Save State Hacking Guide by PKT_Paladin

Updated: 07/04/01 | Printable Version

Save State Hacking FAQ for Final Fantasy 2 NES
by: PKT_Paladin

~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
I. Introduction
II. Revision History
III. First Character Offsets
	A. Statistics
	B. Equipment / Levels
	C. Magic / Levels
	D. Miscellaneous
IV. Second Character Offsets
	A. Statistics
	B. Equipment / Levels
	C. Magic / Levels
	D. Miscellaneous
V. Third Character Offsets
	A. Statistics
	B. Equipment / Levels
	C. Magic / Levels
	D. Miscellaneous
VI. Fourth Character Offsets
	A. Statistics
	B. Equipment / Levels
	C. Magic / Levels
	D. Miscellaneous
VII. Miscellaneous
VIII. Digits
	A. Items
	B. Shields
	C. Knives
	D. Canes
	E. Javelins / Spears
	F. Swords
	G. Axes
	H. Bows
	I. Helmets
	J. Armors
	K. Gauntlets
	L. Magic Books
	M. Pictures
	N. Conditions
	O. Magic Spells
IX. Credits
X. Contact Information

~~~~~~~~~~~~~~~
I. Introduction
~~~~~~~~~~~~~~~

	My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  These offsets are specifically for the emulator
Nesticle and the game these offsets for is Final Fantasy 2 for NES.

	If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com.  Install it, run it, and 
open up the save state file.  On the left you will see addresses on the 
left and 16 columns on the right.  There are actually 16 bytes each in
groups of two.  Observe:

    0 0000 0000 0000 0000 0000 0000 0000 0000
   10 0000 0000 0000 00FF 0000 0000 0000 0000

	The location of the byte FF is actually 17.  In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire.  When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.



~~~~~~~~~~~~~~~~~~~~
II. Revision History
~~~~~~~~~~~~~~~~~~~~


v.95		: This contains everything and is very detailed as
		  far as Save State hacking is concerned.  You can
		  max out all aspects of all of your characters
		  and give them all of the items they'll need
		  to win the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
III. First Character Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
	- The highest value for Current HP and Maximum HP is FFFF which
	  will give you 9983 HP, or so it looks.  It will actually be
	  much higher.  I don't know the hexidecimal for 9999 which is
	  the normal maximum.
	- The highest value for Current MP and Maximum MP is FFFF which
	  wil give you 9C3 MP.  That makes no sense, but you will have
	  a lot more than 9999 MP.  I don't know the hexidecimal for
	  999 which should be the maximum.
	- The maximum for all other statistics is 63 (hexidecimal) which
	  is 99.

	Current HP				- 108 + 109
	Maximum HP				- 10A + 10B
	Current MP				- 10C + 10D
	Maximum MP				- 10E + 10F
	Strength				- 120
	Agility					- 121
	Vitality				- 122
	Intelligence				- 123
	Soul					- 124
	Magic Power				- 125

B. Equipment / Levels
	- The maximum hexidecimal for Level should be 0F, but you
	  can put it as high as FF.  Be warned, however, that you
	  will have to sit there waiting for your character to hit
	  the enemy 255 times.
	- The maximum hexidecimal for Experience Points should be 63,
	  but you can put it as high as FF.  If you do, after the next
	  battle the weapon level will automatically increase as long
	  as the original hexidecimal was at least 63.

	Unarmed Level				- 200
	Unarmed Experience Points		- 201
	Shield Level				- 202
	Shield Experience Points		- 203
	Knife Level				- 204
	Knife Experience Points			- 205
	Cane Level				- 206
	Cane Experience Points			- 207
	Spear Level				- 208
	Spear Experience Points			- 209
	Sword Level				- 20A
	Sword Experience Points			- 20B
	Axe Level				- 20C
	Axe Experience Points			- 20D
	Bow Level				- 20E
	Bow Experience Points			- 20F
	Right Hand Equipment			- 11C
	Left Hand Equipment			- 11D
	Head Equipment				- 119
	Body Equipment				- 11A
	Arm Equipment				- 11B
	Item Carried One			- 11E
	Item Carried Two			- 11F

C. Magic / Levels
	- The maximum hexidecimal for Level should be 0F, but you
	  can put it as high as FF.  
	- The maximum hexidecimal for Experience Points should be 63,
	  but you can put it as high as FF.  If you do, after the next
	  use the magic level will automatically increase as long
	  as the original hexidecimal was at least 63.

