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    FAQ/Walkthrough by TheStarbird

    Version: 1.0 | Updated: 01/20/06 | Search Guide | Bookmark Guide

    The Legend of Zelda
    (c) 1986
    
    Walkthrough v1.0 by: 
    TheStarbird
    
    e-mail: thestarbird@yahoo.com
    website: http://www.rpgclassics.com/~hideout
    
    Copyright 2005 Eric Starbird
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    ===============================================================================
    To easily use this walkthrough, use the find option on your internet explorer
    and type in the exact title of the place you want to go to from the index.
    ===============================================================================
    Index:
    I. Introduction
    II. Quest 1 Walkthrough
        a. A Little Hunting
        b. Level 1: The Eagle
        c. Level 2: The Moon
        d. Level 3: The Manji
        e. Level 4: The Snake
        f. A little More Hunting
        g. Level 5: The Lizard
        h. Level 6: The Dragon
        i. Level 7: The Demon
        j. Level 8: The Lion
        k. Prepare for the End
        l. Level 9: Death Mountain
    III. Quest 2 Walkthrough
        a. Boy... things certainly look different.
        b. Level 1: The "E"
        c. Better late than never.
        d. Level 2: The "A"
        e. This isn't Recording?
        f. Level 3: The "L"
        g. Level 4: The "D"
        h. Level 5: The "Z"
        i. Time for some Magic
        j. Level 6: The Wizard's Hat
        k. Level 8: The Spiral
        l. Level 7: The Morning Star
        m. Walk to the Great Beyond
        n. Level 9: Ganon's Dungeon
    IV. Items/Equipment
    V. Monsters
    VI. Tips & Tricks
    ===============================================================================
    I. Introduction
    ===============================================================================
    The year was 1987. The Legend of Zelda makes it to the shores of the United
    States and people couldn't be happier. Lol, okay, I was only 2 years old on this
    year, so I don't know how people reacted in specifics. I do know however that
    since it's debut in America in 1987 (and in Japan in 1986), the Legend of
    Zelda became one of the BIGGEST gaming names in the history of videogame
    history. Up there with the Marios, the Sonics, and the Final Fantasies, the
    Legend of Zelda series is somewhat of a household name now.
    
    The following information in this section of the entire walkthrough of the
    Zelda Collector's Edition, contains all the info you need for the very first
    game of this extremely popular series.
    
    The game starts when the evil Wizard Ganon (or Gannon as it is misprinted on
    the intro), the holder of the Triforce of Power, kidnaps Princess Zelda, who
    holds the Triforce of Wisdom. It is believed that whoever gets both Triforces
    will rule the land of Hyrule. Fearing this would happen, Zelda split that
    Triforce of Wisdom into 8 shards and hid them throughout Hyrule. She had her
    most trusted servant, Impa, find a man with the courage to retrieve the 8
    pieces of the Triforce and defeat Ganon. Impa found a child named Link, who
    was skilled with a sword, to find those pieces and rescue Zelda.
    
    ...And thus the legend began.
    ===============================================================================
    II. Quest 1 Walkthrough
    ===============================================================================
    This walkthrough will be detailed and will contain crude maps to make things
    somewhat easier. Below here is the map of Hyrule. I will only place this map
    here once, so use this map if you ever get lost. Now to read a map location,
    go across the map to the letter and then down to the number. For example, the
    game's starting point is at H-8. Below the Map Legend is the shop lists. Use
    this to your advantage.
    
    During the walkthrough you will find maps of the dungeon. They will have a
    different Map Legend than this map does.
    
      A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P
    1[ ][R][ ][R][N][9][ ][R][ ][ ][W][5][B][N][L][Z]
    2[ ][ ][D][Y][R][ ][G][ ][ ][ ][ ][ ][ ][T][ ][G]
    3[ ][M][6][T][P][C][D][N][Y][ ][ ][ ][H][Y][ ][H]
    4[ ][ ][ ][N][A][ ][ ][1][ ][F][ ][ ][2][Y][ ][ ]
    5[ ][ ][7][F][C][4][D][H][Y][T][C][N][ ][D][X][ ]
    6[ ][Y][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][B][H]
    7[ ][ ][Z][R][N][ ][B][Y][R][ ][R][Z][ ][8][ ][C]
    8[ ][Y][ ][ ][3][ ][G][S][N][T][ ][H][G][R][ ][ ]
    
    Map Legend:
    S- Start                   1- Level 1
    A- Shop: A                 2- Level 2
    B- Shop: B                 3- Level 3
    C- Shop: C                 4- Level 4
    D- Shop: D                 5- Level 5
    F- Fairy                   6- Level 6
    G- Money Making Game       7- Level 7
    H- Heart Container         8- Level 8
    I- Information             9- Level 9
    L- Letter
    M- Magic Sword             N- Medicine Shop
    P- Power Bracelet          R- Damaged Door
    T- Teleport                W- White Sword
    X- 10 Rupees               Y- 30 Rupees
    Z- 100 Rupees
    
    Shop A            Shop B              Shop C              Shop D
    Blue Ring: 250    Magic Shield: 160   Magic Shield: 130   Enemy Bait: 100
    Key: 80           Key: 100            Arrow: 80           Magic Shield: 90
    Enemy Bait: 60    Blue Candle: 60     4 Bombs: 20         Heart: 10
    
    Warp N-2          Warp D-3            Warp J-5            Warp J-8
    Left: D-3         Left: J-5           Left: J-8           Left: N-2
    Middle: J-5       Middle: J-8         Middle: N-2         Middle: D-3
    Right: J-8        Right: N-2          Right: D-3          Right: J-5
    
    Medicine Shop
    Blue Medicine: 40
    Red Medicine: 68
    -------------------------------------------------------------------------------
    a. A Little Hunting
    -------------------------------------------------------------------------------
    First thing's first, go into the cave right from the start to pick up the
    Wooden Sword. If I get e-mails about what to do from the very beginning of a
    16+ year old game I'm gonna scream. You can easily use the sword with the A
    button. It's THAT simple.
    
    Try to keep your hearts full at ALL times. There will be times later when
    you'll need real close combat, but for now, the monsters in Hyrule are not
    immune to your zap.
    
    This is the time when you'll want to do a little hunting for both money and
    the rare Bomb drops. Just wander around fighting Octoroks, Moblins, Tektites,
    and the like. Remember that you have a shield, and it WILL block rocks and
    arrows shot at you as long as you DON'T swing your sword as they are coming
    at you. Keep this in mind at all time.
    
    When you have some Bombs, go to L-8 (use the map above). Look at the pathway
    going upwards. Bomb the wall to the left of it (about two tiles, you should
    easily be able to count the tiles, since this is an 8-bit game). There will
    be a door there. Go inside and grab your first Heart Container (or be a loser
    and grab the Red Medicine, but NEVER do that. Take the Heart Container).
    
    Now that you have that piece, go to M-3. There should be a huge rock with a
    bunch of Tektites jumping around. Kill the tektites and bomb the right side
    of the rock. Enter the door and grab your 2nd Heart Container!
    
    One more item that will be vital to you is the Letter. The Letter can easily
    be found in O-1. You WILL need this if you want to buy Medicine.
    
    Now you are ready to do some damage. Time to find the White Sword. From the
    big rock you went to find the 2nd Heart Container, go up and left twice
    and up again. This will bring you to the lake above the waterfall with a Blue
    Lynel. Be VERY careful around him and enter the cave. If you have 5 Hearts,
    then you can take the White Sword, which is twice as strong as your Wooden
    Sword.
    
    Now you want some money. You can either fight forever for it or find some
    places where there are free money for grabs. Remember that you can only hold
    255 Rupees at a time. There are three places with real big bucks. To get the
    first one, go to P-2. The cave here doesn't lead to it, but if you go on the
    right side of the cave and go straight up, you'll find a secret passage to
    P-1 and the first set of 100 rupees.
    
    Now that you have over 100 Rupees, head to G-7 (one area up and left of the
    starting point). Enter the cave and buy the Blue Candle for 60 rupees.
    
    Now your goal is to get 250 rupees! From the cave you got the Blue Candle in,
    go right 4 screens until you come to an area that is split down the middle by
    a row of bushes. Use the Blue Candle and burn the 3rd bush from the top of
    the row down the middle to reveal a stairwell to another 100 rupees. Once you
    have that, go up one screen and left. Kill the Moblins and burn the lower
    right-hand corner bush in the series of 8 in the middle. This will lead to
    30 rupees.
    
    Hopefully by now you'll have enough Rupees. If you don't, use the map above
    to find areas with 10 or 30 Rupees each. Don't go to the one in L-7 yet (you
    might need that in a bit). Remember that you may have to bomb or burn something
    in order to find the cave. Once you have 250 Rupees, go to E-4. Kill the
    Leevers and push on the middle-upper Armos to bring it to live and reveal a
    shop. Here you want to buy the Blue Ring. BUY IT NOW!!! This will halve all
    damage done to you. VERY handy.
    
    Now there is only two things left to do before you go to level 1. There is
    still one more Heart Container that you can get. At H-5 there is an area that
    borders the lake and has a row of bushes at the bottom. Burn the 5th bush from
    the right to reveal the cave with the 3rd Heart Container.
    
    The final thing to do is to get the Arrow while you're here. Go to L-7 and
    kill the monsters. Take the Blue Candle. The cave under the 3rd bush from the
    left on the center clump of bushes (the bottom set). Take the 100 rupees from
    there. Now from that screen, go left 2 screens, up 2, and right 1 screen.
    Kill the Tektites and enter the shop. Buy the Arrow for 80 rupees. You don't
    have the Bow yet, but you'll get it soon.
    
    Before moving on, make sure you have the following:
    White Sword
    Arrow
    Bombs
    Letter
    Blue Candle
    Blue Ring
    6 Hearts
    
    One could get the Power Bracelet right around now, but I'll explain how to
    get that later.
    -------------------------------------------------------------------------------
    b. Level 1: The Eagle
    -------------------------------------------------------------------------------
    Level 1 can easily be found at H-4. 
    
           A      B      C      D      E      F                    Map
                -----  -----                                        ##
    1          |  I  LL  K  |                                        # ##
                -----  --L--                                       #####
                       --L--         -----  -----                   ###
    2                 |  K  |       |  H  ><  T  |                   #
                       --v--         --L--  -----                   ###
         -----  -----  --^--  -----  --L--
    3   |  !  ><     ><  M  LL  I  ><  K  |
         -----  --L--  --B--  --B--  -----
                --L--  --B--  --B--
    4          |     ><  K  ><  C  |
                -----  --v--  -----
                       --^--
    5                 |     |
                       --L--
                -----  --L--  -----
    6          |  K  ><     ><  K  |
                -----  --E--  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    
    Here's a trick. Once you enter the dungeon, exit and enter again. The locked
    door up top will be open. The secret I use in this game is to NOT go into
    rooms that you don't need to go into. Stock as many keys as you can without
    having to use them unless you need to. Remember that Keys can be bought in
    the Shop for 80 or 100 rupees, but for 20 rupees you can buy FOUR bombs. I
    don't know how many times I've been stuck in this game because I ran out of
    keys before I could get the Magic Key. So hold onto what keys you have, even
    if it means you'll end up losing them later.
    
    Your starting point is at C-6. Go to the rooms to the left and right to grab
    keys. Return to C-6 and go up twice. Grab the key from that room and go left.
    Kill the Keese and grab the Compass. Return to the last room and bomb the
    upper wall (this is how you save your keys, by finding walls to bomb).
    
    Grab the Map and go up. Kill the Stalfos for the key and unlock the upper door.
    Kill the Goriyas there to get another key. Open the door to the left. Avoid
    the moving spike traps and push the left most block up or down to open the
    path to the stairs. Go down and grab the Bow! You can now use that item, but
    remember that when you shoot an arrow, you lose 1 rupee. Exit back.
    
