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    FAQ/Walkthrough by Cidolfas

    Version: 1.1 | Updated: 01/14/00 | Search Guide | Bookmark Guide

    Welcome to the Final Fantasy 3 (NES) FAQ! 
    
    Version 1.1, by Dan Orner (omegaonyx@geocities.com), 
    http://start.at/centerworld/
    with files from Jim Shaheen, http://www.rpgclassics.com/ff3/
    
    CONTENTS
    
    I. Version History
    
    II. Manual and Tips
        --Battle; status problems
        --overworld
        --menu screen; meaning of stats; how to manipulate magic spells
    
    III. Jobs
    
    IV. Walkthrough
    
    V. Magic
    
    VI. Items
    
    VII. Armor
    
    VIII. Weapons
    
    IX. Shopping List
    
    X. Item Value List
    
    XI. Monster List (from Jim Shaheen)
        ---I Need List
        ---HP, EXP, Gil, Location, Spells
        ---Monster Magic
        ---Steal/Win
    
    XII. Credits
    
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    --------
    
    First, a note about the game and then a note about the FAQ. Final Fantasy III
    was never released in North America. However, thanks to the work of some very 
    nice 
    people, the original FF3 is now available in English! You will need three things 
    to 
    play this game:
    
    1. An SNES emulator like NESticle (http://zophar.net/NESticle/).
    2. The Final Fantasy III NES ROM.
    3. The translation patch from Demiforce Parodius 
    (http://demiforce.parodius.com/) 
       (note that most ROMS you will find come with the patch already in effect).
    
    Note that some people are concerned about the legality of these emulators. While
    I do not condone downloading current games (like for PlayStation and N64), NES 
    games
    are no longer in production, besides which, this game was never released in 
    English!
    I don't think Square will be losing any money off of this one. 8-)
    
    Much thanks goes to Jim Shaheen, who gracefully donated his monster list from 
    his
    FF3 Shrine (http://www.rpgclassics.com/ff3/) and whose excellent site filled in 
    several
    gaps throughout the FAQ. There is an "I Need" list before the monster list 
    (section X)
    which I urge you to take a look at!
    
    Now, onwards!
    
    --------------------------------------------------------------------------------
    --------
    
    I. VERSION HISTORY
    
    v1.0: FAQ created.
    v1.1: Everything in this update was thanks to Jim Shaheen 
    (http://www.rpgclassics.com/ff3/)
          Added information about several items, weapons, and armor which I missed
          the first time.
          Added info about secret passages in Salonia Castle, Temple of Time, and 
    Salonia
          Catacombs.
          Added monster list.
          Updated statistic information.
    
    --------------------------------------------------------------------------------
    ---------
    
    II. MANUAL
    
    The game is split into three sections: the menu screen (where you control the 
    Jobs,
    equipment, and magic), the overworld screen, and battle. Here's a brief synopsis 
    of how
    to take advantage of the three. (If you're used to later Final Fantasies (4 and 
    on), 
    there are quite a few differences you'll have to endure.)
    
    CONTROLS: For all three sections, the directional pad moves either the character 
    or
    cursor around, A is the "yes" button (talks to people, searches, accepts 
    commands) and
    B is the "no" button (cancels commands). They have specific purposes in each 
    screen, 
    however.
    
    BATTLE: Battles are turn-based: you select the commands for your characters to 
    perform,
    then the battle automatically takes place, with each enemy and character 
    performing
    exactly one action. Firstly, you can press left or right to see an arrow near 
    the current
    character. If the character's in the back row, the arrow will point left; it'll 
    point
    right if he's in the front row. Pressing A will switch rows (this takes up a 
    turn). 
    More about rows in the menu section.
    
    Every character has the Fight (physical attack) and Item (use items) command; 
    the other
    ones are dependent on the character's Job and are described in the Job section. 
    Just a few
    common ones: "Defense" raises the character's defense for that turn, causing 
    physical
    attacks to do half damage; "Run" attempts to run away from battle. A character 
    who tries to
    Run has zero defense. If he succeeds, the battle ends.
    
    The Item command: Press left to see the items in the character's hands. You can 
    even use
    some weapons as items during battle, but they won't disappear; see the Weapons 
    section for 
    more details. (You do not have to be equipped with the weapon to use it.) You 
    can switch 
    weapons in battle by selecting one with the A button, then selecting the other 
    and pressing 
    A. You cannot switch shields, however.
    
    During battle, you or the enemy may be inflicted with different status 
    properties.
    Following is a list of them:
    
    POISON: Appearance: Character crouches, bubbles appear over his head.
            Character will lose HP after every round. Caused by: Venom and Bio 
    spells,
            and attacks by Hermit and Hornet.
            Cure using Antidote, Pure spell, Wash spell, or Heal spell.
    BLIND:  Appearance: Character wears flashing sunglasses.
            Character's Hit % drops by a large amount. Caused by: Blind spell.
            Cure using Eyedrop, Wash spell, or Heal spell.
    SLEEP:  Appearance: Little Z's appear over character's head.
            Character cannot move or act until time elapses or he is hit by a 
    physical attack.
            Caused by: Sleep spell, and one of the Glare attacks. 
            Cure by waiting or using physical attack.
    CONFUSE: Appearance: Character faces the wrong way; green arc circles his head.
             Character attacks allies automatically. 
             Caused by Confu spell, one of the Glare spells, and Nightmare and 
    Pharaoh attacks.
             Cure using Wash spell or Heal spell.
    PETRIFY: Appearance: Small cloud above character's head.
             Character slowly turns to stone. After a short amount of time, or if 
    the spell
             is re-cast, the character will turn to Stone. 
             Caused by: Break spell, and one of the Glare spells.
             Cure using: Soft, Soft spell, Heal spell.
    STONE:   Appearance: Character is crouched and in shades of blue and white.
             Character cannot act or move. If all characters become Stone or Dead, 
    the game
             ends. Caused by: Petrify status, Brak2 spell.
             Cure using: Soft, Soft spell, Heal spell. 
    MUTE:    Appearance: A speech bubble above character's head.
             Character cannot use magic. Caused by: Mute spell. Cured by: Eyedrop, 
    Heal spell.
    TOAD:    Appearance: Character looks like a frog.
             Character's attack and defense drops to 1. Caused by: Toad spell.
             Cure using: MaidKiss, Toad spell, Heal spell. NOTE: You must become a 
    Toad in
             certain areas to proceed.
    MIDGET:  Appearance: Character looks like a very tiny man.
             Identical to Toad. Caused by: Mini spell, LuckMallet. Cure using: 
    LuckMallet,
             Mini spell. NOTE: You must become a Midget to enter and proceed through 
    certain
             areas.
    PARALYSIS: Appearance: Jagged lines around character.
               Character cannot move or attack.
               Caused by: Shade spell, Breath attack, Mindblast attack.
               Cured by: Waiting it out.
    REFLECT: Appearance: None.
             All spells (even healing ones) will bounce off character and hit other 
    party.
             Caused by: Wall spell, Bahamut effect 1. Wears off after an amount of 
    time.
    CRITICAL: Appearance: Character crouches; small white lines come out of his 
    head.
              Character is very low on HP. No other effects.
    DEAD:     Appearance: Character is sprawled on the ground.
              Character cannot move or act. If all characters are Stone or Dead, the 
    game ends.
              Caused by: HP falling to 0. Cured by: Life spell, Life2 spell, 
    FenixDown.
    
    OVERWORLD SCREEN: Fairly simple, use the directional controls to move around, 
    press A to
    interact with things (talk, search, etc.) and press START to bring up the menu 
    screen.
    Press Select to change the character shown on the screen (this doesn't do 
    anything
    strategically). Press B to bring up an item screen. If you ever have to use an 
    item on
    something (it doesn't happen often) select it on this screen. If you select an 
    item that
    has no use in the place you used it, it won't disappear, so don't worry!
    
    MENU SCREEN: OK, here goes the tough part. There are several parts to this 
    screen, and
    I'll go through all of them.
    
    ITEM: Use an item. To use an item, press A twice on it. Otherwise, press A on 
    one item,
    then move the pointer to another item or an empty space to switch the positions 
    of the
    two spaces. If the item used is a spell, you will select the character to 
    receive the
    spell (as long has he still has room). Characters can hold spells even if they 
    can't use
    them. To throw an item out (not recommended), move it to the trash bin at the 
    bottom of
    the screen.
    
    MAGIC: Select a character to use the magic. There are three options here: Use, 
    Swap, and
    Item. Selecting Use will use the magic selected. (There aren't too many spells 
    you can use
    outside of battle; see the Magic section for more info.) Selecting Swap and 
    selecting
    another character will change ALL magic spells between two characters. Selecting 
    Item and
    selecting a spell will put that spell back into the inventory. Note that no 
    character can
    carry more than three spells per level; there are 8 levels of magic. (You can 
    have three
    L.1 spells and three L.2 spells at the same time, but not four L.1 spells.)
    
    EQUIP: Change a character's equipment. There are five spots here: Two for 
    weapons (or
    shields if that Job can equip them), one for head, one for body, one for arms. 
    My
    experience is that it's much more useful to equip two weapons on strong physical 
    fighters
    than to give him a shield. To remove an item, just put the cursor on it and 
    press A. 
    (You can't just swap positions of items in the inventory and equipped items, 
    like later FF
    games. Sorry!) To equip an item on an empty space, select the space, press A, 
    then select
    the desired item and press A. Items which can't be equipped by that Job have an 
    X on their
    icon. You can see the changes the equipment makes on the character's attack and 
    defense
    stats by looking at the numbers at the top of the screen.
    
    STATUS: There are several things to look at here. A character's level raises 
    after gaining
    Experience points (gotten by winning battles). When the level raises, all stats 
    also raise.
    You can see the character's current EXP and amount needed to raise the next 
    level on this
    screen. As well, you can see the character's CURRENT (not total) MP here. (The 
    only way
    to see total MP is to go to the Magic screen.) The character's Skill level is 
    also shown
    here. Each character has a separate Skill Level for each Job. The Skill affects 
    3 things:
    attack power and amount of attacks, defense power and defense multiplier, and 
    the amount
    of Capacity points needed to switch to that Job later, from a different Job. The 
    higher
    Skill, the lower the amount of Capacity needed. There are several stats 
    mentioned here;
    although I can't know for sure, I've made my best guess (with great help from 
    Jim Shaheen)
    as to their meaning. Note that whenever you see the Skill stat, subtract 1 from 
    it; Skill
    is assumed to start at 0 (even though a Skill Level of 0 is impossible). The 
    five stats
    on the left are innate and depend on the character's level and Job. The stats on 
    the
    right are derived from the ones on the left.
    
    Strength (STR): This stat affects the damage done by physical attacks. Attack 
    power and
                    multiplier is affected by this stat.
    Agility  (AGI): This stat affects speed. Attack and defense multiplier, as well 
    as the
                    order in which characters and enemies act during battle, is 
    affected by
                    this.
    Vitality (VIT): This stat affects defense against physical attacks. Defense 
    power and
                    multiplier is affected by this stat.
    Intelligence (INT): This stat affects Black Magic power.
    Spirit (SPR): This stat affects White Magic power. (I believe that Call Magic 
    power is
                  an average of the two stats.)
    
    Attack Power: This changes depending on what the character has in his two arms. 
    This stat
                  is the sum of the attack power of the two hands.
                  -If he has one weapon, he will use that one weapon in battle and 
    the stat
                  reflects that weapon's strength, compounded by the Strength stat. 
    However,
                  the multiplier will decrease by half, because he only uses one arm 
    now.
                  The attack stat is found by (Strength/4 + Skill/4) + weapon attack 
    power.
                  -If he has a weapon and a shield, it's the same as the previous 
    case only
                  defense is raised.
                  -If he has two weapons, the multiplier is the same as if he had 
    bare hands,
                  and the attack power is the sum of the attack power of both 
    weapons.
                  -If he has nothing, he will use his fists to attack in battle. 
    Most Jobs
                  consider each fist to have a weapon attack power of 1, except for 
    Karateka
                  and Monk where each attack power is (Level X 1.5). Fists always 
    have a hit %
                  of 80%.
                  -If he has a bow and arrow, it's like he has one weapon, but add 
    BOTH the
                  attack power of the bow PLUS that of the arrow.
    Attack Multiplier: This tells the maximum amount of times this character can hit 
    during his
                       turn. This is determined by his Level and Agility stat.
                       (Agility/16 + Level/16) +1.
    Hit %: Accuracy of physical attacks. Dedermined by Agility stat and Skill level.
           (Agility/4 + Skill/4) + weapon hit %. If you have two weapons this value 
    is doubled.
    Defense: His natural defense is half his Vitality stat (depending on the Job,
             it becomes higher or lower). If he's wearing armor, it adds to this 
    stat.
    Defense Multiplier: The defense stat may be multiplied by a maximum of this 
    number during
                        battle for any one hit. This stat is found by Agility and 
    Level.
                        (Agility/16 + Level/16) + 1 * number of shields equipped.
                        -If you have no shield equipped, it is multiplied by 1/2.
    Evade %: The chance he has of evading physical attacks. This is determined by 
    the Agility
             stat (Agility / 4).
    Magic Defense: His defense against magical attacks. No Job has innate Magic 
    Defense; only
                   equipping armor can give this stat.
    Magic Evade: The chances of magical attacks missing that character. Usually this 
    is
                 determined by the Job, but a few pieces of armor can raise it. 
    Every spell
                 has a special Magic Hit stat (you can't see it) which interacts 
    with this
                 stat. All-or-nothing spells like Kill, Break, and Death have much 
    lower Magic
                 Hit stats than regular attacks like Ice and Flare. This stat is 
    determined by
                 the Intellect and Spirit stats (Intelligence + Spirit) / 2.
    
    There is an invisible "magic multiplier" which is given by (Magic stat/16 + 
    Level/16) + 1.
    The "Magic stat" is Spirit for Black Magic and Intelligence for White Magic; 
    Call Magic is
    a mix of the two.
    
    ROW: Select a character to change his row from front to back. Back row 
    characters' attack
    and defense stats are halved; as well, enemy attacks often miss them, and their 
    attacks
    often miss the enemy. Put magic users in the back, leave physical fighters in 
    the front.
    
    JOB: Change the character's job. Before you can do this, you must go to the 
    Equip screen
    and select the Remove option to remove all equipment. Then go to the Job screen 
    and select
    the Job you wish to change to. The number beside the Job reflects the amount of 
    Capacity
    points needed to change to that Job (Capacity points are dealt with in the Job 
    section.)
    
    Here are some tips to get you through the game:
    
    -Whenever you open a secret passage and either enter a door or enter a shop, the 
    passage
     will be closed when you return. To reopen it, go to the previous opening, face 
    up, and
     press A.
    -Don't clutter up your inventory screen with magic. Give it to a physical 
    fighter, even
     if he can't use it.
    -Buy in bulk. If you buy 4 items at once you get a 10% discount; 10 items will 
    get you
     a 20% discount. However, you can only sell any item at 50% its normal value.
    -Don't throw out items. If you think you might need it at some time, head to a 
    Chocobo
     Forest (they look like small green squares of forest) and use a Carrot on the 
    trees in
     the center. Talk to the Fat Chocobo; you can give him items and take back ones 
    you've
     given him before.
    -Different transportation have different abilities. Make sure you know what gets 
    you where.
     For example, although you get the Airship Invincible later in the game, the 
    Airship
     Nautilus can go places (underwater, Dorga's House) where the Invincible can't 
    go.
    -Save your items. Unlike other FF games, you can't buy items like Ethers and 
    Fenix Downs.
     Use magic instead. If you think you're running out, go ahead and use the Exit 
    spell to
     escape from the dungeon you're in. You can always come back when you're healed 
    up.
    
    --------------------------------------------------------------------------------
    ---------
    
    
    III. JOBS
    
    When you start the game, only one Job, OnionKid, is available. This Job has no 
    skills and
    can't equip most armor. Every time you rescue a Crystal, more Jobs will become 
    available.
    The later Jobs are obviously more powerful than the earlier ones. To change 
    Jobs, you must 
    have a certain amount of Capacity points (you can't have more than 255 at once); 
    you win 
    these after battles. Note that it takes less capacity points to change from a 
    physical Job
    into another physical Job, than it does to change into a magical Job. (For 
    example, it 
    takes less Capacity to change from a Knight into a Karateka than it does to 
    change from 
    a Knight into a WhiteWiz, and vice versa.) Also, the more you use a certain Job, 
    the 
    less Capacity points you will need to change back into it. Oh, a reminder: You 
    MUST
    de-equip all equipment before you can switch Jobs; this means that you have to 
    have at 
    least the same amount of empty spaces as you do equipment on that character. 
    (This can be
    5 spaces for a Knight or 3 or less for a Monk, etc.)
    
    The Job's stats raise depending on its Skill Level. You raise Skill Levels by 
    winning
    battles. The values given here are the initial values, for Skill Level 1. The 
    stats are
    measured from OnionKnight, except for MP which is compared to that of Sage. See 
    the manual 
    (above) for meanings of the stats.
    
    Legend: STR - Strength     AGI - Agility       VIT - Vitality
            INT - Intelligence SPR - Spirit
    
    Here goes!
    
    ONIONKID
    Received: At start of game
    Skills: Defend, Run.
    Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, 
    Wooden/Iron/Holy Arrow
    Shields: Leather, Ice, Crystal
    Hats: Leather, Mithril, Ribbon, Crystal
    Armor: Cloth, Leather, Mithril, Crystal
    Arms: Mithril Glove, Protect Ring, Crystal Glove
    STATS: 0 MP;
    STR 5 AGI 5 VIT 5 INT 5 SPR 5
    
    Completely useless. Upgrade immediately.
    
    FIGHTER
    Received: Wind Crystal
    Skills: Defend, Run
    Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Serpent Sword, 
    IceBlade,
             Salamand Sword, King Sword, Ancient Sword, Blood Sword, 
    Wooden/Iron/Holy Arrow.
    Shields: Leather, Ice, Crystal
    Hats: Leather, Mithril, Ice, Crystal, Ribbon
    Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Crystal
    Arms: Mithril Glove, Power Ring, , Protect Ring, Crystal Glove
    STATS: 0 MP;
    STR+350% AGI+350% VIT+90% INT+4% SPR+5%
    
    An excellent physical fighter for the beginning of the game. Upgrade to Knight 
    ASAP.
    Giving him two swords instead of a shield makes the battles go faster.
    
    MONK
    Received: Wind Crystal
    Skills: Defend, Run
    Weapons: Bare Fists, Nunchuck, Tonfa, 3-Part
    Shields: No
    Hats: Leather, Headband, Chakra, Ribbon
    Armor: Cloth, Leather, Kenpo, BlackBelt
    Arms: Power Ring, Protect Ring
    STATS: 0 MP;
    STR+470% AGI+350% VIT+320% INT-90% SPR-80%
    
    Usually fights better with bare hands than with nunchuks (to see, de-equip all 
    weapons
    and check his attack power, then equip weapons and see which attack power is 
    larger).
    Very good for the beginning of the game; upgrade to Karateka ASAP.
    
    WHITEWIZ.
    Receied: Wind Crystal
    Skills: Magic, Run (L.1-7 White Magic)
    Weapons: Staff, Mithril Rod, Freezing Staff, Burning Staff, Shining Staff, Golem 
    Staff,
             Rune Staff
    Shields: No
    Hats: Leather, Feather, Scholar, Ribbon
    Armor: Cloth, Leather, Wizard, Scholar, WhiteRobe
    Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
    STATS: 44% MP;
    STR+190% AGI+200% VIT+190% INT+60% SPR+350%
    
    A must-have for almost the entire game. Curative magic is very useful, before, 
    during and 
    after battles. However, you must compensate for bad vitality by keeping him in 
    the back
    row. Upgrade to Shaman as soon as you get it.
    
    BLACKWIZ.
    Received: Wind Crystal
    Skills: Magic, Run (L.1-7 Black Magic)
    Weapons: Knife, Dagger, Mithril Knife, Mithril Rod, Ice Rod, Fire Rod, Light Rod
    Shields: No
    Hats: Leather, Feather, Scholar, Ribbon
    Armor: Cloth, Leather, Wizard, Scholar, BlackRobe
    Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
    STATS: 44% MP;
    STR+190% AGI+200% VIT+180% INT+350% SPR+60%
    
    Not as good as you might be led to expect, but he's essential for many boss 
    fights. 
    Keep him in the back row and upgrade to Warlock as soon as you can.
    
    RED WIZ.
    Received: Wind Crystal
    Skills: Magic, Run (L.1-4 White and Black Magic)
    Weapons: Knife, Dagger, Mithril Knife, Mithril Rod, Ice Rod, Light Rod, Fire 
    Rod, Staff,
             Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff, 
    W.Slayer,
             Tyrving, Wooden/Iron/Holy Arrow
    Shields: Leather, Mithril, Ice, Crystal
    Hats: Leather, Mithril, Ice, Ribbon, Crystal
    Armor: Cloth, Leather, Mithril, Wizard, WhiteRobe, BlackRobe, Crystal
    Arms: Copper Ring, Mithril Ring, Mithril Glove, Rune Ring, Power Ring, Diamond 
    Ring,
          Protect Ring, Crystal Glove
    STATS: 36% MP;
    STR+200% AGI+310% VIT+80% INT+200% SPR+200%
    
    A good all-around magician for the beginning of the game; you can use him 
    instead of a
    WhiteWiz because he can use the low-level healing spells necessary for the 
    beginning of
    the game, as well as having better armor and weapons. However, he becomes 
    obsolete
    fairly quickly.
    
    HUNTER
    Received: Fire Crystal
    Skills: Magic, Defend (L.1-3 White Magic)
    Weapons: GreatBow, Killer Bow, Rune Bow, Yoichi Bow, Wooden/Iron/Holy Arrow, 
    Fire Arrow,
             Ice Arrow, Bolt Arrow, Yoichi Arrow
    Shields: No
    Hats: Leather, Feather, Ice, Ribbon
    Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice
    Arms: Power Ring, Protect Ring
    STATS: 27% MP;
    STR+320% AGI+510% VIT+320% INT+60% SPR+60%
    
    Surprisingly, he can equip some nice armor, but only until about halfway through 
    the game.
    After that, he's dead meat. His arrow attacks can be very useful (you can keep 
    him in the
    back row) but they're expensive to keep up. You can use him as an alternative 
    healer for
    the very beginning of the game. I stayed away from this one.
    
    KNIGHT
    Received: Fire Crystal
    Skills: Defend, Run
    Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Serpent, 
    Salamander, 
             IceBlade, King Sword, Blood Sword, Ancient Sword, Defender, Break 
    Sword, 
             FullMoon, Excalibur, Ragnarok
    Shields: Leather, Mithril, Ice, Aegis, Hero, Diamond, Crystal
    Hats: Leather, Mithril, Ice, Diamond, Ribbon, Crystal
    Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Diamond, Reflect, 
    Crystal
    Arms: Mithril Glove, Gauntlet, Power Ring, Protect Ring, Crystal Glove
    STATS: 0 MP;
    STR+390% AGI+390% VIT+370% INT+50% SPR+70%
    
    The best all-around fighter until you get the Ninja; however, M.Knight has extra 
    skills
    and becomes useful once his equipment is found. Don't equip shields on him, but 
    give him
    two swords. He has the unique ability to automatically take hits for other 
    characters who 
    are in critical status.
    
    THIEF
    Received: Fire Crystal
    Skills: Steal, Escape
    Weapons: Knife, Dagger, Mithril Knife, Orialcon, AirKnife, M.Gauche, Boomerang
    Shields: Leather, Mithril
    Hats: Leather, Mithril, Ice, DarkHood, Ribbon
    Armor: Cloth, Leather, DarkSuit
    Arms: Power Ring, Thief Glove, Protect Ring
    STATS: 0 MP;
    STR+350% AGI+490% VIT+210% INT+320% SPR-90%
    
    The Steal command usually doesn't get anything great, and won't work most of the 
    time
    unless you have all the Thief equipment. Escape is like Run but works more 
    often. The
    Thief has the unique ability to open any locked doors without using a Magic Key.
    I never used him, but it's your game. 8-)
    
    SCHOLAR
    Received: Fire Crystal
    Skills: Peep, Scan
    Weapons: Flame Book, Light Book, Ice Book, Inferno Book, Illumina Book, Blizzard 
    Book
    Shields: No
    Hats: Leather, Feather, Scholar, Ribbon
    Armor: Cloth, Leather, Scholar
    Arms: Copper Ring, Mithril Ring, Rune Ring, Power Ring, Diamond Ring, Protect 
    Ring
    STATS: 0 MP;
    STR+350% AGI+350% VIT-20% INT+490% SPR+110%
    
    A mostly useless Job. Peep works like the Libra magic - it shows enemy HP. Scan 
    shows
    enemy weaknesses, which is very useful exactly once in the game, when fighting 
    Hyne.
    Otherwise, stay away from this.
    
    GEOMANCER
    Received: Water Crystal
    Skills: Terrain, Defend
    Weapons: Giyaman Bell, Rune Bell
    Shields: No
    Hats: Leather, Feather, Ribbon
    Armor: Cloth, Leather, Gaia
    Arms: Copper Ring, Mithril Ring, Rune Ring, Power Ring, Diamond Ring, Protect 
    Ring
    STATS: 0 MP;
    STR+210% AGI+350% VIT+210% INT+390% SPR+190%
    
    Their regular attack is useless, but their main attack is Terrain, which changes 
    depending
    on where you are. The best time for this is around the middle of the game. 
    Actually, the
    attacks are usually pretty useful, and they don't use MP. The only real downer 
    is that
    sometimes they backfire and hurt you!
    
    DRAGOON
    Received: Water Crystal
    Skills: Jump, Defend
    Weapons: Thunder Spear, Wind Spear, Holy Spear
    Shields: Leather, Mithril, Ice, Aegis, Diamond, Crystal
    Hats: Leather, Mithril, Ice, Dragon, Diamond, Ribbon, Crystal
    Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Dragon, Diamond, 
    Reflect, Crystal
    Arms: Mithril Glove, Gauntlet, Power Ring, Diamond Glove, Protect Ring, Crystal 
    Glove
    STATS: 0 MP;
    STR+390% AGI+470% VIT+210% INT+60% SPR+210%
    
    Excellent armor abilities, and his Jump skill is very useful in battle if you 
    like him.
    A good alternative to Knight.
    