	First Spell Level			- 210
	First Spell Experience Points		- 211
	Second Spell Level			- 212
	Second Spell Experience Points		- 213
	Third Spell Level			- 214
	Third Spell Experience Points		- 215
	Fourth Spell Level			- 216
	Fourth Spell Experience Points		- 217
	Fifth Spell Level			- 218
	Fifth Spell Experience Points		- 219
	Sixth Spell Level			- 21A
	Sixth Spell Experience Points		- 21B
	Seventh Spell Level			- 21C
	Seventh Spell Experience Points		- 21D
	Eighth Spell Level			- 21E
	Eighth Spell Experience Points		- 21F
	Nineth Spell Level			- 220
	Nineth Spell Experience Points		- 221
	Tenth Spell Level			- 222
	Tenth Spell Experience Points		- 223
	Eleventh Spell Level			- 224
	Eleventh Spell Experience Points	- 225
	Twelfth Spell Level			- 226
	Twelfth Spell Experience Points		- 227
	Thirteenth Spell Level			- 228
	Thirteenth Spell Experience Points	- 229
	Fourteenth Spell Level			- 22A
	Fourteenth Spell Experience Points	- 22B
	Fifteenth Spell Level			- 22C
	Fifteenth Spell Experience Points	- 22D
	Sixteenth Spell Level			- 22E
	Sixteenth Spell Experience Points	- 22F
	First Spell				- 130
	Second Spell				- 131
	Third Spell				- 132
	Fourth Spell				- 133
	Fifth Spell				- 134
	Sixth Spell				- 135
	Seventh Spell				- 136
	Eighth Spell				- 137
	Ninth Spell				- 138
	Tenth Spell				- 139
	Eleventh Spell				- 13A
	Twelfth Spell				- 13B
	Thirteenth Spell			- 13C
	Fourteenth Spell			- 13D
	Fifteenth Spell				- 13E
	Sixteenth Spell				- 13F

D. Miscellaneous
	Picture 				- 100
	Condition 				- 101
	Name					- 102 + 103 + 104 + 105 
						  + 106 + 107

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IV. Second Character Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
	- The highest value for Current HP and Maximum HP is FFFF which
	  will give you 9983 HP, or so it looks.  It will actually be
	  much higher.  I don't know the hexidecimal for 9999 which is
	  the normal maximum.
	- The highest value for Current MP and Maximum MP is FFFF which
	  wil give you 9C3 MP.  That makes no sense, but you will have
	  a lot more than 9999 MP.  I don't know the hexidecimal for
	  999 which should be the maximum.
	- The maximum for all other statistics is 63 (hexidecimal) which
	  is 99.

	Current HP				- 148 + 149
	Maximum HP				- 14A + 14B
	Current MP				- 14C + 14D
	Maximum MP				- 14E + 14F
	Strength				- 160
	Agility					- 161
	Vitality				- 162
	Intelligence				- 163
	Soul					- 164
	Magic Power				- 165

B. Equipment / Levels
	- The maximum hexidecimal for Level should be 0F, but you
	  can put it as high as FF.  Be warned, however, that you
	  will have to sit there waiting for your character to hit
	  the enemy 255 times.
	- The maximum hexidecimal for Experience Points should be 63,
	  but you can put it as high as FF.  If you do, after the next
	  battle the weapon level will automatically increase as long
	  as the original hexidecimal was at least 63.

