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    Game Script by Kirby Pufocia

    Version: 1.1 | Updated: 03/24/07 | Printable Version | Search Guide | Bookmark Guide

    Shadowgate Script
    by Mike Molnar
    KirbyPufocia at gmail dot com
    
    
    
    VERSION 1.1 - UPDATED MARCH 24, 2007
    *==========================================================*
       Table of Contents
    *==========================================================*
    
    1. What's New?   (NEW SECTION!)
    2. Introduction
    3. How to Use this Guide
    4. The Script
    
     A. Room-by-Room
    
       1. Outside
       2. Entrance Hall
      2a. Closet
       3. Cramped Hall
       4. Dwarves
       5. Shark Pond
       6. Waterfall
      6a. Cave
       7. Cold
      7a. Dragon's Den
       8. Coffin
       9. Mirror
      10. Hidden
    
      11. Bridges
     11a. Serpent
      12. Wraith
      13. Epor
     13a. Wizard
      14. Drake
      15. Troll
      16. Courtyard   (NEW SUICIDE!)
      17. Hall
      18. Library
     18a. Study
      19. Laboratory
     19a. Fountain
      20. Banquet Hall
    
      21. Sphinx
      22. Observatory
     22a. Werewolf
      23. Hellhound
     23a. Wyvern
      24. Happy Hall
      25. Balcony
     25a. Balcony's End
      26. King's Tomb
      27. Underground
      28. Gargoyles
      29. Motari
     29a. Guinea Pig (Orb Room)
      30. Wishing Well
    
      31. River Styx
      32. Bank
     32a. The Chasm
      33. King's Chamber of Stormhaven
      
     B. Items
     C. Deaths
    
      C1. Room-specific Deaths
      C2. Suicides     (NEW SUICIDE!)
    
     D. Miscellany
    
      D1. Sphinx Dialogue (UPDATED)
      D2. Select Button Text
      D3. The Rest
    
    5. Version Info
    6. Contact
    7. Credits
    
     E. Contributors
    
    *==========================================================*
    1. What's New?
    *==========================================================*
    
    Last updated March 24, 2007:
    
    A new Suicide (109) has been added care of Larcen Tyler,
    and some minor, minor, minor formatting changes have been
    made.
    
    I sincerely hope I didn't get anybody's hopes up with this
    update, as honestly and truly, this guide is pretty much
    done.  I expect maybe a dozen or so quotes to be added in
    the next decade.
    
    One of the biggest changes is that my e-mail address has
    changed.  If you've sent anything to me since the last
    update (2004), please re-send it as my previous e-mail has
    been defunct for well over two years.
    
    *==========================================================*
    2. Introduction
    *==========================================================*
    
    Welcome to the world of Shadowgate!  Though many would be
    quick to scoff at the notion of a video game telling a good
    story, I believe that this game is rich in literary gold.
    
    The problem, however, lies in the fact that this game can
    be slow.  There's no doubt about it; point and click makes
    not for a fast adventure.  And the horror to know that once
    you have completed the game, it is no longer much more than
    bare tedium getting back through to parts you enjoyed.
    
    This is where I come in.  Some time ago, I dreamed of a
    world where people could freely view any part of the game's
    story without having to trudge through the screens just to
    get there.  Today that dream is realized in the form of this
    script.
    
    Is there a part in the game that you think had cool lines?
    Or perhaps you're just looking to settle down and read up on
    the game.  In any case, you can easily do so here.  Just
    scroll down to the section you're most interested in, and
    bask in the genius of the writers.
    
    Fasten you're seatbelts, ladies and gentlemen, because
    you're in for one hell of a ride.
    
    *==========================================================*
    3. How to Use this Guide
    *==========================================================*
    
    I will be typing out every bit of text you'll see in the
    game.  This includes line breaks, but does not include
    sentence structure.  Because let's face it, do YOU want to
    be reading through a guide with nothing but CAPITAL LETTERED
    TEXT?  I thought not.  All spelling errors will remain un-
    fixed, but I'll be sure to note them so you don't think
    they're mine.
    
    In the first section of the script, I will be giving out the
    text room-by-room.  Everything that is unique to the room
    will be covered, including deaths.  Before the actual script
    comes into play, I will if applicable list the action
    required to activate the text.
    
    The second section offers full text for every item in the
    game.  It also outlines what happens when you use them
    on yourself, including deaths.  Needless to say, this is
    quite a task, and believe it or not, was actually
    completed for the first version of this walkthrough.
    
    Within the third section are the mostly humorous texts
    associated with many ways to kill yourself in this game.
    This section will cover every death outlined in the main
    game, but not those from items.  Note on the numbering
    system: I used three digits for easy reference; that way,
    if you do a search for a death, you won't hit some random
    room instead.  Suicides start with 1xx, for the same
    basic reason.
    
    Finally, the fourth brings about anything not unique to
    any room and not associated with deaths or items.  You may
    be surprised by how big this section becomes.  Though
    probably not that surprised.  This is the section I'll
    need the most help with.  Send me anything you find,
    with directions on how to do it.  Credit will be due!
    
    For you Ctrl-F/Clover-F/whatever users, if you are
    searching for a section within the script itself, put a
    hyphen ("-") before the section number (ex "-97.") to
    ensure that you find what you're looking for right away.
    
    *==========================================================*
    4. The Script
    *==========================================================*
    
    =A. Room-by-Room==========================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --1. Outside------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon your arrival, you are greeted with the following:
    
     "The last thing that you
      remember is standing  
      before the wizard Lakmir
      as he waved his hands.
     
      Now you find yourself
      staring at an entryway
      which lies at the edge
      of a forest.
     
      The Druid's words ring
      in your ears: "within
      the castle Shadowgate
      lies your quest.
      The dreaded Warlock Lord
      will use his Black Magic
      to raise the Behemoth
      from the dark depths.
      The combination of his
      evil arts and the great
      Titan's power will
      surely destroy us all!!
      You are the last of the
      line of Kings, the seed
      of prophecy that was
      foretold eons ago.
      Only you can stop the
      evil one from darkening
      our world forever! Fare
      thee well."
    
      Gritting your teeth, you
      swear by your god's name
      that you will destroy
      the Warlock Lord!!"
    
    Upon reentry
    
     "It's the entrance to
      Shadowgate. You can hear
      wolves howling deep in
      the forest behind you..."
    
    Press SELECT
    
     "The secret thoughts of
     the skull can be yours!!"
    
    LOOK at the Skull
    
     "It's the skull of some
      creature. Its meaning
      seems quite clear: death
      lurks inside."
    
    LOOK at Wall
    
     "It's a stone wall."
    
    LOOK at Door
    
     "It's a heavy wooden door
      with iron hinges."
    
    OPEN the Skull
    
     "As if by magic, the
      skull rises."
    
    TAKE Key 1
    
     "The Key 1 is in hand."
    
    CLOSE the Skull
     
     "The Skull is closed."
    
    OPEN Door
    
     "The door is open.
    
      It's the door leading
      into the castle
      Shadowgate."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --2. Entrance Hall------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     ""That pitiful wizard
      Lakmir was a fool to
      send a buffoon like you
      to stop me.
      You will surely regret
      it for the only thing
      here for you is a
      horrible death!"
    
      The sound of maniacal
      laughter echoes in your
      ears."
    
    Upon reentry:
    
     "You stand in a long
      corridor. Huge stone
      archways line the entire
      hall."
    
    LOOK at closet door
    
     "Even though this door is
      only an inch thick, it
      is very sturdy."
    
    LOOK at far door
    
     "This wooden door is
      reinforced with heavy
      sheets of steel."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --2a. Closet------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "Oh! As you enter, you
      can see a sword and
      a sling inside."
    
    Return:
      
     "You are in a small'
      cramped closet."
    
    LOOK at Shelf
    
     "A very sturdy shelf
      rests against the wall."
    
    TAKE the Sling
    
     "The Sling was taken."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --3. Cramped Hallway----------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "The stone walls seem
      uncomfortably close as
      you walk down the
      stairs."
    
    Return:
     "The stone passage winds
      to an unseen end."
    
    LOOK at white stone
    
     "This stone seems to be
      set loosely in the
      mortar."
    
    LOOK at Book - 
     "It's an ancient tome.
      It seems that no one has
      disturbed its pages for
      centuries."
    
    LOOK at Candle - 
     "It's a small candle,
      perfect for reading."
    
    HIT or OPEN white stone - 
     "The stone falls away to
      reveal a secret passage!"
    
    LOOK at opening - 
     "The wall is opened." 
     [I thought this line was funny.]
    
    CLOSE the opening - 
     "The wall is closed." 
     [Even better!]
    
    OPEN the Book - 
     "The book is opened and
      examined.
    
      A rectangular hole has
      been cut out of the
      inside of the book."
    
    CLOSE the Book - 
     "You closed the book."
    
    TAKE Key 2 - 
     "The Key 2 is in hand."
    
    TAKE Torch - 
     "The Torch is in hand."
    
    TAKE Book  
    DEATH 001
    
     "When you remove the book
      from its pedestal, the
      floor collapses, and you
      fall to your death."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --4. Dwarves------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "The stones in these
      walls were probably cut
      by the hands of enslaved
      mountain dwarves."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --5. Shark Pond---------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "A shark swims by as if
      patrolling this calm
      pool."
    
    Return:
    
     "This subterranean cavern
      has been carved by
      centuries of
      supernatural erosion."
    
    LOOK at water
    
     "The waters of this
      subterranean lake are as
      still as a corpse."
    
    LOOK at skeleton
    
     "A lime covered skeleton
      stares at you through
      eyeless sockets."
    
    MOVE in water, Take Key 3 (before sphere)
    DEATH 002
    
     "As you swim toward the
      skeleton, you feel the
      jaws of a shark grab you
      and pull you under.
    
      You curse yourself for
      using your body as bait!!
    
      Even before the life has
      left your body, the lake
      will be filled with your
      blood."
    
    USE Sphere in Water
    
     "You drop the Sphere into
      the lake and notice the
      ripples disappear as the
      water turns into ice."
    
    LOOK at ice lake
    
     "The lake has become a
      solid sheet of ice."
    
    LOOK at sphere
    
     "This crystal sphere is
      as cold as ice.
    
    USE Torch on Sphere
    
     "The Sphere has put out
      the flames!!"
    
    USE Torch on Lake
    
     "You put the burning
      torch close to it.
     
      The torch melts away the
      ice over the sphere,
      allowing it to float to
      the surface.
    
      Not surprisingly, the
      lake quickly refreezes."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --6.Waterfall-----------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Upon entry:
    
     "Water cascades over a
      subterranean cliff into
      a cool, clean stream."
    
    Return:
    
     "You're standing in a
      dark, underground
      cavern."
    
