Shadowgate Script
by Mike Molnar
KirbyPufocia at gmail dot com



VERSION 1.1 - UPDATED MARCH 24, 2007
*==========================================================*
   Table of Contents
*==========================================================*

1. What's New?   (NEW SECTION!)
2. Introduction
3. How to Use this Guide
4. The Script

 A. Room-by-Room

   1. Outside
   2. Entrance Hall
  2a. Closet
   3. Cramped Hall
   4. Dwarves
   5. Shark Pond
   6. Waterfall
  6a. Cave
   7. Cold
  7a. Dragon's Den
   8. Coffin
   9. Mirror
  10. Hidden

  11. Bridges
 11a. Serpent
  12. Wraith
  13. Epor
 13a. Wizard
  14. Drake
  15. Troll
  16. Courtyard   (NEW SUICIDE!)
  17. Hall
  18. Library
 18a. Study
  19. Laboratory
 19a. Fountain
  20. Banquet Hall

  21. Sphinx
  22. Observatory
 22a. Werewolf
  23. Hellhound
 23a. Wyvern
  24. Happy Hall
  25. Balcony
 25a. Balcony's End
  26. King's Tomb
  27. Underground
  28. Gargoyles
  29. Motari
 29a. Guinea Pig (Orb Room)
  30. Wishing Well

  31. River Styx
  32. Bank
 32a. The Chasm
  33. King's Chamber of Stormhaven
  
 B. Items
 C. Deaths

  C1. Room-specific Deaths
  C2. Suicides     (NEW SUICIDE!)

 D. Miscellany

  D1. Sphinx Dialogue (UPDATED)
  D2. Select Button Text
  D3. The Rest

5. Version Info
6. Contact
7. Credits

 E. Contributors

*==========================================================*
1. What's New?
*==========================================================*

Last updated March 24, 2007:

A new Suicide (109) has been added care of Larcen Tyler,
and some minor, minor, minor formatting changes have been
made.

I sincerely hope I didn't get anybody's hopes up with this
update, as honestly and truly, this guide is pretty much
done.  I expect maybe a dozen or so quotes to be added in
the next decade.

One of the biggest changes is that my e-mail address has
changed.  If you've sent anything to me since the last
update (2004), please re-send it as my previous e-mail has
been defunct for well over two years.

*==========================================================*
2. Introduction
*==========================================================*

Welcome to the world of Shadowgate!  Though many would be
quick to scoff at the notion of a video game telling a good
story, I believe that this game is rich in literary gold.

The problem, however, lies in the fact that this game can
be slow.  There's no doubt about it; point and click makes
not for a fast adventure.  And the horror to know that once
you have completed the game, it is no longer much more than
bare tedium getting back through to parts you enjoyed.

This is where I come in.  Some time ago, I dreamed of a
world where people could freely view any part of the game's
story without having to trudge through the screens just to
get there.  Today that dream is realized in the form of this
script.

Is there a part in the game that you think had cool lines?
Or perhaps you're just looking to settle down and read up on
the game.  In any case, you can easily do so here.  Just
scroll down to the section you're most interested in, and
bask in the genius of the writers.

Fasten you're seatbelts, ladies and gentlemen, because
you're in for one hell of a ride.

*==========================================================*
3. How to Use this Guide
*==========================================================*

I will be typing out every bit of text you'll see in the
game.  This includes line breaks, but does not include
sentence structure.  Because let's face it, do YOU want to
be reading through a guide with nothing but CAPITAL LETTERED
TEXT?  I thought not.  All spelling errors will remain un-
fixed, but I'll be sure to note them so you don't think
they're mine.

In the first section of the script, I will be giving out the
text room-by-room.  Everything that is unique to the room
will be covered, including deaths.  Before the actual script
comes into play, I will if applicable list the action
required to activate the text.

The second section offers full text for every item in the
game.  It also outlines what happens when you use them
on yourself, including deaths.  Needless to say, this is
quite a task, and believe it or not, was actually
completed for the first version of this walkthrough.

Within the third section are the mostly humorous texts
associated with many ways to kill yourself in this game.
This section will cover every death outlined in the main
game, but not those from items.  Note on the numbering
system: I used three digits for easy reference; that way,
if you do a search for a death, you won't hit some random
room instead.  Suicides start with 1xx, for the same
basic reason.

Finally, the fourth brings about anything not unique to
any room and not associated with deaths or items.  You may
be surprised by how big this section becomes.  Though
probably not that surprised.  This is the section I'll
need the most help with.  Send me anything you find,
with directions on how to do it.  Credit will be due!

For you Ctrl-F/Clover-F/whatever users, if you are
searching for a section within the script itself, put a
hyphen ("-") before the section number (ex "-97.") to
ensure that you find what you're looking for right away.

*==========================================================*
4. The Script
*==========================================================*

=A. Room-by-Room==========================================

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--1. Outside------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon your arrival, you are greeted with the following:

 "The last thing that you
  remember is standing  
  before the wizard Lakmir
  as he waved his hands.
 
  Now you find yourself
  staring at an entryway
  which lies at the edge
  of a forest.
 
  The Druid's words ring
  in your ears: "within
  the castle Shadowgate
  lies your quest.
  The dreaded Warlock Lord
  will use his Black Magic
  to raise the Behemoth
  from the dark depths.
  The combination of his
  evil arts and the great
  Titan's power will
  surely destroy us all!!
  You are the last of the
  line of Kings, the seed
  of prophecy that was
  foretold eons ago.
  Only you can stop the
  evil one from darkening
  our world forever! Fare
  thee well."

  Gritting your teeth, you
  swear by your god's name
  that you will destroy
  the Warlock Lord!!"

Upon reentry

 "It's the entrance to
  Shadowgate. You can hear
  wolves howling deep in
  the forest behind you..."

Press SELECT

 "The secret thoughts of
 the skull can be yours!!"

LOOK at the Skull

 "It's the skull of some
  creature. Its meaning
  seems quite clear: death
  lurks inside."

LOOK at Wall

 "It's a stone wall."

LOOK at Door

 "It's a heavy wooden door
  with iron hinges."

OPEN the Skull

 "As if by magic, the
  skull rises."

TAKE Key 1

 "The Key 1 is in hand."

CLOSE the Skull
 
 "The Skull is closed."

OPEN Door

 "The door is open.

  It's the door leading
  into the castle
  Shadowgate."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--2. Entrance Hall------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 ""That pitiful wizard
  Lakmir was a fool to
  send a buffoon like you
  to stop me.
  You will surely regret
  it for the only thing
  here for you is a
  horrible death!"

  The sound of maniacal
  laughter echoes in your
  ears."

Upon reentry:

 "You stand in a long
  corridor. Huge stone
  archways line the entire
  hall."

LOOK at closet door

 "Even though this door is
  only an inch thick, it
  is very sturdy."

LOOK at far door

 "This wooden door is
  reinforced with heavy
  sheets of steel."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--2a. Closet------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "Oh! As you enter, you
  can see a sword and
  a sling inside."

Return:
  
 "You are in a small'
  cramped closet."

LOOK at Shelf

 "A very sturdy shelf
  rests against the wall."

TAKE the Sling

 "The Sling was taken."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--3. Cramped Hallway----------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The stone walls seem
  uncomfortably close as
  you walk down the
  stairs."

Return:
 "The stone passage winds
  to an unseen end."

LOOK at white stone

 "This stone seems to be
  set loosely in the
  mortar."

LOOK at Book - 
 "It's an ancient tome.
  It seems that no one has
  disturbed its pages for
  centuries."

LOOK at Candle - 
 "It's a small candle,
  perfect for reading."

HIT or OPEN white stone - 
 "The stone falls away to
  reveal a secret passage!"

LOOK at opening - 
 "The wall is opened." 
 [I thought this line was funny.]

CLOSE the opening - 
 "The wall is closed." 
 [Even better!]

OPEN the Book - 
 "The book is opened and
  examined.

  A rectangular hole has
  been cut out of the
  inside of the book."

CLOSE the Book - 
 "You closed the book."

TAKE Key 2 - 
 "The Key 2 is in hand."

TAKE Torch - 
 "The Torch is in hand."

TAKE Book  
DEATH 001

 "When you remove the book
  from its pedestal, the
  floor collapses, and you
  fall to your death."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--4. Dwarves------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The stones in these
  walls were probably cut
  by the hands of enslaved
  mountain dwarves."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--5. Shark Pond---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "A shark swims by as if
  patrolling this calm
  pool."

Return:

 "This subterranean cavern
  has been carved by
  centuries of
  supernatural erosion."

LOOK at water

 "The waters of this
  subterranean lake are as
  still as a corpse."

LOOK at skeleton

 "A lime covered skeleton
  stares at you through
  eyeless sockets."

MOVE in water, Take Key 3 (before sphere)
DEATH 002

 "As you swim toward the
  skeleton, you feel the
  jaws of a shark grab you
  and pull you under.

  You curse yourself for
  using your body as bait!!

  Even before the life has
  left your body, the lake
  will be filled with your
  blood."

USE Sphere in Water

 "You drop the Sphere into
  the lake and notice the
  ripples disappear as the
  water turns into ice."

LOOK at ice lake

 "The lake has become a
  solid sheet of ice."

LOOK at sphere

 "This crystal sphere is
  as cold as ice.

USE Torch on Sphere

 "The Sphere has put out
  the flames!!"

USE Torch on Lake

 "You put the burning
  torch close to it.
 
  The torch melts away the
  ice over the sphere,
  allowing it to float to
  the surface.

  Not surprisingly, the
  lake quickly refreezes."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--6.Waterfall-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:

 "Water cascades over a
  subterranean cliff into
  a cool, clean stream."

