The maximum hexidecimal for Level should be 0F, but you
    	  can put it as high as FF.  
    	- The maximum hexidecimal for Experience Points should be 63,
    	  but you can put it as high as FF.  If you do, after the next
    	  use the magic level will automatically increase as long
    	  as the original hexidecimal was at least 63.
    
    	First Spell Level			- 250
    	First Spell Experience Points		- 251
    	Second Spell Level			- 252
    	Second Spell Experience Points		- 253
    	Third Spell Level			- 254
    	Third Spell Experience Points		- 255
    	Fourth Spell Level			- 256
    	Fourth Spell Experience Points		- 257
    	Fifth Spell Level			- 258
    	Fifth Spell Experience Points		- 259
    	Sixth Spell Level			- 25A
    	Sixth Spell Experience Points		- 25B
    	Seventh Spell Level			- 25C
    	Seventh Spell Experience Points		- 25D
    	Eighth Spell Level			- 25E
    	Eighth Spell Experience Points		- 25F
    	Nineth Spell Level			- 260
    	Nineth Spell Experience Points		- 261
    	Tenth Spell Level			- 262
    	Tenth Spell Experience Points		- 263
    	Eleventh Spell Level			- 264
    	Eleventh Spell Experience Points	- 265
    	Twelfth Spell Level			- 266
    	Twelfth Spell Experience Points		- 267
    	Thirteenth Spell Level			- 268
    	Thirteenth Spell Experience Points	- 269
    	Fourteenth Spell Level			- 26A
    	Fourteenth Spell Experience Points	- 26B
    	Fifteenth Spell Level			- 26C
    	Fifteenth Spell Experience Points	- 26D
    	Sixteenth Spell Level			- 26E
    	Sixteenth Spell Experience Points	- 26F
    	First Spell				- 170
    	Second Spell				- 171
    	Third Spell				- 172
    	Fourth Spell				- 173
    	Fifth Spell				- 174
    	Sixth Spell				- 175
    	Seventh Spell				- 176
    	Eighth Spell				- 177
    	Ninth Spell				- 178
    	Tenth Spell				- 179
    	Eleventh Spell				- 17A
    	Twelfth Spell				- 17B
    	Thirteenth Spell			- 17C
    	Fourteenth Spell			- 17D
    	Fifteenth Spell				- 17E
    	Sixteenth Spell				- 17F
    
    D. Miscellaneous
    	Picture 				- 140
    	Condition 				- 141
    	Name					- 142 + 143 + 144 + 145 
    						  + 146 + 147
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    V. Third Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A. Statistics
    	- The highest value for Current HP and Maximum HP is FFFF which
    	  will give you 9983 HP, or so it looks.  It will actually be
    	  much higher.  I don't know the hexidecimal for 9999 which is
    	  the normal maximum.
    	- The highest value for Current MP and Maximum MP is FFFF which
    	  wil give you 9C3 MP.  That makes no sense, but you will have
    	  a lot more than 9999 MP.  I don't know the hexidecimal for
    	  999 which should be the maximum.
    	- The maximum for all other statistics is 63 (hexidecimal) which
    	  is 99.
    
    	Current HP				- 188 + 189
    	Maximum HP				- 18A + 18B
    	Current MP				- 18C + 18D
    	Maximum MP				- 18E + 18F
    	Strength				- 1A0
    	Agility					- 1A1
    	Vitality				- 1A2
    	Intelligence				- 1A3
    	Soul					- 1A4
    	Magic Power				- 1A5
    
    B. Equipment / Levels
    	- The maximum hexidecimal for Level should be 0F, but you
    	  can put it as high as FF.  Be warned, however, that you
    	  will have to sit there waiting for your character to hit
    	  the enemy 255 times.
    	- The maximum hexidecimal for Experience Points should be 63,
    	  but you can put it as high as FF.  If you do, after the next
    	  battle the weapon level will automatically increase as long
    	  as the original hexidecimal was at least 63.
    