    Press SELECT
    
     "It looks like something
      is behind the waterfall."
    
    LOOK at water
    
     "Cold water cascades down
      a cliff into a small
      stream."
    
    LOOK at rockpile
    
     "This landslide looks
      like it occurred ages
      ago.  It would take you
      months to clear it away."
    
    MOVE to rockpile
    
     "The way is blocked by a
      landslide and even with
      your might you cannot
      clear yourself a path."
    
    LOOK at stone
    
     "This stone is almost
      perfectly round."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --6a. Cave--------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Upon entry:
    
     "The walls in this room
      are much too close for
      comfort.
    
      The damp walls of this
      eerie cavern are rough
      and irregular."
    
    Return:
    
     "You're in a cave behind
      the waterfall."
    
    LOOK at wall
    
     "This wall just out from
      the wall"
     [Should be "juts"]
    
    LOOK at rock
    
     "The rock is quite loose."
    
    HIT rock
    
     "You hit the rock as hard
      as you can.
    
      The loose rock falls
      down as if hinged to the
      wall."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --7. Cold---------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "You enter a cold room.
      The stench of flesh in
      decay pervades the small
      chamber.
    
      You begin to shiver.
      This room is really
      cold!!"
    
    Return:
    
     "The room stinks of
      rotten meat."
    
    LOOK at pedestal
    
     "It's a large pedestal
      with iron trim."
    
    LOOK at hole
    
     "It's a small hole in the
      wall some three inches
      deep."
    
    LOOK at trap door
    
     "It's a small trap door
      made of polished metal."
    
    USE Whitegem on Hole
    
     "The Gem fits perfectly
      in the hole.
    
      A small crystal sphere
      magically appears on the
      stand!!"
    
    LOOK at hole (w/gem)
    
     "The Gem fits perfectly
      in the hole."
    
    MOVE to trap door
    DEATH 003
    
     "A broken fragment of a
      wooden ladder hangs from
      the opening.
    
      As you go down the trap
      door, you realize you
      took a big step. The
      fall is quite fatal."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --7a. Dragon's Den------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "Fear grips you as you
      ener this hot room!!"
    
    Return:
    
     "This room is terribly
      hot!!"
    
    LOOK at dragon
    
     "All you can see are two
      eyes in the darkness.
      They seem to be watching
      every move you make."
    
    LOOK at gold
    
     "This pile of gold is
      worth a king's ransom!!
      The pieces have been
      melted together."
    
    LOOK at chest
    
     "This is an extremeley
      heavy iron-bound chest.
      It is securely locked."
    
    TAKE Shield
     
     "You raise your shield
      just in time to block
      the dragon flame."
    
    TAKE another item (after shield)
    
     "Again flame spews forth!!
      You use the shield for
      protection.
    
      It's getting hot! You
      don't know how much
      longer you can stand it."
    
    TAKE object other than shield, wander near dragon
    DEATH 04
    
     "Whoosh! Flames suddenly
      shoot from the dragon's
      mouth!!
    
      Dragon flame engulfs
      your body. You pay for
      your curiosity with your
      life."
    
    TAKE 4 items after shield
    DEATH 05
    
     "The shield melts under
      the intensity of the
      dragon flame. Your body
      fares no better!!
    
      Not even your best
      friend could recognize
      your burning body.
    
      Dragon flame engulfs
      your body. You pay for
      your curiosity with your
      life."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --8. Coffin-------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "This long, cold hallway
      is lined on either side
      by half a dozen coffins."
    
    Return:
    
     "The walls, the floor,
      and the coffins are all
      made of stone."
    
    (From left to right)
    
    LOOK at Coffins
    
     "The cold, marble coffin
      lid seals an ancient
      death bed."
    
     "This tomb is sealed with
      a silver lid."
    
     "It's a cold stone
      coffin"
    
     "The lid to this coffin
      is made of solid gold.
      It must be worth a
      fortune."
    
     "This standing
      sarcophagus is sealed
      with a dragon scale
      cover."
    
    OPEN Coffins
    
    -"As you open the tomb, a
      Banshee flies out and
      emits an ear-shattering
      scream!!
    
      You're all right, but it
      is very hard to hear."
    
    -"This green slime is
      quite disgusting!!"
    
    -"The lid of the Coffin
      is open.
    
      A mummy stands silently
      before you."
    
    LOOK at Slime
    
     "The green slime is very
      thick and is warm to the
      touch."
    
    CLOSE Slime tomb
    
     "You can't close the
      tomb.  The slime blocks
      the door."
    
    LOOK at Mummy
     
     "This carefully embalmed
      six-footer stands
      straight and still."
    
    USE Torch on Mummy
    
     "The mummy bursts into
      flames, leaving behind a
      scepter among the ashes."
    
    HIT Slime, or MOVE to north door
    DEATH 006
    
     "You try to pass the
      slime but it engulfs
      your body, dissolving it
      in seconds.
    
      ...you die instantly.
      No pain, no nothing.
      You were slimed."    [best line ever!]
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --9. Mirror
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "This room full of
      mirrors reminds you of
      the elven fun house at
      King Otto's Fair."
    
    LOOK at middle mirror
    
     "This mirror throws back
      a fine reflection."
    
    LOOK at other mirrors
    
     "The mirror has a carved
      oak frame."
    
    USE Hammer on middle mirror
    
     "Bellowing like some
      Norse god, you smash the
      hammer into the mirror.
    
      You shatter the mirror
      revealing an iron door!!"
    
    LOOK at door
    
     "A solid iron door lies
      beyond the broken edges
      of the mirror."
    
    USE Hammer on Left Mirror
    DEATH 008
    
     "As soon as you break the
      mirror, shards of glass
      fly through the air and
      slice into your body!
    
      Blood pours from your
      wounds and your body
      slumps to the floor."
    
    USE Hammer on Right Mirror
    DEATH 009
    
     "You have opened a magic
      portal into deep space.
      You are immediately
      sucked through.
      
      The lack of air causes
      you to quickly lose
      consciousness.
    
      The Grim Reaper quickly
      embraces you!" [What a sweetheart!]
    
    MOVE into Hole (before using Epor)
    DEATH 010
    
     "You jump down the hole
      and, after a couple of
      moments, hit the floor!
    
      It seems that you have
      broken both of you
      legs! It's only a matter
      of time before you die!
    
    Neat glitch:
    
     If you go into the next room without the cloak,
    you'll be shunted right back into here.  Here's
    where the fun comes in: after being shuffled back
    between the mirrors, find some manner of killing
    yourself (perhaps smashing one of the mirrors?)
    and choose to continue play.  Guess where you
    start off?  That's right, in the next room.
    
     In this way. you can completely avoid getting
    the cloak.  So, if like, the Wraith gives you
    nightmares or something, rest assured you'll
    never have to see him again.
    
    (Though you still need items in the rooms before
    him to complete the game!)
    
    Thanks, Smoby!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --10. Hidden (from room 3)----------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "As soon as you enter the
      room, you see an arrow
      on the front wall."
    
    Return:
    
     "Cold air rushes into
      this chamber from an
      opening some ten feet 
      above the floor."
    
    LOOK in doorway
    
     "It is very dark."
    
    LOOK at stone ledge
    
     "A slab of concrete rests
      upon two stone supports,
      some ten feet from the
      floor."
    
    LOOK at supports
    
     "It's part of the wall.
    
    MOVE to door
    
     "The ledge wasn't strong
      enough to hold you.  You
      fall to the ground and
      land hard on your rump."
    
    LOOK at rubble
    
     "It's rubble from the
      broken ledge."
    
    LOOK at Right Torch
    
     "This torch is attached
      securely to the wall."
    
    LOOK at Left Torch
    
     "This torch seems to be 
      fastened to the wall
      with rather modern
      looking nails."
    
    USE Left Torch
    
     "You moved the torch.
    
      It's a hidden door.
      There is a spiral
      staircase leading down."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --11. Bridge------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "You stand at the edge of
      a deep chasm. From the
      darkness below arise the
      screams of the undead.
    
      This cave is hewn
      roughly in the chasm's
      wall."
    
    Return:
    
     "There are two bridges
      that span the chasm."
    
    LOOK at Left Bridge
    
     "Judging by the intricate
      workmanship, this bridge
      seems to be quite
      sturdy."
    
    LOOK at Right Bridge
    
     "This shabby bridge is
      held together with
      nothing but frayed ropes
      and rotten planks.
    
      The ropes are indeed in
      bad condition."
    
    MOVE from room 11a
    
     "Suddenly, you feel 
      heavier than you did
      only a moment ago!"
    
    MOVE across Right Bridge
    DEATH 007
    
     "As you reach the middle
      of the bridge, it
      collapses under your
      feet!!
    
      The bridge won't hold
      you. You can't cross
      unless you lose some
      weight!!"
    
    MOVE into Chasm
    
     "With a loud cry, you
      take the big plunge.
    
      The Grim Reaper stands
      below, waiting to catch
      you."          
    [Aw.  My knight in shining armor!]
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --11a. Snake
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "A giant snake confronts
      you in this small cave!"
    
    Return:
    
     "You're inside a narrow
      alcove."
    
    LOOK at Snake
    
     "It's a giant snake. It
      doesn't move. Perhaps
      it's getting ready to
      strike!
    
      You wait for the
      creature to kill you but
      it still has yet to
      move.
    
      Upon closer inspection,
      you laugh at your
      foolishness. It is only
      a statue!"
    
     "This huge statue is
      carved in the shape of a
      giant snake. It is
      extrememly life-like."
    
    USE Wand on Snake
    
     "The snake begins to
      shake and shutter. Is it
      just your eyes or is it
      shrinking?
    
      The serpentine statue
      begins to change! It
      grows smaller and
      smaller!
    
      It dematerializes and 
      forms anew as a staff of
      tremendous beauty!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --12. Wraith------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Upon entry:
    
     "What's this? A wraith is
      standing in your way,
      barring your path!!"
    
    Return:
     
     "A stone archway opens
      into a small chamber.
      This room is very cold."
    
    Attempt anything while the Wraith is in the room:
    
     "You're afraid to get 
      near it."
    
    LOOK at Wraith
    
     "It's a shadow wraith, a
      hideous spectre, who 
      eternally walks the line
      between life and death."
    
    USE (strange) Torch on Wraith
    (Thanks, Takeshi!)
    
     "You put the torch close
      to the Wraith but
      nothing happens.
      
      Hmmm. There must be
      more than one way to
      do it."
    
    USE Lit Torch on Torch
    
     "The torch burns with a 
      strange white flame.
    
      With a shout, you throw
      the flaming torch at it.
    
      With a blinding flash,
      the white flame engulfs
      the undead apparition!!
    