Return:

 "You're standing in a
  dark, underground
  cavern."

Press SELECT

 "It looks like something
  is behind the waterfall."

LOOK at water

 "Cold water cascades down
  a cliff into a small
  stream."

LOOK at rockpile

 "This landslide looks
  like it occurred ages
  ago.  It would take you
  months to clear it away."

MOVE to rockpile

 "The way is blocked by a
  landslide and even with
  your might you cannot
  clear yourself a path."

LOOK at stone

 "This stone is almost
  perfectly round."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--6a. Cave--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:

 "The walls in this room
  are much too close for
  comfort.

  The damp walls of this
  eerie cavern are rough
  and irregular."

Return:

 "You're in a cave behind
  the waterfall."

LOOK at wall

 "This wall just out from
  the wall"
 [Should be "juts"]

LOOK at rock

 "The rock is quite loose."

HIT rock

 "You hit the rock as hard
  as you can.

  The loose rock falls
  down as if hinged to the
  wall."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--7. Cold---------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You enter a cold room.
  The stench of flesh in
  decay pervades the small
  chamber.

  You begin to shiver.
  This room is really
  cold!!"

Return:

 "The room stinks of
  rotten meat."

LOOK at pedestal

 "It's a large pedestal
  with iron trim."

LOOK at hole

 "It's a small hole in the
  wall some three inches
  deep."

LOOK at trap door

 "It's a small trap door
  made of polished metal."

USE Whitegem on Hole

 "The Gem fits perfectly
  in the hole.

  A small crystal sphere
  magically appears on the
  stand!!"

LOOK at hole (w/gem)

 "The Gem fits perfectly
  in the hole."

MOVE to trap door
DEATH 003

 "A broken fragment of a
  wooden ladder hangs from
  the opening.

  As you go down the trap
  door, you realize you
  took a big step. The
  fall is quite fatal."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--7a. Dragon's Den------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "Fear grips you as you
  ener this hot room!!"

Return:

 "This room is terribly
  hot!!"

LOOK at dragon

 "All you can see are two
  eyes in the darkness.
  They seem to be watching
  every move you make."

LOOK at gold

 "This pile of gold is
  worth a king's ransom!!
  The pieces have been
  melted together."

LOOK at chest

 "This is an extremeley
  heavy iron-bound chest.
  It is securely locked."

TAKE Shield
 
 "You raise your shield
  just in time to block
  the dragon flame."

TAKE another item (after shield)

 "Again flame spews forth!!
  You use the shield for
  protection.

  It's getting hot! You
  don't know how much
  longer you can stand it."

TAKE object other than shield, wander near dragon
DEATH 04

 "Whoosh! Flames suddenly
  shoot from the dragon's
  mouth!!

  Dragon flame engulfs
  your body. You pay for
  your curiosity with your
  life."

TAKE 4 items after shield
DEATH 05

 "The shield melts under
  the intensity of the
  dragon flame. Your body
  fares no better!!

  Not even your best
  friend could recognize
  your burning body.

  Dragon flame engulfs
  your body. You pay for
  your curiosity with your
  life."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--8. Coffin-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "This long, cold hallway
  is lined on either side
  by half a dozen coffins."

Return:

 "The walls, the floor,
  and the coffins are all
  made of stone."

(From left to right)

LOOK at Coffins

 "The cold, marble coffin
  lid seals an ancient
  death bed."

 "This tomb is sealed with
  a silver lid."

 "It's a cold stone
  coffin"

 "The lid to this coffin
  is made of solid gold.
  It must be worth a
  fortune."

 "This standing
  sarcophagus is sealed
  with a dragon scale
  cover."

OPEN Coffins

-"As you open the tomb, a
  Banshee flies out and
  emits an ear-shattering
  scream!!

  You're all right, but it
  is very hard to hear."

-"This green slime is
  quite disgusting!!"

-"The lid of the Coffin
  is open.

  A mummy stands silently
  before you."

LOOK at Slime

 "The green slime is very
  thick and is warm to the
  touch."

CLOSE Slime tomb

 "You can't close the
  tomb.  The slime blocks
  the door."

LOOK at Mummy
 
 "This carefully embalmed
  six-footer stands
  straight and still."

USE Torch on Mummy

 "The mummy bursts into
  flames, leaving behind a
  scepter among the ashes."

HIT Slime, or MOVE to north door
DEATH 006

 "You try to pass the
  slime but it engulfs
  your body, dissolving it
  in seconds.

  ...you die instantly.
  No pain, no nothing.
  You were slimed."    [best line ever!]

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--9. Mirror
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "This room full of
  mirrors reminds you of
  the elven fun house at
  King Otto's Fair."

LOOK at middle mirror

 "This mirror throws back
  a fine reflection."

LOOK at other mirrors

 "The mirror has a carved
  oak frame."

USE Hammer on middle mirror

 "Bellowing like some
  Norse god, you smash the
  hammer into the mirror.

  You shatter the mirror
  revealing an iron door!!"

LOOK at door

 "A solid iron door lies
  beyond the broken edges
  of the mirror."

USE Hammer on Left Mirror
DEATH 008

 "As soon as you break the
  mirror, shards of glass
  fly through the air and
  slice into your body!

  Blood pours from your
  wounds and your body
  slumps to the floor."

USE Hammer on Right Mirror
DEATH 009

 "You have opened a magic
  portal into deep space.
  You are immediately
  sucked through.
  
  The lack of air causes
  you to quickly lose
  consciousness.

  The Grim Reaper quickly
  embraces you!" [What a sweetheart!]

MOVE into Hole (before using Epor)
DEATH 010

 "You jump down the hole
  and, after a couple of
  moments, hit the floor!

  It seems that you have
  broken both of you
  legs! It's only a matter
  of time before you die!

Neat glitch:

 If you go into the next room without the cloak,
you'll be shunted right back into here.  Here's
where the fun comes in: after being shuffled back
between the mirrors, find some manner of killing
yourself (perhaps smashing one of the mirrors?)
and choose to continue play.  Guess where you
start off?  That's right, in the next room.

 In this way. you can completely avoid getting
the cloak.  So, if like, the Wraith gives you
nightmares or something, rest assured you'll
never have to see him again.

(Though you still need items in the rooms before
him to complete the game!)

Thanks, Smoby!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--10. Hidden (from room 3)----------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "As soon as you enter the
  room, you see an arrow
  on the front wall."

Return:

 "Cold air rushes into
  this chamber from an
  opening some ten feet 
  above the floor."

LOOK in doorway

 "It is very dark."

LOOK at stone ledge

 "A slab of concrete rests
  upon two stone supports,
  some ten feet from the
  floor."

LOOK at supports

 "It's part of the wall.

MOVE to door

 "The ledge wasn't strong
  enough to hold you.  You
  fall to the ground and
  land hard on your rump."

LOOK at rubble

 "It's rubble from the
  broken ledge."

LOOK at Right Torch

 "This torch is attached
  securely to the wall."

LOOK at Left Torch

 "This torch seems to be 
  fastened to the wall
  with rather modern
  looking nails."

USE Left Torch

 "You moved the torch.

  It's a hidden door.
  There is a spiral
  staircase leading down."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--11. Bridge------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You stand at the edge of
  a deep chasm. From the
  darkness below arise the
  screams of the undead.

  This cave is hewn
  roughly in the chasm's
  wall."

Return:

 "There are two bridges
  that span the chasm."

LOOK at Left Bridge

 "Judging by the intricate
  workmanship, this bridge
  seems to be quite
  sturdy."

LOOK at Right Bridge

 "This shabby bridge is
  held together with
  nothing but frayed ropes
  and rotten planks.

  The ropes are indeed in
  bad condition."

MOVE from room 11a

 "Suddenly, you feel 
  heavier than you did
  only a moment ago!"

MOVE across Right Bridge
DEATH 007

 "As you reach the middle
  of the bridge, it
  collapses under your
  feet!!

  The bridge won't hold
  you. You can't cross
  unless you lose some
  weight!!"

MOVE into Chasm

 "With a loud cry, you
  take the big plunge.

  The Grim Reaper stands
  below, waiting to catch
  you."          
[Aw.  My knight in shining armor!]

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--11a. Snake
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "A giant snake confronts
  you in this small cave!"

Return:

 "You're inside a narrow
  alcove."

LOOK at Snake

 "It's a giant snake. It
  doesn't move. Perhaps
  it's getting ready to
  strike!

  You wait for the
  creature to kill you but
  it still has yet to
  move.

  Upon closer inspection,
  you laugh at your
  foolishness. It is only
  a statue!"

 "This huge statue is
  carved in the shape of a
  giant snake. It is
  extrememly life-like."

USE Wand on Snake

 "The snake begins to
  shake and shutter. Is it
  just your eyes or is it
  shrinking?

  The serpentine statue
  begins to change! It
  grows smaller and
  smaller!

  It dematerializes and 
  forms anew as a staff of
  tremendous beauty!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--12. Wraith------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:

 "What's this? A wraith is
  standing in your way,
  barring your path!!"

Return:
 
 "A stone archway opens
  into a small chamber.
  This room is very cold."

Attempt anything while the Wraith is in the room:

 "You're afraid to get 
  near it."

LOOK at Wraith

 "It's a shadow wraith, a
  hideous spectre, who 
  eternally walks the line
  between life and death."

USE (strange) Torch on Wraith
(Thanks, Takeshi!)

 "You put the torch close
  to the Wraith but
  nothing happens.
  
  Hmmm. There must be
  more than one way to
  do it."

USE Lit Torch on Torch

 "The torch burns with a 
  strange white flame.