    	Unarmed Level				- 280
    	Unarmed Experience Points		- 281
    	Shield Level				- 282
    	Shield Experience Points		- 283
    	Knife Level				- 284
    	Knife Experience Points			- 285
    	Cane Level				- 286
    	Cane Experience Points			- 287
    	Spear Level				- 288
    	Spear Experience Points			- 289
    	Sword Level				- 28A
    	Sword Experience Points			- 28B
    	Axe Level				- 28C
    	Axe Experience Points			- 28D
    	Bow Level				- 28E
    	Bow Experience Points			- 28F
    	Right Hand Equipment			- 18C
    	Left Hand Equipment			- 18D
    	Head Equipment				- 189
    	Body Equipment				- 18A
    	Arm Equipment				- 18B
    	Item Carried One			- 18E
    	Item Carried Two			- 18F
    
    C. Magic / Levels
    	- The maximum hexidecimal for Level should be 0F, but you
    	  can put it as high as FF.  
    	- The maximum hexidecimal for Experience Points should be 63,
    	  but you can put it as high as FF.  If you do, after the next
    	  use the magic level will automatically increase as long
    	  as the original hexidecimal was at least 63.
    
    	First Spell Level			- 290
    	First Spell Experience Points		- 291
    	Second Spell Level			- 292
    	Second Spell Experience Points		- 293
    	Third Spell Level			- 294
    	Third Spell Experience Points		- 295
    	Fourth Spell Level			- 296
    	Fourth Spell Experience Points		- 297
    	Fifth Spell Level			- 298
    	Fifth Spell Experience Points		- 299
    	Sixth Spell Level			- 29A
    	Sixth Spell Experience Points		- 29B
    	Seventh Spell Level			- 29C
    	Seventh Spell Experience Points		- 29D
    	Eighth Spell Level			- 29E
    	Eighth Spell Experience Points		- 29F
    	Nineth Spell Level			- 2A0
    	Nineth Spell Experience Points		- 2A1
    	Tenth Spell Level			- 2A2
    	Tenth Spell Experience Points		- 2A3
    	Eleventh Spell Level			- 2A4
    	Eleventh Spell Experience Points	- 2A5
    	Twelfth Spell Level			- 2A6
    	Twelfth Spell Experience Points		- 2A7
    	Thirteenth Spell Level			- 2A8
    	Thirteenth Spell Experience Points	- 2A9
    	Fourteenth Spell Level			- 2AA
    	Fourteenth Spell Experience Points	- 2AB
    	Fifteenth Spell Level			- 2AC
    	Fifteenth Spell Experience Points	- 2AD
    	Sixteenth Spell Level			- 2AE
    	Sixteenth Spell Experience Points	- 2AF
    	First Spell				- 1B0
    	Second Spell				- 1B1
    	Third Spell				- 1B2
    	Fourth Spell				- 1B3
    	Fifth Spell				- 1B4
    	Sixth Spell				- 1B5
    	Seventh Spell				- 1B6
    	Eighth Spell				- 1B7
    	Ninth Spell				- 1B8
    	Tenth Spell				- 1B9
    	Eleventh Spell				- 1BA
    	Twelfth Spell				- 1BB
    	Thirteenth Spell			- 1BC
    	Fourteenth Spell			- 1BD
    	Fifteenth Spell				- 1BE
    	Sixteenth Spell				- 1BF
    
    D. Miscellaneous
    	Picture 				- 180
    	Condition 				- 181
    	Name					- 182 + 183 + 184 + 185 
    						  + 186 + 187
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VI. Fourth Character Offsets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A. Statistics
    	- The highest value for Current HP and Maximum HP is FFFF which
    	  will give you 9983 HP, or so it looks.  It will actually be
    	  much higher.  I don't know the hexidecimal for 9999 which is
    	  the normal maximum.
    	- The highest value for Current MP and Maximum MP is FFFF which
    	  wil give you 9C3 MP.  That makes no sense, but you will have
    	  a lot more than 9999 MP.  I don't know the hexidecimal for
    	  999 which should be the maximum.
    	- The maximum for all other statistics is 63 (hexidecimal) which
    	  is 99.
    
    	Current HP				- 1C8 + 1C9
    	Maximum HP				- 1CA + 1CB
    	Current MP				- 1CC + 1CD
    	Maximum MP				- 1CE + 1CF
    	Strength				- 1E0
    	Agility					- 1E1
    	Vitality				- 1E2
    	Intelligence				- 1E3
    	Soul					- 1E4
    	Magic Power				- 1E5
    
    B. Equipment / Levels
    	- The maximum hexidecimal for Level should be 0F, but you
    	  can put it as high as FF.  Be warned, however, that you
    	  will have to sit there waiting for your character to hit
    	  the enemy 255 times.
    	- The maximum hexidecimal for Experience Points should be 63,
    	  but you can put it as high as FF.  If you do, after the next
    	  battle the weapon level will automatically increase as long
    	  as the original hexidecimal was at least 63.
    
