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    FAQ/Walkthrough by Humanvegetableonline

    Version: 1.01 | Updated: 10/05/04 | Printable Version | Search Guide | Bookmark Guide

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    Megaman X7 IS REALLY REALLY BAD.
    
    Now the Japanese Drama called "My Blue Sky", now thats good.
    
    ==================================================
    Megaman 4 for Nintendo
    Email : Humanvegetableonline2002@yahoo.com
    Aim: Humanvegetable02
    Website : geocities.com/humanvegetableonline2002
    Forums : Http://s4.invisionfree.com/humanvegetable
    Copyright 2004 Humanvegetableonline
    Version 1.0 - 9/01/04 - 9/4/04
    Version 1.01 - 9/9/04
    ==================================================
    
    Note
    My Megaman guides offer accurate maps and plain out info.
    
    I would like to say that at this point, I have typed guides for 3 Megaman
    games at this point. It's getting confusing with stages, enemies, and
    data. So if you see 5 mistakes, I'll give you credit and a tasty biscuit.
    
    Dedication
    This guide dedicated to DesertEagle, Daniel K, David Y, Erik P and others
    are listed all the way on the bottom. AHHH!
    
    Introduction
    This is my ninth guide so don't complain much. Megaman... FOUR!
    
    About this game
    Megaman now has the ability to recharge the buster!
    
    3 Buster shots = 1 Fully Recharged Buster
    
    Copyright Stuff
    Do not use this guide unless you ask me. If you wish use it then you
    know what to do. My Email and AIM are up there. These websites are
    allowed to use this guide.
    - http://Neoseeker.com
    - http://Gamefaqs.com
    - http://wogaming.com
    - http://cheats.de
    - http://faqs.ign.com
    
    Version 1.0
    Guide complete.
    
    Version 1.01
    Fixed info about buster.
    
    ===================
    Table of Contents
    ===================
    1.0 - Basic Stuff
    2.0 - Intro
    3.0 - Boss Stages
     3.1 - Toadman
      3.2 - Brightman
       3.3 - Phraohman
        3.4 - Ringman
         3.5 - Dustman
          3.6 - Skullman
           3.7 - Diveman
            3.8 - Drillman
    4.0 - Dr. Cossack Stage
     4.1 - Dr. Cossack Stage 1
      4.2 - Dr. Cossack Stage 2
       4.3 - Dr. Cossack Stage 3
        4.4 - Dr. Cossack Stage 4
    5.0 - Wily Stage
     5.1 - Wily Stage 1
      5.2 - Wily Stage 2
       5.3 - Wily Stage 3
        5.4 - Wily Stage 4
    6.0 - Ending
    7.0 - Enemies
    8.0 - Weapons
    9.0 - Passwords and Secrets
    10.0 - Frequently Asked Questions
    11.0 - Credits
    
    ===================
    1.0 - Basic Stuff
    ===================
    --------
    Controls
    --------
    B = Shoot
    A = Jump
    Start = Weapon Selection Screen
    Select = Pause
    
    Down + A = Slide
    Hold B and Release = Charge
    
    Charge
    There are two levels of charge. The first charge is the same as an
    uncharged buster. This has been tested by fighting bosses. The second
    charge is powerful.
    
    -----
    Items
    -----
    Round Blinking Items (Energy Tanks)
    Heals HP depending on size.
    
    Oval Blue Items (Weapon tanks)
    Restores weapon power depending on size.
    
    Megaman's Head (One up)
    Extra life.
    
    E-Tank (Restore all Energy)
    Restores all Energy. Must use in menu.
    
    -----
    Notes
    -----
    Boss Damage
    For bosses, I will type a weapon and then how much damage it does. Like
    this...
    
    - Weapon = # (Number of hits it takes to kill a boss.)
    - Weapon = Instant Kill (Instant Kill)
    - Weapon = Useless (Might have some effect. If it does it'll be noted.)
    - Weapon = Not enough (Not enough to kill.)
    
    =============
    2.0 - Intro
    =============
    AD 200X
    
    Household robots Rock and Roll were created by Master Robot Designer, Dr.
    Light, and were enjoying their peaceful days. Then one day, the industrial
    robots all over the world went on a rampage and the world fell into total
    chaos. Dr. Light quickly realized that mad scientist, Dr. Wily, was behind
    the nefarious deed but he didn't know what to do. Rock, having a strong
    sense of justice, volunteered to be converted into a fighting robot. Thus
    the super robot Megaman was born. Megaman shattered Dr. Wily's plans three
    times and world peace has been maintained so far....but history repeats
    itself. Dr. Cossack, a mysterious scientis, has invented eight powerful
    robots and sent them after Megaman. Megaman starts for the battle again,
    this time equipped with the powerful new mega buster!!
    
    Dr. Cossack challenges Megaman. Why? You'll have to play the game.
    
    ===================
    3.0 - Boss Stages
    ===================
    This is my recommended Boss Order.
    
    Toadman (Rush Marine)
       |
    Brightman
       |
    Phraohman (Balloon)
       |
    Ringman
       |
    Dustman
       |
    Skullman
       |
    Diveman (Wire)
       |
    Drillman (Rush Jet)
    
    Beat all the boss stages to activate the Dr. Cossack Stages.
    
    Need enemy info? Check the enemy info section.
    
    ==============
    3.1 - Toadman
    ==============
    Don't move. Stand still and jump. Noticed that the heavy rain has pushed
    you back? This is dangerous while jumping pits.
    
    Go right, avoid the little birds that dive towards you by sliding out or
    by fighting them and you can easily kill the umbrella guys. Go right till
    you come across the edge. Jump to the higher platform (easy), go right,
    kill the umbrella guy and the birds, go right, jump to the higher
    platform (jump at edge), kill the umbrella guy, go right, drop down to
    the lower platform (jump at edge), kill the birds, go right, kill the
    umbrella guy, drop down, go right, kill the umbrella guy, kill the set of
    birds, kill the umbrella guy, go right and drop down.
    
    Drop down. You'll move even though you're standing still. The water
    current is slowly pushing you right. Go right, kill the mouse, kill the
    blob, kill the mouse, make a jump to the platform below, go right, kill
    the mouse, jump to a higher platform, kill the mouse, avoid the blob,
    drop down, jump up, jump up, kill the mouse, go right, drop down, drop
    down, ignore the blob, kill the mouse, go right and drop down. Drop down.
    
    Blast 14 shots into the eye of the snail and go right. Drop down. Kill
    the mouse and drop down. You'll have to fight another snail. Don't jump
    under the waterfall because you can't jump as high. Jump frequently
    besides the waterfall and shoot the exposed eyes. Now go right.
    
    Go right, jump on the platform, kill the fish, keep jumping platforms,
    avoid the second fish, drop down to the lower platform to avoid the
    third fish, go right, kill the last two fishes and go all the way right
    to fight Toadman.
    
    -------
    Toadman
    -------
    - Boss Info - Predictable, slow, easy boss.
    
    - This boss is really easy. When he shakes his hips, just attack him
    quickly. If you don't attack him quick enough, his rain dance summons
    acid rain or whatever. If you attack him while he is doing his rain dance
    then he will stop. He jumps around but not a lot.
    
    - At the second hip shake, the rain will come.
    
    - Just fire uncharged buster shots 28 times to kill him without giving
    him a chance to do anything.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze)
    
    - Diveman's Weapon = 28
    
    - Drillman's Weapon = 7
    
    - Dustman's Weapon = 28
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = Not Enough
    
    - Toadman's Weapon = Not Enough
    
    =================
    3.2 - Brightman
    =================
    Go right, kill the green guy, kill the flying guy and then kill the green
    guy. Jump the small gap, go right, kill the flying guy then the green guy,
    go right, do not kill that flying guy, jump over the gap that usually
    kills me and then go right. Go right, pump eight shots into the totem
    pole and then jump on to the grasshopper. The grasshopper will jump
    around. On the grasshopper's first jump, kill the totem pole. On the
    grasshopper's second jump, jump to the next grasshopper. On the second
    grasshopper's second jump, jump on to safe land and then climb the right
    ladder.
    
