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    Swordless FAQ by delaval83

    Version: 1.2 | Updated: 04/04/12 | Printable Version | Search Guide | Bookmark Guide

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                       /   (_/\| (____/\| (____/\| (__/  )| )   ( |
                      (_______/(_______/(_______/(______/ |/     \|
    
                                
                                *************************
                                 THE SWORDLESS CHALLENGE
                                *************************
    
    -------------------------------------------------------------------------------
    
    
    Copyright Nintendo 1986
    Written By: Magnus de Laval
    E-mail: delaval@gmail.com
    Version 1.1
    
    
    -------------------------------------------------------------------------------
    ASCII fonts thanks to http://www.network-science.de/ascii/
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        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                     I - TABLE OF CONTENTS                     /    \
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    INTRODUCTION
    
    I-General Gameplay
    	A-Controls
    	B-Items
    	C-Enemies
    
    II-Tips N' Tricks
    	Midgame saving
    	Starting with full life 
    	Unlock the first door
    	Start with second quest
    	Upgrade blue potion
    	Less enemies
    	Easier enemies
    	Bombing darknuts
    
    III-The First Quest
            Owerworld Map
    	Getting Started
    	First Dungeon - The Eagle
    	Second Dungeon - The Moon
    	Third Dungeon - The Manji
    	Fourth Dungeon - The Snake
    	Fifth Dungeon - The Lizard
    	Sixth Dungeon - The Dragon
    	Seventh Dungeon - The Demon
    	Eight Dungeon - The Lion
    	Ninth Dungeon - Death Mountain
    
    IV-The Second Quest
            Owerworld Map
    	Getting Started
    	First Dungeon - The E
    	Second Dungeon - The A
    	Sixth Dungeon - The Fiddler's Elbow
    	Eight Dungeon - The Circlemaster
    	Third Dungeon - The L
    	Fourth Dungeon - The D
    	Fifth Dungeon - The Z
    	Seventh Dungeon - The Black Wych
    	Ninth Dungeon - Death Mountain II
    
    V-Appendixes
    	A.	Legal Stuff
    
    
    
    -------------------------------------------------------------------------------
    
    
    *********************************************************
    *    ____     __              __         __  _          *
    *   /  _/__  / /________  ___/ /_ ______/ /_(_)__  ___  *
    *  _/ // _ \/ __/ __/ _ \/ _  / // / __/ __/ / _ \/ _ \ *
    * /___/_//_/\__/_/  \___/\_,_/\_,_/\__/\__/_/\___/_//_/ *
    *                                                       *
    *********************************************************
    Legend of Zelda. I don't think anyone who grew up in the 80s could have missed 
    Link's first epic struggle through Hyrule, and over 20 years later it's still
    very enjoyable. It's really a game that you come back to play over and over 
    again. The only problem, compared with todays standards, is that it is a 
    relatively small game, and after a few times playing it you will run through
    the game in a few hours. This guide is for the oldschool players who wants a
    new challenge in an old favourite; The swordless challenge.
    
    Basically, you just don't pick up the sword. Ever. It can be horribly 
    frustrating from time to time, and it's clearly a much greater challenge. You
    can't actually beat the last boss without the sword, but it IS possible to get
    all the items and face Ganon, and that's what this guide will be about.
    
    Again, this is not easy. Before you attempt the swordless challenge you should
    be able to beat the first and second quest easily with the sword. If you feel
    that you're up to the challenge, lets dust off that old golden carton and get
    ready to kill Goriyas with the Blue Candle.
    
    
    -------------------------------------------------------------------------------
    
    
    *************************************************************************
    *   _____                      __  _____                    __          *
    *  / ___/__ ___  ___ _______ _/ / / ___/__ ___ _  ___ ___  / /__ ___ __ *
    * / (_ / -_) _ \/ -_) __/ _ `/ / / (_ / _ `/  ' \/ -_) _ \/ / _ `/ // / *
    * \___/\__/_//_/\__/_/  \_,_/_/  \___/\_,_/_/_/_/\__/ .__/_/\_,_/\_, /  *
    *                                                  /_/          /___/   *
    *************************************************************************
    
    
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                          A - CONTROLS                         /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Ok, you know the controls. Just wanted to draw an ASCII-control myself. Once
    you've started, you'll never use the A-button (except on control 2 for midgame
    saving, if that's you pleasure). Thus, feel free to take out all your
    frustration and anger on the A-button.
    
                              
                              | |
                      ________|_|_____________________
                     |                                |
                     |    _              Nintendo     |
                     |  _| |_                         |
                     | |_ O _|                        |
                     |   |_|    Select Start (B) (X)  |
                     |                                |
                     |________________________________|
    
    A = Nothing
    B = Selected item
    Start = Go to menu
    Select = Pause
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\   
       /  \                                                                 /  \
      /    \                            B - ITEMS                          /    \
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Magical Shield: An important item, since you often have to just run through
    rooms not being able to kill all the enemies. Especially  important in level 6
    when you're trying tom bomb your way past Wizrobs.
    
    Rupees: Oh, you'll wanna fight for these. If you though collecting money was
    annoying with the sword, try collecting 250 rupies for the blue ring with only a
    candle. There are tricks though.
    
    Heart, Fairy: Fills up your life. Not really that important, it's more common to
    die due to lack of bombs than to lack of life in mid- and lategame ;)
    
    Heart Container: Gives you an extra heart container. Good  times, obviously. 
    
    Key: Collect them and use them carefully. In this  walkthrough, you'll have to
    have some extra keys when you enter certain dungeons.
    
    Magical Key: The "lion key" opens every door. Saves you a lot  of trouble in
    dungeon 9, and basically makes everything easier.
    
    Ladder: Makes you able to go over short rivers and water passages.
    
    Raft: Lets you travel over water at the two piers.
    
    Map: Shows you the general architect of the dungeon you found it in.
    
    Compass: Shows were the triforce is in the dungeon you found it.
    
    Letter: Show it to the old lady to be able to buy life restoring potions.
    
    Rings: The blue ring reduces the damage you take from enemies to 1/2, the red
    ring reduces it to 1/4.
    
    Power Bracelet: Makes you move stones and boulders outside the dungeons.
    
    Clock: Freezes all enemies in the screen and makes you invulnerable to their
    attacks.
    
    Boomerang: Freezes some enemies (not darknuts or wizrobs for example) and makes
    them unable to hurt you.
    
    Bombs: Detonates about a second after dropped and deals as much damage as the
    magical sword. You can also use them to bomb open hidden passages. You can carry
    8 bombs at most in the beginning of the game.
    
    Bow and arrow: If you buy the arrow, you can use the bow o shoot arrows at the
    cost of one rupie per shot. Very useful, especially against Pols Voices and
    before you get the magical wand.
    
    Silver Arrow: Arrow upgrade. The silver arrow is necessary to defeat Ganon.
    
    Blue Candle: Lights up dark rooms with a flame. The flame itself deals an amount
    of damage equal to the wooded sword. You can only use the blue candle once per
    screen.
    
    Red Candle: Same as the blue candle but you can use it as many times as you wish
    in each screen.
    
    Recorder: Can be used to open passages at certain screens. If there are no
    secrets at the screen you use it, it creates a wind that usually takes you to
    dungeon 1 or dungeon 2.
    
    Food: "Enemy bait". All enemies at the screen you drop it will gather around it.
    It can also be used to remove grumbling Goriyas in certain castles.
    
    Medicine: Fills up your life. The blue medicine can be used once, the red
    medicine can be used twice (it turns blue after one use).
    
    Magic Wand: Best weapon in the game (at least as long you don't have the sword).
    Basically a white sword that shoots magic beams.
    
    Book Of Magic: Makes the beams from the wand turn into flames when the hit
    something.
    
    Triforce: In order to get to enter death mountain and face Ganon, you'll have to
    collect the eight pieces of the triforce scattered in the other dungeons.
    
    Wooden Sword: After you've been killed by Ganon, pick up this item to be able
    to unlock the second quest.
    
    White Sword, Magical Sword: Random useless items. 
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                          A - ENEMIES                          /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    +-----------+
    | OVERWORLD |
    +-----------+
    
    Octorok: Red and blue stonespitters. The blue ones occasionally drops bombs.
    Preferred weapon : Magic wand (1 hit). Early game: Candle (1 hit red, 2 hits
    blue).
    
    Tektike: Yellow and blue jumping spiders. Preferred weapon: Magical wand (1
    hit). Early game: Candle (1 hit) or stun them with the boomerang.
    
    Peahat: Looks like flying caps. You can only hit them when they are still.
    Preferred weapon: Just ignore them (1 hit with the wand if you really wanna kill
    them).
    
    Leever: Blue and red creatures that hides under the ground and pops up where
    you're about to walk. Preferred weapon: Magical wand (1 hit red, 2 hits blue).
    Early game: Candle or dodging (red: 2 hits, blue: 4 hits (almost impossible with
    blue candle)).
    
    Moblin: Yellow or green arrowshooting goblinlike creatures. Lives in the
    forests. Preferred weapon: Magical wand (yellow: 1 hit, green: 2 hits). Early
    game: Candle (2 hits yellow, 3 hits green) or stun with boomerang.
    
    Armos Knight: Statues that starts moving once you touch them. Since they are
    paralyzed until you touch them you can almost always just ignore them. They
    never drop anything when you kill them anyway. Preferred weapon: Ignore.
    
    Zola: Fishlike monsters that comes out of the water for a short second to shoot
    a fireball at you. Preferred weapon: Ignore or magical wand (1 hit).
    
    Lynel: Yellow or blue centaurlike creatures that shoots sword. Preferred weapon:
    Magical wand (2 hits yellow, 3 hits blue). Early game: Block the swords with
    your magical shield, stun them with your boomerang and walk past them.
    
    Ghini: Ghost at the cemetery. If you touch a tombstone another one will appear.
    Only the one that first appeared on the screen can be killed and when you kill 
    it all others will die too. Preferred weapon: Ignore or magical wand (5 hits).
    
    Rock: Falls down from the mountain. Can't be killed.
    
    
    +----------+
    | DUNGEONS |
    +----------+
    
    Gel: Small black jellylike dots. Never drops anything when killed. Preferred
    weapon: boomerang.
    
    Zol: Big black jellylike monsters. If you hit them with a weak weapon they'll
    become two gels. Preferred weapon: Magical wand (kills in 1 hit). Early game:
    Bow (kills in 1 hit), candle (divides in 1 hit).
    
    Rope: Snakes that starts running towards you when they're at the same row or
    column as you. Preferred weapon: Magical wand (1 hit). Early game: Candle (1
    hit).
    
    Keese: Small bats. Never drops anything when killed. Preferred weapon:
    Boomerang.
    
