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    Game Genie Codes by THedstrom

    Updated: 01/09/01 | Printable Version | Search This Guide

    
        Original NES Game Genie codes created by:
    
           Tony Hedstrom  t_hedstrom@yahoo.com
    
       These codes are copyright 2001 Tony Hedstrom
    
    
    Super Mario Bros, SMB/Duck Hunt Game Genie codes
    
    Note: Most of these codes will work on either the SMB
          version, or the SMB/Duck Hunt version.
    
    
    PAKOPPAA  mario is always swimming
    
    AETLTK  jump as high as you want!  Works while
            standing, running, or turbo running!
            (No need to enter 3 seperate jump codes
            anymore, because this one code will do the
            work of all 3 jump codes in the Galoob
            code book.  Plus, this code allows you
            to jump MUCH higher than any of the
            Galoob codes.)
    
    PIATYP  enemies can go thru pipes, walls, and blocks!
            Mario (as usual) can't go thru pipes, walls,
            or blocks.  This code really changes the way
            you play SMB.
    
    AEAENT  Mario can jump higher when walking, running,
            or turbo running!  Also, he jumps further
            (only when normal running).
    
    PAZSKO  once you turn into Fire Mario, you will
            always be able to shoot fireballs, even if
            you turn small again (until you die). Also,
            if you touch an enemy, it will make you
            power-up!!  (On some emulator ROMs, the code
            will make you invincible.)
    
    ANTOSA  ever have trouble remembering which pipes
            you can and can't go down?  Well, this code
            solves that problem! The pipes you can't go
            down are upside-down, the pipes you can
            go down are normal.
    
    PAASNO  take no damage from most enemies!  Depending
            on which version of SMB you are using, you
            may have to either become Big Mario, or jump
            on one enemy before becoming invincible.
            (NOTE: this code doesn't work against the 
            potted plants.)
    
    PAZSSO  similar to above
    
    VVAANY  timer counts up instead of down!!  This
            code basically gives you as much time
            as you want to finish a level. The
            longer you take to finish a level, the
            more points you get at the end!!
    
    YSAOPE + YEAOZA
    
    "Level Select" code!! Lets you start on any world you
    want!  Here is how to get to the level select screen:
    When you first start out, you are in a new world (0-1)
    and you have to finish this level to get to the level
    select screen.  Here's how: Swim (yes swim) past the
    first pipe you see and keep going until you see some
    water at the bottom of the screen.  Swim over the top
    of the blocks that are above the water, but not too
    far.  Then swim down and backwards a little to drop
    down through the little opening in the blocks that
    lets you get to the bottom of the screen.  This part
    is very important because if you aren't at the bottom
    part of the screen, you won't be able to finish the
    level.  Once you get to the lower part of the screen,
    just keep going to the end of the level.  When you
    get to the end, it will say "Thank You Mario, but our
    Princess is in Another Castle".  To get the game to
    continue, you have to press "B".  Now your at the
    "Level Select" screen!  Just press "B" until you
    see the world you want (at the top of the screen),
    and then press "Start".
    
    
    AAGOPO  mario can swim everywhere, and you start
            some worlds about 1/2 way thru. By changing
            the first letter to P,Z,L, or G, you can
            adjust where you start the levels. If you
            change the first letter to a "G", then you
            will start some worlds right next to the
            flag pole! (and mario can swim!)
    
    VGYOKK  time starts at 900 (instead of 400)
    
    GUAOPO  start with 400 more seconds, and invincibility
            for the first 10 seconds.
    
    VTTNYA  mario skates like gumby
    
    LEAOGK  opens route to minus world! (at end of 1-2)
    
    VGANYA  mario always walks crouched down
    
    VTLNYA  mario turns big when he walks
    
    UATIUA  mario walks right thru enemies
    
    OKGASA  everything is invisible except mario & enemies
    
    PAAPIK  new block world
    
    NVAOGK  new maze world
    
    ZLAOKK  new mystery world
    
    PLAOKG  new underwater worlds
    
    SVPOUU  most holes are gone
    
    NLTOGK  mario starts out swimming
    
    VGAOPO  most worlds are different, music is different,
            you can also walk right into the minus world
            (1-2), plus if you fall down a hole, instead
            of dying, you end up in a coin room!
    
    GSAENT  you can position mario anywhere on the screen
            (even when he's moving) by holding down the 
            "A" button on controller #2.
    
    ASAENT  new hidden world
    
    OLAOKK  new cloud world
    
    NVPOKG  new bonus worlds
    
    NNPOKG  new warp zone world
    
    ONZOGG  new secret world
    
    PLLOVG  new 1-1 world
    
    VTPOZG  newer 1-1 world
    
    PLGOKG  new worlds. Press reset to start in a
            different world.
    