  With a shout, you throw
  the flaming torch at it.

  With a blinding flash,
  the white flame engulfs
  the undead apparition!!

  When you open your
  eyes again, the wraith
  is gone."

MOVE to upper-right square on map

 "Hmmm! It's too high for
  you to reach."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--13. Epor--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "This small stone chamber
  is lined on one side by
  two barred portals."

Return:

 "You're inside a small
  room."

Press SELECT

 "Some things require a
  second glance."

LOOK at cage

 "Sturdy bars seal this
  cage. Your nose detects
  the presense of a
  concealed animal."

HIT Cage

 ""Thump!" The sound
  echoes in the room."

LOOK at rope

 "It's a hemp of rope."

LOOK at sign

 "This sign reads "Epor."

LOOK at sign, again

 "Epor, Epor, Epor... You
  got it! It seems to some  [Missing "be"]
  sort of magic word!!

  You've learned one magic
  spell."

Totally LOOK at the sign again

 "It's a strange sounding
  word, indeed!!"

Look at outline on far wall

 "Damp air is blowing out
  of the gap in the stone
  wall."

 "It seems that this part
  of the wall doesn't
  quite fit."

OPEN far wall

 "You feel the ground
  shake as the rock moves
  slowly aside to reveal a
  passageway."

USE Epor

 "The spell was chanted.

       'Epor'

  There are many strange
  things in this world!
  When you said the magic
  spell, the rope moved.

  Having stretched up to
  the hole.  The rope stops
  moving.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--13a. Wizard-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon Entry:

 "The cold water from the
  limestone drips on your
  neck, sending shivers
  down your spine!!"

Return:

 "A huge, man-made slab of
  granite seals the far
  side of the cavern."

LOOK at Floor stone

 "This is a concave
  polygon. It seems to
  have been carefully
  carved into the stone."

USE Blue Gem on Hole

 "As soon as you place the
  Blue Gem in the hole,
  you hear the sound of
  grinding stone.

  The wall slowly rises to
  reveal a magical image
  of an old wizard.

  'Listen, Warrior! The
  Warlock Lord can only be
  defeated by thy courage
  and the Staff of Ages.

  Remember, five to find.
  Three for the Staff, one
  to be the Key, and one
  to be thy pathway.

  Have thy wits about 
  thee, warrior! Fare
  thee well.'

  The wall slides back into
  place, hiding the image 
  from your sight. A scroll
  appears!!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--14. Drake-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "This room is incredibly
  hot! This must be what
  the lower levels of
  Gehenna are like.

  The heat is unbearable
  and you have to turn
  back."

Return:

 "It's so hot, you begin
  to sweat profusely!

  The heat is unbearable
  and you have to turn
  back."

(If the cloak is on, subtract the last 3 lines.)

LOOK at fire

 "This tireless fire burns
  with such heat that this
  room seems to be in the
  belly of Hell itself.

LOOK at bridge

 "It's a long, thin bridge
  forged of fine metal."

OPEN door

 "Suddenly, you feel a
  gust of wind!!

  A searing blast of heat
  knocks you across the
  room!!

  A flaming horror appears
  at the end of the
  bridge!!"

USE Sphere

 "You hurl the Sphere into
  the fire below you.

  The hell-spawned flames
  quickly vanish as soon
  as the Sphere touches
  them.

  With nothing to feed
  itself on, the Firedrake
  immediately follows
  suit."

LOOK at oil

 "Your view of the floor
  is totally obscured by a
  thick, black oil."

MOVE to door
DEATH 011

 "The Firedrake screams
  triumphantly and gives 
  you an eternal sunburn."

MOVE to fire
SUICIDE 103

 "Bellowing like a fool,
  you leap off the bridge
  and into the blaze! You
  are instantly fried.

MOVE to oil
SUICIDE 104

 "Suicide obviously does
  not solve problems."

USE Lit Torch on oil
DEATH 012
 "The oil quickly catches
  and sets you on fire!!

  There is no way to put
  the fire out once it
  starts. You will be
  burned to the bone!!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--15. Troll-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "A sharp, cold wind whips
  up over the ledge of the
  deep, dark chasm.

Press SELECT

 "Weapons are not the only
  way to 'defeat' an
  enemy."

LOOK at Bridge

 "It's a sturdy wooden
  bridge."

LOOK at doorway

 "It's a doorway."

MOVE north

 "As you step on the
  bridge, a troll appears
  and says, 'this bridge
  is mine!!

  It'll cost you a gold
  coin to cross!'"

SPEAK to Troll

 "The troll says with a 
  strained face, 'I've
  nothing to say to you.
  Go away!'"

USE Coppcoin/Goldcoin on Troll

 "The troll says that the
  toll has just been
  raised to two gold
  coins."

USE Humana

 "Uh oh, the wind has
  suddenly died down!

  Nothing happens! There
  must be something
  missing!"

USE Spear on Troll

 "The troll falls silently
  into the dark cavern.
  You listen, but you do
  not hear him crash."

LOOK at Troll

 "The troll stares at you."

LOOK at Bridge

 "It's a sturdy wooden
  bridge."

Enter this room a second time, MOVE door

 "The troll says you must
  pay a toll of one gold
  coin."

OPEN Bridge

 "It looks like the troll
  is getting very
  impatient. He pulls out
  a nasty looking spear!"

USE Humana

 "As soon as the magic is
  invoked, you lose sight
  of yourself. You're as
  invisible as the wind!"

USE 2nd Coppcoin on Troll
DEATH 013

 "The troll shouts,'Hey,
  what's this? It isn't
  gold! Are you trying to
  cheat me?'

  The troll then picks up
  the bridge causing you
  to fall into the chasm!"

HIT troll, Move north
DEATH 014

 "The troll cries, 'you
  can't trick me!"

  With one swift motion,
  the troll launches his
  spear and runs you
  through!"

MOVE past troll, or whatever else
DEATH 021

 "The troll blows up like
  a volcano and throws his
  spear at your chest!

  The spear pierces your
  chest and exits through
  your back!"

USE 2 Goldcoins on Troll

 "The troll says, 'I've
  changed my mind! I won't
  let you cross my bridge
  after all!'

  The troll then picks up
  the bridge causing you
  to fall into the chasm."


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--16. Courtyard---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The moon casts a
  brilliant shadow over
  the grounds of the
  courtyard."

Return:

 "The castle Shadowgate
  looms before you."

LOOK at Cyclops
 
 "The Cyclops stands
  before you, ready for
  battle!"

LOOK at well

 "It's a finely crafted
  well, made of stone and
  mortar."

LOOK at rope

 "The teeth marks of water
  rats are evident on this
  rope."

USE Crank

 "The crank turns rather
  easily. At the end of
  the rope there is a
  small bucket."

USE Sling on Cyclops

 "As soon as you start
  twirling the sling, a
  magical influence takes
  over your body!

  You cry out, 'death to
  the philistine!', and
  release the stone.
  Bull's-eye!

LOOK at felled Cyclops

 "You can almost see the
  stars revolving around
  the cyclops' head.  He
  is down but not out."

USE sword on Cyclops

 "You drive the sword deep
  into the cyclops. Blood
  pours out of the wound
  and onto the grass."

LOOK at Cyclops

 "It's a dead clyclops.
  What do you expect after
  stabbing him with your
  sword?"

HIT Cyclops, or USE anything other than Sling
DEATH 015

 "A battle cry dies in
  your throat, as the
  cyclops crushes your
  skull with his club."

MOVE into well
SUICIDE 105

 "With a mighty leap, you
  jump head first into the
  well. On the way down,
  you see no water below.

  The well was deeper than
  you imagined. You have
  just broken every bone
  in your body."

USE rope from well
SUICIDE 109
(thanks to Larcen Tyler)

 "The rope is loose you
  reach out for it but as
  you do, you slip and
  fall down the well!!

  The well was deeper than
  you imagined.  You have
  just broken every bone
  in your body."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--17. Hall--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "It's a long drafty
  hallway with one flight
  of stairs and several
  open passages."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--18. Library-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You stand in a small
  library."

Return:

 "The bookcase in front
  of you is full of books."

LOOK at right side of bookshelf

 "It's full of books. You
  don't have time to read
  every one of them. Think
  of your quest!"

LOOK at mid-left bookshelf

 "This book's title is
  the History of the War.
  You open the book and
  read it.

  'And when the warlock
   Lord had finally gained
   power, he went up
   against the great Kings!
   The Evil One would have
   succeeded if it were not
   for the Circle of
   Twelve.
   If he ever returns to
   power, Tarkus will not
   live to see the rising
   sun...'

LOOK at upper-left bookshelf

 "The bookcase in front
  of you is full of books."

LOOK at lower-left bookshelf

 "This is a complete
  twelve-volume set of the
  Encyclopedia Druidica."

LOOK at Book on Desk

 "This book looks quite
  old. The words 'The
  Prophecy' is written
  upon it."

Look at Desk

 "It's a strong, wooden
  desk fit for a king.
  There are a couple of
  drawers in it."

OPEN Book

 "The book is open.

  You can't read the
  strange writing in the
  book."

LOOK at Book (w/glasses)

 "Wow! With these glasses,
  you can understand and
  read what you could not
  before!

  'The light grows faint,
  the path winds round.
  Where life is lost,
  wisdom is found.
  The seed of the dream,
  fore the evil is free,
  where the sword is hung,
  he must place the key.
  A bridge to from, amidst  [<-"form"]
  burning death. A demon
  to guard.'
  ______________________
  ______________________
  ____'Motari_Riseth'___
  ______________________
  ____________________/E

  You've learned one magic
  spell.

  As the spell was
  chanted, the book
  quickly vanished."