    Stalfos: Skeletons. In the second quest they shoot swords. Preferred weapon:
    Magical wand (1 hit). Early game: Candle (2 hits).
    
    Vire: Fat jumping batlike creatures. If you hit them with a weak weapon they'll
    divide into two Keese. Preferred weapon: Magical wand (1 hit divides). Early
    game: Bow (1 hit divides) or boomerang (stuns).
    
    Wall Master: Big blue hands that comes out of the walls. If they grab you
    they'll take you to the entrance of the palace. Preferred weapon: Magical wand
    (1 hit). Early game: Candle (2 hits).
    
    Goriya: Yellow or blue boomerang throwing goblins. Preferred weapon: Magical
    wand (2 hit yellow, 3 hit blue). Early game: Candle (3 hit yellow, 5 hit blue)
    or bombs (1 hit yellow, 2 hit blue)
      
    Pols Voice: Jumping yellow rabbit heads? Preferred weapon: Bow (1 hit, arrows
    continue through). Alternatively magical wand (5 hits, only wand itself deals
    damage, not the beams).
    
    Wizrobe: Yellow or blue wizards who makes your life hard. Only weapon that hurts
    them are bombs (1 hit yellow, 3 hits blue).
     
    Darknut: Yellow or blue knights. Hard to kill and easy to get killed by.
    Preferred weapon: Magical wand (2 hits yellow, 4 hits blue, only wand itself
    deals damage, not the beams). Early game: Bombs (1 hit yellow, 2 hits blue.
    Unless you're standing I a position where you could hurt the knights with your
    sword they won't take damage due to a glitch). 
     
    Like Like: Big cakes that will eat you if they hit you. If you get eaten you
    lose your magical shield and get stuck. The only way to get out of them is to
    drop 3 bombs or beat yourself out with the wand. Preferred weapon: Magical wand
    (4 hits). Early game: Bow (4 hits).
    
    Gibdo: Mummies. They drift around and deal a lot of damage if you hit them.
    Preferred weapon: Magical wand (3 hits). Early game: Bow (4 hits)
    
    Lanmola: A one-eyed larva. They lose segments whenever you hit them until they
    disappear. Preferred weapon: Magical wand. Early game: Ignore, or do your best
    with the candle and bombs. 
    
    Moldorm: Wormlike creature that reminds of the lanomola, but much slower.
    Preferred weapon: Magical wand. Early game: Ignore, or do your best with the
    candle and bombs. 
    
    Bubble: Small suns. If a blinking hits you, you won't be able to use your sword
    for a moment. If a red one hits you, you won't be able to use your sword until
    you hit a blue one. Since you don't have the sword, you can pretty much ignore
    them. Preferred weapon: Cannot be killed.
    
    Patra: A miniboss consisting of a blue bug with a lot of small yellow bugs
    circling around it. Preferred weapon: Magical wand is the only thing that hurts
    it (not the beams though). Beat it senseless and eventually it will die (2 hits
    per small bug and 4-5 more on the big blue).
    
    Trap: Blue spiky things that rush towards you when you pass them. Cannot be
    killed.
    
    Stone Statue: Statues that spits fireball towards you. Cannot be killed.
    
    
    -------------------------------------------------------------------------------
    
    
    
    ******************************************************
    *  _______                    __      _     __       *
    * /_  __(_)__  ___   |___    / /_____(_)___/ /__ ___ *
    *  / / / / _ \(_-<   / _ \  / __/ __/ / __/  '_/(_-< *
    * /_/ /_/ .__/___/  /_//_/  \__/_/ /_/\__/_/\_\/___/ *
    *      /_/                                           *
    ******************************************************
    
    +----------------+
    | MIDGAME SAVING |
    +----------------+
    
    Press start to enter the menu, then press up and a simultaneous to enter the
    same menu you see when you die. This means that you could save the game or retry
    whenever you want, you could also use this inside dungeons to get to the
    entrance with three hearts.
    
    This trick is especially valuable if you want to cheat in the money making game
    instead of collecting rupies in more conventional ways.
    
    
    +-------------------------+
    | STARTING WITH FULL LIFE |
    +-------------------------+
    
    Go to an fairy to fill up your life, enter the midgame saving menu as your life
    is being filled up and save. When you start the game next time, your life will
    be filling up as if your were still with the fairy.
    
    
    +-----------------------+
    | UNLOCK THE FIRST DOOR |
    +-----------------------+
    
    As soon as you enter the first dungeon, exit and go back in. The upper door will
    be magically unlocked.
    
    
    +---------------------+
    | UPGRADE BLUE POTION |
    +---------------------+
    
    If you have a blue potion and want to upgrade to a red before a hard dungeon,
    instead of buying a red potion you can simply buy another blue potion and you
    will end up with a red. Voila, you saved 28 rupies.
    
    
    +-------------------------+
    | START WITH SECOND QUEST |
    +-------------------------+
    
    If there's still anyone out there who doesn't know this; if you type 'ZELDA' as
    your character's name you'll start with the second quest.
    
    
    +--------------+
    | LESS ENEMIES |
    +--------------+
    
    At each screen of the game, including dungeons, if you don't kill all enemies
    the other won't respawn. For example, if you're in a room with 4 wizrobs, you
    could kill 2 of them and the leave and get more bombs before killing the rest.
    This makes the game a lot easier, so don't overdo it if you want the real
    challenge.
    
    
    +----------------+
    | EASIER ENEMIES |
    +----------------+
    
    If you are in a screen with similar enemies of different colors (for example
    blue and yellow wizrobs or blue and yellow darknuts) you can kill the easy ones,
    leave the room and go back. Now some of the hard ones will change color and be
    much less of a hassle.
    
    
    +------------------+
    | BOMBING DARKNUTS |
    +------------------+
    
    The darknuts are the masters of glitching. If you're facing them as the bomb
    explodes they wont take damage (the game think they blocked it with their
    shield). The best way is to stand next to them facing away from their side, but
    it feels random. Avoid fighting darknuts as often as you can before getting the
    wand.
    
    
    -------------------------------------------------------------------------------
    
    
    
    ****************************************************************
    *  ________         _____         __    ____               __  *
    * /_  __/ /  ___   / __(_)______ / /_  / __ \__ _____ ___ / /_ *
    *  / / / _ \/ -_) / _// / __(_-</ __/ / /_/ / // / -_|_-</ __/ *
    * /_/ /_//_/\__/ /_/ /_/_/ /___/\__/  \___\_\_,_/\__/___/\__/  *
    *                                                              *
    ****************************************************************
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                        A - OVERWORLD MAP                      /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
        1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    H |   |   |   |   |   | 9 |   |   |   |   |   | 5 |   |   |   |   | H
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    G |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | G
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    F |   |   | 6 |   |   |   |   |   |   |   |   |   |   |   |   |   | F
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    E |   |   |   |   |   |   |   | 1 |   |   |   |   | 3 |   |   |   | E
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    D |   |   | 7 |   |   | 4 |   |   |   |   |   |   |   |   |   |   | D
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    C |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | C
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    B |   |   |   |   |   |   |   |   |   |   |   |   |   | 8 |   |   | B
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    A |   |   |   |   | 3 |   |   | 0 |   |   |   |   |   |   |   |   | A
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
        1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16 
    
    
    1-9: Dungeons
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                         GETTING STARTED                       /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Ok, your starting point in the ASCII-map above is A8, the square marked '0'. The
    first thing you'll wanna do is to zick-zack between enemies and get some secret
    rupies, items and heart containers. Start with square H16 (simply walk trough
    the upper mountain in G16, It's the same place as the Blue Ring shop in the
    second quest). Up here is a palace with a secret 100 rupies. Yay! After that,
    continue to H15 and get the letter to the old lady. Go down to the shop at C16
    and buy the blue candle. Now you've got a weapon, and you'll be amazed how much
    random enemies you'll be able to handle solely with this candle. 
    
    Go down and left and buy some bombs at B16. Walk west along the shore until you
    you get to A12. Bomb the wall left of the passage up north and claim your first
    heart container, walk up and bomb the rock at F13 for your second. Walk to D8
    and burn the forest with your blue candle. Five trees from the left will reveal
    the third extra heart.
    
    Ok, by now you'll want to collect about 500 rupies (90 for magical shield, 250
    for the blue ring, 80 for the arrow, 68 for medicine and a few more for bombs 
    and using the bow). There are basically 2 ways to do this:
    
    *The hardcore way. Walk around with your blue candle and collect. There are 100
    rupie-secrets in B3 and B12, all in all you can find about 400 rupies this way
    (I recommend the overworld map made by DEngel here at GameFAQs). If you do it 
    this way, start by collecting 250 rupies for the blue ring (the store is beneath
    a Armos Knight at E5) and then get to F5 and get the Power bracelet, this makes
    travelling a lot easier. The way through the labyrinth at B2 is up, left, down,
    left.
    
    *The easy way. Go left from A8 (your starting point) and bomb the wall to find 
    a money making game. Go in and bet, if you win, pause the game, press up + a at
    control 2 and get to the secret save menu and save your winnings. If you lose,
    just chose retry or reset the game. When you've bought all items you need, fill
    up your bombs, go to F5 and claim the power bracelet from an Armos Knight.
    
    Ok, now you've got the blue candle, the blue ring, 6 heart containers, 8 bombs, 
    the arrow, the magical shield, the power bracelet, some medicine and at least 20
    rupies. You're ready for the first dungeon.
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                    First Dungeon - The Eagle                  /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    
    Enter, then exit and enter again. The northern door is now unlocked due to some 
    random glitch. Go left and burn the Keese to get a key, then go back and right. 
    See that key in the stalfos? He is your target. Burn him when he's in a corner 
    and you'll get a double hit and kill him. Go back to the first room and go up.
    Go past the Stalfos and up again to a room with five Stalfos. Burn one of them, 
    go back and forth so you can use your candle again and burn them all to get a
    key. Go left, grab the compass and bomb up and you'll find yourself in a room 
    with 3 yellow Goriyas. Now it's time to test your burning skills, each Goriya 
    takes 3 hits with the candle and you only have one burn. Make sure you burn the
    goriyas in the corners so they walk back in the fire, it's no that hard and if 
    it doesn't work for you, just use a bomb or two. Once they're dead you'll get 
    the boomerang, a really useful weapon. Remember that you can walk through 
    stunned enemies without taking damage.
    
    Go back to the room with the 5 Stalfos and bomb up. Grab the map and walk up.
    Stun the Stalfos that carries the key with your boomerang and walk through him
    to get the key. Walk up and left and grab the bow. Walk back to the room before
    the bow and kill the goriyas with your bow to replace the key you just used.
    Go back to the room where you got the boomerang and go left. Watch out for the
    Wallmasters, grab the key and go up to face the first boss, an Aquamentus. Block
    his fireballs with your magical shield and shoot him with 3 arrows to claim the
    first piece of the triforce and an heart container.
    
