FAQ/Walkthrough by Seruna

Version: 1.1 | Updated: 03/27/04 | Printable Version

Snake Rattle 'n Roll NES FAQ/Walkthrough
Version 1.1

By Christian Holopainen (Seruna)

Email: chri152@hotmail.com


Welcome to my Snake Rattle 'n Roll FAQ/Walkthrough. If you think the content
and quality is low or doubtful, you should know this is the first FAQ I have
written and my native language isn't English. I know these are pathetic

Even though I am an old school gamer I never got the chance to play this game
on NES. That is the reason why I made this FAQ with an emulator. Emulators and
roms may be illegal, but they are still the best way to experience old gaming


This FAQ is meant for personal usage. It is meant to be published for free at
GameFAQs.com. No other sites may use this FAQ without my permission. You may
not publish it in magazines, articles or any other form of reproduction without
my permission. You are not allowed to sell it. You are not allowed to steal or
copy anything from this guide to your own guide without my permission. I don't
mind if you want to use material from this FAQ, but you have to ask for
permission and give me the credit for the used material.

I'm loyal to GameFAQs.com and I don't have any plans to let other sites publish
this FAQ. In my opinon GameFAQs.com is the best FAQ site that exists today and
I think everything ends up in here at some point. I don't see any reasons why I
should let other sites publish this FAQ. Of course I will sell this FAQ to any
site. I think these kind of guides are supposed to be for free, but I'm just a
poor writer who needs every penny he can get. If you buy this FAQ that doesn't
give you the copyright. You may publish it, but it will belong to me forever.

I hope my Gods will tell me if someone is violating my copyright. Remember that
my katana thirsts for blood forever.

Version History

Versio 1.0
This is the first version of this FAQ. In the next versions I will correct
typos and grammar. I will also add better descriptions of enemies,
bonuses etc. This version contains the full walkthrough. It may be a bit short,
but everything necessary is included. Besides the walkthrough there are also
some information about the game, enemies, controls etc.

Version 1.1
The walkthrough has been expanded. I added better item and enemy descriptions.

Table of contents
Version history
Table of contents
Specials Moves
How the game works
Nibbley Pibbleys
2 Player Game
Game Over
Bonus items / Power ups
Bonus Levels
Warp Lids
Walkthrough Level 1
Walkthrough Level 2
Walkthrough Level 3
Walkthrough Level 4
Walkthrough Level 5
Walkthrough Level 6
Walkthrough Level 7
Walkthrough Level 8
Walkthrough Level 9
Walkthrough Level 10
Walkthrough Level 11
Final Notes


Control Pad:
Move in different direction.

A Button:

B Button:
Flicks out the snake's tongue.
Makes the snake swim.
Open a sewer lid and release its contents.

START Button:
Starts the game.
Pauses the game during game play.

Special moves

Use B to swim faster. It's not possible to jump while swimming.
If the water is flowing due waterfalls it's possible to avoid falling down
the waterfall by swimming against the flow.

Swimming up a waterfall
Press B to start climbing and A + direction to climb. You can do this
after eating a Fish Tail.

Reaching higher places by using the shark
In the two first levels you can reach unreachable places by letting the
shark bite you. Use the direction buttons to steer your flight.

Diagonal jumps
Jump first at some direction and during the jump change the direction.
This lets you jump around corners.

How does the game work?

If you got hit by an enemy (any moving object besides the
Nibbley Pibbleys), you will lose one tail segment. When you are
out of segments, you lose one snake.

Most of the enemies that you encounter can be defeated by multiple
tongue hits or by jumping on them (use the A Button for this).  If you
eliminate an enemy by jumping on them, you will get more points than
by using your tongue.

The Nibbley Pibbley suspenser
These machines are found almost on every level. They pump out all Nibbley
Pibbleys you need for unlocking the exit. The suspensers are sometimes the only
places where you can get more Nibbley Pibbleys.

The scale
When you have enough tail segments the last segment starts to blink (or becomes
at least invicible or sometimes white). In this state you can use the scale and
the bell will ring. This unlocks the exit.