	Unarmed Level				- 240
	Unarmed Experience Points		- 241
	Shield Level				- 242
	Shield Experience Points		- 243
	Knife Level				- 244
	Knife Experience Points			- 245
	Cane Level				- 246
	Cane Experience Points			- 247
	Spear Level				- 248
	Spear Experience Points			- 249
	Sword Level				- 24A
	Sword Experience Points			- 24B
	Axe Level				- 24C
	Axe Experience Points			- 24D
	Bow Level				- 24E
	Bow Experience Points			- 24F
	Right Hand Equipment			- 14C
	Left Hand Equipment			- 14D
	Head Equipment				- 149
	Body Equipment				- 14A
	Arm Equipment				- 14B
	Item Carried One			- 14E
	Item Carried Two			- 14F

C. Magic / Levels
	- The maximum hexidecimal for Level should be 0F, but you
	  can put it as high as FF.  
	- The maximum hexidecimal for Experience Points should be 63,
	  but you can put it as high as FF.  If you do, after the next
	  use the magic level will automatically increase as long
	  as the original hexidecimal was at least 63.

	First Spell Level			- 250
	First Spell Experience Points		- 251
	Second Spell Level			- 252
	Second Spell Experience Points		- 253
	Third Spell Level			- 254
	Third Spell Experience Points		- 255
	Fourth Spell Level			- 256
	Fourth Spell Experience Points		- 257
	Fifth Spell Level			- 258
	Fifth Spell Experience Points		- 259
	Sixth Spell Level			- 25A
	Sixth Spell Experience Points		- 25B
	Seventh Spell Level			- 25C
	Seventh Spell Experience Points		- 25D
	Eighth Spell Level			- 25E
	Eighth Spell Experience Points		- 25F
	Nineth Spell Level			- 260
	Nineth Spell Experience Points		- 261
	Tenth Spell Level			- 262
	Tenth Spell Experience Points		- 263
	Eleventh Spell Level			- 264
	Eleventh Spell Experience Points	- 265
	Twelfth Spell Level			- 266
	Twelfth Spell Experience Points		- 267
	Thirteenth Spell Level			- 268
	Thirteenth Spell Experience Points	- 269
	Fourteenth Spell Level			- 26A
	Fourteenth Spell Experience Points	- 26B
	Fifteenth Spell Level			- 26C
	Fifteenth Spell Experience Points	- 26D
	Sixteenth Spell Level			- 26E
	Sixteenth Spell Experience Points	- 26F
	First Spell				- 170
	Second Spell				- 171
	Third Spell				- 172
	Fourth Spell				- 173
	Fifth Spell				- 174
	Sixth Spell				- 175
	Seventh Spell				- 176
	Eighth Spell				- 177
	Ninth Spell				- 178
	Tenth Spell				- 179
	Eleventh Spell				- 17A
	Twelfth Spell				- 17B
	Thirteenth Spell			- 17C
	Fourteenth Spell			- 17D
	Fifteenth Spell				- 17E
	Sixteenth Spell				- 17F