    Go back to the room where you got the Compass. Bomb the upper wall to save
    yourself a Key. Kill the monsters to obtain the Boomerang. This item is handy
    to have as it can stun some enemies. Go right. Stay AWAY from the walls, but
    quickly grab the key. Kill the Wallmasters if you wish, but unlock the upper
    door and face your first boss, Aquamentus.
    
    -Aquamentus-
    
    Aquamentus is extremely easy. If your life is full, head to the far left wall
    and just shoot at his head with your sword. Else just go in for the kill and
    watch out for his magic. Reward yourself with a heart, then go right to get
    the first piece of the Triforce.
    
    Useless Rooms: A-3, B-3, B-4
    Items Gained: Bow, Boomerang
    Total Keys: 3
    -------------------------------------------------------------------------------
    c. Level 2: The Moon
    -------------------------------------------------------------------------------
    Level 2 can be found at M-4. The best way to get there is to go to the
    Huge Rock where you got the Heart Container, then go right 1 screen, down 2,
    left 1, and up 1 screen.
    
           A      B      C      D                                  Map
                -----  -----                                        ##
    1          |  T  ><  H  |                                        ##
                -----  --v--                                         ##
                       --^--  -----                                  ##
    2                 |  X  BB  !  |                                 ##
                       --v--  --v--                                  ##
                       --^--  --^--                                ####
    3                 |     LL  R  |                                ##
                       --v--  --B--
                       --^--  --B--
    4                 | s K ><  X  |
                       --v--  --B--
                       --^--  --B--
    5                 |  K  ><  I  |
                       --v--  --B--
                       --^--  --B--
    6                 |     LL  M  |
                       --v--  --B--
         -----  -----  --^--  --B--
    7   |  K  ><     ><     LL  C  |
         -----  --v--  --v--  -----
                --^--  --^--
               |     ><  K  |
                --E--  -----
    
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    
    Here is where you can save yourself some Keys as well. From the entrance go
    up. Kill the Ropes and go left. Kill the Ropes again and grab the key. Now
    go right 2 rooms and down one. Grab the Key there and go up 3 rooms, killing
    the Goriyas and Ropes (the room with the Ropes has the Key). Now go right.
    
    Kill the Blue Goriyas and grab the Magical Boomerang! This version will
    replace the normal Boomerang and can fly across the entire room. Bomb the
    lower wall to the next room. Grab the Map and bomb the lower wall again to the
    room with the Compass.
    
    Go up two rooms and bomb the upper wall this time. There are Bombs in this
    room, but don't grab them yet unless you have 4 Bombs or less (here's a tip:
    never grab the Bombs that are set in rooms unless you have room for all 4 of
    them, else you'll be wasting some.) Go left and kill the Moldorms for another
    Key. Go back right and bomb the upper wall (grab the bombs if you can). Kill
    the Gels to get 5 Rupees. Go up, listen to the old man, then bomb the left
    wall. Kill the Goriyas to open the door. Ignore the bombs for now unless you
    can use them. Go up.
    
    -Dodongo-
    
    Dodongo is tricky to kill, since he can only be defeated by Bombs. Get close
    to it and set a bomb right in front of his walking path (make sure he walks
    onto the bomb, because he'll eat it. Wait for his "gut" to explode and when he
    makes a move again, set another bomb. When he eats it, he'll die. Grab the
    Heart Container and go back and grab any bombs you left behind. Go left from
    here to grab the Triforce Piece.
    
    If you did things right here, you shouldn't have used a single key.
    
    Useless Rooms: C-3
    Items Gained: Magical Boomerang
    Total Keys: 7
    -------------------------------------------------------------------------------
    d. Level 3: The Manji
    -------------------------------------------------------------------------------
    Level 3 can be found at E-8. Not too hard to find.
    
           A      B      C      D      E                           Map
                -----  -----                                        ##
    1          |  K  ><  !  |                                        # #
                -----  --v--                                       #####
                       --^--         -----                         #####
    2                 |     |       |  T  |                        # #
                       --L--         -----                           ##
         -----  -----  --L--  -----  -----
    3   |  K  ><  X  LL  K  LL  M  BB  H  |
         --V--  --V--  --v--  --v--  --v--
         --^--  --^--  --^--  --^--  --^--
    4   |     LL  C  ><  X  BB     ><  R  |
         --v--  -----  --v--  -----  -----
         --^--         --^--
    5   | X I |       |     |
         -----         --v--
                       --^--  -----
    6                 |  K  ><     |
                       -----  --E--
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    
    This Level is a bit harder, since this level introduces the Darknuts (the guys
    with Shields and Swords). From the entrance go left. Kill the Zols and grab
    the Key. Go up two rooms until you see the Darknuts. You can't kill them from
    the front, you have to go to the sides of them and attack. There are bombs in
    this room, but don't take them yet. Go left. Grab the Compass and unlock the
    door to your left.
    
    Kill the Darknuts to open the door going down. Go down and take the stairs,
    avoiding the Darknuts if you can. Grab the Raft in the basement, then head
    back up. If you want some bombs, kill the Darknuts now. Else go up two
    rooms and grab the Key.
    
    Make your way back to C-4. Go up and kill the Zols to get a Key. Don't bother
    unlocking any of the doors. Go back down and bomb the wall to the right. Enter
    the room and kill the Darknuts. Go up and grab the Map. Now bomb the wall to
    the right. This will take you to the boss, Manhandla.
    
    -Manhandla-
    
    Manhandla is pretty tough. It has 4 hands and you have to take out each one.
    But as each one dies, Manhandla gets faster. It takes two stabs with the White
    Sword to kill one head. However, there is a super easy way to kill this beast.
    Set a bomb near it's center while it has all 4 heads. When the bomb explodes,
    it will take out all of its heads and kill it (hopefully). Whatever is left
    just stab away with if the bomb doesn't kill it. Take the Heart Container and
    go back and get your bombs if you need to fill up on them. Grab the Triforce
    in the next room up to end this level.
    
    Useless Rooms: B-1, C-1, C-2, B-3, E-4
    Items Gained: Raft
    Total Keys: 10
    -------------------------------------------------------------------------------
    e. Level 4: The Snake
    -------------------------------------------------------------------------------
    Now that you have the Raft, go to F-6 and walk onto the plank going up. Link
    will use the Raft to get him to Level 4. Note that it is possible to get
    another Heart Container right now, but you won't need it on this level.
    
           A      B      C      D                                  Map
         -----  -----  -----  -----                                ####
    1   |  !  LL D K ><  D  ||  T  |                               # ##
         --V--  --B--  --v--  -----                                ##
         --^--    B    --^--  -----                                ###
    2   |  S  BB  R  BB     ||  H  |                               #
         --V--    B    -----  -----                                ##
         --^--  --B--                                               ##
    3   |     >< D M |                                             ##
         --L--  --L--
         --L--  --L--  -----
    4   |  D  LL     ><  I  |
         --v--  -----  -----
         --^--
    5   | D K |
         --v--
         --^--  -----
    6   |  D  ><  K  |
         -----  --v--
                --^--  -----
    7          |     LL D C |
                --v--  -----
         -----  --^--
    8   |  K  ><     |
         -----  --E--
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    
    You're gonna start needing to use the Blue Candle a lot here to light up the
    dark rooms. From the entrance go left and grab the Key, then go back and up.
    Kill the Vires and unlock the door to the left to get the Compass in the dark
    room. Go back left and up. Take the Key and go left. Light up the room, kill
    the monsters, then go up again. Light up again and grab the Key. Go up one
    more time.
    
    Now you'll kinda be forced to go one way. A small water hole stops you from
    going up. Light up the room, kill what you can, then unlock the door to the
    right. Kill all of the Vires and Keese and go right. Take out the Like Likes
    and Zols now. Push the left block to reveal a stairway to the Ladder!  Grab it!
    
    Go back upstairs. Go left two screens (don't unlock the door going up in the
    middle room). You will now know that with the Ladder you can cross bodies of
    water. Now you can get across the water that stopped you before. Go up and
    unlock the door. Go left and light up the room. Grab the Map and bomb the
    upper wall. This room "doesn't exist", but it's full of rupees for you to
    grab (if you don't need it, don't grab it, save it for when you do) (and just
    so you know, this "invisible" room is at B-2).
    
    From the room with all the rupees, bomb the upper wall and grab the Key. Go
    back down and bomb the left wall. Kill the Vires and push the left block. Go
    right to the boss, Gleeok.
    
    -Gleeok-
    
    Gleeok is a tough dragon to kill. This version is easier since it only has two
    heads, but future versions will be tougher. Hopefully your hearts are full.
    If they are, stand back and zap at its heads. Else go in and start stabbing
    away, watching out for its magic. When a head is dead, it will break away and
    start flying, trying to hit you with itself and magic. Take out the 2nd head
    to get the Heart Container and the 4th Piece of the Triforce!
    
    Useless Rooms: A-1, C-1, A-2
    Items Gained: Ladder
    Total Keys: 11
    -------------------------------------------------------------------------------
    f. A little More Hunting
    -------------------------------------------------------------------------------
    You've now completed 1/2 of the Triforce of Wisdom. Now it's time to stop and
    get some things together. From Level 4, take the raft back down. Go down one
    more screen then right. Enter the cave and show the woman inside the Letter.
    Now you can buy some Medicine. ALWAYS buy the Red Medicine, and only buy when
    you have none. The Red Medicine can be used to restore your life completely
    two times, and it doesn't even cost twice as much as the Blue Medicine.
    
    Now that you have that, make your way ALL the way to the right side of Hyrule.
    At P-6 are two platforms, one having a Heart Container. Use the Ladder to cross
    the platforms to get the Heart Container.
    
    Now from there go up two screens and take the Raft upwards to a cave with the
    final Heart Container in Hyrule (but not the ones in the Underworld).
    
    Now with 12 Heart Containers, you are ready to get the Magic Sword, which is
    twice as powerful as the White Sword. Before you do that though, take the
    raft back to land and start making your way left, up, and left some more (past
    the desert and to one screen directly above Level 1. Go up to H-2 and use the
    Ladder to cross the river to the other side. Go left 2 screens, down 1, and
    left one. You should see an area with no monsters and 10 Armos Statues (this is
    at E-3). Move the upper-right Armos to receive the Power Bracelet. Now that
    you have it, you can find 4 special warp zones and warp to different places
    all over Hyrule (look for the T on the overworld map above).
    
    From the area with the Power Bracelet, go left 1 screen, down 1 screen, and
    right until you are at the graveyard. Go up to B-3. There should be a 4x3
    area of Gravestones. Move the 3rd one from the left on the middle row upwards
    to reveal a stairwell to the Magic Sword. With 12 Hearts, you can grab the
    sword. Now you have the POWER!
    
    Two more things to do. Time to get the Magic Shield and Enemy Bait. At G-5
    there is a shop under the corner bush (burn it) that sells Magic Shields for
    90 rupees. Grab one. Also, Enemy Bait is best bought at E-4 (where you bought
    the Blue Ring). It is 60 rupees there. Buy it.
    
    Now just fight around until you get a little over 100 rupees. You'll need it.
    
    By now you should have the following:
    Magical Boomerang
    Bombs
    Bow & Arrow
    Blue Candle
    Red Medicine
    Enemy Bait
    Blue Ring
    Raft
    Ladder
    Magic Sword
    Magical Shield
    Power Bracelet
    11 Keys
    100+ Rupees
    12 Hearts
    -------------------------------------------------------------------------------
    g. Level 5: The Lizard
    -------------------------------------------------------------------------------
    Level 5 is a bit tricky to get to. You have to go to L-2 (near where you got
    the White Sword). From L-2, go up. You'll find you're still in the same spot.
    Go up again, then again, a total of 4 times. You will now finally reach Level
    5.
    