    
          +-----+-----+
          |     |     |
          | BOW L     |
          |     |     |
          +-----+- L -+     +-----+-----+
                |     |     |     |     |
                |     |     | DMR /  ^  |
                |     |     |     |     |
    +-----+-----+-   -+-----+- L -+-----+
    |     |     |     |     |     |
    |  I           M  L BMR    K  |
    |     |     |     |     |     |
    +-----+- L -+- B -+- B -+-----+
          |     |     |     |    
          |     /  K     C  |
          |     |     |     |
          +-----+-   -+-----+
                |     |
                |     |
                |     |
          +-----+-   -+-----+
          |     |     |     |
          |  K           K  |
          |     |     |     |
          +-----+--E--+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    BMR = Boomerang
    BOW = Bow
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                    Second Dungeon - the Moon                  /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    There's really nothing special you have to do before entering level 2, just 
    check your potion status and fill up your bombs. You should be ready.
    
    Dungeon two really doesn't have anything special, the magical boomerang is
    not that much better than the ordinary, it goes further when you throw it, but
    it isn't faster; if you miss a throw you'll have to wait longer until you can
    use it again. Although, I wouldn't consider I a downgrade item. In dungeon 2,
    you'll be able to fill up your keys a lot though. 
    
    Ok, enter the dungeon, go left and group the Ropes with your boomerang and burn 
    them to get a key (they only take one hit). Go back to the first room and go up.
    Group and burn the ropes to open the door at your left, go in and grab the key 
    (you should have about 5 now), go right two rooms and up. Uh-uh, 5 red goriyas.
    Ignore them and go up again. Kill the 5 ropes here with the group and burn
    tactic, get another key and go right to face 3 blue goriyas and 4 fire spitting
    statues. Your bow and magical shield comes in handy here. Each goriya takes 3
    hits with the bow, kill them and grab the magical boomerang. You could bomb down
    here to get the map and down again to get the compass, but that seems like a 
    waste of bombs. I'll lead you through the dungeon better than those things ;). 
    
    Go back to the room left and go up. 2 moldorms in here, if you kill them you'll
    get a key, but you already have six of them by now. Anyway, if you want to waste
    some bombs and arrows, feel free to grab your 7th extra key. Go left and grab
    the bombs, bomb up, go up again to the old man and bomb left. 5 yellow goriyas
    await you. If you kill them you'll get a bomb prize, but I still suggest the
    group and burn tactic to avoid wasting your resources. Grab your bombs and go
    up. Dodongo awaits you, place two bombs in his mouth and claim your 8th heart
    container and the second part of the triforce. Good job.
    
    
          +-----+-----+
          |     |     |
          |  ^  / DMR |
          |     |     |
          +-----+- / -+-----+
                |     |     |
                | BMB B  I  |
                |     |     |
                +- / -+-----+
                |     |     |
                |     L     |
                |     |     |
                +-   -+- B -+
                |     |     |
                |  K    BMB |
                |     |     |
                +-   -+- B -+
                |     |     |
                |  K    MBR |
                |     |     |
                +- / -+- B -+
                |     |     |
                |     L  M  |
                |     |     |
    +-----+-----+-   -+- B -+
    |     |     |     |     |
    
    |  K  /           L  C  |
    |     |     |     |     |
    +-----+-   -+-   -+-----+
          |     |     |
          |        K  |
          |     |     |
          +--E--+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    BMB = Bombs
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    MBR = Magical Boomerang
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                    Third Dungeon - the Manji                  /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Ok, now stuff gets a little bit more complicated. I've tried different ways, and
    I still consider Dungeon 3 to be the best dungeon to go to a this point. You
    could go to level 4 and get the bomb upgrade and then to level 6 to get the
    magic wand first, but all in all I think this is the best way to play. Before
    you enter dungeon 3, make sure that you are filled up on bombs and have about 30
    rupies. Everything gets a lot easier if you're able to use the bow frequently.
    So, dungeon 3 it is. Go left, grab the key and go up and kill the five zol with
    your candle and bow (if you just burn them and leave the room to be able to burn
    again, they will respawn). You have like 9 keys now, but hey, it's nice to be
    high on supplies. Go up an face a future menace: darknuts. They're only
    vulnerable to the magic wand and bombs, and there's a glitch in the game that
    makes them randomly invulnerable. Ok it's not that random; basically if you face
    the same direction as the darknut as your bomb explodes they will take damage,
    if you look face to face with them the game will consider it to be a frontal hit
    and they  won't take damage. Although, especially with the blue darknuts, it
    feels completely random.
    
    Anyway, ignore these darknuts, go left, grab the compass and go left again
    through the locked door. 5 yellow darknuts await and you have to kill them to
    get the raft. They only take one bomb each to throw in the towel, but the glitch
    makes it a hard fight. Place your bombs carefully and remember to look away from
    the sides of the darknuts as your bombs detonate. Go down, zick-zack between the
    8 darknuts here and go down to grab the raft. Go back to the room before the
    compass were you first saw three darknuts and bomb right. Go up from here, feel
    free to get the map and then bomb right again to get to the boss. You can kill
    the manhadla with one carefully placed bomb, but more likely you'll be out of
    bombs by the time you get to him. If that's the case just finish him off with
    your bow. Go up and grab the third piece of the triforce.
    
    
          +-----+-----+
          |     |     |
          |  K  /  I  |
          |     |     |
          +-----+- / -+     +-----+
                |     |     |     |
                |     |     |  ^  |
                |     |     |     |
    +-----+-----+- L -+-----+- / -+
    |     |     |     |     |     |
    |  K    BMB L  K  L  M  B DMR |
    |     |     |     |     |     |
    +-   -+-----+-   -+-----+- / -+
    |     |     |     |     |     |
    |     L  C    BMB B     /     |
    |     |     |     |     |     |
    +- / -+-----+-   -+-----+-----+
    |     |     |     |
    | RFT |     |  K  |
    |     |     |     |
    +-----+     +-   -+-----+
                |     |     |
                |  K        |
                |     |     |
                +-----+--E--+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    BMB = Bombs
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    RFT = Raft
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                    Fourth Dungeon - the Snake                 /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Before you go to dungeon 4, go to E16 and take the raft to F16 to get your tenth
    heart container.
    
    You wont be able to complete dungeon 4 at this point (just try to kill a  Gleeok
    without the magic wand or sword...), but we do need the ladder to get the bomb
    upgrade in dungeon five, and that's why we're here. Go left and kill the Keese
    for a key (like you need it ;)) go back and up and past the Vires, up again,
    grab  the  key and go left. Boomerang your way through the Vires, go up grab
    another key in the dark room with the Zols and go up. Ignore the Vires here,
    unlock the door at your left  and kill the Vires in here with a combination of
    your bow and the boomerang. Go left and enter a room with 2 Zols (shoot them
    once with the bow) 2 bubbles (hehe, totally harmless, you don't have the sword
    anyway) and 2 like likes. Do NOT get caught by the like likes! If they catch
    you, you won't only lose your shield, you'll be trapped! Since you don't have a
    sword, you can't beat yourself out of their hold, the only thing you can do if
    you're low on bombs is to reset the game... They take 5 hits from the bow each,
    make sure to keep your distance. When you've killed your enemies, push the left
    block, go down the secret passage and grab the ladder, then exit the dungeon.
    We're of to dungeon 5 to get a bomb upgrade.
    
    Second visit: After you get the magic wand in dungeon six, get back here and 
    finish the job. Equip the wand, go up 3, left and up 4. Ignore the manhandla and
    bomb right to enter a room full of rupies. Bomb right again, kill the Vires with
    your wand and go right yet again to face a twoheaded Gleeok. With your newfound
    wand he wont be much of a hassle and you can grab the forth piece of the
    triforce. After this, go back to dungeon 5.
    
    
    +-----+-----+-----+-----+
    |     |     |     |     |
    |  I  L  K        |  ^  |
    |     |     |     |     |
    +- / -+- B -+-   -+- / -+
    |     |     |     |     |
    | BMB B     B     / DMR |
    |     |     |     |     |
    +- / -+- B -+-----+-----+
    |     |     |
    |        M  |
    |     |     |
    +- L -+- L -+-----+
    |     |     |     |
    |     L     / LDR |
    |     |     |     |
    +-   -+-----+-----+
    |     |
    |  K  |
    |     |
    +-   -+-----+
    |     |     |
    |        K  |
    |     |     |
    +-----+-   -+-----+
          |     |     |
          |     L  C  |
          |     |     |
    +-----+-   -+-----+
    |     |     |
    |  K        |
    |     |     |
    +-----+- E -+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    BMB = Bombs
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    LDR = Ladder
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                   Fifth Dungeon -  the Lizard                 /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Before you go to dungeon 5, go to C16 and use your ladder to get the heart 
    container. Make sure you're filled up on bombs (you'll need them) and that 
    you've got a least 130 rupies. The bomb upgrade costs 100 rupies, and we'll use
    the bow a lot here. Ok, go to G12, walk up four times and you'll find the fifth
    dungeon. Prepare to get frustrated.
    
    Go up, get the key, bomb left, bomb left again and enter a room with FIVE blue 
    darknuts. They take 2 bombs each, but the glitch makes it one of the hardest 
    rooms in the game. Try to catch at least 2 or 3 of them in each explosion, when
    you run out of bombs, leave the room and go kill Gibdos to get more. As always,
    enemies won't respawn in a room or area unless you kill all of them, so take
    your time. When you're done, make sure that you have at least one spare bomb and
    walk down the passage. If you have more than one bomb left, go left and kill as
    many darknuts you can (but save one bomb). Go back and unlock to door down, grab
    the key in the room with the Keese and bomb east. Bomb upgrade! From now on
    you'll be able to carry 12 bombs, and you will get your bombs filled. Go left,
    up and left and try to kill the darknuts here to get the recorder. If you
    succeed, kudos to you. If you don't, don't worry, you can go back here after
    you've got the magic wand.
    
    Second visit: If you were able to kill the darknuts that guard the wand during
    your last visit, simply go ahead from there and finish this dungeon before 
    dungeon six. Otherwise, and more likely, you're now back in the dungeon with
    12 heart containers and a magic wand.
    
    Ok, from the entrance, go right and kill the Pols Voices with your bow to get a
    key (that should be your 7th or so). Equip the wand, go back to the entrance and
    up, take the key from the Gibdo, go left twice and enter the room with the
    underground passage you used to get to the bomb upgrade. Killing blue darknuts
    is a piece of cake now that you have the wand (well, not really, but a lot
    easier than using bombs). Go through the passage, left and into the room with 6
    blue darknuts. Waste some bombs and try to kill of as many as you can, then use
    the wand to finish of the job and get the recorder.
    
