Review by hecktic00
"Constant spawning of enemies doesn't make a game harder, it just makes me want to break it in half."
Tis the 2nd entry in the beloved series, and Mega Man looks like he's going strong! Back with his own introduction this time, the game looks pretty promising... Hey, there's even more levels/bosses this time around! More fun! Right?
But wait... Is that true? This game is not better than the original, it's undeniably worse. You see, it's basically the same as the first one, except it's 10x more difficult to go through. Well, I say difficult... I should have said annoying.
You see, anyone can learn something. If you take enough time and commit certain obstacles to memory, you can learn a game and beat it with ease. And in Mega Man 2's case, that's ever so apparent. But what really destroys your soul with this game isn't something you should have to learn... But you'll pick up on it anyway. It seems more like a glitch to me.
Much like the first game, this one is a side-scrolling shooter. You go through levels and blast enemies/robots until you reach the end and fight a boss. After fighting the boss, you gain their power and you move on to the next. Mega Man comes equip with a cannon thing on his arm that blasts balls of plasma(?) out.
This game, unlike the first Mega Man, consists of 8 levels. Each level has a basic theme to go along with the boss of that level. The bosses, like most Mega Man games, have generic names such as Heat Man(!) and Flash Man(!!) and my personal favorite, Wood Man(!!!!!!!!!). As previously said, they each have their own basic concept... Heat Man's level is composed of fiery areas, etc.
After you have beaten these 8 bosses, you'll automatically be sucked into the final stage which is composed of 5 different levels and 6 different bosses. Unlike Mega Man 1, you can't re-enter the levels you have already beaten. Granted, I don't know why you would, but I suppose it could be helpful...
A new thing to Mega Man 2 are these Energy Canisters. They are pre-filled energy refilling containers. You can hold up to 4 of them, I believe. They basically refill your health all the way to the top. So, I guess if you missed one in a level you might want to be able to go back to it and get it. Too bad you can't though... I wonder why they took this feature out?
After the defeat of each boss, you'll gain their powers. These each give you a different suit you wear and they each have their own power bars. New to this Mega Man is the concept of getting weapons at random times. Well, I guess it's random... After two levels or so, you'll get a special "weapon" that lets you make a platform that floats upwards. Then you can jump on that platform and raise up. You get a couple more of these types of things as well.
I suppose the best add-on to the game would be from the Password system. You no longer have to worry about beating the game in one run. Now you can just grab the password after you've beaten a boss and turn the game off. There are also two different difficulty settings for this game. You have "Normal" mode and "Hard" mode.
The problems with this game come from the fact that, I suppose in an attempt at making it more difficult, Capcom made the spawns ridiculous. I mean, in Mega Man 1 the monsters would respawn if you walked far enough away... But in Mega Man 2 it's just unreal. If you walk even HALF of a screen off where a monster came from, it'll spawn again. Even if you haven't killed the first one yet, it'll spawn again.
So let's say you ran into super big robot guy #1. This guy takes 10 shots to kill, and he jumps at you at amazing speeds. You run back so he won't hit you and you keep firing. Eventually, he plows your ass over anyway and you run back the other way. UH OH, another one has spawned! Yay! So now you're dealing with 2 of them, and they are both trying to jump on you... Way to go, Capcom. Thanks for that. Oh, yeah, and the biggest problem with this hasn't even been mentioned yet... You ready for it? Frame rate issues skyrocket when all these enemies start appearing on the screen. Lag, FTL!
On top of that, the game is just as hard as Mega Man 1 was. If you don't know the levels or haven't played a Mega Man before, you can expect long hours and many frustrating tries trying to beat the game. Granted, the enemies seem to drop more health/power refills this time around though... But it's still a pretty big challenge.
I guess Capcom decided they didn't need to touch Mega Man up at all... He looks exactly the same as he did in the first game. Coloring and all, he's exactly the same. Which makes me frown because I don't think it's the best they could have done. Nay... He's pretty bland looking and doesn't match the backgrounds anymore.
And speaking of the backgrounds, I think they are a lot better this time around. They seem more colorful and more crisp. They are definitely more detailed and offer more variety. They still have a tad smudgy look to them, but it's alright. The only menu in the game hasn't really changed at all. The only difference is that it's two pages long now instead of one. This is bad... It's not only bad because they didn't change that stupid "one letter to describe weapons" crap from the first game, but now you have to select a choice to go to page two. Slow selection, FTL!
Music wise, this seems to once again be downgraded. For some reason, it seams to me that the music in Mega Man 2 definitely feels more... Goofy. I had a game to compare it to, but I've completely forgotten what it was... Anyway, yeah, this feels kinda goofy to me. I liked the MM1 music a lot more. And if you want really great MM music, go play MM3. Some of the sound effects have changed. And with that, the almighty explosion sound is gone, replaced with some weird bloop sound. No thanks.
Well, much like the previous game... There isn't really anything to say. At least Mega Man 2 has an intro this time. You are Mega Man and you are fighting your old nemesis, Dr. Willy. After you defeated him in the first game, he came back and created a bunch of robots to try and take over the world and get his revenge. You must travel to each stage to stop these robots and find Dr. Willy. Once you put him down, you'll have saved the world again. Charming, eh?
What Capcom forgot is that an ending is important. Granted, I can't spoil anything for you late-bloomers out there... Just know that the ending was... less than appealing. Less than anything actually. Points down!
Ugh... You know, I really can't recommend this game. It just doesn't feel up to par as far as the first Mega Man goes... Hell, it doesn't feel up to par at all. The lag, the over-spawning monsters, the lame attempts at difficulty... It's just all too much.
I'd say rent it, if you knew of a place with Nintendo rentals... But I wouldn't advise a purchase. Stick with some of the better Mega Man games, kids. This one is a mediocre game, and that's if you can stand the aggravation.
Reviewer's Score: 5/10 | Originally Posted: 07/07/06
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