Nibbley Pibbleys

The object of each stage is to eat as many Nibbley Pibbleys (the
colorful spherical beings in this world) as you can and make it to the
exit.  Move your snake using the Control Pad and eat the Nibbley
Pibbleys by hitting them with your tongue (the B Button).  To progress
to the next level, your snake must be a certain length.  When you eat
a Nibbley Pibbley, you length increases as follows:

		For both, Rattle and Roll in the two player game:
		Color of Nibbley
		Pibbley consumed    Value
		Other Color         1 unit
		Your Color          2 units
		Yellow              3 units

NOTE: The table is taken from the manual.
		In single player game with Rattle, the pink snake:
		Color of Nibbley
		Pibbley consumed    Value
		Red, purple	    1 unit
		Pink		    2 units
		Yellow		    3 units

NOTE: Four units are required to gain one snake segment.

You will find Nibbley Pibbley dispensers here and there. They shoot
out Nibbley Pibbleys for your consumption. You can also collect these
from sewer lids.

The Nibbley Pibbley Family

Here are the members of the Nibbley Pibbley family and the levels in
which the begin to appear:

Level 1 -- Pibballs	
	Rolling balls. Easy to catch.
Level 2 -- Pibbleboings	
	Jumping balls. Easy to catch.
Level 3 -- Pibblejoggers
	Running balls. Easy to catch.
Level 4 -- Pibblesplats
	Splashing balls. A little harder to catch.
Level 5 -- Pibblebats
	Flying things. Rather hard to catch.
Level 8 -- Pibblefish
	Fishes. Annoying to catch due the isometric view.
Level 9,10 -- Pibblecopters
	Floating balls. Harder to catch than the avarage Nibbley
Pibbley, but not as hard as Pibbleybats or Pibblefishes.

Note: Pibblefishes also come in the color black. when they get licked
few times, they transform into yellow Pibblefishes.

Yellow: 300
Pink: 200
Purple: 100

2 Player Game

On the title screen, press the SELECT Button to choose the 2 PLAYER
option.  Then press the START Button.  Game play is basically the same
as in the 1 PLAYER mode, except both players are simultaneously on
the screen.  Remember the first one to exit the level gets 5000 bonus

Both players compete against each other in points, but they have to
co-operate in order to advance to the next level. When you are going to
take on the last boss, two players are recommended.

Game Over

You start the game with 3 snakes.  The number of snakes remaining is
displayed at the bottom of the screen.  You can increase this number
by finding extra lives--flashing snake heads with their mouths closed.

You lose a snake when:
  1. You are hit by an enemy and have no snake segments left.
  2. Your snake falls too far (more than 4 vertical blocks)
  3. The timer at the bottom of the screen reaches zero.
  4. Your snake lands on a sharp object (spikes).
  5. A falling object squashes your snake.

If you lose  all of your snakes, your game is over.  If you have any
continues left (you start the game with 2 continues), you may press
any button to "PLAY ON".  In the game it is possible to gain more
continues--Look for the open mouthed flashing snake heads.

Exiting levels

Keep eating the Nibbley Pibbleys until you snake's tail begins to
flash. This lets you know that your snake is heavy enough to go to the
next level.  Somewhere in each level there is an exit that must be
opened up before you can go through it.  Somewhere else in the level
is a scale.  If your snake is long enough,  jump on the scale.  The
bell will ring and the door opens--you may exit at any time.

5000 points are awarded to the first snake through the door.  When you
exit the level, you lose all of your segments and your tongue
extensions. A bonus is awarded--1000 points for each segment and

Bonuses will also be awarded for the amount of Nibbley Pibbleys eaten
throughout the level.

Bonus items / Power ups

Tongue Extension (1000 points):
Adds length to your tongue. This does not affect the strength of the
tongue or its power--it only increases the distance that you can shoot
your tongue.
Extra Life (1000 points):
Gives you an extra life. Isn't this self-explanatory. The bonus looks
like a  snake's head.

Extra Continue (5000 points):
Gives you an extra continue. The bonus looks like an open snake's

Clock (1000 points):
Adds 30 "snake seconds" (in-game-seconds) to the timer. One snake
second is about tworeal seconds.

Diamond (1000 points):
Makes you invincible for a short period.

Speed Up (1000 points):
Speeds up the snake for a while.

Reverse (1000 points):
Temporarily reverses the control. The effect last for 5 snake seconds.