    Kill the red shooter. The right ladder leads to a dead end and some large
    HP. Take the left ladder. Kill the two spinners, go right, kill
    the three spinners, go right and slide through. The ladder downstairs
    contains an E-tank and 1-up. Jump over the gaps and use rush coil to get
    back on track. Ignore that ladder and go right. Jump on the grasshopper,
    On the grasshopper's second jump, jump on to the next grasshopper. Then
    on the first jump, jump on to the next grasshopper. Kill the totem
    pole and then jump on the next grasshopper on the grasshopper's third
    jump. Jump to the next grasshopper on the grasshopper's second jump. 
    Kill the totem pole, jump to the next grasshopper on the second jump, then
    jump on to the ladder and climb it.
    
    Ignore the spinner and climb the top left ladder. Go right and jump from
    platform to platform. The green platforms go back and forth but the red
    platforms are only from left to right and they drop down. Do not kill the
    flying guys or I'll be hard to see. Get to the safe platform then jump
    more platforms. While jumping the platforms, you shouldn't have touched
    or killed any of the flying guys. Now make it to safe land. Go all the
    right while killing any enemies and into the boss gate to fight Brightman.
    
    ---------
    Brightman
    ---------
    - Boss Info - Slightly Predictable, slightly speedy, medium boss.
    
    - Brightman has two attacks. Regular attack and freeze.
    
    - On Brightman's regular attack, brightman stands still and attacks you
    three times. He may attack you again, jump or temporarily freeze your
    position.
    
    - You can get out of getting frozen by getting hit.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze.)
    
    - Diveman's Weapon = 28
    
    - Drillman's Weapon = 28
    
    - Dustman's Weapon = 28
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = 14
    
    - Toadman's Weapon = 7
    
    =================
    3.3 - Phraohman
    =================
    Note : You can get a secret weapon that's pretty useless but cool to have.
    
    --------------
    Balloon Weapon
    On the end of the first screen, there is a hole. You usually jump in the
    hole but instead jump over the hole using rush coil and go right. Now
    just go all the way right to get the balloon weapon!
    --------------
    
    You see all this moving sand? Once you come in contact on it, you will
    die in 6 seconds standing still. You can just jump out. If you die like
    this then geez you suck.
    
    There're no pits in this screen. Just green scorpions and flies. No use
    in fighting the flies. Go all the way right while jumping over the
    scorpians and avoiding the flies. Drop down the big hole. You can jump
    over the hole without the rush coil for the hook but just go down. Drop
    down again. Go right, kill the four ladybug heads, go right, kill the
    bottom mummy, go right, kill that mummy, go right, get the e-tank if
    needed and then drop down.
    
    Go left, drop down, go right, kill the bat, go right, kill the bat, and
    jump on the shooting platform. When the eyes of a shooting platform open,
    jump onto that platform quickly. Jump platform to platform. Do not get
    hit. Get on safe land, ignore the bats and drop down. Drop down. Go right,
    jump on the shooting platform, jump on the solid platform, kill the
    mummy, go right, jump on the shooting platform, jump on safe land, kill
    the mummy, jump on the shooting platform, jump on the next shooting
    platform, kill the mummy, get back on safe land, kill the mummy and go
    all the way right and into the boss gate to kill Pharaohman.
    
    ---------
    Phraohman
    ---------
    - Boss Info - Slightly Predictable, speedy, medium boss.
    
    - Pharaohman jumps constantly.
    
    - When Pharaohman starts standing still while blinking that tells you
    that now is a good time to attack and get ready to jump from his charge
    blast. The blast is as tall as Pharaohman.
    
    - Phraohman jumps around and shoot small orbs at you.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Freezes)
    
    - Diveman's Weapon = 28
    
    - Drillman's Weapon = 28
    
    - Dustman's Weapon = 14
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = Not Enough
    
    - Toadman's Weapon = Not Enough
    
    ===============
    3.4 - Ringman
    ===============
    Immediately jump on top of the ladder to your left and kill the cannon to
    your right. Notice how the rainbow bridge (What does a rainbow bridge have
    to do with Ringsman? Ringman is weird.) moves everytime you step on it?
    Well just jump on the middle and to the other side or you can just slide
    through. It's also better to let the rainbow bridge move and then jump.
    Climb the right ladder. Get on the top of this ladder, kill the left
    cannon, climb the left ladder, kill the right cannon and then climb the
    right ladder.
    
    Just kill the mini-saturns and then climb the right ladder. I usually
    take damage at this screen without special weapons (Now that I think about
    it, I never mention anything about using special weapons in any of my
    megaman guide which is weird.). Use Toadman's weapon, to wipe the cannons
    out. Now climb the top-left ladder. Go right. You shoot on the blocks on
    the platform the hippo is on. Once the hippo is low enough, unload your
    shots onto him. Kill him and go right. Jump and slide on the rainbow
    bridge. You have nothing to fight but floating saturns. Make your way
    all the way right and drop down.
    
    The ring master is a hard enemy but pretty easy. It will tilt his head
    like this drawing below. Jump and shoot at the part before the exploding.
    
    \ -> / -> \ -> / -> \ -> EXPLODE
    
    Kill him and then drop down. Another hippo to kill. Kill him and then go
    right. The ladder above contains your little red helper named Eddie. Go
    right, kill or dodge any rollers, go right, jump on the top platform. This
    platform is just like the rainbow platform except that it's plain and it's
    harder to get across. Just let this platform move and then jump on it and
    then the other side while it's trying to get back in the orignal form.
    Just jump on and then jump to the other side. All you have to fight are
    those mini-saturns. When you get to the right side of the last platform,
    just jump on to safe land, go all the way right and down the ladder.
    
    Drop on to the plain non-rainbow platform, slide left and climb down the
    left ladder. Kill the ring master, go right, slide under and go right
    through the boss gate to fight Ringman.
    
    -------
    Ringman
    -------
    - Boss Info - Predictable, speedy, medium boss.
    
    - Ringman only does one thing. Move, stop, throw one boomerang ring, jump,
    throw another boomerang ring, move, and it repeats.
    
    - For the bottom ring, jump over it twice to dodge. For the top ring,
    don't jump and move away. Sometimes for the bottom right, you have to
    jump then quickly move next to Ringman. It depends on range.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze.)
    
    - Diveman's Weapon = 28
    
    - Drillman's Weapon = 28
    
    - Dustman's Weapon = 28
    
    - Pharaohman's Weapon = 14
    
    - Pharaohman's Charged Weapon = 5
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = Not Enough
    
    - Toadman's Weapon = Not Enough
    
    ===============
    3.5 - Dustman
    ===============
    Go right, jump over the dashing shield, kill the yellow helmet, go right,
    and stop next to the hole in the ground. A hole head will pop up. Kill it,
    jump over the hole, go right, kill the yellow helmet, go right, watch out
    for the hole heads, jump over, kill the shield guy, go right, kill the
    hole head, jump over, jump over the shield guy, go right and then drop
    down.
    
    Go left, drop down, go right, kill the angry stomper, go right, kill
    the ladybug head and then jump on the red blocks that just appeared.
    Jump from block to block. If a ladybug is above you, just jump, kill it,
    and then jump on to the next block. If a ladybug is below you, wait for
    it, kill it and then jump on to the next block. Go all the way right and
    climb the right ladder. It's that little red helper that gives you stuff
    named Eddie or whatever. Get whatever he has and then climb the left
    ladder.
    
    You can see that the ceiling is moving up and down. Just watch out for
    that. Go right, kill the yellow helmet, go right, destroy the trash wall
    and get to the other side, kill the two yellow helmets, get to the other
    side of the next trash wall, kill the yellow helmet and completely clear
    out the bottom side of this trash wall. This is a part can kill you.
    Quickly slide under the shorter part of the ceiling, quickly open a
    path through the trash wall and kill the yellow helmet. Go right. 
    
    Kill the red shooting guy, go right and climb the ladder. Jump on the
    platform closest to you, shoot the yellow helmet while jumping to the
    next platform and then climb the left ladder. Go right, kill the stomper,
    then go all the way right and into the boss gate to fight Dustman.
    
    -------
    Dustman
    -------
    - Boss Info - Slightly Predictable, slightly speedy, medium boss.
    
    - Dustman does two things. He either sucks you in or he blows trash at
    you. He also jumps around and then does either one of the two.
    