OPEN Bookshelf

 "It won't open!"

USE Red Gem on Bookshelf

 "The bookcase slowly
  slides away revealing a
  hidden passage."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--18a. Study------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "This room is dominated
  by a large fireplace set
  in a red brick wall."

Return:
  
  "You're in a room with a
   fireplace."

LOOK at Globe
 
 "It is a globe mounted on
  a stand for display. It
  shows all the known
  lands.

  Looking closely, you can
  see a seam along the
  equator."

LOOK at woodpile

 "Kindling rests within
  the fireplace."

LOOK at fireplace

 "This fireplace is quite
  large."

LOOK at window

 "Through this portal you
  can see the moon
  hovering over the darken [sic]
  mountains."

USE Lit Torch on Kindling

 "You torched the firewood.

  The fire starts burning,
  adding warmth to the
  room."

USE Terrakk

 "A large crack appears
  around the equator of
  the globe."

MOVE through window
SUICIDE 106

 "With a cry you jump to
  your death!

  It takes only a couple
  of seconds before you
  hit the bottom with a
  thud." 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--19. Laboratory--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "It smells like a kennel
  in here and there are no
  windows through which to
  circulate fresh air."

Return:

 "You're in a small, 
  stuffy laboratory."

LOOK at stone in floor

 "Lab animals can be
  chained to this stone
  while performing
  experiments on them."

LOOK at cage

 "This steel mesh cage
  rattles constantly.  A
  simple latch secures it."

LOOK at pot

 "Ugg! There's a strange,
  poisonous-looking
  liquid in the pot. It 
  really stinks!"

USE Pot on Self

 "Slurp! You taste the
  poisonous-looking
  liquid in the pot.

  You notice small blue
  hairs begin to grow on
  the palms of your hands.

  The viscous liquid seems
  to contain body altering
  ingredients."

USE pot on self again

 "Looking at the blue hair
  covering your hands, you
  hesitate to drink the
  awful, stinking liquid.

USE Stone

 "The stone rises slowly
  out of the floor. A
  shining vial is inside
  it."

OPEN cage
DEATH 016

 "You remove the latch and
  a mutated dog pounces on
  you!

  It looks like the doctor
  put something strange in
  the dog's water.

  Before you can do
  anything else, the
  mutation quickly rups
  you apart!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--19a. Fountain---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You stand in a small
  garden within the castle
  walls. The outside air
  is cool and moist."

Press SELECT

 "Are you getting it?"

LOOK at tree

 "The bark on this tree
  shows no hint of disease
  and its leaves are an
  awesome gold color."

LOOK at fountain

 "This exquisite marble
  fountain is shaped into
  the image of a sea
  serpent.

  From its mouth spews an
  acidic liquid."

LOOK in background

 "It's a small evergreen
  tree."

TAKE Flute

 "As you reach for the
  flute, you touch the
  water and pain explodes
  through your hand!

  The water is extremely
  acidic and obviously,
  not good for drinking."

TAKE Flute (w/gauntlet)

 "By using the silver
  gauntlet, you remove the
  flute easily.

  The sound of the water
  splashing is music to
  your ears.

USE Flute

 "The sound of the flute
  is very pretty, indeed.

  It seems like you wake
  from a dream only to
  find a hole in the tree!

  It it real? The flute's
  music is like magic."

LOOK at hole

 "Suddenly, a small hole
  appears in the side of
  the tree!"

USE Fountain on Self
DEATH 20

 "Kneeling down next to
  the fountain, you drink
  a handful of the acidic
  water.

  You can't even scream
  because you no longer
  have a throat, let alone
  a larynx!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--20. Banquet Hall----------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You are awed by the
  majestic beauty of this
  immense banquet hall."

Return:

 "It's a large banquet
  hall."

LOOK at balcony

 "It's a sturdy stone
  balcony."

LOOK at tapestry

 "It's a silk tapestry."

TAKE tapestry

 "You can't reach it from
  here."

USE Lit Torch on rug

 "The rug quickly catches
  on fire and burns away.
  A key can be seen
  underneath!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--21. Sphinx------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "It appears to be a
  sphinx. It looks at you
  indifferently."

Return: 
 
 "The sphinx rests quietly
  in the room."

LOOK at sphinx

 "You have stumbled upon a
  sphinx. It has the body
  of a lion and the head
  of a man."

LOOK at stairs

 "It's a stairway leading
  upward. There seem to 
  be some strange marks
  scratched into its side."

LOOK at torch

 "The strange, eerie flame
  burns silently."

HIT Sphinx

 "Suddenly! The room begins
  to fade! It seems that
  the sphinx's magic has
  taken you to . [sic]

USE item on Sphinx (I tried Coppcoin)

 "Suddenly!
  The room begins to fade!
  
  It seems that the
  sphinx's magic has taken
  you to the troll bridge."

MOVE to stairs

 "As you moved, the sphinx
  spoke, 'who are you? No
  one may pass without  my
  permission.

  To pass, you must answer
  a riddle!"

  <He asks a riddle, full text in a separate section>

  Dost thou know? Bring me
  the answer and I shall
  let you pass."

USE <correct item>

 "'You have correctly 
  answered my riddle,
  warrior. Thou may now
  pass.' 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--22. Observatory-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "A telescope is beside
  the window. A star map
  is on the wall. This
  must be an observatory."

Return:

 "It's an observatory."

LOOK at table

 "It's a round wooden
  table."

LOOK at telescope

 "As you peer through the
  telescope, you are
  amazed by the clarity 
  of the night sky."

LOOK at map

 "It's a map of the known
  galaxy. You can see
  billions and billions of
  stars.

  The map seems to be only
  loosely attached to the
  wall."

LOOK at ladder

 "It's a wooden ladder."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--22a. Werewolf---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You are so captivated by
  the woman's beauty that
  you momentarily forget
  her predicament.

  Yes, in the moonlight
  she is even more
  beautiful."

Return:

 "This small, plain room
  is lit only by the light
  of the moon itself."

LOOK at woman

 "The fine lass lies upon
  the floor, chained to
  the wall. She is
  extremely beautiful."

LOOK at chain

 "This silver chain seems
  to be strongly secured
  to the wall."

USE Arrow on Woman

 "Your aim is true as you
  plunge the silver arrow
  into the beautiful
  woman.

  The beautiful lady
  suddenly transforms into
  a wolf!"

LOOK at wolf

 "This looks like your
  typical dead werewolf.
  Your arrow is deeply
  lodged in its body."

TAKE Blade, Use Lit Torch on WOLF
DEATH 017

[Funny note: if you do the second option here,
 the woman doesn't change into the wolf, but
 the text is the same.]

[Note 2: If you do this while the wolf is dead,
 it stays in its dead position while this text
 goes by.]

 "With a loud roar, the
  wolf pounces on you,
  taking your life!

  The wolfs powerful jaws [sic]
  rip your throat out!"

HIT Woman
DEATH 017-a

 (Same as TAKE Blade, but without the second part.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--23. Hellhound---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "Although the evening air
  is cool, this small
  circular room radiates a
  fervent heat."

Return:

 "You're in a room with
  two braziers."

LOOK at brazier

 "A flame burns within
  this brazier, lighting
  the entire room."

LOOK at pillar

 "This marble pillar seems
  to be supporting the
  ceiling."

TAKE horn, MOVE to ladder

 "A large fireball
  suddenly appears in the
  room and causes you to
  shield your eyes.

  When you open them, you
  notice that the fire has
  changed into something
  far more menacing."

LOOK at hellhound

 "The hellhound makes this
  hot room even hotter!

  There must be a way to
  cool the room off before
  you roast!"

USE Water on Hellhound

 "The Holy Water has sent
  the hellhound back to
  the place where it was
  spawned.

  The flame died out. The
  room is quiet, as though
  nothing had happened."

HIT, use wrong item on Hellhound
DEATH 018
 "The demon dog snarls and
  pounces on you. Its
  teeth sink deep into
  your flesh."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--23a. Wyvern-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "As you stand on the
  turret, an eerie blue
  dragon appears in
  the clear starry sky."

Return:

 "You're standing on a
  turret."

LOOK at Wyvern

 "It's a wyvern! This
  beastie is a distant
  cousin of a dragon but
  is smaller and fiercer!"

LOOK at pedestal

 "This pedestal is some
  thirteen inches tall,
  and made of some unknown
  metal."

LOOK at sky

 "The sky foretells the 
  coming of a great storm."

USE Star on Wyvern

 "The star becomes a flash
  of light as you launch
  it.
  
  Crash! It strikes the
  wyvern and it explodes
  into a million pieces!"

TAKE Talisman
DEATH 019

 "With the speed of
  lightning, the wyvern
  wraps its tail around
  your neck.

  You die, screaming
  silently."

NEW! - USE Lit Torch on Wyvern
DEATH 018

 "The demon dog snarls and
  pounces on you. Its
  teeth sink deep into
  your flesh."
 
 (Thanks, Allen!)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--24. Happy Hall--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You have entered a small
  corridor. Two arched
  doorways wait patiently
  for you."

Return:

 "It's a passageway with
  two arches."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--25. Balcony-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "From this windy ledge
  you can get an idea of
  the size and strength of
  the castle."

Return: 

 "It's a balcony."

LOOK at hole

 "This appears to be a 
  mount of some sort,
  perhaps for a flagpole."

Again

 "The small hole in the
  center is perfectly
  round."

LOOK at stairs

 "The stone stairs connect
  the balcony to the
  look-out point."

USE Rod on hole

 "Suddenly the sky seems
  to be on fire as a bolt
  of pure lightning
  strikes the rod!