Fish Tail (1000 points):
In level 6 you must get the fish tail in order to swim up the


Levels: 1
Tongue shot: 500 (1 hit)
Jump on: 750 (3 hits)

I think these look more like old tires, but they are supposed to be vinyl
records. Old tires would have been a much better choice. Just imaging! A brave
snake on a journey to the moon fighting cranky, old mutated tires! Nah, that's
lame too. They are ideal enemies for practicing purpose just as they should be.

Levels: 1,2
Tongue shot: Can't be killed
Jump on: Can't be killed

This is by far the coolest enemy in the entire game. The very own white shark
of Snake Rattle 'n Roll. This is clearly a tribute to Steven Spielberg and his
movie "Jaws".

Stay too long in water and it will hunt you down and bite off a tail segment. It
can't be damaged or killed.

The Shark is actually a very convient method to reach otherwise unreachable
bonuses and places.

Big Foot
Levels: 1,2,3,4
Tongue shot: 5000 for the kill. 200 for every hit (3600 points if you kill it
with the minimal amount hits). Total 8600 + points. (18 hits)
Jump on: Can't be killed with jumps.

A giant foot which jumps around and stomps everything it lands on. They mostly
hide under sewer lids and attack you when the lids is removed. Hit it with a
steady flow of licks. After every lick it will freeze for a moment. If you let
it heal from this paralyzed state it will regain its hit points. After it
explodes an Extra Life appears.

Levels: Here and there. Mostly in most of the levels.
Tongue shot: can't be killed
Jump on: Can't be killed

Bombs are masters of camoflauge. They appear be either Nibbley Pibbleys or
valuable Extra Lives and when the hasty player is about to pick it up, it
transform into an exploding bomb.

Some of the items the dispensers pump out are bombs, but they rarely give any
difficulties. Extra Life Bombs can be deadlier even though they are also easy
to dodge (the real Extra Lives blink, bombs don't). From this we can understand
that bombs aren't deadly, they are just annoying.

Levels: 2
Tongue shot: 500 (1 hit)
Jump on: 750 (3 hits)

A jumping mushroom. Does it symbolize the drug called mushroom? Probably not.

Krazy Seat
Levels: 2,3,4
Tongue shot: 500 (2 hits)
Jump on: 750 (3 hits)

They are fast and dangerous. Avoid them.

They come in three different colors: pink, purple and yellow. The only
difference between them is that the stronger colors are faster.

Why are they called Krazy Seats? They are crazy all right, but are they
supposed to be toilet seats? In my eyes they are more like shells or chattery

Levels: 3,4
Tongue shot: Can't be killed
Jump on: Can't be killed

Chainsawlike blades that hide under the ground and appear to slice you when you
walk over them. They are more of a trap than an enemy. There are two kind of
Bladez: those who appear when you step on them and those who appear on regular
intervals. The former ones don't have to be avoided because the game gives you
Diamonds everytime these Bladez appear. The later ones can be simply dodged
with the
a single jump.

Pin Cushion
Levels: 4
Tongue shot: 500 (1 hit)
Jump on: Doesn't work

A poisonous plant that shoots poisonous spines. You better kill it quickly
before one of the three pins it emits hit you.

Levels: 4
Tongue shot: Can't be killed
Jump on: Can't be killed

They are thrown down at you and you will lose a life if they squash you, no
matter how many tail segments you have.

There are three different colors of Anvilz. Red/orange Anvilz are the weakest
ones; they are easy to dodge due their cicular parabol. Blue Anvilz are faster
than the red ones; they fall down at a straight angle. Yellow Anvilz are
cunning; they have the ability to chance direction during the fall. They can
be difficult to avoid because they follow your movements.

Levels: 6
Tongue shot: 500 (10)
Jump on: 750 (3)

This enemy isn't in the manual; that's why I don't know its official name. They
are actually very strong due you have to hit them in a steady flow (just as Big
Foots) and they can take about 10 licks. The best way to kill them is by
jumping. You can combine one-two jumps with a tongue shot. This combo is
usefull when you miss the third jump.

Metal Trees
Levels: 7
Tongue shot: 500 (8)
Jump on: Doesn't work.

There are two versions of these metallic chrismas trees: silver trees and
golden trees.

Silver trees are the weaker ones. They never move and they are easy targets for
your snakes devastating tongue.