           A      B      C      D                                  Map
                -----  -----                                        ##
    1          |  I  LL  1  |                                      # ##
                -----  --L--                                       ####
         -----         --L--  -----                                #  #
    2   |  T  |   !   |  K  BB  !  |                                 ##
         --V--    B    -----  -----                                 ###
         --^--  --B--  -----  -----                                ####
    3   |  H  LL     ><  K  LL D K |                                 ##
         --V--  -----  -----  --v--
         --^--                --^--
    4   |     |              |  C  |
         -----                --v--
                       -----  --^--
    5                 | D M ><  K  |
                       --L--  --v--
                -----  --L--  --^--
    6          |  K  >< S X ><  R  |
                --v--  --v--  -----
         -----  --v--  --^--  -----
    7   |  1  BB  X  BB D K LL  !  |
         -----  -----  --v--  --B--
                       --^--  --B--
    8                 |     ><  K  |
                       --E--  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    
    Keep a note that this is when levels START to get harder. If you see arrows
    pointing in the same direction for doors, that means that it is only a one
    way door. (for example, if you see >> instead of ><, it means you can only
    use that door going right, but not back left.
    
    The level isn't too hard, but there are a couple of things you have to do
    before fighting the boss. Go right and grab the Key by killing the Pol Voices
    with Arrows. Go back to the entrance then up. Kill the Gibdos in the dark
    room for a Key. Bomb the wall to your left. Kill the Gibdos for more bombs,
    then bomb the wall to the left. Kill the Blue Darknuts (two shots with your
    Magic Sword) and push the left block up or down to take the stairs.
    
    The stairs will lead you to C-1 (follow the numbers on the map). Unlock the
    door at the bottom. Grab the key and bomb the wall to the right. If you have
    100 Rupees on you (and you had better), you can upgrade your bomb capacity to
    12 Bombs! Make sure you get this now, as it will fill up your bombs as well!
    Go back to the stairs, but don't go down them yet. Unlock the door to the left
    and kill the Blue Darknuts. Push the block and go down the stairs to get the
    Recorder.
    
    Make your way back to C-7. Go up and you will see 3 Dodongos this time. Use
    the same strategy you used in Level 3 and you shouldn't have any problem
    killing them, especially with 12 bombs. Grab the bombs after you kill them.
    Go left and kill the Zols to get your key. Go back right and unlock the door
    going up to get the Map, then go back down.
    
    You should be back at C-6. Go right to the dark room and kill the Zols for 5
    rupees. Go up and kill the Gibdos for the Key. Go up again and kill the
    Darknuts for the Compass. Go up one more and grab the Key. Unlock the door to
    the left. Kill the Gibdos and grab the next key. Keep going left. Kill the
    Pol Voices and unlock the left door to meet the boss, Digdogger!
    
    -Digdogger-
    
    Got the Recorder? Use it now! That is the only way to beat him. Once you use
    it, Digdogger will shrink. Now it's easy pickings. Hit him twice with your
    Magic Sword and he'll die, leaving the Heart Container. Go up and grab the
    Piece of the Triforce.
    
    Useless Rooms: A-4, D-7
    Items Gained: Recorder
    Total Keys: 13
    -------------------------------------------------------------------------------
    h. Level 6: The Dragon
    -------------------------------------------------------------------------------
    5 down, 3 to go. The easiest way to get to Level 6 is to use a Warp Zone and
    warp to D-3. Then go down, left, and up to reach Level 6.
    
           A      B      C      D      E      F                    Map
                -----  -----  -----  -----                          ####
    1          |  I  BB     BB  !  ||  T  |                        ######
                --L--  --v--  --v--  --v--                         ##  ##
         -----  --L--  -----  --^--  -----  -----                  ### #
    2   |  S  ><  M  >< D K ><     ||  H  ||  1  |                 #
         --v--  --L--  -----  -----  --L--  --v--                  #
         --^--  --L--                --L--  --^--                  # #
    3   |  R  BB D K |              |     >< D K |                 ###
         --v--  --v--                --v--  -----
         --^--  --^--  -----         --^--
    4   |     ||  D  ><  1  |       |  X  |
         --v--  -----  -----         -----
         --^--
    5   |     |
         --v--
         --^--
    6   |  K  |
         --v--
         --^--         -----
    7   |  C  |       |  !  |
         --v--         --L--
         --^--  -----  --L--
    8   |     LL     >< D K |
         -----  --E--  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    
    This is by far the hardest level in this quest (aside from Death Mountain).
    Make sure you have the Magical Shield.
    
    From the entrance, go right. Kill the Wizzrobes (stay clear of their magic)
    and grab the Key. Go left two rooms and up one. Grab the Compass and go up.
    Kill the Keese to reveal the Key and open the door. Go up until you reach
    A-4.
    
    Now the fun really begins. The Wizzrobes will now be both Blue and Orange,
    but the Blue Ones are very deadly as they can move. Try to kill them from the
    side and stay clear of their magic. Also don't let the Like Likes start to
    eat you, else you'll lose your Magical Shield. Push the left block to
    continue. Go up and avoid the Wizzrobes if you can (because it takes 3 hits
    to kill them with your Magic Sword). Bomb the wall to your right.
    
    Take the Key and unlock the door going up. Grab the Map after killing the
    monsters and go right. Grab the Key and go up. Kill the Zols and Like Likes
    and bomb the wall to the left. Kill the Wizzrobes and push the left block to
    reveal a stairway to the Magic Wand. This item will be handy to have when you
    don't have full life and wish to attack from afar. It does about as much
    damage as the White Sword, but can still be handy.
    
    Make your way back to B-3. Go down into the dark room. Kill the Vires with
    your Magic Sword (any other attack will cause it to split into two Keese).
    Go right. Kill the monsters and push the block to reveal the stairs. Take
    them to F-2.
    
    Once at F-2, kill the Like Likes and Zols. Go down and kill the Vires to get
    the Key. Go left. Ignore the Wizzrobes if you can. Equip your Bow and Arrow
    and unlock the door going up to the boss.
    
    -Gohma-
    
    Ready? Aim? FIRE! Once you enter the room, just shoot your arrow and you'll
    most likely hit Gohma right in the eye, killing it. Else just avoid it's
    magic and wait for it's eye to open for you to shoot it with your arrow. It's
    really not that hard. Take the Heart Container and go up to grab the 6th
    Piece of the Triforce.
    
    Useless Rooms: A-2, D-1, D-2, C-7, E-4
    Items Gained: Magic Wand
    Total Keys: 15
    -------------------------------------------------------------------------------
    i. Level 7: The Demon
    -------------------------------------------------------------------------------
    For your next trick, you're gonna need your Recorder. Go to C-5 and you'll see
    a pool of water there. Play your Recorder to gain access to Level 7. Make sure
    you have 100 rupees before going in here.
    
           A      B      C      D      E      F                    Map
                -----  -----  -----  -----  -----                   #####
    1      R  BB  R  ><  K  || S X ||  S  BB  1  |                 ## ##
           B    --v--  -----  --L--  --v--  -----                  ####
         --B--  --^--         --L--  --^--                         ###
    2   | D M LL     BB  I  BB  X  LL  S  |                        ##
         --v--  -----         -----  -----                         ####
         --^--  -----  -----  -----                                ######
    3   |  G  ||  1  BB  H  ><  T  |                               ###
         --L--  -----  -----  -----
         --L--  -----  -----
    4   |  R  ><  S  BB S K |
         -----  --v--  -----
         -----  --^--
    5   |  !  ||     |
         --L--  --v--
         --L--  --^--  -----  -----
    6   | S R ><     >< D C ||  !  |
         --v--  --B--  --B--  --v--
         --^--  --B--  --B--  -----  -----  -----
    7   |  X  BB  X  ><  D  ><     >< S X ><  K  |
         --v--  --v--  --v--  -----  -----  -----
         --^--  --^--  --^--
    8   |  K  ||     >< S X |
         -----  --E--  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    
    This level isn't anywhere near as hard as Level 6. Go up and kill the Goriyas.
    Before you get the bombs, bomb the upper and left walls. Go left and kill the
    Keese to reveal more bombs. Don't pick them up unless you need them. Go down
    and kill the Ropes for a Key. Go up two rooms and you'll face 3 Dodongos.
    Feed them bombs (go back for the bombs you left behind if you need more) and
    unlock the door going up. Here you can upgrade your bomb capacity to 16, but
    you must pay 100 rupees. Do so to obtain 16 bombs.
    
    Go back down and right a room. Kill the Goriyas and go right. Kill the Stalfos
    for the Compass, then go back left and up. Kill the monsters to open the
    door, then go up again. Here you'll see another Digdogger. You don't have
    to fight him, though remember if you do to use the Recorder. Bomb the wall
    to the right and fight the Moldorms to gain a Key. 
    
    GO left two rooms and kill the Goriyas for 5 Rupees. Unlock the door going up.
    Now you'll be in a room with the Hungry Monster. Use the Enemy Bait on him
    and he will disappear, allowing you to pass. Go up, light up the room, grab
    the Map, and bomb the upper wall. Here you can grab more rupees. Bomb the right
    wall and go through it. Kill the monsters for the Rupees, then go right again
    to get the key. Go back left.
    
    You should be at B-1. Go down and kill the Goriyas. Bomb the wall to the
    right and go through it. Kill the monsters and push the left block to open
    the stairway to the Red Candle. This version is much better than the Blue
    Candle because you can use it over and over again in the same room. Quite
    good if you want to create a fire barrier to stop monsters from reaching you.
    
    Go back upstairs and bomb the wall to the right. Kill the Goriyas for the
    bombs, then unlock the door to the right. Now you HAVE to face the Digdoggers.
    Use the Recorder and waste the 3 smaller forms that it breaks into. Go up
    once the door opens.
    
    Now you'll see 3 Dodongos. Don't bother fighting them. It's a waste of bombs
    and you gain nothing from it. Bomb the right wall. Be very careful in this
    room. There are Wallmasters that come out of the wall. If they grab you, they
    will take you ALL the way back to the entrance. Stay close to the wall and
    zap them when the come out, watching out for the Bubbles. Once you've killed
    the 4 of them, push the middle block on the right side and the stairs will
    open to B-3. Kill the monsters and bomb the right wall to face your boss.
    
    -Aquamentus-
    
    This is even easier than before. Just zap him about 2 times with your Magic
    Sword and he's gone. If your life is low for some reason, use the Magic Wand
    on him and in 3 hits, he's toast. Grab the Heart Container and go left to get
    the 7th Piece of the Triforce.
    
    Useless Rooms: C-7, D-6, D-7, E-7, F-7, D-1
    Items Gained: Red Candle
    Total Keys: 15
    -------------------------------------------------------------------------------
    j. Level 8: The Lion
    -------------------------------------------------------------------------------
    One last level to go to. Your goal here is to go to N-7. If you want to get
    there fast, use the Recorder until you get to the entrance to Level 2, then
    go down 1 screen, right 1 screen, then down 2 screens. Now you see that lone
    bush in the middle of the road? Burn that bush to reveal the stairs to Level
    8.
    
           A      B      C      D      E                           Map
                              -----                                   #
    1                        |  X  |                                 ###
                              --v--                                 # #
                       -----  -----  -----                         #####
    2                 |  X  BB  S  ><  I  |                        ####
                       --v--  --L--  -----                          ####
                -----    ^    -----                                   #
    3          |  T  |   R  BB S M |                                ####
                --v--         -----
         -----  -----  -----  --B--  -----
    4   |  !  BB  H  ||  !  ||     >< X 1 |
         --v--  --B--  --v--  --L--  -----
         --^--  --B--  --^--  --L--
    5   | D K >< 1 K ||  S  LL  R  |
         -----  -----  --v--  --v--
                -----  --^--  --^--  -----
    6          |  K  >< D K ><  K  LL D C |
                -----  -----  --B--  -----
                              --B--
    7                        | S R |
                              --v--
                -----  -----  --^--  -----
    8          |  I  >< S R ><     >< D K |
                -----  -----  --E--  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    
    The level is a bit harder, but nowhere near as hard as Level 6. If you have
    been collecting keys, then you can make this real quick. From the entrance,
    go left. Kill the Manhandla for the rupees and to open the door. Go left. Kill
    the monsters and push the left block to make a path to the stairs where you
    can get the Magic Book! With this, you will now shoot beams of fire at your
    enemies (this can also light up a room, so your Red Candle may not be used
    so much now.
    