  You are startled to see
  a skeletal hand rise
  from a hole that has
  formed at your feet."

LOOK at hand

 "Although the hand is
  skeletal, it holds the
  wand rather tightly."

TAKE Wand

 "As you take the wand
  from the skeletal hand,
  it begins to descend.

  The hole then closes up
  as if it had never been."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--25a. Outlook----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "Lightning lights up the
  countryside as you stand
  on a look-out point."

Return:

 "Heavy stone stairs lead
  down to a sturdy lookout
  point."

LOOK at pot

 "It's a pot of gold! The
  leprechaun must have
  skipped town."

LOOK at pouch

 "This canvas pouch looks
  to be quite light. Close
  inspection reveals some
  druidic script on it."

TAKE, OPEN pot
DEATH 020

 "As you move the pot, you
  realize that you have
  fallen for the oldest
  trick in the book.

  You suddenly find
  yourself knee-deep in
  the moat.

  It seems that the
  alligators really enjoy
  your company!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--26. King's Tomb-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon Entry:

 "You're in a small throne
  room. A skeleton wearing
  a gold crown sits on a
  throne in front of you."

Return:

 "It's the  royal throne
  room."

LOOK at king

 "Although he looks dead
  enough, this royal
  skeleton sends shivers
  down your spine!

  There seems to be
  something in his hand."

LOOK at left pillar

 "In the center of the
  pillar is a carving of a
  sword."

LOOK at right pillar

 "Sir Dugan's  royal seal
  is carved on the stone
  pillar in vivid colors."

USE Scepter on King

 "As soon as you give the
  scepter to the skeleton,
  the seal on the pillar
  lowers.

  You can now see a
  ring-shaped hole!"

USE Ring on Right pillar hole

 "The ring fits perfectly.
  The throne magically
  rises, revealing a
  secret passageway."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--27.Underground--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "This hallway is made of
  large granite slabs."

Return:

 "It's a stone passageway."

MOVE to doorway on left
DEATH 023

 "Without thinking, you
  jump through the opening
  and immediately hear a
  loud click.

  Suddenly, the granite 
  slab above you gives way
  and crushes you beneath
  it.

  It breaks every bone in
  your body."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--28. Gargoyles---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "On the opposite wall are
  a pair of stone beasts
  guarding a dark archway."

Return:

 "You are in a dark and
  gloomy cavern."

LOOK at Gargoyle

 "This stone statue is
  some three and a half
  feet tall and ugly as
  all heck.

  It is very cold to the
  touch."

USE Illumina

 "Suddenly the cavern is
  so bright that you have
  to shade your eyes!

  It takes you a few
  moments to regain your
  senses from the nova
  burst.

  It seems the gargoyles
  were also affected and
  haven't yet recovered
  from the spell."

MOVE into doorway (before Illumina) 
OR HIT them       (after Illumina)
DEATH 31

 "Suddenly, the beasts
  begin to shudder and
  their eyes begin to glow
  red!
  
  The gargoyles, angered
  at your presence, spring
  from their frozen state
  and rip you to pieces!

  There's not enough left
  of you to even feed to
  the birds."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--29. Motari------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "Sulfurous fumes rise
  from the hot molten lava
  some thirty feet below
  you.

  Swimming would not be wise."

Return:

 "This room is filled with
  lava."

LOOK at lava

 "This dark-red lava comes
  from the earth's core."

LOOK at bridge

 "It's a narrow, stone
  bridgeway."

LOOK at statue

 "This huge statue is made
  of precious metals. It
  holds a basin of
  smoldering coals."

USE Motari

 "The statue lowers and a
  large platfrom rises out ["platform"]
  of the lava! You now
  have a way across!"

LOOK at statue

 "The eerie statue
  descends into the lava."

MOVE north, or in lava
SUICIDE 108

 "Shouting a battle cry,
  you catapult yourself
  off of the platform.

  You are brave, warrior,
  but stupid! Your body
  explodes as you plunge
  into the lava."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--29a. Guinea Pig-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[Sorry about the title, I just happen to think
 that the guardian of this room looks just like
 one of my guinea pigs.  It's eerie, actually. ]

Upon entry:

 "Stalagmites surround
  this room like the
  cavernous jaws of a huge
  beast."

Return:

 "It's a dark and eerie
  cave."

LOOK at switches

 "It's a finely-crafted
  wooden handle.

  There are three handles
  here, side by side.

LOOK at cylinder

 "It's a strong-looking
  metal cylinder."

LOOK in pit

 "It looks like a large,
  very deep pit."

USE Switches

 "The <position> handle was
  <raised/lowered>."

USE switches in wrong order

 "Nothing happened.

  The handle returned to
  its original position."

USE Switches correctly (R, M, R)

 "Scree! The  cylinder
  lifts with a shuddering
  sound.

  You're momentarily
  dazzled as the darkness
  is lit by a blinding
  flash!

  The Silver Orb is
  revealed!"

TAKE Orb

 "As soon as you remove
  the orb, the cylinder
  closes."

MOVE into pit
DEATH 024

 "You woke the sleeping
  guard from his beauty
  sleep.

  He decides to eat you
  for breakfast!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--30. Wishing Well------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The room seems to be
  made solely for the
  purpose of housing
  the well."

Return:

 "This room is dominated
  by a sophisticated yet
  ancient well."

LOOK at well

 "This fine well is made
  of both stone and
  mortar."

LOOK at handle

 "It's a small handle
  attached to an
  assortment of gears."

LOOK at door

 "This door is covered
  with dust and dirt."

USE Big Coin on well
 
 "As soon as you throw the
  coin into the well, a
  huge wind erupts from
  within it.

  It reminds you of the
  small 'dust devils' you
  see in the autumn
  months."

SUICIDE 105 happens here, as well.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--31. River Styx--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The swirling winds carry
  you down the deep well
  and set you gently into
  the cavern below.

  You stand above a beach,
  looking down upon a
  river."

Return:

 "You're standing on the
  bank of the River Styx.
  Its still waters support
  no life."

LOOK at water

 "The river's water is
  dead calm.  It wouldn't
  surprise you if this
  were the River Styx."

LOOK at gong

 "It's a great gold gong.
  Its beauty is enhanced
  by the intricate stand
  that supports it."

 "This mallet is made
  from, what appears to 
  be, Centaur hide."

USE Mallet on Gong (both are on-screen)

 "After the gong sounds, a
  spectre materializes
  right before your eyes.

  The ghostly ferryman
  doesn't look friendly.
  You hear a faint voice
  ask for a fare."

LOOK at specter:

 "The spector is wrapped [<-"Specter" or "spectre"]
  in tattered rags. You
  can see a skeleton
  within the cloak.

  Just gazing at this
  apparition is enough to
  give you the creeps!"

LOOK at raft

 "It's a wooden raft."

MOVE onto raft

 "The ferryman will not
  let you board. He is
  still waiting for a
  fare."

USE Goldcoin on ferryman

 "The ferryman takes the
  coin and gestures you to
  board quickly.

MOVE in water
DEATH 026

 "As soon as you jump in
  you find that you cannot
  escape the strong
  current of this river.

  Your cries for help are 
  cut off as your lungs
  fill with water!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32. Bank--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You climb aboard the
  tiny raft and soon reach
  the opposite bank.

  A stone skull stands
  against the far wall,
  screaming silently.

  For some reason, you get
  the feeling you are
  standing on sacred
  ground."

Return:

 "This chamber has been
  hewn out of solid rock
  and is very hot."

LOOK at skull

 "The jaw of the skull is
  made of polished stone."

LOOK at skull

 "Hot, dry air emanates
  from the hole."

Look at pillar

 "The shape of <sword, crown, jewel> is
  carved in <left, middle, right> pillar."
  pillar."

Look at hole

 "It's a polished stone
  slab with an odd-shaped
  niche cut out of it."

USE Talisman on Sword

 "The artifact, known as
  the Bladed Sun, is now
  secured and in place."

USE Horn

 "The sound of the horn
  echoes loudly in your
  ears.

  Suddenly, you hear the
  sound of grinding rock.
  The jaw of the skull
  begins to descend!

  Hot wind erupts from the
  mouth creating the
  illusion that the stone
  skull is alive!"

USE Talisman on crown or jewel
DEATH 027

 "You have placed the
  Bladed Sun in the wrong
  hole.

  You did not heed the
  warnings and now the
  Warlock Lord's defenses
  end your life!"


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32a. The Chasm--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The cavern that you have
  entered is by far the
  largest your eyes have
  ever gazed upon.

  From the depths rises
  the most powerful
  creature that has ever
  existed: the Behemoth!

  Your stomach knots up as
  you stare at this new
  horror. The beast is
  indeed incredible!

  You wonder, for a 
  moment, how you can 
  defeat such a creature
  as this!"

LOOK at Behemoth

 "Your jaw drops and you
  stare in awed silence at
  the sight of the Great
  Titan!

  Acid drips from his jaws
  and sizzles on the ledge
  below!"

LOOK at Warlock Lord

 "Although his back is
  turned, you know beyond
  a shadow of a doubt that
  it's the Warlock Lord.

  It seems that his staff 
  is controlling the
  creature, keeping it at
  bay!"

LOOK at brazier

 "Flame burns intensely
  within this brazier as
  if in celebration of the
  Dark One's victory!"

LOOK at pillar

 "It's a huge stone
  platform with stairs
  descending from it."

USE Staff on Behemoth

 "You pray, as you raise
  the Staff of Ages, that
  it has the power that
  the prophets claimed!

  The staff pulsates with
  power and a beam of
  light explodes from it
  striking the behemoth!

  The creature screams in
  agony, thrashing back
  and forth in great pain!
  