    VIKING
    Received: Water Crystal
    Skills: Defend, Run
    Weapons: Thor Hammer, Triton Hammer, Battle Axe, GreatAxe, M.Star, Tomohawk
    Shields: Leather, Mithril, Ice, Aegis, Hero, Diamond, Crystal
    Hats: Leather, Mithril, Ice, Viking, Diamond, Ribbon, Crystal
    Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Viking, Diamond, 
    Reflect, Crystal
    Arms: Mithril Glove, Gauntlet, Power Ring, Diamond Glove, Protect Ring, Crystal 
    Glove
    STATS: 0 MP;
    STR+370% AGI+210% VIT+510% INT+60% SPR+190%
    
    An alternative to a Knight or Karateka. Vikings have excellent defense. Their 
    attacks
    are just a bit weaker than Knights and they hit less. If defense is your game, 
    this
    is the guy to be. However, usually in this game offense pays off more.
    
    KARATEKA
    Received: Water Crystal
    Skills: BuildUp, Defend
    Weapons: Bare Hands, Kaiser Claw, CatClaw, Dragon Claw, Elven Claw, HellClaw
    Shields: No
    Hats: Leather, Headband, Chakra, Ribbon
    Armor: Cloth, Leather, Kenpo, BlackBelt
    Arms: Power Ring, Protect Ring
    STATS: 0 MP;
    STR+530% AGI+470% VIT+510% INT-90% SPR-90%
    
    An excellent physical fighter. After a while, his bare fists are better than 
    claws; check
    the equip screen (see Monk) for which one's better at his current level. 
    However, his 
    armor is less than adequate. His BuildUp command is interesting - using it puts 
    his defense
    to 0, but his next attack will do twice the damage. The only real use for this 
    is when
    dealing with enemies who split when attacked - instead of two weak attacks which 
    will cause
    it to split, one strong attack will kill it instantly and no splitting will 
    occur. Upgrade 
    to Ninja as soon as you can.
    
    M.KNIGHT
    Received: Water Crystal
    Skills: Defend, Run (can use L.1-3 White Magic on menu screen)
    Weapons: Ashura, Kotetsu, Kiku, FullMoon, Masamune, Ragnarok
    Shields: Demon, Genji, Crystal
    Hats: Genji, Ribbon, Crystal
    Armor: Demon, Genji, Crystal
    Arms: Genji Glove, Crystal Glove
    STATS: 20% MP;
    STR+390% AGI+390% VIT+210% INT+180% SPR+180%
    
    When you first get him he's fairly useless as he has no equipment, but once you 
    find it
    he becomes a powerhouse. Not only can he use low-level curative magic (and 
    Exit), his
    Katanas are the only weapons which can stop cloning enemies from splitting. 
    Upgrade to
    Ninja when you get it.
    
    CONJURER
    Received: Water Crystal
    Skills: Magic, Run (low level L.1-8 Call Magic)
    Weapons: Mithril Rod, Ice Rod, Fire Rod, Light Rod
    Shields: No
    Hats: Leather, Feather, Ribbon
    Armor: Cloth, Leather, Wizard, WhiteRobe, BlackRobe
    Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
    STATS: 33% MP;
    STR+350% AGI+210% VIT+60% INT+370% SPR+370%
    
    I personally stay away from this guy as his spells are wildly unpredictable and 
    seldom
    useful. His stats are higher than either BlackWiz or WhiteWiz, but his spells 
    are worse.
    Upgradable to Summoner.
    
    BARD
    Received: Water Crystal
    Skills: Sing, Scare, Cheer
    Weapons: Madora Harp, Loki Harp
    Shields: No
    Hats: Leather, Feather, Ribbon
    Armor: Cloth, Leather, Bard
    Arms: Power Ring, Protect Ring
    STATS: 0 MP;
    STR+60% AGI+370% VIT+370% INT+210% SPR+350%
    
    Scaring the enemy causes it to run away; if you're in a tough battle, this might 
    be
    useful... but then, it usually doesn't work then. I can't quite tell what Cheer 
    does.
    You need a harp to Sing; it's basically Fight. Verdict: Completely bloody 
    useless Job.
    
    SUMMONER
    Received: Earth Crystal
    Skills: Magic, Run (high level L.1-8 Call Magic)
    Weapons: Mithril Rod, Ice Rod, Fire Rod, Light Rod, Ultimate Rod
    Shields: No
    Hats: Leather, Feather, Ribbon
    Armor: Cloth, Leather, Wizard, WhiteRobe, BlackRobe
    Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
    STATS: 36% MP;
    STR+390% AGI+490% VIT+60% INT+370% SPR+370%
    
    Much better than Conjurer, but still not as good as Black or White Wizards as 
    far as I can
    tell. His spells, although usually a bit better than that of a BlackWiz, 
    nevertheless have
    no variety. His defense is horrible as well. You might disagree, however. 
    Upgrade to Sage
    ASAP.
    
    SHAMAN
    Received: Earth Crystal
    Skills: Magic, Run (L.1-8 White Magic)
    Weapons: Staff, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune 
    Staff,
             Mithril Rod, Eldest Staff
    Shields: No
    Hats: Leather, Feather, Scholar, Ribbon
    Armor: Cloth, Leather, Wizard, Scholar, WhiteRobe
    Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
    STATS: 62% MP;
    STR+240% AGI+350% VIT+370% INT+190% SPR+550%
    
    The ultimate healing mage has excellent stats and MP. A back row Job. Upgrade to 
    Sage when 
    you can.
    
    WARLOCK
    Received: Earth Crystal
    Skills: Magic, Run (L.1-8 Black Magic)
    Weapons: Mithril Rod, Ice Rod, Light Rod, Fire Rod, Ultimate Rod
    Shields: No
    Hats: Leather, Feather, Scholar, Ribbon
    Armor: Cloth, Leather, Wizard, Scholar, BlackRobe
    Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
    STATS: 62% MP;
    STR+80% AGI+370% VIT+470% INT+570% SPR+190%
    
    He crushes BlackWiz in terms of stats and MP. Keep him in the back row. Upgrade 
    to Sage as 
    soon as you can.
    
    SAGE
    Received: Forbidden Land Eureka
    Skills: Magic, Run (L.1-8 White, Black, and Call Magic)
    Weapons: Mithril Rod, Ice Rod, Light Rod, Fire Rod, Ultimate Rod, Staff, 
    Freezing Staff,
             Burning Staff, Shining Staff, Golem Staff, Rune Staff, Mithril Rod, 
    Eldest Staff,
             Flame Book, Light Book, Ice Book, Inferno Book, Illumina Book, Blizzard 
    Book
    Shields: No
    Hats: Leather, Feather, Scholar, Ribbon
    Armor: Cloth, Leather, Wizard, Scholar, BlackRobe, WhiteRobe
    Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
    STATS: 100% MP;
    STR+240% AGI+390% VIT+370% INT+550% SPR+550%
    
    The ultimate magic user. Despite qualms that his magic power is lessened because 
    of his
    widespread abilities, his stats are equal to that of the Shaman and Warlock. He 
    can use
    the best White, Black, and Call magic. Keep him in the back row and give him a 
    Book and 
    a Staff; his vitality could be better so he'll be healing himself a lot, but his 
    magic
    defense is very good.
    
    NINJA
    Received: Forbidden Land Eureka
    Skills: Defend, Run
    Weapons: All + Shuriken
    Shields: All
    Hats: All
    Armor: All
    Arms: All
    STATS: 0 MP;
    STR+550% AGI+550% VIT+510% INT+240% SPR+240% 
    
    The ultimate fighter. Give him two of any weapons and watch him go! He slices, 
    he dices,
    etc. His special weapon (save it for the final bosses) is Shuriken. He can equip 
    two at
    once and they can hit together for over 9000 damage! However, they cost 65000 
    Gil EACH!
    It's your call whether to save them for the final battle or use them sparingly 
    in the
    battles beforehand. The Shurikens disappear after use but new ones can be 
    equipped by
    using the Item command in battle, before attacking. Press A on the Shuriken, 
    then press
    left until the cursor is on the spaces for your two hands; press A again to 
    equip another
    Shuriken.
    
    --------------------------------------------------------------------------------
    ----------
    
    IV. WALKTHROUGH
    
    ALTAR CAVE
    
    After your first fight, go up and open the chest for a POTION, then the next one 
    for a
    LEATHER SHIELD. Now go up and touch the rock to open a path. Go right, pick up 
    another
    LEATHER SHIELD, then go up the stairs. First head left and get a SOUTHWIND, then 
    all the
    way right for another POTION. Now go back to the main passageway which those two 
    paths 
    branched off of and head all the way up for a POTION. Now go right for a healing 
    spring
    (heals all HP/MP) and another SOUTHWIND, then go all the way left and go up the 
    stairs.
    You'll fight a boss here.
    
    BOSS: LANDTURTLE, 120 HP
          500 Gil, 33 EXP
    
    Just use your two SouthWinds and then keep attacking; he'll go down in no time.
    
    Now go up and talk to the Crystal to gain your first five Jobs: Fighter, Monk, 
    WhiteWiz,
    BlackWiz, and RedWiz. My reccomendation for now is: Fighter, Monk, BlackWiz, 
    RedWiz.
    Put the BlackWiz in the back row. Go up and touch the magic circle to warp out.
    
    Now go back into the cave. Go downstairs, then left and you'll reach a spot with 
    a lot of 
    nice treasure (make sure you don't fall back down the hole unless you want to go 
    through 
    the dungeon all over again!) The treasures hold: two LONG SWORDs, a COPPER RING, 
    a 
    NUNCHUCK, and the SLEEP spell. Give the Sleep spell to the BlackWiz, the Long 
    Swords to 
    the Fighter, and the Ring to whoever you want (the Monk can't equip it). Don't 
    give the
    Monk Nunchuks; they'll decrease his attack power.
    
    Now exit the cave the way you entered, and head down to enter the town of Ur.
    
    UR
    
    First head to the Inn. You can rest here for free. Next to the bed are two pots; 
    check them
    for a POTION. Now enter the door at the bottom of the screen to get into the 
    Pub; check the
    pots here for another POTION. Leave the Inn and talk to the man outside the 
    Elder's house 
    (the lower left house). Press B and use a Potion on him to get an ECHOSCREEN. 
    Now go to the 
    north part of town. Follow the path here. You'll get attacked by enemies, but 
    just fight
    them off; remember, you can rest for free when you come back. The path is short 
    and leads
    to a small house. First, go south of the house and check the farthest patch of 
    grass for
    a POTION. Now enter the house. Check the pots for two ANTIDOTES, then press A in 
    front
    of the candle farthest to the right. Follow the newly opened passage and go up 
    the stairs.
    You're in the storeroom; loot the chests for a LONG SWORD, two LEATHER ROBES, 
    the CURE 
    spell, and a DAGGER. Give the Dagger to the BlackWiz, Cure spell to the RedWiz, 
    and the 
    robes to whoever you want. You don't need the Long Sword; you'll want to sell 
    it. Head back
    downstairs. To open the now closed passage (or any closed passage for that 
    matter), face
    the wall where the opening should be, face up and press A. Now head back to 
    town. For yet
    another four POTIONs, first go all the way right, follow the flowery path, and 
    check the 
    grass for one. Lastly, go to the lower right and head through the trees to the 
    woman above
    the well. Enter the well to pick up another three POTIONs. Now you might want to 
    stock up
    at the shops. Buy the Pure spell, three Daggers, one Copper Ring, and two 
    Leather Robes.
    You should now have four Daggers (two for each Wiz), two Rings (one for each 
    Wiz),
    and four Leather Robes (one for each person). Sell the Knives, Nunchuck, Cloth 
    Robes, and
    the extra Long Sword. Now (finally!) enter the Elder's house at the bottom left 
    of town. 
    Talk to Topapa the elder, then head out of town and south to Kazus Village.
    
    KAZUS
    
    There's not much to do here now. Check the pots in the upper-right house for a 
    POTION,
    then enter the Inn. You can rest on the top floor for free if you wish; when 
    you're done,
    talk to the shadow-form which *isn't* moving inside the Inn (between the shelves 
    and the
    counter). Now head out of town and into the middle of the western desert. You'll 
    enter
    Cid's Airship. Fly it a bit west and north; cross the lake and land in front of 
    the cave.
    Go in.
    
    CAVE OF THE SEAL
    
    The monsters here are a good deal harder than the ones you've encountered so 
    far. A bit
    of level-building near Kazus (where a free inn awaits) isn't such a bad idea. 
    Don't 
    hesitate to use your Cure spells here.
    
    Go down at the first intersection to get a POTION, then return to the path. Go 
    up at the
    next intersection for another CURE spell (you don't need it, just give it to 
    your Fighter
    for now), then return to the path. Follow it to a staircase. Go down. Pick up 
    the chest
    you see for 500 GIL, then press A facing the upper-right skull/bones set to open 
    a passage.
    Follow it right. Talk to Sara to get her to join you. Now keep on with the path. 
    Take the
    first intersection down to get a SOUTHWIND, then return to the path. Pick up the 
    chest you
    see for an EYEDROP. Keep following the path and you'll meet Jinn.
    
    BOSS: JINN, 480 HP
          700 Gil, 40 EXP
    
    Use your SouthWind, then have everyone attack normally. If someone's HP drops 
    below 30 or
    so, have the RedWiz Cure him. If your Cures run out, use Potions. He should go 
    down easily.
    
    After you're done, you'll see a short scene and warp to Sassoon Castle.
    
    SASSOON CASTLE
    
    First talk to the king to get the Canoe. Now head down the stairs twice to reach 
    a slightly
    larger room. Head left. See the little black mark on the wall? That means 
    there's a secret
    passage. Enter it. On the lower left is another secret passage. Follow it down 
    and to the
    right to reach two staircases; one going up, one down. Go down to reach two 
    chests, each
    with 1000 GIL. Going down again reaches the Holy Spring which is useless now. Go 
    back up
    twice, follow the path around to reach two chests, with a LEATHER SHIELD and the 
    ICE spell.
    Give it to your BlackWiz. Go back down and right, and go up to the dead end; 
    going up
    further gets you a TONFA, which should be useless by now. Check your Monk's 
    strength 
    on the status screen to see if you should equip it. Now return to the main path 
    (before all 
    the secret passages) and go down. There's a bed here where you can rest for 
    free. Now go 
    down again. You'll reach the open part of the castle. Head into the top left 
    tower. (Note: 
    you'll be attacked by monsters here, so be careful!) Go up until you reach two 
    chests; they 
    contain 20 HOLY ARROWS and 20 WOODEN ARROWS. Go up again to reach a chest; open 
    it to fight 
    a Griffin. He won't be too hard; have everyone besides the BlackWiz attack; have 
    the 
    BlackWiz use his new Ice spell. You'll win 74 GIL, 27 EXP, and the W.SLAYER when 
    you're 
    done. Equip the W.Slayer on the RedWiz and go all the way back down. Now enter 
    the top 
    right tower. Keep going up. The two chests on the way contain 20 HOLY ARROWS and 
    20 WOODEN 
    ARROWS. At the top is Sara's room. Open the three chests for a POTION, a BOW, 
    and 20 WOODEN 
    ARROWS. Go back down the tower. Rest up again in the main castle if you need it, 
    then 
    leave. Go north and use the Canoe to get your airship back; head back south to 
    Kazus.
    
    KAZUS
    
    Cid will join your party as soon as you enter the town. Now go up to the top 
    right house 
    and talk to Taca, the blacksmith there. He'll fix your airship so you can use it 
    as a ram. 
    Now go into the Mithril Mine at the top right. Watch out for monsters! Go to the 
    end of the 
    passage, then face the upper wall and press A, three steps right of the left 
    wall. A 
    passage will open. Follow it to the end and pick up two MITHRIL SWORDs; equip 
    them on the 
    Fighter, then leave the Mine. Rest up at the Inn if you want, then stock up on 
    as much as 
    you can: You should try to buy the Fire spell, three Mithril Daggers, two 
    Mithril Armors, 
    two Mithril Helms, two Mithril Rings, and a Mithril Glove. Give the spell, two 
    daggers, 
    and a ring to BlackWiz, a dagger and a ring to RedWiz, the glove to Fighter, and 
    gie the 
    armors and helms to Fighter and RedWiz. If you're running low on cash, sell all 
    your old 
    Leather and Coppper stuff. Now exit the town. Get on the airship, then ram it 
    into the 
    boulder to the west. It'll disappear and you'll have to walk. You'll see a town 
    very 
    quickly - it's Canaan. Go in.
    
    CANAAN
    
    Enter the first house to your left and check the pots for a LUCKMALLET. Go to 
    the top right
    of the town, then go left. Enter the water, and follow the passage all the way 
    to the 
    bottom right. Search the grass there for an ELIXIR. Go back to the entrance of 
    town, and 
    go to the top left house, which is Cid's house. Go up to Cid's wife, in bed, and 
    press B.
    Select "Elixir". Now talk to Cid; he'll move. Press A on the candle he was 
    hiding, which 
    opens a secret passage. Enter it for a stash of eight chests: a FENIXDOWN, SOFT, 
    20 IRON 
    ARROWS, the BLIND spell, two MIDGBREADs, a GREATBOW, and a POTION. Now go to the 
    bottom 
    left of the room and enter the water. Go to the bottom right and push right on 
    the wall to 
    find another secret passage which holds four chests: a SOFT, POTION, FENIXDOWN, 
    and 20 
    IRON ARROWS. Give the spell to BlackWiz. If you want, you can buy Bolt and Venom 
    here; 
    they're fairly useful for BlackWiz. Other than that, the stores sell the same 
    stuff as in 
    Kazus. Now exit town and enter the nearby mountain.
    
    ROAD TO THE SUMMIT
    
    You'll probably want to raise a level or two before trying this out; the enemies 
    are fairly
    tough. I also recommend having at least 20 Potions in addition to the Cure spell 
    (if you 
    build up even one or two levels, you should have enough Gil to buy the requisite 
    amount).
    Now head back into the mountain. Go down at the first intersection to pick up a 
    SOFT, then
    return to the path. Go up at the next intersection to pick up the AERO spell; 
    give it to
    RedWiz, then return to the path. Head left at the next intersection for a SOFT, 
    then return
    to the path. At the end of the path, you'll reenter the world map. Go up to be 
    spirited off
    by Bahamut to his nest. Go to the top left and press A by the white moving patch 
    of grass
    to talk to Desh. A short scene later, you'll be fighting Bahamut. Have everyone 
    Run! Desh
    will now give you the MINI spell and join your party. Give the spell to RedWiz; 
    it's 
    important! Walk to the left to enter the Forest Of Healing. The three springs 
    here will 
    revive you. Now exit and walk south. The forest to the south is wide on the top 
    and bottom.
    Stand on the topleft-most square of bottom forest, then have RedWiz cast Mini on 
    the party
    (press Left on the target menu). Now walk right to enter Tozas, the Mini 
    Village.
    
    TOZAS
    
    You can only enter the houses with little blue doors. One of them is an inn and 
    item shop,
    one sells MidgBreads, one sells level 1 and 2 magic. When you're done, head left 
    and enter 
    the second house from the top. Check all the bookcases for a CURE2 spell,
    a BURNING STAFF, a CLOTH ROBE, and a MITHRIL RING. Give the spell to RedWiz, and 
    the Ring
    to anyone who doesn't have one. Go up to the midget in bed, press B, and
    give him an Antidote. He'll open a secret passage. The two chests contain a 
    MITHRIL RING
    and a MITHRIL STAFF; go down the stairs to enter the Hidden Road. There's only 
    one path
    here. In here, you have to run away from all enemies! (OK, that's not entirely 
    true. What
    you can do is make everyone Black Mages, buy magic for them all, rest at the 
    inn, put them
    all in the back row, and use magic every round. But it's easier this way.) Just 
    have RedWiz
    cast Cure on anyone whose HP goes beneath 100 and you should be fine. When you 
    come out, 
    have RedWiz cast Mini on the party again (or use four LuckMallets) to return you 
    to normal. 
    Head north and enter the cave to get into the Viking Base. 
    
    VIKING BASE
    
    Follow the path up. To get that treasure chest, enter the secret passage heading 
    south, 
    starting from the right of the candles, then go right, down, left, and down to 
    get the
    measly 300 GIL in the chest. Get out of the passage and go up. There's an inn, 
    an item
    shop, and a magic shop inside the brown door. Finish up there, then go up the 
    staircase.
    Go left and enter the little dip south; go down, left, and go down the stairs. 
    The chests
    here contain two sets of 300 GIL and there's a Revivification Spring to the 
    right. 
    Now go all the way out of this secret passage, back to the
    staircase you followed here; this time go right. Enter the little dip here; go 
    down two 
    steps, then right, then down, then left to get three chests, which contain the 
    BOLT2, ICE2,
    and FIRE2 spells. Give them to BlackWiz, then get out of the passage. Head down 
    and talk
    to the Viking boss, then up and out of the base. Don't get on the ship, or 
    you'll have
    to fight an impossible battle with Nepto! Walk up on the land and left; enter 
    the shrine.
    
    NEPTO SHRINE
    
    Have RedWiz cast Mini again on the party; make sure that RedWiz has some black 
    magic as 
    well for this place, preferably Ice. Go up and press A by the big dragon head to 
    enter
    the shrine. At the first intersection, head left and into the hole
    to pick up a CARAPACE HELM and CARAPACE ARMOR - give them to the Fighter. Now go 
    back out 
    and into the right hole. The chest holds a SERPENT SWORD - give it to RedWiz. Go 
    down the
    staircase. Follow the path to the boss fight; make sure your magic users have 
    high HP and
    that all party members are in the back row.
    
    BOSS: BIG RAT, 450 HP
          1000 Gil, 120 EXP
    
    This will not be an easy fight unless you have three or more magic users. Have 
    the RedWiz
    use Ice or Bolt; BlackWiz should use Ice2, then Bolt when he runs out, then Ice. 
    Have the 
    Fighter and Monk use Potions to keep up the party's HP. It's important to have 
    as many
    targets as possible so that your BlackWiz has a better chance of staying alive. 
    You may
    be lucky; if the rat tries to just use physical attacks (which he does 
    sometimes) you're
    more or less set; they'll miss about 75% of the time. You may finish this fight 
    with only
    one character alive - don't worry! 
    
    After defeating the Big Rat, pick up his Eye gem. Now get out of the Shrine 
    (you'll
    probably have to run away from most battles). Once you get out, turn around and 
    face the
    dragon; press B and select "Eye". After a short scene, you'll get the Water Fang 
    and 
    you can now take control of the ship "Enterprise"! If RedWiz is alive, have him 
    cast Mini
    on the party to restore their status; otherwise, hightail it back to the Viking 
    Base and
    head to the Revivification Spring in the left secret passage; rest in the Inn if 
    you have
    to. Now head back out and into the ship! The ship can stop at any shore, unlike 
    FF1.
    First, head west and south a bit to reach Tokkle Village.
    
    TOKKLE
    
    First, head all the way left, follow the grass into the dead end and press A to 
    get a 
    GOD'S WINE. Next, go up; next to the house above is a GREATBOW hidden in the 
    grass. 
    Above that house (in the grass) is a LAMIASCL. Finally, head all the way to the 
    right and
    into that dead end to get a FREEZING STAFF.  Now head into the top house. Enter 
    the fireplace to reach a secret room. Check the lowest pot for a 3-PART 
    nunchuck; the 
    chests contain a KENPO ROBE and a FENIXDOWN. Now exit the town. If you wish, you 
    can 
    visit the Living Forest by sailing west for a bit; there's nothing there, 
    though. Sail 
    upwards till you see a brown castle; it's Argass Castle, which is empty but for 
    some 
    nice treasure!
    
    ARGASS CASTLE
    
    Go up twice. Press A by the rightmost torch to open a secret passage. The chests 
    hold: 1500
    GIL, 3000 GIL, 3000 GIL, 3000 GIL, 100 GIL, and 100 GIL. Go back down the 
    stairs. From that
    staircase, go right one step and down into another secret passage. Go right and 
    up for 
    another three chests with 1000 GIL each. Now go back into the main castle. Go up 
    the stairs
    into the Round Table room. Go to the top of the right stone block and go 
    downwards into the
    block; you'll find two chests with a BOMBSHARD and a SOUTHWIND. Exit the block. 
    If you go 
    down and outside, you'll get a healing spring and a Revivification spring. Now 
    exit the 
    castle. Sail back to Tokkle and walk south, west past the forest, and west a 
    bit. There's a 
    Chocobo Forest here; to the west of that is the Ancients' Village.
    
    ANCIENTS' VILLAGE
    
    This place contains the next level of weapons, armor, and magic. Even the item 
    store in the
    Inn has better stuff. However, all the stuff is ridiculously expensive. Here's 
    what you
    should end up with: one Serpent Sword, a FlameMail, a Headband, two Wizard 
    Robes, and the 
    Exit Spell. You should also stock up on some status items as well. Without the 
    status 
    items, the total cost of the stuff is 9600 Gil! After your binge at Argass 
    Castle, you 
    should have more than enough. I think this is a very opportune time to change 
    your RedWiz
    to a WhiteWiz. For attacks, give him the Burning and Freezing staffs; you can 
    use them in
    battle to cast free Fire and Ice spells! For defense, give him a Leather Hat, 
    Wizard Robe,
    and Mithril Ring. His defense will be the same as RedWiz's was (he starts with 
    one more
    defense point) but put him in the back row. Now I'd recommend building some 
    levels up in 
    the sea near Kazus, which has a free inn. You'll need the experience for the 
    next part. I 
    recommend being at least at level 13, which will give you an average HP of 250. 
    When 
    you think you're ready, first return to the Ancients' Village and make sure you 
    have at
    least four MaidKisses, at least 6 or 7 Softs, and several EchoScreens; stock up 
    on Potions
    as well. Now go a bit north of Argass Castle and land your ship on the west 
    bank.
    Walk west and you'll see a cave above a lake; there's a black shadow in the lake 
    which
    means nothing right now. Enter the cave to reach Gurgan Valley.
    