    Make your way back to the entrance. If you've been following my guide, you
    shouldn't need to get any more keys. If you do though just take and use the
    map. Go up and kill the Manhandla again. Bomb the upper wall and go up. Kill
    the Darknuts here and unlock the door going right for the Compass. Go back
    left and up. Avoid the monsters if you can, just unlock the door and go up.
    Again, just avoid the monsters and bomb the upper wall.
    
    Kill the Manhandla in this room now for the Map. Bomb the wall to the left to
    collect many rupees, then go up and kill the Pol Voices. Bomb the wall to the
    right and grab the bombs that the Pol Voices dropped.
    
    Now you'll be faced with a Blue Gohma. This isn't as easy as the last one, as
    you will now need to shoot it in the eye with your arrows 3 times. Once you
    kill it, go right. Kill all the monsters and push the block to go down the
    stairs to receive the most useful item in the game... the Magical Key! Now
    you don't have to worry about getting stuck without a key again. This item will
    unlock ALL doors in the game and you'll never ever have to collect keys.
    
    Make your way back to D-4. Now kill all the Darknuts to open the door going
    right. If you can avoid the monsters, just take the stairs to B-5. Once at
    B-5, bomb the upper wall to face your last underworld boss.
    
    -Gleeok-
    
    This could be the toughest boss of the game. Gleeok now has FOUR heads that
    you have to worry about. Zap him if your life is full, else just go in for
    all the stabs you have. Try not to use the Red Medicine if you still have it,
    but if you have to, then go for it. Once Gleeok is dead, grab the last Heart
    Container then go up to get the final piece of the Triforce.
    
    Useless Rooms: E-8, B-6, C-6, C-5, C-4, D-1, A-4, A-5
    Items Gained: Magic Book, Magical Key
    Total Keys: A
    -------------------------------------------------------------------------------
    k. Prepare for the End
    -------------------------------------------------------------------------------
    Now you have all 8 pieces of the Triforce, so the Triforce of Wisdom is yours.
    Now one final quest remains, and that is to find Ganon and kill him. Your task
    won't be easy. If you don't have Medicine or have the Blue Medicine, then buy
    some Red Medicine so that way you won't have to leave the dungeon to get some.
    Also, if your Magical Shield has been destroyed or eaten by Like Likes, then
    buy yourself a new one. Don't worry if you don't have Enemy Bait, as it won't
    help much in the dungeon. Make sure you have the following items:
    
    Magical Boomerang
    16 Bombs
    Bow & Arrow
    Red Candle
    Recorder
    Red Medicine
    Magic Wand
    Raft
    Ladder
    Magic Book
    Magical Key
    Blue Ring
    Power Bracelet
    Magic Sword
    Magical Shield
    16 Hearts
    Triforce of Wisdom (all 8 Pieces)
    -------------------------------------------------------------------------------
    l. Level 9: Death Mountain
    -------------------------------------------------------------------------------
    Level 9 can be found at F-1. You will know it when you see it as it is an area
    with 2 huge rocks. Place a bomb on the left rock and a path will open up to
    the final dungeon. Also note that before you go in if you ever need medicine
    that the area just to the left of Level 9 has a medicine shop. Now if you're
    ready, enter Ganon's Palace.
    
           A      B      C      D      E      F      G      H      Map
                -----  -----  -----  -----  -----  -----            #####
    1          |  D  LL  !  ||  6  BB  5  ||  2  BB  !  |   I      ########
                --v--  --v--  -----  -----  -----  --L--    B      ########
         -----  --^--  --^--  -----  -----  -----  --L--  --B--    ## ## ##
    2   |  I  || S X || S R LL  D  ||  1  LL D R >< S X ||     |   ########
         --B--  --V--  --L--  --L--  --v--  --B--  --v--  --B--    ########
         --B--  --^--  --L--  --L--  --^--  --B--  --^--  --B--     ######
    3   |  3  ||  S  BB     LL  X  BB  D  ||  X  LL  R  BB S M |    # ## #
         -----  --^--  -----  --L--  --v--  --B--  --L--  --B--
         -----  --^--         --L--  --^--    B    --L--  --B--
    4   |  5  BB     |   Z   |  D  BB  R  |   C   |     BB  X  |
         --L--  --^--    V    -----  -----         -----  --v--
         --L--  --^--  --^--  -----  -----  -----  -----  --^--
    5   |  R  ||     ||  G  ||  !  ||  R  ><     ><     ||  K  |
         --L--  --^--  --V--  --B--  --v--  --B--  --v--  --v--
         --L--  --^--  --^--  --B--  --^--  --B--  --^--  --^--
    6   |  D  ><     ||  6  ||     ||     BB S 1 BB  K  || D K |
         -----  --v--  -----  --L--  --v--  --B--  --v--  -----
                --^--  -----  --L--  --^--  --B--  -----
    7          |S 3 K><  R  LL  2  ||     ><  D  ><  !  |
                --v--  -----  --L--  -----  -----  --v--
                --^--         --L--  -----         --^--
    8          |  4  |       |     LL S 4 |       |     |
                -----         -----  -----         --E--
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           G- GANON!
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 Z- Zelda
    X- Bombs                 D- Dark Room
    S- Big Monster
    
    Half of these rooms can just be skipped if you know what to do. It isn't worth
    going through ALL the rooms. There are two items you can get in this dungeon,
    one of which you NEED in order to kill Ganon. These items are the Red Ring and
    the Silver Arrow. First let's go after the Red Ring.
    
    From the entrance, go up two rooms. The monsters in this room are easy compared
    to the Wizzrobes you have to face. Bomb the wall to the left. Enter the room
    to face a pair of Lanmolas. Since these buggers move at a good speed, your
    best bet is to use the Magic Wand and burn them to death. Push the left block
    and take the stairs to E-2.
    
    Kill the Like Likes and unlock the door to the right. Now you'll fight some
    Wizzrobes (I'll try to keep you away from these guys as much as possible, so
    just follow my lead). Kill the Wizzrobes and bomb the lower wall. Kill the
    monsters here (use the Magic Wand if you can't zap) and bomb the lower wall
    again. Kill the Wizzrobes to get the Compass. Now go up two rooms again back
    to F-2. Go right and you'll come face to face with a Patra. These monsters
    are tough if you're not careful. You don't have to kill it, but if you want
    those shiny bombs, just stab away at the small ones that float around it then
    kill the large one in the center.
    
    Go down a room and kill the Gels. Bomb the right wall and face another Patra.
    Again, you don't have to kill it, but it's better to kill this one so that you
    can bomb the upper wall more easily, and so you can get the Map. Once it is
    killed, bomb the upper wall. Kill the monsters and bomb the upper wall again.
    Kill the Wizzrobes and push the left block to go to the stairs leading to the
    ever powerful RED RING! This Ring is twice as strong as the Blue Ring, so you
    take half the damage you would from the Blue Ring.
    
    Go back to G-2 where you fought the 1st Patra. Open the door going up and after
    listening to the old man, bomb the wall to the left. Go left and kill the
    Wizzrobes. Push the left block to reveal the stairway to D-7.
    
    At D-7, unlock the door going left. Kill the Keese in that room and grab the
    5 rupees it drops. Go left again to find yet another Patra. Once you kill this
    one, push the left block out of the way and take the stairs to A-3.
    
    At A-3, kill the Wizzrobes and bomb the upper wall. Make your way to the center
    area and kill the Wizzrobes (you don't wanna get stuck in those narrow places
    against the blue ones). Once they are killed, push the middle block on the
    right to reveal the stairs to the legendary SILVER ARROW!! You NEED this item
    in order to kill Ganon.
    
    Make your way back to B-7 (where you killed the last Patra). Go up 3 rooms
    to B-4 and bomb the wall to your left (if you go any further, you'll be forced
    to do a LOT of backtracking). Kill the Wizzrobes and push the left block to
    reveal the stairs (which are under one of the spikes, so make sure to lure
    them out of the way long enough for you to take the stairs). The stairs lead to
    E-1.
    
    Quickly bomb the wall on the left and go through it (before the Wizzrobes try
    to attack you). Kill the monsters here and push the left block to make a path
    to the stairs to C-6.
    
    Kill the Patra again. If you are running low on life, use the Red Medicine.
    Equip the Bow and prepare for the end. Go up to the next room. Link will hold
    up the Triforce of Wisdom and Ganon will appear.
    
    -Ganon-
    
    And then Ganon will disappear. He will start moving at random, shooting magic
    at you in which your shield cannot block. All you can do is stab into the
    wind and hope to hit Ganon. The best bet is to look at where the magic is
    coming from and stab there, but you have to stab quickly. Once you stab him
    4 times, he will turn to a brownish color. QUICKLY shoot him with the Silver
    Arrow! After you shoot him, he will burn into ashes and leave the Triforce of
    Power. Pick up the Triforce of Power and go up. 
    
    Stab at the fire and enter the area Princess Zelda is in.
    
    Useless Rooms: A-5, A-6, D-1, D-2, D-3, D-8, C-1, C-2, C-3, D-2, D-3, D-4,
                   D-5, D-6, D-8, E-3, E-4, E-5, E-6, E-7, E-8, F-5, F-7, G-4,
                   H-4, H-5, H-6
    Items Gained: Red Ring, Silver Arrow
    Total Keys: A
    
    You are victorious! Congratulations on defeating the Legend of Zelda... 
    or did you?
    ===============================================================================
    III. Quest 2 Walkthrough
    ===============================================================================
    Once you defeat Ganon for the first time (or if you enter ZELDA as your name
    for your character) you can access the 2nd Quest. This quest is VERY tough and
    should only be attempted by the master gamer or the extremely bored.
    
      A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P
    1[9][R][N][R][N][ ][H][R][ ][M][W][F][B][N][B][A]
    2[G][L][D][Y][R][B][G][ ][N][8][ ][4][ ][T][R][G]
    3[H][ ][Y][T][P][C][D][ ][Y][N][ ][X][ ][Y][ ][H]
    4[6][ ][ ][N][2][ ][ ][1][ ][F][H][ ][3][Y][ ][ ]
    5[ ][ ][ ][F][C][5][D][ ][Y][T][C][N][ ][D][X][ ]
    6[ ][X][ ][Z][ ][ ][X][ ][Y][ ][ ][X][ ][ ][B][H]
    7[G][ ][ ][R][N][ ][B][ ][R][ ][R][ ][7][ ][X][C]
    8[ ][ ][ ][ ][B][ ][G][S][N][T][ ][ ][G][R][ ][ ]
    
    Map Legend:
    S- Start                   1- Level 1
    A- Shop: A                 2- Level 2
    B- Shop: B                 3- Level 3
    C- Shop: C                 4- Level 4
    D- Shop: D                 5- Level 5
    F- Fairy                   6- Level 6
    G- Money Making Game       7- Level 7
    H- Heart Container         8- Level 8
    I- Information             9- Level 9
    L- Letter
    M- Magic Sword             N- Medicine Shop
    P- Power Bracelet          R- Damaged Door
    T- Teleport                W- White Sword
    X- 10 Rupees               Y- 30 Rupees
    Z- 100 Rupees
    
    Shop A            Shop B              Shop C              Shop D
    Blue Ring: 250    Magic Shield: 160   Magic Shield: 130   Enemy Bait: 100
    Key: 80           Key: 100            Arrow: 80           Magic Shield: 90
    Enemy Bait: 60    Blue Candle: 60     4 Bombs: 20         Heart: 10
    
    Warp N-2          Warp D-3            Warp J-5            Warp J-8
    Left: D-3         Left: J-5           Left: J-8           Left: N-2
    Middle: J-5       Middle: J-8         Middle: N-2         Middle: D-3
    Right: J-8        Right: N-2          Right: J-5          Right: J-5
    
    
    Medicine Shop
    Blue Medicine: 40
    Red Medicine: 68
    -------------------------------------------------------------------------------
    a. Boy... things certainly look different.
    -------------------------------------------------------------------------------
    Yeah... things are different, but at least the Wooden Sword is still in the
    cave at the starting area. Grab it or you'll live to regret it.
    