  In his rage, he grabs
  the Warlock Lord, and
  descends into the depths
  forever.

  You can hear the Warlock
  Lords screams fade into ['s]
  silence. Suddenly, it is
  very quiet.

  A beautiful light seems
  to fill the cavern. 'The
  morning sun,' you say to
  yourself, 'it is over.'

  Although exhausted, you
  lean on the Staff of
  Ages and begin your long
  journey home.

Do anything to the Warlock Lord
DEATH 028

 "The Warlock Lord feels
  your presence and knows
  that you are the seed
  that must be destroyed.

  Flame shoots forth from
  his staff and engulfs
  your body. You have
  failed!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--33. King's Chamber of Stormhaven--------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 "Word of your historic
  quest has already
  reached the farthest
  parts of the land!

  You are triumphantly
  greeted as you enter the
  gates of the royal city
  of Stormhaven.

  Moments later, you are
  ushered into the royal
  palace where you are
  greeted by the king!

  'I know what thou hast
  done, brave one. The
  world would be dark
  forever without thee!'

  You are bestowed a
  kingdom to rule and the
  king's fair daughter's
  hand!

  As you leave the throne
  room, you know that
  although this quest is
  over, others await.
 
  After all, the bards
  will need new legends to
  sing of and new tales to
  tell!

  The first story's end.

=B. Items (Updated 10/21)===================================

Lit Torch - "This torch throws
             dancing shadows about
             the room."

USE on Out Torch
(Thanks, Takeshi!)

          - "No! Wait a minute!
             It's best if you don't
             do that!"

USE on ARROW
in HIDDEN room
(Go, Smoby!)

          - "The torch is wet and
             won't burn"
 
 USE SELF - "You now have terrific
             second-degree burns on
             your hands."

            "You hold the flame close
             enough to your skin to
             cause second and
             third-degree burns."

     DEATH - "You finally set your
             hair on fire.  The rest
             of your body soon
             follows!!"

Out Torch - "The flame from the torch
             has gone out."

Key 1     - "It's a small iron key."

Key 2     - "This key bears a skull.
             This must be a skeleton
             key."

Key 3     - "It's a small brass key."

Key 4     - "This rusty lock doesn't
             seem to have been used
             for a long time." [lock?!]

Key 5     - "It's a small iron key."

Key 6     - "It's a jet black
             skeleton key."

Torch     - "It's a torch. An oil
            soaked rag is wrapped
            around it."
      
      USE - "The torch is lit."

          - "The torches are burning
             strongly. You don't
             need to light any more."

Torch     - 1. "There is something out
                of the ordinary about
                this torch but you can't
                put a finger on it."

            2. "It's a strange torch."

Sword     - "It's a double-edged
             broadsword. The handle
             has druidic script
             written upon it."

 USE SELF - "You thrust sword into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The Warlock Lord will
             surely triumph now!"

Sling     - "It's a small leather
             sling. This would come
             in handy for long-range
             battles!!"

Stone     - "This stone would not be
             good for skipping."

Bag 1     - "It's a leather pouch!!"

     OPEN - "The bag contains three
             large jewels."

Bag 2     - "It's a leather pouch!!"

Whitegem  - "It's a white stone of
             unknown origin. A fine
             thing to gamble away in
             a good card game!!"

Red Gem   - "It's a fine red ruby!!

             Its color reminds you of
             your adventure across
             the sea of blood."

Blue Gem  - "It's a dark blue
             gemstone that is as big
             as the pommel of a
             sword!!"

Sphere    - "This crystal sphere is
             as cold as ice."

Shield    - "It's a heavy shield.
             There are only a few
             dents on it."

Spear     - "This spear is some seven
             feet long. The tip seems
             to be made of finely
             forged silver."

 USE SELF - "You thrust Spear into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The Warlock Lord will
             surely triumph now!"

Helmet    - "This seems to be a
             helmet of the sort
             commonly worn by
             hobgoblins."

Hammer    - "It's an ancient Gnome
             war hammer. This weapon
             does not show the signs
             of battle."

 USE SELF - "You thrust hammer into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The warlock lord will
             surely triumph now!"

Bone      - "This bone has been
             picked clean."

Skull     - "The skull looks like it
             has been dried and
             cracked by extreme heat."

Skull     - "It seems to be the skull
             of some unfortunate
             individual."

CoppCoin  - "Hey! Wait a minute!!
             This is no gold coin.
             It's but a brass slug.
             What a royal rip!!"

Scepter   - "This jewel-studded
             scepter is truly made
             for a king!!"

Arrow     - "A finely crafted silver
             arrow is not uncommon in
             the Elven lands."

 USE SELF - 
(Thanks, Takeshi!) 

            "You thrust arrow into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The warlock lord will
             surely triumph now!"

Cloak     - "This heavy cloak
             contains no frivolous
             adornments, such as
             pockets or a hood."
 
 USE SELF - "You try on the Cloak and
             find it very unbecoming.
             It barely fits over your
             armor."

Bottle 1  - "It's a small silver
             bottle. What is it?
             It sure smells terrible!!"

 USE SELF - "As you consume the
    DEATH -  liquid in the vial, your
             body convulses and death
             spasms quickly follow."

Bottle 2  - "This small silver vial
             glows with a lustrous
             shine.

             You notice that the
             bottle is impossibly
             light!!"

 USE SELF - "You drink the liquid and
             immediately begin to
             rise in the air!"

Bottle 3  - "It's a silver vial."

 USE SELF - "Glug! You swallow the
             viscous liquid. It's
             like drinking tar."

Bottle 4  - "This jar is extremely
             slimy."

 USE SELF - "Glug! You swallow the
             viscous liquid. It's
             like drinking tar."

Bottle 5  - "It's a small black
             bottle with a cork on
             top."

 USE SELF - "You drink the liquid in
             the bottle. It's as
             sweet as sugar.

Scroll 1  - "It's an ancient, leather
             bound parchment."

     OPEN - "Your hands begin to
             sweat because of your
             extreme excitement...

             'Five to find, three are
             one.
             One gives access, the
             bladed sun.

             The Silver Orb, to
             banish below.
             The Staff of Ages, to
             vanquish the foe.

             Joining two, the Golden
             Blade.
             Last to invoke, the
             Platinum Horn."     [That doesn't rhyme!]

Scroll 2  - "You've read the scroll.
    
             The scroll reads, 'as
             the shadow of the wind,
             thou shalt be!'
             _________________________
             _________________________
             ____'Humana'_____________
             _________________________
             _______________________/E

             You've learned one magic
             spell.

             As the spell was
             chanted, the Scroll 2
             quickly vanished."

Scroll 3  - "Your hands begin to sweat
             because of extreme
             excitement..

             Lands under the heavens;
             the key to the world.
             _________________________
             _________________________
             __'Terra_Terrakk'________
             _________________________
             _______________________/E

             You've learned one magic
             spell.

             As the spell was
             chanted, the Scroll 3
             quickly vanished."

Scroll 4  - "You've read the scroll.

             'To move the sun from
             far to near, light is
             what the darkness fears.'
             _________________________
             _________________________
             __'Instantum_Illumina'___ 
             _________________________
             _______________________/E

             You've learned one magic
             spell.

             As the spell was
             chanted, the Scroll 4
             quickly vanished.

Scroll 5  - "You've read the scroll.

             'Observing the stars;
             the throne constellation
             appears once every five
             summers.
             Legend says that it is a
             portal to another land.'

Broom     - "This broom looks
             remarkably like the one
             owned by the Sirens of
             the isle of Yeklum Iret."

 USE SELF - "I know neatness counts,
             but there would seem to
             be better ways to spend
             your time."

Gauntlet  - "It's a gauntlet of
             silver plate. It bears
             the symbol of the Circle
             of Twelve."

 USE SELF - "You place the gauntlet
             on your hand. It feels
             like it was made just
             for you."

Glasses   - "These glasses are worn.
             They've probably been
             used for a long time."

 USE SELF - "You try the glasses on
             and they fit perfectly.
             Hmmm, you can see very
             well."

Map       - "This fine map of the 
             lands of Tarkus is quite
             detailed, although
             incomplete."

Poker     - "It's a black iron poker.
             It is used to stir the
             embers of an ongoing
             fire."

 USE SELF - "You thrust poker into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The Warlock Lord will
             surely triumph now!"

Bellows   - "This wooden bellows has
             stoked many a
             floundering fire."

Cup       - "It's a pewter goblet,
             which glows with a
             lustrous shine."

Testtube  - "It's an empty test tube
             in a wooden rack."

Hrseshoe  - "This horseshoe seems to
             have taken quite a
             beating."

Water     - "The glass vial is filled
             with clear liquid. The
             sign of the cross is on
             it."

Flute     - "It's a small, wooden
             flute. It looks like it
             could make wonderful
             music."

Ring      - "It's a ring! Set with a
             large, black sapphire."

Mirror    - "The frame of this fine
             mirror is laced with
             silver and gold."

Crest     - "It's the family crest of
             Sir Dugan himself.

Star      - "It's an ornate carving
             of a shooting star. The
             object is made of silver
             and is very heavy."

Rod       - "This rod is made of
             cast iron."

Blade     - "It's some sort of spike
             that is made of precious
             metals. Ouch! The tips
             are as sharp as needles."

   USE on - "Suddenly, lightning
    STAFF    begins to flash in the
             room!
 
             Then,the Golden Spike
             slides smoothly onto the
             Staff and locks into
             place."

Horn      - "This horn is forged of
             flawless platinum. Its
             beauty is unbelievable!"

Big Coin  - "It is a large gold coin
             with a well engraved on
             it."