    VTPOZI  you can jump over the castle at the end of
            world 1-1 and keep on going. Also, going
            down tubes does weird things.
    
    KEATPE  most enemies are invisible, but they die 
            when you touch them.
    
    KEATZE  enemies don't die when you jump on them, so
            by jumping on the same one over and over, 
            you get several 1 up's. But shooting them
            does kill them.
    
    UAYIUA  take no damage from touching enemies!
    
    
    NYTELN  items that were worth 1,000 points, are
            now worth 1,000,000,000 points!! (if I'm
            not mistaken, thats one Billion points.)
            Basically, just add 6 zeros to what the
            item was worth. So if an item was worth
            100 points, now it's worth 100,000,000
            points. Actually, what this code does,
            is add 4 more zeros between the score
            and the number of coins collected. So
            the score counter has 12 digits, instead
            of only 6. The last two digits are really
            the coin counter, but looks like it's
            part of the score counter. The code does
            have one little glitch. On worlds that
            have a light background (like 1-1), the
            score is a little hard to see. But on
            screens with a dark background (like 1-2,
            coin rooms, etc.), the score shows up
            just fine. So if you are having trouble
            seeing the score in the first world (1-1),
            just go down the tube to the coin room, 
            or loose a life, or finish the level.
            The score shows up fine in 1-2.
    
    
    YNAOPO  time starts at 150 instead of 400 (plus
            about 30 seconds of invincibility at the
            start of every life).
    
    LEAOPO  time starts with one extra minute
            (460 instead of 400).
    
    LXAOPP  time starts at 600 instead of 400 (plus
            about 10 seconds of invincibility at the
            start of every life).
    
    GVAOPP  time starts at 995 instead of 400 (plus
            about 20 seconds of invincibility at the
            start of every life).
    
    TSLIIT  most enemies are gone
    
    TSPIIT  all enemies are gone! (Sorry, this code
            doesn't seem to work on the SMB only version.)
    
    VGANZA  little mario turns big when he jumps
    
    VGANPA  big mario turns little when he jumps
    
    
    VTLNGA  when little mario walks, he turns big,
            little, big, little, big, little, etc...
    
    VTYNYA  mario has a seizure when he walks (his legs
            move much faster than he's walking).
    
    NEPELA  play as Game Boy mario (everything is
            black & white).
    
    VGANAA  when mario jumps while running, his little
            legs start running in mid air.
    
    NTPOLE  everything is offset by about 2 inches
    
    NTPOLT  everything is different, plus castle is
            missing at end so mario keeps walking forever.
    
    NTPOPT  almost a solid row of coin blocks and tubes
            in 1-1.
    
    AXAENT  invisible worlds. See how good your memory is.
    
    NGPOKK  mario starts out swimming in a completely
            new green underwater world.
    
    ZSNENT  mario turns into the invisible man.
            This code works on both versions but does
            different things.
    
    ASTETE  play at night
    
    SSASSA  invincibility!  Let an enemy touch you and
            see what happens.  
    
    AALLEY  most enemies are frozen!
    
    PIGOAP  swim without water (you're always swimming)
    
    
    VTLOKK  1-1 enemies are gone or different, especially
            if you go down the tube. (can't go past 1-1).
    
    AETLIK  super mega jump, standing start only. If you
            try to jump while running, you can barely
            jump at all.  But jumping when standing
            still, lets you jump as high as you want!
            If you hold down the button for 3 minutes,
            Mario will keep climbing higher, and higher
            for 3 minutes! The clock even stops running!
            Then, if you let go of the button, it will
            take Mario 3 more minutes to fall back to
            the ground!  Also notice that this code is
            completely different than any of the Galoob
            jump codes in the book.
    
    GETLYG  Mario has semi lunar descent.  This means
            that when you jump, you float back to the
            ground instead of just droping.  This code
            works for standing, running, or turbo running.
    
    VGAOKK  new cloud world (use with PIGOAP)
    
    VGPOKG  new water world
    
    VTPOKK  new underground world
    
    ASAOGG  new maze world (use with PIGOAP and be ready
            to press jump button as soon as game starts).
    
    NGPOKG  start at 1-2
    
    NGZOKK  start on world 3 ??? (use with PIGOAP)
    
    VTPOKG  start on world 5 ???
    
    NTPOKK  start on world 6 ???
    
    OVAAAE  slow-motion, plus other neat stuff
    
    SYLOKG  no enemies, or in different places (use
            with PIGOAP or AETLTK to help get past
            some levels, like 1-2).
    