      When you open your
      eyes again, the wraith
      is gone."
    
    MOVE to upper-right square on map
    
     "Hmmm! It's too high for
      you to reach."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --13. Epor--------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "This small stone chamber
      is lined on one side by
      two barred portals."
    
    Return:
    
     "You're inside a small
      room."
    
    Press SELECT
    
     "Some things require a
      second glance."
    
    LOOK at cage
    
     "Sturdy bars seal this
      cage. Your nose detects
      the presense of a
      concealed animal."
    
    HIT Cage
    
     ""Thump!" The sound
      echoes in the room."
    
    LOOK at rope
    
     "It's a hemp of rope."
    
    LOOK at sign
    
     "This sign reads "Epor."
    
    LOOK at sign, again
    
     "Epor, Epor, Epor... You
      got it! It seems to some  [Missing "be"]
      sort of magic word!!
    
      You've learned one magic
      spell."
    
    Totally LOOK at the sign again
    
     "It's a strange sounding
      word, indeed!!"
    
    Look at outline on far wall
    
     "Damp air is blowing out
      of the gap in the stone
      wall."
    
     "It seems that this part
      of the wall doesn't
      quite fit."
    
    OPEN far wall
    
     "You feel the ground
      shake as the rock moves
      slowly aside to reveal a
      passageway."
    
    USE Epor
    
     "The spell was chanted.
    
           'Epor'
    
      There are many strange
      things in this world!
      When you said the magic
      spell, the rope moved.
    
      Having stretched up to
      the hole.  The rope stops
      moving.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --13a. Wizard-----------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon Entry:
    
     "The cold water from the
      limestone drips on your
      neck, sending shivers
      down your spine!!"
    
    Return:
    
     "A huge, man-made slab of
      granite seals the far
      side of the cavern."
    
    LOOK at Floor stone
    
     "This is a concave
      polygon. It seems to
      have been carefully
      carved into the stone."
    
    USE Blue Gem on Hole
    
     "As soon as you place the
      Blue Gem in the hole,
      you hear the sound of
      grinding stone.
    
      The wall slowly rises to
      reveal a magical image
      of an old wizard.
    
      'Listen, Warrior! The
      Warlock Lord can only be
      defeated by thy courage
      and the Staff of Ages.
    
      Remember, five to find.
      Three for the Staff, one
      to be the Key, and one
      to be thy pathway.
    
      Have thy wits about 
      thee, warrior! Fare
      thee well.'
    
      The wall slides back into
      place, hiding the image 
      from your sight. A scroll
      appears!!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --14. Drake-------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "This room is incredibly
      hot! This must be what
      the lower levels of
      Gehenna are like.
    
      The heat is unbearable
      and you have to turn
      back."
    
    Return:
    
     "It's so hot, you begin
      to sweat profusely!
    
      The heat is unbearable
      and you have to turn
      back."
    
    (If the cloak is on, subtract the last 3 lines.)
    
    LOOK at fire
    
     "This tireless fire burns
      with such heat that this
      room seems to be in the
      belly of Hell itself.
    
    LOOK at bridge
    
     "It's a long, thin bridge
      forged of fine metal."
    
    OPEN door
    
     "Suddenly, you feel a
      gust of wind!!
    
      A searing blast of heat
      knocks you across the
      room!!
    
      A flaming horror appears
      at the end of the
      bridge!!"
    
    USE Sphere
    
     "You hurl the Sphere into
      the fire below you.
    
      The hell-spawned flames
      quickly vanish as soon
      as the Sphere touches
      them.
    
      With nothing to feed
      itself on, the Firedrake
      immediately follows
      suit."
    
    LOOK at oil
    
     "Your view of the floor
      is totally obscured by a
      thick, black oil."
    
    MOVE to door
    DEATH 011
    
     "The Firedrake screams
      triumphantly and gives 
      you an eternal sunburn."
    
    MOVE to fire
    SUICIDE 103
    
     "Bellowing like a fool,
      you leap off the bridge
      and into the blaze! You
      are instantly fried.
    
    MOVE to oil
    SUICIDE 104
    
     "Suicide obviously does
      not solve problems."
    
    USE Lit Torch on oil
    DEATH 012
     "The oil quickly catches
      and sets you on fire!!
    
      There is no way to put
      the fire out once it
      starts. You will be
      burned to the bone!!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --15. Troll-------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "A sharp, cold wind whips
      up over the ledge of the
      deep, dark chasm.
    
    Press SELECT
    
     "Weapons are not the only
      way to 'defeat' an
      enemy."
    
    LOOK at Bridge
    
     "It's a sturdy wooden
      bridge."
    
    LOOK at doorway
    
     "It's a doorway."
    
    MOVE north
    
     "As you step on the
      bridge, a troll appears
      and says, 'this bridge
      is mine!!
    
      It'll cost you a gold
      coin to cross!'"
    
    SPEAK to Troll
    
     "The troll says with a 
      strained face, 'I've
      nothing to say to you.
      Go away!'"
    
    USE Coppcoin/Goldcoin on Troll
    
     "The troll says that the
      toll has just been
      raised to two gold
      coins."
    
    USE Humana
    
     "Uh oh, the wind has
      suddenly died down!
    
      Nothing happens! There
      must be something
      missing!"
    
    USE Spear on Troll
    
     "The troll falls silently
      into the dark cavern.
      You listen, but you do
      not hear him crash."
    
    LOOK at Troll
    
     "The troll stares at you."
    
    LOOK at Bridge
    
     "It's a sturdy wooden
      bridge."
    
    Enter this room a second time, MOVE door
    
     "The troll says you must
      pay a toll of one gold
      coin."
    
    OPEN Bridge
    
     "It looks like the troll
      is getting very
      impatient. He pulls out
      a nasty looking spear!"
    
    USE Humana
    
     "As soon as the magic is
      invoked, you lose sight
      of yourself. You're as
      invisible as the wind!"
    
    USE 2nd Coppcoin on Troll
    DEATH 013
    
     "The troll shouts,'Hey,
      what's this? It isn't
      gold! Are you trying to
      cheat me?'
    
      The troll then picks up
      the bridge causing you
      to fall into the chasm!"
    
    HIT troll, Move north
    DEATH 014
    
     "The troll cries, 'you
      can't trick me!"
    
      With one swift motion,
      the troll launches his
      spear and runs you
      through!"
    
    MOVE past troll, or whatever else
    DEATH 021
    
     "The troll blows up like
      a volcano and throws his
      spear at your chest!
    
      The spear pierces your
      chest and exits through
      your back!"
    
    USE 2 Goldcoins on Troll
    
     "The troll says, 'I've
      changed my mind! I won't
      let you cross my bridge
      after all!'
    
      The troll then picks up
      the bridge causing you
      to fall into the chasm."
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --16. Courtyard---------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "The moon casts a
      brilliant shadow over
      the grounds of the
      courtyard."
    
    Return:
    
     "The castle Shadowgate
      looms before you."
    
    LOOK at Cyclops
     
     "The Cyclops stands
      before you, ready for
      battle!"
    
    LOOK at well
    
     "It's a finely crafted
      well, made of stone and
      mortar."
    
    LOOK at rope
    
     "The teeth marks of water
      rats are evident on this
      rope."
    
    USE Crank
    
     "The crank turns rather
      easily. At the end of
      the rope there is a
      small bucket."
    
    USE Sling on Cyclops
    
     "As soon as you start
      twirling the sling, a
      magical influence takes
      over your body!
    
      You cry out, 'death to
      the philistine!', and
      release the stone.
      Bull's-eye!
    
    LOOK at felled Cyclops
    
     "You can almost see the
      stars revolving around
      the cyclops' head.  He
      is down but not out."
    
    USE sword on Cyclops
    
     "You drive the sword deep
      into the cyclops. Blood
      pours out of the wound
      and onto the grass."
    
    LOOK at Cyclops
    
     "It's a dead clyclops.
      What do you expect after
      stabbing him with your
      sword?"
    
    HIT Cyclops, or USE anything other than Sling
    DEATH 015
    
     "A battle cry dies in
      your throat, as the
      cyclops crushes your
      skull with his club."
    
    MOVE into well
    SUICIDE 105
    
     "With a mighty leap, you
      jump head first into the
      well. On the way down,
      you see no water below.
    
      The well was deeper than
      you imagined. You have
      just broken every bone
      in your body."
    
    USE rope from well
    SUICIDE 109
    (thanks to Larcen Tyler)
    
     "The rope is loose you
      reach out for it but as
      you do, you slip and
      fall down the well!!
    
      The well was deeper than
      you imagined.  You have
      just broken every bone
      in your body."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --17. Hall--------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "It's a long drafty
      hallway with one flight
      of stairs and several
      open passages."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --18. Library-----------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "You stand in a small
      library."
    
    Return:
    
     "The bookcase in front
      of you is full of books."
    
    LOOK at right side of bookshelf
    
     "It's full of books. You
      don't have time to read
      every one of them. Think
      of your quest!"
    
    LOOK at mid-left bookshelf
    
     "This book's title is
      the History of the War.
      You open the book and
      read it.
    
      'And when the warlock
       Lord had finally gained
       power, he went up
       against the great Kings!
       The Evil One would have
       succeeded if it were not
       for the Circle of
       Twelve.
       If he ever returns to
       power, Tarkus will not
       live to see the rising
       sun...'
    
    LOOK at upper-left bookshelf
    
     "The bookcase in front
      of you is full of books."
    
    LOOK at lower-left bookshelf
    
     "This is a complete
      twelve-volume set of the
      Encyclopedia Druidica."
    
    LOOK at Book on Desk
    
     "This book looks quite
      old. The words 'The
      Prophecy' is written
      upon it."
    
    Look at Desk
    
     "It's a strong, wooden
      desk fit for a king.
      There are a couple of
      drawers in it."
    
    OPEN Book
    
     "The book is open.
    
      You can't read the
      strange writing in the
      book."
    
    LOOK at Book (w/glasses)
    
     "Wow! With these glasses,
      you can understand and
      read what you could not
      before!
    
      'The light grows faint,
      the path winds round.
      Where life is lost,
      wisdom is found.
      The seed of the dream,
      fore the evil is free,
      where the sword is hung,
      he must place the key.
      A bridge to from, amidst  [<-"form"]
      burning death. A demon
      to guard.'
      ______________________
      ______________________
      ____'Motari_Riseth'___
      ______________________
      ____________________/E
    
      You've learned one magic
      spell.
    
      As the spell was
      chanted, the book
      quickly vanished."
    
    OPEN Bookshelf
    
     "It won't open!"
    
    USE Red Gem on Bookshelf
    
     "The bookcase slowly
      slides away revealing a
      hidden passage."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --18a. Study------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "This room is dominated
      by a large fireplace set
      in a red brick wall."
    