D. Miscellaneous
	Picture 				- 140
	Condition 				- 141
	Name					- 142 + 143 + 144 + 145 
						  + 146 + 147


~~~~~~~~~~~~~~~~~~~~~~~~~~
V. Third Character Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
	- The highest value for Current HP and Maximum HP is FFFF which
	  will give you 9983 HP, or so it looks.  It will actually be
	  much higher.  I don't know the hexidecimal for 9999 which is
	  the normal maximum.
	- The highest value for Current MP and Maximum MP is FFFF which
	  wil give you 9C3 MP.  That makes no sense, but you will have
	  a lot more than 9999 MP.  I don't know the hexidecimal for
	  999 which should be the maximum.
	- The maximum for all other statistics is 63 (hexidecimal) which
	  is 99.

	Current HP				- 188 + 189
	Maximum HP				- 18A + 18B
	Current MP				- 18C + 18D
	Maximum MP				- 18E + 18F
	Strength				- 1A0
	Agility					- 1A1
	Vitality				- 1A2
	Intelligence				- 1A3
	Soul					- 1A4
	Magic Power				- 1A5

B. Equipment / Levels
	- The maximum hexidecimal for Level should be 0F, but you
	  can put it as high as FF.  Be warned, however, that you
	  will have to sit there waiting for your character to hit
	  the enemy 255 times.
	- The maximum hexidecimal for Experience Points should be 63,
	  but you can put it as high as FF.  If you do, after the next
	  battle the weapon level will automatically increase as long
	  as the original hexidecimal was at least 63.

	Unarmed Level				- 280
	Unarmed Experience Points		- 281
	Shield Level				- 282
	Shield Experience Points		- 283
	Knife Level				- 284
	Knife Experience Points			- 285
	Cane Level				- 286
	Cane Experience Points			- 287
	Spear Level				- 288
	Spear Experience Points			- 289
	Sword Level				- 28A
	Sword Experience Points			- 28B
	Axe Level				- 28C
	Axe Experience Points			- 28D
	Bow Level				- 28E
	Bow Experience Points			- 28F
	Right Hand Equipment			- 18C
	Left Hand Equipment			- 18D
	Head Equipment				- 189
	Body Equipment				- 18A
	Arm Equipment				- 18B
	Item Carried One			- 18E
	Item Carried Two			- 18F

C. Magic / Levels
	- The maximum hexidecimal for Level should be 0F, but you
	  can put it as high as FF.  
	- The maximum hexidecimal for Experience Points should be 63,
	  but you can put it as high as FF.  If you do, after the next
	  use the magic level will automatically increase as long
	  as the original hexidecimal was at least 63.

	First Spell Level			- 290
	First Spell Experience Points		- 291
	Second Spell Level			- 292
	Second Spell Experience Points		- 293
	Third Spell Level			- 294
	Third Spell Experience Points		- 295
	Fourth Spell Level			- 296
	Fourth Spell Experience Points		- 297
	Fifth Spell Level			- 298
	Fifth Spell Experience Points		- 299
	Sixth Spell Level			- 29A
	Sixth Spell Experience Points		- 29B
	Seventh Spell Level			- 29C
	Seventh Spell Experience Points		- 29D
	Eighth Spell Level			- 29E
	Eighth Spell Experience Points		- 29F
	Nineth Spell Level			- 2A0
	Nineth Spell Experience Points		- 2A1
	Tenth Spell Level			- 2A2
	Tenth Spell Experience Points		- 2A3
	Eleventh Spell Level			- 2A4
	Eleventh Spell Experience Points	- 2A5
	Twelfth Spell Level			- 2A6
	Twelfth Spell Experience Points		- 2A7
	Thirteenth Spell Level			- 2A8
	Thirteenth Spell Experience Points	- 2A9
	Fourteenth Spell Level			- 2AA
	Fourteenth Spell Experience Points	- 2AB
	Fifteenth Spell Level			- 2AC
	Fifteenth Spell Experience Points	- 2AD
	Sixteenth Spell Level			- 2AE
	Sixteenth Spell Experience Points	- 2AF
	First Spell				- 1B0
	Second Spell				- 1B1
	Third Spell				- 1B2
	Fourth Spell				- 1B3
	Fifth Spell				- 1B4
	Sixth Spell				- 1B5
	Seventh Spell				- 1B6
	Eighth Spell				- 1B7
	Ninth Spell				- 1B8
	Tenth Spell				- 1B9
	Eleventh Spell				- 1BA
	Twelfth Spell				- 1BB
	Thirteenth Spell			- 1BC
	Fourteenth Spell			- 1BD
	Fifteenth Spell				- 1BE
	Sixteenth Spell				- 1BF

D. Miscellaneous
	Picture 				- 180
	Condition 				- 181