    Now this is gonna be a bit harder. Hunting at the first part won't be nearly
    as easy. There is only ONE spot that you can get 100 rupees from and you need
    the Blue Candle to do so. If you need fast cash for that, hunt for some bombs
    and go to N-3. The 30 rupees are in the same place as before, inside the upper
    part of the cliff. Also on a screen below at N-4, if you move the right Armos,
    you can go to the stairs leading to another 30 rupees.
    
    Once you have 60 rupees, buy a Blue Candle at G-7. Once you have that, go to
    D-6 and burn the lower-left green bush to get 100 rupees in the cave.
    
    Okay, now you need to come up with 250 rupees somehow so you can get the Blue
    Ring, and trust me, you WILL need it early on. There are plenty of places to
    get 30 or 10 rupees each. Just look at the map above. All of them can be gotten
    by either burning or bombing something. Once you have the 250, go to P-2.
    Remember how you got the 100 rupees in Quest 1? Well, in case you forget, in
    P-2 hang on the right side of the cave and go straight up. You'll find a secret
    passage to P-1. Here is the shop that sells the Blue Ring. BUY IT NOW OR DIE!!
    
    Now that you have the Blue Ring, what are we gonna do about that wimpy Wooden
    Sword? Well, sorry to say, you're stuck with it at least through level 1. But
    we can still do a little hunting. Make your wall ALL the way over to B-7. This
    area is known as the Lost Woods. This area is like a big cross and is
    impossible to find your way out... well, not impossible. If you go right, you
    will be back at C-7. But the way to A-7 involves a secret. While at B-7, go
    up, left, down, and left again. This will lead you to A-7.
    
    Now you have to be VERY careful. Lynels roam the next couple of areas. Do NOT
    try to attack them. Just go up until you're at the graveyard. Make your way to
    A-3 and push the 2nd gravestone from the left in the middle row. Go inside and
    grab your first Heart Container.
    
    While you're in the area, go to E-3 and grab the Power Bracelet under the upper
    right Armos statue. Now go to B-2, watching out for the Lynels (don't try to
    kill them unless you can zap them from afar). At B-2, push the left-most rock
    to reveal the stairs to the Letter.
    
    By the time you're ready to go to Level 1, you should have the following:
    
    Wooden Shield
    Bombs
    Blue Candle
    Letter
    Blue Ring
    Power Bracelet
    4 Hearts
    -------------------------------------------------------------------------------
    b. Level 1: The "E"
    -------------------------------------------------------------------------------
    Level 1 is in the exact same location it is in the first quest. H-4 is where
    it is.
    
           A      B                                                Map
         -----  -----                                              ##
    1   |  H  ><  T  |                                             ##
         --B--  -----                                              #
         --B--  -----                                              ##
    2   |     LL  1  |                                             ##
         -----  -----                                              #
         -----                                                     ##
    3   |  S  |                                                    ##
         --v--
         --^--  -----
    4   |  R  LL  S  |
         --v--  --v--
         --^--  --^--
    5   |  X  ><  M  |
         --v--  -----
         --^--
    6   |  C  |
         --v--
         --^--  -----
    7   |  K  BB  1  |
         --v--  --B--
         --^--  --B--
    8   |     ><  I  |
         --E--  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    A- Thief                 -# Stairs end (can't return)
    
    For now you're gonna be stuck with the Wooden Sword. But have no fear, this
    level can be completed easily and you don't even have to grab the map or the
    compass.
    
    From the entrance, go up. Kill the Goriyas to get the key (again, I'm gonna
    have you stock keys, because this quest is so hard that it is best to stock
    them). Go back to the entrance and go right. Kill the Goriyas there to get
    the Boomerang. Bomb the upper wall to B-7. Kill the Keese there and push the
    left block to take the stairs to B-2.
    
    Use the Key on the door. Go left. Avoid the Goriyas if you can, just take and
    bomb the upper wall. Go up to meet the boss, Aquamentus.
    
    -Aquamentus-
    
    As long as your life is full you can stay back and zap its head 6 times to
    kill it. Else you'll have to avoid its magic and stab at it. It still shouldn't
    be too hard. Grab the Heart Container and go right to get the Triforce Piece.
    
    Useless Rooms: A-3, A-4, A-5, A-6, B-4, B-5
    Items Gained: Boomerang
    Total Keys: 0
    -------------------------------------------------------------------------------
    c. Better Late than Never
    -------------------------------------------------------------------------------
    Now you can finally get the White Sword. It shouldn't be too hard to get, it's
    in the same exact spot as it was before. Might even be easier than before
    since you have the Blue Ring this time. The White Sword is at K-1 in case you
    have forgotten. As long as you have 5 Hearts, you can get the White Sword.
    
    Once you have it, there's nothing left to do but go to the next level.
    -------------------------------------------------------------------------------
    d. Level 2: The "A"
    -------------------------------------------------------------------------------
    If you tried looking for the Blue Ring in it's old location, you may have
    stumbled upon this level. Level 2 can be found at E-4 under the 2nd top Armos
    from the left.
    
           A      B      C                                         Map
                -----                                               #
    1          |  M  |                                             ###
                --L--                                              ###
         -----  --L--  -----                                       # #
    2   | S K ><     ||  T  |                                      ###
         --V--  --v--  --v--                                       ###
         --^--  --^--  --^--                                       # #
    3   |     BB     ||  H  |                                      # #
         --v--  --F--  --L--
         --^--    F    --L--
    4   |     |F  I   | X 1 |
         --v--         -----
         --^--  -----  -----
    5   |  K  LL  K  ><  B  |
         --v--  --B--  --v--
         --^--  --B--  --^--
    6   |     LL  C  BB  K  |
         --v--  -----  --v--
         --^--         --^--
    7   |  K  |       |  K  |
         --v--         --v--
         --^--         --^--
    8   |     |       |  1  |
         --E--         -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    A- Thief                 -# Stairs end (can't return)
    
    This is the first dungeon where you will see the False Walls. These are walls
    that can't be bombed and looked solid, but if you walk up against them, you'll
    go right through them to the other side. If on the map you see an FF, it means
    you can use the false wall on both sides. If you see something like |F, it
    means you can go through the wall one way, but can't go back.
    
    Anyway, let's get started. Go up and face the Gibdos. In this quest you may
    end up using the Boomerang a lot just to freeze the powerful enemies you start
    out against. Kill the Gibdos and grab the Key. Go up again. Kill the Zols, go
    up again. Grab the key there and go up yet again. Kill the next set of Gibdos
    and go up. Fight the Keese and bomb the right wall. Grab the key and go back
    left, then up through the door you just opened.
    
    Beware of the Manhandla. You don't have to kill it, but if you place a bomb
    right you can get the Key, so I recommend killing it. Go right.
    
    Unlock the door going up and kill the Zols for the Map. Now go down and kill
    the Darknuts. Go down again and you'll be in a narrow corridor leading to a
    solid wall. This is a fake wall. Walk up against it and you'll be taken to
    the next room. Go down the stairs to get the Recorder. Go back up and take the
    false wall to the left back to A-4. Kill the Gibdos and go back down.
    
    Unlock the door to the right. Kill the monsters (including the hard to kill
    Pol Voices, which as I said, are hard to kill without arrows) to obtain the
    Key. Go right and down, ignoring the Darknuts. Kill the Keese to get the Key.
    Bomb the wall to the right and kill the Darknuts to get the Compass, then go
    back right.
    
    Go down and kill the Zols to get the Key. Go down again to see the Gibdos and
    a stairway. Kill them for 5 rupees and take the stairs to C-4. Ignore the
    Darknuts here and unlock the upper door to face Gleeok.
    
    -Gleeok-
    
    At this level, Gleeok is tough. You only have 5 hearts (compared to having
    about 9 by the time you fought him for the first time in Quest 1). If you have
    full life, then it will be easier. Just do what you've been doing and Gleeok
    will just soon die, leaving a Heart Container. Take it and go up to get the
    piece of the Triforce.
    
    Useless Rooms: none
    Items Gained: Recorder
    Total Keys: 4
    -------------------------------------------------------------------------------
    e. This isn't Recording?
    -------------------------------------------------------------------------------
    Now that you have the Recorder, you can get two more Heart Containers that you
    WILL need in the upcoming battles. Head to K-4 (the desert area) and play the
    Recorder to reveal a stairway to a Heart Container. Now go down 1 screen to the
    shop and buy an Arrow. Go left now and push the rock out of the way to reveal
    the warp (if you haven't used a warp already). Take the right one to warp to
    D-3.
    
    Now head to G-1 and use the Recorder again to reveal the stairs to another
    Heart Container. Grab it. You should now have 8 Hearts.
    
    Now there is just one thing left. Head back to P-1 where you got the Blue
    Ring. Pay 60 rupees to get the Enemy Bait. After you have that you're now
    ready to go on.
    -------------------------------------------------------------------------------
    f. Level 3: The "L"
    -------------------------------------------------------------------------------
    You can't do this without the Recorder.  Go to M-4 (same place as level 2 in 
    the first quest). This time there will be a small pond. Use the Recorder to
    reveal the stairs to level 3.
    
           A      B      C      D                                  Map
                       -----                                         #
    1                 |  I  |                                      # #
                       --v--                                       # #
         -----         --^--                                         #
    2   |  T  |       |  G  |                                        #
         --V--         --v--                                         ##
         --^--         --^--                                         ##
    3   | K 1 |       |  K  |
         -----         --v--
                       --^--
    4                 |  M  |
                       --v--
                       --^--
    5                 |  X  |
                       --v--
                       --^--  -----
    6                 |     LL  H  |
                       --v--  --L--
                       --^--  --L--
    7                 |     || C 1 |
                       --E--  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    A- Thief                 -# Stairs end (can't return)
    
    This dungeon is extremely straightforward and very short. From the entrance,
    just keep going straight up, killing any monster you come across, grabbing
    a Map and a Key along the way (if you can help it, don't grab the bombs just
    yet unless you REALLY need them). At C-2 you'll come across the Hungry Goriya.
    Feed it the Enemy Bait to pass, and unlock the door. Kill the monsters there
    to receive the Magical Boomerang.
    
    Now make your way down to C-6. Unlock the door to your right to face the boss.
    
    -Dodongo-
    
    Dodongo really hasn't gotten any harder in the 2nd quest, except here you have
    to face 3 of them with only 8 bombs. You can go on without fighting them if
    you wish, but you'll miss out on getting your Heart Container for now. Be
    careful when feeding them the bombs as your supply is limited. If you need
    some more, go to C-5 and pick up the ones I told you not to. Kill the Dodongos
    for the Heart Container. Unlock the door going down.
    
    Grab the Compass and kill the Wallmasters. Once you do that, push the middle
    block on the right to reveal the stairs to A-3. Grab the Key and kill the 
    monsters to open the door going up. Grab the Triforce Piece to leave this
    simple dungeon.
    