    Return:
      
      "You're in a room with a
       fireplace."
    
    LOOK at Globe
     
     "It is a globe mounted on
      a stand for display. It
      shows all the known
      lands.
    
      Looking closely, you can
      see a seam along the
      equator."
    
    LOOK at woodpile
    
     "Kindling rests within
      the fireplace."
    
    LOOK at fireplace
    
     "This fireplace is quite
      large."
    
    LOOK at window
    
     "Through this portal you
      can see the moon
      hovering over the darken [sic]
      mountains."
    
    USE Lit Torch on Kindling
    
     "You torched the firewood.
    
      The fire starts burning,
      adding warmth to the
      room."
    
    USE Terrakk
    
     "A large crack appears
      around the equator of
      the globe."
    
    MOVE through window
    SUICIDE 106
    
     "With a cry you jump to
      your death!
    
      It takes only a couple
      of seconds before you
      hit the bottom with a
      thud." 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --19. Laboratory--------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "It smells like a kennel
      in here and there are no
      windows through which to
      circulate fresh air."
    
    Return:
    
     "You're in a small, 
      stuffy laboratory."
    
    LOOK at stone in floor
    
     "Lab animals can be
      chained to this stone
      while performing
      experiments on them."
    
    LOOK at cage
    
     "This steel mesh cage
      rattles constantly.  A
      simple latch secures it."
    
    LOOK at pot
    
     "Ugg! There's a strange,
      poisonous-looking
      liquid in the pot. It 
      really stinks!"
    
    USE Pot on Self
    
     "Slurp! You taste the
      poisonous-looking
      liquid in the pot.
    
      You notice small blue
      hairs begin to grow on
      the palms of your hands.
    
      The viscous liquid seems
      to contain body altering
      ingredients."
    
    USE pot on self again
    
     "Looking at the blue hair
      covering your hands, you
      hesitate to drink the
      awful, stinking liquid.
    
    USE Stone
    
     "The stone rises slowly
      out of the floor. A
      shining vial is inside
      it."
    
    OPEN cage
    DEATH 016
    
     "You remove the latch and
      a mutated dog pounces on
      you!
    
      It looks like the doctor
      put something strange in
      the dog's water.
    
      Before you can do
      anything else, the
      mutation quickly rups
      you apart!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --19a. Fountain---------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "You stand in a small
      garden within the castle
      walls. The outside air
      is cool and moist."
    
    Press SELECT
    
     "Are you getting it?"
    
    LOOK at tree
    
     "The bark on this tree
      shows no hint of disease
      and its leaves are an
      awesome gold color."
    
    LOOK at fountain
    
     "This exquisite marble
      fountain is shaped into
      the image of a sea
      serpent.
    
      From its mouth spews an
      acidic liquid."
    
    LOOK in background
    
     "It's a small evergreen
      tree."
    
    TAKE Flute
    
     "As you reach for the
      flute, you touch the
      water and pain explodes
      through your hand!
    
      The water is extremely
      acidic and obviously,
      not good for drinking."
    
    TAKE Flute (w/gauntlet)
    
     "By using the silver
      gauntlet, you remove the
      flute easily.
    
      The sound of the water
      splashing is music to
      your ears.
    
    USE Flute
    
     "The sound of the flute
      is very pretty, indeed.
    
      It seems like you wake
      from a dream only to
      find a hole in the tree!
    
      It it real? The flute's
      music is like magic."
    
    LOOK at hole
    
     "Suddenly, a small hole
      appears in the side of
      the tree!"
    
    USE Fountain on Self
    DEATH 20
    
     "Kneeling down next to
      the fountain, you drink
      a handful of the acidic
      water.
    
      You can't even scream
      because you no longer
      have a throat, let alone
      a larynx!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --20. Banquet Hall----------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "You are awed by the
      majestic beauty of this
      immense banquet hall."
    
    Return:
    
     "It's a large banquet
      hall."
    
    LOOK at balcony
    
     "It's a sturdy stone
      balcony."
    
    LOOK at tapestry
    
     "It's a silk tapestry."
    
    TAKE tapestry
    
     "You can't reach it from
      here."
    
    USE Lit Torch on rug
    
     "The rug quickly catches
      on fire and burns away.
      A key can be seen
      underneath!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --21. Sphinx------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "It appears to be a
      sphinx. It looks at you
      indifferently."
    
    Return: 
     
     "The sphinx rests quietly
      in the room."
    
    LOOK at sphinx
    
     "You have stumbled upon a
      sphinx. It has the body
      of a lion and the head
      of a man."
    
    LOOK at stairs
    
     "It's a stairway leading
      upward. There seem to 
      be some strange marks
      scratched into its side."
    
    LOOK at torch
    
     "The strange, eerie flame
      burns silently."
    
    HIT Sphinx
    
     "Suddenly! The room begins
      to fade! It seems that
      the sphinx's magic has
      taken you to . [sic]
    
    USE item on Sphinx (I tried Coppcoin)
    
     "Suddenly!
      The room begins to fade!
      
      It seems that the
      sphinx's magic has taken
      you to the troll bridge."
    
    MOVE to stairs
    
     "As you moved, the sphinx
      spoke, 'who are you? No
      one may pass without  my
      permission.
    
      To pass, you must answer
      a riddle!"
    
      <He asks a riddle, full text in a separate section>
    
      Dost thou know? Bring me
      the answer and I shall
      let you pass."
    
    USE <correct item>
    
     "'You have correctly 
      answered my riddle,
      warrior. Thou may now
      pass.' 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --22. Observatory-------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "A telescope is beside
      the window. A star map
      is on the wall. This
      must be an observatory."
    
    Return:
    
     "It's an observatory."
    
    LOOK at table
    
     "It's a round wooden
      table."
    
    LOOK at telescope
    
     "As you peer through the
      telescope, you are
      amazed by the clarity 
      of the night sky."
    
    LOOK at map
    
     "It's a map of the known
      galaxy. You can see
      billions and billions of
      stars.
    
      The map seems to be only
      loosely attached to the
      wall."
    
    LOOK at ladder
    
     "It's a wooden ladder."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --22a. Werewolf---------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "You are so captivated by
      the woman's beauty that
      you momentarily forget
      her predicament.
    
      Yes, in the moonlight
      she is even more
      beautiful."
    
    Return:
    
     "This small, plain room
      is lit only by the light
      of the moon itself."
    
    LOOK at woman
    
     "The fine lass lies upon
      the floor, chained to
      the wall. She is
      extremely beautiful."
    
    LOOK at chain
    
     "This silver chain seems
      to be strongly secured
      to the wall."
    
    USE Arrow on Woman
    
     "Your aim is true as you
      plunge the silver arrow
      into the beautiful
      woman.
    
      The beautiful lady
      suddenly transforms into
      a wolf!"
    
    LOOK at wolf
    
     "This looks like your
      typical dead werewolf.
      Your arrow is deeply
      lodged in its body."
    
    TAKE Blade, Use Lit Torch on WOLF
    DEATH 017
    
    [Funny note: if you do the second option here,
     the woman doesn't change into the wolf, but
     the text is the same.]
    
    [Note 2: If you do this while the wolf is dead,
     it stays in its dead position while this text
     goes by.]
    
     "With a loud roar, the
      wolf pounces on you,
      taking your life!
    
      The wolfs powerful jaws [sic]
      rip your throat out!"
    
    HIT Woman
    DEATH 017-a
    
     (Same as TAKE Blade, but without the second part.)
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --23. Hellhound---------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "Although the evening air
      is cool, this small
      circular room radiates a
      fervent heat."
    
    Return:
    
     "You're in a room with
      two braziers."
    
    LOOK at brazier
    
     "A flame burns within
      this brazier, lighting
      the entire room."
    
    LOOK at pillar
    
     "This marble pillar seems
      to be supporting the
      ceiling."
    
    TAKE horn, MOVE to ladder
    
     "A large fireball
      suddenly appears in the
      room and causes you to
      shield your eyes.
    
      When you open them, you
      notice that the fire has
      changed into something
      far more menacing."
    
    LOOK at hellhound
    
     "The hellhound makes this
      hot room even hotter!
    
      There must be a way to
      cool the room off before
      you roast!"
    
    USE Water on Hellhound
    
     "The Holy Water has sent
      the hellhound back to
      the place where it was
      spawned.
    
      The flame died out. The
      room is quiet, as though
      nothing had happened."
    
    HIT, use wrong item on Hellhound
    DEATH 018
     "The demon dog snarls and
      pounces on you. Its
      teeth sink deep into
      your flesh."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --23a. Wyvern-----------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "As you stand on the
      turret, an eerie blue
      dragon appears in
      the clear starry sky."
    
    Return:
    
     "You're standing on a
      turret."
    
    LOOK at Wyvern
    
     "It's a wyvern! This
      beastie is a distant
      cousin of a dragon but
      is smaller and fiercer!"
    
    LOOK at pedestal
    
     "This pedestal is some
      thirteen inches tall,
      and made of some unknown
      metal."
    
    LOOK at sky
    
     "The sky foretells the 
      coming of a great storm."
    
    USE Star on Wyvern
    
     "The star becomes a flash
      of light as you launch
      it.
      
      Crash! It strikes the
      wyvern and it explodes
      into a million pieces!"
    
    TAKE Talisman
    DEATH 019
    
     "With the speed of
      lightning, the wyvern
      wraps its tail around
      your neck.
    
      You die, screaming
      silently."
    
    NEW! - USE Lit Torch on Wyvern
    DEATH 018
    
     "The demon dog snarls and
      pounces on you. Its
      teeth sink deep into
      your flesh."
     
     (Thanks, Allen!)
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --24. Happy Hall--------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "You have entered a small
      corridor. Two arched
      doorways wait patiently
      for you."
    
    Return:
    
     "It's a passageway with
      two arches."
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --25. Balcony-----------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "From this windy ledge
      you can get an idea of
      the size and strength of
      the castle."
    
    Return: 
    
     "It's a balcony."
    
    LOOK at hole
    
     "This appears to be a 
      mount of some sort,
      perhaps for a flagpole."
    
    Again
    
     "The small hole in the
      center is perfectly
      round."
    
    LOOK at stairs
    
     "The stone stairs connect
      the balcony to the
      look-out point."
    
    USE Rod on hole
    
     "Suddenly the sky seems
      to be on fire as a bolt
      of pure lightning
      strikes the rod!
    
      You are startled to see
      a skeletal hand rise
      from a hole that has
      formed at your feet."
    
    LOOK at hand
    
     "Although the hand is
      skeletal, it holds the
      wand rather tightly."
    