	Name					- 182 + 183 + 184 + 185 
						  + 186 + 187

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VI. Fourth Character Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
	- The highest value for Current HP and Maximum HP is FFFF which
	  will give you 9983 HP, or so it looks.  It will actually be
	  much higher.  I don't know the hexidecimal for 9999 which is
	  the normal maximum.
	- The highest value for Current MP and Maximum MP is FFFF which
	  wil give you 9C3 MP.  That makes no sense, but you will have
	  a lot more than 9999 MP.  I don't know the hexidecimal for
	  999 which should be the maximum.
	- The maximum for all other statistics is 63 (hexidecimal) which
	  is 99.

	Current HP				- 1C8 + 1C9
	Maximum HP				- 1CA + 1CB
	Current MP				- 1CC + 1CD
	Maximum MP				- 1CE + 1CF
	Strength				- 1E0
	Agility					- 1E1
	Vitality				- 1E2
	Intelligence				- 1E3
	Soul					- 1E4
	Magic Power				- 1E5

B. Equipment / Levels
	- The maximum hexidecimal for Level should be 0F, but you
	  can put it as high as FF.  Be warned, however, that you
	  will have to sit there waiting for your character to hit
	  the enemy 255 times.
	- The maximum hexidecimal for Experience Points should be 63,
	  but you can put it as high as FF.  If you do, after the next
	  battle the weapon level will automatically increase as long
	  as the original hexidecimal was at least 63.

	Unarmed Level				- 2C0
	Unarmed Experience Points		- 2C1
	Shield Level				- 2C2
	Shield Experience Points		- 2C3
	Knife Level				- 2C4
	Knife Experience Points			- 2C5
	Cane Level				- 2C6
	Cane Experience Points			- 2C7
	Spear Level				- 2C8
	Spear Experience Points			- 2C9
	Sword Level				- 2CA
	Sword Experience Points			- 2CB
	Axe Level				- 2CC
	Axe Experience Points			- 2CD
	Bow Level				- 2CE
	Bow Experience Points			- 2CF
	Right Hand Equipment			- 1CC
	Left Hand Equipment			- 1CD
	Head Equipment				- 1C9
	Body Equipment				- 1CA
	Arm Equipment				- 1CB
	Item Carried One			- 1CE
	Item Carried Two			- 1CF

C. Magic / Levels
	- The maximum hexidecimal for Level should be 0F, but you
	  can put it as high as FF.  
	- The maximum hexidecimal for Experience Points should be 63,
	  but you can put it as high as FF.  If you do, after the next
	  use the magic level will automatically increase as long
	  as the original hexidecimal was at least 63.

	First Spell Level			- 2D0
	First Spell Experience Points		- 2D1
	Second Spell Level			- 2D2
	Second Spell Experience Points		- 2D3
	Third Spell Level			- 2D4
	Third Spell Experience Points		- 2D5
	Fourth Spell Level			- 2D6
	Fourth Spell Experience Points		- 2D7
	Fifth Spell Level			- 2D8
	Fifth Spell Experience Points		- 2D9
	Sixth Spell Level			- 2DA
	Sixth Spell Experience Points		- 2DB
	Seventh Spell Level			- 2DC
	Seventh Spell Experience Points		- 2DD
	Eighth Spell Level			- 2DE
	Eighth Spell Experience Points		- 2DF
	Nineth Spell Level			- 2E0
	Nineth Spell Experience Points		- 2E1
	Tenth Spell Level			- 2E2
	Tenth Spell Experience Points		- 2E3
	Eleventh Spell Level			- 2E4
	Eleventh Spell Experience Points	- 2E5
	Twelfth Spell Level			- 2E6
	Twelfth Spell Experience Points		- 2E7
	Thirteenth Spell Level			- 2E8
	Thirteenth Spell Experience Points	- 2E9
	Fourteenth Spell Level			- 2EA
	Fourteenth Spell Experience Points	- 2EB
	Fifteenth Spell Level			- 2EC
	Fifteenth Spell Experience Points	- 2ED
	Sixteenth Spell Level			- 2EE
	Sixteenth Spell Experience Points	- 2EF
	First Spell				- 1F0
	Second Spell				- 1F1
	Third Spell				- 1F2
	Fourth Spell				- 1F3
	Fifth Spell				- 1F4
	Sixth Spell				- 1F5
	Seventh Spell				- 1F6
	Eighth Spell				- 1F7
	Ninth Spell				- 1F8
	Tenth Spell				- 1F9
	Eleventh Spell				- 1FA
	Twelfth Spell				- 1FB
	Thirteenth Spell			- 1FC
	Fourteenth Spell			- 1FD
	Fifteenth Spell				- 1FE
	Sixteenth Spell				- 1FF

D. Miscellaneous
	Picture 				- 1C0
	Condition 				- 1C1
	Name					- 1C2 + 1C3 + 1C4 + 1C5 
						  + 1C6 + 1C7