Golden trees are a bit tougher due they have to be killed with steady licks.
They also skip around very fast.

Ice Foot


Ice Block
Appears in the icy levels.

Beach Ball, Snow Ball and Meteorite

Bonus levels

Some lids lead to Bonus levels. In these small area you have to catch
Nibbley Pibbleys that comesout of a dispenser. After one lap round the
area they jump back into the dispenser. You have to catch them before
they do that. If you catch all of them you get 5000 points.

The timer stops when you enter a Bonus level.

Warp Lids

Some lids lead to secret warp zones.


Most of the levels are simple by design and there are very few puzzles. A
walkthrough isn't really needed. Describing every step seems to be very
unnecessary, but I will still do it. Even though the levels are simple by
design they are filled with tricky sections, dangerous jumps and a tough time

Level 1

Enemies: Record (5), Big Foot (1), Shark
Bonus items: Tongue Extension (2), Extra Life (2), Clock (2)
Secrets: Bonus Level, Warp to level 8

The first level is a breeze even if you are unfamiliar with the game. Learn
the game play and get some extra lives. You will need both in the following

The first thing youíll see is a Tongue Extension bonus. Grab it and kill
the enemies. Open the two sewer lids and get the Nibbley Pibbleys. Later on in
the game the lids can reveal both traps and bonuses, so be careful and learn
which lids are good and which are bad.

In the blue water surrounding the green grass lurks an evil shark. It will
hunt you down if you stay too long in the water. Still there are times when
the shark will ďhelpĒ you. After you have gotten past the first two enemies,
youíll see a waterfall and an extra life on a ledge high above. It is
impossible to reach by jumping. Itís here the shark comes into the picture.
Make sure you have at least one tail segment and place yourself near the ledge
with the extra life. When the shark bites you, you will fly high up and if you
press to the direction where you want to fly, youíll hopefully land on the
edge under the extra life. From there jump to the ledge on the left and finally
do a diagonal jump to collect the bonus. When you are going down remember that
it's suicide to jump down from high places. You have to descend to a platform
under the highest platform and climb down one step at time.

After the waterfall open the two lids, take the Tongue Extension and start
eating Nibbley Pibbleys from the suspenser. You can do this until the timer has
about 15 seconds
left. Collect the Clock from the ledge high up by using the shark method.

There will be a small cube floating in the water. I call these islands.
Open the sewer lid on the island and you will be transported into a Bonus

The next lid reveals a Big Foot. Above the last Nibbley Pibbley dispenser is
an another Clock bonus. Take it and eat more Nibbley Pibbleys.

Next to the exit there is a huge scale. If you have enough tail segments
(you know you have enough when the last segment starts to flash) jump on the
scale and it will blink. This unlocks the exit.

If you are fast enough you can catch a space rocket which warps you to
level 8. Keep pressing right from the beginning of the level and never
stop. Jump over the enemies. Jump into water and out of water. Practice this
few times and learn to time the jumps correctly. The rocket will leave after
about 3-4 in-game-seconds.

Level 2

Enemies: Mushroom (5), Krazy Seat (1), Big Foot (1)
Bonus items: Tongue Extension (2), Diamond (2), Speed Up (2), Extra Life (2),
Clock (1)
Secrets: Bonus Level

Open the two lids for Nibbleys Pibbleys. Reach the platform with a Tongue
Extension with the shark method. Note that you have to jump diagonally
and land on the ďstairsĒ on the righter side (or upper side, depending on
how you look at the screen) when you jump down. If you just drop down youíll
lose a life.

Kill the mushrooms and open the two lids.

Take the Tongue Extension near the Nibbley Pibbley dispenser and start eating
Nibbleys. When you have about 20 seconds left (if you are not familiar
with the game you shouldnĎt use too much time for eating Nibbleys),
open the lid (Speed Up bonus) and go get the Clock. Itís in the second
floating cube. The first cube leads to a Bonus level.

Before or after getting the Clock you can open the two lids next to the
second Nibbley dispenser. The upper lid contains a Krazy Seat and the
lower an another Speed Up bonus.

Near the second Nibbley dispenser there is a ledge high up with an
Extra life. Use the shark method to reach it.