    TAKE Wand
    
     "As you take the wand
      from the skeletal hand,
      it begins to descend.
    
      The hole then closes up
      as if it had never been."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --25a. Outlook----------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "Lightning lights up the
      countryside as you stand
      on a look-out point."
    
    Return:
    
     "Heavy stone stairs lead
      down to a sturdy lookout
      point."
    
    LOOK at pot
    
     "It's a pot of gold! The
      leprechaun must have
      skipped town."
    
    LOOK at pouch
    
     "This canvas pouch looks
      to be quite light. Close
      inspection reveals some
      druidic script on it."
    
    TAKE, OPEN pot
    DEATH 020
    
     "As you move the pot, you
      realize that you have
      fallen for the oldest
      trick in the book.
    
      You suddenly find
      yourself knee-deep in
      the moat.
    
      It seems that the
      alligators really enjoy
      your company!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --26. King's Tomb-------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon Entry:
    
     "You're in a small throne
      room. A skeleton wearing
      a gold crown sits on a
      throne in front of you."
    
    Return:
    
     "It's the  royal throne
      room."
    
    LOOK at king
    
     "Although he looks dead
      enough, this royal
      skeleton sends shivers
      down your spine!
    
      There seems to be
      something in his hand."
    
    LOOK at left pillar
    
     "In the center of the
      pillar is a carving of a
      sword."
    
    LOOK at right pillar
    
     "Sir Dugan's  royal seal
      is carved on the stone
      pillar in vivid colors."
    
    USE Scepter on King
    
     "As soon as you give the
      scepter to the skeleton,
      the seal on the pillar
      lowers.
    
      You can now see a
      ring-shaped hole!"
    
    USE Ring on Right pillar hole
    
     "The ring fits perfectly.
      The throne magically
      rises, revealing a
      secret passageway."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --27.Underground--------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "This hallway is made of
      large granite slabs."
    
    Return:
    
     "It's a stone passageway."
    
    MOVE to doorway on left
    DEATH 023
    
     "Without thinking, you
      jump through the opening
      and immediately hear a
      loud click.
    
      Suddenly, the granite 
      slab above you gives way
      and crushes you beneath
      it.
    
      It breaks every bone in
      your body."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --28. Gargoyles---------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "On the opposite wall are
      a pair of stone beasts
      guarding a dark archway."
    
    Return:
    
     "You are in a dark and
      gloomy cavern."
    
    LOOK at Gargoyle
    
     "This stone statue is
      some three and a half
      feet tall and ugly as
      all heck.
    
      It is very cold to the
      touch."
    
    USE Illumina
    
     "Suddenly the cavern is
      so bright that you have
      to shade your eyes!
    
      It takes you a few
      moments to regain your
      senses from the nova
      burst.
    
      It seems the gargoyles
      were also affected and
      haven't yet recovered
      from the spell."
    
    MOVE into doorway (before Illumina) 
    OR HIT them       (after Illumina)
    DEATH 31
    
     "Suddenly, the beasts
      begin to shudder and
      their eyes begin to glow
      red!
      
      The gargoyles, angered
      at your presence, spring
      from their frozen state
      and rip you to pieces!
    
      There's not enough left
      of you to even feed to
      the birds."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --29. Motari------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "Sulfurous fumes rise
      from the hot molten lava
      some thirty feet below
      you.
    
      Swimming would not be wise."
    
    Return:
    
     "This room is filled with
      lava."
    
    LOOK at lava
    
     "This dark-red lava comes
      from the earth's core."
    
    LOOK at bridge
    
     "It's a narrow, stone
      bridgeway."
    
    LOOK at statue
    
     "This huge statue is made
      of precious metals. It
      holds a basin of
      smoldering coals."
    
    USE Motari
    
     "The statue lowers and a
      large platfrom rises out ["platform"]
      of the lava! You now
      have a way across!"
    
    LOOK at statue
    
     "The eerie statue
      descends into the lava."
    
    MOVE north, or in lava
    SUICIDE 108
    
     "Shouting a battle cry,
      you catapult yourself
      off of the platform.
    
      You are brave, warrior,
      but stupid! Your body
      explodes as you plunge
      into the lava."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --29a. Guinea Pig-------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    [Sorry about the title, I just happen to think
     that the guardian of this room looks just like
     one of my guinea pigs.  It's eerie, actually. ]
    
    Upon entry:
    
     "Stalagmites surround
      this room like the
      cavernous jaws of a huge
      beast."
    
    Return:
    
     "It's a dark and eerie
      cave."
    
    LOOK at switches
    
     "It's a finely-crafted
      wooden handle.
    
      There are three handles
      here, side by side.
    
    LOOK at cylinder
    
     "It's a strong-looking
      metal cylinder."
    
    LOOK in pit
    
     "It looks like a large,
      very deep pit."
    
    USE Switches
    
     "The <position> handle was
      <raised/lowered>."
    
    USE switches in wrong order
    
     "Nothing happened.
    
      The handle returned to
      its original position."
    
    USE Switches correctly (R, M, R)
    
     "Scree! The  cylinder
      lifts with a shuddering
      sound.
    
      You're momentarily
      dazzled as the darkness
      is lit by a blinding
      flash!
    
      The Silver Orb is
      revealed!"
    
    TAKE Orb
    
     "As soon as you remove
      the orb, the cylinder
      closes."
    
    MOVE into pit
    DEATH 024
    
     "You woke the sleeping
      guard from his beauty
      sleep.
    
      He decides to eat you
      for breakfast!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --30. Wishing Well------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "The room seems to be
      made solely for the
      purpose of housing
      the well."
    
    Return:
    
     "This room is dominated
      by a sophisticated yet
      ancient well."
    
    LOOK at well
    
     "This fine well is made
      of both stone and
      mortar."
    
    LOOK at handle
    
     "It's a small handle
      attached to an
      assortment of gears."
    
    LOOK at door
    
     "This door is covered
      with dust and dirt."
    
    USE Big Coin on well
     
     "As soon as you throw the
      coin into the well, a
      huge wind erupts from
      within it.
    
      It reminds you of the
      small 'dust devils' you
      see in the autumn
      months."
    
    SUICIDE 105 happens here, as well.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --31. River Styx--------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "The swirling winds carry
      you down the deep well
      and set you gently into
      the cavern below.
    
      You stand above a beach,
      looking down upon a
      river."
    
    Return:
    
     "You're standing on the
      bank of the River Styx.
      Its still waters support
      no life."
    
    LOOK at water
    
     "The river's water is
      dead calm.  It wouldn't
      surprise you if this
      were the River Styx."
    
    LOOK at gong
    
     "It's a great gold gong.
      Its beauty is enhanced
      by the intricate stand
      that supports it."
    
     "This mallet is made
      from, what appears to 
      be, Centaur hide."
    
    USE Mallet on Gong (both are on-screen)
    
     "After the gong sounds, a
      spectre materializes
      right before your eyes.
    
      The ghostly ferryman
      doesn't look friendly.
      You hear a faint voice
      ask for a fare."
    
    LOOK at specter:
    
     "The spector is wrapped [<-"Specter" or "spectre"]
      in tattered rags. You
      can see a skeleton
      within the cloak.
    
      Just gazing at this
      apparition is enough to
      give you the creeps!"
    
    LOOK at raft
    
     "It's a wooden raft."
    
    MOVE onto raft
    
     "The ferryman will not
      let you board. He is
      still waiting for a
      fare."
    
    USE Goldcoin on ferryman
    
     "The ferryman takes the
      coin and gestures you to
      board quickly.
    
    MOVE in water
    DEATH 026
    
     "As soon as you jump in
      you find that you cannot
      escape the strong
      current of this river.
    
      Your cries for help are 
      cut off as your lungs
      fill with water!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --32. Bank--------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "You climb aboard the
      tiny raft and soon reach
      the opposite bank.
    
      A stone skull stands
      against the far wall,
      screaming silently.
    
      For some reason, you get
      the feeling you are
      standing on sacred
      ground."
    
    Return:
    
     "This chamber has been
      hewn out of solid rock
      and is very hot."
    
    LOOK at skull
    
     "The jaw of the skull is
      made of polished stone."
    
    LOOK at skull
    
     "Hot, dry air emanates
      from the hole."
    
    Look at pillar
    
     "The shape of <sword, crown, jewel> is
      carved in <left, middle, right> pillar."
      pillar."
    
    Look at hole
    
     "It's a polished stone
      slab with an odd-shaped
      niche cut out of it."
    
    USE Talisman on Sword
    
     "The artifact, known as
      the Bladed Sun, is now
      secured and in place."
    
    USE Horn
    
     "The sound of the horn
      echoes loudly in your
      ears.
    
      Suddenly, you hear the
      sound of grinding rock.
      The jaw of the skull
      begins to descend!
    
      Hot wind erupts from the
      mouth creating the
      illusion that the stone
      skull is alive!"
    
    USE Talisman on crown or jewel
    DEATH 027
    
     "You have placed the
      Bladed Sun in the wrong
      hole.
    
      You did not heed the
      warnings and now the
      Warlock Lord's defenses
      end your life!"
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --32a. The Chasm--------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Upon entry:
    
     "The cavern that you have
      entered is by far the
      largest your eyes have
      ever gazed upon.
    
      From the depths rises
      the most powerful
      creature that has ever
      existed: the Behemoth!
    
      Your stomach knots up as
      you stare at this new
      horror. The beast is
      indeed incredible!
    
      You wonder, for a 
      moment, how you can 
      defeat such a creature
      as this!"
    
    LOOK at Behemoth
    
     "Your jaw drops and you
      stare in awed silence at
      the sight of the Great
      Titan!
    
      Acid drips from his jaws
      and sizzles on the ledge
      below!"
    
    LOOK at Warlock Lord
    
     "Although his back is
      turned, you know beyond
      a shadow of a doubt that
      it's the Warlock Lord.
    
      It seems that his staff 
      is controlling the
      creature, keeping it at
      bay!"
    
    LOOK at brazier
    
     "Flame burns intensely
      within this brazier as
      if in celebration of the
      Dark One's victory!"
    
    LOOK at pillar
    
     "It's a huge stone
      platform with stairs
      descending from it."
    
    USE Staff on Behemoth
    
     "You pray, as you raise
      the Staff of Ages, that
      it has the power that
      the prophets claimed!
    
      The staff pulsates with
      power and a beam of
      light explodes from it
      striking the behemoth!
    
      The creature screams in
      agony, thrashing back
      and forth in great pain!
      
      In his rage, he grabs
      the Warlock Lord, and
      descends into the depths
      forever.
    
      You can hear the Warlock
      Lords screams fade into ['s]
      silence. Suddenly, it is
      very quiet.
    