    - Dustman shoots out one ball of trash at you every now and then. When
    the ball of trash gets vertically next to you, it will explode into four
    small pieces and fly in four diagonal directions. Jump above it to avoid
    getting hit.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze)
    
    - Diveman's Weapon = 28
    
    - Drillman's Weapon = 28
    
    - Dustman's Weapon = 28
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 7
    
    - Skullman's Weapon = Not Enough
    
    - Toadman's Weapon = Not Enough
    
    ================
    3.6 - Skullman
    ================
    Go right, kill the ball cannon, go right, kill that ball cannon, jump up,
    go left, kill that ball cannon, jump up, go right, kill the ball cannon,
    jump to the platform, kill any floating heads, go right, kill that ball
    cannon and then climb the ladder.
    
    There's a bone thrower there. Shoot him once with an uncharged buster and
    he will collapse becoming walkable for a few seconds. You can kill him
    with a fully charged buster shot. Kill him and then climb the left ladder.
    Go right and take the upper path, kill the shield guy, go right, kill the
    bat and drop down. There's nothing but shields and bats here so just go
    all the way right and climb the ladder. Its that little red helper named
    Eddie. Get what he gives and climb the left ladder.
    
    You may continue to climb this ladder or come off.
    
    ---------------
    If you came off
    
    There're nothing but dashing shields here. On the very top platform,
    there's a large HP. On the second to the top platform, there's an e-tank.
    ---------------
    
    Just climb the ladder instead of getting off. Go right, jump up, go left,
    kill the eye cannon, jump up, kill the eye cannon, kill the caterpillar,
    jump across the edge, kill the eye cannon, jump higher, kill the
    caterpillar, go right, kill the eye cannon, drop down,
    kill the caterpillar, jump right, kill the caterpillar, go right, kill the
    caterpillar and then climb down the ladder.
    
    Go left, drop down and go right. On this screen, there are several bone
    throwers and floating spiked heads. Just try to keep on the bottom-most
    platform as possible. Go all the way right and into the boss gate to fight
    Skullman.
    
    --------
    Skullman
    --------
    - Boss Info - Predictable, speedy, easy boss.
    
    - Skullman has two attacks. Shielding and shooting.
    
    - Skullman will stand still and shoot at you 6 times with shots either
    going diagonally up or horizontally. Then after shooting he will jump up,
    go into shielding mode while standing completely still, stops shielding,
    runs up to you, and starts shooting again.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze)
    
    - Diveman's Weapon = 28
    
    - Drillman's Weapon = 28
    
    - Dustman's Weapon = 7
    
    - Pharaohman's Weapon = Useless
    
    - Pharaohman's Charged Weapon = Useless
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = Not Enough
    
    - Toadman's Weapon = Not Enough (Breaks through shield)
    
    ===============
    3.7 - Diveman
    ===============
    Note : You can get a secret weapon that's good.
    
    -----------
    Wire Weapon
    One screen after the second whale, there's a hole. Drop down that hole.
    While you're falling down, you'll see wall to wall spikes. Just drop down
    to the bottom to get the wire weapon.
    -----------
    
    Active Skullman's weapon, go right and jump platform to platform by using
    skullman's weapon. Then kill the underwater yellow helmet, jump over the
    green headed guy, slide under, go right while killing the yellow helmets
    and jumping over the green headed guy, and then go right to the next
    screen. Kill the whale and go right. Go right, kill the yellow helmet,
    jump over the first two green headed guys, jump over the last green headed
    guy and then climb the right ladder. It's your red helper named Eddie! Get
    whatever you need from him and then climb the left ladder. Go right, kill
    the stomper, go right and drop down.
    
    Drop down again. Go right. Avoid touching the stingrays because they take
    away 20% of your HP. Go all the way right while jumping over the green
    headed guys when the water level is high and avoiding the stingrays. On
    the next screen is a whale. Kill it and then go right. The hole in front
    of you leads to the secret hook weapon. Go right and don't get to close to
    the red ball because it's a mine. Go next to it and back off. Do you see
    the spikes moving up and down? Well you can't stop it. So go all the way
    right and to the next screen.
    
    Go right, avoid all the stingrays, jump over the mines, go all the way
    right and through the boss gate to fight Diveman. 
    
    -------
    Diveman
    -------
    - Boss Info - Predictable, speedy, medium boss.
    
    - Diveman has one pattern. He stands still, shoots 2 homing missles at
    you, dives horizontally towards you three times, and then repeats.
    
    - You can destroy the missles.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze.)
    
    - Diveman's Weapon = 28
    
    - Drillman's Weapon = 28
    
    - Dustman's Weapon = 10
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = 7
    
    - Toadman's Weapon = Not Enough
    
    ================
    3.8 - Drillman
    ================
    Go right, fight off the ladybugs and yellow helmets. Go all the way right
    and climb the right ladder. Kill the stomper and climb the left ladder. Go
    right while fighting off the ladybugs and yellow helmets. Go all the way
    right and climb down the right ladder. Wait till the bats expose
    themselves, kill them, go left, drop down, go right and drop down. But
    when you drop down, make sure you are dropping down as right as possible.
    Now kill the bat next to you, jump left and drop down.
    
    Go right, kill the ladybug, go right, kill the ladybug, go right, kill
    the ladybug, jump on safe land, go all the way right and then climb the
    right ladder. Kill the shielding cannons and climb the left ladder. Use
    Rush coil to get the e-tank above you. Go right, kill the four rollers
    while keeping a distance, climb up to the top of the land, drop down, kill
    the roller and then go right.
    
    Stop. See the vent-like object with arrows pointing down? Well. Stand
    under them and rocks will fall down. Watch out for this. Recharge
    Phraohman's weapon to max and walk with the ball above your head without
    shooting it. You can also you brightman's weapon to stop all for a short
    while. There's nothing but dropping rockets and little flying robots. Go
    right till you come across a switch-like object on the edge. Stand under
    it, jump on it, go right on the next land. There's a switch across the
    edge. Jump to it and drop under it. Go right to the next switch. There's
    a switch. Drop under it and go right on to the next switch. Jump to the
    switch and then jump back to the land. Jump on the revealed land and then
    go all the way right and into the boss gate to fight Drillman.
    
    --------
    Drillman
    --------
    - Boss Info - Slightly Predictable, slightly speedy, easy boss.
    
    - The reason why Drillman is easy is because most of the time, he'll go
    underground, pop up, stand still for a second, dive back it and it repeats
    sometimes. Usually he pops up and then jumps and does his exploding
    splash damage drill attack. You can easily jump over the drill attacks.
    
    - Slide back and forth to avoid getting drilled when Drillman pops up.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze.)
    
    - Diveman's Weapon = 10
    
    - Drillman's Weapon = Not Enough
    
    - Dustman's Weapon = 28
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = Not Enough
    
    - Toadman's Weapon = Not Enough (It damages him underground too.)
    
    =========================
    4.0 - Dr. Cossack Stage
    =========================
    Beat all the eight bosses and Dr. Cossack's picture will appear in the
    center of the stage select screen. Select him.
    
    ===========================
    4.1 - Dr. Cossack Stage 1
    ===========================
    Note : Walking in snow slows you down.
    
    Note 2 : Walking on icy surfaces can cause you to walk all funny. Jump
    more than you walk.
    
    Go right, kill the 5 slinkys in your way, go all the way right and climb
    the ladder. There're a bunch of shielding rollers here. Slide under, jump
    kill the nearest shielding roller, climb the right ladder, kill the
    shielding rolller and then climb the left ladder. Go right, kill the bone
    thrower with a fully charged buster shot, go right and stop when you see
    a pit. Hole heads will appear out of those holes so be alert when you
    jump all the gaps on this part of the stage. Go right, while fighting off
    the hole heads and the bone thrower, until you come across a big gap. Jump
    it and don't slide in the bottom passage. Instead just jump up to the top
    of this place, kill the bone thrower and make a jump to the icy platform
    you can see to your right. There's a hole head between the jump from where
    you are and the icy platform. Get to the icy platform, kill the bone
    thrower and then make your way to climb the top ladder.
    
    There's nothing but floating spiked heads. Just use rush coil to make your
    way to the top-left ladder. Use rush coil to make your way to the
    top-right ladder on this snowy screen. Climb on to the closest ladder near
    you. Get the weapons energy and climb down the left ladder. Here's a map
    of what to do.
    