    Useless Rooms: none
    Items Gained: Magical Boomerang
    Total Keys: 3 (this is why I have you stock on keys)
    -------------------------------------------------------------------------------
    g. Level 4: The "D"
    -------------------------------------------------------------------------------
    Remember the area near level 5 where you had to go up about 4 times to reach
    level 5? (in case you don't remember, it was at L-2). Push the rock on the
    far right side up or down to reveal the stairs to level 4. Make sure you have
    about 150 rupees with you.
    
           A      B      C      D                                  Map
         -----  -----  -----                                       ###
    1   |  !  FF  A  ><  1  |                                      ####
         --F--  --B--  -----                                       ####
         --F--  --B--  -----  -----                                ## #
    2   |  D  FF D K ||  M  |<  I  |                               ## #
         --B--  --v--  --v--  --v--                                ####
         --B--  --^--  --^--  --^--                                ####
    3   | D X ><     BB  S  ||  S  |                               ###
         --v--  --v--  -----  --V--
         --^--  --^--         --^--
    4   |     ><  K  BB  R   |     |
         --v--  -----         --F--
         --^--  -----         --F--
    5   |     LL  X  FF  !   |  T  |
         --v--  -----         --v--
         --^--  -----  --F--  --^--
    6   |  D  LL  S  ><  I  ||  H  |
         --V--  -----  -----  --L--
         --^--  -----  -----  --L--
    7   |  C  ><  S  ><     ||  1  |
         -----  --v--  --v--  -----
         -----  --^--  --^--
    8   | D K ><     ><     |
         -----  --E--  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    A- Thief                 -# Stairs end (can't return)
    
    This level introduces something very annoying; the Red Bubble. If you hit
    these bubbles, you cannot use your sword anymore! Well, at least until you hit
    a Blue Bubble, so if you see Red Bubbles, hopefully you can find Blue Bubbles
    nearby.
    
    From the Entrance, go left and light up the room grabbing the Key along the
    way. Go back and then up. You will right off the bat be face to face with a
    Digdogger. Use the Recorder as you usually do against this enemy. Since your
    sword isn't strong against them, freeze the little Digdoggers with your
    Boomerang, then finish them off. Go left.
    
    You can skip the Compass if you wish to avoid having to kill the Blue Darknuts
    with your White Sword. Else kill them and grab the compass. Go up and unlock
    the door going right. Kill the easy Aquamentus and go right. Kill the monsters
    and push the middle block on the left to reveal the Stairway to the Magic Book.
    Yes, it's useless now, but once you get the Wand it won't be. Go back up the
    stairs once you have it.
    
    Now push against the false wall going up. Buy the extra bombs the man offers
    to increase your bomb capacity to 12. Now push against the false wall to the
    left. Kill the monsters and unlock the door to the left. Ignore the Darknuts
    and just go up. Kill the Zols and go up. Kill the Zols again and go right.
    Push the block forward and go down. Kill the monsters, grab the Key, and bomb
    the wall to the right to reveal a room of Rupees.
    
    From the room of rupees, go left and up. Push the block up and bomb the wall
    to the right. Kill Dodongo if you wish (the door leading up leads to Blue
    Darknuts and a map, but it's not worth the waste to me). Go back left and push
    the block out of the way. Go up.
    
    This is one thing they made sure to do during this quest; place Keys just out
    of your reach. There is a Key here but you can't get it without the Ladder and
    without killing the Keese first. Bomb the wall going up.
    
    Now you will be faced with a decision. Your money or your life? NEVER EVER
    give your life (it involves giving up a full Heart Container). If you don't
    have the money just get it and come back, but it's only 50 rupees. Give it to
    him and go right. Push the left block of the middle set to reveal the stairs to
    D-7. Unlock the door going up to face your boss.
    
    -Digdogger-
    
    Didn't you already face him once in this dungeon? Well, do the same thing. Use
    the Recorder, stun them with the Boomerang, then stab them to death. Grab the
    Heart and go up to the next room, but do NOT grab the Triforce just yet. Go
    up and around to the top and push against the false wall.
    
    Kill the Darknuts, the Dodongos (making sure you have the bombs, because if
    you don't, you'll be stuck there until you die). Once you kill them, go up.
    Kill the monsters here but do NOT go left. Kill the monsters (as tough as that
    may seem) and push the block on the left that is directly in front of the
    door. This will open the stairs to the Raft. Take it and grab the Raft. Now
    go back to the Triforce Piece and grab it.
    
    Useless Rooms: A-1, A-2, C-7, C-8
    Items Gained: Raft
    Total Keys: 2
    -------------------------------------------------------------------------------
    h. Level 5: The "Z"
    -------------------------------------------------------------------------------
    This next level is NOT going to be easy. You will have to face Wizzrobes with
    your White Sword. Before you go to the next level, buy a Magical Shield and a
    Red Potion. Trust me, this is well worth it. You don't want to go dying so
    easily now do you? Also, since you're out, grab the Heart Container at P-3 with
    your Raft.
    
    Level 5 is in the same place level 4 was during the 1st Quest, at F-5. Use the
    Raft to get there.
    
           A      B      C                                         Map
         -----  -----  -----                                       ###
    1   |  T  ||  1  >< S K |                                      ###
         --v--  -----  --v--                                         #
         --^--  -----  --^--                                        ##
    2   |  H  LL  2  ||  I  |                                      ##
         -----  -----  -----                                       #
                       -----                                       ###
    3                 |  2  |                                      ###
                       --v--
                -----  --^--
    4          |  K  >< S R |
                --v--  -----
         -----  --^--
    5   |     ><  C  |
         --v--  -----
         --^--
    6   |  D  |
         --v--
         --^--  -----  -----
    7   | D M ><  R  ><  D  |
         -----  --L--  --v--
         -----  --L--  --^--
    8   | D K FF  1  ||     |
         -----  -----  --E--
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    A- Thief                 -# Stairs end (can't return)
    
    You're gonna need to use your last two keys wisely. From the entrance, go up
    and left. Kill the Like Likes and unlock the door going down. QUICKLY take
    the stairs to B-1.
    
    This will be your true test. A room full of Blue Wizzrobes and no escape. Your
    best bet is to attack them when they're on the other side of the blocks. Once
    you've killed them, push the middle block on the left towards the RIGHT. This
    will open the door to a Gohma. Since you don't have the Bow, you can't kill it
    right now. Just go down and take the stairs to get the Bow! Hopefully you
    bought the Arrow like I told you to in the beginning. Go back to the Gohma and
    fight it with the Bow & Arrow. Wait for its eye to open and shoot it 3 times
    to kill it, giving you a Key. Go left and take the stairs back to B-8. Don't
    try to fight the Wizzrobes. Push against the false wall on the left to reveal
    a passage to a bunch of Keese and a Key. Go back right and up.
    
    Back at B-7, go left. Light up the room and kill the Vires to get the Map. Go
    up. Kill the Wizzrobes if you can but just try to make it to the upper door.
    Again at A-5 with the same thing. Go right without trying to fight the
    Wizzrobes. Kill the Zols to get the Compass. Go up. Here is another Key out of
    reach of your hands. Just go right without messing with the Wizzrobes.
    
    Now you have to face a Manhandla. You DO have to kill this to move on. You're
    best to use the Bomb strategy to take it out in one shot. Once it is gone, go
    up. Take the stairs to B-2. Unlock the door to your left to face the boss.
    
    -Gleeok-
    
    Gleeok again? Well, it might be a bit easier this time. 3 heads and 11 Hearts?
    Shouldn't be too bad. Just be quick and stab/zap it to death. Grab the Heart
    Container and go up for the 5th Piece of the Triforce.
    
    Useless Rooms: none
    Items Gained: Bow
    Total Keys: 2
    -------------------------------------------------------------------------------
    i. Time for some Magic
    -------------------------------------------------------------------------------
    Finally, you have 12 Hearts! About time don't you think? Now you can finally
    get the Magic Sword! It's in a bit of a different place this time though. This
    time it is at J-1. You will know you are at this area when you see a bunch of
    rocks forming an arrow going left. Push the far left rock to reveal a staircase
    to the Magic Sword. Grab it NOW!
    
    You also might wanna take this time to get some more Enemy Bait.
    
    Now perhaps the game will get a bit easier. Make sure you have the following
    before going on:
    
    Magical Boomerang
    12 Bombs
    Bow & Arrow
    Blue Candle
    Recorder
    Enemy Bait
    Red/Blue Medicine
    Raft
    Magic Book
    Blue Ring
    Power Bracelet
    Magic Sword
    Magical Shield
    -------------------------------------------------------------------------------
    j. Level 6: The Wizard's Hat
    -------------------------------------------------------------------------------
    Level 6 is actually located in the graveyard at A-4. You have to play the
    Recorder in order to reveal the stairs to Level 6.
    
           A      B      C      D      E      F                    Map
                              -----  -----  -----                     ###
    1                        |  1  LL S R ><  2  |                   ## #
                              --B--  -----  -----                    ## #
                       -----  --B--         -----                    ## #
    2                 |  X  ><  K  |       |  T  |                  ###
                       --v--  --v--         --v--                  ####
                       --^--  --^--         --^--                    ##
    3                 |     FF  1  |       |  H  |                    #
                       --v--  --v--         --v--
                       --^--  -----         --^--
    4                 |     BB  C  |       |  2  |
                       --F--  --B--         -----
                -----  --F--  --B--
    5          |  !  BB  M  ><     |
                --L--  -----  --B--
         -----  --L--  -----  --B--
    6   | R I ><  R  LL     ><     |
         -----  -----  --V--  --v--
                       --^--  --^--
    7                 | D K >< D X |
                       -----  --v--
                              --^--
    8                        |     |
                              --E--
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    A- Thief                 -# Stairs end (can't return)
    
    This level is just a bit easier than level 5 now that you have the Magic
    Sword, but not by much. From the entrance, go up. Kill the Wizzrobes for some
    bombs then go up. Kill the monsters if you can then go left. Unlock the
    door and go left again. Kill the monsters, grab the rupees, and go left
    again. Grab those rupees there and push the block on the far left away to
    reveal the stairs to the Ladder!  FINALLY!
    
    Go right two rooms and down. Grab the Key (now that you can), and go back up
    and right again. Bomb the upper wall and go up. Go left if you can without
    fighting the Wizzrobes. Kill the Like Likes and grab the Map from C-5. Go back
    right and bomb the upper wall. Now kill the Keese and ignore the Compass. Go
    up. You'll be in a room with Blue Bubbles. Push the left-most block in the
    center row to reveal the stairs to D-1.
    
    Bomb the lower wall in D-1 and go down. Quickly grab the key to your left and
    go back. Unlock the door to your right. Now you'll face a two-headed Gleeok.
    Shouldn't be too hard with your Magic Sword. Kill him, grab the rupees and
    go right. Now push the block on the left to reveal stairs to F-4. If you get
    hit by a red bubble, take the stairs at D-1 and touch a blue bubble on the
    other side.
    
    Ignore the Manhandla and go up. Ready your Bow and Arrow.
    
    -Gohma-
    
    Gohma's strategy never changes for all of this. Wait for the eye to open again,
    and shoot it. Shouldn't be too hard. Go up and grab the Triforce Piece.
    
    Useless Rooms: C-2, C-3, C-4
    Items Gained: Ladder
    Total Keys: 2
    -------------------------------------------------------------------------------
    k. Level 8: The Spiral
    -------------------------------------------------------------------------------
    Before anybody asks, YES I can count. This next section is for you to go to
    Level 8 BEFORE you go to level 7. Why do you ask? 1: Level 8 is MUCH easier
    than level 7. 2: You can get both the Magic Wand and Magical Key in Level 8.
    3: You can upgrade your bombs again here. And 4: Because if you're following
    this walkthrough exactly, you have no choice but to come here.
    
    Before you do anything right now, go to P-6 and use the Ladder to get the last
    Heart Container. Now you should be all caught up. Now use the Recorder until
    you are teleported to the area right above level 4 (you will know by the Fairy
    Fountain). Go down one screen and left two screens (one screen past the
    waterfall). Count 5 squares from the left and bomb the wall across the river.
    Enter Level 8.
    