~~~~~~~~~~~~~~~~~~
VII. Miscellaneous
~~~~~~~~~~~~~~~~~~
	- The maximum amount for gold should be 9,999,999 (decimal)
	  but if you put FF FF FF in the slots you will have much
	  more.
	- The first item slot is in the top left corner.  The second
	  one is to the right of that, and the third is to the right
	  of that.  The fourth is just below the first item, the
	  fifth is next to that, etc.

	Gold Modifier				- 1C + 1D + 1E
	Items Modifier				- 60 - 7F

~~~~~~~~~~~~
VIII. Digits
~~~~~~~~~~~~
A. Item Digits
	01 - Ring
	02 - Canoe
	03 - Pass
	04 - Mithril
	05 - Ice Sled
	06 - G. Bell
	07 - EgilTrch
	08 - SunFlame
	09 - Pendant
	0A - Egg
	0B - W.Mask
	0C - B.Mask
	0D - CrystRod
	0E - Hiryuu
	0F - ???
	10 - Potion
	11 - Antidote
	12 - G.Needle
	13 - Crucifix
	14 - MaidKiss
	15 - EchoScn
	16 - Eyedrop
	17 - FenixDn
	18 - Elixir
	19 - Ether
	1A - XPotion
	1B - Cottage
	1C - WindFlut
	1D - EarthDrm
	1E - Garlic
	1F - Unicorn
	20 - Ice Wind
	21 - Elder IQ
	22 - Heart
	23 - Shoes
	24 - Thread
	25 - SilentB
	26 - Eggtimer
	27 - Deathgod
	28 - Bacchus
	29 - DrgnBean
	2A - Valium
	2B - IceScyth
	2C - Fang
	2D - Mirror
	2E - Helfire
	2F - Phin

B. Shields
	30 - Unarmed
	31 - Buckler Shield
	32 - Bronze Shield
	33 - Mithril Shield
	34 - Gold Shield
	35 - Ice Shield
	36 - Flame Shield
	37 - Diamond Shield
	38 - Dragon Shield
	39 - Aegis Shield

C. Knives
	3A - Knife
	3B - Dagger
	3C - Mithril Knife
	3D - Gouche Knife
	3E - Oracon Knife
	3F - Ripper Knife
	40 - CatClaw Knife

D. Canes
	41 - Cane
	42 - Mace Cane
	43 - Mithril Cane
	44 - Were Cane
	45 - Magic Cane
	46 - Power Cane
	47 - Evil Cane
	48 - Greed Cane
	49 - Diamond Cane

E. Javelins / Spears
	4A - Javelin
	4B - Spear
	4C - Mithril Spear
	4D - Trident
	4E - Demon Spear
	4F - Flame Spear
	50 - Ice Spear
	51 - Bolt Spear
	52 - Holy Spear

F. Swords
	53 - Broad Sword
	54 - Long Sword
	55 - Mithril Sword
	56 - Ancient Sword
	57 - Sleep Sword
	58 - Winged Sword
	59 - Blood Sword
	5A - Earth Sword
	5B - Flame Sword
	5C - Ice Sword
	5D - Defense Sword
	5E - Sun Sword
	5F - Xcalibur
	60 - Masmune

G. Axes
	61 - Axe
	62 - Battle Axe
	63 - Mithril Axe
	64 - Demon Axe
	65 - Ogre Axe
	66 - Poison Axe
	67 - Rune Axe

H. Bows
	68 - Bow
	69 - Long Bow
	6A - Mithril Bow
	6B - Blind Bow
	6C - Flame Bow
	6D - Ice Bow
	6E - Killer Bow
	6F - Yoichi Bow

I. Helmets
	70 - Leather Helmet
	71 - Bronze Helmet
	72 - Mithril Helmet
	73 - Giant Helmet
	74 - Flame Helmet
	75 - Diamond Helmet
	76 - Genji Helmet