    Go back to the room above the entrance and go up. Dodge the Dodongos, go 
    right and up, kill five Gibdos for a key, go up twice and grab the key in the
    room full of Gibdos, Keese and Pols Voices. Go left through the locked door, you
    could kill the five Gibdos in here for another key, but you really don't need 
    it. Go left again, kill the Pols Voices with your bow and continue left to find
    a Digdogger. Place a bomb beneath it and play your recorder before it detonates
    to deal some easy damage, then finish him of with your wand. Another heart
    container, another triforce :) If you have the wand, we're off to dungeon 7.
    
    
          +-----+-----+
          |     |     |
          | REC L  1  |
          |     |     |
    +-----+-----+- L -+-----+
    |     |     |     |     |
    |  ^  |  I  |  K  B BUP |
    |     |     |     |     |
    +- / -+- B -+-----+-----+
    |     |     |     |     |
    | DMR L        K  L  K  |
    |     |     |     |     |
    +- / -+-----+-----+-   -+
    |     |           |     |
    |     |           |  C  |
    |     |           |     |
    +-----+     +-----+-   -+
                |     |     |
                |  M     K  |
                |     |     |
          +-----+- L -+-   -+
          |     |     |     |
          |  K  / BMB       |
          |     |     |     |
    +-----+- / -+- / -+-----+
    |     |     |     |     |
    |  1  B BMB B  K  L  I  |
    |     |     |     |     |
    +-----+-----+-   -+- B -+
                |     |     |
                |        K  |
                |     |     |
                +- E -+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    1 = Passage to other 1
    BMB = Bombs
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    REC = Recorder
    BUP = Bomb Upgrade
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                   Sixth Dungeon - the Dragon                  /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    This dungeon is definitely one of the hardest, mainly due to the wizrobs.
    Personally, I consider the darknuts to be harder to defeat than the wizrobs (at
    least if you don't have the wand), so with a bomb upgrade you should be able to
    get the wand and with both upgrades you wont have any problems to get the 
    triforce. After you get your first upgrade at dungeon 5, go to dungeon 6 and get
    the wand, after that, go back and finish dungeon 4 & 5, take on dungeon 7 & 8
    and then go back to finish dungeon 6 to get your last piece of the triforce.
    
    First visit: Time to get the magic wand. The magic wand is basically a shooting 
    white sword, and it's the best weapon you get in the game. Before you enter to 
    get the wand, it's mandatory that you have 12 bombs. You'll have to kill 4 
    yellow and 5 blue wizrobs, and you'll face another 8 yellow and 6 blue. Each
    yellow Wizrobe will take one bomb and the blue takes three. You do the math.
    
    Ok, start by using one of your spare keys and go left. Avoid the yellow wizrobs
    and go up, kill the Zols for the compass if you wish and continue up. Boomerang
    the Keese for an open door and a key, walk up twice and enter a room with 2 
    yellow wizrobs, 2 blue and 3 like likes; you've got to kill them all to open
    the door up. Try to kill the like likes with your bow first, you do NOT want to
    get caught, and then start a bombing spree. Try to get 2 or 3 in each explosion,
    if you only hit one with each explosion you wont have bombs enough to get the
    wand a few rooms ahead. The yellow Wizrob's spells takes 2 full hearts even with
    the blue ring, and even with 11 heart containers it's quite easy to run out of
    life while trying to strategically place bombs.
    
    {footnote: just as with the Octorocks and several other monsters, you can change
    the colors of the wizrobs by killing a few, exit, and enter the room again. for
    example, if you're in a room with 3 yellow and 2 blue wizrobs, kill the yellow
    ones, exit, enter again, and at least one of the blue should now be a yellow.
    I would consider this cheating, but each to his own}
    
    If you're a decent bomberman, you should exit this room with about 7 bombs, 
    hopefully more (if you get a bomb prize you should have about 10). You'll have
    to bomb a wall ahead, and to get the wand you'll have to kill 3 blue and 2
    yellow wizrobs. That's 11 bombs if you only hit one per explosion, but if you're
    a good bomberman it's doable with 7-8. The more the merrier, but who said this
    should be easy? At least wizrobs doesn't glitch away from the damage...
    
    Nuff stalling, push the left stone and go up. Do NOT go up from this room (if 
    you do, you'll be locked in with a Gleeok, and without the sword or the wand, 
    that's certain death), instead bomb right, dodge the wizrobs in the next room
    and go up through the locked door. Kill the Zols and the like likes and wish
    that one of them leaves a bomb prize, then go up again. Here goes, 5 wizrobs;
    your last obstacle before the magic wand (if you run out of bombs you'll have
    to leave the palace and collect more). Wipe them out, push the stone and get
    the magic wand. It's all downhill from here ;)
    
    Leave the dungeon for now, we'll be back later with more hearts and more bombs.
    
    
    Second visit; Ok, make sure you have all 16 bombs, 15 heart containers filled
    up and at least a blue potion and you'll be fine despite all wizrobs. Go to the
    room you bombed your way into right of the room with six wizrobs (the room
    below the room with the map) and go down. Kill the Vires with your wand and go
    right into another hard room; two yellow and two blue wizrobs and three like
    likes. If you get caught by a like like you can beat yourself out with the
    wand, but since they'll eat your magic shield you want to avoid them anyway.
    Use your best bombing skills to kill 'em all and go through the passage. From
    the other end of the passage, go down, ignore the Vires and go left. If you go
    down from this room, you'll be locked in with five wizrobs and likely die, so I
    recommend going up instead. Your last obstacle before the last piece of the
    triforce is a yellow Gnome. Just shoot him once in the eye with an arrow and 
    your triforce is complete. Great job! Time to go to death mountain and get
    killed by Ganon...
    
    
          +-----+-----+-----+-----+ 
          |     |     |     |     |      
          | WND B     B  I  |  ^  |      
          |     |     |     |     |      
    +-----+- L -+- / -+- / -+- / -+-----+
    |     |     |     |     |     |     |
    |     /  M     K        | DMR |  1  |
    |     |     |     |     |     |     |
    +- / -+- L -+-----+-----+- L -+-   -+
    |     |     |           |     |     |
    |     B  K  |           |        K  |
    |     |     |           |     |     |
    +- / -+- / -+-----+     +- / -+-----+
    |     |     |     |     |     |     
    |     |     /  1  |     | BMB |     
    |     |     |     |     |     |     
    +- / -+-----+-----+     +-----+
    |     |
    |     |
    |     |
    +- / -+
    |     |
    |  K  |
    |     |
    +-   -+     +-----+
    |     |     |     |
    |  C  |     |  I  |
    |     |     |     |
    +-   -+-----+- L -+
    |     |     |     |
    |     L        K  |
    |     |     |     |
    +-----+--E--+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    1 = Passage to other 1
    BMB = Bombs
    
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    WND = Magic Wand
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                  Seventh Dungeon - the Demon                  /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    To enter the 7th dungeon, get to square D3 and use the recorder. The sea will
    dry out and reveal a passage to the dungeon. There's another bomb upgrade here,
    so you'll have to bring at least 100 rupies. Also, there is a hungry Goriya in
    here, so make sure you have an enemy bait. Since you have the wand by now, you
    don't have to worry about saving rupies for the bow, and there no Pols Voices in
    this dungeon.
    
    From the entrance, go up, ignore the blue goriyas and bomb left. Go up past the
    Dodongos and up through the locked door for your second bomb upgrade. Go down,
    right past six Goriyas and up. Kill the goriyas and Keese in here with your
    wand. Go up and ignore the Digdogger, go left and unlock the upper door. Here
    comes the grumbleguy, just drop your enemy bait here and he'll go away. Go up
    and grab the map if you wish, then go right to a room with six blue goriyas and
    bomb right. Six Goriyas are guarding the red candle in here, blast them away
    with your wand get it without breaking a sweat. Bomb right again, go past the
    Goriyas and left into a room with a Digdogger. Use the same strategy as in 
    dungeon 5, drop a bomb on it and use the recorder before it detonates, then 
    finish him it off with your wand. Go up, bomb right and kill of the Wallmasters
    with your candle or the wand. Push the middle stone in the right row to open an
    underground passage. On the other side of the passage, bomb right and enter the
    room with an Aquamentus, the same master as in dungeon one. He's a piece of cake
    to kill with your choice of wand, bow or bombs. Only two pieces of the triforce
    left now, off to dungeon eight.
    
    
    +-----+-----+-----+-----+-----+-----+
    |     |     |     |     |     |     |
    |     B     /  K  | BMB |     B  1  |
    |     |     |     |     |     |     |
    +- B -+- / -+-----+- L -+- / -+-----+
    |     |     |     |     |     |
    |  M  L     B RED B BMB L     |
    |     |     |     |     |     |
    +- / -+-----+-----+-----+-----+
    |     |     |     |     |
    |BAIT |  1  B DMR /  ^  |
    |     |     |     |     |
    +- L -+-----+-----+-----+
    |     |     |     |
    |           B  K  |
    |     |     |     |
    +-----+- / -+-----+
    |     |     |
    | BUP |     |
    |     |     |
    +- L -+-   -+-----+-----+
    |     |     |     |     |
    |           /     |  I  |
    |     |     |     |     |
    +-   -+- B -+- B -+- / -+-----+-----+
    |     |     |     |     |     |     |
    | BMB B BMB               BMB    K  |
    |     |     |     |     |     |     |
    +-   -+-----+-   -+-----+-----+-----+
    |     |     |     |
    |  K  |       BMB |
    |     |     |     |
    +-----+- E -+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    1 = Passage to other 1
    BMB = Bombs
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    BUP = Bomb Upgrade
    RED = Red Candle
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                  Eight Dungeon - the Lion                     /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    Dungeon eight is also hidden, burn the solitary bush at B14 to reveal it. There
    are a lot of darknuts in here, so make sure you bring at least a blue medicine.
    
    First of in the dungeon, we'll get the book of magic. The book of magic is
    kinda a downgrade item, the flames deal less damage than the rays from the wand
    and if you're fighting darknuts you'll probably just burn yourself (the fire
    won't hurt darknuts, but it will hurt you...). Anyway, it lights up dark rooms
    and it's nice to get all the items, so we'll take it anyway.
    
    Go left from the entrance, bomb the manhandla and use the wand if it doesn't
    kill it. Go left again and kill 3 darknuts and 3 Gibdos to get the book of
    magic. Flamethrower o'hoy!
    