    GURGAN VALLEY
    
    There's nothing to do here but go down the stairs and talk to the Gurgan there, 
    who'll give
    you the TOAD spell. Give it to WhiteWiz (make sure you've de-equipped any Black 
    Magic you
    might have) and exit the cave. Head north and east to a large tower next to a 
    whirlpool.
    Enter the Tower of Owen. 
    
    TOWER OF OWEN
    
    Head left, then down and into the center of the room. Have WhiteWiz cast Toad on 
    everyone,
    then once you're down the hole, cast Toad again (or, alternatively, use 
    MaidKisses) to
    restore everyone's status. Just follow the path and up the stairs. The chest you 
    see holds 
    a MAIDKISS. Keep following the path up another two staircases. Head right at the 
    (short)
    intersection to pick up a TYRVING sword. Since you don't have a RedWiz anymore, 
    you can
    sell it as soon as you're out of here. 8-) Go back to the path and up the 
    staircase. Now
    go up to the gear-thingy on the top wall, across from the right dip in the lower 
    wall, and
    press A. (It's 6 steps from the right wall, if you care.) Now follow the new 
    passage. Go
    past the staircase for another MAIDKISS, then enter the staircase. Follow the 
    path to the
    next staircase. Now go right for an ECHOSCREEN and a BOMBSHARD. Go back left and 
    follow
    the path up a staircase, then again until it splits, then go right to pick up 
    another 
    ECHOSCREEN; go back left and follow the path to another staircase. You'll see 
    three chests
    here: they contain a SALAMAND SWORD, a FLAMEMAIL, and a ZEUS'RAGE. Give the 
    sword to the
    Fighter (you can sell the armor later) and continue on. Up the staircase is a 
    boss fight.
    
    BOSS: MEDUSA, 980 HP
          1200 Gil, 90 EXP
    
    If your characters' levels are high enough, this is a total joke. All she'll try 
    to do is
    cast Break, and it won't work most of the time. If it does, have one of the 
    Wizzes use Soft
    on their next turn. Your Fighter and Monk will be doing most of the damage here; 
    have
    BlackWiz cast Ice2 or Bolt if you like, but it won't do much.
    
    After the fight, walk up and press A by the fire. After a short scene, you'll be 
    warped out
    of the tower. The whirlpool blocking your way north is now gone. Get back in 
    your ship 
    (stop at Kazus and rest if you like) and go north, then head east, then south 
    for a while. 
    You'll see the town of Gisahl.
    
    GISAHL
    
    First, go to the bottom right of the town (past the bridge) for a CARROT and two 
    MAGIC 
    KEYs. Now enter the house in the middle of town (the Chocobo farm) and check the 
    pots for 
    two more CARROTS. Now if you like you can check out the magic shop, which has 
    all new 
    stuff - the most important one for now is Ice3. The Item Shop in the Inn carries 
    Carrots,
    and the Key Shop sells Magic Keys. (There's a secret passage in the Inn which 
    leads to a 
    message from Squaresoft. Think they changed their ideas by now, actually. 8-))
    Buy another two or three Carrots and about ten Keys, then leave the town. The 
    Forest Of 
    Healing is just to the west, if you want it. Now go back north and west to the 
    spot just 
    above the Tower of Owen; head west and down a bit to see the Dwarf Cave; go 
    inside.
    
    DWARF CAVE
    
    There's not much here to do but buy more stuff. Sell your FlameMail and Tyrving 
    Sword,
    and the Serpent Sword you replaced with Salamand. Buy: one Salamand Sword, one 
    Ice
    Armor, one Ice Helm, one Shining Staff, and four more MaidKisses. Equip the 
    sword, 
    and helm on the Fighter (keep the Ice Mail for later; the FlameMail is better 
    for now), 
    and replace WhiteWiz's Burning Staff with the Shining Staff. Now go left and 
    down the 
    stairs. You'll have to pull another Toadie here - restore status with MaidKisses 
    or the 
    Toad spell again. You'll enter the Underground Lake.
    
    UNDERGROUND LAKE
    
    Follow the path. The chest holds a SOFT; continue up and go right toward the 
    black mark on
    the right wall. Go down the staircase and follow the path. The next two chests 
    contain
    ZEUS'RAGEs; the last two chests have SOFTs. Go down the stairs. The next two 
    chests contain
    300 GIL. Follow the path for a fight with Guzco. Make sure to equip the Ice Mail 
    on the
    Fighter before you begin. 
    
    BOSS: GUZCO, 1400 HP
          1500 Gil, 125 EXP
    
    Have the Fighter and Monk attack; have the BlackWiz use Ice magic; and have the 
    WhiteWiz
    heal, for a lack of anything else to do. He'll go down fairly quickly. Pick up 
    the horn
    he left behind. Now you have to make your way back out of the lake. Re-equip the 
    FlameMail
    on the Fighter first. After you leave the lake, go up to the altar holding the 
    other horn
    and press A. Then go to the right of the existing horn, face right, and press B; 
    select
    "Horn". A short scene will ensue. Afterwards, rest if you need to, then leave 
    the cave.
    Get back on your ship and sail west a little and north, to reach another cave, 
    the Flame
    Cave.
    
    FLAME CAVE
    
    Now you should equip the Ice Armor on the Fighter. At the first intersection, 
    head left
    to pick up a SOUTHWIND, then go back to the path. At the next intersection, head 
    right
    for another SOUTHWIND, then return to the path and go left. Follow the path down 
    a 
    staircase. At the next intersection, go down to find an ICEBLADE; equip it on 
    the Fighter.
    At the next intersection, go down for a HIPOTION. Go back to the intersection 
    and head
    up for another HIPOTION; finally, go left. Go down the stairs. At the next 
    intersection,
    go left for a POTION; then go back and up. At the top, get the chest for a 
    HIPOTION, then
    press A facing the rock to open a passage to the left. Enter it. Go up, around 
    the lake,
    and up again to reach the Fire Crystal Room. Walk upwards (make sure you're at 
    max HP)
    to have your next boss battle. 
    
    BOSS: SALAMANDR, 2100 HP
          1800 Gil, 175 EXP
    
    He shouldn't be all too hard. Have the Fighter and Monk attack, have WhiteWiz 
    cast Cure or
    Cure2 every round (this time you'll need it) and have the BlackWiz cast Ice3 and 
    then Ice2.
    
    After you're done, walk up and talk to the Crystal to gain four new Jobs! 
    Upgrade your
    Fighter to a Knight, then walk up and step on the magic circle to warp out. 
    Get back on the ship and return to the Dwarf Cave. A short scene will ensue as 
    soon as you
    walk a bit left. Now talk to a the dwarf near the bottom right to get a MAGIC 
    KEY, then
    talk to Moonwalk, a dwarf at the very bottom right; follow him downstairs to 
    reach a 
    treasure room. Loot it! Here's what you'll find: an OTTERHEAD, an ELIXIR, a 
    GAUNTLET,
    a KILLER BOW, an ECHOHERB, a SOFT, a SCHOLAR ROBE, a SCHOLAR HAT, a FLAME BOOK, 
    an ICE
    BOOK, a KNIGHT ARMOR, a LIGHT BOOK, two FENIXDOWNs, a HERO SHIELD, and a CARROT. 
    Phew!
    You probably won't have enough room for all of that at one go; sell some stuff 
    first (like
    the FlameMail, Mithril Glove, a Leather Hat and a Wizard Robe from your 
    characters).
    Now might be a good time to use one of those Carrots! Get out of the cave and 
    sail a bit 
    north to the Flame Cave, but this time go east and into a Chocobo Forest. Press 
    B by the 
    trees near the center and choose "Carrot". Now you can give your excess items 
    (like bows
    and arrows, books, and weird items like Otterhead) to the Chocobo, where you can 
    get them
    back from later. Now finish up everything you're doing, rest at Kazus if 
    necessary, and
    head back to Tokkle Village.
    
    TOKKLE / HYNE CASTLE
    
    As soon as you enter, you'll be taken to Hyne Castle. Talk to the soldier on the 
    left to 
    get a LUCKMALLET. If you talk to the soldier in the left room, you'll get into a 
    fight
    with a Daemon. Instead, cast Mini or use LuckMallets and go through the hole at 
    the top
    left. From the center of this room, go to the bottom right for 20 HOLY ARROWS. 
    Now go
    back to the center and head straight left into a secret passage. The chest here 
    has 
    a FENIXDOWN; go up the staircase. Go into the door straight ahead for 3000 GIL 
    and 3300
    GIL; exit the door. Now go into the door just to the right for a FENIXDOWN and 
    ZEUS'RAGE.
    Don't worry about the very left door; it contains a grand total of 130 Gil. Now 
    go right,
    up, and around to the top of the room; enter the door. The chest here has a KING 
    SWORD;
    equip it on Knight in exchange for the Salamand Sword. Now go left into the 
    secret passage,
    and up the stairs. First go into the top path; then take the right downward path 
    to get
    a FENIXDOWN. Now take the left downward path, and follow it to the staircase. 
    Pass by the
    door to the right and pick up a RUNE BOW; then enter the door. Switch your 
    WhiteWiz into
    a Scholar (he can equip the Scholar Hat and Robe you found in the Dwarf Castle), 
    make sure
    your HPs are high, then talk to Hyne.
    
    BOSS: HYNE, 1600 HP
          2100 Gil, 260 EXP
    
    Physical attacks don't do much damage. You have to use your Scholar in tandem 
    with your
    BlackWiz. Use "Scan" to find his weak point, then have BlackWiz exploit that in 
    the next
    round. Hyne will only have the same weak point three rounds in a row (including 
    the one
    you "Scan" him in!); in the third round he'll change his weak point. Have the 
    Scholar
    continually Scan so you don't have to waste any extra turns. He only has 1600 
    HP, so it 
    shouldn't take too long; if someone's HP drops below 200, have the Knight or 
    Monk use a 
    Potion on him. Note that even if he uses "WallChange", he might still have the 
    same
    weakness! One more note: He can't hurt you during that third turn, so get your 
    healing
    done then.
    
    ARGASS CASTLE / CANAAN
    
    After you beat him, a short scene will ensue. You'll get the Wind Fang and end 
    up in the
    Living Forest, which has now been sealed off so you can't enter it. Walk down 
    and right 
    to get back to Tokkle and reclaim your ship. Sail a bit west and north to Argass 
    Castle.
    Enter the castle, walk all the way up, and talk to the king in the Round Table 
    room to
    get the Time Gear. Walking south gets you to a Revivification and healing 
    spring. Now go
    back to the secret passage (remember, the rightmost torch opens it). This time, 
    go all the
    way upstairs. Walk left and up to the locked door; press B and select "Magic 
    Key" to open
    it. Talk to the White Wizard inside to get two ELIXIRs. Head to the right wall 
    and press
    A to open a secret passage to the three chests, which hold a KILLERBOW, 20 BOLT 
    ARROWs,
    and 20 MEDUSA ARROWs. Now leave this room, go right and open that door
    the same way. The six chests in here contain: a LIGHT BOOK, ICE BOOK, FIRE BOOK, 
    SCHOLAR
    ROBE, 20 ICE ARROWS, and 20 FIRE ARROWS. Equip the Robe on whichever wizard 
    doesn't have
    it yet, then leave the castle. Sail to Canaan (the town to the left of the 
    mountain),
    enter Cid's house (the top left one). Go up to Cid, press B, and select "Time 
    Gear". 
    After a short scene, go back out into your ship and press A. Presto! An airship! 
    This one
    can only land on water, however. Now go back to the Ancients' Village to the 
    west and buy
    Sight Magic if you don't have it yet... you'll probably need it soon. The other
    alternative is to go to Tozas and buy MidgBreads. You should also stock up on 
    Antidotes;
    anywhere is fine. After that, keep flying in any direction until you reach some 
    clouds. 
    Fly into them and you'll exit the Floating Continent and enter the real world!
    
    SOLITARY ISLAND
    
    Here's a bit of help in reaching this island: If you go northwest a while from 
    the Floating
    Continent, you'll reach a largish island with a temple and a cave on it. A bit 
    west and a
    lot north of this is the Solitary Island, which is fairly small and easy to miss 
    - where
    the Sight/MidgBreads come in handy. Land the Enterprise by the shore, get on the 
    island,
    and head into the downed ship.
    
    SHIPWRECK
    
    Just follow the path of ladders. The two chests you see hold a ZEUS'RAGE and the 
    BLOOD
    SWORD. The sword drains HP from enemies, but it's weaker than the IceBlade; your 
    choice.
    Go right to the woman in bed. Press B and select "Potion". A conversation will 
    ensue
    and Elia will join your party. Now head out of the Shipwreck and go southwest to 
    the
    Water Temple.
    
    WATER TEMPLE
    
    If you go right, you'll reach healing and Revivification springs. Go north and 
    pick up the
    Crystal shard. Now head out of the temple and go north to the Water Cave. I 
    recommend
    raising one or two levels nearby (free HP refill) before attempting the Cave.
    
    WATER CAVE
    
    The enemies here are tough and will poison you; here's where those Antidotes 
    come in handy.
    There isn't any choice of direction until the second basement. At the first 
    intersection,
    go up. The next intersection is on the next floor; go down. Follow the path to 
    the 
    Water Crystal room; as soon as you walk up a few steps, you'll be ambushed by 
    Kraken.
    
    BOSS: KRAKEN, 1950 HP
          2500 Gil, 330 EXP
    
    He's weak against Ice. Your WhiteWiz will probably have to use Cure2 every round 
    to heal
    Kraken's powerful spells. 
    
    Once you beat him, you'll get seven more Jobs! Dragoon, Geomancer, Karateka, 
    Viking, 
    M.Knight, Conjurer, and Bard. A short scene will ensue, then you'll wake up in 
    Amur.
    
    AMUR
    
    There's a woman who isn't moving, towards the south of town. Talk to her for a 
    scene. 
    Now go into the house on the far right of town, near the south; talk to Jiru for 
    another
    scene. Before you go into the sewers, upgrade your Monk to a Karateka and buy 
    some
    equipment for him: a Chakra Hat, BlackBelt, and a Kaiser Claw (don't equip it 
    yet). Now
    head into the water. Going north and checking the garden will net you four 
    CARROTs. Now go 
    to the northwest island on the water; check the grass for a THIEF GLOVE, a 
    DARKSUIT, and 
    a DARKHOOD. You won't need them; you won't have a Thief in your party. Now head 
    to the 
    lower right and enter the waterfall leading to the sewer.
    
    SEWER
    
    Follow the path. Pick up the chest you see for a CATCLAW; equip it on the 
    Karateka, along
    with the Kaiser Claw you bought before. Go downstairs to see the four old men 
    beset by
    Goblins. Use regular attacks against them; even the Wizards can beat them with 
    one blow.
    Now continue on the path. When the path splits, take the lower path and keep 
    going left
    into a secret passage. The two chests here contain an ORIALCON and a POWER RING. 
    I would
    equip the Ring on the Knight for now; it's better than his Gauntlet. Now exit 
    the passage,
    go up and follow the path left, down, and right. Go up into the room and a scene 
    will play
    out; you'll be warped back outside to the village. Rest up in the Inn if you 
    wish, then
    leave town. Walk south (don't go in the forest; follow the plains to the right 
    of it),
    then right across the desert, then north across the swamp which the whole point 
    of that
    sewer thing was to cross, then enter Goldor's Mansion. 
    
    GOLDOR'S MANSION
    
    Go straight up to the second floor. Follow the path around until you get to a 
    slough of
    treasure chests. You'll get 11 SHINY SWORDs, and a DRAGON CLAW. Equip the Claw 
    on Karateka
    in exchange for the Kaiser Claw, then go back to the main hall. Go down to the 
    intersection
    closest to the staircase and head right. Go up to the door, press B, and select 
    "Magic 
    Key". Enter the room, then go to the top left of the room and head left into a 
    secret 
    passage. Go up the staircase. There's a secret shortcut here - go down instead 
    of up, and 
    keep walking along the bottom wall to reach the staircase quickly. Climb it to 
    meet Goldor. 
    Make sure your HPs are high before talking to him.
    
    BOSS: GOLDOR, 2250 HP
          3300 Gil, 410 EXP
    
    Magic won't hurt him too much, but use your most powerful spells just in case. 
    Your Knight
    and Karateka will be the main damagers here. Your WhiteWiz will probably have to 
    use Cure2
    every round to counter his spells.
    
    After you win, go up and pick up the key he left behind. Make your way out of 
    the mansion.
    Rest up in Amur, then go pick up your now functional airship! There are a few 
    towns you can
    check out now. First, head southwest. See that massive walled city? That's 
    Salonia. It will
    be one of the landmarks which I'll be using for locations. Warning: DO NOT try 
    to fly
    directly in front of the castle! The first city you can check out is  Leprit, 
    which 
    is northeast of Salonia.
    
    LEPRIT
    
    First head to the top left; go through the trees and check the grass for a 
    TURTLSHELL
    and an ELIXIR. Next, enter the trees just above the only old man in the town; 
    head right
    and check the grass above the Gurgan for a FENIXDOWN. Now, see that house with 
    an old man
    walking around inside? Just walk up the tree just to the left of the house, then 
    right
    into the chimney. Go to the top right candle and press A to open a secret 
    passage to an
    ELIXIR. This town is based on Conjurers; you can buy Call Magic here. I don't 
    recommend it 
    for right now, because my personal experience is that Black and White Magic are 
    stronger 
    and more predictable than Call Magic, at least until the very end of the game. 
    Leave when 
    you're done. The next town, Dastar, is on a small island southeast of Salonia.
    
    DASTAR
    
    First, search the grass in the top right of the town for an EARTHDRUM. Now go to 
    the left
    and all the way up; that grass has an EARTHDRUM somewhere also. Now go to the 
    armor store
    and buy two Rune Rings for your Wizards. Short on money? Why not sell those 
    eleven
    worthless swords for some major cashola! When you're done, exit the town. You're 
    ready
    for your next challenge. Fly over the Salonia Castle (yes, the thing I told you 
    not to
    do before.) You'll get shot down. You now have to explore Salonia yourself. It's 
    made up
    of four sections (NW, NE, SW, SE) and the castle in the middle-top. Start with 
    the 
    SW section.
    
    SW SALONIA
    
    First head into the pub (topmost building). You'll enter a fight with four 
    GOLDKNGTs;
    they aren't too tough. Allus will join after that. Now go around the place and 
    talk to
    the two old men you see (one in the center of town, one on the lower left); 
    they'll give
    you a DRAGON ARMOR and WIND SPEAR. You'll have to enter the water to reach them. 
    After 
    that, enter the lower right house. Talk to the Conjurer there to get a free Fat 
    Chocobo. 
    That's not all, though - walk through the left wall for a treasure trove of 
    eleven 
    CARROTs! You'll need the Fat Chocobo soon enough. When all is said and done, 
    you'll need 
    to have four Dragoons in your party! Now head into SE Salonia.
    
    SE SALONIA
    
    Enter the large tower in the middle of town. You'll be attacked here, so watch 
    out. Go
    through the right wall of the room you're in; hug the far wall and walk through 
    the right
    side of the right room. Now go through the top of this one and enter the right 
    side of the
    one above it. Now walk through the left wall, down, right a step, down, left, 
    and up
    through the bottom of the upper-left room. Keep going upstairs until you reach a 
    larger
    room. Go down and open the chests for: two DRAGON HELMs, one DRAGON ARMOR, two 
    THUNDER
    SPEARs, and one FENIXDOWN. Go all the way up and open the chests for: two DRAGON 
    HELMs, 
    two DRAGON ARMORs, a FENIXDOWN, and a THUNDER SPEAR. You now have the complete 
    set of
    Dragoon equipment needed. Now head back to SE Salonia and call the Fat Chocobo. 
    Store
    all your current equipment with him, then make everyone into Dragoons and give 
    them the
    Dragoon equipment you just got. I recommend buying two Wind Spears in NE Salonia 
    first, and equipping them as doubles on two characters. When you're ready, head 
    into Salonia Castle.
    
    SALONIA CASTLE
    
    As soon as you talk to the guards, a scene will play out, after which you'll be 
    thrust 
    into a boss battle.
    
    BOSS: GARUDA, 5000 HP
          3400 Gil, 550 EXP (also 61 Capacity)
    
    Just have everyone Jump. You may finish this with only one character alive; 
    that's fine.
    *^_^* Note that if there are no characters onscreen at the start of the battle, 
    Garuda
    won't do anything at all that turn!
    
    After the scene, head down. Go back to the bedroom and head to the right; the 
    far right
    wall has three vertical spaces to it; the middle one is a secret passage to the 
    Salonia
    treasure vault! Here you'll find the following: 5 RUSTED ARMORs, 2 HIPOTIONs, a 
    GOLEM
    STAFF, SCHOLAR HAT, M.GAUCHE, THOR HAMMER, FREEZING STAFF, and 20 MEDUSA ARROWs. 
    Now take
    the staircase down, and head right at the intersection (the other two are dead 
    ends) for
    even more treasure: an EARTH BELL, VIKING ARMOR, VIKING HELM, and DRAGON HELM. 
    Now head
    out of the vault. First go to the lower left building in the castle and talk to 
    any
    of the scholars; they'll build you an Airship Nautilus (super-fast)! Now go to 
    the lower-
    right building. Go to the top right of the room (between the statue and the 
    table), face
    the top wall, and press A to open a passage. Follow it and go down the stairs. 
    Here go
    left, up, right, down, and left. Go down again. You can see Odin from here but 
    you can't
    reach him. Open the two chests to get two FENIXDOWNs. Now leave the castle. To 
    revive
    your party, go to the top left house in SW Salonia. Now you can do a bit of 
    exploration.
    NW Salonia has a library with some interesting tomes. SW Salonia has some of the 
    best
    armor in the game for Wizards: the BlackRobe, WhiteRobe, and Scholar Hat. NE 
    Salonia's
    shops are now open, and wow do we have stuff to buy! Here's the must-have list: 
    MAGIC: Bolt3, Cure3, Life. WEAPONS: two Rune Staffs, two of Ice/Fire/Light Rods. 
    There's a good chance you won't be able to afford everything from SW and NE 
    Salonia right now. My advice is to get the Cure3 and Life spells now, then worry 
    about the armor, then 
    the Bolt3 spell, then weapons. The Dragoon equipment MAY be useful for one more 
    fight
    you'll have shortly. I personally didn't use it, but I had high levels. If you 
    don't want
    to keep it, sell it all!
    
    DORGA'S HOUSE
    
    When you're done, get on the Nautilus and go east. Follow the shoreline south, 
    then go 
    west at the bottom. You should see a continent surrounded by mountain. Keep 
    going west 
    along the bottom of the continent and you'll see a narrow opening. Fly into it. 
    You'll get 
    attacked by fairly strong monsters here, so watch out. Go up at the 
    intersection. 
    Enter the castle you see. After a short scene, Dorga will join you. The Moogles 
    own shops
    here; they sell awesome magic which you will in no way afford yet! *^_^* You can 
    use a 
    Carrot at the unlit candle to the right. Go up into the top room for jars which 
    act as
    Revivification and healing springs; check the bookcase for a HIPOTION. Touch the 
    candle
    to open a secret passage. But at the end of that is... another Mini hole! Put 
    everyone
    in the back row and get ready to run away from battles! WhiteWiz casts Mini on 
    party and
    we're off to the Magic Circle Cave.
    
    MAGIC CIRCLE CAVE
    
    Have everyone besides BlackWiz try to run during battle; have BlackWiz use his 
    best 
    Black magic. WhiteWiz can also help out with Aero or Aero2. Go left at the first
    intersection and left again at the next one. Follow the path to the staircase. 
    Go right 
    when you come out. Follow the path to the staircase; go left when you come out. 
    Go down
    at the next intersection; follow the path to a door. You're home free; walk up, 
    watch
    the scene. You'll be warped to the overworld. Have WhiteWiz cast Mini on the 
    party to
    restore status, then reenter Dorga's House. Buy any more magic you can afford, 
    heal up, 
    and leave again on the Nautilus. I highly recommend building some levels until 
    you have
    10000 Gil; then head east from the entrance to the Dalug Continent (the one you 
    had
    to go through to reach Dorga's House). See that village enclosed by mountains? 
    Land the
    Nautilus northeast of that village (where the east wall of mountains is flat). 
    There's a
    string of discolored mountains you can go through; press A in the open spot at 
    the end to 
    rise and visit Dorga's Village!
    
    DORGA'S VILLAGE
    
    This is THE place to buy magic. You can buy Level 1-7 Black and White Magic 
    here, and 
    Level 1-5 Call Magic. The BlackWiz at the bottom carries Level 6 Magic, and the 
    one
    at the bottom right carries Level 7 Magic, at 20000 Gil a pop! If you have 10000 
    Gil,
    go to the Level 6 BlackWiz and buy Fire3. If not, build up some more levels 
    until you
    have it! Now get out of here and back to the open world. Fly to the very
    southern part of the Salonia continent. Follow the shoreline for a short time 
    till you
    see a land mass that looks like two horns jutting out. Land the Nautilus in the 
    sea and
    you'll be right near the Temple of Time.
    