    	Unarmed Level				- 2C0
    	Unarmed Experience Points		- 2C1
    	Shield Level				- 2C2
    	Shield Experience Points		- 2C3
    	Knife Level				- 2C4
    	Knife Experience Points			- 2C5
    	Cane Level				- 2C6
    	Cane Experience Points			- 2C7
    	Spear Level				- 2C8
    	Spear Experience Points			- 2C9
    	Sword Level				- 2CA
    	Sword Experience Points			- 2CB
    	Axe Level				- 2CC
    	Axe Experience Points			- 2CD
    	Bow Level				- 2CE
    	Bow Experience Points			- 2CF
    	Right Hand Equipment			- 1CC
    	Left Hand Equipment			- 1CD
    	Head Equipment				- 1C9
    	Body Equipment				- 1CA
    	Arm Equipment				- 1CB
    	Item Carried One			- 1CE
    	Item Carried Two			- 1CF
    
    C. Magic / Levels
    	- The maximum hexidecimal for Level should be 0F, but you
    	  can put it as high as FF.  
    	- The maximum hexidecimal for Experience Points should be 63,
    	  but you can put it as high as FF.  If you do, after the next
    	  use the magic level will automatically increase as long
    	  as the original hexidecimal was at least 63.
    
    	First Spell Level			- 2D0
    	First Spell Experience Points		- 2D1
    	Second Spell Level			- 2D2
    	Second Spell Experience Points		- 2D3
    	Third Spell Level			- 2D4
    	Third Spell Experience Points		- 2D5
    	Fourth Spell Level			- 2D6
    	Fourth Spell Experience Points		- 2D7
    	Fifth Spell Level			- 2D8
    	Fifth Spell Experience Points		- 2D9
    	Sixth Spell Level			- 2DA
    	Sixth Spell Experience Points		- 2DB
    	Seventh Spell Level			- 2DC
    	Seventh Spell Experience Points		- 2DD
    	Eighth Spell Level			- 2DE
    	Eighth Spell Experience Points		- 2DF
    	Nineth Spell Level			- 2E0
    	Nineth Spell Experience Points		- 2E1
    	Tenth Spell Level			- 2E2
    	Tenth Spell Experience Points		- 2E3
    	Eleventh Spell Level			- 2E4
    	Eleventh Spell Experience Points	- 2E5
    	Twelfth Spell Level			- 2E6
    	Twelfth Spell Experience Points		- 2E7
    	Thirteenth Spell Level			- 2E8
    	Thirteenth Spell Experience Points	- 2E9
    	Fourteenth Spell Level			- 2EA
    	Fourteenth Spell Experience Points	- 2EB
    	Fifteenth Spell Level			- 2EC
    	Fifteenth Spell Experience Points	- 2ED
    	Sixteenth Spell Level			- 2EE
    	Sixteenth Spell Experience Points	- 2EF
    	First Spell				- 1F0
    	Second Spell				- 1F1
    	Third Spell				- 1F2
    	Fourth Spell				- 1F3
    	Fifth Spell				- 1F4
    	Sixth Spell				- 1F5
    	Seventh Spell				- 1F6
    	Eighth Spell				- 1F7
    	Ninth Spell				- 1F8
    	Tenth Spell				- 1F9
    	Eleventh Spell				- 1FA
    	Twelfth Spell				- 1FB
    	Thirteenth Spell			- 1FC
    	Fourteenth Spell			- 1FD
    	Fifteenth Spell				- 1FE
    	Sixteenth Spell				- 1FF
    
    D. Miscellaneous
    	Picture 				- 1C0
    	Condition 				- 1C1
    	Name					- 1C2 + 1C3 + 1C4 + 1C5 
    						  + 1C6 + 1C7
    
    
    ~~~~~~~~~~~~~~~~~~
    VII. Miscellaneous
    ~~~~~~~~~~~~~~~~~~
    	- The maximum amount for gold should be 9,999,999 (decimal)
    	  but if you put FF FF FF in the slots you will have much
    	  more.
    	- The first item slot is in the top left corner.  The second
    	  one is to the right of that, and the third is to the right
    	  of that.  The fourth is just below the first item, the
    	  fifth is next to that, etc.
    