    L##############
    L#   #   ######
    L#   #   ######
    L#L#L#L#L######
    L#L#L#L#L##
    L#L#L#L#L##
    L L E L<----- Stay right there. When the enemy goes to point E, jump to
    L L L L L # point X.
    L L L L L #
    L   L   L #
    L   X   L #
            L #
            L #
              #
              #
              #
             L#
             L#
             L#
    
    Make your way to the top-left ladder. Climb it, kill the stomper and then
    go through the boss gate to fight a butterfly-like boss.
    
    ------------------
    Drilling Butterfly
    ------------------
    - Boss Info - Predictable, slow, easy boss.
    
    - Shoot the blinking red dot on it's body.
    
    - This boss is very slow. It moves back and forth and does one of three
    attacks every now and then.
    
    - Shoots one slow energy ball at you. Jump to dodge.
    
    - Stamp. He stamps the surface of the ground.
    
    - Ground destroy. This robot can destroy only 3 places of the field. You
    can see the floor is two layers thick.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze.)
    
    - Diveman's Weapon = Useless
    
    - Drillman's Weapon = 14
    
    - Dustman's Weapon = 14
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 7
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Useless
    
    ===========================
    4.2 - Dr. Cossack Stage 2
    ===========================
    Take the right ladder. Avoid the ladder hugger and make your way to the
    top. Kill the top-most green spinner, slide through and then climb the
    left ladder. Climb to the top, slide beyond the little gap, drop down, go
    right, kill any rolling skulls and then summon rush jet. While you are
    making your way past the spiked floor, pick up any weapons energy and try
    to kill any spiked floating heads you come across. Without crashing into
    anything, make your way all the way right and climb the ladder.
    
    You can see these never before seen blocks. Stand still for a bit. You can
    see how it goes. Jump on the first block closest to you, then jump to the
    second block, then jump to the third block a bit after the blinking, then
    jump to the fourth block and then climb the left ladder. The same thing
    works for this part of the stage. Make your way to the top-left ladder and
    climb it. Kill the bat, use rush coil to jump to the top, go right, jump
    over the shielding roller, jump over the spikes, jump over the shielding
    roller, kill the bat, jump over the spikes and then climb the right
    ladder.
    
    Kill any green spinners and then climb the left ladder. There's an e-tank,
    a large weapon energy and a large HP. Just keep climbing the ladder.
    There's a 1-up if you need it. Just go all the way right to fight another
    one of Dr. Cossack's robots.
    
    -----------
    Moving Cube
    -----------
    - Boss Info - Predictable, slow-fast, medium boss.
    
    - The cube is made up of three pieces. They will move in and out of the
    screen. Slide under the bottom piece when they are going very fast. When
    the pieces are moving very slowly, jump on the bottom piece, slide under
    and the pieces will stop. Shoot at the red blinking dot by jumping on the
    moving block platforms for reach. The red dot will shot energy ovals at
    you. Take the small damage or jump over them in the cube. After the
    third shot, the cube will separate. Jump out and repeat all this.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze.)
    
    - Diveman's Weapon = Useless
    
    - Drillman's Weapon = 14
    
    - Dustman's Weapon = 7
    
    - Pharaohman's Weapon = Useless
    
    - Pharaohman's Charged Weapon = Useless
    
    - Ringman's Weapon = Useless
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Useless
    
    ===========================
    4.3 - Dr. Cossack Stage 3
    ===========================
    The moment you take one step to your right, the screen will move but not
    at your speed. It's pretty easy. Jump to avoid getting hit by the
    platform stickers. Don't take a jump to soon because there are shielding
    cannons that might hit you. Make your way to a long platform. Kill the
    angry stomper and then climb the right ladder. Kill the floor saws with
    three shots of Phroahman's weapon and then climb the left ladder.
    
    Go right and the screen will move at it's own speed. You can see a dead
    end but keep walking. You will see a block. Jump on the block, stand on it
    and it will slowly drop down. Jump on the block and the block will rise.
    You will fight mini-saturns on this part of the stage. On the last block
    platform, make the platform rise till it's out of the screen. You will
    fall. Lean right and make it to the safe land. There's an e-tank but I
    have no idea how to get it. Go right and into the boss gate to fight a
    boss.
    
    -----------------
    Twin Wall Walkers
    -----------------
    - Boss Info - Predictable, slow to slightly speedy, easy boss.
    
    - You will fight two wall walkers. You can see there are two boss gates on
    the right side of the wall. You will fight the top one and then the bottom
    one.
    
    - The first wall walker just walks on the ceiling.
    
    - The second wall walker walks on all walls, shoots a strong energy balls
    and can shoot four times at once.
    
    - Here's a drawing of a wall walker.
      __   __
      \/   \/ <--- Feet.
      /_____\
     (|| O ||)
     /\__|__/\
    /    U    \
     ^
     |   ^
     |---|
       |
    Shooters
    
    - The first wall walker moves back and forth shooting out of both of the
    diagonal shooter or the center shooter.
    
    - Buster Shots = 14
    
    - Recharged Buster = 5
    
    - Brightman's Weapon = 14 (Doesn't freeze.)
    
    - Diveman's Weapon = 14
    
    - Drillman's Weapon = 7
    
    - Dustman's Weapon = 14
    
    - Pharaohman's Weapon = 14
    
    - Pharaohman's Charged Weapon = 5
    
    - Ringman's Weapon = 7
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Useless
    
    ===========================
    4.4 - Dr. Cossack Stage 4
    ===========================
    Drop down. Drop down again. Kill the shielding cannons and then drop down.
    Kill the angry stomper, go right, avoid the platform stickers, slide
    under, jump up, go right, climb the ladder and then climb the top-right
    ladder. Kill all the bats here. There's a very good shortcut here. But if
    you don't want to take it then climb the top-left ladder.
    
    ----------------------------
    If you did take the shortcut
    Use the rush coil to boost up to the little step above the ladder you
    just climbed and then use Drillman's weapon to destroy the green block.
    Fall down. When you land, use drillman's weapon to get the e-tank. Climb
    down the ladder, go right, kill the two slinkys and go right.
    ----------------------------
    
    Go right, kill any of those flying guys and stop when you see a pit. The
    pits here contain those hole heads which pop up, hit you and cause you to
    die. Make your way all the way right and drop down. Kill the shielding
    cannon and drop down. Jump over the dashing shield, go right, drop down,
    slide under the dashing shielding, go left, drop down, slide right and
    drop down. 
    
    Slide past the dashing shields, go right, slide between the platform
    stickers, jump up, slide under and drop down. Drop down again. Kill the
    skull on wheels, go right, kill the skull on wheels and go through the
    boss gate to fight Dr. Cossack.
    
    -----------
    Dr. Cossack
    -----------
    - Boss Info - Predictable, slow, easy boss.
    
    - Dr. Cossack has two attacks. Grab and shoot.
    
    - Dr. Cossack shoots three balls towards your direction every now and
    then.
    
    - Dr. Cossack moves back and forth slowly.
    
    - Dr. Cossack can quickly grab you and then slam you to the ground. This
    takes away a quarter of your hp. So slide under him.
    
    - Buster Shots = 26
    
    - Recharged Buster = 9
    
    - Brightman's Weapon = 26 (Doesn't freeze.)
    
    - Diveman's Weapon = Useless
    
    - Drillman's Weapon = Useless
    
    - Dustman's Weapon = 13
    
    - Pharaohman's Weapon = Useless
    
    - Pharaohman's Charged Weapon = Useless
    
    - Ringman's Weapon = 13
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Useless
    
    --------
    Cutscene
    --------
    Protoman comes in the scene with Kalinka and then disappears.
    
    Kalinka : Please Megaman don't!! My father is not really evil. Dr. Wily
    took my hostage and forced my father to fight you. Please Megaman, don't
    hurt my father any more.
    
    Dr. Cossack jumps to the ground.
    
    Dr. Cossack : Oh, Kalinka.....
    Kalinka : Father.....
    Dr. Cossack : Megaman, forget me!
    ??? : ...................
    
    Dr. Wily warps down.
    
    Dr. Wily : You betrayed me, Protoman!! I'm gonna break you, Megaman!!
    