    TEMPLE OF TIME
    
    Follow the path. Use a Magic Key on the first door; enter it to find a DIAMOND 
    HELM; give 
    it to Knight. The next door (which also need a Magic Key) holds a DIAMOND RING; 
    give it to
    either Wizard. Go into the water, left, up, and right. Ignore the waterfalls. Go 
    down
    the staircase. The chest there holds a DEFENDER SWORD; give it to Knight in 
    exchange for
    the IceBlade. It raises his attack dramatically! Go down the stairs. Head right 
    and use a
    Magic Key to open a room containing the DIAMOND ARMOR. Equip it on Knight and go 
    north.
    Enter the water. Go left and open the door to get a DIAMOND GLOVE and an 
    ORIALCON. Equip
    the glove on Knight and go to the right door. Open it and take the staircase 
    down. 
    First go to the top right; you'll see a small mark in the right wall. Follow it 
    all the
    way right and down to get a LAMIA HARP and two PROTECT RINGs; give the Rings to 
    your 
    Wizards, then go back out of the secret passage and go south. Open the left door 
    and enter 
    to get a DIAMOND SHIELD. Go back and open the right door to get Noah's Lute! Now 
    have 
    WhiteWiz use Exit to warp outside. I recommend spending some time now leveling 
    up and 
    getting treasure. For your first stop, sail back to Goldor's Mansion, on the 
    large non-
    Salonia continent. Sail east and you'll see Triangle Island. Land on the sea 
    south of that 
    and you'll see the entrance to the Underwater Cave.
    
    UNDERWATER CAVE
    
    Treasure action, baby! Follow the path to the staircase. First go left and pick 
    up a
    DIAMOND SHIELD, then go north and follow the path to get a DEFENDER SWORD. With 
    two
    Defenders, your Knight's a powerhouse, with good defense to boot! Head back to 
    the
    staircase; this time go right. Go south, then left and around to get a TOMOHAWK. 
    Now go
    back around, right, and into the staircase. This is THE treasure room! First go 
    down
    and pick up an ANCIENT SWORD, then down again for a DIAMOND SHIELD, DIAMOND 
    HELM, a
    BLACKHOLE, and a GODS'WINE. Go back up to the staircase and go left now. Pick up 
    an
    AIRKNIFE, a DIAMOND ARMOR, a LOKI HARP, and a DIAMOND RING. Now go down for a 
    FENIXDOWN,
    DIAMOND GAUNTLET, and ELIXIR. Now look to the left for a dark mark on the left 
    wall; enter
    it for a secret passage. The four chests inside hold great items, but monsters 
    guard them.
    The top right chest has an AEGIS SHIELD, guarded by a D.Zombie. He shouldn't be 
    too hard;
    use Cure on him if you want. He gives you 960 Gil and 1250 EXP. The bottom right 
    chest has
    a TRITON HAMMER guarded by an Eater. He's a bit tougher - he can split into two 
    every
    round! He has 1150 HP. Each Eater will net you 945 Gil and 80 EXP. The bottom 
    left chest
    has a REFLECT ARMOR guarded by a DeathClaw. Don't use regular attacks on him; 
    he'll split
    once for every non-fatal attack! Have WhiteWiz use Aero or Aero2, have BlackWiz 
    use 
    a high-level spell, and have the physical fighters Defend. He has 1400 HP. He'll 
    give you
    980 Gil and 80 EXP. The top left chest has a BLOOD SPEAR, guarded by a Peryton. 
    He has
    only 730 HP, so a few strong attacks should finish him before he can move. He'll 
    give
    1200 Gil and 800 EXP. Now have WhiteWiz use Exit; heal up, sell any excess stuff 
    or give
    it to Fat Chocobo in Salonia. The next place you'll want to go is pretty tough: 
    land 
    the Nautilus in the sea south of SE Salonia. You'll see a cave entrance; go into 
    it to 
    enter the Salonia Catacombs. Note that it's doubtful you'll survive this place 
    if
    you're under Level 30. I recommend just collecting the treasure outlined below, 
    go
    all out on the normal enemies, then leave and rest in Salonia when you're 
    running low;
    then come back and raise some more levels. 8-) These enemies give great EXP and 
    Gil;
    you'll be able to buy some nice spells when you're done.
    
    SALONIA CATACOMBS
    
    The enemies here are tough, so have some HiPotions and Cure spells ready! Follow 
    the path
    to the staircase. Go right, up and left to get a GOLEM STAFF. Now go back right, 
    up and
    left to get an AEGIS SHIELD and a GAIA ROBE. Now go all the way back down, left, 
    up, and
    right; pick up a REFLECT ARMOR. Equip it on the Knight. Go left and up to reach 
    a
    GIYAMAN BELL and a staircase. Go up the staircase; go straight up then right at 
    the top
    for a secret passage. There are four ELIXIRs and four FENIXDOWNs here, but each 
    Elixir is
    guarded by an Ouroboros (830 HP, 1680 Gil, 900 EXP) and each FENIXDOWN is 
    guarded by an
    Ion (1200 HP, 1600 Gil, 850 EXP). Once you're done, follow the path into the 
    next
    staircase. If you're ready for a very nasty fight, go up and talk to Odin.
    
    BOSS: ODIN, 7000 HP
          5600 Gil, 1250 EXP
    
    If you still have that Dragoon equipment, now's the time to use it! Have 
    everyone
    Jump. He uses basically the same tactics as Garuda, but his Atom Edge is much 
    more
    powerful. In addition, he'll sometimes use a regular attack which more or less 
    wipes out
    one member. If you're not all Dragoons, have the WhiteWiz continually cast Cure3 
    on the 
    party, and have BlackWiz cast Fire3, then Bolt3 when it runs out. It's all luck, 
    really. 
    If you try two or three times and no dice, build up some more levels in here.
    
    When you beat him, you'll get the ODIN spell for your nonexistent Conjurer. Give 
    it to
    the Fighter to hold for now, then leave the Catacomb. Rest up, then go and 
    revisit
    Dorga's Village to buy any new spells you can afford. After you're done, head 
    along the 
    east coast of the Salonia Continent until you reach an opening to the west. Go 
    in to find
    a cave; it's Unne's Shrine.
    
    UNNE'S SHRINE
    
    Talk to the parrot, then go up to Unne, press B and select "Lute". After the 
    short scene,
    talk to Unne to get her to join your party. Now go back to Salonia; fly over the 
    river
    heading west, just south of the city. Follow it up, right, and left a bit. Land 
    the
    Nautilus there, in a small clearing with a cave. The cave is the Ancient Ruins.
    
    ANCIENT RUINS
    
    Go up to the rocks to have Unne blow them away. Go down and left. Enter the door 
    for a
    REFLECT ARMOR. Exit the room and continue left. You won't be attacked in the 
    next door.
    The three doors here are an inn (a welcome addition), and a weapons and armor 
    shop, both
    of which are useless since you've gotten all the treasure in the Underwater 
    Cave! Now go
    down the staircase. Warning! The enemies here will split. The Sirenos, Garb, and
    DeathClaw enemies will split when attacked physically; the Azrael enemies will 
    split 
    almost every round, making it seem like it lasts forever! The trick is that the 
    clone can
    only have as much HP as the one who cloned it. So spread out your attacks among 
    the 
    enemies; eventually they'll go down. Don't shy away from healing the party! If 
    you're 
    really getting low on magic, use Exit. For the ones who need physical attacks, 
    use 
    Karateka's BuildUp skill and use Defend and low-level magic for the other three 
    characters.
    Now, follow the path to the intersection. First go into the very lower left
    room for a BLACKBELT. Go into the door just above it for a CHAKRA HAT. Now go to 
    the door
    above-left of that one (above the passage you used to get here) for a RUNE BELL. 
    Head
    straight right for an ELVEN CLAW. By now your Karateka should have better attack 
    power
    with his fists (try de-equipping him and see how high his attack power is). Now 
    go back
    to the main intersection and head all the way north. Follow the path past two 
    staircases.
    Here just keep to the bottom floor (remember Goldor's Mansion?) to the next 
    staircase.
    Follow the path past another three staircases and you'll be in the Airship 
    Invincible!
    
    AIRSHIP INVINCIBLE
    
    Check it out! A free bed, vending machines with some of the best magic and armor 
    there is,
    and you can land over any terrain besides mountains! The first place you should 
    check out
    is Fargabaad. Just southwest of Salonia, you'll see a green passage leading to 
    the west
    side of the continent. Towards the Salonia side, however, is a jumping point. 
    It's a very
    narrow mountain range. To jump over it, face it and press A. Follow the path and 
    jump
    south again. Go west a bit and you'll see a town. Press B to enter the airship 
    interior;
    to land, go onto the ladder. Enter the town of Fargabaad.
    
    FARGABAAD / STATUES OF THE QUEST
    
    This town is M.Knight-oriented. First, enter the left side of the trees near the 
    top of the
    town (where there are two rows of equal length above one another), and walk into 
    the
    waterfall. Talk to the man to be thrust into a fight with a Shinobi. Beat him 
    (he has under
    2000 HP) to get 4000 Gil, 1100 EXP, and the KIKU sword. This sword can only be 
    equipped on
    an M.Knight. Now, de-equip your Knight. Change his Job into an M.Knight. Give 
    him the Kiku,
    then go into the armor and weapon shops and buy him an Ashura sword and a Demon 
    Armor. Now
    enter the cave at the top of town. The gimmick with M.Knights is that their 
    swords will not
    cause enemies which normally split to split. This cave is infested with those 
    enemies, so
    use black magic and have the M.Knight pound away. Have the Karateka BuildUp in 
    the
    meantime, and have WhiteWiz use low-level magic. Inside the cave, pick up the 
    chest for a
    THOR HAMMER, then go to the bottom right and enter the secret passage. Go five 
    steps right,
    then up all the way, then eight steps right, down all the way, right all the 
    way, and
    up to pick up another DEMON ARMOR. Now either cast Exit or go back to the main 
    room. Now
    go into the top right secret passage. Go right all the way, nine steps up, then 
    right all
    the way and up to get a KOTETSU and an ASHURA sword. Now cast Exit or leave. 
    Sell the two Ashuras and extra Demon Armor, then leave the city. The first thing 
    you want 
    to do is get rid of those four Fangs cluttering up your inventory. Head to the 
    north of 
    Amur. See those statues? If you tried passing them by air before you were pushed 
    back; by 
    foot, you were instantly killed. 8-\ Now, go on foot and walk past the first 
    three, and 
    only the first three; the last one will still kill you! Now you have no more 
    Fangs 
    cluttering you up. 8-) Now's the time to head back to the Floating Continent. To 
    get there, 
    go to the cross-shaped land mass at the entrance to the Dalug Continent (Dorga's 
    House) 
    and go east. Once in the Continent, head to the the Living Forest. That lake 
    with the 
    shadow on it near the Dwarf Cave is now accessible by jumping over the mountains 
    north of 
    the Forest. Get out of the Invincible at the only patch of land, at the very 
    south of the 
    lake. Take the canoe into the swimming shadow to enter Lake Dol.
    
    LAKE DOL
    
    At the first intersection you come to, go south for four chests: a GODS'RAGE, an 
    EARTHDRUM,
    a FENIXDOWN, and a NORTHWIND. Now go up. The four chests here hold three 
    HIPOTIONs and an
    ELIXIR. Go down the staircase. Go up at the intersection. The first chest you 
    see has a
    WHITESCENT; the next four have an AEGIS SHIELD, a LAMIASCL, a GODS'WINE, and a 
    TURTLSHELL.
    Now go down and down the staircase. At the intersection, go to the top right for 
    a
    BLACKHOLE, a THOR HAMMER, and a REFLECT ARMOR. The last chest contains a 
    DARKSCENT. Now
    head back to the intersection; go to the lower left for an IMPSYAWN and a 
    LILITHKISS. Now
    head to the top left and down the staircase. Now follow the path to Leviathan; 
    talk to him
    to begin the boss battle.
    
    BOSS: LEVIATHAN, 7000 HP
          5700 Gil, 1250 EXP
    
    Have WhiteWiz cast Cure3 on the party every round, have Knight and Karateka 
    attack, and
    have BlackWiz use Bolt3. If your HP average is above 1700, he should be OK. 
    You'll get 
    the LEVIA spell when you win. Give it to Knight for now, then cast Exit and heal 
    up on
    the Invincible. Now go to the very east of the Continent, Gisahl Town. Just west 
    of that
    is a cave enclosed by mountains. Jump to get in, then enter the Cave of Bahamut.
    
    CAVE OF BAHAMUT
    
    This is an excellent place to build up levels - you can always leave and heal up 
    in the
    Invincible. Plus, chances are you won't be able to beat the boss at your present 
    level.
    Level 37 is pushing it; I recommend at least Level 38.
    Follow the path. The first two chests contain a GODS'RAGE and an EARTHDRUM. Go 
    north at
    the intersection for a FENIXDOWN and NORTHWIND. Now follow the path down the 
    stairs.
    The first chest you come to here will have a GOLEM STAFF. The next two chests 
    will have
    a GODS'WINE and a LAMIASCL. The last two on this floor have a TURTLSHELL and a 
    CHOCORAGE.
    Go down the stairs. The first three chests here have a DARKSCENT, FENIXDOWN, and 
    ELIXIR.
    The last one has a KOTETSU. Watch out - as soon as you walk all the way to the 
    right wall,
    you'll be thrust into an extremely difficult battle with Bahamut.
    
    BOSS: BAHAMUT, 7500 HP
          3500 Gil, 700 EXP
    
    Have WhiteWiz cast Cure4 on the party every round, and have the Knight and 
    Karateka 
    attack. The BlackWiz can't do much; choose between casting Quake and Drain. If 
    your levels
    are above 37 you should do fine. When you win you'll get the BAHAM summon spell; 
    give it
    to the Knight. Reenter the Cave of Bahamut; you'll have to walk all the way back 
    to the
    Invincible. Now change your Knight into an M.Knight and give him the Demon 
    Armor, Kiku,
    and Kotetsu. You might want to stop by a few cities here and get him some White 
    Magic
    spells like Cure, Cure2, and Exit. When you're done, fly the Invincible out of 
    the 
    Flying Continent and back to the continent with Amur in it. Just to the east of 
    the 
    Statues of the Quest is another opening. You'll have to make several jumps with 
    the 
    Invincible here to reach your next target. You'll be attacked by enemies, but 
    the 
    Invincible's cannon helps out a bit.
    
    CAVE OF DARKNESS
    
    >From the entrance to the jumping maze, do the following: Jump right twice, then 
    down
    twice, then down from the left side of the clearing you're in, then right, down 
    from
    the right side of the clearing, up from the right side, up, right twice, up 
    three times,
    left, up, left, down from the middle of the clearing, down, and down. Now rest 
    up if you
    need it, then enter the Cave of Darkness. The enemies in here are the same as in 
    the 
    Ancient Ruins, so use the same strategy. Unfortunately, this cave is a LOT 
    bigger. 
    If you find yourself running out of magic due to treasure hunting, you may want 
    to Exit
    and try again.
    For starters, head right into the secret passage,
    then up to pick up a LAMIASCL, then head back to the main passage. Follow it 
    into the
    wall and open the chest for a GODS'WINE. Talk to the M.Knight you see for a 
    KOTETSU. Now
    go down the stairs. Go right, enter the secret passage, take four steps right, 
    then go
    up, then right, then down and down the stairs. Follow the passage up, left, and 
    up. Take
    the secret passage left, down, and left for a PARALYZER, then go back to the 
    main passage.
    Go right up into the wall until you reach the next visible passage, then head 
    left. At the 
    end of the short passage, go straight left all the way for a LILITHKISS, then 
    head back to
    the main passage. Now go down all the way, left all the way, and down into the 
    stairs.
    You are now in what I will call Passage A. Head left into the first secret 
    passage you see 
    (it's in a little dip). Now go left and down and into the top right secret 
    passage (leading 
    right). Follow it all the way right, down, right, and down to pick up a GENJI 
    GLOVE. Equip 
    it on the M.Knight and go all the way back to the Passage A. Follow the passage 
    down, left,
    up, and right into another secret passage. Here, go down the second passage from 
    the left;
    you'll enter B4F. Go into the bottom right secret passage (leading right) to 
    enter B5F.
    Take the far left secret passage (leading down) and follow it to pick up a KIKU. 
    Exchange
    it for the M.Knight's Kotetsu. Now enter the secret passage on the right wall 
    and follow
    it right, up, and right to get to a visible passage. Enter the secret passage at 
    the
    bottom right and follow it right and down. Follow the passage until you reach 
    three
    secret passages heading left. Take the middle one left and up to reach a visible 
    passage,
    then head left, down, and left to reach the stairway. Take it. Follow the 
    passage till you
    reach four secret entrances leading right. Take the bottom right one and follow 
    it
    right, down, and left for a GENJI SHIELD. Now take the top right one. Follow it 
    right, up,
    and right. Now head down and into the next staircase. Take the secret passage 
    directly
    to the right for a GENJI HELMET. Equip it on the M.Knight, then return to the 
    main passage.
    Now take the bottom left passage (leading down), follow it down, right, up, and 
    right. Now
    take the right passage and follow it up, then left into B8F. Here, go one step 
    left and
    down. Follow the passage down to get a GENJI ARMOR, equip it on M.Knight, and go 
    back up.
    Go left past the bridge, and go down to enter the water. Head right in the water 
    till you
    reach some stairs heading down. Go down a bit and enter the right secret passage 
    (across
    from the two left ones). Follow it right, all the way down, left, and up. Go up 
    to the
    Earth Fang. Have the M.Knight heal the party before picking it up and starting 
    the boss
    fight.
    
    BOSS: HEKATON, 6500 HP
          4900 GIL, 1200 EXP
    
    This guy is a pushover. Have M.Knight and Karateka attack, have WhiteWiz cast 
    Cure3 or 4
    on whomever was last hit, and have BlackWiz use Fire3. When it's done, cast 
    Exit. 
    You can now choose whether you want to keep the M.Knight (he now has decent 
    defense and
    attack) or go back to the Knight. Personally I kept the M.Knight, but either way 
    works
    fine. Re-enter the Invincible and retrace your steps back to the open world. 
    Head back to 
    the Statues of the Quest to the west. Land the Invincible near the last statue 
    and walk 
    past it to destroy it. Re-board the Invincible. You'll have to fight enemies 
    now, but 
    they're the same weak ones as before. Fly up, jump right, then fly up and right. 
    Land 
    below the door to the large square edifice and enter it; it leads to the 
    Ancients' 
    Labyrinth.
    
    ANCIENTS' LABYRINTH
    
    For right now, just head straight up and enter the door. When you try to walk 
    up, a boss 
    fight will ensue.
    
    BOSS: TITAN, 7800 HP
          4500 GIL, 1100 EXP
    
    This guy's identical to Hekaton in more than just looks. Use the same basic 
    strategy -
    have M.Knight and Karateka attack, BlackWiz use Fire3, and WhiteWiz cast Cure3 
    on the
    party until someone's visibly hurt, when he can cast Cure4 on that person. It'll 
    take
    longer than the last fight, but he won't be too hard. When you're done, talk to 
    the Crystal
    to gain three more Jobs: Shaman, Warlock, and Summoner! Change your BlackWiz and 
    WhiteWiz
    to a Warlock and Shaman immediately, then exit the Labyrinth. Now you'll have to 
    regain
    the Nautilus; you left it at the Ancient Ruins (check that section of the FAQ 
    for
    directions). Get on the Nautilus and fight your way back to Dorga's House. Walk 
    down and 
    you'll automatically be transported to Dorga's Cave. (Don't worry, you can leave 
    at any 
    time by walking back up the stairs.)
    
    DORGA'S CAVE
    
    Go down the left path. At the intersection, go down, then right. Enter the door. 
    Pick up
    the chest you see for 20000 GIL. Follow the path to a staircase; pass it and 
    pick up the
    chest to the right for another 20000 GIL. Now go down the staircase. At the 
    (spacious)
    intersection, go up, then left. Enter the door for three BARRIERs. Now go back 
    out and
    right; enter the door. Pick up the chest for another BARRIER, then head down the 
    staircase
    to reach B3F. Follow the path down and enter the door. Prepare yourself for a 
    boss fight
    before stepping up. You'll have to fight two bosses in a row.
    
    BOSS: DORGA, 4500 HP
          4000 Gil, 830 EXP
    
    Have the fighters attack and Warlock use Fire3. Have Shaman use Cure4 on either 
    the party
    (if he uses Quake) or a single member (if he uses Drain). Have one of the 
    wizards use a 
    Soft if he uses Break.
    
    BOSS: UNNE, 4500 HP
          4200 Gil, 1000 EXP
    
    Don't let Warlock use magic; she'll cast Reflect on herself. Have the fighters 
    attack and
    have Shaman use Cure4 on anyone she used WWind on. Her physical defense is lower 
    than
    Dorga's, so this fight will be shorter.
    After the two fights, talk to Unne and Dorga to get the Eureka and Sylx Keys. 
    Now use
    Exit or walk out of the cave. Fly the Nautilus back to the Ancient Ruins to 
    reclaim the
    Invincible.
    
    PREPARING FOR THE FINAL DUNGEON
    
    A few words of warning here. The next while will be fairly challenging. You will 
    not get
    any more Fat Chocobos. However, you will need to do a LOT of level building to 
    beat the
    final boss, one of the hardest (if mindless) in the FF series. The layout of the 
    final
    palace is as follows: the Ancients' Labyrinth surrounds the Sylx Tower. The 
    first floor
    of the Sylx Tower contains the entrances to both Eureka and the rest of the Sylx 
    Tower. 
    At the end of the Sylx Tower is the entrance to the Dark World;
    once there, you can't return. There's lots of excellent treasure here, but as I 
    said, no
    Fat Chocobo. My strategy is to collect as much treasure as you can, then head to 
    the final
    floor of Eureka where healing springs and shops lie. You can heal up and sell 
    the unwanted
    stuff. Then do it all over again, as many times as you need, for all the 
    treasures in 
    Eureka and the Sylx Tower. Another strategy is to leave the tower and the 
    Ancients'
    Labyrinth and head back to the Invincible whenever your inventory is full. If 
    you still 
    need more levels, build it up near the healing springs in the last floor of 
    Eureka.
    One good thing is that all the enemies here give tons of experience. You'll 
    probably come
    in at about level 40 and face the final boss at about level 60.
    If you are not using an emulator, you'll want to exit the Sylx Tower 
    periodically to save
    your game. If you are, make sure you have an extra slot available for the Dark 
    World.
    First, you must stock up on essentials. Buy as many HiPotions as you can carry, 
    and a few
    Potions as well (twenty or so) for good luck. Buy plenty of Softs, Antidotes, 
    MaidKisses, 
    and EyeDrops. Take my advice and give the Fat Chocobo all the useless battle 
    items like
    ChocoRage, NorthWind, and LilithKiss.
    Now you'll have to go shopping for magic. You can't buy any magic you want in 
    Eureka, only
    the absolute best ones. For the lower-level ones, you'll have to be prepared. 
    After
    completing Eureka you'll have two characters who can use ANY magic. Here is my
    recommendation for their magic list:
    
    Cure, Pure, Sleep   || Cure, Fire, Sleep
    Bolt, Aero, Venom   || Bolt, Aero, Venom
    Fire2, Ice2, Cure2  || Bolt2, Cure2, Exit
    Ice3, Confu, Break  || Ice3, Confu, Break
    Bolt3, Cure3, Life  || Bolt3, Cure3, Life
    Fire3, Bio, Haste   || Fire3, Bio, Haste -may want to switch a Fire3 for Soft-
    Quake, Cure4, Heal  || Quake, Cure4, Heal
    Flare, Life2, Baham || Meteo, Life2, Baham -may want to switch Meteo for Holy-
    
    Of course, you may not agree with me. You can buy the Level 8 magic at the last 
    floor of
    Eureka, as well as copies of the Baham summon spell. You should HAVE all these 
    spells 
    but there's no point in equipping them yet - give the extra ones to your 
    fighters. You
    should sell any equipment you don't need (get them from the Fat Chocobo and sell 
    them at 
    the vending machines). I recommend taking along the Elven Claw for a little 
    while. Also
    make sure that you have a Carrot in your inventory if you want to return to the 
    Fat
    Chocobo. Now it's time to retrace your steps to the Ancients' Labyrinth (where 
    you got your 
    last three Jobs).
    
    ANCIENTS' LABYRINTH
    
    Go left around the door with the Earth Crystal, and go up at the intersection. 
    Then head
    right to pick up an ELIXIR, then back left and enter the door. At the 
    intersection, go
    up for a LILITHKISS and a CRYSTAL SHIELD. Go back to the intersection and head 
    left. At
    the next intersection, head up for a CRYSTAL ARMOR. Equip it on your Knight or 
    M.Knight,
    then go back to the intersection and left. Pick up the treasure chest you see 
    for a
    DARKSCENT, then head back left. Go all the way up for a CRYSTAL GLOVE; give it 
    to the
    Knight or M.Knight, then go back left, down, and take the first (uppermost) 
    right-hand
    passage. Follow it all the way into the next room. Here, take the first downward 
    passage
    and follow it all the way down to reach a FENIXDOWN, BREAK SWORD, and ULTIMATE 
    ROD. If
    you're using the Knight, give him the sword; give the rod to the Warlock. Go up 
    and at the
    first intersection (the 4-way one) head left for a CRYSTAL HELM; give it to your 
    Knight
    or M.Knight. Head right for a GREATAXE. Now go back up and right into the next 
    room.
    At the first intersection here, head up and go all the way right for a PROTECT 
    RING,
    which you probably won't need. Go down and left at the first intersection to 
    pick up a 
    FENIXDOWN. Go back right and down. Follow the path to the door. The two chests 
    here
    contain a HOLY SPEAR and a HELLCLAW. If you still have the ElvenClaw, see if 
    your 
    Karateka's power is better barehanded or with the Elven and HellClaws; if it's 
    close,
    equip the claws. Go up into the exit. Walk upwards to enter the Sylx Tower.
    
    SYLX TOWER
    
    For now, walk up into the door and up some more until something stops you. Press 
    B and
    select "EurekaKey". Walk up into the mirror to enter Forbidden Land Eureka.
    