    Go back to the entrance and go up. Ignore this manhandla and bomb up. You're 
    now in a room with 5 blue darknuts and 4 fire spitting statues, and you'll have
    to kill them to be able to continue. Let some bombs and your wand do the
    talking and go up. Ignore the enemies in here and go up again through the
    locked door (nice with the spare keys now). Two statues and SIX blue darknuts!
    Ignore them for now and bomb up. In here there's yet another manhandla to 
    ignore, use another spare key and go up instead (if you kill it, you'll get the
    map, but as always I've already drawn one for you). In the room you enter now
    there's a Ghoma. Try to equip the bow and shoot it once or twice as soon as you
    walk into the room, its eye will be open for a short time. Three arrows will
    take care of him, then go right. Kill 4 darknuts and 2 Pols Voices to get the
    magical key. Now you wont have to worry about locked doors anymore.
    
    Go back to the room with the two statues and the six darknuts and kill them. Go
    left and down the passage to a room with eight Pols Voices. Finish them of with
    your bow to hopefully get some easy hearts and rupies. Bomb up and say hello to
    a fourheaded Gleeok. Beat him into a pulp with your wand and get the second to
    last piece of the triforce. Time to get back to dungeon six to get the last
    one.
    
    
                      +-----+
                      |     |            
                      | BMB |        
                      |     |            
                +-----+- / -+-----+
                |     |     |     |
                | BMB B     / KEY |
                |     |     |     |
          +-----+-   -+- L -+-----+
          |     |     |     |
          |  ^  |     B  M  |
          |     |     |     |
    +-----+-   -+-----+- B -+-----+
    |     |     |     |     |  1  |
    |  I    DMR |  I  |     / BMB |
    |     |     |     |     |     |
    +-   -+- B -+- / -+- L -+-----+
    |     |  1  |     |     |
    |  K  /  K  |     L     |
    |     |     |     |     |
    +-----+-----+-   -+- / -+-----+
          |     |     |     |     |     
          |  K  /  K  /  K  L  C  |     
          |     |     |     |     |     
          +-----+-----+- B -+-----+
                      |     |      
                      |     |      
                      |     |     
          +-----+-----+-   -+-----+
          |     |     |     |     |     
          | BOK /              K  |     
          |     |     |     |     |     
          +-----+-----+- E -+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    1 = Passage to other 1
    BMB = Bombs
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    BOK = Magic Book
    KEY = Magic Key
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                       DEATH MOUNTAIN                          /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    Ok, here it is; The final showdown. Dungeon 9 is by far the largest dungeon and 
    it has a lot of traps and wizrobs to make your life miserable. Although, your
    real problem wont be getting lost, running out of bombs or getting killed by
    wizrobs, your real nemesis is Ganon, and there is now way you can kill him
    without the sword. Lets go meet him and try anyway.
    
    Before you go to death mountain, get 16 bombs, a red medicine and fine-tune
    your bombermanskills. Once you're filled up, go up to H6, bomb the right boulder
    and enter.
    
    From the entrance, go up and up again past the room with the two fires (if you
    don't have all the pieces of the triforce you wont be able to pass this room).
    You'll enter a room with 2 Zols and two like likes, bomb left and enter the room
    with the first underground passage (all passages are marked 1-6 on the map below
    for your orientation) and 2 Lanmolas. Take the passage, kill all the like likes
    in the room you just entered and go right twice, past a bunch of blue wizrobs
    and into a room with a Pantra. Ignore the Pantra for now, if you kill it you'll
    get some bombs but you should have 15 bombs now anyway so there's really no
    need. Go down, bomb left and enter another room with a pantra. If you kill this
    one you'll get the map, whichever you choose, bomb up and enter a horrible room
    filled with wizrobs and like likes. Dodge them and bomb up again. This is the
    room were you get the red ring, but it's heavily guarded by no less than SIX
    wizrobs. 3 blue and 3 yellow should take 12 bombs if you hit once with all that
    you have (and you have 12 bombs, lucky you), but you probably wont have to use
    more than 8 or 9, after all you should be a demolition expert by now.
    
    Grab the red ring and go back to the room with the pantra. Time for some 
    thoughts. In order to get the silver arrow you'll have to take a passage guarded
    by 3 blue and 2 yellow wizrobs, then kill another 3 blue and 2 yellow to get the
    arrow itself. if you have 8 or more bombs, let's go for it, otherwise go out
    from the dungeon and collect bombs (always remember that enemies wont respawn
    unless you kill all in a room, this is very useful in this dungeon). 
    
    So you're ready to give the silver arrow a shot? From the room with the pantra,
    go back left to the room with 3 blue wizrobs and bomb down. Kill the Zols and
    like likes here to get some bombs, go back to the room with the pantra and kill
    it for another 4 bombs. You should have at least 14 now, depending on weather
    you left the dungeon to collect or not. Go up through the locked door, listen to
    the old man's advice and bomb left. 5 wizrobs guard the second underground
    passage, you know what you have to do.
    
    From the second underground passage you'll exit in a room with 5 Zols. Go right
    and right again to a room with a Pantra that guards the fourth passage. Let
    your wand do the talking and take a walk under the castle. You'll exit in a room
    with five wizrobs. Bomb up and enter another room with five wizrobs, these
    you'll have to kill. If you have 8 or less bombs by now, you're in for real 
    trouble. Do your best, bomb up your supplies and get the silver arrow. By now
    you're probably completely out of bombs, and in order to take the passage back
    you'll have to kill all wizrobs in the room you exited in. Though luck. Let them
    kill you or you the midgame saving trick to get out of the dungeon, fill up your
    hearts and bombs and re-enter to go pick on Ganon.
    
    Go through the second passage again and left twice to the room with the forth
    passage. Don't enter, instead go up into a room with 6 like likes. Clear the
    room with your wand and go left into a room with Zols. Go up from here, dodge
    the wizrobs and go up again. Another group of wizrobs guards the fifth passage
    here. Bomb 'em off and push the left boulder to open the passage, make sure that
    you have at least one spare bomb.
    
    At the other end of the fifth passage, bomb left and enter the room with the 
    sixth and last passage. For once the game gives you a break, the passage is not
    guarded by wizrobs but merely by Zols and like likes. Show them your wand and
    enter. On the other side there's a pantra guarding a triggered door, once he's
    dead, there's only one room left...
    
    Go up, lift up your triforce and take a good look at your nemesis. Pause the
    game, take a picture and call your friends. You have managed to reach Ganon
    without once picking up the sword. Kudos to you. Now unpause and watch as he 
    slaughters you. 
    
    If you haven't had enough by now; save the game, go pick up the wooden sword and
    go back to cut Ganon 15 times and shoot him with a silver arrow to show him
    who's who ;) Time for the second quest.
    
    
          +-----+-----+-----+-----+-----+-----+-----+  
          |     |     |     |     |     |     |     |
          |     L  I  |  6  B  5  |  2  B  I  | RNG |
          |     |     |     |     |     |     |     |
    +-----+- / -+- / -+-----+-----+-----+- L -+- B -+
    |     |     |     |     |     |     |     |     |
    | SAR | BMB |     L     |  1  L       BMB |     |
    |     |     |     |     |     |     |     |     |
    +- B -+- / -+- L -+- L -+-   -+- B -+-   -+- B -+
    |     |     |     |     |     |     |     |     |
    |  4  |     B     L BMB B     | BMB L     B  M  |
    |     |     |     |     |     |     |     |     |
    +-----+- / -+-----+- L -+-   -+- B -+- L -+- B -+
    |     |     |     |     |     |     |     |     |
    |  5  B     |ZELDA|     B     |  C  |     B BMB |
    |     |     |     |     |     |     |     |     |
    +- L -+- / -+- / -+-----+-----+-----+-----+-   -+
    |     |     |     |     |     |     |     |     |
    |     |     |GANON|  I  |                 |  K  |
    |     |     |     |     |     |     |     |     |
    +- L -+- / -+- / -+- B -+-   -+- B -+-   -+-   -+
    |     |     |     |     |     |     |     |     |
    |     /     |  6  |     |     B  1  B  K  |  K  |
    |     |     |     |     |     |     |     |     |
    +-----+-   -+-----+- L -+-   -+- B -+- / -+-----+
          |     |     |     |     |     |     |     
          |  4        L  2  |           /     |     
          |     |     |     |     |     |     |     
          +-   -+-----+- L -+-----+-----+-   -+
          |     |     |     |     |     |     |      
          |  3  |     |     L  3  |     |     |      
          |     |     |     |     |     |     |      
          +-----+     +-----+-----+     +- E -+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    1-6 = Passage to other 1-6
    BMB = Bombs
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    RNG = Red Ring
    SAR = Silver Arrow
    
    GANON = Guess who...
    ZELDA = Hmmm...
    
    
    -------------------------------------------------------------------------------
    
    
    
    *************************************************************************
    *  ________         ____                     __  ____               __  *
    * /_  __/ /  ___   / __/__ _______  ___  ___/ / / __ \__ _____ ___ / /_ *
    *  / / / _ \/ -_) _\ \/ -_) __/ _ \/ _ \/ _  / / /_/ / // / -_|_-</ __/ *
    * /_/ /_//_/\__/ /___/\__/\__/\___/_//_/\_,_/  \___\_\_,_/\__/___/\__/  *
    *                                                                       *
    *************************************************************************
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                        A - OVERWORLD MAP                      /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
        1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    H | 9 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | H
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    G |   |   |   |   |   |   |   |   |   | 8 |   | 4 |   |   |   |   | G
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    F |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | F
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    E | 6 |   |   |   | 2 |   |   | 1 |   |   |   |   | 3 |   |   |   | E
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    D |   |   |   |   |   | 5 |   |   |   |   |   |   |   |   |   |   | D
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    C |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | C
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    B |   |   |   |   |   |   |   |   |   |   |   |   | 7 |   |   |   | B
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    A |   |   |   |   |   |   |   | 0 |   |   |   |   |   |   |   |   | A
      +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
        1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16
    
    
    1-9: Dungeons
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                         GETTING STARTED                       /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Getting fit for fight is much harder this time. There's no easy way to get your
    rupies, and there are a lot fewer secret places to collect them. This time you
    really have to bite your tongue.
    
    First off, take the long hard road to were dungeon six used to be in the first
    quest. If you've forgotten, the way through the maze is up, left, down, left. I
    don't have to tell you the importance of dodging skills, you have three heart, a
    crappy shield and no ring, and you're facing hordes of Moblins and Lynels. Once 
    you get to the castle, go inside to get 30 rupies. Leave and go to F5 where the
    power bracelet is hidden beneath the same Armos guard as in the first quest. You
    could try to get to G2 from here and grab the letter to the old lady, but with
    high probability you'll get killed by the Lynels. Lets wait until we get the 
    boomerang to get that... Instead go to the cemetery and move the second
    tombstone from the left in the middle row at the north-western part of the
    cemetery (F1) to get a heart container.
    