    ==================
    5.0 - Wily Stage
    ==================
    Beat the Cossack Stages and then you will immediately go to the Wily
    Stages.
    
    ====================
    5.1 - Wily Stage 1
    ====================
    Climb the left ladder and then climb the right ladder. Kill the two yellow
    helmets and then climb the left ladder. Kill the yellow helmet next to
    you, then kill the twirly yellow helmet all the way to the right, jump
    to higher ground, kill the yellow helmet, kill the twirly yellow helmet
    and then climb the left ladder. There's alot of yellow helmets here and
    a few twirly yellow helmets. It's an easy path with lots of yellow helmets
    shooting. Go right until you come across a pit. Jump in it. Drop down into
    the water but lean to the right.
    
    Nothing but underwater yellow helmets here. If you need to get past a few
    spikes then get damaged and abuse the temporary invincibility. Go all the
    way right and climb the right ladder. It's a jumping puzzle. Here's a map.
    
    #L#############
    #L            # Number = Order of appearance
    #L            # L = Ladder
    #             # X = Spike
    #         2   #
    #5            #
    #      3      #
    #   4     1   #
    #             #
    #            L#
    #            L#
    #############L#
    ############XL#
    
    Get to the top-left ladder. Another jumping puzzle. Here's another map.
    
    #L############
    #L           # Number = Order of apperance
    #            # L = Ladder
    ###########  # X = Spike
    #            #
    #          6 #
    #            #
    #       4    #
    #    3     5 #
    # 1          #
    #            #
    #    2  1    #
    #L           #
    #LXXXXXXXXX###
    #L############
    
    Climb the top-left ladder. Nothing but yellow helmets here and no pits.
    Go right, kill the twirling yellow helmet, go right, get into the middle
    tank, get the e-tank, go right, kill the twirling yellow helmet and go
    right into the boss gate to fight a big yellow helmet.
    
    -------------------
    Giant Yellow Helmet
    -------------------
    - Boss Info - Predictable, slow, easy boss.
    
    - The boss will expose himself, jump to where you are, hide again, and it
    repeats.
    
    - The impact of the yellow helmet landing after jumping will cause you to
    freeze and will cause 4 regular yellow helmets to fall from the sky. The
    yellow helmets will walk out of the screen.
    
    - Jump when he is about to land.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Freezes the regular yellow helmets.)
    
    - Diveman's Weapon = Useless
    
    - Drillman's Weapon = Useless
    
    - Dustman's Weapon = 14
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 14
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Useless
    
    ====================
    5.2 - Wily Stage 2
    ====================
    Jump on the middle platform and slide under while holding right. Go right
    and climb down the ladder. Kill the lady bug heads and then drop down
    while leaning to the right. You will hopefully land on a block. Use rush
    jet to get the e-tank. Drop down to the right. Go right and kill any
    caterpillars that will pop out. Slide under the passage when the floor saw
    below is on the left side of the floor. Kill the floor saw next to the pit
    with Phraohman's weapon. Use Rush jet to reach the ladder to the right and
    climb it.
    
    Get what you need from Eddie and then climb the right ladder. Jump to the
    caterpillar, kill the caterpillar, drop down, kill the caterpillar above
    and then climb the ladder. Nothing but mummies here. Dodge their heads by
    sliding under them. Go all the way right and climb the ladder at the end.
    Kill all the bats, use rush coil to jump on to higher ground and then
    climb the right ladder. Destroy the skull generator on the ceiling and
    any skulls that come out of it. Silde under the small passageway and then
    climb on to the left ladder. 
    
    Quickly kill the shielding roller to your right, go right, jump to higher
    ground, kill the shielding roller to your left, slide under and then climb
    the top-left ladder. Kill the red shooter to your right, go right, kill
    the red shooter, jump on safe land and then go right and into the boss
    gate to fight a boss.
    
    -------------
    Ball Launcher
    -------------
    - Boss Info - Predictable, immobile, easy boss.
    
    - Jump on the moving platforms and shoot the green orb on the boss's head.
    
    - The boss has two attacks. He can either shoot fireballs out of his
    mouth or he can launch balls at you from the vent-like thing on his head.
    
    - The balls cannot be hit. If they are coming your way and you are on a
    moving platform, then jump left, over and then back on the platform.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't Freeze)
    
    - Diveman's Weapon = Useless
    
    - Drillman's Weapon = 28
    
    - Dustman's Weapon = 28
    
    - Pharaohman's Weapon = Useless
    
    - Pharaohman's Charged Weapon = Useless
    
    - Ringman's Weapon = 7
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Not Enough
    
    ====================
    5.3 - Wily Stage 3
    ====================
    Get the e-tank to your left, recharge the weapons you need, get the 1-up
    on the bottom-right and then drop down on the left side. Watch out for the
    dashing shields. Jump over the top one and then kill it. Then drop down
    when the bottom dashing shield is facing right and kill him. Now drop
    down to the next screen. If you dropped down while leaning left, you can
    get some weapons energy. Keep dropping till you have landed. Kill the
    green spinners and drop down. Slide under, ignore the dashing shield and
    then go into the boss gate. Get into the teleporter. Drop down all the way
    to fight all eight bosses.
    
    ----------------
    All Eight Bosses
    ----------------
    - You fight these bosses one at a time.
    
    - Here's a map of the teleporters.
    
               ######    ######
               ######    ######
               #TT          TT#
    Drillman-->#              #<- Phroahman
               #              #
               #TT          TT#
               #TT          TT#
    Brightman->#    #    #    #<- Ringman
               #              #
               #TT          TT#
               #TT#  TTTT  #TT#
    Skullman-->#              #<- Dustman
               #              #
               #TT###TTTT###TT#
               ################
                     ^  ^ 
              Diveman|  |Toadman
    
    - Fight the hard ones, then fight the easy ones, then fight the hard ones
    and so on. Low on energy? Fight an easy boss. High on energy? Fight a
    hard boss.
    
    - Use these weapons for these bosses.
    
    Brightman - Toadman's Weapon = 7
    Dustman - Ringman's Weapon = 7
    Diveman - Skullman's Weapon = 7
    Drillman - Diveman's Weapon = 10
    Phroahman - Brightman's Weapon = 28 (Freezes)
    Ringman - Pharaohman's Charged Weapon = 5
    Skullman - Dustman's Weapon = 7
    Toadman - Drillman's Weapon = 7
    
    ----------
    Afterwards
    ----------
    After you have beaten all the bosses, step into the next teleporter to
    fight another one of Wily's creations.
    
    ---------------------------
    Wily's Skull Machine Form 1
    ---------------------------
    - Boss Info - Predictable, slow, easy boss.
    
    - This machine moves up and down while shooting 3 big weak blasts at a
    time. Slide under them. Dodge the 3 blasts and then shoot.
    
    - This boss cannot hit you when you are standing right next to it on it's
    left side.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = 28 (Doesn't freeze.)
    
    - Diveman's Weapon = Useless
    
    - Drillman's Weapon = 28
    
    - Dustman's Weapon = 28
    
    - Pharaohman's Weapon = 28
    
    - Pharaohman's Charged Weapon = 10
    
    - Ringman's Weapon = 10
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Useless
    
    ---------------------------
    Wily's Skull Machine Form 2
    ---------------------------
    - Boss Info - Predictable, slow, medium boss.
    
    - This machine moves left and right while shooting non-stop big weak
    blasts at your direction. Jump over them.
    
    - You have to shoot the blue orb between Dr. Wily and the shooter.
    
    - Most of your weapons are useless. You use the rush items for weak but
    it sucks. Jump as high as you can and shoot your fully recharged buster
    into the blue orb.
    
    - Buster Shots = 28
    
    - Recharged Buster = 10
    
    - Brightman's Weapon = Useless (Doesn't freeze.)
    
    - Diveman's Weapon = Useless
    
    - Drillman's Weapon = Useless
    
    - Dustman's Weapon = Useless
    
    - Pharaohman's Weapon = Useless
    
    - Pharaohman's Charged Weapon = Useless
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Useless
    
    ====================
    5.4 - Wily Stage 4
    ====================
    Drop down. There's nothing but caterpillars here. Just go all the way
    right (caterpillars may drop from the ceiling) and go into the boss gate
    to fight Dr. Wily.
    