    FORBIDDEN LAND EUREKA
    
    Head left, down, and right as soon as you can; pick up the two chests for a 
    BOMBR.ARM
    and a GODS'RAGE. Go down, all the way right, up, and left as soon as you can to 
    pick
    up a NORTHWIND and an ELIXIR. Now go down and into the staircase to enter B2F.
    Here, go left and enter the door for a BOMBR.ARM. Exit and enter the room to the 
    right
    of that intersection to get a GODS'RAGE, NORTHWIND, and FENIXDOWN. Go back to 
    the
    intersection and down until you're one square above the bottom of the left chunk 
    of wall.
    (It's exactly opposite a treasure chest; you can see the chest by going to the 
    far left
    of the room.) Head left and prepare yourself for a fight before opening the 
    chest; a Ninja
    will step out. He's pretty strong, but when you win you'll get 4800 GIL, 1150 
    EXP, and
    a RIBBON. Equip the Ribbon on either Wizard, then go back to the intersection. 
    Go down
    the staircase to pick up a SHURIKEN, then go back up. Now go right, past the 
    right room,
    and follow the path to the staircase to enter B3F. Here, go left for an ELIXIR, 
    then back
    right and down. Follow the path. The first chest you see has a SHURIKEN, the 
    second has
    a FENIXDOWN. Go down the staircase to reach B4F. Here, follow the path to reach 
    a
    boomerang. Examine it to start a boss fight. (If you're following my advice, 
    you'll
    leave it alone for now and hightail it to the bottom floor.) If you do pick it 
    up,
    a boss battle will ensue:
    
    BOSS: AMON, 7040 HP
          3450 Gil, 1050 EXP
    
    Not a very tough battle. Bio works wonders against him. Have the Shaman Haste 
    the fighters
    and the fight'll be over quickly.
    
    You'll get the FULLMOON when you're done; give it to your Knight or M.Knight. 
    Now
    continue down to B5F. Here, first go down, then left to get a FENIXDOWN. Go back 
    right.
    To continue on, go down; for another boss fight, head right and check the 
    swords.
    
    BOSS: KUNOICHI, 9000 HP
          5000 Gil, 1200 EXP
    
    A bit harder than the last one because she'll cast Mindblast and freeze at least 
    two of
    your party members. If you're free, have WhiteWiz cast Haste on the M.Knight or 
    Knight,
    have BlackWiz cast Bio and have the fighters attack. She has fairly low defense 
    and should 
    go down quickly. When you beat her, you'll get the awesome MASAMUNE; give it to 
    M.Knight to 
    make him a super-powerhouse! Now go down the staircase (pick up a FENIXDOWN 
    first) to enter 
    B6F. Here, go right for another optional battle; head left (see below the boss 
    section for 
    directions) to continue.
    
    BOSS: GENERAL, 12000 HP
          5200 Gil, 1250 EXP
    
    He has a powerful regular attack, but that's it (at least in my experience). 
    Have WhiteWiz
    cast Haste on both fighters and have BlackWiz use Bio. When you beat him, you'll 
    get the
    almighty EXCALIBUR. Give it to the Knight if you have him, then go back to the 
    entrance
    to this floor and head left over the broken bridges. Go all the way left, down, 
    right,
    down, right, and up (sneaky, huh?) to enter B7F. Here, head all the way up and 
    into the
    door to reach healing springs and some shops which sell the best magic in the 
    game.
    First heal up, then pick up the four chests for two ELIXIRs and two SHURIKENs. 
    Head all
    the way up to the top of the wall and press A; a secret passage to yet another 
    shop
    (which sells all the Crystal equipment) will open up. I advise you not to buy 
    anything
    form him, as the Crystal set can be found in the Sylx Tower. Buy some Level 8 
    magic as 
    advised above (or whatever you want). Now head back down out of this room and 
    speak to the 
    staff on the left to begin another boss fight.
    
    BOSS: SCYLLA, 10000 HP
          5400 Gil, 1300 EXP
    
    Go all out here; there's a healing spring right here! With your new Holy and 
    Flare spells,
    this guy doesn't stand a chance. When you win, you'll get the ELDEST staff, as 
    well as the
    two ultimate Jobs, Ninja and Sage!! Now, switch your fighters to be Ninjas and 
    your magic
    users to be Sages. Redistribute weapons, armor and magic to even out the levels. 
    Go back
    and heal, then talk to the sword on the right for the final boss battle of 
    Eureka.
    
    BOSS: GUARDIAN, 12000 HP
          5600 Gil, 1350 EXP
    
    With your new abilities, this guy's a joke. Have the Ninjas fight and have the 
    Sages
    cast Baham. He'll cast Quake, but chances are you'll kill him before he can do 
    you in.
    You'll get the RAGNAROK sword, the best in the game; now go and heal up. Sell 
    all
    extraneous magic (especially Odin and Leviathan), then open the secret passage 
    and buy
    as many Shurikens as you can afford. You'll hopefully be returning to this place 
    after
    cleaning out the Sylx Tower; you can buy some more then. Now I highly recommend 
    building
    your levels to at least Level 49; if you don't, the Sylx Tower will probably be 
    too much
    to bear. This is the best place for it, because of the healing springs. 
    Actually, the 
    very best place is B4F, where the groups of Haokahs net you some excellent 
    experience. The
    healing springs are still very close, so when you think you're getting anywhere 
    near weak,
    just hop up to the springs, then back to B4F to build more levels. When you're 
    done, 
    it's time to go all the way back to the first floor of the Sylx Tower (retrace 
    your steps 
    to the entrance of Eureka, then step on the platform you arrived in to go back 
    to Sylx 
    Tower).
    
    SYLX TOWER
    
    The enemies here (especially FlameDevil) are a lot harder than in Eureka, so be 
    careful!
    >From the door to Eureka, go left, then left again at the intersection. Follow 
    the path
    to a BARRIER, then back left and up a bit; there's a secret passage in the left 
    wall.
    Pick up the chest you see for a WHITESCENT, then go up. Go up at the 
    intersection for a
    CHOCORAGE, then back down and right. Make a detour at the door, press B and 
    select
    "Sylx Key". Don't enter yet; go back down and right. Go up at the intersection 
    for a 
    LILITHKISS. Go back down (the room is symmetrical so you'll be basically 
    retracing your
    steps backwards), and follow the path for a CHOCORAGE and EARTHDRUM. Enter the 
    secret
    passage to the left for a BARRIER and a WHITESCENT. Now go back to the door you 
    opened
    and enter it to reach 2F. For starters, go left, then left again at the next two
    intersections; go up for an ELIXIR. Now go down, past the passage you used to 
    get here,
    and take the next passage right. Follow the path straight through a secret 
    passage right;
    go up for a FENIXDOWN. Go down and follow the passage; pass the staircase for 
    another
    ELIXIR, then enter it to reach 3F. Go up, then right into a secret passage. 
    Follow the
    passage up and go right at the top into another secret passage. Follow this one 
    down and
    go up at the intersection for an ELIXIR. Now go back down and enter the 
    staircase to 
    reach 4F. Here, just follow the path; pick up the two chests you see for a 
    FENIXDOWN
    and another ELDEST staff; give it to whichever Sage doesn't have it. Follow the 
    path
    to the staircase to end up back in 3F. Now, go left and up at the first 
    intersection for
    a FENIXDOWN. Head back down, all the way left, up, right through two secret 
    passages,
    then up. The chests to either side of the staircase hold ELIXIRs. Enter the 
    staircase to
    reach 4F again. Go down and enter this staircase to reach 5F. 
    Here, go left and down, then down again at the intersection. Head left at the 
    next
    intersection and follow the path all the way to the next staircase. Enter it to 
    reach 6F.
    The chest to the right and a bit up holds a CRYSTAL ARMOR, while the one to the 
    left and
    a bit up holds a FENIXDOWN. Equip the armor on whichever Ninja doesn't have it, 
    then go
    down to find the staircase to 7F. Here, head left and down for a CRYSTAL GLOVE, 
    then enter
    the water and go up to find a CRYSTAL SHIELD. Give the Glove to a Ninja, then go 
    back to
    the land and go right. The two chests here have a FENIXDOWN and CRYSTAL HELM. 
    Give the helm
    to a Ninja.
    WARNING! Behind the door is an automatic boss fight; after the fight, you CANNOT 
    RETURN
    to the real world! My advice is to first head all the way back to the B7F of 
    Eureka;
    heal up, then build up some levels in B4F. I recommend at least L. 53, and 55 or 
    above 
    will make it even easier. Then heal up again, and buy as much Shuriken as you 
    can afford.
    After that, I advise to go all the way out of the Sylx Tower and the Ancients' 
    Labyrinth, 
    back to the Airship Invincible. Sell any unwanted stuff, stock up on HiPotions 
    and status 
    items, and get back any battle items you gave in. (While you're there, remember 
    that
    Sages can also equip books. You may want to switch one of the rods/staffs for a 
    book.) 
    When you're done and you think you're ready, head back up the Sylx Tower to the 
    room you 
    (hopefully) didn't enter. (You may want to stop off at the shops in Forbidden 
    Land Eureka
    for some HP refill and to buy more Shurikens. Shurikens will be your weapon of 
    choice for
    the five tough battles you have ahead, and the more you have the easier your 
    life will be.
    I recommend at LEAST 20, and 25 if you want the two toughest battles to be easy 
    as hell.
    (Each Shuriken will disappear after you use it, but you can re-equip it using 
    the Item
    command in battle. Press A on the Shuriken, then press left until the cursor is 
    on the 
    spaces for your two hands; press A again to equip another Shuriken.)
    Don't use your HiPotions yet on the way up; rely on healing magic. If you're 
    using an 
    emulator, switch to another save slot now. Go up to the mirror for a longish 
    scene; after 
    it, walk up and talk to Zande for a boss fight.
    
    BOSS: ZANDE, 21000 HP
          0 Gil, 0 EXP
    
    Go all out on this one. Chances are you won't need to use your Shurikens just 
    yet. Have
    the Sages cast Haste on the Ninjas, then Bahamut. Zande will only move every two 
    turns,
    but that move will be Meteor, which even at level 55 can sap everyone for 2000 
    HP! 
    Have the Sages cast Cure4 on the party every turn from now on; the Ninjas can 
    finish
    him off. 
    
    After you beat him, you'll have to fight a sham battle against the Cloud of 
    Darkness.
    You can't win, so don't try. Don't worry, after that you'll be completely 
    restored. Walk
    up to enter the Dark World.
    
    DARK WORLD
    
    You can walk straight up to try to fight the Cloud of Darkness, but it's not 
    recommended.
    First you should enter the four corners to fight four bosses, each of which 
    guard a Dark
    Crystal. The warriors from the Crystals will weaken the Cloud of Darkness when 
    you do
    fight it. Also, each corner has a chest containing a fight with ZandeCln and a 
    Ribbon.
    Since you already have one Ribbon, and I don't recommend giving Ribbons to the 
    Ninjas,
    you should only pick up one of them. You can tackle them in any order; we'll 
    head to the
    upper left first.
    Here, take the left secret path and follow it left, down, and left. Head up and 
    get the
    chest for a fight with ZandeCln and the Ribbon. ZandeCln is a weaker version of 
    Zande,
    which means he'll attack once every two rounds. However, he also uses weak 
    attacks besides
    Meteo, like Quake and Flame. He has 10000 HP. Try having a Sage attack him with 
    the Golem
    Rod; sometimes it works and he'll be dead by the next round! 8-) Have the Sages 
    use Bio or 
    Quake, have the Ninjas attack and it'll be over fairly soon. You'll get 1150 Gil 
    and 850 
    EXP when you're done. Give the Ribbon to whichever Sage doesn't have it. Now go 
    back down
    and enter the secret passage to the right. Follow it all the way right, up, 
    right, up,
    left, and up to enter the staircase. Heal up with your HiPotions and then walk 
    up to start
    a boss fight.
    
    BOSS: CERBERUS, 23000 HP
          6400 GIL, 1500 EXP
    
    In this and the other three fights, it's up to you whether or not to use your 
    Shurikens.
    I recommend saving at least 10 of them for the final boss fight. Have the Sages 
    cast
    Haste on the Ninjas. Cerberus's only attack is Thunder, a relatively weak multi-
    attack.
    Have one Sage cast Cure4 on the party every turn, have the other one cast Baham 
    or another
    strong spell. After you beat him, walk up to the crystal and press A. Now make 
    your way
    back to the main Dark World screen. This time, we'll try the lower left.
    Here, walk all the way down to enter a secret passage; follow it left. You know 
    how you pass through a blue block every so often in this passage? At the block 
    just to the left of the staircase you see below you, head down to reach the 
    piece of land where the staircase 
    rests. Take the staircase, then use HiPotions to heal up. Walk up for your boss 
    fight.
    
    BOSS: ECHIDNA, 32000 HP
          7000 GIL, 2000 EXP
    
    Have the Sages cast Haste on the Ninjas first round, then acting accordingly. If 
    she 
    petrifies someone, have one Sage use a Soft while the other one casts Bahamut; 
    if she uses 
    Quake, have them both use Cure4 on the party; if she uses Drain, have one Sage 
    heal and the 
    other one use Bahamut or another strong spell. Once you beat her, go up to the 
    Crystal and 
    press A. Now make your way out back to the main screen of the Dark World. Now 
    we'll go to
    the lower right.
    It doesn't matter whether you go up or down. Let's say you go up. Just follow 
    the path
    until you reach a 3-way intersection (up, down, right); go right to enter the 
    staircase
    and boss battle.
    
    BOSS: AHRIMAN, 35000 HP
          7200 Gil, 4000 EXP
    
    This guy only uses multi-attacks, but some are weak and some strong. If you're 
    not using
    Shurikens, have the Sages cast Haste on the Ninjas first round and then have 
    them use 
    Cure4 on the party every round. This will likely be one of the toughest battles
    strategically that you've had yet. If you only use Shurikens, it can take 
    between 6 and 10.
    Good luck! When you're done, go up to the Crystal and press A, then go back to 
    the main
    Dark World screen. 
    
    Finally, we'll head to the upper right.
    Here, head up for a little bit. Look at the wall to the right. (Man, they're 
    tricky!)
    You'll see a dark spot on the RIGHT side of the wall (which is four blocks 
    wide). Go right 
    through the wall at the same horizontal level as that spot is; it's a secret 
    passage. Now 
    go up again and do the same thing a few steps up. The staircase to the boss 
    fight is right
    here.
    
    BOSS: 2-HEADED D, 29000 HP
          6800 Gil, 1750 EXP
    This is really tough. Don't cast Haste. All this guy will do is use a crazily 
    strong single
    attack every round. If your Sages are alive, have them cast Life (not Life2!) on 
    the
    dead character; if they're not, use a FenixDown. If both Sages are alive and 
    there's only
    one casualty, you can let the extra Sage cast Baham or another strong spell. 
    Now's a good 
    time to use any Shurikens you have over 10! Keep resurrecting any dead 
    characters! (This is
    important because even if that character can't move yet, the Dragon should have 
    as many
    targets as possible. Good luck! When you win, go up to the Crystal and press A. 
    Now heal
    any characters in critical condition (you'll probably want to use a Cure3 or two 
    for this,
    as the HiPotions will take way too long and too many). When you're done, 
    hightail it back 
    to the main Dark World screen. Enter the center door, but it's not over yet! 
    There's one
    more maze to work through.
    First walk up to the second square, then right all the way, up, right, up all 
    the way,
    left, up at the intersection, right all the way, then up all the way and left to 
    enter the final piece of land. Go up the staircase. This is it, man! My view is 
    that you 
    should use magic to heal up now, then give the Sages Elixirs to refill their 
    magic. Now 
    walk up and into the center room. Walk up for the final battle!
    
    FINAL BOSS: DARK CLOUD, 65000 HP (each Dark Warrior you rescued takes off an 
    additional
                                      5000 or so HP)
    
    Obviously, go all out here. Use all your Shurikens (make sure you reequip every 
    round).
    Have the Sages cast Haste on the Ninjas the first round (if you have 14 or more 
    Shurikens,
    you won't have to do that); after that, you'll probably have to have them cast 
    Cure4 every 
    round. If it seems like you have a round of respite, cast Baham. If you run out 
    of magic, 
    use Elixirs. Keep plugging at it and good luck!
    
    --------------------------------------------------------------------------------
    -----------
    
    V. MAGIC LIST
    
    To use magic, you must have MP. Only certain classes can carry MP: WhiteWiz, 
    BlackWiz,
    RedWiz, Hunter, Shaman, Warlock, Sage, Conjurer, Summoner; M.Knight can also use 
    magic, but 
    not during battle. Magic is divided up into three types: White, Black, and Call. 
    Different
    magic can be used depending on which Job you have. Magic is further divided into 
    levels.
    Each level has its own independent MP. As well, some Jobs can only use lower 
    levels of
    magic. In the following lists, S indicates that the spell can be cast on a 
    single target,
    M means multiple targets, and X means no set target. B means battle use, and O 
    means
    menu screen use. The phrase "Item: xxxx" means that the item xxxx has the same 
    effect
    as that magic spell.
    
    ---WHITE MAGIC (L.1-3 used by M.Knight and Hunter, 1-7 by WhiteWiz, 1-8 by 
    Shaman and Sage)
    
    LV.1 (Cost: 100 Gil)
    Pure (S B/O)   Cures Poison status. Bought in Ur. Item: Antidote
    Cure (S/M B/O) Heals small amount of HP. Bought in Canaan. Found in Ur and 
                   Cave Of The Seal. Item: Potion
    Sight (X O)    Shows a larger view of the world map. Bought in Ancients' 
    Village.
                   Item: MidgBread
    
    LV.2 (Cost: 700 Gil)
    Aero (S/M B)   Weak Air-elemental attack. Bought in Tozas.
    Toad (S/M B/O) Turns target to/from Toad status. Bought in Gisahl. Found in 
    Gurgan Valley.
                   Item: MaidKiss
    Mini (S/M B/O) Turns target to/from Midget status. Bought in Gisahl.
                   Found in Forest of Healing. Item: LuckMallet
    
    LV.3 (Cost: 1500 Gil)
    Cure2 (S/M B/O) Heals medium amount of HP. Bought in Ancients' Village, NW 
    Salonia,
                    Dorga's Village, and Fargabaad. Found in Tozas. Item: HiPotion
    Wash  (S B/O)   Cures Poison, Blind, and Confuse status. Bought in Ancients' 
    Village, NW
                    Salonia, Dorga's Village, and Fargabaad.
    Exit  (X/S B/O) Exits from dungeon or town to the overworld map. When used in 
    battle,
                    instantly kills one enemy. Bought in Ancients' Village, NW 
    Salonia,
                    Dorga's Village, and Fargabaad. Item: OtterHead
    
    LV.4 (Cost: 3000 Gil)
    Libra (S B)   Shows enemy HP; does not work on some bosses. Bought in Gisahl, NE 
    Salonia,
                  and Dorga's Village.
    Confu (S/M B) Causes Confuse status. Bought in Gisahl, NE Salonia, and Dorga's 
    Village.
                  Item: LamiaScl.
    Mute  (S/M B) Causes Mute status. Bought in Gisahl, NE Salonia, and Dorga's 
    Village.
    
    LV.5 (Cost: 5000 Gil)
    Cure3 (S/M B/O) Heals large amount of HP. Bought in NE Salonia, Dorga's House, 
    and
                    Dorga's Village.
    Life  (S B/O)   Heals Dead status with minimal HP. Bought in NE Salonia, Dorga's 
    House,
                    and Dorga's Village. Item: FenixDown
    Safe  (S B)     Raises defense for the duration of the battle. Bought in NE 
    Salonia,
                    Dorga's House, and Dorga's Village. Item: TurtlShell
    
    LV.6 (Cost: 10000 Gil)
    Aero2 (S/M B) Medium-strength Air-elemental attack. Bought in Dorga's House and
                  Dorga's Village.
    Soft  (S B/O) Cures Stone status. Bought in Dorga's House and Dorga's Village.
    Haste (S B)   Doubles target's Speed status. This means he can attack twice as 
    many times
                  in one round. Bought in Dorga's House and Dorga's Village. Item: 
    Gods'Wine
    
    LV.7 (Cost: 20000 Gil)
    Cure4 (S/M B/O) Cures all of single ally's HP or large amount of party's HP. 
    Bought in
                    Dorga's Village and Airship Invincible.
    Wall  (S B)     Causes Reflect status on target. Bought in Dorga's Village and 
                    Airship Invincible. Item: Barrier
    Heal  (S B/O)   Heals all status problems besides Death. Bought in Dorga's 
    Village and
                    Airship Invincible.
    
    LV.8 (Cost: 60000 Gil)
    WWind (S/M B) Air-elemental attack which leaves targets with single-digit HP. 
    Bought in
                  Forbidden Land Eureka.
    Life2 (S B/O) Cures Dead status and heals all HP. Bought in Forbidden Land 
    Eureka.
    Holy  (S B)   Strong Holy-elemental attack. Bought in Forbidden Land Eureka.
                  Item: WhiteScent
    
    ---BLACK MAGIC (L.1-7 used by BlackWiz, 1-8 by Warlock and Sage)
    
    LV.1 (Cost: 100 Gil)
    Sleep (S/M B) Causes Sleep status. Bought in Kazus, Tozas, and Viking Base. 
    Found in
                  Altar Cave.
    Fire  (S/M B) Weak Fire-elemental attack. Bought in Kazus, Tozas, and Viking 
    Base.
                  Item: BombShard
    Ice   (S/M B) Weak Ice-elemental attack. Bought in Kazus, Tozas, and Viking 
    Base.
                  Item: SouthWind
    
    LV.2 (Cost: 700 Gil)
    Bolt (S/M B)  Weak Lightning-elemental attack. Bought in Canaan, Tozas, and 
    Viking Base.
                  Item: Zeus'Rage
    Venom (S/M B) Weak magic attack which adds Poison status. Bought in Canaan, 
    Tozas, and
                  Viking Base. 
    Blind (S/M B) Causes Blind status. Bought in Canaan, Tozas, and Viking Base. 
    Found in
                  Canaan.
    
    LV.3 (Cost: 1500 Gil)
    Fire2 (S/M B) Medium-strength fire-elemental attack. Bought in Ancients' 
    Village,
                  NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base.
                  Item: BombShard, BombR.Arm
    Ice 2 (S/M B) Medium-strength ice-elemental attack. Bought in Ancients' Village, 
                  NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base.
                  Item: SouthWind, NorthWind
    Bolt2 (S/M B) Medium-strength lightning-elemental attack. Bought in Ancients' 
    Village,
                  NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base.
                  Item: Zeus'Rage, Gods'Rage
    
    LV.4 (Cost: 3000 Gil)
    Ice 3 (S/M B) Strong ice-elemental attack. Bought in Gisahl, NE Salonia, and 
                  Dorga's Village. Item: NorthWind
    Shade (S/M B) Paralyzes enemy temporarily. Bought in Gisahl, NE Salonia, and
                  Dorga's Village. Item: Paralyzer
    Break (S B)   Causes Petrify status. Bought in Gisahl, NE Salonia, and Dorga's 
    Village.
    
    LV.5 (Cost: 5000 Gil)
    Bolt3 (S/M B) Strong lightning-elemental attack. Bought in NE Salonia and 
    Dorga's Village.
                  Item: Gods'Rage
    Erase (S B)   Dispels barriers and magical defenses. Bought in NE Salonia and 
                  Dorga's Village. Item: BlackHole
    Kill  (X B)   Completely obliterates all enemies. Very low hit %. Bought in NE 
    Salonia
                  and Dorga's Village.
    
    LV.6 (Cost: 10000 Gil)
    Fire3 (S/M B)   Strong fire-elemental attack. Bought in Dorga's House and 
    Dorga's Village.
                    Item: BombR.Arm
    Bio   (S/M B)   Strong attack and adds Poison status. Bought in Dorga's House 
    and 
                    Dorga's Village.
    Warp  (X/S B/O) Warps back from current position (you can choose how many floors 
    to warp).
                    When used in battle, instantly kills one enemy. Bought in 
    Dorga's House 
                    and Dorga's Village.
    
    LV.7 (Cost: 20000 Gil)
    Brak2 (S B) Causes Stone status. Bought in Dorga's Village and Airship 
    Invincible.
    Quake (X B) Earth-elemental attack to all enemies. Bought in Dorga's Village and
                Airship Invincible. Item: EarthDrum
    Drain (S B) Drains HP from enemy and gives to caster. Bought in Dorga's Village 
    and
                Airship Invincible. Item: LilithKiss
    
    LV.8 (Cost: 60000 Gil)
    Flare (S/M B) Very strong non-elemental attack. Bought in Forbidden Land Eureka.
                  Item: ChocoRage
    Death (S B)   Instantly kills one enemy; high % rate. Bought in Forbidden Land 
    Eureka.
                  Item: DarkScent
    Meteo (M B)   Very strong non-elemental attack. Bought in Forbidden Land Eureka.
    
    ---CALL MAGIC
    
    Every Call Magic spell is in its own level. The effects of the spells when cast 
    by
    Conjurers are picked from one of two effects, both of which are different from 
    the effect
    when cast by Summoner or Sage. I will refer to the Conjurer effects as 1 and 2, 
    and the
    other effect as 3. All Call spells up till Odin are bought in Leprit and Dorga's 
    Village.
    The remaining three spells must be received by beating bosses. However, you can 
    buy copies
    of them in Forbidden Land Eureka if you've already received them once.
    
    LV.1: Chocb (Cost: 100 Gil) 
    1: "Escape". Allows party to escape from battle.
    2: "Stumble". Nothing happens.
    3: "Chocobo Kick" Weak non-elemental attack on all enemies.
    
    LV.2: Shiva (Cost: 700 Gil)
    1: "Hypno Beam". Casts Sleep on all enemies.
    2: "Icy Glare". Ice-elemental attack on one enemy.
    3: "Diamond Dust". Ice-elemental attack on all enemies.
    
    LV.3: Ramuh (Cost: 1500 Gil)
    1: "Mindblast". Stuns all enemies.
    2: "God's Thunder". Lightning-elemental attack on one enemy.
    3: "Heaven's Rage". Lightning-elemental attack on all enemies.
    
    LV.4: Ifrit (Cost: 3000 Gil)
    1: "Recover". Heals some HP for entire party.
    2: "Flames of Fury". Fire-elemental attack on one enemy.
    3: "Hellfire". Fire-elemental attack on all enemies.
    
    LV.5: Titan (Cost: 5000 Gil)
    1: "Punch". Punches one enemy.
    2: "Kick". Kicks one enemy.
    3: "Earthquake". Earth-elemental attack on all enemies.
    