           A      B      C      D      E      F      G      H      Map
         -----  -----  -----  -----  -----  -----  -----  -----    ########
    1   |  6  BB S K || K 5 ><  S  LL DX  BB S R ><     ><  K  |   ##     #
         --v--  -----  -----  -----  -----  -----  -----  --v--    ##   # #
         --V--  -----                                     --^--    ##   # #
    2   |  1  >>  3  |                                   | D C |   ##   # #
         --F--  -----                                     --v--    ##   # #
         --F--  -----                       -----         --^--    ###### #
    3   |  S  >>  2  |                     |  T  |       |  G  |          #
         --L--  --B--                       --v--         --v--
         --L--  --B--                       --^--         --^--
    4   |  I  ||  M  |                     |  H  |       | S 4 |
         -----  -----                       --L--         --v--
         -----  -----                       --L--         --^--
    5   |  I  LL  5  |                     |  7  |       | -3  |
         -----  --v--                       --B--         --v--
         -----  --V--                       --B--         --^--
    6   |  6  ><     |                     |  R  |       |  2  |
         --F--  --F--                       --v--         --v--
         --F--  --F--  -----  -----  -----  --^--         --^--
    7   |     >< -4  LL X 7 ||  !  ><     ><  S  |       |  1  |
         -----  -----  -----  -----  -----  -----         --v--
                                                          --^--
    8                                                    |     |
                                                          --E--
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    A- Thief                 -# Stairs end (can't return)
    
    From the entrance go up. If you get hit by a red bubble here, push the left
    block, take the stairs, and go right to touch a blue bubble at B-2. Anyway,
    back to the room with the blue bubble, push the left block to take the stairs
    to A-2. Then push against the false wall going down. Ignore the Dodongos and
    unlock the door going down. Kill the Wallmasters (if you get hit by a red
    bubble, don't waste time trying to get the blue one to hit you, just kill them
    with arrows). Push the middle block on the left to reveal the stairs to the
    Magic Wand. Grab it.
    
    Go back up to the Dodongo room and take a right. Kill the monsters and bomb
    the lower wall. Kill the Blue Goriyas there for the Map. Go up and push the
    left-most block in the middle row to reveal the stairs back to H-6.
    
    At H-6, go up. Kill the monsters and go up again. You'll see a Digdogger here.
    You don't have to fight it, so go up. Use the Enemy Bait on the hungry
    Goriya to pass. In the next room, light up the room and kill the Keese to
    receive the Compass. Go up again. Kill the monsters to grab the Key. Go left.
    
    Kill the monsters to open the door and go left again. Kill the Digdogger if
    you want money, else just bomb the wall to the left. Quickly unlock the door
    to your left to avoid the Wallmasters and bubbles (kill the Wallmasters if you
    NEED the bombs). Now you'll see some Dodongos. Use your bombs wisely in killing
    them. Kill them to open the door going left.
    
    Push the left block on the middle set to reveal the stairs while watching out
    for the Red Bubbles (the nearest blue bubble is on the other side of the stairs
    at B-5). When you arrive at B-5, unlock the door to the left. Kill the Stalfos
    and push the only block 4 squares from the left side. This reveals a stairway
    to the Magical Key!
    
    Now you no longer have to chase after keys. After you return from getting the
    Magical Key, go right back to B-5. Now go down. Push the block out of the
    way and go left. Kill the Electric Ropes and push against the false wall going
    down. Kill the monsters there for some rupees and go right. Unlock the door
    to the right and keep going. Kill the monsters here for some bombs and push
    the block on the left to take the stairs to F-5.
    
    At F-5, bomb the wall going down. Kill the monsters in F-6 for some rupees and
    go down again. Now kill the Aquamentus to open the left door. Go through and
    kill the Wallmasters. Push the middle block on the left side to open the door
    to the man selling more bombs. Pay the 100 rupees to upgrade your bomb capacity.
    
    Head back to F-5 (where you last had stairs). Unlock the door going up to face
    your boss.
    
    -Dodongo-
    
    Another reason I had you come to this level before level 7. With 16 bombs, you
    should EASILY be able to kill them. The only difference is that you have to
    watch out for the magic being thrown at you. Once they're dead, go up and
    grab the Triforce Piece.
    
    Useless Rooms: A-1, B-1
    Items Gained: Magic Wand, Magical Key
    Total Keys: A
    -------------------------------------------------------------------------------
    l. Level 7: The Morning Star
    -------------------------------------------------------------------------------
    Okay, now we can go to Level 7. Level 7 is at M-7. To get inside, you have to
    burn the 3rd bush from the top on the left side of the middle clump of bushes.
    This is hard to do because the area to the left is so narrow, so burn it from
    the right area and then go around and enter. Also, make sure you at least have
    50 rupees before you enter.
    
           A      B      C      D      E      F      G             Map
                       -----  -----  -----  -----  -----             #####
    1                 |  2  ||  T  ><  H  ><  X  LL  5  |            #   #
                       --v--  -----  -----  -----  -----             ### #
                       --^--                       -----             ### #
    2                 |  I  |                     | K 4 |            ### #
                       -----                       --v--                 #
                       -----  -----  -----         --^--           #######
    3                 |  1  <<  A  || S R |       |  S  |
                       --^--  --v--  --v--         --v--
                       --^--  --^--  --^--         --^--
    4                 |  3  <<     ><  A  |       |     |
                       --L--  --^--  --v--         --v--
                       --L--  --^--  --^--         --^--
    5                 |  X  ||  4  ||  5  |       |  R  |
                       -----  -----  -----         --V--
                                                   --^--
    6                                             | D M |
                                                   --v--
         -----  -----  -----  -----  -----  -----  --^--
    7   | C 1 ><     ><     ><  D  ><  2  >< S-3 ><  D  |
         -----  --E--  -----  -----  -----  -----  -----
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           H- Heart/Boss
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 T- Triforce
    X- Bombs                 D- Dark Room
    S- Big Monster           G- Hungry Monster
    A- Thief                 -# Stairs end (can't return)
    
    This area is only a bit tougher because of the Darknuts, but it's still easier
    than level 5 and 6. From the entrance, go left. You don't have to worry about
    Keys anymore so many rooms will be useless. If there is nothing of value and
    you can move on, then DO SO. Don't try to fight unless you need money or bombs,
    as you will need your life.
    
    From the entrance just go left and grab the compass. Go back to the entrance
    and then right. Kill the monsters if you'd like, but go on right. Ignore the
    monsters if you want again and go right. At E-7 kill all the monsters here.
    After you kill them, push the only block four squares from the left side to
    reveal the stairs. Take them to C-1.
    
    At C-1, go down. Kill the Darknuts and Pol Voices and push the left block in
    the middle set to reveal the stairs to the Red Candle. Go back and take the
    stairs at C-2 to go back to E-7.
    
    Back at E-7, go right to face the Manhandla. Kill it with some bombs or
    something then push the leftmost block out of the way to open both doors. Go
    right. Light up the room and then go up, ignoring the monsters. Kill the
    monsters here to get the map. Go up again. Kill the Blue Darknuts to open the
    door and to get some rupees. Go up and ignore these Darknuts as well. Go up
    again to face Gohma. Just do what you've been doing, shoot it in the eye 3
    times with your arrows and the door will open. Go up. Kill the Keese and push
    the left-most block to reveal the stairs to D-5.
    
    Go up to D-4. Push the block up and go right. Here is another Thief. Give him
    the money as always and go down. Kill the Blue Darknuts and push the only
    block 4 squares from the left side to reveal the stairs to G-1.
    
    After you take the stairs, unlock the door going left. Kill the Blue Darknuts
    to open the door, then face your final boss before Ganon...
    
    -Gleeok-
    
    Now you have 4 heads to worry about. Still shouldn't be too tough though as
    long as you stay clear and zap way if your life is full, else do as Ali says;
    "Float like a butterfly, sting like a bee." Stab a few times and run before
    its magic hits you. Just be quick and you'll be fine. Grab your last Heart
    Container and go left and grab the last piece of the Triforce.
    
    Useless Rooms: C-3, C-4, C-5, D-3, E-3
    Items Gained: Red Candle
    Total Keys: A
    -------------------------------------------------------------------------------
    m. Walk to the Great Beyond
    -------------------------------------------------------------------------------
    Now that you have all the pieces of the Triforce, all 16 Heart Containers, it
    is time for you to finish this game off. If you had to use your Medicine, 
    make sure you have RED Medicine. You will need it in this level. Make sure you
    have the following items:
    
    Magical Boomerang
    16 Bombs
    Bow & Arrow
    Red Candle
    Recorder
    Red Medicine
    Magic Wand
    Magic Book
    Raft
    Blue Ring
    Ladder
    Magical Key
    Power Bracelet
    Magic Sword
    Magical Shield
    16 Hearts
    Triforce of Wisdom
    
    With all that, you are ready to face Ganon... again.
    -------------------------------------------------------------------------------
    n. Level 9: Ganon's Palace
    -------------------------------------------------------------------------------
    Level 9 is in a bit of a different spot from last time. This time it is at A-1.
    Like last time, you have to do some bombing. From the end of the road on the
    left side, count over 4 squares. Place a bomb on that wall to reveal the door
    to level 9.
    
           A      B      C      D      E      F      G      H      Map
         -----  -----                              -----  -----    ##    ##
    1   | S I FF S 1 |                            |  3  ||  Z  |   ########
         -----  --v--                              -----  --^--      ####
         -----  --^--  -----  -----  -----  -----  --F--  -----     ######
    2   |     ><     ><     FF  !  F|     >< -1  BB  S  ><  G  |   ## ## ##
         -----  -----  -----  --^--  --v--  --v--  -----  -----    ########
                       -----  --^--  --^--  --^--                   ######
    3                 |     LL     >>  D  ><     |                    ##
                       --B--  --V--  --V--  --V--
                -----  --B--  --V--  --^--  --^--  -----
    4          |     ><  K  >>     ><     >|  2  |<     |
                --v--  --B--  --L--  --B--  -----  --^--
         -----  --^--  --B--  --L--  --B--    F    --^--  -----
    2   |     BB     <<  C  >|     >< S R |   I  FF S M BB     |
         --v--  --L--  --F--  --v--  --v--    B    --B--  --F--
         --^--  --L--  -----  --^--  --^--  --B--  --B--  --F--
    2   | S X LL  D  ||     ||     ||  D  FF D R FF     <<  3  |
         -----  --L--  --v--  --v--  --v--  --v--  --v--  -----
                --L--  --^--  --^--  --^--  --^--  -----
    4          |  R  ><     ><D S X><  !  ><  D  ><  R  |
                -----  -----  --B--  --v--  -----  -----
                              --B--  --^--
    7                        | -2  >|     |
                              -----  --E--
    
    Map Legend:
    ^v<>- Unlocked Doors     !- Information
    E- Entrance              1-9- Stairs
    B- Bombable Walls        C- Compass
    F- False Walls           G- GANON!
    I- Item                  K- Key
    L- Locked Door           M- Map
    R- Money                 Z- Zelda
    X- Bombs                 D- Dark Room
    S- Big Monster           A- Thief
    -# Stairs end (can't return)
    
    Believe it or not, this level 9 is actually smaller than the first quest's
    level 9. This level is just MUCH more complicated. Just like last time though,
    your goal is to get the Silver Arrow and Red Ring before you face Ganon.
    
    From the entrance go up. Since you have the Triforce of Wisdom, the old man
    won't be there. Go up again. Kill the Zols and push against the right wall to
    go through the false wall. Kill the monsters and go right through the false
    wall on the right. Kill the Wizzrobes here and bomb the upper wall. Kill the
    Patra here for the Map. Go through the false wall on the left. Kill the
    Wizzrobes and push the lone block to reveal the stairs to the Silver Arrow!
    Make sure you get this!
    