    	Gold Modifier				- 1C + 1D + 1E
    	Items Modifier				- 60 - 7F
    
    ~~~~~~~~~~~~
    VIII. Digits
    ~~~~~~~~~~~~
    A. Item Digits
    	01 - Ring
    	02 - Canoe
    	03 - Pass
    	04 - Mithril
    	05 - Ice Sled
    	06 - G. Bell
    	07 - EgilTrch
    	08 - SunFlame
    	09 - Pendant
    	0A - Egg
    	0B - W.Mask
    	0C - B.Mask
    	0D - CrystRod
    	0E - Hiryuu
    	0F - ???
    	10 - Potion
    	11 - Antidote
    	12 - G.Needle
    	13 - Crucifix
    	14 - MaidKiss
    	15 - EchoScn
    	16 - Eyedrop
    	17 - FenixDn
    	18 - Elixir
    	19 - Ether
    	1A - XPotion
    	1B - Cottage
    	1C - WindFlut
    	1D - EarthDrm
    	1E - Garlic
    	1F - Unicorn
    	20 - Ice Wind
    	21 - Elder IQ
    	22 - Heart
    	23 - Shoes
    	24 - Thread
    	25 - SilentB
    	26 - Eggtimer
    	27 - Deathgod
    	28 - Bacchus
    	29 - DrgnBean
    	2A - Valium
    	2B - IceScyth
    	2C - Fang
    	2D - Mirror
    	2E - Helfire
    	2F - Phin
    
    B. Shields
    	30 - Unarmed
    	31 - Buckler Shield
    	32 - Bronze Shield
    	33 - Mithril Shield
    	34 - Gold Shield
    	35 - Ice Shield
    	36 - Flame Shield
    	37 - Diamond Shield
    	38 - Dragon Shield
    	39 - Aegis Shield
    
    C. Knives
    	3A - Knife
    	3B - Dagger
    	3C - Mithril Knife
    	3D - Gouche Knife
    	3E - Oracon Knife
    	3F - Ripper Knife
    	40 - CatClaw Knife
    
    D. Canes
    	41 - Cane
    	42 - Mace Cane
    	43 - Mithril Cane
    	44 - Were Cane
    	45 - Magic Cane
    	46 - Power Cane
    	47 - Evil Cane
    	48 - Greed Cane
    	49 - Diamond Cane
    
    E. Javelins / Spears
    	4A - Javelin
    	4B - Spear
    	4C - Mithril Spear
    	4D - Trident
    	4E - Demon Spear
    	4F - Flame Spear
    	50 - Ice Spear
    	51 - Bolt Spear
    	52 - Holy Spear
    
    F. Swords
    	53 - Broad Sword
    	54 - Long Sword
    	55 - Mithril Sword
    	56 - Ancient Sword
    	57 - Sleep Sword
    	58 - Winged Sword
    	59 - Blood Sword
    	5A - Earth Sword
    	5B - Flame Sword
    	5C - Ice Sword
    	5D - Defense Sword
    	5E - Sun Sword
    	5F - Xcalibur
    	60 - Masmune
    
    G. Axes
    	61 - Axe
    	62 - Battle Axe
    	63 - Mithril Axe
    	64 - Demon Axe
    	65 - Ogre Axe
    	66 - Poison Axe
    	67 - Rune Axe
    
    H. Bows
    	68 - Bow
    	69 - Long Bow
    	6A - Mithril Bow
    	6B - Blind Bow
    	6C - Flame Bow
    	6D - Ice Bow
    	6E - Killer Bow
    	6F - Yoichi Bow
    
    I. Helmets
    	70 - Leather Helmet
    	71 - Bronze Helmet
    	72 - Mithril Helmet
    	73 - Giant Helmet
    	74 - Flame Helmet
    	75 - Diamond Helmet
    	76 - Genji Helmet
    	77 - Spiral Helmet
    	78 - Goldpin
    	79 - Ribbon
    