    With your fourth heart container, go to the warp left of the cemetery and warp
    to D10 (the one by the fairy). Fill up your lives at the pond and walk through
    the forest to E14, move the right Armos knight and go down to get another 30
    rupies. Pass by the Armos knight at D15 to get 10 more rupies, go to the shop at
    C15 and buy the blue candle. Finally some kind of weapon.
    
    Go down again to B15 and burn the fourth bush in the longest row of bushes to 
    get another 10 rupies. You should have 20 rupies by now, we'll use them to buy 
    bombs in the shop at B16. Go up again to F14 and bomb the wall right of the 
    stairs to get another 30 rupies. Now go past D9 and F9 and burn for 30 rupies
    each to C4 and burn the lowest of the three green bushes to get 100 rupies. This
    is basically it. There are about 50 more rupies scattered around the overworld,
    As in the previous quest, Daniel Engels gif-maps at GameFAQs are a great help,
    all cred to him (although, at least in the European version of Zelda, there's no
    30-rupies secret at C9...). Burn the corner bush at D7 to find a cheap store and
    buy  the  magical shield, then start collecting... Personally, at this point I
    bomb open the moneymaking game at A7 and start cheating games for rupies (as
    described in the first quest walkthrough). I'm the kind of guy that speedruns
    battletoads for fun and don't consider the yellow devil in mega man 1 a
    nuisance, but collecting rupies for the blue ring with just a blue candle at
    this point is just too time-consuming. Simply not worth it in my book.
    
    Anyway, after you've collected/money-maked a fortune go to H16 were we picked up
    our first 100 rupies in the first quest to find the store with the blue ring.
    Buy it, collect some more money, fill up your bombs, and get the enemy bait and
    the arrow if you have some spare rupies. We'll be needing the bait pretty soon,
    might as well get it now.
    
    Make sure you have at least 4 heart containers, magical shield, 8 bombs, blue
    ring and blue candle in your inventory, and we're off to the first dungeon.
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                      First Dungeon - The E                    /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Trivia: The first five dungeons in the second quest are all shaped like letters
    that together form the word "Zelda". I don't think the last three has any
    official names, please let me know if they do.
    
    This is a piece of cake. First off, go right from the entrance and enter a room
    with 5 red goriyas. Use your candle a pair of bombs to defeat them and get the
    boomerang. Get back to the entrance, go up and kill the three red goriyas in
    here to get a key, then bomb right, kill the Keese in this room and take the
    underground passage. If you don't have 3 bombs now, exit the castle and get
    more, although if you've followed the guide you should have at least 5 bombs
    now. Use your key and go left in the other end of the passage, then go back and
    burn the  Wallmasters one by one to get a key to replace the one you just used.
    After you've grabbed the key, go left, ignore the 3 goriyas and bomb up. You're
    in the room with the first dungeon master, an Aquamentus this time too. Place 2
    bombs on his head and he wont bother you anymore. 
    
    Time to get to level two and get the flute (now THAT's an useful item).
    
    
    +-----+-----+
    |     |     |     
    | DMR /  ^  |     
    |     |     |   
    +- B -+-----+
    |     |  1  |     
    |     L  K  |     
    |     |     |   
    +-----+-----+
    |     |          
    |     |          
    |     |        
    +- / -+-----+
    |     |     |     
    |     L     |     
    |     |     |  
    +-   -+- / -+
    |     |     |     
    | BMB    M  |     
    |     |     |   
    +-   -+-----+
    |     |          
    |  C  |         
    |     |        
    +-   -+-----+
    |     |     |     
    |  K  B  1  |     
    |     |     |   
    +-----+- B -+
    |     |     |     
    |       BMR |     
    |     |     |   
    +- E -+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    ^ = Triforce
    1 = Passage to other 1
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    BMR = Boomerang
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                      Second Dungeon - the A                   /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Before you go to dungeon two, go to G2 and move one of the rocks to get the
    letter to the old lady, then go buy some medicine. You can easily get past the
    Lynels by blocking their attacks with your magical shield and then stun them
    with your boomerang. Also, make sure you have at least 5 bombs, the more the
    merrier. You wont be able to finish level 2 yet, the dungeon master is a Gleeok,
    but you want to go there anyway to get the recorder. Once you have the recorder,
    you'll be able to get 2 extra heart containers and open dungeon six, and after
    you've gotten the raft from dungeon six you'll be able to get another heart
    container and then finish dungeon eight. Once you have the wand, life gets a lot
    better, so we want to get it as early as possible even if it means facing
    wizrobs early in the game.
    
    First visit: The second dungeon is situated at E5, under the same Armos knight
    as the blue ring store was in the first quest. From the entrance, first go up
    and use your boomerang to get past the Gibdos, up again and enter a room with
    three Zols. You should have a spare key from the first dungeon, use it to go
    right. Ignore the darknuts here and bomb right to enter a room with Keese and a
    key. Get the key and walk down to another room with 3 Zols. Use your candle and
    a well placed bomb to kill them, grab another key and go back to the room with
    Zols before the room with the darknuts. Go up, kill the Keese and get a third
    key. Go up, dodge the Gibdos with your boomerang, up again, kill the Keese to
    open the triggered door up but don't go up yet. First, bomb right and grab a
    key, then go back and up. There's a manhandla in here, if you have some spare
    bombs (2 should do it) kill him and get a fifth key. Go right and down. There is
    a fake wall in here, simply go down and THROUGH the wall to get to the room with
    the recorder. Grab the recorder and exit the dungeon. I don't think you'll be
    able to get past the door guarded by Gibdos to the left of the room with the
    recorder, so I recommend suicide or midgame saving to get out.
    
    
    Second visit: We're back, and we have the wand an the magical key with us. Go to
    the room where you killed three Zols to get a key during your last visit, then
    go down to a room with 5 Gibdos and an underground passage. Take the passage to
    a room with 3 yellow darknuts. Go up through the locked door and stare on a
    twoheaded Gleeok. You know what to do, beat him senseless with your wand and
    claim your third piece of the triforce. Now go buy a bait and let's see what
    dungeon 3 has to offer.
    
    
          +-----+
          |     |     
          |  M  |     
          |     |     
    +-----+- L -+-----+
    |     |     |     |
    |  K        |  ^  |
    |     |     |     |
    +- / -+-   -+- / -+
    |     |     |     |
    |     B  K  | DMR |
    |     |  ^  |     |
    +-   -+- | -+- L -+
    |     |  v  |  1  |
    |    <- REC | BMB |
    |     |     |     |
    +- / -+-----+-----+
    |     |     |     |
    |  L  L       BMB |
    |     |     |     |
    +-   -+- B -+-----+
    |     |     |     |
    |     L  C  B  K  |
    |     |     |     |
    +- / -+-----+- / -+
    |     |     |     |
    |  K  |     |  K  |
    |     |     |     |
    +-   -+     +-   -+
    |     |     |     |
    |     |     |  1  |
    |     |     |     |
    +- E -+     +-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    ^ = Triforce
    1 = Passage to other 1
    BMB = Bombs
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    Arrows (-> and such) = Clippable Wall
    
    REC = Recorder
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \             Sixth Dungeon - the Fiddler's Elbow               /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    Ok, you'll have to make two visits to this dungeon as well. To find it, go to E1
    (the midwest part of the cemetery) and play your flute and a staircase will be
    revealed.
    
    First visit: We just want to get the ladder and get out alive. You should have
    four or five spare keys as you enter (we'll only have to use one though).
    Despite the wizrobs, getting the ladder is fairly easy, you don't actually have
    to fight anyone. From the entrance, go up and dodge the six wizrobs and then up
    again. More wizrobs, ignore them and go right, past the Vires in here and
    through the locked door at right into a room with 4 wizrobs and 3 like likes. 
    Keep on dodging and go right again. You're now in the room with the ladder, and
    guess what's guarding it? Nothing at all! Good times. Move the middle stone at
    the middle right trap and the staircase will be revealed. Grab the ladder, go
    back to the room with the Vires and go down. Use your raft to grab the key in
    here, then go left and down and leave the palace. We're off to the 8th dungeon
    to get the magic wand.
    
    Second visit: We're back with 14 heart containers, 16 bombs, bow, magic wand and
    magic key. This won't be that hard, especially since you only actually have to
    fight two enemies in the entire dungeon (a Gleeok and a Ghoma) :)
    
    Ok, from the entrance, go up, dodge the wizrobs and up again into a room with
    four wizrobs, three like likes and four statues. Good thing you don't have to
    fight them, instead bomb up. Dodge some more wizrobs in here and bomb up again.
    Walk past the Keese up into a room with blue bubbles and push the leftmost stone
    in the middle row to open an underground passage. From the other end go right
    through the locked door, kill the Gleeok and go right. Push the leftmost stone
    here and take the passage. Ignore the manhandla here and go up to meet the
    dungeon master, a blue Ghoma. Use your bow to kill him and grab the second to
    last piece of the triforce. Only dungeon seven left before death mountain.
    
    
    
                      +-----+-----+-----+
                      |     |     |     |
                      |  1  L     /  2  |
                      |     |     |     |
                +-----+- B -+-----+-----+
                |     |     |     |     |
                | BMB /  K  |     |  ^  |
                |     |     |     |     |
                +-   -+-----+     +- / -+
                |     |     |     |     |
                |    <-> 1  |     | DMR |
                |     |     |     |     |
                +-   -+-   -+     +- / -+
                |     |     |     |     |
                |     B  C  |     |  2  |
                |  ^  |     |     |     |
          +-----+- | -+- B -+     +-----+
          |     |  v  |     |     
          |  I  B  M        | 
          |     |     |     |     
    +-----+- L -+-----+- B -+
    |     |     |     |     |           
    | LDR       L           |           
    |     |     |     |     |          
    +-----+-----+-   -+-   -+           
                |     |     |           
                |  K    BMB |           
                |     |     |           
                +-----+-   -+           
                      |     |           
                      |     |           
                      |     |           
                      +- E -+           
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    1-2 = Passage to other 1-2
    BMB = Bombs
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    Arrows (-> and such) = Clippable Wall
    
    LDR = Ladder
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \              Eight Dungeon - the Circlemaster                 /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    Now here's a big dungeon. We're going here with only eight heart containers and
    no weapon bigger than the blue candle, and we're going to finish this dungeon as
    the second in our quest. Madness? Obviously :) This wonderful dungeon contains
    the magic wand, the lion key AND a bombupgrade! Life gets really nice if we
    manage to do this.
    
    Before you go here go get the heart container at screen C16 using your newfound
    ladder, then fill up your inventory. Bring a blue or red potion, at least 5
    bombs, an enemy bait and a 100 rupies.
    