    LV.6: Odin (Cost: 45000 Gil) Found in Salonia Catacombs after beating Odin.
    1: "Barrier". Causes Reflect status on all allies.
    2: "Sword Cut". Physical attack on one enemy.
    3: "Atom Edge". Instantly kills all enemies.
    
    LV.7: Leviathan (Cost: 55000 Gil) Found in Lake Dol after beating Leviathan.
    1: "Stony Glare". Causes Stone status on all enemies.
    2: "Tempest". Medium attack on all enemies.
    3: "Tsunami". Strong attack on all enemies.
    
    LV.8: Bahamut (Cost: 65000 Gil) Found in Cave of Bahamut, after beating Bahamut.
    1: "". Casts Haste on all allies.
    2: "". Non-elemental attack on one enemy.
    3: "Megaflare". Non-elemental attack on all enemies.
    
    --------------------------------------------------------------------------------
    -----------
    
    VI. ITEM LIST
    
    The same abbreviations as in the magic list apply. The phrase "W Magic: xxxx" 
    means that
    the White Magic spell xxxx has the same effect as that item. "B Magic" refers to 
    a Black
    Magic spell.
    
    Antidote   (S B/O)     Cures Poison status. W Magic: Pure
    Barrier    (S B)       Causes Reflect status. W Magic: Wall
    BlackHole  (S B)       Dispels magic barriers and defenses. B Magic: Erase
    BombHead   (S B)       Strong non-elemental attack. B Magic: Flare
    BombR.Arm  (S/M B)     Strong fire-elemental attack. B Magic: Fire2/Fire3
    BombShard  (S/M B)     Weak fire-elemental attack. B Magic: Fire/Fire2
    Carrot     (X O)       Use at Chocobo Forest or on Airship Invincible to summon 
    the Fat
                           Chocobo.
    ChocoRage  (S/M B)     Strong non-elemental attack. B Magic: Flare
    DarkScent  (S B)       Instantly kills enemy. B Magic: Death
    Devil'sSigh(A B)       Instantly kills all enemies. B Magic: Kill
    EarthDrum  (M B)       Earth-elemental attack on all enemies. B Magic: Quake
    EchoHerb   (S B/O)     Cures Mute status.
    Elixir     (S B/O)     Restores all HP and MP.
    Eyedrop    (S B/O)     Cures Blind status.
    FenixDown  (S B/O)     Cures Dead status with minimal HP. W Magic: Life
    Gods'Rage  (S/M B)     Strong lightning-elemental attack. B Magic: Bolt2/Bolt3
    Gods'Wine  (S B)       Doubles speed for the duration of the battle. This 
    effectively means
                           that attack and defense is potentially doubled. W Magic: 
    Haste
    HiPotion   (S B/O)     Restores up to 500 HP. W Magic: Cure2
    Imp'sYawn  (S/M B)     Air-elemental attack. W Magic: Aero/Aero2.
    LamiaScl.  (S/M B)     Confuses enemy. W Magic: Confu
    LilithKiss (S B)       Drains HP from target and gives to caster. B Magic: Drain
    LuckMallet (S B/O)     Cures Midget status. W Magic: Mini
    Magic Key  (X O)       Use to open locked doors.
    MaidKiss   (S B/O)     Cures Toad status. W Magic: Toad
    MidgBread  (X O)       Use on main map to show a larger view of the world. W 
    Magic: Sight
    MuteCharm  (S B)       Silences target. W Magic: Mute
    NorthWind  (S/M B)     Strong ice-elemental attack. B Magic: Ice 2/Ice 3
    OtterHead  (X/S O/B)   Use to exit a dungeon or town and return to the main map. 
    When used
                           in battle, attempt to instantly kill one enemy. W Magic: 
    Exit
    Paralyzer  (S/M B)     Temporarily paralyzes enemy. B Magic: Shade
    Pillow     (S/M B)     Puts target to sleep. B Magic: Sleep
    Potion     (S B/O)     Restores up to 300 HP. W Magic: Cure
    Soft       (S B/O)     Cures Stone status. W Magic: Soft
    SouthWind  (S/M B)     Weak ice-elemental attack. B Magic: Ice/Ice 2
    TurtlShell (S B)       Raises physical defense for the duration of the battle.
    SplitShell (S B)       Instantly kills target. B Magic: Erase
                           W Magic: Safe
    WhiteScent (S B)       Strong Holy-elemental attack. W Magic: Holy
    Zeus'Rage  (S/M B)     Weak lightning-elemental attack. B Magic: Bolt/Bolt2
    ---
    Antidote:  2 found in Ur. Bought for 40 Gil in: Ur, Kazus, Canaan, Tozas, Viking 
    Base.
               Bought for 80 Gil in: Ancients' Village, Dwarf Cave. Bought for 100 
    Gil in:
               Amur, Leprit, Dastar, NW Salonia, NE Salonia, Dorga's House, Airship 
    Invincible.
               Stolen from: Laruwai, Pharaoh, Revenant, Shadow
    Barrier:   4 found in Dorga's Cave, 2 found in Sylx Tower. (=6)
    BlackHole: 1 found in Underwater Cave, 1 found in Lake Dol. (=2)
    BombHead:  Location unknown
    BombR.Arm: 2 found in Forbidden Land Eureka. (=2) Stolen from: Azrael, Bomb, 
    DarkKngt.,
               Fahan, Magician, Pudding, Roper, Vulcan. Dropped by Pudding, Roper.
    BombShard: 1 found in Argass Castle, 1 found in Tower of Owen. (=2) Stolen from:
               Balloon, Griffon, Lamia, Leprecaun, Puti. Dropped by Lamia.
    Carrot:    Bought for 150 Gil in: Gisahl, Amur, Leprit, Dastar, NW Salonia, NE 
    Salonia,
               Dorga's House, Airship Invincible, and Fargabaad. 3 found in Gisahl, 
    1 in Dwarf
               Cave, 4 in Amur, and 11 in SW Salonia.
    ChocoRage: 1 found in Cave of Bahamut, 2 found in Sylx Tower. (=3)
    DarkScent: 1 found in Lake Dol, 1 in Cave of Bahamut, 1 in Ancients' Labyrinth. 
    (=3)
    Devil'sSigh: Stolen from: Knocker, RedCap.
    EarthDrum: 2 found in Dastar, 1 in Lake Dol, 1 in Cave of Bahamut, 1 in Sylx 
    Tower. (=5)
    EchoHerb:  Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit, 
    Dastar,
               NW Salonia, NE Salonia, Dorga's House, and Airship Invincible. 1 
    found in
               Dwarf Cave. Stolen from: PutiMage, Pygman.
    Elixir:    1 found in Canaan (but used immediately), 1 in Dwarf Cave, 2 in 
    Argass Castle,
               2 in Leprit, 4 in Salonia Catacombs, 1 in Underwater Cave, 1 in Lake 
    Dol, 1 in 
               Cave of Bahamut, 1 in Ancients' Labyrinth, 4 in Forbidden Land 
    Eureka, 
               5 in Sylx Tower. (=23) Stolen from and dropped by: Green D., Red D., 
    Yellow D.
    Eyedrop:   Bought for 40 Gil in Ancients' Village and Dwarf Cave. Bought for 80 
    Gil in
               Ur, Kazus, Canaan, Tozas, and Viking Base. Bought for 100 Gil in 
    Amur, Leprit,
               Dastar, NW Salonia, NE Salonia, Dorga's House, and Airship 
    Invincible. 1 found
               in Cave of Seal. Stolen from and dropped by: Pharaoh, Shadow.
    FenixDown: 2 found in Canaan, 1 in Tokkle, 2 in Dwarf Cave, 3 in Hyne Castle, 1 
    in Leprit,
               2 in SE Salonia, 2 in Salonia Castle, 4 in Salonia Catacombs,
               1 in Underwater Cave, 1 in Lake Dol, 2 in Cave of Bahamut, 2 in 
               Ancients' Labyrinth, 4 in Forbidden Land Eureka, 5 in Sylx Tower. 
    (=32)
    Gods'Rage: 1 found in Lake Dol, 1 in Cave of Bahamut, 2 in Forbidden Land 
    Eureka. (=4)
               Stolen from: DarkKngt., Kyklops, Magician, Pudding, Roper, Storoper, 
    Thor.
               Dropped by Kyklops, Storoper, Thor.
    Gods'Wine: 1 found in Underwater Cave, 1 in Lake Dol, 2 in Cave of Bahamut. (=4)
    HiPotion:  Bought for 1200 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit, 
    Dastar,
               NW Salonia, NE Salonia, Dorga's House, Airship Invincible, and 
    Fargabaad.
               3 found in Flame Cave, 2 in Salonia Castle, 1 in Dorga's House, and 3 
    in 
               Lake Dol. Stolen from: Bomb, Death Claw, DevilHorse, D.General, 
    Fahan, Garb,
               Grashara, K.Lizard, Needler, Sleipnir, Sorceror, Storoper, Vassago, 
    Vulcan.
               Dropped by: Balfrey, BossTroll, Cronos, Death Claw, D.General, Garb, 
    Grashara,
               Haniel, Kyklops, Magician, M.Helcan, Needler, Pudding, Sirenos, 
    Sleipnir,
               Sorceror, Storoper, Thor, Vassago.
    Imp'sYawn: 1 found in Lake Dol. (=1) Stolen from: Death Claw, Grashara, Needler.
    LamiaScl.: 1 found in Tokkle, 1 in Lake Dol, 1 in Cave of Bahamut, and 1 in 
               Cave of Darkness. (=4) 
    LilithKiss: 1 found in Lake Dol, 1 in Cave of Darkness, 1 in Ancients' 
    Labyrinth, and 1 in
                Sylx Tower. (=4) Stolen from: Death Claw, Grashara, Needler.
    LuckMallet: Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Dastar, 
    NW Salonia,
                and NE Salonia. 1 found in Canaan and 1 in Hyne Castle.
                Stolen from: PutiMage, Pygman
    Magic Key: Bought for 100 Gil in Gisahl. 1 found in Flame Cave.
    MaidKiss:  Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Dastar, 
    NW Salonia,
               and Dorga's House. 2 found in Tower of Owen. Stolen from and dropped 
    by:
               PutiMage, Pygman 
    MidgBread: Bought for 200 Gil in: Tozas, Leprit, NE Salonia, Airship Invincible, 
    and
               Fargabaad. 2 found in Canaan. Stolen from: Adamantai
    MuteCharm: Location unknown.
    NorthWind: 1 found in Lake Dol, 1 in Cave of Bahamut, 2 in Forbidden Land 
    Eureka. (=4)
               Stolen from: Roper, Sorceror. 
    OtterHead: Bought for 2000 Gil in: Leprit, NE Salonia, and Airship Invincible. 1 
    found in
               Dwarf Cave.
    Paralyzer: 1 found in Cave of Darkness. (=1) Stolen from: Bomb, Fahan, Kyklops, 
    Magician,
               Storoper, Thor, Vulcan.
    Pillow:    Stolen from: Balloon, Leprecaun.
    Potion:    Bought for 150 Gil in: Ur, Kazus, Canaan, Tozas, Viking Base, 
    Ancients' Village,
               and Dwarf Cave. 3 found in Altar Cave, 10 in Ur, 1 in Kazus, 1 in 
    Cave of Seal,
               1 in Sassoon Castle, 2 in Canaan, and 1 in Flame Cave. Stolen from 
    almost every
               monster.
    Soft:      Bought for 300 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit, 
    Dastar,
               NW Salonia, NE Salonia, Dorga's House, and Airship Invincible. 2 
    found in
               Canaan, 2 in Road To The Summit, 3 in Underground Lake, and 1 in 
    Dwarf Cave.
               Stolen from: Boulder, Cocktrice, DiveEagle.
    SouthWind: 2 found in Altar Cave, 1 in Cave of Seal, 1 in Argass Castle, and 2 
    in 
               Flame Cave. (=6) Stolen from: Adamantai, Griffon, Lamia. 
               Dropped by: Griffon, Lemwraith
    SplitShell: Location unknown.
    TurtlShell: 1 found in Leprit, 1 in Lake Dol, and 1 in Cave of Bahamut. (=3)
                Stolen from: BossTroll, Sorceror.
    WhiteScent: 1 found in Lake Dol and 2 in Sylx Tower. (=3)
    Zeus'Rage:  1 found in Tower of Owen, 1 in Underground Lake, 1 in Hyne Castle, 
    and 1 in
                Shipwreck. (=4) Stolen from: Knocker, Puti, RedCap. 
                Dropped by Lamia, Lemwraith, Pharaoh.
                
    --------------------------------------------------------------------------------
    -----------
    
    VII. ARMOR LIST
    
    Legend:
    On - OnionKid     Fi - Fighter     Mo - Monk
    Ww - WhiteWiz     Bw - BlackWiz    Rw - Red Wiz
    Hu - Hunter       Kn - Knight      Th - Thief
    Ge - Geomancer    Dr - Dragoon     Vi - Viking
    Ka - Karateka     Mk - M.Knight    Co - Conjurer
    Ba - Bard         Wa - Warlock     Su - Summoner
    Sa - Sage         Ni - Ninja     A "-" sign means "all except".
    
    -----Shields
    
    Name     DEF      EV    MDEF   OTHER
    Aegis    16       17%   25     AGI+5
    Crystal  23 X 4   19%   30     STR+5 AGI+5 VIT+5
    Demon    12       24%   18
    Diamond  13       14%   15     Strong against Bolt
    Genji    20       19%   35     STR+5 AGI+5
    Hero     10       12%   12
    Ice      8        9%    8      Strong against Fire
    Leather  3        3%    2
    Mithril  5        7%    7
    Onion    48       48%   48     
    --------------------------------------------------------------------------------
    -------
    Name || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Aegis   Kn Dr Vi Ni; found in Underwater Cave, Salonia Catacombs, and Lake Dol.
    Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka; found in 
    Ancients' 
                                     Labyrinth and Sylx Tower.
    Demon   Mk Ni; bought for 12500 Gil in Fargabaad.
    Diamond Kn Dr Vi Ni; bought for 18000 Gil in Ancient Ruins and Airship 
    Invincible; found in
                         Temple of Time and Underwater Cave.
    Genji   Mk Ni; found in Cave of Darkness.
    Hero    Kn Vi Ni; bought for 3500 Gil in Amur; found in Flame Cave.
    Ice     Rw Kn Dr Vi Ni; bought for 1800 Gil in Dwarf Cave.
    Leather On Fi Rw Kn Th Dr Vi Ni; bought in Ur for 40 Gil; 2 found in Altar Cave 
    and 1 in
                                     Sassoon Castle.
    Mithril Rw Kn Th Dr Vi Ni; bought for 180 Gil in Kazus and Canaan.
    Onion   On; won from Green D.
    
    -----Hats
    
    Name     DEF  EV   MDEF   OTHER
    Carapace 3    5%   3
    Chakra   5    10%  6      STR+5 VIT+5
    Crystal  12   15%  12
    DarkHood 5    8%   5      STR+5
    Diamond  8    12%  9      Strong against Bolt
    Dragon   7    10%  7
    Feather  7    9%   8      AGI+5
    Genji    10   12%  11
    Headband 4    6%   4
    Ice      4    6%   6      Strong against Ice
    Leather  1    1%   1
    Mithril  2    4%   4
    Ribbon   9    10%  10     Strong against Earth, Fire, Ice, Wind, and all status 
    ailments
    Scholar  5    10%  6
    Viking   7    10%  7
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Carapace On Fi Kn Dr Vi Ni; found in Flame Cave.
    Chakra   Mo Ka Ni; bought for 2000 Gil in Amur; found in Ancient Ruins.
    Crystal  On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka. Found in 
    Ancients'
                                      Labyrinth and Sylx Tower.
    DarkHood Th Ni; bought for 2000 Gil in Amur; found in Amur.
    Diamond  Kn Dr Vi Ni; bought for 20000 Gil in Ancient Ruins and Airship 
    Invincible; found 
                          in Temple of Time and Underwater Cave.
    Dragon   Dr Ni; 4 found in SE Salonia, 1 found in Salonia Castle.
    Feather  Ww Bw Hu Sc Ge Co Ba Su Sh Wa Sa Ni; bought for 8000 Gil in Dastar.
    Genji    Mk Ni; found in Cave of Darkness.
    Headband Mo Ka Ni; bought for 1200 Gil in Ancients' Village.
    Ice      Fi Rw Hu Kn Th Dr Vi Ni; bought for 1200 Gil in Dwarf Cave.
    Leather  -Mk; bought for 15 Gil in Ur.
    Mithril  On Fi Rw Kn Th Dr Vi Ni; bought for 130 Gil in Kazus and Canaan.
    Ribbon   all; 1 found in Forbidden Land Eureka; 4 found in Dark World.
    Scholar  Ww Bw Sc Sh Wa Sa Ni; bought for 7500 Gil in SW Salonia; found in Dwarf 
    Cave
             and Salonia Castle.
    Viking   Vi Ni; bought for 3000 Gil in Amur. Found in Salonia Castle.
    
    -----Robes
    
    Name      DEF  EV  MDEF  OTHER
    Bard      15   12% 7     ATK-6
    BlackBelt 12   11% 5     AGI+5
    BlackRobe 20   12% 14    INT+5 MEV+3
    Cloth     1    0   0
    DarkSuit  8        5     AGI+5     
    Gaia      16   12% 8
    Kenpo     6    8%  3
    Leather   2    1%  1
    Scholar   15   12% 7
    WhiteRobe 20   12% 14    SPR+5 MEV+3
    Wizard    9    7%  7%
    --------------------------------------------------------------------------------
    -------
    Name   || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Bard      Ba Ni; bought for 5500 Gil in Dastar.
    BlackBelt Mo Ka Ni; bought for 3800 Gil in Amur; found in Ancient Ruins.
    BlackRobe Bw Rw Co Su Wa Sa Ni; bought in SW Salonia and Airship Invincible for 
    7000 Gil.
    Cloth     -Mk; bought for 50 Gil in Ur; found in Tozas.
    DarkSuit  Th Ni; bought for 3800 Gil in Amur; found in Amur.
    Gaia      Ge Ni; bought for 4200 Gil in Dastar, SW Salonia, and Airship 
    Invincible. Found 
                     in Salonia Castle and Salonia Catacombs.
    Kenpo     Mo Ka Ni; bought for 1200 Gil in Ancients' Village and 2000 Gil in 
    Dwarf Cave; 
                        found in Tokkle.
    Leather   -Mk; bought for 95 Gil in Ur; 2 found in Ur.
    Scholar   Bw Ww Sc Sh Wa Sa Ni; bought for 5000 Gil in SW Salonia; found in 
    Dwarf Cave and 
                                    Argass Castle.
    WhiteRobe Ww Rw Co Su Sh Sa Ni; bought in SW Salonia and Airship Invincible for 
    7000 Gil.
    Wizard    Bw Ww Rw Co Su Sh Wa Sa Ni; bought for 2000 Gil in Ancients' Village 
    and Dwarf 
                                          Cave.
    
    -----Armor
    
    Name      DEF  EV  MDEF  OTHER
    Carapace  4    4%  4
    Crystal   28   20% 18
    Demon     17   15% 9
    Diamond   18   10% 10  Strong against Bolt
    Dragon    15   10% 7
    FlameMail 5    6%  4   Strong against Ice, weak against Fire
    Genji     24   20% 15
    Ice       5    6%  4   Strong against Fire, weak against Ice
    Mithril   3    3%  3
    Onion     48   48% 48
    Reflect   20   12% 12
    Rusted    ?    ?%  ?
    Viking    10   8%  7
    --------------------------------------------------------------------------------
    -------
    Name  ||  Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Carapace  Fi Hu Kn Dr Vi Ni; bought for 1250 Gil in Ancients' Village; found in 
    Nepto's 
                                 Shrine.
    Crystal   On Fi Rw Kn Dr Vi Mk Ni; bought for 65000 Gil at Eureka; found in 
    Ancients'
                                       Labyrinth and Sylx Tower.
    Demon     Mk Ni; bought for 25000 Gil in Fargabaad; found in Fargabaad Cave.
    Diamond   Kn Dr Vi Ni; bought for 33000 Gil in Ancient Ruins and Airship 
    Invincible; found 
                           in Tower of Time and Underwater Cave.
    Dragon    Dr Ni; 1 found in SW Salonia, 3 found in SE Salonia.
    FlameMail Fi Hu Kn Dr Vi Ni; bought for 2400 Gil in Ancients' Village; found in 
    Tower of 
                                 Owen.
    Genji     Mk Ni; found in Cave of Darkness.
    Ice       Fi Hu Kn Dr Vi Ni; bought for 2400 Gil in Dwarf Cave.
    Mithril   On Fi Rw Hu Kn Dr Vi Ni; bought for 350 Gil in Kazus and Canaan.
    Onion     On; won from Green D. and Yellow D.
    Reflect   Kn Dr Vi Ni; found in Underground Cave, Salonia Catacombs, Ancient 
    Ruins, and 
                           Lake Dol.
    Rusted    Cannot be equipped. 5 found in Salonia Castle.
    Viking    Vi Ni; bought for 4000 Gil in Amur.
    
    -----Rings
    
    Name    DEF  EV  MDEF  OTHER
    Copper  1    2%  3
    Diamond 6    12% 6     Strong against Bolt
    Mithril 2    7%  3
    Power   4    11% 1     STR+5
    Protect 9    15% 7     VIT+5
    Rune    5    10% 6
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Copper  Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought in Ur for 80 Gil; found in 
    Altar Cave.
    Diamond Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought for 10000 Gil in Ancient Ruins 
    and Airship
                                              Invincible; found in Temple of Time 
    and 
                                              Underwater Cave.
    Mithril Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought in Kazus and Canaan for 120 
    Gil; 2 found 
                                              in Tozas.
    Power   Fi Mo Rw Hu Kn Th Sc Ge Dr Vi Ka Ba Ni; found in Amur Sewer.
    Protect -Mk; found in Ancients' Labyrinth.
    Rune    Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought for 5000 Gil in Dastar and SW 
    Salonia.
    
    -----Gloves
    
    Name     DEF  EV  MDEF  OTHER
    Crystal  10   15% 10
    Diamond  6    10% 6     Strong against Bolt
    Gauntlet 2    8%  3
    Genji    
    Mithril  1    5%  2
    Onion    32   32% 32    STR+5 AGI+5 VIT+5
    Thief    3        4     STR+5
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Crystal  On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka; found in 
    Ancients'
                                      Labyrinth and Sylx Tower.
    Diamond  Kn Dr Vi Ni; bought for 15000 Gil in Ancient Ruins and Airship 
    Invincible.
    Gauntlet Kn Dr Vi Ni; found in Dwarf Cave.
    Genji    Mk Ni; found in Cave of Darkness.
    Mithril  On Fi Rw Kn Dr Vi Ni; bought for 120 Gil in Kazus and Canaan.
    Onion    On; unknown where it's found!
    Thief    Th Ni; bought for 2500 Gil in Amur; found in Amur.
    
    --------------------------------------------------------------------------------
    -----------
    
    VIII. WEAPONS LIST
    
    Legend:
    On - OnionKid     Fi - Fighter     Mo - Monk
    Ww - WhiteWiz     Bw - BlackWiz    Rw - Red Wiz
    Hu - Hunter       Kn - Knight      Th - Thief
    Ge - Geomancer    Dr - Dragoon     Vi - Viking
    Ka - Karateka     Mk - M.Knight    Co - Conjurer
    Ba - Bard         Wa - Warlock     Su - Summoner
    Sa - Sage         Ni - Ninja     A "-" sign means "all except".
    
    I've done my best to try to understand how the attack power works, but I may be 
    wrong.
    Either way, this definitely shows how strong a weapon is compared to another 
    one.
    If you see the word "Item:" in the OTHER field, the word following it is what 
    spell
    is activated if you use the weapon as an item in battle (select Item, press 
    left,
    and press A twice on the weapon you wish to use).
    
    -----Knives
    
    Name     ATK   HIT   OTHER
    AirKnife 60    100%  Air-Elemental. Item: Aero
    Dagger   8     85%
    Knife    6     85%
    M.Gauche 30    100%
    Mithril  10    85%
    Orialcon 45    100%  Drains HP from enemies   
    ---
    Name     Equip                                 Location
    AirKnife Th Ni; found in Underwater Cave
    Dagger   On Fi Bw Rw Kn Th Ni; bought in Ur for 60 Gil; found in Ur.
    Knife    On Fi Bw Rw Kn Th Ni; bought in Ur for 20 Gil.
    M.Gauche Th Ni; bought in Amur for 7000 Gil; found in Salonia Castle.
    Mithril  On Fi Bw Rw Kn Th Ni; bought in Kazus and Canaan for 500 Gil.
    Orialcon Th Ni; found in Sewer and Temple Of Time.
    
