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    Mix Table by Cyhwuhx

    Version: 1.5 | Updated: 03/19/08 | Printable Version | Search Guide | Bookmark Guide

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    Kirby's Adventure / Kirby: Nightmare in Dreamland
    NES/GBA | Mix-Tables
    version 1.5 | January 15th 2007
    
    by Vincent Leeuw
    
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    [1. Info]
    
    Developer:		HAL Laboratory/Nintendo
    Publisher:		Nintendo
    
    NES/Virtual Console:
    Save Pak:		Yes
    Multiplayer:	No
    
    GBA:
    GBA Link:			Yes (2-4 players)
    GC Link:			No
    Single Pak Play:	Yes
    
    Releasedates:		NES: Released
    					GBA: Available now
    
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    [2. Contents]
    
    1.	Info
    2.	Contents
    3.	Mixing Rules
    4.	Mix-Table
    5.	Credits
    6.	Contact
    
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    [3. Mixing Rules]
    
    1. Enemies are mixed as follows:
    
       a) enemy + enemy = nothing
    
       b) power-enemy A + enemy = power A
    
       c) power-enemy A + power-enemy B = mix AB
    
    2. If a power is released (with Select) and the released star is
    mixed with another enemy, the star is favoured as the resulting
    power. Note, that it is impossible to gain a mix by using a power-
    star and a power-enemy.
    Also, any hopes of getting two weapon stars are in vain. If Kirby
    gets a new power, any power-stars present on screen will be
    destroyed.
       
    3. The combinations only work if you let the Mix-roulette finish by
    itself! If you press a button before it finishes, you'll gain a
    random power!
       
    4. Some mixtures of enemies can result into one out of two powers,
    this is always level-dependent.
       
    5. It is impossible to get the Star Rod through mixing.
    
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    [4. Mix-Tables]
    
    Ball      + Ball      = Fire
    Ball      + Beam      = Throw
    Ball      + Cutter    = Parasol
    Ball      + Sleep     = Fire
    Ball      + Tornado   = Fire
    Beam      + Beam      = Throw
    Beam      + Cutter    = Parasol
    Beam      + Light     = Throw
    Beam      + Needle    = Tornado
    Beam      + Parasol   = Throw
    Beam      + Sleep     = Throw
    Beam      + Spark     = Hammer
    Beam      + Sword     = Sleep/Throw
    Beam      + Tornado   = Throw
    Crash     + Crash     = Cutter
    Crash     + Hi-Jump   = Cutter
    Crash     + Parasol   = Cutter/Stone
    Cutter    + Hi-Jump   = Back Drop/Parasol
    Cutter    + Light     = Sword
    Cutter    + Parasol   = Stone
    Cutter    + Tornado   = Parasol
    Fire      + Fire      = Wheel
    Fire      + Fireball  = Wheel
    Fire      + Hi-Jump   = Wheel
    Fire      + Laser     = Wheel
    Fire      + Spark     = Wheel
    Fire      + Sword     = Wheel
    Fireball  + Fireball  = Needle
    Fireball  + Laser     = Ice
    Fireball  + Spark     = Hammer/Needle
    Freeze    + Needle    = Light
    Freeze    + Spark     = Hammer
    Freeze    + Stone     = U.F.O
    Hi-Jump   + Hi-Jump   = Back Drop
    Hi-Jump   + Light     = Sword
    Hi-Jump   + Parasol   = Stone
    Ice       + Ice       = Crash
    Ice       + Needle    = Crash
    Ice       + Spark     = Hammer
    Ice       + Stone     = Ball
    Laser     + Laser     = Ice
    Laser     + Sleep     = Ice
    Laser     + Spark     = Ice
    Laser     + Wheel     = Ice
    Light     + Sword     = Sleep/Sword
    Needle    + Spark     = Tornado
    Needle    + Stone     = U.F.O.
    Parasol   + Parasol   = Stone
    Parasol   + Sword     = Sleep/Stone
    Parasol   + Tornado   = Spark
    Sleep     + Sleep     = Ball
    Sleep     + Tornado   = Spark
    Sleep     + Sword     = Sleep
    Spark     + Spark     = Hammer
    Spark     + Stone     = Hammer/U.F.O.
    Spark     + Sword     = Hammer
    Stone     + Stone     = U.F.O.
    Sword     + Sword     = Sleep
    Sword     + Tornado   = Spark
    Sword     + Wheel     = Hi-Jump
    Tornado   + Tornado   = Spark
    U.F.O     + U.F.O     = Mike
    Wheel     + Wheel     = Hi-Jump
    
    This list does not contain every imaginable combination, simply
    because there may be no possibility of getting that combination
    within the game.
    Also it should be fully compatible with 'Kirby: Nightmare in
    Dreamland' for the GBA. If you find any differences please contact
    me. You can find the necessary details in the Contact section.
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    [5. Credits]
    
    Written by:
    	Vincent Leeuw
    	
    Special thanks for cooperation:
    	Jackson Duncan (ice+stone combination)
    
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    [6. Contact]
    
    If you have anything to add to this document or would like to comment
    on, feel free to mail me at:
    
    vincent at cyhwuhx dot com
    
    Please state your real name and surname so you can be credited if
    needed. Nicknames/handles will also be accepted but real names are
    preferred.
    Individual game questions will not be answered.
    
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    Copyright 1994-2007 Vincent Leeuw
    
    "Vincent Leeuw is a Dutch freelance writer.  He currently writes for
    Dutch magazines [N]Gamer and GMR, Dutch website Bashers.nl and
    English website Gamestyle.net.
    
    vincent at cyhwuhx dot com
    http://www.cyhwuhx.com/