      A beautiful light seems
      to fill the cavern. 'The
      morning sun,' you say to
      yourself, 'it is over.'
    
      Although exhausted, you
      lean on the Staff of
      Ages and begin your long
      journey home.
    
    Do anything to the Warlock Lord
    DEATH 028
    
     "The Warlock Lord feels
      your presence and knows
      that you are the seed
      that must be destroyed.
    
      Flame shoots forth from
      his staff and engulfs
      your body. You have
      failed!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --33. King's Chamber of Stormhaven--------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     "Word of your historic
      quest has already
      reached the farthest
      parts of the land!
    
      You are triumphantly
      greeted as you enter the
      gates of the royal city
      of Stormhaven.
    
      Moments later, you are
      ushered into the royal
      palace where you are
      greeted by the king!
    
      'I know what thou hast
      done, brave one. The
      world would be dark
      forever without thee!'
    
      You are bestowed a
      kingdom to rule and the
      king's fair daughter's
      hand!
    
      As you leave the throne
      room, you know that
      although this quest is
      over, others await.
     
      After all, the bards
      will need new legends to
      sing of and new tales to
      tell!
    
      The first story's end.
    
    =B. Items (Updated 10/21)===================================
    
    Lit Torch - "This torch throws
                 dancing shadows about
                 the room."
    
    USE on Out Torch
    (Thanks, Takeshi!)
    
              - "No! Wait a minute!
                 It's best if you don't
                 do that!"
    
    USE on ARROW
    in HIDDEN room
    (Go, Smoby!)
    
              - "The torch is wet and
                 won't burn"
     
     USE SELF - "You now have terrific
                 second-degree burns on
                 your hands."
    
                "You hold the flame close
                 enough to your skin to
                 cause second and
                 third-degree burns."
    
         DEATH - "You finally set your
                 hair on fire.  The rest
                 of your body soon
                 follows!!"
    
    Out Torch - "The flame from the torch
                 has gone out."
    
    Key 1     - "It's a small iron key."
    
    Key 2     - "This key bears a skull.
                 This must be a skeleton
                 key."
    
    Key 3     - "It's a small brass key."
    
    Key 4     - "This rusty lock doesn't
                 seem to have been used
                 for a long time." [lock?!]
    
    Key 5     - "It's a small iron key."
    
    Key 6     - "It's a jet black
                 skeleton key."
    
    Torch     - "It's a torch. An oil
                soaked rag is wrapped
                around it."
          
          USE - "The torch is lit."
    
              - "The torches are burning
                 strongly. You don't
                 need to light any more."
    
    Torch     - 1. "There is something out
                    of the ordinary about
                    this torch but you can't
                    put a finger on it."
    
                2. "It's a strange torch."
    
    Sword     - "It's a double-edged
                 broadsword. The handle
                 has druidic script
                 written upon it."
    
     USE SELF - "You thrust sword into
                 your chest! Blood begins
                 to flow! Suicide won't
                 help in your quest!
    
                 The Warlock Lord will
                 surely triumph now!"
    
    Sling     - "It's a small leather
                 sling. This would come
                 in handy for long-range
                 battles!!"
    
    Stone     - "This stone would not be
                 good for skipping."
    
    Bag 1     - "It's a leather pouch!!"
    
         OPEN - "The bag contains three
                 large jewels."
    
    Bag 2     - "It's a leather pouch!!"
    
    Whitegem  - "It's a white stone of
                 unknown origin. A fine
                 thing to gamble away in
                 a good card game!!"
    
    Red Gem   - "It's a fine red ruby!!
    
                 Its color reminds you of
                 your adventure across
                 the sea of blood."
    
    Blue Gem  - "It's a dark blue
                 gemstone that is as big
                 as the pommel of a
                 sword!!"
    
    Sphere    - "This crystal sphere is
                 as cold as ice."
    
    Shield    - "It's a heavy shield.
                 There are only a few
                 dents on it."
    
    Spear     - "This spear is some seven
                 feet long. The tip seems
                 to be made of finely
                 forged silver."
    
     USE SELF - "You thrust Spear into
                 your chest! Blood begins
                 to flow! Suicide won't
                 help in your quest!
    
                 The Warlock Lord will
                 surely triumph now!"
    
    Helmet    - "This seems to be a
                 helmet of the sort
                 commonly worn by
                 hobgoblins."
    
    Hammer    - "It's an ancient Gnome
                 war hammer. This weapon
                 does not show the signs
                 of battle."
    
     USE SELF - "You thrust hammer into
                 your chest! Blood begins
                 to flow! Suicide won't
                 help in your quest!
    
                 The warlock lord will
                 surely triumph now!"
    
    Bone      - "This bone has been
                 picked clean."
    
    Skull     - "The skull looks like it
                 has been dried and
                 cracked by extreme heat."
    
    Skull     - "It seems to be the skull
                 of some unfortunate
                 individual."
    
    CoppCoin  - "Hey! Wait a minute!!
                 This is no gold coin.
                 It's but a brass slug.
                 What a royal rip!!"
    
    Scepter   - "This jewel-studded
                 scepter is truly made
                 for a king!!"
    
    Arrow     - "A finely crafted silver
                 arrow is not uncommon in
                 the Elven lands."
    
     USE SELF - 
    (Thanks, Takeshi!) 
    
                "You thrust arrow into
                 your chest! Blood begins
                 to flow! Suicide won't
                 help in your quest!
    
                 The warlock lord will
                 surely triumph now!"
    
    Cloak     - "This heavy cloak
                 contains no frivolous
                 adornments, such as
                 pockets or a hood."
     
     USE SELF - "You try on the Cloak and
                 find it very unbecoming.
                 It barely fits over your
                 armor."
    
    Bottle 1  - "It's a small silver
                 bottle. What is it?
                 It sure smells terrible!!"
    
     USE SELF - "As you consume the
        DEATH -  liquid in the vial, your
                 body convulses and death
                 spasms quickly follow."
    
    Bottle 2  - "This small silver vial
                 glows with a lustrous
                 shine.
    
                 You notice that the
                 bottle is impossibly
                 light!!"
    
     USE SELF - "You drink the liquid and
                 immediately begin to
                 rise in the air!"
    
    Bottle 3  - "It's a silver vial."
    
     USE SELF - "Glug! You swallow the
                 viscous liquid. It's
                 like drinking tar."
    
    Bottle 4  - "This jar is extremely
                 slimy."
    
     USE SELF - "Glug! You swallow the
                 viscous liquid. It's
                 like drinking tar."
    
    Bottle 5  - "It's a small black
                 bottle with a cork on
                 top."
    
     USE SELF - "You drink the liquid in
                 the bottle. It's as
                 sweet as sugar.
    
    Scroll 1  - "It's an ancient, leather
                 bound parchment."
    
         OPEN - "Your hands begin to
                 sweat because of your
                 extreme excitement...
    
                 'Five to find, three are
                 one.
                 One gives access, the
                 bladed sun.
    
                 The Silver Orb, to
                 banish below.
                 The Staff of Ages, to
                 vanquish the foe.
    
                 Joining two, the Golden
                 Blade.
                 Last to invoke, the
                 Platinum Horn."     [That doesn't rhyme!]
    
    Scroll 2  - "You've read the scroll.
        
                 The scroll reads, 'as
                 the shadow of the wind,
                 thou shalt be!'
                 _________________________
                 _________________________
                 ____'Humana'_____________
                 _________________________
                 _______________________/E
    
                 You've learned one magic
                 spell.
    
                 As the spell was
                 chanted, the Scroll 2
                 quickly vanished."
    
    Scroll 3  - "Your hands begin to sweat
                 because of extreme
                 excitement..
    
                 Lands under the heavens;
                 the key to the world.
                 _________________________
                 _________________________
                 __'Terra_Terrakk'________
                 _________________________
                 _______________________/E
    
                 You've learned one magic
                 spell.
    
                 As the spell was
                 chanted, the Scroll 3
                 quickly vanished."
    
    Scroll 4  - "You've read the scroll.
    
                 'To move the sun from
                 far to near, light is
                 what the darkness fears.'
                 _________________________
                 _________________________
                 __'Instantum_Illumina'___ 
                 _________________________
                 _______________________/E
    
                 You've learned one magic
                 spell.
    
                 As the spell was
                 chanted, the Scroll 4
                 quickly vanished.
    
    Scroll 5  - "You've read the scroll.
    
                 'Observing the stars;
                 the throne constellation
                 appears once every five
                 summers.
                 Legend says that it is a
                 portal to another land.'
    
    Broom     - "This broom looks
                 remarkably like the one
                 owned by the Sirens of
                 the isle of Yeklum Iret."
    
     USE SELF - "I know neatness counts,
                 but there would seem to
                 be better ways to spend
                 your time."
    
    Gauntlet  - "It's a gauntlet of
                 silver plate. It bears
                 the symbol of the Circle
                 of Twelve."
    
     USE SELF - "You place the gauntlet
                 on your hand. It feels
                 like it was made just
                 for you."
    
    Glasses   - "These glasses are worn.
                 They've probably been
                 used for a long time."
    
     USE SELF - "You try the glasses on
                 and they fit perfectly.
                 Hmmm, you can see very
                 well."
    
    Map       - "This fine map of the 
                 lands of Tarkus is quite
                 detailed, although
                 incomplete."
    
    Poker     - "It's a black iron poker.
                 It is used to stir the
                 embers of an ongoing
                 fire."
    
     USE SELF - "You thrust poker into
                 your chest! Blood begins
                 to flow! Suicide won't
                 help in your quest!
    
                 The Warlock Lord will
                 surely triumph now!"
    
    Bellows   - "This wooden bellows has
                 stoked many a
                 floundering fire."
    
    Cup       - "It's a pewter goblet,
                 which glows with a
                 lustrous shine."
    
    Testtube  - "It's an empty test tube
                 in a wooden rack."
    
    Hrseshoe  - "This horseshoe seems to
                 have taken quite a
                 beating."
    
    Water     - "The glass vial is filled
                 with clear liquid. The
                 sign of the cross is on
                 it."
    
    Flute     - "It's a small, wooden
                 flute. It looks like it
                 could make wonderful
                 music."
    
    Ring      - "It's a ring! Set with a
                 large, black sapphire."
    
    Mirror    - "The frame of this fine
                 mirror is laced with
                 silver and gold."
    
    Crest     - "It's the family crest of
                 Sir Dugan himself.
    
    Star      - "It's an ornate carving
                 of a shooting star. The
                 object is made of silver
                 and is very heavy."
    
    Rod       - "This rod is made of
                 cast iron."
    
    Blade     - "It's some sort of spike
                 that is made of precious
                 metals. Ouch! The tips
                 are as sharp as needles."
    