    Dungeon 8 is extremely well hidden. To find it, go to screen G10, use your
    ladder to stand in the river and place a bomb at the fifth stone square from the
    left. Voila: dungeon 8.
    
    From the entrance, go up once to the room filled with red bubbles and push the
    left stone to open passage 1. Take the passage and enter a room with six yellow
    Goriyas. Ignore them and walk through the wall down to a room with 3 Dodongos.
    Ignore them and unlock the door down. Your now I a room with 4 bubbles and a
    bunch of Wallmasters. Use the same tactic as in dungeon 1, burn one with your
    candle, exit the room and go back to burn another until none are left. Push the
    middle stone in the right row and go downstairs to get the wand. Easy as pie.
    
    Go back to the other end of the first passage and start walking upwards,
    crushing all your enemies with your wand. Two rooms up is a Digdogger, ignore it
    and walk up to the grumbling goriya. Drop your bait and go up past the Keese
    (they will drop the compass if you kill them, take it if you want) and into a
    room with five blue Goriyas. Kill 'em, grab the key and go left into a room with
    another six blue Goriyas. Good thing we have the wand. Do your thing, go left
    into the room with another Digdogger, ignore it and bomb left. You're in a dark
    room with Wallmasters, kill them to get some bombs and use a spare key to go
    left into a room with 3 Dodongos and 4 statues. Blow the dinosaurs up, go left
    yet again, push a stone and enter the second passage.
    
    At the other end of the second passage you're back in Wallmaster territory.
    Unlock the left door, clear the room of stalfos and push a stone to open the
    passage to the magical lion key. With both the lion key and the magical wand,
    the world is our oyster.
    
    Go back to the room with Wallmasters you exited in from the second passage and
    walk down and left into a room filled with ropes. Go down through the wall into
    a room with 3 blue goriyas and 3 Keese. From here go left twice and you'll find
    the third passage guarded by blue goriyas. Show them your wand, grab some bombs
    and take the passage to a room with 2 moldorms. The dungeon master is just above
    us, but we're not done with this dungeon yet.
    
    Instead of going up and facing the dungeon master, bomb down. Walk past the
    goriyas in here and down again to a room with an Aquamentus. Shoot him three
    time with your wand to make him history, go left into a room with Wallmasters,
    kill them and push a stone to open a door to your left. I hope you brought at
    least 100 rupies, because we're in for a bomb upgrade.
    
    Go back to the room with the moldorms and up to the dungeon master; 3 Dodongos
    backed up by 4 statues. With 12 bombs this should be a piece of cake.
    
    Claim another heart container an your second part of the triforce. Well done!
    We're going back to the second dungeon to kick ass.
    
    
    +-----+-----+-----+-----+-----+-----+-----+-----+
    |     |     |  2  |     |     |     |     |     |
    |  5  B  K  |  K  /     L BMB B     /     /  K  |
    |     |     |     |     |     |     |     |     |
    +- / -+-----+-----+-----+-----+-----+-----+-   -+
    |     |     |                             |     |
    |  1  /  7  |                             |  C  |
    |  ^  |     |                             |     |
    +- | -+-----|                 +-----+     +- / -+
    |  v  |     |                 |     |     |     |
    |     /  4  |                 |  ^  |     |BAIT |
    |     |     |                 |     |     |     |
    +- L -+- B -+                 +- / -+     +-   -+
    |     |     |                 |     |     |     |
    | WND |  M  |                 | DMR |     |  6  |
    |     |     |                 |     |     |     |
    +-----+-----+                 +- L -+     +-   -+
    |     |     |                 |     |     |     |
    | KEY L  2  |                 |  3  |     |  7  |
    |     |     |                 |     |     |     |
    +-----+- / -+                 +- B -+     +-   -+
    |     |     |                 |     |     |     |
    |  5  /     |                 |     |     |  4  |
    |  ^  |  ^  |                 |     |     |     |
    +- | -+- | -+-----+-----+-----+-   -+     +-   -+
    |  v  |  v  |     |     |     |     |     |     |
    |        6  L  3  | BUP /     /     |     |  1  |
    |     |     |     |     |     |     |     |     |
    +-----+-----+-----+-----+-----+-----+     +- E -+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    I = Information
    ^ = Triforce
    1-7 = Passage to other 1-7
    BMB = Bombs
    DMR = Dungeon Master
    BAIT= Hungry Goriya
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    Arrows (-> and such) = Clippable Wall
    
    WND = Magical Wand
    KEY = Magical Key
    BUP = Bomb upgrade
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                      Third Dungeon - the L                    /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    Bring at least 4 bombs and an enemy bait to this dungeon. It's situated in the
    same place as dungeon 2 was in the last quest, go to that screen and play your
    recorder to reveal the entrance.
    
    First, we're off to get the magic boomerang. Go up, kill some goriyas with your
    wand and up again. Kill the ropes in here to fill up your bombs to at least 8.
    Go up, clear the room of goriyas to get the map and open another door up, up
    again past the stalfos and say hello to the grumbling goriya. Give him some meat
    and go up to the last room at top of the L-shaped dungeon. Kill the yellow
    goriyas in here to get the magical boomerang,  then go back to the room directly
    above the entrance and unlock the door to your right.
    
    Here's a twist, the three Dodongos in here are basically the dungeon master
    (they'll give you a heart container when killed) but they don't guard the
    triforce... Bomb them, get your heart container and go down into a room with the
    compass and a bunch of Wallmasters. Kill the Wallmasters, move a stone and open
    an underground passage to a room filled with yellow goriyas. Blast them away
    with your wand and a door to your fourth piece of the triforce will open. We're
    off to dungeon 4.
    
    
    
                +-----+
                |     |
                | MBR |
                |     |
    +-----+     +- L -+
    |     |     |     |
    |  ^  |     |BAIT |
    |     |     |     |
    +- / -+     +-   -+
    |  1  |     |     |
    |  K  |     |  K  |
    |     |     |     |
    +-----+     +- / -+
                |     |
                |  M  |
                |     |
                +-   -+
                |     |
                | BMB |
                |     |
                +-   -+-----+
                |     |     |
                |     L DMR |
                |     |     |
                +-   -+- L -+
                |     |  1  |
                |     |  C  |
                |     |     |
                +- E -+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    ^ = Triforce
    1 = Passage to other 1
    BMB = Bombs
    DMR = Dungeon Master
    BAIT= Hungry Goriya
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    MBR = Magical boomerang
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                     Fourth Dungeon - the D                    /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Here's another big dungeon. There is another bombupgrade in here and also an old
    man that you'll have to bribe with 50 rupies or one heart container so bring at
    least 150 rupies. There are also quite a few darknuts and Dodongos here, so fill
    up your medicine before coming.
    
    Go to the screen where you walked up four times to find the fifth dungeon.
    Instead of walking up move one of the right boulders to open the stairway to
    dungeon 4. Go up from the entrance and kill the Digdogger. Go left and up
    dodging the darknuts and Pols Voices on your way, then use your magical key and
    go right into a room with an Aquamentus. Shoot him with your wand and enter a
    room with Gibdos, Keese and Pols Voices. Clear the room and move a stone to get
    the book of magic, then walk upwards through the wall to the second bomb
    upgrade.
    
    After you've taken the upgrade, go right through the wall and right again
    through the locked door (good thing we have the lion key) into a room with 4
    darknuts in mixed colours. Beat them with your wand, go up and dodge the blue
    darknuts in this room and keep going up past two Zols into a room with five
    Zols. Bomb up here to another room with a bunch of darknuts. Go up through the
    wall here and then right through the wall again to meet a greedy old man. Give
    him 50 rupies and continue right.
    
    Take the underground passage in here and then go up to face the dungeon master;
    a Digdogger. Kill him, grab your heart container and go up. Do NOT take the
    triforce, instead go up through the wall. Kill the darknuts with your wand in
    here and go up again. In here there's a trio of Dodongos and 4 firespitting
    statues here, but you should have at least 15 bombs after your recent upgrade so
    they wont be a problem. Go up again into a room with an odd layout and kill all
    the Pols Voices and darknuts here, move the fourth stone from the top in the
    rightmost row of stone and grab the raft  (now that's a well hidden item...). Go
    back down three rooms and get the triforce. We're going to dungeon 5.
    
    
    +-----+-----+-----+
    |     |     |     |
    |  I <->BRB /  1  |     
    |  ^  |     |     |
    +- | -+- B -+-----+-----+
    |  V  |     |     |     |
    |    <-> K  |  M <- RFT |
    |     |     |     |     |
    +- B -+-   -+- / -+- / -+
    |     |     |     |     |
    | BMB       B     |     |
    |     |     |     |     |
    +-   -+-   -+-----+- / -+
    |     |     |     |     |
    |        K  B     |     |
    |     |     |     |  ^  |
    +- / -+-----+-----+- | -+
    |     |     | BUP |  V  |
    |  K  L BMB<->    |  ^  |
    |     |     |  ^  |     |
    +- / -+-----+- | -+- / -+
    |     |     |     |     |
    |     L     / BOK | DMR |
    |     |     |     |     |
    +-   -+-----+-----+- L -+
    |     |     |     |     |
    |  C  /           |  1  |
    
    |     |     |     |     |
    +-----+-   -+-   -+-----+
    |     |     |     |
    |  K              |
    |     |     |     |
    +-----+- E -+-----+
    
    
    E = EntranceK = Key
    C = Compass
    M = Map
    ^ = Triforce
    1 = Passage to other 1
    BUP = Bomb upgrade
    BRB = Bribeable old man
    BMB = Bombs
    DMR = Dungeon Master
    
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    Arrows (-> and such) = Clippable Wall
    
    BOK = Book of magic
    RFT = Raft
        
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                      Fifth Dungeon - the Z                    /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Before you go to dungeon five, go to F16 and grab your 13th heart container.
    Dungeon five is at D6, the same place as dungeon four in the first quest. Fill
    up your bombs and get ready, we're going to Wizrobe territory.
    
    From the entrance, go up and left, kill the like likes and go down to a room
    with an open passage. Take the passage and find yourself stuck in a room with
    five blue wizrobs. Good thing we've got two bomb upgrades. Kill 'em and go
    right, ignore the Ghoma and go down. There's an open staircase in here, go
    downstairs and grab the bow.
    
    Go back through the passage and back to the room where you killed the like
    likes. Go left, kill the Vires here for the map if you want it, then go up two
    rooms and dodge all wizrobs along the way. Go right into the black room, take
    the compass and go up into a room with 4 wizrobs and 3 like likes. You don't
    have to fight them so just go right and kill the manhandla in here with a pair
    of bombs. Go up from the room with the manhandla and take the passage there to a
    room with Vires. Ignore the Vires and go left through the locked door to the
    dungeon master (gotta love the lion key). Kill the three-headed Gleeok and grab
    the triforce. Only two left, let's go back to dungeon six.
    