    SYLOGK  Mario swims instead of walking in all blue
            background worlds.
    
    YETLYG  Mario has variable jump heights. Sometimes
            he jumps high, sometimes low.
    
    PETLYG  similar to above code
    
    KTLOKK  different enemies in 1-1 (flying fish will
            appear if you are using the SMB only version,
            also, you can't get past 1-1).
    
    VGAOGG + ZLAOKK  cool underwater world
    
    TEGOGG  another maze world (stuck in 1-1)
    
    NTLOGK  Mario swims in some worlds (and different 
            enemies).
    
    EAZLIT  Mario can't shoot
    
    VGLOKK  all worlds have different or missing enemies
            (use with PIGOAP or AETLTK to help get past
            some levels. Also, if you use this code with
            the SMB only version, you can't get past 1-1,
            but if you use the SMB/Duck Hunt version,
            you can get past 1-1.)
    
    AITOSA  Mario walks past castle at end of 1-1 and
            keeps on going forever (this is the first
            code that I ever made for SMB. WOW! :-)).
    
    STPONE  all castles are missing, but game still
            plays normally.
    
    NTPOLS  after the first pipe, mario keeps on going
            forever (no obsticles).
    
    GNATUE  enemies follow you! (Best if you use this
            code with SSASSA).
    
    UATIUE  invincibility! Mario walks right thru enemies.
            (this code is completely different than my
            SSASSA invincibility code).
    
    PLAOKK  starts out in new cloud world (or underwater
            world if you have SMB only version), then you
            drop down to some new underwater worlds.
    
    TTPOZG  1-1 has stuff from other worlds.  Cool.
    
    TPPOZG  1-1 is very different and much longer than
            normal.  Also, if you die, when you come
            back, your at the flag pole, and after you
            jump on the pole, you keep on going past
            lots of neat stuff, and then you fall down
            a hole and the game starts to freak out.
            (It's never the same.)
    
    PAZULG  Mario can float for a very long time.
            You have to press and hold the jump button
            for this code to work right.  Only works 
            from a standing start. (This is just a simple
            modification of a Galoob code).
    
    PLZOKG  start at 2-1 ??
    
    STPENT  x-ray vision (bizarre).  Shows where hidden
            blocks are.
    
    PLZOKK  start at 2-1 ??, then it goes to 1-2.  (use
            with PIGOAP).
    
    VTLNKA  it rains "200 point" icons
    
    TAAPIG  almost a solid row of blocks in 1-1, and 1-2
            (can't get past 1-2).
    
    PAAPIK  similar to above, except you can get past 1-2
    
    NIYNEE  in 1-1, the enemies have hammers
    
    PLAPKG  start at World 3-1 ??
    
    LSAENT + 
    ZLGOKG  new worlds (hold "Right" on controller #1,
            and use controller #2 to control Mario).
    
    ASAENT + 
    NTPOPI  at the end of a new underwater world, Mario
            keeps going for a LONG time, and while he is
            walking, you get to see lots of graphics from
            different parts of the game.
    
    ASAENT +
    NTPOZT  new underwater world
    
    OLZPKG  new underwater worlds
    
    YSAENV  starts out in underwater world, then goes
            to 1-1 if you die.
    
    ISAENT  if you press the "A" button, you can position
            Mario anywhere on the screen.  If you don't
            press the "A" button, the screen won't scroll.
    
    ASAEVT  worlds are different (this code works very
            differently depending on which version of
            SMB you have.)
    
    ASAENP  all worlds are very weird & different colors
    
    YLAOKK  some new worlds.  You get to swim in most of
            them.
    
    ILAPKK  start at world 2-1 ? (only goes 2-3 levels)
    
    YLAOKK + ILAPKK  6 or 7 new worlds! (always swimming)
    
    TEYVPA  enemies that are up on blocks don't fall down
            (and other oddities).
    
    TTLEXP  worlds are really strange
    
    
    
    (NOTE: This code below works best only on the 
           SMB/Duck Hunt version.
    
    YSYENT  there are different enemies in 1-2, 4-1, etc.
    
    
    
    (NOTE: The codes below, only work on the SMB
           version, not on the SMB/Duck Hunt version).
    
    OVPAIE + NNPOKG  all worlds are in the clouds!
    
    ASAENT + LSTETA  very long new underwater world
    
    VTZOZK  all outside worlds are different
    
    
    All of the codes above were created by: Tony Hedstrom
    
    
    
    =====
    Tony Hedstrom
    Visit the Code Hut at:
    http://www.angelfire.com/games2/codehut/