       USE on - "Suddenly, lightning
        STAFF    begins to flash in the
                 room!
     
                 Then,the Golden Spike
                 slides smoothly onto the
                 Staff and locks into
                 place."
    
    Horn      - "This horn is forged of
                 flawless platinum. Its
                 beauty is unbelievable!"
    
    Big Coin  - "It is a large gold coin
                 with a well engraved on
                 it."
    
    Goldcoin  - "This coin has a mark on
                 it that looks like a
                 human skull."
    
    Staff     - "Druidic script winds its
                 way around this staff.
                 You can feel power
                 emanating from it!"
    
    LOOK++++++++"The golden thorn is
    (after using permanently bonded onto
    +blade)+++++ the staff."
    
                "Power emanates from the
                 staff!  The three are,
                 now and forever, one."
    
    Orb       - "Aha! It's an orb made
                 of silver. Its glowing
                 surface causes your skin
                 to tingle."
    
       USE on - "Light cascades through
        STAFF    the room as the staff
                 becomes a living entity!"
    
    
    =C. Deaths=(Updated 4/21)===================================
    
    After death text:
    
     "It's a sad thing that
      your adventures have
      ended here!!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --C1. Room-specific Deaths----------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    000 - (Almost any room) - Let your Lit Torch die
    
     "Your torch goes out with
      a fizzle.
    
      With out-stretched arms,
      you move slowly,
      looking for a light.
    
      Suddenly, you trip over
      something! Smash! You
      fall face first to the
      floor!"
    (Thanks, Takeshi!)
    
    001 - (Room 3 ) - TAKE the Book
    
     "When you remove the book
      from its pedestal, the
      floor collapses, and you
      fall to your death."
    
    002 - (Room 5 ) - TAKE Key 3 (before sphere)
    
     "As you swim toward the
      skeleton, you feel the
      jaws of a shark grab you
      and pull you under.
    
      You curse yourself for
      using your body as bait!!
    
      Even before the life has
      left your body, the lake
      will be filled with your
      blood."
    
    003 - (Room 7 ) - MOVE to trap door
    
     "A broken fragment of a
      wooden ladder hangs from
      the opening.
    
      As you go down the trap
      door, you realize you
      took a big step. The
      fall is quite fatal."
    
    004 - (Room 7a) - TAKE items, MOVE to dragon
    
     "Whoosh! Flames suddenly
      shoot from the dragon's
      mouth!!
    
      Dragon flame engulfs
      your body. You pay for
      your curiosity with your
      life."
    
    005 - (Room 7a) - TAKE 4 Items with Shield
    
     "The shield melts under
      the intensity of the
      dragon flame. Your body
      fares no better!!
    
      Not even your best
      friend could recognize
      your burning body.
    
      Dragon flame engulfs
      your body. You pay for
      your curiosity with your
      life."
    
    006 - (Room 8 ) - HIT Slime, MOVE to north door
    
     "You try to pass the
      slime but it engulfs
      your body, dissolving it
      in seconds.
    
      ...you die instantly.
      No pain, no nothing.
      You were slimed."
    
    007 - (Room 11) - MOVE across Right bridge
    
     "As you reach the middle
      of the bridge, it
      collapses under your
      feet!!
    
      The bridge won't hold
      you. You can't cross
      unless you lose some
      weight!!"
    
    008 - (Room 9 ) - USE Hammer on Left Mirror
    
     "As soon as you break the
      mirror, shards of glass
      fly through the air and
      slice into your body!
    
      Blood pours from your
      wounds and your body
      slumps to the floor."
    
    009 - (Room 9 ) - USE Hammer on Right Mirror
    
     "You have opened a magic
      portal into deep space.
      You are immediately
      sucked through.
      
      The lack of air causes
      you to quickly lose
      consciousness.
    
      The Grim Reaper quickly
      embraces you!"
    
    010 - (Room 10) - MOVE into Hole (before Epor)
    
     "You jump down the hole
      and, after a couple of
      moments, hit the floor!
    
      It seems that you have
      broken both of you
      legs! It's only a matter
      of time before you die!"
    
    011 - (Room 14) - MOVE to door, HIT drake, USE item on Drake
    
     "The Firedrake screams
      triumphantly and gives 
      you an eternal sunburn."
    
    012 - (Room 14) - USE Lit Torch on oil
    
      "The oil quickly catches
      and sets you on fire!!
    
      There is no way to put
      the fire out once it
      starts. You will be
      burned to the bone!!"
    
    013 - (Room 15) - USE 2 Coppcoins on Troll
    
    
     "The troll shouts,'Hey,
      what's this? It isn't
      gold! Are you trying to
      cheat me?'
    
      The troll then picks up
      the bridge causing you
      to fall into the chasm!"
    
    014 - (Room 15) - HIT troll, MOVE north
    
     "The troll cries, 'you
      can't trick me!"
    
      The troll then picks up
      the bridge causing you 
      to fall into the chasm!"
    
    015 - (Room 16) - HIT Cyclops, USE wrong weapon
    
     "A battle cry dies in
      your throat, as the
      cyclops crushes your
      skull with his club."
    
    016 - (Room 19) - OPEN Cage
    
     "You remove the latch and
      a mutated dog pounces on
      you!
    
      It looks like the doctor
      put something strange in
      the dog's water.
    
      Before you can do
      anything else, the
      mutation quickly rups
      you apart!"
    
    017 - (Room 22a) - TAKE Blade, USE Lit Torch on dead Wolf
    
     "With a loud roar, the
      wolf pounces on you,
      taking your life!
    
      The wolfs powerful jaws
      rip your throat out!"
    
    018 - (Room 23 ) - HIT Hellhound, USE wrong item
          (Room 23a) - USE Lit Torch on Wyvern
    
     "The demon dog snarls and
      pounces on you. Its
      teeth sink deep into
      your flesh."
    
     (Thanks, Allen!)
    
    019 - (Room 23a) - TAKE Talisman, HIT Wyvern, wrong item
    
     "With the speed of
      lightning, the wyvern
      wraps its tail around
      your neck.
    
      You die, screaming
      silently."
    
    020 - (Room 25a) - TAKE, OPEN pot
    
     "As you move the pot, you
      realize that you have
      fallen for the oldest
      trick in the book.
    
      You suddenly find
      yourself knee-deep in
      the moat.
    
      It seems that the
      alligators really enjoy
      your company!"
    
    021 - (Room 15) - MOVE north, etc
    
     "The troll blows up like
      a volcano and throws his
      spear at your chest!
    
      The spear pierces your
      chest and exits through
      your back!"
    
    022 - (Room 15) - USE 2 Goldcoins on Troll
    
     "The troll says, 'I've
      changed my mind! I won't
      let you cross my bridge
      after all!'
    
      The troll then picks up
      the bridge causing you
      to fall into the chasm."
    
    023 - (Room 27) - MOVE to left door
    
     "Without thinking, you
      jump through the opening
      and immediately hear a
      loud click.
    
      Suddenly, the granite 
      slab above you gives way
      and crushes you beneath
      it.
    
      It breaks every bone in
      your body."
    
    024 - (Room 29a) - MOVE into pit
    
     "You woke the sleeping
      guard from his beauty
      sleep.
    
      He decides to eat you
      for breakfast!"
    
    025 - (Room 28) - MOVE into doorway, HIT Gargoyle
    
     "Suddenly, the beasts
      begin to shudder and
      their eyes begin to glow
      red!
      
      The gargoyles, angered
      at your presence, spring
      from their frozen state
      and rip you to pieces!
    
      There's not enough left
      of you to even feed to
      the birds."
    
    026 - (Room 31) - MOVE in Water
    
     "As soon as you jump in
      you find that you cannot
      escape the strong
      current of this river.
    
      Your cries for help are 
      cut off as your lungs
      fill with water!"
    
    027 - (Room 32) - USE talisman on Crown or Jewel
    
     "You have placed the
      Bladed Sun in the wrong
      hole.
    
      You did not heed the
      warnings and now the
      Warlock Lord's defenses
      end your life!"
    
    028 - (Room 32a) - Do anything to the Warlock Lord
    
     "The Warlock Lord feels
      your presence and knows
      that you are the seed
      that must be destroyed.
    
      Flame shoots forth from
      his staff and engulfs
      your body. You have
      failed!"
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --C2. Suicides----------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    101 - (Room 05) - MOVE in Water
    
     "As you swim toward the
      skeleton, you feel the
      jaws of a shark grab you
      and pull you under.
    
      You curse yourself for
      using your body as bait!!
    
      Even before the life has
      left your body, the lake
      will be filled with your
      blood."
    
    102 - (Room 11) - MOVE into Chasm
    
     "With a loud cry, you
      take the big plunge.
    
      The Grim Reaper stands
      below, waiting to catch
      you."   
    
    103 - (Room 14) - MOVE to fire
    
     "Bellowing like a fool,
      you leap off the bridge
      and into the blaze! You
      are instantly fried."
    
    104 - (Room 14) - MOVE to oil
    
     "Suicide obviously does
      not solve problems."
    
    105 - (Room 16, 30) - MOVE into WELL
    
     "With a mighty leap, you
      jump head first into the
      well. On the way down,
      you see no water below.
    
      The well was deeper than
      you imagined. You have
      just broken every bone
      in your body."
    
    106 - (Various Rooms) - MOVE in Window
    
     "With a cry you jump to
      your death!
    
      It takes only a couple
      of seconds before you
      hit the bottom with a
      thud." 
    
    107 - (Room 19a) - USE Fountain on SELF
    
     "Kneeling down next to
      the fountain, you drink
      a handful of the acidic
      water.
    
      You can't even scream
      because you no longer
      have a throat, let alone
      a larynx!"
    
    108 - (Room 29) - MOVE to lava
    
     "Shouting a battle cry,
      you catapult yourself
      off of the platform.
    
      You are brave, warrior,
      but stupid! Your body
      explodes as you plunge
      into the lava."
    
    109 - (Room 16) - USE rope (from the well)
    
     "The rope is loose you
      reach out for it but as
      you do, you slip and
      fall down the well!!
    
      The well was deeper than
      you imagined.  You have
      just broken every bone
      in your body."
    
    =4.4. Miscellany============================================
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --D1. Sphinx Dialogue---------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     "As you moved, the Sphinx
      spoke, 'who are you? No
      one may pass without my
      permission.
    
      To pass, you must answer
      a riddle!'"
    
    ---
    Following are the six riddles that 
    may be posed by the puzzling Sphinx.
    ---
    
    (Mirror)
    
     "You look at me, I look 
      back, your right hand 
      raises, I my left. You 
      speak, but I in vain."
    
    (Broom)
    
     "Long neck, no hands, 
      100 legs, cannot stand.
      Born of a forest nest, 
      Against a wall I rest."
    