    -----Swords
    
    Name      ATK   HIT %  OTHER
    Ancient   5     80%    Paralyzes enemies
    Blood     35    80%    Drains HP from enemy
    Break     120   80%    Casts Break on enemy
    Defender  95    80%    VIT+5 Item: Raises Defense
    Excalibur 160   80%    STR+5 Holy-elemental
    IceBlade  40    80%    Ice-elemental Item: Ice/Ice2
    King      50    80%
    Long      10    80%
    Mithril   15    85%
    Onion     200   100%   STR+5 AGI+5 VIT+5
    Ragnarok  180   100%   STR+5 AGI+5 VIT+5
    Salamand  32    80%    Fire-elemental Item: Fire/Fire2
    Serpent   25    80%
    Shiny     5     20%
    Tyrving   29    75% 
    W.Slayer  15    80%    Holy-elemental
    --------------------------------------------------------------------------------
    -------
    Name  ||  Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Ancient   Fi Kn Ni; Bought for 16500 Gil in Ancient Ruins; found in Underwater 
    Cave.
    Blood     Fi Kn Ni; Bought for 16500 Gil in Ancient Ruins; found in Shipwreck.
    Break     Kn Ni; found in Ancients' Labyrinth.
    Defender  Kn Ni; Bought for 16500 Gil in Ancient Ruins and Airship Invincible; 
    found in 
                     Temple of Time and Underwater Cave.
    Excalibur Kn Ni; found in Forbidden Land Eureka.
    IceBlade  Fi Kn Ni; found in Flame Cave.
    King      Fi Kn Ni; found in Hyne Castle.
    Long      On Fi Kn Ni; Bought in Ur for 100 Gil; 2 found in Altar Cave and 1 in 
    Ur.
    Mithril   On Fi Kn Ni; Bought in Kazus and Canaan for 500 Gil; 2 found in Kazus 
    mine.
    Onion     On; won from Red D. and Yellow D.
    Ragnarok  Kn Mk Ni; found in Forbidden Land Eureka.
    Salamand  Fi Kn Ni; Bought for 3000 Gil in Dwarf Cave; found in Tower of Owen.
    Serpent   Fi Kn Ni; Bought for 1500 Gil in Ancients' Village and Dwarf Cave; 
    found in 
                        Nepto's Shrine.
    Shiny     11 found in Goldor's Mansion.
    Tyrving   Rw Ni; Bought for 2000 Gil in Dwarf Cave; found in Tower of Owen.
    W.Slayer  Rw Ni; Bought for 1000 Gil in Ancients' Village and Dwarf Cave; found 
    in Sassoon
                     Castle.
    
    -----Staffs
    
    Name     ATK   HIT %  OTHER
    Burning  15    50%    Fire-elemental Item: Fire/Fire2
    Freezing 15    50%    Ice-elemental Item: Ice/Ice2
    Golem    8     70%    STR+5 Casts Break on enemy Item: Break
    Rune     28    80%    Item: Ice2/3
    Shining  15    50%    Lightning-elemental Item: Bolt/Bolt2
    Staff    3     50%
    Eldest   20    90%    INT+5 SPR+5 MEV+5% +Ice +Bolt +Fire Item: Cure
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Burning  Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil 
    in NE 
                             Salonia; found in Tozas.
    Freezing Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil 
    in NE 
                             Salonia; found in Tokkle and Salonia Castle.
    Golem    Ww Rw Sh Sa Ni; bought for 13500 Gil in NE Salonia. Found in Salonia 
    Castle, 
                             Salonia Catacombs, and Cave of Bahamut.
    Rune     Ww Rw Sh Sa Ni; bought for 18000 Gil in NE Salonia.
    Shining  Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil 
    in NE 
                             Salonia.
    Staff    Ww Rw Sh Sa Ni; bought for 40 Gil in Ur.
    Eldest   Sh Sa Ni; found in Forbidden Land Eureka.
    
    -----Rods
    
    Name     ATK   HIT %  OTHER
    Flame    12    70%    +Fire Fire-elemental
    Ice      12    70%    +Ice  Ice-elemental
    Light    12    70%    +Bolt Lightning-elemental
    Mithril  5     60%
    Ultimate 20    80%    Casts Break on enemy
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Flame    Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia.
    Ice      Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia.
    Light    Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia.
    Mithril  Ww Bw Rw Sh Wa Co Su Sa Ni; bought for 400 Gil in Kazus and Canaan.
    Ultimate Wa Sa Ni; found in Ancients' Labyrinth.
    
    -----Nunchuks
    
    Name     ATK   HIT %
    3-Part   25    70%
    Nunchuck 12    70%
    Tonfa    20    80%
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    3-Part   Mo Ni; bought for 3000 Gil in Dwarf Cave; found in Tokkle.
    Nunchuck Mo Ni; bought for 60 Gil in Ur; found in Altar Cave.
    Tonfa    Mo Ni; bought for 500 Gil in Dwarf Cave; found in Sassoon Castle.
    
    -----Bows (you must equip an arrow to use it; cannot equip shields with it)
    
    Name      ATK  HIT %
    Bow       5    90%
    GreatBow  8    85%
    Killer    15   85%
    Rune      25   90%
    Yoichi    50   100%
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Bow      On Fi Rw Hu Ni; found in Sassoon Castle.
    GreatBow On Fi Rw Hu Ni; found in Canaan and Tokkle.
    Killer   Hu Ni; bought for 2000 Gil in Ancients' Village; found in Flame Cave
                    and Argass Castle.
    Rune     Hu Ni; found in Hyne Castle.
    Yoichi   Hu Ni; bought for 42000 Gil in Fargabaad.
    
    -----Arrows (you must equip a bow to use it; cannot equip shields with it)
    
    Name   ATK   HIT %  OTHER
    Bolt   30    90%    Lightning-elemental
    Fire   30    90%    Fire-elemental
    Holy   13    85%    Holy-elemental
    Ice    30    90%    Ice-elemental
    Iron   17    85%    
    Medusa 20    100%   Casts Break on enemy
    Wooden 6     90%
    Yoichi 70    100%
    --------------------------------------------------------------------------------
    -------
    Name || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Bolt   Hu Ni; bought for 30 Gil in Ancients' Village; 40 found in Argass Castle.
    Fire   Hu Ni; bought for 30 Gil in Ancients' Village; 20 found in Argass Castle.
    Holy   On Fi Rw Hu Ni; 40 found in Sassoon Castle and 20 in Hyne Castle.
    Ice    Hu Ni; bought for 30 Gil in Ancients' Village; 20 found in Argass Castle.
    Iron   On Fi Rw Hu Ni; 40 found in Canaan.
    Medusa Hu Ni; 20 found in Argass Castle and 20 in Salonia Castle.
    Wooden On Fi Rw Hu Ni; 60 found in Sassoon Castle.
    Yoichi Hu Ni; bought for 200 Gil in Airship Invincible and Fargabaad.
    
    -----Boomerangs
    
    Name      ATK   HIT %
    Boomerang 35    70%
    FullMoon  160   90%
    --------------------------------------------------------------------------------
    -------
    Name  ||  Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Boomerang Th Ni; Bought in Amur for 9000 Gil.
    FullMoon  Kn Mk Ni; found in Forbidden Land Eureka.
    
    -----Books
    
    Name     ATK   HIT %  OTHER
    Blizzard 65    80%    Ice-elemental
    Flame    32    70%    Fire-elemental
    Ice      32    70%    Ice-elemental
    Illumina 65    80%    Lightning-elemental
    Inferno  65    80%    Fire-elemental
    Light    32    70%    Lightning-elemental
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Blizzard Sc Sa Ni; bought for 15000 Gil in Airship Invincible.
    Flame    Sc Sa Ni; found in Dwarf Cave.
    Ice      Sc Sa Ni; found in Argass Castle.
    Illumina Sc Sa Ni; bought for 15000 Gil in Airship Invincible.
    Inferno  Sc Sa Ni; bought for 15000 Gil in Airship Invincible.
    Light    Sc Sa Ni; found in Dwarf Cave and Argass Castle.
    
    -----Bells
    
    Name    ATK   HIT %  OTHER
    Earth   25    80%    Earth-elemental; casts Break on enemy
    Giyaman 30    80%
    Rune    40    100%
    --------------------------------------------------------------------------------
    -------
    Name || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Earth   Ge Ni; found in Salonia Castle.
    Giyaman Ge Ni; bought for 4500 Gil in Dastar; found in Salonia Catacombs.
    Rune    Ge Ni; bought for 5500 Gil in Airship Invincible; found in Ancient 
    Ruins.
    
    -----Spears
    
    Name    ATK   HIT %  OTHER
    Blood   70    80%    Drains HP from enemy
    Holy    100   80%    Holy-elemental
    Thunder 35    80%    Lightning-elemental Item: Bolt/Bolt2
    Wind    50    80%    Air-elemental Item: Aero/Aero2
    --------------------------------------------------------------------------------
    -------
    Name || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Blood   Dr Ni; found in Underwater Cave.
    Holy    Dr Ni; found in Ancients' Labyrinth.
    Thunder Dr Ni; bought for 8000 Gil in NE Salonia; 3 found in SE Salonia.
    Wind    Dr Ni; bought for 10000 Gil in NE Salonia; found in SE Salonia.
    
    -----Axes
    
    Name     ATK   HIT %
    Battle   45    60%
    GreatAxe 75    80%
    M.Star   50    70%
    Tomohawk 60    80%
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Battle   Vi Ni; Bought for 5500 Gil in Amur.
    GreatAxe Vi Ni; Bought for 14000 Gil in Airship Invincible. Found in Ancients' 
    Labyrinth.
    M.Star   Vi Ni; Bought for 8000 Gil in Amur.
    Tomohawk Vi Ni; Bought for 20000 Gil in Ancient Ruins; found in Underwater Cave.
    
    -----Hammers
    
    Name   ATK   HIT %  OTHER
    Hammer 25    60%    
    Thor   30    70%    Item: Bolt/Bolt2
    Triton 85    80%    
    --------------------------------------------------------------------------------
    -------
    Name || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Hammer Vi Ni; location unknown.
    Thor   Vi Ni; found in Salonia Castle, Fargabaad, and Lake Dol.
    Triton Vi Ni; bought for 20000 Gil in Ancient Ruins; found in Underwater Cave.
    
    -----Claws
    
    Name     ATK   HIT %  OTHER
    CatClaw  42    100%
    Dragon   48    100%   Item: Aero/Aero2
    Elven    37    100%   Item: Confu
    HellClaw 60    100%   Poisons enemy
    Kaiser   36    100%
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    CatClaw  Ka Ni; found in Amur Sewer.
    Dragon   Ka Ni; found in Goldor's Mansion.
    Elven    Ka Ni; found in Ancient Ruins.
    HellClaw Ka Ni; found in Ancients' Labyrinth.
    Kaiser   Ka Ni; bought for 7000 Gil in Amur.
    
    -----Katanas
    
    Name     ATK   HIT %  OTHER
    Ashura   65    100%
    Kiku     125   100%
    Kotetsu  105   90%
    Masamune 160   90%    AGI+5 VIT+5
    --------------------------------------------------------------------------------
    -------
    Name  || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Ashura   Mk Ni; bought for 20000 Gil in Fargabaad; found in Fargabaad Cave.
    Kiku     Mk Ni; found in Fargabaad waterfall and Cave of Darkness.
    Kotetsu  Mk Ni; found in Fargabaad Cave, Cave of Bahamut, and Cave of Darkness.
    Masamune Mk Ni; found in Forbidden Land Eureka.
    
    -----Harps (uses two hands)
    
    Name   ATK   HIT %  OTHER
    Dream  0     60%    Casts Sleep
    Lamia  0     80%    Casts Confu
    Loki   60    100%
    Madora 40    70%
    --------------------------------------------------------------------------------
    -------
    Name || Equip             ||                  Location
    --------------------------------------------------------------------------------
    -------
    Dream  Ba Ni; location unknown.
    Lamia  Ba Ni; Found in the Temple of Time.
    Loki   Ba Ni; bought for 40000 Gil in Airship Invincible; found in Underwater 
    Cave.
    Madora Ba Ni; bought for 8000 Gil in Dastar.
    
    -----Shuriken
    
    Shuriken ATK+200 HIT 100%
    ---
    Shuriken Ni; bought for 65000 Gil in Eureka; 4 found in Forbidden Land Eureka.
    
    --------------------------------------------------------------------------------
    -----------
    
    IX. SHOPPING LIST
    
    ---UR
    
    Inn: Free
    
    Item: 
    Potion   150
    Eyedrop  80
    Antidote 40
    
    Armor:
    Cloth Robe     50
    Leather Robe   95
    Leather Shield 40
    Leather Hat    15
    Copper Ring    80
    
    Weapons:
    Knife      20
    Dagger     60
    Long Sword 100
    Staff      40
    Nunchuck   60
    
    Magic:
    Pure 100
    
    ---KAZUS
    
    Inn: Free
    
    Item: 
    Potion   150
    Eyedrop  80
    Antidote 40
    
    Armor:
    Mithril Armor  350
    Mithril Shield 180
    Mithril Helm   130
    Mithril Glove  120
    Mithril Ring   120
    
    Weapon:
    Mithril Rod   400
    Mithil Knife  500
    Mithril Sword 500
    
    Magic: 
    Ice   100
    Fire  100
    Sleep 100
    
    ---CANAAN
    
    Inn: 40 Gil
    
    Item: 
    Potion   150
    Eyedrop  80
    Antidote 40
    
    Armor:
    Mithril Armor  350
    Mithril Shield 180
    Mithril Helm   130
    Mithril Glove  120
    Mithril Ring   120
    
    Weapon:
    Mithril Rod   400
    Mithril Knife  500
    Mithril Sword 500
    
    Magic:
    Cure  100
    Bolt  700
    Venom 700
    Blind 700
    
    ---TOZAS
    
    Inn: 80 Gil
    
    Item:
    Potion   150
    Eyedrop  80
    Antidote 40
    
    Item 2:
    MidgBread 200
    
    Magic:
    Fire  100
    Ice   100
    Sleep 100
    Bolt  700
    Venom 700
    Blind 700
    Aero  700
    
    ---VIKING BASE
    
    Inn: 40 Gil
    
    Item:
    Potion   150
    Eyedrop  80
    Antidote 40
    
    Magic:
    Fire  100
    Ice   100
    Sleep 100
    Bolt  700
    Venom 700
    Blind 700
    
    ---ANCIENTS' VILLAGE
    
    Inn: 120 Gil
    
    Item:
    Potion     150
    HiPotion   1200
    Soft       300
    MaidKiss   100
    EchoHerb   100
    LuckMallet 100
    Eyedrop    40
    Antidote   80
    
    Weapons:
    Serpent Sword  1500
    W.Slayer       1000
    Burning Staff  3500
    Freezing Staff 3500
    Killer Bow     2000
    Bolt Arrow     30
    Fire Arrow     30
    Ice Arrow      30
    
    Armor:
    Carapace Armor 1250
    FlameMail      2400
    Headband       1200
    Kenpo Robe     1200
    Wizard Robe    2000
    
    Magic:
    Sight 100
    Fire2 1500
    Ice2  1500
    Bolt2 1500
    Cure2 1500
    Exit  1500
    Wash  1500
    
    ---GISAHL
    
    Inn: 120
    
    Item:
    Carrot 150
    
    Keys:
    Magic Key 100
    
    Magic:
    Toad  700
    Mini  700
    Break 3000
    Ice3  3000
    Shade 3000
    Libra 3000
    Confu 3000
    Mute  3000
    
    ---DWARF CAVE
    
    Inn: 80 Gil
    
    Item:
    Potion     150
    HiPotion   1200
    Soft       300
    MaidKiss   100
    EchoHerb   100
    LuckMallet 100
    Eyedrop    40
    Antidote   80
    
    Armor:
    Ice Armor   2400
    Ice Helm    1200
    Ice Shield  1800
    Kenpo Robe  2000
    Wizard Robe 2000
    
    Weapons:
    Serpent Sword  1500
    Salamand Sword 3000
    W.Slayer       1000
    Tyrving        2000
    Tonfa Nunchuk  500
    3-Part Nunchuk 3000
    Shining Staff  3500
    
    ---AMUR
    
    Inn: 200 Gil
    
    Item:
    HiPotion   1200
    Soft       300
    MaidKiss   100
    EchoHerb   100
    LuckMallet 100
    Eyedrop    100
    Antidote   100
    Carrot     150
    
    Armor:
    Viking Helm  3000
    Viking Armor 4000
    Hero Shield  3500
    Thief Glove  2500
    DarkSuit     3800
    DarkHood     2000
    BlackBelt    3800
    Chakra Hat   2000
    
    Weapon:
    Battle Axe  5500
    M.Star      8000
    M.Gauche    7000
    Boomerang   9000
    Kaiser Claw 7000
    
    ---LEPRIT
    
    Inn: 200 Gil
    
    Item:
    HiPotion  1200
    Soft      300
    EchoHerb  100
    Eyedrop   100
    Antidote  100
    OtterHead 2000
    Carrot    150
    MidgBread 200
    
    Magic:
    Chocb 100
    Shiva 700
    Ramuh 1500
    Ifrit 3000
    Titan 5000
    
    ---DASTAR
    
    Inn: 320 Gil
    
    Item:
    HiPotion   1200
    Soft       300
    MaidKiss   100
    EchoHerb   100
    LuckMallet 100
    Eyedrop    100
    Antidote   100
    Carrot     150
    
    Armor:
    Gaia Robe   4200
    Bard Robe   5500
    Feather Hat 8000
    Rune Ring   5000
    
    Weapons:
    Giyaman Bell 4500
    Madora Harp  8000
    
    ---NW SALONIA
    
    Inn: 320 Gil
    
    Item:
    HiPotion   1200
    Soft       300
    MaidKiss   100
    EchoHerb   100
    LuckMallet 100
    Eyedrop    100
    Antidote   100
    Carrot     150
    
    Magic:
    Fire2 1500
    Ice2  1500
    Bolt2 1500
    Cure2 1500
    Exit  1500
    Wash  1500
    
    ---NE SALONIA
    
    Inn: 320 Gil
    
    Item:
    HiPotion  1200
    Soft      300
    EchoHerb  100
    Eyedrop   100
    Antidote  100
    OtterHead 2000
    Carrot    150
    MidgBread 200
    
    Weapons:
    Thunder Spear 8000
    Wind Spear    10000
    
    Weapons 2:
    Burning Staff  3000
    Freezing Staff 3000
    Shining Staff  3000
    Golem Staff    13500
    Rune Staff     18000
    Flame Rod      3000
    Ice Rod        3000
    Light Rod      3000
    
    Magic:
    Break 3000
    Ice3  3000
    Shade 3000
    Libra 3000
    Confu 3000
    Mute  3000
    
    Magic 2:
    Bolt3 5000
    Kill  5000
    Erase 5000
    Cure3 5000
    Life  5000
    Safe  5000
    
    ---SW SALONIA
    
    Armor:
    WhiteRobe    7000
    BlackRobe    7000
    Rune Ring    5000
    Gaia Robe    4200
    Scholar Robe 5000
    Scholar Hat  7500
    
    ---DORGA'S HOUSE
    
    Inn: Free
    
    Item:
    HiPotion   1200
    Soft       300
    MaidKiss   100
    EchoHerb   100
    LuckMallet 100
    Eyedrop    100
    Antidote   100
    Carrot     150
    
    Magic:
    Fire3 10000
    Bio   10000
    Warp  10000
    Aero2 10000
    Soft  10000
    Haste 10000
    Cure3 5000
    Life  5000
    
    ---DORGA'S VILLAGE
    
    Magic 1:
    Fire2 1500
    Ice 2 1500
    Bolt2 1500
    Cure2 1500
    Exit  1500
    Wash  1500
    
    Magic 2:
    Chocb 100
    Shiva 700
    Ramuh 1500
    Ifrit 3000
    Titan 5000
    
    Magic 3:
    Bolt3 5000
    Kill  5000
    Erase 5000
    Cure3 5000
    Life  5000
    Safe  5000
    
    Magic 4:
    Fire3 10000
    Bio   10000
    Warp  10000
    Aero2 10000
    Soft  10000
    Haste 10000
    Cure3 5000
    Life  5000
    
    Magic 5:
    Break 3000
    Ice 3 3000
    Shade 3000
    Libra 3000
    Confu 3000
    Mute  3000
    
    Magic 6:
    Quake 20000
    Brak2 20000
    Drain 20000
    Cure4 20000
    Heal  20000
    Wall  20000
    
    ---ANCIENT RUINS
    
    Armor:
    Diamond Shield 18000
    Diamond Helm   20000
    Diamond Armor  33000
    Diamond Ring   10000
    Diamond Glove  15000
    
    Weapons:
    Blood Sword   16500
    Defender      16500
    Triton Hammer 20000
    Tomohawk      20000
    Ancient Sword 16500
    
    ---AIRSHIP INVINCIBLE
    
    Inn: Free
    
    Item:
    HiPotion  1200
    Soft      300
    EchoHerb  100
    Eyedrop   100
    Antidote  100
    OtterHead 2000
    Carrot    150
    MidgBread 200
    
    Armor:
    Diamond Shield 18000
    Diamond Helm   20000
    Diamond Armor  33000
    Diamond Ring   10000
    Diamond Glove  15000
    WhiteRobe      7000
    BlackRobe      7000
    Gaia Robe      4000
    
    Weapons:
    Defender      16500
    GreatAxe      14000
    Inferno Book  15000
    Illumina Book 15000
    Blizzard Book 15000
    Yoichi Arrow  200
    Loki Harp     40000
    Rune Bell     5500
    
    Magic:
    Quake 20000
    Brak2 20000
    Drain 20000
    Cure4 20000
    Heal  20000
    Wall  20000
    
    ---FARGABAAD
    
    Inn: 640 Gil
    
    Item:
    HiPotion  1200
    Carrot    150
    MidgBread 200
    
    Armor:
    Demon Armor  25000
    Demon Shield 12500
    
    Weapons:
    Ashura       20000
    Yoichi Bow   42000
    Yoichi Arrow 200
    
    Magic:
    Fire2 1500
    Ice2  1500
    Bolt2 1500
    Cure2 1500
    Exit  1500
    Wash  1500
    
    ---FORBIDDEN LAND EUREKA 7th BASEMENT
    
    Magic 1:
    Flare 60000
    Death 60000
    Meteo 60000
    WWind 60000
    Life2 60000
    Holy  60000
    
    Magic 2: (will only sell them if you've received them already at some point)
    Odin  45000
    Levia 55000
    Baham 65000
    
    Armor/Weapons:
    Shuriken       65000
    Crystal Shield 50000
    Crystal Armor  65000
    Crystal Glove  50000
    Crystal Helm   50000
    
    --------------------------------------------------------------------------------
    ---------
    
    X. ITEM VALUE LIST
    
    This is how much every item in the game is worth! Phew! Also useful as a 
    complete list
    of items. Items with a (B) after them are Black Magic spells; (W) are White 
    Magic spells,
    and (C) are Call Magic spells. I didn't double-check everything here; please let 
    me know
    if you find something wrong! N/A means that the item is a story item.
    
    3-Part Nunchuk 1500
    Aegis Shield   14000
    Aero  (W)      350
    Aero2 (W)      5000
    AirKnife       5000
    Ancient Sword  8250
    Antidote       40
    Ashura         10000
    Baham (C)      32500
    Bard Robe      2750
    Barrier        2500
    Battle Axe     2750
    Bio (B)        5000
    BlackBelt      1900
    BlackHole      2000
    BlackRobe      3500
    Blind (B)      350
    Blizzard Book  7500
    Blood Spear    10000
    Blood Sword    8250
    Bolt  (B)      350
    Bolt2 (B)      750
    Bolt3 (B)      2500
    Bolt Arrow     5
    BombR.Arm      750
    BombShard      500
    Boomerang      4500
    Bow            50
    Brak2 (B)      10000
    Break (B)      1500
    Break Sword    15000
    Burning Staff  1250
    Carapace Armor 625
    Carapace Helm  ???
    Carrot         75
    CatClaw        7000
    Chakra         1000
    Chocb (C)      50
    ChocoRage      2500
    Cloth Robe     25
    Confu (W)      1500
    Copper Ring    40
    Crystal Armor  32500
    Crystal Glove  25000
    Crystal Helm   25000
    Crystal Shield 25000
    Cure  (W)      50
    Cure2 (W)      750
    Cure3 (W)      2500
    Cure4 (W)      10000
    Dagger         30
    DarkHood       1000
    DarkScent      2500
    DarkSuit       1900
    Death (B)      30000
    Defender       8250
    Demon Armor    12500
    Diamond Armor  16500
    Diamond Glove  7500
    Diamond Helm   10000
    Diamond Ring   5000
    Diamond Shield 9000
    Dragon Armor   4000
    Dragon Claw    9000
    Dragon Helm    14000
    Drain (B)      10000
    Dream Harp     3750
    Earth Bell     2750
    EarthDrum      1250
    EarthFang      N/A
    EchoHerb       50
    Eldest Staff   32500
    Elixir         1500
    Elven Claw     9000
    Erase (B)      2500
    EurekaKey      N/A
    Excalibur      32500
    Exit (W)       750
    Eye            N/A
    Eyedrop        20
    Feather Hat    4000
    FenixDown      1500
    Fire  (B)      50
    Fire2 (B)      750
    Fire3 (B)      5000
    Fire Arrow     5
    FireFang       N/A
    Flame Book     1650
    Flame Rod      1500
    FlameMail      1200
    Flare (B)      30000
    Freezing Staff 1250
    FullMoon       31000
    Gaia Robe      2100
    Gauntlet       1250
    Genji Armor    20000
    Genji Glove    ???
    Genji Helm     16000
    Genji Shield   19000
    Giyaman Bell   2250
    Gods'Rage      750
    Gods'Wine      1500
    Golem Staff    6750
    GreatAxe       7000
    GreatBow       600
    Hammer         250
    Haste (W)      5000
    Headband       600
    Heal (W)       10000
    HellClaw       20000
    Hero Shield    1750
    HiPotion       600
    Holy (W)       30000
    Holy Arrow     5
    Holy Spear     22500
    Horn           N/A
    Ice   (B)      50
    Ice 2 (B)      750
    Ice 3 (B)      1500
    Ice Armor      1200
    Ice Arrow      5
    Ice Book       1650
    Ice Helm       600
    Ice Rod        1500
    Ice Shield     900
    IceBlade       1500
    Ifrit (C)      1500
    Illumina Book  7500
    Imp'sYawn      1500
    Inferno Book   7500
    Kaiser Claw    3500
    Kenpo Robe     600
    Kiku           11000
    Kill (B)       2500
    Killer Bow     1000
    King Sword     2500
    Knife          10
    Kotetsu        10500
    Lamia Harp     10750
    LamiaScl.      1500
    Leather Hat    7
    Leather Robe   47
    Leather Shield 20
    Levia (C)      27500
    Libra (W)      1500
    Life  (W)      2500
    Life2 (W)      30000
    Light Book     1650
    Light Rod      1500
    LilithKiss     1500
    Loki Harp      20000
    Long Sword     50
    LuckMallet     50
    Lute           N/A
    Madora Harp    4000
    Magic Key      50
    MaidKiss       50
    Masamune       32500
    Medusa Arrow   50
    Meteo (B)      30000
    M.Gauche       3500
    MidgBread      100
    Mini (W)       350
    Mithril Armor  175
    Mithril Helm   65
    Mithril Glove  60
    Mithril Knife  250
    Mithril Ring   60
    Mithril Rod    200
    Mithril Shield 90
    Mithril Sword  250
    M.Star         4000
    Mute (W)       1500
    NorthWind      750
    Nunchuck       30
    Odin (C)       22500
    Onion Armor    32500
    Onion Glove    32500
    Onion Helm     32500
    Onion Shield   32500
    Onion Sword    32500
    Orialcon       6000
    OtterHead      1000
    Paralyzer      1500
    Potion         75
    Power Ring     1250
    Pure (W)       50
    Protect Ring   15000
    Quake (B)      10000
    Ragnarok       32750
    Ramuh (C)      750
    Reflect Armor  12500
    Ribbon         5
    Rune Bell      2750
    Rune Bow       1500
    Rune Ring      2500
    Rune Staff     9000
    Rusted Armor   50
    Safe (W)       2500
    Salamand Sword 1500
    Scholar Hat    3750
    Scholar Robe   2750
    Serpent Sword  750
    Shade (B)      1500
    Shining Staff  1250
    Shiny Sword    2500
    Shiva (C)      350
    Shuriken       32750
    Sight (W)      50
    Sleep (B)      50
    Soft           150
    Soft (W)       5000
    SouthWind      500
    Staff          20
    SylxKey        N/A
    Thief Glove    1250
    Thor Hammer    7000
    Thunder Spear  4000
    Time Gear      N/A
    Titan (C)      2500
    Toad (W)       350
    Tomohawk       10000
    Tonfa Nunchuk  250
    Triton Hammer  10000
    TurtlShell     1500
    Tyrving        1000
    Ultimate Rod   15000
    Venom (B)      350
    Viking Armor   2000
    Viking Helm    1500
    Wall (W)       10000
    Warp (B)       5000
    Wash (W)       750
    WaterFang      N/A
    WhiteScent     2500
    WhiteRobe      3500
    WindFang       N/A
    Wind Spear     5000
    Wizard Robe    1000
    Wooden Arrow   2
    W.Slayer       500
    WWind (W)      30000
    Yoichi Arrow   100
    Yoichi Bow     21000
    Zeus'Rage      500
    