Find the scale. Thereís a sewer lid with a Big Foot on the area under the
scale. Kill it for an extra life. After that climb up the waterfall by
jumping on the green platforms. It can be tricky if you are not used to
the controls. As a tip remember that many of the jumps are diagonally.

If you can, kill the final mushroom from the dispenser platform if you can.
This requires Tongue Extension. After that climb up to the platform above the
exit. If you climb on the dispenser and jump from there, you don't have to use
the platform below the waterfall and avoid that annoying part.

Level 3

Enemies: Krazy Seat (7), Bladez (3), Big Foot (1)
Bonus items: Tongue Extension (3), Extra Life (2), Extra Continue (1), Reverse
(1), Diamond (2), Speed Up (1), Clock (1)
Secrets: Bonus Level (2), Warp to level 5

In the beginning of the level there are two Tongue Extensions: one in the
water (right side) and one on a platform (left side). If you want that one
on the platform you have to collect it before doing anything else,
because there is no way to reach it after you drop down from the first area.

Drop down to the stream, take the Tongue Extension and swim up to
the platform where a Krazy Seat awaits you. Kill it and do a diagonal jump
to the lid. It can be difficult at first, but when you understand how
the jumping works itís not hard at all. The lid leads to a Bonus level.

Collect the extra life and continue the level.

Kill the yellow Krazy Seat and collect Extra Continue it is guarding. Continue
down the stairs. Jump over the Reverse and collect the Diamond.
Now you are invincible for a short time. Use this power to sprint
through the next section where some kind of traps (Bladez) try to cut you in

Kill the Krazy Seat and start eating Nibbleys. The lid in the middle contains
an another Krazy Seat. Above the dispenser lies a lid leading to level 5. In
order to reach it you have to do three jumps. The first is from the little
platform between the leftmost dispenser and the spikes to a platform between
both dispenser. The lid on that platform gives you a Clock. From there jump to
a platform on the right. From there you can reach the final platform. When you
do these run as much as you can on that platform. There isnít much room for
that, but try to use every inch you can. At the same moment when you start to
lift off release you direction arrow and press to that direction where you
want to land.

A sewer lid near some spikes leads to a Bonus level. After that youíll
find four lids (two on the stairs and two below them). A Krazy Seat is
hidden under the upper left lid. You can take the diamond (lower right lid)
before you confront that enemy.

Swim and collect the Tongue Extension. Jump on the scale, open the lid
and kill the foot. Make the jump in order to reach the exit.

Level 4

Enemies: Krazy Seat (4), Big Foot (1), Pin Cushion (2), Bladez (3), Anvilz (4)
Bonus items: Speed Up (2), Tongue Extension (2), Diamond (2), Clock (1)
Secrets: Bonus level

The first lid gives you a Speed Up bonus. The third lid contains a bomb, so
don't open it.

After the first section there's a Nibbley Pibbley dispenser. Because all three
lids contains enemies you better use the Diamond before you take on them. Kill
the weird thing in the middle (Pin Cushion) before you start eating Nibbleys.
A Big Foot hides under one of the lids. Kill it before it escapes the area. Or
ignore all three lids since this Big Foot doesn't give you an Extra Life and the
other enemies are plain old Krazy Seats.

Near the waterfall lies an another Pin Cushion and a Diamond. Became invicible
and finish off that evil plant. Cross the stream and drop down the waterfall
while you keep pushing to the direction where the platform is situated. Take
the Tongue Extension. Next you'll meet a Speed Up. I dislike Speed Ups because
they make the precision of jumps lower.

The following ledges are filled with Bladez. They can surprise you if you are
not aware of them. The lid after the first trap contains a bomb. Go past two
more Bladez and jump over a spike to a platform with a lid. It leads to a
Bonus level.

From that platform jump to the next level of ledges. On the way to the scale
there is a lid with a Clock. Watch out for the Anvilz on the ledge where the
scale is located. Wait for the two first to fall before you run past them. Wait
for the third one to fall, but note that this one is faster than the pink
Anvilz. When you are past the the third, the blue Anvil, sprint to the scale.
If you dash quickly to the start of this ledge you will avoid the Anvilz before
they get a chance to fall. The last jump can be tricky, but you will probably
make it.

Level 5

Enemies: Big Foot (1)
Bonus items: Tongue Extension (3), Diamond (1), Reverse (2), Clock (2),
Speed Up (1)
Secrets: Nothing.