    --------
    Dr. Wily
    --------
    - Boss Info - Unpredictable, speedy, medium boss.
    
    - What wily does is, recharge weapon, shoot weapon, reveals himself,
    hides, recharges and so on. When he shoots his weapon, it'll be bright
    enough to see his current position for a few seconds.
    
    - Use Phroahman's weapon's ability to shoot in all directions except up or
    down.
    
    - Buster Shots = Useless
    
    - Recharged Buster = Useless
    
    - Brightman's Weapon = Useless (Doesn't freeze.)
    
    - Diveman's Weapon = Useless
    
    - Drillman's Weapon = Useless
    
    - Dustman's Weapon = Useless
    
    - Pharaohman's Weapon = 14
    
    - Pharaohman's Charged Weapon = 5
    
    - Ringman's Weapon = 28
    
    - Skullman's Weapon = Useless
    
    - Toadman's Weapon = Useless
    
    ==============
    6.0 - Ending
    ==============
    After defeating beating Dr. Wily, Dr. wily will bow down to you and then
    escape.
    
    You will see Dr. Wily's castle exploding and Megaman escaping just in
    time.
    
    -------
    Credits
    -------
    Planner
    Bamboo
    S. Kobashi
    Inafking
    
    Object Designer
    Toshichan
    ZiZi
    K. Hayato
    Ikki
    
    Scroll Designer
    Machiako
    Mamimu-
    Miss. 21
    Takap
    
    Special Designer
    Yasukichi Inafking
    
    Sound Composer
    Ojalin
    Bun Bun
    
    Programmer
    T.K
    Kero Chan
    
    Staff
    
    No.25
    Brightman
    Yoshitaka
    Enomoto
    
    No. 29
    Toadman
    Atsushi
    Ootsuka
    
    No. 27
    Drillman
    Masayuki
    Hoshi
    
    No. 26
    Pharaohman
    Takayuki
    Ebara
    
    No. 28
    Ringman
    Hiromi
    Uchida
    
    No. 30
    Dustman
    Yuusuke
    Murata
    
    No. 31
    Diveman
    Suguru
    Nakayama
    
    No. 32
    Skullman
    Toshiyuki
    Miyachi
    
    Special Thanks
    
    Daigo Seguchi
    Takuya Yamagishi
    Hidemitsu Kikuchi
    Kenji Horita
    Kouji Tsutaya
    Makoto Kawatori
    Toshinari Daijou
    Shinichirou Seki
    Kenji Nakayama
    Tatsuhiro Fujiwara
    Yuuichirou Okamoto
    Shingo Shimizu
    Tsutomu Kondou
    Tomomi Shibayama
    Shinya Mitsuda
    Hitoshi Takesime
    Kouzou Asano
    Shinichirou Nishida
    Takuya Kawata
    Takashi Fujiwara
    Youji Masuda
    Daisuke Akebi
    Akiko Ookuma
    Yoshio Abe
    Yoshihito Okada
    Toshio Mori
    Masayo Yamazaki
    Masumi Abe
    Tetsu Akiyama
    Masaki Kondou
    Yuusuke Kuramochi
    Masato Matsuzaki
    
    Presented by Capcom
    
    ===============
    7.0 - Enemies
    ===============
    Enemies of Megaman 4. I make up my own names because it's fun. A charge
    buster is about as equal as 3 buster shots. This is in order.
    
    Fully Charged Buster shots = 3 buster shots
    
    -------
    Toadman
    -------
    Mother Bird
    Buster shots = 2
    Flies toward you with her baby birds.
    
    Baby Bird
    Buster shots = 1
    Baby birds just charge at you. They come in sets of 2 and 3.
    
    Umbrella Thrower
    Buster shots = 4
    They drop from the sky and when they land, they throw their umbrella at
    you and walk in one direction.
    
    Hopping Mouse
    Buster shots = 2
    The mouse slowly hops towards you.
    
    Sticky Blob
    Buster shots = 2
    The blob can drop down from the ceiling or jump up to the ceiling. The
    blob slowly walks.
    
    Big Snail
    Buster shots = 14
    The big snail will open his eyes and do one of the two attacks. The bomb
    throw which is easy to dodge and the eye throw which is also easy to
    dodge. To dodge, just slide or jump. Attack the eye when exposed.
    
    Jumping Fish
    Buster shots = 1
    They swim in the water, jump out of the water, jump back in the water, and
    continues swimming.
    
    ---------
    Brightman
    ---------
    Walking Green Fireworks
    Buster shots = 1
    When the room is darkened, kill this and it will explode and re-light the
    room.
    
    Darker Room Maker
    Buster shots = 1
    When you kill this robot, he will darken the room. When he is above you,
    he will drop this small bomb. The bomb will hit the ground and explode
    into five small balls that will fly in five directions. They fly west,
    southwest, south, southeast, and east.
    
    Totem Pole
    Buster shots = 8
    It shoots in 3 mouths. If you try to jump over it, it will jump to block
    you and you will take damage.
    
    Red Mouthed Shooter
    Buster shots = 12
    This robot has two attacks. Two shots out of his mouth and the three shots
    out of the back attack.
    
    Green Spinners
    Buster shots = 2
    They hang on the ceiling and when you get too close to them they will
    detach and spin towards one direction.
    
    ---------
    Phraohman
    ---------
    Green Scorpian
    Buster shots = 4
    Appears from out of the sand, moves towards you and goes back underground.
    
    Red fly
    Buster shots = 1
    It's too high in the sky to fight. It moves back and forth and drops small
    balls at you.
    
    Floating Ladybug
    Buster shots = 2
    They float towards you.
    
    Mummy
    Buster shots = 6
    Pops out of the wall and throws his head at you. Slide under the head to
    avoid.
    
    Bat
    Buster shots = 2
    It slowly hovers towards you.
    
    -------
    Ringman
    -------
    Wall Cannon
    Buster shots = 5
    Shoots balls in set of threes.
    
    Mini-Saturn
    Buster shots = 1
    Slowly hovers towards you.
    
    Hippo on the Block
    Buster Shots = 16
    You shoot on the blocks on the platform the hippo is on. Once the hippo
    is low enough, unload your shots onto him. Shoots missles at you.
    
    Floor Saw
    Buster shots = Cannot be Determined
    You avoid this floor saw which moves back and forth. You can't destroy
    it.
    
    Ring Master
    Buster shots = 9
    It will tilt his head like this drawing below. Jump and shoot at the part
    before the exploding.
    \ -> / -> \ -> / -> \ -> EXPLODE
    
    Shielding Roller
    Buster shots = 3
    This enemy is frustrating. Just shoot at him quickly before he shields
    himself.
    
    -------
    Dustman
    -------
    Dashing Shield
    Buster shots = 4
    Attack the behind. This shield dashes back and forth.
    
    Yellow Helmet
    Buster shots = 1
    Hides in a helmet. Stand near it and it'll expose itself, shoot balls in 3
    directions, hop and then hides again.
    
    Hole Heads
    Buster shots = 1
    Hole heads can easily take you by surprise and kill you. Just stand next
    to a hole, kill it and then jump over.
    
    Angry Stomper
    Buster shots = 14
    Just stomps in short distances towards you.
    
    Floating Ladybug
    Buster shots = 2
    They float towards you.
    
    Red Mouthed Shooter
    Buster shots = 12
    This robot has two attacks. Two shots out of his mouth and the three shots
    out of the back attack.
    
    --------
    Skullman
    --------
    Bouncing Ball Cannon
    Buster shots = 4
    It shoots bouncy balls.
    
    Floating Spiked Head
    Buster shots = 1
    Slowly hovers towards one direction.
    
    Bone Thrower
    Buster shots = Cannot be Determined.
    Shoot him once with an uncharged buster and he will collapse becoming
    walkable for a few seconds. You can kill him with a fully charged buster
    shot.
    
    Dashing Shield
    Buster shots = 4
    Attack the behind. This shield dashes back and forth.
    
    Eye Cannon
    Buster shots = 3
    Shoot these cannons in the eye. These cannons shoot these balls which go
    up and then down towards you.
    
    Caterpillar
    Buster shots = 2
    They can drop from the ceiling and will take you by surprise. They crawl
    around.
    