    J. Armors
    	7A - Clothes
    	7B - Leather Armor
    	7C - Bronze Armor
    	7D - Mithril Armor
    	7E - Gold Armor
    	7F - Knight Armor
    	80 - Flame Armor
    	81 - Ice Armor
    	82 - Diamond Armor
    	83 - Dragon Armor
    	84 - Genji Armor
    	85 - Copper Armor
    	86 - Silver Armor
    	87 - Ruby Armor
    	88 - Quartz Armor
    	89 - Diamond Armor
    	8A - WhtRobe
    	8B - BlkRobe
    	8C - Power Armor
    	8D - Black Armor
    
    K. Gauntlets
    	8E - Leather Gauntlet
    	8F - Bronze Gauntlet
    	90 - Mithril Gauntlet
    	91 - Thief Gauntlet
    	92 - Giant Gauntlet
    	93 - Ice Gauntlet
    	94 - Diamond Gauntlet
    	95 - Genji Gauntlet
    	96 - Defense Gauntlet
    	97 - Power Gauntlet
    
    L. Magic Books
    	98 - Fire Book
    	99 - Bolt Book
    	9A - Ice Book
    	9B - Aero Book
    	9C - Drain Book
    	9D - Aspil Book
    	9E - Flare Book
    	9F - Sleep Book
    	A0 - Stone Book
    	A1 - Stop Book
    	A2 - Charm Book
    	A3 - Blind Book
    	A4 - Curse Book
    	A5 - Toad Book
    	A6 - Break Book
    	A7 - Death Book
    	A8 - Warp Book
    	A9 - Berserk Book
    	AA - Haste Book
    	AB - Aura Book
    	AC - Cure Book
    	AD - Life Book
    	AE - Peep Book
    	AF - Heal Book
    	B0 - Barrier Book
    	B1 - Blink Book
    	B2 - Safe Book
    	B3 - Shell Book
    	B4 - Wall Book
    	B5 - Dispel Book
    	B6 - Mini Book
    	B7 - Mute Book
    	B8 - Anti Book
    	B9 - Fog Book
    	BA - Slow Book
    	BB - Change Book
    	BC - Fear Book
    	BD - Holy Book
    	BE - Exit Book
    	BF - Ultima Book
    
    M. Picture
    	00 - Frioniel
    	01 - Maria
    	02 - Guy
    	03 - Minh
    	04 - Joseph
    	05 - Gordon
    	06 - Layla
    	07 - Richard
    	08 - Lionheart
    	09 - Cross (Dead)
    	0A - Frog
    
    N. Conditions
    	- I don't know what the differenes between all of these
    	  are other than that they may be a combination of several
    	  conditions or a certain strength of the condition.  Regardless,
    	  for cheating purposes, just put 00 and your character will
    	  be alive and well.
    