In this level you must learn how to use magic carpets. They can be tricky to
jump on, but after a while of practicing itís not too hard.

In the previous levels eating Nibbley Pibbleys have been relatively easy, but
in this level I found them much harder to catch than in most of the levels.
They have wings and they can fly high above you where you can reach them.
The best strategy is to quick and catch before they develope wings to themselves
or alternatively wait until they land on the ground.

Swim and get the first Tongue Extension. You can reach the other bonus
by jumping from the magic carpet.

Eat some Nibbleys Pibbleys from the dispenser. Get the Diamond. Thereís a
Tongue Extension above the spikes. It is hard to reach. You must sprint towards
it, jump, collect it and return to the platform. The Diamond doesn't guard you
from the spikes if did think that. It's there just for nothing. Notice the
Reverse bonusand the magic carpet. Because we donít want the Reverse itís
preferable to jump over it and land on the carpet.

Near the next dispenser there are three lids. Two of them are
bombs and one is an extra life. The lid closest to screen is the extra life.
Jump on the carpet and prepare yourself for an another tricky jump. You
must jump over the Reverse bonus, otherwise you will most likely fall
down. Do you see the pink rectangles? They are traps. Jump over them.

Among the following lids are two Clocks. If you are almost out if time,
use them both, otherwise save the other one until you have eaten
enough Nibbleys. The Big Foot here is tougher than the ones you have
encountered earlier. The best way to kill it this time is to follow it through
the upper ledge near the spikes and rapidly flick out the tongue. Try to
practice a steady flow of hits. This is the technique you are going to use in
the final levels.

After you have unlocked the exit, you have to ride the magic carpet to
reach it. The only problem is that it keeps disappearing once a while.
When the carpet starts to blink jump straight up. The carpet will reappear
on the same spot. Jump over the Reverse and exit the level.

Level 6

Enemies: Bell (7), Big Foot (1)
Bonus items: Tongue Extension (2), Clock (1), Speed Up (1), Extra Life (1),
Fish Tail
Secrets: Warp to level 8

Collect the Tongue Extension. Kill the bell. After few platforms you'll see the
second Tongue Extension of this level. This bonus can be tricky to get. I think
the best way is to swim and get it. Remember to swim uppwards, otherwise you
will fall down. This kind of swimming techniques can be difficult at first.
Release the direction against the flow and press to the direction you are going
to. Quickly press again against the flow and then press again to the swimming
direction. Continue like this.

On the next platform there are few traps. You can use it to reach a Warp to
level 8. Run straight forward, let the trap put you off the paltform and keep
pressing forward. This area is actually a part of level 4. I don't know if this
is a glitch or a real secret. It feels like a glitch due in the red area you
will be killed during falls that should be able to survive. The enemies are
also gone.

Go through the next section with platforms. After that there will reach stairs
with two bells. The trick here is to do a short jump landing on the step where
the bell is. It is possible to stand there if you are very close the edge. Then
simply jump over the bell.

Collect the Clock. It's in the middle ot the stream. You can jump on that spot
where the bonus is located, collect it and then swim to the other side.

Keep going left until you reach a waterfall. Eat one of the bonus items
(Fish Tail) that comes out of the hole and avoid the bells. You can
swim up waterfall. Take the Extra Life. Go through this section with platforms
and spikes, avoid the Big Foot and eventually reach the exit. Drop down and
press left to exit this level.

Note: I don't know if the Big Foot gives you an Extra Life or a bomb.

Level 7

Enemies: Metal Trees (27), Big Foot (1)
Bonus items: Tongue Extension (2), Extra Continue (1), Clock (1)
Secrets: Nothing

Kill the silver trees and jump to the next platform. There are two ways to get
past the trees: either approach slowly killing every tree or jump past the
tress without killing them. When you meet a gold tree and a silver tree, stand
on the upper side of the platform and wait when the silver tree starts to skip
away from you. When itís
almost at the turning point, jump as long as you can. When you land on the ater
or the platform keep going forward and let the stream take you to the next
platform. By doing this you will get past the platform where the golden tree

Jump over the silver tree to the platform with a Tongue Extension. From there
jump over the next tree to an empty platform, and from there to an another
Tongue Extension.