    -------
    Diveman
    -------
    Floor Saw
    Buster shots = Cannot be Determined
    You avoid this floor saw which moves back and forth. You can't destroy
    it.
    
    Jumping Fish
    Buster shots = 1
    They swim in the water, jump out of the water, jump back in the water, and
    continues swimming.
    
    Green Headed Thing
    Buster shots = Cannot be Determined
    When you're close, it moves up and down.
    
    Underwater Yellow Helmet
    Buster shots = 1
    Hides under his helmet and then shoots.
    
    Whale
    Buster shots = 14
    It's better to just rapid fire. This whale shoots missles at you. This
    whale also drops these falling spikes onto the field while sucking you in.
    
    Angry Stomper
    Buster shots = 14
    Just stomps in short distances towards you.
    
    Stingray
    Buster shots = 2
    They slowly move towards one direction. Depending on where you are, they
    may move up or down. They take away a lot of HP.
    
    --------
    Drillman
    --------
    Floating Ladybug
    Buster shots = 2
    They float towards you.
    
    Yellow Helmet
    Buster shots = 1
    Hides in a helmet. Stand near it and it'll expose itself, shoot balls in 3
    directions, hop and then hides again.
    
    Angry Stomper
    Buster shots = 14
    Just stomps in short distances towards you.
    
    Bat
    Buster shots = 2
    It slowly hovers towards you.
    
    Shielding Cannon
    Buster shots = 1
    It cannot move and it shoots slowly. It unshields, shoots once, shields
    and repeats.
    
    Shielding Roller
    Buster shots = 3
    This enemy is frustrating. Just shoot at him quickly before he shields
    himself.
    
    Little Blue Flying Ground Shooter
    Buster shots = 1
    They will fly and then land on the ground. When they land on the ground,
    they will shoot.
    
    -------------------
    Dr. Cossack Stage 1
    -------------------
    Slinky
    Buster shots = 6
    It's a slinky. It moves like a slinky. It goes down stairs-like places
    like a slinky. It doesn't do anything else but be a slinky.
    
    Shielding Roller
    Buster shots = 3
    This enemy is frustrating. Just shoot at him quickly before he shields
    himself.
    
    Bone Thrower
    Buster shots = Cannot be Determined.
    Shoot him once with an uncharged buster and he will collapse becoming
    walkable for a few seconds. You can kill him with a fully charged buster
    shot.
    
    Hole Heads
    Buster shots = 1
    Hole heads can easily take you by surprise and kill you. Just stand next
    to a hole, kill it and then jump over.
    
    Floating Spiked Head
    Buster shots = 1
    Slowly hovers towards one direction.
    
    Ladder Huggers
    Buster shots = Cannot be determined
    They move up and down a ladder and then they chomp on to one part of the
    ladder. These enemies cannot be destroyed.
    
    Angry Stomper
    Buster shots = 14
    Just stomps in short distances towards you.
    
    -------------------
    Dr. Cossack Stage 2
    -------------------
    Ladder Huggers
    Buster shots = Cannot be determined
    They move up and down a ladder and then they chomp on to one part of the
    ladder. These enemies cannot be destroyed.
    
    Green Spinners
    Buster shots = 2
    They hang on the ceiling and when you get too close to them they will
    detach and spin towards one direction.
    
    Skull on Wheels
    Buster shots = 1
    This enemy falls from a dispenser stuck on the ceiling which can be
    destroyed. The skull just moves around.
    
    Floating Spiked Head
    Buster shots = 1
    Slowly hovers towards one direction.
    
    Floor Saw
    Buster shots = Cannot be Determined
    You avoid this floor saw which moves back and forth. You can't destroy
    it.
    
    Bat
    Buster shots = 2
    It slowly hovers towards you.
    
    Shielding Roller
    Buster shots = 3
    This enemy is frustrating. Just shoot at him quickly before he shields
    himself.
    
    -------------------
    Dr. Cossack Stage 3
    -------------------
    Platform Stickers
    Buster shots = 1
    They circle around a platform. Just avoid them.
    
    Shielding Cannon
    Buster shots = 1
    It cannot move and it shoots slowly. It unshields, shoots once, shields
    and repeats.
    
    Angry Stomper
    Buster shots = 14
    Just stomps in short distances towards you.
    
    Floor Saw
    Buster shots = Cannot be Determined
    You avoid this floor saw which moves back and forth. You can't destroy
    it.
    
    Floating Spiked Head
    Buster shots = 1
    Slowly hovers towards one direction.
    
    Mini-Saturn
    Buster shots = 1
    Slowly hovers towards you.
    
    -------------------
    Dr. Cossack Stage 4
    -------------------
    Shielding Cannon
    Buster shots = 1
    It cannot move and it shoots slowly. It unshields, shoots once, shields
    and repeats.
    
    Angry Stomper
    Buster shots = 14
    Just stomps in short distances towards you.
    
    Platform Stickers
    Buster shots = 1
    They circle around a platform. Just avoid them.
    
    Bat
    Buster shots = 2
    It slowly hovers towards you.
    
    Slinky
    Buster shots = 6
    It's a slinky. It moves like a slinky. It goes down stairs-like places
    like a slinky. It doesn't do anything else but be a slinky.
    
    Little Blue Flying Ground Shooter
    Buster shots = 1
    They will fly and then land on the ground. When they land on the ground,
    they will shoot.
    
    Hole Heads
    Buster shots = 1
    Hole heads can easily take you by surprise and kill you. Just stand next
    to a hole, kill it and then jump over.
    
    Dashing Shield
    Buster shots = 4
    Attack the behind. This shield dashes back and forth.
    
    Skull on Wheels
    Buster shots = 1
    This enemy falls from a dispenser stuck on the ceiling which can be
    destroyed. The skull just moves around.
    
    ------------
    Wily Stage 1
    ------------
    Yellow Helmet
    Buster shots = 1
    Hides in a helmet. Stand near it and it'll expose itself, shoot balls in 3
    directions, hop and then hides again.
    
    Twirly Yellow Helmet
    Buster shots = 3
    Hides in a helmet. Stand near it and it'll expose itself, shoot three
    times in one diection and then hides again.
    
    Underwater Yellow Helmet
    Buster shots = 1
    Hides under his helmet and then shoots.
    
    Floor Saw
    Buster shots = Cannot be Determined
    You avoid this floor saw which moves back and forth. You can't destroy
    it.
    
    ------------
    Wily Stage 2
    ------------
    Floating Ladybug
    Buster shots = 2
    They float towards you.
    
    Floor Saw
    Buster shots = Cannot be Determined
    You avoid this floor saw which moves back and forth. You can't destroy
    it.
    
    Caterpillar
    Buster shots = 2
    They can drop from the ceiling and will take you by surprise. They crawl
    around.
    
    Mummy
    Buster shots = 6
    Pops out of the wall and throws his head at you. Slide under the head to
    avoid.
    
    Bat
    Buster shots = 2
    It slowly hovers towards you.
    
    Skull on Wheels
    Buster shots = 1
    This enemy falls from a dispenser stuck on the ceiling which can be
    destroyed. The skull just moves around.
    
    Shielding Roller
    Buster shots = 3
    This enemy is frustrating. Just shoot at him quickly before he shields
    himself.
    
    Red Mouthed Shooter
    Buster shots = 12
    This robot has two attacks. Two shots out of his mouth and the three shots
    out of the back attack.
    
    ------------
    Wily Stage 3
    ------------
    Dashing Shield
    Buster shots = 4
    Attack the behind. This shield dashes back and forth.
    
    Floor Saw
    Buster shots = Cannot be Determined
    You avoid this floor saw which moves back and forth. You can't destroy
    it.
    
    Green Spinners
    Buster shots = 2
    They hang on the ceiling and when you get too close to them they will
    detach and spin towards one direction.
    
    ------------
    Wily Stage 4
    ------------
    Caterpillar
    Buster shots = 2
    They can drop from the ceiling and will take you by surprise. They crawl
    around.
    
    ===============
    8.0 - Weapons
    ===============
    Buster Shots
    Ammo - Infinite
    Power - Weak
    Comment - It's weak but reliable. You can fire as much as you want.
    
    Buster Shots Recharge 1
    Ammo - Infinite
    Power - Weak
    Comment - It's just like an unrecharged buster.
    