Goldcoin  - "This coin has a mark on
             it that looks like a
             human skull."

Staff     - "Druidic script winds its
             way around this staff.
             You can feel power
             emanating from it!"

LOOK++++++++"The golden thorn is
(after using permanently bonded onto
+blade)+++++ the staff."

            "Power emanates from the
             staff!  The three are,
             now and forever, one."

Orb       - "Aha! It's an orb made
             of silver. Its glowing
             surface causes your skin
             to tingle."

   USE on - "Light cascades through
    STAFF    the room as the staff
             becomes a living entity!"


=C. Deaths=(Updated 4/21)===================================

After death text:

 "It's a sad thing that
  your adventures have
  ended here!!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--C1. Room-specific Deaths----------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

000 - (Almost any room) - Let your Lit Torch die

 "Your torch goes out with
  a fizzle.

  With out-stretched arms,
  you move slowly,
  looking for a light.

  Suddenly, you trip over
  something! Smash! You
  fall face first to the
  floor!"
(Thanks, Takeshi!)

001 - (Room 3 ) - TAKE the Book

 "When you remove the book
  from its pedestal, the
  floor collapses, and you
  fall to your death."

002 - (Room 5 ) - TAKE Key 3 (before sphere)

 "As you swim toward the
  skeleton, you feel the
  jaws of a shark grab you
  and pull you under.

  You curse yourself for
  using your body as bait!!

  Even before the life has
  left your body, the lake
  will be filled with your
  blood."

003 - (Room 7 ) - MOVE to trap door

 "A broken fragment of a
  wooden ladder hangs from
  the opening.

  As you go down the trap
  door, you realize you
  took a big step. The
  fall is quite fatal."

004 - (Room 7a) - TAKE items, MOVE to dragon

 "Whoosh! Flames suddenly
  shoot from the dragon's
  mouth!!

  Dragon flame engulfs
  your body. You pay for
  your curiosity with your
  life."

005 - (Room 7a) - TAKE 4 Items with Shield

 "The shield melts under
  the intensity of the
  dragon flame. Your body
  fares no better!!

  Not even your best
  friend could recognize
  your burning body.

  Dragon flame engulfs
  your body. You pay for
  your curiosity with your
  life."

006 - (Room 8 ) - HIT Slime, MOVE to north door

 "You try to pass the
  slime but it engulfs
  your body, dissolving it
  in seconds.

  ...you die instantly.
  No pain, no nothing.
  You were slimed."

007 - (Room 11) - MOVE across Right bridge

 "As you reach the middle
  of the bridge, it
  collapses under your
  feet!!

  The bridge won't hold
  you. You can't cross
  unless you lose some
  weight!!"

008 - (Room 9 ) - USE Hammer on Left Mirror

 "As soon as you break the
  mirror, shards of glass
  fly through the air and
  slice into your body!

  Blood pours from your
  wounds and your body
  slumps to the floor."

009 - (Room 9 ) - USE Hammer on Right Mirror

 "You have opened a magic
  portal into deep space.
  You are immediately
  sucked through.
  
  The lack of air causes
  you to quickly lose
  consciousness.

  The Grim Reaper quickly
  embraces you!"

010 - (Room 10) - MOVE into Hole (before Epor)

 "You jump down the hole
  and, after a couple of
  moments, hit the floor!

  It seems that you have
  broken both of you
  legs! It's only a matter
  of time before you die!"

011 - (Room 14) - MOVE to door, HIT drake, USE item on Drake

 "The Firedrake screams
  triumphantly and gives 
  you an eternal sunburn."

012 - (Room 14) - USE Lit Torch on oil

  "The oil quickly catches
  and sets you on fire!!

  There is no way to put
  the fire out once it
  starts. You will be
  burned to the bone!!"

013 - (Room 15) - USE 2 Coppcoins on Troll


 "The troll shouts,'Hey,
  what's this? It isn't
  gold! Are you trying to
  cheat me?'

  The troll then picks up
  the bridge causing you
  to fall into the chasm!"

014 - (Room 15) - HIT troll, MOVE north

 "The troll cries, 'you
  can't trick me!"

  The troll then picks up
  the bridge causing you 
  to fall into the chasm!"

015 - (Room 16) - HIT Cyclops, USE wrong weapon

 "A battle cry dies in
  your throat, as the
  cyclops crushes your
  skull with his club."

016 - (Room 19) - OPEN Cage

 "You remove the latch and
  a mutated dog pounces on
  you!

  It looks like the doctor
  put something strange in
  the dog's water.

  Before you can do
  anything else, the
  mutation quickly rups
  you apart!"

017 - (Room 22a) - TAKE Blade, USE Lit Torch on dead Wolf

 "With a loud roar, the
  wolf pounces on you,
  taking your life!

  The wolfs powerful jaws
  rip your throat out!"

018 - (Room 23 ) - HIT Hellhound, USE wrong item
      (Room 23a) - USE Lit Torch on Wyvern

 "The demon dog snarls and
  pounces on you. Its
  teeth sink deep into
  your flesh."

 (Thanks, Allen!)

019 - (Room 23a) - TAKE Talisman, HIT Wyvern, wrong item

 "With the speed of
  lightning, the wyvern
  wraps its tail around
  your neck.

  You die, screaming
  silently."

020 - (Room 25a) - TAKE, OPEN pot

 "As you move the pot, you
  realize that you have
  fallen for the oldest
  trick in the book.

  You suddenly find
  yourself knee-deep in
  the moat.

  It seems that the
  alligators really enjoy
  your company!"

021 - (Room 15) - MOVE north, etc

 "The troll blows up like
  a volcano and throws his
  spear at your chest!

  The spear pierces your
  chest and exits through
  your back!"

022 - (Room 15) - USE 2 Goldcoins on Troll

 "The troll says, 'I've
  changed my mind! I won't
  let you cross my bridge
  after all!'

  The troll then picks up
  the bridge causing you
  to fall into the chasm."

023 - (Room 27) - MOVE to left door

 "Without thinking, you
  jump through the opening
  and immediately hear a
  loud click.

  Suddenly, the granite 
  slab above you gives way
  and crushes you beneath
  it.

  It breaks every bone in
  your body."

024 - (Room 29a) - MOVE into pit

 "You woke the sleeping
  guard from his beauty
  sleep.

  He decides to eat you
  for breakfast!"

025 - (Room 28) - MOVE into doorway, HIT Gargoyle

 "Suddenly, the beasts
  begin to shudder and
  their eyes begin to glow
  red!
  
  The gargoyles, angered
  at your presence, spring
  from their frozen state
  and rip you to pieces!

  There's not enough left
  of you to even feed to
  the birds."

026 - (Room 31) - MOVE in Water

 "As soon as you jump in
  you find that you cannot
  escape the strong
  current of this river.

  Your cries for help are 
  cut off as your lungs
  fill with water!"

027 - (Room 32) - USE talisman on Crown or Jewel

 "You have placed the
  Bladed Sun in the wrong
  hole.

  You did not heed the
  warnings and now the
  Warlock Lord's defenses
  end your life!"

028 - (Room 32a) - Do anything to the Warlock Lord

 "The Warlock Lord feels
  your presence and knows
  that you are the seed
  that must be destroyed.

  Flame shoots forth from
  his staff and engulfs
  your body. You have
  failed!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--C2. Suicides----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

101 - (Room 05) - MOVE in Water

 "As you swim toward the
  skeleton, you feel the
  jaws of a shark grab you
  and pull you under.

  You curse yourself for
  using your body as bait!!

  Even before the life has
  left your body, the lake
  will be filled with your
  blood."

102 - (Room 11) - MOVE into Chasm

 "With a loud cry, you
  take the big plunge.

  The Grim Reaper stands
  below, waiting to catch
  you."   

103 - (Room 14) - MOVE to fire

 "Bellowing like a fool,
  you leap off the bridge
  and into the blaze! You
  are instantly fried."

104 - (Room 14) - MOVE to oil

 "Suicide obviously does
  not solve problems."

105 - (Room 16, 30) - MOVE into WELL

 "With a mighty leap, you
  jump head first into the
  well. On the way down,
  you see no water below.

  The well was deeper than
  you imagined. You have
  just broken every bone
  in your body."

106 - (Various Rooms) - MOVE in Window

 "With a cry you jump to
  your death!

  It takes only a couple
  of seconds before you
  hit the bottom with a
  thud." 

107 - (Room 19a) - USE Fountain on SELF

 "Kneeling down next to
  the fountain, you drink
  a handful of the acidic
  water.

  You can't even scream
  because you no longer
  have a throat, let alone
  a larynx!"

108 - (Room 29) - MOVE to lava

 "Shouting a battle cry,
  you catapult yourself
  off of the platform.

  You are brave, warrior,
  but stupid! Your body
  explodes as you plunge
  into the lava."

109 - (Room 16) - USE rope (from the well)

 "The rope is loose you
  reach out for it but as
  you do, you slip and
  fall down the well!!

  The well was deeper than
  you imagined.  You have
  just broken every bone
  in your body."

=4.4. Miscellany============================================


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D1. Sphinx Dialogue---------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 "As you moved, the Sphinx
  spoke, 'who are you? No
  one may pass without my
  permission.

  To pass, you must answer
  a riddle!'"

---
Following are the six riddles that 
may be posed by the puzzling Sphinx.
---

(Mirror)

 "You look at me, I look 
  back, your right hand 
  raises, I my left. You 
  speak, but I in vain."

(Broom)

 "Long neck, no hands, 
  100 legs, cannot stand.
  Born of a forest nest, 
  Against a wall I rest."