    	00 - Normal
    	01 - Dark
    	02 - Dark
    	03 - Dark
    	04 - Poison
    	05 - Poison
    	06 - Poison
    	07 - Poison
    	08 - Curse
    	09 - Curse
    	0A - Curse
    	0B - Curse
    	0C - Curse
    	0D - Curse
    	0E - Curse
    	0F - Curse
    	10 - Dumb
    	11 - Dumb
    	12 - Dumb
    	13 - Dumb
    	14 - Dumb
    	15 - Dumb
    	16 - Dumb
    	17 - Dumb
    	18 - Dumb
    	19 - Dumb
    	1A - Dumb
    	1B - Dumb
    	1C - Dumb
    	1D - Dumb
    	1E - Dumb
    	1F - Dumb
    	20 - Frog
    	21 - Frog
    	22 - Frog
    	23 - Frog
    	24 - Frog
    	25 - Frog
    	26 - Frog
    	27 - Frog
    	28 - Frog
    	29 - Frog
    	2A - Frog
    	2B - Frog
    	2C - Frog
    	2D - Frog
    	2E - Frog
    	2F - Frog
    	30 - Frog
    	31 - Frog
    	32 - Frog
    	33 - Frog
    	34 - Frog
    	35 - Frog
    	36 - Frog
    	37 - Frog
    	38 - Frog
    	39 - Frog
    	3A - Frog
    	3B - Frog
    	3C - Frog
    	3D - Frog
    	3E - Frog
    	3F - Frog
    	40 - Stone
    	42 - Stone
    	43 - Stone
    	44 - Stone
    	45 - Stone
    	46 - Stone
    	47 - Stone
    	48 - Stone
    	49 - Stone
    	4A - Stone
    	4B - Stone
    	4C - Stone
    	4D - Stone
    	4E - Stone
    	4F - Stone
    	50 - Stone
    	51 - Stone
    	52 - Stone
    	53 - Stone
    	54 - Stone
    	55 - Stone
    	56 - Stone
    	57 - Stone
    	58 - Stone
    	59 - Stone
    	5A - Stone
    	5B - Stone
    	5C - Stone
    	5D - Stone
    	5E - Stone
    	5F - Stone
    	60 - Stone Frog
    	61 - Stone Frog
    	62 - Stone Frog
    	63 - Stone Frog
    	64 - Stone Frog
    	65 - Stone Frog
    	66 - Stone Frog
    	67 - Stone Frog
    	68 - Stone Frog
    	69 - Stone Frog
    	6A - Stone Frog
    	6B - Stone Frog
    	6C - Stone Frog
    	6D - Stone Frog
    	6E - Stone Frog
    	6F - Stone Frog
    	70 - Stone Frog
    	71 - Stone Frog
    	72 - Stone Frog
    	73 - Stone Frog
    	74 - Stone Frog
    	75 - Stone Frog
    	76 - Stone Frog
    	77 - Stone Frog
    	78 - Stone Frog
    	79 - Stone Frog
    	7A - Stone Frog
    	7B - Stone Frog
    	7C - Stone Frog
    	7D - Stone Frog
    	7E - Stone Frog
    	7F - Stone Frog
    	80 - Dead
    	81 - Dead
    	82 - Dead
    	83 - Dead
    	84 - Dead
    	85 - Dead
    	86 - Dead
    	87 - Dead
    	88 - Dead
    	89 - Dead
    	8A - Dead
    	8B - Dead
    	8C - Dead
    	8D - Dead
    	8E - Dead
    	8F - Dead
    	90 - Dead
    	91 - Dead
    	92 - Dead
    	93 - Dead
    	94 - Dead
    	95 - Dead
    	96 - Dead
    	97 - Dead
    	98 - Dead
    	99 - Dead
    	9A - Dead
    	9B - Dead
    	9C - Dead
    	9D - Dead
    	9E - Dead
    	9F - Dead
    
    O. Magic Spells
    	C0 - FIRE
    	C1 - BOLT
    	C2 - ICE
    	C3 - AERO
    	C4 - DRAN
    	C5 - ASPL
    	C6 - FLAR
    	C7 - SLEP
    	C8 - STON
    	C9 - STOP
    	CA - CHRM
    	CB - BLND
    	CC - CURS
    	CD - TOAD
    	CE - BRAK
    	CF - DETH
    	D0 - WARP
    	D1 - BSRK
    	D2 - HAST
    	D3 - AURA
    	D4 - CURE
    	D5 - LIFE
    	D6 - PEEP
    	D7 - HEAL
    	D8 - BARR
    	D9 - BLNK
    	DA - SAFE
    	DB - SHEL
    	DC - WALL
    	DD - DSPL
    	DE - MINI
    	DF - MUTE
    	E0 - ANTI
    	E1 - FOG
    	E2 - SLOW
    	E3 - CHNG
    	E4 - FEAR
    	E5 - HOLY
    	E6 - EXIT
    	E7 - ULTM
    
    
    
    ~~~~~~~~~~~
    IX. Credits
    ~~~~~~~~~~~
    Squaresoft		- They made the game.  They deserve all of
    			  the credit.
    
    ~~~~~~~~~~~~~~~~~~~~~~
    X. Contact Information
    ~~~~~~~~~~~~~~~~~~~~~~
    If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
    Since there are a few things that I have yet to know that you might know, 
    I would appreciate any submissions (you will be given credit, of course) 
    to help further develop this FAQ.  Please submit any questions so I can
    answer them for you and anyone else who reads this FAQ.
    ------------------------------------------------------------------------
    This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
    not use this guide without permission or take direct information from 
    it.  Doing that is illegal.  I am in no way affiliated with the makers
    of Final Fantasy 2.