	77 - Spiral Helmet
	78 - Goldpin
	79 - Ribbon

J. Armors
	7A - Clothes
	7B - Leather Armor
	7C - Bronze Armor
	7D - Mithril Armor
	7E - Gold Armor
	7F - Knight Armor
	80 - Flame Armor
	81 - Ice Armor
	82 - Diamond Armor
	83 - Dragon Armor
	84 - Genji Armor
	85 - Copper Armor
	86 - Silver Armor
	87 - Ruby Armor
	88 - Quartz Armor
	89 - Diamond Armor
	8A - WhtRobe
	8B - BlkRobe
	8C - Power Armor
	8D - Black Armor

K. Gauntlets
	8E - Leather Gauntlet
	8F - Bronze Gauntlet
	90 - Mithril Gauntlet
	91 - Thief Gauntlet
	92 - Giant Gauntlet
	93 - Ice Gauntlet
	94 - Diamond Gauntlet
	95 - Genji Gauntlet
	96 - Defense Gauntlet
	97 - Power Gauntlet

L. Magic Books
	98 - Fire Book
	99 - Bolt Book
	9A - Ice Book
	9B - Aero Book
	9C - Drain Book
	9D - Aspil Book
	9E - Flare Book
	9F - Sleep Book
	A0 - Stone Book
	A1 - Stop Book
	A2 - Charm Book
	A3 - Blind Book
	A4 - Curse Book
	A5 - Toad Book
	A6 - Break Book
	A7 - Death Book
	A8 - Warp Book
	A9 - Berserk Book
	AA - Haste Book
	AB - Aura Book
	AC - Cure Book
	AD - Life Book
	AE - Peep Book
	AF - Heal Book
	B0 - Barrier Book
	B1 - Blink Book
	B2 - Safe Book
	B3 - Shell Book
	B4 - Wall Book
	B5 - Dispel Book
	B6 - Mini Book
	B7 - Mute Book
	B8 - Anti Book
	B9 - Fog Book
	BA - Slow Book
	BB - Change Book
	BC - Fear Book
	BD - Holy Book
	BE - Exit Book
	BF - Ultima Book

M. Picture
	00 - Frioniel
	01 - Maria
	02 - Guy
	03 - Minh
	04 - Joseph
	05 - Gordon
	06 - Layla
	07 - Richard
	08 - Lionheart
	09 - Cross (Dead)
	0A - Frog

N. Conditions
	- I don't know what the differenes between all of these
	  are other than that they may be a combination of several
	  conditions or a certain strength of the condition.  Regardless,
	  for cheating purposes, just put 00 and your character will
	  be alive and well.

	00 - Normal
	01 - Dark
	02 - Dark
	03 - Dark
	04 - Poison
	05 - Poison
	06 - Poison
	07 - Poison
	08 - Curse
	09 - Curse
	0A - Curse
	0B - Curse
	0C - Curse
	0D - Curse
	0E - Curse
	0F - Curse
	10 - Dumb
	11 - Dumb
	12 - Dumb
	13 - Dumb
	14 - Dumb
	15 - Dumb
	16 - Dumb
	17 - Dumb
	18 - Dumb
	19 - Dumb
	1A - Dumb
	1B - Dumb
	1C - Dumb
	1D - Dumb
	1E - Dumb
	1F - Dumb
	20 - Frog
	21 - Frog
	22 - Frog
	23 - Frog
	24 - Frog
	25 - Frog
	26 - Frog
	27 - Frog
	28 - Frog
	29 - Frog
	2A - Frog
	2B - Frog
	2C - Frog
	2D - Frog
	2E - Frog
	2F - Frog
	30 - Frog
	31 - Frog
	32 - Frog
	33 - Frog
	34 - Frog
	35 - Frog
	36 - Frog
	37 - Frog
	38 - Frog
	39 - Frog
	3A - Frog
	3B - Frog
	3C - Frog
	3D - Frog