(Horseshoe)

 "First burnt and beaten, 
  drowned and pierced with
  nails, then stepped on 
  by long-faced animals."

(Map)

 "It has towns, but no 
  houses.  Forests, but 
  no trees.  Rivers, but 
  no fish."

(Skull)

 "I've no eyes, but once 
  did see, thoughts had I, 
  but now I'm white, and 
  empty."

(Bellows)

 "Im a fires friend, my 
  body swells With wind. 
  with my nose I blow, how 
  the embers glow."

---
After the riddle is posed, he shall
procure the following dialogue.
---

 "Dost thou know? Bring
  me the answer to my
  riddle and I shall let
  thee pass."

---
If you USE the correct item upon the
beast, he will reply with:
---

 "You have correctly
  answered my riddle,
  warrior. Thou may now
  pass."

---
If not..
---

 "Suddenly!!
  The room begins to fade!

  It seems that the
  Sphinx's magic has taken
  you to <location>."

---
OR
---

 "Suddenly! The room
  begins to fade! It seems
  the Sphinx's magic has
  taken you to <location>"

---
OR
---

 ...
 "It seems that the
  Sphinx's magic has
  taken you to the room
  with a fireplace."

---
Locations
---

So far, I've hit the following locations:

Troll Bridge
"Charnel"  [Coffin Room]
Laboratory
Library
Room with a Fireplace

 (Note: If you're transported to the Fireplace, you can
  leave without ever needing the Red Gem.  When he
  asked the Map riddle, I used Skull on him.  Try
  it out, I really don't know how the room you're
  going to is determined.

  It's not really much of a time-saver anyway.  Hell,
  the other two gems are absolutely required to beat
  the game, and they're in the same bag as the Red Gem,
  so you save one turn by not grabbing the gem, two
  by not having to use it in the library and enter.
  Then you lose turns entering and exiting the library
  for Key 5 so you can enter the Sphinx's room so you
  can have a 1 in 6 chance of being teleported to the
  fireplace.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D2. Select Button Text------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Room 1

 "The secret thoughts of
 the skull can be yours!!"

Room 2a

 "Try with all your might!"

Room 3

 "Look closely at the
  hallway."

Room 6

 "It looks like something
  is behind the waterfall."

Room 5

 "Some things have more
  than one use!"

Room 8

 "You can set things on
  fire with a burning
  torch."

Room 13

 "Some things require a
  second glance"

Room 15

 "Weapons are not the only
  way to 'defeat' an
  enemy"

Room 18 
 
 "As you open the Bookcase 
  on the left..."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D3. The Rest----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Doors

 "This metal door shows
  significant signs of
  rust."

 "It's a heavy wooden door
  with iron hinges."

 "It's a finely crafted,
  wooden door."

Open door

 "It's a doorway."

Walls

 "It's a stone wall."

When nothing happens

 "Nothing happened."

 "What you were expecting
  hasn't happened."

TAKE item

 "The <item> is in hand"

 "The <item> was taken."

HIT certain objects
 
 "Ouch! That smarts!!"

HIT self

 "Smash!!
  Now you see stars!!"

LOOK at nothing much

 "You seem to be wasting
  your time."

LOOK at SELF (with all items equipped)

 "Thou art truly a brave
  knight!!

  You are wearing the
  cloak.

  You are wearing the
  glasses.

  You are wearing the
  silver gauntlets."

Do something stupid (I.e. USE SELF, SPEAK SELF)

 "What odd behavior for
  such a brave warrior!!"

LEAVE an item in the room (or SELF)

 "You can't drop what you 
  didn't take."

OPEN something not openable

 "It won't open!!"

OPEN an object

 "The <thing> is open"

OPEN locked door

 "The door is locked." 

CLOSE an object

 "The <thing> is closed."

USE object

 "What do you want to
  use this on?"

Press SELECT (except in specific rooms, where you 
              instead get really obvious hints)

 "Don't quit now!!"

 "Are you getting it?"

 "You feel frustrated as
  you look around you.
  There must be a clue
  somewhere!"

USE Key on Door

 "'Click!' The key worked!!
  It unlocked the door!!"

USE Stone on Sling

 "You've put the small 
  stone into the sling."

LOOK at Rugs

 "It's a beautifully woven
  rug."

USE Torch on Rugs

 "The rug quickly catches
  on fire and burns away."

*==========================================================*
5. Version Info (Updated 4/30)
*==========================================================*

v.1b - Just about everything is done.  Only minor
       refinements will be needed for future
       releases.  Not bad for a first version, eh?
       (10:56 PM 4/18/2004)

v.2b - Whoops!  Looks like I completely forgot about
       my Deaths section.  Phew.  That's up now, so
       you know.  The following list still stands.
       (6:30 AM 4/19/2004)

v.4b - Holy dag, yo!  New section distinctions; there
       is now a Suicide section under Deaths.  That,
       and I reformatted the numbering system.
       What was 4.1 is now A.  Let me know if that's
       any better for you guys.  Or gals.  SEND
       ME TEXT!  I don't know what I might be miss-
       ing. I'll work on getting the Miscellany 
       section up and neat for my next update.
        Until then!
       (7:49 PM 4/22/2004)

     - Added Neoseeker to my list of hosts.
       (12:30 PM 4/25/2004)

v.5b - Amended DEATH 22 to reflect the fact that it's
       possible to get that text when using a Torch
       on the Wyvern.  Thanks, Allen.
       (5:09 PM 4/26/2004)

v.6b - Takeshi was added to the contributers list and
       credits as a result of 5 new text additions.
       Several sections are updated.  This guide is
       so close to being ready for primary release.
       I think I'll be pretty much done once I flush
       out the to-do list.  If you have anything,
       please send it my way!  Everyone who
       contributes kicks major ass.  Look at how
       many times I put the names of my first two
       in the guide.  I'm a madman, I tell you!
       (4:14 PM 4/29/2004)

     - Well, before I even released version 6b, I
       decided to clean up my Death section a bit.
       Any entry that was moved to suicides or not
       there to begin with has been erased, and 
       all of the numbering was shifted down
       accordingly.  I'm starting to really rule.

       I also modified the Main script accordingly.
       (4:39 PM 4/29/2004)

v.9b - All Sphinx riddle text added; new section
       on its own for this text.  Updated a few
       things in the script.

       From to-do list: Hall and Outlook entry
       text filled.  SELECT button text is
       complete.

       Not much left to do!  Thanks, everyone, for
       your support thus far!  Naturally, with
       so much stuff done, the version gets bumped
       up exponentially.
       (6:58 PM 4/30/2004)

1.0 - All Misc text done!  This FAQ is now considered
      complete, though I'm sure there's something or
      other that I'm missing.  E-mail me if you find
      anything new!  Until then, I'm done.

1.01 - Blah, blah.  New stuff!  Thanks to Smoby for
       contributing something after like 6 months of
       nothing.  I'm done playing the game, people.
       I need input!
       (6:25 AM 10/22/2004)

1.1 - Hooray, new input!  Thanks to Larcen Tyler for
      a new suicide!  The most recent changes made to
      the FAQ can now be found in a new section at the
      top ("What's new").

      Please be sure to note that my e-mail address
      has changed to "kirbypufocia at gmail dot com".
      If you've sent any mail to the other address in
      the last 2 or so years, please send it again
      to my new address.

      This guide is mostly complete, but your input
      is always welcome.

      The new version also includes a bit of trimming,
      a dash of reformatting, and perhaps a subtle
      hint of reorganization.

      (2:54 PM 3/24/2007)

*==========================================================*
6. Contact
*==========================================================*

If you wish to contact me, you may do so at the
following address:

 "KirbyPufocia at gmail dot com"

Please put "Shadowgate" in the suject line.

The name's Mike, by the way.

I'm open to: -Questions (please ask if 
                         don't understand something!)
             -Suggestions (format, etc)
             -Corrections
             -New discoveries!!
             -Criticism (any kind will do)
             
I am accepting offers of hosting to any site
interested in doing so.  For the guaranteed
most recent version of this FAQ, however,
please visit GameFAQs. 

*==========================================================*
7. Credits
*==========================================================*

- CjayC (GameFAQs), for hosting this beauty.

- Leo Chan (Neoseeker), for the same reason.

- Kemco-Seika, for bringing such a great text adventure
  to full motion graphical life!

- Nintendo, for licensing this game.

- My parents, for allowing me to purchase this game at
  the tender age of 5 (you bastards!).

- Sean Babbit, for format advisory.

- Kain Lacroix, for the kind words regarding my
  obsession with this game.

- BSulpher, whose guide helped me remember which
  item corresponded to which riddle.  (Damn you, Sphinx!)

- The folks at Minibosses board (you guys rule!)

- Monospaced fonts in general.

- Myself, for taking the 12 hours needed to go through
  the game and write this at the same time. 

- And you, the reader, for your interest in my FAQ!
  Drop me a line sometime, will ya?

==E. Contributors=(Chronological Order)====================

- Allen Johnson (Wyvern DEATH text glitch - See DEATH 018)

- Takeshi (Everything you'd ever want to do with a torch,
           Arrow suicide, attempts at sequence breaking.)

- Smoby (Staff after Blade text, neat glitch w/ firebridge,
          even more stuff with torch)

- Larcen Tyler (SUICIDE 109 - trying to climb down the well)

               ---The first story's end---

-**********************************************************-
Copyright (c) 2004-2007 Mike Molnar

All rights reserved.  Please do not host this guide without
permission.  This guide is free for personal use and
reproduction so long as the guide is not modified in any way
or used for any profit, unlikely as that may be.

This guide is permitted to be hosted by the following sites:

-GameFAQs
-Neoseeker

-**********************************************************-