    Buster Shots Recharge 2
    Ammo - Infinite
    Power - Medium
    Comment - A second charge of the regular buster will offer you great
    power. Three times more powerful than one buster shot
    
    Brightman's Weapon 
    Ammo - 7
    Power - Weak
    Comment - Has the ability to freeze enemies. You may shoot the buster
    after freezing.
    
    Diveman's Weapon 
    Ammo - 28
    Power - Weak
    Comment - Follows an enemy like the missle it is.
    
    Drillman's Weapon
    Ammo - 28
    Power - Medium
    Comment - Offers good explosive flash damage.
    
    Dustman's Weapon 
    Ammo - 28
    Power - Weak-Medium
    Comment - When this box of trash hits an enemy, it will explode into
    four small pieces that will head towards all four diagonal directions.
    
    Pharaohman's Weapon
    Ammo - 28
    Power - Weak
    Comment - It is rechargeable and shoots in all directions except up and
    down.
    
    Pharaohman's Charged Weapon
    Ammo - 14
    Power - Heavy
    Comment - Recharge it up to its full blinking state. When its charged you
    may shoot it in all directions except up or down. There's also a secret
    glitch to it. Read the secrets section. By holding down the fire, it works
    as a shield for anything trying to get you from above.
    
    Ringman's Weapon
    Ammo - 28
    Power - Weak
    Comment - Its like a boomerang.
    
    Skullman's Weapon
    Ammo - 14
    Power - Weak
    Comment - It shields you. Nothing else.
    
    Toadman's Weapon
    Ammo - 7
    Power - Medium
    Comment - It rains acid upon the entire field.
    
    Rush Coil
    Ammo - 14
    Power - Weak
    Comment - You jump on rush and you jump higher. You can shoot when he is
    on the field.
    
    Rush Marine
    Ammo - Time Based
    Power - Weak
    Comment - You may not jump on water. You may only summon rush on water.
    You shoot buster shots. You can go through slide-only type passages.
    
    Rush Jet
    Ammo - Time based
    Power - Weak
    Comment - You jump on rush and you move from left to right or right to
    left. You may shoot when Rush is on the field.
    
    Wire
    Ammo - 14
    Power - Weak
    Comment - You look up and then shoot out the wire. The wire will cling
    on to the ceiling and reel you in. You can only shoot when you are
    touching the ceiling.
    
    Balloon
    Ammo - 14
    Power - None
    Comment - Its a balloon that slowly moves upward. You may stand on it.
    Think of it as a lift. You may have up to three per screen.
    
    =============================
    9.0 - Passwords and Secrets
    =============================
    This is the password and secrets section. It contains... passwords and
    secrets...
    
    ---------
    Passwords
    ---------
    Since a certain SOMEONE won't email me back to use their password guide,
    I had to frown and just put one important password.
    
    A1-A4-B5-E2-F1-F3 Brings you to the final stage of Dr. Cossack's Citadel.
    
    -------
    Secrets
    -------
    Phraohman's Weapon Extra Shots
    Charge up Phraohman's Weapon to max. Now run in an enemy or let an enemy
    run into you. You will take damage along with the enemy. But keep holding
    fire! You still have one more shot left that is not visible till fired!
    Release the fire button to fire!
    
    Sandwiched Megaman
    Curiousity made me figure this out myself. Go to the Diveman's stage with
    rush marine. Go in a slide-only passage with Rush marine. When you run
    out of rush marine, rush marine will disappear and you will see Megaman
    standing in the slide-only passage. You can move out by sliding.
    
    Suicidal Ringman
    Get ringman down to one hp. Now equip Phraohman's weapon and recharge to
    the fullest. Run into a ring attack and die with the fully recharged
    weapon above you. You will die but the weapon will still be there in the
    air. If you're lucky, Ringman will attack once, jump into the weapon and
    die. You can even die while recharging and it'll work.
    
    Peaceful Skullman
    When the battle begins against Skullman, don't move and he'll do nothing.
    
    ==================================
    10.0 - Frequently Asked Questions
    ==================================
    This is the FAQ section. I like to call it Frequently Annoying Questions.
    Some very frequently asked questions.
    
    Q : Are any of the weapons rechargable like in megaman 2?
    A : Yes. The Pharoah Shot and the Buster!
    
    Q : Any hidden stuff?
    A : Yes. The hook which is found in the Diveman's stage and the balloon
    which is found in Pharoahman's stage.
    
    Q : What about the new buster?
    A : The buster comes in three forms. Unrecharged, slightly recharged, and
    fully recharged. Slightly recharged is as powerful as a regular uncharged
    buster. The fully recharged buster does way more damage than an uncharged
    buster but takes a while to recharge.
    
    Megaman 1 - Hard
    Megaman 2 - Very awesome.
    Megaman 4 - Charge Buster!
    Megaman 5 - Bigger Charge Buster!
    Megaman 6 - Megaman Forms! Fly! Punch! Charge!
    Megaman 7 - Very SNESy.
    Megaman 8 - First Megaman to use cutscenes. Techno music!
    Megaman and Bass - Hard. Good DATA ON ROBOTS.
    Megaman X - THE ONE!
    Megaman X2 - CLASSIC.
    Megaman X3 - PLAY AS ZERO AND KICK ASS! SABER IS OVER POWERED!
    Megaman X4 - ANIME! They ruined megaman's voice.
    Megaman X5 - Bit boring.
    Megaman X6 - I don't want to save reploids.
    Megaman X7 - The 3d game play was a failed experiment.
    Megaman X8 - It's coming...
    Megaman Legends Series - Good. 10+ Hours of gameplay.
    Megaman Zero Series - AWESOME STUFFZOR. Its as good as the old X series.
    
    http://www.geocities.com/humanvegetableonline2002/MMZE.html
    - Megaman Zero 1 Ending -
    
    Megaman Battle Network Series - Time consuming. Good.
    
    ================
    11.0 - Credits
    ================
    Dedicated to DesertEagle415AE!!
    
    Also Dedicated to OTHERS... look below...
    
    THEY TOLD ME I COULD PUT UP THEIR NAMES!!!
    VVVVV
    Daniel K for a reason.
    David Y. for a reason.
    Erik P. for a reason.
    
    A Runnelid for no reason.
    Bluecharge for being <[ZION]> Leader 2.
    CPMax for no reason.
    Dark Kaiba for the recommended boss order.
    DeathBlz for liking Megaman.
    DogFlour for no reason.
    ebong for hating Unlimited Saga for Playstation 2.
    EmeraldThunder for no reason.
    Evil dead deadit for no reason.
    GhostRaven for liking Megaman.
    Innocent Blood for some reason.*
    Janors for no reason.
    MStinemire for no reason.
    Ngan "nnguyen11490" Nguyen for no reason.
    Pjairo for no reason.
    RedAlertZero for no reason.
    Roger for no reason.
    ProtonianZero for no reason.
    Sapphirecat for no reason.
    Shiyala for no reason.
    SinOfThePhoenix for liking Megaman.
    St8champ03 for no reason.
    SubZero997 for no reason.
    THPSKID for no reason.
    VenomLord503 for some good TKD information.
    Wally for liking Megaman.
    Wonderbird for no reason.
    Xiann for slaying Vesperas with a piece of toast!!!
    Zion Fluke for no reason.
    
    Mr. Shield for no reason
    ^^^^^
    THEY TOLD ME I COULD PUT UP THEIR NAMES!!!
    
    Credits to...
    CjayC for Gamefaqs.
    Capcom for Megaman.
    Dark Kaiba for the recommended boss order.
    And you people for the supporting my guide.
    
    "God damn! His mom is after us! RUN!"
    All long time ago, I showed my friends a new way of getting candy. It was
    to steal! I found this kid and I grabbed his bag and ran my ass off. There
    were 3 lollipops and one tootsie roll. The mom came and I put a bag (a
    strange bag which allows you to see perfectly when worn but you cannot see
    inside of it) and ran my ass off. The mom never caught me. Read some more
    stories here...
    
    Http://www.geocities.com/humanvegetableonline2002/PS.html
    -Life of Humanvegetable-
    
    |HH| |HH|    __
    |HH|_|H\V\  /V/      
    |HHHHHHH\V\/V/   <- O_o
    |HH| |HH|\VV/
    |HH| |HH| \/