	3E - Frog
	3F - Frog
	40 - Stone
	42 - Stone
	43 - Stone
	44 - Stone
	45 - Stone
	46 - Stone
	47 - Stone
	48 - Stone
	49 - Stone
	4A - Stone
	4B - Stone
	4C - Stone
	4D - Stone
	4E - Stone
	4F - Stone
	50 - Stone
	51 - Stone
	52 - Stone
	53 - Stone
	54 - Stone
	55 - Stone
	56 - Stone
	57 - Stone
	58 - Stone
	59 - Stone
	5A - Stone
	5B - Stone
	5C - Stone
	5D - Stone
	5E - Stone
	5F - Stone
	60 - Stone Frog
	61 - Stone Frog
	62 - Stone Frog
	63 - Stone Frog
	64 - Stone Frog
	65 - Stone Frog
	66 - Stone Frog
	67 - Stone Frog
	68 - Stone Frog
	69 - Stone Frog
	6A - Stone Frog
	6B - Stone Frog
	6C - Stone Frog
	6D - Stone Frog
	6E - Stone Frog
	6F - Stone Frog
	70 - Stone Frog
	71 - Stone Frog
	72 - Stone Frog
	73 - Stone Frog
	74 - Stone Frog
	75 - Stone Frog
	76 - Stone Frog
	77 - Stone Frog
	78 - Stone Frog
	79 - Stone Frog
	7A - Stone Frog
	7B - Stone Frog
	7C - Stone Frog
	7D - Stone Frog
	7E - Stone Frog
	7F - Stone Frog
	80 - Dead
	81 - Dead
	82 - Dead
	83 - Dead
	84 - Dead
	85 - Dead
	86 - Dead
	87 - Dead
	88 - Dead
	89 - Dead
	8A - Dead
	8B - Dead
	8C - Dead
	8D - Dead
	8E - Dead
	8F - Dead
	90 - Dead
	91 - Dead
	92 - Dead
	93 - Dead
	94 - Dead
	95 - Dead
	96 - Dead
	97 - Dead
	98 - Dead
	99 - Dead
	9A - Dead
	9B - Dead
	9C - Dead
	9D - Dead
	9E - Dead
	9F - Dead

O. Magic Spells
	C0 - FIRE
	C1 - BOLT
	C2 - ICE
	C3 - AERO
	C4 - DRAN
	C5 - ASPL
	C6 - FLAR
	C7 - SLEP
	C8 - STON
	C9 - STOP
	CA - CHRM
	CB - BLND
	CC - CURS
	CD - TOAD
	CE - BRAK
	CF - DETH
	D0 - WARP
	D1 - BSRK
	D2 - HAST
	D3 - AURA
	D4 - CURE
	D5 - LIFE
	D6 - PEEP
	D7 - HEAL
	D8 - BARR
	D9 - BLNK
	DA - SAFE
	DB - SHEL
	DC - WALL
	DD - DSPL
	DE - MINI
	DF - MUTE
	E0 - ANTI
	E1 - FOG
	E2 - SLOW
	E3 - CHNG
	E4 - FEAR
	E5 - HOLY
	E6 - EXIT
	E7 - ULTM



~~~~~~~~~~~
IX. Credits
~~~~~~~~~~~
Squaresoft		- They made the game.  They deserve all of
			  the credit.

~~~~~~~~~~~~~~~~~~~~~~
X. Contact Information
~~~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it pkt_paladin@yahoo.com.  
Since there are a few things that I have yet to know that you might know, 
I would appreciate any submissions (you will be given credit, of course) 
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
------------------------------------------------------------------------
This guide was written by PKT_Paladin (pkt_paladin@yahoo.com.  Please do
not use this guide without permission or take direct information from 
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Final Fantasy 2.