Next up are two skipping golden trees. Between them is a safe square. Jump and
swim onto that spot and jump over two silver trees. Be carefull here. You must
land and stay on that single square behind the trees. When you step on the two
following squares, two new silver trees will appear under you and you are dead
in the same moment.

The Extra Continue bonus can be collected by swimming. After the waterfall
you'll get a Clock.

The following section is crowded with golden trees. A safe way to get past them
is to have patience and kill them one by one.

When you are going to the ledge above the section with the golden trees, you'll
meet a golden tree who is standing still. You must jump and do tongue shots at
the same time. To find a rhytm that works can be difficult. I can't really help
in this combo, just practice.

The boulders are easy to avoid. When it rolls towards you, jump over and run to
the area behind the square where it lands. The next boulder is always faster
than the previous one, but the technique to dodge them is the same.

In the next section you have to use geysers launch yourself over streams. The
best way to use geysers is to float near them and be ready when they launch you

Most of the time you don't have to kill the golden trees; avoiding them is

The last jump is difficult.You have to land on the last platform and on a safe
square. Jump near the first tree and kill it. Move near the second tree and
kill it. The foot stomps only a certain squares. Make use of the safe squares.

Level 8

Enemies: Nothing
Bonus items: Tongue Extension (5), Clock (3), Speed Up (1), Extra Life (1)
Secrets: Nothing

I really hate this level. Because of the controls and the view itís really
difficult to catch the Nibbleys. And the whole level is based on
Nibbley catching.

Level 8 actually a really short (and easy if you know how to catch the
Nibbleys, but Iím not good at it). It has 3-4 small area with a pool. You
are going to dive in these lakes and catch enough of fishes
(Nibbley Pibbleys). Itís the same procedure every time.

What makes this level difficult is the time limit. I havenít gotten
through this level without losing at least one life and death it caused every
time by the timer (or at rare occasion by All Gone, which means that all
Pibblefishes have fled).

How to catch the Nibbleys quickly? Sometimes the best strategy is to
lay on the bottom and wait when they descend down.

Be careful that you donít let any Nibbleys to run away. If they all
disappear before you have eaten the amount that is needed to unlock
the door, you will lose a life. Stay close them and they can't escape.

Sometimes you can catch them before they become fishes, at the moment
they get released from the seaweed. Donít wait too close the seaweed,
because if you do that they wonít appear.

Before you dive into the first pool, take the Tongue Extension. In the first
underwater area there's also an another Tongue Extension. Also in the second
pool there is a Tongue Extension.

After the second pool you can collect a well-needed Clock bonus. After
the third pool there is also a chance to collect a Clock bonus. Jump over
the spikes, take the bonus and use the geyser to get back.

In the third pool there is Speed Up and some other bonus. I would guess it is a
Tongue Extension.

In the fourth pool there is a Tongue Extension.

After the fourth pool be ready to swim up or right because the stream is strong
and it will pull you down the waterfall. Itís really a shame to die
this close the exit. You can jump back down using the magic carpet. Collect the
Extra Life and Clock. This time the pool can be cleared very fast due all
Pibblefishes are yellow.

Level 9

Enemies: Ice Block (2), Ice Sphere (5), Ice Foot (1), Snow Ball
Bonus items: Tongue Extension (3), Extra Life (1), Clock (1)
Secrets: Nothing

The nightmare begins when you enter this level. Levels 1-6 were easy. Level 7
wasnít too hard. Level 8 was more frustrating than hard. But levels 9-11 are
really tough. Sometimes impossible.

There is ice everywhere. Itís slippery and a little mistake leads to death.
And the timer is on. If you are too hasty, you will fall off the course.
If you are too slow, the timer will kill you.

Remember that if you push the direction arrow at the opposite direction
than the slippery cube/platform/ledge you can stay there. Remember
that itís not possible to jump in too high speed. Remember that itís not
possible to stop in too high speed. Be calm and you can reach the

Take the Tongue Extension. Jump over the enemy and stop before you reach the
following enemy. Jump over it and begin to slow down when you reach the
downhill. Stop near the end and do a short jump to the uphill. Keep pressing
up. You can release the button for a short (really short) while and press to
another direction depending on the situation. Press immediately the direction
that balances the slippery floor. With this technique you can slowly move and
find a better angle to climb up hills. When you climb hills like this one, use
the jump button.