    --------------------------------------------------------------------------------
    ---------
    
    XI. MONSTER LIST (this entire section compiled by Jim Shaheen; arranged by Dan 
    Orner)
    
    The "I Need List" - please write to Jim Shaheen at ShaheenJim@aol.com:
    This is a list of things I could not figure out when I played through the game. 
    I would prefer if you gave me save states at the right before most of these 
    things so I could verify them for myself (that way I will make sure not to start 
    any rumors by posting things people tell me which are not true). Thanks.
    I'm missing lots of enemies. If you can find anything which isn't on the enemies 
    page, please send me a save state before the encounter with it. Below are two 
    lists of enemies I don't have. The first is taken from KuZap's latest FAQ. That 
    enemy list was not created by KuZap himself, but was contributed by someone he 
    knows. It was, according to KuZap, hacked directly from the ROM, which would 
    mean the names are the same as those in the translation patch and the list is 
    complete. However, since I don't know the source myself I don't know if it's 
    correct. The second list was given to me by Ari Litwin, who has helped me with 
    my FF2j Shrine several times. He got them from the FF3j Handbook (only available 
    in Japanese). I trust his list, but it does not include bosses, so there may be 
    some missing, and he translated the names himself, so they may not correspond to 
    the translation patch.
    1st list: Basilisk, Bugbear, Mandrake, FuryEye, GoldCoin, Captain, Phoenix, 
    Margoyle, BullMan, Wyvern, Hobgoblin, Spriggan, Terror D., Hydra
    2nd list: Basilisk, Bugbear, Mandrake, Fury, Wandering Gold, Rock Gargoyle, 
    Bullman, SeaDragon, Wyvern, Hydra
    ---Monster List: Name, HP, Gil, Experience, Location, Spells. All Experience is 
    for a 
                     party of four characters (not stoned or dead).
    
    * - Bahamut(1)'s HP refills after each round.
    
    * - DarkCloud(1) is invincible without the help of the four dark warriors,
    with which he becomes DarkCloud(2).  Also, he turns colors to his second
    form after casting FlareWave.
    
    Ancient Ruins, Cave of Darkness, and Fargabaad Cave have many of the same 
    enemies and is
    denoted by "ACF" in the location column.
    
    Capacity points received are very low (usually 1 or 2) for any normal monster, 
    and 
    anywhere from 6 to 71 for bosses.
    
    If you see "X hit" (like "paralyze hit") in the Spell column, that means that 
    that
    monster's attacks cause a status problem (like paralysis).
    
    There are three attacks named Glare; the effect of each glare has been put in () 
    after 
    the world "Glare" in the Spell column.
    
    NAME       HP     WEAKNESS GIL  EXP   LOCATION                 SPELLS       
    2-Head D.  29000  X        6800 1750  Dark World
    Abai       990    X        3000 1000  Eureka
    Abuto      385    X        550  360   Underwater
    Acheron    1020   X        3300 1000  Eureka
    Adamantai  153    Cold     135  50    Flame Cave
    Aegil      590    X        860  700   Undersea Cave
    Agaria     215    Thunder  210  100   Water Cave
    Ahriman    35000  X        7200 2250  Dark World        Blizzard, Cure2, Flame, 
    Meteo,
                                                            Quake, Thunder
    Amon       7040   Varies   3450 1050  Eureka            Flame, WallChange
    Anetto     179    Thunder  165  72    Water (near Amur)
    Azrael     1100   Dark     940  80    Ancient Ruins     Split
    Bahamut(1) 60000* X        5500 1250  Bahamut's Nest
    Bahamut(2) 7500   X        3500 700   Cave of Bahamut   Megaflare
    Balfrey    1620   Katanas  1050 80    ACF               Split when hit
    Balloon    143    Fire     125  45    Flame Cave        Explode
    Barometz   220    X        88   33    NW edge of Floating Continent     Breath
    Behemoth   1550   X        660  450   Temple of Time
    Berserker  30     X        16   8     Near Tozas
    Big Rat    450    X        1000 60    Nepto Shrine       Bolt2, Fire2, Ice2
    BloodBat   114    X        100  38    Tower of Owen
    BloodWorm  98     X        62   24    Nepto Shrine
    BlueWisp   10     X        10   5     Altar Cave
    Bluk       1760   X        3600 1050  Sylx Tower         Summon DorgaCln.
    Bomb       125    Fire     110  40    Underground Lake   Explode
    Bone D.    2500   Holy     2600 950   Ancients' Labyrinth
    BossTroll  500    X        740  500   Salonia Catacombs
    Boulder    130    X        115  40    Underground Lake    Glare(1)
    Cafjel     200    X        94   36    NW edge of Floating Continent
    Carbuncle  7      X        5    4     Altar Cave
    Catoblpas  305    X        390  200   Dragon Tower
    Cerberus   23000  X        6400 3000  Dark World           Thunder
    Charybdis  650    X        600  390   Underwater
    Chimera    350    X        475  300   near Dorga's House
    Cocktrice  195    X        185  80    Water Cave           paralyze hit
    Crocotta   150    Cold     135  50    Flame Cave
    Cronos     1550   Katanas  1000 80    Cave of Darkness     Split when hit
    CurseCoin  35     Holy     28   12    Mithril Mine, Cave of Seal  Glare(2)
    Cyclops    750    X        1300 850   Dorga's Cave
    Daemon     171    X        158  72    Hyne Castle
    DarkCloud(1)65000* X       0    0     Sylx Tower            FlareWave
    DarkCloud(2)45000  X       0    0     Dark World            FlareWave
    DarkEye     38    Holy     20   8     Sassoon Castle        Blind
    DarkFace    55    X        53   20    Hidden Road
    DarkFoot    220   Thunder  220  100   Sewer
    DarkKngt.   370   X        510  360   Magic Circle Cave
    DeathClaw   1400  X        980  80    ACF, Undersea Cave    Split when hit
    DevilHorse  355   X        480  330   Magic Circle Cave
    D.General   1130  X        4300 1150  Sylx Tower
    Dirai       1250  Wind     610  410   Temple Of Time
    DiveEagle   85    Wind     38   13    Road To The Summit
    Double D.   4960  X        5300 1250  Dark World
    Dorga       4500  X        4000 850   Dorga's Cave          Brak2, Drain, Quake
    DorgaCln.   1500  X        2800 1000  Sylx Tower            Brak2, Drain, Quake
    Dosmea      540   X        780  550   Undersea Cave
    Dragon      480   X        700  500   Temple Of Time        Flame
    DthNeedle   780   X        1450 800   Near Sylx Tower
    Dullahan    350   X        160  72    Hyne Castle
    D.Zombie    2000  Holy     960  1250  Ancient Ruins, Undersea Cave
    Eater       1150  X        945  80    Ancient Ruins, Undersea Cave      Split
    Echidna     32000 X        7000 2000  Dark World            Brak2, Death, Drain, 
    Flare,
                                                                Meteo, Quake
    EyeFang     8     X        7    4     Altar Cave
    Fahan       510   X        745  700   Salonia Catacombs     Brak2
    Farjalug    111   X        98   36    Tower of Owen         Blind, Ice2, Toad, 
    Venom
    Firefry     72    Cold/Wind36   13    Road To The Summit
                      Healed by Fire
    FlameDevil  1570  Cold     3700 1100  Sylx Tower            Flame
    Flyer       190   Wind     82   30    Near Argass           Glare(2)
    Garb        1000  Katanas  920  80    ACF                   Split when hit
    Gargoyle    345   Wind     470  300   Near Dorga's House
    Garm        4240  X        5200 1200  Dark World            Drain
    Garuda      5000  Wind     3400 550   Salonia Castle        Thunder
    General     12000 X        5200 1250  Eureka
    GiganToad   225   Thunder  230  100   Sewer
    Goblin      5     X        3    4     Altar Cave, Sewer
    GoldBear    280   X        340  150   Goldor's Mansion      Break
    GoldEagle   270   X        320  140   Goldor's Mansion
    GoldKngt.   285   X        350  150   Goldor's Mansion, Salonia
    Goldor      2250  X        3300 410   Goldor's Mansion      Bolt2, Fire2, Ice2
    GoldWarr.   275   X        330  150   Goldor's Mansion      Bolt
    Gomoree     4050  X        3500 1050  Sylx Tower            Drain
    Gorgone     200   X        86   32    Near Argass
    Grashara    2160  X        4600 1150  Sylx Tower
    Green D.    10000 X        2900 1000  Sylx Tower
    Grenade     870   X        1900 950   Cave of Bahamut       Explode
    Griffon     150   X        74   27    Sassoon Castle
    Gt.Boros    890   X        2000 950   Cave of Bahamut
    Gt.Daemon   2250  X        2400 950   Ancients' Labyrinth   Summon UnneCln.
    Guardian    12000 X        5600 1350  Eureka                Cure2, Quake, Wall
    Guzco       1400  X        1500 125   Underground Lake      Fire2
    Haniel      1600  Katanas  1100 80    ACF                   Split when hit
    Haokah      1010  X        3200 1000  Eureka                Thunder
    Harpy       1000  Wind     460  260   Near Dorga's House
    Hekaton     6500  X        4900 1200  Cave of Darkness
    Helcan      245   X        270  125   Near Amur              Blind
    HellHorse   680   X        990  1250  Cave of Darkness
    Hermit      105   Thunder  66   24    Water near Tokkle      poisonous hit
    Hornet      160   X        78   30    Near Tokkle            poisonous hit
    Humbaba     770   X        1400 850   Dorga's Cave
    Hyne        1600  Varies   2100 260   Hyne Castle            Bolt2, Fire2, Ice2, 
    WallChange
    Icefry      325   Fire     430  240   Near Dorga's House     Ice2
                      healed by Wind/Cold
    Ion         1200  X        1600 850   Salonia Catacombs      Quake
    IronClaw    920   X        2300 950   Ancients' Labyrinth
    Jinn        480   Cold     700  40    Cave of Seal           Fire
    Jormungnd   2570  X        4700 1150  Dark World             Safe
    Kage        2520  X        4200 1150  Dark World             Blind
    KBehemoth   3000  X        2700 950   Ancients' Labyrinth
    Kelpie      580   X        850  700   Undersea Cave
    Kenkos      1120  X        750  550   Salonia Catacombs
    Khargra     395   X        580  390   Underwater
    KillerBee   20    X        12   5     Near Ur
    KillerFish  85    Thunder  64   24    Water near Tokkle
    KillerSnail 560   Thunder  820  600   Undersea Cave
    K.Lizard    430   X        620  410   Temple of Time
    Knocker     185   X        80   30    Near Argass
    Kraken      1950  X        2500 330   Water Cave              Bolt2, Fire2, Ice2
    Kunoichi    9000  X        5000 1200  Eureka                  Mindblast
    Kyklops     490   X        720  500   Salonia Catacombs
    Lamia       168   X        155  60    Hyne Castle             Glare(3)
    LandTurtl   120   X        500  33    Altar Cave
    Laruwai     38    Holy     30   12    Mithril Mine, Cave of Seal      Blind
    Leader      2110  X        4100 1100  Dark World               Safe
    Lemwraith   164   Holy     150  60    Hyne Castle
    Leprecaun   36    X        52   20    Hidden Road
    Leucrotta   255   X        290  125   Near Amur
    Leviathan   7000  X        5700 1250  Lake Dol                 Tsunami
    Liger       790   X        1500 800   Near Sylx Tower
    Liger S.    900   X        2100 950   Cave of Bahamut
    Liliput     58    X        58   22    Nepto Shrine             Bolt, Fire, Ice
    Lizard Man  200   X        84   32    Near Argass
    Lynx        165   X        76   27    Near Tokkle
    MageFlyer   555   Wind     520  360   Magic Circle Cave        Bolt2, Fire2, 
    Ice2
    Magician    260   X        300  140   Near Amur                Bolt2, Fire2, 
    Ice2
    Manticore   128   X        112  40    Underground Lake         Ice
    M.Chimera   420   X        615  410   Temple Of Time           Thunder
    Medusa      980   X        1200 90    Tower of Owen            Break
    Merman      136   Thunder  118  45    Underground Lake         Ice
    Mermaid     182   Thunder  170  72    Water near Amur
    M.Helcan    295   X        370  175   SE Salonia          Bolt2, Break, Fire2, 
    Ice2, Shade
    Milmecoreo  147   Cold     130  50    Flame Cave          stone hit
    Minotaur    820   X        1640 850   Near Sylx Tower
    Mummy       48    Holy     24   10    Mithril Mine, Cave of Seal      Venom
    Needler     300   X        380  175   SE Salonia
    Neegle      380   X        540  360   Underwater
    Nemesis     760   X        1350 850   Dorga's Cave              Glare(3)
    Nepto       60000 X        560  390   Lake near Viking Base
    Nightmare   290   X        360  175   Goldor's Mansion      Glare(3), confuse 
    hit
    Ninja       5500  X        4800 1150  Eureka                    Blind
    Oceanos     1030  X        3400 1050  Eureka
    Odin        7000  X        5600 1250  Salonia Catacombs         Atom Edge
    Ogre        740   X        1250 850   Dorga's Cave
    Ohishuki    122   X        105  40    Tower of Owen
    Olog-Hai    570   X        840  600   Undersea Cave
    Ouroboros   830   Thunder  1680 900   Lake Dol, Salonia Catacombs
    Paralyma    145   X        72   27    Near Tokkle               Breath, paralyze 
    hit
    Peryton     730   X        1200 800   Dorga's Cave, Undersea Cave
    Pharaoh     160   Holy     145  60    Hyne Castle               Glare(2), 
    confuse hit
    Planktae    840   Thunder  1700 900   Lake Dol                  Glare(2)
    Platinal    4580  X        3800 1100  Sylx Tower                Brak2
    PoisonBat   60    X        56   22    Nepto Shrine
    Pteragon    440   Wind     640  410   Temple Of Time
    Pterosaur   880   X        1950 950   Cave Of Bahamut
    Pudding     240   Wind     260  110   Near Amur                 Breath
    Puti        45    X        54   20    Nepto Shrine              Bolt, Fire, Ice
    PutiMage    118   X        101  38    Tower of Owen             Ice2, Mute
    Pygman      109   X        96   36    Tower of Owen        Blind, Fire, Ice, 
    Sleep, Venom
    Pyralis     1500  X        880  1200  Ancient Ruins
    Q.Lamia     1280  X        2200 1000  Cave Of Bahamut            Glare(3)
    Q.Scylla    6220  X        5100 1200  Dark World
    Qumqum      2090  X        3900 1100  Sylx Tower           Bolt3, Fire3, Ice3, 
    Brak2, Death
    RedCap      210   X        87   32    NW edge of floating continent       
    Glare(2)
    Red D.      15000 X        5800 1400  Sylx Tower
    RedMallow   155   Fire     140  50    Flame Cave
    RedWisp     34    Holy     18   8     Sassoon Castle
    Remora      860   Thunder  1800 950   Lake Dol
    Revenant    70    Holy     34   13    Cave Of Seal
    Roper       210   Thunder  200  90    Water Cave                  paralyze hit
    RuinWave    140   Thunder  120  45    Underground Lake            Breath
    Rukh        120   Wind     42   15    Road To The Summit
    RustBird    92    Wind     40   15    Road To The Summit          Glare(3)
    Sahuagin    140   Thunder  70   25    Water near Tokkle
    Salamandr   2100  Cold     1800 175   Flame Cave                  Flame
    SandWorm    320   X        420  240   SE Salonia
    Scylla      10000 X        5400 1300  Eureka                      Flare
    SeaDevil    133   Thunder  116  45    Underground Lake
    SeaElmntl   123   Thunder  67   25    Water near Tokkle
    Seahorse    185   Thunder  175  80    Water near Amur
    SeaKing     470   X        680  450   Temple Of Time
    SeaLion     850   Thunder  1750 950   Lake Dol
    SeaSerpnt   190   Thunder  180  80    World rivers
    SeaWitch    550   Thunder  800  600   Undersea Cave
    Shadow      65    Holy     32   12    Mithril Mine, Cave of Seal     Blind
    Shinobi     1100  X        4000 1100  Fargabaad, Sylx Tower
    Simurgh     335   Wind     450  260   Near Dorga's House
    Sirenos     910   Katanas  900  80    ACF                         Split when hit
    Skeleton    54    Holy     26   10    Mithril Mine, Cave of Seal
    Sleipnir    1000  X        3100 1000  Eureka                  Blind, Ice2, Toad, 
    Venom
    Slime       200   X        90   33    NW edge of floating continent
    Sorcerer    310   X        400  200   SE Salonia                   Bolt2, Ice2, 
    Fire2
    Storoper    400   Thunder  250  110   Sewer                 Glare(3), paralyze 
    hit
    Tangi       125   Thunder  68   25    Water near Tokkle            Glare(2)
    Tarantula   200   X        92   33    NW edge of floating continent
    Thanatos    2200  X        2500 950   Ancients' Labyrinth          Brak2
    Thor        2180  Thunder  4800 1200  Sylx Tower, Dark World       Thunder
    Titan       7800  X        4500 1100  Ancients' Labyrinth          Flare
    TwinHead    205   X        195  90    Water Cave
    TwinLiger   230   X        240  110   Sewer
    Unne        4500  X        4200 1000  Dorga's Cave               Blizzard, Wall, 
    WWind
    Unne Cln.   1500  X        50   18    Ancients' Labyrinth        Blizzard, Wall, 
    WWind
    Valar       530   X        760  550   Salonia Catacombs
    Vassago     720   Katanas  1150 80    Cave of Darkness           split when hit
    VenomToad   200   Fire     190  90    Water Cave
    Vulcan      250   Cold     280  125   Near Amur                  Bolt2, Fire2, 
    Ice2
    Were-Rat    72    X        60   22    Nepto Shrine
    Werewolf    24    X        14   5     Near Ur
    Yellow D.   10000 X        5400 1250  Sylx Tower
    Zande       21000 X        0    0     Sylx Tower             Flame, Libra, 
    Meteo, Quake
    ZandeCln.   10000 X        1550 850   Dark World             Flame, Libra, 
    Meteo, Quake
    Zombie      42    Holy     22   10    Sassoon Castle
    
    ---Monster spells
    
    Atom Edge  Damages all enemies
    Breath     Paralyzes one enemy
    Blizzard   Ice damage to all enemies
    Explode    Kills caster and damages one enemy in the amount of remaining HP of 
    caster
    Flame      Fire damage to all enemies
    FlareWave  Damages all enemies
    Glare(1)   Petrifies all enemies
    Glare(2)   Puts one enemy to sleep
    Glare(3)   Confuses one enemy
    Megaflare  Damages all enemies
    MindBlast  Paralyzses all enemies
    Split      Creates a clone of the caster, with the same HP. The clone cannot 
    move until
               the next turn.
    Thunder    Bolt damage to all enemies
    Tsunami    Damages all enemies
    WallChange Changes caster's weakness and causes all other elementals to be 
    absorbed
    
    ---Steal/Win List:
    
    Any enemy not mentioned here has the same stats: You can steal a Potion from it, 
    and win
    nothing.
    
    Adamantai  MidgBread Potion SouthWind | X
    Azrael     BombR.Arm NorthWind Potion  | X
    Balfrey    Potion | HiPotion
    Balloon    BombShard Pillow Potion | Potion
    Bomb       BombR.Arm HiPotion Paralyzer | X
    BossTroll  NorthWind TurtlShell | HiPotion NorthWind
    Boulder    Soft | X
    Cocktrice  Soft | X
    Cronos     Potion | HiPotion
    Daemon     Bolt/Holy/Iron/Wooden Arrow | X
    DarkKngt.  BombR.Arm Gods'Rage NorthWind Potion | X
    DeathClaw  BlackHole HiPotion ImpsYawn LilithKiss | X
    DevilHorse HiPotion | X
    D.General  HiPotion | HiPotion
    DiveEagle  Soft | X
    Dullahan   Potion | Potion
    Fahan      BombR.Arm Paralyzer HiPotion | X
    Garb       HiPotion | HiPotion
    Goblin     Potion | Potion
    Grashara   HiPotion ImpsYawn LilithKiss | BlackHole HiPotion
    Green D.   Elixir | Elixir Onion Armor Onion Shield
    Griffon    BombShard Potion SouthWind | SouthWind
    Haniel     Potion | HiPotion
    Hekaton    X | X
    K.Lizard   HiPotion | X
    Knocker    Devil'sSigh Zeus'Rage Potion | Potion
    Kyklops    Gods'Rage Paralyzer | Gods'Rage HiPotion
    Lamia      BombShard SouthWind | BombShard Zeus'Rage
    Laruwai    Antidote | X
    Lemwraith  Potion | SouthWind Zeus'Rage
    Leprecaun  BombShard Pillow Potion | X
    Liliput    Potion | Potion
    Magician   Gods'Rage Potion Paralyzer | BombR.Arm HiPotion
    M.Helcan   Potion | HiPotion
    Needler    BlackHole HiPotion ImpsYawn LilithKiss | HiPotion
    Paralyma   Bolt/Holy/Iron/Wooden Arrow | X
    Pharaoh    Antidote Eyedrop | Eyedrop Zeus'Rage
    Pudding    BombR.Arm Gods'Rage NorthWind Potion | BombR.Arm HiPotion
    Puti       BombShard Potion Zeus'Rage | X
    PutiMage   LuckMallet MaidKiss Potion | EchoHerb MaidKiss Potion
    Pygman     EchoHerb LuckMallet MaidKiss Potion | MaidKiss Potion
    RedCap     Devil'sSigh Potion Zeus'Rage | X
    Red D.     Elixir | Elixir Onion Sword
    RedMallow  Potion | Potion
    Revenant   Antidote | X
    Roper      BombR.Arm NorthWind Gods'Rage Potion | BombR.Arm
    Rukh       Potion | Potion
    Shadow     Antidote Eyedrop | Eyedrop
    Sirenos    Potion | HiPotion
    Sleipnir   HiPotion | HiPotion
    Sorceror   HiPotion NorthWind TurtlShell | HiPotion
    Storoper   Gods'Rage HiPotion Paralyzer | Gods'Rage HiPotion
    Thor       Gods'Rage Paralyzer | Gods'Rage HiPotion
    Vassago    HiPotion | HiPotion
    Vulcan     BombR.Arm HiPotion Paralyzer | X
    Yellow D.  Elixir | Elixir Onion Armor Onion Sword
    
    --------------------------------------------------------------------------------
    ---------
    
    XII. CREDITS
    
    This FAQ was compiled and written by me,
    Dan Orner
    omegaonyx@geocities.com
    http://www.geocities.com/omegaonyx9/
    ICQ: 57554220
    
    I've written several other FAQs as well: SaGa Frontier, FF4, FF8, Discworld II, 
    and
    Sailor Moon: Another Story. My FF Compendium website (above address) is quite 
    unlike
    anything else online; I invite you to check it out.
    
    The monster section, as well as several extremely helpful pointers throughout 
    the weapons
    and armor lists, and the stat meanings, was generously provided by Jim Shaheen. 
    I invite
    you to check out his FF3 Shrine at http://www.rpgclassics.com/ff3/ . There's 
    tons of stuff
    there which I couldn't possibly put here, including pictures, music, downloads, 
    and other
    cool stuff like a hacking list. Check it out!
    
    This FAQ could never have happened without the huge help of the existing FAQ by 
    KuZap
    (rkni@islandnet.com). Although I never quoted anything straight from the FAQ, it 
    helped
    me get through the game the first time and straightened things out for the other 
    times.
    Thanks a ton!
    
    I don't mind if you use this FAQ on your website as long as I have full credit 
    for it.
    Also, I'd like you to e-mail me so I know to notify you of updates.
    
    Enjoy! Later!
    
    --Dan Orner
    

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