    After you come back from getting the Silver Arrow, push against the false wall
    going up so you can enter the next room. Push the block on the left to reveal
    the stairway to D-7.
    
    At D-7, bomb the upper wall. Kill the Lanmolas in the dark room and go left.
    Kill the Like Likes and go left again. Kill the Vires here to get 5 rupees,
    then unlock the door going up. Kill the Keese here and unlock the door going
    left. Kill the Lanmolas here for some bombs and go up. Avoid the red bubbles
    and bomb the wall on the right. Push the block out of the way and go up.
    
    Ignore the Wizzrobes if you want and just go right. Bomb the wall going down
    to go to a room with the Compass. Go back up and bomb the wall going up this
    time. Ignore the Wizzrobes and unlock the door going right. If you can avoid
    them again, go up.
    
    You should now be at D-2 with an old man. Push against the false wall going
    left to go to the next room. Kill the Like Likes and move on left. Quickly
    avoid the Wizzrobes and go up. Ignore the Patra for now and move against the
    false wall to the left. Kill the Blue Lanmolas and push the block on the left
    to reveal the stairs to the RED RING! Go back up.
    
    Push back right against the false wall. Now this time, fight the Patra. Kill
    the outer ring first then the center. Push the block on the left to reveal the
    stairs to F-2. Bomb the wall to the right and move on to fight another Patra.
    Kill it like you did last time and when the door is open, equip the Bow and
    Silver Arrow and go right. Time to face your destiny. Link will raise up the
    Triforce of Wisdom and make Ganon appear.
    
    -Ganon-
    
    But just like last time, he'll disappear. This battle isn't any tougher or
    any different than it was last time. Watch where he is shooting magic from
    and go towards it, but you only have a split second to stab him. Stab him
    4 times with the Magic Sword until he turns a brownish color, then nail him
    with the Silver Arrow. He will burn to ashes once again and leave the Triforce
    of Power. Grab it and go up.
    
    Stab the flames to destroy them and enter the area Zelda is in.
    
    Useless Rooms: A-2, C-7, D-4, D-5, D-6, E-2, E-3, E-4, E-5, F-3, F-7, G-1, G-4,
                   G-7, H-5, H-6
    Items Gained: Silver Arrow, Red Ring
    Total Keys: A
    
    You are victorious! Congratulations on defeating the Legend of Zelda... 
    or did you?... stay tuned for Quest 3!... lol. I'm just kidding. You really did
    defeat it this time! Congratulations!
    ===============================================================================
    IV. Items/Equipment
    ===============================================================================
    Here is a list of all the items you can get in the game.
    
    Name               Effect
    -Equipment-
    Wooden Sword       Simple sword. Upgrade ASAP. Damage: 1
    White Sword        A stronger sword. Need 5 Hearts to use. Damage: 2
    Magical Sword      The strongest sword. Need 12 Hearts to use. Damage: 4
    Shield             Always equipped. Blocks rocks and arrows.
    Magical Shield     Stops many magical attacks. May break after extended use.
    Blue Ring          Reduces damage taken by 1/2.
    Red Ring           Reduces damage taken by 1/4.
    -Other-
    Boomerang          Throwing weapon that freezes enemies. Kills small monsters.
    Magical Boomerang  This version goes across the whole screen.
    Bombs              Use to blow up walls and blast enemies. Damage: 4
    Bow                Shoots arrows or silver arrows. Useless without them.
    Arrows             Useless without the Bow. Damage: 2
    Silver Arrow       Useless without the Bow. Damage: 4
    Blue Candle        Sets a fire. Can use once per room. Damage: 1
    Red Candle         Sets a fire. Can be used many times. Damage: 1
    Recorder           Reveals secret passages or sends whirlwind to warp Link.
    Enemy Bait         Used to lure enemies. Feed to hungry Goriya.
    Letter             Give to old lady to buy Medicine.
    Blue Medicine      Completely restores life.
    Red Medicine       Completely restores life. Turns into blue medicine.
    Magic Wand         Shoots magic at enemy. Damage: 2
    Magical Book       Use with Magic Wand. Makes Wand shoot beams of fire.
    Raft               Allows you to cross water at certain points.
    Ladder             Allows you to cross small bodies of water.
    Power Bracelet     Allows you to move stones.
    Magical Key        Allows you to open EVERY door.
    ===============================================================================
    V. Monsters
    ===============================================================================
    Here is the list of all the monsters and bosses in the game.
    
    Life: How many hits with the "Wooden Sword" it takes to kill the monster
    Damage: How much damage it will take without a ring equipped.
    *Indicates how much life it has per head/part
    
    Name                Life   Damage   Advice/Notes
      *Visual Description
    --------------------
    Armos               3      1        Touch to activate.
      *Stone statues.
    --------------------
    Aquamentus          6      .5       Aim at head with sword, bow, or wand.
      *Typical large green dragon with a horn.
    --------------------
    Bubble              -      0        Disables sword usage for a short time.
    -Red Bubble         -      0        Disables sword usage.
    -Blue Bubble        -      0        Enables sword usage.
      *Round flashing object.
    --------------------
    Darknut             4      1        Attack from sides.
    -Blue Darknut       8      2        Attack from Sides.
      *A knight with a shield and a sword.
    --------------------
    Digdogger           8      2        Use Recorder first, then nail with sword.
      *A large or small round monster.
    --------------------
    Dodongo             8      1        Feed bombs to kill.
      *A large dinosaur-type monster.
    --------------------
    Ganon               16     4        Stab until weak, then use Silver Arrow.
      *Do I need to describe him?
    --------------------
    Gibdo               7      2        Stab or use flames.
      *A basic zombie
    --------------------
    Ghini               10     1
      *A basic ghost
    -Ghost Ghini        -      1        Kill Ghini to destroy.
    --------------------
    Gleeok              8*     1        Stab or zap heads from afar.
      *A multi-headed dragon with long necks.
    --------------------
    Gohma               2      1        Shoot in eye with arrow.
    -Blue Gohma         6      1        Shoot in eye with arrow.
      *A large crab with one eye in the middle.
    --------------------
    Goriya              3      .5       Uses boomerangs.
    -Blue Goriya        5      1        Uses boomerangs.
      *A dog-like monster that throws boomerangs.
    --------------------
    Lanmola             4*     2        Hit from afar with sword zap or wand.
    -Blue Lanmola       8*     2        Hit from afar with sword zap or wand.
      *A fast moving worm with a head.
    --------------------
    Leever              2      .5       Can bury self underground.
    -Blue Leever        4      1        Can bury self underground.
      *A spinning round monster that buries underground
    --------------------
    Like Like           9      1        Steals Magical Shield. Eats Link.
      *A formless mass that eats anything
    --------------------
    Lynel               4      1        Shoots magic from sword.
    -Blue Lynel         6      2        Shoots magic from sword.
      *A centaur-like monster with two swords.
    --------------------
    Manhandla           4*     1        Use bomb at center. Stab remains.
      *A monster with 4 heads.
    --------------------
    Moblin              2      .5       Shoots arrows.
    -Blue Moblin        3      .5       Shoots arrows.
      *A pig-like monster that shoots arrows.
    --------------------
    Moldorm             2*     .5
      *A slow worm-like monster with no head.
    --------------------
    Octorok             1      .5       Shoots rocks.
    -Blue Octorok       2      .5       Shoots rocks.
      *An octopus-like that shoots rocks.
    --------------------
    Patra               9      2        Stab once outer layer is gone.
    -Small Patra        8      2        Part of outer ring.
      *A large bug with many bugs flying around it.
    --------------------
    Peahat              2      .5       Can only be harmed when stopped.
      *A large insect that flies around like a helicopter.
    --------------------
    Pol Voice           9      2        One arrow will kill it.
      *A rabbit-type monster.
    --------------------
    Rock                -      .5       Can't be destroyed. Falls randomly.
      *A large falling rock.
    --------------------
    Rope                1      .5       Charges at you.
    -Electric Rope      4      .5       Charges at you.
      *A basic snake.
    --------------------
    Stalfos             2      .5
    -Magic Stalfos      2      .5       Shoots magic from swords.
      *A basic skeleton.
    --------------------
    Tektite             1      .5       Hops around.
    -Blue Tektite       1      .5       Hops around.
      *A one eyed monster that hops around.
    --------------------
    Vire                4      1        Spits into 2 Keese at 1/2 life.
      *A large hopping bat.
    -Keese              1      .5       Flies around.
      *A basic bat.
    --------------------
    Wall Master         2      .5       Takes you back to entrance.
      *A basic big hand.
    --------------------
    Wizzrobe            4      1        Shoots magic in front for 4 damage.
    -Blue Wizzrobe      10     2        Shoots magic in front for 4 damage.
      *A cloaked wizard.
    --------------------
    Zol                 2      1        Splits into 2 Gels at 1/2 life.
      *A large mass of gel.
    -Gel                1      .5
      *A small mass of gel.
    --------------------
    Zola                2      .5       Dives underwater and shoots magic balls.
      *A large fish-like monster.
    --------------------
    ===============================================================================
    VI. Tips & Tricks
    ===============================================================================
    Fast money:
    
    This is a real sweet trick that can get you money in a hurry, providing your
    eyes are good. Go to the graveyard. In each of the 6 zones there will be a
    Ghini. If you touch a grave, a Ghost Ghini will be summoned (one you can't
    hurt). Make sure you follow the real Ghini. Summon about 8 or 10 of them then
    kill the real Ghini. All of them will die and you'll be left with a LOT of
    items, but most likely a lot of money. This can be repeated 6 times before
    you have to move on and do something for a while for each of the screens to
    regenerate.
    
    Killing Darknuts:
    
    Darknuts can be hard to kill, but they are slow. Darknuts will only turn when
    they are on a square and not on the line. However, you can stand on the line.
    Stand to the Darknut's side on the line and stab/zap at it. Quickly move after
    that and repeat.
    
    Killing Wizzrobes:
    
    Wizzrobes are the hardest hitting monsters in this game. The orange ones aren't
    hard to kill, but the Blue ones will move around freely. NEVER EVER stand in
    front of their path of travel, else they will fire at you. Attack them from the
    side or from behind if you wish to kill them quick. Just stay out of their
    path.
    
    Basic Tip #1:
    
    Since this game involves a LOT of areas and a LOT of monster, you are much
    better off avoiding a lot of what you don't need to. Many rooms don't contain
    anything but monsters and can really put a hurt on your life. If you wish to
    "complete" the game then you can do so, but to me it's a waste of time and
    effort to visit every room. All you need in each dungeon are the item(s), some
    Keys, the Map, the Compass, the Heart Container, and of course, the Piece of
    the Triforce.
    
    Basic Tip #2:
    
    If you can get to the next room without having to kill the monsters, and you
    don't need either money, bombs, or keys, then do so. In my walkthrough I
    usually say when to kill and when not to (at least in the 2nd quest). Remember,
    the game is expensive (averaging about 810 rupees on the first quest, and
    about 1000 for the 2nd quest) and you don't want to always waste money on
    Red Medicine, Keys, Bombs, and the like.
    
    Basic Tip #3:
    
    NEVER try to hurry to kill a monster. If you do you're gonna lose a LOT of
    life. Take your time when fighting. In almost any RPG, evade is always better
    than pure defense. If you can avoid an attack it will be MUCH better than if
    you tried to power your way through an attack. Take your time when fighting.
    ===============================================================================
    VII: Thanks
    ===============================================================================
    -To my fiancee Ashley for her support and love.
    -To Nintendo for creating this revolutionary game.
    -To the people of the Hideout Forums at
    http://orakianhideout.proboards20.com/index.cgi
    -To me for spending so much time to create a complete walkthrough such as this.
    

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