Try to jump on the Ice Block.

You can get past the platform with the ice sphere simply by jumping.

The uphill. Try to get close the Snow Ball before you jump over it. After
dodging the first Snow Ball you have to be quick and get past the second
Snow Ball before it falls down. Press yourself against the cube at the end
and do a short jump straight up. Press only a little on the direction arrow,
because otherwise you will fall down on the other side of the cube. From
this platform do a diagonal jump to the slope. Collect the Extra Life. Slide
past the sphere and stop before you hit the spikes. Do a diagonal jump
to collect the Tongue Extension. Jump back down, slide near the wall, dodge
the Snow Ball and soon youíll see the scale.

Ignore the Ice Foot and the Tongue Extension. Go near the wall to the right
and catch the Nibbleys from here. After you have opened the exit climb
up the stairs and stop below the sphere. Use the row to the left when
you do the following jump. If you are calm and do the jumps slowly,
they arenít too difficult. Usually here Iím running out of time, so it
might be difficult to be calm. Take the Clock. 	

Climb up the stairs. when you reach the last downhill with a Snow Ball remember
the trick: when you are almost in the end of the downhill, the flow of boulders
dries out. That means the best way to avoid getting squashed is to jump almost
to the end very quickly. This leap of faith can result in death, so be carefull.

The last corner jump. Press a short time to right (to begin the jump), press up
until you have reached the final stairs and then eventually press left as much
as you can.

Level 10

Enemies: Ice Block (2), Ice Sphere (1), Ice Foot (1), Snow Ball
Bonus items: Tongue Extension (2), Extra Life (1), Clock (1)
Secrets: Nothing

The final level before the final boss!

Jump over the first enemy. Go down the slopes. Either crush the Ice Block by
jumping on it or just ignore it. Move along the ledge by jumping. Itís mostly
the same procedure on every platform.

Reach the Nibbley Pibbley dispenser. Notice the pattern the foot makes. Go to
the middle of that square and catch Nibbleys. Sometimes you have to
slide down a little bit, because the dispenser wonít give any new
Nibbleys. Itís harder to see when the tail blinks in the ice levels. It turns
only white, it doesnít blink. When the tail segments are full, slide down
the slope and use the scale. On a ledge near the scale lies an well-needed
Extra Life.

When you are ready jump back to that ledge where you came from, the ledge under
the place where boulders drop. Take aim and do a diagonal jump to theuphill
behind the Nibbley dispenser. Climb up the slope and get the Clock. Jump over
the spikes.

The following sections are almost exactly as the previous. One of the jumps
over spikes is different (and harder) than the previous ones due the slippery
ledge where the jumps is done from. Release the left arrow, press down and jump
at the same time and land on the ledge on the other side of spikes. when you
climb to the higher platform from this ledge, you have to release left arrow
and press first down and then forward (and maybe jump again) really fast. This
is an another very difficult jump.

When you have come this far, don't give up. Just keep pushing and concentrating
until you reach the stairs to the final exit. These stairs are tough, but if
you keep your head cool you should make it. When you are going to climb to the
last step, press only right, otherwise itís too easy to fall down on the other
side. From here do the final jump and hope you land reach the exit.

Level 11

Enemies: Ice Foot (1), Meteorites
Bonus items: Tongue Extension (1)
Secrets: Nothing

The final boss! You have almost finished this incredibly challenging

I think this boss is by far the hardest level in this game, even though some
people say that itís not hard at all if you know how to beat it. Maybe I donít
know that secret strategy.

The last fight is situated on the moon. The last boss is an Ice Foot with
meteorites as back-up. I had hoped for a better ending than this.

You have to keep hitting it in a steady flow of hits, otherwise it recharges
its powers. This sounds easy, but it is really difficult because of the
meteors. They tend to screw up every attempt to do this.

If you wait near the path the meteors fall, you can change their timing.
This can helpf you a little.

Learn the route that the foot goes and learn the best angles to follow it.
Learn when it is going to jump, so you can follow it at the right moment.
Learn the right timing and concentrate.

If you succeed following it without missing a single lick, the battle
should be over in one or two laps.


Final Notes

The NES game manual

Copyright 2004 Christian Holopainen