    
    +-----+-----+-----+
    |     |     |     |
    |  ^  |  1  /  K  |
    |     |     |     |
    +- / -+-----+-   -+
    |     |     |     |
    | DMR L  2  | BOW |
    |     |     |     |
    +-----+-----+-----+
                |     |
                |  2  |
                |     |
          +-----+- / -+
          |     |     |
          |  K        |
          |     |     |
    +-----+-   -+-----+
    |     |     |      
    |     /  C  |      
    |     |     |      
    +- / -+-----+
    |     |            
    |     |            
    |     |           
    +- / -+-----+-----+
    |     |     |     |
    |  M              |
    |     |     |     |
    +-----+- L -+-   -+
    |     |     |     |
    |  K <-> 1  |     |
    |     |     |     |
    +-----+-----+- E -+
    
    
    E = Entrance
    
    K = Key
    C = Compass
    M = Map
    ^ = Triforce
    1-2 = Passage to other 1-2
    DMR = Dungeon Master
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    Arrows (-> and such) = Clippable Wall
    
    BOW = Bow
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                Seventh Dungeon - the Black Wych               /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Dungeon seven is a real bitch to find. It's hidden at B13; burn the leftmost of
    the two bushes 3 bushes down from the top of the screen. Since you've only got
    the blue candle at this point (the red candle is inside this dungeon) it's a
    plain evil place to hide it. To make things worse, the dungeon is chockfull with
    blue darknuts and two old men that only lets you by if you pay them with a heart
    container or 50 rupies. You'll only have to pay one of them though, but make
    sure to bring at least 50 rupies and a blue potion.
    
    From the entrance, go right 3 rooms past some Pols Voices and darknuts of mixed
    colors into a room with 3 darknuts and 3 Gibdos. Clear the room and push a stone
    in the right diagonal of stones to open a passage. At the other end of the
    passage go down one room and kill the darknuts and Pols Voices in here to get
    the red candle.
    
    Go back through the passage and right into room with a manhadla and bomb it
    away. Go right and up two room, dodging all the darknuts in your way into a room
    with 5 blue darknuts and four statues. You'll have to kill these guys to be able
    to go on. Go up two more rooms and kill the Ghoma with your bow and continue up.
    Kill the Keese here, push a stone and go down the second passage.
    
    At the other end of the passage you're in a room with no less than EIGHT blue
    darknuts. You don't have to fight them though, just dodge them and go up and
    right to meet the greedy old man. Give him 50 rupies and go down. Six blue
    darknuts await you, and this time you'll have to fight them. Try to kill as many
    as possible with some bombs and finish the job with your wand. Once they're gone
    you can open up the third passage.
    
    At the other end of the passage, go left through the locked door to your last
    obstacle before the dungeon master; 5 blue darknuts in a room with four statues.
    At this point you're probably happy you brought a potion. Kill the darknuts and
    go left to the dungeon master; a fourheaded Gleeok. Beat him with your wand and
    claim the last piece of the triforce. 
    
    Great job, we're going to death mountain.
    
    
                +-----+-----+-----+-----+-----+
                |     |     |     |     |     |     
                |  1  |  ^  / DMR / BMB L  3  |     
                |     |     |     |     |     |     
                +-   -+-----+-----+-----+-----+
                |  K  |                 |  2  |     
                | LGT |                 |  K  |     
                |     |                 |     |     
                +-----+-----+-----+     +- / -+
                |     |     |     |     |     |     
                |  4  / BRB |     |     |     |     
                |     |     |     |     |     |     
                +- / -+- / -+- / -+     +-   -+
                |     |     |     |     |     |     
                |  5  /     / BRB |     |     |     
                |     |     |     |     |     |     
                +- L -+- / -+- / -+     +- / -+
                |     |     |     |     |     |     
                | BMB |  2  |  3  |     |     |     
                |     |     |     |     |     |     
                +-----+-----+-----+     +-   -+
                                        |     |     
                                        |  M  |     
                                        |     |     
    +-----+-----+-----+-----+-----+-----+-   -+
    |  4  |     |     |     |     |     |     |     
    |  C              /        1  /  5  /     |     
    |     |     |     |     |     |     |     |     
    +-----+- E -+-----+-----+-----+-----+-----+
    
    
    E = Entrance
    K = Key
    C = Compass
    M = Map
    ^ = Triforce
    1-5 = Passage to other 1-5
    BRB = Bribeable old man
    BMB = Bombs
    DMR = Dungeon Master
    
    
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    
    LGT = Red light
    
    
    -------------------------------------------------------------------------------
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                      Death Mountain II                        /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    Considering, the death mountain dungeon is relatively easy to find. Go to screen
    H1 (the top left screen) and bomb the fourth stone square from the left, et
    voila. Before you come here, make sure that you have 16 bombs and at least a
    blue potion. This place is packed with wizrobs.
    
    Ok, first we're gonna get the silver arrow. Go up to the room that's triggered
    by the triforce and up again to a room with traps and Zols. Go right through the
    wall and then right through the wall again into a room full of wizrobs. Dodge
    them as good as you can and bomb up to a room with a pantra that holds the map.
    Go left through the wall and say hello to three blue and two yellow wizrobs.
    Bomb them and push the right stone to get the silver arrow. All to easy.
    
    Next up is the red ring. Go up through the wall in the room with the silver
    arrow and push the right stone to open a passage. Go right at the other end of
    the passage to get back to the entrance. Go up to the triforcetriggered room but
    go left this time. Kill the moldorms here for some bombs and go left past the
    Vires and up. Go left through the locked door and kill the yellow moldorms here
    to get another four bombs. Go up, bomb right and up again. Dodge the wizrobs
    here, go right and bomb up to a room with six blue wizrobs. It's a good thing
    you don't have to kill all enemies here... Go left, dodge the wizrobs and like
    likes and go up.
    
    Go right to the next room (through the wall) and blast away the like likes here.
    Go left again and up to a room with a pantra. Instead of fighting it, go left
    through the wall and kill the moldorms to get the red ring. We now have all the
    items.
    
    Go back right to the room with the pantra and kill. Push the right stone and
    take the second underground passage to another room with wizrobs. Bomb right and
    say hello to the last obstacle before certain death; a pantra. Let your wand do
    the talking, take a deep breath and go right.
    
    This is it. You've completed the swordless challenge. Lean back and watch as you
    get slaughtered by Ganon for the second time. Take a picture for your scrapbook
    and call your mom to brag about your accomplishments. Good job, you're a true
    power player.
    
    
    +-----+-----+                       +-----+-----+
    |     |     |                       |     |     |
    | RNG<-> 2  |                       |  3  |ZELDA|
    |     |     |                       |  ^  |     |
    +-----+-----+-----+-----+-----+-----+- | -+- / -+
    |     |     |     |     |     |     |     |     |
    |     /          <-> I  ->       2  B     /GANON|
    |     |     |     |     |     |     |     |     |
    +-----+-----+-----+- / -+-   -+-   -+-----+-----+
                |     |     |     |     |          
                |     L     /           |          
                |     |     |     |     |          
          +-----+- B -+- / -+-   -+-   -+-----+
          |     |     |     |     |     |     |     
          |        K  /           -> 1 <-     |     
          |     |     |     |     |  ^  |     |     
    +-----+- / -+- B -+- L -+- B -+- | -+- / -+-----+
    |     |     |     |     |     |     |     |     |
    |     B     /  C  ->    /     | SAR<-> M  B     |
    |     |     |     |     |     |     |     |  ^  |
    +-   -+- L -+- | -+-   -+-   -+- B -+- B -+- | -+
    |     |     |  v  |     |     |     |     |  V  |
    | BMB L     |     |     |    <->   <->    /  3  |
    |     |     |     |     |     |     |     |     |
    +-----+- L -+-   -+-   -+- / -+-   -+- | -+-----+
          |     |     |     |     |     |  V  |      
          |           / BMB /     /           |      
          |     |     |     |     |     |     |      
          +-----+-----+- B -+-----+-----+-----+
                      |     |     |
                      |  1  ->    |
                      |     |     |
                      +-----+- E -+
    
    
    
    E = Entrance
    C = Compass
    M = Map
    I = Information
    1-7 = Passage to other 1-3
    BMB = Bombs
    / = Triggered Door
    B = Bombable Wall
    L = Locked Door
    Arrows (-> and such) = Clippable Wall
    
    RNG = Red Ring
    SAR = Silver Arrow
    
    GANON = Him
    ZELDA = Her
    
    
    -------------------------------------------------------------------------------
    
    ***************************************************
    *    ___                         ___              *
    *   / _ | ___  ___  ___ ___  ___/ (_)_ _____ ___  *
    *  / __ |/ _ \/ _ \/ -_) _ \/ _  / /\ \ / -_|_-<  *
    * /_/ |_/ .__/ .__/\__/_//_/\_,_/_//_\_\\__/___/  *
    *      /_/  /_/                                   *
    ***************************************************
    
    
        /\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\
       /  \                                                                 /  \
      /    \                  A - Thanks and Legal Stuff                   /    \ 
     /      \                                                             /      \ 
    /________\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/________\
    
    
    First of all, I want to thank Daniel Engel for his amazing maps. I made stuff a
    lot easier for me to see all the secret rupies in the second quest (I didn't
    know all of them myself when I started) and also proved great help for me while
    drawing my own maps. Some places are a little different, I don't know if he used
    another version of Zelda than me (e.g. there are some keys in my maps that
    didn't appear in his, and he's got some hidden rupies in his map that I couldn't
    find).
    
    Also I'd like to thank AphonicFox at GameFAQs. It was when I was skimming
    through his zelda walkthrough (with sword) I got the idea to write one myself.
    He also gave me permission to use his maps in this faq (although in the end I
    decided to do my own maps anyway).
    
    I have to mention J-Kwik at IGN FAQs. I did some googeling and found out that he
    also had made a FAQ for the swordless challenge, as early as 2004. I did not use
    his FAQ when I wrote this, but since he's got to be considered something of a
    pioneer he can't be without cred here.
    
    Finally I want to thank Erica who didn't kill me for staying up long nights and
    playing Zelda at an old flickering TV while she was trying to sleep in the same
    room.
    
    And some legal stuff: This took me quite a while to play through and figure out,
    and lots of time to write, so please don't copy it and post as your own. If you
    want to have it on your page, go ahead as long as I get some cred for it :) 
    
    Do not try to make money of this document in any way.
    
    I would really appreciate feedback on this walkthrough. It's probably loaded
    with bad grammar (I'm from Sweden and English is not my native language), and
    it's the first one I've written.
    
    Good gaming,
    Magnus de Laval
    delaval@gmail.com