    (Horseshoe)
    
     "First burnt and beaten, 
      drowned and pierced with
      nails, then stepped on 
      by long-faced animals."
    
    (Map)
    
     "It has towns, but no 
      houses.  Forests, but 
      no trees.  Rivers, but 
      no fish."
    
    (Skull)
    
     "I've no eyes, but once 
      did see, thoughts had I, 
      but now I'm white, and 
      empty."
    
    (Bellows)
    
     "Im a fires friend, my 
      body swells With wind. 
      with my nose I blow, how 
      the embers glow."
    
    ---
    After the riddle is posed, he shall
    procure the following dialogue.
    ---
    
     "Dost thou know? Bring
      me the answer to my
      riddle and I shall let
      thee pass."
    
    ---
    If you USE the correct item upon the
    beast, he will reply with:
    ---
    
     "You have correctly
      answered my riddle,
      warrior. Thou may now
      pass."
    
    ---
    If not..
    ---
    
     "Suddenly!!
      The room begins to fade!
    
      It seems that the
      Sphinx's magic has taken
      you to <location>."
    
    ---
    OR
    ---
    
     "Suddenly! The room
      begins to fade! It seems
      the Sphinx's magic has
      taken you to <location>"
    
    ---
    OR
    ---
    
     ...
     "It seems that the
      Sphinx's magic has
      taken you to the room
      with a fireplace."
    
    ---
    Locations
    ---
    
    So far, I've hit the following locations:
    
    Troll Bridge
    "Charnel"  [Coffin Room]
    Laboratory
    Library
    Room with a Fireplace
    
     (Note: If you're transported to the Fireplace, you can
      leave without ever needing the Red Gem.  When he
      asked the Map riddle, I used Skull on him.  Try
      it out, I really don't know how the room you're
      going to is determined.
    
      It's not really much of a time-saver anyway.  Hell,
      the other two gems are absolutely required to beat
      the game, and they're in the same bag as the Red Gem,
      so you save one turn by not grabbing the gem, two
      by not having to use it in the library and enter.
      Then you lose turns entering and exiting the library
      for Key 5 so you can enter the Sphinx's room so you
      can have a 1 in 6 chance of being teleported to the
      fireplace.)
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --D2. Select Button Text------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Room 1
    
     "The secret thoughts of
     the skull can be yours!!"
    
    Room 2a
    
     "Try with all your might!"
    
    Room 3
    
     "Look closely at the
      hallway."
    
    Room 6
    
     "It looks like something
      is behind the waterfall."
    
    Room 5
    
     "Some things have more
      than one use!"
    
    Room 8
    
     "You can set things on
      fire with a burning
      torch."
    
    Room 13
    
     "Some things require a
      second glance"
    
    Room 15
    
     "Weapons are not the only
      way to 'defeat' an
      enemy"
    
    Room 18 
     
     "As you open the Bookcase 
      on the left..."
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --D3. The Rest----------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Doors
    
     "This metal door shows
      significant signs of
      rust."
    
     "It's a heavy wooden door
      with iron hinges."
    
     "It's a finely crafted,
      wooden door."
    
    Open door
    
     "It's a doorway."
    
    Walls
    
     "It's a stone wall."
    
    When nothing happens
    
     "Nothing happened."
    
     "What you were expecting
      hasn't happened."
    
    TAKE item
    
     "The <item> is in hand"
    
     "The <item> was taken."
    
    HIT certain objects
     
     "Ouch! That smarts!!"
    
    HIT self
    
     "Smash!!
      Now you see stars!!"
    
    LOOK at nothing much
    
     "You seem to be wasting
      your time."
    
    LOOK at SELF (with all items equipped)
    
     "Thou art truly a brave
      knight!!
    
      You are wearing the
      cloak.
    
      You are wearing the
      glasses.
    
      You are wearing the
      silver gauntlets."
    
    Do something stupid (I.e. USE SELF, SPEAK SELF)
    
     "What odd behavior for
      such a brave warrior!!"
    
    LEAVE an item in the room (or SELF)
    
     "You can't drop what you 
      didn't take."
    
    OPEN something not openable
    
     "It won't open!!"
    
    OPEN an object
    
     "The <thing> is open"
    
    OPEN locked door
    
     "The door is locked." 
    
    CLOSE an object
    
     "The <thing> is closed."
    
    USE object
    
     "What do you want to
      use this on?"
    
    Press SELECT (except in specific rooms, where you 
                  instead get really obvious hints)
    
     "Don't quit now!!"
    
     "Are you getting it?"
    
     "You feel frustrated as
      you look around you.
      There must be a clue
      somewhere!"
    
    USE Key on Door
    
     "'Click!' The key worked!!
      It unlocked the door!!"
    
    USE Stone on Sling
    
     "You've put the small 
      stone into the sling."
    
    LOOK at Rugs
    
     "It's a beautifully woven
      rug."
    
    USE Torch on Rugs
    
     "The rug quickly catches
      on fire and burns away."
    
    *==========================================================*
    5. Version Info (Updated 4/30)
    *==========================================================*
    
    v.1b - Just about everything is done.  Only minor
           refinements will be needed for future
           releases.  Not bad for a first version, eh?
           (10:56 PM 4/18/2004)
    
    v.2b - Whoops!  Looks like I completely forgot about
           my Deaths section.  Phew.  That's up now, so
           you know.  The following list still stands.
           (6:30 AM 4/19/2004)
    
    v.4b - Holy dag, yo!  New section distinctions; there
           is now a Suicide section under Deaths.  That,
           and I reformatted the numbering system.
           What was 4.1 is now A.  Let me know if that's
           any better for you guys.  Or gals.  SEND
           ME TEXT!  I don't know what I might be miss-
           ing. I'll work on getting the Miscellany 
           section up and neat for my next update.
            Until then!
           (7:49 PM 4/22/2004)
    
         - Added Neoseeker to my list of hosts.
           (12:30 PM 4/25/2004)
    
    v.5b - Amended DEATH 22 to reflect the fact that it's
           possible to get that text when using a Torch
           on the Wyvern.  Thanks, Allen.
           (5:09 PM 4/26/2004)
    
    v.6b - Takeshi was added to the contributers list and
           credits as a result of 5 new text additions.
           Several sections are updated.  This guide is
           so close to being ready for primary release.
           I think I'll be pretty much done once I flush
           out the to-do list.  If you have anything,
           please send it my way!  Everyone who
           contributes kicks major ass.  Look at how
           many times I put the names of my first two
           in the guide.  I'm a madman, I tell you!
           (4:14 PM 4/29/2004)
    
         - Well, before I even released version 6b, I
           decided to clean up my Death section a bit.
           Any entry that was moved to suicides or not
           there to begin with has been erased, and 
           all of the numbering was shifted down
           accordingly.  I'm starting to really rule.
    
           I also modified the Main script accordingly.
           (4:39 PM 4/29/2004)
    
    v.9b - All Sphinx riddle text added; new section
           on its own for this text.  Updated a few
           things in the script.
    
           From to-do list: Hall and Outlook entry
           text filled.  SELECT button text is
           complete.
    
           Not much left to do!  Thanks, everyone, for
           your support thus far!  Naturally, with
           so much stuff done, the version gets bumped
           up exponentially.
           (6:58 PM 4/30/2004)
    
    1.0 - All Misc text done!  This FAQ is now considered
          complete, though I'm sure there's something or
          other that I'm missing.  E-mail me if you find
          anything new!  Until then, I'm done.
    
    1.01 - Blah, blah.  New stuff!  Thanks to Smoby for
           contributing something after like 6 months of
           nothing.  I'm done playing the game, people.
           I need input!
           (6:25 AM 10/22/2004)
    
    1.1 - Hooray, new input!  Thanks to Larcen Tyler for
          a new suicide!  The most recent changes made to
          the FAQ can now be found in a new section at the
          top ("What's new").
    
          Please be sure to note that my e-mail address
          has changed to "kirbypufocia at gmail dot com".
          If you've sent any mail to the other address in
          the last 2 or so years, please send it again
          to my new address.
    
          This guide is mostly complete, but your input
          is always welcome.
    
          The new version also includes a bit of trimming,
          a dash of reformatting, and perhaps a subtle
          hint of reorganization.
    
          (2:54 PM 3/24/2007)
    
    *==========================================================*
    6. Contact
    *==========================================================*
    
    If you wish to contact me, you may do so at the
    following address:
    
     "KirbyPufocia at gmail dot com"
    
    Please put "Shadowgate" in the suject line.
    
    The name's Mike, by the way.
    
    I'm open to: -Questions (please ask if 
                             don't understand something!)
                 -Suggestions (format, etc)
                 -Corrections
                 -New discoveries!!
                 -Criticism (any kind will do)
                 
    I am accepting offers of hosting to any site
    interested in doing so.  For the guaranteed
    most recent version of this FAQ, however,
    please visit GameFAQs. 
    
    *==========================================================*
    7. Credits
    *==========================================================*
    
    - CjayC (GameFAQs), for hosting this beauty.
    
    - Leo Chan (Neoseeker), for the same reason.
    
    - Kemco-Seika, for bringing such a great text adventure
      to full motion graphical life!
    
    - Nintendo, for licensing this game.
    
    - My parents, for allowing me to purchase this game at
      the tender age of 5 (you bastards!).
    
    - Sean Babbit, for format advisory.
    
    - Kain Lacroix, for the kind words regarding my
      obsession with this game.
    
    - BSulpher, whose guide helped me remember which
      item corresponded to which riddle.  (Damn you, Sphinx!)
    
    - The folks at Minibosses board (you guys rule!)
    
    - Monospaced fonts in general.
    
    - Myself, for taking the 12 hours needed to go through
      the game and write this at the same time. 
    
    - And you, the reader, for your interest in my FAQ!
      Drop me a line sometime, will ya?
    
    ==E. Contributors=(Chronological Order)====================
    
    - Allen Johnson (Wyvern DEATH text glitch - See DEATH 018)
    
    - Takeshi (Everything you'd ever want to do with a torch,
               Arrow suicide, attempts at sequence breaking.)
    
    - Smoby (Staff after Blade text, neat glitch w/ firebridge,
              even more stuff with torch)
    
    - Larcen Tyler (SUICIDE 109 - trying to climb down the well)
    
                   ---The first story's end---
    
    -**********************************************************-
    Copyright (c) 2004-2007 Mike Molnar
    
    All rights reserved.  Please do not host this guide without
    permission.  This guide is free for personal use and
    reproduction so long as the guide is not modified in any way
    or used for any profit, unlikely as that may be.
    
    This guide is permitted to be hosted by the following sites:
    
    -GameFAQs
    -Neoseeker
    
    -**********************************************************-